framefields 2.1.3 → 2.2.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +48 -618
- package/dist/audio/index.d.mts +4 -4
- package/dist/audio/index.mjs +10 -10
- package/dist/{audio-CfBpzxn9.d.mts → audio-1QquqDJs.d.mts} +3 -3
- package/dist/{audio-CfBpzxn9.d.mts.map → audio-1QquqDJs.d.mts.map} +1 -1
- package/dist/{audio-DqaHxtG3.mjs → audio-BYqbtdH8.mjs} +3 -3
- package/dist/{audio-DqaHxtG3.mjs.map → audio-BYqbtdH8.mjs.map} +1 -1
- package/dist/{dist-BgFYDCoL.mjs → dist-BLbXEC6V.mjs} +2 -2
- package/dist/{dist-BgFYDCoL.mjs.map → dist-BLbXEC6V.mjs.map} +1 -1
- package/dist/{dist-Cog5jyVI.mjs → dist-DQlYw4eG.mjs} +44 -4
- package/dist/dist-DQlYw4eG.mjs.map +1 -0
- package/dist/effects/index.d.mts +4 -4
- package/dist/effects/index.mjs +35 -35
- package/dist/{effects-CXrmO68D.mjs → effects-DgpPr38s.mjs} +2 -2
- package/dist/{effects-CXrmO68D.mjs.map → effects-DgpPr38s.mjs.map} +1 -1
- package/dist/fonts/index.mjs +2 -2
- package/dist/{fonts-BUVSUWXJ.mjs → fonts-DakFEiDw.mjs} +2 -2
- package/dist/{fonts-BUVSUWXJ.mjs.map → fonts-DakFEiDw.mjs.map} +1 -1
- package/dist/{gpu-Bj08zUc5.mjs → gpu-AbcLcr1f.mjs} +2 -2
- package/dist/{gpu-Bj08zUc5.mjs.map → gpu-AbcLcr1f.mjs.map} +1 -1
- package/dist/{index-Cpkzy5XR.d.mts → index--1jnkoBj.d.mts} +20 -2
- package/dist/index--1jnkoBj.d.mts.map +1 -0
- package/dist/{index-BzQc812z.d.mts → index-BqzHDFkU.d.mts} +3 -3
- package/dist/{index-BzQc812z.d.mts.map → index-BqzHDFkU.d.mts.map} +1 -1
- package/dist/{index-DpWia6iH.d.mts → index-CaZfxDXx.d.mts} +27 -3
- package/dist/index-CaZfxDXx.d.mts.map +1 -0
- package/dist/{index-Fciq8bcC.d.mts → index-D6_KcajH.d.mts} +2 -2
- package/dist/{index-Fciq8bcC.d.mts.map → index-D6_KcajH.d.mts.map} +1 -1
- package/dist/{index-D__HdInU.d.mts → index-DLbtJPrc.d.mts} +23 -12
- package/dist/index-DLbtJPrc.d.mts.map +1 -0
- package/dist/{index--0vVZDPM.d.mts → index-DgJIBC_N.d.mts} +3 -3
- package/dist/{index--0vVZDPM.d.mts.map → index-DgJIBC_N.d.mts.map} +1 -1
- package/dist/index.d.mts +16 -9
- package/dist/index.d.mts.map +1 -1
- package/dist/index.mjs +50 -50
- package/dist/index.mjs.map +1 -1
- package/dist/preview/index.d.mts +2 -2
- package/dist/preview/index.mjs +10 -10
- package/dist/{preview-BOqCRCgp.mjs → preview-BQ3BhcVX.mjs} +2 -2
- package/dist/{preview-BOqCRCgp.mjs.map → preview-BQ3BhcVX.mjs.map} +1 -1
- package/dist/preview-engine/audio.mjs +1 -1
- package/dist/preview-engine/{chunk-JJ5EF3EY.mjs → chunk-2W4BMOAZ.mjs} +1 -1
- package/dist/preview-engine/chunk-7OMK352W.mjs +1 -0
- package/dist/preview-engine/chunk-FJH5A2PV.mjs +1 -0
- package/dist/preview-engine/{chunk-USM33CF5.mjs → chunk-HFUA47QH.mjs} +1 -1
- package/dist/preview-engine/chunk-K7M5EIFC.mjs +98 -0
- package/dist/preview-engine/{chunk-5DOD2NVY.mjs → chunk-MOW55DX2.mjs} +1 -1
- package/dist/preview-engine/chunk-VUFDQJ2B.mjs +1 -0
- package/dist/preview-engine/{chunk-ZIIFTWDH.mjs → chunk-XETMNJVV.mjs} +1 -1
- package/dist/preview-engine/{chunk-AE2336RK.mjs → chunk-Z457JJCO.mjs} +1 -1
- package/dist/preview-engine/effects.mjs +1 -1
- package/dist/preview-engine/framefields.mjs +21 -21
- package/dist/preview-engine/player.mjs +1 -1
- package/dist/preview-engine/{renderers-57WDL6XN.mjs → renderers-HVTQ2B3H.mjs} +1 -1
- package/dist/preview-engine/{renderers-BH5MXUTT.mjs → renderers-OZYUGZG7.mjs} +1 -1
- package/dist/preview-engine/{renderers-2SVWAB42.mjs → renderers-UHYNEWQD.mjs} +1 -1
- package/dist/preview-engine/signals.mjs +1 -1
- package/dist/{program-D8JoVobr.mjs → program-Cc_2_YXn.mjs} +2 -2
- package/dist/{program-D8JoVobr.mjs.map → program-Cc_2_YXn.mjs.map} +1 -1
- package/dist/renderer/index.d.mts +3 -3
- package/dist/renderer/index.mjs +3 -3
- package/dist/{renderer-B9ProG0Z.mjs → renderer-2DjggBBS.mjs} +2 -2
- package/dist/{renderer-B9ProG0Z.mjs.map → renderer-2DjggBBS.mjs.map} +1 -1
- package/dist/{renderer-CBBhVrwO.mjs → renderer-4GYrnTfw.mjs} +2 -2
- package/dist/{renderer-CBBhVrwO.mjs.map → renderer-4GYrnTfw.mjs.map} +1 -1
- package/dist/renderer-9ETXaINw.mjs +5 -0
- package/dist/renderer-B3MVDN_e.mjs +5 -0
- package/dist/{renderer-CZ7-42SE.mjs → renderer-B4cnT3ce.mjs} +3 -3
- package/dist/{renderer-CZ7-42SE.mjs.map → renderer-B4cnT3ce.mjs.map} +1 -1
- package/dist/{renderer-0dD1VQsz.mjs → renderer-B5PFBOjv.mjs} +3 -3
- package/dist/{renderer-0dD1VQsz.mjs.map → renderer-B5PFBOjv.mjs.map} +1 -1
- package/dist/renderer-B6iUuWcx.mjs +6 -0
- package/dist/renderer-B8IdU-7S.mjs +5 -0
- package/dist/renderer-BEGJCxuL.mjs +5 -0
- package/dist/{renderer-BlTPu9QT.mjs → renderer-BEzUirF0.mjs} +2 -2
- package/dist/{renderer-BlTPu9QT.mjs.map → renderer-BEzUirF0.mjs.map} +1 -1
- package/dist/{renderer-ByGPFIu2.mjs → renderer-BKd2nRnO.mjs} +2 -2
- package/dist/{renderer-ByGPFIu2.mjs.map → renderer-BKd2nRnO.mjs.map} +1 -1
- package/dist/renderer-BLAkNFx7.mjs +5 -0
- package/dist/{renderer--2bwnzBi.mjs → renderer-BN0CzoG_.mjs} +2 -2
- package/dist/{renderer--2bwnzBi.mjs.map → renderer-BN0CzoG_.mjs.map} +1 -1
- package/dist/{renderer-aw8EsrS9.mjs → renderer-BNcsS03m.mjs} +2 -2
- package/dist/{renderer-aw8EsrS9.mjs.map → renderer-BNcsS03m.mjs.map} +1 -1
- package/dist/{renderer-Bs_f_App.d.mts → renderer-BO-7bYa5.d.mts} +2 -2
- package/dist/{renderer-Bs_f_App.d.mts.map → renderer-BO-7bYa5.d.mts.map} +1 -1
- package/dist/{renderer--JBbEfTc.mjs → renderer-BPMywsr4.mjs} +3 -3
- package/dist/{renderer--JBbEfTc.mjs.map → renderer-BPMywsr4.mjs.map} +1 -1
- package/dist/renderer-BVNhv2ft.mjs +5 -0
- package/dist/renderer-BaXTEIe0.mjs +5 -0
- package/dist/{renderer-BeuG4dyz.mjs → renderer-Bfrwo_It.mjs} +2 -2
- package/dist/{renderer-BeuG4dyz.mjs.map → renderer-Bfrwo_It.mjs.map} +1 -1
- package/dist/{renderer-DT1bySqu.mjs → renderer-BhxQzrHF.mjs} +2 -2
- package/dist/{renderer-DT1bySqu.mjs.map → renderer-BhxQzrHF.mjs.map} +1 -1
- package/dist/renderer-BjeA7s36.mjs +5 -0
- package/dist/renderer-BtGNxEay.mjs +5 -0
- package/dist/renderer-BvZg2RJG.mjs +5 -0
- package/dist/{renderer-BaYEXoS3.mjs → renderer-C2eBC0FB.mjs} +3 -3
- package/dist/{renderer-BaYEXoS3.mjs.map → renderer-C2eBC0FB.mjs.map} +1 -1
- package/dist/{renderer-B7jZuO6k.mjs → renderer-C4UqxwcT.mjs} +2 -2
- package/dist/{renderer-B7jZuO6k.mjs.map → renderer-C4UqxwcT.mjs.map} +1 -1
- package/dist/{renderer-Bm0W9qgc.mjs → renderer-C6u-XrH-.mjs} +3 -3
- package/dist/{renderer-Bm0W9qgc.mjs.map → renderer-C6u-XrH-.mjs.map} +1 -1
- package/dist/{renderer-BNyDJZzl.mjs → renderer-CB87_0vL.mjs} +3 -3
- package/dist/{renderer-BNyDJZzl.mjs.map → renderer-CB87_0vL.mjs.map} +1 -1
- package/dist/{renderer-FSCTtHrt.mjs → renderer-CD38wGmN.mjs} +2 -2
- package/dist/{renderer-FSCTtHrt.mjs.map → renderer-CD38wGmN.mjs.map} +1 -1
- package/dist/{renderer-ClIXn9ZU.mjs → renderer-CGZqCmf2.mjs} +2 -2
- package/dist/{renderer-ClIXn9ZU.mjs.map → renderer-CGZqCmf2.mjs.map} +1 -1
- package/dist/{renderer-CVD0oPsf.mjs → renderer-CHkqgIOL.mjs} +2 -2
- package/dist/{renderer-CVD0oPsf.mjs.map → renderer-CHkqgIOL.mjs.map} +1 -1
- package/dist/{renderer-Dj_K1f1T.mjs → renderer-CK0u3Psf.mjs} +3 -3
- package/dist/{renderer-Dj_K1f1T.mjs.map → renderer-CK0u3Psf.mjs.map} +1 -1
- package/dist/renderer-CLW6tUUn.mjs +5 -0
- package/dist/{renderer-BJ_GtjUk.mjs → renderer-CO4theVJ.mjs} +2 -2
- package/dist/{renderer-KcV0gCO5.mjs → renderer-CPW9o3Lc.mjs} +3 -3
- package/dist/{renderer-KcV0gCO5.mjs.map → renderer-CPW9o3Lc.mjs.map} +1 -1
- package/dist/renderer-CS-ojgJk.mjs +5 -0
- package/dist/{renderer-BwBc5xNu.mjs → renderer-CSfLMXN8.mjs} +3 -3
- package/dist/{renderer-BwBc5xNu.mjs.map → renderer-CSfLMXN8.mjs.map} +1 -1
- package/dist/{renderer-0fRv8mc5.mjs → renderer-CSoyJ8GH.mjs} +2 -2
- package/dist/{renderer-0fRv8mc5.mjs.map → renderer-CSoyJ8GH.mjs.map} +1 -1
- package/dist/renderer-CUQtKECw.mjs +5 -0
- package/dist/renderer-CV-l8wMq.mjs +5 -0
- package/dist/renderer-CV7_ALA5.mjs +5 -0
- package/dist/renderer-CVR6T6Lp.mjs +5 -0
- package/dist/{renderer-B-QXAPY0.mjs → renderer-CZ9gHx-4.mjs} +2 -2
- package/dist/{renderer-B-QXAPY0.mjs.map → renderer-CZ9gHx-4.mjs.map} +1 -1
- package/dist/renderer-CZKFEf_6.mjs +3 -0
- package/dist/{renderer-C-BjN5HM.mjs → renderer-CciB_sav.mjs} +3 -3
- package/dist/{renderer-C-BjN5HM.mjs.map → renderer-CciB_sav.mjs.map} +1 -1
- package/dist/{renderer-hIbXvzPu.mjs → renderer-ClWgdN2v.mjs} +2 -2
- package/dist/renderer-CtUF95UW.mjs +5 -0
- package/dist/{renderer-BJD6Ouon.mjs → renderer-Cv1wmjhA.mjs} +2 -2
- package/dist/{renderer-BJD6Ouon.mjs.map → renderer-Cv1wmjhA.mjs.map} +1 -1
- package/dist/{renderer-CJnIeI0m.mjs → renderer-Cxh7j423.mjs} +3 -3
- package/dist/{renderer-CJnIeI0m.mjs.map → renderer-Cxh7j423.mjs.map} +1 -1
- package/dist/{renderer-cjiONTY_.mjs → renderer-D0enmulV.mjs} +2 -2
- package/dist/{renderer-cjiONTY_.mjs.map → renderer-D0enmulV.mjs.map} +1 -1
- package/dist/renderer-D8ymQoTB.mjs +5 -0
- package/dist/renderer-D9x3UE1Y.mjs +5 -0
- package/dist/renderer-DAEXqa2Q.mjs +5 -0
- package/dist/renderer-DDhU9Goq.mjs +5 -0
- package/dist/{renderer-CgFs_3gW.mjs → renderer-DEQ09sg7.mjs} +2 -2
- package/dist/{renderer-CgFs_3gW.mjs.map → renderer-DEQ09sg7.mjs.map} +1 -1
- package/dist/{renderer-CATBdL9s.mjs → renderer-DRpIQFAK.mjs} +2 -2
- package/dist/{renderer-CATBdL9s.mjs.map → renderer-DRpIQFAK.mjs.map} +1 -1
- package/dist/{renderer-Dd9NUd_I.mjs → renderer-DT3QVVht.mjs} +2 -2
- package/dist/{renderer-Dd9NUd_I.mjs.map → renderer-DT3QVVht.mjs.map} +1 -1
- package/dist/{renderer-BqCx28Zb.mjs → renderer-DU3216cx.mjs} +3 -3
- package/dist/{renderer-BqCx28Zb.mjs.map → renderer-DU3216cx.mjs.map} +1 -1
- package/dist/{renderer-BXZo84vM.mjs → renderer-DU6i7shO.mjs} +2 -2
- package/dist/{renderer-BXZo84vM.mjs.map → renderer-DU6i7shO.mjs.map} +1 -1
- package/dist/renderer-DcCKath2.mjs +5 -0
- package/dist/{renderer-CmEvkdNL.mjs → renderer-DfSRmz7q.mjs} +3 -3
- package/dist/{renderer-CmEvkdNL.mjs.map → renderer-DfSRmz7q.mjs.map} +1 -1
- package/dist/renderer-DiBphLzn.mjs +5 -0
- package/dist/renderer-Diq9Z7gZ.mjs +5 -0
- package/dist/renderer-DjZiO7iA.mjs +5 -0
- package/dist/{renderer-Ba7Rc8DE.mjs → renderer-DkGODUgE.mjs} +3 -3
- package/dist/{renderer-Ba7Rc8DE.mjs.map → renderer-DkGODUgE.mjs.map} +1 -1
- package/dist/{renderer-DKmV8F6L.mjs → renderer-DlqDnh-8.mjs} +2 -2
- package/dist/{renderer-DKmV8F6L.mjs.map → renderer-DlqDnh-8.mjs.map} +1 -1
- package/dist/{renderer-CMOAtGdC.mjs → renderer-Dnm_SVy6.mjs} +3 -3
- package/dist/{renderer-CMOAtGdC.mjs.map → renderer-Dnm_SVy6.mjs.map} +1 -1
- package/dist/{renderer-Cun5J3z9.mjs → renderer-DppnY7RT.mjs} +3 -3
- package/dist/{renderer-Cun5J3z9.mjs.map → renderer-DppnY7RT.mjs.map} +1 -1
- package/dist/{renderer-CmpV4YNd.mjs → renderer-DqhZTIiC.mjs} +2 -2
- package/dist/{renderer-CmpV4YNd.mjs.map → renderer-DqhZTIiC.mjs.map} +1 -1
- package/dist/renderer-Dtj6o-74.mjs +5 -0
- package/dist/renderer-Duaam6bJ.mjs +5 -0
- package/dist/{renderer-CxE5__5p.mjs → renderer-DwCg5pXn.mjs} +2 -2
- package/dist/{renderer-CxE5__5p.mjs.map → renderer-DwCg5pXn.mjs.map} +1 -1
- package/dist/{renderer-B8Wjov5-.mjs → renderer-Dyh8c41v.mjs} +2 -2
- package/dist/{renderer-B6x_Mmpf.mjs → renderer-DzDZlez7.mjs} +247 -63
- package/dist/renderer-DzDZlez7.mjs.map +1 -0
- package/dist/renderer-FHqZe3K1.mjs +5 -0
- package/dist/renderer-FTKfOejk.mjs +5 -0
- package/dist/{renderer-BPDita2c.mjs → renderer-FgcNOe1R.mjs} +5 -5
- package/dist/{renderer-BPDita2c.mjs.map → renderer-FgcNOe1R.mjs.map} +1 -1
- package/dist/{renderer-58bVJfZx.mjs → renderer-L7UTxwZT.mjs} +2 -2
- package/dist/{renderer-58bVJfZx.mjs.map → renderer-L7UTxwZT.mjs.map} +1 -1
- package/dist/renderer-LmbkN82X.mjs +5 -0
- package/dist/{renderer-C-AzyBir.mjs → renderer-PbJk25JW.mjs} +3 -3
- package/dist/{renderer-C-AzyBir.mjs.map → renderer-PbJk25JW.mjs.map} +1 -1
- package/dist/renderer-SDspl6p-.mjs +5 -0
- package/dist/renderer-SWVUDypd.mjs +5 -0
- package/dist/renderer-WhpTBwDM.mjs +5 -0
- package/dist/renderer-WrpQEVdv.mjs +5 -0
- package/dist/{renderer-mp1NN5zk.mjs → renderer-dc39dBVA.mjs} +283 -79
- package/dist/renderer-dc39dBVA.mjs.map +1 -0
- package/dist/{renderer-Br1OuXr_.mjs → renderer-dj3f8cMg.mjs} +3 -3
- package/dist/{renderer-Br1OuXr_.mjs.map → renderer-dj3f8cMg.mjs.map} +1 -1
- package/dist/{renderer-BcFdZx4j.mjs → renderer-dwTzrQ2G.mjs} +3 -3
- package/dist/{renderer-BcFdZx4j.mjs.map → renderer-dwTzrQ2G.mjs.map} +1 -1
- package/dist/{renderer-Cd5BLFnS.mjs → renderer-egZPy7vq.mjs} +2 -2
- package/dist/{renderer-Cd5BLFnS.mjs.map → renderer-egZPy7vq.mjs.map} +1 -1
- package/dist/{renderer-ChO8NNw9.mjs → renderer-gwV6hyYm.mjs} +2 -2
- package/dist/{renderer-ChO8NNw9.mjs.map → renderer-gwV6hyYm.mjs.map} +1 -1
- package/dist/{renderer-pNxZ_lV2.mjs → renderer-lXmtdrdI.mjs} +2 -2
- package/dist/{renderer-pNxZ_lV2.mjs.map → renderer-lXmtdrdI.mjs.map} +1 -1
- package/dist/{renderer-D_2Y_tdA.mjs → renderer-n2kYIGtb.mjs} +2 -2
- package/dist/{renderer-D_2Y_tdA.mjs.map → renderer-n2kYIGtb.mjs.map} +1 -1
- package/dist/renderer-r4ney0FZ.mjs +5 -0
- package/dist/{renderer-Bos8nRhT.mjs → renderer-sHDPBywo.mjs} +2 -2
- package/dist/{renderer-Bos8nRhT.mjs.map → renderer-sHDPBywo.mjs.map} +1 -1
- package/dist/{renderer-D9mf-msP.mjs → renderer-scbJx-Dx.mjs} +2 -2
- package/dist/{renderers-CP8CFWDs-ZKjdDfYg.mjs → renderers-CP8CFWDs-B8HIr3kj.mjs} +2 -2
- package/dist/{renderers-CP8CFWDs-ZKjdDfYg.mjs.map → renderers-CP8CFWDs-B8HIr3kj.mjs.map} +1 -1
- package/dist/signals/index.d.mts +5 -5
- package/dist/signals/index.mjs +4 -4
- package/package.json +58 -55
- package/dist/dist-Cog5jyVI.mjs.map +0 -1
- package/dist/index-Cpkzy5XR.d.mts.map +0 -1
- package/dist/index-D__HdInU.d.mts.map +0 -1
- package/dist/index-DpWia6iH.d.mts.map +0 -1
- package/dist/preview-engine/chunk-3GNP7TJH.mjs +0 -98
- package/dist/preview-engine/chunk-CYY366IE.mjs +0 -1
- package/dist/preview-engine/chunk-NI577OMQ.mjs +0 -1
- package/dist/preview-engine/chunk-VRGREB3V.mjs +0 -1
- package/dist/renderer-3MuT2oZO.mjs +0 -5
- package/dist/renderer-AX_fHrXM.mjs +0 -5
- package/dist/renderer-B2-LQreV.mjs +0 -5
- package/dist/renderer-B2QhkksW.mjs +0 -5
- package/dist/renderer-B5CoE2Cv.mjs +0 -5
- package/dist/renderer-B6Au6f82.mjs +0 -5
- package/dist/renderer-B6qAMLXh.mjs +0 -5
- package/dist/renderer-B6x_Mmpf.mjs.map +0 -1
- package/dist/renderer-BEfvyxL_.mjs +0 -5
- package/dist/renderer-BH4j4urG.mjs +0 -5
- package/dist/renderer-BH4zfzus.mjs +0 -5
- package/dist/renderer-BRjW_pgJ.mjs +0 -6
- package/dist/renderer-BVo6W_BO.mjs +0 -5
- package/dist/renderer-BbxBM7Vh.mjs +0 -5
- package/dist/renderer-C07CnYVd.mjs +0 -5
- package/dist/renderer-C2Z3vJCu.mjs +0 -5
- package/dist/renderer-C31qkFvm.mjs +0 -5
- package/dist/renderer-C3FV8cYm.mjs +0 -5
- package/dist/renderer-CQXszrAF.mjs +0 -5
- package/dist/renderer-CWK41ajp.mjs +0 -5
- package/dist/renderer-C_U225ub.mjs +0 -5
- package/dist/renderer-C_nPzKwZ.mjs +0 -5
- package/dist/renderer-Cd6I_dsC.mjs +0 -5
- package/dist/renderer-Ceb06HuN.mjs +0 -5
- package/dist/renderer-D3P5SLcx.mjs +0 -5
- package/dist/renderer-D9R8QXS7.mjs +0 -5
- package/dist/renderer-D9SJ4Fg9.mjs +0 -5
- package/dist/renderer-DGAypVNj.mjs +0 -5
- package/dist/renderer-DLAAfwg0.mjs +0 -5
- package/dist/renderer-DTkBPkBu.mjs +0 -5
- package/dist/renderer-DbaTMTuo.mjs +0 -5
- package/dist/renderer-DsxhQdCp.mjs +0 -5
- package/dist/renderer-GSFP7v2z.mjs +0 -3
- package/dist/renderer-Hf1pCqoN.mjs +0 -5
- package/dist/renderer-V0UuIniZ.mjs +0 -5
- package/dist/renderer-VCnMXWqE.mjs +0 -5
- package/dist/renderer-lifu3xIt.mjs +0 -5
- package/dist/renderer-mPDgLBi4.mjs +0 -5
- package/dist/renderer-mp1NN5zk.mjs.map +0 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer-Br1OuXr_.mjs","names":[],"sources":["../../../nodes/node-displacement-map/dist/renderers-DzMCAYTg.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst STRENGTH_MIN = 0;\nconst STRENGTH_MAX = 500;\nfunction clamp(value, min, max) {\n\treturn Math.min(max, Math.max(min, value));\n}\nconst DISPLACEMENT_MAP_SHADER = `\nstruct DisplacementUniforms {\n strengthX : f32,\n strengthY : f32,\n xChannel : f32, // 0=R, 1=G, 2=B, 3=A, 4=Luma\n yChannel : f32, // 0=R, 1=G, 2=B, 3=A, 4=Luma\n\n wrapMode : f32, // 0=Clamp, 1=Repeat, 2=Mirror\n hasSignalX : f32,\n hasSignalY : f32,\n _pad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : DisplacementUniforms;\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var srcSamp : sampler;\n@group(2) @binding(0) var mapTex : texture_2d<f32>;\n@group(2) @binding(1) var mapSamp : sampler;\n@group(3) @binding(0) var sigXTex : texture_2d<f32>;\n@group(3) @binding(1) var sigYTex : texture_2d<f32>;\n@group(3) @binding(2) var sigSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn extractChannel(color: vec4<f32>, channel: f32) -> f32 {\n if (channel < 0.5) { return color.r; }\n if (channel < 1.5) { return color.g; }\n if (channel < 2.5) { return color.b; }\n if (channel < 3.5) { return color.a; }\n // Luminance\n return dot(color.rgb, vec3<f32>(0.299, 0.587, 0.114));\n}\n\nfn applyWrap(coord: f32, mode: f32) -> f32 {\n if (mode < 0.5) {\n // Clamp\n return clamp(coord, 0.0, 1.0);\n }\n if (mode < 1.5) {\n // Repeat\n return fract(coord);\n }\n // Mirror\n let t = fract(coord * 0.5) * 2.0;\n if (t > 1.0) {\n return 2.0 - t;\n }\n return t;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n let mapColor = textureSampleLevel(mapTex, mapSamp, in.uv, 0.0);\n\n // Extract displacement values from chosen channels, centered around 0.5 and gated by alpha\n // NOTE (P3, not changed here): this yields a max offset of strength/2 px at\n // either extreme (peak-to-peak swing == strength). Confirm with design whether\n // \"strength in pixels\" should mean peak amplitude instead — see review doc.\n let dispX = (extractChannel(mapColor, u.xChannel) - 0.5) * mapColor.a;\n let dispY = (extractChannel(mapColor, u.yChannel) - 0.5) * mapColor.a;\n\n // Get strength, potentially from signal textures\n var sX = u.strengthX;\n var sY = u.strengthY;\n if (u.hasSignalX > 0.5) {\n sX = textureSampleLevel(sigXTex, sigSamp, in.uv, 0.0).r;\n }\n if (u.hasSignalY > 0.5) {\n sY = textureSampleLevel(sigYTex, sigSamp, in.uv, 0.0).r;\n }\n\n // Compute displacement in UV space (strength is in pixels, convert to UV)\n let srcDims = vec2<f32>(textureDimensions(srcTex));\n let offset = vec2<f32>(\n dispX * sX / srcDims.x,\n dispY * sY / srcDims.y,\n );\n\n let displaced = vec2<f32>(\n applyWrap(in.uv.x + offset.x, u.wrapMode),\n applyWrap(in.uv.y + offset.y, u.wrapMode),\n );\n\n return textureSampleLevel(srcTex, srcSamp, displaced, 0.0);\n}\n`;\nconst uniformData = new Float32Array(8);\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsrcTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tmapTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tsignalTextureLayout: texturesLayout(device, 2),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getDisplacementResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `displacement_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `displacement_${format}.wgsl`,\n\t\t\tcode: DISPLACEMENT_MAP_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `DisplacementMapPipeline_${format}`,\n\t\t\tmodule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.srcTextureLayout,\n\t\t\t\tlayouts.mapTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsrcTextureLayout: layouts.srcTextureLayout,\n\t\tmapTextureLayout: layouts.mapTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nfunction channelToFloat(ch) {\n\tswitch (ch) {\n\t\tcase \"Green\": return 1;\n\t\tcase \"Blue\": return 2;\n\t\tcase \"Alpha\": return 3;\n\t\tcase \"Luminance\": return 4;\n\t\tdefault: return 0;\n\t}\n}\nfunction wrapModeToFloat(mode) {\n\tswitch (mode) {\n\t\tcase \"Repeat\": return 1;\n\t\tcase \"Mirror\": return 2;\n\t\tdefault: return 0;\n\t}\n}\nfunction resolveSignalField(op, fieldName, defaultValue) {\n\tconst handleId = op[`${fieldName}HandleId`];\n\tconst signalInput = handleId ? op.inputs?.[handleId] : null;\n\tconst hasSignal = !!(signalInput?.connectionValid && signalInput.outputItem?.type === \"Signal\");\n\tconst sd = hasSignal ? signalInput?.outputItem?.data : null;\n\tlet value = defaultValue;\n\tif (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === \"Number\") value = clamp(Number(signalInput.outputItem.data ?? defaultValue), STRENGTH_MIN, STRENGTH_MAX);\n\telse value = Number(op[fieldName] ?? defaultValue);\n\telse if (sd && typeof sd === \"object\" && \"offset\" in sd) value = Number(sd.offset ?? defaultValue);\n\treturn {\n\t\thasSignal,\n\t\tsd,\n\t\tvalue\n\t};\n}\nconst DisplacementMapWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"DisplacementMap\" || !op) return;\n\tconst sourceMedia = props.virtualMedia.children?.[0];\n\tconst mapMedia = op.mapMedia;\n\tif (!sourceMedia || !mapMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst strengthXInfo = resolveSignalField(op, \"strengthX\", 50);\n\tconst strengthYInfo = resolveSignalField(op, \"strengthY\", 50);\n\tconst { texture: srcTex } = await drawChildToTexture(args, sourceMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\trenderId: `${props.renderId}-c0`\n\t} });\n\targs.pass.end();\n\tconst { texture: mapTex } = await drawChildToTexture(args, mapMedia, {\n\t\tprops: {\n\t\t\t...props,\n\t\t\tvirtualMedia: mapMedia,\n\t\t\trenderId: `${props.renderId}-c1`,\n\t\t\texcludeTextures: [...props.excludeTextures || [], srcTex]\n\t\t},\n\t\texclude: [srcTex]\n\t});\n\targs.pass.end();\n\tconst { pipeline, uniformLayout: uLayout, srcTextureLayout: srcLayout, mapTextureLayout: mapLayout, signalTextureLayout: sigLayout } = getDisplacementResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tlet sigXView;\n\tlet sigYView;\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tif (strengthXInfo.hasSignal && strengthXInfo.sd) sigXView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, strengthXInfo.sd.nodeId ?? \"displace_sx_sig\", elapsedSeconds, durationSeconds, strengthXInfo.sd, width, height, props.renderId, frame, fps);\n\telse sigXView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tif (strengthYInfo.hasSignal && strengthYInfo.sd) sigYView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, strengthYInfo.sd.nodeId ?? \"displace_sy_sig\", elapsedSeconds, durationSeconds, strengthYInfo.sd, width, height, props.renderId, frame, fps);\n\telse sigYView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tuniformData[0] = strengthXInfo.value;\n\tuniformData[1] = strengthYInfo.value;\n\tuniformData[2] = channelToFloat(op.xChannel);\n\tuniformData[3] = channelToFloat(op.yChannel);\n\tuniformData[4] = wrapModeToFloat(op.wrapMode);\n\tuniformData[5] = strengthXInfo.hasSignal ? 1 : 0;\n\tuniformData[6] = strengthYInfo.hasSignal ? 1 : 0;\n\tuniformData[7] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tsrcTex,\n\t\tmapTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcLayout, srcTex, sampler),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, mapLayout, mapTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: sigXView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: sigYView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: DisplacementMapWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-DzMCAYTg.mjs.map"],"mappings":";;;;;AAKA,MAAM,eAAe;AACrB,MAAM,eAAe;AACrB,SAAS,MAAM,OAAO,KAAK,KAAK;AAC/B,QAAO,KAAK,IAAI,KAAK,KAAK,IAAI,KAAK,MAAM,CAAC;;AAE3C,MAAM,0BAA0B;;;;;;;;;;;;;;;;;;;;;EAqB9B,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA+DvB,MAAM,cAAc,IAAI,aAAa,EAAE;AACvC,MAAM,mBAAmB,WAAW,YAAY;CAC/C,eAAe,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC3D,kBAAkB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CACzE,kBAAkB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CACzE,qBAAqB,eAAe,QAAQ,EAAE;CAC9C,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,yBAAyB,QAAQ,QAAQ;CACjD,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,gBAAgB;CACjC,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO,gBAAgB,OAAO;GAC9B,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,2BAA2B;GAClC;GACA,SAAS;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR;GACD;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN;EACA,eAAe,QAAQ;EACvB,kBAAkB,QAAQ;EAC1B,kBAAkB,QAAQ;EAC1B,qBAAqB,QAAQ;EAC7B;;AAEF,SAAS,eAAe,IAAI;AAC3B,SAAQ,IAAR;EACC,KAAK,QAAS,QAAO;EACrB,KAAK,OAAQ,QAAO;EACpB,KAAK,QAAS,QAAO;EACrB,KAAK,YAAa,QAAO;EACzB,QAAS,QAAO;;;AAGlB,SAAS,gBAAgB,MAAM;AAC9B,SAAQ,MAAR;EACC,KAAK,SAAU,QAAO;EACtB,KAAK,SAAU,QAAO;EACtB,QAAS,QAAO;;;AAGlB,SAAS,mBAAmB,IAAI,WAAW,cAAc;CACxD,MAAM,WAAW,GAAG,GAAG,UAAU;CACjC,MAAM,cAAc,WAAW,GAAG,SAAS,YAAY;CACvD,MAAM,YAAY,CAAC,EAAE,aAAa,mBAAmB,YAAY,YAAY,SAAS;CACtF,MAAM,KAAK,YAAY,aAAa,YAAY,OAAO;CACvD,IAAI,QAAQ;AACZ,KAAI,CAAC,UAAW,KAAI,aAAa,mBAAmB,YAAY,YAAY,SAAS,SAAU,SAAQ,MAAM,OAAO,YAAY,WAAW,QAAQ,aAAa,EAAE,cAAc,aAAa;KACxL,SAAQ,OAAO,GAAG,cAAc,aAAa;UACzC,MAAM,OAAO,OAAO,YAAY,YAAY,GAAI,SAAQ,OAAO,GAAG,UAAU,aAAa;AAClG,QAAO;EACN;EACA;EACA;EACA;;AAEF,MAAM,gCAAgC,OAAO,SAAS;CACrD,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,qBAAqB,CAAC,GAAI;CACzC,MAAM,cAAc,MAAM,aAAa,WAAW;CAClD,MAAM,WAAW,GAAG;AACpB,KAAI,CAAC,eAAe,CAAC,SAAU;AAC/B,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,gBAAgB,mBAAmB,IAAI,aAAa,GAAG;CAC7D,MAAM,gBAAgB,mBAAmB,IAAI,aAAa,GAAG;CAC7D,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,aAAa,EAAE,OAAO;EAChF,GAAG;EACH,cAAc;EACd,UAAU,GAAG,MAAM,SAAS;EAC5B,EAAE,CAAC;AACJ,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,UAAU;EACpE,OAAO;GACN,GAAG;GACH,cAAc;GACd,UAAU,GAAG,MAAM,SAAS;GAC5B,iBAAiB,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,OAAO;GACzD;EACD,SAAS,CAAC,OAAO;EACjB,CAAC;AACF,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,UAAU,eAAe,SAAS,kBAAkB,WAAW,kBAAkB,WAAW,qBAAqB,cAAc,yBAAyB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAChM,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,IAAI;CACJ,IAAI;CACJ,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;AAC3E,KAAI,cAAc,aAAa,cAAc,GAAI,YAAW,eAAe,yBAAyB,IAAI,QAAQ,SAAS,cAAc,GAAG,UAAU,mBAAmB,gBAAgB,iBAAiB,cAAc,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;KAC/P,YAAW,eAAe,uBAAuB,IAAI,OAAO;AACjE,KAAI,cAAc,aAAa,cAAc,GAAI,YAAW,eAAe,yBAAyB,IAAI,QAAQ,SAAS,cAAc,GAAG,UAAU,mBAAmB,gBAAgB,iBAAiB,cAAc,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;KAC/P,YAAW,eAAe,uBAAuB,IAAI,OAAO;AACjE,aAAY,KAAK,cAAc;AAC/B,aAAY,KAAK,cAAc;AAC/B,aAAY,KAAK,eAAe,GAAG,SAAS;AAC5C,aAAY,KAAK,eAAe,GAAG,SAAS;AAC5C,aAAY,KAAK,gBAAgB,GAAG,SAAS;AAC7C,aAAY,KAAK,cAAc,YAAY,IAAI;AAC/C,aAAY,KAAK,cAAc,YAAY,IAAI;AAC/C,aAAY,KAAK;CACjB,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;AACF,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU;EAC1D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,eAAe;IACnC,CAAC;GACF,CAAC;EACF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,WAAW,QAAQ,QAAQ;EAChF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,WAAW,QAAQ,QAAQ;EAChF,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS;IACR;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;GACD,CAAC;EACF,CAAC;AACF,qBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;;AAKnD,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,+BAA+B,CAAC"}
|
|
1
|
+
{"version":3,"file":"renderer-dj3f8cMg.mjs","names":[],"sources":["../../../nodes/node-displacement-map/dist/renderers-DzMCAYTg.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst STRENGTH_MIN = 0;\nconst STRENGTH_MAX = 500;\nfunction clamp(value, min, max) {\n\treturn Math.min(max, Math.max(min, value));\n}\nconst DISPLACEMENT_MAP_SHADER = `\nstruct DisplacementUniforms {\n strengthX : f32,\n strengthY : f32,\n xChannel : f32, // 0=R, 1=G, 2=B, 3=A, 4=Luma\n yChannel : f32, // 0=R, 1=G, 2=B, 3=A, 4=Luma\n\n wrapMode : f32, // 0=Clamp, 1=Repeat, 2=Mirror\n hasSignalX : f32,\n hasSignalY : f32,\n _pad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : DisplacementUniforms;\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var srcSamp : sampler;\n@group(2) @binding(0) var mapTex : texture_2d<f32>;\n@group(2) @binding(1) var mapSamp : sampler;\n@group(3) @binding(0) var sigXTex : texture_2d<f32>;\n@group(3) @binding(1) var sigYTex : texture_2d<f32>;\n@group(3) @binding(2) var sigSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn extractChannel(color: vec4<f32>, channel: f32) -> f32 {\n if (channel < 0.5) { return color.r; }\n if (channel < 1.5) { return color.g; }\n if (channel < 2.5) { return color.b; }\n if (channel < 3.5) { return color.a; }\n // Luminance\n return dot(color.rgb, vec3<f32>(0.299, 0.587, 0.114));\n}\n\nfn applyWrap(coord: f32, mode: f32) -> f32 {\n if (mode < 0.5) {\n // Clamp\n return clamp(coord, 0.0, 1.0);\n }\n if (mode < 1.5) {\n // Repeat\n return fract(coord);\n }\n // Mirror\n let t = fract(coord * 0.5) * 2.0;\n if (t > 1.0) {\n return 2.0 - t;\n }\n return t;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n let mapColor = textureSampleLevel(mapTex, mapSamp, in.uv, 0.0);\n\n // Extract displacement values from chosen channels, centered around 0.5 and gated by alpha\n // NOTE (P3, not changed here): this yields a max offset of strength/2 px at\n // either extreme (peak-to-peak swing == strength). Confirm with design whether\n // \"strength in pixels\" should mean peak amplitude instead — see review doc.\n let dispX = (extractChannel(mapColor, u.xChannel) - 0.5) * mapColor.a;\n let dispY = (extractChannel(mapColor, u.yChannel) - 0.5) * mapColor.a;\n\n // Get strength, potentially from signal textures\n var sX = u.strengthX;\n var sY = u.strengthY;\n if (u.hasSignalX > 0.5) {\n sX = textureSampleLevel(sigXTex, sigSamp, in.uv, 0.0).r;\n }\n if (u.hasSignalY > 0.5) {\n sY = textureSampleLevel(sigYTex, sigSamp, in.uv, 0.0).r;\n }\n\n // Compute displacement in UV space (strength is in pixels, convert to UV)\n let srcDims = vec2<f32>(textureDimensions(srcTex));\n let offset = vec2<f32>(\n dispX * sX / srcDims.x,\n dispY * sY / srcDims.y,\n );\n\n let displaced = vec2<f32>(\n applyWrap(in.uv.x + offset.x, u.wrapMode),\n applyWrap(in.uv.y + offset.y, u.wrapMode),\n );\n\n return textureSampleLevel(srcTex, srcSamp, displaced, 0.0);\n}\n`;\nconst uniformData = new Float32Array(8);\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsrcTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tmapTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tsignalTextureLayout: texturesLayout(device, 2),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getDisplacementResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `displacement_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `displacement_${format}.wgsl`,\n\t\t\tcode: DISPLACEMENT_MAP_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `DisplacementMapPipeline_${format}`,\n\t\t\tmodule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.srcTextureLayout,\n\t\t\t\tlayouts.mapTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsrcTextureLayout: layouts.srcTextureLayout,\n\t\tmapTextureLayout: layouts.mapTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nfunction channelToFloat(ch) {\n\tswitch (ch) {\n\t\tcase \"Green\": return 1;\n\t\tcase \"Blue\": return 2;\n\t\tcase \"Alpha\": return 3;\n\t\tcase \"Luminance\": return 4;\n\t\tdefault: return 0;\n\t}\n}\nfunction wrapModeToFloat(mode) {\n\tswitch (mode) {\n\t\tcase \"Repeat\": return 1;\n\t\tcase \"Mirror\": return 2;\n\t\tdefault: return 0;\n\t}\n}\nfunction resolveSignalField(op, fieldName, defaultValue) {\n\tconst handleId = op[`${fieldName}HandleId`];\n\tconst signalInput = handleId ? op.inputs?.[handleId] : null;\n\tconst hasSignal = !!(signalInput?.connectionValid && signalInput.outputItem?.type === \"Signal\");\n\tconst sd = hasSignal ? signalInput?.outputItem?.data : null;\n\tlet value = defaultValue;\n\tif (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === \"Number\") value = clamp(Number(signalInput.outputItem.data ?? defaultValue), STRENGTH_MIN, STRENGTH_MAX);\n\telse value = Number(op[fieldName] ?? defaultValue);\n\telse if (sd && typeof sd === \"object\" && \"offset\" in sd) value = Number(sd.offset ?? defaultValue);\n\treturn {\n\t\thasSignal,\n\t\tsd,\n\t\tvalue\n\t};\n}\nconst DisplacementMapWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"DisplacementMap\" || !op) return;\n\tconst sourceMedia = props.virtualMedia.children?.[0];\n\tconst mapMedia = op.mapMedia;\n\tif (!sourceMedia || !mapMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst strengthXInfo = resolveSignalField(op, \"strengthX\", 50);\n\tconst strengthYInfo = resolveSignalField(op, \"strengthY\", 50);\n\tconst { texture: srcTex } = await drawChildToTexture(args, sourceMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\trenderId: `${props.renderId}-c0`\n\t} });\n\targs.pass.end();\n\tconst { texture: mapTex } = await drawChildToTexture(args, mapMedia, {\n\t\tprops: {\n\t\t\t...props,\n\t\t\tvirtualMedia: mapMedia,\n\t\t\trenderId: `${props.renderId}-c1`,\n\t\t\texcludeTextures: [...props.excludeTextures || [], srcTex]\n\t\t},\n\t\texclude: [srcTex]\n\t});\n\targs.pass.end();\n\tconst { pipeline, uniformLayout: uLayout, srcTextureLayout: srcLayout, mapTextureLayout: mapLayout, signalTextureLayout: sigLayout } = getDisplacementResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tlet sigXView;\n\tlet sigYView;\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tif (strengthXInfo.hasSignal && strengthXInfo.sd) sigXView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, strengthXInfo.sd.nodeId ?? \"displace_sx_sig\", elapsedSeconds, durationSeconds, strengthXInfo.sd, width, height, props.renderId, frame, fps);\n\telse sigXView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tif (strengthYInfo.hasSignal && strengthYInfo.sd) sigYView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, strengthYInfo.sd.nodeId ?? \"displace_sy_sig\", elapsedSeconds, durationSeconds, strengthYInfo.sd, width, height, props.renderId, frame, fps);\n\telse sigYView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tuniformData[0] = strengthXInfo.value;\n\tuniformData[1] = strengthYInfo.value;\n\tuniformData[2] = channelToFloat(op.xChannel);\n\tuniformData[3] = channelToFloat(op.yChannel);\n\tuniformData[4] = wrapModeToFloat(op.wrapMode);\n\tuniformData[5] = strengthXInfo.hasSignal ? 1 : 0;\n\tuniformData[6] = strengthYInfo.hasSignal ? 1 : 0;\n\tuniformData[7] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tsrcTex,\n\t\tmapTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcLayout, srcTex, sampler),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, mapLayout, mapTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: sigXView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: sigYView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: DisplacementMapWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-DzMCAYTg.mjs.map"],"mappings":";;;;;AAKA,MAAM,eAAe;AACrB,MAAM,eAAe;AACrB,SAAS,MAAM,OAAO,KAAK,KAAK;AAC/B,QAAO,KAAK,IAAI,KAAK,KAAK,IAAI,KAAK,MAAM,CAAC;;AAE3C,MAAM,0BAA0B;;;;;;;;;;;;;;;;;;;;;EAqB9B,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA+DvB,MAAM,cAAc,IAAI,aAAa,EAAE;AACvC,MAAM,mBAAmB,WAAW,YAAY;CAC/C,eAAe,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC3D,kBAAkB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CACzE,kBAAkB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CACzE,qBAAqB,eAAe,QAAQ,EAAE;CAC9C,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,yBAAyB,QAAQ,QAAQ;CACjD,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,gBAAgB;CACjC,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO,gBAAgB,OAAO;GAC9B,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,2BAA2B;GAClC;GACA,SAAS;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR;GACD;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN;EACA,eAAe,QAAQ;EACvB,kBAAkB,QAAQ;EAC1B,kBAAkB,QAAQ;EAC1B,qBAAqB,QAAQ;EAC7B;;AAEF,SAAS,eAAe,IAAI;AAC3B,SAAQ,IAAR;EACC,KAAK,QAAS,QAAO;EACrB,KAAK,OAAQ,QAAO;EACpB,KAAK,QAAS,QAAO;EACrB,KAAK,YAAa,QAAO;EACzB,QAAS,QAAO;;;AAGlB,SAAS,gBAAgB,MAAM;AAC9B,SAAQ,MAAR;EACC,KAAK,SAAU,QAAO;EACtB,KAAK,SAAU,QAAO;EACtB,QAAS,QAAO;;;AAGlB,SAAS,mBAAmB,IAAI,WAAW,cAAc;CACxD,MAAM,WAAW,GAAG,GAAG,UAAU;CACjC,MAAM,cAAc,WAAW,GAAG,SAAS,YAAY;CACvD,MAAM,YAAY,CAAC,EAAE,aAAa,mBAAmB,YAAY,YAAY,SAAS;CACtF,MAAM,KAAK,YAAY,aAAa,YAAY,OAAO;CACvD,IAAI,QAAQ;AACZ,KAAI,CAAC,UAAW,KAAI,aAAa,mBAAmB,YAAY,YAAY,SAAS,SAAU,SAAQ,MAAM,OAAO,YAAY,WAAW,QAAQ,aAAa,EAAE,cAAc,aAAa;KACxL,SAAQ,OAAO,GAAG,cAAc,aAAa;UACzC,MAAM,OAAO,OAAO,YAAY,YAAY,GAAI,SAAQ,OAAO,GAAG,UAAU,aAAa;AAClG,QAAO;EACN;EACA;EACA;EACA;;AAEF,MAAM,gCAAgC,OAAO,SAAS;CACrD,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,qBAAqB,CAAC,GAAI;CACzC,MAAM,cAAc,MAAM,aAAa,WAAW;CAClD,MAAM,WAAW,GAAG;AACpB,KAAI,CAAC,eAAe,CAAC,SAAU;AAC/B,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,gBAAgB,mBAAmB,IAAI,aAAa,GAAG;CAC7D,MAAM,gBAAgB,mBAAmB,IAAI,aAAa,GAAG;CAC7D,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,aAAa,EAAE,OAAO;EAChF,GAAG;EACH,cAAc;EACd,UAAU,GAAG,MAAM,SAAS;EAC5B,EAAE,CAAC;AACJ,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,UAAU;EACpE,OAAO;GACN,GAAG;GACH,cAAc;GACd,UAAU,GAAG,MAAM,SAAS;GAC5B,iBAAiB,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,OAAO;GACzD;EACD,SAAS,CAAC,OAAO;EACjB,CAAC;AACF,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,UAAU,eAAe,SAAS,kBAAkB,WAAW,kBAAkB,WAAW,qBAAqB,cAAc,yBAAyB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAChM,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,IAAI;CACJ,IAAI;CACJ,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;AAC3E,KAAI,cAAc,aAAa,cAAc,GAAI,YAAW,eAAe,yBAAyB,IAAI,QAAQ,SAAS,cAAc,GAAG,UAAU,mBAAmB,gBAAgB,iBAAiB,cAAc,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;KAC/P,YAAW,eAAe,uBAAuB,IAAI,OAAO;AACjE,KAAI,cAAc,aAAa,cAAc,GAAI,YAAW,eAAe,yBAAyB,IAAI,QAAQ,SAAS,cAAc,GAAG,UAAU,mBAAmB,gBAAgB,iBAAiB,cAAc,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;KAC/P,YAAW,eAAe,uBAAuB,IAAI,OAAO;AACjE,aAAY,KAAK,cAAc;AAC/B,aAAY,KAAK,cAAc;AAC/B,aAAY,KAAK,eAAe,GAAG,SAAS;AAC5C,aAAY,KAAK,eAAe,GAAG,SAAS;AAC5C,aAAY,KAAK,gBAAgB,GAAG,SAAS;AAC7C,aAAY,KAAK,cAAc,YAAY,IAAI;AAC/C,aAAY,KAAK,cAAc,YAAY,IAAI;AAC/C,aAAY,KAAK;CACjB,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;AACF,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU;EAC1D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,eAAe;IACnC,CAAC;GACF,CAAC;EACF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,WAAW,QAAQ,QAAQ;EAChF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,WAAW,QAAQ,QAAQ;EAChF,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS;IACR;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;GACD,CAAC;EACF,CAAC;AACF,qBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;;AAKnD,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,+BAA+B,CAAC"}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { n as defineRenderer } from "./renderer-BSitV56h.mjs";
|
|
2
|
-
import {
|
|
3
|
-
import { a as createFullscreenPipeline, c as drawTextureToTarget, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-
|
|
2
|
+
import { jn as signalRegistry } from "./dist-DQlYw4eG.mjs";
|
|
3
|
+
import { a as createFullscreenPipeline, c as drawTextureToTarget, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-AbcLcr1f.mjs";
|
|
4
4
|
|
|
5
5
|
//#region ../../nodes/node-modulate/dist/renderers-B9q42xr2.mjs
|
|
6
6
|
function resolveVal(val, fallback, frame, fps) {
|
|
@@ -370,4 +370,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: ModulateWebGPURenderer
|
|
|
370
370
|
|
|
371
371
|
//#endregion
|
|
372
372
|
export { renderers_default as t };
|
|
373
|
-
//# sourceMappingURL=renderer-
|
|
373
|
+
//# sourceMappingURL=renderer-dwTzrQ2G.mjs.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer-BcFdZx4j.mjs","names":[],"sources":["../../../nodes/node-modulate/dist/renderers-B9q42xr2.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nfunction resolveVal(val, fallback, frame, fps) {\n\tif (val === void 0 || val === null) return fallback;\n\tif (typeof val === \"object\" && val !== null) {\n\t\tif (\"get\" in val && typeof val.get === \"function\") try {\n\t\t\tconst res = val.get({\n\t\t\t\tframe,\n\t\t\t\tfps,\n\t\t\t\ttime: fps > 0 ? frame / fps : 0,\n\t\t\t\tduration: 0,\n\t\t\t\tdurationMs: 0,\n\t\t\t\tprogress: 0,\n\t\t\t\tdeltaTime: fps > 0 ? 1 / fps : 0\n\t\t\t});\n\t\t\tconst n$1 = Number(res);\n\t\t\tif (Number.isFinite(n$1)) return n$1;\n\t\t} catch {}\n\t\tif (\"value\" in val) {\n\t\t\tconst n$1 = Number(val.value);\n\t\t\tif (Number.isFinite(n$1)) return n$1;\n\t\t}\n\t} else if (typeof val === \"function\") try {\n\t\tconst res = val(frame, fps);\n\t\tconst n$1 = Number(res);\n\t\tif (Number.isFinite(n$1)) return n$1;\n\t} catch {}\n\tconst n = Number(val);\n\treturn Number.isFinite(n) ? n : fallback;\n}\nfunction resolveModulateField(op, fieldName, defaultValue, minVal, maxVal, frame = 0, fps = 30) {\n\tconst handleId = op[`${fieldName}HandleId`];\n\tconst signalInput = handleId ? op.inputs?.[handleId] : null;\n\tconst hasSignal = !!(signalInput?.connectionValid && signalInput.outputItem?.type === \"Signal\");\n\tconst sd = hasSignal ? signalInput?.outputItem?.data : null;\n\tlet value = defaultValue;\n\tif (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === \"Number\") value = Number(signalInput.outputItem.data ?? defaultValue);\n\telse value = resolveVal(op[fieldName] ?? op.signals?.[fieldName], defaultValue, frame, fps);\n\telse if (sd && typeof sd === \"object\" && \"offset\" in sd) value = Number(sd.offset ?? defaultValue);\n\tvalue = Math.max(minVal, Math.min(maxVal, value));\n\treturn {\n\t\thasSignal,\n\t\tsd,\n\t\tvalue\n\t};\n}\nconst STATIC_MODULATE_SHADER = `\nstruct ModulateUniforms {\n\thue : f32,\n\tbrightness : f32,\n\tcontrast : f32,\n\texposure : f32,\n\tsaturation : f32,\n\tsepia : f32,\n\n\thasSignal_hue : f32,\n\thasSignal_brightness : f32,\n\thasSignal_contrast : f32,\n\thasSignal_exposure : f32,\n\thasSignal_saturation : f32,\n\thasSignal_sepia : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : ModulateUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\n@group(2) @binding(0) var hueTex : texture_2d<f32>;\n@group(2) @binding(1) var brightnessTex : texture_2d<f32>;\n@group(2) @binding(2) var contrastTex : texture_2d<f32>;\n@group(2) @binding(3) var exposureTex : texture_2d<f32>;\n@group(2) @binding(4) var saturationTex : texture_2d<f32>;\n@group(2) @binding(5) var sepiaTex : texture_2d<f32>;\n@group(2) @binding(6) var sigSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn apply_exposure(c: vec4<f32>, exposure: f32) -> vec4<f32> {\n\tlet scale = pow(2.0, exposure);\n\tvar unpremult = c;\n\tif (unpremult.a > 0.0) { unpremult = vec4<f32>(unpremult.rgb / unpremult.a, unpremult.a); }\n\tlet r = scale * unpremult.r;\n\tlet g = scale * unpremult.g;\n\tlet b = scale * unpremult.b;\n\tlet outAlpha = clamp(unpremult.a, 0.0, 1.0);\n\tlet outRgb = clamp(vec3<f32>(r, g, b), vec3<f32>(0.0), vec3<f32>(1.0)) * outAlpha;\n\treturn vec4<f32>(outRgb, outAlpha);\n}\n\nfn apply_hue(c: vec4<f32>, degrees: f32) -> vec4<f32> {\n\tlet rad = (degrees * 3.1415926535) / 180.0;\n\tlet cosVal = cos(rad);\n\tlet sinVal = sin(rad);\n\n\tlet row0 = vec4<f32>(0.213 + cosVal * 0.787 - sinVal * 0.213, 0.715 - cosVal * 0.715 - sinVal * 0.715, 0.072 - cosVal * 0.072 + sinVal * 0.928, 0.0);\n\tlet row1 = vec4<f32>(0.213 - cosVal * 0.213 + sinVal * 0.143, 0.715 + cosVal * 0.285 + sinVal * 0.14, 0.072 - cosVal * 0.072 - sinVal * 0.283, 0.0);\n\tlet row2 = vec4<f32>(0.213 - cosVal * 0.213 - sinVal * 0.787, 0.715 - cosVal * 0.715 + sinVal * 0.715, 0.072 + cosVal * 0.928 + sinVal * 0.072, 0.0);\n\t\n\tvar unpremult = c;\n\tif (unpremult.a > 0.0) { unpremult = vec4<f32>(unpremult.rgb / unpremult.a, unpremult.a); }\n\tlet r = dot(row0, unpremult);\n\tlet g = dot(row1, unpremult);\n\tlet b = dot(row2, unpremult);\n\tlet outAlpha = clamp(unpremult.a, 0.0, 1.0);\n\tlet outRgb = clamp(vec3<f32>(r, g, b), vec3<f32>(0.0), vec3<f32>(1.0)) * outAlpha;\n\treturn vec4<f32>(outRgb, outAlpha);\n}\n\nfn apply_saturation(c: vec4<f32>, sat: f32) -> vec4<f32> {\n\tlet row0 = vec4<f32>(0.213 + sat * 0.787, 0.715 * (1.0 - sat), 0.072 * (1.0 - sat), 0.0);\n\tlet row1 = vec4<f32>(0.213 * (1.0 - sat), 0.715 + sat * 0.285, 0.072 * (1.0 - sat), 0.0);\n\tlet row2 = vec4<f32>(0.213 * (1.0 - sat), 0.715 * (1.0 - sat), 0.072 + sat * 0.928, 0.0);\n\n\tvar unpremult = c;\n\tif (unpremult.a > 0.0) { unpremult = vec4<f32>(unpremult.rgb / unpremult.a, unpremult.a); }\n\tlet r = dot(row0, unpremult);\n\tlet g = dot(row1, unpremult);\n\tlet b = dot(row2, unpremult);\n\tlet outAlpha = clamp(unpremult.a, 0.0, 1.0);\n\tlet outRgb = clamp(vec3<f32>(r, g, b), vec3<f32>(0.0), vec3<f32>(1.0)) * outAlpha;\n\treturn vec4<f32>(outRgb, outAlpha);\n}\n\nfn apply_contrast(c: vec4<f32>, contrast: f32) -> vec4<f32> {\n\tlet offset = 0.5 * (1.0 - contrast);\n\t\n\tvar unpremult = c;\n\tif (unpremult.a > 0.0) { unpremult = vec4<f32>(unpremult.rgb / unpremult.a, unpremult.a); }\n\tlet r = contrast * unpremult.r + offset;\n\tlet g = contrast * unpremult.g + offset;\n\tlet b = contrast * unpremult.b + offset;\n\tlet outAlpha = clamp(unpremult.a, 0.0, 1.0);\n\tlet outRgb = clamp(vec3<f32>(r, g, b), vec3<f32>(0.0), vec3<f32>(1.0)) * outAlpha;\n\treturn vec4<f32>(outRgb, outAlpha);\n}\n\nfn apply_brightness(c: vec4<f32>, bright: f32) -> vec4<f32> {\n\tvar unpremult = c;\n\tif (unpremult.a > 0.0) { unpremult = vec4<f32>(unpremult.rgb / unpremult.a, unpremult.a); }\n\tlet r = bright * unpremult.r;\n\tlet g = bright * unpremult.g;\n\tlet b = bright * unpremult.b;\n\tlet outAlpha = clamp(unpremult.a, 0.0, 1.0);\n\tlet outRgb = clamp(vec3<f32>(r, g, b), vec3<f32>(0.0), vec3<f32>(1.0)) * outAlpha;\n\treturn vec4<f32>(outRgb, outAlpha);\n}\n\nfn apply_sepia(c: vec4<f32>, s: f32) -> vec4<f32> {\n\tlet row0 = vec4<f32>(1.0 - 0.607 * s, 0.769 * s, 0.189 * s, 0.0);\n\tlet row1 = vec4<f32>(0.349 * s, 1.0 - 0.314 * s, 0.168 * s, 0.0);\n\tlet row2 = vec4<f32>(0.272 * s, 0.534 * s, 1.0 - 0.869 * s, 0.0);\n\n\tvar unpremult = c;\n\tif (unpremult.a > 0.0) { unpremult = vec4<f32>(unpremult.rgb / unpremult.a, unpremult.a); }\n\tlet r = dot(row0, unpremult);\n\tlet g = dot(row1, unpremult);\n\tlet b = dot(row2, unpremult);\n\tlet outAlpha = clamp(unpremult.a, 0.0, 1.0);\n\tlet outRgb = clamp(vec3<f32>(r, g, b), vec3<f32>(0.0), vec3<f32>(1.0)) * outAlpha;\n\treturn vec4<f32>(outRgb, outAlpha);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet original = textureSample(tex, samp, in.uv);\n\tvar color = original;\n\n\t// 1. Exposure\n\tvar exposure = u.exposure;\n\tif (u.hasSignal_exposure > 0.5) {\n\t\texposure = textureSampleLevel(exposureTex, sigSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tcolor = apply_exposure(color, exposure);\n\n\t// 2. Hue\n\tvar hue = u.hue;\n\tif (u.hasSignal_hue > 0.5) {\n\t\thue = textureSampleLevel(hueTex, sigSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tcolor = apply_hue(color, hue);\n\n\t// 3. Saturation\n\tvar saturation = u.saturation;\n\tif (u.hasSignal_saturation > 0.5) {\n\t\tsaturation = textureSampleLevel(saturationTex, sigSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tcolor = apply_saturation(color, saturation);\n\n\t// 4. Contrast\n\tvar contrast = u.contrast;\n\tif (u.hasSignal_contrast > 0.5) {\n\t\tcontrast = textureSampleLevel(contrastTex, sigSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tcolor = apply_contrast(color, contrast);\n\n\t// 5. Brightness\n\tvar brightness = u.brightness;\n\tif (u.hasSignal_brightness > 0.5) {\n\t\tbrightness = textureSampleLevel(brightnessTex, sigSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tcolor = apply_brightness(color, brightness);\n\n\t// 6. Sepia\n\tvar sepia = u.sepia;\n\tif (u.hasSignal_sepia > 0.5) {\n\t\tsepia = textureSampleLevel(sepiaTex, sigSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tcolor = apply_sepia(color, sepia);\n\n\treturn color;\n}\n`;\nconst modulateData = new Float32Array(12);\nconst getDeviceLayouts = perDevice((device) => ({\n\tmodulateUniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsingleTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tmodulateSignalsLayout: texturesLayout(device, 6),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getModulateResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `modulate_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst modulateModule = device.createShaderModule({\n\t\t\tlabel: `modulate_static_${format}.wgsl`,\n\t\t\tcode: STATIC_MODULATE_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `ModulatePipeline_static_${format}`,\n\t\t\tmodule: modulateModule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.modulateUniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tlayouts.modulateSignalsLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tmodulatePipeline: pipeline,\n\t\tmodulateUniformLayout: layouts.modulateUniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tmodulateSignalsLayout: layouts.modulateSignalsLayout\n\t};\n}\nconst ModulateWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Modulate\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst hueInfo = resolveModulateField(op, \"hue\", 0, 0, 360, compositionFrame, fps);\n\tconst brightnessInfo = resolveModulateField(op, \"brightness\", 1, 0, 2, compositionFrame, fps);\n\tconst contrastInfo = resolveModulateField(op, \"contrast\", 1, 0, 2, compositionFrame, fps);\n\tconst exposureInfo = resolveModulateField(op, \"exposure\", 0, -2, 2, compositionFrame, fps);\n\tconst saturationInfo = resolveModulateField(op, \"saturation\", 1, 0, 2, compositionFrame, fps);\n\tconst sepiaInfo = resolveModulateField(op, \"sepia\", 0, 0, 1, compositionFrame, fps);\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\tconst { modulatePipeline: pipeline, modulateUniformLayout: uLayout, singleTextureLayout: tLayout, modulateSignalsLayout: sigLayout } = getModulateResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tmodulateData[0] = hueInfo.value;\n\tmodulateData[1] = brightnessInfo.value;\n\tmodulateData[2] = contrastInfo.value;\n\tmodulateData[3] = exposureInfo.value;\n\tmodulateData[4] = saturationInfo.value;\n\tmodulateData[5] = sepiaInfo.value;\n\tconst fields = [\n\t\t{\n\t\t\tname: \"hue\",\n\t\t\tinfo: hueInfo,\n\t\t\tidx: 6\n\t\t},\n\t\t{\n\t\t\tname: \"brightness\",\n\t\t\tinfo: brightnessInfo,\n\t\t\tidx: 7\n\t\t},\n\t\t{\n\t\t\tname: \"contrast\",\n\t\t\tinfo: contrastInfo,\n\t\t\tidx: 8\n\t\t},\n\t\t{\n\t\t\tname: \"exposure\",\n\t\t\tinfo: exposureInfo,\n\t\t\tidx: 9\n\t\t},\n\t\t{\n\t\t\tname: \"saturation\",\n\t\t\tinfo: saturationInfo,\n\t\t\tidx: 10\n\t\t},\n\t\t{\n\t\t\tname: \"sepia\",\n\t\t\tinfo: sepiaInfo,\n\t\t\tidx: 11\n\t\t}\n\t];\n\tconst signalViews = [];\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tfor (const f of fields) {\n\t\tconst isGenerator = !!(f.info.hasSignal && f.info.sd);\n\t\tmodulateData[f.idx] = isGenerator ? 1 : 0;\n\t\tif (isGenerator) {\n\t\t\tconst view = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, f.info.sd.nodeId ?? `modulate_${f.name}_sig`, elapsedSeconds, durationSeconds, f.info.sd, width, height, props.renderId, frame, fps);\n\t\t\tsignalViews.push(view);\n\t\t} else signalViews.push(signalRegistry.getDummy1x1TextureView(ctx.device));\n\t}\n\tconst buffer = ctx.renderer.getTemporaryBuffer(modulateData);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: signalViews[0]\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: signalViews[1]\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: signalViews[2]\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: signalViews[3]\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 4,\n\t\t\t\t\tresource: signalViews[4]\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 5,\n\t\t\t\t\tresource: signalViews[5]\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 6,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ModulateWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-B9q42xr2.mjs.map"],"mappings":";;;;;AAKA,SAAS,WAAW,KAAK,UAAU,OAAO,KAAK;AAC9C,KAAI,QAAQ,KAAK,KAAK,QAAQ,KAAM,QAAO;AAC3C,KAAI,OAAO,QAAQ,YAAY,QAAQ,MAAM;AAC5C,MAAI,SAAS,OAAO,OAAO,IAAI,QAAQ,WAAY,KAAI;GACtD,MAAM,MAAM,IAAI,IAAI;IACnB;IACA;IACA,MAAM,MAAM,IAAI,QAAQ,MAAM;IAC9B,UAAU;IACV,YAAY;IACZ,UAAU;IACV,WAAW,MAAM,IAAI,IAAI,MAAM;IAC/B,CAAC;GACF,MAAM,MAAM,OAAO,IAAI;AACvB,OAAI,OAAO,SAAS,IAAI,CAAE,QAAO;UAC1B;AACR,MAAI,WAAW,KAAK;GACnB,MAAM,MAAM,OAAO,IAAI,MAAM;AAC7B,OAAI,OAAO,SAAS,IAAI,CAAE,QAAO;;YAExB,OAAO,QAAQ,WAAY,KAAI;EACzC,MAAM,MAAM,IAAI,OAAO,IAAI;EAC3B,MAAM,MAAM,OAAO,IAAI;AACvB,MAAI,OAAO,SAAS,IAAI,CAAE,QAAO;SAC1B;CACR,MAAM,IAAI,OAAO,IAAI;AACrB,QAAO,OAAO,SAAS,EAAE,GAAG,IAAI;;AAEjC,SAAS,qBAAqB,IAAI,WAAW,cAAc,QAAQ,QAAQ,QAAQ,GAAG,MAAM,IAAI;CAC/F,MAAM,WAAW,GAAG,GAAG,UAAU;CACjC,MAAM,cAAc,WAAW,GAAG,SAAS,YAAY;CACvD,MAAM,YAAY,CAAC,EAAE,aAAa,mBAAmB,YAAY,YAAY,SAAS;CACtF,MAAM,KAAK,YAAY,aAAa,YAAY,OAAO;CACvD,IAAI,QAAQ;AACZ,KAAI,CAAC,UAAW,KAAI,aAAa,mBAAmB,YAAY,YAAY,SAAS,SAAU,SAAQ,OAAO,YAAY,WAAW,QAAQ,aAAa;KACrJ,SAAQ,WAAW,GAAG,cAAc,GAAG,UAAU,YAAY,cAAc,OAAO,IAAI;UAClF,MAAM,OAAO,OAAO,YAAY,YAAY,GAAI,SAAQ,OAAO,GAAG,UAAU,aAAa;AAClG,SAAQ,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,MAAM,CAAC;AACjD,QAAO;EACN;EACA;EACA;EACA;;AAEF,MAAM,yBAAyB;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA4B7B,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAwIvB,MAAM,eAAe,IAAI,aAAa,GAAG;AACzC,MAAM,mBAAmB,WAAW,YAAY;CAC/C,uBAAuB,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CACnE,qBAAqB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CAC5E,uBAAuB,eAAe,QAAQ,EAAE;CAChD,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,qBAAqB,QAAQ,QAAQ;CAC7C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,YAAY;CAC7B,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,iBAAiB,OAAO,mBAAmB;GAChD,OAAO,mBAAmB,OAAO;GACjC,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,2BAA2B;GAClC,QAAQ;GACR,SAAS;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR;GACD;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN,kBAAkB;EAClB,uBAAuB,QAAQ;EAC/B,qBAAqB,QAAQ;EAC7B,uBAAuB,QAAQ;EAC/B;;AAEF,MAAM,yBAAyB,OAAO,SAAS;CAC9C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,mBAAmB,MAAM,oBAAoB;CACnD,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,cAAc,CAAC,GAAI;CAClC,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,UAAU,qBAAqB,IAAI,OAAO,GAAG,GAAG,KAAK,kBAAkB,IAAI;CACjF,MAAM,iBAAiB,qBAAqB,IAAI,cAAc,GAAG,GAAG,GAAG,kBAAkB,IAAI;CAC7F,MAAM,eAAe,qBAAqB,IAAI,YAAY,GAAG,GAAG,GAAG,kBAAkB,IAAI;CACzF,MAAM,eAAe,qBAAqB,IAAI,YAAY,GAAG,IAAI,GAAG,kBAAkB,IAAI;CAC1F,MAAM,iBAAiB,qBAAqB,IAAI,cAAc,GAAG,GAAG,GAAG,kBAAkB,IAAI;CAC7F,MAAM,YAAY,qBAAqB,IAAI,SAAS,GAAG,GAAG,GAAG,kBAAkB,IAAI;CACnF,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,WAAW;CACtE,MAAM,EAAE,kBAAkB,UAAU,uBAAuB,SAAS,qBAAqB,SAAS,uBAAuB,cAAc,qBAAqB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAC5L,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;AACF,cAAa,KAAK,QAAQ;AAC1B,cAAa,KAAK,eAAe;AACjC,cAAa,KAAK,aAAa;AAC/B,cAAa,KAAK,aAAa;AAC/B,cAAa,KAAK,eAAe;AACjC,cAAa,KAAK,UAAU;CAC5B,MAAM,SAAS;EACd;GACC,MAAM;GACN,MAAM;GACN,KAAK;GACL;EACD;GACC,MAAM;GACN,MAAM;GACN,KAAK;GACL;EACD;GACC,MAAM;GACN,MAAM;GACN,KAAK;GACL;EACD;GACC,MAAM;GACN,MAAM;GACN,KAAK;GACL;EACD;GACC,MAAM;GACN,MAAM;GACN,KAAK;GACL;EACD;GACC,MAAM;GACN,MAAM;GACN,KAAK;GACL;EACD;CACD,MAAM,cAAc,EAAE;CACtB,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;AAC3E,MAAK,MAAM,KAAK,QAAQ;EACvB,MAAM,cAAc,CAAC,EAAE,EAAE,KAAK,aAAa,EAAE,KAAK;AAClD,eAAa,EAAE,OAAO,cAAc,IAAI;AACxC,MAAI,aAAa;GAChB,MAAM,OAAO,eAAe,yBAAyB,IAAI,QAAQ,SAAS,EAAE,KAAK,GAAG,UAAU,YAAY,EAAE,KAAK,OAAO,gBAAgB,iBAAiB,EAAE,KAAK,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;AAC9M,eAAY,KAAK,KAAK;QAChB,aAAY,KAAK,eAAe,uBAAuB,IAAI,OAAO,CAAC;;CAE3E,MAAM,SAAS,IAAI,SAAS,mBAAmB,aAAa;AAC5D,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU;EAC1D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ;IACpB,CAAC;GACF,CAAC;EACF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,SAAS,QAAQ,QAAQ;EAC9E,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS;IACR;KACC,SAAS;KACT,UAAU,YAAY;KACtB;IACD;KACC,SAAS;KACT,UAAU,YAAY;KACtB;IACD;KACC,SAAS;KACT,UAAU,YAAY;KACtB;IACD;KACC,SAAS;KACT,UAAU,YAAY;KACtB;IACD;KACC,SAAS;KACT,UAAU,YAAY;KACtB;IACD;KACC,SAAS;KACT,UAAU,YAAY;KACtB;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;GACD,CAAC;EACF,CAAC;AACF,qBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;;AAKnD,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,wBAAwB,CAAC"}
|
|
1
|
+
{"version":3,"file":"renderer-dwTzrQ2G.mjs","names":[],"sources":["../../../nodes/node-modulate/dist/renderers-B9q42xr2.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nfunction resolveVal(val, fallback, frame, fps) {\n\tif (val === void 0 || val === null) return fallback;\n\tif (typeof val === \"object\" && val !== null) {\n\t\tif (\"get\" in val && typeof val.get === \"function\") try {\n\t\t\tconst res = val.get({\n\t\t\t\tframe,\n\t\t\t\tfps,\n\t\t\t\ttime: fps > 0 ? frame / fps : 0,\n\t\t\t\tduration: 0,\n\t\t\t\tdurationMs: 0,\n\t\t\t\tprogress: 0,\n\t\t\t\tdeltaTime: fps > 0 ? 1 / fps : 0\n\t\t\t});\n\t\t\tconst n$1 = Number(res);\n\t\t\tif (Number.isFinite(n$1)) return n$1;\n\t\t} catch {}\n\t\tif (\"value\" in val) {\n\t\t\tconst n$1 = Number(val.value);\n\t\t\tif (Number.isFinite(n$1)) return n$1;\n\t\t}\n\t} else if (typeof val === \"function\") try {\n\t\tconst res = val(frame, fps);\n\t\tconst n$1 = Number(res);\n\t\tif (Number.isFinite(n$1)) return n$1;\n\t} catch {}\n\tconst n = Number(val);\n\treturn Number.isFinite(n) ? n : fallback;\n}\nfunction resolveModulateField(op, fieldName, defaultValue, minVal, maxVal, frame = 0, fps = 30) {\n\tconst handleId = op[`${fieldName}HandleId`];\n\tconst signalInput = handleId ? op.inputs?.[handleId] : null;\n\tconst hasSignal = !!(signalInput?.connectionValid && signalInput.outputItem?.type === \"Signal\");\n\tconst sd = hasSignal ? signalInput?.outputItem?.data : null;\n\tlet value = defaultValue;\n\tif (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === \"Number\") value = Number(signalInput.outputItem.data ?? defaultValue);\n\telse value = resolveVal(op[fieldName] ?? op.signals?.[fieldName], defaultValue, frame, fps);\n\telse if (sd && typeof sd === \"object\" && \"offset\" in sd) value = Number(sd.offset ?? defaultValue);\n\tvalue = Math.max(minVal, Math.min(maxVal, value));\n\treturn {\n\t\thasSignal,\n\t\tsd,\n\t\tvalue\n\t};\n}\nconst STATIC_MODULATE_SHADER = `\nstruct ModulateUniforms {\n\thue : f32,\n\tbrightness : f32,\n\tcontrast : f32,\n\texposure : f32,\n\tsaturation : f32,\n\tsepia : f32,\n\n\thasSignal_hue : f32,\n\thasSignal_brightness : f32,\n\thasSignal_contrast : f32,\n\thasSignal_exposure : f32,\n\thasSignal_saturation : f32,\n\thasSignal_sepia : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : ModulateUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\n@group(2) @binding(0) var hueTex : texture_2d<f32>;\n@group(2) @binding(1) var brightnessTex : texture_2d<f32>;\n@group(2) @binding(2) var contrastTex : texture_2d<f32>;\n@group(2) @binding(3) var exposureTex : texture_2d<f32>;\n@group(2) @binding(4) var saturationTex : texture_2d<f32>;\n@group(2) @binding(5) var sepiaTex : texture_2d<f32>;\n@group(2) @binding(6) var sigSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn apply_exposure(c: vec4<f32>, exposure: f32) -> vec4<f32> {\n\tlet scale = pow(2.0, exposure);\n\tvar unpremult = c;\n\tif (unpremult.a > 0.0) { unpremult = vec4<f32>(unpremult.rgb / unpremult.a, unpremult.a); }\n\tlet r = scale * unpremult.r;\n\tlet g = scale * unpremult.g;\n\tlet b = scale * unpremult.b;\n\tlet outAlpha = clamp(unpremult.a, 0.0, 1.0);\n\tlet outRgb = clamp(vec3<f32>(r, g, b), vec3<f32>(0.0), vec3<f32>(1.0)) * outAlpha;\n\treturn vec4<f32>(outRgb, outAlpha);\n}\n\nfn apply_hue(c: vec4<f32>, degrees: f32) -> vec4<f32> {\n\tlet rad = (degrees * 3.1415926535) / 180.0;\n\tlet cosVal = cos(rad);\n\tlet sinVal = sin(rad);\n\n\tlet row0 = vec4<f32>(0.213 + cosVal * 0.787 - sinVal * 0.213, 0.715 - cosVal * 0.715 - sinVal * 0.715, 0.072 - cosVal * 0.072 + sinVal * 0.928, 0.0);\n\tlet row1 = vec4<f32>(0.213 - cosVal * 0.213 + sinVal * 0.143, 0.715 + cosVal * 0.285 + sinVal * 0.14, 0.072 - cosVal * 0.072 - sinVal * 0.283, 0.0);\n\tlet row2 = vec4<f32>(0.213 - cosVal * 0.213 - sinVal * 0.787, 0.715 - cosVal * 0.715 + sinVal * 0.715, 0.072 + cosVal * 0.928 + sinVal * 0.072, 0.0);\n\t\n\tvar unpremult = c;\n\tif (unpremult.a > 0.0) { unpremult = vec4<f32>(unpremult.rgb / unpremult.a, unpremult.a); }\n\tlet r = dot(row0, unpremult);\n\tlet g = dot(row1, unpremult);\n\tlet b = dot(row2, unpremult);\n\tlet outAlpha = clamp(unpremult.a, 0.0, 1.0);\n\tlet outRgb = clamp(vec3<f32>(r, g, b), vec3<f32>(0.0), vec3<f32>(1.0)) * outAlpha;\n\treturn vec4<f32>(outRgb, outAlpha);\n}\n\nfn apply_saturation(c: vec4<f32>, sat: f32) -> vec4<f32> {\n\tlet row0 = vec4<f32>(0.213 + sat * 0.787, 0.715 * (1.0 - sat), 0.072 * (1.0 - sat), 0.0);\n\tlet row1 = vec4<f32>(0.213 * (1.0 - sat), 0.715 + sat * 0.285, 0.072 * (1.0 - sat), 0.0);\n\tlet row2 = vec4<f32>(0.213 * (1.0 - sat), 0.715 * (1.0 - sat), 0.072 + sat * 0.928, 0.0);\n\n\tvar unpremult = c;\n\tif (unpremult.a > 0.0) { unpremult = vec4<f32>(unpremult.rgb / unpremult.a, unpremult.a); }\n\tlet r = dot(row0, unpremult);\n\tlet g = dot(row1, unpremult);\n\tlet b = dot(row2, unpremult);\n\tlet outAlpha = clamp(unpremult.a, 0.0, 1.0);\n\tlet outRgb = clamp(vec3<f32>(r, g, b), vec3<f32>(0.0), vec3<f32>(1.0)) * outAlpha;\n\treturn vec4<f32>(outRgb, outAlpha);\n}\n\nfn apply_contrast(c: vec4<f32>, contrast: f32) -> vec4<f32> {\n\tlet offset = 0.5 * (1.0 - contrast);\n\t\n\tvar unpremult = c;\n\tif (unpremult.a > 0.0) { unpremult = vec4<f32>(unpremult.rgb / unpremult.a, unpremult.a); }\n\tlet r = contrast * unpremult.r + offset;\n\tlet g = contrast * unpremult.g + offset;\n\tlet b = contrast * unpremult.b + offset;\n\tlet outAlpha = clamp(unpremult.a, 0.0, 1.0);\n\tlet outRgb = clamp(vec3<f32>(r, g, b), vec3<f32>(0.0), vec3<f32>(1.0)) * outAlpha;\n\treturn vec4<f32>(outRgb, outAlpha);\n}\n\nfn apply_brightness(c: vec4<f32>, bright: f32) -> vec4<f32> {\n\tvar unpremult = c;\n\tif (unpremult.a > 0.0) { unpremult = vec4<f32>(unpremult.rgb / unpremult.a, unpremult.a); }\n\tlet r = bright * unpremult.r;\n\tlet g = bright * unpremult.g;\n\tlet b = bright * unpremult.b;\n\tlet outAlpha = clamp(unpremult.a, 0.0, 1.0);\n\tlet outRgb = clamp(vec3<f32>(r, g, b), vec3<f32>(0.0), vec3<f32>(1.0)) * outAlpha;\n\treturn vec4<f32>(outRgb, outAlpha);\n}\n\nfn apply_sepia(c: vec4<f32>, s: f32) -> vec4<f32> {\n\tlet row0 = vec4<f32>(1.0 - 0.607 * s, 0.769 * s, 0.189 * s, 0.0);\n\tlet row1 = vec4<f32>(0.349 * s, 1.0 - 0.314 * s, 0.168 * s, 0.0);\n\tlet row2 = vec4<f32>(0.272 * s, 0.534 * s, 1.0 - 0.869 * s, 0.0);\n\n\tvar unpremult = c;\n\tif (unpremult.a > 0.0) { unpremult = vec4<f32>(unpremult.rgb / unpremult.a, unpremult.a); }\n\tlet r = dot(row0, unpremult);\n\tlet g = dot(row1, unpremult);\n\tlet b = dot(row2, unpremult);\n\tlet outAlpha = clamp(unpremult.a, 0.0, 1.0);\n\tlet outRgb = clamp(vec3<f32>(r, g, b), vec3<f32>(0.0), vec3<f32>(1.0)) * outAlpha;\n\treturn vec4<f32>(outRgb, outAlpha);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet original = textureSample(tex, samp, in.uv);\n\tvar color = original;\n\n\t// 1. Exposure\n\tvar exposure = u.exposure;\n\tif (u.hasSignal_exposure > 0.5) {\n\t\texposure = textureSampleLevel(exposureTex, sigSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tcolor = apply_exposure(color, exposure);\n\n\t// 2. Hue\n\tvar hue = u.hue;\n\tif (u.hasSignal_hue > 0.5) {\n\t\thue = textureSampleLevel(hueTex, sigSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tcolor = apply_hue(color, hue);\n\n\t// 3. Saturation\n\tvar saturation = u.saturation;\n\tif (u.hasSignal_saturation > 0.5) {\n\t\tsaturation = textureSampleLevel(saturationTex, sigSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tcolor = apply_saturation(color, saturation);\n\n\t// 4. Contrast\n\tvar contrast = u.contrast;\n\tif (u.hasSignal_contrast > 0.5) {\n\t\tcontrast = textureSampleLevel(contrastTex, sigSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tcolor = apply_contrast(color, contrast);\n\n\t// 5. Brightness\n\tvar brightness = u.brightness;\n\tif (u.hasSignal_brightness > 0.5) {\n\t\tbrightness = textureSampleLevel(brightnessTex, sigSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tcolor = apply_brightness(color, brightness);\n\n\t// 6. Sepia\n\tvar sepia = u.sepia;\n\tif (u.hasSignal_sepia > 0.5) {\n\t\tsepia = textureSampleLevel(sepiaTex, sigSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tcolor = apply_sepia(color, sepia);\n\n\treturn color;\n}\n`;\nconst modulateData = new Float32Array(12);\nconst getDeviceLayouts = perDevice((device) => ({\n\tmodulateUniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsingleTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tmodulateSignalsLayout: texturesLayout(device, 6),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getModulateResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `modulate_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst modulateModule = device.createShaderModule({\n\t\t\tlabel: `modulate_static_${format}.wgsl`,\n\t\t\tcode: STATIC_MODULATE_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `ModulatePipeline_static_${format}`,\n\t\t\tmodule: modulateModule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.modulateUniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tlayouts.modulateSignalsLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tmodulatePipeline: pipeline,\n\t\tmodulateUniformLayout: layouts.modulateUniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tmodulateSignalsLayout: layouts.modulateSignalsLayout\n\t};\n}\nconst ModulateWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Modulate\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst hueInfo = resolveModulateField(op, \"hue\", 0, 0, 360, compositionFrame, fps);\n\tconst brightnessInfo = resolveModulateField(op, \"brightness\", 1, 0, 2, compositionFrame, fps);\n\tconst contrastInfo = resolveModulateField(op, \"contrast\", 1, 0, 2, compositionFrame, fps);\n\tconst exposureInfo = resolveModulateField(op, \"exposure\", 0, -2, 2, compositionFrame, fps);\n\tconst saturationInfo = resolveModulateField(op, \"saturation\", 1, 0, 2, compositionFrame, fps);\n\tconst sepiaInfo = resolveModulateField(op, \"sepia\", 0, 0, 1, compositionFrame, fps);\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\tconst { modulatePipeline: pipeline, modulateUniformLayout: uLayout, singleTextureLayout: tLayout, modulateSignalsLayout: sigLayout } = getModulateResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tmodulateData[0] = hueInfo.value;\n\tmodulateData[1] = brightnessInfo.value;\n\tmodulateData[2] = contrastInfo.value;\n\tmodulateData[3] = exposureInfo.value;\n\tmodulateData[4] = saturationInfo.value;\n\tmodulateData[5] = sepiaInfo.value;\n\tconst fields = [\n\t\t{\n\t\t\tname: \"hue\",\n\t\t\tinfo: hueInfo,\n\t\t\tidx: 6\n\t\t},\n\t\t{\n\t\t\tname: \"brightness\",\n\t\t\tinfo: brightnessInfo,\n\t\t\tidx: 7\n\t\t},\n\t\t{\n\t\t\tname: \"contrast\",\n\t\t\tinfo: contrastInfo,\n\t\t\tidx: 8\n\t\t},\n\t\t{\n\t\t\tname: \"exposure\",\n\t\t\tinfo: exposureInfo,\n\t\t\tidx: 9\n\t\t},\n\t\t{\n\t\t\tname: \"saturation\",\n\t\t\tinfo: saturationInfo,\n\t\t\tidx: 10\n\t\t},\n\t\t{\n\t\t\tname: \"sepia\",\n\t\t\tinfo: sepiaInfo,\n\t\t\tidx: 11\n\t\t}\n\t];\n\tconst signalViews = [];\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tfor (const f of fields) {\n\t\tconst isGenerator = !!(f.info.hasSignal && f.info.sd);\n\t\tmodulateData[f.idx] = isGenerator ? 1 : 0;\n\t\tif (isGenerator) {\n\t\t\tconst view = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, f.info.sd.nodeId ?? `modulate_${f.name}_sig`, elapsedSeconds, durationSeconds, f.info.sd, width, height, props.renderId, frame, fps);\n\t\t\tsignalViews.push(view);\n\t\t} else signalViews.push(signalRegistry.getDummy1x1TextureView(ctx.device));\n\t}\n\tconst buffer = ctx.renderer.getTemporaryBuffer(modulateData);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: signalViews[0]\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: signalViews[1]\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: signalViews[2]\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: signalViews[3]\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 4,\n\t\t\t\t\tresource: signalViews[4]\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 5,\n\t\t\t\t\tresource: signalViews[5]\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 6,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ModulateWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-B9q42xr2.mjs.map"],"mappings":";;;;;AAKA,SAAS,WAAW,KAAK,UAAU,OAAO,KAAK;AAC9C,KAAI,QAAQ,KAAK,KAAK,QAAQ,KAAM,QAAO;AAC3C,KAAI,OAAO,QAAQ,YAAY,QAAQ,MAAM;AAC5C,MAAI,SAAS,OAAO,OAAO,IAAI,QAAQ,WAAY,KAAI;GACtD,MAAM,MAAM,IAAI,IAAI;IACnB;IACA;IACA,MAAM,MAAM,IAAI,QAAQ,MAAM;IAC9B,UAAU;IACV,YAAY;IACZ,UAAU;IACV,WAAW,MAAM,IAAI,IAAI,MAAM;IAC/B,CAAC;GACF,MAAM,MAAM,OAAO,IAAI;AACvB,OAAI,OAAO,SAAS,IAAI,CAAE,QAAO;UAC1B;AACR,MAAI,WAAW,KAAK;GACnB,MAAM,MAAM,OAAO,IAAI,MAAM;AAC7B,OAAI,OAAO,SAAS,IAAI,CAAE,QAAO;;YAExB,OAAO,QAAQ,WAAY,KAAI;EACzC,MAAM,MAAM,IAAI,OAAO,IAAI;EAC3B,MAAM,MAAM,OAAO,IAAI;AACvB,MAAI,OAAO,SAAS,IAAI,CAAE,QAAO;SAC1B;CACR,MAAM,IAAI,OAAO,IAAI;AACrB,QAAO,OAAO,SAAS,EAAE,GAAG,IAAI;;AAEjC,SAAS,qBAAqB,IAAI,WAAW,cAAc,QAAQ,QAAQ,QAAQ,GAAG,MAAM,IAAI;CAC/F,MAAM,WAAW,GAAG,GAAG,UAAU;CACjC,MAAM,cAAc,WAAW,GAAG,SAAS,YAAY;CACvD,MAAM,YAAY,CAAC,EAAE,aAAa,mBAAmB,YAAY,YAAY,SAAS;CACtF,MAAM,KAAK,YAAY,aAAa,YAAY,OAAO;CACvD,IAAI,QAAQ;AACZ,KAAI,CAAC,UAAW,KAAI,aAAa,mBAAmB,YAAY,YAAY,SAAS,SAAU,SAAQ,OAAO,YAAY,WAAW,QAAQ,aAAa;KACrJ,SAAQ,WAAW,GAAG,cAAc,GAAG,UAAU,YAAY,cAAc,OAAO,IAAI;UAClF,MAAM,OAAO,OAAO,YAAY,YAAY,GAAI,SAAQ,OAAO,GAAG,UAAU,aAAa;AAClG,SAAQ,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,MAAM,CAAC;AACjD,QAAO;EACN;EACA;EACA;EACA;;AAEF,MAAM,yBAAyB;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA4B7B,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAwIvB,MAAM,eAAe,IAAI,aAAa,GAAG;AACzC,MAAM,mBAAmB,WAAW,YAAY;CAC/C,uBAAuB,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CACnE,qBAAqB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CAC5E,uBAAuB,eAAe,QAAQ,EAAE;CAChD,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,qBAAqB,QAAQ,QAAQ;CAC7C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,YAAY;CAC7B,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,iBAAiB,OAAO,mBAAmB;GAChD,OAAO,mBAAmB,OAAO;GACjC,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,2BAA2B;GAClC,QAAQ;GACR,SAAS;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR;GACD;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN,kBAAkB;EAClB,uBAAuB,QAAQ;EAC/B,qBAAqB,QAAQ;EAC7B,uBAAuB,QAAQ;EAC/B;;AAEF,MAAM,yBAAyB,OAAO,SAAS;CAC9C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,mBAAmB,MAAM,oBAAoB;CACnD,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,cAAc,CAAC,GAAI;CAClC,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,UAAU,qBAAqB,IAAI,OAAO,GAAG,GAAG,KAAK,kBAAkB,IAAI;CACjF,MAAM,iBAAiB,qBAAqB,IAAI,cAAc,GAAG,GAAG,GAAG,kBAAkB,IAAI;CAC7F,MAAM,eAAe,qBAAqB,IAAI,YAAY,GAAG,GAAG,GAAG,kBAAkB,IAAI;CACzF,MAAM,eAAe,qBAAqB,IAAI,YAAY,GAAG,IAAI,GAAG,kBAAkB,IAAI;CAC1F,MAAM,iBAAiB,qBAAqB,IAAI,cAAc,GAAG,GAAG,GAAG,kBAAkB,IAAI;CAC7F,MAAM,YAAY,qBAAqB,IAAI,SAAS,GAAG,GAAG,GAAG,kBAAkB,IAAI;CACnF,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,WAAW;CACtE,MAAM,EAAE,kBAAkB,UAAU,uBAAuB,SAAS,qBAAqB,SAAS,uBAAuB,cAAc,qBAAqB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAC5L,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;AACF,cAAa,KAAK,QAAQ;AAC1B,cAAa,KAAK,eAAe;AACjC,cAAa,KAAK,aAAa;AAC/B,cAAa,KAAK,aAAa;AAC/B,cAAa,KAAK,eAAe;AACjC,cAAa,KAAK,UAAU;CAC5B,MAAM,SAAS;EACd;GACC,MAAM;GACN,MAAM;GACN,KAAK;GACL;EACD;GACC,MAAM;GACN,MAAM;GACN,KAAK;GACL;EACD;GACC,MAAM;GACN,MAAM;GACN,KAAK;GACL;EACD;GACC,MAAM;GACN,MAAM;GACN,KAAK;GACL;EACD;GACC,MAAM;GACN,MAAM;GACN,KAAK;GACL;EACD;GACC,MAAM;GACN,MAAM;GACN,KAAK;GACL;EACD;CACD,MAAM,cAAc,EAAE;CACtB,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;AAC3E,MAAK,MAAM,KAAK,QAAQ;EACvB,MAAM,cAAc,CAAC,EAAE,EAAE,KAAK,aAAa,EAAE,KAAK;AAClD,eAAa,EAAE,OAAO,cAAc,IAAI;AACxC,MAAI,aAAa;GAChB,MAAM,OAAO,eAAe,yBAAyB,IAAI,QAAQ,SAAS,EAAE,KAAK,GAAG,UAAU,YAAY,EAAE,KAAK,OAAO,gBAAgB,iBAAiB,EAAE,KAAK,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;AAC9M,eAAY,KAAK,KAAK;QAChB,aAAY,KAAK,eAAe,uBAAuB,IAAI,OAAO,CAAC;;CAE3E,MAAM,SAAS,IAAI,SAAS,mBAAmB,aAAa;AAC5D,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU;EAC1D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ;IACpB,CAAC;GACF,CAAC;EACF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,SAAS,QAAQ,QAAQ;EAC9E,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS;IACR;KACC,SAAS;KACT,UAAU,YAAY;KACtB;IACD;KACC,SAAS;KACT,UAAU,YAAY;KACtB;IACD;KACC,SAAS;KACT,UAAU,YAAY;KACtB;IACD;KACC,SAAS;KACT,UAAU,YAAY;KACtB;IACD;KACC,SAAS;KACT,UAAU,YAAY;KACtB;IACD;KACC,SAAS;KACT,UAAU,YAAY;KACtB;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;GACD,CAAC;EACF,CAAC;AACF,qBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;;AAKnD,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,wBAAwB,CAAC"}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { Jt as resolveNumber, Kt as resolveBoolean } from "./dist-fjKpBYkc.mjs";
|
|
2
2
|
import { n as defineRenderer, r as isHandleConnected } from "./renderer-BSitV56h.mjs";
|
|
3
|
-
import { g as WebGPUAudioProcessor } from "./dist-
|
|
3
|
+
import { g as WebGPUAudioProcessor } from "./dist-DQlYw4eG.mjs";
|
|
4
4
|
|
|
5
5
|
//#region ../../nodes/node-audio-delay/dist/renderers-DXaKpV2A.mjs
|
|
6
6
|
const PARAM_ORDER = [
|
|
@@ -217,4 +217,4 @@ var renderers_default = defineRenderer({ audioProcessor: delayAudioProcessor });
|
|
|
217
217
|
|
|
218
218
|
//#endregion
|
|
219
219
|
export { renderers_default as t };
|
|
220
|
-
//# sourceMappingURL=renderer-
|
|
220
|
+
//# sourceMappingURL=renderer-egZPy7vq.mjs.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer-Cd5BLFnS.mjs","names":[],"sources":["../../../nodes/node-audio-delay/dist/renderers-DXaKpV2A.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { isHandleConnected, resolveBoolean, resolveNumber } from \"@framefields/node-sdk\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst PARAM_ORDER = [\n\t\"delayTime\",\n\t\"feedback\",\n\t\"wet\",\n\t\"dry\"\n];\nconst DELAY_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n delaySec : f32,\n feedback : f32,\n wet : f32,\n dry : f32,\n pingPong : f32,\n bufferLength : f32,\n hasDelayTimeSig : f32,\n hasFeedbackSig : f32,\n hasWetSig : f32,\n hasDrySig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n pad1 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>;\n@group(0) @binding(4) var<storage, read> delayTimeSignal : array<f32>;\n@group(0) @binding(5) var<storage, read> feedbackSignal : array<f32>;\n@group(0) @binding(6) var<storage, read> wetSignal : array<f32>;\n@group(0) @binding(7) var<storage, read> drySignal : array<f32>;\n\nfn tanh(x: f32) -> f32 {\n let exp2x = exp(2.0f * x);\n return (exp2x - 1.0f) / (exp2x + 1.0f);\n}\n\nfn is_nan_or_inf(v: f32) -> bool {\n return (v != v) || (abs(v) > 3.402823466e+38f);\n}\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n let bufferLength = u32(u.bufferLength);\n\n var writeIndex = u32(state[0]);\n if (is_nan_or_inf(state[0])) {\n writeIndex = 0u;\n }\n\n for (var index = 0u; index < numSamples; index = index + 1u) {\n // 1. Dynamic Parameter Modulation & Anti-Explosion Clamping\n var effDelaySec = u.delaySec;\n if (u.hasDelayTimeSig > 0.5f) {\n effDelaySec = delayTimeSignal[index];\n }\n effDelaySec = clamp(effDelaySec, 0.001f, 5.0f);\n\n var effFeedback = u.feedback;\n if (u.hasFeedbackSig > 0.5f) {\n effFeedback = feedbackSignal[index];\n }\n effFeedback = clamp(effFeedback, 0.0f, 0.95f);\n\n var effWet = u.wet;\n if (u.hasWetSig > 0.5f) {\n effWet = wetSignal[index];\n }\n effWet = clamp(effWet, 0.0f, 2.0f);\n\n var effDry = u.dry;\n if (u.hasDrySig > 0.5f) {\n effDry = drySignal[index];\n }\n effDry = clamp(effDry, 0.0f, 2.0f);\n\n // 2. Safe Dynamic Read Index\n let readOffset = u32(clamp(effDelaySec * u.sampleRate, 1.0f, f32(bufferLength - 1u)));\n let readIndex = (writeIndex + bufferLength - readOffset) % bufferLength;\n\n if (numChannels == 1u || u.pingPong == 0.0f) {\n // Standard Delay\n for (var c = 0u; c < numChannels; c = c + 1u) {\n let sampleIndex = c * numSamples + index;\n var inputVal = inputChannels[sampleIndex];\n if (is_nan_or_inf(inputVal)) {\n inputVal = 0.0f;\n }\n\n let stateOffset = c * bufferLength + 1u;\n var delayedSample = state[stateOffset + readIndex];\n if (is_nan_or_inf(delayedSample)) {\n delayedSample = 0.0f;\n }\n\n var nextStateVal = inputVal + delayedSample * effFeedback;\n if (is_nan_or_inf(nextStateVal)) {\n nextStateVal = 0.0f;\n }\n state[stateOffset + writeIndex] = clamp(nextStateVal, -4.0f, 4.0f);\n\n var outVal = effDry * inputVal + effWet * delayedSample;\n if (is_nan_or_inf(outVal)) {\n outVal = 0.0f;\n }\n if (outVal > 1.0f) {\n outVal = 1.0f;\n } else if (outVal < -1.0f) {\n outVal = -1.0f;\n } else if (outVal > 0.9f) {\n outVal = 0.9f + 0.1f * tanh((outVal - 0.9f) / 0.1f);\n } else if (outVal < -0.9f) {\n outVal = -0.9f + 0.1f * tanh((outVal + 0.9f) / 0.1f);\n }\n\n outputChannels[sampleIndex] = outVal;\n }\n } else {\n // Stereo Ping-Pong Delay\n var sampleL = inputChannels[index];\n if (is_nan_or_inf(sampleL)) { sampleL = 0.0f; }\n\n var sampleR = inputChannels[numSamples + index];\n if (is_nan_or_inf(sampleR)) { sampleR = 0.0f; }\n\n var delayedL = state[1u + readIndex];\n if (is_nan_or_inf(delayedL)) { delayedL = 0.0f; }\n\n var delayedR = state[bufferLength + 1u + readIndex];\n if (is_nan_or_inf(delayedR)) { delayedR = 0.0f; }\n\n // Ping-pong cross-feedback\n var nextL = sampleL + delayedR * effFeedback;\n var nextR = sampleR + delayedL * effFeedback;\n if (is_nan_or_inf(nextL)) { nextL = 0.0f; }\n if (is_nan_or_inf(nextR)) { nextR = 0.0f; }\n\n state[1u + writeIndex] = clamp(nextL, -4.0f, 4.0f);\n state[bufferLength + 1u + writeIndex] = clamp(nextR, -4.0f, 4.0f);\n\n var outL = effDry * sampleL + effWet * delayedL;\n var outR = effDry * sampleR + effWet * delayedR;\n if (is_nan_or_inf(outL)) { outL = 0.0f; }\n if (is_nan_or_inf(outR)) { outR = 0.0f; }\n\n if (outL > 1.0f) { outL = 1.0f; } else if (outL < -1.0f) { outL = -1.0f; }\n else if (outL > 0.9f) { outL = 0.9f + 0.1f * tanh((outL - 0.9f) / 0.1f); }\n else if (outL < -0.9f) { outL = -0.9f + 0.1f * tanh((outL + 0.9f) / 0.1f); }\n\n if (outR > 1.0f) { outR = 1.0f; } else if (outR < -1.0f) { outR = -1.0f; }\n else if (outR > 0.9f) { outR = 0.9f + 0.1f * tanh((outR - 0.9f) / 0.1f); }\n else if (outR < -0.9f) { outR = -0.9f + 0.1f * tanh((outR + 0.9f) / 0.1f); }\n\n outputChannels[index] = outL;\n outputChannels[numSamples + index] = outR;\n }\n\n writeIndex = (writeIndex + 1u) % bufferLength;\n }\n\n state[0] = f32(writeIndex);\n}\n`;\nconst delayAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) throw new Error(\"GPUDevice is required for WebGPU Audio Delay.\");\n\tconst op = virtualMedia.operation || {};\n\tconst numChannels = channels.length;\n\tif (numChannels === 0) return;\n\tconst numSamples = channels[0].length;\n\tif (numSamples === 0) return;\n\tconst delaySec = Math.max(.001, Math.min(resolveNumber(op.delayTime, .25), 5));\n\tconst feedbackInternal = Math.max(0, Math.min(resolveNumber(op.feedback, .4), .95));\n\tconst wetInternal = Math.max(0, Math.min(resolveNumber(op.wet, .3), 1));\n\tconst dryInternal = Math.max(0, Math.min(resolveNumber(op.dry, 1), 1));\n\tconst pingPongInternal = resolveBoolean(op.pingPong, false);\n\tconst hasDelayTimeSig = isHandleConnected(op, \"delayTimeHandleId\") ? 1 : 0;\n\tconst hasFeedbackSig = isHandleConnected(op, \"feedbackHandleId\") ? 1 : 0;\n\tconst hasWetSig = isHandleConnected(op, \"wetHandleId\") ? 1 : 0;\n\tconst hasDrySig = isHandleConnected(op, \"dryHandleId\") ? 1 : 0;\n\tconst bufferLength = Math.ceil(5 * sampleRate);\n\tconst nodeId = op.id || \"audio-delay\";\n\tconst frame = ctx.frame ?? 0;\n\tconst fps = ctx.fps ?? 24;\n\tconst stateFloatCount = numChannels * bufferLength + 1;\n\tawait WebGPUAudioProcessor.process(ctx.device, nodeId, channels, sampleRate, virtualMedia, frame, fps, DELAY_SHADER_TEMPLATE, () => [\n\t\tsampleRate,\n\t\tdelaySec,\n\t\tfeedbackInternal,\n\t\twetInternal,\n\t\tdryInternal,\n\t\tpingPongInternal ? 1 : 0,\n\t\tbufferLength,\n\t\thasDelayTimeSig,\n\t\thasFeedbackSig,\n\t\thasWetSig,\n\t\thasDrySig,\n\t\t0,\n\t\tframe,\n\t\tnumSamples,\n\t\tnumChannels,\n\t\t0\n\t], 16, stateFloatCount, ctx?.renderId, true, ctx?.elapsedMs, ctx?.durationMs, void 0, void 0, PARAM_ORDER);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: delayAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-DXaKpV2A.mjs.map"],"mappings":";;;;;AAKA,MAAM,cAAc;CACnB;CACA;CACA;CACA;CACA;AACD,MAAM,8BAA8B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAoKpC,MAAM,sBAAsB,OAAO,UAAU,YAAY,cAAc,QAAQ;AAC9E,KAAI,CAAC,KAAK,OAAQ,OAAM,IAAI,MAAM,gDAAgD;CAClF,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,cAAc,SAAS;AAC7B,KAAI,gBAAgB,EAAG;CACvB,MAAM,aAAa,SAAS,GAAG;AAC/B,KAAI,eAAe,EAAG;CACtB,MAAM,WAAW,KAAK,IAAI,MAAM,KAAK,IAAI,cAAc,GAAG,WAAW,IAAI,EAAE,EAAE,CAAC;CAC9E,MAAM,mBAAmB,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,UAAU,GAAG,EAAE,IAAI,CAAC;CACnF,MAAM,cAAc,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,KAAK,GAAG,EAAE,EAAE,CAAC;CACvE,MAAM,cAAc,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,KAAK,EAAE,EAAE,EAAE,CAAC;CACtE,MAAM,mBAAmB,eAAe,GAAG,UAAU,MAAM;CAC3D,MAAM,kBAAkB,kBAAkB,IAAI,oBAAoB,GAAG,IAAI;CACzE,MAAM,iBAAiB,kBAAkB,IAAI,mBAAmB,GAAG,IAAI;CACvE,MAAM,YAAY,kBAAkB,IAAI,cAAc,GAAG,IAAI;CAC7D,MAAM,YAAY,kBAAkB,IAAI,cAAc,GAAG,IAAI;CAC7D,MAAM,eAAe,KAAK,KAAK,IAAI,WAAW;CAC9C,MAAM,SAAS,GAAG,MAAM;CACxB,MAAM,QAAQ,IAAI,SAAS;CAC3B,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,kBAAkB,cAAc,eAAe;AACrD,OAAM,qBAAqB,QAAQ,IAAI,QAAQ,QAAQ,UAAU,YAAY,cAAc,OAAO,KAAK,6BAA6B;EACnI;EACA;EACA;EACA;EACA;EACA,mBAAmB,IAAI;EACvB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,EAAE,IAAI,iBAAiB,KAAK,UAAU,MAAM,KAAK,WAAW,KAAK,YAAY,KAAK,GAAG,KAAK,GAAG,YAAY;;AAK3G,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,qBAAqB,CAAC"}
|
|
1
|
+
{"version":3,"file":"renderer-egZPy7vq.mjs","names":[],"sources":["../../../nodes/node-audio-delay/dist/renderers-DXaKpV2A.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { isHandleConnected, resolveBoolean, resolveNumber } from \"@framefields/node-sdk\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst PARAM_ORDER = [\n\t\"delayTime\",\n\t\"feedback\",\n\t\"wet\",\n\t\"dry\"\n];\nconst DELAY_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n delaySec : f32,\n feedback : f32,\n wet : f32,\n dry : f32,\n pingPong : f32,\n bufferLength : f32,\n hasDelayTimeSig : f32,\n hasFeedbackSig : f32,\n hasWetSig : f32,\n hasDrySig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n pad1 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>;\n@group(0) @binding(4) var<storage, read> delayTimeSignal : array<f32>;\n@group(0) @binding(5) var<storage, read> feedbackSignal : array<f32>;\n@group(0) @binding(6) var<storage, read> wetSignal : array<f32>;\n@group(0) @binding(7) var<storage, read> drySignal : array<f32>;\n\nfn tanh(x: f32) -> f32 {\n let exp2x = exp(2.0f * x);\n return (exp2x - 1.0f) / (exp2x + 1.0f);\n}\n\nfn is_nan_or_inf(v: f32) -> bool {\n return (v != v) || (abs(v) > 3.402823466e+38f);\n}\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n let bufferLength = u32(u.bufferLength);\n\n var writeIndex = u32(state[0]);\n if (is_nan_or_inf(state[0])) {\n writeIndex = 0u;\n }\n\n for (var index = 0u; index < numSamples; index = index + 1u) {\n // 1. Dynamic Parameter Modulation & Anti-Explosion Clamping\n var effDelaySec = u.delaySec;\n if (u.hasDelayTimeSig > 0.5f) {\n effDelaySec = delayTimeSignal[index];\n }\n effDelaySec = clamp(effDelaySec, 0.001f, 5.0f);\n\n var effFeedback = u.feedback;\n if (u.hasFeedbackSig > 0.5f) {\n effFeedback = feedbackSignal[index];\n }\n effFeedback = clamp(effFeedback, 0.0f, 0.95f);\n\n var effWet = u.wet;\n if (u.hasWetSig > 0.5f) {\n effWet = wetSignal[index];\n }\n effWet = clamp(effWet, 0.0f, 2.0f);\n\n var effDry = u.dry;\n if (u.hasDrySig > 0.5f) {\n effDry = drySignal[index];\n }\n effDry = clamp(effDry, 0.0f, 2.0f);\n\n // 2. Safe Dynamic Read Index\n let readOffset = u32(clamp(effDelaySec * u.sampleRate, 1.0f, f32(bufferLength - 1u)));\n let readIndex = (writeIndex + bufferLength - readOffset) % bufferLength;\n\n if (numChannels == 1u || u.pingPong == 0.0f) {\n // Standard Delay\n for (var c = 0u; c < numChannels; c = c + 1u) {\n let sampleIndex = c * numSamples + index;\n var inputVal = inputChannels[sampleIndex];\n if (is_nan_or_inf(inputVal)) {\n inputVal = 0.0f;\n }\n\n let stateOffset = c * bufferLength + 1u;\n var delayedSample = state[stateOffset + readIndex];\n if (is_nan_or_inf(delayedSample)) {\n delayedSample = 0.0f;\n }\n\n var nextStateVal = inputVal + delayedSample * effFeedback;\n if (is_nan_or_inf(nextStateVal)) {\n nextStateVal = 0.0f;\n }\n state[stateOffset + writeIndex] = clamp(nextStateVal, -4.0f, 4.0f);\n\n var outVal = effDry * inputVal + effWet * delayedSample;\n if (is_nan_or_inf(outVal)) {\n outVal = 0.0f;\n }\n if (outVal > 1.0f) {\n outVal = 1.0f;\n } else if (outVal < -1.0f) {\n outVal = -1.0f;\n } else if (outVal > 0.9f) {\n outVal = 0.9f + 0.1f * tanh((outVal - 0.9f) / 0.1f);\n } else if (outVal < -0.9f) {\n outVal = -0.9f + 0.1f * tanh((outVal + 0.9f) / 0.1f);\n }\n\n outputChannels[sampleIndex] = outVal;\n }\n } else {\n // Stereo Ping-Pong Delay\n var sampleL = inputChannels[index];\n if (is_nan_or_inf(sampleL)) { sampleL = 0.0f; }\n\n var sampleR = inputChannels[numSamples + index];\n if (is_nan_or_inf(sampleR)) { sampleR = 0.0f; }\n\n var delayedL = state[1u + readIndex];\n if (is_nan_or_inf(delayedL)) { delayedL = 0.0f; }\n\n var delayedR = state[bufferLength + 1u + readIndex];\n if (is_nan_or_inf(delayedR)) { delayedR = 0.0f; }\n\n // Ping-pong cross-feedback\n var nextL = sampleL + delayedR * effFeedback;\n var nextR = sampleR + delayedL * effFeedback;\n if (is_nan_or_inf(nextL)) { nextL = 0.0f; }\n if (is_nan_or_inf(nextR)) { nextR = 0.0f; }\n\n state[1u + writeIndex] = clamp(nextL, -4.0f, 4.0f);\n state[bufferLength + 1u + writeIndex] = clamp(nextR, -4.0f, 4.0f);\n\n var outL = effDry * sampleL + effWet * delayedL;\n var outR = effDry * sampleR + effWet * delayedR;\n if (is_nan_or_inf(outL)) { outL = 0.0f; }\n if (is_nan_or_inf(outR)) { outR = 0.0f; }\n\n if (outL > 1.0f) { outL = 1.0f; } else if (outL < -1.0f) { outL = -1.0f; }\n else if (outL > 0.9f) { outL = 0.9f + 0.1f * tanh((outL - 0.9f) / 0.1f); }\n else if (outL < -0.9f) { outL = -0.9f + 0.1f * tanh((outL + 0.9f) / 0.1f); }\n\n if (outR > 1.0f) { outR = 1.0f; } else if (outR < -1.0f) { outR = -1.0f; }\n else if (outR > 0.9f) { outR = 0.9f + 0.1f * tanh((outR - 0.9f) / 0.1f); }\n else if (outR < -0.9f) { outR = -0.9f + 0.1f * tanh((outR + 0.9f) / 0.1f); }\n\n outputChannels[index] = outL;\n outputChannels[numSamples + index] = outR;\n }\n\n writeIndex = (writeIndex + 1u) % bufferLength;\n }\n\n state[0] = f32(writeIndex);\n}\n`;\nconst delayAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) throw new Error(\"GPUDevice is required for WebGPU Audio Delay.\");\n\tconst op = virtualMedia.operation || {};\n\tconst numChannels = channels.length;\n\tif (numChannels === 0) return;\n\tconst numSamples = channels[0].length;\n\tif (numSamples === 0) return;\n\tconst delaySec = Math.max(.001, Math.min(resolveNumber(op.delayTime, .25), 5));\n\tconst feedbackInternal = Math.max(0, Math.min(resolveNumber(op.feedback, .4), .95));\n\tconst wetInternal = Math.max(0, Math.min(resolveNumber(op.wet, .3), 1));\n\tconst dryInternal = Math.max(0, Math.min(resolveNumber(op.dry, 1), 1));\n\tconst pingPongInternal = resolveBoolean(op.pingPong, false);\n\tconst hasDelayTimeSig = isHandleConnected(op, \"delayTimeHandleId\") ? 1 : 0;\n\tconst hasFeedbackSig = isHandleConnected(op, \"feedbackHandleId\") ? 1 : 0;\n\tconst hasWetSig = isHandleConnected(op, \"wetHandleId\") ? 1 : 0;\n\tconst hasDrySig = isHandleConnected(op, \"dryHandleId\") ? 1 : 0;\n\tconst bufferLength = Math.ceil(5 * sampleRate);\n\tconst nodeId = op.id || \"audio-delay\";\n\tconst frame = ctx.frame ?? 0;\n\tconst fps = ctx.fps ?? 24;\n\tconst stateFloatCount = numChannels * bufferLength + 1;\n\tawait WebGPUAudioProcessor.process(ctx.device, nodeId, channels, sampleRate, virtualMedia, frame, fps, DELAY_SHADER_TEMPLATE, () => [\n\t\tsampleRate,\n\t\tdelaySec,\n\t\tfeedbackInternal,\n\t\twetInternal,\n\t\tdryInternal,\n\t\tpingPongInternal ? 1 : 0,\n\t\tbufferLength,\n\t\thasDelayTimeSig,\n\t\thasFeedbackSig,\n\t\thasWetSig,\n\t\thasDrySig,\n\t\t0,\n\t\tframe,\n\t\tnumSamples,\n\t\tnumChannels,\n\t\t0\n\t], 16, stateFloatCount, ctx?.renderId, true, ctx?.elapsedMs, ctx?.durationMs, void 0, void 0, PARAM_ORDER);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: delayAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-DXaKpV2A.mjs.map"],"mappings":";;;;;AAKA,MAAM,cAAc;CACnB;CACA;CACA;CACA;CACA;AACD,MAAM,8BAA8B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAoKpC,MAAM,sBAAsB,OAAO,UAAU,YAAY,cAAc,QAAQ;AAC9E,KAAI,CAAC,KAAK,OAAQ,OAAM,IAAI,MAAM,gDAAgD;CAClF,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,cAAc,SAAS;AAC7B,KAAI,gBAAgB,EAAG;CACvB,MAAM,aAAa,SAAS,GAAG;AAC/B,KAAI,eAAe,EAAG;CACtB,MAAM,WAAW,KAAK,IAAI,MAAM,KAAK,IAAI,cAAc,GAAG,WAAW,IAAI,EAAE,EAAE,CAAC;CAC9E,MAAM,mBAAmB,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,UAAU,GAAG,EAAE,IAAI,CAAC;CACnF,MAAM,cAAc,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,KAAK,GAAG,EAAE,EAAE,CAAC;CACvE,MAAM,cAAc,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,KAAK,EAAE,EAAE,EAAE,CAAC;CACtE,MAAM,mBAAmB,eAAe,GAAG,UAAU,MAAM;CAC3D,MAAM,kBAAkB,kBAAkB,IAAI,oBAAoB,GAAG,IAAI;CACzE,MAAM,iBAAiB,kBAAkB,IAAI,mBAAmB,GAAG,IAAI;CACvE,MAAM,YAAY,kBAAkB,IAAI,cAAc,GAAG,IAAI;CAC7D,MAAM,YAAY,kBAAkB,IAAI,cAAc,GAAG,IAAI;CAC7D,MAAM,eAAe,KAAK,KAAK,IAAI,WAAW;CAC9C,MAAM,SAAS,GAAG,MAAM;CACxB,MAAM,QAAQ,IAAI,SAAS;CAC3B,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,kBAAkB,cAAc,eAAe;AACrD,OAAM,qBAAqB,QAAQ,IAAI,QAAQ,QAAQ,UAAU,YAAY,cAAc,OAAO,KAAK,6BAA6B;EACnI;EACA;EACA;EACA;EACA;EACA,mBAAmB,IAAI;EACvB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,EAAE,IAAI,iBAAiB,KAAK,UAAU,MAAM,KAAK,WAAW,KAAK,YAAY,KAAK,GAAG,KAAK,GAAG,YAAY;;AAK3G,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,qBAAqB,CAAC"}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { n as defineRenderer } from "./renderer-BSitV56h.mjs";
|
|
2
|
-
import { o as drawChildToTexture, t as FULLSCREEN_QUAD_WGSL } from "./gpu-
|
|
2
|
+
import { o as drawChildToTexture, t as FULLSCREEN_QUAD_WGSL } from "./gpu-AbcLcr1f.mjs";
|
|
3
3
|
|
|
4
4
|
//#region ../../nodes/node-crop/dist/renderers-BE15Jhmk.mjs
|
|
5
5
|
const maskWgsl = `
|
|
@@ -238,4 +238,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: CropWebGPURenderer });
|
|
|
238
238
|
|
|
239
239
|
//#endregion
|
|
240
240
|
export { renderers_default as t };
|
|
241
|
-
//# sourceMappingURL=renderer-
|
|
241
|
+
//# sourceMappingURL=renderer-gwV6hyYm.mjs.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer-ChO8NNw9.mjs","names":[],"sources":["../../../nodes/node-crop/dist/renderers-BE15Jhmk.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst maskWgsl = `\nstruct MaskUniforms {\n\trect : vec4<f32>,\n\troundness : f32,\n\tmode : f32,\n\tnumPoints : f32,\n\tpadding : f32,\n\tpoints : array<vec2<f32>, 64>,\n};\n\n@group(0) @binding(0) var<uniform> u : MaskUniforms;\n${FULLSCREEN_QUAD_WGSL}\n\nfn sdRoundedRect(p: vec2<f32>, b: vec2<f32>, r: f32) -> f32 {\n\tlet q = abs(p) - b + r;\n\treturn min(max(q.x, q.y), 0.0) + length(max(q, vec2<f32>(0.0))) - r;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet p = in.pos.xy;\n\t\n\tif (u.mode > 0.5) { // Path\n\t\tvar inside = false;\n\t\tlet count = u32(u.numPoints);\n\t\tfor (var i = 0u; i < count; i = i + 1u) {\n\t\t\tlet j = (i + 1u) % count;\n\t\t\tlet pi = u.points[i];\n\t\t\tlet pj = u.points[j];\n\t\t\tif (((pi.y > p.y) != (pj.y > p.y)) &&\n\t\t\t\t(p.x < (pj.x - pi.x) * (p.y - pi.y) / (pj.y - pi.y) + pi.x)) {\n\t\t\t\tinside = !inside;\n\t\t\t}\n\t\t}\n\t\treturn select(vec4<f32>(0.0), vec4<f32>(1.0), inside);\n\t} else { // RRect\n\t\tlet center = u.rect.xy + u.rect.zw * 0.5;\n\t\tlet size = u.rect.zw * 0.5;\n\t\tlet d = sdRoundedRect(p - center, size, u.roundness);\n\t\tlet alpha = 1.0 - smoothstep(0.0, 1.5, d);\n\t\treturn vec4<f32>(1.0, 1.0, 1.0, alpha);\n\t}\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getMaskPipeline(device, format) {\n\tlet pipeline = deviceResourceCache.get(device);\n\tif (!pipeline) {\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: \"CropMaskPipeline\",\n\t\t\tlayout: \"auto\",\n\t\t\tvertex: {\n\t\t\t\tmodule: device.createShaderModule({ code: maskWgsl }),\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: device.createShaderModule({ code: maskWgsl }),\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tdeviceResourceCache.set(device, pipeline);\n\t}\n\treturn pipeline;\n}\nconst CropWebGPURenderer = async (args) => {\n\tconst { ctx, props, targetTexture, targetView, targetWidth, targetHeight, encoder } = args;\n\tconst { virtualMedia, containerWidth: propsContainerWidth, containerHeight: propsContainerHeight, opacity = 1 } = props;\n\tconst op = virtualMedia?.operation;\n\tif (!op || op.op !== \"Crop\") return;\n\tconst childMedia = virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tconst containerWidth = propsContainerWidth ?? ctx.surface.width;\n\tconst containerHeight = propsContainerHeight ?? ctx.surface.height;\n\tconst isRest = op.mode === \"rest\";\n\tconst isPath = op.cropType === \"path\";\n\tconst pathPoints = op.pathPoints || [];\n\tconst roundness = Number(op.roundness) || 0;\n\tlet finalLp = Number(op.leftPercentage) || 0;\n\tlet finalTp = Number(op.topPercentage) || 0;\n\tlet finalWp = Math.max(.01, Number(op.widthPercentage) || 100);\n\tlet finalHp = Math.max(.01, Number(op.heightPercentage) || 100);\n\tif (isPath && pathPoints.length > 0) {\n\t\tconst xs = pathPoints.map((p) => p.x);\n\t\tconst ys = pathPoints.map((p) => p.y);\n\t\tfinalLp = Math.min(...xs);\n\t\tfinalTp = Math.min(...ys);\n\t\tfinalWp = Math.max(.01, Math.max(...xs) - finalLp);\n\t\tfinalHp = Math.max(.01, Math.max(...ys) - finalTp);\n\t}\n\tconst sourceWidth = op.originalWidth ?? childMedia.metadata?.width ?? props.containerWidth ?? targetWidth;\n\tconst sourceHeight = op.originalHeight ?? childMedia.metadata?.height ?? props.containerHeight ?? targetHeight;\n\tconst srcRect = {\n\t\tx: finalLp / 100 * sourceWidth,\n\t\ty: finalTp / 100 * sourceHeight,\n\t\twidth: finalWp / 100 * sourceWidth,\n\t\theight: finalHp / 100 * sourceHeight\n\t};\n\tconst dstRect = {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: containerWidth,\n\t\theight: containerHeight\n\t};\n\targs.pass.end();\n\tconst { texture: childTex } = await drawChildToTexture(args, childMedia, {\n\t\twidth: sourceWidth,\n\t\theight: sourceHeight,\n\t\tprops: {\n\t\t\t...props,\n\t\t\tcontainerWidth: sourceWidth,\n\t\t\tcontainerHeight: sourceHeight\n\t\t}\n\t});\n\tif (!(roundness > 0 || isPath || isRest) && !isRest) {\n\t\tconst outPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, targetWidth, targetHeight, \"load\");\n\t\tctx.renderer.drawTextureRegion(outPass, childTex, srcRect, dstRect, { opacity });\n\t\targs.pass = outPass;\n\t\treturn;\n\t}\n\tlet maskedSourceTex = childTex;\n\tif (!isRest) {\n\t\tconst upscaledTex = ctx.renderer.getTemporaryTexture(containerWidth, containerHeight, [\n\t\t\tchildTex,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tconst upscaledView = upscaledTex.createView();\n\t\tconst upscaledPass = ctx.renderer.beginFrame(encoder, upscaledView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, containerWidth, containerHeight, \"clear\");\n\t\tctx.renderer.drawTextureRegion(upscaledPass, childTex, srcRect, dstRect);\n\t\tupscaledPass.end();\n\t\tmaskedSourceTex = upscaledTex;\n\t} else if (sourceWidth !== containerWidth || sourceHeight !== containerHeight) {\n\t\tconst upscaledTex = ctx.renderer.getTemporaryTexture(containerWidth, containerHeight, [\n\t\t\tchildTex,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tconst upscaledView = upscaledTex.createView();\n\t\tconst upscaledPass = ctx.renderer.beginFrame(encoder, upscaledView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, containerWidth, containerHeight, \"clear\");\n\t\tctx.renderer.drawTexture(upscaledPass, childTex, {\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth: containerWidth,\n\t\t\theight: containerHeight\n\t\t});\n\t\tupscaledPass.end();\n\t\tmaskedSourceTex = upscaledTex;\n\t}\n\tconst maskTex = ctx.renderer.getTemporaryTexture(containerWidth, containerHeight, [\n\t\tmaskedSourceTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst maskView = maskTex.createView();\n\tconst maskPass = ctx.renderer.beginFrame(encoder, maskView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, containerWidth, containerHeight, \"clear\");\n\tconst maskPipeline = getMaskPipeline(ctx.device, ctx.renderer.format);\n\tconst maskData = new Float32Array(136);\n\tconst rectX = isRest ? finalLp / 100 * containerWidth : 0;\n\tconst rectY = isRest ? finalTp / 100 * containerHeight : 0;\n\tconst rectW = isRest ? finalWp / 100 * containerWidth : containerWidth;\n\tconst rectH = isRest ? finalHp / 100 * containerHeight : containerHeight;\n\tconst pixelRoundness = roundness / 100 * (Math.min(rectW, rectH) / 2);\n\tmaskData[0] = rectX;\n\tmaskData[1] = rectY;\n\tmaskData[2] = rectW;\n\tmaskData[3] = rectH;\n\tmaskData[4] = pixelRoundness;\n\tmaskData[5] = isPath ? 1 : 0;\n\tmaskData[6] = pathPoints.length;\n\tif (isPath) for (let i = 0; i < Math.min(pathPoints.length, 64); i++) {\n\t\tlet px = pathPoints[i].x / 100 * containerWidth;\n\t\tlet py = pathPoints[i].y / 100 * containerHeight;\n\t\tif (!isRest) {\n\t\t\tpx = (pathPoints[i].x - finalLp) / finalWp * containerWidth;\n\t\t\tpy = (pathPoints[i].y - finalTp) / finalHp * containerHeight;\n\t\t}\n\t\tmaskData[8 + i * 2] = px;\n\t\tmaskData[8 + i * 2 + 1] = py;\n\t}\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(maskData);\n\tconst bindGroup = ctx.device.createBindGroup({\n\t\tlayout: maskPipeline.getBindGroupLayout(0),\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t});\n\tmaskPass.setPipeline(maskPipeline);\n\tmaskPass.setBindGroup(0, bindGroup);\n\tmaskPass.draw(4);\n\tmaskPass.end();\n\tconst resultTex = ctx.renderer.composite(encoder, maskedSourceTex, maskTex, isRest ? \"mask-out\" : \"mask-in\", [\n\t\tmaskedSourceTex,\n\t\tmaskTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, resultTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: containerWidth,\n\t\theight: containerHeight\n\t}, { opacity });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: CropWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-BE15Jhmk.mjs.map"],"mappings":";;;;AAIA,MAAM,WAAW;;;;;;;;;;;EAWf,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAgCvB,MAAM,sCAAsC,IAAI,SAAS;AACzD,SAAS,gBAAgB,QAAQ,QAAQ;CACxC,IAAI,WAAW,oBAAoB,IAAI,OAAO;AAC9C,KAAI,CAAC,UAAU;AACd,aAAW,OAAO,qBAAqB;GACtC,OAAO;GACP,QAAQ;GACR,QAAQ;IACP,QAAQ,OAAO,mBAAmB,EAAE,MAAM,UAAU,CAAC;IACrD,YAAY;IACZ;GACD,UAAU;IACT,QAAQ,OAAO,mBAAmB,EAAE,MAAM,UAAU,CAAC;IACrD,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;IACrB;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;AACF,sBAAoB,IAAI,QAAQ,SAAS;;AAE1C,QAAO;;AAER,MAAM,qBAAqB,OAAO,SAAS;CAC1C,MAAM,EAAE,KAAK,OAAO,eAAe,YAAY,aAAa,cAAc,YAAY;CACtF,MAAM,EAAE,cAAc,gBAAgB,qBAAqB,iBAAiB,sBAAsB,UAAU,MAAM;CAClH,MAAM,KAAK,cAAc;AACzB,KAAI,CAAC,MAAM,GAAG,OAAO,OAAQ;CAC7B,MAAM,aAAa,aAAa,WAAW;AAC3C,KAAI,CAAC,WAAY;CACjB,MAAM,iBAAiB,uBAAuB,IAAI,QAAQ;CAC1D,MAAM,kBAAkB,wBAAwB,IAAI,QAAQ;CAC5D,MAAM,SAAS,GAAG,SAAS;CAC3B,MAAM,SAAS,GAAG,aAAa;CAC/B,MAAM,aAAa,GAAG,cAAc,EAAE;CACtC,MAAM,YAAY,OAAO,GAAG,UAAU,IAAI;CAC1C,IAAI,UAAU,OAAO,GAAG,eAAe,IAAI;CAC3C,IAAI,UAAU,OAAO,GAAG,cAAc,IAAI;CAC1C,IAAI,UAAU,KAAK,IAAI,KAAK,OAAO,GAAG,gBAAgB,IAAI,IAAI;CAC9D,IAAI,UAAU,KAAK,IAAI,KAAK,OAAO,GAAG,iBAAiB,IAAI,IAAI;AAC/D,KAAI,UAAU,WAAW,SAAS,GAAG;EACpC,MAAM,KAAK,WAAW,KAAK,MAAM,EAAE,EAAE;EACrC,MAAM,KAAK,WAAW,KAAK,MAAM,EAAE,EAAE;AACrC,YAAU,KAAK,IAAI,GAAG,GAAG;AACzB,YAAU,KAAK,IAAI,GAAG,GAAG;AACzB,YAAU,KAAK,IAAI,KAAK,KAAK,IAAI,GAAG,GAAG,GAAG,QAAQ;AAClD,YAAU,KAAK,IAAI,KAAK,KAAK,IAAI,GAAG,GAAG,GAAG,QAAQ;;CAEnD,MAAM,cAAc,GAAG,iBAAiB,WAAW,UAAU,SAAS,MAAM,kBAAkB;CAC9F,MAAM,eAAe,GAAG,kBAAkB,WAAW,UAAU,UAAU,MAAM,mBAAmB;CAClG,MAAM,UAAU;EACf,GAAG,UAAU,MAAM;EACnB,GAAG,UAAU,MAAM;EACnB,OAAO,UAAU,MAAM;EACvB,QAAQ,UAAU,MAAM;EACxB;CACD,MAAM,UAAU;EACf,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR;AACD,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,YAAY;EACxE,OAAO;EACP,QAAQ;EACR,OAAO;GACN,GAAG;GACH,gBAAgB;GAChB,iBAAiB;GACjB;EACD,CAAC;AACF,KAAI,EAAE,YAAY,KAAK,UAAU,WAAW,CAAC,QAAQ;EACpD,MAAM,UAAU,IAAI,SAAS,WAAW,SAAS,YAAY;GAC5D,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH,EAAE,aAAa,cAAc,OAAO;AACrC,MAAI,SAAS,kBAAkB,SAAS,UAAU,SAAS,SAAS,EAAE,SAAS,CAAC;AAChF,OAAK,OAAO;AACZ;;CAED,IAAI,kBAAkB;AACtB,KAAI,CAAC,QAAQ;EACZ,MAAM,cAAc,IAAI,SAAS,oBAAoB,gBAAgB,iBAAiB;GACrF;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;EACF,MAAM,eAAe,YAAY,YAAY;EAC7C,MAAM,eAAe,IAAI,SAAS,WAAW,SAAS,cAAc;GACnE,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH,EAAE,gBAAgB,iBAAiB,QAAQ;AAC5C,MAAI,SAAS,kBAAkB,cAAc,UAAU,SAAS,QAAQ;AACxE,eAAa,KAAK;AAClB,oBAAkB;YACR,gBAAgB,kBAAkB,iBAAiB,iBAAiB;EAC9E,MAAM,cAAc,IAAI,SAAS,oBAAoB,gBAAgB,iBAAiB;GACrF;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;EACF,MAAM,eAAe,YAAY,YAAY;EAC7C,MAAM,eAAe,IAAI,SAAS,WAAW,SAAS,cAAc;GACnE,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH,EAAE,gBAAgB,iBAAiB,QAAQ;AAC5C,MAAI,SAAS,YAAY,cAAc,UAAU;GAChD,GAAG;GACH,GAAG;GACH,OAAO;GACP,QAAQ;GACR,CAAC;AACF,eAAa,KAAK;AAClB,oBAAkB;;CAEnB,MAAM,UAAU,IAAI,SAAS,oBAAoB,gBAAgB,iBAAiB;EACjF;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,WAAW,QAAQ,YAAY;CACrC,MAAM,WAAW,IAAI,SAAS,WAAW,SAAS,UAAU;EAC3D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,gBAAgB,iBAAiB,QAAQ;CAC5C,MAAM,eAAe,gBAAgB,IAAI,QAAQ,IAAI,SAAS,OAAO;CACrE,MAAM,WAAW,IAAI,aAAa,IAAI;CACtC,MAAM,QAAQ,SAAS,UAAU,MAAM,iBAAiB;CACxD,MAAM,QAAQ,SAAS,UAAU,MAAM,kBAAkB;CACzD,MAAM,QAAQ,SAAS,UAAU,MAAM,iBAAiB;CACxD,MAAM,QAAQ,SAAS,UAAU,MAAM,kBAAkB;CACzD,MAAM,iBAAiB,YAAY,OAAO,KAAK,IAAI,OAAO,MAAM,GAAG;AACnE,UAAS,KAAK;AACd,UAAS,KAAK;AACd,UAAS,KAAK;AACd,UAAS,KAAK;AACd,UAAS,KAAK;AACd,UAAS,KAAK,SAAS,IAAI;AAC3B,UAAS,KAAK,WAAW;AACzB,KAAI,OAAQ,MAAK,IAAI,IAAI,GAAG,IAAI,KAAK,IAAI,WAAW,QAAQ,GAAG,EAAE,KAAK;EACrE,IAAI,KAAK,WAAW,GAAG,IAAI,MAAM;EACjC,IAAI,KAAK,WAAW,GAAG,IAAI,MAAM;AACjC,MAAI,CAAC,QAAQ;AACZ,SAAM,WAAW,GAAG,IAAI,WAAW,UAAU;AAC7C,SAAM,WAAW,GAAG,IAAI,WAAW,UAAU;;AAE9C,WAAS,IAAI,IAAI,KAAK;AACtB,WAAS,IAAI,IAAI,IAAI,KAAK;;CAE3B,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,SAAS;CAC/D,MAAM,YAAY,IAAI,OAAO,gBAAgB;EAC5C,QAAQ,aAAa,mBAAmB,EAAE;EAC1C,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC;AACF,UAAS,YAAY,aAAa;AAClC,UAAS,aAAa,GAAG,UAAU;AACnC,UAAS,KAAK,EAAE;AAChB,UAAS,KAAK;CACd,MAAM,YAAY,IAAI,SAAS,UAAU,SAAS,iBAAiB,SAAS,SAAS,aAAa,WAAW;EAC5G;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,YAAY;EAC9D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;AACrC,KAAI,SAAS,YAAY,WAAW,WAAW;EAC9C,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,EAAE,EAAE,SAAS,CAAC;AACf,MAAK,OAAO;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,oBAAoB,CAAC"}
|
|
1
|
+
{"version":3,"file":"renderer-gwV6hyYm.mjs","names":[],"sources":["../../../nodes/node-crop/dist/renderers-BE15Jhmk.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst maskWgsl = `\nstruct MaskUniforms {\n\trect : vec4<f32>,\n\troundness : f32,\n\tmode : f32,\n\tnumPoints : f32,\n\tpadding : f32,\n\tpoints : array<vec2<f32>, 64>,\n};\n\n@group(0) @binding(0) var<uniform> u : MaskUniforms;\n${FULLSCREEN_QUAD_WGSL}\n\nfn sdRoundedRect(p: vec2<f32>, b: vec2<f32>, r: f32) -> f32 {\n\tlet q = abs(p) - b + r;\n\treturn min(max(q.x, q.y), 0.0) + length(max(q, vec2<f32>(0.0))) - r;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet p = in.pos.xy;\n\t\n\tif (u.mode > 0.5) { // Path\n\t\tvar inside = false;\n\t\tlet count = u32(u.numPoints);\n\t\tfor (var i = 0u; i < count; i = i + 1u) {\n\t\t\tlet j = (i + 1u) % count;\n\t\t\tlet pi = u.points[i];\n\t\t\tlet pj = u.points[j];\n\t\t\tif (((pi.y > p.y) != (pj.y > p.y)) &&\n\t\t\t\t(p.x < (pj.x - pi.x) * (p.y - pi.y) / (pj.y - pi.y) + pi.x)) {\n\t\t\t\tinside = !inside;\n\t\t\t}\n\t\t}\n\t\treturn select(vec4<f32>(0.0), vec4<f32>(1.0), inside);\n\t} else { // RRect\n\t\tlet center = u.rect.xy + u.rect.zw * 0.5;\n\t\tlet size = u.rect.zw * 0.5;\n\t\tlet d = sdRoundedRect(p - center, size, u.roundness);\n\t\tlet alpha = 1.0 - smoothstep(0.0, 1.5, d);\n\t\treturn vec4<f32>(1.0, 1.0, 1.0, alpha);\n\t}\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getMaskPipeline(device, format) {\n\tlet pipeline = deviceResourceCache.get(device);\n\tif (!pipeline) {\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: \"CropMaskPipeline\",\n\t\t\tlayout: \"auto\",\n\t\t\tvertex: {\n\t\t\t\tmodule: device.createShaderModule({ code: maskWgsl }),\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: device.createShaderModule({ code: maskWgsl }),\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tdeviceResourceCache.set(device, pipeline);\n\t}\n\treturn pipeline;\n}\nconst CropWebGPURenderer = async (args) => {\n\tconst { ctx, props, targetTexture, targetView, targetWidth, targetHeight, encoder } = args;\n\tconst { virtualMedia, containerWidth: propsContainerWidth, containerHeight: propsContainerHeight, opacity = 1 } = props;\n\tconst op = virtualMedia?.operation;\n\tif (!op || op.op !== \"Crop\") return;\n\tconst childMedia = virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tconst containerWidth = propsContainerWidth ?? ctx.surface.width;\n\tconst containerHeight = propsContainerHeight ?? ctx.surface.height;\n\tconst isRest = op.mode === \"rest\";\n\tconst isPath = op.cropType === \"path\";\n\tconst pathPoints = op.pathPoints || [];\n\tconst roundness = Number(op.roundness) || 0;\n\tlet finalLp = Number(op.leftPercentage) || 0;\n\tlet finalTp = Number(op.topPercentage) || 0;\n\tlet finalWp = Math.max(.01, Number(op.widthPercentage) || 100);\n\tlet finalHp = Math.max(.01, Number(op.heightPercentage) || 100);\n\tif (isPath && pathPoints.length > 0) {\n\t\tconst xs = pathPoints.map((p) => p.x);\n\t\tconst ys = pathPoints.map((p) => p.y);\n\t\tfinalLp = Math.min(...xs);\n\t\tfinalTp = Math.min(...ys);\n\t\tfinalWp = Math.max(.01, Math.max(...xs) - finalLp);\n\t\tfinalHp = Math.max(.01, Math.max(...ys) - finalTp);\n\t}\n\tconst sourceWidth = op.originalWidth ?? childMedia.metadata?.width ?? props.containerWidth ?? targetWidth;\n\tconst sourceHeight = op.originalHeight ?? childMedia.metadata?.height ?? props.containerHeight ?? targetHeight;\n\tconst srcRect = {\n\t\tx: finalLp / 100 * sourceWidth,\n\t\ty: finalTp / 100 * sourceHeight,\n\t\twidth: finalWp / 100 * sourceWidth,\n\t\theight: finalHp / 100 * sourceHeight\n\t};\n\tconst dstRect = {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: containerWidth,\n\t\theight: containerHeight\n\t};\n\targs.pass.end();\n\tconst { texture: childTex } = await drawChildToTexture(args, childMedia, {\n\t\twidth: sourceWidth,\n\t\theight: sourceHeight,\n\t\tprops: {\n\t\t\t...props,\n\t\t\tcontainerWidth: sourceWidth,\n\t\t\tcontainerHeight: sourceHeight\n\t\t}\n\t});\n\tif (!(roundness > 0 || isPath || isRest) && !isRest) {\n\t\tconst outPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, targetWidth, targetHeight, \"load\");\n\t\tctx.renderer.drawTextureRegion(outPass, childTex, srcRect, dstRect, { opacity });\n\t\targs.pass = outPass;\n\t\treturn;\n\t}\n\tlet maskedSourceTex = childTex;\n\tif (!isRest) {\n\t\tconst upscaledTex = ctx.renderer.getTemporaryTexture(containerWidth, containerHeight, [\n\t\t\tchildTex,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tconst upscaledView = upscaledTex.createView();\n\t\tconst upscaledPass = ctx.renderer.beginFrame(encoder, upscaledView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, containerWidth, containerHeight, \"clear\");\n\t\tctx.renderer.drawTextureRegion(upscaledPass, childTex, srcRect, dstRect);\n\t\tupscaledPass.end();\n\t\tmaskedSourceTex = upscaledTex;\n\t} else if (sourceWidth !== containerWidth || sourceHeight !== containerHeight) {\n\t\tconst upscaledTex = ctx.renderer.getTemporaryTexture(containerWidth, containerHeight, [\n\t\t\tchildTex,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tconst upscaledView = upscaledTex.createView();\n\t\tconst upscaledPass = ctx.renderer.beginFrame(encoder, upscaledView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, containerWidth, containerHeight, \"clear\");\n\t\tctx.renderer.drawTexture(upscaledPass, childTex, {\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth: containerWidth,\n\t\t\theight: containerHeight\n\t\t});\n\t\tupscaledPass.end();\n\t\tmaskedSourceTex = upscaledTex;\n\t}\n\tconst maskTex = ctx.renderer.getTemporaryTexture(containerWidth, containerHeight, [\n\t\tmaskedSourceTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst maskView = maskTex.createView();\n\tconst maskPass = ctx.renderer.beginFrame(encoder, maskView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, containerWidth, containerHeight, \"clear\");\n\tconst maskPipeline = getMaskPipeline(ctx.device, ctx.renderer.format);\n\tconst maskData = new Float32Array(136);\n\tconst rectX = isRest ? finalLp / 100 * containerWidth : 0;\n\tconst rectY = isRest ? finalTp / 100 * containerHeight : 0;\n\tconst rectW = isRest ? finalWp / 100 * containerWidth : containerWidth;\n\tconst rectH = isRest ? finalHp / 100 * containerHeight : containerHeight;\n\tconst pixelRoundness = roundness / 100 * (Math.min(rectW, rectH) / 2);\n\tmaskData[0] = rectX;\n\tmaskData[1] = rectY;\n\tmaskData[2] = rectW;\n\tmaskData[3] = rectH;\n\tmaskData[4] = pixelRoundness;\n\tmaskData[5] = isPath ? 1 : 0;\n\tmaskData[6] = pathPoints.length;\n\tif (isPath) for (let i = 0; i < Math.min(pathPoints.length, 64); i++) {\n\t\tlet px = pathPoints[i].x / 100 * containerWidth;\n\t\tlet py = pathPoints[i].y / 100 * containerHeight;\n\t\tif (!isRest) {\n\t\t\tpx = (pathPoints[i].x - finalLp) / finalWp * containerWidth;\n\t\t\tpy = (pathPoints[i].y - finalTp) / finalHp * containerHeight;\n\t\t}\n\t\tmaskData[8 + i * 2] = px;\n\t\tmaskData[8 + i * 2 + 1] = py;\n\t}\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(maskData);\n\tconst bindGroup = ctx.device.createBindGroup({\n\t\tlayout: maskPipeline.getBindGroupLayout(0),\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t});\n\tmaskPass.setPipeline(maskPipeline);\n\tmaskPass.setBindGroup(0, bindGroup);\n\tmaskPass.draw(4);\n\tmaskPass.end();\n\tconst resultTex = ctx.renderer.composite(encoder, maskedSourceTex, maskTex, isRest ? \"mask-out\" : \"mask-in\", [\n\t\tmaskedSourceTex,\n\t\tmaskTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, resultTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: containerWidth,\n\t\theight: containerHeight\n\t}, { opacity });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: CropWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-BE15Jhmk.mjs.map"],"mappings":";;;;AAIA,MAAM,WAAW;;;;;;;;;;;EAWf,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAgCvB,MAAM,sCAAsC,IAAI,SAAS;AACzD,SAAS,gBAAgB,QAAQ,QAAQ;CACxC,IAAI,WAAW,oBAAoB,IAAI,OAAO;AAC9C,KAAI,CAAC,UAAU;AACd,aAAW,OAAO,qBAAqB;GACtC,OAAO;GACP,QAAQ;GACR,QAAQ;IACP,QAAQ,OAAO,mBAAmB,EAAE,MAAM,UAAU,CAAC;IACrD,YAAY;IACZ;GACD,UAAU;IACT,QAAQ,OAAO,mBAAmB,EAAE,MAAM,UAAU,CAAC;IACrD,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;IACrB;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;AACF,sBAAoB,IAAI,QAAQ,SAAS;;AAE1C,QAAO;;AAER,MAAM,qBAAqB,OAAO,SAAS;CAC1C,MAAM,EAAE,KAAK,OAAO,eAAe,YAAY,aAAa,cAAc,YAAY;CACtF,MAAM,EAAE,cAAc,gBAAgB,qBAAqB,iBAAiB,sBAAsB,UAAU,MAAM;CAClH,MAAM,KAAK,cAAc;AACzB,KAAI,CAAC,MAAM,GAAG,OAAO,OAAQ;CAC7B,MAAM,aAAa,aAAa,WAAW;AAC3C,KAAI,CAAC,WAAY;CACjB,MAAM,iBAAiB,uBAAuB,IAAI,QAAQ;CAC1D,MAAM,kBAAkB,wBAAwB,IAAI,QAAQ;CAC5D,MAAM,SAAS,GAAG,SAAS;CAC3B,MAAM,SAAS,GAAG,aAAa;CAC/B,MAAM,aAAa,GAAG,cAAc,EAAE;CACtC,MAAM,YAAY,OAAO,GAAG,UAAU,IAAI;CAC1C,IAAI,UAAU,OAAO,GAAG,eAAe,IAAI;CAC3C,IAAI,UAAU,OAAO,GAAG,cAAc,IAAI;CAC1C,IAAI,UAAU,KAAK,IAAI,KAAK,OAAO,GAAG,gBAAgB,IAAI,IAAI;CAC9D,IAAI,UAAU,KAAK,IAAI,KAAK,OAAO,GAAG,iBAAiB,IAAI,IAAI;AAC/D,KAAI,UAAU,WAAW,SAAS,GAAG;EACpC,MAAM,KAAK,WAAW,KAAK,MAAM,EAAE,EAAE;EACrC,MAAM,KAAK,WAAW,KAAK,MAAM,EAAE,EAAE;AACrC,YAAU,KAAK,IAAI,GAAG,GAAG;AACzB,YAAU,KAAK,IAAI,GAAG,GAAG;AACzB,YAAU,KAAK,IAAI,KAAK,KAAK,IAAI,GAAG,GAAG,GAAG,QAAQ;AAClD,YAAU,KAAK,IAAI,KAAK,KAAK,IAAI,GAAG,GAAG,GAAG,QAAQ;;CAEnD,MAAM,cAAc,GAAG,iBAAiB,WAAW,UAAU,SAAS,MAAM,kBAAkB;CAC9F,MAAM,eAAe,GAAG,kBAAkB,WAAW,UAAU,UAAU,MAAM,mBAAmB;CAClG,MAAM,UAAU;EACf,GAAG,UAAU,MAAM;EACnB,GAAG,UAAU,MAAM;EACnB,OAAO,UAAU,MAAM;EACvB,QAAQ,UAAU,MAAM;EACxB;CACD,MAAM,UAAU;EACf,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR;AACD,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,YAAY;EACxE,OAAO;EACP,QAAQ;EACR,OAAO;GACN,GAAG;GACH,gBAAgB;GAChB,iBAAiB;GACjB;EACD,CAAC;AACF,KAAI,EAAE,YAAY,KAAK,UAAU,WAAW,CAAC,QAAQ;EACpD,MAAM,UAAU,IAAI,SAAS,WAAW,SAAS,YAAY;GAC5D,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH,EAAE,aAAa,cAAc,OAAO;AACrC,MAAI,SAAS,kBAAkB,SAAS,UAAU,SAAS,SAAS,EAAE,SAAS,CAAC;AAChF,OAAK,OAAO;AACZ;;CAED,IAAI,kBAAkB;AACtB,KAAI,CAAC,QAAQ;EACZ,MAAM,cAAc,IAAI,SAAS,oBAAoB,gBAAgB,iBAAiB;GACrF;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;EACF,MAAM,eAAe,YAAY,YAAY;EAC7C,MAAM,eAAe,IAAI,SAAS,WAAW,SAAS,cAAc;GACnE,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH,EAAE,gBAAgB,iBAAiB,QAAQ;AAC5C,MAAI,SAAS,kBAAkB,cAAc,UAAU,SAAS,QAAQ;AACxE,eAAa,KAAK;AAClB,oBAAkB;YACR,gBAAgB,kBAAkB,iBAAiB,iBAAiB;EAC9E,MAAM,cAAc,IAAI,SAAS,oBAAoB,gBAAgB,iBAAiB;GACrF;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;EACF,MAAM,eAAe,YAAY,YAAY;EAC7C,MAAM,eAAe,IAAI,SAAS,WAAW,SAAS,cAAc;GACnE,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH,EAAE,gBAAgB,iBAAiB,QAAQ;AAC5C,MAAI,SAAS,YAAY,cAAc,UAAU;GAChD,GAAG;GACH,GAAG;GACH,OAAO;GACP,QAAQ;GACR,CAAC;AACF,eAAa,KAAK;AAClB,oBAAkB;;CAEnB,MAAM,UAAU,IAAI,SAAS,oBAAoB,gBAAgB,iBAAiB;EACjF;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,WAAW,QAAQ,YAAY;CACrC,MAAM,WAAW,IAAI,SAAS,WAAW,SAAS,UAAU;EAC3D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,gBAAgB,iBAAiB,QAAQ;CAC5C,MAAM,eAAe,gBAAgB,IAAI,QAAQ,IAAI,SAAS,OAAO;CACrE,MAAM,WAAW,IAAI,aAAa,IAAI;CACtC,MAAM,QAAQ,SAAS,UAAU,MAAM,iBAAiB;CACxD,MAAM,QAAQ,SAAS,UAAU,MAAM,kBAAkB;CACzD,MAAM,QAAQ,SAAS,UAAU,MAAM,iBAAiB;CACxD,MAAM,QAAQ,SAAS,UAAU,MAAM,kBAAkB;CACzD,MAAM,iBAAiB,YAAY,OAAO,KAAK,IAAI,OAAO,MAAM,GAAG;AACnE,UAAS,KAAK;AACd,UAAS,KAAK;AACd,UAAS,KAAK;AACd,UAAS,KAAK;AACd,UAAS,KAAK;AACd,UAAS,KAAK,SAAS,IAAI;AAC3B,UAAS,KAAK,WAAW;AACzB,KAAI,OAAQ,MAAK,IAAI,IAAI,GAAG,IAAI,KAAK,IAAI,WAAW,QAAQ,GAAG,EAAE,KAAK;EACrE,IAAI,KAAK,WAAW,GAAG,IAAI,MAAM;EACjC,IAAI,KAAK,WAAW,GAAG,IAAI,MAAM;AACjC,MAAI,CAAC,QAAQ;AACZ,SAAM,WAAW,GAAG,IAAI,WAAW,UAAU;AAC7C,SAAM,WAAW,GAAG,IAAI,WAAW,UAAU;;AAE9C,WAAS,IAAI,IAAI,KAAK;AACtB,WAAS,IAAI,IAAI,IAAI,KAAK;;CAE3B,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,SAAS;CAC/D,MAAM,YAAY,IAAI,OAAO,gBAAgB;EAC5C,QAAQ,aAAa,mBAAmB,EAAE;EAC1C,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC;AACF,UAAS,YAAY,aAAa;AAClC,UAAS,aAAa,GAAG,UAAU;AACnC,UAAS,KAAK,EAAE;AAChB,UAAS,KAAK;CACd,MAAM,YAAY,IAAI,SAAS,UAAU,SAAS,iBAAiB,SAAS,SAAS,aAAa,WAAW;EAC5G;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,YAAY;EAC9D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;AACrC,KAAI,SAAS,YAAY,WAAW,WAAW;EAC9C,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,EAAE,EAAE,SAAS,CAAC;AACf,MAAK,OAAO;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,oBAAoB,CAAC"}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { n as defineRenderer, o as resolveHandleParam } from "./renderer-BSitV56h.mjs";
|
|
2
2
|
import { a as configBuilder, i as VideoResultSchema, n as ImageResultSchema } from "./dist-BY0bIWgr.mjs";
|
|
3
|
-
import { a as createFullscreenPipeline, c as drawTextureToTarget, d as signalTextureView, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-
|
|
3
|
+
import { a as createFullscreenPipeline, c as drawTextureToTarget, d as signalTextureView, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-AbcLcr1f.mjs";
|
|
4
4
|
import { z } from "zod";
|
|
5
5
|
|
|
6
6
|
//#region ../../nodes/node-high-pass/dist/renderers-DUL8Peaw.mjs
|
|
@@ -253,4 +253,4 @@ var renderers_default = defineRenderer({ WebGPURenderer });
|
|
|
253
253
|
|
|
254
254
|
//#endregion
|
|
255
255
|
export { renderers_default as t };
|
|
256
|
-
//# sourceMappingURL=renderer-
|
|
256
|
+
//# sourceMappingURL=renderer-lXmtdrdI.mjs.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer-pNxZ_lV2.mjs","names":[],"sources":["../../../nodes/node-high-pass/dist/renderers-DUL8Peaw.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { ImageResultSchema, VideoResultSchema, configBuilder, resolveHandleParam } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, signalTextureView, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst MAX_RADIUS = 250;\nconst highPassConfig = configBuilder().field(\"radius\", z.number().min(.1).max(MAX_RADIUS).default(3), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Radius Signal\",\n\tdescription: \"The cutoff radius in pixels. Frequencies smaller than this radius are preserved.\"\n}).field(\"contrastBoost\", z.number().multipleOf(.01).min(1).max(10).default(1), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Contrast Boost Signal\",\n\tdescription: \"Multiplier applied to the extracted high-frequency detail delta.\"\n}).field(\"monochrome\", z.boolean().default(true), { description: \"When enabled, high-pass delta is converted to luminance before centering on 50% neutral gray.\" }).build();\nconst HighPassNodeConfigSchema = highPassConfig.schema;\nconst HighPassResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst HIGH_PASS_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst WGSL_HIGHPASS_UNIFORMS = `\nstruct HighPassUniforms {\n\tdirX : f32,\n\tdirY : f32,\n\tradius : f32,\n\tcontrastBoost : f32,\n\n\tmonochrome : f32,\n\thasRadiusSig : f32,\n\thasContrastSig : f32,\n\tisSecondPass : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : HighPassUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(1) @binding(2) var origTex : texture_2d<f32>;\n\n@group(2) @binding(0) var radiusSigTex : texture_2d<f32>;\n@group(2) @binding(1) var contrastSigTex : texture_2d<f32>;\n@group(2) @binding(2) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tvar radius = u.radius;\n\tif (u.hasRadiusSig > 0.5) {\n\t\tradius = textureSampleLevel(radiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tvar contrastBoost = u.contrastBoost;\n\tif (u.hasContrastSig > 0.5) {\n\t\tcontrastBoost = textureSampleLevel(contrastSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tlet origCol = textureSampleLevel(origTex, samp, in.uv, 0.0);\n\tif (radius <= 0.0) {\n\t\tif (u.isSecondPass > 0.5) {\n\t\t\treturn vec4<f32>(vec3<f32>(0.5) * origCol.a, origCol.a);\n\t\t}\n\t\treturn origCol;\n\t}\n\n\tlet texelSize = 1.0 / dimensions;\n\tlet spatial_sigma = radius;\n\tlet stepScale = max(1.0, spatial_sigma / 20.0);\n\tlet effectiveSigma = spatial_sigma / stepScale;\n\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 64);\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\n\tvar blurred = vec4<f32>(0.0);\n\tvar totalWeight = 0.0;\n\n\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\tlet x = f32(i) * stepScale;\n\t\tlet weight = exp(-0.5 * (x / spatial_sigma) * (x / spatial_sigma));\n\t\tblurred += textureSampleLevel(tex, samp, in.uv + offset, 0.0) * weight;\n\t\ttotalWeight += weight;\n\t}\n\n\tlet blurResult = blurred / max(totalWeight, 1e-5);\n\n\tif (u.isSecondPass <= 0.5) {\n\t\t// Pass 1: Intermediate horizontal blur\n\t\treturn blurResult;\n\t}\n\n\t// Pass 2: Vertical blur complete -> Calculate High Pass difference against original\n\tif (origCol.a < 1e-5) {\n\t\treturn vec4<f32>(0.0, 0.0, 0.0, 0.0);\n\t}\n\n\tlet origUnpremult = origCol.rgb / origCol.a;\n\tlet blurUnpremult = blurResult.rgb / max(blurResult.a, 1e-5);\n\tlet diff = origUnpremult - blurUnpremult;\n\n\tvar highPassRgb : vec3<f32>;\n\tif (u.monochrome > 0.5) {\n\t\tlet lumaDiff = dot(diff, vec3<f32>(0.2126, 0.7152, 0.0722));\n\t\thighPassRgb = vec3<f32>(0.5) + vec3<f32>(lumaDiff * contrastBoost);\n\t} else {\n\t\thighPassRgb = vec3<f32>(0.5) + diff * contrastBoost;\n\t}\n\n\tlet clampedRgb = clamp(highPassRgb, vec3<f32>(0.0), vec3<f32>(1.0));\n\treturn vec4<f32>(clampedRgb * origCol.a, origCol.a);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst highPassUniformData = new Float32Array(8);\nfunction getHighPassResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst highPassUniformLayout = fragmentBindGroupLayout(device, [\"uniform\"]);\n\tconst singleTextureLayout = fragmentBindGroupLayout(device, [\n\t\t\"texture\",\n\t\t\"sampler\",\n\t\t\"texture\"\n\t]);\n\tconst signalTextureLayout = texturesLayout(device, 2);\n\tconst res = {\n\t\thighPassUniformLayout,\n\t\tsingleTextureLayout,\n\t\tsignalTextureLayout,\n\t\thighPassPipeline: createFullscreenPipeline(device, {\n\t\t\tmodule: device.createShaderModule({ code: WGSL_HIGHPASS_UNIFORMS }),\n\t\t\tlayouts: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\thighPassUniformLayout,\n\t\t\t\tsingleTextureLayout,\n\t\t\t\tsignalTextureLayout\n\t\t\t] }),\n\t\t\tformat: targetFormat\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"HighPass\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"highpass_node\";\n\tconst resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => resolveHandleParam(op.inputs, handleId, fallbackVal, clampMin, clampMax);\n\tconst radiusRes = resolveField(op.radiusHandleId, Number(op.radius ?? 3), .1, MAX_RADIUS);\n\tconst contrastRes = resolveField(op.contrastBoostHandleId, Number(op.contrastBoost ?? 1), 1, 10);\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\tconst { highPassPipeline: pipeline, highPassUniformLayout: uLayout, singleTextureLayout: tLayout, signalTextureLayout: sigLayout } = getHighPassResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tconst signalContext = {\n\t\targs,\n\t\twidth,\n\t\theight,\n\t\tframe,\n\t\tfps,\n\t\telapsedSeconds,\n\t\tdurationSeconds\n\t};\n\tconst getSignalView = (res, suffix) => signalTextureView(signalContext, res, `${nodeId}_${suffix}`);\n\tconst radiusView = getSignalView(radiusRes, \"radius_sig\");\n\tconst contrastView = getSignalView(contrastRes, \"contrast_sig\");\n\tconst createHighPassBindGroup1 = (inputTex, origTexture) => ctx.device.createBindGroup({\n\t\tlayout: tLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: inputTex.createView()\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: origTexture.createView()\n\t\t\t}\n\t\t]\n\t});\n\thighPassUniformData[2] = radiusRes.val;\n\thighPassUniformData[3] = contrastRes.val;\n\thighPassUniformData[4] = op.monochrome ?? true ? 1 : 0;\n\thighPassUniformData[5] = radiusRes.hasStaticSig ? 1 : 0;\n\thighPassUniformData[6] = contrastRes.hasStaticSig ? 1 : 0;\n\thighPassUniformData[7] = 0;\n\tconst outTex1 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst outTex2 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\toutTex1,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: radiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: contrastView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t});\n\thighPassUniformData[0] = 1;\n\thighPassUniformData[1] = 0;\n\thighPassUniformData[7] = 0;\n\tconst hBuffer = ctx.renderer.getTemporaryBuffer(highPassUniformData);\n\tdrawFullscreenPass(encoder, outTex1.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: hBuffer }\n\t\t\t}]\n\t\t}),\n\t\tcreateHighPassBindGroup1(tmpTex, tmpTex),\n\t\tsigBindGroup\n\t]);\n\thighPassUniformData[0] = 0;\n\thighPassUniformData[1] = 1;\n\thighPassUniformData[7] = 1;\n\tconst vBuffer = ctx.renderer.getTemporaryBuffer(highPassUniformData);\n\tdrawFullscreenPass(encoder, outTex2.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: vBuffer }\n\t\t\t}]\n\t\t}),\n\t\tcreateHighPassBindGroup1(outTex1, tmpTex),\n\t\tsigBindGroup\n\t]);\n\tdrawTextureToTarget(args, outTex2, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { MAX_RADIUS as a, HighPassResultSchema as i, HIGH_PASS_OUTPUT_TYPE_MAP as n, highPassConfig as o, HighPassNodeConfigSchema as r, renderers_default as t };\n//# sourceMappingURL=renderers-DUL8Peaw.mjs.map"],"mappings":";;;;;;AAMA,MAAM,aAAa;AACnB,MAAM,iBAAiB,eAAe,CAAC,MAAM,UAAU,EAAE,QAAQ,CAAC,IAAI,GAAG,CAAC,IAAI,WAAW,CAAC,QAAQ,EAAE,EAAE;CACrG,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,iBAAiB,EAAE,QAAQ,CAAC,WAAW,IAAI,CAAC,IAAI,EAAE,CAAC,IAAI,GAAG,CAAC,QAAQ,EAAE,EAAE;CAC/E,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,cAAc,EAAE,SAAS,CAAC,QAAQ,KAAK,EAAE,EAAE,aAAa,iGAAiG,CAAC,CAAC,OAAO;AAC3K,MAAM,2BAA2B,eAAe;AAChD,MAAM,uBAAuB,EAAE,MAAM,CAAC,mBAAmB,kBAAkB,CAAC;AAW5E,MAAM,yBAAyB;;;;;;;;;;;;;;;;;;;;;EAqB7B,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAmEvB,MAAM,sCAAsC,IAAI,SAAS;AACzD,MAAM,sBAAsB,IAAI,aAAa,EAAE;AAC/C,SAAS,qBAAqB,QAAQ,cAAc;CACnD,MAAM,SAAS,oBAAoB,IAAI,OAAO;AAC9C,KAAI,OAAQ,QAAO;CACnB,MAAM,wBAAwB,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC1E,MAAM,sBAAsB,wBAAwB,QAAQ;EAC3D;EACA;EACA;EACA,CAAC;CACF,MAAM,sBAAsB,eAAe,QAAQ,EAAE;CACrD,MAAM,MAAM;EACX;EACA;EACA;EACA,kBAAkB,yBAAyB,QAAQ;GAClD,QAAQ,OAAO,mBAAmB,EAAE,MAAM,wBAAwB,CAAC;GACnE,SAAS,OAAO,qBAAqB,EAAE,kBAAkB;IACxD;IACA;IACA;IACA,EAAE,CAAC;GACJ,QAAQ;GACR,CAAC;EACF;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,MAAM,iBAAiB,OAAO,SAAS;CACtC,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,cAAc,CAAC,GAAI;CAClC,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,SAAS,GAAG,SAAS,OAAO,KAAK,GAAG,OAAO,CAAC,KAAK;CACvD,MAAM,gBAAgB,UAAU,aAAa,WAAW,GAAG,WAAW,QAAQ,mBAAmB,GAAG,QAAQ,UAAU,aAAa,UAAU,SAAS;CACtJ,MAAM,YAAY,aAAa,GAAG,gBAAgB,OAAO,GAAG,UAAU,EAAE,EAAE,IAAI,WAAW;CACzF,MAAM,cAAc,aAAa,GAAG,uBAAuB,OAAO,GAAG,iBAAiB,EAAE,EAAE,GAAG,GAAG;CAChG,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,WAAW;CACtE,MAAM,EAAE,kBAAkB,UAAU,uBAAuB,SAAS,qBAAqB,SAAS,qBAAqB,cAAc,qBAAqB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAC1L,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;CAC3E,MAAM,gBAAgB;EACrB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;CACD,MAAM,iBAAiB,KAAK,WAAW,kBAAkB,eAAe,KAAK,GAAG,OAAO,GAAG,SAAS;CACnG,MAAM,aAAa,cAAc,WAAW,aAAa;CACzD,MAAM,eAAe,cAAc,aAAa,eAAe;CAC/D,MAAM,4BAA4B,UAAU,gBAAgB,IAAI,OAAO,gBAAgB;EACtF,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU,SAAS,YAAY;IAC/B;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU,YAAY,YAAY;IAClC;GACD;EACD,CAAC;AACF,qBAAoB,KAAK,UAAU;AACnC,qBAAoB,KAAK,YAAY;AACrC,qBAAoB,KAAK,GAAG,cAAc,OAAO,IAAI;AACrD,qBAAoB,KAAK,UAAU,eAAe,IAAI;AACtD,qBAAoB,KAAK,YAAY,eAAe,IAAI;AACxD,qBAAoB,KAAK;CACzB,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,eAAe,IAAI,OAAO,gBAAgB;EAC/C,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC;AACF,qBAAoB,KAAK;AACzB,qBAAoB,KAAK;AACzB,qBAAoB,KAAK;CACzB,MAAM,UAAU,IAAI,SAAS,mBAAmB,oBAAoB;AACpE,oBAAmB,SAAS,QAAQ,YAAY,EAAE,UAAU;EAC3D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,SAAS;IAC7B,CAAC;GACF,CAAC;EACF,yBAAyB,QAAQ,OAAO;EACxC;EACA,CAAC;AACF,qBAAoB,KAAK;AACzB,qBAAoB,KAAK;AACzB,qBAAoB,KAAK;CACzB,MAAM,UAAU,IAAI,SAAS,mBAAmB,oBAAoB;AACpE,oBAAmB,SAAS,QAAQ,YAAY,EAAE,UAAU;EAC3D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,SAAS;IAC7B,CAAC;GACF,CAAC;EACF,yBAAyB,SAAS,OAAO;EACzC;EACA,CAAC;AACF,qBAAoB,MAAM,SAAS,GAAG,WAAW,EAAE;;AAKpD,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,CAAC"}
|
|
1
|
+
{"version":3,"file":"renderer-lXmtdrdI.mjs","names":[],"sources":["../../../nodes/node-high-pass/dist/renderers-DUL8Peaw.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { ImageResultSchema, VideoResultSchema, configBuilder, resolveHandleParam } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, signalTextureView, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst MAX_RADIUS = 250;\nconst highPassConfig = configBuilder().field(\"radius\", z.number().min(.1).max(MAX_RADIUS).default(3), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Radius Signal\",\n\tdescription: \"The cutoff radius in pixels. Frequencies smaller than this radius are preserved.\"\n}).field(\"contrastBoost\", z.number().multipleOf(.01).min(1).max(10).default(1), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Contrast Boost Signal\",\n\tdescription: \"Multiplier applied to the extracted high-frequency detail delta.\"\n}).field(\"monochrome\", z.boolean().default(true), { description: \"When enabled, high-pass delta is converted to luminance before centering on 50% neutral gray.\" }).build();\nconst HighPassNodeConfigSchema = highPassConfig.schema;\nconst HighPassResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst HIGH_PASS_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst WGSL_HIGHPASS_UNIFORMS = `\nstruct HighPassUniforms {\n\tdirX : f32,\n\tdirY : f32,\n\tradius : f32,\n\tcontrastBoost : f32,\n\n\tmonochrome : f32,\n\thasRadiusSig : f32,\n\thasContrastSig : f32,\n\tisSecondPass : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : HighPassUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(1) @binding(2) var origTex : texture_2d<f32>;\n\n@group(2) @binding(0) var radiusSigTex : texture_2d<f32>;\n@group(2) @binding(1) var contrastSigTex : texture_2d<f32>;\n@group(2) @binding(2) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tvar radius = u.radius;\n\tif (u.hasRadiusSig > 0.5) {\n\t\tradius = textureSampleLevel(radiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tvar contrastBoost = u.contrastBoost;\n\tif (u.hasContrastSig > 0.5) {\n\t\tcontrastBoost = textureSampleLevel(contrastSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tlet origCol = textureSampleLevel(origTex, samp, in.uv, 0.0);\n\tif (radius <= 0.0) {\n\t\tif (u.isSecondPass > 0.5) {\n\t\t\treturn vec4<f32>(vec3<f32>(0.5) * origCol.a, origCol.a);\n\t\t}\n\t\treturn origCol;\n\t}\n\n\tlet texelSize = 1.0 / dimensions;\n\tlet spatial_sigma = radius;\n\tlet stepScale = max(1.0, spatial_sigma / 20.0);\n\tlet effectiveSigma = spatial_sigma / stepScale;\n\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 64);\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\n\tvar blurred = vec4<f32>(0.0);\n\tvar totalWeight = 0.0;\n\n\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\tlet x = f32(i) * stepScale;\n\t\tlet weight = exp(-0.5 * (x / spatial_sigma) * (x / spatial_sigma));\n\t\tblurred += textureSampleLevel(tex, samp, in.uv + offset, 0.0) * weight;\n\t\ttotalWeight += weight;\n\t}\n\n\tlet blurResult = blurred / max(totalWeight, 1e-5);\n\n\tif (u.isSecondPass <= 0.5) {\n\t\t// Pass 1: Intermediate horizontal blur\n\t\treturn blurResult;\n\t}\n\n\t// Pass 2: Vertical blur complete -> Calculate High Pass difference against original\n\tif (origCol.a < 1e-5) {\n\t\treturn vec4<f32>(0.0, 0.0, 0.0, 0.0);\n\t}\n\n\tlet origUnpremult = origCol.rgb / origCol.a;\n\tlet blurUnpremult = blurResult.rgb / max(blurResult.a, 1e-5);\n\tlet diff = origUnpremult - blurUnpremult;\n\n\tvar highPassRgb : vec3<f32>;\n\tif (u.monochrome > 0.5) {\n\t\tlet lumaDiff = dot(diff, vec3<f32>(0.2126, 0.7152, 0.0722));\n\t\thighPassRgb = vec3<f32>(0.5) + vec3<f32>(lumaDiff * contrastBoost);\n\t} else {\n\t\thighPassRgb = vec3<f32>(0.5) + diff * contrastBoost;\n\t}\n\n\tlet clampedRgb = clamp(highPassRgb, vec3<f32>(0.0), vec3<f32>(1.0));\n\treturn vec4<f32>(clampedRgb * origCol.a, origCol.a);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst highPassUniformData = new Float32Array(8);\nfunction getHighPassResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst highPassUniformLayout = fragmentBindGroupLayout(device, [\"uniform\"]);\n\tconst singleTextureLayout = fragmentBindGroupLayout(device, [\n\t\t\"texture\",\n\t\t\"sampler\",\n\t\t\"texture\"\n\t]);\n\tconst signalTextureLayout = texturesLayout(device, 2);\n\tconst res = {\n\t\thighPassUniformLayout,\n\t\tsingleTextureLayout,\n\t\tsignalTextureLayout,\n\t\thighPassPipeline: createFullscreenPipeline(device, {\n\t\t\tmodule: device.createShaderModule({ code: WGSL_HIGHPASS_UNIFORMS }),\n\t\t\tlayouts: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\thighPassUniformLayout,\n\t\t\t\tsingleTextureLayout,\n\t\t\t\tsignalTextureLayout\n\t\t\t] }),\n\t\t\tformat: targetFormat\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"HighPass\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"highpass_node\";\n\tconst resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => resolveHandleParam(op.inputs, handleId, fallbackVal, clampMin, clampMax);\n\tconst radiusRes = resolveField(op.radiusHandleId, Number(op.radius ?? 3), .1, MAX_RADIUS);\n\tconst contrastRes = resolveField(op.contrastBoostHandleId, Number(op.contrastBoost ?? 1), 1, 10);\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\tconst { highPassPipeline: pipeline, highPassUniformLayout: uLayout, singleTextureLayout: tLayout, signalTextureLayout: sigLayout } = getHighPassResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tconst signalContext = {\n\t\targs,\n\t\twidth,\n\t\theight,\n\t\tframe,\n\t\tfps,\n\t\telapsedSeconds,\n\t\tdurationSeconds\n\t};\n\tconst getSignalView = (res, suffix) => signalTextureView(signalContext, res, `${nodeId}_${suffix}`);\n\tconst radiusView = getSignalView(radiusRes, \"radius_sig\");\n\tconst contrastView = getSignalView(contrastRes, \"contrast_sig\");\n\tconst createHighPassBindGroup1 = (inputTex, origTexture) => ctx.device.createBindGroup({\n\t\tlayout: tLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: inputTex.createView()\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: origTexture.createView()\n\t\t\t}\n\t\t]\n\t});\n\thighPassUniformData[2] = radiusRes.val;\n\thighPassUniformData[3] = contrastRes.val;\n\thighPassUniformData[4] = op.monochrome ?? true ? 1 : 0;\n\thighPassUniformData[5] = radiusRes.hasStaticSig ? 1 : 0;\n\thighPassUniformData[6] = contrastRes.hasStaticSig ? 1 : 0;\n\thighPassUniformData[7] = 0;\n\tconst outTex1 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst outTex2 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\toutTex1,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: radiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: contrastView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t});\n\thighPassUniformData[0] = 1;\n\thighPassUniformData[1] = 0;\n\thighPassUniformData[7] = 0;\n\tconst hBuffer = ctx.renderer.getTemporaryBuffer(highPassUniformData);\n\tdrawFullscreenPass(encoder, outTex1.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: hBuffer }\n\t\t\t}]\n\t\t}),\n\t\tcreateHighPassBindGroup1(tmpTex, tmpTex),\n\t\tsigBindGroup\n\t]);\n\thighPassUniformData[0] = 0;\n\thighPassUniformData[1] = 1;\n\thighPassUniformData[7] = 1;\n\tconst vBuffer = ctx.renderer.getTemporaryBuffer(highPassUniformData);\n\tdrawFullscreenPass(encoder, outTex2.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: vBuffer }\n\t\t\t}]\n\t\t}),\n\t\tcreateHighPassBindGroup1(outTex1, tmpTex),\n\t\tsigBindGroup\n\t]);\n\tdrawTextureToTarget(args, outTex2, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { MAX_RADIUS as a, HighPassResultSchema as i, HIGH_PASS_OUTPUT_TYPE_MAP as n, highPassConfig as o, HighPassNodeConfigSchema as r, renderers_default as t };\n//# sourceMappingURL=renderers-DUL8Peaw.mjs.map"],"mappings":";;;;;;AAMA,MAAM,aAAa;AACnB,MAAM,iBAAiB,eAAe,CAAC,MAAM,UAAU,EAAE,QAAQ,CAAC,IAAI,GAAG,CAAC,IAAI,WAAW,CAAC,QAAQ,EAAE,EAAE;CACrG,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,iBAAiB,EAAE,QAAQ,CAAC,WAAW,IAAI,CAAC,IAAI,EAAE,CAAC,IAAI,GAAG,CAAC,QAAQ,EAAE,EAAE;CAC/E,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,cAAc,EAAE,SAAS,CAAC,QAAQ,KAAK,EAAE,EAAE,aAAa,iGAAiG,CAAC,CAAC,OAAO;AAC3K,MAAM,2BAA2B,eAAe;AAChD,MAAM,uBAAuB,EAAE,MAAM,CAAC,mBAAmB,kBAAkB,CAAC;AAW5E,MAAM,yBAAyB;;;;;;;;;;;;;;;;;;;;;EAqB7B,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAmEvB,MAAM,sCAAsC,IAAI,SAAS;AACzD,MAAM,sBAAsB,IAAI,aAAa,EAAE;AAC/C,SAAS,qBAAqB,QAAQ,cAAc;CACnD,MAAM,SAAS,oBAAoB,IAAI,OAAO;AAC9C,KAAI,OAAQ,QAAO;CACnB,MAAM,wBAAwB,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC1E,MAAM,sBAAsB,wBAAwB,QAAQ;EAC3D;EACA;EACA;EACA,CAAC;CACF,MAAM,sBAAsB,eAAe,QAAQ,EAAE;CACrD,MAAM,MAAM;EACX;EACA;EACA;EACA,kBAAkB,yBAAyB,QAAQ;GAClD,QAAQ,OAAO,mBAAmB,EAAE,MAAM,wBAAwB,CAAC;GACnE,SAAS,OAAO,qBAAqB,EAAE,kBAAkB;IACxD;IACA;IACA;IACA,EAAE,CAAC;GACJ,QAAQ;GACR,CAAC;EACF;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,MAAM,iBAAiB,OAAO,SAAS;CACtC,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,cAAc,CAAC,GAAI;CAClC,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,SAAS,GAAG,SAAS,OAAO,KAAK,GAAG,OAAO,CAAC,KAAK;CACvD,MAAM,gBAAgB,UAAU,aAAa,WAAW,GAAG,WAAW,QAAQ,mBAAmB,GAAG,QAAQ,UAAU,aAAa,UAAU,SAAS;CACtJ,MAAM,YAAY,aAAa,GAAG,gBAAgB,OAAO,GAAG,UAAU,EAAE,EAAE,IAAI,WAAW;CACzF,MAAM,cAAc,aAAa,GAAG,uBAAuB,OAAO,GAAG,iBAAiB,EAAE,EAAE,GAAG,GAAG;CAChG,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,WAAW;CACtE,MAAM,EAAE,kBAAkB,UAAU,uBAAuB,SAAS,qBAAqB,SAAS,qBAAqB,cAAc,qBAAqB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAC1L,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;CAC3E,MAAM,gBAAgB;EACrB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;CACD,MAAM,iBAAiB,KAAK,WAAW,kBAAkB,eAAe,KAAK,GAAG,OAAO,GAAG,SAAS;CACnG,MAAM,aAAa,cAAc,WAAW,aAAa;CACzD,MAAM,eAAe,cAAc,aAAa,eAAe;CAC/D,MAAM,4BAA4B,UAAU,gBAAgB,IAAI,OAAO,gBAAgB;EACtF,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU,SAAS,YAAY;IAC/B;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU,YAAY,YAAY;IAClC;GACD;EACD,CAAC;AACF,qBAAoB,KAAK,UAAU;AACnC,qBAAoB,KAAK,YAAY;AACrC,qBAAoB,KAAK,GAAG,cAAc,OAAO,IAAI;AACrD,qBAAoB,KAAK,UAAU,eAAe,IAAI;AACtD,qBAAoB,KAAK,YAAY,eAAe,IAAI;AACxD,qBAAoB,KAAK;CACzB,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,eAAe,IAAI,OAAO,gBAAgB;EAC/C,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC;AACF,qBAAoB,KAAK;AACzB,qBAAoB,KAAK;AACzB,qBAAoB,KAAK;CACzB,MAAM,UAAU,IAAI,SAAS,mBAAmB,oBAAoB;AACpE,oBAAmB,SAAS,QAAQ,YAAY,EAAE,UAAU;EAC3D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,SAAS;IAC7B,CAAC;GACF,CAAC;EACF,yBAAyB,QAAQ,OAAO;EACxC;EACA,CAAC;AACF,qBAAoB,KAAK;AACzB,qBAAoB,KAAK;AACzB,qBAAoB,KAAK;CACzB,MAAM,UAAU,IAAI,SAAS,mBAAmB,oBAAoB;AACpE,oBAAmB,SAAS,QAAQ,YAAY,EAAE,UAAU;EAC3D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,SAAS;IAC7B,CAAC;GACF,CAAC;EACF,yBAAyB,SAAS,OAAO;EACzC;EACA,CAAC;AACF,qBAAoB,MAAM,SAAS,GAAG,WAAW,EAAE;;AAKpD,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,CAAC"}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import "./chunk-GBe2k3y8.mjs";
|
|
2
2
|
import { n as defineRenderer } from "./renderer-BSitV56h.mjs";
|
|
3
|
-
import {
|
|
3
|
+
import { E as drawSvgNode } from "./dist-DQlYw4eG.mjs";
|
|
4
4
|
|
|
5
5
|
//#region ../../nodes/node-shape-generator/dist/renderers-CpnJ1Qiz.mjs
|
|
6
6
|
/**
|
|
@@ -238,4 +238,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: ShapeGeneratorWebGPURen
|
|
|
238
238
|
|
|
239
239
|
//#endregion
|
|
240
240
|
export { ShapeGeneratorWebGPURenderer, renderers_default as default };
|
|
241
|
-
//# sourceMappingURL=renderer-
|
|
241
|
+
//# sourceMappingURL=renderer-n2kYIGtb.mjs.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer-D_2Y_tdA.mjs","names":[],"sources":["../../../nodes/node-shape-generator/dist/renderers-CpnJ1Qiz.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { drawSvgNode } from \"@framefields/webgpu-renderers\";\n\n//#region src/shared/geometry.ts\n/**\n* Scale corner radii proportionally if their sum exceeds the box dimensions (W3C CSS standard).\n*/\nfunction normalizeCornerRadii(w, h, rTL, rTR, rBR, rBL) {\n\tconst topSum = rTL + rTR;\n\tconst bottomSum = rBL + rBR;\n\tconst leftSum = rTL + rBL;\n\tconst rightSum = rTR + rBR;\n\tlet scale = 1;\n\tif (topSum > w && topSum > 0) scale = Math.min(scale, w / topSum);\n\tif (bottomSum > w && bottomSum > 0) scale = Math.min(scale, w / bottomSum);\n\tif (leftSum > h && leftSum > 0) scale = Math.min(scale, h / leftSum);\n\tif (rightSum > h && rightSum > 0) scale = Math.min(scale, h / rightSum);\n\treturn [\n\t\tMath.max(0, rTL * scale),\n\t\tMath.max(0, rTR * scale),\n\t\tMath.max(0, rBR * scale),\n\t\tMath.max(0, rBL * scale)\n\t];\n}\n/**\n* Generates an SVG path string for a rounded rectangle with 4 independent corner radii.\n*/\nfunction buildRectanglePath(w, h, rTL, rTR, rBR, rBL, strokeWidth = 0) {\n\tconst inset = strokeWidth > 0 ? strokeWidth / 2 : 0;\n\tconst x = inset;\n\tconst y = inset;\n\tconst boxW = Math.max(.1, w - strokeWidth);\n\tconst boxH = Math.max(.1, h - strokeWidth);\n\tconst [rtl, rtr, rbr, rbl] = normalizeCornerRadii(boxW, boxH, rTL, rTR, rBR, rBL);\n\treturn [\n\t\t`M ${x + rtl} ${y}`,\n\t\t`L ${x + boxW - rtr} ${y}`,\n\t\trtr > 0 ? `A ${rtr} ${rtr} 0 0 1 ${x + boxW} ${y + rtr}` : \"\",\n\t\t`L ${x + boxW} ${y + boxH - rbr}`,\n\t\trbr > 0 ? `A ${rbr} ${rbr} 0 0 1 ${x + boxW - rbr} ${y + boxH}` : \"\",\n\t\t`L ${x + rbl} ${y + boxH}`,\n\t\trbl > 0 ? `A ${rbl} ${rbl} 0 0 1 ${x} ${y + boxH - rbl}` : \"\",\n\t\t`L ${x} ${y + rtl}`,\n\t\trtl > 0 ? `A ${rtl} ${rtl} 0 0 1 ${x + rtl} ${y}` : \"\",\n\t\t\"Z\"\n\t].filter(Boolean).join(\" \");\n}\n/**\n* Generates an SVG path string for an ellipse/circle.\n*/\nfunction buildEllipsePath(w, h, strokeWidth = 0) {\n\tconst cx = w / 2;\n\tconst cy = h / 2;\n\tconst rx = Math.max(.1, (w - strokeWidth) / 2);\n\tconst ry = Math.max(.1, (h - strokeWidth) / 2);\n\treturn `M ${cx - rx} ${cy} A ${rx} ${ry} 0 1 0 ${cx + rx} ${cy} A ${rx} ${ry} 0 1 0 ${cx - rx} ${cy} Z`;\n}\n/**\n* Generates an SVG path string for a regular polygon with N sides.\n*/\nfunction buildPolygonPath(w, h, sides, strokeWidth = 0) {\n\tconst n = Math.max(3, Math.min(64, Math.floor(sides)));\n\tconst cx = w / 2;\n\tconst cy = h / 2;\n\tconst radius = Math.max(.1, Math.min(w - strokeWidth, h - strokeWidth) / 2);\n\tconst points = [];\n\tconst angleStep = 2 * Math.PI / n;\n\tconst startAngle = -Math.PI / 2;\n\tfor (let i = 0; i < n; i++) {\n\t\tconst angle = startAngle + i * angleStep;\n\t\tpoints.push({\n\t\t\tx: cx + radius * Math.cos(angle),\n\t\t\ty: cy + radius * Math.sin(angle)\n\t\t});\n\t}\n\treturn points.map((p, i) => `${i === 0 ? \"M\" : \"L\"} ${p.x.toFixed(3)} ${p.y.toFixed(3)}`).join(\" \") + \" Z\";\n}\n/**\n* Generates an SVG path string for a star with N spikes and configurable inner radius ratio.\n*/\nfunction buildStarPath(w, h, pointsCount, innerRadiusRatio, strokeWidth = 0) {\n\tconst n = Math.max(3, Math.min(64, Math.floor(pointsCount)));\n\tconst ratio = Math.max(.01, Math.min(.99, innerRadiusRatio));\n\tconst cx = w / 2;\n\tconst cy = h / 2;\n\tconst outerRadius = Math.max(.1, Math.min(w - strokeWidth, h - strokeWidth) / 2);\n\tconst innerRadius = outerRadius * ratio;\n\tconst points = [];\n\tconst totalVertices = n * 2;\n\tconst angleStep = Math.PI / n;\n\tconst startAngle = -Math.PI / 2;\n\tfor (let i = 0; i < totalVertices; i++) {\n\t\tconst r = i % 2 === 0 ? outerRadius : innerRadius;\n\t\tconst angle = startAngle + i * angleStep;\n\t\tpoints.push({\n\t\t\tx: cx + r * Math.cos(angle),\n\t\t\ty: cy + r * Math.sin(angle)\n\t\t});\n\t}\n\treturn points.map((p, i) => `${i === 0 ? \"M\" : \"L\"} ${p.x.toFixed(3)} ${p.y.toFixed(3)}`).join(\" \") + \" Z\";\n}\n/**\n* Generates an SVG path string for a parametric arrow pointing right.\n*/\nfunction buildArrowPath(w, h, headWidth, headLength, shaftWidth, strokeWidth = 0) {\n\tconst inset = strokeWidth > 0 ? strokeWidth / 2 : 0;\n\tconst boxW = Math.max(1, w - strokeWidth);\n\tconst boxH = Math.max(1, h - strokeWidth);\n\tconst cy = h / 2;\n\tconst hw = Math.min(boxH, Math.max(4, headWidth));\n\tconst hl = Math.min(boxW * .9, Math.max(4, headLength));\n\tconst sw = Math.min(hw * .95, Math.max(2, shaftWidth));\n\tconst leftX = inset;\n\tconst rightX = inset + boxW;\n\tconst headBaseX = rightX - hl;\n\tconst topShaftY = cy - sw / 2;\n\tconst bottomShaftY = cy + sw / 2;\n\tconst topHeadY = cy - hw / 2;\n\tconst bottomHeadY = cy + hw / 2;\n\treturn [\n\t\t`M ${leftX.toFixed(2)} ${topShaftY.toFixed(2)}`,\n\t\t`L ${headBaseX.toFixed(2)} ${topShaftY.toFixed(2)}`,\n\t\t`L ${headBaseX.toFixed(2)} ${topHeadY.toFixed(2)}`,\n\t\t`L ${rightX.toFixed(2)} ${cy.toFixed(2)}`,\n\t\t`L ${headBaseX.toFixed(2)} ${bottomHeadY.toFixed(2)}`,\n\t\t`L ${headBaseX.toFixed(2)} ${bottomShaftY.toFixed(2)}`,\n\t\t`L ${leftX.toFixed(2)} ${bottomShaftY.toFixed(2)}`,\n\t\t\"Z\"\n\t].join(\" \");\n}\n/**\n* Calculates linear gradient coordinate vector from an angle in degrees.\n*/\nfunction calculateLinearGradientCoords(angleDeg = 0) {\n\tconst rad = angleDeg * Math.PI / 180;\n\tconst cos = Math.cos(rad);\n\tconst sin = Math.sin(rad);\n\tconst x1 = ((.5 - cos * .5) * 100).toFixed(2);\n\tconst y1 = ((.5 - sin * .5) * 100).toFixed(2);\n\tconst x2 = ((.5 + cos * .5) * 100).toFixed(2);\n\tconst y2 = ((.5 + sin * .5) * 100).toFixed(2);\n\treturn {\n\t\tx1: `${x1}%`,\n\t\ty1: `${y1}%`,\n\t\tx2: `${x2}%`,\n\t\ty2: `${y2}%`\n\t};\n}\n/**\n* Builds the complete shape geometry path for any ShapeGenerator config.\n*/\nfunction generateShapePath(config) {\n\tconst width = Math.max(1, config.width ?? 500);\n\tconst height = Math.max(1, config.height ?? 500);\n\tconst strokeWidth = config.strokeWidth ?? 0;\n\tswitch (config.shapeType) {\n\t\tcase \"Rectangle\": return buildRectanglePath(width, height, config.radiusTL ?? 0, config.radiusTR ?? 0, config.radiusBR ?? 0, config.radiusBL ?? 0, strokeWidth);\n\t\tcase \"Ellipse\": return buildEllipsePath(width, height, strokeWidth);\n\t\tcase \"Polygon\": return buildPolygonPath(width, height, config.polygonSides ?? 5, strokeWidth);\n\t\tcase \"Star\": return buildStarPath(width, height, config.starPoints ?? 5, config.starInnerRadius ?? .5, strokeWidth);\n\t\tcase \"Arrow\": return buildArrowPath(width, height, config.arrowHeadWidth ?? 40, config.arrowHeadLength ?? 40, config.arrowShaftWidth ?? 20, strokeWidth);\n\t\tcase \"CustomPath\": return config.customPath?.trim() || buildRectanglePath(width, height, 0, 0, 0, 0, strokeWidth);\n\t\tdefault: return buildRectanglePath(width, height, 0, 0, 0, 0, strokeWidth);\n\t}\n}\n\n//#endregion\n//#region src/shared/svg-generator.ts\n/**\n* Generates an SVG string representation of the parametric shape configuration.\n*/\nfunction generateShapeSvg(config) {\n\tconst width = Math.max(1, config.width ?? 500);\n\tconst height = Math.max(1, config.height ?? 500);\n\tconst pathD = generateShapePath(config);\n\tconst fillType = config.fillType ?? \"solid\";\n\tconst fillColor = config.fillColor ?? \"#3b82f6\";\n\tconst gradientEndColor = config.gradientEndColor ?? \"#1d4ed8\";\n\tconst gradientAngle = config.gradientAngle ?? 0;\n\tconst strokeColor = config.strokeColor ?? \"#ffffff\";\n\tconst strokeWidth = Math.max(0, config.strokeWidth ?? 0);\n\tconst strokeDashArray = config.strokeDashArray?.trim();\n\tconst strokeLineCap = config.strokeLineCap ?? \"round\";\n\tconst strokeLineJoin = config.strokeLineJoin ?? \"round\";\n\tconst strokeDashOffset = config.strokeDashOffset ?? 0;\n\tconst rotation = config.rotation ?? 0;\n\tconst opacity = Math.max(0, Math.min(1, config.opacity ?? 1));\n\tconst customPathScale = config.shapeType === \"CustomPath\" ? config.customPathScale ?? 1 : 1;\n\tconst gradId = `gw_shape_grad_${Math.abs(Math.round(gradientAngle) * 31 + (fillType === \"linear\" ? 1 : 2))}`;\n\tlet defs = \"\";\n\tlet fillAttr = fillColor;\n\tif (fillType === \"none\") fillAttr = \"none\";\n\telse if (fillType === \"linear\") {\n\t\tconst coords = calculateLinearGradientCoords(gradientAngle);\n\t\tdefs = `<defs><linearGradient id=\"${gradId}\" x1=\"${coords.x1}\" y1=\"${coords.y1}\" x2=\"${coords.x2}\" y2=\"${coords.y2}\"><stop offset=\"0%\" stop-color=\"${fillColor}\"/><stop offset=\"100%\" stop-color=\"${gradientEndColor}\"/></linearGradient></defs>`;\n\t\tfillAttr = `url(#${gradId})`;\n\t} else if (fillType === \"radial\") {\n\t\tdefs = `<defs><radialGradient id=\"${gradId}\" cx=\"50%\" cy=\"50%\" r=\"50%\"><stop offset=\"0%\" stop-color=\"${fillColor}\"/><stop offset=\"100%\" stop-color=\"${gradientEndColor}\"/></radialGradient></defs>`;\n\t\tfillAttr = `url(#${gradId})`;\n\t}\n\tconst strokeAttrs = strokeWidth > 0 ? `stroke=\"${strokeColor}\" stroke-width=\"${strokeWidth}\" stroke-linecap=\"${strokeLineCap}\" stroke-linejoin=\"${strokeLineJoin}\" ${strokeDashArray ? `stroke-dasharray=\"${strokeDashArray}\"` : \"\"} ${strokeDashOffset ? `stroke-dashoffset=\"${strokeDashOffset}\"` : \"\"}` : \"stroke=\\\"none\\\"\";\n\tconst cx = width / 2;\n\tconst cy = height / 2;\n\tconst transformParts = [];\n\tif (rotation !== 0) transformParts.push(`rotate(${rotation} ${cx} ${cy})`);\n\tif (customPathScale !== 1) transformParts.push(`scale(${customPathScale})`);\n\tconst transformAttr = transformParts.length > 0 ? `transform=\"${transformParts.join(\" \")}\"` : \"\";\n\tconst opacityAttr = opacity < 1 ? `opacity=\"${opacity}\"` : \"\";\n\treturn `<svg xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"0 0 ${width} ${height}\" width=\"${width}\" height=\"${height}\">${defs}<g ${transformAttr} ${opacityAttr}><path d=\"${pathD}\" fill=\"${fillAttr}\" ${strokeAttrs} /></g></svg>`;\n}\n/**\n* Encodes the SVG into a base64 data URL for robust cross-environment rendering.\n*/\nfunction generateShapeSvgDataUrl(config) {\n\tconst svgString = generateShapeSvg(config);\n\tif (typeof Buffer !== \"undefined\") return `data:image/svg+xml;base64,${Buffer.from(svgString).toString(\"base64\")}`;\n\treturn `data:image/svg+xml;base64,${btoa(unescape(encodeURIComponent(svgString)))}`;\n}\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst ShapeGeneratorWebGPURenderer = async (args) => {\n\tconst { ctx, pass, props, targetWidth, targetHeight } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (!op || op.op !== \"ShapeGenerator\" && op.op !== \"source\") return;\n\tconst svgDataUrl = generateShapeSvgDataUrl(op);\n\tconst width = targetWidth > 0 ? targetWidth : op.width ?? 500;\n\tconst height = targetHeight > 0 ? targetHeight : op.height ?? 500;\n\tconst isHeadless = Boolean(ctx.isHeadless || typeof window === \"undefined\");\n\tawait drawSvgNode(ctx, pass, {\n\t\tsrc: svgDataUrl,\n\t\tdstRect: {\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth,\n\t\t\theight\n\t\t},\n\t\topacity: op.opacity ?? 1,\n\t\tisHeadless\n\t});\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ShapeGeneratorWebGPURenderer });\n\n//#endregion\nexport { buildArrowPath as a, buildRectanglePath as c, generateShapePath as d, normalizeCornerRadii as f, generateShapeSvgDataUrl as i, buildStarPath as l, ShapeGeneratorWebGPURenderer as n, buildEllipsePath as o, generateShapeSvg as r, buildPolygonPath as s, renderers_default as t, calculateLinearGradientCoords as u };\n//# sourceMappingURL=renderers-CpnJ1Qiz.mjs.map"],"mappings":";;;;;;;;AAOA,SAAS,qBAAqB,GAAG,GAAG,KAAK,KAAK,KAAK,KAAK;CACvD,MAAM,SAAS,MAAM;CACrB,MAAM,YAAY,MAAM;CACxB,MAAM,UAAU,MAAM;CACtB,MAAM,WAAW,MAAM;CACvB,IAAI,QAAQ;AACZ,KAAI,SAAS,KAAK,SAAS,EAAG,SAAQ,KAAK,IAAI,OAAO,IAAI,OAAO;AACjE,KAAI,YAAY,KAAK,YAAY,EAAG,SAAQ,KAAK,IAAI,OAAO,IAAI,UAAU;AAC1E,KAAI,UAAU,KAAK,UAAU,EAAG,SAAQ,KAAK,IAAI,OAAO,IAAI,QAAQ;AACpE,KAAI,WAAW,KAAK,WAAW,EAAG,SAAQ,KAAK,IAAI,OAAO,IAAI,SAAS;AACvE,QAAO;EACN,KAAK,IAAI,GAAG,MAAM,MAAM;EACxB,KAAK,IAAI,GAAG,MAAM,MAAM;EACxB,KAAK,IAAI,GAAG,MAAM,MAAM;EACxB,KAAK,IAAI,GAAG,MAAM,MAAM;EACxB;;;;;AAKF,SAAS,mBAAmB,GAAG,GAAG,KAAK,KAAK,KAAK,KAAK,cAAc,GAAG;CACtE,MAAM,QAAQ,cAAc,IAAI,cAAc,IAAI;CAClD,MAAM,IAAI;CACV,MAAM,IAAI;CACV,MAAM,OAAO,KAAK,IAAI,IAAI,IAAI,YAAY;CAC1C,MAAM,OAAO,KAAK,IAAI,IAAI,IAAI,YAAY;CAC1C,MAAM,CAAC,KAAK,KAAK,KAAK,OAAO,qBAAqB,MAAM,MAAM,KAAK,KAAK,KAAK,IAAI;AACjF,QAAO;EACN,KAAK,IAAI,IAAI,GAAG;EAChB,KAAK,IAAI,OAAO,IAAI,GAAG;EACvB,MAAM,IAAI,KAAK,IAAI,GAAG,IAAI,SAAS,IAAI,KAAK,GAAG,IAAI,QAAQ;EAC3D,KAAK,IAAI,KAAK,GAAG,IAAI,OAAO;EAC5B,MAAM,IAAI,KAAK,IAAI,GAAG,IAAI,SAAS,IAAI,OAAO,IAAI,GAAG,IAAI,SAAS;EAClE,KAAK,IAAI,IAAI,GAAG,IAAI;EACpB,MAAM,IAAI,KAAK,IAAI,GAAG,IAAI,SAAS,EAAE,GAAG,IAAI,OAAO,QAAQ;EAC3D,KAAK,EAAE,GAAG,IAAI;EACd,MAAM,IAAI,KAAK,IAAI,GAAG,IAAI,SAAS,IAAI,IAAI,GAAG,MAAM;EACpD;EACA,CAAC,OAAO,QAAQ,CAAC,KAAK,IAAI;;;;;AAK5B,SAAS,iBAAiB,GAAG,GAAG,cAAc,GAAG;CAChD,MAAM,KAAK,IAAI;CACf,MAAM,KAAK,IAAI;CACf,MAAM,KAAK,KAAK,IAAI,KAAK,IAAI,eAAe,EAAE;CAC9C,MAAM,KAAK,KAAK,IAAI,KAAK,IAAI,eAAe,EAAE;AAC9C,QAAO,KAAK,KAAK,GAAG,GAAG,GAAG,KAAK,GAAG,GAAG,GAAG,SAAS,KAAK,GAAG,GAAG,GAAG,KAAK,GAAG,GAAG,GAAG,SAAS,KAAK,GAAG,GAAG,GAAG;;;;;AAKrG,SAAS,iBAAiB,GAAG,GAAG,OAAO,cAAc,GAAG;CACvD,MAAM,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,IAAI,KAAK,MAAM,MAAM,CAAC,CAAC;CACtD,MAAM,KAAK,IAAI;CACf,MAAM,KAAK,IAAI;CACf,MAAM,SAAS,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,aAAa,IAAI,YAAY,GAAG,EAAE;CAC3E,MAAM,SAAS,EAAE;CACjB,MAAM,YAAY,IAAI,KAAK,KAAK;CAChC,MAAM,aAAa,CAAC,KAAK,KAAK;AAC9B,MAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;EAC3B,MAAM,QAAQ,aAAa,IAAI;AAC/B,SAAO,KAAK;GACX,GAAG,KAAK,SAAS,KAAK,IAAI,MAAM;GAChC,GAAG,KAAK,SAAS,KAAK,IAAI,MAAM;GAChC,CAAC;;AAEH,QAAO,OAAO,KAAK,GAAG,MAAM,GAAG,MAAM,IAAI,MAAM,IAAI,GAAG,EAAE,EAAE,QAAQ,EAAE,CAAC,GAAG,EAAE,EAAE,QAAQ,EAAE,GAAG,CAAC,KAAK,IAAI,GAAG;;;;;AAKvG,SAAS,cAAc,GAAG,GAAG,aAAa,kBAAkB,cAAc,GAAG;CAC5E,MAAM,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,IAAI,KAAK,MAAM,YAAY,CAAC,CAAC;CAC5D,MAAM,QAAQ,KAAK,IAAI,KAAK,KAAK,IAAI,KAAK,iBAAiB,CAAC;CAC5D,MAAM,KAAK,IAAI;CACf,MAAM,KAAK,IAAI;CACf,MAAM,cAAc,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,aAAa,IAAI,YAAY,GAAG,EAAE;CAChF,MAAM,cAAc,cAAc;CAClC,MAAM,SAAS,EAAE;CACjB,MAAM,gBAAgB,IAAI;CAC1B,MAAM,YAAY,KAAK,KAAK;CAC5B,MAAM,aAAa,CAAC,KAAK,KAAK;AAC9B,MAAK,IAAI,IAAI,GAAG,IAAI,eAAe,KAAK;EACvC,MAAM,IAAI,IAAI,MAAM,IAAI,cAAc;EACtC,MAAM,QAAQ,aAAa,IAAI;AAC/B,SAAO,KAAK;GACX,GAAG,KAAK,IAAI,KAAK,IAAI,MAAM;GAC3B,GAAG,KAAK,IAAI,KAAK,IAAI,MAAM;GAC3B,CAAC;;AAEH,QAAO,OAAO,KAAK,GAAG,MAAM,GAAG,MAAM,IAAI,MAAM,IAAI,GAAG,EAAE,EAAE,QAAQ,EAAE,CAAC,GAAG,EAAE,EAAE,QAAQ,EAAE,GAAG,CAAC,KAAK,IAAI,GAAG;;;;;AAKvG,SAAS,eAAe,GAAG,GAAG,WAAW,YAAY,YAAY,cAAc,GAAG;CACjF,MAAM,QAAQ,cAAc,IAAI,cAAc,IAAI;CAClD,MAAM,OAAO,KAAK,IAAI,GAAG,IAAI,YAAY;CACzC,MAAM,OAAO,KAAK,IAAI,GAAG,IAAI,YAAY;CACzC,MAAM,KAAK,IAAI;CACf,MAAM,KAAK,KAAK,IAAI,MAAM,KAAK,IAAI,GAAG,UAAU,CAAC;CACjD,MAAM,KAAK,KAAK,IAAI,OAAO,IAAI,KAAK,IAAI,GAAG,WAAW,CAAC;CACvD,MAAM,KAAK,KAAK,IAAI,KAAK,KAAK,KAAK,IAAI,GAAG,WAAW,CAAC;CACtD,MAAM,QAAQ;CACd,MAAM,SAAS,QAAQ;CACvB,MAAM,YAAY,SAAS;CAC3B,MAAM,YAAY,KAAK,KAAK;CAC5B,MAAM,eAAe,KAAK,KAAK;CAC/B,MAAM,WAAW,KAAK,KAAK;CAC3B,MAAM,cAAc,KAAK,KAAK;AAC9B,QAAO;EACN,KAAK,MAAM,QAAQ,EAAE,CAAC,GAAG,UAAU,QAAQ,EAAE;EAC7C,KAAK,UAAU,QAAQ,EAAE,CAAC,GAAG,UAAU,QAAQ,EAAE;EACjD,KAAK,UAAU,QAAQ,EAAE,CAAC,GAAG,SAAS,QAAQ,EAAE;EAChD,KAAK,OAAO,QAAQ,EAAE,CAAC,GAAG,GAAG,QAAQ,EAAE;EACvC,KAAK,UAAU,QAAQ,EAAE,CAAC,GAAG,YAAY,QAAQ,EAAE;EACnD,KAAK,UAAU,QAAQ,EAAE,CAAC,GAAG,aAAa,QAAQ,EAAE;EACpD,KAAK,MAAM,QAAQ,EAAE,CAAC,GAAG,aAAa,QAAQ,EAAE;EAChD;EACA,CAAC,KAAK,IAAI;;;;;AAKZ,SAAS,8BAA8B,WAAW,GAAG;CACpD,MAAM,MAAM,WAAW,KAAK,KAAK;CACjC,MAAM,MAAM,KAAK,IAAI,IAAI;CACzB,MAAM,MAAM,KAAK,IAAI,IAAI;CACzB,MAAM,OAAO,KAAK,MAAM,MAAM,KAAK,QAAQ,EAAE;CAC7C,MAAM,OAAO,KAAK,MAAM,MAAM,KAAK,QAAQ,EAAE;CAC7C,MAAM,OAAO,KAAK,MAAM,MAAM,KAAK,QAAQ,EAAE;CAC7C,MAAM,OAAO,KAAK,MAAM,MAAM,KAAK,QAAQ,EAAE;AAC7C,QAAO;EACN,IAAI,GAAG,GAAG;EACV,IAAI,GAAG,GAAG;EACV,IAAI,GAAG,GAAG;EACV,IAAI,GAAG,GAAG;EACV;;;;;AAKF,SAAS,kBAAkB,QAAQ;CAClC,MAAM,QAAQ,KAAK,IAAI,GAAG,OAAO,SAAS,IAAI;CAC9C,MAAM,SAAS,KAAK,IAAI,GAAG,OAAO,UAAU,IAAI;CAChD,MAAM,cAAc,OAAO,eAAe;AAC1C,SAAQ,OAAO,WAAf;EACC,KAAK,YAAa,QAAO,mBAAmB,OAAO,QAAQ,OAAO,YAAY,GAAG,OAAO,YAAY,GAAG,OAAO,YAAY,GAAG,OAAO,YAAY,GAAG,YAAY;EAC/J,KAAK,UAAW,QAAO,iBAAiB,OAAO,QAAQ,YAAY;EACnE,KAAK,UAAW,QAAO,iBAAiB,OAAO,QAAQ,OAAO,gBAAgB,GAAG,YAAY;EAC7F,KAAK,OAAQ,QAAO,cAAc,OAAO,QAAQ,OAAO,cAAc,GAAG,OAAO,mBAAmB,IAAI,YAAY;EACnH,KAAK,QAAS,QAAO,eAAe,OAAO,QAAQ,OAAO,kBAAkB,IAAI,OAAO,mBAAmB,IAAI,OAAO,mBAAmB,IAAI,YAAY;EACxJ,KAAK,aAAc,QAAO,OAAO,YAAY,MAAM,IAAI,mBAAmB,OAAO,QAAQ,GAAG,GAAG,GAAG,GAAG,YAAY;EACjH,QAAS,QAAO,mBAAmB,OAAO,QAAQ,GAAG,GAAG,GAAG,GAAG,YAAY;;;;;;AAS5E,SAAS,iBAAiB,QAAQ;CACjC,MAAM,QAAQ,KAAK,IAAI,GAAG,OAAO,SAAS,IAAI;CAC9C,MAAM,SAAS,KAAK,IAAI,GAAG,OAAO,UAAU,IAAI;CAChD,MAAM,QAAQ,kBAAkB,OAAO;CACvC,MAAM,WAAW,OAAO,YAAY;CACpC,MAAM,YAAY,OAAO,aAAa;CACtC,MAAM,mBAAmB,OAAO,oBAAoB;CACpD,MAAM,gBAAgB,OAAO,iBAAiB;CAC9C,MAAM,cAAc,OAAO,eAAe;CAC1C,MAAM,cAAc,KAAK,IAAI,GAAG,OAAO,eAAe,EAAE;CACxD,MAAM,kBAAkB,OAAO,iBAAiB,MAAM;CACtD,MAAM,gBAAgB,OAAO,iBAAiB;CAC9C,MAAM,iBAAiB,OAAO,kBAAkB;CAChD,MAAM,mBAAmB,OAAO,oBAAoB;CACpD,MAAM,WAAW,OAAO,YAAY;CACpC,MAAM,UAAU,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,WAAW,EAAE,CAAC;CAC7D,MAAM,kBAAkB,OAAO,cAAc,eAAe,OAAO,mBAAmB,IAAI;CAC1F,MAAM,SAAS,iBAAiB,KAAK,IAAI,KAAK,MAAM,cAAc,GAAG,MAAM,aAAa,WAAW,IAAI,GAAG;CAC1G,IAAI,OAAO;CACX,IAAI,WAAW;AACf,KAAI,aAAa,OAAQ,YAAW;UAC3B,aAAa,UAAU;EAC/B,MAAM,SAAS,8BAA8B,cAAc;AAC3D,SAAO,6BAA6B,OAAO,QAAQ,OAAO,GAAG,QAAQ,OAAO,GAAG,QAAQ,OAAO,GAAG,QAAQ,OAAO,GAAG,kCAAkC,UAAU,qCAAqC,iBAAiB;AACrN,aAAW,QAAQ,OAAO;YAChB,aAAa,UAAU;AACjC,SAAO,6BAA6B,OAAO,4DAA4D,UAAU,qCAAqC,iBAAiB;AACvK,aAAW,QAAQ,OAAO;;CAE3B,MAAM,cAAc,cAAc,IAAI,WAAW,YAAY,kBAAkB,YAAY,oBAAoB,cAAc,qBAAqB,eAAe,IAAI,kBAAkB,qBAAqB,gBAAgB,KAAK,GAAG,GAAG,mBAAmB,sBAAsB,iBAAiB,KAAK,OAAO;CAC7S,MAAM,KAAK,QAAQ;CACnB,MAAM,KAAK,SAAS;CACpB,MAAM,iBAAiB,EAAE;AACzB,KAAI,aAAa,EAAG,gBAAe,KAAK,UAAU,SAAS,GAAG,GAAG,GAAG,GAAG,GAAG;AAC1E,KAAI,oBAAoB,EAAG,gBAAe,KAAK,SAAS,gBAAgB,GAAG;CAC3E,MAAM,gBAAgB,eAAe,SAAS,IAAI,cAAc,eAAe,KAAK,IAAI,CAAC,KAAK;CAC9F,MAAM,cAAc,UAAU,IAAI,YAAY,QAAQ,KAAK;AAC3D,QAAO,wDAAwD,MAAM,GAAG,OAAO,WAAW,MAAM,YAAY,OAAO,IAAI,KAAK,KAAK,cAAc,GAAG,YAAY,YAAY,MAAM,UAAU,SAAS,IAAI,YAAY;;;;;AAKpN,SAAS,wBAAwB,QAAQ;CACxC,MAAM,YAAY,iBAAiB,OAAO;AAC1C,KAAI,OAAO,WAAW,YAAa,QAAO,6BAA6B,OAAO,KAAK,UAAU,CAAC,SAAS,SAAS;AAChH,QAAO,6BAA6B,KAAK,SAAS,mBAAmB,UAAU,CAAC,CAAC;;AAKlF,MAAM,+BAA+B,OAAO,SAAS;CACpD,MAAM,EAAE,KAAK,MAAM,OAAO,aAAa,iBAAiB;CACxD,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,CAAC,MAAM,GAAG,OAAO,oBAAoB,GAAG,OAAO,SAAU;CAC7D,MAAM,aAAa,wBAAwB,GAAG;CAC9C,MAAM,QAAQ,cAAc,IAAI,cAAc,GAAG,SAAS;CAC1D,MAAM,SAAS,eAAe,IAAI,eAAe,GAAG,UAAU;CAC9D,MAAM,aAAa,QAAQ,IAAI,cAAc,OAAO,WAAW,YAAY;AAC3E,OAAM,YAAY,KAAK,MAAM;EAC5B,KAAK;EACL,SAAS;GACR,GAAG;GACH,GAAG;GACH;GACA;GACA;EACD,SAAS,GAAG,WAAW;EACvB;EACA,CAAC;;AAKH,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,8BAA8B,CAAC"}
|
|
1
|
+
{"version":3,"file":"renderer-n2kYIGtb.mjs","names":[],"sources":["../../../nodes/node-shape-generator/dist/renderers-CpnJ1Qiz.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { drawSvgNode } from \"@framefields/webgpu-renderers\";\n\n//#region src/shared/geometry.ts\n/**\n* Scale corner radii proportionally if their sum exceeds the box dimensions (W3C CSS standard).\n*/\nfunction normalizeCornerRadii(w, h, rTL, rTR, rBR, rBL) {\n\tconst topSum = rTL + rTR;\n\tconst bottomSum = rBL + rBR;\n\tconst leftSum = rTL + rBL;\n\tconst rightSum = rTR + rBR;\n\tlet scale = 1;\n\tif (topSum > w && topSum > 0) scale = Math.min(scale, w / topSum);\n\tif (bottomSum > w && bottomSum > 0) scale = Math.min(scale, w / bottomSum);\n\tif (leftSum > h && leftSum > 0) scale = Math.min(scale, h / leftSum);\n\tif (rightSum > h && rightSum > 0) scale = Math.min(scale, h / rightSum);\n\treturn [\n\t\tMath.max(0, rTL * scale),\n\t\tMath.max(0, rTR * scale),\n\t\tMath.max(0, rBR * scale),\n\t\tMath.max(0, rBL * scale)\n\t];\n}\n/**\n* Generates an SVG path string for a rounded rectangle with 4 independent corner radii.\n*/\nfunction buildRectanglePath(w, h, rTL, rTR, rBR, rBL, strokeWidth = 0) {\n\tconst inset = strokeWidth > 0 ? strokeWidth / 2 : 0;\n\tconst x = inset;\n\tconst y = inset;\n\tconst boxW = Math.max(.1, w - strokeWidth);\n\tconst boxH = Math.max(.1, h - strokeWidth);\n\tconst [rtl, rtr, rbr, rbl] = normalizeCornerRadii(boxW, boxH, rTL, rTR, rBR, rBL);\n\treturn [\n\t\t`M ${x + rtl} ${y}`,\n\t\t`L ${x + boxW - rtr} ${y}`,\n\t\trtr > 0 ? `A ${rtr} ${rtr} 0 0 1 ${x + boxW} ${y + rtr}` : \"\",\n\t\t`L ${x + boxW} ${y + boxH - rbr}`,\n\t\trbr > 0 ? `A ${rbr} ${rbr} 0 0 1 ${x + boxW - rbr} ${y + boxH}` : \"\",\n\t\t`L ${x + rbl} ${y + boxH}`,\n\t\trbl > 0 ? `A ${rbl} ${rbl} 0 0 1 ${x} ${y + boxH - rbl}` : \"\",\n\t\t`L ${x} ${y + rtl}`,\n\t\trtl > 0 ? `A ${rtl} ${rtl} 0 0 1 ${x + rtl} ${y}` : \"\",\n\t\t\"Z\"\n\t].filter(Boolean).join(\" \");\n}\n/**\n* Generates an SVG path string for an ellipse/circle.\n*/\nfunction buildEllipsePath(w, h, strokeWidth = 0) {\n\tconst cx = w / 2;\n\tconst cy = h / 2;\n\tconst rx = Math.max(.1, (w - strokeWidth) / 2);\n\tconst ry = Math.max(.1, (h - strokeWidth) / 2);\n\treturn `M ${cx - rx} ${cy} A ${rx} ${ry} 0 1 0 ${cx + rx} ${cy} A ${rx} ${ry} 0 1 0 ${cx - rx} ${cy} Z`;\n}\n/**\n* Generates an SVG path string for a regular polygon with N sides.\n*/\nfunction buildPolygonPath(w, h, sides, strokeWidth = 0) {\n\tconst n = Math.max(3, Math.min(64, Math.floor(sides)));\n\tconst cx = w / 2;\n\tconst cy = h / 2;\n\tconst radius = Math.max(.1, Math.min(w - strokeWidth, h - strokeWidth) / 2);\n\tconst points = [];\n\tconst angleStep = 2 * Math.PI / n;\n\tconst startAngle = -Math.PI / 2;\n\tfor (let i = 0; i < n; i++) {\n\t\tconst angle = startAngle + i * angleStep;\n\t\tpoints.push({\n\t\t\tx: cx + radius * Math.cos(angle),\n\t\t\ty: cy + radius * Math.sin(angle)\n\t\t});\n\t}\n\treturn points.map((p, i) => `${i === 0 ? \"M\" : \"L\"} ${p.x.toFixed(3)} ${p.y.toFixed(3)}`).join(\" \") + \" Z\";\n}\n/**\n* Generates an SVG path string for a star with N spikes and configurable inner radius ratio.\n*/\nfunction buildStarPath(w, h, pointsCount, innerRadiusRatio, strokeWidth = 0) {\n\tconst n = Math.max(3, Math.min(64, Math.floor(pointsCount)));\n\tconst ratio = Math.max(.01, Math.min(.99, innerRadiusRatio));\n\tconst cx = w / 2;\n\tconst cy = h / 2;\n\tconst outerRadius = Math.max(.1, Math.min(w - strokeWidth, h - strokeWidth) / 2);\n\tconst innerRadius = outerRadius * ratio;\n\tconst points = [];\n\tconst totalVertices = n * 2;\n\tconst angleStep = Math.PI / n;\n\tconst startAngle = -Math.PI / 2;\n\tfor (let i = 0; i < totalVertices; i++) {\n\t\tconst r = i % 2 === 0 ? outerRadius : innerRadius;\n\t\tconst angle = startAngle + i * angleStep;\n\t\tpoints.push({\n\t\t\tx: cx + r * Math.cos(angle),\n\t\t\ty: cy + r * Math.sin(angle)\n\t\t});\n\t}\n\treturn points.map((p, i) => `${i === 0 ? \"M\" : \"L\"} ${p.x.toFixed(3)} ${p.y.toFixed(3)}`).join(\" \") + \" Z\";\n}\n/**\n* Generates an SVG path string for a parametric arrow pointing right.\n*/\nfunction buildArrowPath(w, h, headWidth, headLength, shaftWidth, strokeWidth = 0) {\n\tconst inset = strokeWidth > 0 ? strokeWidth / 2 : 0;\n\tconst boxW = Math.max(1, w - strokeWidth);\n\tconst boxH = Math.max(1, h - strokeWidth);\n\tconst cy = h / 2;\n\tconst hw = Math.min(boxH, Math.max(4, headWidth));\n\tconst hl = Math.min(boxW * .9, Math.max(4, headLength));\n\tconst sw = Math.min(hw * .95, Math.max(2, shaftWidth));\n\tconst leftX = inset;\n\tconst rightX = inset + boxW;\n\tconst headBaseX = rightX - hl;\n\tconst topShaftY = cy - sw / 2;\n\tconst bottomShaftY = cy + sw / 2;\n\tconst topHeadY = cy - hw / 2;\n\tconst bottomHeadY = cy + hw / 2;\n\treturn [\n\t\t`M ${leftX.toFixed(2)} ${topShaftY.toFixed(2)}`,\n\t\t`L ${headBaseX.toFixed(2)} ${topShaftY.toFixed(2)}`,\n\t\t`L ${headBaseX.toFixed(2)} ${topHeadY.toFixed(2)}`,\n\t\t`L ${rightX.toFixed(2)} ${cy.toFixed(2)}`,\n\t\t`L ${headBaseX.toFixed(2)} ${bottomHeadY.toFixed(2)}`,\n\t\t`L ${headBaseX.toFixed(2)} ${bottomShaftY.toFixed(2)}`,\n\t\t`L ${leftX.toFixed(2)} ${bottomShaftY.toFixed(2)}`,\n\t\t\"Z\"\n\t].join(\" \");\n}\n/**\n* Calculates linear gradient coordinate vector from an angle in degrees.\n*/\nfunction calculateLinearGradientCoords(angleDeg = 0) {\n\tconst rad = angleDeg * Math.PI / 180;\n\tconst cos = Math.cos(rad);\n\tconst sin = Math.sin(rad);\n\tconst x1 = ((.5 - cos * .5) * 100).toFixed(2);\n\tconst y1 = ((.5 - sin * .5) * 100).toFixed(2);\n\tconst x2 = ((.5 + cos * .5) * 100).toFixed(2);\n\tconst y2 = ((.5 + sin * .5) * 100).toFixed(2);\n\treturn {\n\t\tx1: `${x1}%`,\n\t\ty1: `${y1}%`,\n\t\tx2: `${x2}%`,\n\t\ty2: `${y2}%`\n\t};\n}\n/**\n* Builds the complete shape geometry path for any ShapeGenerator config.\n*/\nfunction generateShapePath(config) {\n\tconst width = Math.max(1, config.width ?? 500);\n\tconst height = Math.max(1, config.height ?? 500);\n\tconst strokeWidth = config.strokeWidth ?? 0;\n\tswitch (config.shapeType) {\n\t\tcase \"Rectangle\": return buildRectanglePath(width, height, config.radiusTL ?? 0, config.radiusTR ?? 0, config.radiusBR ?? 0, config.radiusBL ?? 0, strokeWidth);\n\t\tcase \"Ellipse\": return buildEllipsePath(width, height, strokeWidth);\n\t\tcase \"Polygon\": return buildPolygonPath(width, height, config.polygonSides ?? 5, strokeWidth);\n\t\tcase \"Star\": return buildStarPath(width, height, config.starPoints ?? 5, config.starInnerRadius ?? .5, strokeWidth);\n\t\tcase \"Arrow\": return buildArrowPath(width, height, config.arrowHeadWidth ?? 40, config.arrowHeadLength ?? 40, config.arrowShaftWidth ?? 20, strokeWidth);\n\t\tcase \"CustomPath\": return config.customPath?.trim() || buildRectanglePath(width, height, 0, 0, 0, 0, strokeWidth);\n\t\tdefault: return buildRectanglePath(width, height, 0, 0, 0, 0, strokeWidth);\n\t}\n}\n\n//#endregion\n//#region src/shared/svg-generator.ts\n/**\n* Generates an SVG string representation of the parametric shape configuration.\n*/\nfunction generateShapeSvg(config) {\n\tconst width = Math.max(1, config.width ?? 500);\n\tconst height = Math.max(1, config.height ?? 500);\n\tconst pathD = generateShapePath(config);\n\tconst fillType = config.fillType ?? \"solid\";\n\tconst fillColor = config.fillColor ?? \"#3b82f6\";\n\tconst gradientEndColor = config.gradientEndColor ?? \"#1d4ed8\";\n\tconst gradientAngle = config.gradientAngle ?? 0;\n\tconst strokeColor = config.strokeColor ?? \"#ffffff\";\n\tconst strokeWidth = Math.max(0, config.strokeWidth ?? 0);\n\tconst strokeDashArray = config.strokeDashArray?.trim();\n\tconst strokeLineCap = config.strokeLineCap ?? \"round\";\n\tconst strokeLineJoin = config.strokeLineJoin ?? \"round\";\n\tconst strokeDashOffset = config.strokeDashOffset ?? 0;\n\tconst rotation = config.rotation ?? 0;\n\tconst opacity = Math.max(0, Math.min(1, config.opacity ?? 1));\n\tconst customPathScale = config.shapeType === \"CustomPath\" ? config.customPathScale ?? 1 : 1;\n\tconst gradId = `gw_shape_grad_${Math.abs(Math.round(gradientAngle) * 31 + (fillType === \"linear\" ? 1 : 2))}`;\n\tlet defs = \"\";\n\tlet fillAttr = fillColor;\n\tif (fillType === \"none\") fillAttr = \"none\";\n\telse if (fillType === \"linear\") {\n\t\tconst coords = calculateLinearGradientCoords(gradientAngle);\n\t\tdefs = `<defs><linearGradient id=\"${gradId}\" x1=\"${coords.x1}\" y1=\"${coords.y1}\" x2=\"${coords.x2}\" y2=\"${coords.y2}\"><stop offset=\"0%\" stop-color=\"${fillColor}\"/><stop offset=\"100%\" stop-color=\"${gradientEndColor}\"/></linearGradient></defs>`;\n\t\tfillAttr = `url(#${gradId})`;\n\t} else if (fillType === \"radial\") {\n\t\tdefs = `<defs><radialGradient id=\"${gradId}\" cx=\"50%\" cy=\"50%\" r=\"50%\"><stop offset=\"0%\" stop-color=\"${fillColor}\"/><stop offset=\"100%\" stop-color=\"${gradientEndColor}\"/></radialGradient></defs>`;\n\t\tfillAttr = `url(#${gradId})`;\n\t}\n\tconst strokeAttrs = strokeWidth > 0 ? `stroke=\"${strokeColor}\" stroke-width=\"${strokeWidth}\" stroke-linecap=\"${strokeLineCap}\" stroke-linejoin=\"${strokeLineJoin}\" ${strokeDashArray ? `stroke-dasharray=\"${strokeDashArray}\"` : \"\"} ${strokeDashOffset ? `stroke-dashoffset=\"${strokeDashOffset}\"` : \"\"}` : \"stroke=\\\"none\\\"\";\n\tconst cx = width / 2;\n\tconst cy = height / 2;\n\tconst transformParts = [];\n\tif (rotation !== 0) transformParts.push(`rotate(${rotation} ${cx} ${cy})`);\n\tif (customPathScale !== 1) transformParts.push(`scale(${customPathScale})`);\n\tconst transformAttr = transformParts.length > 0 ? `transform=\"${transformParts.join(\" \")}\"` : \"\";\n\tconst opacityAttr = opacity < 1 ? `opacity=\"${opacity}\"` : \"\";\n\treturn `<svg xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"0 0 ${width} ${height}\" width=\"${width}\" height=\"${height}\">${defs}<g ${transformAttr} ${opacityAttr}><path d=\"${pathD}\" fill=\"${fillAttr}\" ${strokeAttrs} /></g></svg>`;\n}\n/**\n* Encodes the SVG into a base64 data URL for robust cross-environment rendering.\n*/\nfunction generateShapeSvgDataUrl(config) {\n\tconst svgString = generateShapeSvg(config);\n\tif (typeof Buffer !== \"undefined\") return `data:image/svg+xml;base64,${Buffer.from(svgString).toString(\"base64\")}`;\n\treturn `data:image/svg+xml;base64,${btoa(unescape(encodeURIComponent(svgString)))}`;\n}\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst ShapeGeneratorWebGPURenderer = async (args) => {\n\tconst { ctx, pass, props, targetWidth, targetHeight } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (!op || op.op !== \"ShapeGenerator\" && op.op !== \"source\") return;\n\tconst svgDataUrl = generateShapeSvgDataUrl(op);\n\tconst width = targetWidth > 0 ? targetWidth : op.width ?? 500;\n\tconst height = targetHeight > 0 ? targetHeight : op.height ?? 500;\n\tconst isHeadless = Boolean(ctx.isHeadless || typeof window === \"undefined\");\n\tawait drawSvgNode(ctx, pass, {\n\t\tsrc: svgDataUrl,\n\t\tdstRect: {\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth,\n\t\t\theight\n\t\t},\n\t\topacity: op.opacity ?? 1,\n\t\tisHeadless\n\t});\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ShapeGeneratorWebGPURenderer });\n\n//#endregion\nexport { buildArrowPath as a, buildRectanglePath as c, generateShapePath as d, normalizeCornerRadii as f, generateShapeSvgDataUrl as i, buildStarPath as l, ShapeGeneratorWebGPURenderer as n, buildEllipsePath as o, generateShapeSvg as r, buildPolygonPath as s, renderers_default as t, calculateLinearGradientCoords as u };\n//# sourceMappingURL=renderers-CpnJ1Qiz.mjs.map"],"mappings":";;;;;;;;AAOA,SAAS,qBAAqB,GAAG,GAAG,KAAK,KAAK,KAAK,KAAK;CACvD,MAAM,SAAS,MAAM;CACrB,MAAM,YAAY,MAAM;CACxB,MAAM,UAAU,MAAM;CACtB,MAAM,WAAW,MAAM;CACvB,IAAI,QAAQ;AACZ,KAAI,SAAS,KAAK,SAAS,EAAG,SAAQ,KAAK,IAAI,OAAO,IAAI,OAAO;AACjE,KAAI,YAAY,KAAK,YAAY,EAAG,SAAQ,KAAK,IAAI,OAAO,IAAI,UAAU;AAC1E,KAAI,UAAU,KAAK,UAAU,EAAG,SAAQ,KAAK,IAAI,OAAO,IAAI,QAAQ;AACpE,KAAI,WAAW,KAAK,WAAW,EAAG,SAAQ,KAAK,IAAI,OAAO,IAAI,SAAS;AACvE,QAAO;EACN,KAAK,IAAI,GAAG,MAAM,MAAM;EACxB,KAAK,IAAI,GAAG,MAAM,MAAM;EACxB,KAAK,IAAI,GAAG,MAAM,MAAM;EACxB,KAAK,IAAI,GAAG,MAAM,MAAM;EACxB;;;;;AAKF,SAAS,mBAAmB,GAAG,GAAG,KAAK,KAAK,KAAK,KAAK,cAAc,GAAG;CACtE,MAAM,QAAQ,cAAc,IAAI,cAAc,IAAI;CAClD,MAAM,IAAI;CACV,MAAM,IAAI;CACV,MAAM,OAAO,KAAK,IAAI,IAAI,IAAI,YAAY;CAC1C,MAAM,OAAO,KAAK,IAAI,IAAI,IAAI,YAAY;CAC1C,MAAM,CAAC,KAAK,KAAK,KAAK,OAAO,qBAAqB,MAAM,MAAM,KAAK,KAAK,KAAK,IAAI;AACjF,QAAO;EACN,KAAK,IAAI,IAAI,GAAG;EAChB,KAAK,IAAI,OAAO,IAAI,GAAG;EACvB,MAAM,IAAI,KAAK,IAAI,GAAG,IAAI,SAAS,IAAI,KAAK,GAAG,IAAI,QAAQ;EAC3D,KAAK,IAAI,KAAK,GAAG,IAAI,OAAO;EAC5B,MAAM,IAAI,KAAK,IAAI,GAAG,IAAI,SAAS,IAAI,OAAO,IAAI,GAAG,IAAI,SAAS;EAClE,KAAK,IAAI,IAAI,GAAG,IAAI;EACpB,MAAM,IAAI,KAAK,IAAI,GAAG,IAAI,SAAS,EAAE,GAAG,IAAI,OAAO,QAAQ;EAC3D,KAAK,EAAE,GAAG,IAAI;EACd,MAAM,IAAI,KAAK,IAAI,GAAG,IAAI,SAAS,IAAI,IAAI,GAAG,MAAM;EACpD;EACA,CAAC,OAAO,QAAQ,CAAC,KAAK,IAAI;;;;;AAK5B,SAAS,iBAAiB,GAAG,GAAG,cAAc,GAAG;CAChD,MAAM,KAAK,IAAI;CACf,MAAM,KAAK,IAAI;CACf,MAAM,KAAK,KAAK,IAAI,KAAK,IAAI,eAAe,EAAE;CAC9C,MAAM,KAAK,KAAK,IAAI,KAAK,IAAI,eAAe,EAAE;AAC9C,QAAO,KAAK,KAAK,GAAG,GAAG,GAAG,KAAK,GAAG,GAAG,GAAG,SAAS,KAAK,GAAG,GAAG,GAAG,KAAK,GAAG,GAAG,GAAG,SAAS,KAAK,GAAG,GAAG,GAAG;;;;;AAKrG,SAAS,iBAAiB,GAAG,GAAG,OAAO,cAAc,GAAG;CACvD,MAAM,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,IAAI,KAAK,MAAM,MAAM,CAAC,CAAC;CACtD,MAAM,KAAK,IAAI;CACf,MAAM,KAAK,IAAI;CACf,MAAM,SAAS,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,aAAa,IAAI,YAAY,GAAG,EAAE;CAC3E,MAAM,SAAS,EAAE;CACjB,MAAM,YAAY,IAAI,KAAK,KAAK;CAChC,MAAM,aAAa,CAAC,KAAK,KAAK;AAC9B,MAAK,IAAI,IAAI,GAAG,IAAI,GAAG,KAAK;EAC3B,MAAM,QAAQ,aAAa,IAAI;AAC/B,SAAO,KAAK;GACX,GAAG,KAAK,SAAS,KAAK,IAAI,MAAM;GAChC,GAAG,KAAK,SAAS,KAAK,IAAI,MAAM;GAChC,CAAC;;AAEH,QAAO,OAAO,KAAK,GAAG,MAAM,GAAG,MAAM,IAAI,MAAM,IAAI,GAAG,EAAE,EAAE,QAAQ,EAAE,CAAC,GAAG,EAAE,EAAE,QAAQ,EAAE,GAAG,CAAC,KAAK,IAAI,GAAG;;;;;AAKvG,SAAS,cAAc,GAAG,GAAG,aAAa,kBAAkB,cAAc,GAAG;CAC5E,MAAM,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,IAAI,KAAK,MAAM,YAAY,CAAC,CAAC;CAC5D,MAAM,QAAQ,KAAK,IAAI,KAAK,KAAK,IAAI,KAAK,iBAAiB,CAAC;CAC5D,MAAM,KAAK,IAAI;CACf,MAAM,KAAK,IAAI;CACf,MAAM,cAAc,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,aAAa,IAAI,YAAY,GAAG,EAAE;CAChF,MAAM,cAAc,cAAc;CAClC,MAAM,SAAS,EAAE;CACjB,MAAM,gBAAgB,IAAI;CAC1B,MAAM,YAAY,KAAK,KAAK;CAC5B,MAAM,aAAa,CAAC,KAAK,KAAK;AAC9B,MAAK,IAAI,IAAI,GAAG,IAAI,eAAe,KAAK;EACvC,MAAM,IAAI,IAAI,MAAM,IAAI,cAAc;EACtC,MAAM,QAAQ,aAAa,IAAI;AAC/B,SAAO,KAAK;GACX,GAAG,KAAK,IAAI,KAAK,IAAI,MAAM;GAC3B,GAAG,KAAK,IAAI,KAAK,IAAI,MAAM;GAC3B,CAAC;;AAEH,QAAO,OAAO,KAAK,GAAG,MAAM,GAAG,MAAM,IAAI,MAAM,IAAI,GAAG,EAAE,EAAE,QAAQ,EAAE,CAAC,GAAG,EAAE,EAAE,QAAQ,EAAE,GAAG,CAAC,KAAK,IAAI,GAAG;;;;;AAKvG,SAAS,eAAe,GAAG,GAAG,WAAW,YAAY,YAAY,cAAc,GAAG;CACjF,MAAM,QAAQ,cAAc,IAAI,cAAc,IAAI;CAClD,MAAM,OAAO,KAAK,IAAI,GAAG,IAAI,YAAY;CACzC,MAAM,OAAO,KAAK,IAAI,GAAG,IAAI,YAAY;CACzC,MAAM,KAAK,IAAI;CACf,MAAM,KAAK,KAAK,IAAI,MAAM,KAAK,IAAI,GAAG,UAAU,CAAC;CACjD,MAAM,KAAK,KAAK,IAAI,OAAO,IAAI,KAAK,IAAI,GAAG,WAAW,CAAC;CACvD,MAAM,KAAK,KAAK,IAAI,KAAK,KAAK,KAAK,IAAI,GAAG,WAAW,CAAC;CACtD,MAAM,QAAQ;CACd,MAAM,SAAS,QAAQ;CACvB,MAAM,YAAY,SAAS;CAC3B,MAAM,YAAY,KAAK,KAAK;CAC5B,MAAM,eAAe,KAAK,KAAK;CAC/B,MAAM,WAAW,KAAK,KAAK;CAC3B,MAAM,cAAc,KAAK,KAAK;AAC9B,QAAO;EACN,KAAK,MAAM,QAAQ,EAAE,CAAC,GAAG,UAAU,QAAQ,EAAE;EAC7C,KAAK,UAAU,QAAQ,EAAE,CAAC,GAAG,UAAU,QAAQ,EAAE;EACjD,KAAK,UAAU,QAAQ,EAAE,CAAC,GAAG,SAAS,QAAQ,EAAE;EAChD,KAAK,OAAO,QAAQ,EAAE,CAAC,GAAG,GAAG,QAAQ,EAAE;EACvC,KAAK,UAAU,QAAQ,EAAE,CAAC,GAAG,YAAY,QAAQ,EAAE;EACnD,KAAK,UAAU,QAAQ,EAAE,CAAC,GAAG,aAAa,QAAQ,EAAE;EACpD,KAAK,MAAM,QAAQ,EAAE,CAAC,GAAG,aAAa,QAAQ,EAAE;EAChD;EACA,CAAC,KAAK,IAAI;;;;;AAKZ,SAAS,8BAA8B,WAAW,GAAG;CACpD,MAAM,MAAM,WAAW,KAAK,KAAK;CACjC,MAAM,MAAM,KAAK,IAAI,IAAI;CACzB,MAAM,MAAM,KAAK,IAAI,IAAI;CACzB,MAAM,OAAO,KAAK,MAAM,MAAM,KAAK,QAAQ,EAAE;CAC7C,MAAM,OAAO,KAAK,MAAM,MAAM,KAAK,QAAQ,EAAE;CAC7C,MAAM,OAAO,KAAK,MAAM,MAAM,KAAK,QAAQ,EAAE;CAC7C,MAAM,OAAO,KAAK,MAAM,MAAM,KAAK,QAAQ,EAAE;AAC7C,QAAO;EACN,IAAI,GAAG,GAAG;EACV,IAAI,GAAG,GAAG;EACV,IAAI,GAAG,GAAG;EACV,IAAI,GAAG,GAAG;EACV;;;;;AAKF,SAAS,kBAAkB,QAAQ;CAClC,MAAM,QAAQ,KAAK,IAAI,GAAG,OAAO,SAAS,IAAI;CAC9C,MAAM,SAAS,KAAK,IAAI,GAAG,OAAO,UAAU,IAAI;CAChD,MAAM,cAAc,OAAO,eAAe;AAC1C,SAAQ,OAAO,WAAf;EACC,KAAK,YAAa,QAAO,mBAAmB,OAAO,QAAQ,OAAO,YAAY,GAAG,OAAO,YAAY,GAAG,OAAO,YAAY,GAAG,OAAO,YAAY,GAAG,YAAY;EAC/J,KAAK,UAAW,QAAO,iBAAiB,OAAO,QAAQ,YAAY;EACnE,KAAK,UAAW,QAAO,iBAAiB,OAAO,QAAQ,OAAO,gBAAgB,GAAG,YAAY;EAC7F,KAAK,OAAQ,QAAO,cAAc,OAAO,QAAQ,OAAO,cAAc,GAAG,OAAO,mBAAmB,IAAI,YAAY;EACnH,KAAK,QAAS,QAAO,eAAe,OAAO,QAAQ,OAAO,kBAAkB,IAAI,OAAO,mBAAmB,IAAI,OAAO,mBAAmB,IAAI,YAAY;EACxJ,KAAK,aAAc,QAAO,OAAO,YAAY,MAAM,IAAI,mBAAmB,OAAO,QAAQ,GAAG,GAAG,GAAG,GAAG,YAAY;EACjH,QAAS,QAAO,mBAAmB,OAAO,QAAQ,GAAG,GAAG,GAAG,GAAG,YAAY;;;;;;AAS5E,SAAS,iBAAiB,QAAQ;CACjC,MAAM,QAAQ,KAAK,IAAI,GAAG,OAAO,SAAS,IAAI;CAC9C,MAAM,SAAS,KAAK,IAAI,GAAG,OAAO,UAAU,IAAI;CAChD,MAAM,QAAQ,kBAAkB,OAAO;CACvC,MAAM,WAAW,OAAO,YAAY;CACpC,MAAM,YAAY,OAAO,aAAa;CACtC,MAAM,mBAAmB,OAAO,oBAAoB;CACpD,MAAM,gBAAgB,OAAO,iBAAiB;CAC9C,MAAM,cAAc,OAAO,eAAe;CAC1C,MAAM,cAAc,KAAK,IAAI,GAAG,OAAO,eAAe,EAAE;CACxD,MAAM,kBAAkB,OAAO,iBAAiB,MAAM;CACtD,MAAM,gBAAgB,OAAO,iBAAiB;CAC9C,MAAM,iBAAiB,OAAO,kBAAkB;CAChD,MAAM,mBAAmB,OAAO,oBAAoB;CACpD,MAAM,WAAW,OAAO,YAAY;CACpC,MAAM,UAAU,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,WAAW,EAAE,CAAC;CAC7D,MAAM,kBAAkB,OAAO,cAAc,eAAe,OAAO,mBAAmB,IAAI;CAC1F,MAAM,SAAS,iBAAiB,KAAK,IAAI,KAAK,MAAM,cAAc,GAAG,MAAM,aAAa,WAAW,IAAI,GAAG;CAC1G,IAAI,OAAO;CACX,IAAI,WAAW;AACf,KAAI,aAAa,OAAQ,YAAW;UAC3B,aAAa,UAAU;EAC/B,MAAM,SAAS,8BAA8B,cAAc;AAC3D,SAAO,6BAA6B,OAAO,QAAQ,OAAO,GAAG,QAAQ,OAAO,GAAG,QAAQ,OAAO,GAAG,QAAQ,OAAO,GAAG,kCAAkC,UAAU,qCAAqC,iBAAiB;AACrN,aAAW,QAAQ,OAAO;YAChB,aAAa,UAAU;AACjC,SAAO,6BAA6B,OAAO,4DAA4D,UAAU,qCAAqC,iBAAiB;AACvK,aAAW,QAAQ,OAAO;;CAE3B,MAAM,cAAc,cAAc,IAAI,WAAW,YAAY,kBAAkB,YAAY,oBAAoB,cAAc,qBAAqB,eAAe,IAAI,kBAAkB,qBAAqB,gBAAgB,KAAK,GAAG,GAAG,mBAAmB,sBAAsB,iBAAiB,KAAK,OAAO;CAC7S,MAAM,KAAK,QAAQ;CACnB,MAAM,KAAK,SAAS;CACpB,MAAM,iBAAiB,EAAE;AACzB,KAAI,aAAa,EAAG,gBAAe,KAAK,UAAU,SAAS,GAAG,GAAG,GAAG,GAAG,GAAG;AAC1E,KAAI,oBAAoB,EAAG,gBAAe,KAAK,SAAS,gBAAgB,GAAG;CAC3E,MAAM,gBAAgB,eAAe,SAAS,IAAI,cAAc,eAAe,KAAK,IAAI,CAAC,KAAK;CAC9F,MAAM,cAAc,UAAU,IAAI,YAAY,QAAQ,KAAK;AAC3D,QAAO,wDAAwD,MAAM,GAAG,OAAO,WAAW,MAAM,YAAY,OAAO,IAAI,KAAK,KAAK,cAAc,GAAG,YAAY,YAAY,MAAM,UAAU,SAAS,IAAI,YAAY;;;;;AAKpN,SAAS,wBAAwB,QAAQ;CACxC,MAAM,YAAY,iBAAiB,OAAO;AAC1C,KAAI,OAAO,WAAW,YAAa,QAAO,6BAA6B,OAAO,KAAK,UAAU,CAAC,SAAS,SAAS;AAChH,QAAO,6BAA6B,KAAK,SAAS,mBAAmB,UAAU,CAAC,CAAC;;AAKlF,MAAM,+BAA+B,OAAO,SAAS;CACpD,MAAM,EAAE,KAAK,MAAM,OAAO,aAAa,iBAAiB;CACxD,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,CAAC,MAAM,GAAG,OAAO,oBAAoB,GAAG,OAAO,SAAU;CAC7D,MAAM,aAAa,wBAAwB,GAAG;CAC9C,MAAM,QAAQ,cAAc,IAAI,cAAc,GAAG,SAAS;CAC1D,MAAM,SAAS,eAAe,IAAI,eAAe,GAAG,UAAU;CAC9D,MAAM,aAAa,QAAQ,IAAI,cAAc,OAAO,WAAW,YAAY;AAC3E,OAAM,YAAY,KAAK,MAAM;EAC5B,KAAK;EACL,SAAS;GACR,GAAG;GACH,GAAG;GACH;GACA;GACA;EACD,SAAS,GAAG,WAAW;EACvB;EACA,CAAC;;AAKH,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,8BAA8B,CAAC"}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { o as resolveHandleParam } from "./renderer-BSitV56h.mjs";
|
|
2
|
-
import { a as createFullscreenPipeline, c as drawTextureToTarget, d as signalTextureView, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-
|
|
2
|
+
import { a as createFullscreenPipeline, c as drawTextureToTarget, d as signalTextureView, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-AbcLcr1f.mjs";
|
|
3
3
|
|
|
4
4
|
//#region ../../nodes/node-color-balance/dist/renderers-BaZtHi33.mjs
|
|
5
5
|
const deviceResourceCache = /* @__PURE__ */ new WeakMap();
|
|
@@ -307,4 +307,4 @@ var renderers_default = { WebGPURenderer: ColorBalanceWebGPURenderer };
|
|
|
307
307
|
|
|
308
308
|
//#endregion
|
|
309
309
|
export { renderers_default as n, ColorBalanceWebGPURenderer as t };
|
|
310
|
-
//# sourceMappingURL=renderer-
|
|
310
|
+
//# sourceMappingURL=renderer-sHDPBywo.mjs.map
|