framefields 2.11.0 → 2.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/NOTICE.md +4 -0
- package/dist/audio/index.d.mts +6 -5
- package/dist/audio/index.mjs +13 -13
- package/dist/{audio-CYZkDwae.d.mts → audio-CHV33Od9.d.mts} +3 -4
- package/dist/audio-CHV33Od9.d.mts.map +1 -0
- package/dist/{audio-BuCVk1IQ.mjs → audio-DHzLQ_RG.mjs} +4 -4
- package/dist/{audio-BuCVk1IQ.mjs.map → audio-DHzLQ_RG.mjs.map} +1 -1
- package/dist/{audio-KHBadECb.mjs → audio-DS9Jg2ls.mjs} +1 -1
- package/dist/{audio-KHBadECb.mjs.map → audio-DS9Jg2ls.mjs.map} +1 -1
- package/dist/{check-result-Culfu7Nx.mjs → check-result-DZWx73V8.mjs} +1 -1
- package/dist/{check-result-Culfu7Nx.mjs.map → check-result-DZWx73V8.mjs.map} +1 -1
- package/dist/cli/check-worker.mjs +51 -51
- package/dist/cli/check-worker.mjs.map +1 -1
- package/dist/cli/local-worker.d.mts +28 -0
- package/dist/cli/local-worker.d.mts.map +1 -0
- package/dist/cli/local-worker.mjs +83 -0
- package/dist/cli/local-worker.mjs.map +1 -0
- package/dist/cli.mjs +390 -124
- package/dist/cli.mjs.map +1 -1
- package/dist/cloud/index.d.mts +16 -3
- package/dist/cloud/index.d.mts.map +1 -1
- package/dist/cloud/index.mjs +2 -2
- package/dist/cloud-Cj1TIme8.mjs +685 -0
- package/dist/cloud-Cj1TIme8.mjs.map +1 -0
- package/dist/components/index.d.mts +15 -14
- package/dist/components/index.mjs +47 -47
- package/dist/{dist-CySGkG54.mjs → dist-BSKAbyea.mjs} +2 -2
- package/dist/dist-BSKAbyea.mjs.map +1 -0
- package/dist/{dist-CNGv-JTX.mjs → dist-B_rSWeOz.mjs} +1 -1
- package/dist/{dist-Bf2_efYP.mjs → dist-C8XSqfTx.mjs} +1 -1
- package/dist/{dist-Bf2_efYP.mjs.map → dist-C8XSqfTx.mjs.map} +1 -1
- package/dist/{dist-EQX3TUUl.mjs → dist-CUNvNDS3.mjs} +129 -82
- package/dist/dist-CUNvNDS3.mjs.map +1 -0
- package/dist/dist-CiTgmfUw.mjs +502 -0
- package/dist/dist-CiTgmfUw.mjs.map +1 -0
- package/dist/{dist-CWLLnigL.mjs → dist-D3BeAZ7X.mjs} +315 -84
- package/dist/dist-D3BeAZ7X.mjs.map +1 -0
- package/dist/{dist-BIE8fvlv.mjs → dist-DgZpN6IK.mjs} +1 -1
- package/dist/{dist-BIE8fvlv.mjs.map → dist-DgZpN6IK.mjs.map} +1 -1
- package/dist/{dist-Dg9LMWoX.mjs → dist-Kbf-JTry.mjs} +2 -2
- package/dist/{dist-Dg9LMWoX.mjs.map → dist-Kbf-JTry.mjs.map} +1 -1
- package/dist/effects/index.d.mts +6 -6
- package/dist/effects/index.mjs +36 -36
- package/dist/{effects-DKLbLXF7.mjs → effects-BiDgCK1L.mjs} +3 -3
- package/dist/{effects-DKLbLXF7.mjs.map → effects-BiDgCK1L.mjs.map} +1 -1
- package/dist/fonts/index.d.mts +1 -1
- package/dist/fonts/index.mjs +3 -3
- package/dist/{fonts-gPbGbShD.mjs → fonts-DeDPWdvJ.mjs} +2 -2
- package/dist/{fonts-gPbGbShD.mjs.map → fonts-DeDPWdvJ.mjs.map} +1 -1
- package/dist/{gpu-CpkJJLQP.mjs → gpu-CWjgql4C.mjs} +11 -3
- package/dist/gpu-CWjgql4C.mjs.map +1 -0
- package/dist/index-BFTtXosj.d.mts +63 -0
- package/dist/index-BFTtXosj.d.mts.map +1 -0
- package/dist/{index-BW0Q1ygn.d.mts → index-C5sgRLlG.d.mts} +1 -1
- package/dist/{index-BW0Q1ygn.d.mts.map → index-C5sgRLlG.d.mts.map} +1 -1
- package/dist/{index-CdCrae-I.d.mts → index-CnZhBlob.d.mts} +2 -2
- package/dist/index-CnZhBlob.d.mts.map +1 -0
- package/dist/{index-D2i9J9Zq.d.mts → index-D68eGFNE.d.mts} +3 -30
- package/dist/index-D68eGFNE.d.mts.map +1 -0
- package/dist/{index-CEU_Zsb9.d.mts → index-DBh3WphX.d.mts} +25 -23
- package/dist/index-DBh3WphX.d.mts.map +1 -0
- package/dist/{index-gOVtTm-P.d.mts → index-DQ1U3HC3.d.mts} +14 -6
- package/dist/index-DQ1U3HC3.d.mts.map +1 -0
- package/dist/{index-jSDEM-uE.d.mts → index-Dibc_xpC.d.mts} +6 -6
- package/dist/{index-jSDEM-uE.d.mts.map → index-Dibc_xpC.d.mts.map} +1 -1
- package/dist/{index-Cro-818i.d.mts → index-E2IXX0Cz.d.mts} +88 -14
- package/dist/index-E2IXX0Cz.d.mts.map +1 -0
- package/dist/{index-BuiZzc6i.d.mts → index-X2u96TEo.d.mts} +162 -5
- package/dist/index-X2u96TEo.d.mts.map +1 -0
- package/dist/{index-Bly-7YM1.d.mts → index-YB9j9KUx.d.mts} +3 -3
- package/dist/{index-Bly-7YM1.d.mts.map → index-YB9j9KUx.d.mts.map} +1 -1
- package/dist/{index-COYNQ_mf.d.mts → index-a6JrbAK0.d.mts} +1 -1
- package/dist/{index-COYNQ_mf.d.mts.map → index-a6JrbAK0.d.mts.map} +1 -1
- package/dist/{index-C8YwZ6k1.d.mts → index-rtCXNxGO.d.mts} +2 -2
- package/dist/{index-C8YwZ6k1.d.mts.map → index-rtCXNxGO.d.mts.map} +1 -1
- package/dist/index.d.mts +16 -15
- package/dist/index.mjs +58 -58
- package/dist/preview/index.d.mts +5 -4
- package/dist/preview/index.mjs +12 -12
- package/dist/{preview-BToKUTtZ.mjs → preview-PDz7o2xg.mjs} +323 -35
- package/dist/preview-PDz7o2xg.mjs.map +1 -0
- package/dist/preview-engine/audio.mjs +1 -1
- package/dist/preview-engine/{chunk-QF4JWVO3.mjs → chunk-35XSD4QM.mjs} +15 -15
- package/dist/preview-engine/{chunk-ZF2MEFKO.mjs → chunk-3DOIE4DV.mjs} +1 -1
- package/dist/preview-engine/{chunk-JDB7PMRI.mjs → chunk-3IT7LHWR.mjs} +1 -1
- package/dist/preview-engine/{chunk-DNNGWS2C.mjs → chunk-3MLGWUSK.mjs} +1 -1
- package/dist/preview-engine/{chunk-KVOFO273.mjs → chunk-3QJ5GRBH.mjs} +1 -1
- package/dist/preview-engine/{chunk-54Q5CKSV.mjs → chunk-3QTHW2CD.mjs} +1 -1
- package/dist/preview-engine/chunk-44V4V5LD.mjs +1 -0
- package/dist/preview-engine/chunk-4P3MMJWD.mjs +1 -0
- package/dist/preview-engine/chunk-4YT5YJIF.mjs +1 -0
- package/dist/preview-engine/{chunk-BJXNKMSY.mjs → chunk-64L4GUOF.mjs} +20 -6
- package/dist/preview-engine/{chunk-UMJ3VGKN.mjs → chunk-6B3NOY5W.mjs} +1 -1
- package/dist/preview-engine/chunk-77MT33VR.mjs +1 -0
- package/dist/preview-engine/{chunk-BRV7TQDV.mjs → chunk-77WWW75O.mjs} +1 -1
- package/dist/preview-engine/chunk-7M5LE6EM.mjs +483 -0
- package/dist/preview-engine/chunk-A6OAPDIA.mjs +1 -0
- package/dist/preview-engine/chunk-ADLIF544.mjs +39 -0
- package/dist/preview-engine/{chunk-OLB4TQLQ.mjs → chunk-AKVRG7UU.mjs} +1 -1
- package/dist/preview-engine/{chunk-CIVEZJYF.mjs → chunk-CRBOK3JT.mjs} +1 -1
- package/dist/preview-engine/chunk-CSLSWUUT.mjs +1 -0
- package/dist/preview-engine/{chunk-ACBBBOUM.mjs → chunk-CYM75INB.mjs} +1 -1
- package/dist/preview-engine/{chunk-JSYG6OWZ.mjs → chunk-D7OMXGIZ.mjs} +1 -1
- package/dist/preview-engine/{chunk-EPRINA4V.mjs → chunk-E7BKWHOT.mjs} +10 -10
- package/dist/preview-engine/{chunk-NOKPBMIP.mjs → chunk-EWDJMJO5.mjs} +1 -1
- package/dist/preview-engine/{chunk-5KSBS3AL.mjs → chunk-EYE3GNL5.mjs} +1 -1
- package/dist/preview-engine/chunk-FRJPXWAG.mjs +1 -0
- package/dist/preview-engine/{chunk-IKVJ4MW5.mjs → chunk-G4ZTSLZU.mjs} +1 -1
- package/dist/preview-engine/{chunk-VZLIRYAL.mjs → chunk-GAMAKN5L.mjs} +1 -1
- package/dist/preview-engine/{chunk-ZIXPWP2B.mjs → chunk-ICWD36H6.mjs} +1 -1
- package/dist/preview-engine/{chunk-OELPPLML.mjs → chunk-IEEV5RB3.mjs} +1 -1
- package/dist/preview-engine/chunk-JAAFSVAG.mjs +1 -0
- package/dist/preview-engine/{chunk-YVZTRH4Y.mjs → chunk-KDCM7S3S.mjs} +1 -1
- package/dist/preview-engine/chunk-LZNHGH56.mjs +5 -0
- package/dist/preview-engine/{chunk-O63FLYWC.mjs → chunk-N2VISDTG.mjs} +1 -1
- package/dist/preview-engine/{chunk-GN3NDRLI.mjs → chunk-NCQHOGZK.mjs} +1 -1
- package/dist/preview-engine/{chunk-YKM7JDQY.mjs → chunk-NJO2BIJX.mjs} +1 -1
- package/dist/preview-engine/{chunk-7GMHSTRP.mjs → chunk-NTSALWFF.mjs} +1 -1
- package/dist/preview-engine/{chunk-PKNUTHPI.mjs → chunk-NVXFEDJS.mjs} +1 -1
- package/dist/preview-engine/{chunk-VFQH5KVS.mjs → chunk-ONHY4KNY.mjs} +1 -1
- package/dist/preview-engine/{chunk-Z24UEN4P.mjs → chunk-PD2HKW2S.mjs} +1 -1
- package/dist/preview-engine/chunk-PH3UUX6A.mjs +138 -0
- package/dist/preview-engine/chunk-PIHG6HJO.mjs +1 -0
- package/dist/preview-engine/{chunk-YHMBGJP6.mjs → chunk-QPT2Y2GZ.mjs} +1 -1
- package/dist/preview-engine/{chunk-4AGQN53P.mjs → chunk-QXLFTCLC.mjs} +1 -1
- package/dist/preview-engine/{chunk-65NANVQL.mjs → chunk-R4H52Q7S.mjs} +1 -1
- package/dist/preview-engine/{chunk-FQL4IJZN.mjs → chunk-RN7J5TRU.mjs} +1 -1
- package/dist/preview-engine/{chunk-26XWIHW3.mjs → chunk-RVCLMO5Q.mjs} +1 -1
- package/dist/preview-engine/{chunk-VQA4DYZU.mjs → chunk-RYSV44B4.mjs} +1 -1
- package/dist/preview-engine/{chunk-TEWRQKX3.mjs → chunk-SFHWP65D.mjs} +1 -1
- package/dist/preview-engine/{chunk-RDWLLITE.mjs → chunk-SMHEMYCV.mjs} +1 -1
- package/dist/preview-engine/{chunk-EXEO245X.mjs → chunk-SV3ZNZQU.mjs} +1 -1
- package/dist/preview-engine/{chunk-32WC4FRR.mjs → chunk-UE7Y65C3.mjs} +3 -3
- package/dist/preview-engine/chunk-UFPA36D2.mjs +2227 -0
- package/dist/preview-engine/{chunk-EAWJXW4J.mjs → chunk-UVEDFIPN.mjs} +1 -1
- package/dist/preview-engine/{chunk-6LTINEA4.mjs → chunk-VMXJZ4KQ.mjs} +1 -1
- package/dist/preview-engine/{chunk-IBPYV6HF.mjs → chunk-W4XR6F5G.mjs} +1 -1
- package/dist/preview-engine/{chunk-UI3VH33L.mjs → chunk-WPYWCWWL.mjs} +1 -1
- package/dist/preview-engine/{chunk-GHTG5XV6.mjs → chunk-XYCR3STG.mjs} +84 -25
- package/dist/preview-engine/{chunk-WFMUDL55.mjs → chunk-YAPGJZPI.mjs} +1 -1
- package/dist/preview-engine/{chunk-LMXMBX4J.mjs → chunk-YJ4DSRDY.mjs} +1 -1
- package/dist/preview-engine/{chunk-CCORQLMR.mjs → chunk-YOJKIMU5.mjs} +1 -1
- package/dist/preview-engine/{chunk-UGB6JKVS.mjs → chunk-ZHNEZZ6A.mjs} +1 -1
- package/dist/preview-engine/{chunk-LFNCWMKS.mjs → chunk-ZZMI3WOT.mjs} +1 -1
- package/dist/preview-engine/components.mjs +1 -1
- package/dist/preview-engine/effects.mjs +1 -1
- package/dist/preview-engine/fonts.mjs +1 -1
- package/dist/preview-engine/framefields.mjs +1 -1
- package/dist/preview-engine/player.mjs +5 -5
- package/dist/preview-engine/{renderers-53EI26GL.mjs → renderers-3FZVDYRQ.mjs} +1 -1
- package/dist/preview-engine/renderers-3KEBYOOF.mjs +1 -0
- package/dist/preview-engine/{renderers-6YVZUQOH.mjs → renderers-4RPQSUUZ.mjs} +1 -1
- package/dist/preview-engine/renderers-5EGFXFPF.mjs +1 -0
- package/dist/preview-engine/renderers-5SJHYUTM.mjs +1 -0
- package/dist/preview-engine/renderers-66MWDUN6.mjs +1 -0
- package/dist/preview-engine/{renderers-CCRZNGVK.mjs → renderers-6FENMFSC.mjs} +1 -1
- package/dist/preview-engine/renderers-77OXJ2GY.mjs +1 -0
- package/dist/preview-engine/renderers-7LI4QKHO.mjs +1 -0
- package/dist/preview-engine/renderers-AFTUFMQQ.mjs +1 -0
- package/dist/preview-engine/{renderers-CYJAVWHT.mjs → renderers-AIZRIW2R.mjs} +1 -1
- package/dist/preview-engine/{renderers-OGOW3NA4.mjs → renderers-BDI2BDBA.mjs} +1 -1
- package/dist/preview-engine/renderers-BDXCO6NR.mjs +1 -0
- package/dist/preview-engine/{renderers-EN7LXJLG.mjs → renderers-BUZ67FNZ.mjs} +1 -1
- package/dist/preview-engine/renderers-DMTGKURQ.mjs +1 -0
- package/dist/preview-engine/renderers-DU7KPFVV.mjs +1 -0
- package/dist/preview-engine/{renderers-WSABL3QO.mjs → renderers-ECXMT5BD.mjs} +1 -1
- package/dist/preview-engine/{renderers-MOEC2XZZ.mjs → renderers-EILFSWSJ.mjs} +1 -1
- package/dist/preview-engine/renderers-EPSF5CSQ.mjs +1 -0
- package/dist/preview-engine/{renderers-X6CORAES.mjs → renderers-EVEWFJ7U.mjs} +1 -1
- package/dist/preview-engine/renderers-F6PT2LON.mjs +1 -0
- package/dist/preview-engine/renderers-F7WPJXKT.mjs +1 -0
- package/dist/preview-engine/renderers-FIFF267S.mjs +1 -0
- package/dist/preview-engine/{renderers-GQM3KMV3.mjs → renderers-FQISHQEN.mjs} +1 -1
- package/dist/preview-engine/{renderers-HKLCB4U6.mjs → renderers-FXAVFNUN.mjs} +1 -1
- package/dist/preview-engine/{renderers-P2HORBZ6.mjs → renderers-GITAVRYZ.mjs} +1 -1
- package/dist/preview-engine/renderers-GTKRV225.mjs +1 -0
- package/dist/preview-engine/{renderers-KCGK33Y2.mjs → renderers-HG6JZIZO.mjs} +1 -1
- package/dist/preview-engine/{renderers-I6QKZ7CH.mjs → renderers-HHWMIDN3.mjs} +1 -1
- package/dist/preview-engine/renderers-HI3SRJVD.mjs +1 -0
- package/dist/preview-engine/{renderers-7CAHX35U.mjs → renderers-HXEDI4BD.mjs} +1 -1
- package/dist/preview-engine/{renderers-77PDUMYI.mjs → renderers-HXNSDJBY.mjs} +1 -1
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- package/dist/preview-engine/renderers-JHFD4LHZ.mjs +1 -0
- package/dist/preview-engine/{renderers-IHGAWLUF.mjs → renderers-JMSAW7VY.mjs} +1 -1
- package/dist/preview-engine/renderers-KGVZUFHD.mjs +1 -0
- package/dist/preview-engine/{renderers-RN2MHIFK.mjs → renderers-KICDB5Y6.mjs} +1 -1
- package/dist/preview-engine/{renderers-C7SI3NIE.mjs → renderers-KKULMOV4.mjs} +1 -1
- package/dist/preview-engine/{renderers-HSFQIILN.mjs → renderers-KMVMPYY7.mjs} +1 -1
- package/dist/preview-engine/renderers-LN7WPG6I.mjs +1 -0
- package/dist/preview-engine/{renderers-BOBVXYAA.mjs → renderers-LWW4RF6D.mjs} +1 -1
- package/dist/preview-engine/renderers-LY57CZZB.mjs +1 -0
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- package/dist/preview-engine/{renderers-H6PBHEYU.mjs → renderers-MW53LTMB.mjs} +1 -1
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- package/dist/preview-engine/{renderers-4IBFDW2S.mjs → renderers-PC2GOZDT.mjs} +1 -1
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- package/dist/renderer-C1NjG0CJ.mjs +0 -5
- package/dist/renderer-C7Puyst9.mjs +0 -5
- package/dist/renderer-CGA_7320.mjs +0 -5
- package/dist/renderer-CLnFkXO7.mjs +0 -5
- package/dist/renderer-CMQIT1Kh.mjs +0 -5
- package/dist/renderer-CQ1rwjIh.mjs +0 -5
- package/dist/renderer-CT8h0boY.mjs +0 -5
- package/dist/renderer-Cb0lszt3.mjs +0 -5
- package/dist/renderer-Ci7oLye9.mjs +0 -5
- package/dist/renderer-CjqXB3CZ.mjs +0 -5
- package/dist/renderer-CqTV04zQ.mjs +0 -5
- package/dist/renderer-CtWeRtHK.mjs +0 -5
- package/dist/renderer-CzolnwCo.mjs +0 -5
- package/dist/renderer-D6qhcx_C.mjs +0 -5
- package/dist/renderer-DDfEf0jt.mjs +0 -5
- package/dist/renderer-DDpa8ztp.mjs +0 -5
- package/dist/renderer-DbQBqzmx.mjs +0 -5
- package/dist/renderer-DfUcwMKa.mjs +0 -5
- package/dist/renderer-DgIjNANM.mjs +0 -6
- package/dist/renderer-Dsh6Tgu0.mjs +0 -3
- package/dist/renderer-DuIwR9GT.mjs +0 -5
- package/dist/renderer-Dv4u2c14.mjs +0 -5
- package/dist/renderer-HDj9Zb-O.mjs.map +0 -1
- package/dist/renderer-IE1yu3lZ.mjs +0 -5
- package/dist/renderer-PY_wnEN0.mjs +0 -5
- package/dist/renderer-TKZCA0B9.mjs.map +0 -1
- package/dist/renderer-gv24VyzO.mjs +0 -5
- package/dist/renderer-nN6lPZf9.mjs +0 -5
- package/dist/src-BYp6r-cS.mjs.map +0 -1
- package/dist/src-Bnr8DUC--BRDqRF6I.mjs.map +0 -1
- /package/dist/{chunk-W71TSjRM.mjs → chunk-DOL2i2sR.mjs} +0 -0
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import { C as formatQaReport, D as stitchChunks, E as resetRenderCaches, S as VideoQaStats, T as renderSemaphore, _ as RenderProgress, a as renderFrameGrid, b as VideoQaOptions, c as ChunkPlan, d as FrameRange, f as HeadlessMediaRenderer, g as QaSegment, h as QaIssue, i as computeGridLayout, l as ChunkPlanOptions, m as PlannedChunk, n as FrameGridRenderable, o as resolveSamplePoints, p as HeadlessWebGPURenderer, r as FrameSamplePoint, s as AudioQaStats, t as FrameGridOptions, u as FrameCostSample, v as StitchOptions, w as planChunks, x as VideoQaReport, y as StitchResult } from "../index-DQ1U3HC3.mjs";
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export { AudioQaStats, ChunkPlan, ChunkPlanOptions, FrameCostSample, FrameGridOptions, FrameGridRenderable, FrameRange, FrameSamplePoint, GpuAdapterDescription, HeadlessMediaRenderer, HeadlessWebGPURenderer, PlannedChunk, QaIssue, QaSegment, RenderProgress, StitchOptions, StitchResult, VideoQaOptions, VideoQaReport, VideoQaStats, computeGridLayout, describeGpu, formatQaReport, initHeadlessWebGPU, planChunks, renderFrameGrid, renderSemaphore, resetRenderCaches, resolveSamplePoints, stitchChunks };
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import { a as resetRenderCaches, c as HeadlessWebGPURenderer, i as planChunks, l as formatQaReport, n as renderFrameGrid, o as stitchChunks, r as resolveSamplePoints, s as HeadlessMediaRenderer, t as computeGridLayout, u as renderSemaphore } from "../renderer-
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import { a as resetRenderCaches, c as HeadlessWebGPURenderer, i as planChunks, l as formatQaReport, n as renderFrameGrid, o as stitchChunks, r as resolveSamplePoints, s as HeadlessMediaRenderer, t as computeGridLayout, u as renderSemaphore } from "../renderer-S9tVGneU.mjs";
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export { HeadlessMediaRenderer, HeadlessWebGPURenderer, computeGridLayout, describeGpu, formatQaReport, initHeadlessWebGPU, planChunks, renderFrameGrid, renderSemaphore, resetRenderCaches, resolveSamplePoints, stitchChunks };
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import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-CWjgql4C.mjs";
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//#region ../../nodes/node-pixelate/dist/renderers-lrLhGRcA.mjs
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{"version":3,"file":"renderer--Q0pM9Vh.mjs","names":[],"sources":["../../../nodes/node-pixelate/dist/renderers-lrLhGRcA.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"Pixelate\";\nconst UNIFORM_FLOATS = 8;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 2> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet size = u.v[1].x;\n\tlet shape = u32(u.v[1].y + 0.5);\n\tlet gap = u.v[1].z;\n\n\tlet R = res();\n\tlet cell = max(size, 1.0);\n\tlet p = in.uv * R;\n\tlet c0 = floor(p / cell) * cell + cell * 0.5;\n\tlet col = texelS(c0);\n\tlet f = (p - c0) / cell;\n\tlet g = 1.0 - gap;\n\tlet e = 1.0 / cell;\n\tvar m = 1.0;\n\tif (shape == 1u) {\n\t\tm = 1.0 - smoothstep(0.5 * g - e, 0.5 * g, length(f));\n\t} else if (shape == 2u) {\n\t\tm = 1.0 - smoothstep(0.5 * g - e, 0.5 * g, abs(f.x) + abs(f.y));\n\t} else if (gap > 0.0) {\n\t\tm = 1.0 - smoothstep(0.5 * g - e, 0.5 * g, max(abs(f.x), abs(f.y)));\n\t}\n\treturn premul(vec4<f32>(col.rgb, col.a * m));\n}\n`];\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = num(raw.size, 12);\n\tdata[5] = Math.max(0, [\n\t\t\"square\",\n\t\t\"circle\",\n\t\t\"diamond\"\n\t].indexOf(String(raw.shape ?? \"square\")));\n\tdata[6] = num(raw.gap, 0);\n}\nconst PixelateWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== OP) return;\n\tconst child = props.virtualMedia?.children?.[0];\n\tif (!child) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst frame = Math.round(props.compositionFrame ?? props.frame ?? 0);\n\tconst raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({\n\t\tframe,\n\t\tfps,\n\t\ttime: frame / fps\n\t}) : op;\n\tconst data = new Float32Array(UNIFORM_FLOATS);\n\tpack(raw, data, frame / fps, frame);\n\tconst { texture: childTex } = await drawChildToTexture(args, child);\n\tconst device = ctx.device;\n\tconst r = resources(device);\n\tconst pipelines = pipelinesFor(device, ctx.renderer.format);\n\tconst ubo = ctx.renderer.getTemporaryBuffer(data);\n\tlet prev = childTex;\n\tfor (const pipeline of pipelines) {\n\t\tconst out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\t\tchildTex,\n\t\t\tprev,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({\n\t\t\tlayout: r.layout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: ubo }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: childTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: prev.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: r.sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})]);\n\t\tprev = out;\n\t}\n\tdrawTextureToTarget(args, prev);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: PixelateWebGPURenderer });\n\n//#endregion\nexport { PixelateWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-lrLhGRcA.mjs.map"],"mappings":";;;;;;AAIA,MAAM,KAAK;AACX,MAAM,iBAAiB;;AAEvB,MAAM,SAAS,CAAC;;;;;EAKd,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAsErB;AACF,MAAM,YAAY,WAAW,YAAY;CACxC,QAAQ,wBAAwB,QAAQ;EACvC;EACA;EACA;EACA;EACA,EAAE,GAAG,GAAG,SAAS;CAClB,2BAA2B,IAAI,KAAK;CACpC,SAAS,OAAO,cAAc;EAC7B,WAAW;EACX,WAAW;EACX,cAAc;EACd,cAAc;EACd,CAAC;CACF,EAAE;AACH,SAAS,aAAa,QAAQ,QAAQ;CACrC,MAAM,IAAI,UAAU,OAAO;CAC3B,IAAI,OAAO,EAAE,UAAU,IAAI,OAAO;AAClC,KAAI,CAAC,MAAM;AACV,SAAO,OAAO,KAAK,MAAM,MAAM;GAC9B,MAAM,SAAS,OAAO,mBAAmB;IACxC;IACA,OAAO,GAAG,GAAG,GAAG,EAAE;IAClB,CAAC;AACF,UAAO,OAAO,qBAAqB;IAClC,OAAO,GAAG,GAAG,GAAG;IAChB,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,EAAE,OAAO,EAAE,CAAC;IACrE,QAAQ;KACP;KACA,YAAY;KACZ;IACD,UAAU;KACT;KACA,YAAY;KACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;KACrB;IACD,WAAW,EAAE,UAAU,kBAAkB;IACzC,CAAC;IACD;AACF,IAAE,UAAU,IAAI,QAAQ,KAAK;;AAE9B,QAAO;;AAER,SAAS,IAAI,GAAG,UAAU;CACzB,MAAM,IAAI,OAAO,MAAM,WAAW,IAAI,OAAO,EAAE;AAC/C,QAAO,OAAO,SAAS,EAAE,GAAG,IAAI;;;AAGjC,SAAS,KAAK,KAAK,MAAM,MAAM,OAAO;AACrC,MAAK,KAAK,EAAE;AACZ,MAAK,KAAK;AACV,MAAK,KAAK;AACV,MAAK,KAAK,IAAI,IAAI,MAAM,GAAG;AAC3B,MAAK,KAAK,KAAK,IAAI,GAAG;EACrB;EACA;EACA;EACA,CAAC,QAAQ,OAAO,IAAI,SAAS,SAAS,CAAC,CAAC;AACzC,MAAK,KAAK,IAAI,IAAI,KAAK,EAAE;;AAE1B,MAAM,yBAAyB,OAAO,SAAS;CAC9C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,GAAI;CACnB,MAAM,QAAQ,MAAM,cAAc,WAAW;AAC7C,KAAI,CAAC,MAAO;AACZ,MAAK,KAAK;CACV,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ,KAAK,MAAM,MAAM,oBAAoB,MAAM,SAAS,EAAE;CACpE,MAAM,MAAM,GAAG,QAAQ,kBAAkB,GAAG,OAAO,gBAAgB;EAClE;EACA;EACA,MAAM,QAAQ;EACd,CAAC,GAAG;CACL,MAAM,OAAO,IAAI,aAAa,eAAe;AAC7C,MAAK,KAAK,MAAM,QAAQ,KAAK,MAAM;CACnC,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,MAAM;CACnE,MAAM,SAAS,IAAI;CACnB,MAAM,IAAI,UAAU,OAAO;CAC3B,MAAM,YAAY,aAAa,QAAQ,IAAI,SAAS,OAAO;CAC3D,MAAM,MAAM,IAAI,SAAS,mBAAmB,KAAK;CACjD,IAAI,OAAO;AACX,MAAK,MAAM,YAAY,WAAW;EACjC,MAAM,MAAM,IAAI,SAAS,oBAAoB,aAAa,cAAc;GACvE;GACA;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;AACF,qBAAmB,SAAS,IAAI,YAAY,EAAE,UAAU,CAAC,OAAO,gBAAgB;GAC/E,QAAQ,EAAE;GACV,SAAS;IACR;KACC,SAAS;KACT,UAAU,EAAE,QAAQ,KAAK;KACzB;IACD;KACC,SAAS;KACT,UAAU,SAAS,YAAY;KAC/B;IACD;KACC,SAAS;KACT,UAAU,KAAK,YAAY;KAC3B;IACD;KACC,SAAS;KACT,UAAU,EAAE;KACZ;IACD;GACD,CAAC,CAAC,CAAC;AACJ,SAAO;;AAER,qBAAoB,MAAM,KAAK;;AAKhC,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,wBAAwB,CAAC"}
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//#region ../../nodes/node-canvas-generator/dist/renderers-BNR_p9ve.mjs
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{"version":3,"file":"renderer-45ifiDkn.mjs","names":[],"sources":["../../../nodes/node-canvas-generator/dist/renderers-BNR_p9ve.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst CANVAS_SHADER = `\nstruct CanvasUniforms {\n fillType : f32, // 0 = Solid, 1 = Linear, 2 = Radial\n angleRad : f32,\n radius : f32,\n _padding1 : f32,\n solid : vec4<f32>,\n startColor : vec4<f32>,\n endColor : vec4<f32>,\n center : vec2<f32>,\n _padding2 : vec2<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : CanvasUniforms;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n if (u.fillType < 0.5) {\n // Solid Color\n return u.solid;\n } else if (u.fillType < 1.5) {\n // Linear Gradient\n let dir = vec2<f32>(cos(u.angleRad), sin(u.angleRad));\n // Project uv relative to center (0.5, 0.5) onto the direction\n let t = dot(in.uv - vec2<f32>(0.5, 0.5), dir) + 0.5;\n let clampedT = clamp(t, 0.0, 1.0);\n return mix(u.startColor, u.endColor, clampedT);\n } else {\n // Radial Gradient\n let dist = distance(in.uv, u.center);\n let t = clamp(dist / max(u.radius, 1e-4), 0.0, 1.0);\n return mix(u.startColor, u.endColor, t);\n }\n}\n`;\nconst canvasUniformData = new Float32Array(20);\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getCanvasResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `canvas_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst canvasModule = device.createShaderModule({\n\t\t\tlabel: `canvas_${format}.wgsl`,\n\t\t\tcode: CANVAS_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `CanvasGeneratorPipeline_${format}`,\n\t\t\tmodule: canvasModule,\n\t\t\tlayouts: [layouts.uniformLayout],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tcanvasPipeline: pipeline,\n\t\tuniformLayout: layouts.uniformLayout\n\t};\n}\nfunction hexToRgba(hex) {\n\tlet h = hex.replace(\"#\", \"\");\n\tif (h.length === 3 || h.length === 4) h = h.split(\"\").map((c) => c + c).join(\"\");\n\tconst r = parseInt(h.substring(0, 2), 16) / 255;\n\tconst g = parseInt(h.substring(2, 4), 16) / 255;\n\tconst b = parseInt(h.substring(4, 6), 16) / 255;\n\tlet a = 1;\n\tif (h.length === 8) a = parseInt(h.substring(6, 8), 16) / 255;\n\treturn [\n\t\tr,\n\t\tg,\n\t\tb,\n\t\ta\n\t];\n}\nconst CanvasGeneratorWebGPURenderer = async (args) => {\n\tconst { ctx, pass, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"CanvasGenerator\" || !op) return;\n\tconst { canvasPipeline: pipeline, uniformLayout: uLayout } = getCanvasResources(ctx.device, ctx.renderer.format);\n\tconst fillTypeVal = op.fillType === \"radial\" ? 2 : op.fillType === \"linear\" ? 1 : 0;\n\tconst angleRadVal = (op.gradientAngle ?? 180) * Math.PI / 180;\n\tconst radialRadiusVal = op.radialRadius ?? .5;\n\tconst solidCol = hexToRgba(op.solidColor ?? \"#3b82f6\");\n\tconst startCol = hexToRgba(op.gradientStart ?? \"#3b82f6\");\n\tconst endCol = hexToRgba(op.gradientEnd ?? \"#1d4ed8\");\n\tcanvasUniformData[0] = fillTypeVal;\n\tcanvasUniformData[1] = angleRadVal;\n\tcanvasUniformData[2] = radialRadiusVal;\n\tcanvasUniformData[3] = 0;\n\tcanvasUniformData[4] = solidCol[0];\n\tcanvasUniformData[5] = solidCol[1];\n\tcanvasUniformData[6] = solidCol[2];\n\tcanvasUniformData[7] = solidCol[3];\n\tcanvasUniformData[8] = startCol[0];\n\tcanvasUniformData[9] = startCol[1];\n\tcanvasUniformData[10] = startCol[2];\n\tcanvasUniformData[11] = startCol[3];\n\tcanvasUniformData[12] = endCol[0];\n\tcanvasUniformData[13] = endCol[1];\n\tcanvasUniformData[14] = endCol[2];\n\tcanvasUniformData[15] = endCol[3];\n\tcanvasUniformData[16] = op.radialCenterX ?? .5;\n\tcanvasUniformData[17] = op.radialCenterY ?? .5;\n\tcanvasUniformData[18] = 0;\n\tcanvasUniformData[19] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(canvasUniformData);\n\tpass.setPipeline(pipeline);\n\tpass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t}));\n\tpass.draw(4);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: CanvasGeneratorWebGPURenderer });\n\n//#endregion\nexport { CanvasGeneratorWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-BNR_p9ve.mjs.map"],"mappings":";;;;;;AAIA,MAAM,gBAAgB;;;;;;;;;;;;;;EAcpB,qBAAqB;;;;;;;;;;;;;;;;;;;;;AAqBvB,MAAM,oBAAoB,IAAI,aAAa,GAAG;AAC9C,MAAM,mBAAmB,WAAW,YAAY;CAC/C,eAAe,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC3D,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,mBAAmB,QAAQ,QAAQ;CAC3C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,UAAU;CAC3B,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,eAAe,OAAO,mBAAmB;GAC9C,OAAO,UAAU,OAAO;GACxB,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,2BAA2B;GAClC,QAAQ;GACR,SAAS,CAAC,QAAQ,cAAc;GAChC;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN,gBAAgB;EAChB,eAAe,QAAQ;EACvB;;AAEF,SAAS,UAAU,KAAK;CACvB,IAAI,IAAI,IAAI,QAAQ,KAAK,GAAG;AAC5B,KAAI,EAAE,WAAW,KAAK,EAAE,WAAW,EAAG,KAAI,EAAE,MAAM,GAAG,CAAC,KAAK,MAAM,IAAI,EAAE,CAAC,KAAK,GAAG;CAChF,MAAM,IAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;CAC5C,MAAM,IAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;CAC5C,MAAM,IAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;CAC5C,IAAI,IAAI;AACR,KAAI,EAAE,WAAW,EAAG,KAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;AAC1D,QAAO;EACN;EACA;EACA;EACA;EACA;;AAEF,MAAM,gCAAgC,OAAO,SAAS;CACrD,MAAM,EAAE,KAAK,MAAM,UAAU;CAC7B,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,qBAAqB,CAAC,GAAI;CACzC,MAAM,EAAE,gBAAgB,UAAU,eAAe,YAAY,mBAAmB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAChH,MAAM,cAAc,GAAG,aAAa,WAAW,IAAI,GAAG,aAAa,WAAW,IAAI;CAClF,MAAM,eAAe,GAAG,iBAAiB,OAAO,KAAK,KAAK;CAC1D,MAAM,kBAAkB,GAAG,gBAAgB;CAC3C,MAAM,WAAW,UAAU,GAAG,cAAc,UAAU;CACtD,MAAM,WAAW,UAAU,GAAG,iBAAiB,UAAU;CACzD,MAAM,SAAS,UAAU,GAAG,eAAe,UAAU;AACrD,mBAAkB,KAAK;AACvB,mBAAkB,KAAK;AACvB,mBAAkB,KAAK;AACvB,mBAAkB,KAAK;AACvB,mBAAkB,KAAK,SAAS;AAChC,mBAAkB,KAAK,SAAS;AAChC,mBAAkB,KAAK,SAAS;AAChC,mBAAkB,KAAK,SAAS;AAChC,mBAAkB,KAAK,SAAS;AAChC,mBAAkB,KAAK,SAAS;AAChC,mBAAkB,MAAM,SAAS;AACjC,mBAAkB,MAAM,SAAS;AACjC,mBAAkB,MAAM,OAAO;AAC/B,mBAAkB,MAAM,OAAO;AAC/B,mBAAkB,MAAM,OAAO;AAC/B,mBAAkB,MAAM,OAAO;AAC/B,mBAAkB,MAAM,GAAG,iBAAiB;AAC5C,mBAAkB,MAAM,GAAG,iBAAiB;AAC5C,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;CACxB,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,kBAAkB;AACxE,MAAK,YAAY,SAAS;AAC1B,MAAK,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAC/C,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC,CAAC;AACH,MAAK,KAAK,EAAE;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,+BAA+B,CAAC"}
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import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-CWjgql4C.mjs";
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{"version":3,"file":"renderer-Cz-n883J.mjs","names":[],"sources":["../../../nodes/node-trails/dist/renderers-C37o-6Mg.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst HISTORY_FORMAT = \"rgba16float\";\nconst TRAILS_WGSL = `\nstruct U { a : vec4<f32>, b : vec4<f32> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var historyTex : texture_2d<f32>;\n@group(0) @binding(2) var currentTex : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n// Hue rotation in YIQ: linear, so it works on premultiplied color.\nfn hueRotate(c : vec3<f32>, angle : f32) -> vec3<f32> {\n\tlet yiq = mat3x3<f32>(0.299, 0.596, 0.211, 0.587, -0.274, -0.523, 0.114, -0.322, 0.312) * c;\n\tlet cs = cos(angle);\n\tlet sn = sin(angle);\n\tlet rot = vec3<f32>(yiq.x, yiq.y * cs - yiq.z * sn, yiq.y * sn + yiq.z * cs);\n\treturn mat3x3<f32>(1.0, 1.0, 1.0, 0.956, -0.272, -1.106, 0.621, -0.647, 1.703) * rot;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet decay = u.a.x;\n\tlet mode = u.a.y;\n\tlet zoom = max(u.a.z, 1e-3);\n\tlet angle = u.a.w;\n\tlet offset = u.b.xy;\n\tlet hue = u.b.z;\n\tlet fresh = u.b.w;\n\tlet cur = textureSampleLevel(currentTex, samp, in.uv, 0.0);\n\tif (fresh > 0.5) { return cur; }\n\tlet c = in.uv - 0.5;\n\tlet cs = cos(-angle);\n\tlet sn = sin(-angle);\n\tlet src = vec2<f32>(c.x * cs - c.y * sn, c.x * sn + c.y * cs) / zoom + 0.5 - offset;\n\tvar hist = vec4<f32>(0.0);\n\tif (all(src >= vec2<f32>(0.0)) && all(src <= vec2<f32>(1.0))) {\n\t\thist = textureSampleLevel(historyTex, samp, src, 0.0);\n\t}\n\tif (hue != 0.0) { hist = vec4<f32>(max(hueRotate(hist.rgb, hue), vec3<f32>(0.0)), hist.a); }\n\thist *= decay;\n\tif (mode < 0.5) { return cur + hist * (1.0 - cur.a); }\n\tif (mode < 1.5) { return vec4<f32>(cur.rgb + hist.rgb, min(cur.a + hist.a, 1.0)); }\n\tif (mode < 2.5) { return max(cur, hist); }\n\t// blend: a running average, so opaque footage shows its own echoes.\n\treturn mix(cur, hist / max(decay, 1e-4), decay);\n}\n`;\nconst resources = perDevice((device) => {\n\tconst layout = fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], \"trails_layout\");\n\tconst module = device.createShaderModule({\n\t\tcode: TRAILS_WGSL,\n\t\tlabel: \"trails.wgsl\"\n\t});\n\treturn {\n\t\tlayout,\n\t\tpipeline: device.createRenderPipeline({\n\t\t\tlabel: \"trails\",\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [layout] }),\n\t\t\tvertex: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format: HISTORY_FORMAT }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t}),\n\t\tsampler: device.createSampler({\n\t\t\tmagFilter: \"linear\",\n\t\t\tminFilter: \"linear\"\n\t\t})\n\t};\n});\nfunction historyFor(effect, device, width, height) {\n\tconst h = effect.feedbackHistory;\n\tif (h && h.device === device && h.width === width && h.height === height) return h;\n\th?.front.destroy();\n\th?.back.destroy();\n\tconst make = (label) => device.createTexture({\n\t\tlabel,\n\t\tsize: [width, height],\n\t\tformat: HISTORY_FORMAT,\n\t\tusage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC | GPUTextureUsage.COPY_DST\n\t});\n\tconst next = {\n\t\tdevice,\n\t\twidth,\n\t\theight,\n\t\tfront: make(\"trails_front\"),\n\t\tback: make(\"trails_back\"),\n\t\tframe: -1\n\t};\n\teffect.feedbackHistory = next;\n\treturn next;\n}\nasync function childAt(args, frame, compositionStart, h) {\n\tconst child = args.props.virtualMedia?.children?.[0];\n\tif (!child) return null;\n\treturn drawChildToTexture(args, child, {\n\t\texclude: [h.front, h.back],\n\t\tprops: {\n\t\t\t...args.props,\n\t\t\tvirtualMedia: child,\n\t\t\tframe,\n\t\t\tcompositionFrame: compositionStart + frame\n\t\t}\n\t});\n}\nfunction swap(h) {\n\tconst t = h.front;\n\th.front = h.back;\n\th.back = t;\n}\nasync function stepTrails(args, h, v, frame, compositionStart, fresh) {\n\tconst cur = await childAt(args, frame, compositionStart, h);\n\tif (!cur) return;\n\tconst r = resources(args.ctx.device);\n\tconst uniforms = new Float32Array([\n\t\tv.decay,\n\t\t{\n\t\t\tover: 0,\n\t\t\tadd: 1,\n\t\t\tmax: 2,\n\t\t\tblend: 3\n\t\t}[v.mode] ?? 0,\n\t\tv.zoom,\n\t\tv.rotation * Math.PI / 180,\n\t\tv.offsetX / h.width,\n\t\tv.offsetY / h.height,\n\t\tv.hueShift * Math.PI / 180,\n\t\tfresh ? 1 : 0\n\t]);\n\tdrawFullscreenPass(args.encoder, h.back.createView(), r.pipeline, [args.ctx.device.createBindGroup({\n\t\tlayout: r.layout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: args.ctx.renderer.getTemporaryBuffer(uniforms) }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: h.front.createView()\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: cur.view\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: r.sampler\n\t\t\t}\n\t\t]\n\t})]);\n\tswap(h);\n\th.frame = frame;\n}\nfunction num(v, fallback) {\n\treturn typeof v === \"number\" && Number.isFinite(v) ? v : fallback;\n}\nconst TrailsWebGPURenderer = async (args) => {\n\tconst { ctx, pass, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Trails\" || !op.effect?.resolveUniforms) return;\n\tif (!props.virtualMedia?.children?.[0]) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst local = Math.max(0, Math.round(props.frame ?? 0));\n\tconst compositionFrame = Math.round(props.compositionFrame ?? local);\n\tconst compositionStart = compositionFrame - local;\n\tconst raw = op.effect.resolveUniforms({\n\t\tframe: compositionFrame,\n\t\tfps,\n\t\ttime: compositionFrame / fps\n\t});\n\tconst h = historyFor(op.effect, ctx.device, targetWidth, targetHeight);\n\t{\n\t\tconst v = {\n\t\t\tdecay: Math.min(1, Math.max(0, num(raw.decay, .9))),\n\t\t\tmode: raw.mode ?? \"blend\",\n\t\t\tzoom: num(raw.zoom, 1),\n\t\t\trotation: num(raw.rotation, 0),\n\t\t\toffsetX: num(raw.offsetX, 0),\n\t\t\toffsetY: num(raw.offsetY, 0),\n\t\t\thueShift: num(raw.hueShift, 0),\n\t\t\twarmup: Math.max(0, Math.round(num(raw.warmup, 60)))\n\t\t};\n\t\tif (h.frame !== local) {\n\t\t\tlet start = local;\n\t\t\tif (h.frame === local - 1) start = local;\n\t\t\telse {\n\t\t\t\tconst needed = v.decay > 0 && v.decay < 1 ? 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{"version":3,"file":"renderer-549d94qG.mjs","names":[],"sources":["../../../nodes/node-trails/dist/renderers-C37o-6Mg.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst HISTORY_FORMAT = \"rgba16float\";\nconst TRAILS_WGSL = `\nstruct U { a : vec4<f32>, b : vec4<f32> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var historyTex : texture_2d<f32>;\n@group(0) @binding(2) var currentTex : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n// Hue rotation in YIQ: linear, so it works on premultiplied color.\nfn hueRotate(c : vec3<f32>, angle : f32) -> vec3<f32> {\n\tlet yiq = mat3x3<f32>(0.299, 0.596, 0.211, 0.587, -0.274, -0.523, 0.114, -0.322, 0.312) * c;\n\tlet cs = cos(angle);\n\tlet sn = sin(angle);\n\tlet rot = vec3<f32>(yiq.x, yiq.y * cs - yiq.z * sn, yiq.y * sn + yiq.z * cs);\n\treturn mat3x3<f32>(1.0, 1.0, 1.0, 0.956, -0.272, -1.106, 0.621, -0.647, 1.703) * rot;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet decay = u.a.x;\n\tlet mode = u.a.y;\n\tlet zoom = max(u.a.z, 1e-3);\n\tlet angle = u.a.w;\n\tlet offset = u.b.xy;\n\tlet hue = u.b.z;\n\tlet fresh = u.b.w;\n\tlet cur = textureSampleLevel(currentTex, samp, in.uv, 0.0);\n\tif (fresh > 0.5) { return cur; }\n\tlet c = in.uv - 0.5;\n\tlet cs = cos(-angle);\n\tlet sn = sin(-angle);\n\tlet src = vec2<f32>(c.x * cs - c.y * sn, c.x * sn + c.y * cs) / zoom + 0.5 - offset;\n\tvar hist = vec4<f32>(0.0);\n\tif (all(src >= vec2<f32>(0.0)) && all(src <= vec2<f32>(1.0))) {\n\t\thist = textureSampleLevel(historyTex, samp, src, 0.0);\n\t}\n\tif (hue != 0.0) { hist = vec4<f32>(max(hueRotate(hist.rgb, hue), vec3<f32>(0.0)), hist.a); }\n\thist *= decay;\n\tif (mode < 0.5) { return cur + hist * (1.0 - cur.a); }\n\tif (mode < 1.5) { return vec4<f32>(cur.rgb + hist.rgb, min(cur.a + hist.a, 1.0)); }\n\tif (mode < 2.5) { return max(cur, hist); }\n\t// blend: a running average, so opaque footage shows its own echoes.\n\treturn mix(cur, hist / max(decay, 1e-4), decay);\n}\n`;\nconst resources = perDevice((device) => {\n\tconst layout = fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], \"trails_layout\");\n\tconst module = device.createShaderModule({\n\t\tcode: TRAILS_WGSL,\n\t\tlabel: \"trails.wgsl\"\n\t});\n\treturn {\n\t\tlayout,\n\t\tpipeline: device.createRenderPipeline({\n\t\t\tlabel: \"trails\",\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [layout] }),\n\t\t\tvertex: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format: HISTORY_FORMAT }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t}),\n\t\tsampler: device.createSampler({\n\t\t\tmagFilter: \"linear\",\n\t\t\tminFilter: \"linear\"\n\t\t})\n\t};\n});\nfunction historyFor(effect, device, width, height) {\n\tconst h = effect.feedbackHistory;\n\tif (h && h.device === device && h.width === width && h.height === height) return h;\n\th?.front.destroy();\n\th?.back.destroy();\n\tconst make = (label) => device.createTexture({\n\t\tlabel,\n\t\tsize: [width, height],\n\t\tformat: HISTORY_FORMAT,\n\t\tusage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC | GPUTextureUsage.COPY_DST\n\t});\n\tconst next = {\n\t\tdevice,\n\t\twidth,\n\t\theight,\n\t\tfront: make(\"trails_front\"),\n\t\tback: make(\"trails_back\"),\n\t\tframe: -1\n\t};\n\teffect.feedbackHistory = next;\n\treturn next;\n}\nasync function childAt(args, frame, compositionStart, h) {\n\tconst child = args.props.virtualMedia?.children?.[0];\n\tif (!child) return null;\n\treturn drawChildToTexture(args, child, {\n\t\texclude: [h.front, h.back],\n\t\tprops: {\n\t\t\t...args.props,\n\t\t\tvirtualMedia: child,\n\t\t\tframe,\n\t\t\tcompositionFrame: compositionStart + frame\n\t\t}\n\t});\n}\nfunction swap(h) {\n\tconst t = h.front;\n\th.front = h.back;\n\th.back = t;\n}\nasync function stepTrails(args, h, v, frame, compositionStart, fresh) {\n\tconst cur = await childAt(args, frame, compositionStart, h);\n\tif (!cur) return;\n\tconst r = resources(args.ctx.device);\n\tconst uniforms = new Float32Array([\n\t\tv.decay,\n\t\t{\n\t\t\tover: 0,\n\t\t\tadd: 1,\n\t\t\tmax: 2,\n\t\t\tblend: 3\n\t\t}[v.mode] ?? 0,\n\t\tv.zoom,\n\t\tv.rotation * Math.PI / 180,\n\t\tv.offsetX / h.width,\n\t\tv.offsetY / h.height,\n\t\tv.hueShift * Math.PI / 180,\n\t\tfresh ? 1 : 0\n\t]);\n\tdrawFullscreenPass(args.encoder, h.back.createView(), r.pipeline, [args.ctx.device.createBindGroup({\n\t\tlayout: r.layout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: args.ctx.renderer.getTemporaryBuffer(uniforms) }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: h.front.createView()\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: cur.view\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: r.sampler\n\t\t\t}\n\t\t]\n\t})]);\n\tswap(h);\n\th.frame = frame;\n}\nfunction num(v, fallback) {\n\treturn typeof v === \"number\" && Number.isFinite(v) ? v : fallback;\n}\nconst TrailsWebGPURenderer = async (args) => {\n\tconst { ctx, pass, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Trails\" || !op.effect?.resolveUniforms) return;\n\tif (!props.virtualMedia?.children?.[0]) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst local = Math.max(0, Math.round(props.frame ?? 0));\n\tconst compositionFrame = Math.round(props.compositionFrame ?? local);\n\tconst compositionStart = compositionFrame - local;\n\tconst raw = op.effect.resolveUniforms({\n\t\tframe: compositionFrame,\n\t\tfps,\n\t\ttime: compositionFrame / fps\n\t});\n\tconst h = historyFor(op.effect, ctx.device, targetWidth, targetHeight);\n\t{\n\t\tconst v = {\n\t\t\tdecay: Math.min(1, Math.max(0, num(raw.decay, .9))),\n\t\t\tmode: raw.mode ?? \"blend\",\n\t\t\tzoom: num(raw.zoom, 1),\n\t\t\trotation: num(raw.rotation, 0),\n\t\t\toffsetX: num(raw.offsetX, 0),\n\t\t\toffsetY: num(raw.offsetY, 0),\n\t\t\thueShift: num(raw.hueShift, 0),\n\t\t\twarmup: Math.max(0, Math.round(num(raw.warmup, 60)))\n\t\t};\n\t\tif (h.frame !== local) {\n\t\t\tlet start = local;\n\t\t\tif (h.frame === local - 1) start = local;\n\t\t\telse {\n\t\t\t\tconst needed = v.decay > 0 && v.decay < 1 ? Math.ceil(Math.log(.005) / Math.log(v.decay)) : v.warmup;\n\t\t\t\tstart = Math.max(0, local - Math.min(v.warmup, needed));\n\t\t\t\th.frame = -1;\n\t\t\t}\n\t\t\tfor (let f = start; f <= local; f++) await stepTrails(args, h, v, f, compositionStart, h.frame < 0);\n\t\t}\n\t}\n\tdrawTextureToTarget(args, h.front);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: TrailsWebGPURenderer });\n\n//#endregion\nexport { TrailsWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-C37o-6Mg.mjs.map"],"mappings":";;;;;;AAIA,MAAM,iBAAiB;AACvB,MAAM,cAAc;;;;;;EAMlB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAsCvB,MAAM,YAAY,WAAW,WAAW;CACvC,MAAM,SAAS,wBAAwB,QAAQ;EAC9C;EACA;EACA;EACA;EACA,EAAE,gBAAgB;CACnB,MAAM,SAAS,OAAO,mBAAmB;EACxC,MAAM;EACN,OAAO;EACP,CAAC;AACF,QAAO;EACN;EACA,UAAU,OAAO,qBAAqB;GACrC,OAAO;GACP,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,OAAO,EAAE,CAAC;GACnE,QAAQ;IACP;IACA,YAAY;IACZ;GACD,UAAU;IACT;IACA,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,gBAAgB,CAAC;IACrC;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;EACF,SAAS,OAAO,cAAc;GAC7B,WAAW;GACX,WAAW;GACX,CAAC;EACF;EACA;AACF,SAAS,WAAW,QAAQ,QAAQ,OAAO,QAAQ;CAClD,MAAM,IAAI,OAAO;AACjB,KAAI,KAAK,EAAE,WAAW,UAAU,EAAE,UAAU,SAAS,EAAE,WAAW,OAAQ,QAAO;AACjF,IAAG,MAAM,SAAS;AAClB,IAAG,KAAK,SAAS;CACjB,MAAM,QAAQ,UAAU,OAAO,cAAc;EAC5C;EACA,MAAM,CAAC,OAAO,OAAO;EACrB,QAAQ;EACR,OAAO,gBAAgB,oBAAoB,gBAAgB,kBAAkB,gBAAgB,WAAW,gBAAgB;EACxH,CAAC;CACF,MAAM,OAAO;EACZ;EACA;EACA;EACA,OAAO,KAAK,eAAe;EAC3B,MAAM,KAAK,cAAc;EACzB,OAAO;EACP;AACD,QAAO,kBAAkB;AACzB,QAAO;;AAER,eAAe,QAAQ,MAAM,OAAO,kBAAkB,GAAG;CACxD,MAAM,QAAQ,KAAK,MAAM,cAAc,WAAW;AAClD,KAAI,CAAC,MAAO,QAAO;AACnB,QAAO,mBAAmB,MAAM,OAAO;EACtC,SAAS,CAAC,EAAE,OAAO,EAAE,KAAK;EAC1B,OAAO;GACN,GAAG,KAAK;GACR,cAAc;GACd;GACA,kBAAkB,mBAAmB;GACrC;EACD,CAAC;;AAEH,SAAS,KAAK,GAAG;CAChB,MAAM,IAAI,EAAE;AACZ,GAAE,QAAQ,EAAE;AACZ,GAAE,OAAO;;AAEV,eAAe,WAAW,MAAM,GAAG,GAAG,OAAO,kBAAkB,OAAO;CACrE,MAAM,MAAM,MAAM,QAAQ,MAAM,OAAO,kBAAkB,EAAE;AAC3D,KAAI,CAAC,IAAK;CACV,MAAM,IAAI,UAAU,KAAK,IAAI,OAAO;CACpC,MAAM,WAAW,IAAI,aAAa;EACjC,EAAE;EACF;GACC,MAAM;GACN,KAAK;GACL,KAAK;GACL,OAAO;GACP,CAAC,EAAE,SAAS;EACb,EAAE;EACF,EAAE,WAAW,KAAK,KAAK;EACvB,EAAE,UAAU,EAAE;EACd,EAAE,UAAU,EAAE;EACd,EAAE,WAAW,KAAK,KAAK;EACvB,QAAQ,IAAI;EACZ,CAAC;AACF,oBAAmB,KAAK,SAAS,EAAE,KAAK,YAAY,EAAE,EAAE,UAAU,CAAC,KAAK,IAAI,OAAO,gBAAgB;EAClG,QAAQ,EAAE;EACV,SAAS;GACR;IACC,SAAS;IACT,UAAU,EAAE,QAAQ,KAAK,IAAI,SAAS,mBAAmB,SAAS,EAAE;IACpE;GACD;IACC,SAAS;IACT,UAAU,EAAE,MAAM,YAAY;IAC9B;GACD;IACC,SAAS;IACT,UAAU,IAAI;IACd;GACD;IACC,SAAS;IACT,UAAU,EAAE;IACZ;GACD;EACD,CAAC,CAAC,CAAC;AACJ,MAAK,EAAE;AACP,GAAE,QAAQ;;AAEX,SAAS,IAAI,GAAG,UAAU;AACzB,QAAO,OAAO,MAAM,YAAY,OAAO,SAAS,EAAE,GAAG,IAAI;;AAE1D,MAAM,uBAAuB,OAAO,SAAS;CAC5C,MAAM,EAAE,KAAK,MAAM,aAAa,cAAc,UAAU;CACxD,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,YAAY,CAAC,GAAG,QAAQ,gBAAiB;AACxD,KAAI,CAAC,MAAM,cAAc,WAAW,GAAI;AACxC,MAAK,KAAK;CACV,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ,KAAK,IAAI,GAAG,KAAK,MAAM,MAAM,SAAS,EAAE,CAAC;CACvD,MAAM,mBAAmB,KAAK,MAAM,MAAM,oBAAoB,MAAM;CACpE,MAAM,mBAAmB,mBAAmB;CAC5C,MAAM,MAAM,GAAG,OAAO,gBAAgB;EACrC,OAAO;EACP;EACA,MAAM,mBAAmB;EACzB,CAAC;CACF,MAAM,IAAI,WAAW,GAAG,QAAQ,IAAI,QAAQ,aAAa,aAAa;CACtE;EACC,MAAM,IAAI;GACT,OAAO,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,IAAI,IAAI,OAAO,GAAG,CAAC,CAAC;GACnD,MAAM,IAAI,QAAQ;GAClB,MAAM,IAAI,IAAI,MAAM,EAAE;GACtB,UAAU,IAAI,IAAI,UAAU,EAAE;GAC9B,SAAS,IAAI,IAAI,SAAS,EAAE;GAC5B,SAAS,IAAI,IAAI,SAAS,EAAE;GAC5B,UAAU,IAAI,IAAI,UAAU,EAAE;GAC9B,QAAQ,KAAK,IAAI,GAAG,KAAK,MAAM,IAAI,IAAI,QAAQ,GAAG,CAAC,CAAC;GACpD;AACD,MAAI,EAAE,UAAU,OAAO;GACtB,IAAI,QAAQ;AACZ,OAAI,EAAE,UAAU,QAAQ,EAAG,SAAQ;QAC9B;IACJ,MAAM,SAAS,EAAE,QAAQ,KAAK,EAAE,QAAQ,IAAI,KAAK,KAAK,KAAK,IAAI,KAAK,GAAG,KAAK,IAAI,EAAE,MAAM,CAAC,GAAG,EAAE;AAC9F,YAAQ,KAAK,IAAI,GAAG,QAAQ,KAAK,IAAI,EAAE,QAAQ,OAAO,CAAC;AACvD,MAAE,QAAQ;;AAEX,QAAK,IAAI,IAAI,OAAO,KAAK,OAAO,IAAK,OAAM,WAAW,MAAM,GAAG,GAAG,GAAG,kBAAkB,EAAE,QAAQ,EAAE;;;AAGrG,qBAAoB,MAAM,EAAE,MAAM;;AAKnC,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,sBAAsB,CAAC"}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import { n as defineRenderer } from "./renderer-
|
|
2
|
-
import { a as createFullscreenPipeline, c as drawTextureToTarget, l as fragmentBindGroupLayout, n as PREMULTIPLIED_BLEND, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-
|
|
1
|
+
import { n as defineRenderer } from "./renderer-BuvKGwk3.mjs";
|
|
2
|
+
import { a as createFullscreenPipeline, c as drawTextureToTarget, d as pixelScale, l as fragmentBindGroupLayout, n as PREMULTIPLIED_BLEND, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-CWjgql4C.mjs";
|
|
3
3
|
|
|
4
|
-
//#region ../../nodes/node-layer-style/dist/renderers-
|
|
4
|
+
//#region ../../nodes/node-layer-style/dist/renderers-DjBomwgE.mjs
|
|
5
5
|
function hexToRgba(hex) {
|
|
6
6
|
if (!hex) return [
|
|
7
7
|
1,
|
|
@@ -78,6 +78,8 @@ const STROKE_POS_MAP = {
|
|
|
78
78
|
};
|
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79
79
|
/** Blur, glow and stroke kernels in the shader stop at this radius, px. */
|
|
80
80
|
const MAX_KERNEL = 24;
|
|
81
|
+
/** The inner glow's and inner shadow's kernels stop sooner, px. */
|
|
82
|
+
const MAX_INNER_KERNEL = 16;
|
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81
83
|
const WGSL_LAYER_STYLE_SHADER = `
|
|
82
84
|
struct LayerStyleUniforms {
|
|
83
85
|
// Drop Shadow (vec4 x 3)
|
|
@@ -458,7 +460,7 @@ fn compositeLayer(dst: vec4<f32>, src: vec4<f32>, blendMode: u32) -> vec4<f32> {
|
|
|
458
460
|
var innerAccum = 0.0;
|
|
459
461
|
var innerWeight = 0.0;
|
|
460
462
|
let sigma = max(0.5, igSize * 0.4);
|
|
461
|
-
let sampleRadius = min(i32(ceil(igSize)),
|
|
463
|
+
let sampleRadius = min(i32(ceil(igSize)), ${MAX_INNER_KERNEL});
|
|
462
464
|
let stepVal = max(1, sampleRadius / 6);
|
|
463
465
|
|
|
464
466
|
for (var y = -sampleRadius; y <= sampleRadius; y += stepVal) {
|
|
@@ -496,7 +498,7 @@ fn compositeLayer(dst: vec4<f32>, src: vec4<f32>, blendMode: u32) -> vec4<f32> {
|
|
|
496
498
|
var isAccum = 0.0;
|
|
497
499
|
var isWeight = 0.0;
|
|
498
500
|
let sigma = max(0.5, isSize * 0.4);
|
|
499
|
-
let sampleRadius = min(i32(ceil(isSize)),
|
|
501
|
+
let sampleRadius = min(i32(ceil(isSize)), ${MAX_INNER_KERNEL});
|
|
500
502
|
let stepVal = max(1, sampleRadius / 6);
|
|
501
503
|
|
|
502
504
|
for (var y = -sampleRadius; y <= sampleRadius; y += stepVal) {
|
|
@@ -617,6 +619,7 @@ const WebGPURenderer = async (args) => {
|
|
|
617
619
|
pass.end();
|
|
618
620
|
const width = targetWidth;
|
|
619
621
|
const height = targetHeight;
|
|
622
|
+
const px = pixelScale(args);
|
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620
623
|
const elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : (props.frame ?? 0) / (props.fps || 30);
|
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621
624
|
const resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => {
|
|
622
625
|
if (handleId && op.inputs?.[handleId]?.connectionValid) {
|
|
@@ -690,29 +693,29 @@ const WebGPURenderer = async (args) => {
|
|
|
690
693
|
const dsCol = hexToRgba(ds.color ?? "#000000");
|
|
691
694
|
const dsOpacity = resolveField(op.dropShadowOpacityHandleId, ds.opacity ?? .75, 0, 1);
|
|
692
695
|
const dsAngle = resolveField(op.dropShadowAngleHandleId, ds.angle ?? 120, 0, 360) * Math.PI / 180;
|
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693
|
-
const dsDist = resolveField(op.dropShadowDistanceHandleId, ds.distance ?? 10, 0, 500);
|
|
696
|
+
const dsDist = resolveField(op.dropShadowDistanceHandleId, ds.distance ?? 10, 0, 500) * px;
|
|
694
697
|
const dsSpread = resolveField(op.dropShadowSpreadHandleId, ds.spread ?? 0, 0, 100);
|
|
695
|
-
const dsSize = resolveField(op.dropShadowSizeHandleId, ds.size ?? 10, 0, 250);
|
|
698
|
+
const dsSize = resolveField(op.dropShadowSizeHandleId, ds.size ?? 10, 0, 250) * px;
|
|
696
699
|
const dsBlend = BLEND_MODE_MAP[ds.blendMode ?? "multiply"] ?? 1;
|
|
697
700
|
const isCol = hexToRgba(is.color ?? "#000000");
|
|
698
701
|
const isOpacity = resolveField(op.innerShadowOpacityHandleId, is.opacity ?? .75, 0, 1);
|
|
699
702
|
const isAngle = resolveField(op.innerShadowAngleHandleId, is.angle ?? 120, 0, 360) * Math.PI / 180;
|
|
700
|
-
const isDist = resolveField(op.innerShadowDistanceHandleId, is.distance ?? 5, 0, 500);
|
|
703
|
+
const isDist = resolveField(op.innerShadowDistanceHandleId, is.distance ?? 5, 0, 500) * px;
|
|
701
704
|
const isChoke = resolveField(op.innerShadowChokeHandleId, is.choke ?? 0, 0, 100);
|
|
702
|
-
const isSize = resolveField(op.innerShadowSizeHandleId, is.size ?? 5, 0, 250);
|
|
705
|
+
const isSize = resolveField(op.innerShadowSizeHandleId, is.size ?? 5, 0, 250) * px;
|
|
703
706
|
const isBlend = BLEND_MODE_MAP[is.blendMode ?? "multiply"] ?? 1;
|
|
704
707
|
const ogCol = hexToRgba(og.color ?? "#ffffff");
|
|
705
708
|
const ogOpacity = resolveField(op.outerGlowOpacityHandleId, og.opacity ?? .75, 0, 1);
|
|
706
|
-
const ogSize = resolveField(op.outerGlowSizeHandleId, og.size ?? 15, 0, 250);
|
|
709
|
+
const ogSize = resolveField(op.outerGlowSizeHandleId, og.size ?? 15, 0, 250) * px;
|
|
707
710
|
const ogSpread = resolveField(op.outerGlowSpreadHandleId, og.spread ?? 0, 0, 100);
|
|
708
711
|
const ogBlend = BLEND_MODE_MAP[og.blendMode ?? "screen"] ?? 2;
|
|
709
712
|
const igCol = hexToRgba(ig.color ?? "#ffffff");
|
|
710
713
|
const igOpacity = resolveField(op.innerGlowOpacityHandleId, ig.opacity ?? .75, 0, 1);
|
|
711
|
-
const igSize = resolveField(op.innerGlowSizeHandleId, ig.size ?? 15, 0, 250);
|
|
714
|
+
const igSize = resolveField(op.innerGlowSizeHandleId, ig.size ?? 15, 0, 250) * px;
|
|
712
715
|
const igSpread = resolveField(op.innerGlowSpreadHandleId, ig.spread ?? 0, 0, 100);
|
|
713
716
|
const igBlend = BLEND_MODE_MAP[ig.blendMode ?? "screen"] ?? 2;
|
|
714
717
|
const stCol = hexToRgba(st.color ?? "#ffffff");
|
|
715
|
-
const stSize = resolveField(op.strokeSizeHandleId, st.size ?? 2, 0, 100);
|
|
718
|
+
const stSize = resolveField(op.strokeSizeHandleId, st.size ?? 2, 0, 100) * px;
|
|
716
719
|
const stPos = STROKE_POS_MAP[st.position ?? "outside"] ?? 0;
|
|
717
720
|
const stOpacity = resolveField(op.strokeOpacityHandleId, st.opacity ?? 1, 0, 1);
|
|
718
721
|
const stBlend = BLEND_MODE_MAP[st.blendMode ?? "normal"] ?? 0;
|
|
@@ -722,8 +725,8 @@ const WebGPURenderer = async (args) => {
|
|
|
722
725
|
const beTech = BEVEL_TECHNIQUE_MAP[be.technique ?? "Smooth"] ?? 0;
|
|
723
726
|
const beDepth = resolveField(op.bevelEmbossDepthHandleId, be.depth ?? 100, 1, 1e3);
|
|
724
727
|
const beDir = be.direction === "Down" ? -1 : 1;
|
|
725
|
-
const beSize = resolveField(op.bevelEmbossSizeHandleId, be.size ?? 5, 0, 250);
|
|
726
|
-
const beSoften = resolveField(op.bevelEmbossSoftenHandleId, be.soften ?? 0, 0, 50);
|
|
728
|
+
const beSize = resolveField(op.bevelEmbossSizeHandleId, be.size ?? 5, 0, 250) * px;
|
|
729
|
+
const beSoften = resolveField(op.bevelEmbossSoftenHandleId, be.soften ?? 0, 0, 50) * px;
|
|
727
730
|
const beAngle = resolveField(op.bevelEmbossAngleHandleId, be.angle ?? 120, 0, 360) * Math.PI / 180;
|
|
728
731
|
const beAltitude = resolveField(op.bevelEmbossAltitudeHandleId, be.altitude ?? 30, 0, 90) * Math.PI / 180;
|
|
729
732
|
const beHlOpacity = resolveField(op.bevelEmbossHighlightOpacityHandleId, be.highlightOpacity ?? .75, 0, 1);
|
|
@@ -847,6 +850,10 @@ const WebGPURenderer = async (args) => {
|
|
|
847
850
|
drawFullscreenPass(encoder, outTex.createView(), pipeline, [uBindGroup, tBindGroup]);
|
|
848
851
|
drawTextureToTarget(args, outTex, op.opacity ?? 1);
|
|
849
852
|
};
|
|
853
|
+
/** Whether `handle` names an input with a live connection driving a field. */
|
|
854
|
+
const drivenBy = (op, handle) => typeof handle === "string" && op.inputs?.[handle]?.connectionValid === true;
|
|
855
|
+
/** One style's settings; a style may be a signal holding its value. */
|
|
856
|
+
const styleOf = (v) => v && typeof v === "object" && "_value" in v ? v._value : v;
|
|
850
857
|
/**
|
|
851
858
|
* How far a LayerStyle draws past its layer: the drop shadow's offset plus
|
|
852
859
|
* its blur, the outer glow, an outside or centred stroke. Unknown (null)
|
|
@@ -856,22 +863,68 @@ const WebGPURenderer = async (args) => {
|
|
|
856
863
|
*/
|
|
857
864
|
const layerStyleReach = (operation) => {
|
|
858
865
|
const op = operation;
|
|
859
|
-
|
|
860
|
-
if (driven(op.dropShadowDistanceHandleId) || driven(op.dropShadowSizeHandleId) || driven(op.outerGlowSizeHandleId) || driven(op.strokeSizeHandleId)) return null;
|
|
861
|
-
const style = (v) => v && typeof v === "object" && "_value" in v ? v._value : v;
|
|
866
|
+
if (drivenBy(op, op.dropShadowDistanceHandleId) || drivenBy(op, op.dropShadowSizeHandleId) || drivenBy(op, op.outerGlowSizeHandleId) || drivenBy(op, op.strokeSizeHandleId)) return null;
|
|
862
867
|
const kernel = (size) => Math.min(Math.ceil(size ?? 0), MAX_KERNEL);
|
|
863
|
-
const ds =
|
|
864
|
-
const og =
|
|
865
|
-
const st =
|
|
868
|
+
const ds = styleOf(op.dropShadow);
|
|
869
|
+
const og = styleOf(op.outerGlow);
|
|
870
|
+
const st = styleOf(op.stroke);
|
|
866
871
|
let r = 0;
|
|
867
872
|
if (ds?.enabled) r = Math.max(r, (ds.distance ?? 0) + kernel(ds.size));
|
|
868
873
|
if (og?.enabled) r = Math.max(r, kernel(og.size));
|
|
869
874
|
if (st?.enabled && st.position !== "inside") r = Math.max(r, kernel(st.size));
|
|
870
875
|
return Math.ceil(r) + 2;
|
|
871
876
|
};
|
|
877
|
+
/**
|
|
878
|
+
* How many pixels per layout px a LayerStyle keeps its look at: its blur,
|
|
879
|
+
* glow and stroke kernels stop at MAX_KERNEL target pixels (the inner glow's
|
|
880
|
+
* and inner shadow's at MAX_INNER_KERNEL), so a size scaled past that would
|
|
881
|
+
* be cut short. 1 when a size is driven by a signal, known only at render
|
|
882
|
+
* time. Sizes left out are the renderer's defaults.
|
|
883
|
+
*/
|
|
884
|
+
const layerStyleMaxPixelScale = (operation) => {
|
|
885
|
+
const op = operation;
|
|
886
|
+
if (drivenBy(op, op.dropShadowSizeHandleId) || drivenBy(op, op.innerShadowSizeHandleId) || drivenBy(op, op.outerGlowSizeHandleId) || drivenBy(op, op.innerGlowSizeHandleId) || drivenBy(op, op.strokeSizeHandleId)) return 1;
|
|
887
|
+
const st = styleOf(op.stroke);
|
|
888
|
+
const strokeReach = st?.position === "center" ? 2 * MAX_KERNEL : MAX_KERNEL;
|
|
889
|
+
const kernels = [
|
|
890
|
+
[
|
|
891
|
+
styleOf(op.dropShadow),
|
|
892
|
+
10,
|
|
893
|
+
MAX_KERNEL
|
|
894
|
+
],
|
|
895
|
+
[
|
|
896
|
+
styleOf(op.outerGlow),
|
|
897
|
+
15,
|
|
898
|
+
MAX_KERNEL
|
|
899
|
+
],
|
|
900
|
+
[
|
|
901
|
+
styleOf(op.innerGlow),
|
|
902
|
+
15,
|
|
903
|
+
MAX_INNER_KERNEL
|
|
904
|
+
],
|
|
905
|
+
[
|
|
906
|
+
styleOf(op.innerShadow),
|
|
907
|
+
5,
|
|
908
|
+
MAX_INNER_KERNEL
|
|
909
|
+
],
|
|
910
|
+
[
|
|
911
|
+
st,
|
|
912
|
+
2,
|
|
913
|
+
strokeReach
|
|
914
|
+
]
|
|
915
|
+
];
|
|
916
|
+
let limit = Number.POSITIVE_INFINITY;
|
|
917
|
+
for (const [style, fallback, cap] of kernels) {
|
|
918
|
+
if (!style?.enabled) continue;
|
|
919
|
+
const size = style.size ?? fallback;
|
|
920
|
+
if (size > 0) limit = Math.min(limit, cap / size);
|
|
921
|
+
}
|
|
922
|
+
return limit;
|
|
923
|
+
};
|
|
872
924
|
WebGPURenderer.reach = layerStyleReach;
|
|
925
|
+
WebGPURenderer.maxPixelScale = layerStyleMaxPixelScale;
|
|
873
926
|
var renderers_default = defineRenderer({ WebGPURenderer });
|
|
874
927
|
|
|
875
928
|
//#endregion
|
|
876
929
|
export { renderers_default as t };
|
|
877
|
-
//# sourceMappingURL=renderer-
|
|
930
|
+
//# sourceMappingURL=renderer-B-LUGB9h.mjs.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"renderer-B-LUGB9h.mjs","names":[],"sources":["../../../nodes/node-layer-style/dist/renderers-DjBomwgE.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, PREMULTIPLIED_BLEND, createFullscreenPipeline, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, pixelScale } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nfunction hexToRgba(hex) {\n\tif (!hex) return [\n\t\t1,\n\t\t1,\n\t\t1,\n\t\t1\n\t];\n\tlet cleaned = hex.trim().replace(/^#/, \"\");\n\tif (cleaned.length === 3) cleaned = cleaned.split(\"\").map((c) => c + c).join(\"\") + \"ff\";\n\telse if (cleaned.length === 6) cleaned = cleaned + \"ff\";\n\telse if (cleaned.length === 8) {} else return [\n\t\t1,\n\t\t1,\n\t\t1,\n\t\t1\n\t];\n\tconst r = parseInt(cleaned.slice(0, 2), 16) / 255;\n\tconst g = parseInt(cleaned.slice(2, 4), 16) / 255;\n\tconst b = parseInt(cleaned.slice(4, 6), 16) / 255;\n\tconst a = parseInt(cleaned.slice(6, 8), 16) / 255;\n\treturn [\n\t\tNumber.isFinite(r) ? r : 1,\n\t\tNumber.isFinite(g) ? g : 1,\n\t\tNumber.isFinite(b) ? b : 1,\n\t\tNumber.isFinite(a) ? a : 1\n\t];\n}\nconst BLEND_MODE_MAP = {\n\tnormal: 0,\n\t\"source-over\": 0,\n\tmultiply: 1,\n\tscreen: 2,\n\toverlay: 3,\n\tdarken: 4,\n\tlighten: 5,\n\t\"color-dodge\": 6,\n\t\"color-burn\": 7,\n\t\"hard-light\": 8,\n\t\"soft-light\": 9,\n\tdifference: 10,\n\texclusion: 11,\n\thue: 12,\n\tsaturation: 13,\n\tcolor: 14,\n\tluminosity: 15,\n\t\"mask-in\": 16,\n\t\"destination-in\": 16,\n\t\"mask-out\": 17,\n\t\"destination-out\": 17,\n\t\"source-in\": 18,\n\t\"source-out\": 19,\n\t\"source-atop\": 20,\n\t\"destination-over\": 21,\n\t\"destination-atop\": 22,\n\tlighter: 23,\n\tcopy: 24,\n\txor: 25\n};\nconst BEVEL_STYLE_MAP = {\n\tInnerBevel: 0,\n\tOuterBevel: 1,\n\tEmboss: 2,\n\tPillowEmboss: 3\n};\nconst BEVEL_TECHNIQUE_MAP = {\n\tSmooth: 0,\n\tChiselHard: 1,\n\tChiselSoft: 2\n};\nconst STROKE_POS_MAP = {\n\toutside: 0,\n\tcenter: 1,\n\tinside: 2\n};\n/** Blur, glow and stroke kernels in the shader stop at this radius, px. */\nconst MAX_KERNEL = 24;\n/** The inner glow's and inner shadow's kernels stop sooner, px. */\nconst MAX_INNER_KERNEL = 16;\nconst WGSL_LAYER_STYLE_SHADER = `\nstruct LayerStyleUniforms {\n\t// Drop Shadow (vec4 x 3)\n\tdropShadowColor : vec4<f32>,\n\tdropShadowParams : vec4<f32>, // x: enabled, y: opacity, z: angle(rad), w: distance\n\tdropShadowParams2 : vec4<f32>, // x: spread, y: size, z: blendMode, w: pad\n\n\t// Inner Shadow (vec4 x 3)\n\tinnerShadowColor : vec4<f32>,\n\tinnerShadowParams : vec4<f32>, // x: enabled, y: opacity, z: angle(rad), w: distance\n\tinnerShadowParams2 : vec4<f32>, // x: choke, y: size, z: blendMode, w: pad\n\n\t// Outer Glow (vec4 x 3)\n\touterGlowColor : vec4<f32>,\n\touterGlowParams : vec4<f32>, // x: enabled, y: opacity, z: size, w: spread\n\touterGlowParams2 : vec4<f32>, // x: blendMode, yzw: pad\n\n\t// Inner Glow (vec4 x 3)\n\tinnerGlowColor : vec4<f32>,\n\tinnerGlowParams : vec4<f32>, // x: enabled, y: opacity, z: size, w: spread\n\tinnerGlowParams2 : vec4<f32>, // x: blendMode, yzw: pad\n\n\t// Stroke (vec4 x 3)\n\tstrokeColor : vec4<f32>,\n\tstrokeParams : vec4<f32>, // x: enabled, y: size, z: position(0:out,1:center,2:in), w: opacity\n\tstrokeParams2 : vec4<f32>, // x: blendMode, yzw: pad\n\n\t// Bevel & Emboss (vec4 x 5)\n\tbevelHighlightColor : vec4<f32>,\n\tbevelShadowColor : vec4<f32>,\n\tbevelParams1 : vec4<f32>, // x: enabled, y: style, z: technique, w: depth\n\tbevelParams2 : vec4<f32>, // x: direction(1:up, -1:down), y: size, z: soften, w: angle(rad)\n\tbevelParams3 : vec4<f32>, // x: altitude(rad), y: hlOpacity, z: shOpacity, w: pad\n\n\t// Color Overlay (vec4 x 2)\n\tcolorOverlayColor : vec4<f32>,\n\tcolorOverlayParams : vec4<f32>, // x: enabled, y: opacity, z: blendMode, w: pad\n};\n\n@group(0) @binding(0) var<uniform> u : LayerStyleUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn sampleAlpha(uv: vec2<f32>) -> f32 {\n\tif (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) {\n\t\treturn 0.0;\n\t}\n\treturn textureSampleLevel(tex, samp, uv, 0.0).a;\n}\n\nfn lum(c: vec3<f32>) -> f32 {\n\treturn 0.3 * c.r + 0.59 * c.g + 0.11 * c.b;\n}\n\nfn clip_color(c: vec3<f32>) -> vec3<f32> {\n\tlet l = lum(c);\n\tlet n = min(min(c.r, c.g), c.b);\n\tlet x = max(max(c.r, c.g), c.b);\n\tvar res = c;\n\tif (n < 0.0) {\n\t\tres = l + (((res - l) * l) / max(l - n, 1e-5));\n\t}\n\tif (x > 1.0) {\n\t\tres = l + (((res - l) * (1.0 - l)) / max(x - l, 1e-5));\n\t}\n\treturn res;\n}\n\nfn set_lum(c: vec3<f32>, l: f32) -> vec3<f32> {\n\tlet diff = l - lum(c);\n\treturn clip_color(c + vec3<f32>(diff));\n}\n\nfn sat(c: vec3<f32>) -> f32 {\n\treturn max(max(c.r, c.g), c.b) - min(min(c.r, c.g), c.b);\n}\n\nfn set_sat(c: vec3<f32>, s: f32) -> vec3<f32> {\n\tlet c_min = min(min(c.r, c.g), c.b);\n\tlet c_max = max(max(c.r, c.g), c.b);\n\tif (c_max <= c_min) {\n\t\treturn vec3<f32>(0.0);\n\t}\n\treturn (c - vec3<f32>(c_min)) * s / max(c_max - c_min, 1e-5);\n}\n\nfn blendRgb(d_rgb: vec3<f32>, s_rgb: vec3<f32>, mode: u32) -> vec3<f32> {\n\tswitch (mode) {\n\t\tcase 1u: { // multiply\n\t\t\treturn d_rgb * s_rgb;\n\t\t}\n\t\tcase 2u: { // screen\n\t\t\treturn d_rgb + s_rgb - d_rgb * s_rgb;\n\t\t}\n\t\tcase 3u: { // overlay\n\t\t\treturn select(\n\t\t\t\t1.0 - 2.0 * (1.0 - d_rgb) * (1.0 - s_rgb),\n\t\t\t\t2.0 * d_rgb * s_rgb,\n\t\t\t\td_rgb < vec3<f32>(0.5)\n\t\t\t);\n\t\t}\n\t\tcase 4u: { // darken\n\t\t\treturn min(d_rgb, s_rgb);\n\t\t}\n\t\tcase 5u: { // lighten\n\t\t\treturn max(d_rgb, s_rgb);\n\t\t}\n\t\tcase 6u: { // color-dodge\n\t\t\treturn select(min(d_rgb / max(1.0 - s_rgb, vec3<f32>(1e-4)), vec3<f32>(1.0)), vec3<f32>(1.0), s_rgb >= vec3<f32>(0.999));\n\t\t}\n\t\tcase 7u: { // color-burn\n\t\t\treturn select(1.0 - min((1.0 - d_rgb) / max(s_rgb, vec3<f32>(1e-4)), vec3<f32>(1.0)), vec3<f32>(0.0), s_rgb <= vec3<f32>(0.001));\n\t\t}\n\t\tcase 8u: { // hard-light\n\t\t\treturn select(\n\t\t\t\t1.0 - 2.0 * (1.0 - d_rgb) * (1.0 - s_rgb),\n\t\t\t\t2.0 * d_rgb * s_rgb,\n\t\t\t\ts_rgb < vec3<f32>(0.5)\n\t\t\t);\n\t\t}\n\t\tcase 9u: { // soft-light\n\t\t\treturn select(\n\t\t\t\td_rgb + (2.0 * s_rgb - 1.0) * (sqrt(d_rgb) - d_rgb),\n\t\t\t\td_rgb - (1.0 - 2.0 * s_rgb) * d_rgb * (1.0 - d_rgb),\n\t\t\t\ts_rgb <= vec3<f32>(0.5)\n\t\t\t);\n\t\t}\n\t\tcase 10u: { // difference\n\t\t\treturn abs(d_rgb - s_rgb);\n\t\t}\n\t\tcase 11u: { // exclusion\n\t\t\treturn d_rgb + s_rgb - 2.0 * d_rgb * s_rgb;\n\t\t}\n\t\tcase 12u: { // hue\n\t\t\treturn set_lum(set_sat(s_rgb, sat(d_rgb)), lum(d_rgb));\n\t\t}\n\t\tcase 13u: { // saturation\n\t\t\treturn set_lum(set_sat(d_rgb, sat(s_rgb)), lum(d_rgb));\n\t\t}\n\t\tcase 14u: { // color\n\t\t\treturn set_lum(s_rgb, lum(d_rgb));\n\t\t}\n\t\tcase 15u: { // luminosity\n\t\t\treturn set_lum(d_rgb, lum(s_rgb));\n\t\t}\n\t\tdefault: { // normal / source-over\n\t\t\treturn s_rgb;\n\t\t}\n\t}\n}\n\nfn compositeLayer(dst: vec4<f32>, src: vec4<f32>, blendMode: u32) -> vec4<f32> {\n\tlet sa = clamp(src.a, 0.0, 1.0);\n\tif (sa <= 0.0001) {\n\t\treturn dst;\n\t}\n\tlet da = clamp(dst.a, 0.0, 1.0);\n\tif (da <= 0.0001) {\n\t\treturn src;\n\t}\n\n\tswitch (blendMode) {\n\t\tcase 16u: { return dst * sa; } // mask-in / destination-in\n\t\tcase 17u: { return dst * (1.0 - sa); } // mask-out / destination-out\n\t\tcase 18u: { return src * da; } // source-in\n\t\tcase 19u: { return src * (1.0 - da); } // source-out\n\t\tcase 20u: { return src * da + dst * (1.0 - sa); } // source-atop\n\t\tcase 21u: { return dst + src * (1.0 - da); } // destination-over\n\t\tcase 22u: { return dst * sa + src * (1.0 - da); } // destination-atop\n\t\tcase 23u: { return src + dst; } // lighter / add\n\t\tcase 24u: { return src; } // copy\n\t\tcase 25u: { return src * (1.0 - da) + dst * (1.0 - sa); } // xor\n\t\tdefault: {}\n\t}\n\n\tlet b_rgb = blendRgb(dst.rgb, src.rgb, blendMode);\n\tlet out_a = sa + da * (1.0 - sa);\n\tlet out_rgb = select(\n\t\t((1.0 - da) * src.rgb + (1.0 - sa) * dst.rgb + sa * da * b_rgb) / max(out_a, 1e-5),\n\t\tb_rgb,\n\t\tout_a <= 1e-4\n\t);\n\n\treturn vec4<f32>(out_rgb, out_a);\n}\n\n@fragment fn fs(in: VSOut) -> @location(0) vec4<f32> {\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tlet texelSize = 1.0 / max(dimensions, vec2<f32>(1.0, 1.0));\n\tlet origColor = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tlet origA = origColor.a;\n\n\tvar result = vec4<f32>(0.0);\n\n\t// =========================================================================\n\t// 1. DROP SHADOW (Bottom Layer)\n\t// =========================================================================\n\tif (u.dropShadowParams.x > 0.5) {\n\t\tlet opacity = u.dropShadowParams.y;\n\t\tlet angle = u.dropShadowParams.z;\n\t\tlet distance = u.dropShadowParams.w;\n\t\tlet spread = u.dropShadowParams2.x;\n\t\tlet size = u.dropShadowParams2.y;\n\t\tlet blendMode = u32(u.dropShadowParams2.z);\n\n\t\tlet shadowOffset = vec2<f32>(-cos(angle), sin(angle)) * distance * texelSize;\n\t\tlet shadowCenterUv = in.uv - shadowOffset;\n\n\t\tvar shadowAccum = 0.0;\n\t\tvar shadowWeightSum = 0.0;\n\n\t\tlet sigma = max(0.5, size * 0.4);\n\t\tlet sampleRadius = min(i32(ceil(size)), ${MAX_KERNEL});\n\n\t\tif (size <= 0.5) {\n\t\t\tshadowAccum = sampleAlpha(shadowCenterUv);\n\t\t\tshadowWeightSum = 1.0;\n\t\t} else {\n\t\t\tlet stepVal = max(1, sampleRadius / 8);\n\t\t\tfor (var y = -sampleRadius; y <= sampleRadius; y += stepVal) {\n\t\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x += stepVal) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(x), f32(y)) * texelSize;\n\t\t\t\t\tlet distSq = f32(x * x + y * y);\n\t\t\t\t\tlet weight = exp(-0.5 * distSq / (sigma * sigma));\n\t\t\t\t\tshadowAccum += sampleAlpha(shadowCenterUv + offset) * weight;\n\t\t\t\t\tshadowWeightSum += weight;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tlet blurredShadow = shadowAccum / max(shadowWeightSum, 1e-4);\n\t\tlet spreadFactor = spread / 100.0;\n\t\tlet finalShadowAlpha = clamp(blurredShadow / max(1.0 - spreadFactor * 0.95, 0.01), 0.0, 1.0) * opacity;\n\n\t\tif (finalShadowAlpha > 0.001) {\n\t\t\tlet shadowCol = vec4<f32>(u.dropShadowColor.rgb, finalShadowAlpha);\n\t\t\tresult = compositeLayer(result, shadowCol, blendMode);\n\t\t}\n\t}\n\n\t// =========================================================================\n\t// 2. OUTER GLOW\n\t// =========================================================================\n\tif (u.outerGlowParams.x > 0.5) {\n\t\tlet opacity = u.outerGlowParams.y;\n\t\tlet size = u.outerGlowParams.z;\n\t\tlet spread = u.outerGlowParams.w;\n\t\tlet blendMode = u32(u.outerGlowParams2.x);\n\n\t\tvar glowAccum = 0.0;\n\t\tvar glowWeightSum = 0.0;\n\t\tlet sigma = max(0.5, size * 0.4);\n\t\tlet sampleRadius = min(i32(ceil(size)), ${MAX_KERNEL});\n\n\t\tif (size <= 0.5) {\n\t\t\tglowAccum = origA;\n\t\t\tglowWeightSum = 1.0;\n\t\t} else {\n\t\t\tlet stepVal = max(1, sampleRadius / 8);\n\t\t\tfor (var y = -sampleRadius; y <= sampleRadius; y += stepVal) {\n\t\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x += stepVal) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(x), f32(y)) * texelSize;\n\t\t\t\t\tlet distSq = f32(x * x + y * y);\n\t\t\t\t\tlet weight = exp(-0.5 * distSq / (sigma * sigma));\n\t\t\t\t\tglowAccum += sampleAlpha(in.uv + offset) * weight;\n\t\t\t\t\tglowWeightSum += weight;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tlet blurredGlow = glowAccum / max(glowWeightSum, 1e-4);\n\t\tlet spreadFactor = spread / 100.0;\n\t\tlet spreadGlow = clamp(blurredGlow / max(1.0 - spreadFactor * 0.95, 0.01), 0.0, 1.0);\n\t\tlet finalGlowAlpha = max(0.0, spreadGlow - origA) * opacity;\n\n\t\tif (finalGlowAlpha > 0.001) {\n\t\t\tlet glowCol = vec4<f32>(u.outerGlowColor.rgb, finalGlowAlpha);\n\t\t\tresult = compositeLayer(result, glowCol, blendMode);\n\t\t}\n\t}\n\n\t// =========================================================================\n\t// 3. OUTSIDE STROKE\n\t// =========================================================================\n\tif (u.strokeParams.x > 0.5 && u.strokeParams.z < 0.5) { // position == 0: outside\n\t\tlet size = u.strokeParams.y;\n\t\tlet opacity = u.strokeParams.w;\n\t\tlet blendMode = u32(u.strokeParams2.x);\n\n\t\tvar maxAlpha = 0.0;\n\t\tlet sampleRadius = min(i32(ceil(size)), ${MAX_KERNEL});\n\t\tlet sizeSq = size * size;\n\n\t\tfor (var y = -sampleRadius; y <= sampleRadius; y++) {\n\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x++) {\n\t\t\t\tlet distSq = f32(x * x + y * y);\n\t\t\t\tif (distSq <= sizeSq) {\n\t\t\t\t\tlet sAlpha = sampleAlpha(in.uv + vec2<f32>(f32(x), f32(y)) * texelSize);\n\t\t\t\t\tmaxAlpha = max(maxAlpha, sAlpha);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tlet strokeAlpha = clamp(maxAlpha - origA, 0.0, 1.0) * opacity;\n\t\tif (strokeAlpha > 0.001) {\n\t\t\tlet strokeCol = vec4<f32>(u.strokeColor.rgb, strokeAlpha);\n\t\t\tresult = compositeLayer(result, strokeCol, blendMode);\n\t\t}\n\t}\n\n\t// =========================================================================\n\t// 4. BASE IMAGE LAYER (with Color Overlay, Bevel & Emboss, Inner Glow/Shadow)\n\t// =========================================================================\n\tif (origA > 0.001) {\n\t\tvar baseRgb = origColor.rgb;\n\n\t\t// Color Overlay\n\t\tif (u.colorOverlayParams.x > 0.5) {\n\t\t\tlet overlayOpacity = u.colorOverlayParams.y;\n\t\t\tlet overlayBlendMode = u32(u.colorOverlayParams.z);\n\t\t\tlet blendedOverlay = blendRgb(baseRgb, u.colorOverlayColor.rgb, overlayBlendMode);\n\t\t\tbaseRgb = mix(baseRgb, blendedOverlay, overlayOpacity);\n\t\t}\n\n\t\t// Bevel & Emboss\n\t\tif (u.bevelParams1.x > 0.5) {\n\t\t\tlet style = u.bevelParams1.y;\n\t\t\tlet technique = u.bevelParams1.z;\n\t\t\tlet depth = u.bevelParams1.w / 100.0;\n\t\t\tlet direction = u.bevelParams2.x;\n\t\t\tlet bevelSize = max(0.5, u.bevelParams2.y);\n\t\t\tlet soften = u.bevelParams2.z;\n\t\t\tlet lightAngle = u.bevelParams2.w;\n\t\t\tlet lightAltitude = u.bevelParams3.x;\n\t\t\tlet hlOpacity = u.bevelParams3.y;\n\t\t\tlet shOpacity = u.bevelParams3.z;\n\n\t\t\tlet lightDir = normalize(vec3<f32>(\n\t\t\t\t-cos(lightAngle) * cos(lightAltitude),\n\t\t\t\tsin(lightAngle) * cos(lightAltitude),\n\t\t\t\tsin(lightAltitude)\n\t\t\t));\n\n\t\t\tlet stepSize = max(1.0, bevelSize * 0.5 + soften) * texelSize;\n\t\t\tlet aL = sampleAlpha(in.uv - vec2<f32>(stepSize.x, 0.0));\n\t\t\tlet aR = sampleAlpha(in.uv + vec2<f32>(stepSize.x, 0.0));\n\t\t\tlet aT = sampleAlpha(in.uv - vec2<f32>(0.0, stepSize.y));\n\t\t\tlet aB = sampleAlpha(in.uv + vec2<f32>(0.0, stepSize.y));\n\n\t\t\tvar dx = (aR - aL) * depth * direction;\n\t\t\tvar dy = (aB - aT) * depth * direction;\n\n\t\t\tif (technique > 0.5) { // ChiselHard or ChiselSoft\n\t\t\t\tlet rampFactor = select(2.0, 1.5, technique > 1.5);\n\t\t\t\tdx = clamp(dx * rampFactor, -1.0, 1.0);\n\t\t\t\tdy = clamp(dy * rampFactor, -1.0, 1.0);\n\t\t\t}\n\n\t\t\tlet normal = normalize(vec3<f32>(-dx, -dy, 1.0));\n\t\t\tlet nDotL = dot(normal, lightDir);\n\n\t\t\tlet highlightAmount = max(0.0, nDotL) * hlOpacity;\n\t\t\tlet shadowAmount = max(0.0, -nDotL) * shOpacity;\n\n\t\t\tlet hlColor = mix(baseRgb, u.bevelHighlightColor.rgb + baseRgb, highlightAmount);\n\t\t\tlet shColor = mix(baseRgb, baseRgb * (1.0 - shadowAmount) + u.bevelShadowColor.rgb * shadowAmount, shadowAmount);\n\t\t\tbaseRgb = mix(shColor, hlColor, clamp(nDotL * 0.5 + 0.5, 0.0, 1.0));\n\t\t}\n\n\t\t// Inner Glow\n\t\tif (u.innerGlowParams.x > 0.5) {\n\t\t\tlet igOpacity = u.innerGlowParams.y;\n\t\t\tlet igSize = u.innerGlowParams.z;\n\t\t\tlet igSpread = u.innerGlowParams.w;\n\t\t\tlet igBlendMode = u32(u.innerGlowParams2.x);\n\n\t\t\tvar innerAccum = 0.0;\n\t\t\tvar innerWeight = 0.0;\n\t\t\tlet sigma = max(0.5, igSize * 0.4);\n\t\t\tlet sampleRadius = min(i32(ceil(igSize)), ${MAX_INNER_KERNEL});\n\t\t\tlet stepVal = max(1, sampleRadius / 6);\n\n\t\t\tfor (var y = -sampleRadius; y <= sampleRadius; y += stepVal) {\n\t\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x += stepVal) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(x), f32(y)) * texelSize;\n\t\t\t\t\tlet weight = exp(-0.5 * f32(x * x + y * y) / (sigma * sigma));\n\t\t\t\t\tinnerAccum += sampleAlpha(in.uv + offset) * weight;\n\t\t\t\t\tinnerWeight += weight;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tlet blurredInner = innerAccum / max(innerWeight, 1e-4);\n\t\t\tlet innerGlowMask = max(0.0, origA - blurredInner);\n\t\t\tlet spreadFactor = igSpread / 100.0;\n\t\t\tlet finalInnerGlowAlpha = clamp(innerGlowMask / max(1.0 - spreadFactor * 0.95, 0.01), 0.0, 1.0) * igOpacity;\n\n\t\t\tif (finalInnerGlowAlpha > 0.001) {\n\t\t\t\tlet igBlended = blendRgb(baseRgb, u.innerGlowColor.rgb, igBlendMode);\n\t\t\t\tbaseRgb = mix(baseRgb, igBlended, finalInnerGlowAlpha);\n\t\t\t}\n\t\t}\n\n\t\t// Inner Shadow\n\t\tif (u.innerShadowParams.x > 0.5) {\n\t\t\tlet isOpacity = u.innerShadowParams.y;\n\t\t\tlet isAngle = u.innerShadowParams.z;\n\t\t\tlet isDistance = u.innerShadowParams.w;\n\t\t\tlet isChoke = u.innerShadowParams2.x;\n\t\t\tlet isSize = u.innerShadowParams2.y;\n\t\t\tlet isBlendMode = u32(u.innerShadowParams2.z);\n\n\t\t\tlet isOffset = vec2<f32>(-cos(isAngle), sin(isAngle)) * isDistance * texelSize;\n\t\t\tlet shiftedA = sampleAlpha(in.uv + isOffset);\n\n\t\t\tvar isAccum = 0.0;\n\t\t\tvar isWeight = 0.0;\n\t\t\tlet sigma = max(0.5, isSize * 0.4);\n\t\t\tlet sampleRadius = min(i32(ceil(isSize)), ${MAX_INNER_KERNEL});\n\t\t\tlet stepVal = max(1, sampleRadius / 6);\n\n\t\t\tfor (var y = -sampleRadius; y <= sampleRadius; y += stepVal) {\n\t\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x += stepVal) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(x), f32(y)) * texelSize;\n\t\t\t\t\tlet weight = exp(-0.5 * f32(x * x + y * y) / (sigma * sigma));\n\t\t\t\t\tlet sShifted = sampleAlpha(in.uv + isOffset + offset);\n\t\t\t\t\tlet sOrig = sampleAlpha(in.uv + offset);\n\t\t\t\t\tisAccum += max(0.0, sOrig - sShifted) * weight;\n\t\t\t\t\tisWeight += weight;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tlet blurredIS = isAccum / max(isWeight, 1e-4);\n\t\t\tlet chokeFactor = isChoke / 100.0;\n\t\t\tlet finalISAlpha = clamp(blurredIS / max(1.0 - chokeFactor * 0.95, 0.01), 0.0, 1.0) * isOpacity;\n\n\t\t\tif (finalISAlpha > 0.001) {\n\t\t\t\tlet isBlended = blendRgb(baseRgb, u.innerShadowColor.rgb, isBlendMode);\n\t\t\t\tbaseRgb = mix(baseRgb, isBlended, finalISAlpha);\n\t\t\t}\n\t\t}\n\n\t\t// Inside Stroke\n\t\tif (u.strokeParams.x > 0.5 && u.strokeParams.z > 1.5) { // position == 2: inside\n\t\t\tlet size = u.strokeParams.y;\n\t\t\tlet opacity = u.strokeParams.w;\n\t\t\tlet blendMode = u32(u.strokeParams2.x);\n\n\t\t\tvar minAlpha = 1.0;\n\t\t\tlet sampleRadius = min(i32(ceil(size)), ${MAX_KERNEL});\n\t\t\tlet sizeSq = size * size;\n\n\t\t\tfor (var y = -sampleRadius; y <= sampleRadius; y++) {\n\t\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x++) {\n\t\t\t\t\tlet distSq = f32(x * x + y * y);\n\t\t\t\t\tif (distSq <= sizeSq) {\n\t\t\t\t\t\tlet sAlpha = sampleAlpha(in.uv + vec2<f32>(f32(x), f32(y)) * texelSize);\n\t\t\t\t\t\tminAlpha = min(minAlpha, sAlpha);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tlet insideStrokeAlpha = clamp(origA - minAlpha, 0.0, 1.0) * opacity;\n\t\t\tif (insideStrokeAlpha > 0.001) {\n\t\t\t\tlet sBlended = blendRgb(baseRgb, u.strokeColor.rgb, blendMode);\n\t\t\t\tbaseRgb = mix(baseRgb, sBlended, insideStrokeAlpha);\n\t\t\t}\n\t\t}\n\n\t\tlet baseLayer = vec4<f32>(baseRgb, origA);\n\t\tresult = compositeLayer(result, baseLayer, 0u);\n\t}\n\n\t// =========================================================================\n\t// 5. CENTER STROKE\n\t// =========================================================================\n\tif (u.strokeParams.x > 0.5 && u.strokeParams.z >= 0.5 && u.strokeParams.z <= 1.5) { // position == 1: center\n\t\tlet size = u.strokeParams.y;\n\t\tlet opacity = u.strokeParams.w;\n\t\tlet blendMode = u32(u.strokeParams2.x);\n\n\t\tvar maxAlpha = 0.0;\n\t\tvar minAlpha = 1.0;\n\t\tlet halfSize = max(0.5, size * 0.5);\n\t\tlet sampleRadius = min(i32(ceil(halfSize)), ${MAX_KERNEL});\n\t\tlet halfSizeSq = halfSize * halfSize;\n\n\t\tfor (var y = -sampleRadius; y <= sampleRadius; y++) {\n\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x++) {\n\t\t\t\tlet distSq = f32(x * x + y * y);\n\t\t\t\tif (distSq <= halfSizeSq) {\n\t\t\t\t\tlet sAlpha = sampleAlpha(in.uv + vec2<f32>(f32(x), f32(y)) * texelSize);\n\t\t\t\t\tmaxAlpha = max(maxAlpha, sAlpha);\n\t\t\t\t\tminAlpha = min(minAlpha, sAlpha);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tlet centerStrokeAlpha = clamp(maxAlpha - minAlpha, 0.0, 1.0) * opacity;\n\t\tif (centerStrokeAlpha > 0.001) {\n\t\t\tlet strokeCol = vec4<f32>(u.strokeColor.rgb, centerStrokeAlpha);\n\t\t\tresult = compositeLayer(result, strokeCol, blendMode);\n\t\t}\n\t}\n\n\t// Output premultiplied alpha for QuadPipeline / WebGPU rendering\n\treturn vec4<f32>(result.rgb * result.a, result.a);\n}\n`;\nconst resourcesCache = /* @__PURE__ */ new WeakMap();\nfunction getLayerStyleResources(device, format) {\n\tlet res = resourcesCache.get(device);\n\tif (res) return res;\n\tconst module = device.createShaderModule({ code: WGSL_LAYER_STYLE_SHADER });\n\tconst uniformLayout = fragmentBindGroupLayout(device, [\"uniform\"]);\n\tconst textureLayout = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]);\n\tres = {\n\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\tmodule,\n\t\t\tlayouts: device.createPipelineLayout({ bindGroupLayouts: [uniformLayout, textureLayout] }),\n\t\t\tformat,\n\t\t\tblend: PREMULTIPLIED_BLEND\n\t\t}),\n\t\tuniformLayout,\n\t\ttextureLayout\n\t};\n\tresourcesCache.set(device, res);\n\treturn res;\n}\nconst uniformBufferData = new Float32Array(88);\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"LayerStyle\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst px = pixelScale(args);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : (props.frame ?? 0) / (props.fps || 30);\n\tconst resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => {\n\t\tif (handleId && op.inputs?.[handleId]?.connectionValid) {\n\t\t\tconst outputItem = op.inputs[handleId].outputItem;\n\t\t\tif (!outputItem) return Math.max(clampMin, Math.min(clampMax, fallbackVal));\n\t\t\tif (outputItem.type === \"Number\") {\n\t\t\t\tconst numVal = typeof outputItem.data === \"number\" ? outputItem.data : outputItem.data?.value ?? fallbackVal;\n\t\t\t\treturn Math.max(clampMin, Math.min(clampMax, numVal));\n\t\t\t}\n\t\t\tif (outputItem.type === \"Signal\") {\n\t\t\t\tconst data = outputItem.data;\n\t\t\t\tif (typeof data === \"number\") return Math.max(clampMin, Math.min(clampMax, data));\n\t\t\t\tif (data && typeof data === \"object\") {\n\t\t\t\t\tif (typeof data.value === \"number\") return Math.max(clampMin, Math.min(clampMax, data.value));\n\t\t\t\t\tconst amp = typeof data.amplitude === \"number\" ? data.amplitude : 1;\n\t\t\t\t\tconst freq = typeof data.frequency === \"number\" ? data.frequency : 1;\n\t\t\t\t\tconst phase = typeof data.phase === \"number\" ? data.phase : 0;\n\t\t\t\t\tconst offset = typeof data.offset === \"number\" ? data.offset : fallbackVal;\n\t\t\t\t\tconst t = elapsedSeconds;\n\t\t\t\t\tconst computed = offset + amp * Math.sin(2 * Math.PI * freq * t + phase);\n\t\t\t\t\treturn Math.max(clampMin, Math.min(clampMax, computed));\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn Math.max(clampMin, Math.min(clampMax, fallbackVal));\n\t};\n\tconst childW = width;\n\tconst childH = height;\n\tconst childTex = ctx.renderer.getTemporaryTexture(childW, childH, [...props.excludeTextures || [], targetTexture]);\n\tconst childView = childTex.createView();\n\tctx.renderer.beginFrame(encoder, childView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, childW, childH, \"clear\").end();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia,\n\t\tcontainerWidth: childW,\n\t\tcontainerHeight: childH\n\t}, childView, childTex, childW, childH);\n\tconst inputTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tchildTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst inputView = inputTex.createView();\n\tconst inputPass = ctx.renderer.beginFrame(encoder, inputView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\");\n\tctx.renderer.drawTexture(inputPass, childTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: childW,\n\t\theight: childH\n\t}, { opacity: 1 });\n\tinputPass.end();\n\tconst { pipeline, uniformLayout, textureLayout } = getLayerStyleResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst ds = op.dropShadow ?? {};\n\tconst is = op.innerShadow ?? {};\n\tconst og = op.outerGlow ?? {};\n\tconst ig = op.innerGlow ?? {};\n\tconst st = op.stroke ?? {};\n\tconst be = op.bevelEmboss ?? {};\n\tconst co = op.colorOverlay ?? {};\n\tconst dsCol = hexToRgba(ds.color ?? \"#000000\");\n\tconst dsOpacity = resolveField(op.dropShadowOpacityHandleId, ds.opacity ?? .75, 0, 1);\n\tconst dsAngle = resolveField(op.dropShadowAngleHandleId, ds.angle ?? 120, 0, 360) * Math.PI / 180;\n\tconst dsDist = resolveField(op.dropShadowDistanceHandleId, ds.distance ?? 10, 0, 500) * px;\n\tconst dsSpread = resolveField(op.dropShadowSpreadHandleId, ds.spread ?? 0, 0, 100);\n\tconst dsSize = resolveField(op.dropShadowSizeHandleId, ds.size ?? 10, 0, 250) * px;\n\tconst dsBlend = BLEND_MODE_MAP[ds.blendMode ?? \"multiply\"] ?? 1;\n\tconst isCol = hexToRgba(is.color ?? \"#000000\");\n\tconst isOpacity = resolveField(op.innerShadowOpacityHandleId, is.opacity ?? .75, 0, 1);\n\tconst isAngle = resolveField(op.innerShadowAngleHandleId, is.angle ?? 120, 0, 360) * Math.PI / 180;\n\tconst isDist = resolveField(op.innerShadowDistanceHandleId, is.distance ?? 5, 0, 500) * px;\n\tconst isChoke = resolveField(op.innerShadowChokeHandleId, is.choke ?? 0, 0, 100);\n\tconst isSize = resolveField(op.innerShadowSizeHandleId, is.size ?? 5, 0, 250) * px;\n\tconst isBlend = BLEND_MODE_MAP[is.blendMode ?? \"multiply\"] ?? 1;\n\tconst ogCol = hexToRgba(og.color ?? \"#ffffff\");\n\tconst ogOpacity = resolveField(op.outerGlowOpacityHandleId, og.opacity ?? .75, 0, 1);\n\tconst ogSize = resolveField(op.outerGlowSizeHandleId, og.size ?? 15, 0, 250) * px;\n\tconst ogSpread = resolveField(op.outerGlowSpreadHandleId, og.spread ?? 0, 0, 100);\n\tconst ogBlend = BLEND_MODE_MAP[og.blendMode ?? \"screen\"] ?? 2;\n\tconst igCol = hexToRgba(ig.color ?? \"#ffffff\");\n\tconst igOpacity = resolveField(op.innerGlowOpacityHandleId, ig.opacity ?? .75, 0, 1);\n\tconst igSize = resolveField(op.innerGlowSizeHandleId, ig.size ?? 15, 0, 250) * px;\n\tconst igSpread = resolveField(op.innerGlowSpreadHandleId, ig.spread ?? 0, 0, 100);\n\tconst igBlend = BLEND_MODE_MAP[ig.blendMode ?? \"screen\"] ?? 2;\n\tconst stCol = hexToRgba(st.color ?? \"#ffffff\");\n\tconst stSize = resolveField(op.strokeSizeHandleId, st.size ?? 2, 0, 100) * px;\n\tconst stPos = STROKE_POS_MAP[st.position ?? \"outside\"] ?? 0;\n\tconst stOpacity = resolveField(op.strokeOpacityHandleId, st.opacity ?? 1, 0, 1);\n\tconst stBlend = BLEND_MODE_MAP[st.blendMode ?? \"normal\"] ?? 0;\n\tconst beHlCol = hexToRgba(be.highlightColor ?? \"#ffffff\");\n\tconst beShCol = hexToRgba(be.shadowColor ?? \"#000000\");\n\tconst beStyle = BEVEL_STYLE_MAP[be.style ?? \"InnerBevel\"] ?? 0;\n\tconst beTech = BEVEL_TECHNIQUE_MAP[be.technique ?? \"Smooth\"] ?? 0;\n\tconst beDepth = resolveField(op.bevelEmbossDepthHandleId, be.depth ?? 100, 1, 1e3);\n\tconst beDir = be.direction === \"Down\" ? -1 : 1;\n\tconst beSize = resolveField(op.bevelEmbossSizeHandleId, be.size ?? 5, 0, 250) * px;\n\tconst beSoften = resolveField(op.bevelEmbossSoftenHandleId, be.soften ?? 0, 0, 50) * px;\n\tconst beAngle = resolveField(op.bevelEmbossAngleHandleId, be.angle ?? 120, 0, 360) * Math.PI / 180;\n\tconst beAltitude = resolveField(op.bevelEmbossAltitudeHandleId, be.altitude ?? 30, 0, 90) * Math.PI / 180;\n\tconst beHlOpacity = resolveField(op.bevelEmbossHighlightOpacityHandleId, be.highlightOpacity ?? .75, 0, 1);\n\tconst beShOpacity = resolveField(op.bevelEmbossShadowOpacityHandleId, be.shadowOpacity ?? .75, 0, 1);\n\tconst coCol = hexToRgba(co.color ?? \"#ff0000\");\n\tconst coOpacity = resolveField(op.colorOverlayOpacityHandleId, co.opacity ?? 1, 0, 1);\n\tconst coBlend = BLEND_MODE_MAP[co.blendMode ?? \"normal\"] ?? 0;\n\tuniformBufferData.fill(0);\n\tuniformBufferData[0] = dsCol[0];\n\tuniformBufferData[1] = dsCol[1];\n\tuniformBufferData[2] = dsCol[2];\n\tuniformBufferData[3] = dsCol[3];\n\tuniformBufferData[4] = ds.enabled ? 1 : 0;\n\tuniformBufferData[5] = dsOpacity;\n\tuniformBufferData[6] = dsAngle;\n\tuniformBufferData[7] = dsDist;\n\tuniformBufferData[8] = dsSpread;\n\tuniformBufferData[9] = dsSize;\n\tuniformBufferData[10] = dsBlend;\n\tuniformBufferData[11] = 0;\n\tuniformBufferData[12] = isCol[0];\n\tuniformBufferData[13] = isCol[1];\n\tuniformBufferData[14] = isCol[2];\n\tuniformBufferData[15] = isCol[3];\n\tuniformBufferData[16] = is.enabled ? 1 : 0;\n\tuniformBufferData[17] = isOpacity;\n\tuniformBufferData[18] = isAngle;\n\tuniformBufferData[19] = isDist;\n\tuniformBufferData[20] = isChoke;\n\tuniformBufferData[21] = isSize;\n\tuniformBufferData[22] = isBlend;\n\tuniformBufferData[23] = 0;\n\tuniformBufferData[24] = ogCol[0];\n\tuniformBufferData[25] = ogCol[1];\n\tuniformBufferData[26] = ogCol[2];\n\tuniformBufferData[27] = ogCol[3];\n\tuniformBufferData[28] = og.enabled ? 1 : 0;\n\tuniformBufferData[29] = ogOpacity;\n\tuniformBufferData[30] = ogSize;\n\tuniformBufferData[31] = ogSpread;\n\tuniformBufferData[32] = ogBlend;\n\tuniformBufferData[33] = 0;\n\tuniformBufferData[34] = 0;\n\tuniformBufferData[35] = 0;\n\tuniformBufferData[36] = igCol[0];\n\tuniformBufferData[37] = igCol[1];\n\tuniformBufferData[38] = igCol[2];\n\tuniformBufferData[39] = igCol[3];\n\tuniformBufferData[40] = ig.enabled ? 1 : 0;\n\tuniformBufferData[41] = igOpacity;\n\tuniformBufferData[42] = igSize;\n\tuniformBufferData[43] = igSpread;\n\tuniformBufferData[44] = igBlend;\n\tuniformBufferData[45] = 0;\n\tuniformBufferData[46] = 0;\n\tuniformBufferData[47] = 0;\n\tuniformBufferData[48] = stCol[0];\n\tuniformBufferData[49] = stCol[1];\n\tuniformBufferData[50] = stCol[2];\n\tuniformBufferData[51] = stCol[3];\n\tuniformBufferData[52] = st.enabled ? 1 : 0;\n\tuniformBufferData[53] = stSize;\n\tuniformBufferData[54] = stPos;\n\tuniformBufferData[55] = stOpacity;\n\tuniformBufferData[56] = stBlend;\n\tuniformBufferData[57] = 0;\n\tuniformBufferData[58] = 0;\n\tuniformBufferData[59] = 0;\n\tuniformBufferData[60] = beHlCol[0];\n\tuniformBufferData[61] = beHlCol[1];\n\tuniformBufferData[62] = beHlCol[2];\n\tuniformBufferData[63] = beHlCol[3];\n\tuniformBufferData[64] = beShCol[0];\n\tuniformBufferData[65] = beShCol[1];\n\tuniformBufferData[66] = beShCol[2];\n\tuniformBufferData[67] = beShCol[3];\n\tuniformBufferData[68] = be.enabled ? 1 : 0;\n\tuniformBufferData[69] = beStyle;\n\tuniformBufferData[70] = beTech;\n\tuniformBufferData[71] = beDepth;\n\tuniformBufferData[72] = beDir;\n\tuniformBufferData[73] = beSize;\n\tuniformBufferData[74] = beSoften;\n\tuniformBufferData[75] = beAngle;\n\tuniformBufferData[76] = beAltitude;\n\tuniformBufferData[77] = beHlOpacity;\n\tuniformBufferData[78] = beShOpacity;\n\tuniformBufferData[79] = 0;\n\tuniformBufferData[80] = coCol[0];\n\tuniformBufferData[81] = coCol[1];\n\tuniformBufferData[82] = coCol[2];\n\tuniformBufferData[83] = coCol[3];\n\tuniformBufferData[84] = co.enabled ? 1 : 0;\n\tuniformBufferData[85] = coOpacity;\n\tuniformBufferData[86] = coBlend;\n\tuniformBufferData[87] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformBufferData);\n\tconst uBindGroup = ctx.device.createBindGroup({\n\t\tlayout: uniformLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t});\n\tconst tBindGroup = ctx.device.createBindGroup({\n\t\tlayout: textureLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: inputView\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: sampler\n\t\t}]\n\t});\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tinputTex,\n\t\tchildTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [uBindGroup, tBindGroup]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\n/** Whether `handle` names an input with a live connection driving a field. */\nconst drivenBy = (op, handle) => typeof handle === \"string\" && op.inputs?.[handle]?.connectionValid === true;\n/** One style's settings; a style may be a signal holding its value. */\nconst styleOf = (v) => v && typeof v === \"object\" && \"_value\" in v ? v._value : v;\n/**\n* How far a LayerStyle draws past its layer: the drop shadow's offset plus\n* its blur, the outer glow, an outside or centred stroke. Unknown (null)\n* when one of those sizes is driven by a connected signal. Keep in step with\n* the shader above: anything it draws farther out must count here, or a\n* compositor running the style over the layer's region will clip it.\n*/\nconst layerStyleReach = (operation) => {\n\tconst op = operation;\n\tif (drivenBy(op, op.dropShadowDistanceHandleId) || drivenBy(op, op.dropShadowSizeHandleId) || drivenBy(op, op.outerGlowSizeHandleId) || drivenBy(op, op.strokeSizeHandleId)) return null;\n\tconst kernel = (size) => Math.min(Math.ceil(size ?? 0), MAX_KERNEL);\n\tconst ds = styleOf(op.dropShadow);\n\tconst og = styleOf(op.outerGlow);\n\tconst st = styleOf(op.stroke);\n\tlet r = 0;\n\tif (ds?.enabled) r = Math.max(r, (ds.distance ?? 0) + kernel(ds.size));\n\tif (og?.enabled) r = Math.max(r, kernel(og.size));\n\tif (st?.enabled && st.position !== \"inside\") r = Math.max(r, kernel(st.size));\n\treturn Math.ceil(r) + 2;\n};\n/**\n* How many pixels per layout px a LayerStyle keeps its look at: its blur,\n* glow and stroke kernels stop at MAX_KERNEL target pixels (the inner glow's\n* and inner shadow's at MAX_INNER_KERNEL), so a size scaled past that would\n* be cut short. 1 when a size is driven by a signal, known only at render\n* time. 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@@ -1,5 +1,5 @@
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1
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-
import { n as defineRenderer } from "./renderer-
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2
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-
import { q as parseColor } from "./dist-
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1
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+
import { n as defineRenderer } from "./renderer-BuvKGwk3.mjs";
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2
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+
import { q as parseColor } from "./dist-D3BeAZ7X.mjs";
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3
3
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4
4
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//#region ../../nodes/node-paint/dist/renderers-Cp52luA9.mjs
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5
5
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const PaintWebGPURenderer = async (args) => {
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@@ -142,4 +142,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: PaintWebGPURenderer });
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142
142
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143
143
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//#endregion
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144
144
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export { renderers_default as t };
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145
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-
//# sourceMappingURL=renderer-
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145
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+
//# sourceMappingURL=renderer-B5b-ehRb.mjs.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"renderer-
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1
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{"version":3,"file":"renderer-B5b-ehRb.mjs","names":[],"sources":["../../../nodes/node-paint/dist/renderers-Cp52luA9.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { parseColor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst PaintWebGPURenderer = async (args) => {\n\tconst { ctx, pass, targetView, targetTexture, targetWidth, targetHeight, encoder, props, drawChild } = args;\n\tconst { virtualMedia } = props;\n\tif (virtualMedia.operation?.op !== \"Paint\") return;\n\tconst childMedia = virtualMedia?.children?.[0];\n\tconst containerW = props.containerWidth ?? childMedia?.metadata?.width ?? targetWidth;\n\tconst containerH = props.containerHeight ?? childMedia?.metadata?.height ?? targetHeight;\n\tconst config = virtualMedia.operation;\n\tconst isMaskMode = config.mode === \"mask\";\n\tconst strokes = config.strokes ?? [];\n\tpass.end();\n\tctx.renderer.pushIdentity();\n\tconst baseTex = ctx.renderer.getTemporaryTexture(containerW, containerH, [...props.excludeTextures || [], targetTexture]);\n\tconst baseView = baseTex.createView();\n\tif (isMaskMode) ctx.renderer.beginFrame(encoder, baseView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 1\n\t}, containerW, containerH, \"clear\").end();\n\telse if (childMedia) await drawChild(childMedia, props, baseView, baseTex, containerW, containerH);\n\telse {\n\t\tconst basePass = ctx.renderer.beginFrame(encoder, baseView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, containerW, containerH, \"clear\");\n\t\tif (config.backgroundColor) ctx.renderer.drawRect(basePass, {\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth: containerW,\n\t\t\theight: containerH\n\t\t}, config.backgroundColor);\n\t\tbasePass.end();\n\t}\n\tlet finalTex = baseTex;\n\tif (strokes.length > 0) {\n\t\tconst origW = childMedia?.metadata?.width ?? containerW;\n\t\tconst origH = childMedia?.metadata?.height ?? containerH;\n\t\tconst scaleX = origW > 0 ? containerW / origW : 1;\n\t\tconst scaleY = origH > 0 ? containerH / origH : 1;\n\t\tlet scalePushed = false;\n\t\tif (scaleX !== 1 || scaleY !== 1) {\n\t\t\tctx.renderer.pushTransform(new DOMMatrix().scale(scaleX, scaleY));\n\t\t\tscalePushed = true;\n\t\t}\n\t\tconst paintTex = ctx.renderer.getTemporaryTexture(containerW, containerH, [\n\t\t\tbaseTex,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tconst paintView = paintTex.createView();\n\t\tctx.renderer.beginFrame(encoder, paintView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, containerW, containerH, \"clear\").end();\n\t\tconst allStrokes = strokes;\n\t\tlet currentLayer = paintTex;\n\t\tlet currentPass = null;\n\t\tfor (const stroke of allStrokes) if (stroke.tool === \"brush\") {\n\t\t\tif (!currentPass) currentPass = ctx.renderer.beginFrame(encoder, currentLayer.createView(), {\n\t\t\t\tr: 0,\n\t\t\t\tg: 0,\n\t\t\t\tb: 0,\n\t\t\t\ta: 0\n\t\t\t}, containerW, containerH, \"load\");\n\t\t\tconst parsedColor = parseColor(stroke.color);\n\t\t\tconst drawColor = isMaskMode ? {\n\t\t\t\tr: parsedColor.a,\n\t\t\t\tg: parsedColor.a,\n\t\t\t\tb: parsedColor.a,\n\t\t\t\ta: parsedColor.a\n\t\t\t} : {\n\t\t\t\tr: parsedColor.r * parsedColor.a,\n\t\t\t\tg: parsedColor.g * parsedColor.a,\n\t\t\t\tb: parsedColor.b * parsedColor.a,\n\t\t\t\ta: parsedColor.a\n\t\t\t};\n\t\t\tctx.renderer.drawPath(currentPass, stroke.path, drawColor, stroke.size, {\n\t\t\t\topacity: stroke.opacity ?? 1,\n\t\t\t\tblendMode: \"max\"\n\t\t\t});\n\t\t} else if (stroke.tool === \"eraser\") {\n\t\t\tif (currentPass) {\n\t\t\t\tcurrentPass.end();\n\t\t\t\tcurrentPass = null;\n\t\t\t}\n\t\t\tconst maskTex = ctx.renderer.getTemporaryTexture(containerW, containerH, [\n\t\t\t\tbaseTex,\n\t\t\t\tpaintTex,\n\t\t\t\ttargetTexture,\n\t\t\t\t...props.excludeTextures || []\n\t\t\t]);\n\t\t\tconst maskView = maskTex.createView();\n\t\t\tconst maskPass = ctx.renderer.beginFrame(encoder, maskView, {\n\t\t\t\tr: 0,\n\t\t\t\tg: 0,\n\t\t\t\tb: 0,\n\t\t\t\ta: 0\n\t\t\t}, containerW, containerH, \"clear\");\n\t\t\tctx.renderer.drawPath(maskPass, stroke.path, \"#ffffff\", stroke.size, { blendMode: \"max\" });\n\t\t\tmaskPass.end();\n\t\t\tcurrentLayer = ctx.renderer.composite(encoder, currentLayer, maskTex, \"mask-out\", [\n\t\t\t\tbaseTex,\n\t\t\t\tpaintTex,\n\t\t\t\ttargetTexture,\n\t\t\t\t...props.excludeTextures || []\n\t\t\t]);\n\t\t}\n\t\tif (currentPass) currentPass.end();\n\t\tfinalTex = ctx.renderer.composite(encoder, baseTex, currentLayer, \"normal\", [\n\t\t\tbaseTex,\n\t\t\tcurrentLayer,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tif (scalePushed) ctx.renderer.popTransform();\n\t}\n\tctx.renderer.popTransform();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, finalTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: containerW,\n\t\theight: containerH\n\t});\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: PaintWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# 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