framefields 2.0.9 → 2.0.10

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Files changed (165) hide show
  1. package/dist/audio/index.mjs +10 -10
  2. package/dist/{audio-Dev4NGPa.mjs → audio-B7Al-W_0.mjs} +3 -3
  3. package/dist/{audio-Dev4NGPa.mjs.map → audio-B7Al-W_0.mjs.map} +1 -1
  4. package/dist/{dist-DgfykO99.mjs → dist-B9PkqWnN.mjs} +26 -13
  5. package/dist/dist-B9PkqWnN.mjs.map +1 -0
  6. package/dist/{dist-CoSg-CWr.mjs → dist-BFjSQP7i.mjs} +2 -2
  7. package/dist/{dist-CoSg-CWr.mjs.map → dist-BFjSQP7i.mjs.map} +1 -1
  8. package/dist/effects/index.mjs +23 -23
  9. package/dist/{effects-hxRwxjyC.mjs → effects-CREopCyP.mjs} +2 -2
  10. package/dist/{effects-hxRwxjyC.mjs.map → effects-CREopCyP.mjs.map} +1 -1
  11. package/dist/fonts/index.mjs +1 -1
  12. package/dist/{fonts-BznIea-I.mjs → fonts-DhEQ5h6E.mjs} +2 -2
  13. package/dist/{fonts-BznIea-I.mjs.map → fonts-DhEQ5h6E.mjs.map} +1 -1
  14. package/dist/index-CvDVpaKn.d.mts.map +1 -1
  15. package/dist/index-D1zaOwEU.d.mts.map +1 -1
  16. package/dist/index-fo4E7A6C.d.mts.map +1 -1
  17. package/dist/index.mjs +38 -38
  18. package/dist/preview/index.mjs +10 -10
  19. package/dist/{preview-DZTbEON9.mjs → preview-9ifxywUM.mjs} +2 -2
  20. package/dist/{preview-DZTbEON9.mjs.map → preview-9ifxywUM.mjs.map} +1 -1
  21. package/dist/preview-engine/{chunk-VWLR2AZR.mjs → chunk-AEK5BO3J.mjs} +1 -1
  22. package/dist/preview-engine/{chunk-5PPSCISJ.mjs → chunk-AG5JNZYQ.mjs} +1 -1
  23. package/dist/preview-engine/chunk-MJM3NFEC.mjs +315 -0
  24. package/dist/preview-engine/{chunk-BUWK5RJ4.mjs → chunk-QTKJXDIW.mjs} +1 -1
  25. package/dist/preview-engine/{chunk-WQ7BFSKF.mjs → chunk-RNOO4UR5.mjs} +1 -1
  26. package/dist/preview-engine/{chunk-OF75EHTX.mjs → chunk-T6CC2KCZ.mjs} +1 -1
  27. package/dist/preview-engine/fonts.mjs +1 -1
  28. package/dist/preview-engine/framefields.mjs +1 -1
  29. package/dist/preview-engine/player.mjs +1 -1
  30. package/dist/preview-engine/{renderers-LTNTQLWE.mjs → renderers-7HNVXNAI.mjs} +1 -1
  31. package/dist/{program-C797QMRL.mjs → program-xRfFoPxe.mjs} +2 -2
  32. package/dist/{program-C797QMRL.mjs.map → program-xRfFoPxe.mjs.map} +1 -1
  33. package/dist/renderer/index.mjs +2 -2
  34. package/dist/{renderer-CV8diddR.mjs → renderer-5h0llpx7.mjs} +2 -2
  35. package/dist/{renderer-CV8diddR.mjs.map → renderer-5h0llpx7.mjs.map} +1 -1
  36. package/dist/{renderer-C2gnWTQZ.mjs → renderer-6GeDT4Mx.mjs} +2 -2
  37. package/dist/{renderer-C2gnWTQZ.mjs.map → renderer-6GeDT4Mx.mjs.map} +1 -1
  38. package/dist/{renderer-BE4Ns0nw.mjs → renderer-8qpGxSSO.mjs} +2 -2
  39. package/dist/{renderer-BE4Ns0nw.mjs.map → renderer-8qpGxSSO.mjs.map} +1 -1
  40. package/dist/{renderer--vY6O19V.mjs → renderer-9wp5R7PL.mjs} +2 -2
  41. package/dist/{renderer--vY6O19V.mjs.map → renderer-9wp5R7PL.mjs.map} +1 -1
  42. package/dist/renderer-B4F6wL68.mjs +3 -0
  43. package/dist/renderer-B4i1jmiT.mjs +3 -0
  44. package/dist/renderer-B5ylY3uM.mjs +3 -0
  45. package/dist/{renderer-DPpgBTlK.mjs → renderer-BA8YwBRQ.mjs} +2 -2
  46. package/dist/{renderer-DPpgBTlK.mjs.map → renderer-BA8YwBRQ.mjs.map} +1 -1
  47. package/dist/{renderer-CpUbDJAV.mjs → renderer-BGXbGqY4.mjs} +2 -2
  48. package/dist/{renderer-CpUbDJAV.mjs.map → renderer-BGXbGqY4.mjs.map} +1 -1
  49. package/dist/{renderer-CckJJHbM.mjs → renderer-BJ6Y-7ke.mjs} +2 -2
  50. package/dist/{renderer-CckJJHbM.mjs.map → renderer-BJ6Y-7ke.mjs.map} +1 -1
  51. package/dist/renderer-BPw23wiR.mjs +3 -0
  52. package/dist/{renderer-DRpE3ZW4.mjs → renderer-BZmfKIom.mjs} +2 -2
  53. package/dist/{renderer-DRpE3ZW4.mjs.map → renderer-BZmfKIom.mjs.map} +1 -1
  54. package/dist/{renderer-B8gTyU3w.mjs → renderer-BgdkEFmv.mjs} +2 -2
  55. package/dist/{renderer-B8gTyU3w.mjs.map → renderer-BgdkEFmv.mjs.map} +1 -1
  56. package/dist/renderer-BghW-bSZ.mjs +3 -0
  57. package/dist/{renderer-CB8hMQgm.mjs → renderer-BiSALMQy.mjs} +1 -1
  58. package/dist/{renderer-BgqjWI7K.mjs → renderer-BnvqEqvE.mjs} +2 -2
  59. package/dist/{renderer-BgqjWI7K.mjs.map → renderer-BnvqEqvE.mjs.map} +1 -1
  60. package/dist/{renderer-CxQ5v4fJ.mjs → renderer-BpCxKWQm.mjs} +2 -2
  61. package/dist/{renderer-CxQ5v4fJ.mjs.map → renderer-BpCxKWQm.mjs.map} +1 -1
  62. package/dist/{renderer-9QCHY8Kh.mjs → renderer-BtRfKx5N.mjs} +2 -2
  63. package/dist/{renderer-9QCHY8Kh.mjs.map → renderer-BtRfKx5N.mjs.map} +1 -1
  64. package/dist/{renderer-EmG34sT2.mjs → renderer-But0u-xi.mjs} +2 -2
  65. package/dist/{renderer-EmG34sT2.mjs.map → renderer-But0u-xi.mjs.map} +1 -1
  66. package/dist/renderer-Bw3oZ9YT.mjs +3 -0
  67. package/dist/renderer-C2009W-_.mjs +3 -0
  68. package/dist/renderer-C36yoGXG.mjs +3 -0
  69. package/dist/{renderer-DX38J6mK.mjs → renderer-CIYcdZuZ.mjs} +2 -2
  70. package/dist/{renderer-DX38J6mK.mjs.map → renderer-CIYcdZuZ.mjs.map} +1 -1
  71. package/dist/{renderer-5jfDUKd4.mjs → renderer-CJNyhr_S.mjs} +2 -2
  72. package/dist/{renderer-5jfDUKd4.mjs.map → renderer-CJNyhr_S.mjs.map} +1 -1
  73. package/dist/renderer-CM1_2ZWA.mjs +3 -0
  74. package/dist/{renderer-BXaK02qA.mjs → renderer-CNF10fCq.mjs} +2 -2
  75. package/dist/{renderer-BXaK02qA.mjs.map → renderer-CNF10fCq.mjs.map} +1 -1
  76. package/dist/{renderer-BTYncYDf.mjs → renderer-CStktK20.mjs} +39 -39
  77. package/dist/{renderer-BTYncYDf.mjs.map → renderer-CStktK20.mjs.map} +1 -1
  78. package/dist/renderer-CWlzudP8.mjs +3 -0
  79. package/dist/{renderer-DAFyJ4dv.mjs → renderer-CcU7dVn9.mjs} +2 -2
  80. package/dist/{renderer-DAFyJ4dv.mjs.map → renderer-CcU7dVn9.mjs.map} +1 -1
  81. package/dist/renderer-Cd5vzrGs.mjs +3 -0
  82. package/dist/renderer-CeJ_vDXI.mjs +3 -0
  83. package/dist/{renderer-BcPpcKDI.mjs → renderer-CfeoxM_3.mjs} +2 -2
  84. package/dist/{renderer-BcPpcKDI.mjs.map → renderer-CfeoxM_3.mjs.map} +1 -1
  85. package/dist/{renderer-DgSO5OO0.mjs → renderer-CgmFh6MY.mjs} +1 -1
  86. package/dist/{renderer-gT0ADXMW.mjs → renderer-CoZKST2Y.mjs} +2 -2
  87. package/dist/{renderer-gT0ADXMW.mjs.map → renderer-CoZKST2Y.mjs.map} +1 -1
  88. package/dist/{renderer-DnF3aXPX.mjs → renderer-CroHPOsX.mjs} +2 -2
  89. package/dist/{renderer-DnF3aXPX.mjs.map → renderer-CroHPOsX.mjs.map} +1 -1
  90. package/dist/renderer-D5Z6mda5.mjs +3 -0
  91. package/dist/{renderer-D3uNI10l.mjs → renderer-D7ztfQHX.mjs} +2 -2
  92. package/dist/{renderer-D3uNI10l.mjs.map → renderer-D7ztfQHX.mjs.map} +1 -1
  93. package/dist/{renderer-6PqlYQjC.mjs → renderer-DAMJZNtX.mjs} +2 -2
  94. package/dist/{renderer-6PqlYQjC.mjs.map → renderer-DAMJZNtX.mjs.map} +1 -1
  95. package/dist/{renderer-D6Gi_h4K.mjs → renderer-DBlPbsgi.mjs} +1 -1
  96. package/dist/renderer-DCJa7OGk.mjs +3 -0
  97. package/dist/{renderer-B4ecTNR7.mjs → renderer-DCkSR2Ne.mjs} +2 -2
  98. package/dist/{renderer-B4ecTNR7.mjs.map → renderer-DCkSR2Ne.mjs.map} +1 -1
  99. package/dist/renderer-DGwSl7g1.mjs +3 -0
  100. package/dist/{renderer-lq4n1hSS.mjs → renderer-DNNqpK7t.mjs} +2 -2
  101. package/dist/{renderer-lq4n1hSS.mjs.map → renderer-DNNqpK7t.mjs.map} +1 -1
  102. package/dist/renderer-DNoRNfMm.mjs +3 -0
  103. package/dist/renderer-DOZ8bpyY.mjs +3 -0
  104. package/dist/renderer-DRHyRNU8.mjs +3 -0
  105. package/dist/{renderer-CKJb_Lky.mjs → renderer-DTvfYkI9.mjs} +2 -2
  106. package/dist/{renderer-CKJb_Lky.mjs.map → renderer-DTvfYkI9.mjs.map} +1 -1
  107. package/dist/{renderer-CuqhAB4i.mjs → renderer-DYm4duFr.mjs} +2 -2
  108. package/dist/{renderer-CuqhAB4i.mjs.map → renderer-DYm4duFr.mjs.map} +1 -1
  109. package/dist/{renderer-xp_J0ln7.mjs → renderer-DdVBt8Rz.mjs} +2 -2
  110. package/dist/{renderer-xp_J0ln7.mjs.map → renderer-DdVBt8Rz.mjs.map} +1 -1
  111. package/dist/{renderer-BpJgfBQ8.mjs → renderer-DffynBHa.mjs} +2 -2
  112. package/dist/{renderer-BpJgfBQ8.mjs.map → renderer-DffynBHa.mjs.map} +1 -1
  113. package/dist/{renderer-DCK73tcD.mjs → renderer-DjTiNeAp.mjs} +2 -2
  114. package/dist/{renderer-DCK73tcD.mjs.map → renderer-DjTiNeAp.mjs.map} +1 -1
  115. package/dist/{renderer-Dn8v2o9L.mjs → renderer-Dju9CaeL.mjs} +2 -2
  116. package/dist/{renderer-Dn8v2o9L.mjs.map → renderer-Dju9CaeL.mjs.map} +1 -1
  117. package/dist/renderer-DlD85Xoi.mjs +3 -0
  118. package/dist/renderer-Dr0bgOrW.mjs +3 -0
  119. package/dist/{renderer-zvtpCnqy.mjs → renderer-DryPrxYc.mjs} +1 -1
  120. package/dist/renderer-DurtG-Hc.mjs +3 -0
  121. package/dist/{renderer-CrVAvP92.mjs → renderer-DxtHmyAa.mjs} +2 -2
  122. package/dist/{renderer-CrVAvP92.mjs.map → renderer-DxtHmyAa.mjs.map} +1 -1
  123. package/dist/renderer-eFv9HBmL.mjs +3 -0
  124. package/dist/renderer-iuV6wQoL.mjs +4 -0
  125. package/dist/{renderer-BwmZUkvd.mjs → renderer-jkZ_IQnW.mjs} +2 -2
  126. package/dist/{renderer-BwmZUkvd.mjs.map → renderer-jkZ_IQnW.mjs.map} +1 -1
  127. package/dist/renderer-n-uuWPF4.mjs +3 -0
  128. package/dist/renderer-rzccTFuY.mjs +3 -0
  129. package/dist/{renderer-C-PfbkPu.mjs → renderer-wVldKtFU.mjs} +2 -2
  130. package/dist/{renderer-C-PfbkPu.mjs.map → renderer-wVldKtFU.mjs.map} +1 -1
  131. package/dist/{renderer-B1UeU7lX.mjs → renderer-xKOVmd2O.mjs} +4 -4
  132. package/dist/{renderer-B1UeU7lX.mjs.map → renderer-xKOVmd2O.mjs.map} +1 -1
  133. package/dist/renderer-y9eGFPFL.mjs +3 -0
  134. package/dist/{renderers-CP8CFWDs-Ciap7y_j.mjs → renderers-CP8CFWDs-BLgwUYX2.mjs} +2 -2
  135. package/dist/{renderers-CP8CFWDs-Ciap7y_j.mjs.map → renderers-CP8CFWDs-BLgwUYX2.mjs.map} +1 -1
  136. package/dist/signals/index.mjs +4 -4
  137. package/package.json +55 -55
  138. package/dist/dist-DgfykO99.mjs.map +0 -1
  139. package/dist/preview-engine/chunk-ZJFAGIOM.mjs +0 -315
  140. package/dist/renderer-3uTfN95I.mjs +0 -3
  141. package/dist/renderer-B5GslTP-.mjs +0 -3
  142. package/dist/renderer-BUIWeIKQ.mjs +0 -3
  143. package/dist/renderer-B_LfC88A.mjs +0 -3
  144. package/dist/renderer-B_zmicsE.mjs +0 -3
  145. package/dist/renderer-BtNxtXkR.mjs +0 -3
  146. package/dist/renderer-C-sZSHtf.mjs +0 -3
  147. package/dist/renderer-C1zifktw.mjs +0 -3
  148. package/dist/renderer-CCt2XTSM.mjs +0 -3
  149. package/dist/renderer-CMXcaArD.mjs +0 -3
  150. package/dist/renderer-CW9D5zCP.mjs +0 -3
  151. package/dist/renderer-D1R7vBUl.mjs +0 -3
  152. package/dist/renderer-D5yawxtJ.mjs +0 -3
  153. package/dist/renderer-DC8jr1Ay.mjs +0 -3
  154. package/dist/renderer-DCv-Abvn.mjs +0 -4
  155. package/dist/renderer-DPLFhzaV.mjs +0 -3
  156. package/dist/renderer-DVsF2FDr.mjs +0 -3
  157. package/dist/renderer-DetDm3ep.mjs +0 -3
  158. package/dist/renderer-DhMhJh_G.mjs +0 -3
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  160. package/dist/renderer-Dn3rc3ah.mjs +0 -3
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  162. package/dist/renderer-HvrQZw5E.mjs +0 -3
  163. package/dist/renderer-QdJE56ts.mjs +0 -3
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@@ -1,6 +1,6 @@
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  import "../chunk-GMkBE123.mjs";
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- import { z as initHeadlessWebGPU } from "../dist-DgfykO99.mjs";
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- import { a as HeadlessWebGPURenderer, i as HeadlessMediaRenderer, n as renderFrameGrid, o as formatQaReport, r as resolveSamplePoints, s as renderSemaphore, t as computeGridLayout } from "../renderer-BTYncYDf.mjs";
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+ import { z as initHeadlessWebGPU } from "../dist-B9PkqWnN.mjs";
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+ import { a as HeadlessWebGPURenderer, i as HeadlessMediaRenderer, n as renderFrameGrid, o as formatQaReport, r as resolveSamplePoints, s as renderSemaphore, t as computeGridLayout } from "../renderer-CStktK20.mjs";
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  import "../dist-cjs-DJ8fcQEe.mjs";
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  export { HeadlessMediaRenderer, HeadlessWebGPURenderer, computeGridLayout, formatQaReport, initHeadlessWebGPU, renderFrameGrid, renderSemaphore, resolveSamplePoints };
@@ -1,5 +1,5 @@
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  import { n as defineRenderer } from "./renderer-CtVkU_GA.mjs";
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- import { N as drawSvgNode } from "./dist-DgfykO99.mjs";
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+ import { N as drawSvgNode } from "./dist-B9PkqWnN.mjs";
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  //#region ../../nodes/node-shape-generator/dist/renderers-CpnJ1Qiz.mjs
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  /**
@@ -237,4 +237,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: ShapeGeneratorWebGPURen
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  //#endregion
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  export { ShapeGeneratorWebGPURenderer, renderers_default as default };
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- //# sourceMappingURL=renderer-CV8diddR.mjs.map
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+ //# sourceMappingURL=renderer-5h0llpx7.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-CV8diddR.mjs","names":[],"sources":["../../../nodes/node-shape-generator/dist/renderers-CpnJ1Qiz.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { drawSvgNode } from \"@framefields/webgpu-renderers\";\n\n//#region src/shared/geometry.ts\n/**\n* Scale corner radii proportionally if their sum exceeds the box dimensions (W3C CSS standard).\n*/\nfunction normalizeCornerRadii(w, h, rTL, rTR, rBR, rBL) {\n\tconst topSum = rTL + rTR;\n\tconst bottomSum = rBL + rBR;\n\tconst leftSum = rTL + rBL;\n\tconst rightSum = rTR + rBR;\n\tlet scale = 1;\n\tif (topSum > w && topSum > 0) scale = Math.min(scale, w / topSum);\n\tif (bottomSum > w && bottomSum > 0) scale = Math.min(scale, w / bottomSum);\n\tif (leftSum > h && leftSum > 0) scale = Math.min(scale, h / leftSum);\n\tif (rightSum > h && rightSum > 0) scale = Math.min(scale, h / rightSum);\n\treturn [\n\t\tMath.max(0, rTL * scale),\n\t\tMath.max(0, rTR * scale),\n\t\tMath.max(0, rBR * scale),\n\t\tMath.max(0, rBL * scale)\n\t];\n}\n/**\n* Generates an SVG path string for a rounded rectangle with 4 independent corner radii.\n*/\nfunction buildRectanglePath(w, h, rTL, rTR, rBR, rBL, strokeWidth = 0) {\n\tconst inset = strokeWidth > 0 ? strokeWidth / 2 : 0;\n\tconst x = inset;\n\tconst y = inset;\n\tconst boxW = Math.max(.1, w - strokeWidth);\n\tconst boxH = Math.max(.1, h - strokeWidth);\n\tconst [rtl, rtr, rbr, rbl] = normalizeCornerRadii(boxW, boxH, rTL, rTR, rBR, rBL);\n\treturn [\n\t\t`M ${x + rtl} ${y}`,\n\t\t`L ${x + boxW - rtr} ${y}`,\n\t\trtr > 0 ? `A ${rtr} ${rtr} 0 0 1 ${x + boxW} ${y + rtr}` : \"\",\n\t\t`L ${x + boxW} ${y + boxH - rbr}`,\n\t\trbr > 0 ? `A ${rbr} ${rbr} 0 0 1 ${x + boxW - rbr} ${y + boxH}` : \"\",\n\t\t`L ${x + rbl} ${y + boxH}`,\n\t\trbl > 0 ? `A ${rbl} ${rbl} 0 0 1 ${x} ${y + boxH - rbl}` : \"\",\n\t\t`L ${x} ${y + rtl}`,\n\t\trtl > 0 ? `A ${rtl} ${rtl} 0 0 1 ${x + rtl} ${y}` : \"\",\n\t\t\"Z\"\n\t].filter(Boolean).join(\" \");\n}\n/**\n* Generates an SVG path string for an ellipse/circle.\n*/\nfunction buildEllipsePath(w, h, strokeWidth = 0) {\n\tconst cx = w / 2;\n\tconst cy = h / 2;\n\tconst rx = Math.max(.1, (w - strokeWidth) / 2);\n\tconst ry = Math.max(.1, (h - strokeWidth) / 2);\n\treturn `M ${cx - rx} ${cy} A ${rx} ${ry} 0 1 0 ${cx + rx} ${cy} A ${rx} ${ry} 0 1 0 ${cx - rx} ${cy} Z`;\n}\n/**\n* Generates an SVG path string for a regular polygon with N sides.\n*/\nfunction buildPolygonPath(w, h, sides, strokeWidth = 0) {\n\tconst n = Math.max(3, Math.min(64, Math.floor(sides)));\n\tconst cx = w / 2;\n\tconst cy = h / 2;\n\tconst radius = Math.max(.1, Math.min(w - strokeWidth, h - strokeWidth) / 2);\n\tconst points = [];\n\tconst angleStep = 2 * Math.PI / n;\n\tconst startAngle = -Math.PI / 2;\n\tfor (let i = 0; i < n; i++) {\n\t\tconst angle = startAngle + i * angleStep;\n\t\tpoints.push({\n\t\t\tx: cx + radius * Math.cos(angle),\n\t\t\ty: cy + radius * Math.sin(angle)\n\t\t});\n\t}\n\treturn points.map((p, i) => `${i === 0 ? \"M\" : \"L\"} ${p.x.toFixed(3)} ${p.y.toFixed(3)}`).join(\" \") + \" Z\";\n}\n/**\n* Generates an SVG path string for a star with N spikes and configurable inner radius ratio.\n*/\nfunction buildStarPath(w, h, pointsCount, innerRadiusRatio, strokeWidth = 0) {\n\tconst n = Math.max(3, Math.min(64, Math.floor(pointsCount)));\n\tconst ratio = Math.max(.01, Math.min(.99, innerRadiusRatio));\n\tconst cx = w / 2;\n\tconst cy = h / 2;\n\tconst outerRadius = Math.max(.1, Math.min(w - strokeWidth, h - strokeWidth) / 2);\n\tconst innerRadius = outerRadius * ratio;\n\tconst points = [];\n\tconst totalVertices = n * 2;\n\tconst angleStep = Math.PI / n;\n\tconst startAngle = -Math.PI / 2;\n\tfor (let i = 0; i < totalVertices; i++) {\n\t\tconst r = i % 2 === 0 ? outerRadius : innerRadius;\n\t\tconst angle = startAngle + i * angleStep;\n\t\tpoints.push({\n\t\t\tx: cx + r * Math.cos(angle),\n\t\t\ty: cy + r * 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{\n\tconst width = Math.max(1, config.width ?? 500);\n\tconst height = Math.max(1, config.height ?? 500);\n\tconst strokeWidth = config.strokeWidth ?? 0;\n\tswitch (config.shapeType) {\n\t\tcase \"Rectangle\": return buildRectanglePath(width, height, config.radiusTL ?? 0, config.radiusTR ?? 0, config.radiusBR ?? 0, config.radiusBL ?? 0, strokeWidth);\n\t\tcase \"Ellipse\": return buildEllipsePath(width, height, strokeWidth);\n\t\tcase \"Polygon\": return buildPolygonPath(width, height, config.polygonSides ?? 5, strokeWidth);\n\t\tcase \"Star\": return buildStarPath(width, height, config.starPoints ?? 5, config.starInnerRadius ?? .5, strokeWidth);\n\t\tcase \"Arrow\": return buildArrowPath(width, height, config.arrowHeadWidth ?? 40, config.arrowHeadLength ?? 40, config.arrowShaftWidth ?? 20, strokeWidth);\n\t\tcase \"CustomPath\": return config.customPath?.trim() || buildRectanglePath(width, height, 0, 0, 0, 0, strokeWidth);\n\t\tdefault: return buildRectanglePath(width, height, 0, 0, 0, 0, strokeWidth);\n\t}\n}\n\n//#endregion\n//#region src/shared/svg-generator.ts\n/**\n* Generates an SVG string representation of the parametric shape configuration.\n*/\nfunction generateShapeSvg(config) {\n\tconst width = Math.max(1, config.width ?? 500);\n\tconst height = Math.max(1, config.height ?? 500);\n\tconst pathD = generateShapePath(config);\n\tconst fillType = config.fillType ?? \"solid\";\n\tconst fillColor = config.fillColor ?? \"#3b82f6\";\n\tconst gradientEndColor = config.gradientEndColor ?? \"#1d4ed8\";\n\tconst gradientAngle = config.gradientAngle ?? 0;\n\tconst strokeColor = config.strokeColor ?? \"#ffffff\";\n\tconst strokeWidth = Math.max(0, config.strokeWidth ?? 0);\n\tconst strokeDashArray = config.strokeDashArray?.trim();\n\tconst strokeLineCap = config.strokeLineCap ?? \"round\";\n\tconst strokeLineJoin = config.strokeLineJoin ?? \"round\";\n\tconst strokeDashOffset = config.strokeDashOffset ?? 0;\n\tconst rotation = config.rotation ?? 0;\n\tconst opacity = 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stop-color=\"${gradientEndColor}\"/></radialGradient></defs>`;\n\t\tfillAttr = `url(#${gradId})`;\n\t}\n\tconst strokeAttrs = strokeWidth > 0 ? `stroke=\"${strokeColor}\" stroke-width=\"${strokeWidth}\" stroke-linecap=\"${strokeLineCap}\" stroke-linejoin=\"${strokeLineJoin}\" ${strokeDashArray ? `stroke-dasharray=\"${strokeDashArray}\"` : \"\"} ${strokeDashOffset ? `stroke-dashoffset=\"${strokeDashOffset}\"` : \"\"}` : \"stroke=\\\"none\\\"\";\n\tconst cx = width / 2;\n\tconst cy = height / 2;\n\tconst transformParts = [];\n\tif (rotation !== 0) transformParts.push(`rotate(${rotation} ${cx} ${cy})`);\n\tif (customPathScale !== 1) transformParts.push(`scale(${customPathScale})`);\n\tconst transformAttr = transformParts.length > 0 ? `transform=\"${transformParts.join(\" \")}\"` : \"\";\n\tconst opacityAttr = opacity < 1 ? `opacity=\"${opacity}\"` : \"\";\n\treturn `<svg xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"0 0 ${width} ${height}\" width=\"${width}\" 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scale),\n\t\tMath.max(0, rBR * scale),\n\t\tMath.max(0, rBL * scale)\n\t];\n}\n/**\n* Generates an SVG path string for a rounded rectangle with 4 independent corner radii.\n*/\nfunction buildRectanglePath(w, h, rTL, rTR, rBR, rBL, strokeWidth = 0) {\n\tconst inset = strokeWidth > 0 ? strokeWidth / 2 : 0;\n\tconst x = inset;\n\tconst y = inset;\n\tconst boxW = Math.max(.1, w - strokeWidth);\n\tconst boxH = Math.max(.1, h - strokeWidth);\n\tconst [rtl, rtr, rbr, rbl] = normalizeCornerRadii(boxW, boxH, rTL, rTR, rBR, rBL);\n\treturn [\n\t\t`M ${x + rtl} ${y}`,\n\t\t`L ${x + boxW - rtr} ${y}`,\n\t\trtr > 0 ? `A ${rtr} ${rtr} 0 0 1 ${x + boxW} ${y + rtr}` : \"\",\n\t\t`L ${x + boxW} ${y + boxH - rbr}`,\n\t\trbr > 0 ? `A ${rbr} ${rbr} 0 0 1 ${x + boxW - rbr} ${y + boxH}` : \"\",\n\t\t`L ${x + rbl} ${y + boxH}`,\n\t\trbl > 0 ? `A ${rbl} ${rbl} 0 0 1 ${x} ${y + boxH - rbl}` : \"\",\n\t\t`L ${x} ${y + rtl}`,\n\t\trtl > 0 ? `A ${rtl} ${rtl} 0 0 1 ${x + rtl} ${y}` : \"\",\n\t\t\"Z\"\n\t].filter(Boolean).join(\" \");\n}\n/**\n* Generates an SVG path string for an ellipse/circle.\n*/\nfunction buildEllipsePath(w, h, strokeWidth = 0) {\n\tconst cx = w / 2;\n\tconst cy = h / 2;\n\tconst rx = Math.max(.1, (w - strokeWidth) / 2);\n\tconst ry = Math.max(.1, (h - strokeWidth) / 2);\n\treturn `M ${cx - rx} ${cy} A ${rx} ${ry} 0 1 0 ${cx + rx} ${cy} A ${rx} ${ry} 0 1 0 ${cx - rx} ${cy} Z`;\n}\n/**\n* Generates an SVG path string for a regular polygon with N sides.\n*/\nfunction buildPolygonPath(w, h, sides, strokeWidth = 0) {\n\tconst n = Math.max(3, Math.min(64, Math.floor(sides)));\n\tconst cx = w / 2;\n\tconst cy = h / 2;\n\tconst radius = Math.max(.1, Math.min(w - strokeWidth, h - strokeWidth) / 2);\n\tconst points = [];\n\tconst angleStep = 2 * Math.PI / n;\n\tconst startAngle = -Math.PI / 2;\n\tfor (let i = 0; i < n; i++) {\n\t\tconst angle = startAngle + i * angleStep;\n\t\tpoints.push({\n\t\t\tx: cx + radius * Math.cos(angle),\n\t\t\ty: cy + radius 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@@ -1,6 +1,6 @@
1
1
  import { n as defineRenderer } from "./renderer-CtVkU_GA.mjs";
2
2
  import { a as configBuilder, i as VideoResultSchema, n as ImageResultSchema } from "./dist-DzUJmIHt.mjs";
3
- import { nt as signalRegistry } from "./dist-DgfykO99.mjs";
3
+ import { nt as signalRegistry } from "./dist-B9PkqWnN.mjs";
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  import { z } from "zod";
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  //#region ../../nodes/node-unsharp-mask/dist/renderers-BZ-VddIF.mjs
@@ -419,4 +419,4 @@ var renderers_default = defineRenderer({ WebGPURenderer });
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  //#endregion
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  export { renderers_default as t };
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- //# sourceMappingURL=renderer-C2gnWTQZ.mjs.map
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+ //# sourceMappingURL=renderer-6GeDT4Mx.mjs.map
@@ -1 +1 @@
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- {"version":3,"file":"renderer-C2gnWTQZ.mjs","names":[],"sources":["../../../nodes/node-unsharp-mask/dist/renderers-BZ-VddIF.mjs"],"sourcesContent":["import { ImageResultSchema, VideoResultSchema, configBuilder } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/shared/config.ts\nconst MAX_RADIUS = 50;\nconst MAX_AMOUNT = 500;\nconst MAX_THRESHOLD = 255;\nconst unsharpMaskConfig = configBuilder().field(\"amount\", z.number().min(0).max(MAX_AMOUNT).default(100), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Amount Signal\",\n\tdescription: \"Sharpening intensity percentage (0–500%).\"\n}).field(\"radius\", z.number().min(.1).max(MAX_RADIUS).default(1.5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Radius Signal\",\n\tdescription: \"The Gaussian blur radius in pixels used to detect edge contrast.\"\n}).field(\"threshold\", z.number().int().min(0).max(MAX_THRESHOLD).default(3), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Threshold Signal\",\n\tdescription: \"Minimum tonal level difference (0–255) required before sharpening is applied to avoid amplifying noise.\"\n}).build();\nconst UnsharpMaskNodeConfigSchema = unsharpMaskConfig.schema;\nconst UnsharpMaskResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst UNSHARP_MASK_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst WGSL_UNSHARPMASK_UNIFORMS = `\nstruct UnsharpMaskUniforms {\n\tdirX : f32,\n\tdirY : f32,\n\tradius : f32,\n\tamount : f32,\n\n\tthreshold : f32,\n\thasRadiusSig : f32,\n\thasAmountSig : f32,\n\thasThresholdSig: f32,\n\n\tisSecondPass : f32,\n\t_pad0 : f32,\n\t_pad1 : f32,\n\t_pad2 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : UnsharpMaskUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(1) @binding(2) var origTex : texture_2d<f32>;\n\n@group(2) @binding(0) var radiusSigTex : texture_2d<f32>;\n@group(2) @binding(1) var amountSigTex : texture_2d<f32>;\n@group(2) @binding(2) var thresholdSigTex : texture_2d<f32>;\n@group(2) @binding(3) var signalSamp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tvar radius = u.radius;\n\tif (u.hasRadiusSig > 0.5) {\n\t\tradius = textureSampleLevel(radiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tvar amount = u.amount;\n\tif (u.hasAmountSig > 0.5) {\n\t\tamount = textureSampleLevel(amountSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tvar threshold = u.threshold;\n\tif (u.hasThresholdSig > 0.5) {\n\t\tthreshold = textureSampleLevel(thresholdSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tlet origCol = textureSampleLevel(origTex, samp, in.uv, 0.0);\n\tif (radius <= 0.0 || amount <= 0.0) {\n\t\tif (u.isSecondPass > 0.5) {\n\t\t\treturn origCol;\n\t\t}\n\t\treturn textureSampleLevel(tex, samp, in.uv, 0.0);\n\t}\n\n\tlet texelSize = 1.0 / dimensions;\n\tlet spatial_sigma = radius;\n\tlet stepScale = max(1.0, spatial_sigma / 20.0);\n\tlet effectiveSigma = spatial_sigma / stepScale;\n\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 64);\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\n\tvar blurred = vec4<f32>(0.0);\n\tvar totalWeight = 0.0;\n\n\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\tlet x = f32(i) * stepScale;\n\t\tlet weight = exp(-0.5 * (x / spatial_sigma) * (x / spatial_sigma));\n\t\tblurred += textureSampleLevel(tex, samp, in.uv + offset, 0.0) * weight;\n\t\ttotalWeight += weight;\n\t}\n\n\tlet blurResult = blurred / max(totalWeight, 1e-5);\n\n\tif (u.isSecondPass <= 0.5) {\n\t\t// Pass 1: Intermediate horizontal blur\n\t\treturn blurResult;\n\t}\n\n\t// Pass 2: Vertical blur complete -> Calculate Precision Unsharp Mask\n\tif (origCol.a < 1e-5) {\n\t\treturn vec4<f32>(0.0, 0.0, 0.0, 0.0);\n\t}\n\n\tlet delta = origCol.rgb - blurResult.rgb;\n\tlet lumaDiff = abs(dot(delta, vec3<f32>(0.2126, 0.7152, 0.0722)));\n\tlet threshNorm = (max(0.0, threshold) / 255.0) * origCol.a;\n\n\tvar factor = 1.0;\n\tif (threshold > 0.0) {\n\t\tlet ramp = (2.0 / 255.0) * origCol.a;\n\t\tfactor = smoothstep(threshNorm, threshNorm + ramp, lumaDiff);\n\t}\n\n\tlet sharpRgb = origCol.rgb + (amount / 100.0) * delta * factor;\n\tlet clampedRgb = clamp(sharpRgb, vec3<f32>(0.0), vec3<f32>(origCol.a));\n\treturn vec4<f32>(clampedRgb, origCol.a);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst unsharpMaskUniformData = new Float32Array(12);\nfunction getUnsharpMaskResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst uniformLayout = device.createBindGroupLayout({ entries: [{\n\t\tbinding: 0,\n\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\tbuffer: { type: \"uniform\" }\n\t}] });\n\tconst textureLayout = device.createBindGroupLayout({ entries: [\n\t\t{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 2,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}\n\t] });\n\tconst signalTextureLayout = device.createBindGroupLayout({ entries: [\n\t\t{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 2,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 3,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}\n\t] });\n\tconst shaderModule = device.createShaderModule({ code: WGSL_UNSHARPMASK_UNIFORMS });\n\tconst pipelineLayout = device.createPipelineLayout({ bindGroupLayouts: [\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout\n\t] });\n\tconst res = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout,\n\t\tpipeline: device.createRenderPipeline({\n\t\t\tlayout: pipelineLayout,\n\t\t\tvertex: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format: targetFormat }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"UnsharpMask\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"unsharpmask_node\";\n\tconst resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => {\n\t\tif (handleId && op.inputs?.[handleId]?.connectionValid) {\n\t\t\tconst outputItem = op.inputs[handleId].outputItem;\n\t\t\tif (outputItem?.type === \"Number\") {\n\t\t\t\tconst numVal = typeof outputItem.data === \"number\" ? outputItem.data : outputItem.data?.value ?? fallbackVal;\n\t\t\t\treturn {\n\t\t\t\t\tval: Math.max(clampMin, Math.min(clampMax, numVal)),\n\t\t\t\t\thasStaticSig: false,\n\t\t\t\t\tsd: null\n\t\t\t\t};\n\t\t\t}\n\t\t\tif (outputItem?.type === \"Signal\" && outputItem.data) return {\n\t\t\t\tval: fallbackVal,\n\t\t\t\thasStaticSig: true,\n\t\t\t\tsd: outputItem.data\n\t\t\t};\n\t\t}\n\t\treturn {\n\t\t\tval: Math.max(clampMin, Math.min(clampMax, fallbackVal)),\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t};\n\tconst amountRes = resolveField(op.amountHandleId, Number(op.amount ?? 100), 0, MAX_AMOUNT);\n\tconst radiusRes = resolveField(op.radiusHandleId, Number(op.radius ?? 1.5), .1, MAX_RADIUS);\n\tconst thresholdRes = resolveField(op.thresholdHandleId, Number(op.threshold ?? 3), 0, MAX_THRESHOLD);\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia\n\t}, tmpView, tmpTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst { pipeline, uniformLayout: uLayout, textureLayout: tLayout, signalTextureLayout: sigLayout } = getUnsharpMaskResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tconst getSignalView = (res, suffix) => {\n\t\tif (res.hasStaticSig && res.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, res.sd.nodeId ?? `${nodeId}_${suffix}`, elapsedSeconds, durationSeconds, res.sd, width, height, props.renderId, frame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst radiusView = getSignalView(radiusRes, \"radius_sig\");\n\tconst amountView = getSignalView(amountRes, \"amount_sig\");\n\tconst thresholdView = getSignalView(thresholdRes, \"threshold_sig\");\n\tconst createUnsharpMaskBindGroup = (inputTex, origTexture) => ctx.device.createBindGroup({\n\t\tlayout: tLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: inputTex.createView()\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: origTexture.createView()\n\t\t\t}\n\t\t]\n\t});\n\tunsharpMaskUniformData[2] = radiusRes.val;\n\tunsharpMaskUniformData[3] = amountRes.val;\n\tunsharpMaskUniformData[4] = thresholdRes.val;\n\tunsharpMaskUniformData[5] = radiusRes.hasStaticSig ? 1 : 0;\n\tunsharpMaskUniformData[6] = amountRes.hasStaticSig ? 1 : 0;\n\tunsharpMaskUniformData[7] = thresholdRes.hasStaticSig ? 1 : 0;\n\tunsharpMaskUniformData[8] = 0;\n\tunsharpMaskUniformData[9] = 0;\n\tunsharpMaskUniformData[10] = 0;\n\tunsharpMaskUniformData[11] = 0;\n\tconst outTex1 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst outTex2 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\toutTex1,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: radiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: amountView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: thresholdView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t});\n\tunsharpMaskUniformData[0] = 1;\n\tunsharpMaskUniformData[1] = 0;\n\tunsharpMaskUniformData[8] = 0;\n\tconst hBuffer = ctx.renderer.getTemporaryBuffer(unsharpMaskUniformData);\n\tconst hPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex1.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\thPass.setPipeline(pipeline);\n\thPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: hBuffer }\n\t\t}]\n\t}));\n\thPass.setBindGroup(1, createUnsharpMaskBindGroup(tmpTex, tmpTex));\n\thPass.setBindGroup(2, sigBindGroup);\n\thPass.draw(4);\n\thPass.end();\n\tunsharpMaskUniformData[0] = 0;\n\tunsharpMaskUniformData[1] = 1;\n\tunsharpMaskUniformData[8] = 1;\n\tconst vBuffer = ctx.renderer.getTemporaryBuffer(unsharpMaskUniformData);\n\tconst vPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex2.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\tvPass.setPipeline(pipeline);\n\tvPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: vBuffer }\n\t\t}]\n\t}));\n\tvPass.setBindGroup(1, createUnsharpMaskBindGroup(outTex1, tmpTex));\n\tvPass.setBindGroup(2, sigBindGroup);\n\tvPass.draw(4);\n\tvPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex2, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { UNSHARP_MASK_OUTPUT_TYPE_MAP as a, unsharpMaskConfig as c, MAX_THRESHOLD as i, MAX_AMOUNT as n, UnsharpMaskNodeConfigSchema as o, MAX_RADIUS as r, UnsharpMaskResultSchema as s, renderers_default as t };\n//# 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1
+ {"version":3,"file":"renderer-6GeDT4Mx.mjs","names":[],"sources":["../../../nodes/node-unsharp-mask/dist/renderers-BZ-VddIF.mjs"],"sourcesContent":["import { ImageResultSchema, VideoResultSchema, configBuilder } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/shared/config.ts\nconst MAX_RADIUS = 50;\nconst MAX_AMOUNT = 500;\nconst MAX_THRESHOLD = 255;\nconst unsharpMaskConfig = configBuilder().field(\"amount\", z.number().min(0).max(MAX_AMOUNT).default(100), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Amount Signal\",\n\tdescription: \"Sharpening intensity percentage (0–500%).\"\n}).field(\"radius\", z.number().min(.1).max(MAX_RADIUS).default(1.5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Radius Signal\",\n\tdescription: \"The Gaussian blur radius in pixels used to detect edge contrast.\"\n}).field(\"threshold\", z.number().int().min(0).max(MAX_THRESHOLD).default(3), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Threshold Signal\",\n\tdescription: \"Minimum tonal level difference (0–255) required before sharpening is applied to avoid amplifying noise.\"\n}).build();\nconst UnsharpMaskNodeConfigSchema = unsharpMaskConfig.schema;\nconst UnsharpMaskResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst UNSHARP_MASK_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst WGSL_UNSHARPMASK_UNIFORMS = `\nstruct UnsharpMaskUniforms {\n\tdirX : f32,\n\tdirY : f32,\n\tradius : f32,\n\tamount : f32,\n\n\tthreshold : f32,\n\thasRadiusSig : f32,\n\thasAmountSig : f32,\n\thasThresholdSig: f32,\n\n\tisSecondPass : f32,\n\t_pad0 : f32,\n\t_pad1 : f32,\n\t_pad2 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : UnsharpMaskUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(1) @binding(2) var origTex : texture_2d<f32>;\n\n@group(2) @binding(0) var radiusSigTex : texture_2d<f32>;\n@group(2) @binding(1) var amountSigTex : texture_2d<f32>;\n@group(2) @binding(2) var thresholdSigTex : texture_2d<f32>;\n@group(2) @binding(3) var signalSamp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tvar radius = u.radius;\n\tif (u.hasRadiusSig > 0.5) {\n\t\tradius = textureSampleLevel(radiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tvar amount = u.amount;\n\tif (u.hasAmountSig > 0.5) {\n\t\tamount = textureSampleLevel(amountSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tvar threshold = u.threshold;\n\tif (u.hasThresholdSig > 0.5) {\n\t\tthreshold = textureSampleLevel(thresholdSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tlet origCol = textureSampleLevel(origTex, samp, in.uv, 0.0);\n\tif (radius <= 0.0 || amount <= 0.0) {\n\t\tif (u.isSecondPass > 0.5) {\n\t\t\treturn origCol;\n\t\t}\n\t\treturn textureSampleLevel(tex, samp, in.uv, 0.0);\n\t}\n\n\tlet texelSize = 1.0 / dimensions;\n\tlet spatial_sigma = radius;\n\tlet stepScale = max(1.0, spatial_sigma / 20.0);\n\tlet effectiveSigma = spatial_sigma / stepScale;\n\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 64);\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\n\tvar blurred = vec4<f32>(0.0);\n\tvar totalWeight = 0.0;\n\n\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\tlet x = f32(i) * stepScale;\n\t\tlet weight = exp(-0.5 * (x / spatial_sigma) * (x / spatial_sigma));\n\t\tblurred += textureSampleLevel(tex, samp, in.uv + offset, 0.0) * weight;\n\t\ttotalWeight += weight;\n\t}\n\n\tlet blurResult = blurred / max(totalWeight, 1e-5);\n\n\tif (u.isSecondPass <= 0.5) {\n\t\t// Pass 1: Intermediate horizontal blur\n\t\treturn blurResult;\n\t}\n\n\t// Pass 2: Vertical blur complete -> Calculate Precision Unsharp Mask\n\tif (origCol.a < 1e-5) {\n\t\treturn vec4<f32>(0.0, 0.0, 0.0, 0.0);\n\t}\n\n\tlet delta = origCol.rgb - blurResult.rgb;\n\tlet lumaDiff = abs(dot(delta, vec3<f32>(0.2126, 0.7152, 0.0722)));\n\tlet threshNorm = (max(0.0, threshold) / 255.0) * origCol.a;\n\n\tvar factor = 1.0;\n\tif (threshold > 0.0) {\n\t\tlet ramp = (2.0 / 255.0) * origCol.a;\n\t\tfactor = smoothstep(threshNorm, threshNorm + ramp, lumaDiff);\n\t}\n\n\tlet sharpRgb = origCol.rgb + (amount / 100.0) * delta * factor;\n\tlet clampedRgb = clamp(sharpRgb, vec3<f32>(0.0), vec3<f32>(origCol.a));\n\treturn vec4<f32>(clampedRgb, origCol.a);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst unsharpMaskUniformData = new Float32Array(12);\nfunction getUnsharpMaskResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst uniformLayout = device.createBindGroupLayout({ entries: [{\n\t\tbinding: 0,\n\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\tbuffer: { type: \"uniform\" }\n\t}] });\n\tconst textureLayout = device.createBindGroupLayout({ entries: [\n\t\t{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 2,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}\n\t] });\n\tconst signalTextureLayout = device.createBindGroupLayout({ entries: [\n\t\t{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 2,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 3,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}\n\t] });\n\tconst shaderModule = device.createShaderModule({ code: WGSL_UNSHARPMASK_UNIFORMS });\n\tconst pipelineLayout = device.createPipelineLayout({ bindGroupLayouts: [\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout\n\t] });\n\tconst res = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout,\n\t\tpipeline: device.createRenderPipeline({\n\t\t\tlayout: pipelineLayout,\n\t\t\tvertex: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format: targetFormat }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"UnsharpMask\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"unsharpmask_node\";\n\tconst resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => {\n\t\tif (handleId && op.inputs?.[handleId]?.connectionValid) {\n\t\t\tconst outputItem = op.inputs[handleId].outputItem;\n\t\t\tif (outputItem?.type === \"Number\") {\n\t\t\t\tconst numVal = typeof outputItem.data === \"number\" ? outputItem.data : outputItem.data?.value ?? fallbackVal;\n\t\t\t\treturn {\n\t\t\t\t\tval: Math.max(clampMin, Math.min(clampMax, numVal)),\n\t\t\t\t\thasStaticSig: false,\n\t\t\t\t\tsd: null\n\t\t\t\t};\n\t\t\t}\n\t\t\tif (outputItem?.type === \"Signal\" && outputItem.data) return {\n\t\t\t\tval: fallbackVal,\n\t\t\t\thasStaticSig: true,\n\t\t\t\tsd: outputItem.data\n\t\t\t};\n\t\t}\n\t\treturn {\n\t\t\tval: Math.max(clampMin, Math.min(clampMax, fallbackVal)),\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t};\n\tconst amountRes = resolveField(op.amountHandleId, Number(op.amount ?? 100), 0, MAX_AMOUNT);\n\tconst radiusRes = resolveField(op.radiusHandleId, Number(op.radius ?? 1.5), .1, MAX_RADIUS);\n\tconst thresholdRes = resolveField(op.thresholdHandleId, Number(op.threshold ?? 3), 0, MAX_THRESHOLD);\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia\n\t}, tmpView, tmpTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst { pipeline, uniformLayout: uLayout, textureLayout: tLayout, signalTextureLayout: sigLayout } = getUnsharpMaskResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tconst getSignalView = (res, suffix) => {\n\t\tif (res.hasStaticSig && res.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, res.sd.nodeId ?? `${nodeId}_${suffix}`, elapsedSeconds, durationSeconds, res.sd, width, height, props.renderId, frame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst radiusView = getSignalView(radiusRes, \"radius_sig\");\n\tconst amountView = getSignalView(amountRes, \"amount_sig\");\n\tconst thresholdView = getSignalView(thresholdRes, \"threshold_sig\");\n\tconst createUnsharpMaskBindGroup = (inputTex, origTexture) => ctx.device.createBindGroup({\n\t\tlayout: tLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: inputTex.createView()\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: origTexture.createView()\n\t\t\t}\n\t\t]\n\t});\n\tunsharpMaskUniformData[2] = radiusRes.val;\n\tunsharpMaskUniformData[3] = amountRes.val;\n\tunsharpMaskUniformData[4] = thresholdRes.val;\n\tunsharpMaskUniformData[5] = radiusRes.hasStaticSig ? 1 : 0;\n\tunsharpMaskUniformData[6] = amountRes.hasStaticSig ? 1 : 0;\n\tunsharpMaskUniformData[7] = thresholdRes.hasStaticSig ? 1 : 0;\n\tunsharpMaskUniformData[8] = 0;\n\tunsharpMaskUniformData[9] = 0;\n\tunsharpMaskUniformData[10] = 0;\n\tunsharpMaskUniformData[11] = 0;\n\tconst outTex1 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst outTex2 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\toutTex1,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: radiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: amountView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: thresholdView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t});\n\tunsharpMaskUniformData[0] = 1;\n\tunsharpMaskUniformData[1] = 0;\n\tunsharpMaskUniformData[8] = 0;\n\tconst hBuffer = ctx.renderer.getTemporaryBuffer(unsharpMaskUniformData);\n\tconst hPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex1.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\thPass.setPipeline(pipeline);\n\thPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: hBuffer }\n\t\t}]\n\t}));\n\thPass.setBindGroup(1, createUnsharpMaskBindGroup(tmpTex, tmpTex));\n\thPass.setBindGroup(2, sigBindGroup);\n\thPass.draw(4);\n\thPass.end();\n\tunsharpMaskUniformData[0] = 0;\n\tunsharpMaskUniformData[1] = 1;\n\tunsharpMaskUniformData[8] = 1;\n\tconst vBuffer = ctx.renderer.getTemporaryBuffer(unsharpMaskUniformData);\n\tconst vPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex2.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\tvPass.setPipeline(pipeline);\n\tvPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: vBuffer }\n\t\t}]\n\t}));\n\tvPass.setBindGroup(1, createUnsharpMaskBindGroup(outTex1, tmpTex));\n\tvPass.setBindGroup(2, sigBindGroup);\n\tvPass.draw(4);\n\tvPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex2, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { UNSHARP_MASK_OUTPUT_TYPE_MAP as a, unsharpMaskConfig as c, MAX_THRESHOLD as i, MAX_AMOUNT as n, UnsharpMaskNodeConfigSchema as o, MAX_RADIUS as r, UnsharpMaskResultSchema as s, renderers_default as t };\n//# 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@@ -1,6 +1,6 @@
1
1
  import { n as defineRenderer } from "./renderer-CtVkU_GA.mjs";
2
2
  import { i as VideoResultSchema, n as ImageResultSchema } from "./dist-DzUJmIHt.mjs";
3
- import { E as colorMatrixWgsl } from "./dist-DgfykO99.mjs";
3
+ import { E as colorMatrixWgsl } from "./dist-B9PkqWnN.mjs";
4
4
  import { z } from "zod";
5
5
 
6
6
  //#region ../../nodes/node-levels/dist/renderers-JnzIgDj9.mjs
@@ -240,4 +240,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: LevelsWebGPURenderer })
240
240
 
241
241
  //#endregion
242
242
  export { renderers_default as t };
243
- //# sourceMappingURL=renderer-BE4Ns0nw.mjs.map
243
+ //# sourceMappingURL=renderer-8qpGxSSO.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-BE4Ns0nw.mjs","names":[],"sources":["../../../nodes/node-levels/dist/renderers-JnzIgDj9.mjs"],"sourcesContent":["import { ImageResultSchema, VideoResultSchema } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { colorMatrixWgsl } from \"@framefields/webgpu-renderers\";\n\n//#region src/shared/config.ts\nconst LevelChannelSchema = z.object({\n\tinBlack: z.number().min(0).max(1).default(0),\n\tinWhite: z.number().min(0).max(1).default(1),\n\toutBlack: z.number().min(0).max(1).default(0),\n\toutWhite: z.number().min(0).max(1).default(1)\n}).strict().superRefine((val, ctx) => {\n\tif (val.inBlack >= val.inWhite) ctx.addIssue({\n\t\tcode: z.ZodIssueCode.custom,\n\t\tpath: [\"inWhite\"],\n\t\tmessage: \"inWhite must be greater than inBlack\"\n\t});\n\tif (val.outBlack >= val.outWhite) ctx.addIssue({\n\t\tcode: z.ZodIssueCode.custom,\n\t\tpath: [\"outWhite\"],\n\t\tmessage: \"outWhite must be greater than outBlack\"\n\t});\n});\nconst LevelsNodeConfigSchema = z.object({\n\tmaster: LevelChannelSchema.default({\n\t\tinBlack: 0,\n\t\tinWhite: 1,\n\t\toutBlack: 0,\n\t\toutWhite: 1\n\t}),\n\tred: LevelChannelSchema.default({\n\t\tinBlack: 0,\n\t\tinWhite: 1,\n\t\toutBlack: 0,\n\t\toutWhite: 1\n\t}),\n\tgreen: LevelChannelSchema.default({\n\t\tinBlack: 0,\n\t\tinWhite: 1,\n\t\toutBlack: 0,\n\t\toutWhite: 1\n\t}),\n\tblue: LevelChannelSchema.default({\n\t\tinBlack: 0,\n\t\tinWhite: 1,\n\t\toutBlack: 0,\n\t\toutWhite: 1\n\t})\n}).strict();\nconst LevelsResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst LevelsOperationSchema = LevelsNodeConfigSchema.extend({\n\top: z.literal(\"Levels\"),\n\tmetadata: z.unknown().optional()\n});\nconst defaultLevelChannel = {\n\tinBlack: 0,\n\tinWhite: 1,\n\toutBlack: 0,\n\toutWhite: 1\n};\nconst defaultLevelsConfig = {\n\tmaster: { ...defaultLevelChannel },\n\tred: { ...defaultLevelChannel },\n\tgreen: { ...defaultLevelChannel },\n\tblue: { ...defaultLevelChannel }\n};\nconst LEVELS_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst colorMatrixData = new Float32Array(20);\nfunction getColorMatrixResources(device, format) {\n\tlet res = deviceResourceCache.get(device);\n\tif (!res) {\n\t\tconst colorMatrixUniformLayout = device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] });\n\t\tconst singleTextureLayout = device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] });\n\t\tconst colorMatrixModule = device.createShaderModule({\n\t\t\tlabel: \"color-matrix.wgsl\",\n\t\t\tcode: colorMatrixWgsl\n\t\t});\n\t\tres = {\n\t\t\tcolorMatrixPipeline: device.createRenderPipeline({\n\t\t\t\tlabel: \"ColorMatrixPipeline\",\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [colorMatrixUniformLayout, singleTextureLayout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule: colorMatrixModule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule: colorMatrixModule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t}),\n\t\t\tcolorMatrixUniformLayout,\n\t\t\tsingleTextureLayout\n\t\t};\n\t\tdeviceResourceCache.set(device, res);\n\t}\n\treturn res;\n}\nfunction getTransform(ch) {\n\tconst inRange = Math.max(ch.inWhite - ch.inBlack, 1e-5);\n\tconst scale = (ch.outWhite - ch.outBlack) / inRange;\n\treturn {\n\t\tscale,\n\t\tbias: ch.outBlack - ch.inBlack * 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ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia\n\t}, tmpView, tmpTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst { colorMatrixPipeline: pipeline, colorMatrixUniformLayout: uLayout, singleTextureLayout: tLayout } = getColorMatrixResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tcolorMatrixData[0] = matrix[0];\n\tcolorMatrixData[1] = matrix[1];\n\tcolorMatrixData[2] = matrix[2];\n\tcolorMatrixData[3] = matrix[3];\n\tcolorMatrixData[4] = matrix[5];\n\tcolorMatrixData[5] = matrix[6];\n\tcolorMatrixData[6] = matrix[7];\n\tcolorMatrixData[7] = matrix[8];\n\tcolorMatrixData[8] = matrix[10];\n\tcolorMatrixData[9] = matrix[11];\n\tcolorMatrixData[10] = matrix[12];\n\tcolorMatrixData[11] = matrix[13];\n\tcolorMatrixData[12] = matrix[15];\n\tcolorMatrixData[13] = matrix[16];\n\tcolorMatrixData[14] = matrix[17];\n\tcolorMatrixData[15] = matrix[18];\n\tcolorMatrixData[16] = matrix[4];\n\tcolorMatrixData[17] = matrix[9];\n\tcolorMatrixData[18] = matrix[14];\n\tcolorMatrixData[19] = matrix[19];\n\tconst buffer = ctx.renderer.getTemporaryBuffer(colorMatrixData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst renderPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] 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\"outWhite must be greater than outBlack\"\n\t});\n});\nconst LevelsNodeConfigSchema = z.object({\n\tmaster: LevelChannelSchema.default({\n\t\tinBlack: 0,\n\t\tinWhite: 1,\n\t\toutBlack: 0,\n\t\toutWhite: 1\n\t}),\n\tred: LevelChannelSchema.default({\n\t\tinBlack: 0,\n\t\tinWhite: 1,\n\t\toutBlack: 0,\n\t\toutWhite: 1\n\t}),\n\tgreen: LevelChannelSchema.default({\n\t\tinBlack: 0,\n\t\tinWhite: 1,\n\t\toutBlack: 0,\n\t\toutWhite: 1\n\t}),\n\tblue: LevelChannelSchema.default({\n\t\tinBlack: 0,\n\t\tinWhite: 1,\n\t\toutBlack: 0,\n\t\toutWhite: 1\n\t})\n}).strict();\nconst LevelsResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst LevelsOperationSchema = LevelsNodeConfigSchema.extend({\n\top: z.literal(\"Levels\"),\n\tmetadata: z.unknown().optional()\n});\nconst defaultLevelChannel = {\n\tinBlack: 0,\n\tinWhite: 1,\n\toutBlack: 0,\n\toutWhite: 1\n};\nconst defaultLevelsConfig = {\n\tmaster: { ...defaultLevelChannel },\n\tred: { ...defaultLevelChannel },\n\tgreen: { ...defaultLevelChannel },\n\tblue: { ...defaultLevelChannel }\n};\nconst LEVELS_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst colorMatrixData = new Float32Array(20);\nfunction getColorMatrixResources(device, format) {\n\tlet res = deviceResourceCache.get(device);\n\tif (!res) {\n\t\tconst colorMatrixUniformLayout = device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] });\n\t\tconst singleTextureLayout = device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] });\n\t\tconst colorMatrixModule = device.createShaderModule({\n\t\t\tlabel: \"color-matrix.wgsl\",\n\t\t\tcode: colorMatrixWgsl\n\t\t});\n\t\tres = {\n\t\t\tcolorMatrixPipeline: device.createRenderPipeline({\n\t\t\t\tlabel: \"ColorMatrixPipeline\",\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [colorMatrixUniformLayout, singleTextureLayout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule: colorMatrixModule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule: colorMatrixModule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t}),\n\t\t\tcolorMatrixUniformLayout,\n\t\t\tsingleTextureLayout\n\t\t};\n\t\tdeviceResourceCache.set(device, res);\n\t}\n\treturn res;\n}\nfunction getTransform(ch) {\n\tconst inRange = Math.max(ch.inWhite - ch.inBlack, 1e-5);\n\tconst scale = (ch.outWhite - ch.outBlack) / inRange;\n\treturn {\n\t\tscale,\n\t\tbias: ch.outBlack - ch.inBlack * scale\n\t};\n}\nconst LevelsWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Levels\" || !props.virtualMedia?.children?.[0]) return;\n\tpass.end();\n\tconst childMedia = props.virtualMedia.children[0];\n\tconst m = getTransform(op.master ?? defaultLevelChannel);\n\tconst r = getTransform(op.red ?? defaultLevelChannel);\n\tconst g = getTransform(op.green ?? defaultLevelChannel);\n\tconst b = getTransform(op.blue ?? defaultLevelChannel);\n\tconst matrix = [\n\t\tr.scale * m.scale,\n\t\t0,\n\t\t0,\n\t\t0,\n\t\tr.bias * m.scale + m.bias,\n\t\t0,\n\t\tg.scale * m.scale,\n\t\t0,\n\t\t0,\n\t\tg.bias * m.scale + m.bias,\n\t\t0,\n\t\t0,\n\t\tb.scale * m.scale,\n\t\t0,\n\t\tb.bias * m.scale + m.bias,\n\t\t0,\n\t\t0,\n\t\t0,\n\t\t1,\n\t\t0\n\t];\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia\n\t}, tmpView, tmpTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst { colorMatrixPipeline: pipeline, colorMatrixUniformLayout: uLayout, singleTextureLayout: tLayout } = getColorMatrixResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tcolorMatrixData[0] = matrix[0];\n\tcolorMatrixData[1] = matrix[1];\n\tcolorMatrixData[2] = matrix[2];\n\tcolorMatrixData[3] = matrix[3];\n\tcolorMatrixData[4] = matrix[5];\n\tcolorMatrixData[5] = matrix[6];\n\tcolorMatrixData[6] = matrix[7];\n\tcolorMatrixData[7] = matrix[8];\n\tcolorMatrixData[8] = matrix[10];\n\tcolorMatrixData[9] = matrix[11];\n\tcolorMatrixData[10] = matrix[12];\n\tcolorMatrixData[11] = matrix[13];\n\tcolorMatrixData[12] = matrix[15];\n\tcolorMatrixData[13] = matrix[16];\n\tcolorMatrixData[14] = matrix[17];\n\tcolorMatrixData[15] = matrix[18];\n\tcolorMatrixData[16] = matrix[4];\n\tcolorMatrixData[17] = matrix[9];\n\tcolorMatrixData[18] = matrix[14];\n\tcolorMatrixData[19] = matrix[19];\n\tconst buffer = ctx.renderer.getTemporaryBuffer(colorMatrixData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst renderPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\trenderPass.setPipeline(pipeline);\n\trenderPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer }\n\t\t}]\n\t}));\n\trenderPass.setBindGroup(1, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler));\n\trenderPass.draw(4);\n\trenderPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: props.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: LevelsWebGPURenderer });\n\n//#endregion\nexport { LevelsOperationSchema as a, defaultLevelsConfig as c, LevelsNodeConfigSchema as i, LEVELS_OUTPUT_TYPE_MAP as n, LevelsResultSchema as o, LevelChannelSchema as r, defaultLevelChannel as s, renderers_default as t };\n//# 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@@ -1,5 +1,5 @@
1
1
  import { n as defineRenderer } from "./renderer-CtVkU_GA.mjs";
2
- import { nt as signalRegistry } from "./dist-DgfykO99.mjs";
2
+ import { nt as signalRegistry } from "./dist-B9PkqWnN.mjs";
3
3
 
4
4
  //#region ../../nodes/node-noise-generator/dist/renderers-D0MBBQTB.mjs
5
5
  const NOISE_SHADER = `
@@ -476,4 +476,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: NoiseWebGPURenderer });
476
476
 
477
477
  //#endregion
478
478
  export { NoiseWebGPURenderer, renderers_default as default };
479
- //# sourceMappingURL=renderer--vY6O19V.mjs.map
479
+ //# sourceMappingURL=renderer-9wp5R7PL.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer--vY6O19V.mjs","names":[],"sources":["../../../nodes/node-noise-generator/dist/renderers-D0MBBQTB.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst NOISE_SHADER = `\nstruct NoiseUniforms {\n noiseType : f32, // 0 = Perlin, 1 = Simplex, 2 = Voronoi\n outputType : f32, // 0 = Image, 1 = Video\n time : f32,\n _padding : f32,\n \n scale : f32,\n octaves : f32,\n persistence : f32,\n lacunarity : f32,\n \n speed : f32,\n hasSignal_scale : f32,\n hasSignal_octaves : f32,\n hasSignal_persistence : f32,\n \n hasSignal_lacunarity : f32,\n hasSignal_speed : f32,\n _pad2 : f32,\n _pad3 : f32,\n\n colorStart : vec4<f32>,\n colorEnd : vec4<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : NoiseUniforms;\n\n@group(1) @binding(0) var scaleTex : texture_2d<f32>;\n@group(1) @binding(1) var octavesTex : texture_2d<f32>;\n@group(1) @binding(2) var persistenceTex : texture_2d<f32>;\n@group(1) @binding(3) var lacunarityTex : texture_2d<f32>;\n@group(1) @binding(4) var speedTex : texture_2d<f32>;\n@group(1) @binding(5) var sigSamp : sampler;\n\nstruct VSOut {\n @builtin(position) pos : vec4<f32>,\n @location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n var pos = array<vec2<f32>, 4>(\n vec2<f32>(-1.0, 1.0),\n vec2<f32>(1.0, 1.0),\n vec2<f32>(-1.0, -1.0),\n vec2<f32>(1.0, -1.0)\n );\n var uv = array<vec2<f32>, 4>(\n vec2<f32>(0.0, 0.0),\n vec2<f32>(1.0, 0.0),\n vec2<f32>(0.0, 1.0),\n vec2<f32>(1.0, 1.0)\n );\n return VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\nfn hash3(p: vec3<f32>) -> vec3<f32> {\n var p3 = fract(p * vec3<f32>(0.1031, 0.11369, 0.13787));\n p3 += dot(p3, p3.yzx + 19.19);\n return fract((p3.xxy + p3.yzz) * p3.zyx) * 2.0 - 1.0;\n}\n\nfn perlin3d(p: vec3<f32>) -> f32 {\n let pi = floor(p);\n let pf = fract(p);\n \n let w = pf * pf * (3.0 - 2.0 * pf);\n \n let g000 = hash3(pi + vec3<f32>(0.0, 0.0, 0.0));\n let g100 = hash3(pi + vec3<f32>(1.0, 0.0, 0.0));\n let g010 = hash3(pi + vec3<f32>(0.0, 1.0, 0.0));\n let g110 = hash3(pi + vec3<f32>(1.0, 1.0, 0.0));\n let g001 = hash3(pi + vec3<f32>(0.0, 0.0, 1.0));\n let g101 = hash3(pi + vec3<f32>(1.0, 0.0, 1.0));\n let g011 = hash3(pi + vec3<f32>(0.0, 1.0, 1.0));\n let g111 = hash3(pi + vec3<f32>(1.0, 1.0, 1.0));\n \n let n000 = dot(g000, pf - vec3<f32>(0.0, 0.0, 0.0));\n let n100 = dot(g100, pf - vec3<f32>(1.0, 0.0, 0.0));\n let n010 = dot(g010, pf - vec3<f32>(0.0, 1.0, 0.0));\n let n110 = dot(g110, pf - vec3<f32>(1.0, 1.0, 0.0));\n let n001 = dot(g001, pf - vec3<f32>(0.0, 0.0, 1.0));\n let n101 = dot(g101, pf - vec3<f32>(1.0, 0.0, 1.0));\n let n011 = dot(g011, pf - vec3<f32>(0.0, 1.0, 1.0));\n let n111 = dot(g111, pf - vec3<f32>(1.0, 1.0, 1.0));\n \n let n_x00 = mix(n000, n100, w.x);\n let n_x10 = mix(n010, n110, w.x);\n let n_y0 = mix(n_x00, n_x10, w.y);\n \n let n_x01 = mix(n001, n101, w.x);\n let n_x11 = mix(n011, n111, w.x);\n let n_y1 = mix(n_x01, n_x11, w.y);\n \n return mix(n_y0, n_y1, w.z) * 0.5 + 0.5; // Map to [0, 1]\n}\n\nfn simplex3d(v: vec3<f32>) -> f32 {\n let skew = (v.x + v.y + v.z) * (1.0 / 3.0);\n let i = floor(v + skew);\n let unskew = (i.x + i.y + i.z) * (1.0 / 6.0);\n let x0 = v - i + unskew;\n \n var i1 = vec3<f32>(0.0);\n var i2 = vec3<f32>(0.0);\n \n if (x0.x >= x0.y) {\n if (x0.y >= x0.z) {\n i1 = vec3<f32>(1.0, 0.0, 0.0);\n i2 = vec3<f32>(1.0, 1.0, 0.0);\n } else if (x0.x >= x0.z) {\n i1 = vec3<f32>(1.0, 0.0, 0.0);\n i2 = vec3<f32>(1.0, 0.0, 1.0);\n } else {\n i1 = vec3<f32>(0.0, 0.0, 1.0);\n i2 = vec3<f32>(1.0, 0.0, 1.0);\n }\n } else {\n if (x0.y < x0.z) {\n i1 = vec3<f32>(0.0, 0.0, 1.0);\n i2 = vec3<f32>(0.0, 1.0, 1.0);\n } else if (x0.x < x0.z) {\n i1 = vec3<f32>(0.0, 1.0, 0.0);\n i2 = vec3<f32>(0.0, 1.0, 1.0);\n } else {\n i1 = vec3<f32>(0.0, 1.0, 0.0);\n i2 = vec3<f32>(1.0, 1.0, 0.0);\n }\n }\n \n let x1 = x0 - i1 + (1.0 / 6.0);\n let x2 = x0 - i2 + (1.0 / 3.0);\n let x3 = x0 - 1.0 + 0.5;\n \n var m = vec4<f32>(\n dot(x0, x0),\n dot(x1, x1),\n dot(x2, x2),\n dot(x3, x3)\n );\n m = max(0.6 - m, vec4<f32>(0.0));\n m = m * m;\n m = m * m;\n \n let g0 = dot(hash3(i + vec3<f32>(0.0)), x0);\n let g1 = dot(hash3(i + i1), x1);\n let g2 = dot(hash3(i + i2), x2);\n let g3 = dot(hash3(i + vec3<f32>(1.0)), x3);\n \n let n = dot(m, vec4<f32>(g0, g1, g2, g3));\n return 32.0 * n * 0.5 + 0.5;\n}\n\nfn voronoi3d(p: vec3<f32>) -> f32 {\n let pi = floor(p);\n let pf = fract(p);\n var min_dist = 8.0;\n \n for (var k = -1; k <= 1; k++) {\n for (var j = -1; j <= 1; j++) {\n for (var i = -1; i <= 1; i++) {\n let g = vec3<f32>(f32(i), f32(j), f32(k));\n let o = hash3(pi + g) * 0.5 + 0.5;\n let r = g + o - pf;\n let d = dot(r, r);\n if (d < min_dist) {\n min_dist = d;\n }\n }\n }\n }\n return clamp(sqrt(min_dist), 0.0, 1.0);\n}\n\nfn fbm_perlin(p: vec3<f32>, octaves: i32, persistence: f32, lacunarity: f32) -> f32 {\n var value = 0.0;\n var amp = 1.0;\n var freq = 1.0;\n var total_amp = 0.0;\n for (var i = 0; i < 8; i++) {\n if (i >= octaves) { break; }\n value += amp * perlin3d(p * freq);\n total_amp += amp;\n freq *= lacunarity;\n amp *= persistence;\n }\n return value / total_amp;\n}\n\nfn fbm_simplex(p: vec3<f32>, octaves: i32, persistence: f32, lacunarity: f32) -> f32 {\n var value = 0.0;\n var amp = 1.0;\n var freq = 1.0;\n var total_amp = 0.0;\n for (var i = 0; i < 8; i++) {\n if (i >= octaves) { break; }\n value += amp * simplex3d(p * freq);\n total_amp += amp;\n freq *= lacunarity;\n amp *= persistence;\n }\n return value / total_amp;\n}\n\nfn fbm_voronoi(p: vec3<f32>, octaves: i32, persistence: f32, lacunarity: f32) -> f32 {\n var value = 0.0;\n var amp = 1.0;\n var freq = 1.0;\n var total_amp = 0.0;\n for (var i = 0; i < 8; i++) {\n if (i >= octaves) { break; }\n value += amp * voronoi3d(p * freq);\n total_amp += amp;\n freq *= lacunarity;\n amp *= persistence;\n }\n return value / total_amp;\n}\n\nfn get_field(val: f32, hasSig: f32, tex: texture_2d<f32>, samp: sampler, uv: vec2<f32>) -> f32 {\n if (hasSig > 0.5) {\n return textureSampleLevel(tex, samp, uv, 0.0).r;\n }\n return val;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n let scale = get_field(u.scale, u.hasSignal_scale, scaleTex, sigSamp, in.uv);\n let octaves_f = get_field(u.octaves, u.hasSignal_octaves, octavesTex, sigSamp, in.uv);\n let octaves = i32(clamp(octaves_f, 1.0, 8.0));\n let persistence = get_field(u.persistence, u.hasSignal_persistence, persistenceTex, sigSamp, in.uv);\n let lacunarity = get_field(u.lacunarity, u.hasSignal_lacunarity, lacunarityTex, sigSamp, in.uv);\n let speed = get_field(u.speed, u.hasSignal_speed, speedTex, sigSamp, in.uv);\n\n let isVideo = u.outputType > 0.5;\n let z_coord = select(0.0, u.time * speed, isVideo);\n \n let coord = vec3<f32>(in.uv * scale, z_coord);\n \n var n_val = 0.0;\n if (u.noiseType < 0.5) {\n n_val = fbm_perlin(coord, octaves, persistence, lacunarity);\n } else if (u.noiseType < 1.5) {\n n_val = fbm_simplex(coord, octaves, persistence, lacunarity);\n } else {\n n_val = fbm_voronoi(coord, octaves, persistence, lacunarity);\n }\n \n return mix(u.colorStart, u.colorEnd, clamp(n_val, 0.0, 1.0));\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst noiseUniformData = new Float32Array(24);\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tres = {\n\t\tuniformLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] }),\n\t\tsignalsLayout: device.createBindGroupLayout({ entries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\tsampler: { type: \"filtering\" }\n\t\t\t}\n\t\t] }),\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getNoiseResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `noise_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst noiseModule = device.createShaderModule({\n\t\t\tlabel: `noise_${format}.wgsl`,\n\t\t\tcode: NOISE_SHADER\n\t\t});\n\t\tpipeline = 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parseInt(h.substring(6, 8), 16) / 255;\n\treturn [\n\t\tr,\n\t\tg,\n\t\tb,\n\t\ta\n\t];\n}\nfunction resolveNoiseField(op, fieldName, defaultValue) {\n\tconst handleId = op[`${fieldName}HandleId`];\n\tconst signalInput = handleId ? op.inputs?.[handleId] : null;\n\tconst hasSignal = !!(signalInput?.connectionValid && (signalInput.outputItem?.type === \"Signal\" || signalInput.outputItem?.type === \"Numeric\"));\n\tconst sd = hasSignal ? signalInput?.outputItem?.data : null;\n\tlet value = defaultValue;\n\tif (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === \"Number\") value = Number(signalInput.outputItem.data ?? defaultValue);\n\telse value = Number(op[fieldName] ?? defaultValue);\n\telse if (sd && typeof sd === \"object\" && \"offset\" in sd) value = Number(sd.offset ?? defaultValue);\n\treturn {\n\t\thasSignal,\n\t\tsd,\n\t\tvalue\n\t};\n}\nconst NoiseWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetWidth, targetHeight, props } 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colorStartVal[1];\n\tnoiseUniformData[18] = colorStartVal[2];\n\tnoiseUniformData[19] = colorStartVal[3];\n\tnoiseUniformData[20] = colorEndVal[0];\n\tnoiseUniformData[21] = colorEndVal[1];\n\tnoiseUniformData[22] = colorEndVal[2];\n\tnoiseUniformData[23] = colorEndVal[3];\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(noiseUniformData);\n\tconst signalFields = [\n\t\t{\n\t\t\tname: \"scale\",\n\t\t\tinfo: scaleInfo\n\t\t},\n\t\t{\n\t\t\tname: \"octaves\",\n\t\t\tinfo: octavesInfo\n\t\t},\n\t\t{\n\t\t\tname: \"persistence\",\n\t\t\tinfo: persistenceInfo\n\t\t},\n\t\t{\n\t\t\tname: \"lacunarity\",\n\t\t\tinfo: lacunarityInfo\n\t\t},\n\t\t{\n\t\t\tname: \"speed\",\n\t\t\tinfo: speedInfo\n\t\t}\n\t];\n\tconst signalViews = [];\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tfor (const f of signalFields) if (!!(f.info.hasSignal && f.info.sd)) {\n\t\tconst view = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, f.info.sd.nodeId ?? 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+ {"version":3,"file":"renderer-9wp5R7PL.mjs","names":[],"sources":["../../../nodes/node-noise-generator/dist/renderers-D0MBBQTB.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst NOISE_SHADER = `\nstruct NoiseUniforms {\n noiseType : f32, // 0 = Perlin, 1 = Simplex, 2 = Voronoi\n outputType : f32, // 0 = Image, 1 = Video\n time : f32,\n _padding : f32,\n \n scale : f32,\n octaves : f32,\n persistence : f32,\n lacunarity : f32,\n \n speed : f32,\n hasSignal_scale : f32,\n hasSignal_octaves : f32,\n hasSignal_persistence : f32,\n \n hasSignal_lacunarity : f32,\n hasSignal_speed : f32,\n _pad2 : f32,\n _pad3 : f32,\n\n colorStart : vec4<f32>,\n colorEnd : vec4<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : NoiseUniforms;\n\n@group(1) @binding(0) var scaleTex : texture_2d<f32>;\n@group(1) @binding(1) var octavesTex : texture_2d<f32>;\n@group(1) @binding(2) var persistenceTex : texture_2d<f32>;\n@group(1) @binding(3) var lacunarityTex : texture_2d<f32>;\n@group(1) @binding(4) var speedTex : texture_2d<f32>;\n@group(1) @binding(5) var sigSamp : sampler;\n\nstruct VSOut {\n @builtin(position) pos : vec4<f32>,\n @location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n var pos = array<vec2<f32>, 4>(\n vec2<f32>(-1.0, 1.0),\n vec2<f32>(1.0, 1.0),\n vec2<f32>(-1.0, -1.0),\n vec2<f32>(1.0, -1.0)\n );\n var uv = array<vec2<f32>, 4>(\n vec2<f32>(0.0, 0.0),\n vec2<f32>(1.0, 0.0),\n vec2<f32>(0.0, 1.0),\n vec2<f32>(1.0, 1.0)\n );\n return VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\nfn hash3(p: vec3<f32>) -> vec3<f32> {\n var p3 = fract(p * vec3<f32>(0.1031, 0.11369, 0.13787));\n p3 += dot(p3, p3.yzx + 19.19);\n return fract((p3.xxy + p3.yzz) * p3.zyx) * 2.0 - 1.0;\n}\n\nfn perlin3d(p: vec3<f32>) -> f32 {\n let pi = floor(p);\n let pf = fract(p);\n \n let w = pf * pf * (3.0 - 2.0 * pf);\n \n let g000 = hash3(pi + vec3<f32>(0.0, 0.0, 0.0));\n let g100 = hash3(pi + vec3<f32>(1.0, 0.0, 0.0));\n let g010 = hash3(pi + vec3<f32>(0.0, 1.0, 0.0));\n let g110 = hash3(pi + vec3<f32>(1.0, 1.0, 0.0));\n let g001 = hash3(pi + vec3<f32>(0.0, 0.0, 1.0));\n let g101 = hash3(pi + vec3<f32>(1.0, 0.0, 1.0));\n let g011 = hash3(pi + vec3<f32>(0.0, 1.0, 1.0));\n let g111 = hash3(pi + vec3<f32>(1.0, 1.0, 1.0));\n \n let n000 = dot(g000, pf - vec3<f32>(0.0, 0.0, 0.0));\n let n100 = dot(g100, pf - vec3<f32>(1.0, 0.0, 0.0));\n let n010 = dot(g010, pf - vec3<f32>(0.0, 1.0, 0.0));\n let n110 = dot(g110, pf - vec3<f32>(1.0, 1.0, 0.0));\n let n001 = dot(g001, pf - vec3<f32>(0.0, 0.0, 1.0));\n let n101 = dot(g101, pf - vec3<f32>(1.0, 0.0, 1.0));\n let n011 = dot(g011, pf - vec3<f32>(0.0, 1.0, 1.0));\n let n111 = dot(g111, pf - vec3<f32>(1.0, 1.0, 1.0));\n \n let n_x00 = mix(n000, n100, w.x);\n let n_x10 = mix(n010, n110, w.x);\n let n_y0 = mix(n_x00, n_x10, w.y);\n \n let n_x01 = mix(n001, n101, w.x);\n let n_x11 = mix(n011, n111, w.x);\n let n_y1 = mix(n_x01, n_x11, w.y);\n \n return mix(n_y0, n_y1, w.z) * 0.5 + 0.5; // Map to [0, 1]\n}\n\nfn simplex3d(v: vec3<f32>) -> f32 {\n let skew = (v.x + v.y + v.z) * (1.0 / 3.0);\n let i = floor(v + skew);\n let unskew = (i.x + i.y + i.z) * (1.0 / 6.0);\n let x0 = v - i + unskew;\n \n var i1 = vec3<f32>(0.0);\n var i2 = vec3<f32>(0.0);\n \n if (x0.x >= x0.y) {\n if (x0.y >= x0.z) {\n i1 = vec3<f32>(1.0, 0.0, 0.0);\n i2 = vec3<f32>(1.0, 1.0, 0.0);\n } else if (x0.x >= x0.z) {\n i1 = vec3<f32>(1.0, 0.0, 0.0);\n i2 = vec3<f32>(1.0, 0.0, 1.0);\n } else {\n i1 = vec3<f32>(0.0, 0.0, 1.0);\n i2 = vec3<f32>(1.0, 0.0, 1.0);\n }\n } else {\n if (x0.y < x0.z) {\n i1 = vec3<f32>(0.0, 0.0, 1.0);\n i2 = vec3<f32>(0.0, 1.0, 1.0);\n } else if (x0.x < x0.z) {\n i1 = vec3<f32>(0.0, 1.0, 0.0);\n i2 = vec3<f32>(0.0, 1.0, 1.0);\n } else {\n i1 = vec3<f32>(0.0, 1.0, 0.0);\n i2 = vec3<f32>(1.0, 1.0, 0.0);\n }\n }\n \n let x1 = x0 - i1 + (1.0 / 6.0);\n let x2 = x0 - i2 + (1.0 / 3.0);\n let x3 = x0 - 1.0 + 0.5;\n \n var m = vec4<f32>(\n dot(x0, x0),\n dot(x1, x1),\n dot(x2, x2),\n dot(x3, x3)\n );\n m = max(0.6 - m, vec4<f32>(0.0));\n m = m * m;\n m = m * m;\n \n let g0 = dot(hash3(i + vec3<f32>(0.0)), x0);\n let g1 = dot(hash3(i + i1), x1);\n let g2 = dot(hash3(i + i2), x2);\n let g3 = dot(hash3(i + vec3<f32>(1.0)), x3);\n \n let n = dot(m, vec4<f32>(g0, g1, g2, g3));\n return 32.0 * n * 0.5 + 0.5;\n}\n\nfn voronoi3d(p: vec3<f32>) -> f32 {\n let pi = floor(p);\n let pf = fract(p);\n var min_dist = 8.0;\n \n for (var k = -1; k <= 1; k++) {\n for (var j = -1; j <= 1; j++) {\n for (var i = -1; i <= 1; i++) {\n let g = vec3<f32>(f32(i), f32(j), f32(k));\n let o = hash3(pi + g) * 0.5 + 0.5;\n let r = g + o - pf;\n let d = dot(r, r);\n if (d < min_dist) {\n min_dist = d;\n }\n }\n }\n }\n return clamp(sqrt(min_dist), 0.0, 1.0);\n}\n\nfn fbm_perlin(p: vec3<f32>, octaves: i32, persistence: f32, lacunarity: f32) -> f32 {\n var value = 0.0;\n var amp = 1.0;\n var freq = 1.0;\n var total_amp = 0.0;\n for (var i = 0; i < 8; i++) {\n if (i >= octaves) { break; }\n value += amp * perlin3d(p * freq);\n total_amp += amp;\n freq *= lacunarity;\n amp *= persistence;\n }\n return value / total_amp;\n}\n\nfn fbm_simplex(p: vec3<f32>, octaves: i32, persistence: f32, lacunarity: f32) -> f32 {\n var value = 0.0;\n var amp = 1.0;\n var freq = 1.0;\n var total_amp = 0.0;\n for (var i = 0; i < 8; i++) {\n if (i >= octaves) { break; }\n value += amp * simplex3d(p * freq);\n total_amp += amp;\n freq *= lacunarity;\n amp *= persistence;\n }\n return value / total_amp;\n}\n\nfn fbm_voronoi(p: vec3<f32>, octaves: i32, persistence: f32, lacunarity: f32) -> f32 {\n var value = 0.0;\n var amp = 1.0;\n var freq = 1.0;\n var total_amp = 0.0;\n for (var i = 0; i < 8; i++) {\n if (i >= octaves) { break; }\n value += amp * voronoi3d(p * freq);\n total_amp += amp;\n freq *= lacunarity;\n amp *= persistence;\n }\n return value / total_amp;\n}\n\nfn get_field(val: f32, hasSig: f32, tex: texture_2d<f32>, samp: sampler, uv: vec2<f32>) -> f32 {\n if (hasSig > 0.5) {\n return textureSampleLevel(tex, samp, uv, 0.0).r;\n }\n return val;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n let scale = get_field(u.scale, u.hasSignal_scale, scaleTex, sigSamp, in.uv);\n let octaves_f = get_field(u.octaves, u.hasSignal_octaves, octavesTex, sigSamp, in.uv);\n let octaves = i32(clamp(octaves_f, 1.0, 8.0));\n let persistence = get_field(u.persistence, u.hasSignal_persistence, persistenceTex, sigSamp, in.uv);\n let lacunarity = get_field(u.lacunarity, u.hasSignal_lacunarity, lacunarityTex, sigSamp, in.uv);\n let speed = get_field(u.speed, u.hasSignal_speed, speedTex, sigSamp, in.uv);\n\n let isVideo = u.outputType > 0.5;\n let z_coord = select(0.0, u.time * speed, isVideo);\n \n let coord = vec3<f32>(in.uv * scale, z_coord);\n \n var n_val = 0.0;\n if (u.noiseType < 0.5) {\n n_val = fbm_perlin(coord, octaves, persistence, lacunarity);\n } else if (u.noiseType < 1.5) {\n n_val = fbm_simplex(coord, octaves, persistence, lacunarity);\n } else {\n n_val = fbm_voronoi(coord, octaves, persistence, lacunarity);\n }\n \n return mix(u.colorStart, u.colorEnd, clamp(n_val, 0.0, 1.0));\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst noiseUniformData = new Float32Array(24);\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tres = {\n\t\tuniformLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] }),\n\t\tsignalsLayout: device.createBindGroupLayout({ entries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\tsampler: { type: \"filtering\" }\n\t\t\t}\n\t\t] }),\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getNoiseResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `noise_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst noiseModule = device.createShaderModule({\n\t\t\tlabel: `noise_${format}.wgsl`,\n\t\t\tcode: NOISE_SHADER\n\t\t});\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: `NoiseGeneratorPipeline_${format}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [layouts.uniformLayout, layouts.signalsLayout] }),\n\t\t\tvertex: {\n\t\t\t\tmodule: noiseModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: noiseModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tnoisePipeline: pipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsignalsLayout: layouts.signalsLayout\n\t};\n}\nfunction hexToRgba(hex) {\n\tlet h = hex.replace(\"#\", \"\");\n\tif (h.length === 3 || h.length === 4) h = h.split(\"\").map((c) => c + c).join(\"\");\n\tconst r = parseInt(h.substring(0, 2), 16) / 255;\n\tconst g = parseInt(h.substring(2, 4), 16) / 255;\n\tconst b = parseInt(h.substring(4, 6), 16) / 255;\n\tlet a = 1;\n\tif (h.length === 8) a = parseInt(h.substring(6, 8), 16) / 255;\n\treturn [\n\t\tr,\n\t\tg,\n\t\tb,\n\t\ta\n\t];\n}\nfunction resolveNoiseField(op, fieldName, defaultValue) {\n\tconst handleId = op[`${fieldName}HandleId`];\n\tconst signalInput = handleId ? op.inputs?.[handleId] : null;\n\tconst hasSignal = !!(signalInput?.connectionValid && (signalInput.outputItem?.type === \"Signal\" || signalInput.outputItem?.type === \"Numeric\"));\n\tconst sd = hasSignal ? signalInput?.outputItem?.data : null;\n\tlet value = defaultValue;\n\tif (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === \"Number\") value = Number(signalInput.outputItem.data ?? defaultValue);\n\telse value = Number(op[fieldName] ?? defaultValue);\n\telse if (sd && typeof sd === \"object\" && \"offset\" in sd) value = Number(sd.offset ?? defaultValue);\n\treturn {\n\t\thasSignal,\n\t\tsd,\n\t\tvalue\n\t};\n}\nconst NoiseWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"NoiseGenerator\" || !op) return;\n\tconst { noisePipeline: pipeline, uniformLayout: uLayout, signalsLayout: sigLayout } = getNoiseResources(ctx.device, ctx.renderer.format);\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst scaleInfo = resolveNoiseField(op, \"scale\", 10);\n\tconst octavesInfo = resolveNoiseField(op, \"octaves\", 4);\n\tconst persistenceInfo = resolveNoiseField(op, \"persistence\", .5);\n\tconst lacunarityInfo = resolveNoiseField(op, \"lacunarity\", 2);\n\tconst speedInfo = resolveNoiseField(op, \"speed\", 1);\n\tconst noiseTypeVal = op.noiseType === \"Simplex\" ? 1 : op.noiseType === \"Voronoi\" ? 2 : 0;\n\tconst outputTypeVal = op.outputType === \"Video\" ? 1 : 0;\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tconst colorStartVal = hexToRgba(op.colorStart ?? \"#000000\");\n\tconst colorEndVal = hexToRgba(op.colorEnd ?? \"#ffffff\");\n\tnoiseUniformData[0] = noiseTypeVal;\n\tnoiseUniformData[1] = outputTypeVal;\n\tnoiseUniformData[2] = elapsedSeconds;\n\tnoiseUniformData[3] = 0;\n\tnoiseUniformData[4] = scaleInfo.value;\n\tnoiseUniformData[5] = octavesInfo.value;\n\tnoiseUniformData[6] = persistenceInfo.value;\n\tnoiseUniformData[7] = lacunarityInfo.value;\n\tnoiseUniformData[8] = speedInfo.value;\n\tnoiseUniformData[9] = scaleInfo.hasSignal ? 1 : 0;\n\tnoiseUniformData[10] = octavesInfo.hasSignal ? 1 : 0;\n\tnoiseUniformData[11] = persistenceInfo.hasSignal ? 1 : 0;\n\tnoiseUniformData[12] = lacunarityInfo.hasSignal ? 1 : 0;\n\tnoiseUniformData[13] = speedInfo.hasSignal ? 1 : 0;\n\tnoiseUniformData[14] = 0;\n\tnoiseUniformData[15] = 0;\n\tnoiseUniformData[16] = colorStartVal[0];\n\tnoiseUniformData[17] = colorStartVal[1];\n\tnoiseUniformData[18] = colorStartVal[2];\n\tnoiseUniformData[19] = colorStartVal[3];\n\tnoiseUniformData[20] = colorEndVal[0];\n\tnoiseUniformData[21] = colorEndVal[1];\n\tnoiseUniformData[22] = colorEndVal[2];\n\tnoiseUniformData[23] = colorEndVal[3];\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(noiseUniformData);\n\tconst signalFields = [\n\t\t{\n\t\t\tname: \"scale\",\n\t\t\tinfo: scaleInfo\n\t\t},\n\t\t{\n\t\t\tname: \"octaves\",\n\t\t\tinfo: octavesInfo\n\t\t},\n\t\t{\n\t\t\tname: \"persistence\",\n\t\t\tinfo: persistenceInfo\n\t\t},\n\t\t{\n\t\t\tname: \"lacunarity\",\n\t\t\tinfo: lacunarityInfo\n\t\t},\n\t\t{\n\t\t\tname: \"speed\",\n\t\t\tinfo: speedInfo\n\t\t}\n\t];\n\tconst signalViews = [];\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tfor (const f of signalFields) if (!!(f.info.hasSignal && f.info.sd)) {\n\t\tconst view = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, f.info.sd.nodeId ?? `noise_${f.name}_sig`, elapsedSeconds, durationSeconds, f.info.sd, targetWidth, targetHeight, props.renderId, frame, fps);\n\t\tsignalViews.push(view);\n\t} else signalViews.push(signalRegistry.getDummy1x1TextureView(ctx.device));\n\tpass.setPipeline(pipeline);\n\tpass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t}));\n\tpass.setBindGroup(1, ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: signalViews[0]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: signalViews[1]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: persistenceInfo.hasSignal ? signalViews[2] : signalViews[2]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: signalViews[3]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: signalViews[4]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t}));\n\tpass.draw(4);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: NoiseWebGPURenderer });\n\n//#endregion\nexport { NoiseWebGPURenderer as n, renderers_default as t };\n//# 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@@ -0,0 +1,3 @@
1
+ import { t as renderers_default } from "./renderer-DdVBt8Rz.mjs";
2
+
3
+ export { renderers_default as default };
@@ -0,0 +1,3 @@
1
+ import { t as renderers_default } from "./renderer-CNF10fCq.mjs";
2
+
3
+ export { renderers_default as default };
@@ -0,0 +1,3 @@
1
+ import { t as renderers_default } from "./renderer-DNNqpK7t.mjs";
2
+
3
+ export { renderers_default as default };
@@ -1,5 +1,5 @@
1
1
  import { a as configBuilder, i as VideoResultSchema, n as ImageResultSchema } from "./dist-DzUJmIHt.mjs";
2
- import { nt as signalRegistry } from "./dist-DgfykO99.mjs";
2
+ import { nt as signalRegistry } from "./dist-B9PkqWnN.mjs";
3
3
  import { z } from "zod";
4
4
 
5
5
  //#region ../../nodes/node-shadows-highlights/dist/renderers-Bhlcw5SC.mjs
@@ -674,4 +674,4 @@ var renderers_default = { WebGPURenderer };
674
674
 
675
675
  //#endregion
676
676
  export { renderers_default as n, WebGPURenderer as t };
677
- //# sourceMappingURL=renderer-DPpgBTlK.mjs.map
677
+ //# sourceMappingURL=renderer-BA8YwBRQ.mjs.map