framefields 2.11.0 → 2.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (493) hide show
  1. package/NOTICE.md +4 -0
  2. package/dist/audio/index.d.mts +4 -4
  3. package/dist/audio/index.mjs +10 -10
  4. package/dist/{audio-BuCVk1IQ.mjs → audio-DHLoNcxD.mjs} +3 -3
  5. package/dist/{audio-BuCVk1IQ.mjs.map → audio-DHLoNcxD.mjs.map} +1 -1
  6. package/dist/{audio-CYZkDwae.d.mts → audio-afTBdB3U.d.mts} +3 -3
  7. package/dist/{audio-CYZkDwae.d.mts.map → audio-afTBdB3U.d.mts.map} +1 -1
  8. package/dist/cli/check-worker.mjs +45 -45
  9. package/dist/cli.mjs +174 -83
  10. package/dist/cli.mjs.map +1 -1
  11. package/dist/cloud/index.d.mts +14 -3
  12. package/dist/cloud/index.d.mts.map +1 -1
  13. package/dist/cloud/index.mjs +2 -2
  14. package/dist/{cloud-xcfV4J03.mjs → cloud-COid1Ipa.mjs} +169 -16
  15. package/dist/cloud-COid1Ipa.mjs.map +1 -0
  16. package/dist/components/index.d.mts +10 -10
  17. package/dist/components/index.mjs +44 -44
  18. package/dist/{dist-Dg9LMWoX.mjs → dist-2_lT3Dwc.mjs} +2 -2
  19. package/dist/{dist-Dg9LMWoX.mjs.map → dist-2_lT3Dwc.mjs.map} +1 -1
  20. package/dist/{dist-CWLLnigL.mjs → dist-B-OPY7Cs.mjs} +273 -76
  21. package/dist/dist-B-OPY7Cs.mjs.map +1 -0
  22. package/dist/{dist-EQX3TUUl.mjs → dist-BSqeChht.mjs} +3 -3
  23. package/dist/{dist-EQX3TUUl.mjs.map → dist-BSqeChht.mjs.map} +1 -1
  24. package/dist/{dist-CNGv-JTX.mjs → dist-BwtxciN4.mjs} +1 -1
  25. package/dist/dist-CySGkG54.mjs.map +1 -1
  26. package/dist/effects/index.d.mts +5 -5
  27. package/dist/effects/index.mjs +35 -35
  28. package/dist/{effects-DKLbLXF7.mjs → effects-C8CL9cOq.mjs} +2 -2
  29. package/dist/{effects-DKLbLXF7.mjs.map → effects-C8CL9cOq.mjs.map} +1 -1
  30. package/dist/fonts/index.mjs +2 -2
  31. package/dist/{fonts-gPbGbShD.mjs → fonts-BQrDjnpV.mjs} +2 -2
  32. package/dist/{fonts-gPbGbShD.mjs.map → fonts-BQrDjnpV.mjs.map} +1 -1
  33. package/dist/{gpu-CpkJJLQP.mjs → gpu-DHa-3Dou.mjs} +11 -3
  34. package/dist/gpu-DHa-3Dou.mjs.map +1 -0
  35. package/dist/{index-Cro-818i.d.mts → index-BNClElng.d.mts} +592 -516
  36. package/dist/index-BNClElng.d.mts.map +1 -0
  37. package/dist/{index-jSDEM-uE.d.mts → index-CAuNuvIg.d.mts} +5 -5
  38. package/dist/{index-jSDEM-uE.d.mts.map → index-CAuNuvIg.d.mts.map} +1 -1
  39. package/dist/index-COYNQ_mf.d.mts.map +1 -1
  40. package/dist/{index-D2i9J9Zq.d.mts → index-CTv9ZieD.d.mts} +2 -2
  41. package/dist/{index-D2i9J9Zq.d.mts.map → index-CTv9ZieD.d.mts.map} +1 -1
  42. package/dist/{index-C8YwZ6k1.d.mts → index-DQa7mhzq.d.mts} +2 -2
  43. package/dist/{index-C8YwZ6k1.d.mts.map → index-DQa7mhzq.d.mts.map} +1 -1
  44. package/dist/{index-Bly-7YM1.d.mts → index-Drk6HC2k.d.mts} +2 -2
  45. package/dist/{index-Bly-7YM1.d.mts.map → index-Drk6HC2k.d.mts.map} +1 -1
  46. package/dist/{index-BuiZzc6i.d.mts → index-Fliv2Z-w.d.mts} +32 -1
  47. package/dist/index-Fliv2Z-w.d.mts.map +1 -0
  48. package/dist/{index-CEU_Zsb9.d.mts → index-WwuuX8ZJ.d.mts} +24 -22
  49. package/dist/index-WwuuX8ZJ.d.mts.map +1 -0
  50. package/dist/index.d.mts +10 -10
  51. package/dist/index.mjs +52 -52
  52. package/dist/preview/index.d.mts +1 -1
  53. package/dist/preview/index.mjs +10 -10
  54. package/dist/{preview-BToKUTtZ.mjs → preview-BUtt481A.mjs} +2 -2
  55. package/dist/{preview-BToKUTtZ.mjs.map → preview-BUtt481A.mjs.map} +1 -1
  56. package/dist/preview-engine/audio.mjs +1 -1
  57. package/dist/preview-engine/{chunk-QF4JWVO3.mjs → chunk-35XSD4QM.mjs} +15 -15
  58. package/dist/preview-engine/{chunk-ZF2MEFKO.mjs → chunk-3DOIE4DV.mjs} +1 -1
  59. package/dist/preview-engine/{chunk-JDB7PMRI.mjs → chunk-3IT7LHWR.mjs} +1 -1
  60. package/dist/preview-engine/{chunk-DNNGWS2C.mjs → chunk-3MLGWUSK.mjs} +1 -1
  61. package/dist/preview-engine/{chunk-KVOFO273.mjs → chunk-3QJ5GRBH.mjs} +1 -1
  62. package/dist/preview-engine/{chunk-54Q5CKSV.mjs → chunk-3QTHW2CD.mjs} +1 -1
  63. package/dist/preview-engine/chunk-44V4V5LD.mjs +1 -0
  64. package/dist/preview-engine/{chunk-BRV7TQDV.mjs → chunk-4JNIEQS2.mjs} +1 -1
  65. package/dist/preview-engine/chunk-4YT5YJIF.mjs +1 -0
  66. package/dist/preview-engine/{chunk-C4M3B2Q2.mjs → chunk-5SLBE2FX.mjs} +1 -1
  67. package/dist/preview-engine/{chunk-BJXNKMSY.mjs → chunk-64L4GUOF.mjs} +20 -6
  68. package/dist/preview-engine/{chunk-UMJ3VGKN.mjs → chunk-6B3NOY5W.mjs} +1 -1
  69. package/dist/preview-engine/{chunk-VQA4DYZU.mjs → chunk-6O7UDVNL.mjs} +1 -1
  70. package/dist/preview-engine/chunk-74J4DJQA.mjs +1 -0
  71. package/dist/preview-engine/chunk-77MT33VR.mjs +1 -0
  72. package/dist/preview-engine/chunk-A6OAPDIA.mjs +1 -0
  73. package/dist/preview-engine/chunk-ADLIF544.mjs +39 -0
  74. package/dist/preview-engine/{chunk-OLB4TQLQ.mjs → chunk-AKVRG7UU.mjs} +1 -1
  75. package/dist/preview-engine/{chunk-CIVEZJYF.mjs → chunk-CRBOK3JT.mjs} +1 -1
  76. package/dist/preview-engine/chunk-CSLSWUUT.mjs +1 -0
  77. package/dist/preview-engine/{chunk-JSYG6OWZ.mjs → chunk-D7OMXGIZ.mjs} +1 -1
  78. package/dist/preview-engine/{chunk-EPRINA4V.mjs → chunk-E7BKWHOT.mjs} +10 -10
  79. package/dist/preview-engine/{chunk-NOKPBMIP.mjs → chunk-EWDJMJO5.mjs} +1 -1
  80. package/dist/preview-engine/{chunk-5KSBS3AL.mjs → chunk-EYE3GNL5.mjs} +1 -1
  81. package/dist/preview-engine/{chunk-GHTG5XV6.mjs → chunk-EYKN2VET.mjs} +84 -25
  82. package/dist/preview-engine/{chunk-OELPPLML.mjs → chunk-FJTURGJV.mjs} +1 -1
  83. package/dist/preview-engine/{chunk-IKVJ4MW5.mjs → chunk-G4ZTSLZU.mjs} +1 -1
  84. package/dist/preview-engine/{chunk-VZLIRYAL.mjs → chunk-GAMAKN5L.mjs} +1 -1
  85. package/dist/preview-engine/{chunk-65NANVQL.mjs → chunk-HTAHYSCW.mjs} +1 -1
  86. package/dist/preview-engine/{chunk-ZIXPWP2B.mjs → chunk-ICWD36H6.mjs} +1 -1
  87. package/dist/preview-engine/chunk-JAAFSVAG.mjs +1 -0
  88. package/dist/preview-engine/{chunk-RDWLLITE.mjs → chunk-JAUMCOOJ.mjs} +1 -1
  89. package/dist/preview-engine/{chunk-ACBBBOUM.mjs → chunk-KBCZKIIQ.mjs} +1 -1
  90. package/dist/preview-engine/{chunk-YVZTRH4Y.mjs → chunk-KDCM7S3S.mjs} +1 -1
  91. package/dist/preview-engine/chunk-KIPXBOYG.mjs +1974 -0
  92. package/dist/preview-engine/{chunk-6LTINEA4.mjs → chunk-M4QVCQ3O.mjs} +1 -1
  93. package/dist/preview-engine/{chunk-GN3NDRLI.mjs → chunk-NCQHOGZK.mjs} +1 -1
  94. package/dist/preview-engine/{chunk-YKM7JDQY.mjs → chunk-NJO2BIJX.mjs} +1 -1
  95. package/dist/preview-engine/{chunk-7GMHSTRP.mjs → chunk-NTSALWFF.mjs} +1 -1
  96. package/dist/preview-engine/{chunk-PKNUTHPI.mjs → chunk-O75BFM4S.mjs} +1 -1
  97. package/dist/preview-engine/{chunk-VFQH5KVS.mjs → chunk-ONHY4KNY.mjs} +1 -1
  98. package/dist/preview-engine/chunk-PH3UUX6A.mjs +138 -0
  99. package/dist/preview-engine/chunk-PIHG6HJO.mjs +1 -0
  100. package/dist/preview-engine/{chunk-YHMBGJP6.mjs → chunk-QPT2Y2GZ.mjs} +1 -1
  101. package/dist/preview-engine/{chunk-4AGQN53P.mjs → chunk-QXLFTCLC.mjs} +1 -1
  102. package/dist/preview-engine/{chunk-O63FLYWC.mjs → chunk-RGKS6YIA.mjs} +1 -1
  103. package/dist/preview-engine/{chunk-FQL4IJZN.mjs → chunk-RN7J5TRU.mjs} +1 -1
  104. package/dist/preview-engine/{chunk-26XWIHW3.mjs → chunk-RVCLMO5Q.mjs} +1 -1
  105. package/dist/preview-engine/{chunk-TEWRQKX3.mjs → chunk-SFHWP65D.mjs} +1 -1
  106. package/dist/preview-engine/{chunk-EXEO245X.mjs → chunk-TKXOSEIJ.mjs} +1 -1
  107. package/dist/preview-engine/chunk-UKZVUYB6.mjs +483 -0
  108. package/dist/preview-engine/{chunk-EAWJXW4J.mjs → chunk-UVEDFIPN.mjs} +1 -1
  109. package/dist/preview-engine/{chunk-Z24UEN4P.mjs → chunk-VUO4K52B.mjs} +1 -1
  110. package/dist/preview-engine/{chunk-IBPYV6HF.mjs → chunk-W4XR6F5G.mjs} +1 -1
  111. package/dist/preview-engine/{chunk-UI3VH33L.mjs → chunk-WPYWCWWL.mjs} +1 -1
  112. package/dist/preview-engine/{chunk-WFMUDL55.mjs → chunk-YAPGJZPI.mjs} +1 -1
  113. package/dist/preview-engine/{chunk-LMXMBX4J.mjs → chunk-YJ4DSRDY.mjs} +1 -1
  114. package/dist/preview-engine/{chunk-CCORQLMR.mjs → chunk-YOJKIMU5.mjs} +1 -1
  115. package/dist/preview-engine/{chunk-UGB6JKVS.mjs → chunk-ZHNEZZ6A.mjs} +1 -1
  116. package/dist/preview-engine/{chunk-LFNCWMKS.mjs → chunk-ZZMI3WOT.mjs} +1 -1
  117. package/dist/preview-engine/components.mjs +1 -1
  118. package/dist/preview-engine/effects.mjs +1 -1
  119. package/dist/preview-engine/fonts.mjs +1 -1
  120. package/dist/preview-engine/framefields.mjs +1 -1
  121. package/dist/preview-engine/player.mjs +1 -1
  122. package/dist/preview-engine/{renderers-53EI26GL.mjs → renderers-3FZVDYRQ.mjs} +1 -1
  123. package/dist/preview-engine/renderers-3KEBYOOF.mjs +1 -0
  124. package/dist/preview-engine/{renderers-6YVZUQOH.mjs → renderers-4RPQSUUZ.mjs} +1 -1
  125. package/dist/preview-engine/renderers-5EGFXFPF.mjs +1 -0
  126. package/dist/preview-engine/renderers-5SJHYUTM.mjs +1 -0
  127. package/dist/preview-engine/renderers-66MWDUN6.mjs +1 -0
  128. package/dist/preview-engine/{renderers-CCRZNGVK.mjs → renderers-6FENMFSC.mjs} +1 -1
  129. package/dist/preview-engine/renderers-77OXJ2GY.mjs +1 -0
  130. package/dist/preview-engine/renderers-7LI4QKHO.mjs +1 -0
  131. package/dist/preview-engine/{renderers-CYJAVWHT.mjs → renderers-AIZRIW2R.mjs} +1 -1
  132. package/dist/preview-engine/{renderers-OGOW3NA4.mjs → renderers-BDI2BDBA.mjs} +1 -1
  133. package/dist/preview-engine/renderers-BDXCO6NR.mjs +1 -0
  134. package/dist/preview-engine/{renderers-EN7LXJLG.mjs → renderers-BUZ67FNZ.mjs} +1 -1
  135. package/dist/preview-engine/renderers-DMTGKURQ.mjs +1 -0
  136. package/dist/preview-engine/renderers-DU7KPFVV.mjs +1 -0
  137. package/dist/preview-engine/{renderers-WSABL3QO.mjs → renderers-ECXMT5BD.mjs} +1 -1
  138. package/dist/preview-engine/{renderers-MOEC2XZZ.mjs → renderers-EILFSWSJ.mjs} +1 -1
  139. package/dist/preview-engine/{renderers-X6CORAES.mjs → renderers-EVEWFJ7U.mjs} +1 -1
  140. package/dist/preview-engine/renderers-F6PT2LON.mjs +1 -0
  141. package/dist/preview-engine/renderers-F7WPJXKT.mjs +1 -0
  142. package/dist/preview-engine/renderers-FIFF267S.mjs +1 -0
  143. package/dist/preview-engine/{renderers-GQM3KMV3.mjs → renderers-FQISHQEN.mjs} +1 -1
  144. package/dist/preview-engine/{renderers-HKLCB4U6.mjs → renderers-FXAVFNUN.mjs} +1 -1
  145. package/dist/preview-engine/{renderers-P2HORBZ6.mjs → renderers-GITAVRYZ.mjs} +1 -1
  146. package/dist/preview-engine/renderers-GTKRV225.mjs +1 -0
  147. package/dist/preview-engine/{renderers-KCGK33Y2.mjs → renderers-HG6JZIZO.mjs} +1 -1
  148. package/dist/preview-engine/{renderers-I6QKZ7CH.mjs → renderers-HHWMIDN3.mjs} +1 -1
  149. package/dist/preview-engine/renderers-HI3SRJVD.mjs +1 -0
  150. package/dist/preview-engine/{renderers-7CAHX35U.mjs → renderers-HXEDI4BD.mjs} +1 -1
  151. package/dist/preview-engine/{renderers-77PDUMYI.mjs → renderers-HXNSDJBY.mjs} +1 -1
  152. package/dist/preview-engine/{renderers-ACUJMDEK.mjs → renderers-I2ZOUFRU.mjs} +1 -1
  153. package/dist/preview-engine/renderers-JHFD4LHZ.mjs +1 -0
  154. package/dist/preview-engine/{renderers-IHGAWLUF.mjs → renderers-JMSAW7VY.mjs} +1 -1
  155. package/dist/preview-engine/renderers-KGVZUFHD.mjs +1 -0
  156. package/dist/preview-engine/{renderers-RN2MHIFK.mjs → renderers-KICDB5Y6.mjs} +1 -1
  157. package/dist/preview-engine/{renderers-C7SI3NIE.mjs → renderers-KKULMOV4.mjs} +1 -1
  158. package/dist/preview-engine/{renderers-HSFQIILN.mjs → renderers-KMVMPYY7.mjs} +1 -1
  159. package/dist/preview-engine/renderers-L6GFGHS6.mjs +1 -0
  160. package/dist/preview-engine/renderers-LN7WPG6I.mjs +1 -0
  161. package/dist/preview-engine/{renderers-BOBVXYAA.mjs → renderers-LWW4RF6D.mjs} +1 -1
  162. package/dist/preview-engine/renderers-LY57CZZB.mjs +1 -0
  163. package/dist/preview-engine/renderers-MBMJWZEW.mjs +1 -0
  164. package/dist/preview-engine/{renderers-VVP5WQOY.mjs → renderers-MPFU74I3.mjs} +1 -1
  165. package/dist/preview-engine/{renderers-H6PBHEYU.mjs → renderers-MW53LTMB.mjs} +1 -1
  166. package/dist/preview-engine/{renderers-PPZK6VEW.mjs → renderers-NQC4DPX4.mjs} +1 -1
  167. package/dist/preview-engine/{renderers-4IBFDW2S.mjs → renderers-PC2GOZDT.mjs} +1 -1
  168. package/dist/preview-engine/renderers-PREFONJG.mjs +1 -0
  169. package/dist/preview-engine/renderers-PSBTV2DO.mjs +228 -0
  170. package/dist/preview-engine/{renderers-UG2C3C7T.mjs → renderers-Q77UPEYE.mjs} +1 -1
  171. package/dist/preview-engine/renderers-QHXCFDHI.mjs +1 -0
  172. package/dist/preview-engine/renderers-R22CDFO4.mjs +1 -0
  173. package/dist/preview-engine/renderers-RDYJRNAR.mjs +1 -0
  174. package/dist/preview-engine/renderers-RENLKAA7.mjs +1 -0
  175. package/dist/preview-engine/{renderers-5XLGCEOA.mjs → renderers-RIPXT4AL.mjs} +1 -1
  176. package/dist/preview-engine/{renderers-FY2HOQCS.mjs → renderers-SFVFAS3C.mjs} +1 -1
  177. package/dist/preview-engine/{renderers-VIGZYJYX.mjs → renderers-SWQVCJHB.mjs} +1 -1
  178. package/dist/preview-engine/renderers-SZVDZDY7.mjs +1 -0
  179. package/dist/preview-engine/renderers-TEKHQHCL.mjs +1 -0
  180. package/dist/preview-engine/renderers-TS32FDV7.mjs +1 -0
  181. package/dist/preview-engine/renderers-TYSLUZ53.mjs +1 -0
  182. package/dist/preview-engine/renderers-U3RLYFCN.mjs +1 -0
  183. package/dist/preview-engine/{renderers-6LNDAO4B.mjs → renderers-U4IXWMD6.mjs} +1 -1
  184. package/dist/preview-engine/renderers-V5HM6PZ2.mjs +1 -0
  185. package/dist/preview-engine/{renderers-33FCFHDR.mjs → renderers-VUQAZ56P.mjs} +1 -1
  186. package/dist/preview-engine/renderers-W5YFMLSB.mjs +1 -0
  187. package/dist/preview-engine/renderers-XKDWUK56.mjs +1 -0
  188. package/dist/preview-engine/renderers-XKSBNCLZ.mjs +1 -0
  189. package/dist/preview-engine/renderers-XLQXVD37.mjs +1 -0
  190. package/dist/preview-engine/renderers-ZGX3A3QZ.mjs +1 -0
  191. package/dist/preview-engine/signals.mjs +1 -1
  192. package/dist/preview-engine/{src-4IUYUKIZ.mjs → src-GPF7RIBU.mjs} +1 -1
  193. package/dist/{program-Bc860ko5.mjs → program-Cvv_nb9T.mjs} +42 -15
  194. package/dist/program-Cvv_nb9T.mjs.map +1 -0
  195. package/dist/renderer/index.d.mts +1 -1
  196. package/dist/renderer/index.mjs +2 -2
  197. package/dist/renderer--RJepuOy.mjs +5 -0
  198. package/dist/{renderer-Bf4-N7k7.mjs → renderer-4uZGSmUD.mjs} +4 -4
  199. package/dist/{renderer-Bf4-N7k7.mjs.map → renderer-4uZGSmUD.mjs.map} +1 -1
  200. package/dist/{renderer-V4dhrf_h.mjs → renderer-5fGj_tqN.mjs} +4 -4
  201. package/dist/{renderer-V4dhrf_h.mjs.map → renderer-5fGj_tqN.mjs.map} +1 -1
  202. package/dist/{renderer-ByjaseAo.mjs → renderer-6g1ri445.mjs} +4 -4
  203. package/dist/{renderer-ByjaseAo.mjs.map → renderer-6g1ri445.mjs.map} +1 -1
  204. package/dist/{renderer-CR0mDPYY.mjs → renderer-B09I95bo.mjs} +2 -2
  205. package/dist/{renderer-BVKOQarx.d.mts → renderer-B1U6YRRV.d.mts} +22 -4
  206. package/dist/renderer-B1U6YRRV.d.mts.map +1 -0
  207. package/dist/renderer-B4NFnaty.mjs +5 -0
  208. package/dist/renderer-B6g4ts0e.mjs +5 -0
  209. package/dist/{renderer-g_1t2je9.mjs → renderer-BBjkX0Vt.mjs} +2 -2
  210. package/dist/{renderer-DAn9xiQT.mjs → renderer-BC_Nse6h.mjs} +4 -4
  211. package/dist/{renderer-DAn9xiQT.mjs.map → renderer-BC_Nse6h.mjs.map} +1 -1
  212. package/dist/renderer-BGoAr-tl.mjs +5 -0
  213. package/dist/{renderer-_9gbYS-3.mjs → renderer-BJEexai1.mjs} +4 -4
  214. package/dist/{renderer-_9gbYS-3.mjs.map → renderer-BJEexai1.mjs.map} +1 -1
  215. package/dist/{renderer-DcvjSolU.mjs → renderer-BOg8i8eF.mjs} +11 -2
  216. package/dist/{renderer-DcvjSolU.mjs.map → renderer-BOg8i8eF.mjs.map} +1 -1
  217. package/dist/renderer-BSOdBgdE.mjs +5 -0
  218. package/dist/{renderer-4ZUv3X1I.mjs → renderer-BSsKlcHk.mjs} +4 -4
  219. package/dist/{renderer-4ZUv3X1I.mjs.map → renderer-BSsKlcHk.mjs.map} +1 -1
  220. package/dist/{renderer-Cz-n883J.mjs → renderer-BTd6tFcS.mjs} +4 -4
  221. package/dist/{renderer-Cz-n883J.mjs.map → renderer-BTd6tFcS.mjs.map} +1 -1
  222. package/dist/renderer-BU6O0fpM.mjs +5 -0
  223. package/dist/{renderer-D-QVGphn.mjs → renderer-BXGuCnCJ.mjs} +4 -4
  224. package/dist/{renderer-D-QVGphn.mjs.map → renderer-BXGuCnCJ.mjs.map} +1 -1
  225. package/dist/renderer-BZ97iidG.mjs +5 -0
  226. package/dist/renderer-B_Klh1VT.mjs +5 -0
  227. package/dist/renderer-BaWQM1y-.mjs +5 -0
  228. package/dist/renderer-Bc0jvAj0.mjs +5 -0
  229. package/dist/renderer-Bd-NuU3M.mjs +3 -0
  230. package/dist/{renderer-B-CMRUag.mjs → renderer-Bf7Z7WT5.mjs} +3 -3
  231. package/dist/{renderer-B-CMRUag.mjs.map → renderer-Bf7Z7WT5.mjs.map} +1 -1
  232. package/dist/renderer-Bm077kZ6.mjs +5 -0
  233. package/dist/renderer-BtzE_e_Y.mjs +5 -0
  234. package/dist/{renderer-DFJWPqOJ.mjs → renderer-BvRM3OZ6.mjs} +3 -3
  235. package/dist/{renderer-DFJWPqOJ.mjs.map → renderer-BvRM3OZ6.mjs.map} +1 -1
  236. package/dist/{renderer-fwKnV9zs.mjs → renderer-BwJ0nXXu.mjs} +4 -4
  237. package/dist/{renderer-fwKnV9zs.mjs.map → renderer-BwJ0nXXu.mjs.map} +1 -1
  238. package/dist/{renderer-CLAvn9c6.mjs → renderer-BwV-o_1b.mjs} +3 -3
  239. package/dist/{renderer-CLAvn9c6.mjs.map → renderer-BwV-o_1b.mjs.map} +1 -1
  240. package/dist/{renderer-BDZC3o3N.mjs → renderer-Bxiiar50.mjs} +4 -4
  241. package/dist/{renderer-BDZC3o3N.mjs.map → renderer-Bxiiar50.mjs.map} +1 -1
  242. package/dist/{renderer-o68mVeyk.mjs → renderer-ByFPmHBC.mjs} +3 -3
  243. package/dist/{renderer-o68mVeyk.mjs.map → renderer-ByFPmHBC.mjs.map} +1 -1
  244. package/dist/{renderer-D4f8f66C.mjs → renderer-BzTj_CeK.mjs} +4 -4
  245. package/dist/{renderer-D4f8f66C.mjs.map → renderer-BzTj_CeK.mjs.map} +1 -1
  246. package/dist/renderer-C225eCAo.mjs +5 -0
  247. package/dist/{renderer-BNJ6Jk7-.mjs → renderer-C2kFIZ4r.mjs} +3 -3
  248. package/dist/{renderer-BNJ6Jk7-.mjs.map → renderer-C2kFIZ4r.mjs.map} +1 -1
  249. package/dist/{renderer-riIFosX6.mjs → renderer-C3CGYjrC.mjs} +4 -4
  250. package/dist/{renderer-riIFosX6.mjs.map → renderer-C3CGYjrC.mjs.map} +1 -1
  251. package/dist/renderer-CC4fhNup.mjs +3 -0
  252. package/dist/{renderer-B1esRxGy.mjs → renderer-CGpi8CDT.mjs} +4 -4
  253. package/dist/{renderer-B1esRxGy.mjs.map → renderer-CGpi8CDT.mjs.map} +1 -1
  254. package/dist/{renderer-Rw87u1Cr.mjs → renderer-CInMMs5x.mjs} +4 -4
  255. package/dist/{renderer-Rw87u1Cr.mjs.map → renderer-CInMMs5x.mjs.map} +1 -1
  256. package/dist/{renderer-COcKhouz.mjs → renderer-CLTRTtQ8.mjs} +4 -4
  257. package/dist/{renderer-COcKhouz.mjs.map → renderer-CLTRTtQ8.mjs.map} +1 -1
  258. package/dist/renderer-CLXdR4vz.mjs +5 -0
  259. package/dist/{renderer-BhsrlGKp.mjs → renderer-CMCmljb0.mjs} +74 -21
  260. package/dist/renderer-CMCmljb0.mjs.map +1 -0
  261. package/dist/{renderer-HDj9Zb-O.mjs → renderer-CN-mCIoI.mjs} +19 -6
  262. package/dist/renderer-CN-mCIoI.mjs.map +1 -0
  263. package/dist/{renderer-Ros7XQg2.mjs → renderer-CNpq7rL-.mjs} +3 -3
  264. package/dist/{renderer-Ros7XQg2.mjs.map → renderer-CNpq7rL-.mjs.map} +1 -1
  265. package/dist/{renderer-B3Dme2es.mjs → renderer-CZClDMgF.mjs} +4 -4
  266. package/dist/{renderer-B3Dme2es.mjs.map → renderer-CZClDMgF.mjs.map} +1 -1
  267. package/dist/{renderer-1uoKiILq.mjs → renderer-C_gR2H3R.mjs} +3 -3
  268. package/dist/{renderer-1uoKiILq.mjs.map → renderer-C_gR2H3R.mjs.map} +1 -1
  269. package/dist/{renderer-88C3QpKL.d.mts → renderer-CcmxR6Fy.d.mts} +2 -2
  270. package/dist/{renderer-88C3QpKL.d.mts.map → renderer-CcmxR6Fy.d.mts.map} +1 -1
  271. package/dist/{renderer-50JEMaVo.mjs → renderer-CiHVnhUk.mjs} +4 -4
  272. package/dist/{renderer-50JEMaVo.mjs.map → renderer-CiHVnhUk.mjs.map} +1 -1
  273. package/dist/renderer-CszM8B3C.mjs +5 -0
  274. package/dist/renderer-Ctp8ZYfk.mjs +5 -0
  275. package/dist/{renderer-JHByuUNb.mjs → renderer-CtpEzVBn.mjs} +3 -3
  276. package/dist/{renderer-JHByuUNb.mjs.map → renderer-CtpEzVBn.mjs.map} +1 -1
  277. package/dist/renderer-CxQdSp8I.mjs +5 -0
  278. package/dist/{renderer-BaIJIfJ6.mjs → renderer-D3QPNBEj.mjs} +4 -4
  279. package/dist/{renderer-BaIJIfJ6.mjs.map → renderer-D3QPNBEj.mjs.map} +1 -1
  280. package/dist/{renderer-Bbxh4N8Y.mjs → renderer-D3YbHjRG.mjs} +73 -73
  281. package/dist/{renderer-Bbxh4N8Y.mjs.map → renderer-D3YbHjRG.mjs.map} +1 -1
  282. package/dist/renderer-D4GMRtDd.mjs +6 -0
  283. package/dist/{renderer-Bx14Wnxl.mjs → renderer-DCMoBppL.mjs} +58 -4
  284. package/dist/renderer-DCMoBppL.mjs.map +1 -0
  285. package/dist/{renderer-sfqZK6L5.mjs → renderer-DEoerd-j.mjs} +4 -4
  286. package/dist/{renderer-sfqZK6L5.mjs.map → renderer-DEoerd-j.mjs.map} +1 -1
  287. package/dist/renderer-DEsGIvTZ.mjs +5 -0
  288. package/dist/{renderer-ynFRJh7G.mjs → renderer-DGXqspB9.mjs} +2 -2
  289. package/dist/renderer-DIaUQ0EP.mjs +5 -0
  290. package/dist/{renderer-DgPn_SOC.mjs → renderer-DKFaVaRJ.mjs} +3 -3
  291. package/dist/{renderer-DgPn_SOC.mjs.map → renderer-DKFaVaRJ.mjs.map} +1 -1
  292. package/dist/{renderer-CrR8Mpxq.mjs → renderer-DL3o_lG1.mjs} +4 -4
  293. package/dist/{renderer-CrR8Mpxq.mjs.map → renderer-DL3o_lG1.mjs.map} +1 -1
  294. package/dist/{renderer-Bxjb0HYU.mjs → renderer-DLaUT6JZ.mjs} +3 -3
  295. package/dist/{renderer-Bxjb0HYU.mjs.map → renderer-DLaUT6JZ.mjs.map} +1 -1
  296. package/dist/renderer-DLjqcNzQ.mjs +5 -0
  297. package/dist/renderer-DMuQZa51.mjs +5 -0
  298. package/dist/{renderer-Co6UFbZB.mjs → renderer-DO1SZ5xY.mjs} +4 -4
  299. package/dist/{renderer-Co6UFbZB.mjs.map → renderer-DO1SZ5xY.mjs.map} +1 -1
  300. package/dist/{renderer-B6Oeahe_.mjs → renderer-DO_zXwMJ.mjs} +3 -3
  301. package/dist/{renderer-B6Oeahe_.mjs.map → renderer-DO_zXwMJ.mjs.map} +1 -1
  302. package/dist/renderer-DOgi2aF2.mjs +5 -0
  303. package/dist/{renderer-BSELd5vU.mjs → renderer-DP9ScNM6.mjs} +3 -3
  304. package/dist/{renderer-BSELd5vU.mjs.map → renderer-DP9ScNM6.mjs.map} +1 -1
  305. package/dist/{renderer-DOkbn1ot.mjs → renderer-DQJHjU0L.mjs} +4 -4
  306. package/dist/{renderer-DOkbn1ot.mjs.map → renderer-DQJHjU0L.mjs.map} +1 -1
  307. package/dist/renderer-DSh7cvi4.mjs +5 -0
  308. package/dist/renderer-DV1LVBBP.mjs +5 -0
  309. package/dist/{renderer-BJ-7WRgO.mjs → renderer-DX60Kr20.mjs} +3 -3
  310. package/dist/{renderer-BJ-7WRgO.mjs.map → renderer-DX60Kr20.mjs.map} +1 -1
  311. package/dist/{renderer-DLPhfwbR.mjs → renderer-DZIxduEt.mjs} +3 -3
  312. package/dist/{renderer-DLPhfwbR.mjs.map → renderer-DZIxduEt.mjs.map} +1 -1
  313. package/dist/{renderer-TKZCA0B9.mjs → renderer-DaLy1dFA.mjs} +208 -69
  314. package/dist/renderer-DaLy1dFA.mjs.map +1 -0
  315. package/dist/{renderer-DaXQgGg3.mjs → renderer-DaY04IyU.mjs} +4 -4
  316. package/dist/{renderer-DaXQgGg3.mjs.map → renderer-DaY04IyU.mjs.map} +1 -1
  317. package/dist/{renderer-Dpl6poqD.mjs → renderer-Dak_wVh9.mjs} +2 -2
  318. package/dist/{renderer-Dpl6poqD.mjs.map → renderer-Dak_wVh9.mjs.map} +1 -1
  319. package/dist/renderer-Dhrj2bJz.mjs +5 -0
  320. package/dist/{renderer-celhuAL7.mjs → renderer-Dj54y3h3.mjs} +3 -3
  321. package/dist/{renderer-celhuAL7.mjs.map → renderer-Dj54y3h3.mjs.map} +1 -1
  322. package/dist/renderer-DoFUu1R4.mjs +5 -0
  323. package/dist/{renderer-RvI3qRUI.mjs → renderer-Dp9FQKVP.mjs} +4 -4
  324. package/dist/{renderer-RvI3qRUI.mjs.map → renderer-Dp9FQKVP.mjs.map} +1 -1
  325. package/dist/{renderer-KKk7myX1.mjs → renderer-DrK6pyfz.mjs} +4 -4
  326. package/dist/{renderer-KKk7myX1.mjs.map → renderer-DrK6pyfz.mjs.map} +1 -1
  327. package/dist/{renderer-BURhYcpA.mjs → renderer-DrL3J9ci.mjs} +3 -3
  328. package/dist/{renderer-BURhYcpA.mjs.map → renderer-DrL3J9ci.mjs.map} +1 -1
  329. package/dist/{renderer-BOrMBwQS.mjs → renderer-DsPLMzy1.mjs} +2 -2
  330. package/dist/{renderer-BOrMBwQS.mjs.map → renderer-DsPLMzy1.mjs.map} +1 -1
  331. package/dist/renderer-DsydX3cx.mjs +5 -0
  332. package/dist/{renderer-D06HxSXO.mjs → renderer-DwH5e3hx.mjs} +2 -2
  333. package/dist/renderer-DxVSoeYi.mjs +5 -0
  334. package/dist/{renderer-BQetXCcZ.mjs → renderer-Dy1xQOTu.mjs} +3 -3
  335. package/dist/{renderer-BQetXCcZ.mjs.map → renderer-Dy1xQOTu.mjs.map} +1 -1
  336. package/dist/{renderer-CxGx1Lhi.mjs → renderer-FvvywNvv.mjs} +3 -3
  337. package/dist/{renderer-CxGx1Lhi.mjs.map → renderer-FvvywNvv.mjs.map} +1 -1
  338. package/dist/{renderer-DE9Jik9K.mjs → renderer-HXw4cJZx.mjs} +3 -3
  339. package/dist/{renderer-DE9Jik9K.mjs.map → renderer-HXw4cJZx.mjs.map} +1 -1
  340. package/dist/{renderer-CU8v-LxD.mjs → renderer-HhJPFidU.mjs} +4 -4
  341. package/dist/{renderer-CU8v-LxD.mjs.map → renderer-HhJPFidU.mjs.map} +1 -1
  342. package/dist/{renderer-BwrfKKqw.mjs → renderer-IAffbHXx.mjs} +3 -3
  343. package/dist/{renderer-BwrfKKqw.mjs.map → renderer-IAffbHXx.mjs.map} +1 -1
  344. package/dist/{renderer-fs8f1QeE.mjs → renderer-LrAldCWN.mjs} +4 -4
  345. package/dist/{renderer-fs8f1QeE.mjs.map → renderer-LrAldCWN.mjs.map} +1 -1
  346. package/dist/renderer-Nc9bHb0n.mjs +5 -0
  347. package/dist/{renderer-h62QaJYz.mjs → renderer-O4y02xkD.mjs} +3 -3
  348. package/dist/{renderer-h62QaJYz.mjs.map → renderer-O4y02xkD.mjs.map} +1 -1
  349. package/dist/{renderer-eMCTAa9e.mjs → renderer-PnnkUWm-.mjs} +3 -3
  350. package/dist/{renderer-eMCTAa9e.mjs.map → renderer-PnnkUWm-.mjs.map} +1 -1
  351. package/dist/renderer-TFaSD2Db.mjs +5 -0
  352. package/dist/{renderer-jnAIhWn_.mjs → renderer-TiaHrU5z.mjs} +4 -4
  353. package/dist/{renderer-jnAIhWn_.mjs.map → renderer-TiaHrU5z.mjs.map} +1 -1
  354. package/dist/renderer-Z61ctppe.mjs +5 -0
  355. package/dist/{renderer-DkqZmfm8.mjs → renderer-_KIBvES8.mjs} +4 -4
  356. package/dist/{renderer-DkqZmfm8.mjs.map → renderer-_KIBvES8.mjs.map} +1 -1
  357. package/dist/renderer-awXf3sNS.mjs +5 -0
  358. package/dist/{renderer-7ow5Acsg.mjs → renderer-b0H3oDae.mjs} +3 -3
  359. package/dist/{renderer-7ow5Acsg.mjs.map → renderer-b0H3oDae.mjs.map} +1 -1
  360. package/dist/renderer-cHT28oYI.mjs +5 -0
  361. package/dist/renderer-g7Y3bFot.mjs +5 -0
  362. package/dist/{renderer-q7q6k_cD.mjs → renderer-oBgCEqaM.mjs} +3 -3
  363. package/dist/{renderer-q7q6k_cD.mjs.map → renderer-oBgCEqaM.mjs.map} +1 -1
  364. package/dist/{renderer-Bo7shNdU.mjs → renderer-qVJdxbXB.mjs} +4 -4
  365. package/dist/{renderer-Bo7shNdU.mjs.map → renderer-qVJdxbXB.mjs.map} +1 -1
  366. package/dist/renderer-qVv0OzVc.mjs +5 -0
  367. package/dist/{renderer-D0aAZHC7.mjs → renderer-rKw5_EjG.mjs} +3 -3
  368. package/dist/{renderer-D0aAZHC7.mjs.map → renderer-rKw5_EjG.mjs.map} +1 -1
  369. package/dist/{renderer-B1LD29TV.mjs → renderer-sMFJtt_H.mjs} +3 -3
  370. package/dist/{renderer-B1LD29TV.mjs.map → renderer-sMFJtt_H.mjs.map} +1 -1
  371. package/dist/{renderer-C9BSXyrq.mjs → renderer-smP1F57W.mjs} +3 -3
  372. package/dist/{renderer-C9BSXyrq.mjs.map → renderer-smP1F57W.mjs.map} +1 -1
  373. package/dist/{renderer-DwK9jsER.mjs → renderer-snjhPaP-.mjs} +4 -4
  374. package/dist/{renderer-DwK9jsER.mjs.map → renderer-snjhPaP-.mjs.map} +1 -1
  375. package/dist/{renderer-lHNTgiOM.mjs → renderer-t1sXDiqm.mjs} +3 -3
  376. package/dist/{renderer-lHNTgiOM.mjs.map → renderer-t1sXDiqm.mjs.map} +1 -1
  377. package/dist/{renderer-CAWnCsQc.mjs → renderer-tRi3KNoG.mjs} +4 -4
  378. package/dist/{renderer-CAWnCsQc.mjs.map → renderer-tRi3KNoG.mjs.map} +1 -1
  379. package/dist/{renderer-BNHcwxw9.mjs → renderer-uA0UCxjA.mjs} +3 -3
  380. package/dist/{renderer-BNHcwxw9.mjs.map → renderer-uA0UCxjA.mjs.map} +1 -1
  381. package/dist/{renderer-pNmI-A9o.mjs → renderer-xNOKSN3V.mjs} +4 -4
  382. package/dist/{renderer-pNmI-A9o.mjs.map → renderer-xNOKSN3V.mjs.map} +1 -1
  383. package/dist/{renderers-CP8CFWDs-DRoslK4F.mjs → renderers-CP8CFWDs-DWRjjeUg.mjs} +3 -3
  384. package/dist/{renderers-CP8CFWDs-DRoslK4F.mjs.map → renderers-CP8CFWDs-DWRjjeUg.mjs.map} +1 -1
  385. package/dist/sam/index.d.mts +2 -2
  386. package/dist/sam/index.mjs +1 -1
  387. package/dist/signals/index.d.mts +5 -5
  388. package/dist/signals/index.mjs +5 -5
  389. package/dist/{src-Bnr8DUC--BRDqRF6I.mjs → src-BU6vm9sP-DFJ3phW0.mjs} +74 -9
  390. package/dist/src-BU6vm9sP-DFJ3phW0.mjs.map +1 -0
  391. package/dist/{src-BYp6r-cS.mjs → src-D7M8VTzv.mjs} +248 -28
  392. package/dist/src-D7M8VTzv.mjs.map +1 -0
  393. package/package.json +59 -59
  394. package/dist/cloud-xcfV4J03.mjs.map +0 -1
  395. package/dist/dist-CWLLnigL.mjs.map +0 -1
  396. package/dist/gpu-CpkJJLQP.mjs.map +0 -1
  397. package/dist/index-BuiZzc6i.d.mts.map +0 -1
  398. package/dist/index-CEU_Zsb9.d.mts.map +0 -1
  399. package/dist/index-Cro-818i.d.mts.map +0 -1
  400. package/dist/preview-engine/chunk-4FY4TNST.mjs +0 -1
  401. package/dist/preview-engine/chunk-7LDSMOO3.mjs +0 -1
  402. package/dist/preview-engine/chunk-AGAZJZWI.mjs +0 -1
  403. package/dist/preview-engine/chunk-BXPM5SJ3.mjs +0 -1
  404. package/dist/preview-engine/chunk-CIVJXFWH.mjs +0 -4
  405. package/dist/preview-engine/chunk-D73ZKPFN.mjs +0 -138
  406. package/dist/preview-engine/chunk-KOVN277Z.mjs +0 -1
  407. package/dist/preview-engine/chunk-M4QANUJI.mjs +0 -480
  408. package/dist/preview-engine/chunk-XF6DYP6B.mjs +0 -1974
  409. package/dist/preview-engine/chunk-XYGDTPO7.mjs +0 -39
  410. package/dist/preview-engine/chunk-YGKO4NIU.mjs +0 -1
  411. package/dist/preview-engine/renderers-2NGIILMI.mjs +0 -1
  412. package/dist/preview-engine/renderers-466Z77BH.mjs +0 -1
  413. package/dist/preview-engine/renderers-4KRENGZA.mjs +0 -1
  414. package/dist/preview-engine/renderers-4W52BQEU.mjs +0 -1
  415. package/dist/preview-engine/renderers-55PRAS7G.mjs +0 -1
  416. package/dist/preview-engine/renderers-5LLYINHW.mjs +0 -1
  417. package/dist/preview-engine/renderers-63N3Y2XO.mjs +0 -1
  418. package/dist/preview-engine/renderers-6ROVFDIN.mjs +0 -1
  419. package/dist/preview-engine/renderers-A4RVLPMG.mjs +0 -1
  420. package/dist/preview-engine/renderers-A53P4J6O.mjs +0 -1
  421. package/dist/preview-engine/renderers-AFJ3373L.mjs +0 -1
  422. package/dist/preview-engine/renderers-ATFWTA3U.mjs +0 -1
  423. package/dist/preview-engine/renderers-BPYJXHBU.mjs +0 -1
  424. package/dist/preview-engine/renderers-D3ZF7FXT.mjs +0 -1
  425. package/dist/preview-engine/renderers-D7YN6B4B.mjs +0 -1
  426. package/dist/preview-engine/renderers-DBLASKF5.mjs +0 -1
  427. package/dist/preview-engine/renderers-DC5ZYYHM.mjs +0 -1
  428. package/dist/preview-engine/renderers-J6ZEXW5L.mjs +0 -1
  429. package/dist/preview-engine/renderers-JV4MF46Q.mjs +0 -1
  430. package/dist/preview-engine/renderers-KQKH4ZIX.mjs +0 -1
  431. package/dist/preview-engine/renderers-MDHPQY6D.mjs +0 -1
  432. package/dist/preview-engine/renderers-MEITHN4N.mjs +0 -1
  433. package/dist/preview-engine/renderers-MN3HSBTJ.mjs +0 -1
  434. package/dist/preview-engine/renderers-NTG3QGNH.mjs +0 -1
  435. package/dist/preview-engine/renderers-OU4SFMB2.mjs +0 -1
  436. package/dist/preview-engine/renderers-P6TIBJIG.mjs +0 -1
  437. package/dist/preview-engine/renderers-POJWQ7L3.mjs +0 -1
  438. package/dist/preview-engine/renderers-RJ7S6VHD.mjs +0 -1
  439. package/dist/preview-engine/renderers-RJJAJZYN.mjs +0 -1
  440. package/dist/preview-engine/renderers-UEQ733VK.mjs +0 -1
  441. package/dist/preview-engine/renderers-ULO2AW2U.mjs +0 -1
  442. package/dist/preview-engine/renderers-UPVHGHCK.mjs +0 -1
  443. package/dist/preview-engine/renderers-UZHSNNIM.mjs +0 -1
  444. package/dist/preview-engine/renderers-V5KWZL2C.mjs +0 -1
  445. package/dist/preview-engine/renderers-WL372W36.mjs +0 -228
  446. package/dist/preview-engine/renderers-YMXKYOHQ.mjs +0 -1
  447. package/dist/preview-engine/renderers-YWDAZ2NZ.mjs +0 -1
  448. package/dist/program-Bc860ko5.mjs.map +0 -1
  449. package/dist/renderer--Ymc_4XJ.mjs +0 -5
  450. package/dist/renderer-B-OdV-eq.mjs +0 -5
  451. package/dist/renderer-B65fwoA2.mjs +0 -5
  452. package/dist/renderer-B92Ahkcv.mjs +0 -5
  453. package/dist/renderer-B9z2AK31.mjs +0 -5
  454. package/dist/renderer-BIF3Dg3Z.mjs +0 -5
  455. package/dist/renderer-BJUVaIAT.mjs +0 -5
  456. package/dist/renderer-BKRDMbI-.mjs +0 -5
  457. package/dist/renderer-BSwhyVWa.mjs +0 -5
  458. package/dist/renderer-BUqSZn2X.mjs +0 -5
  459. package/dist/renderer-BVKOQarx.d.mts.map +0 -1
  460. package/dist/renderer-BbmvjqK9.mjs +0 -3
  461. package/dist/renderer-BhsrlGKp.mjs.map +0 -1
  462. package/dist/renderer-Bpe4k_x6.mjs +0 -5
  463. package/dist/renderer-Bx14Wnxl.mjs.map +0 -1
  464. package/dist/renderer-C1NjG0CJ.mjs +0 -5
  465. package/dist/renderer-C7Puyst9.mjs +0 -5
  466. package/dist/renderer-CGA_7320.mjs +0 -5
  467. package/dist/renderer-CLnFkXO7.mjs +0 -5
  468. package/dist/renderer-CMQIT1Kh.mjs +0 -5
  469. package/dist/renderer-CQ1rwjIh.mjs +0 -5
  470. package/dist/renderer-CT8h0boY.mjs +0 -5
  471. package/dist/renderer-Cb0lszt3.mjs +0 -5
  472. package/dist/renderer-Ci7oLye9.mjs +0 -5
  473. package/dist/renderer-CjqXB3CZ.mjs +0 -5
  474. package/dist/renderer-CqTV04zQ.mjs +0 -5
  475. package/dist/renderer-CtWeRtHK.mjs +0 -5
  476. package/dist/renderer-CzolnwCo.mjs +0 -5
  477. package/dist/renderer-D6qhcx_C.mjs +0 -5
  478. package/dist/renderer-DDfEf0jt.mjs +0 -5
  479. package/dist/renderer-DDpa8ztp.mjs +0 -5
  480. package/dist/renderer-DbQBqzmx.mjs +0 -5
  481. package/dist/renderer-DfUcwMKa.mjs +0 -5
  482. package/dist/renderer-DgIjNANM.mjs +0 -6
  483. package/dist/renderer-Dsh6Tgu0.mjs +0 -3
  484. package/dist/renderer-DuIwR9GT.mjs +0 -5
  485. package/dist/renderer-Dv4u2c14.mjs +0 -5
  486. package/dist/renderer-HDj9Zb-O.mjs.map +0 -1
  487. package/dist/renderer-IE1yu3lZ.mjs +0 -5
  488. package/dist/renderer-PY_wnEN0.mjs +0 -5
  489. package/dist/renderer-TKZCA0B9.mjs.map +0 -1
  490. package/dist/renderer-gv24VyzO.mjs +0 -5
  491. package/dist/renderer-nN6lPZf9.mjs +0 -5
  492. package/dist/src-BYp6r-cS.mjs.map +0 -1
  493. package/dist/src-Bnr8DUC--BRDqRF6I.mjs.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-BOrMBwQS.mjs","names":[],"sources":["../../../nodes/node-particles/dist/renderers-C4F7TVQQ.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\n\n//#region src/shared/program.ts\nfunction isParticleProgram(value) {\n\treturn typeof value === \"object\" && value !== null && \"particleStatic\" in value && typeof value.particleFrame === \"function\";\n}\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst PARTICLE_BYTES = 32;\nconst PARAM_VEC4S = 32;\nconst MAX_ATTRACTORS = 8;\nconst MAX_COLORS = 8;\nconst SNAPSHOT_EVERY = 24;\nconst MAX_SNAPSHOTS = 64;\nconst WORKGROUP = 64;\nconst COMMON_WGSL = `\nstruct Particle {\n\tpos : vec2<f32>,\n\tvel : vec2<f32>,\n\tage : f32,\n\tlife : f32,\n\tjitter : f32,\n\t_pad : f32,\n};\n\nstruct Params { v : array<vec4<f32>, ${PARAM_VEC4S}> };\n`;\nconst SIM_WGSL = `\n${COMMON_WGSL}\n@group(0) @binding(0) var<uniform> P : Params;\n@group(0) @binding(1) var<storage, read_write> particles : array<Particle>;\n@group(0) @binding(2) var<storage, read> mask : array<f32>;\n\nfn pcg(v : u32) -> u32 {\n\tlet state = v * 747796405u + 2891336453u;\n\tlet word = ((state >> ((state >> 28u) + 4u)) ^ state) * 277803737u;\n\treturn (word >> 22u) ^ word;\n}\nfn rnd(idx : u32, channel : u32, seed : u32) -> f32 {\n\treturn f32(pcg(idx * 16u + channel + pcg(seed))) / 4294967295.0;\n}\n\nfn hash2(p : vec2<f32>) -> f32 {\n\tlet q = fract(p * vec2<f32>(0.1031, 0.1030));\n\tlet r = q + dot(q, q.yx + 33.33);\n\treturn fract((r.x + r.y) * r.x);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\tlet a = hash2(i);\n\tlet b = hash2(i + vec2<f32>(1.0, 0.0));\n\tlet c = hash2(i + vec2<f32>(0.0, 1.0));\n\tlet d = hash2(i + vec2<f32>(1.0, 1.0));\n\treturn mix(mix(a, b, u.x), mix(c, d, u.x), u.y);\n}\nfn fbm(p : vec2<f32>) -> f32 {\n\treturn vnoise(p) * 0.6 + vnoise(p * 2.03 + 17.0) * 0.3 + vnoise(p * 4.01 + 41.0) * 0.1;\n}\n// Divergence-free flow: the curl of a scalar noise field.\nfn curl(p : vec2<f32>) -> vec2<f32> {\n\tlet e = 0.02;\n\tlet dx = fbm(p + vec2<f32>(e, 0.0)) - fbm(p - vec2<f32>(e, 0.0));\n\tlet dy = fbm(p + vec2<f32>(0.0, e)) - fbm(p - vec2<f32>(0.0, e));\n\treturn vec2<f32>(dy, -dx) / (2.0 * e);\n}\n\nfn maskAt(cell : vec2<f32>, offset : u32) -> f32 {\n\tlet w = i32(P.v[18].x);\n\tlet h = i32(P.v[18].y);\n\tlet c0 = vec2<i32>(floor(cell));\n\tlet t = cell - floor(cell);\n\tvar s = 0.0;\n\tfor (var k = 0; k < 4; k++) {\n\t\tlet o = vec2<i32>(k & 1, k >> 1);\n\t\tlet c = c0 + o;\n\t\tvar v = 0.0;\n\t\tif (c.x >= 0 && c.y >= 0 && c.x < w && c.y < h) {\n\t\t\tv = mask[offset + u32(c.y * w + c.x)];\n\t\t}\n\t\tlet wx = select(1.0 - t.x, t.x, o.x == 1);\n\t\tlet wy = select(1.0 - t.y, t.y, o.y == 1);\n\t\ts += v * wx * wy;\n\t}\n\treturn s;\n}\n\nfn spawn(i : u32, idx : u32, birthFrac : f32) {\n\tlet birthAge = birthFrac * P.v[1].z;\n\tlet seed = u32(P.v[1].y);\n\tlet shape = u32(P.v[4].x);\n\tlet ex = P.v[4].y; let ey = P.v[4].z; let ew = P.v[4].w;\n\tlet eh = P.v[5].x; let er = P.v[5].y;\n\tlet r0 = rnd(idx, 0u, seed); let r1 = rnd(idx, 1u, seed);\n\tvar pos = vec2<f32>(ex, ey);\n\tvar center = vec2<f32>(ex, ey);\n\tif (shape == 1u) { pos = vec2<f32>(ex + ew * r0, ey + eh * r0); center = vec2<f32>(ex + ew * 0.5, ey + eh * 0.5); }\n\telse if (shape == 2u) { pos = vec2<f32>(ex + ew * r0, ey + eh * r1); center = vec2<f32>(ex + ew * 0.5, ey + eh * 0.5); }\n\telse if (shape == 3u) {\n\t\tlet a = r0 * 6.2831853; let rr = er * sqrt(r1);\n\t\tpos = vec2<f32>(ex + cos(a) * rr, ey + sin(a) * rr);\n\t} else if (shape == 4u) {\n\t\tlet a = r0 * 6.2831853;\n\t\tpos = vec2<f32>(ex + cos(a) * er, ey + sin(a) * er);\n\t}\n\tlet radial = P.v[1].w > 0.5;\n\tvar dir = P.v[6].x + (rnd(idx, 2u, seed) - 0.5) * P.v[6].y;\n\tif (radial) {\n\t\tlet d = pos - center;\n\t\tif (dot(d, d) > 1e-6) { dir = atan2(d.y, d.x) + (rnd(idx, 2u, seed) - 0.5) * P.v[6].y; }\n\t}\n\t// A moving emitter: older births of the frame start nearer last frame's spot.\n\tif (P.v[30].z > 0.5) { pos += (P.v[30].xy - vec2<f32>(ex, ey)) * birthFrac; }\n\tlet speed = mix(P.v[5].z, P.v[5].w, rnd(idx, 3u, seed));\n\tlet vel = vec2<f32>(cos(dir), sin(dir)) * speed;\n\tvar p : Particle;\n\tp.vel = vel;\n\tp.pos = pos + vel * birthAge;\n\tp.age = birthAge;\n\tp.life = mix(P.v[6].z, P.v[6].w, rnd(idx, 4u, seed));\n\tp.jitter = 1.0 - P.v[16].w * rnd(idx, 5u, seed);\n\tp._pad = 0.0;\n\tparticles[i] = p;\n}\n\n@compute @workgroup_size(${WORKGROUP})\nfn simulate(@builtin(global_invocation_id) gid : vec3<u32>) {\n\tlet i = gid.x;\n\tlet maxN = u32(P.v[1].x);\n\tif (i >= maxN) { return; }\n\tlet dt = P.v[0].x;\n\tlet time = P.v[0].y;\n\tlet emitStart = u32(P.v[0].z);\n\tlet emitCount = u32(P.v[0].w);\n\tlet frameDt = P.v[1].z;\n\n\tif (emitCount > 0u) {\n\t\tlet k = (i + maxN - (emitStart % maxN)) % maxN;\n\t\tif (k < emitCount) {\n\t\t\t// Births spread over the frame, oldest first.\n\t\t\tspawn(i, emitStart + k, 1.0 - (f32(k) + 0.5) / f32(emitCount));\n\t\t\treturn;\n\t\t}\n\t}\n\n\tvar p = particles[i];\n\tif (p.life <= 0.0) { return; }\n\tp.age += dt;\n\tif (p.age >= p.life) { p.life = 0.0; particles[i] = p; return; }\n\n\tvar acc = vec2<f32>(P.v[2].z, P.v[2].w);\n\tlet ns = P.v[3].y;\n\tif (ns != 0.0) {\n\t\tlet sc = max(P.v[3].z, 1.0);\n\t\tacc += curl(p.pos / sc + vec2<f32>(time * P.v[3].w, time * P.v[3].w * 0.7)) * ns;\n\t}\n\tlet nAttr = u32(P.v[7].w);\n\tfor (var a = 0u; a < nAttr; a++) {\n\t\tlet at = P.v[8u + a];\n\t\tlet d = at.xy - p.pos;\n\t\tlet dist = length(d) + 1e-3;\n\t\tlet fall = exp(-(dist * dist) / max(at.w * at.w, 1.0));\n\t\tacc += d / dist * at.z * fall;\n\t}\n\tif (P.v[16].x > 0.5) {\n\t\t// Silhouette push: out along the gradient, harder where it just arrived.\n\t\tlet comp = p.pos + P.v[18].zw;\n\t\tlet cell = (comp - P.v[17].xy) / P.v[17].zw - 0.5;\n\t\tlet cellCount = u32(P.v[18].x * P.v[18].y);\n\t\tlet a0 = maskAt(cell, 0u);\n\t\tif (a0 > 0.02) {\n\t\t\tlet gx = maskAt(cell + vec2<f32>(1.0, 0.0), 0u) - maskAt(cell - vec2<f32>(1.0, 0.0), 0u);\n\t\t\tlet gy = maskAt(cell + vec2<f32>(0.0, 1.0), 0u) - maskAt(cell - vec2<f32>(0.0, 1.0), 0u);\n\t\t\tlet g = vec2<f32>(gx, gy);\n\t\t\tlet gl = length(g);\n\t\t\tif (gl > 1e-5) {\n\t\t\t\tlet before = maskAt(cell, cellCount);\n\t\t\t\tlet k = a0 * P.v[16].y + max(0.0, a0 - before) * P.v[16].z;\n\t\t\t\tacc -= g / gl * k;\n\t\t\t}\n\t\t}\n\t}\n\n\tp.vel += acc * dt;\n\tp.vel *= exp(-P.v[3].x * dt);\n\tp.pos += p.vel * dt;\n\n\tlet w = P.v[2].x; let h = P.v[2].y;\n\tlet floorY = P.v[7].y;\n\tlet bounce = P.v[7].z;\n\tif (floorY >= 0.0 && p.pos.y > floorY) { p.pos.y = floorY; p.vel.y = -abs(p.vel.y) * bounce; p.vel.x *= 0.9; }\n\tlet mode = u32(P.v[7].x);\n\tif (mode == 1u) {\n\t\tif (p.pos.x < 0.0 || p.pos.y < 0.0 || p.pos.x > w || p.pos.y > h) { p.life = 0.0; }\n\t} else if (mode == 2u) {\n\t\tif (p.pos.x < 0.0) { p.pos.x = 0.0; p.vel.x = abs(p.vel.x) * bounce; }\n\t\tif (p.pos.x > w) { p.pos.x = w; p.vel.x = -abs(p.vel.x) * bounce; }\n\t\tif (p.pos.y < 0.0) { p.pos.y = 0.0; p.vel.y = abs(p.vel.y) * bounce; }\n\t\tif (p.pos.y > h) { p.pos.y = h; p.vel.y = -abs(p.vel.y) * bounce; }\n\t} else if (mode == 3u) {\n\t\tp.pos = vec2<f32>(p.pos.x - floor(p.pos.x / w) * w, p.pos.y - floor(p.pos.y / h) * h);\n\t}\n\tparticles[i] = p;\n}\n`;\nconst DRAW_WGSL = `\n${COMMON_WGSL}\n@group(0) @binding(0) var<uniform> P : Params;\n@group(0) @binding(1) var<storage, read> particles : array<Particle>;\n\nstruct VOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n\t@location(1) color : vec4<f32>,\n\t@location(2) aspect : f32,\n};\n\nfn gradient(t : f32) -> vec4<f32> {\n\tlet n = i32(P.v[21].x);\n\tif (n <= 1) { return P.v[22]; }\n\tlet x = clamp(t, 0.0, 1.0) * f32(n - 1);\n\tlet i = min(i32(floor(x)), n - 2);\n\treturn mix(P.v[22 + i], P.v[23 + i], x - f32(i));\n}\n\n@vertex\nfn vs(@builtin(vertex_index) vi : u32, @builtin(instance_index) ii : u32) -> VOut {\n\tvar out : VOut;\n\tlet p = particles[ii];\n\tif (p.life <= 0.0) {\n\t\tout.pos = vec4<f32>(2.0, 2.0, 0.0, 1.0);\n\t\tout.color = vec4<f32>(0.0);\n\t\treturn out;\n\t}\n\tlet t = p.age / p.life;\n\tlet size = mix(P.v[19].x, P.v[19].y, t) * p.jitter;\n\tvar corner = vec2<f32>(0.0);\n\tswitch (vi) {\n\t\tcase 0u: { corner = vec2<f32>(-1.0, -1.0); }\n\t\tcase 1u: { corner = vec2<f32>(1.0, -1.0); }\n\t\tcase 2u: { corner = vec2<f32>(-1.0, 1.0); }\n\t\tcase 3u: { corner = vec2<f32>(-1.0, 1.0); }\n\t\tcase 4u: { corner = vec2<f32>(1.0, -1.0); }\n\t\tdefault: { corner = vec2<f32>(1.0, 1.0); }\n\t}\n\tlet speed = length(p.vel);\n\tvar axisX = vec2<f32>(1.0, 0.0);\n\tvar halfLen = size * 0.5;\n\tlet shape = u32(P.v[20].x);\n\tif (shape == 3u && speed > 1e-3) {\n\t\taxisX = p.vel / speed;\n\t\thalfLen = size * 0.5 + speed * P.v[20].y * 0.5;\n\t}\n\tlet axisY = vec2<f32>(-axisX.y, axisX.x);\n\tlet local = axisX * corner.x * halfLen + axisY * corner.y * size * 0.5;\n\tlet px = (p.pos + local) * P.v[21].yz;\n\tlet tsize = P.v[2].xy * P.v[21].yz;\n\tout.pos = vec4<f32>(px.x / tsize.x * 2.0 - 1.0, 1.0 - px.y / tsize.y * 2.0, 0.0, 1.0);\n\tout.uv = corner;\n\tout.aspect = halfLen / max(size * 0.5, 1e-3);\n\n\tvar c = gradient(t);\n\tif (P.v[20].z > 0.5) { c = gradient(speed / max(P.v[20].w, 1e-3)); }\n\tlet fadeIn = max(P.v[19].z, 1e-4);\n\tlet fadeOut = max(P.v[19].w, 1e-4);\n\tlet a = c.a * smoothstep(0.0, fadeIn, t) * (1.0 - smoothstep(1.0 - fadeOut, 1.0, t)) * P.v[21].w;\n\tout.color = vec4<f32>(c.rgb * a, a);\n\treturn out;\n}\n\n@fragment\nfn fs(in : VOut) -> @location(0) vec4<f32> {\n\tlet shape = u32(P.v[20].x);\n\tvar m = 1.0;\n\tif (shape == 0u) {\n\t\tlet d = length(in.uv);\n\t\tlet e = max(fwidth(d), 1e-3);\n\t\tm = 1.0 - smoothstep(1.0 - e, 1.0, d);\n\t} else if (shape == 1u) {\n\t\tlet d = length(in.uv);\n\t\tm = exp(-3.5 * d * d) * (1.0 - smoothstep(0.9, 1.0, d));\n\t} else if (shape == 3u) {\n\t\t// A capsule along the motion, soft at the sides.\n\t\tlet ax = abs(in.uv.x) * in.aspect;\n\t\tlet ex = max(ax - (in.aspect - 1.0), 0.0);\n\t\tlet d = length(vec2<f32>(ex, in.uv.y));\n\t\tm = 1.0 - smoothstep(0.5, 1.0, d);\n\t}\n\treturn in.color * m;\n}\n`;\nconst pipelines = /* @__PURE__ */ new WeakMap();\nfunction getPipelines(device) {\n\tlet p = pipelines.get(device);\n\tif (p) return p;\n\tconst simLayout = device.createBindGroupLayout({\n\t\tlabel: \"particles_sim_layout\",\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tvisibility: GPUShaderStage.COMPUTE,\n\t\t\t\tbuffer: { type: \"uniform\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tvisibility: GPUShaderStage.COMPUTE,\n\t\t\t\tbuffer: { type: \"storage\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tvisibility: GPUShaderStage.COMPUTE,\n\t\t\t\tbuffer: { type: \"read-only-storage\" }\n\t\t\t}\n\t\t]\n\t});\n\tp = {\n\t\tsimLayout,\n\t\tsim: device.createComputePipeline({\n\t\t\tlabel: \"particles_sim\",\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [simLayout] }),\n\t\t\tcompute: {\n\t\t\t\tmodule: device.createShaderModule({\n\t\t\t\t\tlabel: \"particles_sim.wgsl\",\n\t\t\t\t\tcode: SIM_WGSL\n\t\t\t\t}),\n\t\t\t\tentryPoint: \"simulate\"\n\t\t\t}\n\t\t}),\n\t\tdrawLayout: device.createBindGroupLayout({\n\t\t\tlabel: \"particles_draw_layout\",\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tvisibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,\n\t\t\t\tbuffer: { type: \"uniform\" }\n\t\t\t}, {\n\t\t\t\tbinding: 1,\n\t\t\t\tvisibility: GPUShaderStage.VERTEX,\n\t\t\t\tbuffer: { type: \"read-only-storage\" }\n\t\t\t}]\n\t\t}),\n\t\tdraw: /* @__PURE__ */ new Map(),\n\t\tdrawModule: device.createShaderModule({\n\t\t\tlabel: \"particles_draw.wgsl\",\n\t\t\tcode: DRAW_WGSL\n\t\t})\n\t};\n\tpipelines.set(device, p);\n\treturn p;\n}\nconst BLENDS = {\n\tnormal: {\n\t\tcolor: {\n\t\t\tsrcFactor: \"one\",\n\t\t\tdstFactor: \"one-minus-src-alpha\",\n\t\t\toperation: \"add\"\n\t\t},\n\t\talpha: {\n\t\t\tsrcFactor: \"one\",\n\t\t\tdstFactor: \"one-minus-src-alpha\",\n\t\t\toperation: \"add\"\n\t\t}\n\t},\n\tadd: {\n\t\tcolor: {\n\t\t\tsrcFactor: \"one\",\n\t\t\tdstFactor: \"one\",\n\t\t\toperation: \"add\"\n\t\t},\n\t\talpha: {\n\t\t\tsrcFactor: \"one\",\n\t\t\tdstFactor: \"one\",\n\t\t\toperation: \"add\"\n\t\t}\n\t},\n\tscreen: {\n\t\tcolor: {\n\t\t\tsrcFactor: \"one\",\n\t\t\tdstFactor: \"one-minus-src\",\n\t\t\toperation: \"add\"\n\t\t},\n\t\talpha: {\n\t\t\tsrcFactor: \"one\",\n\t\t\tdstFactor: \"one-minus-src-alpha\",\n\t\t\toperation: \"add\"\n\t\t}\n\t}\n};\nfunction drawPipeline(device, format, blend) {\n\tconst p = getPipelines(device);\n\tconst key = `${format}|${blend}`;\n\tlet pipe = p.draw.get(key);\n\tif (!pipe) {\n\t\tpipe = device.createRenderPipeline({\n\t\t\tlabel: `particles_draw_${blend}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [p.drawLayout] }),\n\t\t\tvertex: {\n\t\t\t\tmodule: p.drawModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: p.drawModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{\n\t\t\t\t\tformat,\n\t\t\t\t\tblend: BLENDS[blend]\n\t\t\t\t}]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-list\" }\n\t\t});\n\t\tp.draw.set(key, pipe);\n\t}\n\treturn pipe;\n}\nconst SHAPES = {\n\tcircle: 0,\n\tsoft: 1,\n\tsquare: 2,\n\tspark: 3\n};\nconst EMITTERS = {\n\tpoint: 0,\n\tline: 1,\n\trect: 2,\n\tcircle: 3,\n\tring: 4\n};\nconst BOUNDS = {\n\tnone: 0,\n\tkill: 1,\n\tbounce: 2,\n\twrap: 3\n};\n/** Packs static settings and one frame's inputs into the shared parameter block. */\nfunction packParams(s, f, out, sim, view) {\n\tout.fill(0);\n\tconst v = (i, a, b, c, d) => out.set([\n\t\ta,\n\t\tb,\n\t\tc,\n\t\td\n\t], i * 4);\n\tconst deg = Math.PI / 180;\n\tv(0, sim.dt, sim.time, sim.emitStart, sim.emitCount);\n\tv(1, s.max, s.seed, sim.frameDt, s.emitter.radial ? 1 : 0);\n\tv(2, s.layer.width, s.layer.height, f.gravity[0], f.gravity[1]);\n\tv(3, f.drag, f.noise.strength, f.noise.scale, f.noise.speed);\n\tconst e = s.emitter;\n\tconst ex = f.emitter?.x ?? e.x;\n\tconst ey = f.emitter?.y ?? e.y;\n\tv(4, EMITTERS[e.shape], ex, ey, e.width);\n\tif (f.emitter) v(30, f.emitter.previousX, f.emitter.previousY, 1, 0);\n\tv(5, e.height, e.radius, s.speed[0], s.speed[1]);\n\tv(6, s.direction * deg, s.spread * deg, s.lifetime[0], s.lifetime[1]);\n\tconst attractors = f.attractors.slice(0, MAX_ATTRACTORS);\n\tv(7, BOUNDS[s.bounds], s.floor ?? -1, s.bounce, attractors.length);\n\tfor (const [i, a] of attractors.entries()) v(8 + i, a.x, a.y, a.strength, a.radius);\n\tconst m = f.push?.mask;\n\tv(16, m ? 1 : 0, f.push?.strength ?? 0, f.push?.sweep ?? 0, s.sizeJitter);\n\tv(17, m?.originX ?? 0, m?.originY ?? 0, m?.scaleX ?? 1, m?.scaleY ?? 1);\n\tv(18, m?.width ?? 0, m?.height ?? 0, s.layer.x, s.layer.y);\n\tv(19, s.size[0], s.size[1], s.fade[0], s.fade[1]);\n\tv(20, SHAPES[s.shape], s.stretch, s.colorBySpeed !== null ? 1 : 0, s.colorBySpeed ?? 1);\n\tconst colors = s.colors.slice(0, MAX_COLORS);\n\tv(21, colors.length, view.scaleX, view.scaleY, s.opacity);\n\tfor (const [i, c] of colors.entries()) v(22 + i, c[0], c[1], c[2], c[3]);\n}\nfunction stateFor(program, device) {\n\tconst existing = program.particleState;\n\tif (existing && existing.device === device) return existing;\n\tconst s = program.particleStatic;\n\tconst state = {\n\t\tdevice,\n\t\tparticles: device.createBuffer({\n\t\t\tlabel: \"particles\",\n\t\t\tsize: s.max * PARTICLE_BYTES,\n\t\t\tusage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST\n\t\t}),\n\t\tframe: -1,\n\t\temitted: 0,\n\t\tcarry: 0,\n\t\tsnapshots: /* @__PURE__ */ new Map(),\n\t\tmaskBuffer: null,\n\t\tmaskSize: 0,\n\t\tubo: device.createBuffer({\n\t\t\tlabel: \"particles_params\",\n\t\t\tsize: PARAM_VEC4S * 16,\n\t\t\tusage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST\n\t\t})\n\t};\n\tprogram.particleState = state;\n\treturn state;\n}\n/** Uploads this frame's (and the previous frame's) silhouette; a 1-float buffer when there is none. */\nfunction uploadMask(state, f) {\n\tconst m = f.push?.mask;\n\tconst cells = m ? m.width * m.height : 0;\n\tconst size = Math.max(16, cells * 2 * 4);\n\tif (!state.maskBuffer || state.maskSize < size) {\n\t\tstate.maskBuffer?.destroy();\n\t\tstate.maskBuffer = state.device.createBuffer({\n\t\t\tlabel: \"particles_mask\",\n\t\t\tsize,\n\t\t\tusage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST\n\t\t});\n\t\tstate.maskSize = size;\n\t}\n\tif (m) {\n\t\tconst both = new Float32Array(cells * 2);\n\t\tboth.set(m.data.subarray(0, cells));\n\t\tboth.set((f.push?.previous ?? m).data.subarray(0, cells), cells);\n\t\tstate.device.queue.writeBuffer(state.maskBuffer, 0, both);\n\t}\n\treturn state.maskBuffer;\n}\n/** Steps the system from the frame it holds to `frame` (layer-local), restoring a snapshot to go back. */\nfunction advance(program, state, frame, compositionStart, fps) {\n\tconst { device } = state;\n\tconst s = program.particleStatic;\n\tif (frame < state.frame || state.frame < 0) {\n\t\tlet best = -1;\n\t\tfor (const k of state.snapshots.keys()) if (k <= frame && k > best) best = k;\n\t\tconst encoder = device.createCommandEncoder({ label: \"particles_restore\" });\n\t\tif (best >= 0) {\n\t\t\tconst snap = state.snapshots.get(best);\n\t\t\tencoder.copyBufferToBuffer(snap.buffer, 0, state.particles, 0, s.max * PARTICLE_BYTES);\n\t\t\tstate.emitted = snap.emitted;\n\t\t\tstate.carry = snap.carry;\n\t\t\tstate.frame = best;\n\t\t} else {\n\t\t\tencoder.clearBuffer(state.particles);\n\t\t\tstate.emitted = 0;\n\t\t\tstate.carry = 0;\n\t\t\tstate.frame = -1;\n\t\t}\n\t\tdevice.queue.submit([encoder.finish()]);\n\t}\n\tconst p = getPipelines(device);\n\tconst params = new Float32Array(PARAM_VEC4S * 4);\n\tconst substeps = Math.max(1, Math.round(s.substeps));\n\tconst frameDt = 1 / fps;\n\tconst prewarmFrames = Math.round(s.prewarm * fps);\n\tfor (let f = state.frame + 1; f <= frame; f++) {\n\t\tconst steps = f === 0 ? prewarmFrames + 1 : 1;\n\t\tfor (let w = 0; w < steps; w++) {\n\t\t\tconst simFrame = f === 0 ? w - prewarmFrames : f;\n\t\t\tconst inputs = program.particleFrame(compositionStart + Math.max(0, simFrame), fps);\n\t\t\tstate.carry += Math.max(0, inputs.rate) * frameDt;\n\t\t\tlet born = Math.floor(state.carry);\n\t\t\tstate.carry -= born;\n\t\t\tborn += Math.max(0, Math.round(inputs.burst));\n\t\t\tborn = Math.min(born, s.max);\n\t\t\tconst mask = uploadMask(state, inputs);\n\t\t\tconst bindGroup = device.createBindGroup({\n\t\t\t\tlayout: p.simLayout,\n\t\t\t\tentries: [\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 0,\n\t\t\t\t\t\tresource: { buffer: state.ubo }\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 1,\n\t\t\t\t\t\tresource: { buffer: state.particles }\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 2,\n\t\t\t\t\t\tresource: { buffer: mask }\n\t\t\t\t\t}\n\t\t\t\t]\n\t\t\t});\n\t\t\tfor (let k = 0; k < substeps; k++) {\n\t\t\t\tpackParams(s, inputs, params, {\n\t\t\t\t\tdt: frameDt / substeps,\n\t\t\t\t\ttime: (simFrame + k / substeps) * frameDt,\n\t\t\t\t\temitStart: state.emitted,\n\t\t\t\t\temitCount: k === 0 ? born : 0,\n\t\t\t\t\tframeDt\n\t\t\t\t}, {\n\t\t\t\t\tscaleX: 1,\n\t\t\t\t\tscaleY: 1\n\t\t\t\t});\n\t\t\t\tdevice.queue.writeBuffer(state.ubo, 0, params);\n\t\t\t\tconst encoder = device.createCommandEncoder({ label: \"particles_step\" });\n\t\t\t\tconst pass = encoder.beginComputePass({ label: \"particles_sim\" });\n\t\t\t\tpass.setPipeline(p.sim);\n\t\t\t\tpass.setBindGroup(0, bindGroup);\n\t\t\t\tpass.dispatchWorkgroups(Math.ceil(s.max / WORKGROUP));\n\t\t\t\tpass.end();\n\t\t\t\tdevice.queue.submit([encoder.finish()]);\n\t\t\t}\n\t\t\tstate.emitted += born;\n\t\t}\n\t\tstate.frame = f;\n\t\tif (f % SNAPSHOT_EVERY === 0 && !state.snapshots.has(f) && state.snapshots.size < MAX_SNAPSHOTS) {\n\t\t\tconst buffer = device.createBuffer({\n\t\t\t\tlabel: `particles_snapshot_${f}`,\n\t\t\t\tsize: s.max * PARTICLE_BYTES,\n\t\t\t\tusage: GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST\n\t\t\t});\n\t\t\tconst encoder = device.createCommandEncoder({ label: \"particles_snapshot\" });\n\t\t\tencoder.copyBufferToBuffer(state.particles, 0, buffer, 0, s.max * PARTICLE_BYTES);\n\t\t\tdevice.queue.submit([encoder.finish()]);\n\t\t\tstate.snapshots.set(f, {\n\t\t\t\tbuffer,\n\t\t\t\temitted: state.emitted,\n\t\t\t\tcarry: state.carry\n\t\t\t});\n\t\t}\n\t}\n}\nconst ParticlesWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Particles\" || !isParticleProgram(op.effect)) return;\n\tconst program = op.effect;\n\tconst s = program.particleStatic;\n\tconst fps = props.fps || 30;\n\tconst local = Math.max(0, Math.round(props.frame ?? 0));\n\tconst compositionFrame = Math.round(props.compositionFrame ?? local);\n\tconst compositionStart = compositionFrame - local;\n\tconst state = stateFor(program, ctx.device);\n\tadvance(program, state, local, compositionStart, fps);\n\tpass.end();\n\tconst params = new Float32Array(PARAM_VEC4S * 4);\n\tpackParams(s, program.particleFrame(compositionFrame, fps), params, {\n\t\tdt: 0,\n\t\ttime: 0,\n\t\temitStart: 0,\n\t\temitCount: 0,\n\t\tframeDt: 1 / fps\n\t}, {\n\t\tscaleX: targetWidth / s.layer.width,\n\t\tscaleY: targetHeight / s.layer.height\n\t});\n\tconst ubo = ctx.renderer.getTemporaryBuffer(params);\n\tconst draw = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tdraw.setPipeline(drawPipeline(ctx.device, ctx.renderer.format, s.blend));\n\tdraw.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: getPipelines(ctx.device).drawLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: ubo }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: { buffer: state.particles }\n\t\t}]\n\t}));\n\tdraw.draw(6, s.max);\n\tdraw.end();\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ParticlesWebGPURenderer });\n\n//#endregion\nexport { ParticlesWebGPURenderer as n, isParticleProgram as r, renderers_default as t };\n//# sourceMappingURL=renderers-C4F7TVQQ.mjs.map"],"mappings":";;;AAGA,SAAS,kBAAkB,OAAO;AACjC,QAAO,OAAO,UAAU,YAAY,UAAU,QAAQ,oBAAoB,SAAS,OAAO,MAAM,kBAAkB;;AAKnH,MAAM,iBAAiB;AACvB,MAAM,cAAc;AACpB,MAAM,iBAAiB;AACvB,MAAM,aAAa;AACnB,MAAM,iBAAiB;AACvB,MAAM,gBAAgB;AACtB,MAAM,YAAY;AAClB,MAAM,cAAc;;;;;;;;;;uCAUmB,YAAY;;AAEnD,MAAM,WAAW;EACf,YAAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2BAkGa,UAAU;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAgFrC,MAAM,YAAY;EAChB,YAAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAqFd,MAAM,4BAA4B,IAAI,SAAS;AAC/C,SAAS,aAAa,QAAQ;CAC7B,IAAI,IAAI,UAAU,IAAI,OAAO;AAC7B,KAAI,EAAG,QAAO;CACd,MAAM,YAAY,OAAO,sBAAsB;EAC9C,OAAO;EACP,SAAS;GACR;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,QAAQ,EAAE,MAAM,WAAW;IAC3B;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,QAAQ,EAAE,MAAM,WAAW;IAC3B;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,QAAQ,EAAE,MAAM,qBAAqB;IACrC;GACD;EACD,CAAC;AACF,KAAI;EACH;EACA,KAAK,OAAO,sBAAsB;GACjC,OAAO;GACP,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,UAAU,EAAE,CAAC;GACtE,SAAS;IACR,QAAQ,OAAO,mBAAmB;KACjC,OAAO;KACP,MAAM;KACN,CAAC;IACF,YAAY;IACZ;GACD,CAAC;EACF,YAAY,OAAO,sBAAsB;GACxC,OAAO;GACP,SAAS,CAAC;IACT,SAAS;IACT,YAAY,eAAe,SAAS,eAAe;IACnD,QAAQ,EAAE,MAAM,WAAW;IAC3B,EAAE;IACF,SAAS;IACT,YAAY,eAAe;IAC3B,QAAQ,EAAE,MAAM,qBAAqB;IACrC,CAAC;GACF,CAAC;EACF,sBAAsB,IAAI,KAAK;EAC/B,YAAY,OAAO,mBAAmB;GACrC,OAAO;GACP,MAAM;GACN,CAAC;EACF;AACD,WAAU,IAAI,QAAQ,EAAE;AACxB,QAAO;;AAER,MAAM,SAAS;CACd,QAAQ;EACP,OAAO;GACN,WAAW;GACX,WAAW;GACX,WAAW;GACX;EACD,OAAO;GACN,WAAW;GACX,WAAW;GACX,WAAW;GACX;EACD;CACD,KAAK;EACJ,OAAO;GACN,WAAW;GACX,WAAW;GACX,WAAW;GACX;EACD,OAAO;GACN,WAAW;GACX,WAAW;GACX,WAAW;GACX;EACD;CACD,QAAQ;EACP,OAAO;GACN,WAAW;GACX,WAAW;GACX,WAAW;GACX;EACD,OAAO;GACN,WAAW;GACX,WAAW;GACX,WAAW;GACX;EACD;CACD;AACD,SAAS,aAAa,QAAQ,QAAQ,OAAO;CAC5C,MAAM,IAAI,aAAa,OAAO;CAC9B,MAAM,MAAM,GAAG,OAAO,GAAG;CACzB,IAAI,OAAO,EAAE,KAAK,IAAI,IAAI;AAC1B,KAAI,CAAC,MAAM;AACV,SAAO,OAAO,qBAAqB;GAClC,OAAO,kBAAkB;GACzB,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,EAAE,WAAW,EAAE,CAAC;GACzE,QAAQ;IACP,QAAQ,EAAE;IACV,YAAY;IACZ;GACD,UAAU;IACT,QAAQ,EAAE;IACV,YAAY;IACZ,SAAS,CAAC;KACT;KACA,OAAO,OAAO;KACd,CAAC;IACF;GACD,WAAW,EAAE,UAAU,iBAAiB;GACxC,CAAC;AACF,IAAE,KAAK,IAAI,KAAK,KAAK;;AAEtB,QAAO;;AAER,MAAM,SAAS;CACd,QAAQ;CACR,MAAM;CACN,QAAQ;CACR,OAAO;CACP;AACD,MAAM,WAAW;CAChB,OAAO;CACP,MAAM;CACN,MAAM;CACN,QAAQ;CACR,MAAM;CACN;AACD,MAAM,SAAS;CACd,MAAM;CACN,MAAM;CACN,QAAQ;CACR,MAAM;CACN;;AAED,SAAS,WAAW,GAAG,GAAG,KAAK,KAAK,MAAM;AACzC,KAAI,KAAK,EAAE;CACX,MAAM,KAAK,GAAG,GAAG,GAAG,GAAG,MAAM,IAAI,IAAI;EACpC;EACA;EACA;EACA;EACA,EAAE,IAAI,EAAE;CACT,MAAM,MAAM,KAAK,KAAK;AACtB,GAAE,GAAG,IAAI,IAAI,IAAI,MAAM,IAAI,WAAW,IAAI,UAAU;AACpD,GAAE,GAAG,EAAE,KAAK,EAAE,MAAM,IAAI,SAAS,EAAE,QAAQ,SAAS,IAAI,EAAE;AAC1D,GAAE,GAAG,EAAE,MAAM,OAAO,EAAE,MAAM,QAAQ,EAAE,QAAQ,IAAI,EAAE,QAAQ,GAAG;AAC/D,GAAE,GAAG,EAAE,MAAM,EAAE,MAAM,UAAU,EAAE,MAAM,OAAO,EAAE,MAAM,MAAM;CAC5D,MAAM,IAAI,EAAE;CACZ,MAAM,KAAK,EAAE,SAAS,KAAK,EAAE;CAC7B,MAAM,KAAK,EAAE,SAAS,KAAK,EAAE;AAC7B,GAAE,GAAG,SAAS,EAAE,QAAQ,IAAI,IAAI,EAAE,MAAM;AACxC,KAAI,EAAE,QAAS,GAAE,IAAI,EAAE,QAAQ,WAAW,EAAE,QAAQ,WAAW,GAAG,EAAE;AACpE,GAAE,GAAG,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,IAAI,EAAE,MAAM,GAAG;AAChD,GAAE,GAAG,EAAE,YAAY,KAAK,EAAE,SAAS,KAAK,EAAE,SAAS,IAAI,EAAE,SAAS,GAAG;CACrE,MAAM,aAAa,EAAE,WAAW,MAAM,GAAG,eAAe;AACxD,GAAE,GAAG,OAAO,EAAE,SAAS,EAAE,SAAS,IAAI,EAAE,QAAQ,WAAW,OAAO;AAClE,MAAK,MAAM,CAAC,GAAG,MAAM,WAAW,SAAS,CAAE,GAAE,IAAI,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,UAAU,EAAE,OAAO;CACnF,MAAM,IAAI,EAAE,MAAM;AAClB,GAAE,IAAI,IAAI,IAAI,GAAG,EAAE,MAAM,YAAY,GAAG,EAAE,MAAM,SAAS,GAAG,EAAE,WAAW;AACzE,GAAE,IAAI,GAAG,WAAW,GAAG,GAAG,WAAW,GAAG,GAAG,UAAU,GAAG,GAAG,UAAU,EAAE;AACvE,GAAE,IAAI,GAAG,SAAS,GAAG,GAAG,UAAU,GAAG,EAAE,MAAM,GAAG,EAAE,MAAM,EAAE;AAC1D,GAAE,IAAI,EAAE,KAAK,IAAI,EAAE,KAAK,IAAI,EAAE,KAAK,IAAI,EAAE,KAAK,GAAG;AACjD,GAAE,IAAI,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAE,iBAAiB,OAAO,IAAI,GAAG,EAAE,gBAAgB,EAAE;CACvF,MAAM,SAAS,EAAE,OAAO,MAAM,GAAG,WAAW;AAC5C,GAAE,IAAI,OAAO,QAAQ,KAAK,QAAQ,KAAK,QAAQ,EAAE,QAAQ;AACzD,MAAK,MAAM,CAAC,GAAG,MAAM,OAAO,SAAS,CAAE,GAAE,KAAK,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG;;AAEzE,SAAS,SAAS,SAAS,QAAQ;CAClC,MAAM,WAAW,QAAQ;AACzB,KAAI,YAAY,SAAS,WAAW,OAAQ,QAAO;CACnD,MAAM,IAAI,QAAQ;CAClB,MAAM,QAAQ;EACb;EACA,WAAW,OAAO,aAAa;GAC9B,OAAO;GACP,MAAM,EAAE,MAAM;GACd,OAAO,eAAe,UAAU,eAAe,WAAW,eAAe;GACzE,CAAC;EACF,OAAO;EACP,SAAS;EACT,OAAO;EACP,2BAA2B,IAAI,KAAK;EACpC,YAAY;EACZ,UAAU;EACV,KAAK,OAAO,aAAa;GACxB,OAAO;GACP,MAAM,cAAc;GACpB,OAAO,eAAe,UAAU,eAAe;GAC/C,CAAC;EACF;AACD,SAAQ,gBAAgB;AACxB,QAAO;;;AAGR,SAAS,WAAW,OAAO,GAAG;CAC7B,MAAM,IAAI,EAAE,MAAM;CAClB,MAAM,QAAQ,IAAI,EAAE,QAAQ,EAAE,SAAS;CACvC,MAAM,OAAO,KAAK,IAAI,IAAI,QAAQ,IAAI,EAAE;AACxC,KAAI,CAAC,MAAM,cAAc,MAAM,WAAW,MAAM;AAC/C,QAAM,YAAY,SAAS;AAC3B,QAAM,aAAa,MAAM,OAAO,aAAa;GAC5C,OAAO;GACP;GACA,OAAO,eAAe,UAAU,eAAe;GAC/C,CAAC;AACF,QAAM,WAAW;;AAElB,KAAI,GAAG;EACN,MAAM,OAAO,IAAI,aAAa,QAAQ,EAAE;AACxC,OAAK,IAAI,EAAE,KAAK,SAAS,GAAG,MAAM,CAAC;AACnC,OAAK,KAAK,EAAE,MAAM,YAAY,GAAG,KAAK,SAAS,GAAG,MAAM,EAAE,MAAM;AAChE,QAAM,OAAO,MAAM,YAAY,MAAM,YAAY,GAAG,KAAK;;AAE1D,QAAO,MAAM;;;AAGd,SAAS,QAAQ,SAAS,OAAO,OAAO,kBAAkB,KAAK;CAC9D,MAAM,EAAE,WAAW;CACnB,MAAM,IAAI,QAAQ;AAClB,KAAI,QAAQ,MAAM,SAAS,MAAM,QAAQ,GAAG;EAC3C,IAAI,OAAO;AACX,OAAK,MAAM,KAAK,MAAM,UAAU,MAAM,CAAE,KAAI,KAAK,SAAS,IAAI,KAAM,QAAO;EAC3E,MAAM,UAAU,OAAO,qBAAqB,EAAE,OAAO,qBAAqB,CAAC;AAC3E,MAAI,QAAQ,GAAG;GACd,MAAM,OAAO,MAAM,UAAU,IAAI,KAAK;AACtC,WAAQ,mBAAmB,KAAK,QAAQ,GAAG,MAAM,WAAW,GAAG,EAAE,MAAM,eAAe;AACtF,SAAM,UAAU,KAAK;AACrB,SAAM,QAAQ,KAAK;AACnB,SAAM,QAAQ;SACR;AACN,WAAQ,YAAY,MAAM,UAAU;AACpC,SAAM,UAAU;AAChB,SAAM,QAAQ;AACd,SAAM,QAAQ;;AAEf,SAAO,MAAM,OAAO,CAAC,QAAQ,QAAQ,CAAC,CAAC;;CAExC,MAAM,IAAI,aAAa,OAAO;CAC9B,MAAM,SAAS,IAAI,aAAa,cAAc,EAAE;CAChD,MAAM,WAAW,KAAK,IAAI,GAAG,KAAK,MAAM,EAAE,SAAS,CAAC;CACpD,MAAM,UAAU,IAAI;CACpB,MAAM,gBAAgB,KAAK,MAAM,EAAE,UAAU,IAAI;AACjD,MAAK,IAAI,IAAI,MAAM,QAAQ,GAAG,KAAK,OAAO,KAAK;EAC9C,MAAM,QAAQ,MAAM,IAAI,gBAAgB,IAAI;AAC5C,OAAK,IAAI,IAAI,GAAG,IAAI,OAAO,KAAK;GAC/B,MAAM,WAAW,MAAM,IAAI,IAAI,gBAAgB;GAC/C,MAAM,SAAS,QAAQ,cAAc,mBAAmB,KAAK,IAAI,GAAG,SAAS,EAAE,IAAI;AACnF,SAAM,SAAS,KAAK,IAAI,GAAG,OAAO,KAAK,GAAG;GAC1C,IAAI,OAAO,KAAK,MAAM,MAAM,MAAM;AAClC,SAAM,SAAS;AACf,WAAQ,KAAK,IAAI,GAAG,KAAK,MAAM,OAAO,MAAM,CAAC;AAC7C,UAAO,KAAK,IAAI,MAAM,EAAE,IAAI;GAC5B,MAAM,OAAO,WAAW,OAAO,OAAO;GACtC,MAAM,YAAY,OAAO,gBAAgB;IACxC,QAAQ,EAAE;IACV,SAAS;KACR;MACC,SAAS;MACT,UAAU,EAAE,QAAQ,MAAM,KAAK;MAC/B;KACD;MACC,SAAS;MACT,UAAU,EAAE,QAAQ,MAAM,WAAW;MACrC;KACD;MACC,SAAS;MACT,UAAU,EAAE,QAAQ,MAAM;MAC1B;KACD;IACD,CAAC;AACF,QAAK,IAAI,IAAI,GAAG,IAAI,UAAU,KAAK;AAClC,eAAW,GAAG,QAAQ,QAAQ;KAC7B,IAAI,UAAU;KACd,OAAO,WAAW,IAAI,YAAY;KAClC,WAAW,MAAM;KACjB,WAAW,MAAM,IAAI,OAAO;KAC5B;KACA,EAAE;KACF,QAAQ;KACR,QAAQ;KACR,CAAC;AACF,WAAO,MAAM,YAAY,MAAM,KAAK,GAAG,OAAO;IAC9C,MAAM,UAAU,OAAO,qBAAqB,EAAE,OAAO,kBAAkB,CAAC;IACxE,MAAM,OAAO,QAAQ,iBAAiB,EAAE,OAAO,iBAAiB,CAAC;AACjE,SAAK,YAAY,EAAE,IAAI;AACvB,SAAK,aAAa,GAAG,UAAU;AAC/B,SAAK,mBAAmB,KAAK,KAAK,EAAE,MAAM,UAAU,CAAC;AACrD,SAAK,KAAK;AACV,WAAO,MAAM,OAAO,CAAC,QAAQ,QAAQ,CAAC,CAAC;;AAExC,SAAM,WAAW;;AAElB,QAAM,QAAQ;AACd,MAAI,IAAI,mBAAmB,KAAK,CAAC,MAAM,UAAU,IAAI,EAAE,IAAI,MAAM,UAAU,OAAO,eAAe;GAChG,MAAM,SAAS,OAAO,aAAa;IAClC,OAAO,sBAAsB;IAC7B,MAAM,EAAE,MAAM;IACd,OAAO,eAAe,WAAW,eAAe;IAChD,CAAC;GACF,MAAM,UAAU,OAAO,qBAAqB,EAAE,OAAO,sBAAsB,CAAC;AAC5E,WAAQ,mBAAmB,MAAM,WAAW,GAAG,QAAQ,GAAG,EAAE,MAAM,eAAe;AACjF,UAAO,MAAM,OAAO,CAAC,QAAQ,QAAQ,CAAC,CAAC;AACvC,SAAM,UAAU,IAAI,GAAG;IACtB;IACA,SAAS,MAAM;IACf,OAAO,MAAM;IACb,CAAC;;;;AAIL,MAAM,0BAA0B,OAAO,SAAS;CAC/C,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,aAAa,cAAc,UAAU;CAC7E,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,eAAe,CAAC,kBAAkB,GAAG,OAAO,CAAE;CAC7D,MAAM,UAAU,GAAG;CACnB,MAAM,IAAI,QAAQ;CAClB,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ,KAAK,IAAI,GAAG,KAAK,MAAM,MAAM,SAAS,EAAE,CAAC;CACvD,MAAM,mBAAmB,KAAK,MAAM,MAAM,oBAAoB,MAAM;CACpE,MAAM,mBAAmB,mBAAmB;CAC5C,MAAM,QAAQ,SAAS,SAAS,IAAI,OAAO;AAC3C,SAAQ,SAAS,OAAO,OAAO,kBAAkB,IAAI;AACrD,MAAK,KAAK;CACV,MAAM,SAAS,IAAI,aAAa,cAAc,EAAE;AAChD,YAAW,GAAG,QAAQ,cAAc,kBAAkB,IAAI,EAAE,QAAQ;EACnE,IAAI;EACJ,MAAM;EACN,WAAW;EACX,WAAW;EACX,SAAS,IAAI;EACb,EAAE;EACF,QAAQ,cAAc,EAAE,MAAM;EAC9B,QAAQ,eAAe,EAAE,MAAM;EAC/B,CAAC;CACF,MAAM,MAAM,IAAI,SAAS,mBAAmB,OAAO;CACnD,MAAM,OAAO,IAAI,SAAS,WAAW,SAAS,YAAY;EACzD,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;AACrC,MAAK,YAAY,aAAa,IAAI,QAAQ,IAAI,SAAS,QAAQ,EAAE,MAAM,CAAC;AACxE,MAAK,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAC/C,QAAQ,aAAa,IAAI,OAAO,CAAC;EACjC,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,KAAK;GACzB,EAAE;GACF,SAAS;GACT,UAAU,EAAE,QAAQ,MAAM,WAAW;GACrC,CAAC;EACF,CAAC,CAAC;AACH,MAAK,KAAK,GAAG,EAAE,IAAI;AACnB,MAAK,KAAK;;AAKX,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,yBAAyB,CAAC"}
1
+ {"version":3,"file":"renderer-DsPLMzy1.mjs","names":[],"sources":["../../../nodes/node-particles/dist/renderers-C4F7TVQQ.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\n\n//#region src/shared/program.ts\nfunction isParticleProgram(value) {\n\treturn typeof value === \"object\" && value !== null && \"particleStatic\" in value && typeof value.particleFrame === \"function\";\n}\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst PARTICLE_BYTES = 32;\nconst PARAM_VEC4S = 32;\nconst MAX_ATTRACTORS = 8;\nconst MAX_COLORS = 8;\nconst SNAPSHOT_EVERY = 24;\nconst MAX_SNAPSHOTS = 64;\nconst WORKGROUP = 64;\nconst COMMON_WGSL = `\nstruct Particle {\n\tpos : vec2<f32>,\n\tvel : vec2<f32>,\n\tage : f32,\n\tlife : f32,\n\tjitter : f32,\n\t_pad : f32,\n};\n\nstruct Params { v : array<vec4<f32>, ${PARAM_VEC4S}> };\n`;\nconst SIM_WGSL = `\n${COMMON_WGSL}\n@group(0) @binding(0) var<uniform> P : Params;\n@group(0) @binding(1) var<storage, read_write> particles : array<Particle>;\n@group(0) @binding(2) var<storage, read> mask : array<f32>;\n\nfn pcg(v : u32) -> u32 {\n\tlet state = v * 747796405u + 2891336453u;\n\tlet word = ((state >> ((state >> 28u) + 4u)) ^ state) * 277803737u;\n\treturn (word >> 22u) ^ word;\n}\nfn rnd(idx : u32, channel : u32, seed : u32) -> f32 {\n\treturn f32(pcg(idx * 16u + channel + pcg(seed))) / 4294967295.0;\n}\n\nfn hash2(p : vec2<f32>) -> f32 {\n\tlet q = fract(p * vec2<f32>(0.1031, 0.1030));\n\tlet r = q + dot(q, q.yx + 33.33);\n\treturn fract((r.x + r.y) * r.x);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\tlet a = hash2(i);\n\tlet b = hash2(i + vec2<f32>(1.0, 0.0));\n\tlet c = hash2(i + vec2<f32>(0.0, 1.0));\n\tlet d = hash2(i + vec2<f32>(1.0, 1.0));\n\treturn mix(mix(a, b, u.x), mix(c, d, u.x), u.y);\n}\nfn fbm(p : vec2<f32>) -> f32 {\n\treturn vnoise(p) * 0.6 + vnoise(p * 2.03 + 17.0) * 0.3 + vnoise(p * 4.01 + 41.0) * 0.1;\n}\n// Divergence-free flow: the curl of a scalar noise field.\nfn curl(p : vec2<f32>) -> vec2<f32> {\n\tlet e = 0.02;\n\tlet dx = fbm(p + vec2<f32>(e, 0.0)) - fbm(p - vec2<f32>(e, 0.0));\n\tlet dy = fbm(p + vec2<f32>(0.0, e)) - fbm(p - vec2<f32>(0.0, e));\n\treturn vec2<f32>(dy, -dx) / (2.0 * e);\n}\n\nfn maskAt(cell : vec2<f32>, offset : u32) -> f32 {\n\tlet w = i32(P.v[18].x);\n\tlet h = i32(P.v[18].y);\n\tlet c0 = vec2<i32>(floor(cell));\n\tlet t = cell - floor(cell);\n\tvar s = 0.0;\n\tfor (var k = 0; k < 4; k++) {\n\t\tlet o = vec2<i32>(k & 1, k >> 1);\n\t\tlet c = c0 + o;\n\t\tvar v = 0.0;\n\t\tif (c.x >= 0 && c.y >= 0 && c.x < w && c.y < h) {\n\t\t\tv = mask[offset + u32(c.y * w + c.x)];\n\t\t}\n\t\tlet wx = select(1.0 - t.x, t.x, o.x == 1);\n\t\tlet wy = select(1.0 - t.y, t.y, o.y == 1);\n\t\ts += v * wx * wy;\n\t}\n\treturn s;\n}\n\nfn spawn(i : u32, idx : u32, birthFrac : f32) {\n\tlet birthAge = birthFrac * P.v[1].z;\n\tlet seed = u32(P.v[1].y);\n\tlet shape = u32(P.v[4].x);\n\tlet ex = P.v[4].y; let ey = P.v[4].z; let ew = P.v[4].w;\n\tlet eh = P.v[5].x; let er = P.v[5].y;\n\tlet r0 = rnd(idx, 0u, seed); let r1 = rnd(idx, 1u, seed);\n\tvar pos = vec2<f32>(ex, ey);\n\tvar center = vec2<f32>(ex, ey);\n\tif (shape == 1u) { pos = vec2<f32>(ex + ew * r0, ey + eh * r0); center = vec2<f32>(ex + ew * 0.5, ey + eh * 0.5); }\n\telse if (shape == 2u) { pos = vec2<f32>(ex + ew * r0, ey + eh * r1); center = vec2<f32>(ex + ew * 0.5, ey + eh * 0.5); }\n\telse if (shape == 3u) {\n\t\tlet a = r0 * 6.2831853; let rr = er * sqrt(r1);\n\t\tpos = vec2<f32>(ex + cos(a) * rr, ey + sin(a) * rr);\n\t} else if (shape == 4u) {\n\t\tlet a = r0 * 6.2831853;\n\t\tpos = vec2<f32>(ex + cos(a) * er, ey + sin(a) * er);\n\t}\n\tlet radial = P.v[1].w > 0.5;\n\tvar dir = P.v[6].x + (rnd(idx, 2u, seed) - 0.5) * P.v[6].y;\n\tif (radial) {\n\t\tlet d = pos - center;\n\t\tif (dot(d, d) > 1e-6) { dir = atan2(d.y, d.x) + (rnd(idx, 2u, seed) - 0.5) * P.v[6].y; }\n\t}\n\t// A moving emitter: older births of the frame start nearer last frame's spot.\n\tif (P.v[30].z > 0.5) { pos += (P.v[30].xy - vec2<f32>(ex, ey)) * birthFrac; }\n\tlet speed = mix(P.v[5].z, P.v[5].w, rnd(idx, 3u, seed));\n\tlet vel = vec2<f32>(cos(dir), sin(dir)) * speed;\n\tvar p : Particle;\n\tp.vel = vel;\n\tp.pos = pos + vel * birthAge;\n\tp.age = birthAge;\n\tp.life = mix(P.v[6].z, P.v[6].w, rnd(idx, 4u, seed));\n\tp.jitter = 1.0 - P.v[16].w * rnd(idx, 5u, seed);\n\tp._pad = 0.0;\n\tparticles[i] = p;\n}\n\n@compute @workgroup_size(${WORKGROUP})\nfn simulate(@builtin(global_invocation_id) gid : vec3<u32>) {\n\tlet i = gid.x;\n\tlet maxN = u32(P.v[1].x);\n\tif (i >= maxN) { return; }\n\tlet dt = P.v[0].x;\n\tlet time = P.v[0].y;\n\tlet emitStart = u32(P.v[0].z);\n\tlet emitCount = u32(P.v[0].w);\n\tlet frameDt = P.v[1].z;\n\n\tif (emitCount > 0u) {\n\t\tlet k = (i + maxN - (emitStart % maxN)) % maxN;\n\t\tif (k < emitCount) {\n\t\t\t// Births spread over the frame, oldest first.\n\t\t\tspawn(i, emitStart + k, 1.0 - (f32(k) + 0.5) / f32(emitCount));\n\t\t\treturn;\n\t\t}\n\t}\n\n\tvar p = particles[i];\n\tif (p.life <= 0.0) { return; }\n\tp.age += dt;\n\tif (p.age >= p.life) { p.life = 0.0; particles[i] = p; return; }\n\n\tvar acc = vec2<f32>(P.v[2].z, P.v[2].w);\n\tlet ns = P.v[3].y;\n\tif (ns != 0.0) {\n\t\tlet sc = max(P.v[3].z, 1.0);\n\t\tacc += curl(p.pos / sc + vec2<f32>(time * P.v[3].w, time * P.v[3].w * 0.7)) * ns;\n\t}\n\tlet nAttr = u32(P.v[7].w);\n\tfor (var a = 0u; a < nAttr; a++) {\n\t\tlet at = P.v[8u + a];\n\t\tlet d = at.xy - p.pos;\n\t\tlet dist = length(d) + 1e-3;\n\t\tlet fall = exp(-(dist * dist) / max(at.w * at.w, 1.0));\n\t\tacc += d / dist * at.z * fall;\n\t}\n\tif (P.v[16].x > 0.5) {\n\t\t// Silhouette push: out along the gradient, harder where it just arrived.\n\t\tlet comp = p.pos + P.v[18].zw;\n\t\tlet cell = (comp - P.v[17].xy) / P.v[17].zw - 0.5;\n\t\tlet cellCount = u32(P.v[18].x * P.v[18].y);\n\t\tlet a0 = maskAt(cell, 0u);\n\t\tif (a0 > 0.02) {\n\t\t\tlet gx = maskAt(cell + vec2<f32>(1.0, 0.0), 0u) - maskAt(cell - vec2<f32>(1.0, 0.0), 0u);\n\t\t\tlet gy = maskAt(cell + vec2<f32>(0.0, 1.0), 0u) - maskAt(cell - vec2<f32>(0.0, 1.0), 0u);\n\t\t\tlet g = vec2<f32>(gx, gy);\n\t\t\tlet gl = length(g);\n\t\t\tif (gl > 1e-5) {\n\t\t\t\tlet before = maskAt(cell, cellCount);\n\t\t\t\tlet k = a0 * P.v[16].y + max(0.0, a0 - before) * P.v[16].z;\n\t\t\t\tacc -= g / gl * k;\n\t\t\t}\n\t\t}\n\t}\n\n\tp.vel += acc * dt;\n\tp.vel *= exp(-P.v[3].x * dt);\n\tp.pos += p.vel * dt;\n\n\tlet w = P.v[2].x; let h = P.v[2].y;\n\tlet floorY = P.v[7].y;\n\tlet bounce = P.v[7].z;\n\tif (floorY >= 0.0 && p.pos.y > floorY) { p.pos.y = floorY; p.vel.y = -abs(p.vel.y) * bounce; p.vel.x *= 0.9; }\n\tlet mode = u32(P.v[7].x);\n\tif (mode == 1u) {\n\t\tif (p.pos.x < 0.0 || p.pos.y < 0.0 || p.pos.x > w || p.pos.y > h) { p.life = 0.0; }\n\t} else if (mode == 2u) {\n\t\tif (p.pos.x < 0.0) { p.pos.x = 0.0; p.vel.x = abs(p.vel.x) * bounce; }\n\t\tif (p.pos.x > w) { p.pos.x = w; p.vel.x = -abs(p.vel.x) * bounce; }\n\t\tif (p.pos.y < 0.0) { p.pos.y = 0.0; p.vel.y = abs(p.vel.y) * bounce; }\n\t\tif (p.pos.y > h) { p.pos.y = h; p.vel.y = -abs(p.vel.y) * bounce; }\n\t} else if (mode == 3u) {\n\t\tp.pos = vec2<f32>(p.pos.x - floor(p.pos.x / w) * w, p.pos.y - floor(p.pos.y / h) * h);\n\t}\n\tparticles[i] = p;\n}\n`;\nconst DRAW_WGSL = `\n${COMMON_WGSL}\n@group(0) @binding(0) var<uniform> P : Params;\n@group(0) @binding(1) var<storage, read> particles : array<Particle>;\n\nstruct VOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n\t@location(1) color : vec4<f32>,\n\t@location(2) aspect : f32,\n};\n\nfn gradient(t : f32) -> vec4<f32> {\n\tlet n = i32(P.v[21].x);\n\tif (n <= 1) { return P.v[22]; }\n\tlet x = clamp(t, 0.0, 1.0) * f32(n - 1);\n\tlet i = min(i32(floor(x)), n - 2);\n\treturn mix(P.v[22 + i], P.v[23 + i], x - f32(i));\n}\n\n@vertex\nfn vs(@builtin(vertex_index) vi : u32, @builtin(instance_index) ii : u32) -> VOut {\n\tvar out : VOut;\n\tlet p = particles[ii];\n\tif (p.life <= 0.0) {\n\t\tout.pos = vec4<f32>(2.0, 2.0, 0.0, 1.0);\n\t\tout.color = vec4<f32>(0.0);\n\t\treturn out;\n\t}\n\tlet t = p.age / p.life;\n\tlet size = mix(P.v[19].x, P.v[19].y, t) * p.jitter;\n\tvar corner = vec2<f32>(0.0);\n\tswitch (vi) {\n\t\tcase 0u: { corner = vec2<f32>(-1.0, -1.0); }\n\t\tcase 1u: { corner = vec2<f32>(1.0, -1.0); }\n\t\tcase 2u: { corner = vec2<f32>(-1.0, 1.0); }\n\t\tcase 3u: { corner = vec2<f32>(-1.0, 1.0); }\n\t\tcase 4u: { corner = vec2<f32>(1.0, -1.0); }\n\t\tdefault: { corner = vec2<f32>(1.0, 1.0); }\n\t}\n\tlet speed = length(p.vel);\n\tvar axisX = vec2<f32>(1.0, 0.0);\n\tvar halfLen = size * 0.5;\n\tlet shape = u32(P.v[20].x);\n\tif (shape == 3u && speed > 1e-3) {\n\t\taxisX = p.vel / speed;\n\t\thalfLen = size * 0.5 + speed * P.v[20].y * 0.5;\n\t}\n\tlet axisY = vec2<f32>(-axisX.y, axisX.x);\n\tlet local = axisX * corner.x * halfLen + axisY * corner.y * size * 0.5;\n\tlet px = (p.pos + local) * P.v[21].yz;\n\tlet tsize = P.v[2].xy * P.v[21].yz;\n\tout.pos = vec4<f32>(px.x / tsize.x * 2.0 - 1.0, 1.0 - px.y / tsize.y * 2.0, 0.0, 1.0);\n\tout.uv = corner;\n\tout.aspect = halfLen / max(size * 0.5, 1e-3);\n\n\tvar c = gradient(t);\n\tif (P.v[20].z > 0.5) { c = gradient(speed / max(P.v[20].w, 1e-3)); }\n\tlet fadeIn = max(P.v[19].z, 1e-4);\n\tlet fadeOut = max(P.v[19].w, 1e-4);\n\tlet a = c.a * smoothstep(0.0, fadeIn, t) * (1.0 - smoothstep(1.0 - fadeOut, 1.0, t)) * P.v[21].w;\n\tout.color = vec4<f32>(c.rgb * a, a);\n\treturn out;\n}\n\n@fragment\nfn fs(in : VOut) -> @location(0) vec4<f32> {\n\tlet shape = u32(P.v[20].x);\n\tvar m = 1.0;\n\tif (shape == 0u) {\n\t\tlet d = length(in.uv);\n\t\tlet e = max(fwidth(d), 1e-3);\n\t\tm = 1.0 - smoothstep(1.0 - e, 1.0, d);\n\t} else if (shape == 1u) {\n\t\tlet d = length(in.uv);\n\t\tm = exp(-3.5 * d * d) * (1.0 - smoothstep(0.9, 1.0, d));\n\t} else if (shape == 3u) {\n\t\t// A capsule along the motion, soft at the sides.\n\t\tlet ax = abs(in.uv.x) * in.aspect;\n\t\tlet ex = max(ax - (in.aspect - 1.0), 0.0);\n\t\tlet d = length(vec2<f32>(ex, in.uv.y));\n\t\tm = 1.0 - smoothstep(0.5, 1.0, d);\n\t}\n\treturn in.color * m;\n}\n`;\nconst pipelines = /* @__PURE__ */ new WeakMap();\nfunction getPipelines(device) {\n\tlet p = pipelines.get(device);\n\tif (p) return p;\n\tconst simLayout = device.createBindGroupLayout({\n\t\tlabel: \"particles_sim_layout\",\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tvisibility: GPUShaderStage.COMPUTE,\n\t\t\t\tbuffer: { type: \"uniform\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tvisibility: GPUShaderStage.COMPUTE,\n\t\t\t\tbuffer: { type: \"storage\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tvisibility: GPUShaderStage.COMPUTE,\n\t\t\t\tbuffer: { type: \"read-only-storage\" }\n\t\t\t}\n\t\t]\n\t});\n\tp = {\n\t\tsimLayout,\n\t\tsim: device.createComputePipeline({\n\t\t\tlabel: \"particles_sim\",\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [simLayout] }),\n\t\t\tcompute: {\n\t\t\t\tmodule: device.createShaderModule({\n\t\t\t\t\tlabel: \"particles_sim.wgsl\",\n\t\t\t\t\tcode: SIM_WGSL\n\t\t\t\t}),\n\t\t\t\tentryPoint: \"simulate\"\n\t\t\t}\n\t\t}),\n\t\tdrawLayout: device.createBindGroupLayout({\n\t\t\tlabel: \"particles_draw_layout\",\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tvisibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,\n\t\t\t\tbuffer: { type: \"uniform\" }\n\t\t\t}, {\n\t\t\t\tbinding: 1,\n\t\t\t\tvisibility: GPUShaderStage.VERTEX,\n\t\t\t\tbuffer: { type: \"read-only-storage\" }\n\t\t\t}]\n\t\t}),\n\t\tdraw: /* @__PURE__ */ new Map(),\n\t\tdrawModule: device.createShaderModule({\n\t\t\tlabel: \"particles_draw.wgsl\",\n\t\t\tcode: DRAW_WGSL\n\t\t})\n\t};\n\tpipelines.set(device, p);\n\treturn p;\n}\nconst BLENDS = {\n\tnormal: {\n\t\tcolor: {\n\t\t\tsrcFactor: \"one\",\n\t\t\tdstFactor: \"one-minus-src-alpha\",\n\t\t\toperation: \"add\"\n\t\t},\n\t\talpha: {\n\t\t\tsrcFactor: \"one\",\n\t\t\tdstFactor: \"one-minus-src-alpha\",\n\t\t\toperation: \"add\"\n\t\t}\n\t},\n\tadd: {\n\t\tcolor: {\n\t\t\tsrcFactor: \"one\",\n\t\t\tdstFactor: \"one\",\n\t\t\toperation: \"add\"\n\t\t},\n\t\talpha: {\n\t\t\tsrcFactor: \"one\",\n\t\t\tdstFactor: \"one\",\n\t\t\toperation: \"add\"\n\t\t}\n\t},\n\tscreen: {\n\t\tcolor: {\n\t\t\tsrcFactor: \"one\",\n\t\t\tdstFactor: \"one-minus-src\",\n\t\t\toperation: \"add\"\n\t\t},\n\t\talpha: {\n\t\t\tsrcFactor: \"one\",\n\t\t\tdstFactor: \"one-minus-src-alpha\",\n\t\t\toperation: \"add\"\n\t\t}\n\t}\n};\nfunction drawPipeline(device, format, blend) {\n\tconst p = getPipelines(device);\n\tconst key = `${format}|${blend}`;\n\tlet pipe = p.draw.get(key);\n\tif (!pipe) {\n\t\tpipe = device.createRenderPipeline({\n\t\t\tlabel: `particles_draw_${blend}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [p.drawLayout] }),\n\t\t\tvertex: {\n\t\t\t\tmodule: p.drawModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: p.drawModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{\n\t\t\t\t\tformat,\n\t\t\t\t\tblend: BLENDS[blend]\n\t\t\t\t}]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-list\" }\n\t\t});\n\t\tp.draw.set(key, pipe);\n\t}\n\treturn pipe;\n}\nconst SHAPES = {\n\tcircle: 0,\n\tsoft: 1,\n\tsquare: 2,\n\tspark: 3\n};\nconst EMITTERS = {\n\tpoint: 0,\n\tline: 1,\n\trect: 2,\n\tcircle: 3,\n\tring: 4\n};\nconst BOUNDS = {\n\tnone: 0,\n\tkill: 1,\n\tbounce: 2,\n\twrap: 3\n};\n/** Packs static settings and one frame's inputs into the shared parameter block. */\nfunction packParams(s, f, out, sim, view) {\n\tout.fill(0);\n\tconst v = (i, a, b, c, d) => out.set([\n\t\ta,\n\t\tb,\n\t\tc,\n\t\td\n\t], i * 4);\n\tconst deg = Math.PI / 180;\n\tv(0, sim.dt, sim.time, sim.emitStart, sim.emitCount);\n\tv(1, s.max, s.seed, sim.frameDt, s.emitter.radial ? 1 : 0);\n\tv(2, s.layer.width, s.layer.height, f.gravity[0], f.gravity[1]);\n\tv(3, f.drag, f.noise.strength, f.noise.scale, f.noise.speed);\n\tconst e = s.emitter;\n\tconst ex = f.emitter?.x ?? e.x;\n\tconst ey = f.emitter?.y ?? e.y;\n\tv(4, EMITTERS[e.shape], ex, ey, e.width);\n\tif (f.emitter) v(30, f.emitter.previousX, f.emitter.previousY, 1, 0);\n\tv(5, e.height, e.radius, s.speed[0], s.speed[1]);\n\tv(6, s.direction * deg, s.spread * deg, s.lifetime[0], s.lifetime[1]);\n\tconst attractors = f.attractors.slice(0, MAX_ATTRACTORS);\n\tv(7, BOUNDS[s.bounds], s.floor ?? -1, s.bounce, attractors.length);\n\tfor (const [i, a] of attractors.entries()) v(8 + i, a.x, a.y, a.strength, a.radius);\n\tconst m = f.push?.mask;\n\tv(16, m ? 1 : 0, f.push?.strength ?? 0, f.push?.sweep ?? 0, s.sizeJitter);\n\tv(17, m?.originX ?? 0, m?.originY ?? 0, m?.scaleX ?? 1, m?.scaleY ?? 1);\n\tv(18, m?.width ?? 0, m?.height ?? 0, s.layer.x, s.layer.y);\n\tv(19, s.size[0], s.size[1], s.fade[0], s.fade[1]);\n\tv(20, SHAPES[s.shape], s.stretch, s.colorBySpeed !== null ? 1 : 0, s.colorBySpeed ?? 1);\n\tconst colors = s.colors.slice(0, MAX_COLORS);\n\tv(21, colors.length, view.scaleX, view.scaleY, s.opacity);\n\tfor (const [i, c] of colors.entries()) v(22 + i, c[0], c[1], c[2], c[3]);\n}\nfunction stateFor(program, device) {\n\tconst existing = program.particleState;\n\tif (existing && existing.device === device) return existing;\n\tconst s = program.particleStatic;\n\tconst state = {\n\t\tdevice,\n\t\tparticles: device.createBuffer({\n\t\t\tlabel: \"particles\",\n\t\t\tsize: s.max * PARTICLE_BYTES,\n\t\t\tusage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST\n\t\t}),\n\t\tframe: -1,\n\t\temitted: 0,\n\t\tcarry: 0,\n\t\tsnapshots: /* @__PURE__ */ new Map(),\n\t\tmaskBuffer: null,\n\t\tmaskSize: 0,\n\t\tubo: device.createBuffer({\n\t\t\tlabel: \"particles_params\",\n\t\t\tsize: PARAM_VEC4S * 16,\n\t\t\tusage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST\n\t\t})\n\t};\n\tprogram.particleState = state;\n\treturn state;\n}\n/** Uploads this frame's (and the previous frame's) silhouette; a 1-float buffer when there is none. */\nfunction uploadMask(state, f) {\n\tconst m = f.push?.mask;\n\tconst cells = m ? m.width * m.height : 0;\n\tconst size = Math.max(16, cells * 2 * 4);\n\tif (!state.maskBuffer || state.maskSize < size) {\n\t\tstate.maskBuffer?.destroy();\n\t\tstate.maskBuffer = state.device.createBuffer({\n\t\t\tlabel: \"particles_mask\",\n\t\t\tsize,\n\t\t\tusage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST\n\t\t});\n\t\tstate.maskSize = size;\n\t}\n\tif (m) {\n\t\tconst both = new Float32Array(cells * 2);\n\t\tboth.set(m.data.subarray(0, cells));\n\t\tboth.set((f.push?.previous ?? m).data.subarray(0, cells), cells);\n\t\tstate.device.queue.writeBuffer(state.maskBuffer, 0, both);\n\t}\n\treturn state.maskBuffer;\n}\n/** Steps the system from the frame it holds to `frame` (layer-local), restoring a snapshot to go back. */\nfunction advance(program, state, frame, compositionStart, fps) {\n\tconst { device } = state;\n\tconst s = program.particleStatic;\n\tif (frame < state.frame || state.frame < 0) {\n\t\tlet best = -1;\n\t\tfor (const k of state.snapshots.keys()) if (k <= frame && k > best) best = k;\n\t\tconst encoder = device.createCommandEncoder({ label: \"particles_restore\" });\n\t\tif (best >= 0) {\n\t\t\tconst snap = state.snapshots.get(best);\n\t\t\tencoder.copyBufferToBuffer(snap.buffer, 0, state.particles, 0, s.max * PARTICLE_BYTES);\n\t\t\tstate.emitted = snap.emitted;\n\t\t\tstate.carry = snap.carry;\n\t\t\tstate.frame = best;\n\t\t} else {\n\t\t\tencoder.clearBuffer(state.particles);\n\t\t\tstate.emitted = 0;\n\t\t\tstate.carry = 0;\n\t\t\tstate.frame = -1;\n\t\t}\n\t\tdevice.queue.submit([encoder.finish()]);\n\t}\n\tconst p = getPipelines(device);\n\tconst params = new Float32Array(PARAM_VEC4S * 4);\n\tconst substeps = Math.max(1, Math.round(s.substeps));\n\tconst frameDt = 1 / fps;\n\tconst prewarmFrames = Math.round(s.prewarm * fps);\n\tfor (let f = state.frame + 1; f <= frame; f++) {\n\t\tconst steps = f === 0 ? prewarmFrames + 1 : 1;\n\t\tfor (let w = 0; w < steps; w++) {\n\t\t\tconst simFrame = f === 0 ? w - prewarmFrames : f;\n\t\t\tconst inputs = program.particleFrame(compositionStart + Math.max(0, simFrame), fps);\n\t\t\tstate.carry += Math.max(0, inputs.rate) * frameDt;\n\t\t\tlet born = Math.floor(state.carry);\n\t\t\tstate.carry -= born;\n\t\t\tborn += Math.max(0, Math.round(inputs.burst));\n\t\t\tborn = Math.min(born, s.max);\n\t\t\tconst mask = uploadMask(state, inputs);\n\t\t\tconst bindGroup = device.createBindGroup({\n\t\t\t\tlayout: p.simLayout,\n\t\t\t\tentries: [\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 0,\n\t\t\t\t\t\tresource: { buffer: state.ubo }\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 1,\n\t\t\t\t\t\tresource: { buffer: state.particles }\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 2,\n\t\t\t\t\t\tresource: { buffer: mask }\n\t\t\t\t\t}\n\t\t\t\t]\n\t\t\t});\n\t\t\tfor (let k = 0; k < substeps; k++) {\n\t\t\t\tpackParams(s, inputs, params, {\n\t\t\t\t\tdt: frameDt / substeps,\n\t\t\t\t\ttime: (simFrame + k / substeps) * frameDt,\n\t\t\t\t\temitStart: state.emitted,\n\t\t\t\t\temitCount: k === 0 ? born : 0,\n\t\t\t\t\tframeDt\n\t\t\t\t}, {\n\t\t\t\t\tscaleX: 1,\n\t\t\t\t\tscaleY: 1\n\t\t\t\t});\n\t\t\t\tdevice.queue.writeBuffer(state.ubo, 0, params);\n\t\t\t\tconst encoder = device.createCommandEncoder({ label: \"particles_step\" });\n\t\t\t\tconst pass = encoder.beginComputePass({ label: \"particles_sim\" });\n\t\t\t\tpass.setPipeline(p.sim);\n\t\t\t\tpass.setBindGroup(0, bindGroup);\n\t\t\t\tpass.dispatchWorkgroups(Math.ceil(s.max / WORKGROUP));\n\t\t\t\tpass.end();\n\t\t\t\tdevice.queue.submit([encoder.finish()]);\n\t\t\t}\n\t\t\tstate.emitted += born;\n\t\t}\n\t\tstate.frame = f;\n\t\tif (f % SNAPSHOT_EVERY === 0 && !state.snapshots.has(f) && state.snapshots.size < MAX_SNAPSHOTS) {\n\t\t\tconst buffer = device.createBuffer({\n\t\t\t\tlabel: `particles_snapshot_${f}`,\n\t\t\t\tsize: s.max * PARTICLE_BYTES,\n\t\t\t\tusage: GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST\n\t\t\t});\n\t\t\tconst encoder = device.createCommandEncoder({ label: \"particles_snapshot\" });\n\t\t\tencoder.copyBufferToBuffer(state.particles, 0, buffer, 0, s.max * PARTICLE_BYTES);\n\t\t\tdevice.queue.submit([encoder.finish()]);\n\t\t\tstate.snapshots.set(f, {\n\t\t\t\tbuffer,\n\t\t\t\temitted: state.emitted,\n\t\t\t\tcarry: state.carry\n\t\t\t});\n\t\t}\n\t}\n}\nconst ParticlesWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Particles\" || !isParticleProgram(op.effect)) return;\n\tconst program = op.effect;\n\tconst s = program.particleStatic;\n\tconst fps = props.fps || 30;\n\tconst local = Math.max(0, Math.round(props.frame ?? 0));\n\tconst compositionFrame = Math.round(props.compositionFrame ?? local);\n\tconst compositionStart = compositionFrame - local;\n\tconst state = stateFor(program, ctx.device);\n\tadvance(program, state, local, compositionStart, fps);\n\tpass.end();\n\tconst params = new Float32Array(PARAM_VEC4S * 4);\n\tpackParams(s, program.particleFrame(compositionFrame, fps), params, {\n\t\tdt: 0,\n\t\ttime: 0,\n\t\temitStart: 0,\n\t\temitCount: 0,\n\t\tframeDt: 1 / fps\n\t}, {\n\t\tscaleX: targetWidth / s.layer.width,\n\t\tscaleY: targetHeight / s.layer.height\n\t});\n\tconst ubo = ctx.renderer.getTemporaryBuffer(params);\n\tconst draw = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tdraw.setPipeline(drawPipeline(ctx.device, ctx.renderer.format, s.blend));\n\tdraw.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: getPipelines(ctx.device).drawLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: ubo }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: { buffer: state.particles }\n\t\t}]\n\t}));\n\tdraw.draw(6, s.max);\n\tdraw.end();\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ParticlesWebGPURenderer });\n\n//#endregion\nexport { ParticlesWebGPURenderer as n, isParticleProgram as r, renderers_default as t };\n//# sourceMappingURL=renderers-C4F7TVQQ.mjs.map"],"mappings":";;;AAGA,SAAS,kBAAkB,OAAO;AACjC,QAAO,OAAO,UAAU,YAAY,UAAU,QAAQ,oBAAoB,SAAS,OAAO,MAAM,kBAAkB;;AAKnH,MAAM,iBAAiB;AACvB,MAAM,cAAc;AACpB,MAAM,iBAAiB;AACvB,MAAM,aAAa;AACnB,MAAM,iBAAiB;AACvB,MAAM,gBAAgB;AACtB,MAAM,YAAY;AAClB,MAAM,cAAc;;;;;;;;;;uCAUmB,YAAY;;AAEnD,MAAM,WAAW;EACf,YAAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2BAkGa,UAAU;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAgFrC,MAAM,YAAY;EAChB,YAAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAqFd,MAAM,4BAA4B,IAAI,SAAS;AAC/C,SAAS,aAAa,QAAQ;CAC7B,IAAI,IAAI,UAAU,IAAI,OAAO;AAC7B,KAAI,EAAG,QAAO;CACd,MAAM,YAAY,OAAO,sBAAsB;EAC9C,OAAO;EACP,SAAS;GACR;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,QAAQ,EAAE,MAAM,WAAW;IAC3B;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,QAAQ,EAAE,MAAM,WAAW;IAC3B;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,QAAQ,EAAE,MAAM,qBAAqB;IACrC;GACD;EACD,CAAC;AACF,KAAI;EACH;EACA,KAAK,OAAO,sBAAsB;GACjC,OAAO;GACP,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,UAAU,EAAE,CAAC;GACtE,SAAS;IACR,QAAQ,OAAO,mBAAmB;KACjC,OAAO;KACP,MAAM;KACN,CAAC;IACF,YAAY;IACZ;GACD,CAAC;EACF,YAAY,OAAO,sBAAsB;GACxC,OAAO;GACP,SAAS,CAAC;IACT,SAAS;IACT,YAAY,eAAe,SAAS,eAAe;IACnD,QAAQ,EAAE,MAAM,WAAW;IAC3B,EAAE;IACF,SAAS;IACT,YAAY,eAAe;IAC3B,QAAQ,EAAE,MAAM,qBAAqB;IACrC,CAAC;GACF,CAAC;EACF,sBAAsB,IAAI,KAAK;EAC/B,YAAY,OAAO,mBAAmB;GACrC,OAAO;GACP,MAAM;GACN,CAAC;EACF;AACD,WAAU,IAAI,QAAQ,EAAE;AACxB,QAAO;;AAER,MAAM,SAAS;CACd,QAAQ;EACP,OAAO;GACN,WAAW;GACX,WAAW;GACX,WAAW;GACX;EACD,OAAO;GACN,WAAW;GACX,WAAW;GACX,WAAW;GACX;EACD;CACD,KAAK;EACJ,OAAO;GACN,WAAW;GACX,WAAW;GACX,WAAW;GACX;EACD,OAAO;GACN,WAAW;GACX,WAAW;GACX,WAAW;GACX;EACD;CACD,QAAQ;EACP,OAAO;GACN,WAAW;GACX,WAAW;GACX,WAAW;GACX;EACD,OAAO;GACN,WAAW;GACX,WAAW;GACX,WAAW;GACX;EACD;CACD;AACD,SAAS,aAAa,QAAQ,QAAQ,OAAO;CAC5C,MAAM,IAAI,aAAa,OAAO;CAC9B,MAAM,MAAM,GAAG,OAAO,GAAG;CACzB,IAAI,OAAO,EAAE,KAAK,IAAI,IAAI;AAC1B,KAAI,CAAC,MAAM;AACV,SAAO,OAAO,qBAAqB;GAClC,OAAO,kBAAkB;GACzB,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,EAAE,WAAW,EAAE,CAAC;GACzE,QAAQ;IACP,QAAQ,EAAE;IACV,YAAY;IACZ;GACD,UAAU;IACT,QAAQ,EAAE;IACV,YAAY;IACZ,SAAS,CAAC;KACT;KACA,OAAO,OAAO;KACd,CAAC;IACF;GACD,WAAW,EAAE,UAAU,iBAAiB;GACxC,CAAC;AACF,IAAE,KAAK,IAAI,KAAK,KAAK;;AAEtB,QAAO;;AAER,MAAM,SAAS;CACd,QAAQ;CACR,MAAM;CACN,QAAQ;CACR,OAAO;CACP;AACD,MAAM,WAAW;CAChB,OAAO;CACP,MAAM;CACN,MAAM;CACN,QAAQ;CACR,MAAM;CACN;AACD,MAAM,SAAS;CACd,MAAM;CACN,MAAM;CACN,QAAQ;CACR,MAAM;CACN;;AAED,SAAS,WAAW,GAAG,GAAG,KAAK,KAAK,MAAM;AACzC,KAAI,KAAK,EAAE;CACX,MAAM,KAAK,GAAG,GAAG,GAAG,GAAG,MAAM,IAAI,IAAI;EACpC;EACA;EACA;EACA;EACA,EAAE,IAAI,EAAE;CACT,MAAM,MAAM,KAAK,KAAK;AACtB,GAAE,GAAG,IAAI,IAAI,IAAI,MAAM,IAAI,WAAW,IAAI,UAAU;AACpD,GAAE,GAAG,EAAE,KAAK,EAAE,MAAM,IAAI,SAAS,EAAE,QAAQ,SAAS,IAAI,EAAE;AAC1D,GAAE,GAAG,EAAE,MAAM,OAAO,EAAE,MAAM,QAAQ,EAAE,QAAQ,IAAI,EAAE,QAAQ,GAAG;AAC/D,GAAE,GAAG,EAAE,MAAM,EAAE,MAAM,UAAU,EAAE,MAAM,OAAO,EAAE,MAAM,MAAM;CAC5D,MAAM,IAAI,EAAE;CACZ,MAAM,KAAK,EAAE,SAAS,KAAK,EAAE;CAC7B,MAAM,KAAK,EAAE,SAAS,KAAK,EAAE;AAC7B,GAAE,GAAG,SAAS,EAAE,QAAQ,IAAI,IAAI,EAAE,MAAM;AACxC,KAAI,EAAE,QAAS,GAAE,IAAI,EAAE,QAAQ,WAAW,EAAE,QAAQ,WAAW,GAAG,EAAE;AACpE,GAAE,GAAG,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,IAAI,EAAE,MAAM,GAAG;AAChD,GAAE,GAAG,EAAE,YAAY,KAAK,EAAE,SAAS,KAAK,EAAE,SAAS,IAAI,EAAE,SAAS,GAAG;CACrE,MAAM,aAAa,EAAE,WAAW,MAAM,GAAG,eAAe;AACxD,GAAE,GAAG,OAAO,EAAE,SAAS,EAAE,SAAS,IAAI,EAAE,QAAQ,WAAW,OAAO;AAClE,MAAK,MAAM,CAAC,GAAG,MAAM,WAAW,SAAS,CAAE,GAAE,IAAI,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,UAAU,EAAE,OAAO;CACnF,MAAM,IAAI,EAAE,MAAM;AAClB,GAAE,IAAI,IAAI,IAAI,GAAG,EAAE,MAAM,YAAY,GAAG,EAAE,MAAM,SAAS,GAAG,EAAE,WAAW;AACzE,GAAE,IAAI,GAAG,WAAW,GAAG,GAAG,WAAW,GAAG,GAAG,UAAU,GAAG,GAAG,UAAU,EAAE;AACvE,GAAE,IAAI,GAAG,SAAS,GAAG,GAAG,UAAU,GAAG,EAAE,MAAM,GAAG,EAAE,MAAM,EAAE;AAC1D,GAAE,IAAI,EAAE,KAAK,IAAI,EAAE,KAAK,IAAI,EAAE,KAAK,IAAI,EAAE,KAAK,GAAG;AACjD,GAAE,IAAI,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAE,iBAAiB,OAAO,IAAI,GAAG,EAAE,gBAAgB,EAAE;CACvF,MAAM,SAAS,EAAE,OAAO,MAAM,GAAG,WAAW;AAC5C,GAAE,IAAI,OAAO,QAAQ,KAAK,QAAQ,KAAK,QAAQ,EAAE,QAAQ;AACzD,MAAK,MAAM,CAAC,GAAG,MAAM,OAAO,SAAS,CAAE,GAAE,KAAK,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG;;AAEzE,SAAS,SAAS,SAAS,QAAQ;CAClC,MAAM,WAAW,QAAQ;AACzB,KAAI,YAAY,SAAS,WAAW,OAAQ,QAAO;CACnD,MAAM,IAAI,QAAQ;CAClB,MAAM,QAAQ;EACb;EACA,WAAW,OAAO,aAAa;GAC9B,OAAO;GACP,MAAM,EAAE,MAAM;GACd,OAAO,eAAe,UAAU,eAAe,WAAW,eAAe;GACzE,CAAC;EACF,OAAO;EACP,SAAS;EACT,OAAO;EACP,2BAA2B,IAAI,KAAK;EACpC,YAAY;EACZ,UAAU;EACV,KAAK,OAAO,aAAa;GACxB,OAAO;GACP,MAAM,cAAc;GACpB,OAAO,eAAe,UAAU,eAAe;GAC/C,CAAC;EACF;AACD,SAAQ,gBAAgB;AACxB,QAAO;;;AAGR,SAAS,WAAW,OAAO,GAAG;CAC7B,MAAM,IAAI,EAAE,MAAM;CAClB,MAAM,QAAQ,IAAI,EAAE,QAAQ,EAAE,SAAS;CACvC,MAAM,OAAO,KAAK,IAAI,IAAI,QAAQ,IAAI,EAAE;AACxC,KAAI,CAAC,MAAM,cAAc,MAAM,WAAW,MAAM;AAC/C,QAAM,YAAY,SAAS;AAC3B,QAAM,aAAa,MAAM,OAAO,aAAa;GAC5C,OAAO;GACP;GACA,OAAO,eAAe,UAAU,eAAe;GAC/C,CAAC;AACF,QAAM,WAAW;;AAElB,KAAI,GAAG;EACN,MAAM,OAAO,IAAI,aAAa,QAAQ,EAAE;AACxC,OAAK,IAAI,EAAE,KAAK,SAAS,GAAG,MAAM,CAAC;AACnC,OAAK,KAAK,EAAE,MAAM,YAAY,GAAG,KAAK,SAAS,GAAG,MAAM,EAAE,MAAM;AAChE,QAAM,OAAO,MAAM,YAAY,MAAM,YAAY,GAAG,KAAK;;AAE1D,QAAO,MAAM;;;AAGd,SAAS,QAAQ,SAAS,OAAO,OAAO,kBAAkB,KAAK;CAC9D,MAAM,EAAE,WAAW;CACnB,MAAM,IAAI,QAAQ;AAClB,KAAI,QAAQ,MAAM,SAAS,MAAM,QAAQ,GAAG;EAC3C,IAAI,OAAO;AACX,OAAK,MAAM,KAAK,MAAM,UAAU,MAAM,CAAE,KAAI,KAAK,SAAS,IAAI,KAAM,QAAO;EAC3E,MAAM,UAAU,OAAO,qBAAqB,EAAE,OAAO,qBAAqB,CAAC;AAC3E,MAAI,QAAQ,GAAG;GACd,MAAM,OAAO,MAAM,UAAU,IAAI,KAAK;AACtC,WAAQ,mBAAmB,KAAK,QAAQ,GAAG,MAAM,WAAW,GAAG,EAAE,MAAM,eAAe;AACtF,SAAM,UAAU,KAAK;AACrB,SAAM,QAAQ,KAAK;AACnB,SAAM,QAAQ;SACR;AACN,WAAQ,YAAY,MAAM,UAAU;AACpC,SAAM,UAAU;AAChB,SAAM,QAAQ;AACd,SAAM,QAAQ;;AAEf,SAAO,MAAM,OAAO,CAAC,QAAQ,QAAQ,CAAC,CAAC;;CAExC,MAAM,IAAI,aAAa,OAAO;CAC9B,MAAM,SAAS,IAAI,aAAa,cAAc,EAAE;CAChD,MAAM,WAAW,KAAK,IAAI,GAAG,KAAK,MAAM,EAAE,SAAS,CAAC;CACpD,MAAM,UAAU,IAAI;CACpB,MAAM,gBAAgB,KAAK,MAAM,EAAE,UAAU,IAAI;AACjD,MAAK,IAAI,IAAI,MAAM,QAAQ,GAAG,KAAK,OAAO,KAAK;EAC9C,MAAM,QAAQ,MAAM,IAAI,gBAAgB,IAAI;AAC5C,OAAK,IAAI,IAAI,GAAG,IAAI,OAAO,KAAK;GAC/B,MAAM,WAAW,MAAM,IAAI,IAAI,gBAAgB;GAC/C,MAAM,SAAS,QAAQ,cAAc,mBAAmB,KAAK,IAAI,GAAG,SAAS,EAAE,IAAI;AACnF,SAAM,SAAS,KAAK,IAAI,GAAG,OAAO,KAAK,GAAG;GAC1C,IAAI,OAAO,KAAK,MAAM,MAAM,MAAM;AAClC,SAAM,SAAS;AACf,WAAQ,KAAK,IAAI,GAAG,KAAK,MAAM,OAAO,MAAM,CAAC;AAC7C,UAAO,KAAK,IAAI,MAAM,EAAE,IAAI;GAC5B,MAAM,OAAO,WAAW,OAAO,OAAO;GACtC,MAAM,YAAY,OAAO,gBAAgB;IACxC,QAAQ,EAAE;IACV,SAAS;KACR;MACC,SAAS;MACT,UAAU,EAAE,QAAQ,MAAM,KAAK;MAC/B;KACD;MACC,SAAS;MACT,UAAU,EAAE,QAAQ,MAAM,WAAW;MACrC;KACD;MACC,SAAS;MACT,UAAU,EAAE,QAAQ,MAAM;MAC1B;KACD;IACD,CAAC;AACF,QAAK,IAAI,IAAI,GAAG,IAAI,UAAU,KAAK;AAClC,eAAW,GAAG,QAAQ,QAAQ;KAC7B,IAAI,UAAU;KACd,OAAO,WAAW,IAAI,YAAY;KAClC,WAAW,MAAM;KACjB,WAAW,MAAM,IAAI,OAAO;KAC5B;KACA,EAAE;KACF,QAAQ;KACR,QAAQ;KACR,CAAC;AACF,WAAO,MAAM,YAAY,MAAM,KAAK,GAAG,OAAO;IAC9C,MAAM,UAAU,OAAO,qBAAqB,EAAE,OAAO,kBAAkB,CAAC;IACxE,MAAM,OAAO,QAAQ,iBAAiB,EAAE,OAAO,iBAAiB,CAAC;AACjE,SAAK,YAAY,EAAE,IAAI;AACvB,SAAK,aAAa,GAAG,UAAU;AAC/B,SAAK,mBAAmB,KAAK,KAAK,EAAE,MAAM,UAAU,CAAC;AACrD,SAAK,KAAK;AACV,WAAO,MAAM,OAAO,CAAC,QAAQ,QAAQ,CAAC,CAAC;;AAExC,SAAM,WAAW;;AAElB,QAAM,QAAQ;AACd,MAAI,IAAI,mBAAmB,KAAK,CAAC,MAAM,UAAU,IAAI,EAAE,IAAI,MAAM,UAAU,OAAO,eAAe;GAChG,MAAM,SAAS,OAAO,aAAa;IAClC,OAAO,sBAAsB;IAC7B,MAAM,EAAE,MAAM;IACd,OAAO,eAAe,WAAW,eAAe;IAChD,CAAC;GACF,MAAM,UAAU,OAAO,qBAAqB,EAAE,OAAO,sBAAsB,CAAC;AAC5E,WAAQ,mBAAmB,MAAM,WAAW,GAAG,QAAQ,GAAG,EAAE,MAAM,eAAe;AACjF,UAAO,MAAM,OAAO,CAAC,QAAQ,QAAQ,CAAC,CAAC;AACvC,SAAM,UAAU,IAAI,GAAG;IACtB;IACA,SAAS,MAAM;IACf,OAAO,MAAM;IACb,CAAC;;;;AAIL,MAAM,0BAA0B,OAAO,SAAS;CAC/C,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,aAAa,cAAc,UAAU;CAC7E,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,eAAe,CAAC,kBAAkB,GAAG,OAAO,CAAE;CAC7D,MAAM,UAAU,GAAG;CACnB,MAAM,IAAI,QAAQ;CAClB,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ,KAAK,IAAI,GAAG,KAAK,MAAM,MAAM,SAAS,EAAE,CAAC;CACvD,MAAM,mBAAmB,KAAK,MAAM,MAAM,oBAAoB,MAAM;CACpE,MAAM,mBAAmB,mBAAmB;CAC5C,MAAM,QAAQ,SAAS,SAAS,IAAI,OAAO;AAC3C,SAAQ,SAAS,OAAO,OAAO,kBAAkB,IAAI;AACrD,MAAK,KAAK;CACV,MAAM,SAAS,IAAI,aAAa,cAAc,EAAE;AAChD,YAAW,GAAG,QAAQ,cAAc,kBAAkB,IAAI,EAAE,QAAQ;EACnE,IAAI;EACJ,MAAM;EACN,WAAW;EACX,WAAW;EACX,SAAS,IAAI;EACb,EAAE;EACF,QAAQ,cAAc,EAAE,MAAM;EAC9B,QAAQ,eAAe,EAAE,MAAM;EAC/B,CAAC;CACF,MAAM,MAAM,IAAI,SAAS,mBAAmB,OAAO;CACnD,MAAM,OAAO,IAAI,SAAS,WAAW,SAAS,YAAY;EACzD,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;AACrC,MAAK,YAAY,aAAa,IAAI,QAAQ,IAAI,SAAS,QAAQ,EAAE,MAAM,CAAC;AACxE,MAAK,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAC/C,QAAQ,aAAa,IAAI,OAAO,CAAC;EACjC,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,KAAK;GACzB,EAAE;GACF,SAAS;GACT,UAAU,EAAE,QAAQ,MAAM,WAAW;GACrC,CAAC;EACF,CAAC,CAAC;AACH,MAAK,KAAK,GAAG,EAAE,IAAI;AACnB,MAAK,KAAK;;AAKX,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,yBAAyB,CAAC"}
@@ -0,0 +1,5 @@
1
+ import "./chunk-W71TSjRM.mjs";
2
+ import "./dist-B-OPY7Cs.mjs";
3
+ import { t as renderers_default } from "./renderer-qVJdxbXB.mjs";
4
+
5
+ export { renderers_default as default };
@@ -1,5 +1,5 @@
1
1
  import "./chunk-W71TSjRM.mjs";
2
- import "./dist-CWLLnigL.mjs";
3
- import { n as renderers_default, t as PatchHealWebGPURenderer } from "./renderer-BNHcwxw9.mjs";
2
+ import "./dist-B-OPY7Cs.mjs";
3
+ import { n as renderers_default, t as PatchHealWebGPURenderer } from "./renderer-uA0UCxjA.mjs";
4
4
 
5
5
  export { PatchHealWebGPURenderer, renderers_default as default };
@@ -0,0 +1,5 @@
1
+ import "./chunk-W71TSjRM.mjs";
2
+ import "./dist-B-OPY7Cs.mjs";
3
+ import { t as renderers_default } from "./renderer-DX60Kr20.mjs";
4
+
5
+ export { renderers_default as default };
@@ -1,6 +1,6 @@
1
- import { s as resolveHandleParam } from "./renderer-DcvjSolU.mjs";
1
+ import { c as resolveHandleParam } from "./renderer-BOg8i8eF.mjs";
2
2
  import { a as configBuilder, i as VideoResultSchema, n as ImageResultSchema } from "./dist-CySGkG54.mjs";
3
- import { a as createFullscreenPipeline, c as drawTextureToTarget, d as signalTextureView, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-CpkJJLQP.mjs";
3
+ import { a as createFullscreenPipeline, c as drawTextureToTarget, f as signalTextureView, l as fragmentBindGroupLayout, m as texturesLayout, o as drawChildToTexture, p as signalTiming, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-DHa-3Dou.mjs";
4
4
  import { z } from "zod";
5
5
 
6
6
  //#region ../../nodes/node-shadows-highlights/dist/renderers-CCz2R7ss.mjs
@@ -498,4 +498,4 @@ var renderers_default = { WebGPURenderer };
498
498
 
499
499
  //#endregion
500
500
  export { renderers_default as n, WebGPURenderer as t };
501
- //# sourceMappingURL=renderer-BQetXCcZ.mjs.map
501
+ //# sourceMappingURL=renderer-Dy1xQOTu.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-BQetXCcZ.mjs","names":[],"sources":["../../../nodes/node-shadows-highlights/dist/renderers-CCz2R7ss.mjs"],"sourcesContent":["import { ImageResultSchema, VideoResultSchema, configBuilder, resolveHandleParam } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, signalTextureView, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst MAX_RADIUS = 250;\nconst MIN_RADIUS = 1;\nconst MAX_AMOUNT = 100;\nconst shadowsHighlightsConfig = configBuilder().field(\"shadowAmount\", z.number().min(0).max(100).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Shadow Boost (%)\",\n\tdescription: \"Percentage to lift and recover crushed shadow details (0–100%).\"\n}).field(\"shadowTonalWidth\", z.number().min(0).max(100).default(50), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Shadow Range (%)\",\n\tdescription: \"Range of dark tones affected by shadow adjustments (0–100%).\"\n}).field(\"shadowRadius\", z.number().min(1).max(250).default(30), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Shadow Radius (px)\",\n\tdescription: \"Local neighborhood radius in pixels to determine shadow illumination (1–250px).\"\n}).field(\"highlightAmount\", z.number().min(0).max(100).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Highlight Suppression (%)\",\n\tdescription: \"Percentage to suppress and recover blown highlight details (0–100%).\"\n}).field(\"highlightTonalWidth\", z.number().min(0).max(100).default(50), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Highlight Range (%)\",\n\tdescription: \"Range of bright tones affected by highlight adjustments (0–100%).\"\n}).field(\"highlightRadius\", z.number().min(1).max(250).default(30), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Highlight Radius (px)\",\n\tdescription: \"Local neighborhood radius in pixels to determine highlight exposure (1–250px).\"\n}).field(\"colorCorrection\", z.number().min(-100).max(100).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Color Correction (%)\",\n\tdescription: \"Fine-tunes color saturation in recovered shadow/highlight zones (-100 to +100%).\"\n}).field(\"midtoneContrast\", z.number().min(-100).max(100).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Midtone Contrast (%)\",\n\tdescription: \"Adjusts contrast centered on the midtones (-100 to +100%).\"\n}).build();\nconst ShadowsHighlightsNodeConfigSchema = shadowsHighlightsConfig.schema;\nconst ShadowsHighlightsResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst ShadowsHighlightsOperationSchema = ShadowsHighlightsNodeConfigSchema.extend({\n\top: z.literal(\"ShadowsHighlights\"),\n\tmetadata: z.unknown().optional()\n});\nconst defaultShadowsHighlightsConfig = ShadowsHighlightsNodeConfigSchema.parse({});\nconst SHADOWS_HIGHLIGHTS_PRESETS = [\n\t{\n\t\tid: \"default\",\n\t\tname: \"Default (Neutral)\",\n\t\tdescription: \"Zero adjustments across dynamic range\",\n\t\tconfig: {\n\t\t\tshadowAmount: 0,\n\t\t\tshadowTonalWidth: 50,\n\t\t\tshadowRadius: 30,\n\t\t\thighlightAmount: 0,\n\t\t\thighlightTonalWidth: 50,\n\t\t\thighlightRadius: 30,\n\t\t\tcolorCorrection: 0,\n\t\t\tmidtoneContrast: 0\n\t\t}\n\t},\n\t{\n\t\tid: \"shadow-lift\",\n\t\tname: \"Shadow Detail Lift\",\n\t\tdescription: \"Gently opens up underexposed shadows without bleaching midtones\",\n\t\tconfig: {\n\t\t\tshadowAmount: 40,\n\t\t\tshadowTonalWidth: 50,\n\t\t\tshadowRadius: 35,\n\t\t\thighlightAmount: 0,\n\t\t\thighlightTonalWidth: 50,\n\t\t\thighlightRadius: 30,\n\t\t\tcolorCorrection: 10,\n\t\t\tmidtoneContrast: 0\n\t\t}\n\t},\n\t{\n\t\tid: \"highlight-recovery\",\n\t\tname: \"Highlight Recovery\",\n\t\tdescription: \"Pulls back blown sky, cloud, and specular highlight clipping\",\n\t\tconfig: {\n\t\t\tshadowAmount: 0,\n\t\t\tshadowTonalWidth: 50,\n\t\t\tshadowRadius: 30,\n\t\t\thighlightAmount: 45,\n\t\t\thighlightTonalWidth: 40,\n\t\t\thighlightRadius: 30,\n\t\t\tcolorCorrection: -5,\n\t\t\tmidtoneContrast: 0\n\t\t}\n\t},\n\t{\n\t\tid: \"hdr-balance\",\n\t\tname: \"HDR Dynamic Range\",\n\t\tdescription: \"Balanced recovery expanding visible dynamic range in high contrast scenes\",\n\t\tconfig: {\n\t\t\tshadowAmount: 35,\n\t\t\tshadowTonalWidth: 50,\n\t\t\tshadowRadius: 40,\n\t\t\thighlightAmount: 35,\n\t\t\thighlightTonalWidth: 50,\n\t\t\thighlightRadius: 40,\n\t\t\tcolorCorrection: 15,\n\t\t\tmidtoneContrast: 10\n\t\t}\n\t},\n\t{\n\t\tid: \"backlight-correction\",\n\t\tname: \"Backlight Correction\",\n\t\tdescription: \"Compensates for harsh backlighting illuminating silhouetted subjects\",\n\t\tconfig: {\n\t\t\tshadowAmount: 60,\n\t\t\tshadowTonalWidth: 60,\n\t\t\tshadowRadius: 50,\n\t\t\thighlightAmount: 20,\n\t\t\thighlightTonalWidth: 35,\n\t\t\thighlightRadius: 30,\n\t\t\tcolorCorrection: 20,\n\t\t\tmidtoneContrast: 5\n\t\t}\n\t},\n\t{\n\t\tid: \"dramatic-punch\",\n\t\tname: \"Dramatic Contrast & Clarity\",\n\t\tdescription: \"Deepens shadows, compresses highlights, and boosts midtone punch\",\n\t\tconfig: {\n\t\t\tshadowAmount: 10,\n\t\t\tshadowTonalWidth: 30,\n\t\t\tshadowRadius: 25,\n\t\t\thighlightAmount: 30,\n\t\t\thighlightTonalWidth: 55,\n\t\t\thighlightRadius: 25,\n\t\t\tcolorCorrection: 5,\n\t\t\tmidtoneContrast: 25\n\t\t}\n\t},\n\t{\n\t\tid: \"gentle-fill\",\n\t\tname: \"Gentle Fill Light\",\n\t\tdescription: \"Subtle lift to low-light areas preserving photographic atmosphere\",\n\t\tconfig: {\n\t\t\tshadowAmount: 20,\n\t\t\tshadowTonalWidth: 40,\n\t\t\tshadowRadius: 30,\n\t\t\thighlightAmount: 15,\n\t\t\thighlightTonalWidth: 40,\n\t\t\thighlightRadius: 30,\n\t\t\tcolorCorrection: 5,\n\t\t\tmidtoneContrast: 0\n\t\t}\n\t}\n];\nconst SHADOWS_HIGHLIGHTS_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst WGSL_SHADOWS_HIGHLIGHTS_UNIFORMS = `\nstruct ShadowsHighlightsUniforms {\n\tdirX : f32,\n\tdirY : f32,\n\tshadowRadius : f32,\n\thighlightRadius : f32,\n\n\tshadowAmount : f32,\n\tshadowTonalWidth : f32,\n\thighlightAmount : f32,\n\thighlightTonalWidth : f32,\n\n\tcolorCorrection : f32,\n\tmidtoneContrast : f32,\n\tisSecondPass : f32,\n\t_pad0 : f32,\n\n\thasShadowAmountSig : f32,\n\thasShadowTonalWidthSig : f32,\n\thasShadowRadiusSig : f32,\n\thasHighlightAmountSig : f32,\n\n\thasHighlightTonalWidthSig : f32,\n\thasHighlightRadiusSig : f32,\n\thasColorCorrectionSig : f32,\n\thasMidtoneContrastSig : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : ShadowsHighlightsUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(1) @binding(2) var origTex : texture_2d<f32>;\n\n@group(2) @binding(0) var shadowAmountSigTex : texture_2d<f32>;\n@group(2) @binding(1) var shadowTonalWidthSigTex : texture_2d<f32>;\n@group(2) @binding(2) var shadowRadiusSigTex : texture_2d<f32>;\n@group(2) @binding(3) var highlightAmountSigTex : texture_2d<f32>;\n@group(2) @binding(4) var highlightTonalWidthSigTex : texture_2d<f32>;\n@group(2) @binding(5) var highlightRadiusSigTex : texture_2d<f32>;\n@group(2) @binding(6) var colorCorrectionSigTex : texture_2d<f32>;\n@group(2) @binding(7) var midtoneContrastSigTex : texture_2d<f32>;\n@group(2) @binding(8) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn get_luminance(c: vec3<f32>) -> f32 {\n\treturn dot(c, vec3<f32>(0.2126, 0.7152, 0.0722));\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet origCol = textureSampleLevel(origTex, samp, in.uv, 0.0);\n\n\tvar sAmount = u.shadowAmount;\n\tif (u.hasShadowAmountSig > 0.5) {\n\t\tsAmount = textureSampleLevel(shadowAmountSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tsAmount = clamp(sAmount, 0.0, 100.0);\n\n\tvar sTonalWidthVal = u.shadowTonalWidth;\n\tif (u.hasShadowTonalWidthSig > 0.5) {\n\t\tsTonalWidthVal = textureSampleLevel(shadowTonalWidthSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tsTonalWidthVal = clamp(sTonalWidthVal, 0.0, 100.0);\n\n\tvar sRadius = u.shadowRadius;\n\tif (u.hasShadowRadiusSig > 0.5) {\n\t\tsRadius = textureSampleLevel(shadowRadiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tsRadius = clamp(sRadius, 1.0, 250.0);\n\n\tvar hAmount = u.highlightAmount;\n\tif (u.hasHighlightAmountSig > 0.5) {\n\t\thAmount = textureSampleLevel(highlightAmountSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\thAmount = clamp(hAmount, 0.0, 100.0);\n\n\tvar hTonalWidthVal = u.highlightTonalWidth;\n\tif (u.hasHighlightTonalWidthSig > 0.5) {\n\t\thTonalWidthVal = textureSampleLevel(highlightTonalWidthSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\thTonalWidthVal = clamp(hTonalWidthVal, 0.0, 100.0);\n\n\tvar hRadius = u.highlightRadius;\n\tif (u.hasHighlightRadiusSig > 0.5) {\n\t\thRadius = textureSampleLevel(highlightRadiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\thRadius = clamp(hRadius, 1.0, 250.0);\n\n\tvar colCorrVal = u.colorCorrection;\n\tif (u.hasColorCorrectionSig > 0.5) {\n\t\tcolCorrVal = textureSampleLevel(colorCorrectionSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tcolCorrVal = clamp(colCorrVal, -100.0, 100.0);\n\n\tvar midContrastVal = u.midtoneContrast;\n\tif (u.hasMidtoneContrastSig > 0.5) {\n\t\tmidContrastVal = textureSampleLevel(midtoneContrastSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tmidContrastVal = clamp(midContrastVal, -100.0, 100.0);\n\n\tif (sAmount <= 0.0 && hAmount <= 0.0 && abs(midContrastVal) <= 0.0) {\n\t\tif (u.isSecondPass > 0.5) {\n\t\t\treturn origCol;\n\t\t}\n\t\treturn origCol;\n\t}\n\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tlet texelSize = 1.0 / dimensions;\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\n\tlet lumaOrig = get_luminance(origCol.rgb / max(origCol.a, 1e-5));\n\n\t// Shadow blur parameters\n\tlet sSpatialSigma = sRadius;\n\tlet stepScaleS = max(1.0, sSpatialSigma / 20.0);\n\tlet effectiveSigmaS = sSpatialSigma / stepScaleS;\n\tlet sampleRadiusS = min(i32(ceil(3.0 * effectiveSigmaS)), 64);\n\n\t// Highlight blur parameters\n\tlet hSpatialSigma = hRadius;\n\tlet stepScaleH = max(1.0, hSpatialSigma / 20.0);\n\tlet effectiveSigmaH = hSpatialSigma / stepScaleH;\n\tlet sampleRadiusH = min(i32(ceil(3.0 * effectiveSigmaH)), 64);\n\n\tif (u.isSecondPass <= 0.5) {\n\t\t// PASS 1: Horizontal blur of luminance from origTex\n\t\t// Output packed channels: R = sLumaPass1, G = hLumaPass1, B = sAlphaPass1, A = hAlphaPass1\n\t\tvar sSum = 0.0;\n\t\tvar sWeightSum = 0.0;\n\t\tvar sAlphaSum = 0.0;\n\t\tvar sKernelSum = 0.0;\n\n\t\tfor (var i = -sampleRadiusS; i <= sampleRadiusS; i++) {\n\t\t\tlet offset = vec2<f32>(f32(i) * stepScaleS) * direction * texelSize;\n\t\t\tlet x = f32(i) * stepScaleS;\n\t\t\tlet weight = exp(-0.5 * (x / sSpatialSigma) * (x / sSpatialSigma));\n\t\t\tlet sampleCol = textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t\t\tlet sampleAlpha = sampleCol.a;\n\t\t\tlet sampleLuma = get_luminance(sampleCol.rgb / max(sampleAlpha, 1e-5));\n\t\t\tsSum += sampleLuma * weight * sampleAlpha;\n\t\t\tsWeightSum += weight * sampleAlpha;\n\t\t\tsAlphaSum += sampleAlpha * weight;\n\t\t\tsKernelSum += weight;\n\t\t}\n\n\t\tvar hSum = 0.0;\n\t\tvar hWeightSum = 0.0;\n\t\tvar hAlphaSum = 0.0;\n\t\tvar hKernelSum = 0.0;\n\n\t\tfor (var i = -sampleRadiusH; i <= sampleRadiusH; i++) {\n\t\t\tlet offset = vec2<f32>(f32(i) * stepScaleH) * direction * texelSize;\n\t\t\tlet x = f32(i) * stepScaleH;\n\t\t\tlet weight = exp(-0.5 * (x / hSpatialSigma) * (x / hSpatialSigma));\n\t\t\tlet sampleCol = textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t\t\tlet sampleAlpha = sampleCol.a;\n\t\t\tlet sampleLuma = get_luminance(sampleCol.rgb / max(sampleAlpha, 1e-5));\n\t\t\thSum += sampleLuma * weight * sampleAlpha;\n\t\t\thWeightSum += weight * sampleAlpha;\n\t\t\thAlphaSum += sampleAlpha * weight;\n\t\t\thKernelSum += weight;\n\t\t}\n\n\t\tlet sLumaPass1 = select(lumaOrig, sSum / sWeightSum, sWeightSum > 1e-5);\n\t\tlet sAlphaPass1 = sAlphaSum / max(sKernelSum, 1e-5);\n\t\tlet hLumaPass1 = select(lumaOrig, hSum / hWeightSum, hWeightSum > 1e-5);\n\t\tlet hAlphaPass1 = hAlphaSum / max(hKernelSum, 1e-5);\n\n\t\treturn vec4<f32>(sLumaPass1, hLumaPass1, sAlphaPass1, hAlphaPass1);\n\t}\n\n\t// PASS 2: Vertical blur of Pass 1 + Dynamic Range Recovery\n\tif (origCol.a < 1e-5) {\n\t\treturn vec4<f32>(0.0, 0.0, 0.0, 0.0);\n\t}\n\n\tvar sSum = 0.0;\n\tvar sWeightSum = 0.0;\n\n\tfor (var i = -sampleRadiusS; i <= sampleRadiusS; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * stepScaleS) * direction * texelSize;\n\t\tlet x = f32(i) * stepScaleS;\n\t\tlet weight = exp(-0.5 * (x / sSpatialSigma) * (x / sSpatialSigma));\n\t\tlet samplePass1 = textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t\tlet sampleAlpha = samplePass1.b;\n\t\tlet sampleLuma = samplePass1.r;\n\t\tsSum += sampleLuma * weight * sampleAlpha;\n\t\tsWeightSum += weight * sampleAlpha;\n\t}\n\n\tvar hSum = 0.0;\n\tvar hWeightSum = 0.0;\n\n\tfor (var i = -sampleRadiusH; i <= sampleRadiusH; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * stepScaleH) * direction * texelSize;\n\t\tlet x = f32(i) * stepScaleH;\n\t\tlet weight = exp(-0.5 * (x / hSpatialSigma) * (x / hSpatialSigma));\n\t\tlet samplePass1 = textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t\tlet sampleAlpha = samplePass1.a;\n\t\tlet sampleLuma = samplePass1.g;\n\t\thSum += sampleLuma * weight * sampleAlpha;\n\t\thWeightSum += weight * sampleAlpha;\n\t}\n\n\tlet sLumaBlur = select(lumaOrig, sSum / sWeightSum, sWeightSum > 1e-5);\n\tlet hLumaBlur = select(lumaOrig, hSum / hWeightSum, hWeightSum > 1e-5);\n\n\tlet alpha = origCol.a;\n\tlet rgb = origCol.rgb / alpha;\n\n\tlet sAmountNorm = sAmount / 100.0;\n\tlet hAmountNorm = hAmount / 100.0;\n\tlet sTonalWidth = clamp(sTonalWidthVal / 100.0, 0.01, 1.0);\n\tlet hTonalWidth = clamp(hTonalWidthVal / 100.0, 0.01, 1.0);\n\tlet colCorrNorm = colCorrVal / 100.0;\n\tlet midContrastNorm = midContrastVal / 100.0;\n\n\tlet sEvalLuma = 0.65 * sLumaBlur + 0.35 * lumaOrig;\n\tlet hEvalLuma = 0.65 * hLumaBlur + 0.35 * lumaOrig;\n\n\tlet wShadow = 1.0 - smoothstep(0.0, sTonalWidth, sEvalLuma);\n\tlet wHighlight = smoothstep(1.0 - hTonalWidth, 1.0, hEvalLuma);\n\n\tlet shadowBoost = sAmountNorm * wShadow * (1.0 - lumaOrig) * (1.0 - sqrt(clamp(sLumaBlur, 0.0, 1.0)));\n\tlet highlightSuppression = hAmountNorm * wHighlight * lumaOrig * sqrt(clamp(hLumaBlur, 0.0, 1.0));\n\n\tvar targetLuma = clamp(lumaOrig + shadowBoost - highlightSuppression, 0.0, 1.0);\n\n\tif (abs(midContrastNorm) > 0.001) {\n\t\tlet midDiff = targetLuma - 0.5;\n\t\tlet sCurve = midDiff * (1.0 - 4.0 * midDiff * midDiff);\n\t\ttargetLuma = clamp(targetLuma + midContrastNorm * sCurve * 0.4, 0.0, 1.0);\n\t}\n\n\tvar adjustedRgb = rgb * ((targetLuma + 1e-4) / (lumaOrig + 1e-4));\n\n\tlet effectIntensity = sAmountNorm * wShadow + hAmountNorm * wHighlight;\n\tlet satFactor = clamp(1.0 + colCorrNorm * effectIntensity * 1.5, 0.0, 3.0);\n\tadjustedRgb = mix(vec3<f32>(targetLuma), adjustedRgb, satFactor);\n\n\tlet finalRgb = clamp(adjustedRgb, vec3<f32>(0.0), vec3<f32>(1.0));\n\treturn vec4<f32>(finalRgb * alpha, alpha);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst shadowsHighlightsUniformData = new Float32Array(20);\nfunction getShadowsHighlightsResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst uniformLayout = fragmentBindGroupLayout(device, [\"uniform\"]);\n\tconst textureLayout = fragmentBindGroupLayout(device, [\n\t\t\"texture\",\n\t\t\"sampler\",\n\t\t\"texture\"\n\t]);\n\tconst signalTextureLayout = texturesLayout(device, 8);\n\tconst res = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout,\n\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\tmodule: device.createShaderModule({ code: WGSL_SHADOWS_HIGHLIGHTS_UNIFORMS }),\n\t\t\tlayouts: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tuniformLayout,\n\t\t\t\ttextureLayout,\n\t\t\t\tsignalTextureLayout\n\t\t\t] }),\n\t\t\tformat: targetFormat\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ShadowsHighlights\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = (props.virtualMedia?.metadata)?.id || (op.inputs ? Object.keys(op.inputs)[0] : null) || props.renderId || \"shadowshighlights_node\";\n\tconst resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => resolveHandleParam(op.inputs, handleId, fallbackVal, clampMin, clampMax);\n\tconst shadowAmountRes = resolveField(op.shadowAmountHandleId, Number(op.shadowAmount ?? 0), 0, MAX_AMOUNT);\n\tconst shadowTonalWidthRes = resolveField(op.shadowTonalWidthHandleId, Number(op.shadowTonalWidth ?? 50), 0, 100);\n\tconst shadowRadiusRes = resolveField(op.shadowRadiusHandleId, Number(op.shadowRadius ?? 30), MIN_RADIUS, MAX_RADIUS);\n\tconst highlightAmountRes = resolveField(op.highlightAmountHandleId, Number(op.highlightAmount ?? 0), 0, MAX_AMOUNT);\n\tconst highlightTonalWidthRes = resolveField(op.highlightTonalWidthHandleId, Number(op.highlightTonalWidth ?? 50), 0, 100);\n\tconst highlightRadiusRes = resolveField(op.highlightRadiusHandleId, Number(op.highlightRadius ?? 30), MIN_RADIUS, MAX_RADIUS);\n\tconst colorCorrectionRes = resolveField(op.colorCorrectionHandleId, Number(op.colorCorrection ?? 0), -100, 100);\n\tconst midtoneContrastRes = resolveField(op.midtoneContrastHandleId, Number(op.midtoneContrast ?? 0), -100, 100);\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\tif (shadowAmountRes.val <= 0 && !shadowAmountRes.hasStaticSig && highlightAmountRes.val <= 0 && !highlightAmountRes.hasStaticSig && midtoneContrastRes.val === 0 && !midtoneContrastRes.hasStaticSig) {\n\t\tdrawTextureToTarget(args, tmpTex, op.opacity ?? 1);\n\t\treturn;\n\t}\n\tconst { pipeline, uniformLayout: uLayout, textureLayout: tLayout, signalTextureLayout: sigLayout } = getShadowsHighlightsResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tconst signalContext = {\n\t\targs,\n\t\twidth,\n\t\theight,\n\t\tframe,\n\t\tfps,\n\t\telapsedSeconds,\n\t\tdurationSeconds\n\t};\n\tconst getSignalView = (res, suffix) => signalTextureView(signalContext, res, `${nodeId}_${suffix}`);\n\tconst shadowAmountView = getSignalView(shadowAmountRes, \"shadow_amount_sig\");\n\tconst shadowTonalWidthView = getSignalView(shadowTonalWidthRes, \"shadow_tonal_width_sig\");\n\tconst shadowRadiusView = getSignalView(shadowRadiusRes, \"shadow_radius_sig\");\n\tconst highlightAmountView = getSignalView(highlightAmountRes, \"highlight_amount_sig\");\n\tconst highlightTonalWidthView = getSignalView(highlightTonalWidthRes, \"highlight_tonal_width_sig\");\n\tconst highlightRadiusView = getSignalView(highlightRadiusRes, \"highlight_radius_sig\");\n\tconst colorCorrectionView = getSignalView(colorCorrectionRes, \"color_correction_sig\");\n\tconst midtoneContrastView = getSignalView(midtoneContrastRes, \"midtone_contrast_sig\");\n\tconst createBindGroup = (inputTex, origTexture) => ctx.device.createBindGroup({\n\t\tlayout: tLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: inputTex.createView()\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: origTexture.createView()\n\t\t\t}\n\t\t]\n\t});\n\tshadowsHighlightsUniformData[2] = shadowRadiusRes.val;\n\tshadowsHighlightsUniformData[3] = highlightRadiusRes.val;\n\tshadowsHighlightsUniformData[4] = shadowAmountRes.val;\n\tshadowsHighlightsUniformData[5] = shadowTonalWidthRes.val;\n\tshadowsHighlightsUniformData[6] = highlightAmountRes.val;\n\tshadowsHighlightsUniformData[7] = highlightTonalWidthRes.val;\n\tshadowsHighlightsUniformData[8] = colorCorrectionRes.val;\n\tshadowsHighlightsUniformData[9] = midtoneContrastRes.val;\n\tshadowsHighlightsUniformData[10] = 0;\n\tshadowsHighlightsUniformData[11] = 0;\n\tshadowsHighlightsUniformData[12] = shadowAmountRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[13] = shadowTonalWidthRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[14] = shadowRadiusRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[15] = highlightAmountRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[16] = highlightTonalWidthRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[17] = highlightRadiusRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[18] = colorCorrectionRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[19] = midtoneContrastRes.hasStaticSig ? 1 : 0;\n\tconst outTex1 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst outTex2 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\toutTex1,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: shadowAmountView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: shadowTonalWidthView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: shadowRadiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: highlightAmountView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: highlightTonalWidthView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tresource: highlightRadiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 6,\n\t\t\t\tresource: colorCorrectionView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 7,\n\t\t\t\tresource: midtoneContrastView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 8,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t});\n\tshadowsHighlightsUniformData[0] = 1;\n\tshadowsHighlightsUniformData[1] = 0;\n\tshadowsHighlightsUniformData[10] = 0;\n\tconst hBuffer = ctx.renderer.getTemporaryBuffer(shadowsHighlightsUniformData);\n\tdrawFullscreenPass(encoder, outTex1.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: hBuffer }\n\t\t\t}]\n\t\t}),\n\t\tcreateBindGroup(tmpTex, tmpTex),\n\t\tsigBindGroup\n\t]);\n\tshadowsHighlightsUniformData[0] = 0;\n\tshadowsHighlightsUniformData[1] = 1;\n\tshadowsHighlightsUniformData[10] = 1;\n\tconst vBuffer = ctx.renderer.getTemporaryBuffer(shadowsHighlightsUniformData);\n\tdrawFullscreenPass(encoder, outTex2.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: vBuffer }\n\t\t\t}]\n\t\t}),\n\t\tcreateBindGroup(outTex1, tmpTex),\n\t\tsigBindGroup\n\t]);\n\tdrawTextureToTarget(args, outTex2, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = { WebGPURenderer };\n\n//#endregion\nexport { MIN_RADIUS as a, ShadowsHighlightsNodeConfigSchema as c, defaultShadowsHighlightsConfig as d, shadowsHighlightsConfig as f, MAX_RADIUS as i, ShadowsHighlightsOperationSchema as l, WebGPURenderer as n, SHADOWS_HIGHLIGHTS_OUTPUT_TYPE_MAP as o, MAX_AMOUNT as r, SHADOWS_HIGHLIGHTS_PRESETS as s, renderers_default as t, ShadowsHighlightsResultSchema as u };\n//# sourceMappingURL=renderers-CCz2R7ss.mjs.map"],"mappings":";;;;;;AAKA,MAAM,aAAa;AACnB,MAAM,aAAa;AACnB,MAAM,aAAa;AACnB,MAAM,0BAA0B,eAAe,CAAC,MAAM,gBAAgB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,EAAE;CAC5G,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,oBAAoB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,GAAG,EAAE;CACpE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,gBAAgB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,GAAG,EAAE;CAChE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,mBAAmB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,EAAE;CAClE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,uBAAuB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,GAAG,EAAE;CACvE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,mBAAmB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,GAAG,EAAE;CACnE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,mBAAmB,EAAE,QAAQ,CAAC,IAAI,KAAK,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,EAAE;CACrE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,mBAAmB,EAAE,QAAQ,CAAC,IAAI,KAAK,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,EAAE;CACrE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,OAAO;AACV,MAAM,oCAAoC,wBAAwB;AAClE,MAAM,gCAAgC,EAAE,MAAM,CAAC,mBAAmB,kBAAkB,CAAC;AACrF,MAAM,mCAAmC,kCAAkC,OAAO;CACjF,IAAI,EAAE,QAAQ,oBAAoB;CAClC,UAAU,EAAE,SAAS,CAAC,UAAU;CAChC,CAAC;AACF,MAAM,iCAAiC,kCAAkC,MAAM,EAAE,CAAC;AAsHlF,MAAM,mCAAmC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA0CvC,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA0MvB,MAAM,sCAAsC,IAAI,SAAS;AACzD,MAAM,+BAA+B,IAAI,aAAa,GAAG;AACzD,SAAS,8BAA8B,QAAQ,cAAc;CAC5D,MAAM,SAAS,oBAAoB,IAAI,OAAO;AAC9C,KAAI,OAAQ,QAAO;CACnB,MAAM,gBAAgB,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAClE,MAAM,gBAAgB,wBAAwB,QAAQ;EACrD;EACA;EACA;EACA,CAAC;CACF,MAAM,sBAAsB,eAAe,QAAQ,EAAE;CACrD,MAAM,MAAM;EACX;EACA;EACA;EACA,UAAU,yBAAyB,QAAQ;GAC1C,QAAQ,OAAO,mBAAmB,EAAE,MAAM,kCAAkC,CAAC;GAC7E,SAAS,OAAO,qBAAqB,EAAE,kBAAkB;IACxD;IACA;IACA;IACA,EAAE,CAAC;GACJ,QAAQ;GACR,CAAC;EACF;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,MAAM,iBAAiB,OAAO,SAAS;CACtC,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,uBAAuB,CAAC,GAAI;CAC3C,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,UAAU,MAAM,cAAc,WAAW,OAAO,GAAG,SAAS,OAAO,KAAK,GAAG,OAAO,CAAC,KAAK,SAAS,MAAM,YAAY;CACzH,MAAM,gBAAgB,UAAU,aAAa,WAAW,GAAG,WAAW,QAAQ,mBAAmB,GAAG,QAAQ,UAAU,aAAa,UAAU,SAAS;CACtJ,MAAM,kBAAkB,aAAa,GAAG,sBAAsB,OAAO,GAAG,gBAAgB,EAAE,EAAE,GAAG,WAAW;CAC1G,MAAM,sBAAsB,aAAa,GAAG,0BAA0B,OAAO,GAAG,oBAAoB,GAAG,EAAE,GAAG,IAAI;CAChH,MAAM,kBAAkB,aAAa,GAAG,sBAAsB,OAAO,GAAG,gBAAgB,GAAG,EAAE,YAAY,WAAW;CACpH,MAAM,qBAAqB,aAAa,GAAG,yBAAyB,OAAO,GAAG,mBAAmB,EAAE,EAAE,GAAG,WAAW;CACnH,MAAM,yBAAyB,aAAa,GAAG,6BAA6B,OAAO,GAAG,uBAAuB,GAAG,EAAE,GAAG,IAAI;CACzH,MAAM,qBAAqB,aAAa,GAAG,yBAAyB,OAAO,GAAG,mBAAmB,GAAG,EAAE,YAAY,WAAW;CAC7H,MAAM,qBAAqB,aAAa,GAAG,yBAAyB,OAAO,GAAG,mBAAmB,EAAE,EAAE,MAAM,IAAI;CAC/G,MAAM,qBAAqB,aAAa,GAAG,yBAAyB,OAAO,GAAG,mBAAmB,EAAE,EAAE,MAAM,IAAI;CAC/G,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,WAAW;AACtE,KAAI,gBAAgB,OAAO,KAAK,CAAC,gBAAgB,gBAAgB,mBAAmB,OAAO,KAAK,CAAC,mBAAmB,gBAAgB,mBAAmB,QAAQ,KAAK,CAAC,mBAAmB,cAAc;AACrM,sBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;AAClD;;CAED,MAAM,EAAE,UAAU,eAAe,SAAS,eAAe,SAAS,qBAAqB,cAAc,8BAA8B,IAAI,QAAQ,IAAI,SAAS,OAAO;CACnK,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;CAC3E,MAAM,gBAAgB;EACrB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;CACD,MAAM,iBAAiB,KAAK,WAAW,kBAAkB,eAAe,KAAK,GAAG,OAAO,GAAG,SAAS;CACnG,MAAM,mBAAmB,cAAc,iBAAiB,oBAAoB;CAC5E,MAAM,uBAAuB,cAAc,qBAAqB,yBAAyB;CACzF,MAAM,mBAAmB,cAAc,iBAAiB,oBAAoB;CAC5E,MAAM,sBAAsB,cAAc,oBAAoB,uBAAuB;CACrF,MAAM,0BAA0B,cAAc,wBAAwB,4BAA4B;CAClG,MAAM,sBAAsB,cAAc,oBAAoB,uBAAuB;CACrF,MAAM,sBAAsB,cAAc,oBAAoB,uBAAuB;CACrF,MAAM,sBAAsB,cAAc,oBAAoB,uBAAuB;CACrF,MAAM,mBAAmB,UAAU,gBAAgB,IAAI,OAAO,gBAAgB;EAC7E,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU,SAAS,YAAY;IAC/B;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU,YAAY,YAAY;IAClC;GACD;EACD,CAAC;AACF,8BAA6B,KAAK,gBAAgB;AAClD,8BAA6B,KAAK,mBAAmB;AACrD,8BAA6B,KAAK,gBAAgB;AAClD,8BAA6B,KAAK,oBAAoB;AACtD,8BAA6B,KAAK,mBAAmB;AACrD,8BAA6B,KAAK,uBAAuB;AACzD,8BAA6B,KAAK,mBAAmB;AACrD,8BAA6B,KAAK,mBAAmB;AACrD,8BAA6B,MAAM;AACnC,8BAA6B,MAAM;AACnC,8BAA6B,MAAM,gBAAgB,eAAe,IAAI;AACtE,8BAA6B,MAAM,oBAAoB,eAAe,IAAI;AAC1E,8BAA6B,MAAM,gBAAgB,eAAe,IAAI;AACtE,8BAA6B,MAAM,mBAAmB,eAAe,IAAI;AACzE,8BAA6B,MAAM,uBAAuB,eAAe,IAAI;AAC7E,8BAA6B,MAAM,mBAAmB,eAAe,IAAI;AACzE,8BAA6B,MAAM,mBAAmB,eAAe,IAAI;AACzE,8BAA6B,MAAM,mBAAmB,eAAe,IAAI;CACzE,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,eAAe,IAAI,OAAO,gBAAgB;EAC/C,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC;AACF,8BAA6B,KAAK;AAClC,8BAA6B,KAAK;AAClC,8BAA6B,MAAM;CACnC,MAAM,UAAU,IAAI,SAAS,mBAAmB,6BAA6B;AAC7E,oBAAmB,SAAS,QAAQ,YAAY,EAAE,UAAU;EAC3D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,SAAS;IAC7B,CAAC;GACF,CAAC;EACF,gBAAgB,QAAQ,OAAO;EAC/B;EACA,CAAC;AACF,8BAA6B,KAAK;AAClC,8BAA6B,KAAK;AAClC,8BAA6B,MAAM;CACnC,MAAM,UAAU,IAAI,SAAS,mBAAmB,6BAA6B;AAC7E,oBAAmB,SAAS,QAAQ,YAAY,EAAE,UAAU;EAC3D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,SAAS;IAC7B,CAAC;GACF,CAAC;EACF,gBAAgB,SAAS,OAAO;EAChC;EACA,CAAC;AACF,qBAAoB,MAAM,SAAS,GAAG,WAAW,EAAE;;AAKpD,IAAI,oBAAoB,EAAE,gBAAgB"}
1
+ {"version":3,"file":"renderer-Dy1xQOTu.mjs","names":[],"sources":["../../../nodes/node-shadows-highlights/dist/renderers-CCz2R7ss.mjs"],"sourcesContent":["import { ImageResultSchema, VideoResultSchema, configBuilder, resolveHandleParam } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, signalTextureView, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst MAX_RADIUS = 250;\nconst MIN_RADIUS = 1;\nconst MAX_AMOUNT = 100;\nconst shadowsHighlightsConfig = configBuilder().field(\"shadowAmount\", z.number().min(0).max(100).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Shadow Boost (%)\",\n\tdescription: \"Percentage to lift and recover crushed shadow details (0–100%).\"\n}).field(\"shadowTonalWidth\", z.number().min(0).max(100).default(50), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Shadow Range (%)\",\n\tdescription: \"Range of dark tones affected by shadow adjustments (0–100%).\"\n}).field(\"shadowRadius\", z.number().min(1).max(250).default(30), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Shadow Radius (px)\",\n\tdescription: \"Local neighborhood radius in pixels to determine shadow illumination (1–250px).\"\n}).field(\"highlightAmount\", z.number().min(0).max(100).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Highlight Suppression (%)\",\n\tdescription: \"Percentage to suppress and recover blown highlight details (0–100%).\"\n}).field(\"highlightTonalWidth\", z.number().min(0).max(100).default(50), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Highlight Range (%)\",\n\tdescription: \"Range of bright tones affected by highlight adjustments (0–100%).\"\n}).field(\"highlightRadius\", z.number().min(1).max(250).default(30), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Highlight Radius (px)\",\n\tdescription: \"Local neighborhood radius in pixels to determine highlight exposure (1–250px).\"\n}).field(\"colorCorrection\", z.number().min(-100).max(100).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Color Correction (%)\",\n\tdescription: \"Fine-tunes color saturation in recovered shadow/highlight zones (-100 to +100%).\"\n}).field(\"midtoneContrast\", z.number().min(-100).max(100).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Midtone Contrast (%)\",\n\tdescription: \"Adjusts contrast centered on the midtones (-100 to +100%).\"\n}).build();\nconst ShadowsHighlightsNodeConfigSchema = shadowsHighlightsConfig.schema;\nconst ShadowsHighlightsResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst ShadowsHighlightsOperationSchema = ShadowsHighlightsNodeConfigSchema.extend({\n\top: z.literal(\"ShadowsHighlights\"),\n\tmetadata: z.unknown().optional()\n});\nconst defaultShadowsHighlightsConfig = ShadowsHighlightsNodeConfigSchema.parse({});\nconst SHADOWS_HIGHLIGHTS_PRESETS = [\n\t{\n\t\tid: \"default\",\n\t\tname: \"Default (Neutral)\",\n\t\tdescription: \"Zero adjustments across dynamic range\",\n\t\tconfig: {\n\t\t\tshadowAmount: 0,\n\t\t\tshadowTonalWidth: 50,\n\t\t\tshadowRadius: 30,\n\t\t\thighlightAmount: 0,\n\t\t\thighlightTonalWidth: 50,\n\t\t\thighlightRadius: 30,\n\t\t\tcolorCorrection: 0,\n\t\t\tmidtoneContrast: 0\n\t\t}\n\t},\n\t{\n\t\tid: \"shadow-lift\",\n\t\tname: \"Shadow Detail Lift\",\n\t\tdescription: \"Gently opens up underexposed shadows without bleaching midtones\",\n\t\tconfig: {\n\t\t\tshadowAmount: 40,\n\t\t\tshadowTonalWidth: 50,\n\t\t\tshadowRadius: 35,\n\t\t\thighlightAmount: 0,\n\t\t\thighlightTonalWidth: 50,\n\t\t\thighlightRadius: 30,\n\t\t\tcolorCorrection: 10,\n\t\t\tmidtoneContrast: 0\n\t\t}\n\t},\n\t{\n\t\tid: \"highlight-recovery\",\n\t\tname: \"Highlight Recovery\",\n\t\tdescription: \"Pulls back blown sky, cloud, and specular highlight clipping\",\n\t\tconfig: {\n\t\t\tshadowAmount: 0,\n\t\t\tshadowTonalWidth: 50,\n\t\t\tshadowRadius: 30,\n\t\t\thighlightAmount: 45,\n\t\t\thighlightTonalWidth: 40,\n\t\t\thighlightRadius: 30,\n\t\t\tcolorCorrection: -5,\n\t\t\tmidtoneContrast: 0\n\t\t}\n\t},\n\t{\n\t\tid: \"hdr-balance\",\n\t\tname: \"HDR Dynamic Range\",\n\t\tdescription: \"Balanced recovery expanding visible dynamic range in high contrast scenes\",\n\t\tconfig: {\n\t\t\tshadowAmount: 35,\n\t\t\tshadowTonalWidth: 50,\n\t\t\tshadowRadius: 40,\n\t\t\thighlightAmount: 35,\n\t\t\thighlightTonalWidth: 50,\n\t\t\thighlightRadius: 40,\n\t\t\tcolorCorrection: 15,\n\t\t\tmidtoneContrast: 10\n\t\t}\n\t},\n\t{\n\t\tid: \"backlight-correction\",\n\t\tname: \"Backlight Correction\",\n\t\tdescription: \"Compensates for harsh backlighting illuminating silhouetted subjects\",\n\t\tconfig: {\n\t\t\tshadowAmount: 60,\n\t\t\tshadowTonalWidth: 60,\n\t\t\tshadowRadius: 50,\n\t\t\thighlightAmount: 20,\n\t\t\thighlightTonalWidth: 35,\n\t\t\thighlightRadius: 30,\n\t\t\tcolorCorrection: 20,\n\t\t\tmidtoneContrast: 5\n\t\t}\n\t},\n\t{\n\t\tid: \"dramatic-punch\",\n\t\tname: \"Dramatic Contrast & Clarity\",\n\t\tdescription: \"Deepens shadows, compresses highlights, and boosts midtone punch\",\n\t\tconfig: {\n\t\t\tshadowAmount: 10,\n\t\t\tshadowTonalWidth: 30,\n\t\t\tshadowRadius: 25,\n\t\t\thighlightAmount: 30,\n\t\t\thighlightTonalWidth: 55,\n\t\t\thighlightRadius: 25,\n\t\t\tcolorCorrection: 5,\n\t\t\tmidtoneContrast: 25\n\t\t}\n\t},\n\t{\n\t\tid: \"gentle-fill\",\n\t\tname: \"Gentle Fill Light\",\n\t\tdescription: \"Subtle lift to low-light areas preserving photographic atmosphere\",\n\t\tconfig: {\n\t\t\tshadowAmount: 20,\n\t\t\tshadowTonalWidth: 40,\n\t\t\tshadowRadius: 30,\n\t\t\thighlightAmount: 15,\n\t\t\thighlightTonalWidth: 40,\n\t\t\thighlightRadius: 30,\n\t\t\tcolorCorrection: 5,\n\t\t\tmidtoneContrast: 0\n\t\t}\n\t}\n];\nconst SHADOWS_HIGHLIGHTS_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst WGSL_SHADOWS_HIGHLIGHTS_UNIFORMS = `\nstruct ShadowsHighlightsUniforms {\n\tdirX : f32,\n\tdirY : f32,\n\tshadowRadius : f32,\n\thighlightRadius : f32,\n\n\tshadowAmount : f32,\n\tshadowTonalWidth : f32,\n\thighlightAmount : f32,\n\thighlightTonalWidth : f32,\n\n\tcolorCorrection : f32,\n\tmidtoneContrast : f32,\n\tisSecondPass : f32,\n\t_pad0 : f32,\n\n\thasShadowAmountSig : f32,\n\thasShadowTonalWidthSig : f32,\n\thasShadowRadiusSig : f32,\n\thasHighlightAmountSig : f32,\n\n\thasHighlightTonalWidthSig : f32,\n\thasHighlightRadiusSig : f32,\n\thasColorCorrectionSig : f32,\n\thasMidtoneContrastSig : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : ShadowsHighlightsUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(1) @binding(2) var origTex : texture_2d<f32>;\n\n@group(2) @binding(0) var shadowAmountSigTex : texture_2d<f32>;\n@group(2) @binding(1) var shadowTonalWidthSigTex : texture_2d<f32>;\n@group(2) @binding(2) var shadowRadiusSigTex : texture_2d<f32>;\n@group(2) @binding(3) var highlightAmountSigTex : texture_2d<f32>;\n@group(2) @binding(4) var highlightTonalWidthSigTex : texture_2d<f32>;\n@group(2) @binding(5) var highlightRadiusSigTex : texture_2d<f32>;\n@group(2) @binding(6) var colorCorrectionSigTex : texture_2d<f32>;\n@group(2) @binding(7) var midtoneContrastSigTex : texture_2d<f32>;\n@group(2) @binding(8) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn get_luminance(c: vec3<f32>) -> f32 {\n\treturn dot(c, vec3<f32>(0.2126, 0.7152, 0.0722));\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet origCol = textureSampleLevel(origTex, samp, in.uv, 0.0);\n\n\tvar sAmount = u.shadowAmount;\n\tif (u.hasShadowAmountSig > 0.5) {\n\t\tsAmount = textureSampleLevel(shadowAmountSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tsAmount = clamp(sAmount, 0.0, 100.0);\n\n\tvar sTonalWidthVal = u.shadowTonalWidth;\n\tif (u.hasShadowTonalWidthSig > 0.5) {\n\t\tsTonalWidthVal = textureSampleLevel(shadowTonalWidthSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tsTonalWidthVal = clamp(sTonalWidthVal, 0.0, 100.0);\n\n\tvar sRadius = u.shadowRadius;\n\tif (u.hasShadowRadiusSig > 0.5) {\n\t\tsRadius = textureSampleLevel(shadowRadiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tsRadius = clamp(sRadius, 1.0, 250.0);\n\n\tvar hAmount = u.highlightAmount;\n\tif (u.hasHighlightAmountSig > 0.5) {\n\t\thAmount = textureSampleLevel(highlightAmountSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\thAmount = clamp(hAmount, 0.0, 100.0);\n\n\tvar hTonalWidthVal = u.highlightTonalWidth;\n\tif (u.hasHighlightTonalWidthSig > 0.5) {\n\t\thTonalWidthVal = textureSampleLevel(highlightTonalWidthSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\thTonalWidthVal = clamp(hTonalWidthVal, 0.0, 100.0);\n\n\tvar hRadius = u.highlightRadius;\n\tif (u.hasHighlightRadiusSig > 0.5) {\n\t\thRadius = textureSampleLevel(highlightRadiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\thRadius = clamp(hRadius, 1.0, 250.0);\n\n\tvar colCorrVal = u.colorCorrection;\n\tif (u.hasColorCorrectionSig > 0.5) {\n\t\tcolCorrVal = textureSampleLevel(colorCorrectionSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tcolCorrVal = clamp(colCorrVal, -100.0, 100.0);\n\n\tvar midContrastVal = u.midtoneContrast;\n\tif (u.hasMidtoneContrastSig > 0.5) {\n\t\tmidContrastVal = textureSampleLevel(midtoneContrastSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tmidContrastVal = clamp(midContrastVal, -100.0, 100.0);\n\n\tif (sAmount <= 0.0 && hAmount <= 0.0 && abs(midContrastVal) <= 0.0) {\n\t\tif (u.isSecondPass > 0.5) {\n\t\t\treturn origCol;\n\t\t}\n\t\treturn origCol;\n\t}\n\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tlet texelSize = 1.0 / dimensions;\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\n\tlet lumaOrig = get_luminance(origCol.rgb / max(origCol.a, 1e-5));\n\n\t// Shadow blur parameters\n\tlet sSpatialSigma = sRadius;\n\tlet stepScaleS = max(1.0, sSpatialSigma / 20.0);\n\tlet effectiveSigmaS = sSpatialSigma / stepScaleS;\n\tlet sampleRadiusS = min(i32(ceil(3.0 * effectiveSigmaS)), 64);\n\n\t// Highlight blur parameters\n\tlet hSpatialSigma = hRadius;\n\tlet stepScaleH = max(1.0, hSpatialSigma / 20.0);\n\tlet effectiveSigmaH = hSpatialSigma / stepScaleH;\n\tlet sampleRadiusH = min(i32(ceil(3.0 * effectiveSigmaH)), 64);\n\n\tif (u.isSecondPass <= 0.5) {\n\t\t// PASS 1: Horizontal blur of luminance from origTex\n\t\t// Output packed channels: R = sLumaPass1, G = hLumaPass1, B = sAlphaPass1, A = hAlphaPass1\n\t\tvar sSum = 0.0;\n\t\tvar sWeightSum = 0.0;\n\t\tvar sAlphaSum = 0.0;\n\t\tvar sKernelSum = 0.0;\n\n\t\tfor (var i = -sampleRadiusS; i <= sampleRadiusS; i++) {\n\t\t\tlet offset = vec2<f32>(f32(i) * stepScaleS) * direction * texelSize;\n\t\t\tlet x = f32(i) * stepScaleS;\n\t\t\tlet weight = exp(-0.5 * (x / sSpatialSigma) * (x / sSpatialSigma));\n\t\t\tlet sampleCol = textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t\t\tlet sampleAlpha = sampleCol.a;\n\t\t\tlet sampleLuma = get_luminance(sampleCol.rgb / max(sampleAlpha, 1e-5));\n\t\t\tsSum += sampleLuma * weight * sampleAlpha;\n\t\t\tsWeightSum += weight * sampleAlpha;\n\t\t\tsAlphaSum += sampleAlpha * weight;\n\t\t\tsKernelSum += weight;\n\t\t}\n\n\t\tvar hSum = 0.0;\n\t\tvar hWeightSum = 0.0;\n\t\tvar hAlphaSum = 0.0;\n\t\tvar hKernelSum = 0.0;\n\n\t\tfor (var i = -sampleRadiusH; i <= sampleRadiusH; i++) {\n\t\t\tlet offset = vec2<f32>(f32(i) * stepScaleH) * direction * texelSize;\n\t\t\tlet x = f32(i) * stepScaleH;\n\t\t\tlet weight = exp(-0.5 * (x / hSpatialSigma) * (x / hSpatialSigma));\n\t\t\tlet sampleCol = textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t\t\tlet sampleAlpha = sampleCol.a;\n\t\t\tlet sampleLuma = get_luminance(sampleCol.rgb / max(sampleAlpha, 1e-5));\n\t\t\thSum += sampleLuma * weight * sampleAlpha;\n\t\t\thWeightSum += weight * sampleAlpha;\n\t\t\thAlphaSum += sampleAlpha * weight;\n\t\t\thKernelSum += weight;\n\t\t}\n\n\t\tlet sLumaPass1 = select(lumaOrig, sSum / sWeightSum, sWeightSum > 1e-5);\n\t\tlet sAlphaPass1 = sAlphaSum / max(sKernelSum, 1e-5);\n\t\tlet hLumaPass1 = select(lumaOrig, hSum / hWeightSum, hWeightSum > 1e-5);\n\t\tlet hAlphaPass1 = hAlphaSum / max(hKernelSum, 1e-5);\n\n\t\treturn vec4<f32>(sLumaPass1, hLumaPass1, sAlphaPass1, hAlphaPass1);\n\t}\n\n\t// PASS 2: Vertical blur of Pass 1 + Dynamic Range Recovery\n\tif (origCol.a < 1e-5) {\n\t\treturn vec4<f32>(0.0, 0.0, 0.0, 0.0);\n\t}\n\n\tvar sSum = 0.0;\n\tvar sWeightSum = 0.0;\n\n\tfor (var i = -sampleRadiusS; i <= sampleRadiusS; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * stepScaleS) * direction * texelSize;\n\t\tlet x = f32(i) * stepScaleS;\n\t\tlet weight = exp(-0.5 * (x / sSpatialSigma) * (x / sSpatialSigma));\n\t\tlet samplePass1 = textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t\tlet sampleAlpha = samplePass1.b;\n\t\tlet sampleLuma = samplePass1.r;\n\t\tsSum += sampleLuma * weight * sampleAlpha;\n\t\tsWeightSum += weight * sampleAlpha;\n\t}\n\n\tvar hSum = 0.0;\n\tvar hWeightSum = 0.0;\n\n\tfor (var i = -sampleRadiusH; i <= sampleRadiusH; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * stepScaleH) * direction * texelSize;\n\t\tlet x = f32(i) * stepScaleH;\n\t\tlet weight = exp(-0.5 * (x / hSpatialSigma) * (x / hSpatialSigma));\n\t\tlet samplePass1 = textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t\tlet sampleAlpha = samplePass1.a;\n\t\tlet sampleLuma = samplePass1.g;\n\t\thSum += sampleLuma * weight * sampleAlpha;\n\t\thWeightSum += weight * sampleAlpha;\n\t}\n\n\tlet sLumaBlur = select(lumaOrig, sSum / sWeightSum, sWeightSum > 1e-5);\n\tlet hLumaBlur = select(lumaOrig, hSum / hWeightSum, hWeightSum > 1e-5);\n\n\tlet alpha = origCol.a;\n\tlet rgb = origCol.rgb / alpha;\n\n\tlet sAmountNorm = sAmount / 100.0;\n\tlet hAmountNorm = hAmount / 100.0;\n\tlet sTonalWidth = clamp(sTonalWidthVal / 100.0, 0.01, 1.0);\n\tlet hTonalWidth = clamp(hTonalWidthVal / 100.0, 0.01, 1.0);\n\tlet colCorrNorm = colCorrVal / 100.0;\n\tlet midContrastNorm = midContrastVal / 100.0;\n\n\tlet sEvalLuma = 0.65 * sLumaBlur + 0.35 * lumaOrig;\n\tlet hEvalLuma = 0.65 * hLumaBlur + 0.35 * lumaOrig;\n\n\tlet wShadow = 1.0 - smoothstep(0.0, sTonalWidth, sEvalLuma);\n\tlet wHighlight = smoothstep(1.0 - hTonalWidth, 1.0, hEvalLuma);\n\n\tlet shadowBoost = sAmountNorm * wShadow * (1.0 - lumaOrig) * (1.0 - sqrt(clamp(sLumaBlur, 0.0, 1.0)));\n\tlet highlightSuppression = hAmountNorm * wHighlight * lumaOrig * sqrt(clamp(hLumaBlur, 0.0, 1.0));\n\n\tvar targetLuma = clamp(lumaOrig + shadowBoost - highlightSuppression, 0.0, 1.0);\n\n\tif (abs(midContrastNorm) > 0.001) {\n\t\tlet midDiff = targetLuma - 0.5;\n\t\tlet sCurve = midDiff * (1.0 - 4.0 * midDiff * midDiff);\n\t\ttargetLuma = clamp(targetLuma + midContrastNorm * sCurve * 0.4, 0.0, 1.0);\n\t}\n\n\tvar adjustedRgb = rgb * ((targetLuma + 1e-4) / (lumaOrig + 1e-4));\n\n\tlet effectIntensity = sAmountNorm * wShadow + hAmountNorm * wHighlight;\n\tlet satFactor = clamp(1.0 + colCorrNorm * effectIntensity * 1.5, 0.0, 3.0);\n\tadjustedRgb = mix(vec3<f32>(targetLuma), adjustedRgb, satFactor);\n\n\tlet finalRgb = clamp(adjustedRgb, vec3<f32>(0.0), vec3<f32>(1.0));\n\treturn vec4<f32>(finalRgb * alpha, alpha);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst shadowsHighlightsUniformData = new Float32Array(20);\nfunction getShadowsHighlightsResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst uniformLayout = fragmentBindGroupLayout(device, [\"uniform\"]);\n\tconst textureLayout = fragmentBindGroupLayout(device, [\n\t\t\"texture\",\n\t\t\"sampler\",\n\t\t\"texture\"\n\t]);\n\tconst signalTextureLayout = texturesLayout(device, 8);\n\tconst res = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout,\n\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\tmodule: device.createShaderModule({ code: WGSL_SHADOWS_HIGHLIGHTS_UNIFORMS }),\n\t\t\tlayouts: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tuniformLayout,\n\t\t\t\ttextureLayout,\n\t\t\t\tsignalTextureLayout\n\t\t\t] }),\n\t\t\tformat: targetFormat\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ShadowsHighlights\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = (props.virtualMedia?.metadata)?.id || (op.inputs ? Object.keys(op.inputs)[0] : null) || props.renderId || \"shadowshighlights_node\";\n\tconst resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => resolveHandleParam(op.inputs, handleId, fallbackVal, clampMin, clampMax);\n\tconst shadowAmountRes = resolveField(op.shadowAmountHandleId, Number(op.shadowAmount ?? 0), 0, MAX_AMOUNT);\n\tconst shadowTonalWidthRes = resolveField(op.shadowTonalWidthHandleId, Number(op.shadowTonalWidth ?? 50), 0, 100);\n\tconst shadowRadiusRes = resolveField(op.shadowRadiusHandleId, Number(op.shadowRadius ?? 30), MIN_RADIUS, MAX_RADIUS);\n\tconst highlightAmountRes = resolveField(op.highlightAmountHandleId, Number(op.highlightAmount ?? 0), 0, MAX_AMOUNT);\n\tconst highlightTonalWidthRes = resolveField(op.highlightTonalWidthHandleId, Number(op.highlightTonalWidth ?? 50), 0, 100);\n\tconst highlightRadiusRes = resolveField(op.highlightRadiusHandleId, Number(op.highlightRadius ?? 30), MIN_RADIUS, MAX_RADIUS);\n\tconst colorCorrectionRes = resolveField(op.colorCorrectionHandleId, Number(op.colorCorrection ?? 0), -100, 100);\n\tconst midtoneContrastRes = resolveField(op.midtoneContrastHandleId, Number(op.midtoneContrast ?? 0), -100, 100);\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\tif (shadowAmountRes.val <= 0 && !shadowAmountRes.hasStaticSig && highlightAmountRes.val <= 0 && !highlightAmountRes.hasStaticSig && midtoneContrastRes.val === 0 && !midtoneContrastRes.hasStaticSig) {\n\t\tdrawTextureToTarget(args, tmpTex, op.opacity ?? 1);\n\t\treturn;\n\t}\n\tconst { pipeline, uniformLayout: uLayout, textureLayout: tLayout, signalTextureLayout: sigLayout } = getShadowsHighlightsResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tconst signalContext = {\n\t\targs,\n\t\twidth,\n\t\theight,\n\t\tframe,\n\t\tfps,\n\t\telapsedSeconds,\n\t\tdurationSeconds\n\t};\n\tconst getSignalView = (res, suffix) => signalTextureView(signalContext, res, `${nodeId}_${suffix}`);\n\tconst shadowAmountView = getSignalView(shadowAmountRes, \"shadow_amount_sig\");\n\tconst shadowTonalWidthView = getSignalView(shadowTonalWidthRes, \"shadow_tonal_width_sig\");\n\tconst shadowRadiusView = getSignalView(shadowRadiusRes, \"shadow_radius_sig\");\n\tconst highlightAmountView = getSignalView(highlightAmountRes, \"highlight_amount_sig\");\n\tconst highlightTonalWidthView = getSignalView(highlightTonalWidthRes, \"highlight_tonal_width_sig\");\n\tconst highlightRadiusView = getSignalView(highlightRadiusRes, \"highlight_radius_sig\");\n\tconst colorCorrectionView = getSignalView(colorCorrectionRes, \"color_correction_sig\");\n\tconst midtoneContrastView = getSignalView(midtoneContrastRes, \"midtone_contrast_sig\");\n\tconst createBindGroup = (inputTex, origTexture) => ctx.device.createBindGroup({\n\t\tlayout: tLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: inputTex.createView()\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: origTexture.createView()\n\t\t\t}\n\t\t]\n\t});\n\tshadowsHighlightsUniformData[2] = shadowRadiusRes.val;\n\tshadowsHighlightsUniformData[3] = highlightRadiusRes.val;\n\tshadowsHighlightsUniformData[4] = shadowAmountRes.val;\n\tshadowsHighlightsUniformData[5] = shadowTonalWidthRes.val;\n\tshadowsHighlightsUniformData[6] = highlightAmountRes.val;\n\tshadowsHighlightsUniformData[7] = highlightTonalWidthRes.val;\n\tshadowsHighlightsUniformData[8] = colorCorrectionRes.val;\n\tshadowsHighlightsUniformData[9] = midtoneContrastRes.val;\n\tshadowsHighlightsUniformData[10] = 0;\n\tshadowsHighlightsUniformData[11] = 0;\n\tshadowsHighlightsUniformData[12] = shadowAmountRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[13] = shadowTonalWidthRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[14] = shadowRadiusRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[15] = highlightAmountRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[16] = highlightTonalWidthRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[17] = highlightRadiusRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[18] = colorCorrectionRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[19] = midtoneContrastRes.hasStaticSig ? 1 : 0;\n\tconst outTex1 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst outTex2 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\toutTex1,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: shadowAmountView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: shadowTonalWidthView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: shadowRadiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: highlightAmountView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: highlightTonalWidthView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tresource: highlightRadiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 6,\n\t\t\t\tresource: colorCorrectionView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 7,\n\t\t\t\tresource: midtoneContrastView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 8,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t});\n\tshadowsHighlightsUniformData[0] = 1;\n\tshadowsHighlightsUniformData[1] = 0;\n\tshadowsHighlightsUniformData[10] = 0;\n\tconst hBuffer = ctx.renderer.getTemporaryBuffer(shadowsHighlightsUniformData);\n\tdrawFullscreenPass(encoder, outTex1.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: hBuffer }\n\t\t\t}]\n\t\t}),\n\t\tcreateBindGroup(tmpTex, tmpTex),\n\t\tsigBindGroup\n\t]);\n\tshadowsHighlightsUniformData[0] = 0;\n\tshadowsHighlightsUniformData[1] = 1;\n\tshadowsHighlightsUniformData[10] = 1;\n\tconst vBuffer = ctx.renderer.getTemporaryBuffer(shadowsHighlightsUniformData);\n\tdrawFullscreenPass(encoder, outTex2.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: vBuffer }\n\t\t\t}]\n\t\t}),\n\t\tcreateBindGroup(outTex1, tmpTex),\n\t\tsigBindGroup\n\t]);\n\tdrawTextureToTarget(args, outTex2, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = { WebGPURenderer };\n\n//#endregion\nexport { MIN_RADIUS as a, ShadowsHighlightsNodeConfigSchema as c, defaultShadowsHighlightsConfig as d, shadowsHighlightsConfig as f, MAX_RADIUS as i, ShadowsHighlightsOperationSchema as l, WebGPURenderer as n, SHADOWS_HIGHLIGHTS_OUTPUT_TYPE_MAP as o, MAX_AMOUNT as r, SHADOWS_HIGHLIGHTS_PRESETS as s, renderers_default as t, ShadowsHighlightsResultSchema as u };\n//# sourceMappingURL=renderers-CCz2R7ss.mjs.map"],"mappings":";;;;;;AAKA,MAAM,aAAa;AACnB,MAAM,aAAa;AACnB,MAAM,aAAa;AACnB,MAAM,0BAA0B,eAAe,CAAC,MAAM,gBAAgB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,EAAE;CAC5G,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,oBAAoB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,GAAG,EAAE;CACpE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,gBAAgB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,GAAG,EAAE;CAChE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,mBAAmB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,EAAE;CAClE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,uBAAuB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,GAAG,EAAE;CACvE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,mBAAmB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,GAAG,EAAE;CACnE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,mBAAmB,EAAE,QAAQ,CAAC,IAAI,KAAK,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,EAAE;CACrE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,mBAAmB,EAAE,QAAQ,CAAC,IAAI,KAAK,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,EAAE;CACrE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,OAAO;AACV,MAAM,oCAAoC,wBAAwB;AAClE,MAAM,gCAAgC,EAAE,MAAM,CAAC,mBAAmB,kBAAkB,CAAC;AACrF,MAAM,mCAAmC,kCAAkC,OAAO;CACjF,IAAI,EAAE,QAAQ,oBAAoB;CAClC,UAAU,EAAE,SAAS,CAAC,UAAU;CAChC,CAAC;AACF,MAAM,iCAAiC,kCAAkC,MAAM,EAAE,CAAC;AAsHlF,MAAM,mCAAmC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA0CvC,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA0MvB,MAAM,sCAAsC,IAAI,SAAS;AACzD,MAAM,+BAA+B,IAAI,aAAa,GAAG;AACzD,SAAS,8BAA8B,QAAQ,cAAc;CAC5D,MAAM,SAAS,oBAAoB,IAAI,OAAO;AAC9C,KAAI,OAAQ,QAAO;CACnB,MAAM,gBAAgB,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAClE,MAAM,gBAAgB,wBAAwB,QAAQ;EACrD;EACA;EACA;EACA,CAAC;CACF,MAAM,sBAAsB,eAAe,QAAQ,EAAE;CACrD,MAAM,MAAM;EACX;EACA;EACA;EACA,UAAU,yBAAyB,QAAQ;GAC1C,QAAQ,OAAO,mBAAmB,EAAE,MAAM,kCAAkC,CAAC;GAC7E,SAAS,OAAO,qBAAqB,EAAE,kBAAkB;IACxD;IACA;IACA;IACA,EAAE,CAAC;GACJ,QAAQ;GACR,CAAC;EACF;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,MAAM,iBAAiB,OAAO,SAAS;CACtC,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,uBAAuB,CAAC,GAAI;CAC3C,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,UAAU,MAAM,cAAc,WAAW,OAAO,GAAG,SAAS,OAAO,KAAK,GAAG,OAAO,CAAC,KAAK,SAAS,MAAM,YAAY;CACzH,MAAM,gBAAgB,UAAU,aAAa,WAAW,GAAG,WAAW,QAAQ,mBAAmB,GAAG,QAAQ,UAAU,aAAa,UAAU,SAAS;CACtJ,MAAM,kBAAkB,aAAa,GAAG,sBAAsB,OAAO,GAAG,gBAAgB,EAAE,EAAE,GAAG,WAAW;CAC1G,MAAM,sBAAsB,aAAa,GAAG,0BAA0B,OAAO,GAAG,oBAAoB,GAAG,EAAE,GAAG,IAAI;CAChH,MAAM,kBAAkB,aAAa,GAAG,sBAAsB,OAAO,GAAG,gBAAgB,GAAG,EAAE,YAAY,WAAW;CACpH,MAAM,qBAAqB,aAAa,GAAG,yBAAyB,OAAO,GAAG,mBAAmB,EAAE,EAAE,GAAG,WAAW;CACnH,MAAM,yBAAyB,aAAa,GAAG,6BAA6B,OAAO,GAAG,uBAAuB,GAAG,EAAE,GAAG,IAAI;CACzH,MAAM,qBAAqB,aAAa,GAAG,yBAAyB,OAAO,GAAG,mBAAmB,GAAG,EAAE,YAAY,WAAW;CAC7H,MAAM,qBAAqB,aAAa,GAAG,yBAAyB,OAAO,GAAG,mBAAmB,EAAE,EAAE,MAAM,IAAI;CAC/G,MAAM,qBAAqB,aAAa,GAAG,yBAAyB,OAAO,GAAG,mBAAmB,EAAE,EAAE,MAAM,IAAI;CAC/G,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,WAAW;AACtE,KAAI,gBAAgB,OAAO,KAAK,CAAC,gBAAgB,gBAAgB,mBAAmB,OAAO,KAAK,CAAC,mBAAmB,gBAAgB,mBAAmB,QAAQ,KAAK,CAAC,mBAAmB,cAAc;AACrM,sBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;AAClD;;CAED,MAAM,EAAE,UAAU,eAAe,SAAS,eAAe,SAAS,qBAAqB,cAAc,8BAA8B,IAAI,QAAQ,IAAI,SAAS,OAAO;CACnK,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;CAC3E,MAAM,gBAAgB;EACrB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;CACD,MAAM,iBAAiB,KAAK,WAAW,kBAAkB,eAAe,KAAK,GAAG,OAAO,GAAG,SAAS;CACnG,MAAM,mBAAmB,cAAc,iBAAiB,oBAAoB;CAC5E,MAAM,uBAAuB,cAAc,qBAAqB,yBAAyB;CACzF,MAAM,mBAAmB,cAAc,iBAAiB,oBAAoB;CAC5E,MAAM,sBAAsB,cAAc,oBAAoB,uBAAuB;CACrF,MAAM,0BAA0B,cAAc,wBAAwB,4BAA4B;CAClG,MAAM,sBAAsB,cAAc,oBAAoB,uBAAuB;CACrF,MAAM,sBAAsB,cAAc,oBAAoB,uBAAuB;CACrF,MAAM,sBAAsB,cAAc,oBAAoB,uBAAuB;CACrF,MAAM,mBAAmB,UAAU,gBAAgB,IAAI,OAAO,gBAAgB;EAC7E,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU,SAAS,YAAY;IAC/B;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU,YAAY,YAAY;IAClC;GACD;EACD,CAAC;AACF,8BAA6B,KAAK,gBAAgB;AAClD,8BAA6B,KAAK,mBAAmB;AACrD,8BAA6B,KAAK,gBAAgB;AAClD,8BAA6B,KAAK,oBAAoB;AACtD,8BAA6B,KAAK,mBAAmB;AACrD,8BAA6B,KAAK,uBAAuB;AACzD,8BAA6B,KAAK,mBAAmB;AACrD,8BAA6B,KAAK,mBAAmB;AACrD,8BAA6B,MAAM;AACnC,8BAA6B,MAAM;AACnC,8BAA6B,MAAM,gBAAgB,eAAe,IAAI;AACtE,8BAA6B,MAAM,oBAAoB,eAAe,IAAI;AAC1E,8BAA6B,MAAM,gBAAgB,eAAe,IAAI;AACtE,8BAA6B,MAAM,mBAAmB,eAAe,IAAI;AACzE,8BAA6B,MAAM,uBAAuB,eAAe,IAAI;AAC7E,8BAA6B,MAAM,mBAAmB,eAAe,IAAI;AACzE,8BAA6B,MAAM,mBAAmB,eAAe,IAAI;AACzE,8BAA6B,MAAM,mBAAmB,eAAe,IAAI;CACzE,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,eAAe,IAAI,OAAO,gBAAgB;EAC/C,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC;AACF,8BAA6B,KAAK;AAClC,8BAA6B,KAAK;AAClC,8BAA6B,MAAM;CACnC,MAAM,UAAU,IAAI,SAAS,mBAAmB,6BAA6B;AAC7E,oBAAmB,SAAS,QAAQ,YAAY,EAAE,UAAU;EAC3D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,SAAS;IAC7B,CAAC;GACF,CAAC;EACF,gBAAgB,QAAQ,OAAO;EAC/B;EACA,CAAC;AACF,8BAA6B,KAAK;AAClC,8BAA6B,KAAK;AAClC,8BAA6B,MAAM;CACnC,MAAM,UAAU,IAAI,SAAS,mBAAmB,6BAA6B;AAC7E,oBAAmB,SAAS,QAAQ,YAAY,EAAE,UAAU;EAC3D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,SAAS;IAC7B,CAAC;GACF,CAAC;EACF,gBAAgB,SAAS,OAAO;EAChC;EACA,CAAC;AACF,qBAAoB,MAAM,SAAS,GAAG,WAAW,EAAE;;AAKpD,IAAI,oBAAoB,EAAE,gBAAgB"}
@@ -1,5 +1,5 @@
1
- import { n as defineRenderer } from "./renderer-DcvjSolU.mjs";
2
- import { a as createFullscreenPipeline, c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-CpkJJLQP.mjs";
1
+ import { n as defineRenderer } from "./renderer-BOg8i8eF.mjs";
2
+ import { a as createFullscreenPipeline, c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-DHa-3Dou.mjs";
3
3
 
4
4
  //#region ../../nodes/node-curves/dist/renderers-DzdBU1io.mjs
5
5
  /**
@@ -639,4 +639,4 @@ var renderers_default = rendererNode;
639
639
 
640
640
  //#endregion
641
641
  export { renderers_default as n, rendererNode as t };
642
- //# sourceMappingURL=renderer-CxGx1Lhi.mjs.map
642
+ //# sourceMappingURL=renderer-FvvywNvv.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-CxGx1Lhi.mjs","names":[],"sources":["../../../nodes/node-curves/dist/renderers-DzdBU1io.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout } from \"@framefields/node-sdk/gpu\";\n\n//#region src/shared/spline.ts\n/**\n* Solves the Fritsch-Carlson Monotonic Cubic Hermite Spline interpolation\n* for a set of control points. Returns an interpolation function.\n*/\nfunction solveMonotonicSpline(points) {\n\tconst pts = [...points].sort((a, b) => a.x - b.x);\n\tconst uniquePts = [];\n\tfor (const p of pts) if (uniquePts.length === 0 || Math.abs(p.x - uniquePts[uniquePts.length - 1].x) > 1e-6) uniquePts.push(p);\n\tconst n = uniquePts.length;\n\tif (n === 0) return (x) => x;\n\tif (n === 1) return () => uniquePts[0].y;\n\tconst dx = new Float32Array(n - 1);\n\tconst dy = new Float32Array(n - 1);\n\tconst ms = new Float32Array(n - 1);\n\tfor (let i = 0; i < n - 1; i++) {\n\t\tdx[i] = uniquePts[i + 1].x - uniquePts[i].x;\n\t\tdy[i] = uniquePts[i + 1].y - uniquePts[i].y;\n\t\tms[i] = dy[i] / dx[i];\n\t}\n\tconst tangents = new Float32Array(n);\n\ttangents[0] = ms[0];\n\tfor (let i = 1; i < n - 1; i++) tangents[i] = (ms[i - 1] + ms[i]) / 2;\n\ttangents[n - 1] = ms[n - 2];\n\tfor (let i = 0; i < n - 1; i++) {\n\t\tconst m = ms[i];\n\t\tif (Math.abs(m) < 1e-9) {\n\t\t\ttangents[i] = 0;\n\t\t\ttangents[i + 1] = 0;\n\t\t} else {\n\t\t\tconst alpha = tangents[i] / m;\n\t\t\tconst beta = tangents[i + 1] / m;\n\t\t\tconst alphaSq = alpha * alpha;\n\t\t\tconst betaSq = beta * beta;\n\t\t\tif (alphaSq + betaSq > 9) {\n\t\t\t\tconst tau = 3 / Math.sqrt(alphaSq + betaSq);\n\t\t\t\ttangents[i] = tau * alpha * m;\n\t\t\t\ttangents[i + 1] = tau * beta * m;\n\t\t\t}\n\t\t}\n\t}\n\treturn (x) => {\n\t\tif (x <= uniquePts[0].x) return uniquePts[0].y;\n\t\tif (x >= uniquePts[n - 1].x) return uniquePts[n - 1].y;\n\t\tlet low = 0;\n\t\tlet high = n - 2;\n\t\tlet idx = 0;\n\t\twhile (low <= high) {\n\t\t\tconst mid = low + high >> 1;\n\t\t\tif (x >= uniquePts[mid].x && x <= uniquePts[mid + 1].x) {\n\t\t\t\tidx = mid;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tif (x < uniquePts[mid].x) high = mid - 1;\n\t\t\telse low = mid + 1;\n\t\t}\n\t\tconst h = dx[idx];\n\t\tconst t = (x - uniquePts[idx].x) / h;\n\t\tconst t2 = t * t;\n\t\tconst t3 = t2 * t;\n\t\tconst h00 = 2 * t3 - 3 * t2 + 1;\n\t\tconst h10 = t3 - 2 * t2 + t;\n\t\tconst h01 = -2 * t3 + 3 * t2;\n\t\tconst h11 = t3 - t2;\n\t\tconst y = uniquePts[idx].y * h00 + h * tangents[idx] * h10 + uniquePts[idx + 1].y * h01 + h * tangents[idx + 1] * h11;\n\t\treturn Math.max(0, Math.min(1, y));\n\t};\n}\n\n//#endregion\n//#region src/renderers/histogram-computer.ts\nconst PER_CHAN_SIZE = 256 * 4;\nconst HISTOGRAM_COMPUTE_SHADER = `\n@group(0) @binding(0) var t_src: texture_2d<f32>;\n@group(0) @binding(1) var<storage, read_write> bins_r: array<atomic<u32>, 256>;\n@group(0) @binding(2) var<storage, read_write> bins_g: array<atomic<u32>, 256>;\n@group(0) @binding(3) var<storage, read_write> bins_b: array<atomic<u32>, 256>;\n@group(0) @binding(4) var<storage, read_write> bins_luma: array<atomic<u32>, 256>;\n\n@compute @workgroup_size(8, 8)\nfn main(@builtin(global_invocation_id) gid: vec3<u32>) {\n\tlet dims = textureDimensions(t_src, 0);\n\tif (gid.x >= dims.x || gid.y >= dims.y) { return; }\n\n\tlet color = textureLoad(t_src, vec2<u32>(gid.x, gid.y), 0);\n\tlet a = color.a;\n\tif (a < 1e-5) { return; }\n\n\tlet rgb = color.rgb / a;\n\n\tlet ri = u32(clamp(rgb.r * 255.0, 0.0, 255.0));\n\tlet gi = u32(clamp(rgb.g * 255.0, 0.0, 255.0));\n\tlet bi = u32(clamp(rgb.b * 255.0, 0.0, 255.0));\n\tlet luma = 0.2126 * rgb.r + 0.7152 * rgb.g + 0.0722 * rgb.b;\n\tlet lumai = u32(clamp(luma * 255.0, 0.0, 255.0));\n\n\tatomicAdd(&bins_r[ri], 1u);\n\tatomicAdd(&bins_g[gi], 1u);\n\tatomicAdd(&bins_b[bi], 1u);\n\tatomicAdd(&bins_luma[lumai], 1u);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getHistogramResources(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (!res) {\n\t\tconst bindGroupLayout = device.createBindGroupLayout({ entries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tvisibility: GPUShaderStage.COMPUTE,\n\t\t\t\ttexture: {\n\t\t\t\t\tsampleType: \"float\",\n\t\t\t\t\tviewDimension: \"2d\"\n\t\t\t\t}\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tvisibility: GPUShaderStage.COMPUTE,\n\t\t\t\tbuffer: { type: \"storage\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tvisibility: GPUShaderStage.COMPUTE,\n\t\t\t\tbuffer: { type: \"storage\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tvisibility: GPUShaderStage.COMPUTE,\n\t\t\t\tbuffer: { type: \"storage\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tvisibility: GPUShaderStage.COMPUTE,\n\t\t\t\tbuffer: { type: \"storage\" }\n\t\t\t}\n\t\t] });\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: \"histogram.wgsl\",\n\t\t\tcode: HISTOGRAM_COMPUTE_SHADER\n\t\t});\n\t\tres = {\n\t\t\tpipeline: device.createComputePipeline({\n\t\t\t\tlabel: \"HistogramPipeline\",\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [bindGroupLayout] }),\n\t\t\t\tcompute: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"main\"\n\t\t\t\t}\n\t\t\t}),\n\t\t\tbindGroupLayout\n\t\t};\n\t\tdeviceResourceCache.set(device, res);\n\t}\n\treturn res;\n}\nconst histogramCallbacks = /* @__PURE__ */ new Map();\nconst inflight = /* @__PURE__ */ new Set();\n/**\n* Records histogram compute + buffer copy commands into the provided encoder.\n* The async readback fires after the queue processes the encoder's commands.\n* This ensures the source texture data is valid when the compute pass reads it.\n*/\nfunction computeHistogramFromEncoder(device, encoder, srcTexture, nodeId) {\n\tif (!histogramCallbacks.get(nodeId)) return;\n\tif (inflight.has(nodeId)) return;\n\tinflight.add(nodeId);\n\tconst { pipeline, bindGroupLayout } = getHistogramResources(device);\n\tconst makeStorage = () => device.createBuffer({\n\t\tsize: PER_CHAN_SIZE,\n\t\tusage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST\n\t});\n\tconst bufR = makeStorage();\n\tconst bufG = makeStorage();\n\tconst bufB = makeStorage();\n\tconst bufLuma = makeStorage();\n\tencoder.clearBuffer(bufR);\n\tencoder.clearBuffer(bufG);\n\tencoder.clearBuffer(bufB);\n\tencoder.clearBuffer(bufLuma);\n\tconst bindGroup = device.createBindGroup({\n\t\tlayout: bindGroupLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: srcTexture.createView()\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: { buffer: bufR }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: { buffer: bufG }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: { buffer: bufB }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: { buffer: bufLuma }\n\t\t\t}\n\t\t]\n\t});\n\tconst pass = encoder.beginComputePass({ label: \"histogram-pass\" });\n\tpass.setPipeline(pipeline);\n\tpass.setBindGroup(0, bindGroup);\n\tpass.dispatchWorkgroups(Math.ceil(srcTexture.width / 8), Math.ceil(srcTexture.height / 8));\n\tpass.end();\n\tconst makeReadback = () => device.createBuffer({\n\t\tsize: PER_CHAN_SIZE,\n\t\tusage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST\n\t});\n\tconst rbR = makeReadback();\n\tconst rbG = makeReadback();\n\tconst rbB = makeReadback();\n\tconst rbLuma = makeReadback();\n\tencoder.copyBufferToBuffer(bufR, 0, rbR, 0, PER_CHAN_SIZE);\n\tencoder.copyBufferToBuffer(bufG, 0, rbG, 0, PER_CHAN_SIZE);\n\tencoder.copyBufferToBuffer(bufB, 0, rbB, 0, PER_CHAN_SIZE);\n\tencoder.copyBufferToBuffer(bufLuma, 0, rbLuma, 0, PER_CHAN_SIZE);\n\tdevice.queue.onSubmittedWorkDone().then(() => {\n\t\treturn Promise.all([\n\t\t\trbR.mapAsync(GPUMapMode.READ),\n\t\t\trbG.mapAsync(GPUMapMode.READ),\n\t\t\trbB.mapAsync(GPUMapMode.READ),\n\t\t\trbLuma.mapAsync(GPUMapMode.READ)\n\t\t]);\n\t}).then(() => {\n\t\tconst r = new Uint32Array(rbR.getMappedRange().slice(0));\n\t\tconst g = new Uint32Array(rbG.getMappedRange().slice(0));\n\t\tconst b = new Uint32Array(rbB.getMappedRange().slice(0));\n\t\tconst luma = new Uint32Array(rbLuma.getMappedRange().slice(0));\n\t\trbR.unmap();\n\t\trbG.unmap();\n\t\trbB.unmap();\n\t\trbLuma.unmap();\n\t\trbR.destroy();\n\t\trbG.destroy();\n\t\trbB.destroy();\n\t\trbLuma.destroy();\n\t\tbufR.destroy();\n\t\tbufG.destroy();\n\t\tbufB.destroy();\n\t\tbufLuma.destroy();\n\t\tinflight.delete(nodeId);\n\t\tconst currentCb = histogramCallbacks.get(nodeId);\n\t\tif (currentCb) currentCb({\n\t\t\tr,\n\t\t\tg,\n\t\t\tb,\n\t\t\tluma\n\t\t});\n\t}).catch(() => {\n\t\trbR.destroy();\n\t\trbG.destroy();\n\t\trbB.destroy();\n\t\trbLuma.destroy();\n\t\tbufR.destroy();\n\t\tbufG.destroy();\n\t\tbufB.destroy();\n\t\tbufLuma.destroy();\n\t\tinflight.delete(nodeId);\n\t});\n}\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst LUT_SIZE = 1024;\nconst LUT_FORMAT = \"rgba8unorm\";\nconst LUT_BYTES_PER_ROW = LUT_SIZE * 4;\nconst CURVES_RGB_SHADER = `\n${FULLSCREEN_QUAD_WGSL}\n\n@group(0) @binding(0) var t_lut : texture_2d<f32>;\n@group(0) @binding(1) var s_lut : sampler;\n\n@group(1) @binding(0) var t_src : texture_2d<f32>;\n@group(1) @binding(1) var s_src : sampler;\n\n@fragment fn fs(in: VSOut) -> @location(0) vec4<f32> {\n\tlet src = textureSampleLevel(t_src, s_src, in.uv, 0.0);\n\tif (src.a < 1e-5) { return src; }\n\n\tlet rgb = src.rgb / src.a;\n\n\tlet N = f32(${LUT_SIZE});\n\tlet uv_r = (rgb.r * (N - 1.0) + 0.5) / N;\n\tlet uv_g = (rgb.g * (N - 1.0) + 0.5) / N;\n\tlet uv_b = (rgb.b * (N - 1.0) + 0.5) / N;\n\n\tlet r_graded = textureSampleLevel(t_lut, s_lut, vec2<f32>(uv_r, 0.5), 0.0).r;\n\tlet g_graded = textureSampleLevel(t_lut, s_lut, vec2<f32>(uv_g, 0.5), 0.0).g;\n\tlet b_graded = textureSampleLevel(t_lut, s_lut, vec2<f32>(uv_b, 0.5), 0.0).b;\n\n\tlet graded = vec3<f32>(r_graded, g_graded, b_graded);\n\treturn vec4<f32>(graded * src.a, src.a);\n}\n`;\nconst CURVES_HSL_SHADER = `\nstruct Uniforms {\n\tmode: u32,\n\tpad0: u32,\n\tpad1: u32,\n\tpad2: u32,\n};\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var t_lut : texture_2d<f32>;\n@group(0) @binding(2) var s_lut : sampler;\n\n@group(1) @binding(0) var t_src : texture_2d<f32>;\n@group(1) @binding(1) var s_src : sampler;\n\n${FULLSCREEN_QUAD_WGSL}\n\nfn rgb_to_hsl(rgb: vec3<f32>) -> vec3<f32> {\n\tlet r = rgb.r; let g = rgb.g; let b = rgb.b;\n\tlet cmax = max(r, max(g, b));\n\tlet cmin = min(r, min(g, b));\n\tlet delta = cmax - cmin;\n\n\tvar h = 0.0;\n\tvar s = 0.0;\n\tlet l = (cmax + cmin) * 0.5;\n\n\tif (delta > 1e-5) {\n\t\ts = delta / (1.0 - abs(2.0 * l - 1.0));\n\t\tif (cmax == r) {\n\t\t\th = ((g - b) / delta) % 6.0;\n\t\t} else if (cmax == g) {\n\t\t\th = (b - r) / delta + 2.0;\n\t\t} else {\n\t\t\th = (r - g) / delta + 4.0;\n\t\t}\n\t\th = h / 6.0;\n\t\tif (h < 0.0) { h = h + 1.0; }\n\t}\n\treturn vec3<f32>(h, s, l);\n}\n\nfn hsl_to_rgb(hsl: vec3<f32>) -> vec3<f32> {\n\tlet h = hsl.x; let s = hsl.y; let l = hsl.z;\n\tlet c = (1.0 - abs(2.0 * l - 1.0)) * s;\n\tlet x = c * (1.0 - abs((h * 6.0) % 2.0 - 1.0));\n\tlet m = l - c * 0.5;\n\n\tvar rgb = vec3<f32>(0.0);\n\tlet hi = u32(h * 6.0) % 6u;\n\tif (hi == 0u) { rgb = vec3<f32>(c, x, 0.0); }\n\telse if (hi == 1u) { rgb = vec3<f32>(x, c, 0.0); }\n\telse if (hi == 2u) { rgb = vec3<f32>(0.0, c, x); }\n\telse if (hi == 3u) { rgb = vec3<f32>(0.0, x, c); }\n\telse if (hi == 4u) { rgb = vec3<f32>(x, 0.0, c); }\n\telse { rgb = vec3<f32>(c, 0.0, x); }\n\treturn rgb + vec3<f32>(m);\n}\n\nfn lut_sample(x: f32) -> f32 {\n\tlet N = f32(${LUT_SIZE});\n\tlet uv_x = (x * (N - 1.0) + 0.5) / N;\n\treturn textureSampleLevel(t_lut, s_lut, vec2<f32>(uv_x, 0.5), 0.0).r;\n}\n\n@fragment fn fs(in: VSOut) -> @location(0) vec4<f32> {\n\tlet src = textureSampleLevel(t_src, s_src, in.uv, 0.0);\n\tif (src.a < 1e-5) { return src; }\n\n\tlet rgb = src.rgb / src.a;\n\tlet hsl = rgb_to_hsl(rgb);\n\n\tvar out_hsl = hsl;\n\n\tif (u.mode == 0u) {\n\t\tlet adj = lut_sample(hsl.x);\n\t\tout_hsl.x = fract(hsl.x + (adj - 0.5) * 2.0);\n\t} else if (u.mode == 1u) {\n\t\tlet adj = lut_sample(hsl.x);\n\t\tout_hsl.y = clamp(hsl.y * (adj * 2.0), 0.0, 1.0);\n\t} else if (u.mode == 2u) {\n\t\tlet adj = lut_sample(hsl.z);\n\t\tout_hsl.y = clamp(hsl.y * (adj * 2.0), 0.0, 1.0);\n\t} else {\n\t\tlet adj = lut_sample(hsl.y);\n\t\tout_hsl.y = clamp(adj, 0.0, 1.0);\n\t}\n\n\tlet out_rgb = clamp(hsl_to_rgb(out_hsl), vec3<f32>(0.0), vec3<f32>(1.0));\n\treturn vec4<f32>(out_rgb * src.a, src.a);\n}\n`;\nconst rgbResourceCache = /* @__PURE__ */ new WeakMap();\nconst hslResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getRgbResources(device, format) {\n\tlet res = rgbResourceCache.get(device);\n\tif (!res) {\n\t\tconst lutBGL = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]);\n\t\tconst srcBGL = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]);\n\t\tres = {\n\t\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\t\tlabel: \"CurvesRgbPipeline\",\n\t\t\t\tmodule: device.createShaderModule({\n\t\t\t\t\tlabel: \"curves-rgb.wgsl\",\n\t\t\t\t\tcode: CURVES_RGB_SHADER\n\t\t\t\t}),\n\t\t\t\tlayouts: [lutBGL, srcBGL],\n\t\t\t\tformat\n\t\t\t}),\n\t\t\tlutBindGroupLayout: lutBGL,\n\t\t\tsrcBindGroupLayout: srcBGL\n\t\t};\n\t\trgbResourceCache.set(device, res);\n\t}\n\treturn res;\n}\nfunction getHslResources(device, format) {\n\tlet res = hslResourceCache.get(device);\n\tif (!res) {\n\t\tconst uniformLayout = fragmentBindGroupLayout(device, [\n\t\t\t\"uniform\",\n\t\t\t\"texture\",\n\t\t\t\"sampler\"\n\t\t]);\n\t\tconst srcBGL = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]);\n\t\tres = {\n\t\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\t\tlabel: \"CurvesHslPipeline\",\n\t\t\t\tmodule: device.createShaderModule({\n\t\t\t\t\tlabel: \"curves-hsl.wgsl\",\n\t\t\t\t\tcode: CURVES_HSL_SHADER\n\t\t\t\t}),\n\t\t\t\tlayouts: [uniformLayout, srcBGL],\n\t\t\t\tformat\n\t\t\t}),\n\t\t\tuniformLayout,\n\t\t\tsrcBindGroupLayout: srcBGL\n\t\t};\n\t\thslResourceCache.set(device, res);\n\t}\n\treturn res;\n}\nconst LUT_CACHE_LIMIT = 32;\nconst deviceTextureCache = /* @__PURE__ */ new WeakMap();\nfunction getLut(device, configKey, build) {\n\tlet cache = deviceTextureCache.get(device);\n\tif (!cache) {\n\t\tcache = /* @__PURE__ */ new Map();\n\t\tdeviceTextureCache.set(device, cache);\n\t}\n\tconst hit = cache.get(configKey);\n\tif (hit) {\n\t\tcache.delete(configKey);\n\t\tcache.set(configKey, hit);\n\t\treturn hit;\n\t}\n\tconst texture = build();\n\tcache.set(configKey, texture);\n\tif (cache.size > LUT_CACHE_LIMIT) {\n\t\tconst [oldestKey, oldest] = cache.entries().next().value;\n\t\tcache.delete(oldestKey);\n\t\toldest.destroy();\n\t}\n\treturn texture;\n}\nfunction buildRgbLut(device, op) {\n\tconst masterSpline = solveMonotonicSpline(op.master || [{\n\t\tx: 0,\n\t\ty: 0\n\t}, {\n\t\tx: 1,\n\t\ty: 1\n\t}]);\n\tconst redSpline = solveMonotonicSpline(op.red || [{\n\t\tx: 0,\n\t\ty: 0\n\t}, {\n\t\tx: 1,\n\t\ty: 1\n\t}]);\n\tconst greenSpline = solveMonotonicSpline(op.green || [{\n\t\tx: 0,\n\t\ty: 0\n\t}, {\n\t\tx: 1,\n\t\ty: 1\n\t}]);\n\tconst blueSpline = solveMonotonicSpline(op.blue || [{\n\t\tx: 0,\n\t\ty: 0\n\t}, {\n\t\tx: 1,\n\t\ty: 1\n\t}]);\n\tconst lutData = new Uint8Array(LUT_SIZE * 4);\n\tfor (let i = 0; i < LUT_SIZE; i++) {\n\t\tconst masterVal = masterSpline(i / (LUT_SIZE - 1));\n\t\tconst r = Math.max(0, Math.min(1, redSpline(masterVal)));\n\t\tconst g = Math.max(0, Math.min(1, greenSpline(masterVal)));\n\t\tconst b = Math.max(0, Math.min(1, blueSpline(masterVal)));\n\t\tlutData[i * 4 + 0] = Math.round(r * 255);\n\t\tlutData[i * 4 + 1] = Math.round(g * 255);\n\t\tlutData[i * 4 + 2] = Math.round(b * 255);\n\t\tlutData[i * 4 + 3] = 255;\n\t}\n\tconst texture = device.createTexture({\n\t\tsize: [\n\t\t\tLUT_SIZE,\n\t\t\t1,\n\t\t\t1\n\t\t],\n\t\tdimension: \"2d\",\n\t\tformat: LUT_FORMAT,\n\t\tusage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST\n\t});\n\tdevice.queue.writeTexture({ texture }, lutData, { bytesPerRow: LUT_BYTES_PER_ROW }, [\n\t\tLUT_SIZE,\n\t\t1,\n\t\t1\n\t]);\n\treturn texture;\n}\nfunction buildHslLut(device, points) {\n\tconst spline = solveMonotonicSpline(points);\n\tconst lutData = new Uint8Array(LUT_SIZE * 4);\n\tfor (let i = 0; i < LUT_SIZE; i++) {\n\t\tconst u = i / (LUT_SIZE - 1);\n\t\tconst val = Math.round(Math.max(0, Math.min(1, spline(u))) * 255);\n\t\tlutData[i * 4 + 0] = val;\n\t\tlutData[i * 4 + 1] = val;\n\t\tlutData[i * 4 + 2] = val;\n\t\tlutData[i * 4 + 3] = 255;\n\t}\n\tconst texture = device.createTexture({\n\t\tsize: [\n\t\t\tLUT_SIZE,\n\t\t\t1,\n\t\t\t1\n\t\t],\n\t\tdimension: \"2d\",\n\t\tformat: LUT_FORMAT,\n\t\tusage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST\n\t});\n\tdevice.queue.writeTexture({ texture }, lutData, { bytesPerRow: LUT_BYTES_PER_ROW }, [\n\t\tLUT_SIZE,\n\t\t1,\n\t\t1\n\t]);\n\treturn texture;\n}\nconst HSL_MODE_MAP = {\n\t\"hue-vs-hue\": 0,\n\t\"hue-vs-sat\": 1,\n\t\"lum-vs-sat\": 2,\n\t\"sat-vs-sat\": 3\n};\nconst HSL_CURVE_KEY_MAP = {\n\t\"hue-vs-hue\": \"hueVsHue\",\n\t\"hue-vs-sat\": \"hueVsSat\",\n\t\"lum-vs-sat\": \"lumVsSat\",\n\t\"sat-vs-sat\": \"satVsSat\"\n};\nconst CurvesWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Curves\" || !props.virtualMedia?.children?.[0]) return;\n\tpass.end();\n\tconst childMedia = props.virtualMedia.children[0];\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = op.nodeId || \"curves_fallback\";\n\tconst curveType = op.curveType || \"rgb\";\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tif (curveType === \"rgb\") {\n\t\tconst configKey = JSON.stringify({\n\t\t\tcurveType,\n\t\t\tmaster: op.master,\n\t\t\tred: op.red,\n\t\t\tgreen: op.green,\n\t\t\tblue: op.blue\n\t\t});\n\t\tconst lut = getLut(ctx.device, configKey, () => buildRgbLut(ctx.device, op));\n\t\tconst { pipeline, lutBindGroupLayout, srcBindGroupLayout } = getRgbResources(ctx.device, ctx.renderer.format);\n\t\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [ctx.device.createBindGroup({\n\t\t\tlayout: lutBindGroupLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: lut.createView()\n\t\t\t}, {\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t}]\n\t\t}), ctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcBindGroupLayout, tmpTex, sampler)]);\n\t} else {\n\t\tconst hslPoints = op[HSL_CURVE_KEY_MAP[curveType]] || [{\n\t\t\tx: 0,\n\t\t\ty: .5\n\t\t}, {\n\t\t\tx: 1,\n\t\t\ty: .5\n\t\t}];\n\t\tconst configKey = JSON.stringify({\n\t\t\tcurveType,\n\t\t\tpoints: hslPoints\n\t\t});\n\t\tconst lut = getLut(ctx.device, configKey, () => buildHslLut(ctx.device, hslPoints));\n\t\tconst uniformData = new Uint32Array([\n\t\t\tHSL_MODE_MAP[curveType] ?? 0,\n\t\t\t0,\n\t\t\t0,\n\t\t\t0\n\t\t]);\n\t\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\t\tconst { pipeline, uniformLayout, srcBindGroupLayout } = getHslResources(ctx.device, ctx.renderer.format);\n\t\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [ctx.device.createBindGroup({\n\t\t\tlayout: uniformLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: lut.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t}), ctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcBindGroupLayout, tmpTex, sampler)]);\n\t}\n\tcomputeHistogramFromEncoder(ctx.device, encoder, outTex, nodeId);\n\tdrawTextureToTarget(args, outTex, props.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nconst rendererNode = defineRenderer({ WebGPURenderer: CurvesWebGPURenderer });\nvar renderers_default = rendererNode;\n\n//#endregion\nexport { renderers_default as n, solveMonotonicSpline as r, rendererNode as t };\n//# sourceMappingURL=renderers-DzdBU1io.mjs.map"],"mappings":";;;;;;;;AAQA,SAAS,qBAAqB,QAAQ;CACrC,MAAM,MAAM,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,MAAM,EAAE,IAAI,EAAE,EAAE;CACjD,MAAM,YAAY,EAAE;AACpB,MAAK,MAAM,KAAK,IAAK,KAAI,UAAU,WAAW,KAAK,KAAK,IAAI,EAAE,IAAI,UAAU,UAAU,SAAS,GAAG,EAAE,GAAG,KAAM,WAAU,KAAK,EAAE;CAC9H,MAAM,IAAI,UAAU;AACpB,KAAI,MAAM,EAAG,SAAQ,MAAM;AAC3B,KAAI,MAAM,EAAG,cAAa,UAAU,GAAG;CACvC,MAAM,KAAK,IAAI,aAAa,IAAI,EAAE;CAClC,MAAM,KAAK,IAAI,aAAa,IAAI,EAAE;CAClC,MAAM,KAAK,IAAI,aAAa,IAAI,EAAE;AAClC,MAAK,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,KAAK;AAC/B,KAAG,KAAK,UAAU,IAAI,GAAG,IAAI,UAAU,GAAG;AAC1C,KAAG,KAAK,UAAU,IAAI,GAAG,IAAI,UAAU,GAAG;AAC1C,KAAG,KAAK,GAAG,KAAK,GAAG;;CAEpB,MAAM,WAAW,IAAI,aAAa,EAAE;AACpC,UAAS,KAAK,GAAG;AACjB,MAAK,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,IAAK,UAAS,MAAM,GAAG,IAAI,KAAK,GAAG,MAAM;AACpE,UAAS,IAAI,KAAK,GAAG,IAAI;AACzB,MAAK,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,KAAK;EAC/B,MAAM,IAAI,GAAG;AACb,MAAI,KAAK,IAAI,EAAE,GAAG,MAAM;AACvB,YAAS,KAAK;AACd,YAAS,IAAI,KAAK;SACZ;GACN,MAAM,QAAQ,SAAS,KAAK;GAC5B,MAAM,OAAO,SAAS,IAAI,KAAK;GAC/B,MAAM,UAAU,QAAQ;GACxB,MAAM,SAAS,OAAO;AACtB,OAAI,UAAU,SAAS,GAAG;IACzB,MAAM,MAAM,IAAI,KAAK,KAAK,UAAU,OAAO;AAC3C,aAAS,KAAK,MAAM,QAAQ;AAC5B,aAAS,IAAI,KAAK,MAAM,OAAO;;;;AAIlC,SAAQ,MAAM;AACb,MAAI,KAAK,UAAU,GAAG,EAAG,QAAO,UAAU,GAAG;AAC7C,MAAI,KAAK,UAAU,IAAI,GAAG,EAAG,QAAO,UAAU,IAAI,GAAG;EACrD,IAAI,MAAM;EACV,IAAI,OAAO,IAAI;EACf,IAAI,MAAM;AACV,SAAO,OAAO,MAAM;GACnB,MAAM,MAAM,MAAM,QAAQ;AAC1B,OAAI,KAAK,UAAU,KAAK,KAAK,KAAK,UAAU,MAAM,GAAG,GAAG;AACvD,UAAM;AACN;;AAED,OAAI,IAAI,UAAU,KAAK,EAAG,QAAO,MAAM;OAClC,OAAM,MAAM;;EAElB,MAAM,IAAI,GAAG;EACb,MAAM,KAAK,IAAI,UAAU,KAAK,KAAK;EACnC,MAAM,KAAK,IAAI;EACf,MAAM,KAAK,KAAK;EAChB,MAAM,MAAM,IAAI,KAAK,IAAI,KAAK;EAC9B,MAAM,MAAM,KAAK,IAAI,KAAK;EAC1B,MAAM,MAAM,KAAK,KAAK,IAAI;EAC1B,MAAM,MAAM,KAAK;EACjB,MAAM,IAAI,UAAU,KAAK,IAAI,MAAM,IAAI,SAAS,OAAO,MAAM,UAAU,MAAM,GAAG,IAAI,MAAM,IAAI,SAAS,MAAM,KAAK;AAClH,SAAO,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,EAAE,CAAC;;;AAMpC,MAAM,gBAAgB,MAAM;AAC5B,MAAM,2BAA2B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA8BjC,MAAM,sCAAsC,IAAI,SAAS;AACzD,SAAS,sBAAsB,QAAQ;CACtC,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,CAAC,KAAK;EACT,MAAM,kBAAkB,OAAO,sBAAsB,EAAE,SAAS;GAC/D;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS;KACR,YAAY;KACZ,eAAe;KACf;IACD;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,QAAQ,EAAE,MAAM,WAAW;IAC3B;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,QAAQ,EAAE,MAAM,WAAW;IAC3B;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,QAAQ,EAAE,MAAM,WAAW;IAC3B;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,QAAQ,EAAE,MAAM,WAAW;IAC3B;GACD,EAAE,CAAC;EACJ,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO;GACP,MAAM;GACN,CAAC;AACF,QAAM;GACL,UAAU,OAAO,sBAAsB;IACtC,OAAO;IACP,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,gBAAgB,EAAE,CAAC;IAC5E,SAAS;KACR;KACA,YAAY;KACZ;IACD,CAAC;GACF;GACA;AACD,sBAAoB,IAAI,QAAQ,IAAI;;AAErC,QAAO;;AAER,MAAM,qCAAqC,IAAI,KAAK;AACpD,MAAM,2BAA2B,IAAI,KAAK;;;;;;AAM1C,SAAS,4BAA4B,QAAQ,SAAS,YAAY,QAAQ;AACzE,KAAI,CAAC,mBAAmB,IAAI,OAAO,CAAE;AACrC,KAAI,SAAS,IAAI,OAAO,CAAE;AAC1B,UAAS,IAAI,OAAO;CACpB,MAAM,EAAE,UAAU,oBAAoB,sBAAsB,OAAO;CACnE,MAAM,oBAAoB,OAAO,aAAa;EAC7C,MAAM;EACN,OAAO,eAAe,UAAU,eAAe,WAAW,eAAe;EACzE,CAAC;CACF,MAAM,OAAO,aAAa;CAC1B,MAAM,OAAO,aAAa;CAC1B,MAAM,OAAO,aAAa;CAC1B,MAAM,UAAU,aAAa;AAC7B,SAAQ,YAAY,KAAK;AACzB,SAAQ,YAAY,KAAK;AACzB,SAAQ,YAAY,KAAK;AACzB,SAAQ,YAAY,QAAQ;CAC5B,MAAM,YAAY,OAAO,gBAAgB;EACxC,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU,WAAW,YAAY;IACjC;GACD;IACC,SAAS;IACT,UAAU,EAAE,QAAQ,MAAM;IAC1B;GACD;IACC,SAAS;IACT,UAAU,EAAE,QAAQ,MAAM;IAC1B;GACD;IACC,SAAS;IACT,UAAU,EAAE,QAAQ,MAAM;IAC1B;GACD;IACC,SAAS;IACT,UAAU,EAAE,QAAQ,SAAS;IAC7B;GACD;EACD,CAAC;CACF,MAAM,OAAO,QAAQ,iBAAiB,EAAE,OAAO,kBAAkB,CAAC;AAClE,MAAK,YAAY,SAAS;AAC1B,MAAK,aAAa,GAAG,UAAU;AAC/B,MAAK,mBAAmB,KAAK,KAAK,WAAW,QAAQ,EAAE,EAAE,KAAK,KAAK,WAAW,SAAS,EAAE,CAAC;AAC1F,MAAK,KAAK;CACV,MAAM,qBAAqB,OAAO,aAAa;EAC9C,MAAM;EACN,OAAO,eAAe,WAAW,eAAe;EAChD,CAAC;CACF,MAAM,MAAM,cAAc;CAC1B,MAAM,MAAM,cAAc;CAC1B,MAAM,MAAM,cAAc;CAC1B,MAAM,SAAS,cAAc;AAC7B,SAAQ,mBAAmB,MAAM,GAAG,KAAK,GAAG,cAAc;AAC1D,SAAQ,mBAAmB,MAAM,GAAG,KAAK,GAAG,cAAc;AAC1D,SAAQ,mBAAmB,MAAM,GAAG,KAAK,GAAG,cAAc;AAC1D,SAAQ,mBAAmB,SAAS,GAAG,QAAQ,GAAG,cAAc;AAChE,QAAO,MAAM,qBAAqB,CAAC,WAAW;AAC7C,SAAO,QAAQ,IAAI;GAClB,IAAI,SAAS,WAAW,KAAK;GAC7B,IAAI,SAAS,WAAW,KAAK;GAC7B,IAAI,SAAS,WAAW,KAAK;GAC7B,OAAO,SAAS,WAAW,KAAK;GAChC,CAAC;GACD,CAAC,WAAW;EACb,MAAM,IAAI,IAAI,YAAY,IAAI,gBAAgB,CAAC,MAAM,EAAE,CAAC;EACxD,MAAM,IAAI,IAAI,YAAY,IAAI,gBAAgB,CAAC,MAAM,EAAE,CAAC;EACxD,MAAM,IAAI,IAAI,YAAY,IAAI,gBAAgB,CAAC,MAAM,EAAE,CAAC;EACxD,MAAM,OAAO,IAAI,YAAY,OAAO,gBAAgB,CAAC,MAAM,EAAE,CAAC;AAC9D,MAAI,OAAO;AACX,MAAI,OAAO;AACX,MAAI,OAAO;AACX,SAAO,OAAO;AACd,MAAI,SAAS;AACb,MAAI,SAAS;AACb,MAAI,SAAS;AACb,SAAO,SAAS;AAChB,OAAK,SAAS;AACd,OAAK,SAAS;AACd,OAAK,SAAS;AACd,UAAQ,SAAS;AACjB,WAAS,OAAO,OAAO;EACvB,MAAM,YAAY,mBAAmB,IAAI,OAAO;AAChD,MAAI,UAAW,WAAU;GACxB;GACA;GACA;GACA;GACA,CAAC;GACD,CAAC,YAAY;AACd,MAAI,SAAS;AACb,MAAI,SAAS;AACb,MAAI,SAAS;AACb,SAAO,SAAS;AAChB,OAAK,SAAS;AACd,OAAK,SAAS;AACd,OAAK,SAAS;AACd,UAAQ,SAAS;AACjB,WAAS,OAAO,OAAO;GACtB;;AAKH,MAAM,WAAW;AACjB,MAAM,aAAa;AACnB,MAAM,oBAAoB,WAAW;AACrC,MAAM,oBAAoB;EACxB,qBAAqB;;;;;;;;;;;;;;eAcR,SAAS;;;;;;;;;;;;;AAaxB,MAAM,oBAAoB;;;;;;;;;;;;;;EAcxB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;eA6CR,SAAS;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAgCxB,MAAM,mCAAmC,IAAI,SAAS;AACtD,MAAM,mCAAmC,IAAI,SAAS;AACtD,SAAS,gBAAgB,QAAQ,QAAQ;CACxC,IAAI,MAAM,iBAAiB,IAAI,OAAO;AACtC,KAAI,CAAC,KAAK;EACT,MAAM,SAAS,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;EACtE,MAAM,SAAS,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;AACtE,QAAM;GACL,UAAU,yBAAyB,QAAQ;IAC1C,OAAO;IACP,QAAQ,OAAO,mBAAmB;KACjC,OAAO;KACP,MAAM;KACN,CAAC;IACF,SAAS,CAAC,QAAQ,OAAO;IACzB;IACA,CAAC;GACF,oBAAoB;GACpB,oBAAoB;GACpB;AACD,mBAAiB,IAAI,QAAQ,IAAI;;AAElC,QAAO;;AAER,SAAS,gBAAgB,QAAQ,QAAQ;CACxC,IAAI,MAAM,iBAAiB,IAAI,OAAO;AACtC,KAAI,CAAC,KAAK;EACT,MAAM,gBAAgB,wBAAwB,QAAQ;GACrD;GACA;GACA;GACA,CAAC;EACF,MAAM,SAAS,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;AACtE,QAAM;GACL,UAAU,yBAAyB,QAAQ;IAC1C,OAAO;IACP,QAAQ,OAAO,mBAAmB;KACjC,OAAO;KACP,MAAM;KACN,CAAC;IACF,SAAS,CAAC,eAAe,OAAO;IAChC;IACA,CAAC;GACF;GACA,oBAAoB;GACpB;AACD,mBAAiB,IAAI,QAAQ,IAAI;;AAElC,QAAO;;AAER,MAAM,kBAAkB;AACxB,MAAM,qCAAqC,IAAI,SAAS;AACxD,SAAS,OAAO,QAAQ,WAAW,OAAO;CACzC,IAAI,QAAQ,mBAAmB,IAAI,OAAO;AAC1C,KAAI,CAAC,OAAO;AACX,0BAAwB,IAAI,KAAK;AACjC,qBAAmB,IAAI,QAAQ,MAAM;;CAEtC,MAAM,MAAM,MAAM,IAAI,UAAU;AAChC,KAAI,KAAK;AACR,QAAM,OAAO,UAAU;AACvB,QAAM,IAAI,WAAW,IAAI;AACzB,SAAO;;CAER,MAAM,UAAU,OAAO;AACvB,OAAM,IAAI,WAAW,QAAQ;AAC7B,KAAI,MAAM,OAAO,iBAAiB;EACjC,MAAM,CAAC,WAAW,UAAU,MAAM,SAAS,CAAC,MAAM,CAAC;AACnD,QAAM,OAAO,UAAU;AACvB,SAAO,SAAS;;AAEjB,QAAO;;AAER,SAAS,YAAY,QAAQ,IAAI;CAChC,MAAM,eAAe,qBAAqB,GAAG,UAAU,CAAC;EACvD,GAAG;EACH,GAAG;EACH,EAAE;EACF,GAAG;EACH,GAAG;EACH,CAAC,CAAC;CACH,MAAM,YAAY,qBAAqB,GAAG,OAAO,CAAC;EACjD,GAAG;EACH,GAAG;EACH,EAAE;EACF,GAAG;EACH,GAAG;EACH,CAAC,CAAC;CACH,MAAM,cAAc,qBAAqB,GAAG,SAAS,CAAC;EACrD,GAAG;EACH,GAAG;EACH,EAAE;EACF,GAAG;EACH,GAAG;EACH,CAAC,CAAC;CACH,MAAM,aAAa,qBAAqB,GAAG,QAAQ,CAAC;EACnD,GAAG;EACH,GAAG;EACH,EAAE;EACF,GAAG;EACH,GAAG;EACH,CAAC,CAAC;CACH,MAAM,UAAU,IAAI,WAAW,WAAW,EAAE;AAC5C,MAAK,IAAI,IAAI,GAAG,IAAI,UAAU,KAAK;EAClC,MAAM,YAAY,aAAa,KAAK,WAAW,GAAG;EAClD,MAAM,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,UAAU,UAAU,CAAC,CAAC;EACxD,MAAM,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,YAAY,UAAU,CAAC,CAAC;EAC1D,MAAM,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,WAAW,UAAU,CAAC,CAAC;AACzD,UAAQ,IAAI,IAAI,KAAK,KAAK,MAAM,IAAI,IAAI;AACxC,UAAQ,IAAI,IAAI,KAAK,KAAK,MAAM,IAAI,IAAI;AACxC,UAAQ,IAAI,IAAI,KAAK,KAAK,MAAM,IAAI,IAAI;AACxC,UAAQ,IAAI,IAAI,KAAK;;CAEtB,MAAM,UAAU,OAAO,cAAc;EACpC,MAAM;GACL;GACA;GACA;GACA;EACD,WAAW;EACX,QAAQ;EACR,OAAO,gBAAgB,kBAAkB,gBAAgB;EACzD,CAAC;AACF,QAAO,MAAM,aAAa,EAAE,SAAS,EAAE,SAAS,EAAE,aAAa,mBAAmB,EAAE;EACnF;EACA;EACA;EACA,CAAC;AACF,QAAO;;AAER,SAAS,YAAY,QAAQ,QAAQ;CACpC,MAAM,SAAS,qBAAqB,OAAO;CAC3C,MAAM,UAAU,IAAI,WAAW,WAAW,EAAE;AAC5C,MAAK,IAAI,IAAI,GAAG,IAAI,UAAU,KAAK;EAClC,MAAM,IAAI,KAAK,WAAW;EAC1B,MAAM,MAAM,KAAK,MAAM,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,EAAE,CAAC,CAAC,GAAG,IAAI;AACjE,UAAQ,IAAI,IAAI,KAAK;AACrB,UAAQ,IAAI,IAAI,KAAK;AACrB,UAAQ,IAAI,IAAI,KAAK;AACrB,UAAQ,IAAI,IAAI,KAAK;;CAEtB,MAAM,UAAU,OAAO,cAAc;EACpC,MAAM;GACL;GACA;GACA;GACA;EACD,WAAW;EACX,QAAQ;EACR,OAAO,gBAAgB,kBAAkB,gBAAgB;EACzD,CAAC;AACF,QAAO,MAAM,aAAa,EAAE,SAAS,EAAE,SAAS,EAAE,aAAa,mBAAmB,EAAE;EACnF;EACA;EACA;EACA,CAAC;AACF,QAAO;;AAER,MAAM,eAAe;CACpB,cAAc;CACd,cAAc;CACd,cAAc;CACd,cAAc;CACd;AACD,MAAM,oBAAoB;CACzB,cAAc;CACd,cAAc;CACd,cAAc;CACd,cAAc;CACd;AACD,MAAM,uBAAuB,OAAO,SAAS;CAC5C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,YAAY,CAAC,MAAM,cAAc,WAAW,GAAI;AAC/D,MAAK,KAAK;CACV,MAAM,aAAa,MAAM,aAAa,SAAS;CAC/C,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,SAAS,GAAG,UAAU;CAC5B,MAAM,YAAY,GAAG,aAAa;CAClC,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,WAAW;CACtE,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;AACF,KAAI,cAAc,OAAO;EACxB,MAAM,YAAY,KAAK,UAAU;GAChC;GACA,QAAQ,GAAG;GACX,KAAK,GAAG;GACR,OAAO,GAAG;GACV,MAAM,GAAG;GACT,CAAC;EACF,MAAM,MAAM,OAAO,IAAI,QAAQ,iBAAiB,YAAY,IAAI,QAAQ,GAAG,CAAC;EAC5E,MAAM,EAAE,UAAU,oBAAoB,uBAAuB,gBAAgB,IAAI,QAAQ,IAAI,SAAS,OAAO;AAC7G,qBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU,CAAC,IAAI,OAAO,gBAAgB;GACtF,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,IAAI,YAAY;IAC1B,EAAE;IACF,SAAS;IACT,UAAU;IACV,CAAC;GACF,CAAC,EAAE,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,oBAAoB,QAAQ,QAAQ,CAAC,CAAC;QACzF;EACN,MAAM,YAAY,GAAG,kBAAkB,eAAe,CAAC;GACtD,GAAG;GACH,GAAG;GACH,EAAE;GACF,GAAG;GACH,GAAG;GACH,CAAC;EACF,MAAM,YAAY,KAAK,UAAU;GAChC;GACA,QAAQ;GACR,CAAC;EACF,MAAM,MAAM,OAAO,IAAI,QAAQ,iBAAiB,YAAY,IAAI,QAAQ,UAAU,CAAC;EACnF,MAAM,cAAc,IAAI,YAAY;GACnC,aAAa,cAAc;GAC3B;GACA;GACA;GACA,CAAC;EACF,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;EAClE,MAAM,EAAE,UAAU,eAAe,uBAAuB,gBAAgB,IAAI,QAAQ,IAAI,SAAS,OAAO;AACxG,qBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU,CAAC,IAAI,OAAO,gBAAgB;GACtF,QAAQ;GACR,SAAS;IACR;KACC,SAAS;KACT,UAAU,EAAE,QAAQ,eAAe;KACnC;IACD;KACC,SAAS;KACT,UAAU,IAAI,YAAY;KAC1B;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;GACD,CAAC,EAAE,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,oBAAoB,QAAQ,QAAQ,CAAC,CAAC;;AAEhG,6BAA4B,IAAI,QAAQ,SAAS,QAAQ,OAAO;AAChE,qBAAoB,MAAM,QAAQ,MAAM,WAAW,EAAE;;AAKtD,MAAM,eAAe,eAAe,EAAE,gBAAgB,sBAAsB,CAAC;AAC7E,IAAI,oBAAoB"}
1
+ {"version":3,"file":"renderer-FvvywNvv.mjs","names":[],"sources":["../../../nodes/node-curves/dist/renderers-DzdBU1io.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout } from \"@framefields/node-sdk/gpu\";\n\n//#region src/shared/spline.ts\n/**\n* Solves the Fritsch-Carlson Monotonic Cubic Hermite Spline interpolation\n* for a set of control points. Returns an interpolation function.\n*/\nfunction solveMonotonicSpline(points) {\n\tconst pts = [...points].sort((a, b) => a.x - b.x);\n\tconst uniquePts = [];\n\tfor (const p of pts) if (uniquePts.length === 0 || Math.abs(p.x - uniquePts[uniquePts.length - 1].x) > 1e-6) uniquePts.push(p);\n\tconst n = uniquePts.length;\n\tif (n === 0) return (x) => x;\n\tif (n === 1) return () => uniquePts[0].y;\n\tconst dx = new Float32Array(n - 1);\n\tconst dy = new Float32Array(n - 1);\n\tconst ms = new Float32Array(n - 1);\n\tfor (let i = 0; i < n - 1; i++) {\n\t\tdx[i] = uniquePts[i + 1].x - uniquePts[i].x;\n\t\tdy[i] = uniquePts[i + 1].y - uniquePts[i].y;\n\t\tms[i] = dy[i] / dx[i];\n\t}\n\tconst tangents = new Float32Array(n);\n\ttangents[0] = ms[0];\n\tfor (let i = 1; i < n - 1; i++) tangents[i] = (ms[i - 1] + ms[i]) / 2;\n\ttangents[n - 1] = ms[n - 2];\n\tfor (let i = 0; i < n - 1; i++) {\n\t\tconst m = ms[i];\n\t\tif (Math.abs(m) < 1e-9) {\n\t\t\ttangents[i] = 0;\n\t\t\ttangents[i + 1] = 0;\n\t\t} else {\n\t\t\tconst alpha = tangents[i] / m;\n\t\t\tconst beta = tangents[i + 1] / m;\n\t\t\tconst alphaSq = alpha * alpha;\n\t\t\tconst betaSq = beta * beta;\n\t\t\tif (alphaSq + betaSq > 9) {\n\t\t\t\tconst tau = 3 / Math.sqrt(alphaSq + betaSq);\n\t\t\t\ttangents[i] = tau * alpha * m;\n\t\t\t\ttangents[i + 1] = tau * beta * m;\n\t\t\t}\n\t\t}\n\t}\n\treturn (x) => {\n\t\tif (x <= uniquePts[0].x) return uniquePts[0].y;\n\t\tif (x >= uniquePts[n - 1].x) return uniquePts[n - 1].y;\n\t\tlet low = 0;\n\t\tlet high = n - 2;\n\t\tlet idx = 0;\n\t\twhile (low <= high) {\n\t\t\tconst mid = low + high >> 1;\n\t\t\tif (x >= uniquePts[mid].x && x <= uniquePts[mid + 1].x) {\n\t\t\t\tidx = mid;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tif (x < uniquePts[mid].x) high = mid - 1;\n\t\t\telse low = mid + 1;\n\t\t}\n\t\tconst h = dx[idx];\n\t\tconst t = (x - uniquePts[idx].x) / h;\n\t\tconst t2 = t * t;\n\t\tconst t3 = t2 * t;\n\t\tconst h00 = 2 * t3 - 3 * t2 + 1;\n\t\tconst h10 = t3 - 2 * t2 + t;\n\t\tconst h01 = -2 * t3 + 3 * t2;\n\t\tconst h11 = t3 - t2;\n\t\tconst y = uniquePts[idx].y * h00 + h * tangents[idx] * h10 + uniquePts[idx + 1].y * h01 + h * tangents[idx + 1] * h11;\n\t\treturn Math.max(0, Math.min(1, y));\n\t};\n}\n\n//#endregion\n//#region src/renderers/histogram-computer.ts\nconst PER_CHAN_SIZE = 256 * 4;\nconst HISTOGRAM_COMPUTE_SHADER = `\n@group(0) @binding(0) var t_src: texture_2d<f32>;\n@group(0) @binding(1) var<storage, read_write> bins_r: array<atomic<u32>, 256>;\n@group(0) @binding(2) var<storage, read_write> bins_g: array<atomic<u32>, 256>;\n@group(0) @binding(3) var<storage, read_write> bins_b: array<atomic<u32>, 256>;\n@group(0) @binding(4) var<storage, read_write> bins_luma: array<atomic<u32>, 256>;\n\n@compute @workgroup_size(8, 8)\nfn main(@builtin(global_invocation_id) gid: vec3<u32>) {\n\tlet dims = textureDimensions(t_src, 0);\n\tif (gid.x >= dims.x || gid.y >= dims.y) { return; }\n\n\tlet color = textureLoad(t_src, vec2<u32>(gid.x, gid.y), 0);\n\tlet a = color.a;\n\tif (a < 1e-5) { return; }\n\n\tlet rgb = color.rgb / a;\n\n\tlet ri = u32(clamp(rgb.r * 255.0, 0.0, 255.0));\n\tlet gi = u32(clamp(rgb.g * 255.0, 0.0, 255.0));\n\tlet bi = u32(clamp(rgb.b * 255.0, 0.0, 255.0));\n\tlet luma = 0.2126 * rgb.r + 0.7152 * rgb.g + 0.0722 * rgb.b;\n\tlet lumai = u32(clamp(luma * 255.0, 0.0, 255.0));\n\n\tatomicAdd(&bins_r[ri], 1u);\n\tatomicAdd(&bins_g[gi], 1u);\n\tatomicAdd(&bins_b[bi], 1u);\n\tatomicAdd(&bins_luma[lumai], 1u);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getHistogramResources(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (!res) {\n\t\tconst bindGroupLayout = device.createBindGroupLayout({ entries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tvisibility: GPUShaderStage.COMPUTE,\n\t\t\t\ttexture: {\n\t\t\t\t\tsampleType: \"float\",\n\t\t\t\t\tviewDimension: \"2d\"\n\t\t\t\t}\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tvisibility: GPUShaderStage.COMPUTE,\n\t\t\t\tbuffer: { type: \"storage\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tvisibility: GPUShaderStage.COMPUTE,\n\t\t\t\tbuffer: { type: \"storage\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tvisibility: GPUShaderStage.COMPUTE,\n\t\t\t\tbuffer: { type: \"storage\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tvisibility: GPUShaderStage.COMPUTE,\n\t\t\t\tbuffer: { type: \"storage\" }\n\t\t\t}\n\t\t] });\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: \"histogram.wgsl\",\n\t\t\tcode: HISTOGRAM_COMPUTE_SHADER\n\t\t});\n\t\tres = {\n\t\t\tpipeline: device.createComputePipeline({\n\t\t\t\tlabel: \"HistogramPipeline\",\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [bindGroupLayout] }),\n\t\t\t\tcompute: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"main\"\n\t\t\t\t}\n\t\t\t}),\n\t\t\tbindGroupLayout\n\t\t};\n\t\tdeviceResourceCache.set(device, res);\n\t}\n\treturn res;\n}\nconst histogramCallbacks = /* @__PURE__ */ new Map();\nconst inflight = /* @__PURE__ */ new Set();\n/**\n* Records histogram compute + buffer copy commands into the provided encoder.\n* The async readback fires after the queue processes the encoder's commands.\n* This ensures the source texture data is valid when the compute pass reads it.\n*/\nfunction computeHistogramFromEncoder(device, encoder, srcTexture, nodeId) {\n\tif (!histogramCallbacks.get(nodeId)) return;\n\tif (inflight.has(nodeId)) return;\n\tinflight.add(nodeId);\n\tconst { pipeline, bindGroupLayout } = getHistogramResources(device);\n\tconst makeStorage = () => device.createBuffer({\n\t\tsize: PER_CHAN_SIZE,\n\t\tusage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST\n\t});\n\tconst bufR = makeStorage();\n\tconst bufG = makeStorage();\n\tconst bufB = makeStorage();\n\tconst bufLuma = makeStorage();\n\tencoder.clearBuffer(bufR);\n\tencoder.clearBuffer(bufG);\n\tencoder.clearBuffer(bufB);\n\tencoder.clearBuffer(bufLuma);\n\tconst bindGroup = device.createBindGroup({\n\t\tlayout: bindGroupLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: srcTexture.createView()\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: { buffer: bufR }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: { buffer: bufG }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: { buffer: bufB }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: { buffer: bufLuma }\n\t\t\t}\n\t\t]\n\t});\n\tconst pass = encoder.beginComputePass({ label: \"histogram-pass\" });\n\tpass.setPipeline(pipeline);\n\tpass.setBindGroup(0, bindGroup);\n\tpass.dispatchWorkgroups(Math.ceil(srcTexture.width / 8), Math.ceil(srcTexture.height / 8));\n\tpass.end();\n\tconst makeReadback = () => device.createBuffer({\n\t\tsize: PER_CHAN_SIZE,\n\t\tusage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST\n\t});\n\tconst rbR = makeReadback();\n\tconst rbG = makeReadback();\n\tconst rbB = makeReadback();\n\tconst rbLuma = makeReadback();\n\tencoder.copyBufferToBuffer(bufR, 0, rbR, 0, PER_CHAN_SIZE);\n\tencoder.copyBufferToBuffer(bufG, 0, rbG, 0, PER_CHAN_SIZE);\n\tencoder.copyBufferToBuffer(bufB, 0, rbB, 0, PER_CHAN_SIZE);\n\tencoder.copyBufferToBuffer(bufLuma, 0, rbLuma, 0, PER_CHAN_SIZE);\n\tdevice.queue.onSubmittedWorkDone().then(() => {\n\t\treturn Promise.all([\n\t\t\trbR.mapAsync(GPUMapMode.READ),\n\t\t\trbG.mapAsync(GPUMapMode.READ),\n\t\t\trbB.mapAsync(GPUMapMode.READ),\n\t\t\trbLuma.mapAsync(GPUMapMode.READ)\n\t\t]);\n\t}).then(() => {\n\t\tconst r = new Uint32Array(rbR.getMappedRange().slice(0));\n\t\tconst g = new Uint32Array(rbG.getMappedRange().slice(0));\n\t\tconst b = new Uint32Array(rbB.getMappedRange().slice(0));\n\t\tconst luma = new Uint32Array(rbLuma.getMappedRange().slice(0));\n\t\trbR.unmap();\n\t\trbG.unmap();\n\t\trbB.unmap();\n\t\trbLuma.unmap();\n\t\trbR.destroy();\n\t\trbG.destroy();\n\t\trbB.destroy();\n\t\trbLuma.destroy();\n\t\tbufR.destroy();\n\t\tbufG.destroy();\n\t\tbufB.destroy();\n\t\tbufLuma.destroy();\n\t\tinflight.delete(nodeId);\n\t\tconst currentCb = histogramCallbacks.get(nodeId);\n\t\tif (currentCb) currentCb({\n\t\t\tr,\n\t\t\tg,\n\t\t\tb,\n\t\t\tluma\n\t\t});\n\t}).catch(() => {\n\t\trbR.destroy();\n\t\trbG.destroy();\n\t\trbB.destroy();\n\t\trbLuma.destroy();\n\t\tbufR.destroy();\n\t\tbufG.destroy();\n\t\tbufB.destroy();\n\t\tbufLuma.destroy();\n\t\tinflight.delete(nodeId);\n\t});\n}\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst LUT_SIZE = 1024;\nconst LUT_FORMAT = \"rgba8unorm\";\nconst LUT_BYTES_PER_ROW = LUT_SIZE * 4;\nconst CURVES_RGB_SHADER = `\n${FULLSCREEN_QUAD_WGSL}\n\n@group(0) @binding(0) var t_lut : texture_2d<f32>;\n@group(0) @binding(1) var s_lut : sampler;\n\n@group(1) @binding(0) var t_src : texture_2d<f32>;\n@group(1) @binding(1) var s_src : sampler;\n\n@fragment fn fs(in: VSOut) -> @location(0) vec4<f32> {\n\tlet src = textureSampleLevel(t_src, s_src, in.uv, 0.0);\n\tif (src.a < 1e-5) { return src; }\n\n\tlet rgb = src.rgb / src.a;\n\n\tlet N = f32(${LUT_SIZE});\n\tlet uv_r = (rgb.r * (N - 1.0) + 0.5) / N;\n\tlet uv_g = (rgb.g * (N - 1.0) + 0.5) / N;\n\tlet uv_b = (rgb.b * (N - 1.0) + 0.5) / N;\n\n\tlet r_graded = textureSampleLevel(t_lut, s_lut, vec2<f32>(uv_r, 0.5), 0.0).r;\n\tlet g_graded = textureSampleLevel(t_lut, s_lut, vec2<f32>(uv_g, 0.5), 0.0).g;\n\tlet b_graded = textureSampleLevel(t_lut, s_lut, vec2<f32>(uv_b, 0.5), 0.0).b;\n\n\tlet graded = vec3<f32>(r_graded, g_graded, b_graded);\n\treturn vec4<f32>(graded * src.a, src.a);\n}\n`;\nconst CURVES_HSL_SHADER = `\nstruct Uniforms {\n\tmode: u32,\n\tpad0: u32,\n\tpad1: u32,\n\tpad2: u32,\n};\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var t_lut : texture_2d<f32>;\n@group(0) @binding(2) var s_lut : sampler;\n\n@group(1) @binding(0) var t_src : texture_2d<f32>;\n@group(1) @binding(1) var s_src : sampler;\n\n${FULLSCREEN_QUAD_WGSL}\n\nfn rgb_to_hsl(rgb: vec3<f32>) -> vec3<f32> {\n\tlet r = rgb.r; let g = rgb.g; let b = rgb.b;\n\tlet cmax = max(r, max(g, b));\n\tlet cmin = min(r, min(g, b));\n\tlet delta = cmax - cmin;\n\n\tvar h = 0.0;\n\tvar s = 0.0;\n\tlet l = (cmax + cmin) * 0.5;\n\n\tif (delta > 1e-5) {\n\t\ts = delta / (1.0 - abs(2.0 * l - 1.0));\n\t\tif (cmax == r) {\n\t\t\th = ((g - b) / delta) % 6.0;\n\t\t} else if (cmax == g) {\n\t\t\th = (b - r) / delta + 2.0;\n\t\t} else {\n\t\t\th = (r - g) / delta + 4.0;\n\t\t}\n\t\th = h / 6.0;\n\t\tif (h < 0.0) { h = h + 1.0; }\n\t}\n\treturn vec3<f32>(h, s, l);\n}\n\nfn hsl_to_rgb(hsl: vec3<f32>) -> vec3<f32> {\n\tlet h = hsl.x; let s = hsl.y; let l = hsl.z;\n\tlet c = (1.0 - abs(2.0 * l - 1.0)) * s;\n\tlet x = c * (1.0 - abs((h * 6.0) % 2.0 - 1.0));\n\tlet m = l - c * 0.5;\n\n\tvar rgb = vec3<f32>(0.0);\n\tlet hi = u32(h * 6.0) % 6u;\n\tif (hi == 0u) { rgb = vec3<f32>(c, x, 0.0); }\n\telse if (hi == 1u) { rgb = vec3<f32>(x, c, 0.0); }\n\telse if (hi == 2u) { rgb = vec3<f32>(0.0, c, x); }\n\telse if (hi == 3u) { rgb = vec3<f32>(0.0, x, c); }\n\telse if (hi == 4u) { rgb = vec3<f32>(x, 0.0, c); }\n\telse { rgb = vec3<f32>(c, 0.0, x); }\n\treturn rgb + vec3<f32>(m);\n}\n\nfn lut_sample(x: f32) -> f32 {\n\tlet N = f32(${LUT_SIZE});\n\tlet uv_x = (x * (N - 1.0) + 0.5) / N;\n\treturn textureSampleLevel(t_lut, s_lut, vec2<f32>(uv_x, 0.5), 0.0).r;\n}\n\n@fragment fn fs(in: VSOut) -> @location(0) vec4<f32> {\n\tlet src = textureSampleLevel(t_src, s_src, in.uv, 0.0);\n\tif (src.a < 1e-5) { return src; }\n\n\tlet rgb = src.rgb / src.a;\n\tlet hsl = rgb_to_hsl(rgb);\n\n\tvar out_hsl = hsl;\n\n\tif (u.mode == 0u) {\n\t\tlet adj = lut_sample(hsl.x);\n\t\tout_hsl.x = fract(hsl.x + (adj - 0.5) * 2.0);\n\t} else if (u.mode == 1u) {\n\t\tlet adj = lut_sample(hsl.x);\n\t\tout_hsl.y = clamp(hsl.y * (adj * 2.0), 0.0, 1.0);\n\t} else if (u.mode == 2u) {\n\t\tlet adj = lut_sample(hsl.z);\n\t\tout_hsl.y = clamp(hsl.y * (adj * 2.0), 0.0, 1.0);\n\t} else {\n\t\tlet adj = lut_sample(hsl.y);\n\t\tout_hsl.y = clamp(adj, 0.0, 1.0);\n\t}\n\n\tlet out_rgb = clamp(hsl_to_rgb(out_hsl), vec3<f32>(0.0), vec3<f32>(1.0));\n\treturn vec4<f32>(out_rgb * src.a, src.a);\n}\n`;\nconst rgbResourceCache = /* @__PURE__ */ new WeakMap();\nconst hslResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getRgbResources(device, format) {\n\tlet res = rgbResourceCache.get(device);\n\tif (!res) {\n\t\tconst lutBGL = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]);\n\t\tconst srcBGL = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]);\n\t\tres = {\n\t\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\t\tlabel: \"CurvesRgbPipeline\",\n\t\t\t\tmodule: device.createShaderModule({\n\t\t\t\t\tlabel: \"curves-rgb.wgsl\",\n\t\t\t\t\tcode: CURVES_RGB_SHADER\n\t\t\t\t}),\n\t\t\t\tlayouts: [lutBGL, srcBGL],\n\t\t\t\tformat\n\t\t\t}),\n\t\t\tlutBindGroupLayout: lutBGL,\n\t\t\tsrcBindGroupLayout: srcBGL\n\t\t};\n\t\trgbResourceCache.set(device, res);\n\t}\n\treturn res;\n}\nfunction getHslResources(device, format) {\n\tlet res = hslResourceCache.get(device);\n\tif (!res) {\n\t\tconst uniformLayout = fragmentBindGroupLayout(device, [\n\t\t\t\"uniform\",\n\t\t\t\"texture\",\n\t\t\t\"sampler\"\n\t\t]);\n\t\tconst srcBGL = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]);\n\t\tres = {\n\t\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\t\tlabel: \"CurvesHslPipeline\",\n\t\t\t\tmodule: device.createShaderModule({\n\t\t\t\t\tlabel: \"curves-hsl.wgsl\",\n\t\t\t\t\tcode: CURVES_HSL_SHADER\n\t\t\t\t}),\n\t\t\t\tlayouts: [uniformLayout, srcBGL],\n\t\t\t\tformat\n\t\t\t}),\n\t\t\tuniformLayout,\n\t\t\tsrcBindGroupLayout: srcBGL\n\t\t};\n\t\thslResourceCache.set(device, res);\n\t}\n\treturn res;\n}\nconst LUT_CACHE_LIMIT = 32;\nconst deviceTextureCache = /* @__PURE__ */ new WeakMap();\nfunction getLut(device, configKey, build) {\n\tlet cache = deviceTextureCache.get(device);\n\tif (!cache) {\n\t\tcache = /* @__PURE__ */ new Map();\n\t\tdeviceTextureCache.set(device, cache);\n\t}\n\tconst hit = cache.get(configKey);\n\tif (hit) {\n\t\tcache.delete(configKey);\n\t\tcache.set(configKey, hit);\n\t\treturn hit;\n\t}\n\tconst texture = build();\n\tcache.set(configKey, texture);\n\tif (cache.size > LUT_CACHE_LIMIT) {\n\t\tconst [oldestKey, oldest] = cache.entries().next().value;\n\t\tcache.delete(oldestKey);\n\t\toldest.destroy();\n\t}\n\treturn texture;\n}\nfunction buildRgbLut(device, op) {\n\tconst masterSpline = solveMonotonicSpline(op.master || [{\n\t\tx: 0,\n\t\ty: 0\n\t}, {\n\t\tx: 1,\n\t\ty: 1\n\t}]);\n\tconst redSpline = solveMonotonicSpline(op.red || [{\n\t\tx: 0,\n\t\ty: 0\n\t}, {\n\t\tx: 1,\n\t\ty: 1\n\t}]);\n\tconst greenSpline = solveMonotonicSpline(op.green || [{\n\t\tx: 0,\n\t\ty: 0\n\t}, {\n\t\tx: 1,\n\t\ty: 1\n\t}]);\n\tconst blueSpline = solveMonotonicSpline(op.blue || [{\n\t\tx: 0,\n\t\ty: 0\n\t}, {\n\t\tx: 1,\n\t\ty: 1\n\t}]);\n\tconst lutData = new Uint8Array(LUT_SIZE * 4);\n\tfor (let i = 0; i < LUT_SIZE; i++) {\n\t\tconst masterVal = masterSpline(i / (LUT_SIZE - 1));\n\t\tconst r = Math.max(0, Math.min(1, redSpline(masterVal)));\n\t\tconst g = Math.max(0, Math.min(1, greenSpline(masterVal)));\n\t\tconst b = Math.max(0, Math.min(1, blueSpline(masterVal)));\n\t\tlutData[i * 4 + 0] = Math.round(r * 255);\n\t\tlutData[i * 4 + 1] = Math.round(g * 255);\n\t\tlutData[i * 4 + 2] = Math.round(b * 255);\n\t\tlutData[i * 4 + 3] = 255;\n\t}\n\tconst texture = device.createTexture({\n\t\tsize: [\n\t\t\tLUT_SIZE,\n\t\t\t1,\n\t\t\t1\n\t\t],\n\t\tdimension: \"2d\",\n\t\tformat: LUT_FORMAT,\n\t\tusage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST\n\t});\n\tdevice.queue.writeTexture({ texture }, lutData, { bytesPerRow: LUT_BYTES_PER_ROW }, [\n\t\tLUT_SIZE,\n\t\t1,\n\t\t1\n\t]);\n\treturn texture;\n}\nfunction buildHslLut(device, points) {\n\tconst spline = solveMonotonicSpline(points);\n\tconst lutData = new Uint8Array(LUT_SIZE * 4);\n\tfor (let i = 0; i < LUT_SIZE; i++) {\n\t\tconst u = i / (LUT_SIZE - 1);\n\t\tconst val = Math.round(Math.max(0, Math.min(1, spline(u))) * 255);\n\t\tlutData[i * 4 + 0] = val;\n\t\tlutData[i * 4 + 1] = val;\n\t\tlutData[i * 4 + 2] = val;\n\t\tlutData[i * 4 + 3] = 255;\n\t}\n\tconst texture = device.createTexture({\n\t\tsize: [\n\t\t\tLUT_SIZE,\n\t\t\t1,\n\t\t\t1\n\t\t],\n\t\tdimension: \"2d\",\n\t\tformat: LUT_FORMAT,\n\t\tusage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST\n\t});\n\tdevice.queue.writeTexture({ texture }, lutData, { bytesPerRow: LUT_BYTES_PER_ROW }, [\n\t\tLUT_SIZE,\n\t\t1,\n\t\t1\n\t]);\n\treturn texture;\n}\nconst HSL_MODE_MAP = {\n\t\"hue-vs-hue\": 0,\n\t\"hue-vs-sat\": 1,\n\t\"lum-vs-sat\": 2,\n\t\"sat-vs-sat\": 3\n};\nconst HSL_CURVE_KEY_MAP = {\n\t\"hue-vs-hue\": \"hueVsHue\",\n\t\"hue-vs-sat\": \"hueVsSat\",\n\t\"lum-vs-sat\": \"lumVsSat\",\n\t\"sat-vs-sat\": \"satVsSat\"\n};\nconst CurvesWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Curves\" || !props.virtualMedia?.children?.[0]) return;\n\tpass.end();\n\tconst childMedia = props.virtualMedia.children[0];\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = op.nodeId || \"curves_fallback\";\n\tconst curveType = op.curveType || \"rgb\";\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tif (curveType === \"rgb\") {\n\t\tconst configKey = JSON.stringify({\n\t\t\tcurveType,\n\t\t\tmaster: op.master,\n\t\t\tred: op.red,\n\t\t\tgreen: op.green,\n\t\t\tblue: op.blue\n\t\t});\n\t\tconst lut = getLut(ctx.device, configKey, () => buildRgbLut(ctx.device, op));\n\t\tconst { pipeline, lutBindGroupLayout, srcBindGroupLayout } = getRgbResources(ctx.device, ctx.renderer.format);\n\t\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [ctx.device.createBindGroup({\n\t\t\tlayout: lutBindGroupLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: lut.createView()\n\t\t\t}, {\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t}]\n\t\t}), ctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcBindGroupLayout, tmpTex, sampler)]);\n\t} else {\n\t\tconst hslPoints = op[HSL_CURVE_KEY_MAP[curveType]] || [{\n\t\t\tx: 0,\n\t\t\ty: .5\n\t\t}, {\n\t\t\tx: 1,\n\t\t\ty: .5\n\t\t}];\n\t\tconst configKey = JSON.stringify({\n\t\t\tcurveType,\n\t\t\tpoints: hslPoints\n\t\t});\n\t\tconst lut = getLut(ctx.device, configKey, () => buildHslLut(ctx.device, hslPoints));\n\t\tconst uniformData = new Uint32Array([\n\t\t\tHSL_MODE_MAP[curveType] ?? 0,\n\t\t\t0,\n\t\t\t0,\n\t\t\t0\n\t\t]);\n\t\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\t\tconst { pipeline, uniformLayout, srcBindGroupLayout } = getHslResources(ctx.device, ctx.renderer.format);\n\t\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [ctx.device.createBindGroup({\n\t\t\tlayout: uniformLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: lut.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t}), ctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcBindGroupLayout, tmpTex, sampler)]);\n\t}\n\tcomputeHistogramFromEncoder(ctx.device, encoder, outTex, nodeId);\n\tdrawTextureToTarget(args, outTex, props.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nconst rendererNode = defineRenderer({ WebGPURenderer: CurvesWebGPURenderer });\nvar renderers_default = rendererNode;\n\n//#endregion\nexport { renderers_default as n, solveMonotonicSpline as r, rendererNode as t };\n//# sourceMappingURL=renderers-DzdBU1io.mjs.map"],"mappings":";;;;;;;;AAQA,SAAS,qBAAqB,QAAQ;CACrC,MAAM,MAAM,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,MAAM,EAAE,IAAI,EAAE,EAAE;CACjD,MAAM,YAAY,EAAE;AACpB,MAAK,MAAM,KAAK,IAAK,KAAI,UAAU,WAAW,KAAK,KAAK,IAAI,EAAE,IAAI,UAAU,UAAU,SAAS,GAAG,EAAE,GAAG,KAAM,WAAU,KAAK,EAAE;CAC9H,MAAM,IAAI,UAAU;AACpB,KAAI,MAAM,EAAG,SAAQ,MAAM;AAC3B,KAAI,MAAM,EAAG,cAAa,UAAU,GAAG;CACvC,MAAM,KAAK,IAAI,aAAa,IAAI,EAAE;CAClC,MAAM,KAAK,IAAI,aAAa,IAAI,EAAE;CAClC,MAAM,KAAK,IAAI,aAAa,IAAI,EAAE;AAClC,MAAK,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,KAAK;AAC/B,KAAG,KAAK,UAAU,IAAI,GAAG,IAAI,UAAU,GAAG;AAC1C,KAAG,KAAK,UAAU,IAAI,GAAG,IAAI,UAAU,GAAG;AAC1C,KAAG,KAAK,GAAG,KAAK,GAAG;;CAEpB,MAAM,WAAW,IAAI,aAAa,EAAE;AACpC,UAAS,KAAK,GAAG;AACjB,MAAK,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,IAAK,UAAS,MAAM,GAAG,IAAI,KAAK,GAAG,MAAM;AACpE,UAAS,IAAI,KAAK,GAAG,IAAI;AACzB,MAAK,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,KAAK;EAC/B,MAAM,IAAI,GAAG;AACb,MAAI,KAAK,IAAI,EAAE,GAAG,MAAM;AACvB,YAAS,KAAK;AACd,YAAS,IAAI,KAAK;SACZ;GACN,MAAM,QAAQ,SAAS,KAAK;GAC5B,MAAM,OAAO,SAAS,IAAI,KAAK;GAC/B,MAAM,UAAU,QAAQ;GACxB,MAAM,SAAS,OAAO;AACtB,OAAI,UAAU,SAAS,GAAG;IACzB,MAAM,MAAM,IAAI,KAAK,KAAK,UAAU,OAAO;AAC3C,aAAS,KAAK,MAAM,QAAQ;AAC5B,aAAS,IAAI,KAAK,MAAM,OAAO;;;;AAIlC,SAAQ,MAAM;AACb,MAAI,KAAK,UAAU,GAAG,EAAG,QAAO,UAAU,GAAG;AAC7C,MAAI,KAAK,UAAU,IAAI,GAAG,EAAG,QAAO,UAAU,IAAI,GAAG;EACrD,IAAI,MAAM;EACV,IAAI,OAAO,IAAI;EACf,IAAI,MAAM;AACV,SAAO,OAAO,MAAM;GACnB,MAAM,MAAM,MAAM,QAAQ;AAC1B,OAAI,KAAK,UAAU,KAAK,KAAK,KAAK,UAAU,MAAM,GAAG,GAAG;AACvD,UAAM;AACN;;AAED,OAAI,IAAI,UAAU,KAAK,EAAG,QAAO,MAAM;OAClC,OAAM,MAAM;;EAElB,MAAM,IAAI,GAAG;EACb,MAAM,KAAK,IAAI,UAAU,KAAK,KAAK;EACnC,MAAM,KAAK,IAAI;EACf,MAAM,KAAK,KAAK;EAChB,MAAM,MAAM,IAAI,KAAK,IAAI,KAAK;EAC9B,MAAM,MAAM,KAAK,IAAI,KAAK;EAC1B,MAAM,MAAM,KAAK,KAAK,IAAI;EAC1B,MAAM,MAAM,KAAK;EACjB,MAAM,IAAI,UAAU,KAAK,IAAI,MAAM,IAAI,SAAS,OAAO,MAAM,UAAU,MAAM,GAAG,IAAI,MAAM,IAAI,SAAS,MAAM,KAAK;AAClH,SAAO,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,EAAE,CAAC;;;AAMpC,MAAM,gBAAgB,MAAM;AAC5B,MAAM,2BAA2B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA8BjC,MAAM,sCAAsC,IAAI,SAAS;AACzD,SAAS,sBAAsB,QAAQ;CACtC,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,CAAC,KAAK;EACT,MAAM,kBAAkB,OAAO,sBAAsB,EAAE,SAAS;GAC/D;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS;KACR,YAAY;KACZ,eAAe;KACf;IACD;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,QAAQ,EAAE,MAAM,WAAW;IAC3B;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,QAAQ,EAAE,MAAM,WAAW;IAC3B;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,QAAQ,EAAE,MAAM,WAAW;IAC3B;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,QAAQ,EAAE,MAAM,WAAW;IAC3B;GACD,EAAE,CAAC;EACJ,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO;GACP,MAAM;GACN,CAAC;AACF,QAAM;GACL,UAAU,OAAO,sBAAsB;IACtC,OAAO;IACP,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,gBAAgB,EAAE,CAAC;IAC5E,SAAS;KACR;KACA,YAAY;KACZ;IACD,CAAC;GACF;GACA;AACD,sBAAoB,IAAI,QAAQ,IAAI;;AAErC,QAAO;;AAER,MAAM,qCAAqC,IAAI,KAAK;AACpD,MAAM,2BAA2B,IAAI,KAAK;;;;;;AAM1C,SAAS,4BAA4B,QAAQ,SAAS,YAAY,QAAQ;AACzE,KAAI,CAAC,mBAAmB,IAAI,OAAO,CAAE;AACrC,KAAI,SAAS,IAAI,OAAO,CAAE;AAC1B,UAAS,IAAI,OAAO;CACpB,MAAM,EAAE,UAAU,oBAAoB,sBAAsB,OAAO;CACnE,MAAM,oBAAoB,OAAO,aAAa;EAC7C,MAAM;EACN,OAAO,eAAe,UAAU,eAAe,WAAW,eAAe;EACzE,CAAC;CACF,MAAM,OAAO,aAAa;CAC1B,MAAM,OAAO,aAAa;CAC1B,MAAM,OAAO,aAAa;CAC1B,MAAM,UAAU,aAAa;AAC7B,SAAQ,YAAY,KAAK;AACzB,SAAQ,YAAY,KAAK;AACzB,SAAQ,YAAY,KAAK;AACzB,SAAQ,YAAY,QAAQ;CAC5B,MAAM,YAAY,OAAO,gBAAgB;EACxC,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU,WAAW,YAAY;IACjC;GACD;IACC,SAAS;IACT,UAAU,EAAE,QAAQ,MAAM;IAC1B;GACD;IACC,SAAS;IACT,UAAU,EAAE,QAAQ,MAAM;IAC1B;GACD;IACC,SAAS;IACT,UAAU,EAAE,QAAQ,MAAM;IAC1B;GACD;IACC,SAAS;IACT,UAAU,EAAE,QAAQ,SAAS;IAC7B;GACD;EACD,CAAC;CACF,MAAM,OAAO,QAAQ,iBAAiB,EAAE,OAAO,kBAAkB,CAAC;AAClE,MAAK,YAAY,SAAS;AAC1B,MAAK,aAAa,GAAG,UAAU;AAC/B,MAAK,mBAAmB,KAAK,KAAK,WAAW,QAAQ,EAAE,EAAE,KAAK,KAAK,WAAW,SAAS,EAAE,CAAC;AAC1F,MAAK,KAAK;CACV,MAAM,qBAAqB,OAAO,aAAa;EAC9C,MAAM;EACN,OAAO,eAAe,WAAW,eAAe;EAChD,CAAC;CACF,MAAM,MAAM,cAAc;CAC1B,MAAM,MAAM,cAAc;CAC1B,MAAM,MAAM,cAAc;CAC1B,MAAM,SAAS,cAAc;AAC7B,SAAQ,mBAAmB,MAAM,GAAG,KAAK,GAAG,cAAc;AAC1D,SAAQ,mBAAmB,MAAM,GAAG,KAAK,GAAG,cAAc;AAC1D,SAAQ,mBAAmB,MAAM,GAAG,KAAK,GAAG,cAAc;AAC1D,SAAQ,mBAAmB,SAAS,GAAG,QAAQ,GAAG,cAAc;AAChE,QAAO,MAAM,qBAAqB,CAAC,WAAW;AAC7C,SAAO,QAAQ,IAAI;GAClB,IAAI,SAAS,WAAW,KAAK;GAC7B,IAAI,SAAS,WAAW,KAAK;GAC7B,IAAI,SAAS,WAAW,KAAK;GAC7B,OAAO,SAAS,WAAW,KAAK;GAChC,CAAC;GACD,CAAC,WAAW;EACb,MAAM,IAAI,IAAI,YAAY,IAAI,gBAAgB,CAAC,MAAM,EAAE,CAAC;EACxD,MAAM,IAAI,IAAI,YAAY,IAAI,gBAAgB,CAAC,MAAM,EAAE,CAAC;EACxD,MAAM,IAAI,IAAI,YAAY,IAAI,gBAAgB,CAAC,MAAM,EAAE,CAAC;EACxD,MAAM,OAAO,IAAI,YAAY,OAAO,gBAAgB,CAAC,MAAM,EAAE,CAAC;AAC9D,MAAI,OAAO;AACX,MAAI,OAAO;AACX,MAAI,OAAO;AACX,SAAO,OAAO;AACd,MAAI,SAAS;AACb,MAAI,SAAS;AACb,MAAI,SAAS;AACb,SAAO,SAAS;AAChB,OAAK,SAAS;AACd,OAAK,SAAS;AACd,OAAK,SAAS;AACd,UAAQ,SAAS;AACjB,WAAS,OAAO,OAAO;EACvB,MAAM,YAAY,mBAAmB,IAAI,OAAO;AAChD,MAAI,UAAW,WAAU;GACxB;GACA;GACA;GACA;GACA,CAAC;GACD,CAAC,YAAY;AACd,MAAI,SAAS;AACb,MAAI,SAAS;AACb,MAAI,SAAS;AACb,SAAO,SAAS;AAChB,OAAK,SAAS;AACd,OAAK,SAAS;AACd,OAAK,SAAS;AACd,UAAQ,SAAS;AACjB,WAAS,OAAO,OAAO;GACtB;;AAKH,MAAM,WAAW;AACjB,MAAM,aAAa;AACnB,MAAM,oBAAoB,WAAW;AACrC,MAAM,oBAAoB;EACxB,qBAAqB;;;;;;;;;;;;;;eAcR,SAAS;;;;;;;;;;;;;AAaxB,MAAM,oBAAoB;;;;;;;;;;;;;;EAcxB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;eA6CR,SAAS;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAgCxB,MAAM,mCAAmC,IAAI,SAAS;AACtD,MAAM,mCAAmC,IAAI,SAAS;AACtD,SAAS,gBAAgB,QAAQ,QAAQ;CACxC,IAAI,MAAM,iBAAiB,IAAI,OAAO;AACtC,KAAI,CAAC,KAAK;EACT,MAAM,SAAS,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;EACtE,MAAM,SAAS,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;AACtE,QAAM;GACL,UAAU,yBAAyB,QAAQ;IAC1C,OAAO;IACP,QAAQ,OAAO,mBAAmB;KACjC,OAAO;KACP,MAAM;KACN,CAAC;IACF,SAAS,CAAC,QAAQ,OAAO;IACzB;IACA,CAAC;GACF,oBAAoB;GACpB,oBAAoB;GACpB;AACD,mBAAiB,IAAI,QAAQ,IAAI;;AAElC,QAAO;;AAER,SAAS,gBAAgB,QAAQ,QAAQ;CACxC,IAAI,MAAM,iBAAiB,IAAI,OAAO;AACtC,KAAI,CAAC,KAAK;EACT,MAAM,gBAAgB,wBAAwB,QAAQ;GACrD;GACA;GACA;GACA,CAAC;EACF,MAAM,SAAS,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;AACtE,QAAM;GACL,UAAU,yBAAyB,QAAQ;IAC1C,OAAO;IACP,QAAQ,OAAO,mBAAmB;KACjC,OAAO;KACP,MAAM;KACN,CAAC;IACF,SAAS,CAAC,eAAe,OAAO;IAChC;IACA,CAAC;GACF;GACA,oBAAoB;GACpB;AACD,mBAAiB,IAAI,QAAQ,IAAI;;AAElC,QAAO;;AAER,MAAM,kBAAkB;AACxB,MAAM,qCAAqC,IAAI,SAAS;AACxD,SAAS,OAAO,QAAQ,WAAW,OAAO;CACzC,IAAI,QAAQ,mBAAmB,IAAI,OAAO;AAC1C,KAAI,CAAC,OAAO;AACX,0BAAwB,IAAI,KAAK;AACjC,qBAAmB,IAAI,QAAQ,MAAM;;CAEtC,MAAM,MAAM,MAAM,IAAI,UAAU;AAChC,KAAI,KAAK;AACR,QAAM,OAAO,UAAU;AACvB,QAAM,IAAI,WAAW,IAAI;AACzB,SAAO;;CAER,MAAM,UAAU,OAAO;AACvB,OAAM,IAAI,WAAW,QAAQ;AAC7B,KAAI,MAAM,OAAO,iBAAiB;EACjC,MAAM,CAAC,WAAW,UAAU,MAAM,SAAS,CAAC,MAAM,CAAC;AACnD,QAAM,OAAO,UAAU;AACvB,SAAO,SAAS;;AAEjB,QAAO;;AAER,SAAS,YAAY,QAAQ,IAAI;CAChC,MAAM,eAAe,qBAAqB,GAAG,UAAU,CAAC;EACvD,GAAG;EACH,GAAG;EACH,EAAE;EACF,GAAG;EACH,GAAG;EACH,CAAC,CAAC;CACH,MAAM,YAAY,qBAAqB,GAAG,OAAO,CAAC;EACjD,GAAG;EACH,GAAG;EACH,EAAE;EACF,GAAG;EACH,GAAG;EACH,CAAC,CAAC;CACH,MAAM,cAAc,qBAAqB,GAAG,SAAS,CAAC;EACrD,GAAG;EACH,GAAG;EACH,EAAE;EACF,GAAG;EACH,GAAG;EACH,CAAC,CAAC;CACH,MAAM,aAAa,qBAAqB,GAAG,QAAQ,CAAC;EACnD,GAAG;EACH,GAAG;EACH,EAAE;EACF,GAAG;EACH,GAAG;EACH,CAAC,CAAC;CACH,MAAM,UAAU,IAAI,WAAW,WAAW,EAAE;AAC5C,MAAK,IAAI,IAAI,GAAG,IAAI,UAAU,KAAK;EAClC,MAAM,YAAY,aAAa,KAAK,WAAW,GAAG;EAClD,MAAM,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,UAAU,UAAU,CAAC,CAAC;EACxD,MAAM,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,YAAY,UAAU,CAAC,CAAC;EAC1D,MAAM,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,WAAW,UAAU,CAAC,CAAC;AACzD,UAAQ,IAAI,IAAI,KAAK,KAAK,MAAM,IAAI,IAAI;AACxC,UAAQ,IAAI,IAAI,KAAK,KAAK,MAAM,IAAI,IAAI;AACxC,UAAQ,IAAI,IAAI,KAAK,KAAK,MAAM,IAAI,IAAI;AACxC,UAAQ,IAAI,IAAI,KAAK;;CAEtB,MAAM,UAAU,OAAO,cAAc;EACpC,MAAM;GACL;GACA;GACA;GACA;EACD,WAAW;EACX,QAAQ;EACR,OAAO,gBAAgB,kBAAkB,gBAAgB;EACzD,CAAC;AACF,QAAO,MAAM,aAAa,EAAE,SAAS,EAAE,SAAS,EAAE,aAAa,mBAAmB,EAAE;EACnF;EACA;EACA;EACA,CAAC;AACF,QAAO;;AAER,SAAS,YAAY,QAAQ,QAAQ;CACpC,MAAM,SAAS,qBAAqB,OAAO;CAC3C,MAAM,UAAU,IAAI,WAAW,WAAW,EAAE;AAC5C,MAAK,IAAI,IAAI,GAAG,IAAI,UAAU,KAAK;EAClC,MAAM,IAAI,KAAK,WAAW;EAC1B,MAAM,MAAM,KAAK,MAAM,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,EAAE,CAAC,CAAC,GAAG,IAAI;AACjE,UAAQ,IAAI,IAAI,KAAK;AACrB,UAAQ,IAAI,IAAI,KAAK;AACrB,UAAQ,IAAI,IAAI,KAAK;AACrB,UAAQ,IAAI,IAAI,KAAK;;CAEtB,MAAM,UAAU,OAAO,cAAc;EACpC,MAAM;GACL;GACA;GACA;GACA;EACD,WAAW;EACX,QAAQ;EACR,OAAO,gBAAgB,kBAAkB,gBAAgB;EACzD,CAAC;AACF,QAAO,MAAM,aAAa,EAAE,SAAS,EAAE,SAAS,EAAE,aAAa,mBAAmB,EAAE;EACnF;EACA;EACA;EACA,CAAC;AACF,QAAO;;AAER,MAAM,eAAe;CACpB,cAAc;CACd,cAAc;CACd,cAAc;CACd,cAAc;CACd;AACD,MAAM,oBAAoB;CACzB,cAAc;CACd,cAAc;CACd,cAAc;CACd,cAAc;CACd;AACD,MAAM,uBAAuB,OAAO,SAAS;CAC5C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,YAAY,CAAC,MAAM,cAAc,WAAW,GAAI;AAC/D,MAAK,KAAK;CACV,MAAM,aAAa,MAAM,aAAa,SAAS;CAC/C,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,SAAS,GAAG,UAAU;CAC5B,MAAM,YAAY,GAAG,aAAa;CAClC,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,WAAW;CACtE,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;AACF,KAAI,cAAc,OAAO;EACxB,MAAM,YAAY,KAAK,UAAU;GAChC;GACA,QAAQ,GAAG;GACX,KAAK,GAAG;GACR,OAAO,GAAG;GACV,MAAM,GAAG;GACT,CAAC;EACF,MAAM,MAAM,OAAO,IAAI,QAAQ,iBAAiB,YAAY,IAAI,QAAQ,GAAG,CAAC;EAC5E,MAAM,EAAE,UAAU,oBAAoB,uBAAuB,gBAAgB,IAAI,QAAQ,IAAI,SAAS,OAAO;AAC7G,qBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU,CAAC,IAAI,OAAO,gBAAgB;GACtF,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,IAAI,YAAY;IAC1B,EAAE;IACF,SAAS;IACT,UAAU;IACV,CAAC;GACF,CAAC,EAAE,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,oBAAoB,QAAQ,QAAQ,CAAC,CAAC;QACzF;EACN,MAAM,YAAY,GAAG,kBAAkB,eAAe,CAAC;GACtD,GAAG;GACH,GAAG;GACH,EAAE;GACF,GAAG;GACH,GAAG;GACH,CAAC;EACF,MAAM,YAAY,KAAK,UAAU;GAChC;GACA,QAAQ;GACR,CAAC;EACF,MAAM,MAAM,OAAO,IAAI,QAAQ,iBAAiB,YAAY,IAAI,QAAQ,UAAU,CAAC;EACnF,MAAM,cAAc,IAAI,YAAY;GACnC,aAAa,cAAc;GAC3B;GACA;GACA;GACA,CAAC;EACF,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;EAClE,MAAM,EAAE,UAAU,eAAe,uBAAuB,gBAAgB,IAAI,QAAQ,IAAI,SAAS,OAAO;AACxG,qBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU,CAAC,IAAI,OAAO,gBAAgB;GACtF,QAAQ;GACR,SAAS;IACR;KACC,SAAS;KACT,UAAU,EAAE,QAAQ,eAAe;KACnC;IACD;KACC,SAAS;KACT,UAAU,IAAI,YAAY;KAC1B;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;GACD,CAAC,EAAE,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,oBAAoB,QAAQ,QAAQ,CAAC,CAAC;;AAEhG,6BAA4B,IAAI,QAAQ,SAAS,QAAQ,OAAO;AAChE,qBAAoB,MAAM,QAAQ,MAAM,WAAW,EAAE;;AAKtD,MAAM,eAAe,eAAe,EAAE,gBAAgB,sBAAsB,CAAC;AAC7E,IAAI,oBAAoB"}
@@ -1,5 +1,5 @@
1
- import { n as defineRenderer, u as unwrapFrameParam } from "./renderer-DcvjSolU.mjs";
2
- import { a as createFullscreenPipeline, c as drawTextureToTarget, d as signalTextureView, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-CpkJJLQP.mjs";
1
+ import { d as unwrapFrameParam, n as defineRenderer } from "./renderer-BOg8i8eF.mjs";
2
+ import { a as createFullscreenPipeline, c as drawTextureToTarget, f as signalTextureView, l as fragmentBindGroupLayout, m as texturesLayout, o as drawChildToTexture, p as signalTiming, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-DHa-3Dou.mjs";
3
3
 
4
4
  //#region ../../nodes/node-tile-offset/dist/renderers-DQJJPfSd.mjs
5
5
  const TILE_OFFSET_SHADER = `
@@ -206,4 +206,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: TileOffsetWebGPURendere
206
206
 
207
207
  //#endregion
208
208
  export { renderers_default as t };
209
- //# sourceMappingURL=renderer-DE9Jik9K.mjs.map
209
+ //# sourceMappingURL=renderer-HXw4cJZx.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-DE9Jik9K.mjs","names":[],"sources":["../../../nodes/node-tile-offset/dist/renderers-DQJJPfSd.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { unwrapFrameParam } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, signalTextureView, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst TILE_OFFSET_SHADER = `\nstruct TileOffsetUniforms {\n offsetX : f32,\n offsetY : f32,\n hasOffsetXSig : f32,\n hasOffsetYSig : f32,\n\n layerWidth : f32,\n layerHeight : f32,\n edgeMode : f32,\n pad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : TileOffsetUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\n@group(2) @binding(0) var offsetXSigTex : texture_2d<f32>;\n@group(2) @binding(1) var offsetYSigTex : texture_2d<f32>;\n@group(2) @binding(2) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n var offX = u.offsetX;\n if (u.hasOffsetXSig > 0.5) {\n let sigX = textureSampleLevel(offsetXSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n offX = offX + sigX;\n }\n\n var offY = u.offsetY;\n if (u.hasOffsetYSig > 0.5) {\n let sigY = textureSampleLevel(offsetYSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n offY = offY + sigY;\n }\n\n let normOffset = vec2<f32>(\n offX / max(1.0, u.layerWidth),\n offY / max(1.0, u.layerHeight)\n );\n var uv = in.uv - normOffset;\n\n // Edge Modes:\n // 0.0 = wrap (seamless modulo)\n // 1.0 = clamp (edge smear)\n // 2.0 = transparent (clear bounds)\n // 3.0 = mirror (ping-pong reflection)\n if (u.edgeMode < 0.5) {\n uv = fract(uv);\n } else if (u.edgeMode < 1.5) {\n uv = clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0));\n } else if (u.edgeMode < 2.5) {\n if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) {\n return vec4<f32>(0.0);\n }\n } else {\n uv = 1.0 - abs(fract(uv * 0.5) * 2.0 - 1.0);\n }\n\n let color = textureSampleLevel(tex, samp, uv, 0.0);\n return color;\n}\n`;\nconst uniformData = new Float32Array(8);\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsingleTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tsignalTextureLayout: texturesLayout(device, 2),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getTileOffsetResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `tile_offset_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `tile_offset_${format}.wgsl`,\n\t\t\tcode: TILE_OFFSET_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `TileOffsetPipeline_${format}`,\n\t\t\tmodule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst TileOffsetWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"TileOffset\" || !op) return;\n\tconst childMedia = props.virtualMedia?.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"tile_offset_node\";\n\tconst resolveBindable = (configKey, defaultValue) => {\n\t\tconst handleId = op[`${configKey}HandleId`];\n\t\tconst input = handleId ? op.inputs?.[handleId] : null;\n\t\tconst hasSignal = !!(input?.connectionValid && (input.outputItem?.type === \"Signal\" || input.outputItem?.type === \"Numeric\"));\n\t\tconst sd = hasSignal && input?.outputItem?.data ? input.outputItem.data : null;\n\t\tlet val = defaultValue;\n\t\tlet hasStaticSig = false;\n\t\tif (!hasSignal) if (input?.connectionValid && input.outputItem?.type === \"Number\") val = Number(input.outputItem.data ?? defaultValue);\n\t\telse {\n\t\t\tconst rawVal = unwrapFrameParam(op[configKey], compositionFrame, fps).value;\n\t\t\tconst numVal = Number(rawVal ?? defaultValue);\n\t\t\tval = isNaN(numVal) ? defaultValue : numVal;\n\t\t}\n\t\telse if (sd) {\n\t\t\tval = Number(sd.offset ?? 0);\n\t\t\thasStaticSig = true;\n\t\t}\n\t\treturn {\n\t\t\tval,\n\t\t\thasStaticSig,\n\t\t\tsd\n\t\t};\n\t};\n\tconst offsetXRes = resolveBindable(\"offsetX\", 0);\n\tconst offsetYRes = resolveBindable(\"offsetY\", 0);\n\tlet edgeModeIndex = 0;\n\tconst edgeMode = op.edgeMode ?? (op.wrap !== false ? \"wrap\" : \"transparent\");\n\tif (edgeMode === \"clamp\") edgeModeIndex = 1;\n\telse if (edgeMode === \"transparent\" || op.wrap === false) edgeModeIndex = 2;\n\telse if (edgeMode === \"mirror\") edgeModeIndex = 3;\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\targs.pass.end();\n\tconst { pipeline, uniformLayout: uLayout, singleTextureLayout: tLayout, signalTextureLayout: sigLayout } = getTileOffsetResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tconst signalContext = {\n\t\targs,\n\t\twidth,\n\t\theight,\n\t\tframe,\n\t\tfps,\n\t\telapsedSeconds,\n\t\tdurationSeconds\n\t};\n\tconst getSignalView = (res, suffix) => signalTextureView(signalContext, res, `${nodeId}_${suffix}`);\n\tconst offsetXView = getSignalView(offsetXRes, \"offsetX_sig\");\n\tconst offsetYView = getSignalView(offsetYRes, \"offsetY_sig\");\n\tuniformData[0] = offsetXRes.val;\n\tuniformData[1] = offsetYRes.val;\n\tuniformData[2] = offsetXRes.hasStaticSig ? 1 : 0;\n\tuniformData[3] = offsetYRes.hasStaticSig ? 1 : 0;\n\tuniformData[4] = width;\n\tuniformData[5] = height;\n\tuniformData[6] = edgeModeIndex;\n\tuniformData[7] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: offsetXView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: offsetYView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\nconst WebGPURenderer = TileOffsetWebGPURenderer;\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-DQJJPfSd.mjs.map"],"mappings":";;;;AAKA,MAAM,qBAAqB;;;;;;;;;;;;;;;;;;;;EAoBzB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA0CvB,MAAM,cAAc,IAAI,aAAa,EAAE;AACvC,MAAM,mBAAmB,WAAW,YAAY;CAC/C,eAAe,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC3D,qBAAqB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CAC5E,qBAAqB,eAAe,QAAQ,EAAE;CAC9C,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,uBAAuB,QAAQ,QAAQ;CAC/C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,eAAe;CAChC,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO,eAAe,OAAO;GAC7B,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,sBAAsB;GAC7B;GACA,SAAS;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR;GACD;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN;EACA,eAAe,QAAQ;EACvB,qBAAqB,QAAQ;EAC7B,qBAAqB,QAAQ;EAC7B;;AAEF,MAAM,2BAA2B,OAAO,SAAS;CAChD,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,mBAAmB,MAAM,oBAAoB;CACnD,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,gBAAgB,CAAC,GAAI;CACpC,MAAM,aAAa,MAAM,cAAc,WAAW;AAClD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,SAAS,GAAG,SAAS,OAAO,KAAK,GAAG,OAAO,CAAC,KAAK;CACvD,MAAM,mBAAmB,WAAW,iBAAiB;EACpD,MAAM,WAAW,GAAG,GAAG,UAAU;EACjC,MAAM,QAAQ,WAAW,GAAG,SAAS,YAAY;EACjD,MAAM,YAAY,CAAC,EAAE,OAAO,oBAAoB,MAAM,YAAY,SAAS,YAAY,MAAM,YAAY,SAAS;EAClH,MAAM,KAAK,aAAa,OAAO,YAAY,OAAO,MAAM,WAAW,OAAO;EAC1E,IAAI,MAAM;EACV,IAAI,eAAe;AACnB,MAAI,CAAC,UAAW,KAAI,OAAO,mBAAmB,MAAM,YAAY,SAAS,SAAU,OAAM,OAAO,MAAM,WAAW,QAAQ,aAAa;OACjI;GACJ,MAAM,SAAS,iBAAiB,GAAG,YAAY,kBAAkB,IAAI,CAAC;GACtE,MAAM,SAAS,OAAO,UAAU,aAAa;AAC7C,SAAM,MAAM,OAAO,GAAG,eAAe;;WAE7B,IAAI;AACZ,SAAM,OAAO,GAAG,UAAU,EAAE;AAC5B,kBAAe;;AAEhB,SAAO;GACN;GACA;GACA;GACA;;CAEF,MAAM,aAAa,gBAAgB,WAAW,EAAE;CAChD,MAAM,aAAa,gBAAgB,WAAW,EAAE;CAChD,IAAI,gBAAgB;CACpB,MAAM,WAAW,GAAG,aAAa,GAAG,SAAS,QAAQ,SAAS;AAC9D,KAAI,aAAa,QAAS,iBAAgB;UACjC,aAAa,iBAAiB,GAAG,SAAS,MAAO,iBAAgB;UACjE,aAAa,SAAU,iBAAgB;CAChD,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,WAAW;AACtE,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,UAAU,eAAe,SAAS,qBAAqB,SAAS,qBAAqB,cAAc,uBAAuB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAClK,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;CAC3E,MAAM,gBAAgB;EACrB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;CACD,MAAM,iBAAiB,KAAK,WAAW,kBAAkB,eAAe,KAAK,GAAG,OAAO,GAAG,SAAS;CACnG,MAAM,cAAc,cAAc,YAAY,cAAc;CAC5D,MAAM,cAAc,cAAc,YAAY,cAAc;AAC5D,aAAY,KAAK,WAAW;AAC5B,aAAY,KAAK,WAAW;AAC5B,aAAY,KAAK,WAAW,eAAe,IAAI;AAC/C,aAAY,KAAK,WAAW,eAAe,IAAI;AAC/C,aAAY,KAAK;AACjB,aAAY,KAAK;AACjB,aAAY,KAAK;AACjB,aAAY,KAAK;CACjB,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;AACF,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU;EAC1D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,eAAe;IACnC,CAAC;GACF,CAAC;EACF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,SAAS,QAAQ,QAAQ;EAC9E,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS;IACR;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;GACD,CAAC;EACF,CAAC;AACF,qBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;;AAMnD,IAAI,oBAAoB,eAAe,EAAE,gBAJlB,0BAIkC,CAAC"}
1
+ {"version":3,"file":"renderer-HXw4cJZx.mjs","names":[],"sources":["../../../nodes/node-tile-offset/dist/renderers-DQJJPfSd.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { unwrapFrameParam } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, signalTextureView, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst TILE_OFFSET_SHADER = `\nstruct TileOffsetUniforms {\n offsetX : f32,\n offsetY : f32,\n hasOffsetXSig : f32,\n hasOffsetYSig : f32,\n\n layerWidth : f32,\n layerHeight : f32,\n edgeMode : f32,\n pad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : TileOffsetUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\n@group(2) @binding(0) var offsetXSigTex : texture_2d<f32>;\n@group(2) @binding(1) var offsetYSigTex : texture_2d<f32>;\n@group(2) @binding(2) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n var offX = u.offsetX;\n if (u.hasOffsetXSig > 0.5) {\n let sigX = textureSampleLevel(offsetXSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n offX = offX + sigX;\n }\n\n var offY = u.offsetY;\n if (u.hasOffsetYSig > 0.5) {\n let sigY = textureSampleLevel(offsetYSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n offY = offY + sigY;\n }\n\n let normOffset = vec2<f32>(\n offX / max(1.0, u.layerWidth),\n offY / max(1.0, u.layerHeight)\n );\n var uv = in.uv - normOffset;\n\n // Edge Modes:\n // 0.0 = wrap (seamless modulo)\n // 1.0 = clamp (edge smear)\n // 2.0 = transparent (clear bounds)\n // 3.0 = mirror (ping-pong reflection)\n if (u.edgeMode < 0.5) {\n uv = fract(uv);\n } else if (u.edgeMode < 1.5) {\n uv = clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0));\n } else if (u.edgeMode < 2.5) {\n if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) {\n return vec4<f32>(0.0);\n }\n } else {\n uv = 1.0 - abs(fract(uv * 0.5) * 2.0 - 1.0);\n }\n\n let color = textureSampleLevel(tex, samp, uv, 0.0);\n return color;\n}\n`;\nconst uniformData = new Float32Array(8);\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsingleTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tsignalTextureLayout: texturesLayout(device, 2),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getTileOffsetResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `tile_offset_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `tile_offset_${format}.wgsl`,\n\t\t\tcode: TILE_OFFSET_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `TileOffsetPipeline_${format}`,\n\t\t\tmodule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst TileOffsetWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"TileOffset\" || !op) return;\n\tconst childMedia = props.virtualMedia?.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"tile_offset_node\";\n\tconst resolveBindable = (configKey, defaultValue) => {\n\t\tconst handleId = op[`${configKey}HandleId`];\n\t\tconst input = handleId ? op.inputs?.[handleId] : null;\n\t\tconst hasSignal = !!(input?.connectionValid && (input.outputItem?.type === \"Signal\" || input.outputItem?.type === \"Numeric\"));\n\t\tconst sd = hasSignal && input?.outputItem?.data ? input.outputItem.data : null;\n\t\tlet val = defaultValue;\n\t\tlet hasStaticSig = false;\n\t\tif (!hasSignal) if (input?.connectionValid && input.outputItem?.type === \"Number\") val = Number(input.outputItem.data ?? defaultValue);\n\t\telse {\n\t\t\tconst rawVal = unwrapFrameParam(op[configKey], compositionFrame, fps).value;\n\t\t\tconst numVal = Number(rawVal ?? defaultValue);\n\t\t\tval = isNaN(numVal) ? defaultValue : numVal;\n\t\t}\n\t\telse if (sd) {\n\t\t\tval = Number(sd.offset ?? 0);\n\t\t\thasStaticSig = true;\n\t\t}\n\t\treturn {\n\t\t\tval,\n\t\t\thasStaticSig,\n\t\t\tsd\n\t\t};\n\t};\n\tconst offsetXRes = resolveBindable(\"offsetX\", 0);\n\tconst offsetYRes = resolveBindable(\"offsetY\", 0);\n\tlet edgeModeIndex = 0;\n\tconst edgeMode = op.edgeMode ?? (op.wrap !== false ? \"wrap\" : \"transparent\");\n\tif (edgeMode === \"clamp\") edgeModeIndex = 1;\n\telse if (edgeMode === \"transparent\" || op.wrap === false) edgeModeIndex = 2;\n\telse if (edgeMode === \"mirror\") edgeModeIndex = 3;\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\targs.pass.end();\n\tconst { pipeline, uniformLayout: uLayout, singleTextureLayout: tLayout, signalTextureLayout: sigLayout } = getTileOffsetResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tconst signalContext = {\n\t\targs,\n\t\twidth,\n\t\theight,\n\t\tframe,\n\t\tfps,\n\t\telapsedSeconds,\n\t\tdurationSeconds\n\t};\n\tconst getSignalView = (res, suffix) => signalTextureView(signalContext, res, `${nodeId}_${suffix}`);\n\tconst offsetXView = getSignalView(offsetXRes, \"offsetX_sig\");\n\tconst offsetYView = getSignalView(offsetYRes, \"offsetY_sig\");\n\tuniformData[0] = offsetXRes.val;\n\tuniformData[1] = offsetYRes.val;\n\tuniformData[2] = offsetXRes.hasStaticSig ? 1 : 0;\n\tuniformData[3] = offsetYRes.hasStaticSig ? 1 : 0;\n\tuniformData[4] = width;\n\tuniformData[5] = height;\n\tuniformData[6] = edgeModeIndex;\n\tuniformData[7] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: offsetXView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: offsetYView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\nconst WebGPURenderer = TileOffsetWebGPURenderer;\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-DQJJPfSd.mjs.map"],"mappings":";;;;AAKA,MAAM,qBAAqB;;;;;;;;;;;;;;;;;;;;EAoBzB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA0CvB,MAAM,cAAc,IAAI,aAAa,EAAE;AACvC,MAAM,mBAAmB,WAAW,YAAY;CAC/C,eAAe,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC3D,qBAAqB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CAC5E,qBAAqB,eAAe,QAAQ,EAAE;CAC9C,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,uBAAuB,QAAQ,QAAQ;CAC/C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,eAAe;CAChC,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO,eAAe,OAAO;GAC7B,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,sBAAsB;GAC7B;GACA,SAAS;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR;GACD;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN;EACA,eAAe,QAAQ;EACvB,qBAAqB,QAAQ;EAC7B,qBAAqB,QAAQ;EAC7B;;AAEF,MAAM,2BAA2B,OAAO,SAAS;CAChD,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,mBAAmB,MAAM,oBAAoB;CACnD,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,gBAAgB,CAAC,GAAI;CACpC,MAAM,aAAa,MAAM,cAAc,WAAW;AAClD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,SAAS,GAAG,SAAS,OAAO,KAAK,GAAG,OAAO,CAAC,KAAK;CACvD,MAAM,mBAAmB,WAAW,iBAAiB;EACpD,MAAM,WAAW,GAAG,GAAG,UAAU;EACjC,MAAM,QAAQ,WAAW,GAAG,SAAS,YAAY;EACjD,MAAM,YAAY,CAAC,EAAE,OAAO,oBAAoB,MAAM,YAAY,SAAS,YAAY,MAAM,YAAY,SAAS;EAClH,MAAM,KAAK,aAAa,OAAO,YAAY,OAAO,MAAM,WAAW,OAAO;EAC1E,IAAI,MAAM;EACV,IAAI,eAAe;AACnB,MAAI,CAAC,UAAW,KAAI,OAAO,mBAAmB,MAAM,YAAY,SAAS,SAAU,OAAM,OAAO,MAAM,WAAW,QAAQ,aAAa;OACjI;GACJ,MAAM,SAAS,iBAAiB,GAAG,YAAY,kBAAkB,IAAI,CAAC;GACtE,MAAM,SAAS,OAAO,UAAU,aAAa;AAC7C,SAAM,MAAM,OAAO,GAAG,eAAe;;WAE7B,IAAI;AACZ,SAAM,OAAO,GAAG,UAAU,EAAE;AAC5B,kBAAe;;AAEhB,SAAO;GACN;GACA;GACA;GACA;;CAEF,MAAM,aAAa,gBAAgB,WAAW,EAAE;CAChD,MAAM,aAAa,gBAAgB,WAAW,EAAE;CAChD,IAAI,gBAAgB;CACpB,MAAM,WAAW,GAAG,aAAa,GAAG,SAAS,QAAQ,SAAS;AAC9D,KAAI,aAAa,QAAS,iBAAgB;UACjC,aAAa,iBAAiB,GAAG,SAAS,MAAO,iBAAgB;UACjE,aAAa,SAAU,iBAAgB;CAChD,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,WAAW;AACtE,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,UAAU,eAAe,SAAS,qBAAqB,SAAS,qBAAqB,cAAc,uBAAuB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAClK,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;CAC3E,MAAM,gBAAgB;EACrB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;CACD,MAAM,iBAAiB,KAAK,WAAW,kBAAkB,eAAe,KAAK,GAAG,OAAO,GAAG,SAAS;CACnG,MAAM,cAAc,cAAc,YAAY,cAAc;CAC5D,MAAM,cAAc,cAAc,YAAY,cAAc;AAC5D,aAAY,KAAK,WAAW;AAC5B,aAAY,KAAK,WAAW;AAC5B,aAAY,KAAK,WAAW,eAAe,IAAI;AAC/C,aAAY,KAAK,WAAW,eAAe,IAAI;AAC/C,aAAY,KAAK;AACjB,aAAY,KAAK;AACjB,aAAY,KAAK;AACjB,aAAY,KAAK;CACjB,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;AACF,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU;EAC1D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,eAAe;IACnC,CAAC;GACF,CAAC;EACF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,SAAS,QAAQ,QAAQ;EAC9E,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS;IACR;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;GACD,CAAC;EACF,CAAC;AACF,qBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;;AAMnD,IAAI,oBAAoB,eAAe,EAAE,gBAJlB,0BAIkC,CAAC"}
@@ -1,7 +1,7 @@
1
1
  import "./chunk-W71TSjRM.mjs";
2
- import { n as defineRenderer } from "./renderer-DcvjSolU.mjs";
3
- import "./dist-CWLLnigL.mjs";
4
- import { i as beginTargetPass, l as fragmentBindGroupLayout, o as drawChildToTexture, t as FULLSCREEN_QUAD_WGSL } from "./gpu-CpkJJLQP.mjs";
2
+ import { n as defineRenderer } from "./renderer-BOg8i8eF.mjs";
3
+ import "./dist-B-OPY7Cs.mjs";
4
+ import { i as beginTargetPass, l as fragmentBindGroupLayout, o as drawChildToTexture, t as FULLSCREEN_QUAD_WGSL } from "./gpu-DHa-3Dou.mjs";
5
5
 
6
6
  //#region ../../nodes/node-channel-splitter/dist/renderers-CBDMTYgr.mjs
7
7
  const COLOR_SPACE_MAP = {
@@ -203,4 +203,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: ChannelSplitterWebGPURe
203
203
 
204
204
  //#endregion
205
205
  export { ChannelSplitterWebGPURenderer, renderers_default as default };
206
- //# sourceMappingURL=renderer-CU8v-LxD.mjs.map
206
+ //# sourceMappingURL=renderer-HhJPFidU.mjs.map