framefields 2.0.8 → 2.0.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (310) hide show
  1. package/dist/audio/index.d.mts +4 -4
  2. package/dist/audio/index.mjs +10 -10
  3. package/dist/{audio-a6pY05g2.d.mts → audio-BxA0sL9z.d.mts} +3 -3
  4. package/dist/{audio-a6pY05g2.d.mts.map → audio-BxA0sL9z.d.mts.map} +1 -1
  5. package/dist/{audio--hi7MiZt.mjs → audio-Dev4NGPa.mjs} +3 -3
  6. package/dist/{audio--hi7MiZt.mjs.map → audio-Dev4NGPa.mjs.map} +1 -1
  7. package/dist/{client-C74hb7fy.mjs → client-CwRhflHE.mjs} +1 -1
  8. package/dist/{client-C74hb7fy.mjs.map → client-CwRhflHE.mjs.map} +1 -1
  9. package/dist/{dist-ZVlYkuR4.mjs → dist-CoSg-CWr.mjs} +17 -8
  10. package/dist/dist-CoSg-CWr.mjs.map +1 -0
  11. package/dist/{dist-BQFap0wr.mjs → dist-DgfykO99.mjs} +53 -5
  12. package/dist/dist-DgfykO99.mjs.map +1 -0
  13. package/dist/{dist-cjs-qEJrwjGk.mjs → dist-cjs--lfMLs3U.mjs} +4 -4
  14. package/dist/{dist-cjs-qEJrwjGk.mjs.map → dist-cjs--lfMLs3U.mjs.map} +1 -1
  15. package/dist/{dist-cjs-x5cwlqA5.mjs → dist-cjs--pxyGFw2.mjs} +1 -1
  16. package/dist/{dist-cjs-x5cwlqA5.mjs.map → dist-cjs--pxyGFw2.mjs.map} +1 -1
  17. package/dist/dist-cjs-3pon9kTt.mjs +6 -0
  18. package/dist/{dist-cjs-Dzs5P3K0.mjs → dist-cjs-BDpO-TH_.mjs} +1 -1
  19. package/dist/{dist-cjs-Dzs5P3K0.mjs.map → dist-cjs-BDpO-TH_.mjs.map} +1 -1
  20. package/dist/{dist-cjs-lYvO8aDo.mjs → dist-cjs-BiKQozdJ.mjs} +3 -3
  21. package/dist/{dist-cjs-lYvO8aDo.mjs.map → dist-cjs-BiKQozdJ.mjs.map} +1 -1
  22. package/dist/{dist-cjs-BUwe2XhR.mjs → dist-cjs-BmyyWYWv.mjs} +2 -2
  23. package/dist/{dist-cjs-BUwe2XhR.mjs.map → dist-cjs-BmyyWYWv.mjs.map} +1 -1
  24. package/dist/{dist-cjs-DgxjcvBN.mjs → dist-cjs-CND_ghfH.mjs} +1 -1
  25. package/dist/{dist-cjs-DgxjcvBN.mjs.map → dist-cjs-CND_ghfH.mjs.map} +1 -1
  26. package/dist/{dist-cjs-BWgoUCXJ.mjs → dist-cjs-CQwmMllY.mjs} +6 -6
  27. package/dist/{dist-cjs-BWgoUCXJ.mjs.map → dist-cjs-CQwmMllY.mjs.map} +1 -1
  28. package/dist/{dist-cjs-B5EVqDFp.mjs → dist-cjs-CgFzrgj8.mjs} +1 -1
  29. package/dist/{dist-cjs-B5EVqDFp.mjs.map → dist-cjs-CgFzrgj8.mjs.map} +1 -1
  30. package/dist/{dist-cjs-ECMuIF57.mjs → dist-cjs-CsU2sZoX.mjs} +4 -4
  31. package/dist/{dist-cjs-ECMuIF57.mjs.map → dist-cjs-CsU2sZoX.mjs.map} +1 -1
  32. package/dist/{dist-cjs-BKmGCgtm.mjs → dist-cjs-DJ8fcQEe.mjs} +11 -11
  33. package/dist/{dist-cjs-BKmGCgtm.mjs.map → dist-cjs-DJ8fcQEe.mjs.map} +1 -1
  34. package/dist/{dist-cjs-D7kEM-Mj.mjs → dist-cjs-DT2jJlcK.mjs} +5 -5
  35. package/dist/{dist-cjs-D7kEM-Mj.mjs.map → dist-cjs-DT2jJlcK.mjs.map} +1 -1
  36. package/dist/{dist-cjs-BUc0_kg-.mjs → dist-cjs-DjzmP0-x.mjs} +13 -13
  37. package/dist/{dist-cjs-BUc0_kg-.mjs.map → dist-cjs-DjzmP0-x.mjs.map} +1 -1
  38. package/dist/{dist-cjs-BGJkdexX.mjs → dist-cjs-DzjrlfbE.mjs} +14 -14
  39. package/dist/{dist-cjs-BGJkdexX.mjs.map → dist-cjs-DzjrlfbE.mjs.map} +1 -1
  40. package/dist/{dist-cjs-Df7144zM.mjs → dist-cjs-M-8QOgS_.mjs} +2 -2
  41. package/dist/{dist-cjs-Df7144zM.mjs.map → dist-cjs-M-8QOgS_.mjs.map} +1 -1
  42. package/dist/{dist-cjs-DFUmy89O.mjs → dist-cjs-TsA8LFXC.mjs} +3 -3
  43. package/dist/{dist-cjs-DFUmy89O.mjs.map → dist-cjs-TsA8LFXC.mjs.map} +1 -1
  44. package/dist/{dist-cjs-DsMdld8l.mjs → dist-cjs-agQl9T8M.mjs} +6 -6
  45. package/dist/{dist-cjs-DsMdld8l.mjs.map → dist-cjs-agQl9T8M.mjs.map} +1 -1
  46. package/dist/effects/index.d.mts +5 -5
  47. package/dist/effects/index.mjs +27 -26
  48. package/dist/{effects-axfL_C3a.mjs → effects-hxRwxjyC.mjs} +27 -3
  49. package/dist/effects-hxRwxjyC.mjs.map +1 -0
  50. package/dist/{event-streams-D-APZ7Ke.mjs → event-streams-BaNGaLxh.mjs} +2 -2
  51. package/dist/{event-streams-D-APZ7Ke.mjs.map → event-streams-BaNGaLxh.mjs.map} +1 -1
  52. package/dist/fonts/index.d.mts +1 -1
  53. package/dist/fonts/index.mjs +1 -1
  54. package/dist/{fonts-Cy26mbrO.mjs → fonts-BznIea-I.mjs} +2 -2
  55. package/dist/{fonts-Cy26mbrO.mjs.map → fonts-BznIea-I.mjs.map} +1 -1
  56. package/dist/{index-BJUS4Nx6.d.mts → index-BXNNJVs8.d.mts} +2 -2
  57. package/dist/{index-BJUS4Nx6.d.mts.map → index-BXNNJVs8.d.mts.map} +1 -1
  58. package/dist/{index-CbzEM_o6.d.mts → index-CQcdKyxF.d.mts} +1 -1
  59. package/dist/{index-CbzEM_o6.d.mts.map → index-CQcdKyxF.d.mts.map} +1 -1
  60. package/dist/{index-BJx_Qxc_.d.mts → index-CvDVpaKn.d.mts} +69 -27
  61. package/dist/index-CvDVpaKn.d.mts.map +1 -0
  62. package/dist/{index-WIPHLy5m.d.mts → index-D1zaOwEU.d.mts} +1 -1
  63. package/dist/index-D1zaOwEU.d.mts.map +1 -0
  64. package/dist/{index-CZChQhXZ.d.mts → index-J9CIK_nu.d.mts} +4 -2
  65. package/dist/index-J9CIK_nu.d.mts.map +1 -0
  66. package/dist/{index-Bi2nRZ_g.d.mts → index-fo4E7A6C.d.mts} +3 -3
  67. package/dist/{index-Bi2nRZ_g.d.mts.map → index-fo4E7A6C.d.mts.map} +1 -1
  68. package/dist/{index-BLbUQolI.d.mts → index-oodg5k9K.d.mts} +3 -3
  69. package/dist/{index-BLbUQolI.d.mts.map → index-oodg5k9K.d.mts.map} +1 -1
  70. package/dist/index.d.mts +11 -10
  71. package/dist/index.d.mts.map +1 -1
  72. package/dist/index.mjs +43 -42
  73. package/dist/index.mjs.map +1 -1
  74. package/dist/{package-C58KmGKw.mjs → package-XpCRbTOA.mjs} +1 -1
  75. package/dist/{package-C58KmGKw.mjs.map → package-XpCRbTOA.mjs.map} +1 -1
  76. package/dist/preview/index.d.mts +2 -2
  77. package/dist/preview/index.mjs +11 -11
  78. package/dist/{preview-BUPB38Kk.mjs → preview-DZTbEON9.mjs} +2 -2
  79. package/dist/{preview-BUPB38Kk.mjs.map → preview-DZTbEON9.mjs.map} +1 -1
  80. package/dist/preview-engine/audio.mjs +1 -1
  81. package/dist/preview-engine/{chunk-3ROJ7JVY.mjs → chunk-25IW7NYO.mjs} +1 -1
  82. package/dist/preview-engine/chunk-36YGYLKD.mjs +58 -0
  83. package/dist/preview-engine/chunk-4VOHF3FF.mjs +1 -0
  84. package/dist/preview-engine/{chunk-TNZENER3.mjs → chunk-7DIAFPQP.mjs} +2 -2
  85. package/dist/preview-engine/{chunk-CXFEQ5PM.mjs → chunk-7O24H4YT.mjs} +2 -2
  86. package/dist/preview-engine/{chunk-BE3CEVJB.mjs → chunk-AUFSM5KI.mjs} +2 -2
  87. package/dist/preview-engine/chunk-AW7HNZKR.mjs +98 -0
  88. package/dist/preview-engine/chunk-BHFI3Y4T.mjs +1 -0
  89. package/dist/preview-engine/chunk-DLXQDDIN.mjs +46 -0
  90. package/dist/preview-engine/chunk-EJGLUZMW.mjs +1 -0
  91. package/dist/preview-engine/{chunk-XSMK5E2V.mjs → chunk-JAOXXYXG.mjs} +2 -2
  92. package/dist/preview-engine/{chunk-PO4VAAQC.mjs → chunk-K52S5DJX.mjs} +1 -1
  93. package/dist/preview-engine/{chunk-IGFT3XLN.mjs → chunk-MDDF2GCF.mjs} +2 -2
  94. package/dist/preview-engine/{chunk-JNEVSC4I.mjs → chunk-OF75EHTX.mjs} +1 -1
  95. package/dist/preview-engine/{chunk-POPVFC5P.mjs → chunk-S4CSX6K5.mjs} +10 -10
  96. package/dist/preview-engine/chunk-SNYAHQ25.mjs +186 -0
  97. package/dist/preview-engine/{chunk-MC7TZZLD.mjs → chunk-T6COGNOW.mjs} +2 -2
  98. package/dist/preview-engine/chunk-VVLM6LZ3.mjs +1 -0
  99. package/dist/preview-engine/chunk-XUM42I4R.mjs +1 -0
  100. package/dist/preview-engine/chunk-ZDCA6NVT.mjs +82 -0
  101. package/dist/preview-engine/effects.mjs +1 -1
  102. package/dist/preview-engine/framefields.mjs +13 -13
  103. package/dist/preview-engine/player.mjs +5 -5
  104. package/dist/preview-engine/{renderers-Q2ZDD5K2.mjs → renderers-2US2NIUG.mjs} +2 -2
  105. package/dist/preview-engine/{renderers-54AQK6RF.mjs → renderers-32PIFHPS.mjs} +1 -1
  106. package/dist/preview-engine/{renderers-O6HOYIPS.mjs → renderers-76PQY2SO.mjs} +1 -1
  107. package/dist/preview-engine/{renderers-PXGLEFZO.mjs → renderers-CI2GXWLP.mjs} +1 -1
  108. package/dist/preview-engine/{renderers-GC7EGB5Z.mjs → renderers-CRKRWR2Y.mjs} +1 -1
  109. package/dist/preview-engine/{renderers-47UITXLZ.mjs → renderers-EE2GFG7J.mjs} +1 -1
  110. package/dist/preview-engine/{renderers-E3JYRLSD.mjs → renderers-GJSUN5HU.mjs} +1 -1
  111. package/dist/preview-engine/{renderers-KCP4TFHG.mjs → renderers-IHKORHMT.mjs} +1 -1
  112. package/dist/preview-engine/renderers-LTNTQLWE.mjs +248 -0
  113. package/dist/preview-engine/{renderers-OBMTU3QY.mjs → renderers-NQUDQEHY.mjs} +1 -1
  114. package/dist/preview-engine/{renderers-QECJP22T.mjs → renderers-NSY2SDIE.mjs} +1 -1
  115. package/dist/preview-engine/{renderers-KS4HPV6Q.mjs → renderers-PWLWOZY4.mjs} +1 -1
  116. package/dist/preview-engine/{renderers-TUYQLKHJ.mjs → renderers-W5CVDJVH.mjs} +1 -1
  117. package/dist/preview-engine/{renderers-N5UPJY73.mjs → renderers-WLLJFZTF.mjs} +1 -1
  118. package/dist/preview-engine/renderers-WN4SYFCU.mjs +1 -0
  119. package/dist/preview-engine/{renderers-TG62LZTF.mjs → renderers-XFBSGTHU.mjs} +1 -1
  120. package/dist/preview-engine/signals.mjs +1 -1
  121. package/dist/{program-Jt07Tx1J.mjs → program-C797QMRL.mjs} +2 -2
  122. package/dist/{program-Jt07Tx1J.mjs.map → program-C797QMRL.mjs.map} +1 -1
  123. package/dist/renderer/index.d.mts +2 -2
  124. package/dist/renderer/index.mjs +3 -3
  125. package/dist/{renderer-BkOXe6o6.mjs → renderer--vY6O19V.mjs} +2 -2
  126. package/dist/{renderer-BkOXe6o6.mjs.map → renderer--vY6O19V.mjs.map} +1 -1
  127. package/dist/{renderer-Bal8734U.d.mts → renderer-2NQWaZd7.d.mts} +2 -2
  128. package/dist/{renderer-Bal8734U.d.mts.map → renderer-2NQWaZd7.d.mts.map} +1 -1
  129. package/dist/renderer-3uTfN95I.mjs +3 -0
  130. package/dist/{renderer-D49-PYDo.mjs → renderer-5jfDUKd4.mjs} +2 -2
  131. package/dist/{renderer-D49-PYDo.mjs.map → renderer-5jfDUKd4.mjs.map} +1 -1
  132. package/dist/{renderer-C5RhNQdr.mjs → renderer-6PqlYQjC.mjs} +10 -9
  133. package/dist/{renderer-C5RhNQdr.mjs.map → renderer-6PqlYQjC.mjs.map} +1 -1
  134. package/dist/{renderer-CceiI6P7.mjs → renderer-9QCHY8Kh.mjs} +18 -4
  135. package/dist/renderer-9QCHY8Kh.mjs.map +1 -0
  136. package/dist/{renderer-o4wOvjEC.mjs → renderer-B1UeU7lX.mjs} +21 -18
  137. package/dist/renderer-B1UeU7lX.mjs.map +1 -0
  138. package/dist/{renderer-DDd3cjaz.mjs → renderer-B4ecTNR7.mjs} +18 -11
  139. package/dist/renderer-B4ecTNR7.mjs.map +1 -0
  140. package/dist/renderer-B5GslTP-.mjs +3 -0
  141. package/dist/{renderer-DXyaswab.mjs → renderer-B8gTyU3w.mjs} +18 -17
  142. package/dist/renderer-B8gTyU3w.mjs.map +1 -0
  143. package/dist/{renderer-CIQYTiT9.mjs → renderer-BE4Ns0nw.mjs} +2 -2
  144. package/dist/{renderer-CIQYTiT9.mjs.map → renderer-BE4Ns0nw.mjs.map} +1 -1
  145. package/dist/{renderer-BDLnExoP.mjs → renderer-BM05sB8m.mjs} +8 -7
  146. package/dist/renderer-BM05sB8m.mjs.map +1 -0
  147. package/dist/{renderer-DxBUppHf.mjs → renderer-BTYncYDf.mjs} +74 -63
  148. package/dist/{renderer-DxBUppHf.mjs.map → renderer-BTYncYDf.mjs.map} +1 -1
  149. package/dist/renderer-BUIWeIKQ.mjs +3 -0
  150. package/dist/{renderer-0uccAKQe.mjs → renderer-BXaK02qA.mjs} +2 -2
  151. package/dist/{renderer-0uccAKQe.mjs.map → renderer-BXaK02qA.mjs.map} +1 -1
  152. package/dist/renderer-B_LfC88A.mjs +3 -0
  153. package/dist/renderer-B_zmicsE.mjs +3 -0
  154. package/dist/{renderer-DrgNyCSx.mjs → renderer-BcPpcKDI.mjs} +2 -2
  155. package/dist/{renderer-DrgNyCSx.mjs.map → renderer-BcPpcKDI.mjs.map} +1 -1
  156. package/dist/{renderer-C-Bv9nVB.mjs → renderer-BgqjWI7K.mjs} +2 -2
  157. package/dist/{renderer-C-Bv9nVB.mjs.map → renderer-BgqjWI7K.mjs.map} +1 -1
  158. package/dist/{renderer-BPbNLPcz.mjs → renderer-BpJgfBQ8.mjs} +2 -2
  159. package/dist/{renderer-BPbNLPcz.mjs.map → renderer-BpJgfBQ8.mjs.map} +1 -1
  160. package/dist/renderer-BtNxtXkR.mjs +3 -0
  161. package/dist/{renderer-D5xelwpw.mjs → renderer-BwmZUkvd.mjs} +2 -2
  162. package/dist/{renderer-D5xelwpw.mjs.map → renderer-BwmZUkvd.mjs.map} +1 -1
  163. package/dist/{renderer-DIfk6m2O.mjs → renderer-C-PfbkPu.mjs} +2 -2
  164. package/dist/{renderer-DIfk6m2O.mjs.map → renderer-C-PfbkPu.mjs.map} +1 -1
  165. package/dist/renderer-C-sZSHtf.mjs +3 -0
  166. package/dist/renderer-C1zifktw.mjs +3 -0
  167. package/dist/{renderer-U0LJuM9D.mjs → renderer-C2gnWTQZ.mjs} +2 -2
  168. package/dist/{renderer-U0LJuM9D.mjs.map → renderer-C2gnWTQZ.mjs.map} +1 -1
  169. package/dist/{renderer-BdSHGzHj.mjs → renderer-CB8hMQgm.mjs} +1 -1
  170. package/dist/renderer-CCt2XTSM.mjs +3 -0
  171. package/dist/{renderer-BjROyv5F.mjs → renderer-CKJb_Lky.mjs} +2 -2
  172. package/dist/{renderer-BjROyv5F.mjs.map → renderer-CKJb_Lky.mjs.map} +1 -1
  173. package/dist/renderer-CMXcaArD.mjs +3 -0
  174. package/dist/{renderer-CIMjMFGm.mjs → renderer-CV8diddR.mjs} +2 -2
  175. package/dist/{renderer-CIMjMFGm.mjs.map → renderer-CV8diddR.mjs.map} +1 -1
  176. package/dist/renderer-CW9D5zCP.mjs +3 -0
  177. package/dist/{renderer-Dgg6pQGI.mjs → renderer-CckJJHbM.mjs} +2 -2
  178. package/dist/{renderer-Dgg6pQGI.mjs.map → renderer-CckJJHbM.mjs.map} +1 -1
  179. package/dist/{renderer-DFKsLrUs.mjs → renderer-CepMDQ06.mjs} +1 -1
  180. package/dist/{renderer-DFKsLrUs.mjs.map → renderer-CepMDQ06.mjs.map} +1 -1
  181. package/dist/renderer-CjY77sB_.mjs +3 -0
  182. package/dist/{renderer-DVQp5fLG.mjs → renderer-CpUbDJAV.mjs} +5 -4
  183. package/dist/{renderer-DVQp5fLG.mjs.map → renderer-CpUbDJAV.mjs.map} +1 -1
  184. package/dist/{renderer-zwxwjWqa.mjs → renderer-CrVAvP92.mjs} +2 -2
  185. package/dist/{renderer-zwxwjWqa.mjs.map → renderer-CrVAvP92.mjs.map} +1 -1
  186. package/dist/{renderer-CboM4tba.mjs → renderer-CuqhAB4i.mjs} +11 -5
  187. package/dist/renderer-CuqhAB4i.mjs.map +1 -0
  188. package/dist/{renderer-CmIySXSN.mjs → renderer-CxQ5v4fJ.mjs} +11 -5
  189. package/dist/renderer-CxQ5v4fJ.mjs.map +1 -0
  190. package/dist/renderer-D1R7vBUl.mjs +3 -0
  191. package/dist/{renderer-DabG62XS.mjs → renderer-D2XD4QYk.mjs} +1 -1
  192. package/dist/{renderer-DabG62XS.mjs.map → renderer-D2XD4QYk.mjs.map} +1 -1
  193. package/dist/{renderer-Bv-ljXHc.mjs → renderer-D3uNI10l.mjs} +2 -2
  194. package/dist/{renderer-Bv-ljXHc.mjs.map → renderer-D3uNI10l.mjs.map} +1 -1
  195. package/dist/renderer-D5yawxtJ.mjs +3 -0
  196. package/dist/{renderer-Bq3Geqe3.mjs → renderer-D6Gi_h4K.mjs} +1 -1
  197. package/dist/{renderer-DjI45OYC.mjs → renderer-D7zvPHKn.mjs} +1 -1
  198. package/dist/{renderer-DjI45OYC.mjs.map → renderer-D7zvPHKn.mjs.map} +1 -1
  199. package/dist/renderer-D9NnIx7o.mjs +3 -0
  200. package/dist/{renderer-D5GsF1LT.mjs → renderer-DAFyJ4dv.mjs} +2 -2
  201. package/dist/{renderer-D5GsF1LT.mjs.map → renderer-DAFyJ4dv.mjs.map} +1 -1
  202. package/dist/renderer-DC8jr1Ay.mjs +3 -0
  203. package/dist/{renderer-CXJxK7HP.mjs → renderer-DCK73tcD.mjs} +17 -4
  204. package/dist/renderer-DCK73tcD.mjs.map +1 -0
  205. package/dist/renderer-DCv-Abvn.mjs +4 -0
  206. package/dist/{renderer-B80s47yo.mjs → renderer-DEJwPRkR.mjs} +1 -1
  207. package/dist/{renderer-B80s47yo.mjs.map → renderer-DEJwPRkR.mjs.map} +1 -1
  208. package/dist/renderer-DPLFhzaV.mjs +3 -0
  209. package/dist/{renderer-B6Q5e9CU.mjs → renderer-DPpgBTlK.mjs} +2 -2
  210. package/dist/{renderer-B6Q5e9CU.mjs.map → renderer-DPpgBTlK.mjs.map} +1 -1
  211. package/dist/{renderer-DP-xNaYX.mjs → renderer-DRpE3ZW4.mjs} +2 -2
  212. package/dist/{renderer-DP-xNaYX.mjs.map → renderer-DRpE3ZW4.mjs.map} +1 -1
  213. package/dist/renderer-DVsF2FDr.mjs +3 -0
  214. package/dist/{renderer-VPK8JnSw.mjs → renderer-DX38J6mK.mjs} +7 -6
  215. package/dist/{renderer-VPK8JnSw.mjs.map → renderer-DX38J6mK.mjs.map} +1 -1
  216. package/dist/{renderer-CIvaRnP_.mjs → renderer-D_1oDOCP.mjs} +1 -1
  217. package/dist/{renderer-CIvaRnP_.mjs.map → renderer-D_1oDOCP.mjs.map} +1 -1
  218. package/dist/renderer-DetDm3ep.mjs +3 -0
  219. package/dist/{renderer-BENX0vRC.mjs → renderer-DgSO5OO0.mjs} +1 -1
  220. package/dist/renderer-DhMhJh_G.mjs +3 -0
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+ import { t as renderers_default } from "./renderer-BM05sB8m.mjs";
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+ export { renderers_default as default };
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+ import { n as renderers_default, t as WebGPURenderer } from "./renderer-DPpgBTlK.mjs";
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+ export { WebGPURenderer, renderers_default as default };
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  import { n as defineRenderer } from "./renderer-CtVkU_GA.mjs";
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- import { G as lutStore, tt as signalRegistry } from "./dist-BQFap0wr.mjs";
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+ import { G as lutStore, nt as signalRegistry } from "./dist-DgfykO99.mjs";
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  //#region ../../nodes/node-apply-lut/dist/renderers-kmnMKizc.mjs
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  const LUT_3D_SHADER = `
@@ -366,4 +366,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: LutWebGPURenderer });
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  //#endregion
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  export { renderers_default as t };
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- {"version":3,"file":"renderer-Bu0xOP_v.mjs","names":[],"sources":["../../../nodes/node-apply-lut/dist/renderers-kmnMKizc.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { lutStore, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst LUT_3D_SHADER = `\nstruct LutUniforms {\n\tintensity : f32,\n\tlutSize : f32,\n\thasSignal : f32,\n\tpad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : LutUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(2) @binding(0) var lutTex : texture_3d<f32>;\n@group(2) @binding(1) var lutSamp : sampler;\n@group(3) @binding(0) var signalTex : texture_2d<f32>;\n@group(3) @binding(1) var signalSamp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet inputColor = textureSampleLevel(tex, samp, in.uv, 0.0);\n\t\n\t// Coordinate adjustment to sample from texel centers\n\tlet uvw = inputColor.rgb * ((u.lutSize - 1.0) / u.lutSize) + vec3<f32>(0.5 / u.lutSize);\n\tlet mappedColor = textureSampleLevel(lutTex, lutSamp, uvw, 0.0);\n\t\n\tvar activeIntensity = u.intensity;\n\tif (u.hasSignal > 0.5) {\n\t\tactiveIntensity = textureSampleLevel(signalTex, signalSamp, in.uv, 0.0).r;\n\t}\n\t\n\tlet finalRgb = inputColor.rgb + activeIntensity * (mappedColor.rgb - inputColor.rgb);\n\treturn vec4<f32>(finalRgb * inputColor.a, inputColor.a);\n}\n`;\nconst LUT_1D_SHADER = `\nstruct LutUniforms {\n\tintensity : f32,\n\tlutSize : f32,\n\thasSignal : f32,\n\tpad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : LutUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(2) @binding(0) var lutTex : texture_1d<f32>;\n@group(2) @binding(1) var lutSamp : sampler;\n@group(3) @binding(0) var signalTex : texture_2d<f32>;\n@group(3) @binding(1) var signalSamp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet inputColor = textureSampleLevel(tex, samp, in.uv, 0.0);\n\t\n\tlet rCoord = inputColor.r * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\tlet gCoord = inputColor.g * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\tlet bCoord = inputColor.b * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\t\n\tlet mappedR = textureSampleLevel(lutTex, lutSamp, rCoord, 0.0).r;\n\tlet mappedG = textureSampleLevel(lutTex, lutSamp, gCoord, 0.0).g;\n\tlet mappedB = textureSampleLevel(lutTex, lutSamp, bCoord, 0.0).b;\n\t\n\tvar activeIntensity = u.intensity;\n\tif (u.hasSignal > 0.5) {\n\t\tactiveIntensity = textureSampleLevel(signalTex, signalSamp, in.uv, 0.0).r;\n\t}\n\t\n\tlet finalRgb = inputColor.rgb + activeIntensity * (vec3<f32>(mappedR, mappedG, mappedB) - inputColor.rgb);\n\treturn vec4<f32>(finalRgb * inputColor.a, inputColor.a);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst lutUniformData = new Float32Array(4);\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tres = {\n\t\tlutUniformLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] }),\n\t\tsingleTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tlutTextureLayout3D: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: {\n\t\t\t\tviewDimension: \"3d\",\n\t\t\t\tsampleType: \"float\"\n\t\t\t}\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tlutTextureLayout1D: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: {\n\t\t\t\tviewDimension: \"1d\",\n\t\t\t\tsampleType: \"float\"\n\t\t\t}\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tsignalTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getLutResources(device, format, type) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `lut_${type}_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst shaderCode = type === \"3D\" ? LUT_3D_SHADER : LUT_1D_SHADER;\n\t\tconst lutModule = device.createShaderModule({\n\t\t\tlabel: `lut_${type.toLowerCase()}_${format}.wgsl`,\n\t\t\tcode: shaderCode\n\t\t});\n\t\tconst currentLutLayout = type === \"3D\" ? layouts.lutTextureLayout3D : layouts.lutTextureLayout1D;\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: `LutPipeline_${type}_${format}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tlayouts.lutUniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tcurrentLutLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t] }),\n\t\t\tvertex: {\n\t\t\t\tmodule: lutModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: lutModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tlutPipeline: pipeline,\n\t\tlutUniformLayout: layouts.lutUniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tlutTextureLayout: type === \"3D\" ? layouts.lutTextureLayout3D : layouts.lutTextureLayout1D,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst LutWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ApplyLUT\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tconst lutUrl = op.lutUrl;\n\tif (!lutUrl) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst intensityInput = op.intensityHandleId ? op.inputs?.[op.intensityHandleId] : null;\n\tconst hasSignal = !!(intensityInput?.connectionValid && intensityInput.outputItem?.type === \"Signal\");\n\tconst sd = hasSignal ? intensityInput?.outputItem?.data : null;\n\tlet intensity = 1;\n\tlet hasStaticSignal = false;\n\tif (!hasSignal) if (intensityInput?.connectionValid && intensityInput.outputItem?.type === \"Number\") intensity = Number(intensityInput.outputItem.data ?? 1);\n\telse intensity = Number(op.intensity ?? 1);\n\telse if (sd && typeof sd === \"object\") {\n\t\tintensity = Number(sd.offset ?? 1);\n\t\thasStaticSignal = true;\n\t}\n\tintensity = Math.max(0, Math.min(10, intensity));\n\tlet lut = lutStore.get(lutUrl, ctx.device);\n\tif (!lut) {\n\t\tif ((props.isHeadless ?? (typeof window === \"undefined\" || globalThis.__IS_HEADLESS_RENDERER__)) || props.forceWait) try {\n\t\t\tlut = await lutStore.getOrLoad(lutUrl, ctx.device);\n\t\t} catch (err) {\n\t\t\tif (!(err instanceof DOMException && err.name === \"AbortError\") && !(err && typeof err === \"object\" && \"name\" in err && err.name === \"AbortError\")) console.error(\"[ApplyLUT] Failed to load LUT synchronously:\", err);\n\t\t}\n\t\telse lutStore.getOrLoad(lutUrl, ctx.device).catch((err) => {\n\t\t\tif (err instanceof DOMException && err.name === \"AbortError\" || err && typeof err === \"object\" && \"name\" in err && err.name === \"AbortError\") return;\n\t\t\tconsole.error(\"[ApplyLUT] Failed to load LUT in background:\", err);\n\t\t});\n\t\tif (!lut && lutUrl.startsWith(\"runtime://lut/\")) {\n\t\t\tconst prefix = lutUrl.substring(0, lutUrl.lastIndexOf(\"-\") + 1);\n\t\t\tif (prefix) lut = lutStore.getAnyMatching(prefix, ctx.device);\n\t\t}\n\t}\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia\n\t}, tmpView, tmpTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tif (!lut) {\n\t\tconst finalPass$1 = ctx.renderer.beginFrame(encoder, targetView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, targetWidth, targetHeight, \"load\");\n\t\tctx.renderer.drawTexture(finalPass$1, tmpTex, {\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth: targetWidth,\n\t\t\theight: targetHeight\n\t\t}, { opacity: op.opacity ?? 1 });\n\t\targs.pass = finalPass$1;\n\t\treturn;\n\t}\n\tconst { lutPipeline: pipeline, lutUniformLayout: uLayout, singleTextureLayout: tLayout, lutTextureLayout: lLayout, signalTextureLayout: sigLayout } = getLutResources(ctx.device, ctx.renderer.format, lut.type);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tlet signalView;\n\tif (hasStaticSignal) {\n\t\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\t\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\t\tsignalView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, sd.nodeId ?? \"lut_intensity_sig\", elapsedSeconds, durationSeconds, sd, width, height, props.renderId, frame, fps);\n\t} else signalView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tlutUniformData[0] = intensity;\n\tlutUniformData[1] = lut.size;\n\tlutUniformData[2] = hasStaticSignal ? 1 : 0;\n\tlutUniformData[3] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(lutUniformData);\n\tconst renderPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\trenderPass.setPipeline(pipeline);\n\trenderPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t}));\n\trenderPass.setBindGroup(1, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler));\n\trenderPass.setBindGroup(2, ctx.device.createBindGroup({\n\t\tlayout: lLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: lut.texture.createView()\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: sampler\n\t\t}]\n\t}));\n\trenderPass.setBindGroup(3, ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: signalView\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: sampler\n\t\t}]\n\t}));\n\trenderPass.draw(4);\n\trenderPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: LutWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# 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+ {"version":3,"file":"renderer-gT0ADXMW.mjs","names":[],"sources":["../../../nodes/node-apply-lut/dist/renderers-kmnMKizc.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { lutStore, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst LUT_3D_SHADER = `\nstruct LutUniforms {\n\tintensity : f32,\n\tlutSize : f32,\n\thasSignal : f32,\n\tpad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : LutUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(2) @binding(0) var lutTex : texture_3d<f32>;\n@group(2) @binding(1) var lutSamp : sampler;\n@group(3) @binding(0) var signalTex : texture_2d<f32>;\n@group(3) @binding(1) var signalSamp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet inputColor = textureSampleLevel(tex, samp, in.uv, 0.0);\n\t\n\t// Coordinate adjustment to sample from texel centers\n\tlet uvw = inputColor.rgb * ((u.lutSize - 1.0) / u.lutSize) + vec3<f32>(0.5 / u.lutSize);\n\tlet mappedColor = textureSampleLevel(lutTex, lutSamp, uvw, 0.0);\n\t\n\tvar activeIntensity = u.intensity;\n\tif (u.hasSignal > 0.5) {\n\t\tactiveIntensity = textureSampleLevel(signalTex, signalSamp, in.uv, 0.0).r;\n\t}\n\t\n\tlet finalRgb = inputColor.rgb + activeIntensity * (mappedColor.rgb - inputColor.rgb);\n\treturn vec4<f32>(finalRgb * inputColor.a, inputColor.a);\n}\n`;\nconst LUT_1D_SHADER = `\nstruct LutUniforms {\n\tintensity : f32,\n\tlutSize : f32,\n\thasSignal : f32,\n\tpad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : LutUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(2) @binding(0) var lutTex : texture_1d<f32>;\n@group(2) @binding(1) var lutSamp : sampler;\n@group(3) @binding(0) var signalTex : texture_2d<f32>;\n@group(3) @binding(1) var signalSamp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet inputColor = textureSampleLevel(tex, samp, in.uv, 0.0);\n\t\n\tlet rCoord = inputColor.r * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\tlet gCoord = inputColor.g * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\tlet bCoord = inputColor.b * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\t\n\tlet mappedR = textureSampleLevel(lutTex, lutSamp, rCoord, 0.0).r;\n\tlet mappedG = textureSampleLevel(lutTex, lutSamp, gCoord, 0.0).g;\n\tlet mappedB = textureSampleLevel(lutTex, lutSamp, bCoord, 0.0).b;\n\t\n\tvar activeIntensity = u.intensity;\n\tif (u.hasSignal > 0.5) {\n\t\tactiveIntensity = textureSampleLevel(signalTex, signalSamp, in.uv, 0.0).r;\n\t}\n\t\n\tlet finalRgb = inputColor.rgb + activeIntensity * (vec3<f32>(mappedR, mappedG, mappedB) - inputColor.rgb);\n\treturn vec4<f32>(finalRgb * inputColor.a, inputColor.a);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst lutUniformData = new Float32Array(4);\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tres = {\n\t\tlutUniformLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] }),\n\t\tsingleTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tlutTextureLayout3D: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: {\n\t\t\t\tviewDimension: \"3d\",\n\t\t\t\tsampleType: \"float\"\n\t\t\t}\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tlutTextureLayout1D: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: {\n\t\t\t\tviewDimension: \"1d\",\n\t\t\t\tsampleType: \"float\"\n\t\t\t}\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tsignalTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getLutResources(device, format, type) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `lut_${type}_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst shaderCode = type === \"3D\" ? LUT_3D_SHADER : LUT_1D_SHADER;\n\t\tconst lutModule = device.createShaderModule({\n\t\t\tlabel: `lut_${type.toLowerCase()}_${format}.wgsl`,\n\t\t\tcode: shaderCode\n\t\t});\n\t\tconst currentLutLayout = type === \"3D\" ? layouts.lutTextureLayout3D : layouts.lutTextureLayout1D;\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: `LutPipeline_${type}_${format}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tlayouts.lutUniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tcurrentLutLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t] }),\n\t\t\tvertex: {\n\t\t\t\tmodule: lutModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: lutModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tlutPipeline: pipeline,\n\t\tlutUniformLayout: layouts.lutUniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tlutTextureLayout: type === \"3D\" ? layouts.lutTextureLayout3D : layouts.lutTextureLayout1D,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst LutWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ApplyLUT\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tconst lutUrl = op.lutUrl;\n\tif (!lutUrl) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst intensityInput = op.intensityHandleId ? op.inputs?.[op.intensityHandleId] : null;\n\tconst hasSignal = !!(intensityInput?.connectionValid && intensityInput.outputItem?.type === \"Signal\");\n\tconst sd = hasSignal ? intensityInput?.outputItem?.data : null;\n\tlet intensity = 1;\n\tlet hasStaticSignal = false;\n\tif (!hasSignal) if (intensityInput?.connectionValid && intensityInput.outputItem?.type === \"Number\") intensity = Number(intensityInput.outputItem.data ?? 1);\n\telse intensity = Number(op.intensity ?? 1);\n\telse if (sd && typeof sd === \"object\") {\n\t\tintensity = Number(sd.offset ?? 1);\n\t\thasStaticSignal = true;\n\t}\n\tintensity = Math.max(0, Math.min(10, intensity));\n\tlet lut = lutStore.get(lutUrl, ctx.device);\n\tif (!lut) {\n\t\tif ((props.isHeadless ?? (typeof window === \"undefined\" || globalThis.__IS_HEADLESS_RENDERER__)) || props.forceWait) try {\n\t\t\tlut = await lutStore.getOrLoad(lutUrl, ctx.device);\n\t\t} catch (err) {\n\t\t\tif (!(err instanceof DOMException && err.name === \"AbortError\") && !(err && typeof err === \"object\" && \"name\" in err && err.name === \"AbortError\")) console.error(\"[ApplyLUT] Failed to load LUT synchronously:\", err);\n\t\t}\n\t\telse lutStore.getOrLoad(lutUrl, ctx.device).catch((err) => {\n\t\t\tif (err instanceof DOMException && err.name === \"AbortError\" || err && typeof err === \"object\" && \"name\" in err && err.name === \"AbortError\") return;\n\t\t\tconsole.error(\"[ApplyLUT] Failed to load LUT in background:\", err);\n\t\t});\n\t\tif (!lut && lutUrl.startsWith(\"runtime://lut/\")) {\n\t\t\tconst prefix = lutUrl.substring(0, lutUrl.lastIndexOf(\"-\") + 1);\n\t\t\tif (prefix) lut = lutStore.getAnyMatching(prefix, ctx.device);\n\t\t}\n\t}\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia\n\t}, tmpView, tmpTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tif (!lut) {\n\t\tconst finalPass$1 = ctx.renderer.beginFrame(encoder, targetView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, targetWidth, targetHeight, \"load\");\n\t\tctx.renderer.drawTexture(finalPass$1, tmpTex, {\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth: targetWidth,\n\t\t\theight: targetHeight\n\t\t}, { opacity: op.opacity ?? 1 });\n\t\targs.pass = finalPass$1;\n\t\treturn;\n\t}\n\tconst { lutPipeline: pipeline, lutUniformLayout: uLayout, singleTextureLayout: tLayout, lutTextureLayout: lLayout, signalTextureLayout: sigLayout } = getLutResources(ctx.device, ctx.renderer.format, lut.type);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tlet signalView;\n\tif (hasStaticSignal) {\n\t\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\t\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\t\tsignalView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, sd.nodeId ?? \"lut_intensity_sig\", elapsedSeconds, durationSeconds, sd, width, height, props.renderId, frame, fps);\n\t} else signalView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tlutUniformData[0] = intensity;\n\tlutUniformData[1] = lut.size;\n\tlutUniformData[2] = hasStaticSignal ? 1 : 0;\n\tlutUniformData[3] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(lutUniformData);\n\tconst renderPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\trenderPass.setPipeline(pipeline);\n\trenderPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t}));\n\trenderPass.setBindGroup(1, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler));\n\trenderPass.setBindGroup(2, ctx.device.createBindGroup({\n\t\tlayout: lLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: lut.texture.createView()\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: sampler\n\t\t}]\n\t}));\n\trenderPass.setBindGroup(3, ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: signalView\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: sampler\n\t\t}]\n\t}));\n\trenderPass.draw(4);\n\trenderPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: LutWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# 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@@ -1,6 +1,6 @@
1
1
  import { It as resolveNumber } from "./dist-B9Afsv83.mjs";
2
2
  import { n as defineRenderer } from "./renderer-CtVkU_GA.mjs";
3
- import { C as WebGPUAudioProcessor } from "./dist-BQFap0wr.mjs";
3
+ import { C as WebGPUAudioProcessor } from "./dist-DgfykO99.mjs";
4
4
 
5
5
  //#region ../../nodes/node-audio-noise-gate/dist/renderers-C77wd_vw.mjs
6
6
  const PARAM_ORDER = [
@@ -286,4 +286,4 @@ var renderers_default = defineRenderer({ audioProcessor: noiseGateAudioProcessor
286
286
 
287
287
  //#endregion
288
288
  export { renderers_default as t };
289
- //# sourceMappingURL=renderer-DbaSgadp.mjs.map
289
+ //# sourceMappingURL=renderer-lq4n1hSS.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-DbaSgadp.mjs","names":[],"sources":["../../../nodes/node-audio-noise-gate/dist/renderers-C77wd_vw.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveNumber } from \"@framefields/node-sdk\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst PARAM_ORDER = [\n\t\"threshold\",\n\t\"attack\",\n\t\"hold\",\n\t\"release\",\n\t\"range\"\n];\nconst NOISE_GATE_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n threshold : f32,\n attack : f32,\n hold : f32,\n release : f32,\n closedGain : f32,\n windowLength : f32,\n hasThresholdSig : f32,\n hasAttackSig : f32,\n hasHoldSig : f32,\n hasReleaseSig : f32,\n hasRangeSig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>;\n@group(0) @binding(4) var<storage, read> thresholdSignal : array<f32>;\n@group(0) @binding(5) var<storage, read> attackSignal : array<f32>;\n@group(0) @binding(6) var<storage, read> holdSignal : array<f32>;\n@group(0) @binding(7) var<storage, read> releaseSignal : array<f32>;\n@group(0) @binding(8) var<storage, read> rangeSignal : array<f32>;\n\nfn log10(x: f32) -> f32 {\n return log(x) * 0.4342944819032518f;\n}\n\nfn tanh(x: f32) -> f32 {\n let exp2x = exp(2.0f * x);\n return (exp2x - 1.0f) / (exp2x + 1.0f);\n}\n\nfn is_nan_or_inf(v: f32) -> bool {\n return (v != v) || (abs(v) > 3.402823466e+38f);\n}\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n let windowLength = u32(u.windowLength);\n\n var gateState = u32(state[0]); // 0=CLOSED, 1=ATTACK, 2=OPEN, 3=HOLD, 4=RELEASE\n if (is_nan_or_inf(state[0])) { gateState = 0u; }\n\n var currentGain = state[1];\n if (is_nan_or_inf(currentGain)) { currentGain = 0.0f; }\n\n var gainAtTransition = state[2];\n if (is_nan_or_inf(gainAtTransition)) { gainAtTransition = 0.0f; }\n\n var attackSamplesLeft = i32(state[3]);\n var holdSamplesLeft = i32(state[4]);\n var releaseSamplesLeft = i32(state[5]);\n var writeIndex = u32(state[6]);\n var sumSquares = state[7];\n if (is_nan_or_inf(sumSquares)) { sumSquares = 0.0f; }\n\n let sampleRate = u.sampleRate;\n\n for (var index = 0u; index < numSamples; index = index + 1u) {\n // 1. Dynamic Parameter Modulation & Anti-Explosion Clamping\n var effThreshold = u.threshold;\n if (u.hasThresholdSig > 0.5f) {\n effThreshold = thresholdSignal[index];\n }\n effThreshold = clamp(effThreshold, -120.0f, 0.0f);\n\n var effAttack = u.attack;\n if (u.hasAttackSig > 0.5f) {\n effAttack = attackSignal[index];\n }\n effAttack = clamp(effAttack, 0.0001f, 5.0f);\n\n var effHold = u.hold;\n if (u.hasHoldSig > 0.5f) {\n effHold = holdSignal[index];\n }\n effHold = clamp(effHold, 0.001f, 10.0f);\n\n var effRelease = u.release;\n if (u.hasReleaseSig > 0.5f) {\n effRelease = releaseSignal[index];\n }\n effRelease = clamp(effRelease, 0.01f, 10.0f);\n\n var effRange = u.closedGain;\n if (u.hasRangeSig > 0.5f) {\n let rDb = clamp(rangeSignal[index], -120.0f, 0.0f);\n effRange = select(0.0f, pow(10.0f, rDb / 20.0f), rDb > -96.0f);\n }\n effRange = clamp(effRange, 0.0f, 1.0f);\n\n // 2. Peak & RMS Window Calculation\n var peak = 0.0f;\n for (var c = 0u; c < numChannels; c = c + 1u) {\n var val = abs(inputChannels[c * numSamples + index]);\n if (is_nan_or_inf(val)) { val = 0.0f; }\n if (val > peak) {\n peak = val;\n }\n }\n\n let inputPowerSq = peak * peak;\n let oldestSq = state[8u + writeIndex];\n state[8u + writeIndex] = inputPowerSq;\n sumSquares = max(0.0f, sumSquares - oldestSq + inputPowerSq);\n writeIndex = (writeIndex + 1u) % windowLength;\n\n if (writeIndex == 0u) {\n var sum = 0.0f;\n for (var j = 0u; j < windowLength; j = j + 1u) {\n sum = sum + state[8u + j];\n }\n sumSquares = sum;\n }\n\n let rms = sqrt(sumSquares / f32(windowLength));\n let db = 20.0f * log10(max(rms, 1e-9f));\n\n let signalAboveThreshold = db >= effThreshold;\n\n if (signalAboveThreshold) {\n if (gateState == 0u || gateState == 4u) {\n gateState = 1u; // ATTACK\n gainAtTransition = currentGain;\n var samples = i32(round(effAttack * sampleRate));\n if (samples <= 0) { samples = 1; }\n attackSamplesLeft = samples;\n } else if (gateState == 3u) {\n gateState = 2u; // OPEN\n currentGain = 1.0f;\n }\n } else {\n if (gateState == 2u || gateState == 1u) {\n gateState = 3u; // HOLD\n var samples = i32(round(effHold * sampleRate));\n if (samples <= 0) { samples = 1; }\n holdSamplesLeft = samples;\n }\n }\n\n if (gateState == 0u) {\n currentGain = effRange;\n } else if (gateState == 2u) {\n currentGain = 1.0f;\n } else if (gateState == 1u) {\n var totalAttackSamples = i32(round(effAttack * sampleRate));\n if (totalAttackSamples <= 0) { totalAttackSamples = 1; }\n let progress = 1.0f - f32(attackSamplesLeft) / f32(totalAttackSamples);\n currentGain = gainAtTransition + progress * (1.0f - gainAtTransition);\n\n attackSamplesLeft = attackSamplesLeft - 1;\n if (attackSamplesLeft <= 0) {\n gateState = 2u;\n currentGain = 1.0f;\n }\n } else if (gateState == 3u) {\n currentGain = 1.0f;\n holdSamplesLeft = holdSamplesLeft - 1;\n if (holdSamplesLeft <= 0) {\n gateState = 4u; // RELEASE\n gainAtTransition = 1.0f;\n var samples = i32(round(effRelease * sampleRate));\n if (samples <= 0) { samples = 1; }\n releaseSamplesLeft = samples;\n }\n } else if (gateState == 4u) {\n var totalReleaseSamples = i32(round(effRelease * sampleRate));\n if (totalReleaseSamples <= 0) { totalReleaseSamples = 1; }\n let progress = 1.0f - f32(releaseSamplesLeft) / f32(totalReleaseSamples);\n currentGain = gainAtTransition + progress * (effRange - gainAtTransition);\n\n releaseSamplesLeft = releaseSamplesLeft - 1;\n if (releaseSamplesLeft <= 0) {\n gateState = 0u;\n currentGain = effRange;\n }\n }\n\n currentGain = clamp(currentGain, 0.0f, 1.0f);\n\n for (var c = 0u; c < numChannels; c = c + 1u) {\n let sampleIndex = c * numSamples + index;\n var inVal = inputChannels[sampleIndex];\n if (is_nan_or_inf(inVal)) { inVal = 0.0f; }\n\n var outVal = inVal * currentGain;\n if (is_nan_or_inf(outVal)) { outVal = 0.0f; }\n\n if (outVal > 1.0f) {\n outVal = 1.0f;\n } else if (outVal < -1.0f) {\n outVal = -1.0f;\n } else if (outVal > 0.9f) {\n outVal = 0.9f + 0.1f * tanh((outVal - 0.9f) / 0.1f);\n } else if (outVal < -0.9f) {\n outVal = -0.9f + 0.1f * tanh((outVal + 0.9f) / 0.1f);\n }\n\n outputChannels[sampleIndex] = outVal;\n }\n }\n\n state[0] = f32(gateState);\n state[1] = currentGain;\n state[2] = gainAtTransition;\n state[3] = f32(attackSamplesLeft);\n state[4] = f32(holdSamplesLeft);\n state[5] = f32(releaseSamplesLeft);\n state[6] = f32(writeIndex);\n state[7] = sumSquares;\n}\n`;\nconst noiseGateAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) throw new Error(\"GPUDevice is required for WebGPU Noise Gate.\");\n\tconst op = virtualMedia.operation || {};\n\tconst inputs = op.inputs || {};\n\tconst threshold = resolveNumber(op.threshold, -40);\n\tconst attack = resolveNumber(op.attack, .005);\n\tconst hold = resolveNumber(op.hold, .05);\n\tconst release = resolveNumber(op.release, .1);\n\tconst range = resolveNumber(op.range, -80);\n\tconst closedGain = range <= -96 ? 0 : 10 ** (range / 20);\n\tconst isHandleConnected = (handleIdKey) => {\n\t\tconst handleId = op[handleIdKey];\n\t\tif (typeof handleId !== \"string\" || !handleId) return false;\n\t\tconst input = inputs[handleId];\n\t\treturn Boolean(input?.connectionValid && input.outputItem && (input.outputItem.type === \"Signal\" || input.outputItem.type === \"Number\"));\n\t};\n\tconst hasThresholdSig = isHandleConnected(\"thresholdHandleId\") ? 1 : 0;\n\tconst hasAttackSig = isHandleConnected(\"attackHandleId\") ? 1 : 0;\n\tconst hasHoldSig = isHandleConnected(\"holdHandleId\") ? 1 : 0;\n\tconst hasReleaseSig = isHandleConnected(\"releaseHandleId\") ? 1 : 0;\n\tconst hasRangeSig = isHandleConnected(\"rangeHandleId\") ? 1 : 0;\n\tconst numChannels = channels.length;\n\tif (numChannels === 0) return;\n\tconst numSamples = channels[0].length;\n\tif (numSamples === 0) return;\n\tconst windowLength = Math.max(1, Math.round(.01 * sampleRate));\n\tconst nodeId = op.id || \"audio-noise-gate\";\n\tconst frame = ctx.frame ?? 0;\n\tconst fps = ctx.fps ?? 24;\n\tconst stateFloatCount = 8 + windowLength;\n\tawait WebGPUAudioProcessor.process(ctx.device, nodeId, channels, sampleRate, virtualMedia, frame, fps, NOISE_GATE_SHADER_TEMPLATE, () => [\n\t\tsampleRate,\n\t\tthreshold,\n\t\tattack,\n\t\thold,\n\t\trelease,\n\t\tclosedGain,\n\t\twindowLength,\n\t\thasThresholdSig,\n\t\thasAttackSig,\n\t\thasHoldSig,\n\t\thasReleaseSig,\n\t\thasRangeSig,\n\t\t0,\n\t\tframe,\n\t\tnumSamples,\n\t\tnumChannels\n\t], 16, stateFloatCount, ctx?.renderId, true, ctx?.elapsedMs, ctx?.durationMs, void 0, void 0, PARAM_ORDER);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: noiseGateAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-C77wd_vw.mjs.map"],"mappings":";;;;;AAKA,MAAM,cAAc;CACnB;CACA;CACA;CACA;CACA;CACA;AACD,MAAM,mCAAmC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA+NzC,MAAM,0BAA0B,OAAO,UAAU,YAAY,cAAc,QAAQ;AAClF,KAAI,CAAC,KAAK,OAAQ,OAAM,IAAI,MAAM,+CAA+C;CACjF,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,SAAS,GAAG,UAAU,EAAE;CAC9B,MAAM,YAAY,cAAc,GAAG,WAAW,IAAI;CAClD,MAAM,SAAS,cAAc,GAAG,QAAQ,KAAK;CAC7C,MAAM,OAAO,cAAc,GAAG,MAAM,IAAI;CACxC,MAAM,UAAU,cAAc,GAAG,SAAS,GAAG;CAC7C,MAAM,QAAQ,cAAc,GAAG,OAAO,IAAI;CAC1C,MAAM,aAAa,SAAS,MAAM,IAAI,OAAO,QAAQ;CACrD,MAAM,qBAAqB,gBAAgB;EAC1C,MAAM,WAAW,GAAG;AACpB,MAAI,OAAO,aAAa,YAAY,CAAC,SAAU,QAAO;EACtD,MAAM,QAAQ,OAAO;AACrB,SAAO,QAAQ,OAAO,mBAAmB,MAAM,eAAe,MAAM,WAAW,SAAS,YAAY,MAAM,WAAW,SAAS,UAAU;;CAEzI,MAAM,kBAAkB,kBAAkB,oBAAoB,GAAG,IAAI;CACrE,MAAM,eAAe,kBAAkB,iBAAiB,GAAG,IAAI;CAC/D,MAAM,aAAa,kBAAkB,eAAe,GAAG,IAAI;CAC3D,MAAM,gBAAgB,kBAAkB,kBAAkB,GAAG,IAAI;CACjE,MAAM,cAAc,kBAAkB,gBAAgB,GAAG,IAAI;CAC7D,MAAM,cAAc,SAAS;AAC7B,KAAI,gBAAgB,EAAG;CACvB,MAAM,aAAa,SAAS,GAAG;AAC/B,KAAI,eAAe,EAAG;CACtB,MAAM,eAAe,KAAK,IAAI,GAAG,KAAK,MAAM,MAAM,WAAW,CAAC;CAC9D,MAAM,SAAS,GAAG,MAAM;CACxB,MAAM,QAAQ,IAAI,SAAS;CAC3B,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,kBAAkB,IAAI;AAC5B,OAAM,qBAAqB,QAAQ,IAAI,QAAQ,QAAQ,UAAU,YAAY,cAAc,OAAO,KAAK,kCAAkC;EACxI;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,EAAE,IAAI,iBAAiB,KAAK,UAAU,MAAM,KAAK,WAAW,KAAK,YAAY,KAAK,GAAG,KAAK,GAAG,YAAY;;AAK3G,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,yBAAyB,CAAC"}
1
+ {"version":3,"file":"renderer-lq4n1hSS.mjs","names":[],"sources":["../../../nodes/node-audio-noise-gate/dist/renderers-C77wd_vw.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveNumber } from \"@framefields/node-sdk\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst PARAM_ORDER = [\n\t\"threshold\",\n\t\"attack\",\n\t\"hold\",\n\t\"release\",\n\t\"range\"\n];\nconst NOISE_GATE_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n threshold : f32,\n attack : f32,\n hold : f32,\n release : f32,\n closedGain : f32,\n windowLength : f32,\n hasThresholdSig : f32,\n hasAttackSig : f32,\n hasHoldSig : f32,\n hasReleaseSig : f32,\n hasRangeSig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>;\n@group(0) @binding(4) var<storage, read> thresholdSignal : array<f32>;\n@group(0) @binding(5) var<storage, read> attackSignal : array<f32>;\n@group(0) @binding(6) var<storage, read> holdSignal : array<f32>;\n@group(0) @binding(7) var<storage, read> releaseSignal : array<f32>;\n@group(0) @binding(8) var<storage, read> rangeSignal : array<f32>;\n\nfn log10(x: f32) -> f32 {\n return log(x) * 0.4342944819032518f;\n}\n\nfn tanh(x: f32) -> f32 {\n let exp2x = exp(2.0f * x);\n return (exp2x - 1.0f) / (exp2x + 1.0f);\n}\n\nfn is_nan_or_inf(v: f32) -> bool {\n return (v != v) || (abs(v) > 3.402823466e+38f);\n}\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n let windowLength = u32(u.windowLength);\n\n var gateState = u32(state[0]); // 0=CLOSED, 1=ATTACK, 2=OPEN, 3=HOLD, 4=RELEASE\n if (is_nan_or_inf(state[0])) { gateState = 0u; }\n\n var currentGain = state[1];\n if (is_nan_or_inf(currentGain)) { currentGain = 0.0f; }\n\n var gainAtTransition = state[2];\n if (is_nan_or_inf(gainAtTransition)) { gainAtTransition = 0.0f; }\n\n var attackSamplesLeft = i32(state[3]);\n var holdSamplesLeft = i32(state[4]);\n var releaseSamplesLeft = i32(state[5]);\n var writeIndex = u32(state[6]);\n var sumSquares = state[7];\n if (is_nan_or_inf(sumSquares)) { sumSquares = 0.0f; }\n\n let sampleRate = u.sampleRate;\n\n for (var index = 0u; index < numSamples; index = index + 1u) {\n // 1. Dynamic Parameter Modulation & Anti-Explosion Clamping\n var effThreshold = u.threshold;\n if (u.hasThresholdSig > 0.5f) {\n effThreshold = thresholdSignal[index];\n }\n effThreshold = clamp(effThreshold, -120.0f, 0.0f);\n\n var effAttack = u.attack;\n if (u.hasAttackSig > 0.5f) {\n effAttack = attackSignal[index];\n }\n effAttack = clamp(effAttack, 0.0001f, 5.0f);\n\n var effHold = u.hold;\n if (u.hasHoldSig > 0.5f) {\n effHold = holdSignal[index];\n }\n effHold = clamp(effHold, 0.001f, 10.0f);\n\n var effRelease = u.release;\n if (u.hasReleaseSig > 0.5f) {\n effRelease = releaseSignal[index];\n }\n effRelease = clamp(effRelease, 0.01f, 10.0f);\n\n var effRange = u.closedGain;\n if (u.hasRangeSig > 0.5f) {\n let rDb = clamp(rangeSignal[index], -120.0f, 0.0f);\n effRange = select(0.0f, pow(10.0f, rDb / 20.0f), rDb > -96.0f);\n }\n effRange = clamp(effRange, 0.0f, 1.0f);\n\n // 2. Peak & RMS Window Calculation\n var peak = 0.0f;\n for (var c = 0u; c < numChannels; c = c + 1u) {\n var val = abs(inputChannels[c * numSamples + index]);\n if (is_nan_or_inf(val)) { val = 0.0f; }\n if (val > peak) {\n peak = val;\n }\n }\n\n let inputPowerSq = peak * peak;\n let oldestSq = state[8u + writeIndex];\n state[8u + writeIndex] = inputPowerSq;\n sumSquares = max(0.0f, sumSquares - oldestSq + inputPowerSq);\n writeIndex = (writeIndex + 1u) % windowLength;\n\n if (writeIndex == 0u) {\n var sum = 0.0f;\n for (var j = 0u; j < windowLength; j = j + 1u) {\n sum = sum + state[8u + j];\n }\n sumSquares = sum;\n }\n\n let rms = sqrt(sumSquares / f32(windowLength));\n let db = 20.0f * log10(max(rms, 1e-9f));\n\n let signalAboveThreshold = db >= effThreshold;\n\n if (signalAboveThreshold) {\n if (gateState == 0u || gateState == 4u) {\n gateState = 1u; // ATTACK\n gainAtTransition = currentGain;\n var samples = i32(round(effAttack * sampleRate));\n if (samples <= 0) { samples = 1; }\n attackSamplesLeft = samples;\n } else if (gateState == 3u) {\n gateState = 2u; // OPEN\n currentGain = 1.0f;\n }\n } else {\n if (gateState == 2u || gateState == 1u) {\n gateState = 3u; // HOLD\n var samples = i32(round(effHold * sampleRate));\n if (samples <= 0) { samples = 1; }\n holdSamplesLeft = samples;\n }\n }\n\n if (gateState == 0u) {\n currentGain = effRange;\n } else if (gateState == 2u) {\n currentGain = 1.0f;\n } else if (gateState == 1u) {\n var totalAttackSamples = i32(round(effAttack * sampleRate));\n if (totalAttackSamples <= 0) { totalAttackSamples = 1; }\n let progress = 1.0f - f32(attackSamplesLeft) / f32(totalAttackSamples);\n currentGain = gainAtTransition + progress * (1.0f - gainAtTransition);\n\n attackSamplesLeft = attackSamplesLeft - 1;\n if (attackSamplesLeft <= 0) {\n gateState = 2u;\n currentGain = 1.0f;\n }\n } else if (gateState == 3u) {\n currentGain = 1.0f;\n holdSamplesLeft = holdSamplesLeft - 1;\n if (holdSamplesLeft <= 0) {\n gateState = 4u; // RELEASE\n gainAtTransition = 1.0f;\n var samples = i32(round(effRelease * sampleRate));\n if (samples <= 0) { samples = 1; }\n releaseSamplesLeft = samples;\n }\n } else if (gateState == 4u) {\n var totalReleaseSamples = i32(round(effRelease * sampleRate));\n if (totalReleaseSamples <= 0) { totalReleaseSamples = 1; }\n let progress = 1.0f - f32(releaseSamplesLeft) / f32(totalReleaseSamples);\n currentGain = gainAtTransition + progress * (effRange - gainAtTransition);\n\n releaseSamplesLeft = releaseSamplesLeft - 1;\n if (releaseSamplesLeft <= 0) {\n gateState = 0u;\n currentGain = effRange;\n }\n }\n\n currentGain = clamp(currentGain, 0.0f, 1.0f);\n\n for (var c = 0u; c < numChannels; c = c + 1u) {\n let sampleIndex = c * numSamples + index;\n var inVal = inputChannels[sampleIndex];\n if (is_nan_or_inf(inVal)) { inVal = 0.0f; }\n\n var outVal = inVal * currentGain;\n if (is_nan_or_inf(outVal)) { outVal = 0.0f; }\n\n if (outVal > 1.0f) {\n outVal = 1.0f;\n } else if (outVal < -1.0f) {\n outVal = -1.0f;\n } else if (outVal > 0.9f) {\n outVal = 0.9f + 0.1f * tanh((outVal - 0.9f) / 0.1f);\n } else if (outVal < -0.9f) {\n outVal = -0.9f + 0.1f * tanh((outVal + 0.9f) / 0.1f);\n }\n\n outputChannels[sampleIndex] = outVal;\n }\n }\n\n state[0] = f32(gateState);\n state[1] = currentGain;\n state[2] = gainAtTransition;\n state[3] = f32(attackSamplesLeft);\n state[4] = f32(holdSamplesLeft);\n state[5] = f32(releaseSamplesLeft);\n state[6] = f32(writeIndex);\n state[7] = sumSquares;\n}\n`;\nconst noiseGateAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) throw new Error(\"GPUDevice is required for WebGPU Noise Gate.\");\n\tconst op = virtualMedia.operation || {};\n\tconst inputs = op.inputs || {};\n\tconst threshold = resolveNumber(op.threshold, -40);\n\tconst attack = resolveNumber(op.attack, .005);\n\tconst hold = resolveNumber(op.hold, .05);\n\tconst release = resolveNumber(op.release, .1);\n\tconst range = resolveNumber(op.range, -80);\n\tconst closedGain = range <= -96 ? 0 : 10 ** (range / 20);\n\tconst isHandleConnected = (handleIdKey) => {\n\t\tconst handleId = op[handleIdKey];\n\t\tif (typeof handleId !== \"string\" || !handleId) return false;\n\t\tconst input = inputs[handleId];\n\t\treturn Boolean(input?.connectionValid && input.outputItem && (input.outputItem.type === \"Signal\" || input.outputItem.type === \"Number\"));\n\t};\n\tconst hasThresholdSig = isHandleConnected(\"thresholdHandleId\") ? 1 : 0;\n\tconst hasAttackSig = isHandleConnected(\"attackHandleId\") ? 1 : 0;\n\tconst hasHoldSig = isHandleConnected(\"holdHandleId\") ? 1 : 0;\n\tconst hasReleaseSig = isHandleConnected(\"releaseHandleId\") ? 1 : 0;\n\tconst hasRangeSig = isHandleConnected(\"rangeHandleId\") ? 1 : 0;\n\tconst numChannels = channels.length;\n\tif (numChannels === 0) return;\n\tconst numSamples = channels[0].length;\n\tif (numSamples === 0) return;\n\tconst windowLength = Math.max(1, Math.round(.01 * sampleRate));\n\tconst nodeId = op.id || \"audio-noise-gate\";\n\tconst frame = ctx.frame ?? 0;\n\tconst fps = ctx.fps ?? 24;\n\tconst stateFloatCount = 8 + windowLength;\n\tawait WebGPUAudioProcessor.process(ctx.device, nodeId, channels, sampleRate, virtualMedia, frame, fps, NOISE_GATE_SHADER_TEMPLATE, () => [\n\t\tsampleRate,\n\t\tthreshold,\n\t\tattack,\n\t\thold,\n\t\trelease,\n\t\tclosedGain,\n\t\twindowLength,\n\t\thasThresholdSig,\n\t\thasAttackSig,\n\t\thasHoldSig,\n\t\thasReleaseSig,\n\t\thasRangeSig,\n\t\t0,\n\t\tframe,\n\t\tnumSamples,\n\t\tnumChannels\n\t], 16, stateFloatCount, ctx?.renderId, true, ctx?.elapsedMs, ctx?.durationMs, void 0, void 0, PARAM_ORDER);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: noiseGateAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-C77wd_vw.mjs.map"],"mappings":";;;;;AAKA,MAAM,cAAc;CACnB;CACA;CACA;CACA;CACA;CACA;AACD,MAAM,mCAAmC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA+NzC,MAAM,0BAA0B,OAAO,UAAU,YAAY,cAAc,QAAQ;AAClF,KAAI,CAAC,KAAK,OAAQ,OAAM,IAAI,MAAM,+CAA+C;CACjF,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,SAAS,GAAG,UAAU,EAAE;CAC9B,MAAM,YAAY,cAAc,GAAG,WAAW,IAAI;CAClD,MAAM,SAAS,cAAc,GAAG,QAAQ,KAAK;CAC7C,MAAM,OAAO,cAAc,GAAG,MAAM,IAAI;CACxC,MAAM,UAAU,cAAc,GAAG,SAAS,GAAG;CAC7C,MAAM,QAAQ,cAAc,GAAG,OAAO,IAAI;CAC1C,MAAM,aAAa,SAAS,MAAM,IAAI,OAAO,QAAQ;CACrD,MAAM,qBAAqB,gBAAgB;EAC1C,MAAM,WAAW,GAAG;AACpB,MAAI,OAAO,aAAa,YAAY,CAAC,SAAU,QAAO;EACtD,MAAM,QAAQ,OAAO;AACrB,SAAO,QAAQ,OAAO,mBAAmB,MAAM,eAAe,MAAM,WAAW,SAAS,YAAY,MAAM,WAAW,SAAS,UAAU;;CAEzI,MAAM,kBAAkB,kBAAkB,oBAAoB,GAAG,IAAI;CACrE,MAAM,eAAe,kBAAkB,iBAAiB,GAAG,IAAI;CAC/D,MAAM,aAAa,kBAAkB,eAAe,GAAG,IAAI;CAC3D,MAAM,gBAAgB,kBAAkB,kBAAkB,GAAG,IAAI;CACjE,MAAM,cAAc,kBAAkB,gBAAgB,GAAG,IAAI;CAC7D,MAAM,cAAc,SAAS;AAC7B,KAAI,gBAAgB,EAAG;CACvB,MAAM,aAAa,SAAS,GAAG;AAC/B,KAAI,eAAe,EAAG;CACtB,MAAM,eAAe,KAAK,IAAI,GAAG,KAAK,MAAM,MAAM,WAAW,CAAC;CAC9D,MAAM,SAAS,GAAG,MAAM;CACxB,MAAM,QAAQ,IAAI,SAAS;CAC3B,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,kBAAkB,IAAI;AAC5B,OAAM,qBAAqB,QAAQ,IAAI,QAAQ,QAAQ,UAAU,YAAY,cAAc,OAAO,KAAK,kCAAkC;EACxI;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,EAAE,IAAI,iBAAiB,KAAK,UAAU,MAAM,KAAK,WAAW,KAAK,YAAY,KAAK,GAAG,KAAK,GAAG,YAAY;;AAK3G,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,yBAAyB,CAAC"}
@@ -0,0 +1,3 @@
1
+ import { t as renderers_default } from "./renderer-6PqlYQjC.mjs";
2
+
3
+ export { renderers_default as default };
@@ -0,0 +1,263 @@
1
+ import { n as defineRenderer } from "./renderer-CtVkU_GA.mjs";
2
+ import { a as configBuilder, i as VideoResultSchema, n as ImageResultSchema } from "./dist-DzUJmIHt.mjs";
3
+ import { $ as probeVideoSize } from "./dist-DgfykO99.mjs";
4
+ import { z } from "zod";
5
+
6
+ //#region ../../nodes/node-rotate/dist/renderers-BzrxSSux.mjs
7
+ const rotateConfig = configBuilder().field("angle", z.number().default(90), {
8
+ bindable: true,
9
+ dataTypes: ["Number", "Signal"],
10
+ label: "Angle Signal",
11
+ description: "Rotation in degrees about the frame center, clockwise. Any value; 90 / 180 / 270 fix footage shot sideways or upside down."
12
+ }).field("fit", z.enum([
13
+ "cover",
14
+ "contain",
15
+ "fill"
16
+ ]).default("cover"), { description: "How the rotated source sits in the output: cover fills it (cropping the overhang), contain shows all of it (transparent margins), fill keeps the unrotated source stretched to the output and only turns it." }).field("scale", z.number().min(.01).max(20).default(1), {
17
+ bindable: true,
18
+ dataTypes: ["Number", "Signal"],
19
+ label: "Scale Signal",
20
+ description: "Extra zoom applied after the fit (1 = exactly fitted)."
21
+ }).build();
22
+ const RotateNodeConfigSchema = rotateConfig.schema;
23
+ const RotateResultSchema = z.union([ImageResultSchema, VideoResultSchema]);
24
+ /**
25
+ * Size (px) of the rotated source inside a `targetWidth × targetHeight` output.
26
+ * `cover` is the smallest size whose rotated rectangle still covers the whole
27
+ * output; `contain` the largest whose rotated bounding box fits inside it.
28
+ */
29
+ function rotatedSourceSize(sourceWidth, sourceHeight, targetWidth, targetHeight, angleDeg, fit) {
30
+ if (fit === "fill") return {
31
+ width: targetWidth,
32
+ height: targetHeight
33
+ };
34
+ const rad = angleDeg * Math.PI / 180;
35
+ const c = Math.abs(Math.cos(rad));
36
+ const s = Math.abs(Math.sin(rad));
37
+ const k = fit === "cover" ? Math.max((c * targetWidth + s * targetHeight) / sourceWidth, (s * targetWidth + c * targetHeight) / sourceHeight) : Math.min(targetWidth / (c * sourceWidth + s * sourceHeight), targetHeight / (s * sourceWidth + c * sourceHeight));
38
+ return {
39
+ width: sourceWidth * k,
40
+ height: sourceHeight * k
41
+ };
42
+ }
43
+ const WGSL_ROTATE_SHADER = `
44
+ struct RotateUniforms {
45
+ outSize: vec2<f32>,
46
+ size : vec2<f32>,
47
+ cs : vec2<f32>,
48
+ _pad : vec2<f32>,
49
+ };
50
+
51
+ @group(0) @binding(0) var<uniform> u : RotateUniforms;
52
+ @group(1) @binding(0) var tex : texture_2d<f32>;
53
+ @group(1) @binding(1) var samp : sampler;
54
+
55
+ struct VSOut {
56
+ @builtin(position) pos : vec4<f32>,
57
+ @location(0) uv : vec2<f32>,
58
+ };
59
+
60
+ @vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {
61
+ var pos = array<vec2<f32>, 4>(
62
+ vec2<f32>(-1.0, 1.0),
63
+ vec2<f32>(1.0, 1.0),
64
+ vec2<f32>(-1.0, -1.0),
65
+ vec2<f32>(1.0, -1.0)
66
+ );
67
+ var uv = array<vec2<f32>, 4>(
68
+ vec2<f32>(0.0, 0.0),
69
+ vec2<f32>(1.0, 0.0),
70
+ vec2<f32>(0.0, 1.0),
71
+ vec2<f32>(1.0, 1.0)
72
+ );
73
+ return VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);
74
+ }
75
+
76
+ @fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {
77
+ let p = (in.uv - vec2<f32>(0.5)) * u.outSize;
78
+ // Clockwise on screen (y down): undo it with the transpose.
79
+ let q = vec2<f32>(u.cs.x * p.x + u.cs.y * p.y, -u.cs.y * p.x + u.cs.x * p.y);
80
+ let uv = q / u.size + vec2<f32>(0.5);
81
+ // Distance (output px) inside the source rectangle's nearest edge.
82
+ let edge = (vec2<f32>(0.5) - abs(uv - vec2<f32>(0.5))) * u.size;
83
+ let coverage = clamp(min(edge.x, edge.y) + 0.5, 0.0, 1.0);
84
+ let color = textureSampleLevel(tex, samp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0);
85
+ // Premultiplied: coverage scales every channel.
86
+ return color * coverage;
87
+ }
88
+ `;
89
+ const deviceResourceCache = /* @__PURE__ */ new WeakMap();
90
+ const uniformData = new Float32Array(8);
91
+ function getRotateResources(device, targetFormat) {
92
+ const cached = deviceResourceCache.get(device);
93
+ if (cached) return cached;
94
+ const uniformLayout = device.createBindGroupLayout({ entries: [{
95
+ binding: 0,
96
+ visibility: GPUShaderStage.FRAGMENT,
97
+ buffer: { type: "uniform" }
98
+ }] });
99
+ const textureLayout = device.createBindGroupLayout({ entries: [{
100
+ binding: 0,
101
+ visibility: GPUShaderStage.FRAGMENT,
102
+ texture: { sampleType: "float" }
103
+ }, {
104
+ binding: 1,
105
+ visibility: GPUShaderStage.FRAGMENT,
106
+ sampler: { type: "filtering" }
107
+ }] });
108
+ const shaderModule = device.createShaderModule({ code: WGSL_ROTATE_SHADER });
109
+ const res = {
110
+ uniformLayout,
111
+ textureLayout,
112
+ pipeline: device.createRenderPipeline({
113
+ layout: device.createPipelineLayout({ bindGroupLayouts: [uniformLayout, textureLayout] }),
114
+ vertex: {
115
+ module: shaderModule,
116
+ entryPoint: "vs"
117
+ },
118
+ fragment: {
119
+ module: shaderModule,
120
+ entryPoint: "fs",
121
+ targets: [{ format: targetFormat }]
122
+ },
123
+ primitive: { topology: "triangle-strip" }
124
+ })
125
+ };
126
+ deviceResourceCache.set(device, res);
127
+ return res;
128
+ }
129
+ function resolveNumber(raw, fallback, frame, fps) {
130
+ const value = typeof raw === "function" ? raw(frame, fps) : raw !== null && typeof raw === "object" ? "get" in raw && typeof raw.get === "function" ? raw.get({
131
+ frame,
132
+ fps
133
+ }) : "value" in raw ? raw.value : raw : raw;
134
+ const n = Number(value ?? fallback);
135
+ return Number.isFinite(n) ? n : fallback;
136
+ }
137
+ /**
138
+ * The child's own size: the nearest stated metadata down the chain, else the
139
+ * source file's display size. A layer built from a bare path states none, and
140
+ * guessing the layer box would turn a 16:9 clip into a squeezed 9:16 one.
141
+ */
142
+ async function intrinsicSize(media) {
143
+ for (let node = media; node;) {
144
+ const { width, height } = node.metadata ?? {};
145
+ if (width && height) return {
146
+ width,
147
+ height
148
+ };
149
+ const op = node.operation;
150
+ if (op.op === "source") {
151
+ const url = typeof op.url === "string" ? op.url : op.source;
152
+ return typeof url === "string" ? probeVideoSize(url) : null;
153
+ }
154
+ node = node.children?.[0];
155
+ }
156
+ return null;
157
+ }
158
+ const WebGPURenderer = async (args) => {
159
+ const { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;
160
+ const op = props.virtualMedia?.operation;
161
+ if (op?.op !== "Rotate" || !op) return;
162
+ const childMedia = props.virtualMedia.children?.[0];
163
+ if (!childMedia) return;
164
+ pass.end();
165
+ const frame = props.frame ?? 0;
166
+ const compositionFrame = props.compositionFrame ?? frame;
167
+ const fps = props.fps || 30;
168
+ const width = targetWidth;
169
+ const height = targetHeight;
170
+ const intrinsic = await intrinsicSize(childMedia);
171
+ const sourceWidth = intrinsic?.width ?? props.containerWidth ?? width;
172
+ const sourceHeight = intrinsic?.height ?? props.containerHeight ?? height;
173
+ const childTex = ctx.renderer.getTemporaryTexture(sourceWidth, sourceHeight, [...props.excludeTextures || [], targetTexture]);
174
+ const childView = childTex.createView();
175
+ ctx.renderer.beginFrame(encoder, childView, {
176
+ r: 0,
177
+ g: 0,
178
+ b: 0,
179
+ a: 0
180
+ }, sourceWidth, sourceHeight, "clear").end();
181
+ ctx.renderer.pushScissor({
182
+ x: 0,
183
+ y: 0,
184
+ width: sourceWidth,
185
+ height: sourceHeight
186
+ });
187
+ ctx.renderer.pushIdentity();
188
+ await drawChild(childMedia, {
189
+ ...props,
190
+ containerWidth: sourceWidth,
191
+ containerHeight: sourceHeight,
192
+ virtualMedia: childMedia
193
+ }, childView, childTex, sourceWidth, sourceHeight);
194
+ ctx.renderer.popTransform();
195
+ ctx.renderer.popScissor();
196
+ const angle = resolveNumber(op.angle, 90, compositionFrame, fps);
197
+ const scale = Math.max(.01, resolveNumber(op.scale, 1, compositionFrame, fps));
198
+ const size = rotatedSourceSize(sourceWidth, sourceHeight, width, height, angle, op.fit ?? "cover");
199
+ const rad = angle * Math.PI / 180;
200
+ uniformData[0] = width;
201
+ uniformData[1] = height;
202
+ uniformData[2] = size.width * scale;
203
+ uniformData[3] = size.height * scale;
204
+ uniformData[4] = Math.cos(rad);
205
+ uniformData[5] = Math.sin(rad);
206
+ const { pipeline, uniformLayout, textureLayout } = getRotateResources(ctx.device, ctx.renderer.format);
207
+ const uBindGroup = ctx.device.createBindGroup({
208
+ layout: uniformLayout,
209
+ entries: [{
210
+ binding: 0,
211
+ resource: { buffer: ctx.renderer.getTemporaryBuffer(uniformData) }
212
+ }]
213
+ });
214
+ const tBindGroup = ctx.device.createBindGroup({
215
+ layout: textureLayout,
216
+ entries: [{
217
+ binding: 0,
218
+ resource: childTex.createView()
219
+ }, {
220
+ binding: 1,
221
+ resource: ctx.renderer.samplerCache.getSampler(ctx.device)
222
+ }]
223
+ });
224
+ const outTex = ctx.renderer.getTemporaryTexture(width, height, [
225
+ childTex,
226
+ targetTexture,
227
+ ...props.excludeTextures || []
228
+ ]);
229
+ const renderPass = encoder.beginRenderPass({ colorAttachments: [{
230
+ view: outTex.createView(),
231
+ loadOp: "clear",
232
+ storeOp: "store",
233
+ clearValue: {
234
+ r: 0,
235
+ g: 0,
236
+ b: 0,
237
+ a: 0
238
+ }
239
+ }] });
240
+ renderPass.setPipeline(pipeline);
241
+ renderPass.setBindGroup(0, uBindGroup);
242
+ renderPass.setBindGroup(1, tBindGroup);
243
+ renderPass.draw(4);
244
+ renderPass.end();
245
+ const finalPass = ctx.renderer.beginFrame(encoder, targetView, {
246
+ r: 0,
247
+ g: 0,
248
+ b: 0,
249
+ a: 0
250
+ }, targetWidth, targetHeight, "load");
251
+ ctx.renderer.drawTexture(finalPass, outTex, {
252
+ x: 0,
253
+ y: 0,
254
+ width: targetWidth,
255
+ height: targetHeight
256
+ }, { opacity: op.opacity ?? 1 });
257
+ args.pass = finalPass;
258
+ };
259
+ var renderers_default = defineRenderer({ WebGPURenderer });
260
+
261
+ //#endregion
262
+ export { renderers_default as t };
263
+ //# sourceMappingURL=renderer-xp_J0ln7.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"renderer-xp_J0ln7.mjs","names":[],"sources":["../../../nodes/node-rotate/dist/renderers-BzrxSSux.mjs"],"sourcesContent":["import { ImageResultSchema, VideoResultSchema, configBuilder } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { probeVideoSize } from \"@framefields/webgpu-renderers\";\n\n//#region src/shared/config.ts\nconst rotateConfig = configBuilder().field(\"angle\", z.number().default(90), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Angle Signal\",\n\tdescription: \"Rotation in degrees about the frame center, clockwise. Any value; 90 / 180 / 270 fix footage shot sideways or upside down.\"\n}).field(\"fit\", z.enum([\n\t\"cover\",\n\t\"contain\",\n\t\"fill\"\n]).default(\"cover\"), { description: \"How the rotated source sits in the output: cover fills it (cropping the overhang), contain shows all of it (transparent margins), fill keeps the unrotated source stretched to the output and only turns it.\" }).field(\"scale\", z.number().min(.01).max(20).default(1), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Scale Signal\",\n\tdescription: \"Extra zoom applied after the fit (1 = exactly fitted).\"\n}).build();\nconst RotateNodeConfigSchema = rotateConfig.schema;\nconst RotateResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst ROTATE_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n/**\n* Size (px) of the rotated source inside a `targetWidth × targetHeight` output.\n* `cover` is the smallest size whose rotated rectangle still covers the whole\n* output; `contain` the largest whose rotated bounding box fits inside it.\n*/\nfunction rotatedSourceSize(sourceWidth, sourceHeight, targetWidth, targetHeight, angleDeg, fit) {\n\tif (fit === \"fill\") return {\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t};\n\tconst rad = angleDeg * Math.PI / 180;\n\tconst c = Math.abs(Math.cos(rad));\n\tconst s = Math.abs(Math.sin(rad));\n\tconst k = fit === \"cover\" ? Math.max((c * targetWidth + s * targetHeight) / sourceWidth, (s * targetWidth + c * targetHeight) / sourceHeight) : Math.min(targetWidth / (c * sourceWidth + s * sourceHeight), targetHeight / (s * sourceWidth + c * sourceHeight));\n\treturn {\n\t\twidth: sourceWidth * k,\n\t\theight: sourceHeight * k\n\t};\n}\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst WGSL_ROTATE_SHADER = `\nstruct RotateUniforms {\n\toutSize: vec2<f32>,\n\tsize : vec2<f32>,\n\tcs : vec2<f32>,\n\t_pad : vec2<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : RotateUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet p = (in.uv - vec2<f32>(0.5)) * u.outSize;\n\t// Clockwise on screen (y down): undo it with the transpose.\n\tlet q = vec2<f32>(u.cs.x * p.x + u.cs.y * p.y, -u.cs.y * p.x + u.cs.x * p.y);\n\tlet uv = q / u.size + vec2<f32>(0.5);\n\t// Distance (output px) inside the source rectangle's nearest edge.\n\tlet edge = (vec2<f32>(0.5) - abs(uv - vec2<f32>(0.5))) * u.size;\n\tlet coverage = clamp(min(edge.x, edge.y) + 0.5, 0.0, 1.0);\n\tlet color = textureSampleLevel(tex, samp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0);\n\t// Premultiplied: coverage scales every channel.\n\treturn color * coverage;\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst uniformData = new Float32Array(8);\nfunction getRotateResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst uniformLayout = device.createBindGroupLayout({ entries: [{\n\t\tbinding: 0,\n\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\tbuffer: { type: \"uniform\" }\n\t}] });\n\tconst textureLayout = device.createBindGroupLayout({ entries: [{\n\t\tbinding: 0,\n\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\ttexture: { sampleType: \"float\" }\n\t}, {\n\t\tbinding: 1,\n\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\tsampler: { type: \"filtering\" }\n\t}] });\n\tconst shaderModule = device.createShaderModule({ code: WGSL_ROTATE_SHADER });\n\tconst res = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tpipeline: device.createRenderPipeline({\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [uniformLayout, textureLayout] }),\n\t\t\tvertex: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format: targetFormat }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction resolveNumber(raw, fallback, frame, fps) {\n\tconst value = typeof raw === \"function\" ? raw(frame, fps) : raw !== null && typeof raw === \"object\" ? \"get\" in raw && typeof raw.get === \"function\" ? raw.get({\n\t\tframe,\n\t\tfps\n\t}) : \"value\" in raw ? raw.value : raw : raw;\n\tconst n = Number(value ?? fallback);\n\treturn Number.isFinite(n) ? n : fallback;\n}\n/**\n* The child's own size: the nearest stated metadata down the chain, else the\n* source file's display size. A layer built from a bare path states none, and\n* guessing the layer box would turn a 16:9 clip into a squeezed 9:16 one.\n*/\nasync function intrinsicSize(media) {\n\tfor (let node = media; node;) {\n\t\tconst { width, height } = node.metadata ?? {};\n\t\tif (width && height) return {\n\t\t\twidth,\n\t\t\theight\n\t\t};\n\t\tconst op = node.operation;\n\t\tif (op.op === \"source\") {\n\t\t\tconst url = typeof op.url === \"string\" ? op.url : op.source;\n\t\t\treturn typeof url === \"string\" ? probeVideoSize(url) : null;\n\t\t}\n\t\tnode = node.children?.[0];\n\t}\n\treturn null;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Rotate\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst intrinsic = await intrinsicSize(childMedia);\n\tconst sourceWidth = intrinsic?.width ?? props.containerWidth ?? width;\n\tconst sourceHeight = intrinsic?.height ?? props.containerHeight ?? height;\n\tconst childTex = ctx.renderer.getTemporaryTexture(sourceWidth, sourceHeight, [...props.excludeTextures || [], targetTexture]);\n\tconst childView = childTex.createView();\n\tctx.renderer.beginFrame(encoder, childView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, sourceWidth, sourceHeight, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: sourceWidth,\n\t\theight: sourceHeight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tcontainerWidth: sourceWidth,\n\t\tcontainerHeight: sourceHeight,\n\t\tvirtualMedia: childMedia\n\t}, childView, childTex, sourceWidth, sourceHeight);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst angle = resolveNumber(op.angle, 90, compositionFrame, fps);\n\tconst scale = Math.max(.01, resolveNumber(op.scale, 1, compositionFrame, fps));\n\tconst size = rotatedSourceSize(sourceWidth, sourceHeight, width, height, angle, op.fit ?? \"cover\");\n\tconst rad = angle * Math.PI / 180;\n\tuniformData[0] = width;\n\tuniformData[1] = height;\n\tuniformData[2] = size.width * scale;\n\tuniformData[3] = size.height * scale;\n\tuniformData[4] = Math.cos(rad);\n\tuniformData[5] = Math.sin(rad);\n\tconst { pipeline, uniformLayout, textureLayout } = getRotateResources(ctx.device, ctx.renderer.format);\n\tconst uBindGroup = ctx.device.createBindGroup({\n\t\tlayout: uniformLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: ctx.renderer.getTemporaryBuffer(uniformData) }\n\t\t}]\n\t});\n\tconst tBindGroup = ctx.device.createBindGroup({\n\t\tlayout: textureLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: childTex.createView()\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: ctx.renderer.samplerCache.getSampler(ctx.device)\n\t\t}]\n\t});\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tchildTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst renderPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\trenderPass.setPipeline(pipeline);\n\trenderPass.setBindGroup(0, uBindGroup);\n\trenderPass.setBindGroup(1, tBindGroup);\n\trenderPass.draw(4);\n\trenderPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 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@@ -1,3 +1,3 @@
1
- import { n as renderers_default, t as GradientMapWebGPURenderer } from "./renderer-D5GsF1LT.mjs";
1
+ import { n as renderers_default, t as GradientMapWebGPURenderer } from "./renderer-DAFyJ4dv.mjs";
2
2
 
3
3
  export { GradientMapWebGPURenderer, renderers_default as default };
@@ -1,6 +1,6 @@
1
1
  import { It as resolveNumber, Rt as resolveString } from "./dist-B9Afsv83.mjs";
2
2
  import { n as defineRenderer } from "./renderer-CtVkU_GA.mjs";
3
- import { et as shaderStore, i as AudioSignalComputePipeline, tt as signalRegistry } from "./dist-BQFap0wr.mjs";
3
+ import { i as AudioSignalComputePipeline, nt as signalRegistry, tt as shaderStore } from "./dist-DgfykO99.mjs";
4
4
 
5
5
  //#region ../../nodes/node-audio-signal-extractor/dist/renderers-CP8CFWDs.mjs
6
6
  const audioSignalExtractorAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {
@@ -49,4 +49,4 @@ var renderers_default = defineRenderer({ audioProcessor: audioSignalExtractorAud
49
49
 
50
50
  //#endregion
51
51
  export { renderers_default as t };
52
- //# sourceMappingURL=renderers-CP8CFWDs-BQBjaV9O.mjs.map
52
+ //# sourceMappingURL=renderers-CP8CFWDs-Ciap7y_j.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderers-CP8CFWDs-BQBjaV9O.mjs","names":[],"sources":["../../../nodes/node-audio-signal-extractor/dist/renderers-CP8CFWDs.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveNumber, resolveString } from \"@framefields/node-sdk\";\nimport { AudioSignalComputePipeline, shaderStore, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst audioSignalExtractorAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) return;\n\tif (!channels || channels.length === 0 || channels[0].length === 0) return;\n\tconst op = virtualMedia.operation || {};\n\tconst nodeId = op.nodeId || op.id || \"audio-signal-extractor\";\n\tconst fps = ctx.fps ?? 24;\n\tconst mode = resolveString(op.extractionMode, \"\");\n\tconst curveStr = resolveString(op.curve, \"\");\n\tconst config = {\n\t\textractionMode: mode || void 0,\n\t\tattackMs: resolveNumber(op.attackMs, 10),\n\t\treleaseMs: resolveNumber(op.releaseMs, 120),\n\t\tsensitivity: resolveNumber(op.sensitivity, 1),\n\t\tnoiseFloorDb: resolveNumber(op.noiseFloorDb, -45),\n\t\tdynamicRangeDb: resolveNumber(op.dynamicRangeDb, 36),\n\t\tsmoothing: resolveNumber(op.smoothing, .15),\n\t\tcurve: curveStr || void 0,\n\t\tbeatThreshold: resolveNumber(op.beatThreshold, .55),\n\t\tbeatDecayMs: resolveNumber(op.beatDecayMs, 80)\n\t};\n\tconst signals = await AudioSignalComputePipeline.extractFeatures(ctx.device, channels, sampleRate, fps, config, 512);\n\tsignalRegistry.registerBuffer(ctx.device, nodeId, signals.primaryBuffer, ctx.renderId);\n\tsignalRegistry.registerBuffer(ctx.device, `${nodeId}_beat`, signals.beatBuffer, ctx.renderId);\n\tsignalRegistry.registerBuffer(ctx.device, `${nodeId}_bass`, signals.bassBuffer, ctx.renderId);\n\tsignalRegistry.registerBuffer(ctx.device, `${nodeId}_energy`, signals.energyBuffer, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, nodeId, signals.texture, signals.textureView, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, `${nodeId}_beat`, signals.texture, signals.textureView, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, `${nodeId}_bass`, signals.texture, signals.textureView, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, `${nodeId}_energy`, signals.texture, signals.textureView, ctx.renderId);\n\tconst fnName = `signal_${nodeId.replace(/[^a-zA-Z0-9]/g, \"_\")}`;\n\tconst wgsl = `\nfn ${fnName}(t: f32, x: f32, y: f32, z: f32, i: u32, n: u32, frame: u32, color: vec4f, t_elapsed: f32, duration: f32) -> f32 {\n return 0.0f;\n}\n`;\n\tshaderStore.register(nodeId, {\n\t\twgsl,\n\t\tname: fnName,\n\t\toutputType: \"f32\",\n\t\tfnParams: []\n\t}, ctx.renderId);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: audioSignalExtractorAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-CP8CFWDs.mjs.map"],"mappings":";;;;;AAKA,MAAM,qCAAqC,OAAO,UAAU,YAAY,cAAc,QAAQ;AAC7F,KAAI,CAAC,KAAK,OAAQ;AAClB,KAAI,CAAC,YAAY,SAAS,WAAW,KAAK,SAAS,GAAG,WAAW,EAAG;CACpE,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,SAAS,GAAG,UAAU,GAAG,MAAM;CACrC,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,OAAO,cAAc,GAAG,gBAAgB,GAAG;CACjD,MAAM,WAAW,cAAc,GAAG,OAAO,GAAG;CAC5C,MAAM,SAAS;EACd,gBAAgB,QAAQ,KAAK;EAC7B,UAAU,cAAc,GAAG,UAAU,GAAG;EACxC,WAAW,cAAc,GAAG,WAAW,IAAI;EAC3C,aAAa,cAAc,GAAG,aAAa,EAAE;EAC7C,cAAc,cAAc,GAAG,cAAc,IAAI;EACjD,gBAAgB,cAAc,GAAG,gBAAgB,GAAG;EACpD,WAAW,cAAc,GAAG,WAAW,IAAI;EAC3C,OAAO,YAAY,KAAK;EACxB,eAAe,cAAc,GAAG,eAAe,IAAI;EACnD,aAAa,cAAc,GAAG,aAAa,GAAG;EAC9C;CACD,MAAM,UAAU,MAAM,2BAA2B,gBAAgB,IAAI,QAAQ,UAAU,YAAY,KAAK,QAAQ,IAAI;AACpH,gBAAe,eAAe,IAAI,QAAQ,QAAQ,QAAQ,eAAe,IAAI,SAAS;AACtF,gBAAe,eAAe,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,YAAY,IAAI,SAAS;AAC7F,gBAAe,eAAe,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,YAAY,IAAI,SAAS;AAC7F,gBAAe,eAAe,IAAI,QAAQ,GAAG,OAAO,UAAU,QAAQ,cAAc,IAAI,SAAS;AACjG,gBAAe,gBAAgB,IAAI,QAAQ,QAAQ,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;AACtG,gBAAe,gBAAgB,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;AAChH,gBAAe,gBAAgB,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;AAChH,gBAAe,gBAAgB,IAAI,QAAQ,GAAG,OAAO,UAAU,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;CAClH,MAAM,SAAS,UAAU,OAAO,QAAQ,iBAAiB,IAAI;CAC7D,MAAM,OAAO;KACT,OAAO;;;;AAIX,aAAY,SAAS,QAAQ;EAC5B;EACA,MAAM;EACN,YAAY;EACZ,UAAU,EAAE;EACZ,EAAE,IAAI,SAAS;;AAKjB,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,oCAAoC,CAAC"}
1
+ {"version":3,"file":"renderers-CP8CFWDs-Ciap7y_j.mjs","names":[],"sources":["../../../nodes/node-audio-signal-extractor/dist/renderers-CP8CFWDs.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveNumber, resolveString } from \"@framefields/node-sdk\";\nimport { AudioSignalComputePipeline, shaderStore, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst audioSignalExtractorAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) return;\n\tif (!channels || channels.length === 0 || channels[0].length === 0) return;\n\tconst op = virtualMedia.operation || {};\n\tconst nodeId = op.nodeId || op.id || \"audio-signal-extractor\";\n\tconst fps = ctx.fps ?? 24;\n\tconst mode = resolveString(op.extractionMode, \"\");\n\tconst curveStr = resolveString(op.curve, \"\");\n\tconst config = {\n\t\textractionMode: mode || void 0,\n\t\tattackMs: resolveNumber(op.attackMs, 10),\n\t\treleaseMs: resolveNumber(op.releaseMs, 120),\n\t\tsensitivity: resolveNumber(op.sensitivity, 1),\n\t\tnoiseFloorDb: resolveNumber(op.noiseFloorDb, -45),\n\t\tdynamicRangeDb: resolveNumber(op.dynamicRangeDb, 36),\n\t\tsmoothing: resolveNumber(op.smoothing, .15),\n\t\tcurve: curveStr || void 0,\n\t\tbeatThreshold: resolveNumber(op.beatThreshold, .55),\n\t\tbeatDecayMs: resolveNumber(op.beatDecayMs, 80)\n\t};\n\tconst signals = await AudioSignalComputePipeline.extractFeatures(ctx.device, channels, sampleRate, fps, config, 512);\n\tsignalRegistry.registerBuffer(ctx.device, nodeId, signals.primaryBuffer, ctx.renderId);\n\tsignalRegistry.registerBuffer(ctx.device, `${nodeId}_beat`, signals.beatBuffer, ctx.renderId);\n\tsignalRegistry.registerBuffer(ctx.device, `${nodeId}_bass`, signals.bassBuffer, ctx.renderId);\n\tsignalRegistry.registerBuffer(ctx.device, `${nodeId}_energy`, signals.energyBuffer, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, nodeId, signals.texture, signals.textureView, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, `${nodeId}_beat`, signals.texture, signals.textureView, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, `${nodeId}_bass`, signals.texture, signals.textureView, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, `${nodeId}_energy`, signals.texture, signals.textureView, ctx.renderId);\n\tconst fnName = `signal_${nodeId.replace(/[^a-zA-Z0-9]/g, \"_\")}`;\n\tconst wgsl = `\nfn ${fnName}(t: f32, x: f32, y: f32, z: f32, i: u32, n: u32, frame: u32, color: vec4f, t_elapsed: f32, duration: f32) -> f32 {\n return 0.0f;\n}\n`;\n\tshaderStore.register(nodeId, {\n\t\twgsl,\n\t\tname: fnName,\n\t\toutputType: \"f32\",\n\t\tfnParams: []\n\t}, ctx.renderId);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: audioSignalExtractorAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-CP8CFWDs.mjs.map"],"mappings":";;;;;AAKA,MAAM,qCAAqC,OAAO,UAAU,YAAY,cAAc,QAAQ;AAC7F,KAAI,CAAC,KAAK,OAAQ;AAClB,KAAI,CAAC,YAAY,SAAS,WAAW,KAAK,SAAS,GAAG,WAAW,EAAG;CACpE,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,SAAS,GAAG,UAAU,GAAG,MAAM;CACrC,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,OAAO,cAAc,GAAG,gBAAgB,GAAG;CACjD,MAAM,WAAW,cAAc,GAAG,OAAO,GAAG;CAC5C,MAAM,SAAS;EACd,gBAAgB,QAAQ,KAAK;EAC7B,UAAU,cAAc,GAAG,UAAU,GAAG;EACxC,WAAW,cAAc,GAAG,WAAW,IAAI;EAC3C,aAAa,cAAc,GAAG,aAAa,EAAE;EAC7C,cAAc,cAAc,GAAG,cAAc,IAAI;EACjD,gBAAgB,cAAc,GAAG,gBAAgB,GAAG;EACpD,WAAW,cAAc,GAAG,WAAW,IAAI;EAC3C,OAAO,YAAY,KAAK;EACxB,eAAe,cAAc,GAAG,eAAe,IAAI;EACnD,aAAa,cAAc,GAAG,aAAa,GAAG;EAC9C;CACD,MAAM,UAAU,MAAM,2BAA2B,gBAAgB,IAAI,QAAQ,UAAU,YAAY,KAAK,QAAQ,IAAI;AACpH,gBAAe,eAAe,IAAI,QAAQ,QAAQ,QAAQ,eAAe,IAAI,SAAS;AACtF,gBAAe,eAAe,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,YAAY,IAAI,SAAS;AAC7F,gBAAe,eAAe,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,YAAY,IAAI,SAAS;AAC7F,gBAAe,eAAe,IAAI,QAAQ,GAAG,OAAO,UAAU,QAAQ,cAAc,IAAI,SAAS;AACjG,gBAAe,gBAAgB,IAAI,QAAQ,QAAQ,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;AACtG,gBAAe,gBAAgB,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;AAChH,gBAAe,gBAAgB,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;AAChH,gBAAe,gBAAgB,IAAI,QAAQ,GAAG,OAAO,UAAU,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;CAClH,MAAM,SAAS,UAAU,OAAO,QAAQ,iBAAiB,IAAI;CAC7D,MAAM,OAAO;KACT,OAAO;;;;AAIX,aAAY,SAAS,QAAQ;EAC5B;EACA,MAAM;EACN,YAAY;EACZ,UAAU,EAAE;EACZ,EAAE,IAAI,SAAS;;AAKjB,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,oCAAoC,CAAC"}
@@ -1,7 +1,7 @@
1
1
  import "../chunk-GMkBE123.mjs";
2
- import { A as SignalRegistryResource, F as buildWGSLSignalFn, Fr as computed, Ir as cosineSignal, Jn as SineSignalOptions, Pn as Signal, Rn as SignalContext, _ as MasterAudioEntry, fi as signal, k as SignalRegistry, mi as sineSignal, pi as signalBuilder, q as signalRegistry, qn as SignalValue, s as AudioSignalComputePipeline, zt as FrameSignal } from "../index-WIPHLy5m.mjs";
3
- import "../index-CZChQhXZ.mjs";
4
- import "../renderer-Bal8734U.mjs";
5
- import { i as _default, n as AudioSignalOptions, r as ExtractedAudioSignalsBundle, t as AudioSignal } from "../audio-a6pY05g2.mjs";
6
- import { i as index_d_exports, n as index_d_exports$1, r as index_d_exports$3, t as index_d_exports$2 } from "../index-BLbUQolI.mjs";
2
+ import { A as SignalRegistryResource, F as buildWGSLSignalFn, Fr as computed, Ir as cosineSignal, Jn as SineSignalOptions, Pn as Signal, Rn as SignalContext, _ as MasterAudioEntry, fi as signal, k as SignalRegistry, mi as sineSignal, pi as signalBuilder, q as signalRegistry, qn as SignalValue, s as AudioSignalComputePipeline, zt as FrameSignal } from "../index-D1zaOwEU.mjs";
3
+ import "../index-J9CIK_nu.mjs";
4
+ import "../renderer-2NQWaZd7.mjs";
5
+ import { i as _default, n as AudioSignalOptions, r as ExtractedAudioSignalsBundle, t as AudioSignal } from "../audio-BxA0sL9z.mjs";
6
+ import { i as index_d_exports, n as index_d_exports$1, r as index_d_exports$3, t as index_d_exports$2 } from "../index-oodg5k9K.mjs";
7
7
  export { AudioSignal, AudioSignalComputePipeline, index_d_exports as AudioSignalExtractorNode, AudioSignalOptions, ExtractedAudioSignalsBundle, FrameSignal, MasterAudioEntry, Signal, SignalContext, index_d_exports$1 as SignalGateNode, index_d_exports$2 as SignalMathNode, index_d_exports$3 as SignalNode, SignalRegistry, SignalRegistryResource, SignalValue, SineSignalOptions, buildWGSLSignalFn, computed, cosineSignal, _default as modulateRenderer, signal, signalBuilder, signalRegistry, sineSignal };
@@ -1,10 +1,10 @@
1
1
  import "../chunk-GMkBE123.mjs";
2
2
  import { Bt as signal, Ht as sineSignal, Vt as signalBuilder, lt as computed, ut as cosineSignal, z as Signal } from "../dist-B9Afsv83.mjs";
3
- import { i as AudioSignalComputePipeline, tt as signalRegistry, v as SignalRegistry, w as buildWGSLSignalFn } from "../dist-BQFap0wr.mjs";
4
- import "../renderers-CP8CFWDs-BQBjaV9O.mjs";
3
+ import { i as AudioSignalComputePipeline, nt as signalRegistry, v as SignalRegistry, w as buildWGSLSignalFn } from "../dist-DgfykO99.mjs";
4
+ import "../renderers-CP8CFWDs-Ciap7y_j.mjs";
5
5
  import { i as dist_exports, n as dist_exports$1, r as dist_exports$3, t as dist_exports$2 } from "../signals-CsxqD2AA.mjs";
6
- import { t as renderers_default } from "../renderer-C5RhNQdr.mjs";
6
+ import { t as renderers_default } from "../renderer-6PqlYQjC.mjs";
7
7
  import "../renderer-bZU_ndxf.mjs";
8
- import { t as AudioSignal } from "../audio--hi7MiZt.mjs";
8
+ import { t as AudioSignal } from "../audio-Dev4NGPa.mjs";
9
9
 
10
10
  export { AudioSignal, AudioSignalComputePipeline, dist_exports as AudioSignalExtractorNode, Signal, dist_exports$1 as SignalGateNode, dist_exports$2 as SignalMathNode, dist_exports$3 as SignalNode, SignalRegistry, buildWGSLSignalFn, computed, cosineSignal, renderers_default as modulateRenderer, signal, signalBuilder, signalRegistry, sineSignal };
@@ -1,12 +1,12 @@
1
1
  import { n as __esmMin } from "./chunk-GMkBE123.mjs";
2
- import { t as require_dist_cjs } from "./dist-cjs-BUwe2XhR.mjs";
3
- import { o as emitWarningIfUnsupportedVersion$1 } from "./client-C74hb7fy.mjs";
4
- import { A as NoAuthSigner, C as AwsRestJsonProtocol, E as resolveAwsSdkSigV4Config, F as AwsSdkSigV4Signer, M as getHttpSigningPlugin, N as getHttpAuthSchemeEndpointRuleSetPlugin, P as NODE_AUTH_SCHEME_PREFERENCE_OPTIONS, _ as require_dist_cjs$11, a as require_dist_cjs$3, b as init_protocols, c as require_dist_cjs$15, d as require_dist_cjs$9, f as require_dist_cjs$1, g as require_dist_cjs$12, h as require_dist_cjs$13, i as require_dist_cjs$5, j as DefaultIdentityProviderConfig, k as init_dist_es$1, l as require_dist_cjs$4, n as require_dist_cjs$8, o as require_dist_cjs$6, p as require_dist_cjs$2, r as require_dist_cjs$7, s as require_dist_cjs$16, t as require_dist_cjs$10, u as require_dist_cjs$14, y as init_dist_es } from "./dist-cjs-BKmGCgtm.mjs";
5
- import { E as TypeRegistry, I as require_dist_cjs$20, O as getSchemaSerdePlugin, R as require_dist_cjs$19, t as require_dist_cjs$18, w as init_schema, z as require_dist_cjs$17 } from "./dist-cjs-DsMdld8l.mjs";
6
- import { t as require_dist_cjs$21 } from "./dist-cjs-Dzs5P3K0.mjs";
7
- import { t as require_dist_cjs$22 } from "./dist-cjs-x5cwlqA5.mjs";
8
- import { t as require_dist_cjs$23 } from "./dist-cjs-lYvO8aDo.mjs";
9
- import { t as version } from "./package-C58KmGKw.mjs";
2
+ import { t as require_dist_cjs } from "./dist-cjs-BmyyWYWv.mjs";
3
+ import { o as emitWarningIfUnsupportedVersion$1 } from "./client-CwRhflHE.mjs";
4
+ import { A as NoAuthSigner, C as AwsRestJsonProtocol, E as resolveAwsSdkSigV4Config, F as AwsSdkSigV4Signer, M as getHttpSigningPlugin, N as getHttpAuthSchemeEndpointRuleSetPlugin, P as NODE_AUTH_SCHEME_PREFERENCE_OPTIONS, _ as require_dist_cjs$11, a as require_dist_cjs$3, b as init_protocols, c as require_dist_cjs$15, d as require_dist_cjs$9, f as require_dist_cjs$1, g as require_dist_cjs$12, h as require_dist_cjs$13, i as require_dist_cjs$5, j as DefaultIdentityProviderConfig, k as init_dist_es$1, l as require_dist_cjs$4, n as require_dist_cjs$8, o as require_dist_cjs$6, p as require_dist_cjs$2, r as require_dist_cjs$7, s as require_dist_cjs$16, t as require_dist_cjs$10, u as require_dist_cjs$14, y as init_dist_es } from "./dist-cjs-DJ8fcQEe.mjs";
5
+ import { E as TypeRegistry, I as require_dist_cjs$20, O as getSchemaSerdePlugin, R as require_dist_cjs$19, t as require_dist_cjs$18, w as init_schema, z as require_dist_cjs$17 } from "./dist-cjs-agQl9T8M.mjs";
6
+ import { t as require_dist_cjs$21 } from "./dist-cjs-BDpO-TH_.mjs";
7
+ import { t as require_dist_cjs$22 } from "./dist-cjs--pxyGFw2.mjs";
8
+ import { t as require_dist_cjs$23 } from "./dist-cjs-BiKQozdJ.mjs";
9
+ import { t as version } from "./package-XpCRbTOA.mjs";
10
10
 
11
11
  //#region ../../node_modules/.pnpm/@aws-sdk+nested-clients@3.996.10/node_modules/@aws-sdk/nested-clients/dist-es/submodules/signin/auth/httpAuthSchemeProvider.js
12
12
  function createAwsAuthSigv4HttpAuthOption(authParameters) {
@@ -862,4 +862,4 @@ var init_signin = __esmMin((() => {
862
862
  //#endregion
863
863
  init_signin();
864
864
  export { CreateOAuth2TokenCommand, SigninClient };
865
- //# sourceMappingURL=signin-CZj4Oc5s.mjs.map
865
+ //# sourceMappingURL=signin-Db08vl-g.mjs.map