framefields 2.1.0 → 2.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (373) hide show
  1. package/README.md +3 -0
  2. package/dist/audio/index.d.mts +4 -4
  3. package/dist/audio/index.mjs +11 -11
  4. package/dist/{audio-C2fLC3Tx.d.mts → audio-CfBpzxn9.d.mts} +3 -3
  5. package/dist/{audio-C2fLC3Tx.d.mts.map → audio-CfBpzxn9.d.mts.map} +1 -1
  6. package/dist/{audio-D_4SeMRK.mjs → audio-GGuQ_JI0.mjs} +3 -3
  7. package/dist/{audio-D_4SeMRK.mjs.map → audio-GGuQ_JI0.mjs.map} +1 -1
  8. package/dist/{chunk-GMkBE123.mjs → chunk-GBe2k3y8.mjs} +1 -4
  9. package/dist/{dist-DlzqyRar.mjs → dist-Bb8BoMiw.mjs} +3 -10
  10. package/dist/dist-Bb8BoMiw.mjs.map +1 -0
  11. package/dist/{dist-Bun_TUvZ.mjs → dist-DkuDAIrG.mjs} +2 -2
  12. package/dist/{dist-Bun_TUvZ.mjs.map → dist-DkuDAIrG.mjs.map} +1 -1
  13. package/dist/effects/index.d.mts +4 -4
  14. package/dist/effects/index.mjs +35 -35
  15. package/dist/{effects-FTlu0dri.mjs → effects-D6wFg2FR.mjs} +2 -2
  16. package/dist/{effects-FTlu0dri.mjs.map → effects-D6wFg2FR.mjs.map} +1 -1
  17. package/dist/fonts/index.d.mts +1 -1
  18. package/dist/fonts/index.mjs +3 -3
  19. package/dist/{fonts-UM5xaBOx.mjs → fonts-CZMYtbP7.mjs} +2 -2
  20. package/dist/{fonts-UM5xaBOx.mjs.map → fonts-CZMYtbP7.mjs.map} +1 -1
  21. package/dist/{gpu-RkpiFGOA.mjs → gpu-DG3gI88-.mjs} +2 -2
  22. package/dist/{gpu-RkpiFGOA.mjs.map → gpu-DG3gI88-.mjs.map} +1 -1
  23. package/dist/{index-DsOqONsj.d.mts → index--0vVZDPM.d.mts} +3 -3
  24. package/dist/{index-DsOqONsj.d.mts.map → index--0vVZDPM.d.mts.map} +1 -1
  25. package/dist/{index-l03NV8JS.d.mts → index-BcA8rep0.d.mts} +1 -1
  26. package/dist/{index-l03NV8JS.d.mts.map → index-BcA8rep0.d.mts.map} +1 -1
  27. package/dist/{index-Db8Z3AtX.d.mts → index-BzQc812z.d.mts} +3 -3
  28. package/dist/{index-Db8Z3AtX.d.mts.map → index-BzQc812z.d.mts.map} +1 -1
  29. package/dist/{index-D67p-rHX.d.mts → index-Cpkzy5XR.d.mts} +1 -1
  30. package/dist/{index-D67p-rHX.d.mts.map → index-Cpkzy5XR.d.mts.map} +1 -1
  31. package/dist/{index-CzQseCtg.d.mts → index-D__HdInU.d.mts} +4 -4
  32. package/dist/{index-CzQseCtg.d.mts.map → index-D__HdInU.d.mts.map} +1 -1
  33. package/dist/{index-CHQ39_Oe.d.mts → index-DpWia6iH.d.mts} +4 -11
  34. package/dist/index-DpWia6iH.d.mts.map +1 -0
  35. package/dist/{index-DPicEt8H.d.mts → index-Fciq8bcC.d.mts} +2 -2
  36. package/dist/{index-DPicEt8H.d.mts.map → index-Fciq8bcC.d.mts.map} +1 -1
  37. package/dist/index.d.mts +65 -65
  38. package/dist/index.d.mts.map +1 -1
  39. package/dist/index.mjs +50 -51
  40. package/dist/index.mjs.map +1 -1
  41. package/dist/preview/index.d.mts +2 -2
  42. package/dist/preview/index.mjs +11 -13
  43. package/dist/{preview-DwClLMlU.mjs → preview--rOXbBxl.mjs} +2 -3
  44. package/dist/preview--rOXbBxl.mjs.map +1 -0
  45. package/dist/preview-engine/audio.mjs +1 -1
  46. package/dist/preview-engine/{chunk-JXNG2ACR.mjs → chunk-2MZXSWVT.mjs} +1 -1
  47. package/dist/preview-engine/{chunk-Q22PJXFJ.mjs → chunk-3UPI4EPV.mjs} +1 -1
  48. package/dist/preview-engine/{chunk-S2CTIJSI.mjs → chunk-7EPDVSCL.mjs} +1 -1
  49. package/dist/preview-engine/{chunk-AY7UX37L.mjs → chunk-AXQZX3TC.mjs} +1 -1
  50. package/dist/preview-engine/{chunk-T2FE5VOW.mjs → chunk-E3HC4GRQ.mjs} +1 -1
  51. package/dist/preview-engine/{chunk-DIGIQ5MJ.mjs → chunk-FPRXK2WD.mjs} +1 -1
  52. package/dist/preview-engine/{chunk-EVXWDOCL.mjs → chunk-K773AOF3.mjs} +1 -1
  53. package/dist/preview-engine/{chunk-IR5DNNWR.mjs → chunk-L3CHEZMZ.mjs} +1 -1
  54. package/dist/preview-engine/{chunk-PSRQA3QW.mjs → chunk-LBRVQ4GE.mjs} +1 -1
  55. package/dist/preview-engine/{chunk-U4JIFQRR.mjs → chunk-NEE3KQTX.mjs} +1 -1
  56. package/dist/preview-engine/{chunk-L6BH5J4P.mjs → chunk-O2RNIQXT.mjs} +1 -1
  57. package/dist/preview-engine/{chunk-MLY5M7Y5.mjs → chunk-PFA427ZC.mjs} +1 -1
  58. package/dist/preview-engine/chunk-PNB3ERR3.mjs +1 -0
  59. package/dist/preview-engine/{chunk-7G3XIOP7.mjs → chunk-PR2BUYCL.mjs} +1 -1
  60. package/dist/preview-engine/{chunk-TS3JI3BH.mjs → chunk-Q2DPNVIA.mjs} +1 -1
  61. package/dist/preview-engine/{chunk-ZDQF3OTC.mjs → chunk-QY7MHWZW.mjs} +1 -1
  62. package/dist/preview-engine/{chunk-44CQSOYE.mjs → chunk-VO2R3DWV.mjs} +1 -1
  63. package/dist/preview-engine/{chunk-HE4R7EZM.mjs → chunk-WSIURGP2.mjs} +1 -1
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  65. package/dist/preview-engine/{chunk-EYWPOCZW.mjs → chunk-ZNL4W4DK.mjs} +1 -1
  66. package/dist/preview-engine/effects.mjs +1 -1
  67. package/dist/preview-engine/framefields.mjs +2 -2
  68. package/dist/preview-engine/player.mjs +1 -1
  69. package/dist/preview-engine/renderers-2H7YEUTD.mjs +1 -1
  70. package/dist/preview-engine/renderers-2P6KXWEZ.mjs +1 -1
  71. package/dist/preview-engine/renderers-2SVWAB42.mjs +1 -1
  72. package/dist/preview-engine/renderers-3T7Q4SPP.mjs +1 -0
  73. package/dist/preview-engine/renderers-4DV4REGM.mjs +1 -0
  74. package/dist/preview-engine/renderers-57WDL6XN.mjs +1 -1
  75. package/dist/preview-engine/renderers-6WH7NZCC.mjs +1 -1
  76. package/dist/preview-engine/{renderers-A6HM64UZ.mjs → renderers-7JTNJE7M.mjs} +1 -1
  77. package/dist/preview-engine/renderers-7VJN5L3Z.mjs +1 -1
  78. package/dist/preview-engine/renderers-CQXQHOW2.mjs +1 -0
  79. package/dist/preview-engine/{renderers-RLHTNLRE.mjs → renderers-D2EJULOJ.mjs} +1 -1
  80. package/dist/preview-engine/renderers-DXHJAMZR.mjs +1 -1
  81. package/dist/preview-engine/renderers-FWGMNPYB.mjs +1 -1
  82. package/dist/preview-engine/renderers-HXFRTIJD.mjs +1 -1
  83. package/dist/preview-engine/renderers-IWQ3V6AJ.mjs +1 -1
  84. package/dist/preview-engine/renderers-IXGM55XK.mjs +1 -0
  85. package/dist/preview-engine/renderers-KVHUVWSN.mjs +1 -0
  86. package/dist/preview-engine/renderers-KZWGSKRF.mjs +1 -1
  87. package/dist/preview-engine/{renderers-CRRLV7IO.mjs → renderers-LVDUZZ75.mjs} +1 -1
  88. package/dist/preview-engine/renderers-M7R2ZJUP.mjs +1 -0
  89. package/dist/preview-engine/renderers-NWHS7N2L.mjs +1 -1
  90. package/dist/preview-engine/{renderers-6OGFUSH6.mjs → renderers-O2DZPBOJ.mjs} +1 -1
  91. package/dist/preview-engine/renderers-OT7D3BUA.mjs +1 -1
  92. package/dist/preview-engine/{renderers-2VN3AH45.mjs → renderers-P4S7GL64.mjs} +1 -1
  93. package/dist/preview-engine/renderers-PMOO7DLX.mjs +1 -0
  94. package/dist/preview-engine/renderers-Q4OFCMXI.mjs +1 -1
  95. package/dist/preview-engine/renderers-QCCPCH73.mjs +1 -0
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  100. package/dist/preview-engine/{renderers-D6T6IPER.mjs → renderers-TFZST6WW.mjs} +1 -1
  101. package/dist/preview-engine/renderers-UHTO6BQA.mjs +1 -1
  102. package/dist/preview-engine/{renderers-U6KY34TP.mjs → renderers-UPKB5OLS.mjs} +1 -1
  103. package/dist/preview-engine/renderers-VLMQR3DW.mjs +1 -0
  104. package/dist/preview-engine/renderers-WVTTRCVI.mjs +1 -0
  105. package/dist/preview-engine/renderers-X5PUIPU5.mjs +1 -0
  106. package/dist/preview-engine/{renderers-BSKZXITT.mjs → renderers-XCMVZ2XG.mjs} +1 -1
  107. package/dist/preview-engine/renderers-XHTMRXC5.mjs +1 -1
  108. package/dist/preview-engine/renderers-YDCDY3BR.mjs +1 -0
  109. package/dist/preview-engine/renderers-YECY2YFT.mjs +1 -1
  110. package/dist/preview-engine/renderers-YJNQ4B7B.mjs +1 -0
  111. package/dist/preview-engine/renderers-YMN6QXK7.mjs +1 -1
  112. package/dist/preview-engine/{renderers-H46TS3IG.mjs → renderers-YZEVPHPQ.mjs} +1 -1
  113. package/dist/preview-engine/renderers-Z7YQUFAY.mjs +1 -0
  114. package/dist/preview-engine/renderers-ZANPE3OK.mjs +1 -1
  115. package/dist/preview-engine/renderers-ZJTRANIX.mjs +1 -1
  116. package/dist/preview-engine/signals.mjs +1 -1
  117. package/dist/{program-BqFVw5Mu.mjs → program-Cc5AsBHz.mjs} +2 -2
  118. package/dist/{program-BqFVw5Mu.mjs.map → program-Cc5AsBHz.mjs.map} +1 -1
  119. package/dist/renderer/index.d.mts +2 -2
  120. package/dist/renderer/index.mjs +3 -4
  121. package/dist/renderer-1VSi7Vum.mjs +5 -0
  122. package/dist/renderer-4BlpUHQT.mjs +5 -0
  123. package/dist/{renderer-BLcu9RDt.mjs → renderer-9L0p8IT3.mjs} +3 -3
  124. package/dist/renderer-AzSX2-mZ.mjs +5 -0
  125. package/dist/renderer-B-cxK24t.mjs +5 -0
  126. package/dist/{renderer-CGldH-Zx.mjs → renderer-B1Zn91xt.mjs} +3 -3
  127. package/dist/{renderer-CGldH-Zx.mjs.map → renderer-B1Zn91xt.mjs.map} +1 -1
  128. package/dist/renderer-B5d5oM_D.mjs +5 -0
  129. package/dist/renderer-B8BdNjaN.mjs +5 -0
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  131. package/dist/{renderer-BYqfkwLf.mjs.map → renderer-BI5rvAyo.mjs.map} +1 -1
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  134. package/dist/{renderer-BvpSIFkw.mjs.map → renderer-BKf1qDwL.mjs.map} +1 -1
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  139. package/dist/{renderer-DZrQffIP.mjs.map → renderer-BWVsBB3t.mjs.map} +1 -1
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  142. package/dist/renderer-B_3h5nhy.mjs +5 -0
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  152. package/dist/{renderer-DAtBnNGC.mjs.map → renderer-Bg7647VN.mjs.map} +1 -1
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- {"version":3,"file":"renderer-D5z3WDkm.mjs","names":[],"sources":["../../../nodes/node-refine-edge/dist/renderers-BAo85yKE.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { ImageResultSchema, VideoResultSchema, configBuilder, resolveHandleParam } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, signalTextureView, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst MIN_DECONTAMINATE = 0;\nconst MAX_DECONTAMINATE = 1;\nconst MIN_RADIUS = .5;\nconst MAX_RADIUS = 50;\nconst MIN_SMOOTH = 0;\nconst MAX_SMOOTH = 100;\nconst MIN_FEATHER = 0;\nconst MAX_FEATHER = 50;\nconst MIN_SHIFT_EDGE = -100;\nconst MAX_SHIFT_EDGE = 100;\nconst MatteChannelEnum = z.enum([\n\t\"Alpha\",\n\t\"Luminance\",\n\t\"Red\",\n\t\"Green\",\n\t\"Blue\"\n]);\nconst RefineEdgeOutputModeEnum = z.enum([\n\t\"Composite\",\n\t\"MatteOnly\",\n\t\"DecontaminatedRGB\"\n]);\nconst refineEdgeConfig = configBuilder().field(\"decontaminateAmount\", z.number().multipleOf(.01).min(MIN_DECONTAMINATE).max(MAX_DECONTAMINATE).default(.7), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Decontaminate Colors\",\n\tdescription: \"Amount of edge color spill decontamination/defringing (0.0–1.0).\"\n}).field(\"radius\", z.number().multipleOf(.1).min(MIN_RADIUS).max(MAX_RADIUS).default(2), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Edge Detection Radius (px)\",\n\tdescription: \"Radius in pixels around alpha transitions to refine and decontaminate.\"\n}).field(\"smooth\", z.number().min(MIN_SMOOTH).max(MAX_SMOOTH).default(5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Smoothness\",\n\tdescription: \"Matte edge smoothing curve intensity (0–100).\"\n}).field(\"feather\", z.number().multipleOf(.1).min(MIN_FEATHER).max(MAX_FEATHER).default(.5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Feather (px)\",\n\tdescription: \"Sub-pixel gaussian softness along the matte boundary.\"\n}).field(\"shiftEdge\", z.number().min(MIN_SHIFT_EDGE).max(MAX_SHIFT_EDGE).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Shift Edge (%)\",\n\tdescription: \"Contract (<0) or expand (>0) the edge boundary (-100% to +100%).\"\n}).field(\"matteChannel\", MatteChannelEnum.default(\"Alpha\"), {\n\tlabel: \"Matte Channel\",\n\tdescription: \"Channel to extract matte from (Alpha, Luminance, Red, Green, Blue).\"\n}).field(\"outputMode\", RefineEdgeOutputModeEnum.default(\"Composite\"), {\n\tlabel: \"Output Mode\",\n\tdescription: \"Composite (decontaminated RGB + refined alpha), MatteOnly (grayscale mask), DecontaminatedRGB (clean RGB with full alpha).\"\n}).build();\nconst RefineEdgeNodeConfigSchema = refineEdgeConfig.schema;\nconst RefineEdgeResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst REFINE_EDGE_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst CHANNEL_MAP = {\n\tAlpha: 0,\n\tLuminance: 1,\n\tRed: 2,\n\tGreen: 3,\n\tBlue: 4\n};\nconst OUTPUT_MODE_MAP = {\n\tComposite: 0,\n\tMatteOnly: 1,\n\tDecontaminatedRGB: 2\n};\nconst WGSL_REFINE_EDGE = `\nstruct RefineEdgeUniforms {\n\tdirX : f32,\n\tdirY : f32,\n\tdecontaminateAmount : f32,\n\tradius : f32,\n\n\tsmoothness : f32,\n\tfeather : f32,\n\tshiftEdge : f32,\n\tmatteChannel : f32,\n\n\toutputMode : f32,\n\thasMatte : f32,\n\thasDecontamSig : f32,\n\thasRadiusSig : f32,\n\n\thasSmoothSig : f32,\n\thasFeatherSig : f32,\n\thasShiftEdgeSig : f32,\n\tisSecondPass : f32,\n\n\tpad0 : f32,\n\tpad1 : f32,\n\tpad2 : f32,\n\tpad3 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : RefineEdgeUniforms;\n\n@group(1) @binding(0) var texInput : texture_2d<f32>;\n@group(1) @binding(1) var texMatte : texture_2d<f32>;\n@group(1) @binding(2) var origTex : texture_2d<f32>;\n@group(1) @binding(3) var samp : sampler;\n\n@group(2) @binding(0) var decontamSigTex : texture_2d<f32>;\n@group(2) @binding(1) var radiusSigTex : texture_2d<f32>;\n@group(2) @binding(2) var smoothSigTex : texture_2d<f32>;\n@group(2) @binding(3) var featherSigTex : texture_2d<f32>;\n@group(2) @binding(4) var shiftEdgeSigTex : texture_2d<f32>;\n@group(2) @binding(5) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn extractChannel(color : vec4<f32>, chCode : f32) -> f32 {\n\tif (chCode < 0.5) {\n\t\t// Alpha\n\t\treturn color.a;\n\t} else if (chCode < 1.5) {\n\t\t// Luminance\n\t\tlet luma = dot(color.rgb, vec3<f32>(0.2126, 0.7152, 0.0722));\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, luma / color.a);\n\t\t}\n\t\treturn luma;\n\t} else if (chCode < 2.5) {\n\t\t// Red\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.r / color.a);\n\t\t}\n\t\treturn color.r;\n\t} else if (chCode < 3.5) {\n\t\t// Green\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.g / color.a);\n\t\t}\n\t\treturn color.g;\n\t} else {\n\t\t// Blue\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.b / color.a);\n\t\t}\n\t\treturn color.b;\n\t}\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet dimensions = vec2<f32>(textureDimensions(texInput));\n\tlet texelSize = 1.0 / max(dimensions, vec2<f32>(1.0, 1.0));\n\n\tvar decontam = u.decontaminateAmount;\n\tif (u.hasDecontamSig > 0.5) {\n\t\tdecontam = clamp(textureSampleLevel(decontamSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 1.0);\n\t}\n\tvar radius = u.radius;\n\tif (u.hasRadiusSig > 0.5) {\n\t\tradius = clamp(textureSampleLevel(radiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.5, 50.0);\n\t}\n\tvar smoothVal = u.smoothness;\n\tif (u.hasSmoothSig > 0.5) {\n\t\tsmoothVal = clamp(textureSampleLevel(smoothSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 100.0);\n\t}\n\tvar featherVal = u.feather;\n\tif (u.hasFeatherSig > 0.5) {\n\t\tfeatherVal = clamp(textureSampleLevel(featherSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 50.0);\n\t}\n\tvar shiftEdgeVal = u.shiftEdge;\n\tif (u.hasShiftEdgeSig > 0.5) {\n\t\tshiftEdgeVal = clamp(textureSampleLevel(shiftEdgeSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0);\n\t}\n\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\n\t// Combined sigma for smoothing & feathering\n\tlet smoothSigma = max(0.0, smoothVal * 0.15);\n\tlet featherSigma = max(0.0, featherVal);\n\tlet totalSigma = max(0.1, sqrt(smoothSigma * smoothSigma + featherSigma * featherSigma));\n\n\tif (u.isSecondPass <= 0.5) {\n\t\t// =============================================================\n\t\t// PASS 1: Horizontal Pass (Alpha filter + FG color sampling)\n\t\t// =============================================================\n\t\tlet centerInput = textureSampleLevel(texInput, samp, in.uv, 0.0);\n\t\tlet centerMatte = textureSampleLevel(texMatte, samp, in.uv, 0.0);\n\n\t\tvar centerRawAlpha = centerInput.a;\n\t\tif (u.hasMatte > 0.5) {\n\t\t\tcenterRawAlpha = extractChannel(centerMatte, u.matteChannel);\n\t\t}\n\n\t\t// 1. Horizontal Alpha Blur / Filter\n\t\tvar alphaAccum = 0.0;\n\t\tvar alphaWeightSum = 0.0;\n\n\t\tlet stepScale = max(1.0, totalSigma / 15.0);\n\t\tlet effectiveSigma = totalSigma / stepScale;\n\t\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 32);\n\n\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\t\tlet sampleInput = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\t\tvar sAlpha = sampleInput.a;\n\t\t\tif (u.hasMatte > 0.5) {\n\t\t\t\tlet sMatte = textureSampleLevel(texMatte, samp, sampleUv, 0.0);\n\t\t\t\tsAlpha = extractChannel(sMatte, u.matteChannel);\n\t\t\t}\n\n\t\t\tlet dist = f32(i) * stepScale;\n\t\t\tlet weight = exp(-0.5 * (dist / totalSigma) * (dist / totalSigma));\n\t\t\talphaAccum += sAlpha * weight;\n\t\t\talphaWeightSum += weight;\n\t\t}\n\n\t\tlet smoothedAlpha = alphaAccum / max(alphaWeightSum, 1e-5);\n\n\t\t// 2. Horizontal Foreground Color Sampling for Defringing\n\t\tvar fgColorAccum = vec3<f32>(0.0);\n\t\tvar fgWeightSum = 0.0;\n\n\t\tlet rStepScale = max(1.0, radius / 15.0);\n\t\tlet rSampleCount = min(i32(ceil(radius / rStepScale)), 32);\n\n\t\tfor (var i = -rSampleCount; i <= rSampleCount; i++) {\n\t\t\tlet offset = vec2<f32>(f32(i) * rStepScale) * direction * texelSize;\n\t\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\t\tlet sampleCol = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\t\tvar sampleA = sampleCol.a;\n\t\t\tif (u.hasMatte > 0.5) {\n\t\t\t\tlet sm = textureSampleLevel(texMatte, samp, sampleUv, 0.0);\n\t\t\t\tsampleA = extractChannel(sm, u.matteChannel);\n\t\t\t}\n\n\t\t\tlet sampleRgb = select(sampleCol.rgb, sampleCol.rgb / max(sampleCol.a, 1e-4), sampleCol.a > 1e-4);\n\t\t\tlet spatialDist = f32(i) * rStepScale;\n\t\t\tlet spatialWeight = exp(-0.5 * (spatialDist / max(radius, 0.5)) * (spatialDist / max(radius, 0.5)));\n\t\t\t// Weight foreground pixels by alpha confidence\n\t\t\tlet fgConfidence = clamp((sampleA - 0.2) / 0.8, 0.0, 1.0);\n\t\t\tlet weight = fgConfidence * spatialWeight;\n\n\t\t\tfgColorAccum += sampleRgb * weight;\n\t\t\tfgWeightSum += weight;\n\t\t}\n\n\t\tlet centerUnpremult = select(centerInput.rgb, centerInput.rgb / max(centerInput.a, 1e-4), centerInput.a > 1e-4);\n\t\tlet fgColor = select(centerUnpremult, fgColorAccum / max(fgWeightSum, 1e-5), fgWeightSum > 1e-4);\n\n\t\treturn vec4<f32>(fgColor, smoothedAlpha);\n\t}\n\n\t// =============================================================\n\t// PASS 2: Vertical Pass & Final Defringe/Composite\n\t// =============================================================\n\tlet pass1Sample = textureSampleLevel(texInput, samp, in.uv, 0.0);\n\tlet origSample = textureSampleLevel(origTex, samp, in.uv, 0.0);\n\n\tvar rawMatteAlpha = origSample.a;\n\tif (u.hasMatte > 0.5) {\n\t\tlet rawMatteSample = textureSampleLevel(texMatte, samp, in.uv, 0.0);\n\t\trawMatteAlpha = extractChannel(rawMatteSample, u.matteChannel);\n\t}\n\n\t// 1. Vertical Alpha Blur / Filter\n\tvar alphaAccum = 0.0;\n\tvar alphaWeightSum = 0.0;\n\n\tlet stepScale = max(1.0, totalSigma / 15.0);\n\tlet effectiveSigma = totalSigma / stepScale;\n\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 32);\n\n\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\tlet sPass1 = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\tlet sAlpha = sPass1.a;\n\n\t\tlet dist = f32(i) * stepScale;\n\t\tlet weight = exp(-0.5 * (dist / totalSigma) * (dist / totalSigma));\n\t\talphaAccum += sAlpha * weight;\n\t\talphaWeightSum += weight;\n\t}\n\n\tvar refinedAlpha = alphaAccum / max(alphaWeightSum, 1e-5);\n\n\t// 2. Shift Edge (Choke < 0 or Expand > 0)\n\tif (abs(shiftEdgeVal) > 0.01) {\n\t\tlet shiftNorm = shiftEdgeVal / 100.0;\n\t\tif (shiftNorm < 0.0) {\n\t\t\t// Contract / Choke\n\t\t\tlet chokeLimit = abs(shiftNorm);\n\t\t\trefinedAlpha = clamp((refinedAlpha - chokeLimit) / max(1.0 - chokeLimit, 1e-4), 0.0, 1.0);\n\t\t} else {\n\t\t\t// Expand / Dilate\n\t\t\trefinedAlpha = clamp(refinedAlpha / max(1.0 - shiftNorm, 1e-4), 0.0, 1.0);\n\t\t}\n\t}\n\n\t// 3. Vertical Foreground Color Sampling for Defringing\n\tvar fgColorAccum = vec3<f32>(0.0);\n\tvar fgWeightSum = 0.0;\n\n\tlet rStepScale = max(1.0, radius / 15.0);\n\tlet rSampleCount = min(i32(ceil(radius / rStepScale)), 32);\n\n\tfor (var i = -rSampleCount; i <= rSampleCount; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * rStepScale) * direction * texelSize;\n\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\tlet sPass1 = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\tlet sRgb = sPass1.rgb;\n\t\tlet sA = sPass1.a;\n\n\t\tlet spatialDist = f32(i) * rStepScale;\n\t\tlet spatialWeight = exp(-0.5 * (spatialDist / max(radius, 0.5)) * (spatialDist / max(radius, 0.5)));\n\t\tlet fgConfidence = clamp((sA - 0.2) / 0.8, 0.0, 1.0);\n\t\tlet weight = fgConfidence * spatialWeight;\n\n\t\tfgColorAccum += sRgb * weight;\n\t\tfgWeightSum += weight;\n\t}\n\n\tlet origUnpremult = select(origSample.rgb, origSample.rgb / max(origSample.a, 1e-4), origSample.a > 1e-4);\n\tlet fgColor = select(origUnpremult, fgColorAccum / max(fgWeightSum, 1e-5), fgWeightSum > 1e-4);\n\n\t// Edge zone detection: transitions between foreground and background\n\tlet edgeWeight = clamp(4.0 * rawMatteAlpha * (1.0 - rawMatteAlpha), 0.0, 1.0);\n\tlet decontamFactor = clamp(decontam * max(edgeWeight, (1.0 - refinedAlpha) * 0.8), 0.0, 1.0);\n\n\tlet decontaminatedColor = mix(origUnpremult, fgColor, decontamFactor);\n\n\t// Format Output\n\tlet mode = u.outputMode;\n\tif (mode < 0.5) {\n\t\t// Composite: Decontaminated RGB with refined alpha (premultiplied)\n\t\treturn vec4<f32>(decontaminatedColor * refinedAlpha, refinedAlpha);\n\t} else if (mode < 1.5) {\n\t\t// MatteOnly: Grayscale refined alpha mask\n\t\treturn vec4<f32>(refinedAlpha, refinedAlpha, refinedAlpha, 1.0);\n\t} else {\n\t\t// DecontaminatedRGB: Clean defringed RGB with full alpha\n\t\treturn vec4<f32>(decontaminatedColor, 1.0);\n\t}\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getRefineEdgeResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst uniformLayout = fragmentBindGroupLayout(device, [\"uniform\"]);\n\tconst textureLayout = texturesLayout(device, 3);\n\tconst signalTextureLayout = texturesLayout(device, 5);\n\tconst res = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout,\n\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\tmodule: device.createShaderModule({ code: WGSL_REFINE_EDGE }),\n\t\t\tlayouts: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tuniformLayout,\n\t\t\t\ttextureLayout,\n\t\t\t\tsignalTextureLayout\n\t\t\t] }),\n\t\t\tformat: targetFormat\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"RefineEdge\" || !op) return;\n\tconst childMedia = props.virtualMedia?.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => resolveHandleParam(op.inputs, handleId, fallbackVal, clampMin, clampMax);\n\tconst decontamRes = resolveField(op.decontaminateAmountHandleId, Number(op.decontaminateAmount ?? .7), MIN_DECONTAMINATE, MAX_DECONTAMINATE);\n\tconst radiusRes = resolveField(op.radiusHandleId, Number(op.radius ?? 2), MIN_RADIUS, MAX_RADIUS);\n\tconst smoothRes = resolveField(op.smoothHandleId, Number(op.smooth ?? 5), MIN_SMOOTH, MAX_SMOOTH);\n\tconst featherRes = resolveField(op.featherHandleId, Number(op.feather ?? .5), MIN_FEATHER, MAX_FEATHER);\n\tconst shiftEdgeRes = resolveField(op.shiftEdgeHandleId, Number(op.shiftEdge ?? 0), MIN_SHIFT_EDGE, MAX_SHIFT_EDGE);\n\tconst { texture: tmpInputTex, view: tmpInputView } = await drawChildToTexture(args, childMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: childMedia,\n\t\trenderId: `${props.renderId}-input`\n\t} });\n\tlet tmpMatteTex = null;\n\tif (op.matteMedia) ({texture: tmpMatteTex} = await drawChildToTexture(args, op.matteMedia, {\n\t\tprops: {\n\t\t\t...props,\n\t\t\tvirtualMedia: op.matteMedia,\n\t\t\trenderId: `${props.renderId}-matte`,\n\t\t\texcludeTextures: [...props.excludeTextures || [], tmpInputTex]\n\t\t},\n\t\texclude: [tmpInputTex]\n\t}));\n\tconst { pipeline, uniformLayout, textureLayout, signalTextureLayout } = getRefineEdgeResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tconst signalContext = {\n\t\targs,\n\t\twidth,\n\t\theight,\n\t\tframe,\n\t\tfps,\n\t\telapsedSeconds,\n\t\tdurationSeconds\n\t};\n\tconst getSignalView = (res, suffix) => signalTextureView(signalContext, res, res.handleId ?? `${props.renderId ?? \"refineedge\"}_${suffix}`);\n\tconst decontamView = getSignalView(decontamRes, \"decontam_sig\");\n\tconst radiusView = getSignalView(radiusRes, \"radius_sig\");\n\tconst smoothView = getSignalView(smoothRes, \"smooth_sig\");\n\tconst featherView = getSignalView(featherRes, \"feather_sig\");\n\tconst shiftEdgeView = getSignalView(shiftEdgeRes, \"shiftEdge_sig\");\n\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\tlayout: signalTextureLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: decontamView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: radiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: smoothView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: featherView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: shiftEdgeView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t});\n\tconst matteChannelCode = CHANNEL_MAP[op.matteChannel ?? \"Alpha\"] ?? 0;\n\tconst outputModeCode = OUTPUT_MODE_MAP[op.outputMode ?? \"Composite\"] ?? 0;\n\tconst dummyMatteView = tmpMatteTex ? tmpMatteTex.createView() : tmpInputView;\n\tconst hUniformData = new Float32Array(20);\n\tconst vUniformData = new Float32Array(20);\n\tconst baseUniforms = [\n\t\t0,\n\t\t0,\n\t\tdecontamRes.val,\n\t\tradiusRes.val,\n\t\tsmoothRes.val,\n\t\tfeatherRes.val,\n\t\tshiftEdgeRes.val,\n\t\tmatteChannelCode,\n\t\toutputModeCode,\n\t\ttmpMatteTex ? 1 : 0,\n\t\tdecontamRes.hasStaticSig ? 1 : 0,\n\t\tradiusRes.hasStaticSig ? 1 : 0,\n\t\tsmoothRes.hasStaticSig ? 1 : 0,\n\t\tfeatherRes.hasStaticSig ? 1 : 0,\n\t\tshiftEdgeRes.hasStaticSig ? 1 : 0,\n\t\t0,\n\t\t0,\n\t\t0,\n\t\t0,\n\t\t0\n\t];\n\thUniformData.set(baseUniforms);\n\thUniformData[0] = 1;\n\thUniformData[1] = 0;\n\thUniformData[15] = 0;\n\tvUniformData.set(baseUniforms);\n\tvUniformData[0] = 0;\n\tvUniformData[1] = 1;\n\tvUniformData[15] = 1;\n\tconst outTex1 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpInputTex,\n\t\t...tmpMatteTex ? [tmpMatteTex] : [],\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst outTex2 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpInputTex,\n\t\t...tmpMatteTex ? [tmpMatteTex] : [],\n\t\toutTex1,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst hBuffer = ctx.renderer.getTemporaryBuffer(hUniformData);\n\tdrawFullscreenPass(encoder, outTex1.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uniformLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: hBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: textureLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: tmpInputView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: dummyMatteView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: tmpInputView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t}),\n\t\tsigBindGroup\n\t]);\n\tconst vBuffer = ctx.renderer.getTemporaryBuffer(vUniformData);\n\tdrawFullscreenPass(encoder, outTex2.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uniformLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: vBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: textureLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: outTex1.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: dummyMatteView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: tmpInputView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t}),\n\t\tsigBindGroup\n\t]);\n\tdrawTextureToTarget(args, outTex2, props.opacity ?? op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { RefineEdgeResultSchema as _, MAX_RADIUS as a, MIN_DECONTAMINATE as c, MIN_SHIFT_EDGE as d, MIN_SMOOTH as f, RefineEdgeOutputModeEnum as g, RefineEdgeNodeConfigSchema as h, MAX_FEATHER as i, MIN_FEATHER as l, REFINE_EDGE_OUTPUT_TYPE_MAP as m, WebGPURenderer as n, MAX_SHIFT_EDGE as o, MatteChannelEnum as p, MAX_DECONTAMINATE as r, MAX_SMOOTH as s, renderers_default as t, MIN_RADIUS as u, refineEdgeConfig as v };\n//# 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+ {"version":3,"file":"renderer-FHyZn0em.mjs","names":[],"sources":["../../../nodes/node-refine-edge/dist/renderers-BAo85yKE.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { ImageResultSchema, VideoResultSchema, configBuilder, resolveHandleParam } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, signalTextureView, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst MIN_DECONTAMINATE = 0;\nconst MAX_DECONTAMINATE = 1;\nconst MIN_RADIUS = .5;\nconst MAX_RADIUS = 50;\nconst MIN_SMOOTH = 0;\nconst MAX_SMOOTH = 100;\nconst MIN_FEATHER = 0;\nconst MAX_FEATHER = 50;\nconst MIN_SHIFT_EDGE = -100;\nconst MAX_SHIFT_EDGE = 100;\nconst MatteChannelEnum = z.enum([\n\t\"Alpha\",\n\t\"Luminance\",\n\t\"Red\",\n\t\"Green\",\n\t\"Blue\"\n]);\nconst RefineEdgeOutputModeEnum = z.enum([\n\t\"Composite\",\n\t\"MatteOnly\",\n\t\"DecontaminatedRGB\"\n]);\nconst refineEdgeConfig = configBuilder().field(\"decontaminateAmount\", z.number().multipleOf(.01).min(MIN_DECONTAMINATE).max(MAX_DECONTAMINATE).default(.7), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Decontaminate Colors\",\n\tdescription: \"Amount of edge color spill decontamination/defringing (0.0–1.0).\"\n}).field(\"radius\", z.number().multipleOf(.1).min(MIN_RADIUS).max(MAX_RADIUS).default(2), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Edge Detection Radius (px)\",\n\tdescription: \"Radius in pixels around alpha transitions to refine and decontaminate.\"\n}).field(\"smooth\", z.number().min(MIN_SMOOTH).max(MAX_SMOOTH).default(5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Smoothness\",\n\tdescription: \"Matte edge smoothing curve intensity (0–100).\"\n}).field(\"feather\", z.number().multipleOf(.1).min(MIN_FEATHER).max(MAX_FEATHER).default(.5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Feather (px)\",\n\tdescription: \"Sub-pixel gaussian softness along the matte boundary.\"\n}).field(\"shiftEdge\", z.number().min(MIN_SHIFT_EDGE).max(MAX_SHIFT_EDGE).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Shift Edge (%)\",\n\tdescription: \"Contract (<0) or expand (>0) the edge boundary (-100% to +100%).\"\n}).field(\"matteChannel\", MatteChannelEnum.default(\"Alpha\"), {\n\tlabel: \"Matte Channel\",\n\tdescription: \"Channel to extract matte from (Alpha, Luminance, Red, Green, Blue).\"\n}).field(\"outputMode\", RefineEdgeOutputModeEnum.default(\"Composite\"), {\n\tlabel: \"Output Mode\",\n\tdescription: \"Composite (decontaminated RGB + refined alpha), MatteOnly (grayscale mask), DecontaminatedRGB (clean RGB with full alpha).\"\n}).build();\nconst RefineEdgeNodeConfigSchema = refineEdgeConfig.schema;\nconst RefineEdgeResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst REFINE_EDGE_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst CHANNEL_MAP = {\n\tAlpha: 0,\n\tLuminance: 1,\n\tRed: 2,\n\tGreen: 3,\n\tBlue: 4\n};\nconst OUTPUT_MODE_MAP = {\n\tComposite: 0,\n\tMatteOnly: 1,\n\tDecontaminatedRGB: 2\n};\nconst WGSL_REFINE_EDGE = `\nstruct RefineEdgeUniforms {\n\tdirX : f32,\n\tdirY : f32,\n\tdecontaminateAmount : f32,\n\tradius : f32,\n\n\tsmoothness : f32,\n\tfeather : f32,\n\tshiftEdge : f32,\n\tmatteChannel : f32,\n\n\toutputMode : f32,\n\thasMatte : f32,\n\thasDecontamSig : f32,\n\thasRadiusSig : f32,\n\n\thasSmoothSig : f32,\n\thasFeatherSig : f32,\n\thasShiftEdgeSig : f32,\n\tisSecondPass : f32,\n\n\tpad0 : f32,\n\tpad1 : f32,\n\tpad2 : f32,\n\tpad3 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : RefineEdgeUniforms;\n\n@group(1) @binding(0) var texInput : texture_2d<f32>;\n@group(1) @binding(1) var texMatte : texture_2d<f32>;\n@group(1) @binding(2) var origTex : texture_2d<f32>;\n@group(1) @binding(3) var samp : sampler;\n\n@group(2) @binding(0) var decontamSigTex : texture_2d<f32>;\n@group(2) @binding(1) var radiusSigTex : texture_2d<f32>;\n@group(2) @binding(2) var smoothSigTex : texture_2d<f32>;\n@group(2) @binding(3) var featherSigTex : texture_2d<f32>;\n@group(2) @binding(4) var shiftEdgeSigTex : texture_2d<f32>;\n@group(2) @binding(5) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn extractChannel(color : vec4<f32>, chCode : f32) -> f32 {\n\tif (chCode < 0.5) {\n\t\t// Alpha\n\t\treturn color.a;\n\t} else if (chCode < 1.5) {\n\t\t// Luminance\n\t\tlet luma = dot(color.rgb, vec3<f32>(0.2126, 0.7152, 0.0722));\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, luma / color.a);\n\t\t}\n\t\treturn luma;\n\t} else if (chCode < 2.5) {\n\t\t// Red\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.r / color.a);\n\t\t}\n\t\treturn color.r;\n\t} else if (chCode < 3.5) {\n\t\t// Green\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.g / color.a);\n\t\t}\n\t\treturn color.g;\n\t} else {\n\t\t// Blue\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.b / color.a);\n\t\t}\n\t\treturn color.b;\n\t}\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet dimensions = vec2<f32>(textureDimensions(texInput));\n\tlet texelSize = 1.0 / max(dimensions, vec2<f32>(1.0, 1.0));\n\n\tvar decontam = u.decontaminateAmount;\n\tif (u.hasDecontamSig > 0.5) {\n\t\tdecontam = clamp(textureSampleLevel(decontamSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 1.0);\n\t}\n\tvar radius = u.radius;\n\tif (u.hasRadiusSig > 0.5) {\n\t\tradius = clamp(textureSampleLevel(radiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.5, 50.0);\n\t}\n\tvar smoothVal = u.smoothness;\n\tif (u.hasSmoothSig > 0.5) {\n\t\tsmoothVal = clamp(textureSampleLevel(smoothSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 100.0);\n\t}\n\tvar featherVal = u.feather;\n\tif (u.hasFeatherSig > 0.5) {\n\t\tfeatherVal = clamp(textureSampleLevel(featherSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 50.0);\n\t}\n\tvar shiftEdgeVal = u.shiftEdge;\n\tif (u.hasShiftEdgeSig > 0.5) {\n\t\tshiftEdgeVal = clamp(textureSampleLevel(shiftEdgeSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0);\n\t}\n\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\n\t// Combined sigma for smoothing & feathering\n\tlet smoothSigma = max(0.0, smoothVal * 0.15);\n\tlet featherSigma = max(0.0, featherVal);\n\tlet totalSigma = max(0.1, sqrt(smoothSigma * smoothSigma + featherSigma * featherSigma));\n\n\tif (u.isSecondPass <= 0.5) {\n\t\t// =============================================================\n\t\t// PASS 1: Horizontal Pass (Alpha filter + FG color sampling)\n\t\t// =============================================================\n\t\tlet centerInput = textureSampleLevel(texInput, samp, in.uv, 0.0);\n\t\tlet centerMatte = textureSampleLevel(texMatte, samp, in.uv, 0.0);\n\n\t\tvar centerRawAlpha = centerInput.a;\n\t\tif (u.hasMatte > 0.5) {\n\t\t\tcenterRawAlpha = extractChannel(centerMatte, u.matteChannel);\n\t\t}\n\n\t\t// 1. Horizontal Alpha Blur / Filter\n\t\tvar alphaAccum = 0.0;\n\t\tvar alphaWeightSum = 0.0;\n\n\t\tlet stepScale = max(1.0, totalSigma / 15.0);\n\t\tlet effectiveSigma = totalSigma / stepScale;\n\t\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 32);\n\n\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\t\tlet sampleInput = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\t\tvar sAlpha = sampleInput.a;\n\t\t\tif (u.hasMatte > 0.5) {\n\t\t\t\tlet sMatte = textureSampleLevel(texMatte, samp, sampleUv, 0.0);\n\t\t\t\tsAlpha = extractChannel(sMatte, u.matteChannel);\n\t\t\t}\n\n\t\t\tlet dist = f32(i) * stepScale;\n\t\t\tlet weight = exp(-0.5 * (dist / totalSigma) * (dist / totalSigma));\n\t\t\talphaAccum += sAlpha * weight;\n\t\t\talphaWeightSum += weight;\n\t\t}\n\n\t\tlet smoothedAlpha = alphaAccum / max(alphaWeightSum, 1e-5);\n\n\t\t// 2. Horizontal Foreground Color Sampling for Defringing\n\t\tvar fgColorAccum = vec3<f32>(0.0);\n\t\tvar fgWeightSum = 0.0;\n\n\t\tlet rStepScale = max(1.0, radius / 15.0);\n\t\tlet rSampleCount = min(i32(ceil(radius / rStepScale)), 32);\n\n\t\tfor (var i = -rSampleCount; i <= rSampleCount; i++) {\n\t\t\tlet offset = vec2<f32>(f32(i) * rStepScale) * direction * texelSize;\n\t\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\t\tlet sampleCol = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\t\tvar sampleA = sampleCol.a;\n\t\t\tif (u.hasMatte > 0.5) {\n\t\t\t\tlet sm = textureSampleLevel(texMatte, samp, sampleUv, 0.0);\n\t\t\t\tsampleA = extractChannel(sm, u.matteChannel);\n\t\t\t}\n\n\t\t\tlet sampleRgb = select(sampleCol.rgb, sampleCol.rgb / max(sampleCol.a, 1e-4), sampleCol.a > 1e-4);\n\t\t\tlet spatialDist = f32(i) * rStepScale;\n\t\t\tlet spatialWeight = exp(-0.5 * (spatialDist / max(radius, 0.5)) * (spatialDist / max(radius, 0.5)));\n\t\t\t// Weight foreground pixels by alpha confidence\n\t\t\tlet fgConfidence = clamp((sampleA - 0.2) / 0.8, 0.0, 1.0);\n\t\t\tlet weight = fgConfidence * spatialWeight;\n\n\t\t\tfgColorAccum += sampleRgb * weight;\n\t\t\tfgWeightSum += weight;\n\t\t}\n\n\t\tlet centerUnpremult = select(centerInput.rgb, centerInput.rgb / max(centerInput.a, 1e-4), centerInput.a > 1e-4);\n\t\tlet fgColor = select(centerUnpremult, fgColorAccum / max(fgWeightSum, 1e-5), fgWeightSum > 1e-4);\n\n\t\treturn vec4<f32>(fgColor, smoothedAlpha);\n\t}\n\n\t// =============================================================\n\t// PASS 2: Vertical Pass & Final Defringe/Composite\n\t// =============================================================\n\tlet pass1Sample = textureSampleLevel(texInput, samp, in.uv, 0.0);\n\tlet origSample = textureSampleLevel(origTex, samp, in.uv, 0.0);\n\n\tvar rawMatteAlpha = origSample.a;\n\tif (u.hasMatte > 0.5) {\n\t\tlet rawMatteSample = textureSampleLevel(texMatte, samp, in.uv, 0.0);\n\t\trawMatteAlpha = extractChannel(rawMatteSample, u.matteChannel);\n\t}\n\n\t// 1. Vertical Alpha Blur / Filter\n\tvar alphaAccum = 0.0;\n\tvar alphaWeightSum = 0.0;\n\n\tlet stepScale = max(1.0, totalSigma / 15.0);\n\tlet effectiveSigma = totalSigma / stepScale;\n\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 32);\n\n\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\tlet sPass1 = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\tlet sAlpha = sPass1.a;\n\n\t\tlet dist = f32(i) * stepScale;\n\t\tlet weight = exp(-0.5 * (dist / totalSigma) * (dist / totalSigma));\n\t\talphaAccum += sAlpha * weight;\n\t\talphaWeightSum += weight;\n\t}\n\n\tvar refinedAlpha = alphaAccum / max(alphaWeightSum, 1e-5);\n\n\t// 2. Shift Edge (Choke < 0 or Expand > 0)\n\tif (abs(shiftEdgeVal) > 0.01) {\n\t\tlet shiftNorm = shiftEdgeVal / 100.0;\n\t\tif (shiftNorm < 0.0) {\n\t\t\t// Contract / Choke\n\t\t\tlet chokeLimit = abs(shiftNorm);\n\t\t\trefinedAlpha = clamp((refinedAlpha - chokeLimit) / max(1.0 - chokeLimit, 1e-4), 0.0, 1.0);\n\t\t} else {\n\t\t\t// Expand / Dilate\n\t\t\trefinedAlpha = clamp(refinedAlpha / max(1.0 - shiftNorm, 1e-4), 0.0, 1.0);\n\t\t}\n\t}\n\n\t// 3. Vertical Foreground Color Sampling for Defringing\n\tvar fgColorAccum = vec3<f32>(0.0);\n\tvar fgWeightSum = 0.0;\n\n\tlet rStepScale = max(1.0, radius / 15.0);\n\tlet rSampleCount = min(i32(ceil(radius / rStepScale)), 32);\n\n\tfor (var i = -rSampleCount; i <= rSampleCount; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * rStepScale) * direction * texelSize;\n\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\tlet sPass1 = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\tlet sRgb = sPass1.rgb;\n\t\tlet sA = sPass1.a;\n\n\t\tlet spatialDist = f32(i) * rStepScale;\n\t\tlet spatialWeight = exp(-0.5 * (spatialDist / max(radius, 0.5)) * (spatialDist / max(radius, 0.5)));\n\t\tlet fgConfidence = clamp((sA - 0.2) / 0.8, 0.0, 1.0);\n\t\tlet weight = fgConfidence * spatialWeight;\n\n\t\tfgColorAccum += sRgb * weight;\n\t\tfgWeightSum += weight;\n\t}\n\n\tlet origUnpremult = select(origSample.rgb, origSample.rgb / max(origSample.a, 1e-4), origSample.a > 1e-4);\n\tlet fgColor = select(origUnpremult, fgColorAccum / max(fgWeightSum, 1e-5), fgWeightSum > 1e-4);\n\n\t// Edge zone detection: transitions between foreground and background\n\tlet edgeWeight = clamp(4.0 * rawMatteAlpha * (1.0 - rawMatteAlpha), 0.0, 1.0);\n\tlet decontamFactor = clamp(decontam * max(edgeWeight, (1.0 - refinedAlpha) * 0.8), 0.0, 1.0);\n\n\tlet decontaminatedColor = mix(origUnpremult, fgColor, decontamFactor);\n\n\t// Format Output\n\tlet mode = u.outputMode;\n\tif (mode < 0.5) {\n\t\t// Composite: Decontaminated RGB with refined alpha (premultiplied)\n\t\treturn vec4<f32>(decontaminatedColor * refinedAlpha, refinedAlpha);\n\t} else if (mode < 1.5) {\n\t\t// MatteOnly: Grayscale refined alpha mask\n\t\treturn vec4<f32>(refinedAlpha, refinedAlpha, refinedAlpha, 1.0);\n\t} else {\n\t\t// DecontaminatedRGB: Clean defringed RGB with full alpha\n\t\treturn vec4<f32>(decontaminatedColor, 1.0);\n\t}\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getRefineEdgeResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst uniformLayout = fragmentBindGroupLayout(device, [\"uniform\"]);\n\tconst textureLayout = texturesLayout(device, 3);\n\tconst signalTextureLayout = texturesLayout(device, 5);\n\tconst res = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout,\n\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\tmodule: device.createShaderModule({ code: WGSL_REFINE_EDGE }),\n\t\t\tlayouts: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tuniformLayout,\n\t\t\t\ttextureLayout,\n\t\t\t\tsignalTextureLayout\n\t\t\t] }),\n\t\t\tformat: targetFormat\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"RefineEdge\" || !op) return;\n\tconst childMedia = props.virtualMedia?.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => resolveHandleParam(op.inputs, handleId, fallbackVal, clampMin, clampMax);\n\tconst decontamRes = resolveField(op.decontaminateAmountHandleId, Number(op.decontaminateAmount ?? .7), MIN_DECONTAMINATE, MAX_DECONTAMINATE);\n\tconst radiusRes = resolveField(op.radiusHandleId, Number(op.radius ?? 2), MIN_RADIUS, MAX_RADIUS);\n\tconst smoothRes = resolveField(op.smoothHandleId, Number(op.smooth ?? 5), MIN_SMOOTH, MAX_SMOOTH);\n\tconst featherRes = resolveField(op.featherHandleId, Number(op.feather ?? .5), MIN_FEATHER, MAX_FEATHER);\n\tconst shiftEdgeRes = resolveField(op.shiftEdgeHandleId, Number(op.shiftEdge ?? 0), MIN_SHIFT_EDGE, MAX_SHIFT_EDGE);\n\tconst { texture: tmpInputTex, view: tmpInputView } = await drawChildToTexture(args, childMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: childMedia,\n\t\trenderId: `${props.renderId}-input`\n\t} });\n\tlet tmpMatteTex = null;\n\tif (op.matteMedia) ({texture: tmpMatteTex} = await drawChildToTexture(args, op.matteMedia, {\n\t\tprops: {\n\t\t\t...props,\n\t\t\tvirtualMedia: op.matteMedia,\n\t\t\trenderId: `${props.renderId}-matte`,\n\t\t\texcludeTextures: [...props.excludeTextures || [], tmpInputTex]\n\t\t},\n\t\texclude: [tmpInputTex]\n\t}));\n\tconst { pipeline, uniformLayout, textureLayout, signalTextureLayout } = getRefineEdgeResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tconst signalContext = {\n\t\targs,\n\t\twidth,\n\t\theight,\n\t\tframe,\n\t\tfps,\n\t\telapsedSeconds,\n\t\tdurationSeconds\n\t};\n\tconst getSignalView = (res, suffix) => signalTextureView(signalContext, res, res.handleId ?? `${props.renderId ?? \"refineedge\"}_${suffix}`);\n\tconst decontamView = getSignalView(decontamRes, \"decontam_sig\");\n\tconst radiusView = getSignalView(radiusRes, \"radius_sig\");\n\tconst smoothView = getSignalView(smoothRes, \"smooth_sig\");\n\tconst featherView = getSignalView(featherRes, \"feather_sig\");\n\tconst shiftEdgeView = getSignalView(shiftEdgeRes, \"shiftEdge_sig\");\n\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\tlayout: signalTextureLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: decontamView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: radiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: smoothView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: featherView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: shiftEdgeView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t});\n\tconst matteChannelCode = CHANNEL_MAP[op.matteChannel ?? \"Alpha\"] ?? 0;\n\tconst outputModeCode = OUTPUT_MODE_MAP[op.outputMode ?? \"Composite\"] ?? 0;\n\tconst dummyMatteView = tmpMatteTex ? tmpMatteTex.createView() : tmpInputView;\n\tconst hUniformData = new Float32Array(20);\n\tconst vUniformData = new Float32Array(20);\n\tconst baseUniforms = [\n\t\t0,\n\t\t0,\n\t\tdecontamRes.val,\n\t\tradiusRes.val,\n\t\tsmoothRes.val,\n\t\tfeatherRes.val,\n\t\tshiftEdgeRes.val,\n\t\tmatteChannelCode,\n\t\toutputModeCode,\n\t\ttmpMatteTex ? 1 : 0,\n\t\tdecontamRes.hasStaticSig ? 1 : 0,\n\t\tradiusRes.hasStaticSig ? 1 : 0,\n\t\tsmoothRes.hasStaticSig ? 1 : 0,\n\t\tfeatherRes.hasStaticSig ? 1 : 0,\n\t\tshiftEdgeRes.hasStaticSig ? 1 : 0,\n\t\t0,\n\t\t0,\n\t\t0,\n\t\t0,\n\t\t0\n\t];\n\thUniformData.set(baseUniforms);\n\thUniformData[0] = 1;\n\thUniformData[1] = 0;\n\thUniformData[15] = 0;\n\tvUniformData.set(baseUniforms);\n\tvUniformData[0] = 0;\n\tvUniformData[1] = 1;\n\tvUniformData[15] = 1;\n\tconst outTex1 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpInputTex,\n\t\t...tmpMatteTex ? [tmpMatteTex] : [],\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst outTex2 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpInputTex,\n\t\t...tmpMatteTex ? [tmpMatteTex] : [],\n\t\toutTex1,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst hBuffer = ctx.renderer.getTemporaryBuffer(hUniformData);\n\tdrawFullscreenPass(encoder, outTex1.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uniformLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: hBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: textureLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: tmpInputView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: dummyMatteView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: tmpInputView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t}),\n\t\tsigBindGroup\n\t]);\n\tconst vBuffer = ctx.renderer.getTemporaryBuffer(vUniformData);\n\tdrawFullscreenPass(encoder, outTex2.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uniformLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: vBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: textureLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: outTex1.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: dummyMatteView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: tmpInputView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t}),\n\t\tsigBindGroup\n\t]);\n\tdrawTextureToTarget(args, outTex2, props.opacity ?? op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { RefineEdgeResultSchema as _, MAX_RADIUS as a, MIN_DECONTAMINATE as c, MIN_SHIFT_EDGE as d, MIN_SMOOTH as f, RefineEdgeOutputModeEnum as g, RefineEdgeNodeConfigSchema as h, MAX_FEATHER as i, MIN_FEATHER as l, REFINE_EDGE_OUTPUT_TYPE_MAP as m, WebGPURenderer as n, MAX_SHIFT_EDGE as o, MatteChannelEnum as p, MAX_DECONTAMINATE as r, MAX_SMOOTH as s, renderers_default as t, MIN_RADIUS as u, refineEdgeConfig as v };\n//# 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@@ -1,7 +1,7 @@
1
1
  import { n as defineRenderer } from "./renderer-BSitV56h.mjs";
2
2
  import { a as configBuilder, i as VideoResultSchema, n as ImageResultSchema } from "./dist-BY0bIWgr.mjs";
3
- import { q as probeVideoSize } from "./dist-Bun_TUvZ.mjs";
4
- import { a as createFullscreenPipeline, c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-RkpiFGOA.mjs";
3
+ import { q as probeVideoSize } from "./dist-DkuDAIrG.mjs";
4
+ import { a as createFullscreenPipeline, c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-DG3gI88-.mjs";
5
5
  import { z } from "zod";
6
6
 
7
7
  //#region ../../nodes/node-rotate/dist/renderers-D7DemTXH.mjs
@@ -180,4 +180,4 @@ var renderers_default = defineRenderer({ WebGPURenderer });
180
180
 
181
181
  //#endregion
182
182
  export { renderers_default as t };
183
- //# sourceMappingURL=renderer-Bsaokil3.mjs.map
183
+ //# sourceMappingURL=renderer-NXdm6HLb.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-Bsaokil3.mjs","names":[],"sources":["../../../nodes/node-rotate/dist/renderers-D7DemTXH.mjs"],"sourcesContent":["import { ImageResultSchema, VideoResultSchema, configBuilder } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout } from \"@framefields/node-sdk/gpu\";\nimport { probeVideoSize } from \"@framefields/webgpu-renderers\";\n\n//#region src/shared/config.ts\nconst rotateConfig = configBuilder().field(\"angle\", z.number().default(90), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Angle Signal\",\n\tdescription: \"Rotation in degrees about the frame center, clockwise. Any value; 90 / 180 / 270 fix footage shot sideways or upside down.\"\n}).field(\"fit\", z.enum([\n\t\"cover\",\n\t\"contain\",\n\t\"fill\"\n]).default(\"cover\"), { description: \"How the rotated source sits in the output: cover fills it (cropping the overhang), contain shows all of it (transparent margins), fill keeps the unrotated source stretched to the output and only turns it.\" }).field(\"scale\", z.number().min(.01).max(20).default(1), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Scale Signal\",\n\tdescription: \"Extra zoom applied after the fit (1 = exactly fitted).\"\n}).build();\nconst RotateNodeConfigSchema = rotateConfig.schema;\nconst RotateResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst ROTATE_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n/**\n* Size (px) of the rotated source inside a `targetWidth × targetHeight` output.\n* `cover` is the smallest size whose rotated rectangle still covers the whole\n* output; `contain` the largest whose rotated bounding box fits inside it.\n*/\nfunction rotatedSourceSize(sourceWidth, sourceHeight, targetWidth, targetHeight, angleDeg, fit) {\n\tif (fit === \"fill\") return {\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t};\n\tconst rad = angleDeg * Math.PI / 180;\n\tconst c = Math.abs(Math.cos(rad));\n\tconst s = Math.abs(Math.sin(rad));\n\tconst k = fit === \"cover\" ? Math.max((c * targetWidth + s * targetHeight) / sourceWidth, (s * targetWidth + c * targetHeight) / sourceHeight) : Math.min(targetWidth / (c * sourceWidth + s * sourceHeight), targetHeight / (s * sourceWidth + c * sourceHeight));\n\treturn {\n\t\twidth: sourceWidth * k,\n\t\theight: sourceHeight * k\n\t};\n}\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst WGSL_ROTATE_SHADER = `\nstruct RotateUniforms {\n\toutSize: vec2<f32>,\n\tsize : vec2<f32>,\n\tcs : vec2<f32>,\n\t_pad : vec2<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : RotateUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet p = (in.uv - vec2<f32>(0.5)) * u.outSize;\n\t// Clockwise on screen (y down): undo it with the transpose.\n\tlet q = vec2<f32>(u.cs.x * p.x + u.cs.y * p.y, -u.cs.y * p.x + u.cs.x * p.y);\n\tlet uv = q / u.size + vec2<f32>(0.5);\n\t// Distance (output px) inside the source rectangle's nearest edge.\n\tlet edge = (vec2<f32>(0.5) - abs(uv - vec2<f32>(0.5))) * u.size;\n\tlet coverage = clamp(min(edge.x, edge.y) + 0.5, 0.0, 1.0);\n\tlet color = textureSampleLevel(tex, samp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0);\n\t// Premultiplied: coverage scales every channel.\n\treturn color * coverage;\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst uniformData = new Float32Array(8);\nfunction getRotateResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst uniformLayout = fragmentBindGroupLayout(device, [\"uniform\"]);\n\tconst textureLayout = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]);\n\tconst res = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\tmodule: device.createShaderModule({ code: WGSL_ROTATE_SHADER }),\n\t\t\tlayouts: [uniformLayout, textureLayout],\n\t\t\tformat: targetFormat\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction resolveNumber(raw, fallback, frame, fps) {\n\tconst value = typeof raw === \"function\" ? raw(frame, fps) : raw !== null && typeof raw === \"object\" ? \"get\" in raw && typeof raw.get === \"function\" ? raw.get({\n\t\tframe,\n\t\tfps\n\t}) : \"value\" in raw ? raw.value : raw : raw;\n\tconst n = Number(value ?? fallback);\n\treturn Number.isFinite(n) ? n : fallback;\n}\n/**\n* The child's own size: the nearest stated metadata down the chain, else the\n* source file's display size. A layer built from a bare path states none, and\n* guessing the layer box would turn a 16:9 clip into a squeezed 9:16 one.\n*/\nasync function intrinsicSize(media) {\n\tfor (let node = media; node;) {\n\t\tconst { width, height } = node.metadata ?? {};\n\t\tif (width && height) return {\n\t\t\twidth,\n\t\t\theight\n\t\t};\n\t\tconst op = node.operation;\n\t\tif (op.op === \"source\") {\n\t\t\tconst url = typeof op.url === \"string\" ? op.url : op.source;\n\t\t\treturn typeof url === \"string\" ? probeVideoSize(url) : null;\n\t\t}\n\t\tnode = node.children?.[0];\n\t}\n\treturn null;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Rotate\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? 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+ {"version":3,"file":"renderer-NXdm6HLb.mjs","names":[],"sources":["../../../nodes/node-rotate/dist/renderers-D7DemTXH.mjs"],"sourcesContent":["import { ImageResultSchema, VideoResultSchema, configBuilder } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout } from \"@framefields/node-sdk/gpu\";\nimport { probeVideoSize } from \"@framefields/webgpu-renderers\";\n\n//#region src/shared/config.ts\nconst rotateConfig = configBuilder().field(\"angle\", z.number().default(90), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Angle Signal\",\n\tdescription: \"Rotation in degrees about the frame center, clockwise. Any value; 90 / 180 / 270 fix footage shot sideways or upside down.\"\n}).field(\"fit\", z.enum([\n\t\"cover\",\n\t\"contain\",\n\t\"fill\"\n]).default(\"cover\"), { description: \"How the rotated source sits in the output: cover fills it (cropping the overhang), contain shows all of it (transparent margins), fill keeps the unrotated source stretched to the output and only turns it.\" }).field(\"scale\", z.number().min(.01).max(20).default(1), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Scale Signal\",\n\tdescription: \"Extra zoom applied after the fit (1 = exactly fitted).\"\n}).build();\nconst RotateNodeConfigSchema = rotateConfig.schema;\nconst RotateResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst ROTATE_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n/**\n* Size (px) of the rotated source inside a `targetWidth × targetHeight` output.\n* `cover` is the smallest size whose rotated rectangle still covers the whole\n* output; `contain` the largest whose rotated bounding box fits inside it.\n*/\nfunction rotatedSourceSize(sourceWidth, sourceHeight, targetWidth, targetHeight, angleDeg, fit) {\n\tif (fit === \"fill\") return {\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t};\n\tconst rad = angleDeg * Math.PI / 180;\n\tconst c = Math.abs(Math.cos(rad));\n\tconst s = Math.abs(Math.sin(rad));\n\tconst k = fit === \"cover\" ? Math.max((c * targetWidth + s * targetHeight) / sourceWidth, (s * targetWidth + c * targetHeight) / sourceHeight) : Math.min(targetWidth / (c * sourceWidth + s * sourceHeight), targetHeight / (s * sourceWidth + c * sourceHeight));\n\treturn {\n\t\twidth: sourceWidth * k,\n\t\theight: sourceHeight * k\n\t};\n}\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst WGSL_ROTATE_SHADER = `\nstruct RotateUniforms {\n\toutSize: vec2<f32>,\n\tsize : vec2<f32>,\n\tcs : vec2<f32>,\n\t_pad : vec2<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : RotateUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet p = (in.uv - vec2<f32>(0.5)) * u.outSize;\n\t// Clockwise on screen (y down): undo it with the transpose.\n\tlet q = vec2<f32>(u.cs.x * p.x + u.cs.y * p.y, -u.cs.y * p.x + u.cs.x * p.y);\n\tlet uv = q / u.size + vec2<f32>(0.5);\n\t// Distance (output px) inside the source rectangle's nearest edge.\n\tlet edge = (vec2<f32>(0.5) - abs(uv - vec2<f32>(0.5))) * u.size;\n\tlet coverage = clamp(min(edge.x, edge.y) + 0.5, 0.0, 1.0);\n\tlet color = textureSampleLevel(tex, samp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0);\n\t// Premultiplied: coverage scales every channel.\n\treturn color * coverage;\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst uniformData = new Float32Array(8);\nfunction getRotateResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst uniformLayout = fragmentBindGroupLayout(device, [\"uniform\"]);\n\tconst textureLayout = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]);\n\tconst res = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\tmodule: device.createShaderModule({ code: WGSL_ROTATE_SHADER }),\n\t\t\tlayouts: [uniformLayout, textureLayout],\n\t\t\tformat: targetFormat\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction resolveNumber(raw, fallback, frame, fps) {\n\tconst value = typeof raw === \"function\" ? raw(frame, fps) : raw !== null && typeof raw === \"object\" ? \"get\" in raw && typeof raw.get === \"function\" ? raw.get({\n\t\tframe,\n\t\tfps\n\t}) : \"value\" in raw ? raw.value : raw : raw;\n\tconst n = Number(value ?? fallback);\n\treturn Number.isFinite(n) ? n : fallback;\n}\n/**\n* The child's own size: the nearest stated metadata down the chain, else the\n* source file's display size. A layer built from a bare path states none, and\n* guessing the layer box would turn a 16:9 clip into a squeezed 9:16 one.\n*/\nasync function intrinsicSize(media) {\n\tfor (let node = media; node;) {\n\t\tconst { width, height } = node.metadata ?? {};\n\t\tif (width && height) return {\n\t\t\twidth,\n\t\t\theight\n\t\t};\n\t\tconst op = node.operation;\n\t\tif (op.op === \"source\") {\n\t\t\tconst url = typeof op.url === \"string\" ? op.url : op.source;\n\t\t\treturn typeof url === \"string\" ? probeVideoSize(url) : null;\n\t\t}\n\t\tnode = node.children?.[0];\n\t}\n\treturn null;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Rotate\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst intrinsic = await intrinsicSize(childMedia);\n\tconst sourceWidth = intrinsic?.width ?? props.containerWidth ?? width;\n\tconst sourceHeight = intrinsic?.height ?? props.containerHeight ?? height;\n\tconst { texture: childTex } = await drawChildToTexture(args, childMedia, {\n\t\twidth: sourceWidth,\n\t\theight: sourceHeight,\n\t\tprops: {\n\t\t\t...props,\n\t\t\tcontainerWidth: sourceWidth,\n\t\t\tcontainerHeight: sourceHeight,\n\t\t\tvirtualMedia: childMedia\n\t\t}\n\t});\n\tconst angle = resolveNumber(op.angle, 90, compositionFrame, fps);\n\tconst scale = Math.max(.01, resolveNumber(op.scale, 1, compositionFrame, fps));\n\tconst size = rotatedSourceSize(sourceWidth, sourceHeight, width, height, angle, op.fit ?? \"cover\");\n\tconst rad = angle * Math.PI / 180;\n\tuniformData[0] = width;\n\tuniformData[1] = height;\n\tuniformData[2] = size.width * scale;\n\tuniformData[3] = size.height * scale;\n\tuniformData[4] = Math.cos(rad);\n\tuniformData[5] = Math.sin(rad);\n\tconst { pipeline, uniformLayout, textureLayout } = getRotateResources(ctx.device, ctx.renderer.format);\n\tconst uBindGroup = ctx.device.createBindGroup({\n\t\tlayout: uniformLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: ctx.renderer.getTemporaryBuffer(uniformData) }\n\t\t}]\n\t});\n\tconst tBindGroup = ctx.device.createBindGroup({\n\t\tlayout: textureLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: childTex.createView()\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: ctx.renderer.samplerCache.getSampler(ctx.device)\n\t\t}]\n\t});\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tchildTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [uBindGroup, tBindGroup]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 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@@ -0,0 +1,5 @@
1
+ import "./chunk-GBe2k3y8.mjs";
2
+ import "./dist-DkuDAIrG.mjs";
3
+ import { t as renderers_default } from "./renderer-D8-zNjyz.mjs";
4
+
5
+ export { renderers_default as default };
@@ -0,0 +1,5 @@
1
+ import "./chunk-GBe2k3y8.mjs";
2
+ import "./dist-DkuDAIrG.mjs";
3
+ import { t as renderers_default } from "./renderer-DzrM1KMN.mjs";
4
+
5
+ export { renderers_default as default };
@@ -0,0 +1,5 @@
1
+ import "./chunk-GBe2k3y8.mjs";
2
+ import "./dist-DkuDAIrG.mjs";
3
+ import { t as renderers_default } from "./renderer-D0aZNkQE.mjs";
4
+
5
+ export { renderers_default as default };
@@ -0,0 +1,5 @@
1
+ import "./chunk-GBe2k3y8.mjs";
2
+ import "./dist-DkuDAIrG.mjs";
3
+ import { t as renderers_default } from "./renderer-C7UZLOYk.mjs";
4
+
5
+ export { renderers_default as default };
@@ -1,11 +1,11 @@
1
- import "./chunk-GMkBE123.mjs";
1
+ import "./chunk-GBe2k3y8.mjs";
2
2
  import { Gt as reportRenderDiagnostic, Jt as resolveNumber, Kt as resolveBoolean, p as DEFAULT_DURATION_MS, wt as getActiveMediaMetadata } from "./dist-fjKpBYkc.mjs";
3
3
  import { a as resolveFrameNumber, c as solveHomography, n as defineRenderer, t as audioRegistry } from "./renderer-BSitV56h.mjs";
4
- import { B as measureMaxCaptionHeight, F as jointMatrices, H as parseColor, K as poseNodes, O as fitSpansToText, Q as srtLoader, Y as resolveTextSpans, Z as spansText, ct as Matrix4Math, d as ScreenSpaceRelightPipeline, j as getPrimitiveGeometry, k as generateExtrudedTextGeometry, l as Renderer3D, n as AudioLatentTrackCache, nt as resolveMediaSourceUrl, ot as Light3D, p as SlugFontCache, rt as Camera3D, ut as Vector3Math } from "./dist-Bun_TUvZ.mjs";
5
- import { a as createFullscreenPipeline, l as fragmentBindGroupLayout, n as PREMULTIPLIED_BLEND, t as FULLSCREEN_QUAD_WGSL } from "./gpu-RkpiFGOA.mjs";
6
- import { a as resolveLayerDuration, f as measureText, n as decodeAudioSource } from "./dist-DlzqyRar.mjs";
4
+ import { B as measureMaxCaptionHeight, F as jointMatrices, H as parseColor, K as poseNodes, O as fitSpansToText, Q as srtLoader, Y as resolveTextSpans, Z as spansText, ct as Matrix4Math, d as ScreenSpaceRelightPipeline, j as getPrimitiveGeometry, k as generateExtrudedTextGeometry, l as Renderer3D, n as AudioLatentTrackCache, nt as resolveMediaSourceUrl, ot as Light3D, p as SlugFontCache, rt as Camera3D, ut as Vector3Math } from "./dist-DkuDAIrG.mjs";
5
+ import { a as createFullscreenPipeline, l as fragmentBindGroupLayout, n as PREMULTIPLIED_BLEND, t as FULLSCREEN_QUAD_WGSL } from "./gpu-DG3gI88-.mjs";
6
+ import { a as resolveLayerDuration, f as measureText, n as decodeAudioSource } from "./dist-Bb8BoMiw.mjs";
7
7
  import { o as TemporalDeflickerPipeline } from "./dist-0QGroRYZ.mjs";
8
- import { F as computeLayout, M as collectNodeOps, V as initLayout, z as evaluateTrackAtFrame } from "./program-BqFVw5Mu.mjs";
8
+ import { F as computeLayout, M as collectNodeOps, V as initLayout, z as evaluateTrackAtFrame } from "./program-Cc5AsBHz.mjs";
9
9
  import gsapModule from "gsap";
10
10
 
11
11
  //#region ../../nodes/node-compositor/dist/renderers-3FvTVSSB.mjs
@@ -3316,4 +3316,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: CompositorWebGPURendere
3316
3316
 
3317
3317
  //#endregion
3318
3318
  export { Transform3DMath, renderers_default as default, has3DTransform };
3319
- //# sourceMappingURL=renderer-DzhRNdBS.mjs.map
3319
+ //# sourceMappingURL=renderer-_1xGBbxn.mjs.map