framefields 2.0.8 → 2.0.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/audio/index.d.mts +4 -4
- package/dist/audio/index.mjs +10 -10
- package/dist/{audio-a6pY05g2.d.mts → audio-BxA0sL9z.d.mts} +3 -3
- package/dist/{audio-a6pY05g2.d.mts.map → audio-BxA0sL9z.d.mts.map} +1 -1
- package/dist/{audio--hi7MiZt.mjs → audio-Dev4NGPa.mjs} +3 -3
- package/dist/{audio--hi7MiZt.mjs.map → audio-Dev4NGPa.mjs.map} +1 -1
- package/dist/{client-C74hb7fy.mjs → client-CwRhflHE.mjs} +1 -1
- package/dist/{client-C74hb7fy.mjs.map → client-CwRhflHE.mjs.map} +1 -1
- package/dist/{dist-ZVlYkuR4.mjs → dist-CoSg-CWr.mjs} +17 -8
- package/dist/dist-CoSg-CWr.mjs.map +1 -0
- package/dist/{dist-BQFap0wr.mjs → dist-DgfykO99.mjs} +53 -5
- package/dist/dist-DgfykO99.mjs.map +1 -0
- package/dist/{dist-cjs-qEJrwjGk.mjs → dist-cjs--lfMLs3U.mjs} +4 -4
- package/dist/{dist-cjs-qEJrwjGk.mjs.map → dist-cjs--lfMLs3U.mjs.map} +1 -1
- package/dist/{dist-cjs-x5cwlqA5.mjs → dist-cjs--pxyGFw2.mjs} +1 -1
- package/dist/{dist-cjs-x5cwlqA5.mjs.map → dist-cjs--pxyGFw2.mjs.map} +1 -1
- package/dist/dist-cjs-3pon9kTt.mjs +6 -0
- package/dist/{dist-cjs-Dzs5P3K0.mjs → dist-cjs-BDpO-TH_.mjs} +1 -1
- package/dist/{dist-cjs-Dzs5P3K0.mjs.map → dist-cjs-BDpO-TH_.mjs.map} +1 -1
- package/dist/{dist-cjs-lYvO8aDo.mjs → dist-cjs-BiKQozdJ.mjs} +3 -3
- package/dist/{dist-cjs-lYvO8aDo.mjs.map → dist-cjs-BiKQozdJ.mjs.map} +1 -1
- package/dist/{dist-cjs-BUwe2XhR.mjs → dist-cjs-BmyyWYWv.mjs} +2 -2
- package/dist/{dist-cjs-BUwe2XhR.mjs.map → dist-cjs-BmyyWYWv.mjs.map} +1 -1
- package/dist/{dist-cjs-DgxjcvBN.mjs → dist-cjs-CND_ghfH.mjs} +1 -1
- package/dist/{dist-cjs-DgxjcvBN.mjs.map → dist-cjs-CND_ghfH.mjs.map} +1 -1
- package/dist/{dist-cjs-BWgoUCXJ.mjs → dist-cjs-CQwmMllY.mjs} +6 -6
- package/dist/{dist-cjs-BWgoUCXJ.mjs.map → dist-cjs-CQwmMllY.mjs.map} +1 -1
- package/dist/{dist-cjs-B5EVqDFp.mjs → dist-cjs-CgFzrgj8.mjs} +1 -1
- package/dist/{dist-cjs-B5EVqDFp.mjs.map → dist-cjs-CgFzrgj8.mjs.map} +1 -1
- package/dist/{dist-cjs-ECMuIF57.mjs → dist-cjs-CsU2sZoX.mjs} +4 -4
- package/dist/{dist-cjs-ECMuIF57.mjs.map → dist-cjs-CsU2sZoX.mjs.map} +1 -1
- package/dist/{dist-cjs-BKmGCgtm.mjs → dist-cjs-DJ8fcQEe.mjs} +11 -11
- package/dist/{dist-cjs-BKmGCgtm.mjs.map → dist-cjs-DJ8fcQEe.mjs.map} +1 -1
- package/dist/{dist-cjs-D7kEM-Mj.mjs → dist-cjs-DT2jJlcK.mjs} +5 -5
- package/dist/{dist-cjs-D7kEM-Mj.mjs.map → dist-cjs-DT2jJlcK.mjs.map} +1 -1
- package/dist/{dist-cjs-BUc0_kg-.mjs → dist-cjs-DjzmP0-x.mjs} +13 -13
- package/dist/{dist-cjs-BUc0_kg-.mjs.map → dist-cjs-DjzmP0-x.mjs.map} +1 -1
- package/dist/{dist-cjs-BGJkdexX.mjs → dist-cjs-DzjrlfbE.mjs} +14 -14
- package/dist/{dist-cjs-BGJkdexX.mjs.map → dist-cjs-DzjrlfbE.mjs.map} +1 -1
- package/dist/{dist-cjs-Df7144zM.mjs → dist-cjs-M-8QOgS_.mjs} +2 -2
- package/dist/{dist-cjs-Df7144zM.mjs.map → dist-cjs-M-8QOgS_.mjs.map} +1 -1
- package/dist/{dist-cjs-DFUmy89O.mjs → dist-cjs-TsA8LFXC.mjs} +3 -3
- package/dist/{dist-cjs-DFUmy89O.mjs.map → dist-cjs-TsA8LFXC.mjs.map} +1 -1
- package/dist/{dist-cjs-DsMdld8l.mjs → dist-cjs-agQl9T8M.mjs} +6 -6
- package/dist/{dist-cjs-DsMdld8l.mjs.map → dist-cjs-agQl9T8M.mjs.map} +1 -1
- package/dist/effects/index.d.mts +5 -5
- package/dist/effects/index.mjs +27 -26
- package/dist/{effects-axfL_C3a.mjs → effects-hxRwxjyC.mjs} +27 -3
- package/dist/effects-hxRwxjyC.mjs.map +1 -0
- package/dist/{event-streams-D-APZ7Ke.mjs → event-streams-BaNGaLxh.mjs} +2 -2
- package/dist/{event-streams-D-APZ7Ke.mjs.map → event-streams-BaNGaLxh.mjs.map} +1 -1
- package/dist/fonts/index.d.mts +1 -1
- package/dist/fonts/index.mjs +1 -1
- package/dist/{fonts-Cy26mbrO.mjs → fonts-BznIea-I.mjs} +2 -2
- package/dist/{fonts-Cy26mbrO.mjs.map → fonts-BznIea-I.mjs.map} +1 -1
- package/dist/{index-BJUS4Nx6.d.mts → index-BXNNJVs8.d.mts} +2 -2
- package/dist/{index-BJUS4Nx6.d.mts.map → index-BXNNJVs8.d.mts.map} +1 -1
- package/dist/{index-CbzEM_o6.d.mts → index-CQcdKyxF.d.mts} +1 -1
- package/dist/{index-CbzEM_o6.d.mts.map → index-CQcdKyxF.d.mts.map} +1 -1
- package/dist/{index-BJx_Qxc_.d.mts → index-CvDVpaKn.d.mts} +69 -27
- package/dist/index-CvDVpaKn.d.mts.map +1 -0
- package/dist/{index-WIPHLy5m.d.mts → index-D1zaOwEU.d.mts} +1 -1
- package/dist/index-D1zaOwEU.d.mts.map +1 -0
- package/dist/{index-CZChQhXZ.d.mts → index-J9CIK_nu.d.mts} +4 -2
- package/dist/index-J9CIK_nu.d.mts.map +1 -0
- package/dist/{index-Bi2nRZ_g.d.mts → index-fo4E7A6C.d.mts} +3 -3
- package/dist/{index-Bi2nRZ_g.d.mts.map → index-fo4E7A6C.d.mts.map} +1 -1
- package/dist/{index-BLbUQolI.d.mts → index-oodg5k9K.d.mts} +3 -3
- package/dist/{index-BLbUQolI.d.mts.map → index-oodg5k9K.d.mts.map} +1 -1
- package/dist/index.d.mts +11 -10
- package/dist/index.d.mts.map +1 -1
- package/dist/index.mjs +43 -42
- package/dist/index.mjs.map +1 -1
- package/dist/{package-C58KmGKw.mjs → package-XpCRbTOA.mjs} +1 -1
- package/dist/{package-C58KmGKw.mjs.map → package-XpCRbTOA.mjs.map} +1 -1
- package/dist/preview/index.d.mts +2 -2
- package/dist/preview/index.mjs +11 -11
- package/dist/{preview-BUPB38Kk.mjs → preview-DZTbEON9.mjs} +2 -2
- package/dist/{preview-BUPB38Kk.mjs.map → preview-DZTbEON9.mjs.map} +1 -1
- package/dist/preview-engine/audio.mjs +1 -1
- package/dist/preview-engine/{chunk-3ROJ7JVY.mjs → chunk-25IW7NYO.mjs} +1 -1
- package/dist/preview-engine/chunk-36YGYLKD.mjs +58 -0
- package/dist/preview-engine/chunk-4VOHF3FF.mjs +1 -0
- package/dist/preview-engine/{chunk-TNZENER3.mjs → chunk-7DIAFPQP.mjs} +2 -2
- package/dist/preview-engine/{chunk-CXFEQ5PM.mjs → chunk-7O24H4YT.mjs} +2 -2
- package/dist/preview-engine/{chunk-BE3CEVJB.mjs → chunk-AUFSM5KI.mjs} +2 -2
- package/dist/preview-engine/chunk-AW7HNZKR.mjs +98 -0
- package/dist/preview-engine/chunk-BHFI3Y4T.mjs +1 -0
- package/dist/preview-engine/chunk-DLXQDDIN.mjs +46 -0
- package/dist/preview-engine/chunk-EJGLUZMW.mjs +1 -0
- package/dist/preview-engine/{chunk-XSMK5E2V.mjs → chunk-JAOXXYXG.mjs} +2 -2
- package/dist/preview-engine/{chunk-PO4VAAQC.mjs → chunk-K52S5DJX.mjs} +1 -1
- package/dist/preview-engine/{chunk-IGFT3XLN.mjs → chunk-MDDF2GCF.mjs} +2 -2
- package/dist/preview-engine/{chunk-JNEVSC4I.mjs → chunk-OF75EHTX.mjs} +1 -1
- package/dist/preview-engine/{chunk-POPVFC5P.mjs → chunk-S4CSX6K5.mjs} +10 -10
- package/dist/preview-engine/chunk-SNYAHQ25.mjs +186 -0
- package/dist/preview-engine/{chunk-MC7TZZLD.mjs → chunk-T6COGNOW.mjs} +2 -2
- package/dist/preview-engine/chunk-VVLM6LZ3.mjs +1 -0
- package/dist/preview-engine/chunk-XUM42I4R.mjs +1 -0
- package/dist/preview-engine/chunk-ZDCA6NVT.mjs +82 -0
- package/dist/preview-engine/effects.mjs +1 -1
- package/dist/preview-engine/framefields.mjs +13 -13
- package/dist/preview-engine/player.mjs +5 -5
- package/dist/preview-engine/{renderers-Q2ZDD5K2.mjs → renderers-2US2NIUG.mjs} +2 -2
- package/dist/preview-engine/{renderers-54AQK6RF.mjs → renderers-32PIFHPS.mjs} +1 -1
- package/dist/preview-engine/{renderers-O6HOYIPS.mjs → renderers-76PQY2SO.mjs} +1 -1
- package/dist/preview-engine/{renderers-PXGLEFZO.mjs → renderers-CI2GXWLP.mjs} +1 -1
- package/dist/preview-engine/{renderers-GC7EGB5Z.mjs → renderers-CRKRWR2Y.mjs} +1 -1
- package/dist/preview-engine/{renderers-47UITXLZ.mjs → renderers-EE2GFG7J.mjs} +1 -1
- package/dist/preview-engine/{renderers-E3JYRLSD.mjs → renderers-GJSUN5HU.mjs} +1 -1
- package/dist/preview-engine/{renderers-KCP4TFHG.mjs → renderers-IHKORHMT.mjs} +1 -1
- package/dist/preview-engine/renderers-LTNTQLWE.mjs +248 -0
- package/dist/preview-engine/{renderers-OBMTU3QY.mjs → renderers-NQUDQEHY.mjs} +1 -1
- package/dist/preview-engine/{renderers-QECJP22T.mjs → renderers-NSY2SDIE.mjs} +1 -1
- package/dist/preview-engine/{renderers-KS4HPV6Q.mjs → renderers-PWLWOZY4.mjs} +1 -1
- package/dist/preview-engine/{renderers-TUYQLKHJ.mjs → renderers-W5CVDJVH.mjs} +1 -1
- package/dist/preview-engine/{renderers-N5UPJY73.mjs → renderers-WLLJFZTF.mjs} +1 -1
- package/dist/preview-engine/renderers-WN4SYFCU.mjs +1 -0
- package/dist/preview-engine/{renderers-TG62LZTF.mjs → renderers-XFBSGTHU.mjs} +1 -1
- package/dist/preview-engine/signals.mjs +1 -1
- package/dist/{program-Jt07Tx1J.mjs → program-C797QMRL.mjs} +2 -2
- package/dist/{program-Jt07Tx1J.mjs.map → program-C797QMRL.mjs.map} +1 -1
- package/dist/renderer/index.d.mts +2 -2
- package/dist/renderer/index.mjs +3 -3
- package/dist/{renderer-BkOXe6o6.mjs → renderer--vY6O19V.mjs} +2 -2
- package/dist/{renderer-BkOXe6o6.mjs.map → renderer--vY6O19V.mjs.map} +1 -1
- package/dist/{renderer-Bal8734U.d.mts → renderer-2NQWaZd7.d.mts} +2 -2
- package/dist/{renderer-Bal8734U.d.mts.map → renderer-2NQWaZd7.d.mts.map} +1 -1
- package/dist/renderer-3uTfN95I.mjs +3 -0
- package/dist/{renderer-D49-PYDo.mjs → renderer-5jfDUKd4.mjs} +2 -2
- package/dist/{renderer-D49-PYDo.mjs.map → renderer-5jfDUKd4.mjs.map} +1 -1
- package/dist/{renderer-C5RhNQdr.mjs → renderer-6PqlYQjC.mjs} +10 -9
- package/dist/{renderer-C5RhNQdr.mjs.map → renderer-6PqlYQjC.mjs.map} +1 -1
- package/dist/{renderer-CceiI6P7.mjs → renderer-9QCHY8Kh.mjs} +18 -4
- package/dist/renderer-9QCHY8Kh.mjs.map +1 -0
- package/dist/{renderer-o4wOvjEC.mjs → renderer-B1UeU7lX.mjs} +21 -18
- package/dist/renderer-B1UeU7lX.mjs.map +1 -0
- package/dist/{renderer-DDd3cjaz.mjs → renderer-B4ecTNR7.mjs} +18 -11
- package/dist/renderer-B4ecTNR7.mjs.map +1 -0
- package/dist/renderer-B5GslTP-.mjs +3 -0
- package/dist/{renderer-DXyaswab.mjs → renderer-B8gTyU3w.mjs} +18 -17
- package/dist/renderer-B8gTyU3w.mjs.map +1 -0
- package/dist/{renderer-CIQYTiT9.mjs → renderer-BE4Ns0nw.mjs} +2 -2
- package/dist/{renderer-CIQYTiT9.mjs.map → renderer-BE4Ns0nw.mjs.map} +1 -1
- package/dist/{renderer-BDLnExoP.mjs → renderer-BM05sB8m.mjs} +8 -7
- package/dist/renderer-BM05sB8m.mjs.map +1 -0
- package/dist/{renderer-DxBUppHf.mjs → renderer-BTYncYDf.mjs} +74 -63
- package/dist/{renderer-DxBUppHf.mjs.map → renderer-BTYncYDf.mjs.map} +1 -1
- package/dist/renderer-BUIWeIKQ.mjs +3 -0
- package/dist/{renderer-0uccAKQe.mjs → renderer-BXaK02qA.mjs} +2 -2
- package/dist/{renderer-0uccAKQe.mjs.map → renderer-BXaK02qA.mjs.map} +1 -1
- package/dist/renderer-B_LfC88A.mjs +3 -0
- package/dist/renderer-B_zmicsE.mjs +3 -0
- package/dist/{renderer-DrgNyCSx.mjs → renderer-BcPpcKDI.mjs} +2 -2
- package/dist/{renderer-DrgNyCSx.mjs.map → renderer-BcPpcKDI.mjs.map} +1 -1
- package/dist/{renderer-C-Bv9nVB.mjs → renderer-BgqjWI7K.mjs} +2 -2
- package/dist/{renderer-C-Bv9nVB.mjs.map → renderer-BgqjWI7K.mjs.map} +1 -1
- package/dist/{renderer-BPbNLPcz.mjs → renderer-BpJgfBQ8.mjs} +2 -2
- package/dist/{renderer-BPbNLPcz.mjs.map → renderer-BpJgfBQ8.mjs.map} +1 -1
- package/dist/renderer-BtNxtXkR.mjs +3 -0
- package/dist/{renderer-D5xelwpw.mjs → renderer-BwmZUkvd.mjs} +2 -2
- package/dist/{renderer-D5xelwpw.mjs.map → renderer-BwmZUkvd.mjs.map} +1 -1
- package/dist/{renderer-DIfk6m2O.mjs → renderer-C-PfbkPu.mjs} +2 -2
- package/dist/{renderer-DIfk6m2O.mjs.map → renderer-C-PfbkPu.mjs.map} +1 -1
- package/dist/renderer-C-sZSHtf.mjs +3 -0
- package/dist/renderer-C1zifktw.mjs +3 -0
- package/dist/{renderer-U0LJuM9D.mjs → renderer-C2gnWTQZ.mjs} +2 -2
- package/dist/{renderer-U0LJuM9D.mjs.map → renderer-C2gnWTQZ.mjs.map} +1 -1
- package/dist/{renderer-BdSHGzHj.mjs → renderer-CB8hMQgm.mjs} +1 -1
- package/dist/renderer-CCt2XTSM.mjs +3 -0
- package/dist/{renderer-BjROyv5F.mjs → renderer-CKJb_Lky.mjs} +2 -2
- package/dist/{renderer-BjROyv5F.mjs.map → renderer-CKJb_Lky.mjs.map} +1 -1
- package/dist/renderer-CMXcaArD.mjs +3 -0
- package/dist/{renderer-CIMjMFGm.mjs → renderer-CV8diddR.mjs} +2 -2
- package/dist/{renderer-CIMjMFGm.mjs.map → renderer-CV8diddR.mjs.map} +1 -1
- package/dist/renderer-CW9D5zCP.mjs +3 -0
- package/dist/{renderer-Dgg6pQGI.mjs → renderer-CckJJHbM.mjs} +2 -2
- package/dist/{renderer-Dgg6pQGI.mjs.map → renderer-CckJJHbM.mjs.map} +1 -1
- package/dist/{renderer-DFKsLrUs.mjs → renderer-CepMDQ06.mjs} +1 -1
- package/dist/{renderer-DFKsLrUs.mjs.map → renderer-CepMDQ06.mjs.map} +1 -1
- package/dist/renderer-CjY77sB_.mjs +3 -0
- package/dist/{renderer-DVQp5fLG.mjs → renderer-CpUbDJAV.mjs} +5 -4
- package/dist/{renderer-DVQp5fLG.mjs.map → renderer-CpUbDJAV.mjs.map} +1 -1
- package/dist/{renderer-zwxwjWqa.mjs → renderer-CrVAvP92.mjs} +2 -2
- package/dist/{renderer-zwxwjWqa.mjs.map → renderer-CrVAvP92.mjs.map} +1 -1
- package/dist/{renderer-CboM4tba.mjs → renderer-CuqhAB4i.mjs} +11 -5
- package/dist/renderer-CuqhAB4i.mjs.map +1 -0
- package/dist/{renderer-CmIySXSN.mjs → renderer-CxQ5v4fJ.mjs} +11 -5
- package/dist/renderer-CxQ5v4fJ.mjs.map +1 -0
- package/dist/renderer-D1R7vBUl.mjs +3 -0
- package/dist/{renderer-DabG62XS.mjs → renderer-D2XD4QYk.mjs} +1 -1
- package/dist/{renderer-DabG62XS.mjs.map → renderer-D2XD4QYk.mjs.map} +1 -1
- package/dist/{renderer-Bv-ljXHc.mjs → renderer-D3uNI10l.mjs} +2 -2
- package/dist/{renderer-Bv-ljXHc.mjs.map → renderer-D3uNI10l.mjs.map} +1 -1
- package/dist/renderer-D5yawxtJ.mjs +3 -0
- package/dist/{renderer-Bq3Geqe3.mjs → renderer-D6Gi_h4K.mjs} +1 -1
- package/dist/{renderer-DjI45OYC.mjs → renderer-D7zvPHKn.mjs} +1 -1
- package/dist/{renderer-DjI45OYC.mjs.map → renderer-D7zvPHKn.mjs.map} +1 -1
- package/dist/renderer-D9NnIx7o.mjs +3 -0
- package/dist/{renderer-D5GsF1LT.mjs → renderer-DAFyJ4dv.mjs} +2 -2
- package/dist/{renderer-D5GsF1LT.mjs.map → renderer-DAFyJ4dv.mjs.map} +1 -1
- package/dist/renderer-DC8jr1Ay.mjs +3 -0
- package/dist/{renderer-CXJxK7HP.mjs → renderer-DCK73tcD.mjs} +17 -4
- package/dist/renderer-DCK73tcD.mjs.map +1 -0
- package/dist/renderer-DCv-Abvn.mjs +4 -0
- package/dist/{renderer-B80s47yo.mjs → renderer-DEJwPRkR.mjs} +1 -1
- package/dist/{renderer-B80s47yo.mjs.map → renderer-DEJwPRkR.mjs.map} +1 -1
- package/dist/renderer-DPLFhzaV.mjs +3 -0
- package/dist/{renderer-B6Q5e9CU.mjs → renderer-DPpgBTlK.mjs} +2 -2
- package/dist/{renderer-B6Q5e9CU.mjs.map → renderer-DPpgBTlK.mjs.map} +1 -1
- package/dist/{renderer-DP-xNaYX.mjs → renderer-DRpE3ZW4.mjs} +2 -2
- package/dist/{renderer-DP-xNaYX.mjs.map → renderer-DRpE3ZW4.mjs.map} +1 -1
- package/dist/renderer-DVsF2FDr.mjs +3 -0
- package/dist/{renderer-VPK8JnSw.mjs → renderer-DX38J6mK.mjs} +7 -6
- package/dist/{renderer-VPK8JnSw.mjs.map → renderer-DX38J6mK.mjs.map} +1 -1
- package/dist/{renderer-CIvaRnP_.mjs → renderer-D_1oDOCP.mjs} +1 -1
- package/dist/{renderer-CIvaRnP_.mjs.map → renderer-D_1oDOCP.mjs.map} +1 -1
- package/dist/renderer-DetDm3ep.mjs +3 -0
- package/dist/{renderer-BENX0vRC.mjs → renderer-DgSO5OO0.mjs} +1 -1
- package/dist/renderer-DhMhJh_G.mjs +3 -0
- package/dist/renderer-DhQld4Qt.mjs +3 -0
- package/dist/renderer-Dn3rc3ah.mjs +3 -0
- package/dist/{renderer-DP948J9X.mjs → renderer-Dn8v2o9L.mjs} +18 -4
- package/dist/renderer-Dn8v2o9L.mjs.map +1 -0
- package/dist/{renderer-BQZniXw0.mjs → renderer-DnF3aXPX.mjs} +2 -2
- package/dist/{renderer-BQZniXw0.mjs.map → renderer-DnF3aXPX.mjs.map} +1 -1
- package/dist/renderer-Dw9LxE2f.mjs +3 -0
- package/dist/{renderer-CXZe0lfI.mjs → renderer-EmG34sT2.mjs} +2 -2
- package/dist/{renderer-CXZe0lfI.mjs.map → renderer-EmG34sT2.mjs.map} +1 -1
- package/dist/renderer-HvrQZw5E.mjs +3 -0
- package/dist/renderer-QdJE56ts.mjs +3 -0
- package/dist/{renderer-h-HOoLwD.mjs → renderer-_bygZSKk.mjs} +1 -1
- package/dist/{renderer-h-HOoLwD.mjs.map → renderer-_bygZSKk.mjs.map} +1 -1
- package/dist/{renderer-BD6Jkc8j.mjs → renderer-b6sZN90h.mjs} +4 -3
- package/dist/{renderer-BD6Jkc8j.mjs.map → renderer-b6sZN90h.mjs.map} +1 -1
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{"version":3,"file":"renderer-Bu0xOP_v.mjs","names":[],"sources":["../../../nodes/node-apply-lut/dist/renderers-kmnMKizc.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { lutStore, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst LUT_3D_SHADER = `\nstruct LutUniforms {\n\tintensity : f32,\n\tlutSize : f32,\n\thasSignal : f32,\n\tpad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : LutUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(2) @binding(0) var lutTex : texture_3d<f32>;\n@group(2) @binding(1) var lutSamp : sampler;\n@group(3) @binding(0) var signalTex : texture_2d<f32>;\n@group(3) @binding(1) var signalSamp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet inputColor = textureSampleLevel(tex, samp, in.uv, 0.0);\n\t\n\t// Coordinate adjustment to sample from texel centers\n\tlet uvw = inputColor.rgb * ((u.lutSize - 1.0) / u.lutSize) + vec3<f32>(0.5 / u.lutSize);\n\tlet mappedColor = textureSampleLevel(lutTex, lutSamp, uvw, 0.0);\n\t\n\tvar activeIntensity = u.intensity;\n\tif (u.hasSignal > 0.5) {\n\t\tactiveIntensity = textureSampleLevel(signalTex, signalSamp, in.uv, 0.0).r;\n\t}\n\t\n\tlet finalRgb = inputColor.rgb + activeIntensity * (mappedColor.rgb - inputColor.rgb);\n\treturn vec4<f32>(finalRgb * inputColor.a, inputColor.a);\n}\n`;\nconst LUT_1D_SHADER = `\nstruct LutUniforms {\n\tintensity : f32,\n\tlutSize : f32,\n\thasSignal : f32,\n\tpad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : LutUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(2) @binding(0) var lutTex : texture_1d<f32>;\n@group(2) @binding(1) var lutSamp : sampler;\n@group(3) @binding(0) var signalTex : texture_2d<f32>;\n@group(3) @binding(1) var signalSamp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet inputColor = textureSampleLevel(tex, samp, in.uv, 0.0);\n\t\n\tlet rCoord = inputColor.r * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\tlet gCoord = inputColor.g * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\tlet bCoord = inputColor.b * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\t\n\tlet mappedR = textureSampleLevel(lutTex, lutSamp, rCoord, 0.0).r;\n\tlet mappedG = textureSampleLevel(lutTex, lutSamp, gCoord, 0.0).g;\n\tlet mappedB = textureSampleLevel(lutTex, lutSamp, bCoord, 0.0).b;\n\t\n\tvar activeIntensity = u.intensity;\n\tif (u.hasSignal > 0.5) {\n\t\tactiveIntensity = textureSampleLevel(signalTex, signalSamp, in.uv, 0.0).r;\n\t}\n\t\n\tlet finalRgb = inputColor.rgb + activeIntensity * (vec3<f32>(mappedR, mappedG, mappedB) - inputColor.rgb);\n\treturn vec4<f32>(finalRgb * inputColor.a, inputColor.a);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst lutUniformData = new Float32Array(4);\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tres = {\n\t\tlutUniformLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] }),\n\t\tsingleTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tlutTextureLayout3D: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: {\n\t\t\t\tviewDimension: \"3d\",\n\t\t\t\tsampleType: \"float\"\n\t\t\t}\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tlutTextureLayout1D: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: {\n\t\t\t\tviewDimension: \"1d\",\n\t\t\t\tsampleType: \"float\"\n\t\t\t}\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tsignalTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getLutResources(device, format, type) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `lut_${type}_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst shaderCode = type === \"3D\" ? LUT_3D_SHADER : LUT_1D_SHADER;\n\t\tconst lutModule = device.createShaderModule({\n\t\t\tlabel: `lut_${type.toLowerCase()}_${format}.wgsl`,\n\t\t\tcode: shaderCode\n\t\t});\n\t\tconst currentLutLayout = type === \"3D\" ? layouts.lutTextureLayout3D : layouts.lutTextureLayout1D;\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: `LutPipeline_${type}_${format}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tlayouts.lutUniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tcurrentLutLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t] }),\n\t\t\tvertex: {\n\t\t\t\tmodule: lutModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: lutModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tlutPipeline: pipeline,\n\t\tlutUniformLayout: layouts.lutUniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tlutTextureLayout: type === \"3D\" ? layouts.lutTextureLayout3D : layouts.lutTextureLayout1D,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst LutWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ApplyLUT\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tconst lutUrl = op.lutUrl;\n\tif (!lutUrl) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst intensityInput = op.intensityHandleId ? op.inputs?.[op.intensityHandleId] : null;\n\tconst hasSignal = !!(intensityInput?.connectionValid && intensityInput.outputItem?.type === \"Signal\");\n\tconst sd = hasSignal ? intensityInput?.outputItem?.data : null;\n\tlet intensity = 1;\n\tlet hasStaticSignal = false;\n\tif (!hasSignal) if (intensityInput?.connectionValid && intensityInput.outputItem?.type === \"Number\") intensity = Number(intensityInput.outputItem.data ?? 1);\n\telse intensity = Number(op.intensity ?? 1);\n\telse if (sd && typeof sd === \"object\") {\n\t\tintensity = Number(sd.offset ?? 1);\n\t\thasStaticSignal = true;\n\t}\n\tintensity = Math.max(0, Math.min(10, intensity));\n\tlet lut = lutStore.get(lutUrl, ctx.device);\n\tif (!lut) {\n\t\tif ((props.isHeadless ?? (typeof window === \"undefined\" || globalThis.__IS_HEADLESS_RENDERER__)) || props.forceWait) try {\n\t\t\tlut = await lutStore.getOrLoad(lutUrl, ctx.device);\n\t\t} catch (err) {\n\t\t\tif (!(err instanceof DOMException && err.name === \"AbortError\") && !(err && typeof err === \"object\" && \"name\" in err && err.name === \"AbortError\")) console.error(\"[ApplyLUT] Failed to load LUT synchronously:\", err);\n\t\t}\n\t\telse lutStore.getOrLoad(lutUrl, ctx.device).catch((err) => {\n\t\t\tif (err instanceof DOMException && err.name === \"AbortError\" || err && typeof err === \"object\" && \"name\" in err && err.name === \"AbortError\") return;\n\t\t\tconsole.error(\"[ApplyLUT] Failed to load LUT in background:\", err);\n\t\t});\n\t\tif (!lut && lutUrl.startsWith(\"runtime://lut/\")) {\n\t\t\tconst prefix = lutUrl.substring(0, lutUrl.lastIndexOf(\"-\") + 1);\n\t\t\tif (prefix) lut = lutStore.getAnyMatching(prefix, ctx.device);\n\t\t}\n\t}\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia\n\t}, tmpView, tmpTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tif (!lut) {\n\t\tconst finalPass$1 = ctx.renderer.beginFrame(encoder, targetView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, targetWidth, targetHeight, \"load\");\n\t\tctx.renderer.drawTexture(finalPass$1, tmpTex, {\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth: targetWidth,\n\t\t\theight: targetHeight\n\t\t}, { opacity: op.opacity ?? 1 });\n\t\targs.pass = finalPass$1;\n\t\treturn;\n\t}\n\tconst { lutPipeline: pipeline, lutUniformLayout: uLayout, singleTextureLayout: tLayout, lutTextureLayout: lLayout, signalTextureLayout: sigLayout } = getLutResources(ctx.device, ctx.renderer.format, lut.type);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tlet signalView;\n\tif (hasStaticSignal) {\n\t\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\t\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\t\tsignalView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, sd.nodeId ?? \"lut_intensity_sig\", elapsedSeconds, durationSeconds, sd, width, height, props.renderId, frame, fps);\n\t} else signalView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tlutUniformData[0] = intensity;\n\tlutUniformData[1] = lut.size;\n\tlutUniformData[2] = hasStaticSignal ? 1 : 0;\n\tlutUniformData[3] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(lutUniformData);\n\tconst renderPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\trenderPass.setPipeline(pipeline);\n\trenderPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t}));\n\trenderPass.setBindGroup(1, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler));\n\trenderPass.setBindGroup(2, ctx.device.createBindGroup({\n\t\tlayout: lLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: lut.texture.createView()\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: sampler\n\t\t}]\n\t}));\n\trenderPass.setBindGroup(3, ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: signalView\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: sampler\n\t\t}]\n\t}));\n\trenderPass.draw(4);\n\trenderPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: LutWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# 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{"version":3,"file":"renderer-gT0ADXMW.mjs","names":[],"sources":["../../../nodes/node-apply-lut/dist/renderers-kmnMKizc.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { lutStore, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst LUT_3D_SHADER = `\nstruct LutUniforms {\n\tintensity : f32,\n\tlutSize : f32,\n\thasSignal : f32,\n\tpad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : LutUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(2) @binding(0) var lutTex : texture_3d<f32>;\n@group(2) @binding(1) var lutSamp : sampler;\n@group(3) @binding(0) var signalTex : texture_2d<f32>;\n@group(3) @binding(1) var signalSamp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet inputColor = textureSampleLevel(tex, samp, in.uv, 0.0);\n\t\n\t// Coordinate adjustment to sample from texel centers\n\tlet uvw = inputColor.rgb * ((u.lutSize - 1.0) / u.lutSize) + vec3<f32>(0.5 / u.lutSize);\n\tlet mappedColor = textureSampleLevel(lutTex, lutSamp, uvw, 0.0);\n\t\n\tvar activeIntensity = u.intensity;\n\tif (u.hasSignal > 0.5) {\n\t\tactiveIntensity = textureSampleLevel(signalTex, signalSamp, in.uv, 0.0).r;\n\t}\n\t\n\tlet finalRgb = inputColor.rgb + activeIntensity * (mappedColor.rgb - inputColor.rgb);\n\treturn vec4<f32>(finalRgb * inputColor.a, inputColor.a);\n}\n`;\nconst LUT_1D_SHADER = `\nstruct LutUniforms {\n\tintensity : f32,\n\tlutSize : f32,\n\thasSignal : f32,\n\tpad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : LutUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(2) @binding(0) var lutTex : texture_1d<f32>;\n@group(2) @binding(1) var lutSamp : sampler;\n@group(3) @binding(0) var signalTex : texture_2d<f32>;\n@group(3) @binding(1) var signalSamp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet inputColor = textureSampleLevel(tex, samp, in.uv, 0.0);\n\t\n\tlet rCoord = inputColor.r * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\tlet gCoord = inputColor.g * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\tlet bCoord = inputColor.b * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\t\n\tlet mappedR = textureSampleLevel(lutTex, lutSamp, rCoord, 0.0).r;\n\tlet mappedG = textureSampleLevel(lutTex, lutSamp, gCoord, 0.0).g;\n\tlet mappedB = textureSampleLevel(lutTex, lutSamp, bCoord, 0.0).b;\n\t\n\tvar activeIntensity = u.intensity;\n\tif (u.hasSignal > 0.5) {\n\t\tactiveIntensity = textureSampleLevel(signalTex, signalSamp, in.uv, 0.0).r;\n\t}\n\t\n\tlet finalRgb = inputColor.rgb + activeIntensity * (vec3<f32>(mappedR, mappedG, mappedB) - inputColor.rgb);\n\treturn vec4<f32>(finalRgb * inputColor.a, inputColor.a);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst lutUniformData = new Float32Array(4);\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tres = {\n\t\tlutUniformLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] }),\n\t\tsingleTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tlutTextureLayout3D: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: {\n\t\t\t\tviewDimension: \"3d\",\n\t\t\t\tsampleType: \"float\"\n\t\t\t}\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tlutTextureLayout1D: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: {\n\t\t\t\tviewDimension: \"1d\",\n\t\t\t\tsampleType: \"float\"\n\t\t\t}\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tsignalTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getLutResources(device, format, type) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `lut_${type}_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst shaderCode = type === \"3D\" ? LUT_3D_SHADER : LUT_1D_SHADER;\n\t\tconst lutModule = device.createShaderModule({\n\t\t\tlabel: `lut_${type.toLowerCase()}_${format}.wgsl`,\n\t\t\tcode: shaderCode\n\t\t});\n\t\tconst currentLutLayout = type === \"3D\" ? layouts.lutTextureLayout3D : layouts.lutTextureLayout1D;\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: `LutPipeline_${type}_${format}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tlayouts.lutUniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tcurrentLutLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t] }),\n\t\t\tvertex: {\n\t\t\t\tmodule: lutModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: lutModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tlutPipeline: pipeline,\n\t\tlutUniformLayout: layouts.lutUniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tlutTextureLayout: type === \"3D\" ? layouts.lutTextureLayout3D : layouts.lutTextureLayout1D,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst LutWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ApplyLUT\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tconst lutUrl = op.lutUrl;\n\tif (!lutUrl) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst intensityInput = op.intensityHandleId ? op.inputs?.[op.intensityHandleId] : null;\n\tconst hasSignal = !!(intensityInput?.connectionValid && intensityInput.outputItem?.type === \"Signal\");\n\tconst sd = hasSignal ? intensityInput?.outputItem?.data : null;\n\tlet intensity = 1;\n\tlet hasStaticSignal = false;\n\tif (!hasSignal) if (intensityInput?.connectionValid && intensityInput.outputItem?.type === \"Number\") intensity = Number(intensityInput.outputItem.data ?? 1);\n\telse intensity = Number(op.intensity ?? 1);\n\telse if (sd && typeof sd === \"object\") {\n\t\tintensity = Number(sd.offset ?? 1);\n\t\thasStaticSignal = true;\n\t}\n\tintensity = Math.max(0, Math.min(10, intensity));\n\tlet lut = lutStore.get(lutUrl, ctx.device);\n\tif (!lut) {\n\t\tif ((props.isHeadless ?? (typeof window === \"undefined\" || globalThis.__IS_HEADLESS_RENDERER__)) || props.forceWait) try {\n\t\t\tlut = await lutStore.getOrLoad(lutUrl, ctx.device);\n\t\t} catch (err) {\n\t\t\tif (!(err instanceof DOMException && err.name === \"AbortError\") && !(err && typeof err === \"object\" && \"name\" in err && err.name === \"AbortError\")) console.error(\"[ApplyLUT] Failed to load LUT synchronously:\", err);\n\t\t}\n\t\telse lutStore.getOrLoad(lutUrl, ctx.device).catch((err) => {\n\t\t\tif (err instanceof DOMException && err.name === \"AbortError\" || err && typeof err === \"object\" && \"name\" in err && err.name === \"AbortError\") return;\n\t\t\tconsole.error(\"[ApplyLUT] Failed to load LUT in background:\", err);\n\t\t});\n\t\tif (!lut && lutUrl.startsWith(\"runtime://lut/\")) {\n\t\t\tconst prefix = lutUrl.substring(0, lutUrl.lastIndexOf(\"-\") + 1);\n\t\t\tif (prefix) lut = lutStore.getAnyMatching(prefix, ctx.device);\n\t\t}\n\t}\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia\n\t}, tmpView, tmpTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tif (!lut) {\n\t\tconst finalPass$1 = ctx.renderer.beginFrame(encoder, targetView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, targetWidth, targetHeight, \"load\");\n\t\tctx.renderer.drawTexture(finalPass$1, tmpTex, {\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth: targetWidth,\n\t\t\theight: targetHeight\n\t\t}, { opacity: op.opacity ?? 1 });\n\t\targs.pass = finalPass$1;\n\t\treturn;\n\t}\n\tconst { lutPipeline: pipeline, lutUniformLayout: uLayout, singleTextureLayout: tLayout, lutTextureLayout: lLayout, signalTextureLayout: sigLayout } = getLutResources(ctx.device, ctx.renderer.format, lut.type);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tlet signalView;\n\tif (hasStaticSignal) {\n\t\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\t\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\t\tsignalView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, sd.nodeId ?? \"lut_intensity_sig\", elapsedSeconds, durationSeconds, sd, width, height, props.renderId, frame, fps);\n\t} else signalView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tlutUniformData[0] = intensity;\n\tlutUniformData[1] = lut.size;\n\tlutUniformData[2] = hasStaticSignal ? 1 : 0;\n\tlutUniformData[3] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(lutUniformData);\n\tconst renderPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\trenderPass.setPipeline(pipeline);\n\trenderPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t}));\n\trenderPass.setBindGroup(1, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler));\n\trenderPass.setBindGroup(2, ctx.device.createBindGroup({\n\t\tlayout: lLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: lut.texture.createView()\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: sampler\n\t\t}]\n\t}));\n\trenderPass.setBindGroup(3, ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: signalView\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: sampler\n\t\t}]\n\t}));\n\trenderPass.draw(4);\n\trenderPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: LutWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# 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import { It as resolveNumber } from "./dist-B9Afsv83.mjs";
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import { n as defineRenderer } from "./renderer-CtVkU_GA.mjs";
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import { C as WebGPUAudioProcessor } from "./dist-
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import { C as WebGPUAudioProcessor } from "./dist-DgfykO99.mjs";
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//#region ../../nodes/node-audio-noise-gate/dist/renderers-C77wd_vw.mjs
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const PARAM_ORDER = [
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@@ -286,4 +286,4 @@ var renderers_default = defineRenderer({ audioProcessor: noiseGateAudioProcessor
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{"version":3,"file":"renderer-DbaSgadp.mjs","names":[],"sources":["../../../nodes/node-audio-noise-gate/dist/renderers-C77wd_vw.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveNumber } from \"@framefields/node-sdk\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst PARAM_ORDER = [\n\t\"threshold\",\n\t\"attack\",\n\t\"hold\",\n\t\"release\",\n\t\"range\"\n];\nconst NOISE_GATE_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n threshold : f32,\n attack : f32,\n hold : f32,\n release : f32,\n closedGain : f32,\n windowLength : f32,\n hasThresholdSig : f32,\n hasAttackSig : f32,\n hasHoldSig : f32,\n hasReleaseSig : f32,\n hasRangeSig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>;\n@group(0) @binding(4) var<storage, read> thresholdSignal : array<f32>;\n@group(0) @binding(5) var<storage, read> attackSignal : array<f32>;\n@group(0) @binding(6) var<storage, read> holdSignal : array<f32>;\n@group(0) @binding(7) var<storage, read> releaseSignal : array<f32>;\n@group(0) @binding(8) var<storage, read> rangeSignal : array<f32>;\n\nfn log10(x: f32) -> f32 {\n return log(x) * 0.4342944819032518f;\n}\n\nfn tanh(x: f32) -> f32 {\n let exp2x = exp(2.0f * x);\n return (exp2x - 1.0f) / (exp2x + 1.0f);\n}\n\nfn is_nan_or_inf(v: f32) -> bool {\n return (v != v) || (abs(v) > 3.402823466e+38f);\n}\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n let windowLength = u32(u.windowLength);\n\n var gateState = u32(state[0]); // 0=CLOSED, 1=ATTACK, 2=OPEN, 3=HOLD, 4=RELEASE\n if (is_nan_or_inf(state[0])) { gateState = 0u; }\n\n var currentGain = state[1];\n if (is_nan_or_inf(currentGain)) { currentGain = 0.0f; }\n\n var gainAtTransition = state[2];\n if (is_nan_or_inf(gainAtTransition)) { gainAtTransition = 0.0f; }\n\n var attackSamplesLeft = i32(state[3]);\n var holdSamplesLeft = i32(state[4]);\n var releaseSamplesLeft = i32(state[5]);\n var writeIndex = u32(state[6]);\n var sumSquares = state[7];\n if (is_nan_or_inf(sumSquares)) { sumSquares = 0.0f; }\n\n let sampleRate = u.sampleRate;\n\n for (var index = 0u; index < numSamples; index = index + 1u) {\n // 1. Dynamic Parameter Modulation & Anti-Explosion Clamping\n var effThreshold = u.threshold;\n if (u.hasThresholdSig > 0.5f) {\n effThreshold = thresholdSignal[index];\n }\n effThreshold = clamp(effThreshold, -120.0f, 0.0f);\n\n var effAttack = u.attack;\n if (u.hasAttackSig > 0.5f) {\n effAttack = attackSignal[index];\n }\n effAttack = clamp(effAttack, 0.0001f, 5.0f);\n\n var effHold = u.hold;\n if (u.hasHoldSig > 0.5f) {\n effHold = holdSignal[index];\n }\n effHold = clamp(effHold, 0.001f, 10.0f);\n\n var effRelease = u.release;\n if (u.hasReleaseSig > 0.5f) {\n effRelease = releaseSignal[index];\n }\n effRelease = clamp(effRelease, 0.01f, 10.0f);\n\n var effRange = u.closedGain;\n if (u.hasRangeSig > 0.5f) {\n let rDb = clamp(rangeSignal[index], -120.0f, 0.0f);\n effRange = select(0.0f, pow(10.0f, rDb / 20.0f), rDb > -96.0f);\n }\n effRange = clamp(effRange, 0.0f, 1.0f);\n\n // 2. Peak & RMS Window Calculation\n var peak = 0.0f;\n for (var c = 0u; c < numChannels; c = c + 1u) {\n var val = abs(inputChannels[c * numSamples + index]);\n if (is_nan_or_inf(val)) { val = 0.0f; }\n if (val > peak) {\n peak = val;\n }\n }\n\n let inputPowerSq = peak * peak;\n let oldestSq = state[8u + writeIndex];\n state[8u + writeIndex] = inputPowerSq;\n sumSquares = max(0.0f, sumSquares - oldestSq + inputPowerSq);\n writeIndex = (writeIndex + 1u) % windowLength;\n\n if (writeIndex == 0u) {\n var sum = 0.0f;\n for (var j = 0u; j < windowLength; j = j + 1u) {\n sum = sum + state[8u + j];\n }\n sumSquares = sum;\n }\n\n let rms = sqrt(sumSquares / f32(windowLength));\n let db = 20.0f * log10(max(rms, 1e-9f));\n\n let signalAboveThreshold = db >= effThreshold;\n\n if (signalAboveThreshold) {\n if (gateState == 0u || gateState == 4u) {\n gateState = 1u; // ATTACK\n gainAtTransition = currentGain;\n var samples = i32(round(effAttack * sampleRate));\n if (samples <= 0) { samples = 1; }\n attackSamplesLeft = samples;\n } else if (gateState == 3u) {\n gateState = 2u; // OPEN\n currentGain = 1.0f;\n }\n } else {\n if (gateState == 2u || gateState == 1u) {\n gateState = 3u; // HOLD\n var samples = i32(round(effHold * sampleRate));\n if (samples <= 0) { samples = 1; }\n holdSamplesLeft = samples;\n }\n }\n\n if (gateState == 0u) {\n currentGain = effRange;\n } else if (gateState == 2u) {\n currentGain = 1.0f;\n } else if (gateState == 1u) {\n var totalAttackSamples = i32(round(effAttack * sampleRate));\n if (totalAttackSamples <= 0) { totalAttackSamples = 1; }\n let progress = 1.0f - f32(attackSamplesLeft) / f32(totalAttackSamples);\n currentGain = gainAtTransition + progress * (1.0f - gainAtTransition);\n\n attackSamplesLeft = attackSamplesLeft - 1;\n if (attackSamplesLeft <= 0) {\n gateState = 2u;\n currentGain = 1.0f;\n }\n } else if (gateState == 3u) {\n currentGain = 1.0f;\n holdSamplesLeft = holdSamplesLeft - 1;\n if (holdSamplesLeft <= 0) {\n gateState = 4u; // RELEASE\n gainAtTransition = 1.0f;\n var samples = i32(round(effRelease * sampleRate));\n if (samples <= 0) { samples = 1; }\n releaseSamplesLeft = samples;\n }\n } else if (gateState == 4u) {\n var totalReleaseSamples = i32(round(effRelease * sampleRate));\n if (totalReleaseSamples <= 0) { totalReleaseSamples = 1; }\n let progress = 1.0f - f32(releaseSamplesLeft) / f32(totalReleaseSamples);\n currentGain = gainAtTransition + progress * (effRange - gainAtTransition);\n\n releaseSamplesLeft = releaseSamplesLeft - 1;\n if (releaseSamplesLeft <= 0) {\n gateState = 0u;\n currentGain = effRange;\n }\n }\n\n currentGain = clamp(currentGain, 0.0f, 1.0f);\n\n for (var c = 0u; c < numChannels; c = c + 1u) {\n let sampleIndex = c * numSamples + index;\n var inVal = inputChannels[sampleIndex];\n if (is_nan_or_inf(inVal)) { inVal = 0.0f; }\n\n var outVal = inVal * currentGain;\n if (is_nan_or_inf(outVal)) { outVal = 0.0f; }\n\n if (outVal > 1.0f) {\n outVal = 1.0f;\n } else if (outVal < -1.0f) {\n outVal = -1.0f;\n } else if (outVal > 0.9f) {\n outVal = 0.9f + 0.1f * tanh((outVal - 0.9f) / 0.1f);\n } else if (outVal < -0.9f) {\n outVal = -0.9f + 0.1f * tanh((outVal + 0.9f) / 0.1f);\n }\n\n outputChannels[sampleIndex] = outVal;\n }\n }\n\n state[0] = f32(gateState);\n state[1] = currentGain;\n state[2] = gainAtTransition;\n state[3] = f32(attackSamplesLeft);\n state[4] = f32(holdSamplesLeft);\n state[5] = f32(releaseSamplesLeft);\n state[6] = f32(writeIndex);\n state[7] = sumSquares;\n}\n`;\nconst noiseGateAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) throw new Error(\"GPUDevice is required for WebGPU Noise Gate.\");\n\tconst op = virtualMedia.operation || {};\n\tconst inputs = op.inputs || {};\n\tconst threshold = resolveNumber(op.threshold, -40);\n\tconst attack = resolveNumber(op.attack, .005);\n\tconst hold = resolveNumber(op.hold, .05);\n\tconst release = resolveNumber(op.release, .1);\n\tconst range = resolveNumber(op.range, -80);\n\tconst closedGain = range <= -96 ? 0 : 10 ** (range / 20);\n\tconst isHandleConnected = (handleIdKey) => {\n\t\tconst handleId = op[handleIdKey];\n\t\tif (typeof handleId !== \"string\" || !handleId) return false;\n\t\tconst input = inputs[handleId];\n\t\treturn Boolean(input?.connectionValid && input.outputItem && (input.outputItem.type === \"Signal\" || input.outputItem.type === \"Number\"));\n\t};\n\tconst hasThresholdSig = isHandleConnected(\"thresholdHandleId\") ? 1 : 0;\n\tconst hasAttackSig = isHandleConnected(\"attackHandleId\") ? 1 : 0;\n\tconst hasHoldSig = isHandleConnected(\"holdHandleId\") ? 1 : 0;\n\tconst hasReleaseSig = isHandleConnected(\"releaseHandleId\") ? 1 : 0;\n\tconst hasRangeSig = isHandleConnected(\"rangeHandleId\") ? 1 : 0;\n\tconst numChannels = channels.length;\n\tif (numChannels === 0) return;\n\tconst numSamples = channels[0].length;\n\tif (numSamples === 0) return;\n\tconst windowLength = Math.max(1, Math.round(.01 * sampleRate));\n\tconst nodeId = op.id || \"audio-noise-gate\";\n\tconst frame = ctx.frame ?? 0;\n\tconst fps = ctx.fps ?? 24;\n\tconst stateFloatCount = 8 + windowLength;\n\tawait WebGPUAudioProcessor.process(ctx.device, nodeId, channels, sampleRate, virtualMedia, frame, fps, NOISE_GATE_SHADER_TEMPLATE, () => [\n\t\tsampleRate,\n\t\tthreshold,\n\t\tattack,\n\t\thold,\n\t\trelease,\n\t\tclosedGain,\n\t\twindowLength,\n\t\thasThresholdSig,\n\t\thasAttackSig,\n\t\thasHoldSig,\n\t\thasReleaseSig,\n\t\thasRangeSig,\n\t\t0,\n\t\tframe,\n\t\tnumSamples,\n\t\tnumChannels\n\t], 16, stateFloatCount, ctx?.renderId, true, ctx?.elapsedMs, ctx?.durationMs, void 0, void 0, PARAM_ORDER);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: noiseGateAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-C77wd_vw.mjs.map"],"mappings":";;;;;AAKA,MAAM,cAAc;CACnB;CACA;CACA;CACA;CACA;CACA;AACD,MAAM,mCAAmC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA+NzC,MAAM,0BAA0B,OAAO,UAAU,YAAY,cAAc,QAAQ;AAClF,KAAI,CAAC,KAAK,OAAQ,OAAM,IAAI,MAAM,+CAA+C;CACjF,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,SAAS,GAAG,UAAU,EAAE;CAC9B,MAAM,YAAY,cAAc,GAAG,WAAW,IAAI;CAClD,MAAM,SAAS,cAAc,GAAG,QAAQ,KAAK;CAC7C,MAAM,OAAO,cAAc,GAAG,MAAM,IAAI;CACxC,MAAM,UAAU,cAAc,GAAG,SAAS,GAAG;CAC7C,MAAM,QAAQ,cAAc,GAAG,OAAO,IAAI;CAC1C,MAAM,aAAa,SAAS,MAAM,IAAI,OAAO,QAAQ;CACrD,MAAM,qBAAqB,gBAAgB;EAC1C,MAAM,WAAW,GAAG;AACpB,MAAI,OAAO,aAAa,YAAY,CAAC,SAAU,QAAO;EACtD,MAAM,QAAQ,OAAO;AACrB,SAAO,QAAQ,OAAO,mBAAmB,MAAM,eAAe,MAAM,WAAW,SAAS,YAAY,MAAM,WAAW,SAAS,UAAU;;CAEzI,MAAM,kBAAkB,kBAAkB,oBAAoB,GAAG,IAAI;CACrE,MAAM,eAAe,kBAAkB,iBAAiB,GAAG,IAAI;CAC/D,MAAM,aAAa,kBAAkB,eAAe,GAAG,IAAI;CAC3D,MAAM,gBAAgB,kBAAkB,kBAAkB,GAAG,IAAI;CACjE,MAAM,cAAc,kBAAkB,gBAAgB,GAAG,IAAI;CAC7D,MAAM,cAAc,SAAS;AAC7B,KAAI,gBAAgB,EAAG;CACvB,MAAM,aAAa,SAAS,GAAG;AAC/B,KAAI,eAAe,EAAG;CACtB,MAAM,eAAe,KAAK,IAAI,GAAG,KAAK,MAAM,MAAM,WAAW,CAAC;CAC9D,MAAM,SAAS,GAAG,MAAM;CACxB,MAAM,QAAQ,IAAI,SAAS;CAC3B,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,kBAAkB,IAAI;AAC5B,OAAM,qBAAqB,QAAQ,IAAI,QAAQ,QAAQ,UAAU,YAAY,cAAc,OAAO,KAAK,kCAAkC;EACxI;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,EAAE,IAAI,iBAAiB,KAAK,UAAU,MAAM,KAAK,WAAW,KAAK,YAAY,KAAK,GAAG,KAAK,GAAG,YAAY;;AAK3G,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,yBAAyB,CAAC"}
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{"version":3,"file":"renderer-lq4n1hSS.mjs","names":[],"sources":["../../../nodes/node-audio-noise-gate/dist/renderers-C77wd_vw.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveNumber } from \"@framefields/node-sdk\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst PARAM_ORDER = [\n\t\"threshold\",\n\t\"attack\",\n\t\"hold\",\n\t\"release\",\n\t\"range\"\n];\nconst NOISE_GATE_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n threshold : f32,\n attack : f32,\n hold : f32,\n release : f32,\n closedGain : f32,\n windowLength : f32,\n hasThresholdSig : f32,\n hasAttackSig : f32,\n hasHoldSig : f32,\n hasReleaseSig : f32,\n hasRangeSig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>;\n@group(0) @binding(4) var<storage, read> thresholdSignal : array<f32>;\n@group(0) @binding(5) var<storage, read> attackSignal : array<f32>;\n@group(0) @binding(6) var<storage, read> holdSignal : array<f32>;\n@group(0) @binding(7) var<storage, read> releaseSignal : array<f32>;\n@group(0) @binding(8) var<storage, read> rangeSignal : array<f32>;\n\nfn log10(x: f32) -> f32 {\n return log(x) * 0.4342944819032518f;\n}\n\nfn tanh(x: f32) -> f32 {\n let exp2x = exp(2.0f * x);\n return (exp2x - 1.0f) / (exp2x + 1.0f);\n}\n\nfn is_nan_or_inf(v: f32) -> bool {\n return (v != v) || (abs(v) > 3.402823466e+38f);\n}\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n let windowLength = u32(u.windowLength);\n\n var gateState = u32(state[0]); // 0=CLOSED, 1=ATTACK, 2=OPEN, 3=HOLD, 4=RELEASE\n if (is_nan_or_inf(state[0])) { gateState = 0u; }\n\n var currentGain = state[1];\n if (is_nan_or_inf(currentGain)) { currentGain = 0.0f; }\n\n var gainAtTransition = state[2];\n if (is_nan_or_inf(gainAtTransition)) { gainAtTransition = 0.0f; }\n\n var attackSamplesLeft = i32(state[3]);\n var holdSamplesLeft = i32(state[4]);\n var releaseSamplesLeft = i32(state[5]);\n var writeIndex = u32(state[6]);\n var sumSquares = state[7];\n if (is_nan_or_inf(sumSquares)) { sumSquares = 0.0f; }\n\n let sampleRate = u.sampleRate;\n\n for (var index = 0u; index < numSamples; index = index + 1u) {\n // 1. Dynamic Parameter Modulation & Anti-Explosion Clamping\n var effThreshold = u.threshold;\n if (u.hasThresholdSig > 0.5f) {\n effThreshold = thresholdSignal[index];\n }\n effThreshold = clamp(effThreshold, -120.0f, 0.0f);\n\n var effAttack = u.attack;\n if (u.hasAttackSig > 0.5f) {\n effAttack = attackSignal[index];\n }\n effAttack = clamp(effAttack, 0.0001f, 5.0f);\n\n var effHold = u.hold;\n if (u.hasHoldSig > 0.5f) {\n effHold = holdSignal[index];\n }\n effHold = clamp(effHold, 0.001f, 10.0f);\n\n var effRelease = u.release;\n if (u.hasReleaseSig > 0.5f) {\n effRelease = releaseSignal[index];\n }\n effRelease = clamp(effRelease, 0.01f, 10.0f);\n\n var effRange = u.closedGain;\n if (u.hasRangeSig > 0.5f) {\n let rDb = clamp(rangeSignal[index], -120.0f, 0.0f);\n effRange = select(0.0f, pow(10.0f, rDb / 20.0f), rDb > -96.0f);\n }\n effRange = clamp(effRange, 0.0f, 1.0f);\n\n // 2. Peak & RMS Window Calculation\n var peak = 0.0f;\n for (var c = 0u; c < numChannels; c = c + 1u) {\n var val = abs(inputChannels[c * numSamples + index]);\n if (is_nan_or_inf(val)) { val = 0.0f; }\n if (val > peak) {\n peak = val;\n }\n }\n\n let inputPowerSq = peak * peak;\n let oldestSq = state[8u + writeIndex];\n state[8u + writeIndex] = inputPowerSq;\n sumSquares = max(0.0f, sumSquares - oldestSq + inputPowerSq);\n writeIndex = (writeIndex + 1u) % windowLength;\n\n if (writeIndex == 0u) {\n var sum = 0.0f;\n for (var j = 0u; j < windowLength; j = j + 1u) {\n sum = sum + state[8u + j];\n }\n sumSquares = sum;\n }\n\n let rms = sqrt(sumSquares / f32(windowLength));\n let db = 20.0f * log10(max(rms, 1e-9f));\n\n let signalAboveThreshold = db >= effThreshold;\n\n if (signalAboveThreshold) {\n if (gateState == 0u || gateState == 4u) {\n gateState = 1u; // ATTACK\n gainAtTransition = currentGain;\n var samples = i32(round(effAttack * sampleRate));\n if (samples <= 0) { samples = 1; }\n attackSamplesLeft = samples;\n } else if (gateState == 3u) {\n gateState = 2u; // OPEN\n currentGain = 1.0f;\n }\n } else {\n if (gateState == 2u || gateState == 1u) {\n gateState = 3u; // HOLD\n var samples = i32(round(effHold * sampleRate));\n if (samples <= 0) { samples = 1; }\n holdSamplesLeft = samples;\n }\n }\n\n if (gateState == 0u) {\n currentGain = effRange;\n } else if (gateState == 2u) {\n currentGain = 1.0f;\n } else if (gateState == 1u) {\n var totalAttackSamples = i32(round(effAttack * sampleRate));\n if (totalAttackSamples <= 0) { totalAttackSamples = 1; }\n let progress = 1.0f - f32(attackSamplesLeft) / f32(totalAttackSamples);\n currentGain = gainAtTransition + progress * (1.0f - gainAtTransition);\n\n attackSamplesLeft = attackSamplesLeft - 1;\n if (attackSamplesLeft <= 0) {\n gateState = 2u;\n currentGain = 1.0f;\n }\n } else if (gateState == 3u) {\n currentGain = 1.0f;\n holdSamplesLeft = holdSamplesLeft - 1;\n if (holdSamplesLeft <= 0) {\n gateState = 4u; // RELEASE\n gainAtTransition = 1.0f;\n var samples = i32(round(effRelease * sampleRate));\n if (samples <= 0) { samples = 1; }\n releaseSamplesLeft = samples;\n }\n } else if (gateState == 4u) {\n var totalReleaseSamples = i32(round(effRelease * sampleRate));\n if (totalReleaseSamples <= 0) { totalReleaseSamples = 1; }\n let progress = 1.0f - f32(releaseSamplesLeft) / f32(totalReleaseSamples);\n currentGain = gainAtTransition + progress * (effRange - gainAtTransition);\n\n releaseSamplesLeft = releaseSamplesLeft - 1;\n if (releaseSamplesLeft <= 0) {\n gateState = 0u;\n currentGain = effRange;\n }\n }\n\n currentGain = clamp(currentGain, 0.0f, 1.0f);\n\n for (var c = 0u; c < numChannels; c = c + 1u) {\n let sampleIndex = c * numSamples + index;\n var inVal = inputChannels[sampleIndex];\n if (is_nan_or_inf(inVal)) { inVal = 0.0f; }\n\n var outVal = inVal * currentGain;\n if (is_nan_or_inf(outVal)) { outVal = 0.0f; }\n\n if (outVal > 1.0f) {\n outVal = 1.0f;\n } else if (outVal < -1.0f) {\n outVal = -1.0f;\n } else if (outVal > 0.9f) {\n outVal = 0.9f + 0.1f * tanh((outVal - 0.9f) / 0.1f);\n } else if (outVal < -0.9f) {\n outVal = -0.9f + 0.1f * tanh((outVal + 0.9f) / 0.1f);\n }\n\n outputChannels[sampleIndex] = outVal;\n }\n }\n\n state[0] = f32(gateState);\n state[1] = currentGain;\n state[2] = gainAtTransition;\n state[3] = f32(attackSamplesLeft);\n state[4] = f32(holdSamplesLeft);\n state[5] = f32(releaseSamplesLeft);\n state[6] = f32(writeIndex);\n state[7] = sumSquares;\n}\n`;\nconst noiseGateAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) throw new Error(\"GPUDevice is required for WebGPU Noise Gate.\");\n\tconst op = virtualMedia.operation || {};\n\tconst inputs = op.inputs || {};\n\tconst threshold = resolveNumber(op.threshold, -40);\n\tconst attack = resolveNumber(op.attack, .005);\n\tconst hold = resolveNumber(op.hold, .05);\n\tconst release = resolveNumber(op.release, .1);\n\tconst range = resolveNumber(op.range, -80);\n\tconst closedGain = range <= -96 ? 0 : 10 ** (range / 20);\n\tconst isHandleConnected = (handleIdKey) => {\n\t\tconst handleId = op[handleIdKey];\n\t\tif (typeof handleId !== \"string\" || !handleId) return false;\n\t\tconst input = inputs[handleId];\n\t\treturn Boolean(input?.connectionValid && input.outputItem && (input.outputItem.type === \"Signal\" || input.outputItem.type === \"Number\"));\n\t};\n\tconst hasThresholdSig = isHandleConnected(\"thresholdHandleId\") ? 1 : 0;\n\tconst hasAttackSig = isHandleConnected(\"attackHandleId\") ? 1 : 0;\n\tconst hasHoldSig = isHandleConnected(\"holdHandleId\") ? 1 : 0;\n\tconst hasReleaseSig = isHandleConnected(\"releaseHandleId\") ? 1 : 0;\n\tconst hasRangeSig = isHandleConnected(\"rangeHandleId\") ? 1 : 0;\n\tconst numChannels = channels.length;\n\tif (numChannels === 0) return;\n\tconst numSamples = channels[0].length;\n\tif (numSamples === 0) return;\n\tconst windowLength = Math.max(1, Math.round(.01 * sampleRate));\n\tconst nodeId = op.id || \"audio-noise-gate\";\n\tconst frame = ctx.frame ?? 0;\n\tconst fps = ctx.fps ?? 24;\n\tconst stateFloatCount = 8 + windowLength;\n\tawait WebGPUAudioProcessor.process(ctx.device, nodeId, channels, sampleRate, virtualMedia, frame, fps, NOISE_GATE_SHADER_TEMPLATE, () => [\n\t\tsampleRate,\n\t\tthreshold,\n\t\tattack,\n\t\thold,\n\t\trelease,\n\t\tclosedGain,\n\t\twindowLength,\n\t\thasThresholdSig,\n\t\thasAttackSig,\n\t\thasHoldSig,\n\t\thasReleaseSig,\n\t\thasRangeSig,\n\t\t0,\n\t\tframe,\n\t\tnumSamples,\n\t\tnumChannels\n\t], 16, stateFloatCount, ctx?.renderId, true, ctx?.elapsedMs, ctx?.durationMs, void 0, void 0, PARAM_ORDER);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: noiseGateAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-C77wd_vw.mjs.map"],"mappings":";;;;;AAKA,MAAM,cAAc;CACnB;CACA;CACA;CACA;CACA;CACA;AACD,MAAM,mCAAmC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA+NzC,MAAM,0BAA0B,OAAO,UAAU,YAAY,cAAc,QAAQ;AAClF,KAAI,CAAC,KAAK,OAAQ,OAAM,IAAI,MAAM,+CAA+C;CACjF,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,SAAS,GAAG,UAAU,EAAE;CAC9B,MAAM,YAAY,cAAc,GAAG,WAAW,IAAI;CAClD,MAAM,SAAS,cAAc,GAAG,QAAQ,KAAK;CAC7C,MAAM,OAAO,cAAc,GAAG,MAAM,IAAI;CACxC,MAAM,UAAU,cAAc,GAAG,SAAS,GAAG;CAC7C,MAAM,QAAQ,cAAc,GAAG,OAAO,IAAI;CAC1C,MAAM,aAAa,SAAS,MAAM,IAAI,OAAO,QAAQ;CACrD,MAAM,qBAAqB,gBAAgB;EAC1C,MAAM,WAAW,GAAG;AACpB,MAAI,OAAO,aAAa,YAAY,CAAC,SAAU,QAAO;EACtD,MAAM,QAAQ,OAAO;AACrB,SAAO,QAAQ,OAAO,mBAAmB,MAAM,eAAe,MAAM,WAAW,SAAS,YAAY,MAAM,WAAW,SAAS,UAAU;;CAEzI,MAAM,kBAAkB,kBAAkB,oBAAoB,GAAG,IAAI;CACrE,MAAM,eAAe,kBAAkB,iBAAiB,GAAG,IAAI;CAC/D,MAAM,aAAa,kBAAkB,eAAe,GAAG,IAAI;CAC3D,MAAM,gBAAgB,kBAAkB,kBAAkB,GAAG,IAAI;CACjE,MAAM,cAAc,kBAAkB,gBAAgB,GAAG,IAAI;CAC7D,MAAM,cAAc,SAAS;AAC7B,KAAI,gBAAgB,EAAG;CACvB,MAAM,aAAa,SAAS,GAAG;AAC/B,KAAI,eAAe,EAAG;CACtB,MAAM,eAAe,KAAK,IAAI,GAAG,KAAK,MAAM,MAAM,WAAW,CAAC;CAC9D,MAAM,SAAS,GAAG,MAAM;CACxB,MAAM,QAAQ,IAAI,SAAS;CAC3B,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,kBAAkB,IAAI;AAC5B,OAAM,qBAAqB,QAAQ,IAAI,QAAQ,QAAQ,UAAU,YAAY,cAAc,OAAO,KAAK,kCAAkC;EACxI;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,EAAE,IAAI,iBAAiB,KAAK,UAAU,MAAM,KAAK,WAAW,KAAK,YAAY,KAAK,GAAG,KAAK,GAAG,YAAY;;AAK3G,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,yBAAyB,CAAC"}
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import { n as defineRenderer } from "./renderer-CtVkU_GA.mjs";
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import { a as configBuilder, i as VideoResultSchema, n as ImageResultSchema } from "./dist-DzUJmIHt.mjs";
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import { $ as probeVideoSize } from "./dist-DgfykO99.mjs";
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import { z } from "zod";
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//#region ../../nodes/node-rotate/dist/renderers-BzrxSSux.mjs
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const rotateConfig = configBuilder().field("angle", z.number().default(90), {
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bindable: true,
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dataTypes: ["Number", "Signal"],
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label: "Angle Signal",
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description: "Rotation in degrees about the frame center, clockwise. Any value; 90 / 180 / 270 fix footage shot sideways or upside down."
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}).field("fit", z.enum([
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"cover",
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"contain",
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"fill"
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]).default("cover"), { description: "How the rotated source sits in the output: cover fills it (cropping the overhang), contain shows all of it (transparent margins), fill keeps the unrotated source stretched to the output and only turns it." }).field("scale", z.number().min(.01).max(20).default(1), {
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bindable: true,
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dataTypes: ["Number", "Signal"],
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label: "Scale Signal",
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description: "Extra zoom applied after the fit (1 = exactly fitted)."
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}).build();
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const RotateNodeConfigSchema = rotateConfig.schema;
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const RotateResultSchema = z.union([ImageResultSchema, VideoResultSchema]);
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/**
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* Size (px) of the rotated source inside a `targetWidth × targetHeight` output.
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* `cover` is the smallest size whose rotated rectangle still covers the whole
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* output; `contain` the largest whose rotated bounding box fits inside it.
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*/
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function rotatedSourceSize(sourceWidth, sourceHeight, targetWidth, targetHeight, angleDeg, fit) {
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if (fit === "fill") return {
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width: targetWidth,
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height: targetHeight
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};
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const rad = angleDeg * Math.PI / 180;
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const c = Math.abs(Math.cos(rad));
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const s = Math.abs(Math.sin(rad));
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const k = fit === "cover" ? Math.max((c * targetWidth + s * targetHeight) / sourceWidth, (s * targetWidth + c * targetHeight) / sourceHeight) : Math.min(targetWidth / (c * sourceWidth + s * sourceHeight), targetHeight / (s * sourceWidth + c * sourceHeight));
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return {
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width: sourceWidth * k,
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height: sourceHeight * k
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};
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}
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const WGSL_ROTATE_SHADER = `
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struct RotateUniforms {
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outSize: vec2<f32>,
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size : vec2<f32>,
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cs : vec2<f32>,
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_pad : vec2<f32>,
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};
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@group(0) @binding(0) var<uniform> u : RotateUniforms;
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@group(1) @binding(0) var tex : texture_2d<f32>;
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@group(1) @binding(1) var samp : sampler;
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struct VSOut {
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@builtin(position) pos : vec4<f32>,
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@location(0) uv : vec2<f32>,
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};
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@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {
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var pos = array<vec2<f32>, 4>(
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vec2<f32>(-1.0, 1.0),
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vec2<f32>(1.0, 1.0),
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vec2<f32>(-1.0, -1.0),
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vec2<f32>(1.0, -1.0)
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);
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var uv = array<vec2<f32>, 4>(
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vec2<f32>(0.0, 0.0),
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vec2<f32>(1.0, 0.0),
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vec2<f32>(0.0, 1.0),
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vec2<f32>(1.0, 1.0)
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);
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return VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);
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}
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+
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@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {
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let p = (in.uv - vec2<f32>(0.5)) * u.outSize;
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// Clockwise on screen (y down): undo it with the transpose.
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let q = vec2<f32>(u.cs.x * p.x + u.cs.y * p.y, -u.cs.y * p.x + u.cs.x * p.y);
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let uv = q / u.size + vec2<f32>(0.5);
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// Distance (output px) inside the source rectangle's nearest edge.
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let edge = (vec2<f32>(0.5) - abs(uv - vec2<f32>(0.5))) * u.size;
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let coverage = clamp(min(edge.x, edge.y) + 0.5, 0.0, 1.0);
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let color = textureSampleLevel(tex, samp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0);
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// Premultiplied: coverage scales every channel.
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return color * coverage;
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}
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`;
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const deviceResourceCache = /* @__PURE__ */ new WeakMap();
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const uniformData = new Float32Array(8);
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function getRotateResources(device, targetFormat) {
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const cached = deviceResourceCache.get(device);
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if (cached) return cached;
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const uniformLayout = device.createBindGroupLayout({ entries: [{
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binding: 0,
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visibility: GPUShaderStage.FRAGMENT,
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buffer: { type: "uniform" }
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}] });
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const textureLayout = device.createBindGroupLayout({ entries: [{
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binding: 0,
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visibility: GPUShaderStage.FRAGMENT,
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texture: { sampleType: "float" }
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}, {
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binding: 1,
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visibility: GPUShaderStage.FRAGMENT,
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sampler: { type: "filtering" }
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}] });
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const shaderModule = device.createShaderModule({ code: WGSL_ROTATE_SHADER });
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const res = {
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uniformLayout,
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textureLayout,
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pipeline: device.createRenderPipeline({
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layout: device.createPipelineLayout({ bindGroupLayouts: [uniformLayout, textureLayout] }),
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vertex: {
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module: shaderModule,
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entryPoint: "vs"
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},
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fragment: {
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module: shaderModule,
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entryPoint: "fs",
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targets: [{ format: targetFormat }]
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},
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primitive: { topology: "triangle-strip" }
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})
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};
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deviceResourceCache.set(device, res);
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return res;
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}
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+
function resolveNumber(raw, fallback, frame, fps) {
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+
const value = typeof raw === "function" ? raw(frame, fps) : raw !== null && typeof raw === "object" ? "get" in raw && typeof raw.get === "function" ? raw.get({
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frame,
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fps
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}) : "value" in raw ? raw.value : raw : raw;
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const n = Number(value ?? fallback);
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return Number.isFinite(n) ? n : fallback;
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}
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/**
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138
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* The child's own size: the nearest stated metadata down the chain, else the
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* source file's display size. A layer built from a bare path states none, and
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+
* guessing the layer box would turn a 16:9 clip into a squeezed 9:16 one.
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+
*/
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142
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+
async function intrinsicSize(media) {
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143
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+
for (let node = media; node;) {
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const { width, height } = node.metadata ?? {};
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+
if (width && height) return {
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width,
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+
height
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};
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+
const op = node.operation;
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+
if (op.op === "source") {
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+
const url = typeof op.url === "string" ? op.url : op.source;
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return typeof url === "string" ? probeVideoSize(url) : null;
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}
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node = node.children?.[0];
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}
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return null;
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+
}
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+
const WebGPURenderer = async (args) => {
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const { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;
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160
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+
const op = props.virtualMedia?.operation;
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161
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+
if (op?.op !== "Rotate" || !op) return;
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+
const childMedia = props.virtualMedia.children?.[0];
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+
if (!childMedia) return;
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pass.end();
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+
const frame = props.frame ?? 0;
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+
const compositionFrame = props.compositionFrame ?? frame;
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+
const fps = props.fps || 30;
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const width = targetWidth;
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+
const height = targetHeight;
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+
const intrinsic = await intrinsicSize(childMedia);
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+
const sourceWidth = intrinsic?.width ?? props.containerWidth ?? width;
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const sourceHeight = intrinsic?.height ?? props.containerHeight ?? height;
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+
const childTex = ctx.renderer.getTemporaryTexture(sourceWidth, sourceHeight, [...props.excludeTextures || [], targetTexture]);
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+
const childView = childTex.createView();
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+
ctx.renderer.beginFrame(encoder, childView, {
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r: 0,
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g: 0,
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}, sourceWidth, sourceHeight, "clear").end();
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ctx.renderer.pushScissor({
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height: sourceHeight
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});
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ctx.renderer.pushIdentity();
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await drawChild(childMedia, {
|
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|
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containerWidth: sourceWidth,
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containerHeight: sourceHeight,
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virtualMedia: childMedia
|
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}, childView, childTex, sourceWidth, sourceHeight);
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ctx.renderer.popTransform();
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ctx.renderer.popScissor();
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const angle = resolveNumber(op.angle, 90, compositionFrame, fps);
|
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const scale = Math.max(.01, resolveNumber(op.scale, 1, compositionFrame, fps));
|
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const size = rotatedSourceSize(sourceWidth, sourceHeight, width, height, angle, op.fit ?? "cover");
|
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|
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const rad = angle * Math.PI / 180;
|
|
200
|
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uniformData[0] = width;
|
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201
|
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uniformData[1] = height;
|
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202
|
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uniformData[2] = size.width * scale;
|
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|
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uniformData[3] = size.height * scale;
|
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uniformData[4] = Math.cos(rad);
|
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205
|
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uniformData[5] = Math.sin(rad);
|
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|
+
const { pipeline, uniformLayout, textureLayout } = getRotateResources(ctx.device, ctx.renderer.format);
|
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|
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const uBindGroup = ctx.device.createBindGroup({
|
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layout: uniformLayout,
|
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|
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entries: [{
|
|
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|
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binding: 0,
|
|
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|
+
resource: { buffer: ctx.renderer.getTemporaryBuffer(uniformData) }
|
|
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|
+
}]
|
|
213
|
+
});
|
|
214
|
+
const tBindGroup = ctx.device.createBindGroup({
|
|
215
|
+
layout: textureLayout,
|
|
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|
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entries: [{
|
|
217
|
+
binding: 0,
|
|
218
|
+
resource: childTex.createView()
|
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|
+
}, {
|
|
220
|
+
binding: 1,
|
|
221
|
+
resource: ctx.renderer.samplerCache.getSampler(ctx.device)
|
|
222
|
+
}]
|
|
223
|
+
});
|
|
224
|
+
const outTex = ctx.renderer.getTemporaryTexture(width, height, [
|
|
225
|
+
childTex,
|
|
226
|
+
targetTexture,
|
|
227
|
+
...props.excludeTextures || []
|
|
228
|
+
]);
|
|
229
|
+
const renderPass = encoder.beginRenderPass({ colorAttachments: [{
|
|
230
|
+
view: outTex.createView(),
|
|
231
|
+
loadOp: "clear",
|
|
232
|
+
storeOp: "store",
|
|
233
|
+
clearValue: {
|
|
234
|
+
r: 0,
|
|
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|
+
g: 0,
|
|
236
|
+
b: 0,
|
|
237
|
+
a: 0
|
|
238
|
+
}
|
|
239
|
+
}] });
|
|
240
|
+
renderPass.setPipeline(pipeline);
|
|
241
|
+
renderPass.setBindGroup(0, uBindGroup);
|
|
242
|
+
renderPass.setBindGroup(1, tBindGroup);
|
|
243
|
+
renderPass.draw(4);
|
|
244
|
+
renderPass.end();
|
|
245
|
+
const finalPass = ctx.renderer.beginFrame(encoder, targetView, {
|
|
246
|
+
r: 0,
|
|
247
|
+
g: 0,
|
|
248
|
+
b: 0,
|
|
249
|
+
a: 0
|
|
250
|
+
}, targetWidth, targetHeight, "load");
|
|
251
|
+
ctx.renderer.drawTexture(finalPass, outTex, {
|
|
252
|
+
x: 0,
|
|
253
|
+
y: 0,
|
|
254
|
+
width: targetWidth,
|
|
255
|
+
height: targetHeight
|
|
256
|
+
}, { opacity: op.opacity ?? 1 });
|
|
257
|
+
args.pass = finalPass;
|
|
258
|
+
};
|
|
259
|
+
var renderers_default = defineRenderer({ WebGPURenderer });
|
|
260
|
+
|
|
261
|
+
//#endregion
|
|
262
|
+
export { renderers_default as t };
|
|
263
|
+
//# sourceMappingURL=renderer-xp_J0ln7.mjs.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"renderer-xp_J0ln7.mjs","names":[],"sources":["../../../nodes/node-rotate/dist/renderers-BzrxSSux.mjs"],"sourcesContent":["import { ImageResultSchema, VideoResultSchema, configBuilder } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { probeVideoSize } from \"@framefields/webgpu-renderers\";\n\n//#region src/shared/config.ts\nconst rotateConfig = configBuilder().field(\"angle\", z.number().default(90), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Angle Signal\",\n\tdescription: \"Rotation in degrees about the frame center, clockwise. Any value; 90 / 180 / 270 fix footage shot sideways or upside down.\"\n}).field(\"fit\", z.enum([\n\t\"cover\",\n\t\"contain\",\n\t\"fill\"\n]).default(\"cover\"), { description: \"How the rotated source sits in the output: cover fills it (cropping the overhang), contain shows all of it (transparent margins), fill keeps the unrotated source stretched to the output and only turns it.\" }).field(\"scale\", z.number().min(.01).max(20).default(1), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Scale Signal\",\n\tdescription: \"Extra zoom applied after the fit (1 = exactly fitted).\"\n}).build();\nconst RotateNodeConfigSchema = rotateConfig.schema;\nconst RotateResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst ROTATE_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n/**\n* Size (px) of the rotated source inside a `targetWidth × targetHeight` output.\n* `cover` is the smallest size whose rotated rectangle still covers the whole\n* output; `contain` the largest whose rotated bounding box fits inside it.\n*/\nfunction rotatedSourceSize(sourceWidth, sourceHeight, targetWidth, targetHeight, angleDeg, fit) {\n\tif (fit === \"fill\") return {\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t};\n\tconst rad = angleDeg * Math.PI / 180;\n\tconst c = Math.abs(Math.cos(rad));\n\tconst s = Math.abs(Math.sin(rad));\n\tconst k = fit === \"cover\" ? Math.max((c * targetWidth + s * targetHeight) / sourceWidth, (s * targetWidth + c * targetHeight) / sourceHeight) : Math.min(targetWidth / (c * sourceWidth + s * sourceHeight), targetHeight / (s * sourceWidth + c * sourceHeight));\n\treturn {\n\t\twidth: sourceWidth * k,\n\t\theight: sourceHeight * k\n\t};\n}\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst WGSL_ROTATE_SHADER = `\nstruct RotateUniforms {\n\toutSize: vec2<f32>,\n\tsize : vec2<f32>,\n\tcs : vec2<f32>,\n\t_pad : vec2<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : RotateUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet p = (in.uv - vec2<f32>(0.5)) * u.outSize;\n\t// Clockwise on screen (y down): undo it with the transpose.\n\tlet q = vec2<f32>(u.cs.x * p.x + u.cs.y * p.y, -u.cs.y * p.x + u.cs.x * p.y);\n\tlet uv = q / u.size + vec2<f32>(0.5);\n\t// Distance (output px) inside the source rectangle's nearest edge.\n\tlet edge = (vec2<f32>(0.5) - abs(uv - vec2<f32>(0.5))) * u.size;\n\tlet coverage = clamp(min(edge.x, edge.y) + 0.5, 0.0, 1.0);\n\tlet color = textureSampleLevel(tex, samp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0);\n\t// Premultiplied: coverage scales every channel.\n\treturn color * coverage;\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst uniformData = new Float32Array(8);\nfunction getRotateResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst uniformLayout = device.createBindGroupLayout({ entries: [{\n\t\tbinding: 0,\n\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\tbuffer: { type: \"uniform\" }\n\t}] });\n\tconst textureLayout = device.createBindGroupLayout({ entries: [{\n\t\tbinding: 0,\n\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\ttexture: { sampleType: \"float\" }\n\t}, {\n\t\tbinding: 1,\n\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\tsampler: { type: \"filtering\" }\n\t}] });\n\tconst shaderModule = device.createShaderModule({ code: WGSL_ROTATE_SHADER });\n\tconst res = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tpipeline: device.createRenderPipeline({\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [uniformLayout, textureLayout] }),\n\t\t\tvertex: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format: targetFormat }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction resolveNumber(raw, fallback, frame, fps) {\n\tconst value = typeof raw === \"function\" ? raw(frame, fps) : raw !== null && typeof raw === \"object\" ? \"get\" in raw && typeof raw.get === \"function\" ? raw.get({\n\t\tframe,\n\t\tfps\n\t}) : \"value\" in raw ? raw.value : raw : raw;\n\tconst n = Number(value ?? fallback);\n\treturn Number.isFinite(n) ? n : fallback;\n}\n/**\n* The child's own size: the nearest stated metadata down the chain, else the\n* source file's display size. A layer built from a bare path states none, and\n* guessing the layer box would turn a 16:9 clip into a squeezed 9:16 one.\n*/\nasync function intrinsicSize(media) {\n\tfor (let node = media; node;) {\n\t\tconst { width, height } = node.metadata ?? {};\n\t\tif (width && height) return {\n\t\t\twidth,\n\t\t\theight\n\t\t};\n\t\tconst op = node.operation;\n\t\tif (op.op === \"source\") {\n\t\t\tconst url = typeof op.url === \"string\" ? op.url : op.source;\n\t\t\treturn typeof url === \"string\" ? probeVideoSize(url) : null;\n\t\t}\n\t\tnode = node.children?.[0];\n\t}\n\treturn null;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Rotate\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst intrinsic = await intrinsicSize(childMedia);\n\tconst sourceWidth = intrinsic?.width ?? props.containerWidth ?? width;\n\tconst sourceHeight = intrinsic?.height ?? props.containerHeight ?? height;\n\tconst childTex = ctx.renderer.getTemporaryTexture(sourceWidth, sourceHeight, [...props.excludeTextures || [], targetTexture]);\n\tconst childView = childTex.createView();\n\tctx.renderer.beginFrame(encoder, childView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, sourceWidth, sourceHeight, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: sourceWidth,\n\t\theight: sourceHeight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tcontainerWidth: sourceWidth,\n\t\tcontainerHeight: sourceHeight,\n\t\tvirtualMedia: childMedia\n\t}, childView, childTex, sourceWidth, sourceHeight);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst angle = resolveNumber(op.angle, 90, compositionFrame, fps);\n\tconst scale = Math.max(.01, resolveNumber(op.scale, 1, compositionFrame, fps));\n\tconst size = rotatedSourceSize(sourceWidth, sourceHeight, width, height, angle, op.fit ?? \"cover\");\n\tconst rad = angle * Math.PI / 180;\n\tuniformData[0] = width;\n\tuniformData[1] = height;\n\tuniformData[2] = size.width * scale;\n\tuniformData[3] = size.height * scale;\n\tuniformData[4] = Math.cos(rad);\n\tuniformData[5] = Math.sin(rad);\n\tconst { pipeline, uniformLayout, textureLayout } = getRotateResources(ctx.device, ctx.renderer.format);\n\tconst uBindGroup = ctx.device.createBindGroup({\n\t\tlayout: uniformLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: ctx.renderer.getTemporaryBuffer(uniformData) }\n\t\t}]\n\t});\n\tconst tBindGroup = ctx.device.createBindGroup({\n\t\tlayout: textureLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: childTex.createView()\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: ctx.renderer.samplerCache.getSampler(ctx.device)\n\t\t}]\n\t});\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tchildTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst renderPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\trenderPass.setPipeline(pipeline);\n\trenderPass.setBindGroup(0, uBindGroup);\n\trenderPass.setBindGroup(1, tBindGroup);\n\trenderPass.draw(4);\n\trenderPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { rotateConfig as a, RotateResultSchema as i, ROTATE_OUTPUT_TYPE_MAP as n, rotatedSourceSize as o, RotateNodeConfigSchema as r, renderers_default as t };\n//# sourceMappingURL=renderers-BzrxSSux.mjs.map"],"mappings":";;;;;;AAMA,MAAM,eAAe,eAAe,CAAC,MAAM,SAAS,EAAE,QAAQ,CAAC,QAAQ,GAAG,EAAE;CAC3E,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,OAAO,EAAE,KAAK;CACtB;CACA;CACA;CACA,CAAC,CAAC,QAAQ,QAAQ,EAAE,EAAE,aAAa,gNAAgN,CAAC,CAAC,MAAM,SAAS,EAAE,QAAQ,CAAC,IAAI,IAAI,CAAC,IAAI,GAAG,CAAC,QAAQ,EAAE,EAAE;CAC5S,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,OAAO;AACV,MAAM,yBAAyB,aAAa;AAC5C,MAAM,qBAAqB,EAAE,MAAM,CAAC,mBAAmB,kBAAkB,CAAC;;;;;;AAa1E,SAAS,kBAAkB,aAAa,cAAc,aAAa,cAAc,UAAU,KAAK;AAC/F,KAAI,QAAQ,OAAQ,QAAO;EAC1B,OAAO;EACP,QAAQ;EACR;CACD,MAAM,MAAM,WAAW,KAAK,KAAK;CACjC,MAAM,IAAI,KAAK,IAAI,KAAK,IAAI,IAAI,CAAC;CACjC,MAAM,IAAI,KAAK,IAAI,KAAK,IAAI,IAAI,CAAC;CACjC,MAAM,IAAI,QAAQ,UAAU,KAAK,KAAK,IAAI,cAAc,IAAI,gBAAgB,cAAc,IAAI,cAAc,IAAI,gBAAgB,aAAa,GAAG,KAAK,IAAI,eAAe,IAAI,cAAc,IAAI,eAAe,gBAAgB,IAAI,cAAc,IAAI,cAAc;AACjQ,QAAO;EACN,OAAO,cAAc;EACrB,QAAQ,eAAe;EACvB;;AAKF,MAAM,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA8C3B,MAAM,sCAAsC,IAAI,SAAS;AACzD,MAAM,cAAc,IAAI,aAAa,EAAE;AACvC,SAAS,mBAAmB,QAAQ,cAAc;CACjD,MAAM,SAAS,oBAAoB,IAAI,OAAO;AAC9C,KAAI,OAAQ,QAAO;CACnB,MAAM,gBAAgB,OAAO,sBAAsB,EAAE,SAAS,CAAC;EAC9D,SAAS;EACT,YAAY,eAAe;EAC3B,QAAQ,EAAE,MAAM,WAAW;EAC3B,CAAC,EAAE,CAAC;CACL,MAAM,gBAAgB,OAAO,sBAAsB,EAAE,SAAS,CAAC;EAC9D,SAAS;EACT,YAAY,eAAe;EAC3B,SAAS,EAAE,YAAY,SAAS;EAChC,EAAE;EACF,SAAS;EACT,YAAY,eAAe;EAC3B,SAAS,EAAE,MAAM,aAAa;EAC9B,CAAC,EAAE,CAAC;CACL,MAAM,eAAe,OAAO,mBAAmB,EAAE,MAAM,oBAAoB,CAAC;CAC5E,MAAM,MAAM;EACX;EACA;EACA,UAAU,OAAO,qBAAqB;GACrC,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,eAAe,cAAc,EAAE,CAAC;GACzF,QAAQ;IACP,QAAQ;IACR,YAAY;IACZ;GACD,UAAU;IACT,QAAQ;IACR,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,cAAc,CAAC;IACnC;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;EACF;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,SAAS,cAAc,KAAK,UAAU,OAAO,KAAK;CACjD,MAAM,QAAQ,OAAO,QAAQ,aAAa,IAAI,OAAO,IAAI,GAAG,QAAQ,QAAQ,OAAO,QAAQ,WAAW,SAAS,OAAO,OAAO,IAAI,QAAQ,aAAa,IAAI,IAAI;EAC7J;EACA;EACA,CAAC,GAAG,WAAW,MAAM,IAAI,QAAQ,MAAM;CACxC,MAAM,IAAI,OAAO,SAAS,SAAS;AACnC,QAAO,OAAO,SAAS,EAAE,GAAG,IAAI;;;;;;;AAOjC,eAAe,cAAc,OAAO;AACnC,MAAK,IAAI,OAAO,OAAO,OAAO;EAC7B,MAAM,EAAE,OAAO,WAAW,KAAK,YAAY,EAAE;AAC7C,MAAI,SAAS,OAAQ,QAAO;GAC3B;GACA;GACA;EACD,MAAM,KAAK,KAAK;AAChB,MAAI,GAAG,OAAO,UAAU;GACvB,MAAM,MAAM,OAAO,GAAG,QAAQ,WAAW,GAAG,MAAM,GAAG;AACrD,UAAO,OAAO,QAAQ,WAAW,eAAe,IAAI,GAAG;;AAExD,SAAO,KAAK,WAAW;;AAExB,QAAO;;AAER,MAAM,iBAAiB,OAAO,SAAS;CACtC,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,eAAe,aAAa,cAAc,OAAO,cAAc;CACvG,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,YAAY,CAAC,GAAI;CAChC,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,mBAAmB,MAAM,oBAAoB;CACnD,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,YAAY,MAAM,cAAc,WAAW;CACjD,MAAM,cAAc,WAAW,SAAS,MAAM,kBAAkB;CAChE,MAAM,eAAe,WAAW,UAAU,MAAM,mBAAmB;CACnE,MAAM,WAAW,IAAI,SAAS,oBAAoB,aAAa,cAAc,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CAC7H,MAAM,YAAY,SAAS,YAAY;AACvC,KAAI,SAAS,WAAW,SAAS,WAAW;EAC3C,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,QAAQ,CAAC,KAAK;AAC5C,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,YAAY;EAC3B,GAAG;EACH,gBAAgB;EAChB,iBAAiB;EACjB,cAAc;EACd,EAAE,WAAW,UAAU,aAAa,aAAa;AAClD,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;CACzB,MAAM,QAAQ,cAAc,GAAG,OAAO,IAAI,kBAAkB,IAAI;CAChE,MAAM,QAAQ,KAAK,IAAI,KAAK,cAAc,GAAG,OAAO,GAAG,kBAAkB,IAAI,CAAC;CAC9E,MAAM,OAAO,kBAAkB,aAAa,cAAc,OAAO,QAAQ,OAAO,GAAG,OAAO,QAAQ;CAClG,MAAM,MAAM,QAAQ,KAAK,KAAK;AAC9B,aAAY,KAAK;AACjB,aAAY,KAAK;AACjB,aAAY,KAAK,KAAK,QAAQ;AAC9B,aAAY,KAAK,KAAK,SAAS;AAC/B,aAAY,KAAK,KAAK,IAAI,IAAI;AAC9B,aAAY,KAAK,KAAK,IAAI,IAAI;CAC9B,MAAM,EAAE,UAAU,eAAe,kBAAkB,mBAAmB,IAAI,QAAQ,IAAI,SAAS,OAAO;CACtG,MAAM,aAAa,IAAI,OAAO,gBAAgB;EAC7C,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,IAAI,SAAS,mBAAmB,YAAY,EAAE;GAClE,CAAC;EACF,CAAC;CACF,MAAM,aAAa,IAAI,OAAO,gBAAgB;EAC7C,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,SAAS,YAAY;GAC/B,EAAE;GACF,SAAS;GACT,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;GAC1D,CAAC;EACF,CAAC;CACF,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,aAAa,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC/D,MAAM,OAAO,YAAY;EACzB,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,YAAW,YAAY,SAAS;AAChC,YAAW,aAAa,GAAG,WAAW;AACtC,YAAW,aAAa,GAAG,WAAW;AACtC,YAAW,KAAK,EAAE;AAClB,YAAW,KAAK;CAChB,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,YAAY;EAC9D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;AACrC,KAAI,SAAS,YAAY,WAAW,QAAQ;EAC3C,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,EAAE,EAAE,SAAS,GAAG,WAAW,GAAG,CAAC;AAChC,MAAK,OAAO;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,CAAC"}
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@@ -1,6 +1,6 @@
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1
1
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import { It as resolveNumber, Rt as resolveString } from "./dist-B9Afsv83.mjs";
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2
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import { n as defineRenderer } from "./renderer-CtVkU_GA.mjs";
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-
import {
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+
import { i as AudioSignalComputePipeline, nt as signalRegistry, tt as shaderStore } from "./dist-DgfykO99.mjs";
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//#region ../../nodes/node-audio-signal-extractor/dist/renderers-CP8CFWDs.mjs
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const audioSignalExtractorAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {
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@@ -49,4 +49,4 @@ var renderers_default = defineRenderer({ audioProcessor: audioSignalExtractorAud
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//#endregion
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export { renderers_default as t };
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//# sourceMappingURL=renderers-CP8CFWDs-
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//# sourceMappingURL=renderers-CP8CFWDs-Ciap7y_j.mjs.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"renderers-CP8CFWDs-
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1
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+
{"version":3,"file":"renderers-CP8CFWDs-Ciap7y_j.mjs","names":[],"sources":["../../../nodes/node-audio-signal-extractor/dist/renderers-CP8CFWDs.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveNumber, resolveString } from \"@framefields/node-sdk\";\nimport { AudioSignalComputePipeline, shaderStore, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst audioSignalExtractorAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) return;\n\tif (!channels || channels.length === 0 || channels[0].length === 0) return;\n\tconst op = virtualMedia.operation || {};\n\tconst nodeId = op.nodeId || op.id || \"audio-signal-extractor\";\n\tconst fps = ctx.fps ?? 24;\n\tconst mode = resolveString(op.extractionMode, \"\");\n\tconst curveStr = resolveString(op.curve, \"\");\n\tconst config = {\n\t\textractionMode: mode || void 0,\n\t\tattackMs: resolveNumber(op.attackMs, 10),\n\t\treleaseMs: resolveNumber(op.releaseMs, 120),\n\t\tsensitivity: resolveNumber(op.sensitivity, 1),\n\t\tnoiseFloorDb: resolveNumber(op.noiseFloorDb, -45),\n\t\tdynamicRangeDb: resolveNumber(op.dynamicRangeDb, 36),\n\t\tsmoothing: resolveNumber(op.smoothing, .15),\n\t\tcurve: curveStr || void 0,\n\t\tbeatThreshold: resolveNumber(op.beatThreshold, .55),\n\t\tbeatDecayMs: resolveNumber(op.beatDecayMs, 80)\n\t};\n\tconst signals = await AudioSignalComputePipeline.extractFeatures(ctx.device, channels, sampleRate, fps, config, 512);\n\tsignalRegistry.registerBuffer(ctx.device, nodeId, signals.primaryBuffer, ctx.renderId);\n\tsignalRegistry.registerBuffer(ctx.device, `${nodeId}_beat`, signals.beatBuffer, ctx.renderId);\n\tsignalRegistry.registerBuffer(ctx.device, `${nodeId}_bass`, signals.bassBuffer, ctx.renderId);\n\tsignalRegistry.registerBuffer(ctx.device, `${nodeId}_energy`, signals.energyBuffer, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, nodeId, signals.texture, signals.textureView, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, `${nodeId}_beat`, signals.texture, signals.textureView, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, `${nodeId}_bass`, signals.texture, signals.textureView, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, `${nodeId}_energy`, signals.texture, signals.textureView, ctx.renderId);\n\tconst fnName = `signal_${nodeId.replace(/[^a-zA-Z0-9]/g, \"_\")}`;\n\tconst wgsl = `\nfn ${fnName}(t: f32, x: f32, y: f32, z: f32, i: u32, n: u32, frame: u32, color: vec4f, t_elapsed: f32, duration: f32) -> f32 {\n return 0.0f;\n}\n`;\n\tshaderStore.register(nodeId, {\n\t\twgsl,\n\t\tname: fnName,\n\t\toutputType: \"f32\",\n\t\tfnParams: []\n\t}, ctx.renderId);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: audioSignalExtractorAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-CP8CFWDs.mjs.map"],"mappings":";;;;;AAKA,MAAM,qCAAqC,OAAO,UAAU,YAAY,cAAc,QAAQ;AAC7F,KAAI,CAAC,KAAK,OAAQ;AAClB,KAAI,CAAC,YAAY,SAAS,WAAW,KAAK,SAAS,GAAG,WAAW,EAAG;CACpE,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,SAAS,GAAG,UAAU,GAAG,MAAM;CACrC,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,OAAO,cAAc,GAAG,gBAAgB,GAAG;CACjD,MAAM,WAAW,cAAc,GAAG,OAAO,GAAG;CAC5C,MAAM,SAAS;EACd,gBAAgB,QAAQ,KAAK;EAC7B,UAAU,cAAc,GAAG,UAAU,GAAG;EACxC,WAAW,cAAc,GAAG,WAAW,IAAI;EAC3C,aAAa,cAAc,GAAG,aAAa,EAAE;EAC7C,cAAc,cAAc,GAAG,cAAc,IAAI;EACjD,gBAAgB,cAAc,GAAG,gBAAgB,GAAG;EACpD,WAAW,cAAc,GAAG,WAAW,IAAI;EAC3C,OAAO,YAAY,KAAK;EACxB,eAAe,cAAc,GAAG,eAAe,IAAI;EACnD,aAAa,cAAc,GAAG,aAAa,GAAG;EAC9C;CACD,MAAM,UAAU,MAAM,2BAA2B,gBAAgB,IAAI,QAAQ,UAAU,YAAY,KAAK,QAAQ,IAAI;AACpH,gBAAe,eAAe,IAAI,QAAQ,QAAQ,QAAQ,eAAe,IAAI,SAAS;AACtF,gBAAe,eAAe,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,YAAY,IAAI,SAAS;AAC7F,gBAAe,eAAe,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,YAAY,IAAI,SAAS;AAC7F,gBAAe,eAAe,IAAI,QAAQ,GAAG,OAAO,UAAU,QAAQ,cAAc,IAAI,SAAS;AACjG,gBAAe,gBAAgB,IAAI,QAAQ,QAAQ,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;AACtG,gBAAe,gBAAgB,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;AAChH,gBAAe,gBAAgB,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;AAChH,gBAAe,gBAAgB,IAAI,QAAQ,GAAG,OAAO,UAAU,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;CAClH,MAAM,SAAS,UAAU,OAAO,QAAQ,iBAAiB,IAAI;CAC7D,MAAM,OAAO;KACT,OAAO;;;;AAIX,aAAY,SAAS,QAAQ;EAC5B;EACA,MAAM;EACN,YAAY;EACZ,UAAU,EAAE;EACZ,EAAE,IAAI,SAAS;;AAKjB,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,oCAAoC,CAAC"}
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package/dist/signals/index.d.mts
CHANGED
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@@ -1,7 +1,7 @@
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1
1
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import "../chunk-GMkBE123.mjs";
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-
import { A as SignalRegistryResource, F as buildWGSLSignalFn, Fr as computed, Ir as cosineSignal, Jn as SineSignalOptions, Pn as Signal, Rn as SignalContext, _ as MasterAudioEntry, fi as signal, k as SignalRegistry, mi as sineSignal, pi as signalBuilder, q as signalRegistry, qn as SignalValue, s as AudioSignalComputePipeline, zt as FrameSignal } from "../index-
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import "../index-
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-
import "../renderer-
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-
import { i as _default, n as AudioSignalOptions, r as ExtractedAudioSignalsBundle, t as AudioSignal } from "../audio-
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6
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-
import { i as index_d_exports, n as index_d_exports$1, r as index_d_exports$3, t as index_d_exports$2 } from "../index-
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+
import { A as SignalRegistryResource, F as buildWGSLSignalFn, Fr as computed, Ir as cosineSignal, Jn as SineSignalOptions, Pn as Signal, Rn as SignalContext, _ as MasterAudioEntry, fi as signal, k as SignalRegistry, mi as sineSignal, pi as signalBuilder, q as signalRegistry, qn as SignalValue, s as AudioSignalComputePipeline, zt as FrameSignal } from "../index-D1zaOwEU.mjs";
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3
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+
import "../index-J9CIK_nu.mjs";
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4
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+
import "../renderer-2NQWaZd7.mjs";
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5
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+
import { i as _default, n as AudioSignalOptions, r as ExtractedAudioSignalsBundle, t as AudioSignal } from "../audio-BxA0sL9z.mjs";
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6
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+
import { i as index_d_exports, n as index_d_exports$1, r as index_d_exports$3, t as index_d_exports$2 } from "../index-oodg5k9K.mjs";
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7
7
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export { AudioSignal, AudioSignalComputePipeline, index_d_exports as AudioSignalExtractorNode, AudioSignalOptions, ExtractedAudioSignalsBundle, FrameSignal, MasterAudioEntry, Signal, SignalContext, index_d_exports$1 as SignalGateNode, index_d_exports$2 as SignalMathNode, index_d_exports$3 as SignalNode, SignalRegistry, SignalRegistryResource, SignalValue, SineSignalOptions, buildWGSLSignalFn, computed, cosineSignal, _default as modulateRenderer, signal, signalBuilder, signalRegistry, sineSignal };
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package/dist/signals/index.mjs
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@@ -1,10 +1,10 @@
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1
1
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import "../chunk-GMkBE123.mjs";
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2
2
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import { Bt as signal, Ht as sineSignal, Vt as signalBuilder, lt as computed, ut as cosineSignal, z as Signal } from "../dist-B9Afsv83.mjs";
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-
import { i as AudioSignalComputePipeline,
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4
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import "../renderers-CP8CFWDs-
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import { i as AudioSignalComputePipeline, nt as signalRegistry, v as SignalRegistry, w as buildWGSLSignalFn } from "../dist-DgfykO99.mjs";
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import "../renderers-CP8CFWDs-Ciap7y_j.mjs";
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import { i as dist_exports, n as dist_exports$1, r as dist_exports$3, t as dist_exports$2 } from "../signals-CsxqD2AA.mjs";
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import { t as renderers_default } from "../renderer-
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import { t as renderers_default } from "../renderer-6PqlYQjC.mjs";
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import "../renderer-bZU_ndxf.mjs";
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import { t as AudioSignal } from "../audio
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import { t as AudioSignal } from "../audio-Dev4NGPa.mjs";
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export { AudioSignal, AudioSignalComputePipeline, dist_exports as AudioSignalExtractorNode, Signal, dist_exports$1 as SignalGateNode, dist_exports$2 as SignalMathNode, dist_exports$3 as SignalNode, SignalRegistry, buildWGSLSignalFn, computed, cosineSignal, renderers_default as modulateRenderer, signal, signalBuilder, signalRegistry, sineSignal };
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@@ -1,12 +1,12 @@
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import { n as __esmMin } from "./chunk-GMkBE123.mjs";
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import { t as require_dist_cjs } from "./dist-cjs-
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import { o as emitWarningIfUnsupportedVersion$1 } from "./client-
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import { A as NoAuthSigner, C as AwsRestJsonProtocol, E as resolveAwsSdkSigV4Config, F as AwsSdkSigV4Signer, M as getHttpSigningPlugin, N as getHttpAuthSchemeEndpointRuleSetPlugin, P as NODE_AUTH_SCHEME_PREFERENCE_OPTIONS, _ as require_dist_cjs$11, a as require_dist_cjs$3, b as init_protocols, c as require_dist_cjs$15, d as require_dist_cjs$9, f as require_dist_cjs$1, g as require_dist_cjs$12, h as require_dist_cjs$13, i as require_dist_cjs$5, j as DefaultIdentityProviderConfig, k as init_dist_es$1, l as require_dist_cjs$4, n as require_dist_cjs$8, o as require_dist_cjs$6, p as require_dist_cjs$2, r as require_dist_cjs$7, s as require_dist_cjs$16, t as require_dist_cjs$10, u as require_dist_cjs$14, y as init_dist_es } from "./dist-cjs-
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import { E as TypeRegistry, I as require_dist_cjs$20, O as getSchemaSerdePlugin, R as require_dist_cjs$19, t as require_dist_cjs$18, w as init_schema, z as require_dist_cjs$17 } from "./dist-cjs-
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import { t as require_dist_cjs$21 } from "./dist-cjs-
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import { t as require_dist_cjs$22 } from "./dist-cjs
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import { t as require_dist_cjs$23 } from "./dist-cjs-
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import { t as version } from "./package-
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import { t as require_dist_cjs } from "./dist-cjs-BmyyWYWv.mjs";
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import { o as emitWarningIfUnsupportedVersion$1 } from "./client-CwRhflHE.mjs";
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import { A as NoAuthSigner, C as AwsRestJsonProtocol, E as resolveAwsSdkSigV4Config, F as AwsSdkSigV4Signer, M as getHttpSigningPlugin, N as getHttpAuthSchemeEndpointRuleSetPlugin, P as NODE_AUTH_SCHEME_PREFERENCE_OPTIONS, _ as require_dist_cjs$11, a as require_dist_cjs$3, b as init_protocols, c as require_dist_cjs$15, d as require_dist_cjs$9, f as require_dist_cjs$1, g as require_dist_cjs$12, h as require_dist_cjs$13, i as require_dist_cjs$5, j as DefaultIdentityProviderConfig, k as init_dist_es$1, l as require_dist_cjs$4, n as require_dist_cjs$8, o as require_dist_cjs$6, p as require_dist_cjs$2, r as require_dist_cjs$7, s as require_dist_cjs$16, t as require_dist_cjs$10, u as require_dist_cjs$14, y as init_dist_es } from "./dist-cjs-DJ8fcQEe.mjs";
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import { E as TypeRegistry, I as require_dist_cjs$20, O as getSchemaSerdePlugin, R as require_dist_cjs$19, t as require_dist_cjs$18, w as init_schema, z as require_dist_cjs$17 } from "./dist-cjs-agQl9T8M.mjs";
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import { t as require_dist_cjs$21 } from "./dist-cjs-BDpO-TH_.mjs";
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import { t as require_dist_cjs$22 } from "./dist-cjs--pxyGFw2.mjs";
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import { t as require_dist_cjs$23 } from "./dist-cjs-BiKQozdJ.mjs";
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import { t as version } from "./package-XpCRbTOA.mjs";
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//#region ../../node_modules/.pnpm/@aws-sdk+nested-clients@3.996.10/node_modules/@aws-sdk/nested-clients/dist-es/submodules/signin/auth/httpAuthSchemeProvider.js
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function createAwsAuthSigv4HttpAuthOption(authParameters) {
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@@ -862,4 +862,4 @@ var init_signin = __esmMin((() => {
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//#endregion
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init_signin();
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export { CreateOAuth2TokenCommand, SigninClient };
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865
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-
//# sourceMappingURL=signin-
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865
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//# sourceMappingURL=signin-Db08vl-g.mjs.map
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