framefields 2.0.6 → 2.0.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/audio/index.mjs +10 -10
- package/dist/{audio-D6enPyAG.mjs → audio--hi7MiZt.mjs} +3 -3
- package/dist/{audio-D6enPyAG.mjs.map → audio--hi7MiZt.mjs.map} +1 -1
- package/dist/{dist-sHqWCB9M.mjs → dist-BQFap0wr.mjs} +9 -6
- package/dist/dist-BQFap0wr.mjs.map +1 -0
- package/dist/{dist-JkiL-qy7.mjs → dist-ZVlYkuR4.mjs} +6 -5
- package/dist/dist-ZVlYkuR4.mjs.map +1 -0
- package/dist/effects/index.mjs +22 -22
- package/dist/{effects-l0T61DPU.mjs → effects-axfL_C3a.mjs} +2 -2
- package/dist/{effects-l0T61DPU.mjs.map → effects-axfL_C3a.mjs.map} +1 -1
- package/dist/fonts/index.mjs +1 -1
- package/dist/{fonts-CuG-05-_.mjs → fonts-Cy26mbrO.mjs} +2 -2
- package/dist/{fonts-CuG-05-_.mjs.map → fonts-Cy26mbrO.mjs.map} +1 -1
- package/dist/index-Bi2nRZ_g.d.mts.map +1 -1
- package/dist/index.d.mts +59 -59
- package/dist/index.d.mts.map +1 -1
- package/dist/index.mjs +37 -37
- package/dist/preview/index.mjs +10 -10
- package/dist/{preview-CcooLR2s.mjs → preview-BUPB38Kk.mjs} +2 -2
- package/dist/{preview-CcooLR2s.mjs.map → preview-BUPB38Kk.mjs.map} +1 -1
- package/dist/preview-engine/audio.mjs +1 -1
- package/dist/preview-engine/{chunk-45JOFIHE.mjs → chunk-5PPSCISJ.mjs} +1 -1
- package/dist/preview-engine/{chunk-5NYKHIQN.mjs → chunk-BUWK5RJ4.mjs} +9 -9
- package/dist/preview-engine/{chunk-OZVCWK27.mjs → chunk-JNEVSC4I.mjs} +1 -1
- package/dist/preview-engine/{chunk-RJJRPL42.mjs → chunk-VWLR2AZR.mjs} +1 -1
- package/dist/preview-engine/{chunk-KNZU3Z2F.mjs → chunk-WQ7BFSKF.mjs} +1 -1
- package/dist/preview-engine/{chunk-YK4XHUP4.mjs → chunk-ZJFAGIOM.mjs} +6 -6
- package/dist/preview-engine/{chunk-EJTGJVUA.mjs → chunk-ZSIJB76A.mjs} +2 -2
- package/dist/preview-engine/fonts.mjs +1 -1
- package/dist/preview-engine/framefields.mjs +1 -1
- package/dist/preview-engine/player.mjs +1 -1
- package/dist/preview-engine/{renderers-GYJTBVV2.mjs → renderers-27Q5X3U6.mjs} +1 -1
- package/dist/preview-engine/{renderers-R5WSHETG.mjs → renderers-MZBR3MSR.mjs} +1 -1
- package/dist/{program-DPFDbeL9.mjs → program-Jt07Tx1J.mjs} +2 -2
- package/dist/{program-DPFDbeL9.mjs.map → program-Jt07Tx1J.mjs.map} +1 -1
- package/dist/renderer/index.mjs +2 -2
- package/dist/{renderer-DVj8jfmO.mjs → renderer-0uccAKQe.mjs} +2 -2
- package/dist/{renderer-DVj8jfmO.mjs.map → renderer-0uccAKQe.mjs.map} +1 -1
- package/dist/renderer-1mNREW16.mjs +3 -0
- package/dist/renderer-4tKI3p9c.mjs +3 -0
- package/dist/renderer-B3XeKN-e.mjs +3 -0
- package/dist/{renderer-BXWu8aHU.mjs → renderer-B6Q5e9CU.mjs} +2 -2
- package/dist/{renderer-BXWu8aHU.mjs.map → renderer-B6Q5e9CU.mjs.map} +1 -1
- package/dist/renderer-B7_6SHd8.mjs +3 -0
- package/dist/renderer-BENF6Wts.mjs +3 -0
- package/dist/{renderer-Bl9C9lIo.mjs → renderer-BENX0vRC.mjs} +1 -1
- package/dist/{renderer-Cn-p1SyO.mjs → renderer-BPbNLPcz.mjs} +2 -2
- package/dist/{renderer-Cn-p1SyO.mjs.map → renderer-BPbNLPcz.mjs.map} +1 -1
- package/dist/renderer-BPiLdwI1.mjs +3 -0
- package/dist/{renderer-BpTwFaja.mjs → renderer-BQZniXw0.mjs} +2 -2
- package/dist/{renderer-BpTwFaja.mjs.map → renderer-BQZniXw0.mjs.map} +1 -1
- package/dist/{renderer-D3FsnptO.mjs → renderer-BTFPC3UJ.mjs} +1 -1
- package/dist/{renderer-BShK_xMJ.mjs → renderer-BdSHGzHj.mjs} +1 -1
- package/dist/renderer-BdyMrzUX.mjs +3 -0
- package/dist/renderer-BfpdekRn.mjs +3 -0
- package/dist/{renderer-CLWAbaCS.mjs → renderer-BjROyv5F.mjs} +2 -2
- package/dist/{renderer-CLWAbaCS.mjs.map → renderer-BjROyv5F.mjs.map} +1 -1
- package/dist/{renderer-C-F91lPu.mjs → renderer-BkOXe6o6.mjs} +2 -2
- package/dist/{renderer-C-F91lPu.mjs.map → renderer-BkOXe6o6.mjs.map} +1 -1
- package/dist/{renderer-B52Y2SDC.mjs → renderer-Bq3Geqe3.mjs} +1 -1
- package/dist/renderer-BtdnLjKZ.mjs +3 -0
- package/dist/{renderer-C5lJvf-h.mjs → renderer-Bu0xOP_v.mjs} +2 -2
- package/dist/{renderer-C5lJvf-h.mjs.map → renderer-Bu0xOP_v.mjs.map} +1 -1
- package/dist/{renderer-CM5c8a7B.mjs → renderer-Bv-ljXHc.mjs} +7 -7
- package/dist/{renderer-CM5c8a7B.mjs.map → renderer-Bv-ljXHc.mjs.map} +1 -1
- package/dist/{renderer-CsE9ztUa.mjs → renderer-C-Bv9nVB.mjs} +2 -2
- package/dist/{renderer-CsE9ztUa.mjs.map → renderer-C-Bv9nVB.mjs.map} +1 -1
- package/dist/renderer-C0q5UUY7.mjs +3 -0
- package/dist/{renderer-DvHpzsUV.mjs → renderer-C5RhNQdr.mjs} +2 -2
- package/dist/{renderer-DvHpzsUV.mjs.map → renderer-C5RhNQdr.mjs.map} +1 -1
- package/dist/{renderer-doPt4zQZ.mjs → renderer-CIMjMFGm.mjs} +2 -2
- package/dist/{renderer-doPt4zQZ.mjs.map → renderer-CIMjMFGm.mjs.map} +1 -1
- package/dist/{renderer-L72D1mwv.mjs → renderer-CIQYTiT9.mjs} +2 -2
- package/dist/{renderer-L72D1mwv.mjs.map → renderer-CIQYTiT9.mjs.map} +1 -1
- package/dist/{renderer-BhfFVqCx.mjs → renderer-CXJxK7HP.mjs} +2 -2
- package/dist/{renderer-BhfFVqCx.mjs.map → renderer-CXJxK7HP.mjs.map} +1 -1
- package/dist/{renderer-Dntxca07.mjs → renderer-CXZe0lfI.mjs} +2 -2
- package/dist/{renderer-Dntxca07.mjs.map → renderer-CXZe0lfI.mjs.map} +1 -1
- package/dist/{renderer-Cgy1H0Ql.mjs → renderer-CboM4tba.mjs} +2 -2
- package/dist/{renderer-Cgy1H0Ql.mjs.map → renderer-CboM4tba.mjs.map} +1 -1
- package/dist/{renderer-BbwOEawB.mjs → renderer-CceiI6P7.mjs} +2 -2
- package/dist/{renderer-BbwOEawB.mjs.map → renderer-CceiI6P7.mjs.map} +1 -1
- package/dist/renderer-Cg-rJgwM.mjs +3 -0
- package/dist/renderer-CkgQArsi.mjs +3 -0
- package/dist/{renderer--akPySto.mjs → renderer-CmIySXSN.mjs} +2 -2
- package/dist/{renderer--akPySto.mjs.map → renderer-CmIySXSN.mjs.map} +1 -1
- package/dist/renderer-CnO9KcmP.mjs +3 -0
- package/dist/renderer-Cnp5JCwi.mjs +3 -0
- package/dist/renderer-CwiCQzjW.mjs +4 -0
- package/dist/renderer-D2LCMZ0l.mjs +3 -0
- package/dist/{renderer-CLUPc9do.mjs → renderer-D49-PYDo.mjs} +2 -2
- package/dist/{renderer-CLUPc9do.mjs.map → renderer-D49-PYDo.mjs.map} +1 -1
- package/dist/{renderer-BNBh4omF.mjs → renderer-D5GsF1LT.mjs} +2 -2
- package/dist/{renderer-BNBh4omF.mjs.map → renderer-D5GsF1LT.mjs.map} +1 -1
- package/dist/{renderer-Bpf8EGY1.mjs → renderer-D5xelwpw.mjs} +2 -2
- package/dist/{renderer-Bpf8EGY1.mjs.map → renderer-D5xelwpw.mjs.map} +1 -1
- package/dist/renderer-DBGy4qIh.mjs +3 -0
- package/dist/renderer-DBRnvHBV.mjs +3 -0
- package/dist/{renderer-BHsEOp1I.mjs → renderer-DDd3cjaz.mjs} +2 -2
- package/dist/{renderer-BHsEOp1I.mjs.map → renderer-DDd3cjaz.mjs.map} +1 -1
- package/dist/{renderer-7v-ZNKEJ.mjs → renderer-DIfk6m2O.mjs} +2 -2
- package/dist/{renderer-7v-ZNKEJ.mjs.map → renderer-DIfk6m2O.mjs.map} +1 -1
- package/dist/renderer-DJgrcu3v.mjs +3 -0
- package/dist/{renderer-E5D4H5dK.mjs → renderer-DP-xNaYX.mjs} +2 -2
- package/dist/{renderer-E5D4H5dK.mjs.map → renderer-DP-xNaYX.mjs.map} +1 -1
- package/dist/{renderer-XRGwrdg8.mjs → renderer-DP948J9X.mjs} +2 -2
- package/dist/{renderer-XRGwrdg8.mjs.map → renderer-DP948J9X.mjs.map} +1 -1
- package/dist/renderer-DTpBOlDA.mjs +3 -0
- package/dist/{renderer-DnXQXk-8.mjs → renderer-DVQp5fLG.mjs} +2 -2
- package/dist/{renderer-DnXQXk-8.mjs.map → renderer-DVQp5fLG.mjs.map} +1 -1
- package/dist/renderer-DWwIX4Mr.mjs +3 -0
- package/dist/{renderer-BgrDGRNW.mjs → renderer-DXyaswab.mjs} +2 -2
- package/dist/{renderer-BgrDGRNW.mjs.map → renderer-DXyaswab.mjs.map} +1 -1
- package/dist/{renderer-0ty5QtXg.mjs → renderer-DbaSgadp.mjs} +2 -2
- package/dist/{renderer-0ty5QtXg.mjs.map → renderer-DbaSgadp.mjs.map} +1 -1
- package/dist/renderer-DfnacE0H.mjs +3 -0
- package/dist/{renderer-B1IXTeF2.mjs → renderer-Dgg6pQGI.mjs} +2 -2
- package/dist/{renderer-B1IXTeF2.mjs.map → renderer-Dgg6pQGI.mjs.map} +1 -1
- package/dist/{renderer-DJPuwTbS.mjs → renderer-DrgNyCSx.mjs} +2 -2
- package/dist/{renderer-DJPuwTbS.mjs.map → renderer-DrgNyCSx.mjs.map} +1 -1
- package/dist/{renderer-DM79djHG.mjs → renderer-DxBUppHf.mjs} +38 -38
- package/dist/{renderer-DM79djHG.mjs.map → renderer-DxBUppHf.mjs.map} +1 -1
- package/dist/renderer-RA8pee2T.mjs +3 -0
- package/dist/{renderer-BV_d3D_3.mjs → renderer-U0LJuM9D.mjs} +2 -2
- package/dist/{renderer-BV_d3D_3.mjs.map → renderer-U0LJuM9D.mjs.map} +1 -1
- package/dist/{renderer-BUJ6uaJE.mjs → renderer-VPK8JnSw.mjs} +2 -2
- package/dist/{renderer-BUJ6uaJE.mjs.map → renderer-VPK8JnSw.mjs.map} +1 -1
- package/dist/renderer-eH4u4-2c.mjs +3 -0
- package/dist/renderer-eWOqFUz9.mjs +3 -0
- package/dist/{renderer-CmMNU1-P.mjs → renderer-o4wOvjEC.mjs} +4 -4
- package/dist/{renderer-CmMNU1-P.mjs.map → renderer-o4wOvjEC.mjs.map} +1 -1
- package/dist/{renderer-DRf4FLSq.mjs → renderer-zwxwjWqa.mjs} +2 -2
- package/dist/{renderer-DRf4FLSq.mjs.map → renderer-zwxwjWqa.mjs.map} +1 -1
- package/dist/{renderers-CP8CFWDs-CAs5DgWj.mjs → renderers-CP8CFWDs-BQBjaV9O.mjs} +2 -2
- package/dist/{renderers-CP8CFWDs-CAs5DgWj.mjs.map → renderers-CP8CFWDs-BQBjaV9O.mjs.map} +1 -1
- package/dist/signals/index.mjs +4 -4
- package/package.json +54 -54
- package/dist/dist-JkiL-qy7.mjs.map +0 -1
- package/dist/dist-sHqWCB9M.mjs.map +0 -1
- package/dist/renderer-145WIXyW.mjs +0 -3
- package/dist/renderer-9W8q4Y8D.mjs +0 -3
- package/dist/renderer-B5HBViEG.mjs +0 -3
- package/dist/renderer-B7naoaVH.mjs +0 -3
- package/dist/renderer-BHYmRBem.mjs +0 -3
- package/dist/renderer-BL51bhvQ.mjs +0 -3
- package/dist/renderer-ByxrzTRg.mjs +0 -3
- package/dist/renderer-CDirzReW.mjs +0 -3
- package/dist/renderer-CGCmbeJ2.mjs +0 -3
- package/dist/renderer-CO0KsnEg.mjs +0 -3
- package/dist/renderer-COO44HDO.mjs +0 -3
- package/dist/renderer-C_9SIgZX.mjs +0 -3
- package/dist/renderer-CntaTaNq.mjs +0 -3
- package/dist/renderer-Cv9JLpL6.mjs +0 -3
- package/dist/renderer-D0FWIsWn.mjs +0 -3
- package/dist/renderer-D3jUYUDU.mjs +0 -3
- package/dist/renderer-D5Je-AeQ.mjs +0 -3
- package/dist/renderer-DNPwpmYS.mjs +0 -3
- package/dist/renderer-DawVsNLw.mjs +0 -3
- package/dist/renderer-Dl_6Kn87.mjs +0 -3
- package/dist/renderer-DlrJSfaw.mjs +0 -3
- package/dist/renderer-DpScOWGG.mjs +0 -4
- package/dist/renderer-DxYOA1MM.mjs +0 -3
- package/dist/renderer-S7jOr_jF.mjs +0 -3
- package/dist/renderer-kN2TeWks.mjs +0 -3
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { n as defineRenderer } from "./renderer-CtVkU_GA.mjs";
|
|
2
|
-
import { tt as signalRegistry } from "./dist-
|
|
2
|
+
import { tt as signalRegistry } from "./dist-BQFap0wr.mjs";
|
|
3
3
|
|
|
4
4
|
//#region ../../nodes/node-vignette/dist/renderers-BgSXYX3i.mjs
|
|
5
5
|
const VIGNETTE_SHADER = `
|
|
@@ -398,4 +398,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: VignetteWebGPURenderer
|
|
|
398
398
|
|
|
399
399
|
//#endregion
|
|
400
400
|
export { renderers_default as t };
|
|
401
|
-
//# sourceMappingURL=renderer-
|
|
401
|
+
//# sourceMappingURL=renderer-DDd3cjaz.mjs.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer-BHsEOp1I.mjs","names":[],"sources":["../../../nodes/node-vignette/dist/renderers-BgSXYX3i.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst VIGNETTE_SHADER = `\nstruct VignetteUniforms {\n strength : f32,\n radius : f32,\n softness : f32,\n roundness : f32,\n\n centerX : f32,\n centerY : f32,\n hasStrengthSig : f32,\n hasRadiusSig : f32,\n\n hasSoftnessSig : f32,\n hasRoundnessSig: f32,\n hasCenterXSig : f32,\n hasCenterYSig : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : VignetteUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\n@group(2) @binding(0) var strengthSigTex : texture_2d<f32>;\n@group(2) @binding(1) var radiusSigTex : texture_2d<f32>;\n@group(2) @binding(2) var softnessSigTex : texture_2d<f32>;\n@group(2) @binding(3) var roundnessSigTex : texture_2d<f32>;\n@group(2) @binding(4) var centerXSigTex : texture_2d<f32>;\n@group(2) @binding(5) var centerYSigTex : texture_2d<f32>;\n@group(2) @binding(6) var signalSamp : sampler;\n\nstruct VSOut {\n @builtin(position) pos : vec4<f32>,\n @location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n var pos = array<vec2<f32>, 4>(\n vec2<f32>(-1.0, 1.0),\n vec2<f32>(1.0, 1.0),\n vec2<f32>(-1.0, -1.0),\n vec2<f32>(1.0, -1.0)\n );\n var uv = array<vec2<f32>, 4>(\n vec2<f32>(0.0, 0.0),\n vec2<f32>(1.0, 0.0),\n vec2<f32>(0.0, 1.0),\n vec2<f32>(1.0, 1.0)\n );\n return VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n let color = textureSampleLevel(tex, samp, in.uv, 0.0);\n\n if (color.a < 1e-5) {\n return color;\n }\n\n // Resolve parameter overrides or dynamic signals\n var strength = u.strength;\n if (u.hasStrengthSig > 0.5) {\n strength = textureSampleLevel(strengthSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n var radius = u.radius;\n if (u.hasRadiusSig > 0.5) {\n radius = textureSampleLevel(radiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n var softness = u.softness;\n if (u.hasSoftnessSig > 0.5) {\n softness = textureSampleLevel(softnessSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n var roundness = u.roundness;\n if (u.hasRoundnessSig > 0.5) {\n roundness = textureSampleLevel(roundnessSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n var centerX = u.centerX;\n if (u.hasCenterXSig > 0.5) {\n centerX = textureSampleLevel(centerXSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n var centerY = u.centerY;\n if (u.hasCenterYSig > 0.5) {\n centerY = textureSampleLevel(centerYSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n let center = vec2<f32>(centerX, centerY);\n let dimensions = vec2<f32>(textureDimensions(tex));\n let aspect = dimensions.x / dimensions.y;\n let uvOffset = in.uv - center;\n\n // Calculate aspect ratio corrected coordinate for circle\n let correctedOffset = vec2<f32>(\n uvOffset.x * mix(1.0, aspect, roundness),\n uvOffset.y\n );\n let dist = length(correctedOffset);\n\n // Calculate vignette edge falloff\n let edge0 = radius;\n let edge1 = max(0.0, radius - softness);\n let vignetteFactor = smoothstep(edge0, edge1, dist);\n\n // Blend based on strength\n let intensity = strength / 100.0;\n let finalVignette = mix(1.0, vignetteFactor, intensity);\n\n // Unpremultiply, apply vignette, and repremultiply\n let unpremult_rgb = color.rgb / color.a;\n let final_rgb = unpremult_rgb * finalVignette;\n\n return vec4<f32>(clamp(final_rgb, vec3<f32>(0.0), vec3<f32>(1.0)) * color.a, color.a);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst vignetteUniformData = new Float32Array(12);\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tres = {\n\t\tuniformLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] }),\n\t\tsingleTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tsignalTextureLayout: device.createBindGroupLayout({ entries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 6,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\tsampler: { type: \"filtering\" }\n\t\t\t}\n\t\t] }),\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getVignetteResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `vignette_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst vignetteModule = device.createShaderModule({\n\t\t\tlabel: `vignette_${format}.wgsl`,\n\t\t\tcode: VIGNETTE_SHADER\n\t\t});\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: `VignettePipeline_${format}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t] }),\n\t\t\tvertex: {\n\t\t\t\tmodule: vignetteModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: vignetteModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tvignettePipeline: pipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst VignetteWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Vignette\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"vignette_node\";\n\tconst resolveBindable = (configKey, defaultValue, minVal, maxVal) => {\n\t\tconst handleId = op[`${configKey}HandleId`];\n\t\tconst input = handleId ? op.inputs?.[handleId] : null;\n\t\tconst hasSignal = !!(input?.connectionValid && (input.outputItem?.type === \"Signal\" || input.outputItem?.type === \"Numeric\"));\n\t\tconst sd = hasSignal && input?.outputItem?.data ? input.outputItem.data : null;\n\t\tlet val = defaultValue;\n\t\tlet hasStaticSig = false;\n\t\tlet gpuTextureView = void 0;\n\t\tif (!hasSignal) if (input?.connectionValid && input.outputItem?.type === \"Number\") val = Math.max(minVal, Math.min(maxVal, Number(input.outputItem.data ?? defaultValue)));\n\t\telse {\n\t\t\tlet rawVal = op[configKey];\n\t\t\tif (rawVal !== void 0 && rawVal !== null) {\n\t\t\t\tif (typeof rawVal === \"object\" && \"value\" in rawVal) {\n\t\t\t\t\tconst sig = rawVal;\n\t\t\t\t\tif (sig.gpuBinding?.textureView) {\n\t\t\t\t\t\tgpuTextureView = sig.gpuBinding.textureView;\n\t\t\t\t\t\thasStaticSig = true;\n\t\t\t\t\t}\n\t\t\t\t\trawVal = sig.value;\n\t\t\t\t} else if (typeof rawVal === \"function\") rawVal = rawVal(frame, fps);\n\t\t\t}\n\t\t\tconst numVal = Number(rawVal ?? defaultValue);\n\t\t\tval = Math.max(minVal, Math.min(maxVal, isNaN(numVal) ? defaultValue : numVal));\n\t\t}\n\t\telse if (sd) {\n\t\t\tval = Math.max(minVal, Math.min(maxVal, Number(sd.offset ?? 0)));\n\t\t\thasStaticSig = true;\n\t\t}\n\t\treturn {\n\t\t\tval,\n\t\t\thasStaticSig,\n\t\t\tsd,\n\t\t\tgpuTextureView\n\t\t};\n\t};\n\tconst strengthRes = resolveBindable(\"strength\", 50, 0, 100);\n\tconst radiusRes = resolveBindable(\"radius\", 1, .1, 2);\n\tconst softnessRes = resolveBindable(\"softness\", .5, 0, 1);\n\tconst roundnessRes = resolveBindable(\"roundness\", .5, 0, 1);\n\tconst centerXRes = resolveBindable(\"centerX\", .5, 0, 1);\n\tconst centerYRes = resolveBindable(\"centerY\", .5, 0, 1);\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia\n\t}, tmpView, tmpTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\targs.pass.end();\n\tconst { vignettePipeline: pipeline, uniformLayout: uLayout, singleTextureLayout: tLayout, signalTextureLayout: sigLayout } = getVignetteResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tconst getSignalView = (res, suffix) => {\n\t\tif (res.gpuTextureView) return res.gpuTextureView;\n\t\tif (res.hasStaticSig && res.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, res.sd.nodeId ?? `${nodeId}_${suffix}`, elapsedSeconds, durationSeconds, res.sd, width, height, props.renderId, frame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst strengthView = getSignalView(strengthRes, \"strength_sig\");\n\tconst radiusView = getSignalView(radiusRes, \"radius_sig\");\n\tconst softnessView = getSignalView(softnessRes, \"softness_sig\");\n\tconst roundnessView = getSignalView(roundnessRes, \"roundness_sig\");\n\tconst centerXView = getSignalView(centerXRes, \"centerX_sig\");\n\tconst centerYView = getSignalView(centerYRes, \"centerY_sig\");\n\tvignetteUniformData[0] = strengthRes.val;\n\tvignetteUniformData[1] = radiusRes.val;\n\tvignetteUniformData[2] = softnessRes.val;\n\tvignetteUniformData[3] = roundnessRes.val;\n\tvignetteUniformData[4] = centerXRes.val;\n\tvignetteUniformData[5] = centerYRes.val;\n\tvignetteUniformData[6] = strengthRes.hasStaticSig ? 1 : 0;\n\tvignetteUniformData[7] = radiusRes.hasStaticSig ? 1 : 0;\n\tvignetteUniformData[8] = softnessRes.hasStaticSig ? 1 : 0;\n\tvignetteUniformData[9] = roundnessRes.hasStaticSig ? 1 : 0;\n\tvignetteUniformData[10] = centerXRes.hasStaticSig ? 1 : 0;\n\tvignetteUniformData[11] = centerYRes.hasStaticSig ? 1 : 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(vignetteUniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst vignettePass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\tvignettePass.setPipeline(pipeline);\n\tvignettePass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t}));\n\tvignettePass.setBindGroup(1, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler));\n\tvignettePass.setBindGroup(2, ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: strengthView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: radiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: softnessView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: roundnessView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: centerXView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tresource: centerYView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 6,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t}));\n\tvignettePass.draw(4);\n\tvignettePass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: VignetteWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-BgSXYX3i.mjs.map"],"mappings":";;;;AAIA,MAAM,kBAAkB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAqHxB,MAAM,sCAAsC,IAAI,SAAS;AACzD,MAAM,sBAAsB,IAAI,aAAa,GAAG;AAChD,SAAS,iBAAiB,QAAQ;CACjC,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,IAAK,QAAO;AAChB,OAAM;EACL,eAAe,OAAO,sBAAsB,EAAE,SAAS,CAAC;GACvD,SAAS;GACT,YAAY,eAAe;GAC3B,QAAQ,EAAE,MAAM,WAAW;GAC3B,CAAC,EAAE,CAAC;EACL,qBAAqB,OAAO,sBAAsB,EAAE,SAAS,CAAC;GAC7D,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC,EAAE;GACF,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B,CAAC,EAAE,CAAC;EACL,qBAAqB,OAAO,sBAAsB,EAAE,SAAS;GAC5D;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,MAAM,aAAa;IAC9B;GACD,EAAE,CAAC;EACJ,+BAA+B,IAAI,KAAK;EACxC;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,SAAS,qBAAqB,QAAQ,QAAQ;CAC7C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,YAAY;CAC7B,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,iBAAiB,OAAO,mBAAmB;GAChD,OAAO,YAAY,OAAO;GAC1B,MAAM;GACN,CAAC;AACF,aAAW,OAAO,qBAAqB;GACtC,OAAO,oBAAoB;GAC3B,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB;IACvD,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR,EAAE,CAAC;GACJ,QAAQ;IACP,QAAQ;IACR,YAAY;IACZ;GACD,UAAU;IACT,QAAQ;IACR,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;IACrB;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN,kBAAkB;EAClB,eAAe,QAAQ;EACvB,qBAAqB,QAAQ;EAC7B,qBAAqB,QAAQ;EAC7B;;AAEF,MAAM,yBAAyB,OAAO,SAAS;CAC9C,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,eAAe,aAAa,cAAc,OAAO,cAAc;CACvG,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,cAAc,CAAC,GAAI;CAClC,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,SAAS,GAAG,SAAS,OAAO,KAAK,GAAG,OAAO,CAAC,KAAK;CACvD,MAAM,mBAAmB,WAAW,cAAc,QAAQ,WAAW;EACpE,MAAM,WAAW,GAAG,GAAG,UAAU;EACjC,MAAM,QAAQ,WAAW,GAAG,SAAS,YAAY;EACjD,MAAM,YAAY,CAAC,EAAE,OAAO,oBAAoB,MAAM,YAAY,SAAS,YAAY,MAAM,YAAY,SAAS;EAClH,MAAM,KAAK,aAAa,OAAO,YAAY,OAAO,MAAM,WAAW,OAAO;EAC1E,IAAI,MAAM;EACV,IAAI,eAAe;EACnB,IAAI,iBAAiB,KAAK;AAC1B,MAAI,CAAC,UAAW,KAAI,OAAO,mBAAmB,MAAM,YAAY,SAAS,SAAU,OAAM,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,OAAO,MAAM,WAAW,QAAQ,aAAa,CAAC,CAAC;OACrK;GACJ,IAAI,SAAS,GAAG;AAChB,OAAI,WAAW,KAAK,KAAK,WAAW,MACnC;QAAI,OAAO,WAAW,YAAY,WAAW,QAAQ;KACpD,MAAM,MAAM;AACZ,SAAI,IAAI,YAAY,aAAa;AAChC,uBAAiB,IAAI,WAAW;AAChC,qBAAe;;AAEhB,cAAS,IAAI;eACH,OAAO,WAAW,WAAY,UAAS,OAAO,OAAO,IAAI;;GAErE,MAAM,SAAS,OAAO,UAAU,aAAa;AAC7C,SAAM,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,MAAM,OAAO,GAAG,eAAe,OAAO,CAAC;;WAEvE,IAAI;AACZ,SAAM,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,OAAO,GAAG,UAAU,EAAE,CAAC,CAAC;AAChE,kBAAe;;AAEhB,SAAO;GACN;GACA;GACA;GACA;GACA;;CAEF,MAAM,cAAc,gBAAgB,YAAY,IAAI,GAAG,IAAI;CAC3D,MAAM,YAAY,gBAAgB,UAAU,GAAG,IAAI,EAAE;CACrD,MAAM,cAAc,gBAAgB,YAAY,IAAI,GAAG,EAAE;CACzD,MAAM,eAAe,gBAAgB,aAAa,IAAI,GAAG,EAAE;CAC3D,MAAM,aAAa,gBAAgB,WAAW,IAAI,GAAG,EAAE;CACvD,MAAM,aAAa,gBAAgB,WAAW,IAAI,GAAG,EAAE;CACvD,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CAC/G,MAAM,UAAU,OAAO,YAAY;AACnC,KAAI,SAAS,WAAW,SAAS,SAAS;EACzC,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH;EACA;EACA,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,YAAY;EAC3B,GAAG;EACH,cAAc;EACd,EAAE,SAAS,QAAQ,OAAO,OAAO;AAClC,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;AACzB,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,kBAAkB,UAAU,eAAe,SAAS,qBAAqB,SAAS,qBAAqB,cAAc,qBAAqB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAClL,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,QAAQ;CACpF,MAAM,kBAAkB,MAAM,cAAc,UAAU,aAAa,MAAM,aAAa,SAAS,aAAa,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;CACzK,MAAM,iBAAiB,KAAK,WAAW;AACtC,MAAI,IAAI,eAAgB,QAAO,IAAI;AACnC,MAAI,IAAI,gBAAgB,IAAI,GAAI,QAAO,eAAe,yBAAyB,IAAI,QAAQ,SAAS,IAAI,GAAG,UAAU,GAAG,OAAO,GAAG,UAAU,gBAAgB,iBAAiB,IAAI,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;AAC/N,SAAO,eAAe,uBAAuB,IAAI,OAAO;;CAEzD,MAAM,eAAe,cAAc,aAAa,eAAe;CAC/D,MAAM,aAAa,cAAc,WAAW,aAAa;CACzD,MAAM,eAAe,cAAc,aAAa,eAAe;CAC/D,MAAM,gBAAgB,cAAc,cAAc,gBAAgB;CAClE,MAAM,cAAc,cAAc,YAAY,cAAc;CAC5D,MAAM,cAAc,cAAc,YAAY,cAAc;AAC5D,qBAAoB,KAAK,YAAY;AACrC,qBAAoB,KAAK,UAAU;AACnC,qBAAoB,KAAK,YAAY;AACrC,qBAAoB,KAAK,aAAa;AACtC,qBAAoB,KAAK,WAAW;AACpC,qBAAoB,KAAK,WAAW;AACpC,qBAAoB,KAAK,YAAY,eAAe,IAAI;AACxD,qBAAoB,KAAK,UAAU,eAAe,IAAI;AACtD,qBAAoB,KAAK,YAAY,eAAe,IAAI;AACxD,qBAAoB,KAAK,aAAa,eAAe,IAAI;AACzD,qBAAoB,MAAM,WAAW,eAAe,IAAI;AACxD,qBAAoB,MAAM,WAAW,eAAe,IAAI;CACxD,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,oBAAoB;CAC1E,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,eAAe,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EACjE,MAAM,OAAO,YAAY;EACzB,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,cAAa,YAAY,SAAS;AAClC,cAAa,aAAa,GAAG,IAAI,OAAO,gBAAgB;EACvD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC,CAAC;AACH,cAAa,aAAa,GAAG,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,SAAS,QAAQ,QAAQ,CAAC;AAC5G,cAAa,aAAa,GAAG,IAAI,OAAO,gBAAgB;EACvD,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC,CAAC;AACH,cAAa,KAAK,EAAE;AACpB,cAAa,KAAK;CAClB,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,YAAY;EAC9D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;AACrC,KAAI,SAAS,YAAY,WAAW,QAAQ;EAC3C,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,EAAE,EAAE,SAAS,GAAG,WAAW,GAAG,CAAC;AAChC,MAAK,OAAO;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,wBAAwB,CAAC"}
|
|
1
|
+
{"version":3,"file":"renderer-DDd3cjaz.mjs","names":[],"sources":["../../../nodes/node-vignette/dist/renderers-BgSXYX3i.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst VIGNETTE_SHADER = `\nstruct VignetteUniforms {\n strength : f32,\n radius : f32,\n softness : f32,\n roundness : f32,\n\n centerX : f32,\n centerY : f32,\n hasStrengthSig : f32,\n hasRadiusSig : f32,\n\n hasSoftnessSig : f32,\n hasRoundnessSig: f32,\n hasCenterXSig : f32,\n hasCenterYSig : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : VignetteUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\n@group(2) @binding(0) var strengthSigTex : texture_2d<f32>;\n@group(2) @binding(1) var radiusSigTex : texture_2d<f32>;\n@group(2) @binding(2) var softnessSigTex : texture_2d<f32>;\n@group(2) @binding(3) var roundnessSigTex : texture_2d<f32>;\n@group(2) @binding(4) var centerXSigTex : texture_2d<f32>;\n@group(2) @binding(5) var centerYSigTex : texture_2d<f32>;\n@group(2) @binding(6) var signalSamp : sampler;\n\nstruct VSOut {\n @builtin(position) pos : vec4<f32>,\n @location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n var pos = array<vec2<f32>, 4>(\n vec2<f32>(-1.0, 1.0),\n vec2<f32>(1.0, 1.0),\n vec2<f32>(-1.0, -1.0),\n vec2<f32>(1.0, -1.0)\n );\n var uv = array<vec2<f32>, 4>(\n vec2<f32>(0.0, 0.0),\n vec2<f32>(1.0, 0.0),\n vec2<f32>(0.0, 1.0),\n vec2<f32>(1.0, 1.0)\n );\n return VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n let color = textureSampleLevel(tex, samp, in.uv, 0.0);\n\n if (color.a < 1e-5) {\n return color;\n }\n\n // Resolve parameter overrides or dynamic signals\n var strength = u.strength;\n if (u.hasStrengthSig > 0.5) {\n strength = textureSampleLevel(strengthSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n var radius = u.radius;\n if (u.hasRadiusSig > 0.5) {\n radius = textureSampleLevel(radiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n var softness = u.softness;\n if (u.hasSoftnessSig > 0.5) {\n softness = textureSampleLevel(softnessSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n var roundness = u.roundness;\n if (u.hasRoundnessSig > 0.5) {\n roundness = textureSampleLevel(roundnessSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n var centerX = u.centerX;\n if (u.hasCenterXSig > 0.5) {\n centerX = textureSampleLevel(centerXSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n var centerY = u.centerY;\n if (u.hasCenterYSig > 0.5) {\n centerY = textureSampleLevel(centerYSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n let center = vec2<f32>(centerX, centerY);\n let dimensions = vec2<f32>(textureDimensions(tex));\n let aspect = dimensions.x / dimensions.y;\n let uvOffset = in.uv - center;\n\n // Calculate aspect ratio corrected coordinate for circle\n let correctedOffset = vec2<f32>(\n uvOffset.x * mix(1.0, aspect, roundness),\n uvOffset.y\n );\n let dist = length(correctedOffset);\n\n // Calculate vignette edge falloff\n let edge0 = radius;\n let edge1 = max(0.0, radius - softness);\n let vignetteFactor = smoothstep(edge0, edge1, dist);\n\n // Blend based on strength\n let intensity = strength / 100.0;\n let finalVignette = mix(1.0, vignetteFactor, intensity);\n\n // Unpremultiply, apply vignette, and repremultiply\n let unpremult_rgb = color.rgb / color.a;\n let final_rgb = unpremult_rgb * finalVignette;\n\n return vec4<f32>(clamp(final_rgb, vec3<f32>(0.0), vec3<f32>(1.0)) * color.a, color.a);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst vignetteUniformData = new Float32Array(12);\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tres = {\n\t\tuniformLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] }),\n\t\tsingleTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tsignalTextureLayout: device.createBindGroupLayout({ entries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 6,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\tsampler: { type: \"filtering\" }\n\t\t\t}\n\t\t] }),\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getVignetteResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `vignette_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst vignetteModule = device.createShaderModule({\n\t\t\tlabel: `vignette_${format}.wgsl`,\n\t\t\tcode: VIGNETTE_SHADER\n\t\t});\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: `VignettePipeline_${format}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t] }),\n\t\t\tvertex: {\n\t\t\t\tmodule: vignetteModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: vignetteModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tvignettePipeline: pipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst VignetteWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Vignette\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"vignette_node\";\n\tconst resolveBindable = (configKey, defaultValue, minVal, maxVal) => {\n\t\tconst handleId = op[`${configKey}HandleId`];\n\t\tconst input = handleId ? op.inputs?.[handleId] : null;\n\t\tconst hasSignal = !!(input?.connectionValid && (input.outputItem?.type === \"Signal\" || input.outputItem?.type === \"Numeric\"));\n\t\tconst sd = hasSignal && input?.outputItem?.data ? input.outputItem.data : null;\n\t\tlet val = defaultValue;\n\t\tlet hasStaticSig = false;\n\t\tlet gpuTextureView = void 0;\n\t\tif (!hasSignal) if (input?.connectionValid && input.outputItem?.type === \"Number\") val = Math.max(minVal, Math.min(maxVal, Number(input.outputItem.data ?? defaultValue)));\n\t\telse {\n\t\t\tlet rawVal = op[configKey];\n\t\t\tif (rawVal !== void 0 && rawVal !== null) {\n\t\t\t\tif (typeof rawVal === \"object\" && \"value\" in rawVal) {\n\t\t\t\t\tconst sig = rawVal;\n\t\t\t\t\tif (sig.gpuBinding?.textureView) {\n\t\t\t\t\t\tgpuTextureView = sig.gpuBinding.textureView;\n\t\t\t\t\t\thasStaticSig = true;\n\t\t\t\t\t}\n\t\t\t\t\trawVal = sig.value;\n\t\t\t\t} else if (typeof rawVal === \"function\") rawVal = rawVal(frame, fps);\n\t\t\t}\n\t\t\tconst numVal = Number(rawVal ?? defaultValue);\n\t\t\tval = Math.max(minVal, Math.min(maxVal, isNaN(numVal) ? defaultValue : numVal));\n\t\t}\n\t\telse if (sd) {\n\t\t\tval = Math.max(minVal, Math.min(maxVal, Number(sd.offset ?? 0)));\n\t\t\thasStaticSig = true;\n\t\t}\n\t\treturn {\n\t\t\tval,\n\t\t\thasStaticSig,\n\t\t\tsd,\n\t\t\tgpuTextureView\n\t\t};\n\t};\n\tconst strengthRes = resolveBindable(\"strength\", 50, 0, 100);\n\tconst radiusRes = resolveBindable(\"radius\", 1, .1, 2);\n\tconst softnessRes = resolveBindable(\"softness\", .5, 0, 1);\n\tconst roundnessRes = resolveBindable(\"roundness\", .5, 0, 1);\n\tconst centerXRes = resolveBindable(\"centerX\", .5, 0, 1);\n\tconst centerYRes = resolveBindable(\"centerY\", .5, 0, 1);\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia\n\t}, tmpView, tmpTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\targs.pass.end();\n\tconst { vignettePipeline: pipeline, uniformLayout: uLayout, singleTextureLayout: tLayout, signalTextureLayout: sigLayout } = getVignetteResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tconst getSignalView = (res, suffix) => {\n\t\tif (res.gpuTextureView) return res.gpuTextureView;\n\t\tif (res.hasStaticSig && res.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, res.sd.nodeId ?? `${nodeId}_${suffix}`, elapsedSeconds, durationSeconds, res.sd, width, height, props.renderId, frame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst strengthView = getSignalView(strengthRes, \"strength_sig\");\n\tconst radiusView = getSignalView(radiusRes, \"radius_sig\");\n\tconst softnessView = getSignalView(softnessRes, \"softness_sig\");\n\tconst roundnessView = getSignalView(roundnessRes, \"roundness_sig\");\n\tconst centerXView = getSignalView(centerXRes, \"centerX_sig\");\n\tconst centerYView = getSignalView(centerYRes, \"centerY_sig\");\n\tvignetteUniformData[0] = strengthRes.val;\n\tvignetteUniformData[1] = radiusRes.val;\n\tvignetteUniformData[2] = softnessRes.val;\n\tvignetteUniformData[3] = roundnessRes.val;\n\tvignetteUniformData[4] = centerXRes.val;\n\tvignetteUniformData[5] = centerYRes.val;\n\tvignetteUniformData[6] = strengthRes.hasStaticSig ? 1 : 0;\n\tvignetteUniformData[7] = radiusRes.hasStaticSig ? 1 : 0;\n\tvignetteUniformData[8] = softnessRes.hasStaticSig ? 1 : 0;\n\tvignetteUniformData[9] = roundnessRes.hasStaticSig ? 1 : 0;\n\tvignetteUniformData[10] = centerXRes.hasStaticSig ? 1 : 0;\n\tvignetteUniformData[11] = centerYRes.hasStaticSig ? 1 : 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(vignetteUniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst vignettePass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\tvignettePass.setPipeline(pipeline);\n\tvignettePass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t}));\n\tvignettePass.setBindGroup(1, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler));\n\tvignettePass.setBindGroup(2, ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: strengthView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: radiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: softnessView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: roundnessView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: centerXView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tresource: centerYView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 6,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t}));\n\tvignettePass.draw(4);\n\tvignettePass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: VignetteWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-BgSXYX3i.mjs.map"],"mappings":";;;;AAIA,MAAM,kBAAkB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAqHxB,MAAM,sCAAsC,IAAI,SAAS;AACzD,MAAM,sBAAsB,IAAI,aAAa,GAAG;AAChD,SAAS,iBAAiB,QAAQ;CACjC,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,IAAK,QAAO;AAChB,OAAM;EACL,eAAe,OAAO,sBAAsB,EAAE,SAAS,CAAC;GACvD,SAAS;GACT,YAAY,eAAe;GAC3B,QAAQ,EAAE,MAAM,WAAW;GAC3B,CAAC,EAAE,CAAC;EACL,qBAAqB,OAAO,sBAAsB,EAAE,SAAS,CAAC;GAC7D,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC,EAAE;GACF,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B,CAAC,EAAE,CAAC;EACL,qBAAqB,OAAO,sBAAsB,EAAE,SAAS;GAC5D;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,MAAM,aAAa;IAC9B;GACD,EAAE,CAAC;EACJ,+BAA+B,IAAI,KAAK;EACxC;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,SAAS,qBAAqB,QAAQ,QAAQ;CAC7C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,YAAY;CAC7B,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,iBAAiB,OAAO,mBAAmB;GAChD,OAAO,YAAY,OAAO;GAC1B,MAAM;GACN,CAAC;AACF,aAAW,OAAO,qBAAqB;GACtC,OAAO,oBAAoB;GAC3B,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB;IACvD,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR,EAAE,CAAC;GACJ,QAAQ;IACP,QAAQ;IACR,YAAY;IACZ;GACD,UAAU;IACT,QAAQ;IACR,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;IACrB;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN,kBAAkB;EAClB,eAAe,QAAQ;EACvB,qBAAqB,QAAQ;EAC7B,qBAAqB,QAAQ;EAC7B;;AAEF,MAAM,yBAAyB,OAAO,SAAS;CAC9C,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,eAAe,aAAa,cAAc,OAAO,cAAc;CACvG,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,cAAc,CAAC,GAAI;CAClC,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,SAAS,GAAG,SAAS,OAAO,KAAK,GAAG,OAAO,CAAC,KAAK;CACvD,MAAM,mBAAmB,WAAW,cAAc,QAAQ,WAAW;EACpE,MAAM,WAAW,GAAG,GAAG,UAAU;EACjC,MAAM,QAAQ,WAAW,GAAG,SAAS,YAAY;EACjD,MAAM,YAAY,CAAC,EAAE,OAAO,oBAAoB,MAAM,YAAY,SAAS,YAAY,MAAM,YAAY,SAAS;EAClH,MAAM,KAAK,aAAa,OAAO,YAAY,OAAO,MAAM,WAAW,OAAO;EAC1E,IAAI,MAAM;EACV,IAAI,eAAe;EACnB,IAAI,iBAAiB,KAAK;AAC1B,MAAI,CAAC,UAAW,KAAI,OAAO,mBAAmB,MAAM,YAAY,SAAS,SAAU,OAAM,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,OAAO,MAAM,WAAW,QAAQ,aAAa,CAAC,CAAC;OACrK;GACJ,IAAI,SAAS,GAAG;AAChB,OAAI,WAAW,KAAK,KAAK,WAAW,MACnC;QAAI,OAAO,WAAW,YAAY,WAAW,QAAQ;KACpD,MAAM,MAAM;AACZ,SAAI,IAAI,YAAY,aAAa;AAChC,uBAAiB,IAAI,WAAW;AAChC,qBAAe;;AAEhB,cAAS,IAAI;eACH,OAAO,WAAW,WAAY,UAAS,OAAO,OAAO,IAAI;;GAErE,MAAM,SAAS,OAAO,UAAU,aAAa;AAC7C,SAAM,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,MAAM,OAAO,GAAG,eAAe,OAAO,CAAC;;WAEvE,IAAI;AACZ,SAAM,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,OAAO,GAAG,UAAU,EAAE,CAAC,CAAC;AAChE,kBAAe;;AAEhB,SAAO;GACN;GACA;GACA;GACA;GACA;;CAEF,MAAM,cAAc,gBAAgB,YAAY,IAAI,GAAG,IAAI;CAC3D,MAAM,YAAY,gBAAgB,UAAU,GAAG,IAAI,EAAE;CACrD,MAAM,cAAc,gBAAgB,YAAY,IAAI,GAAG,EAAE;CACzD,MAAM,eAAe,gBAAgB,aAAa,IAAI,GAAG,EAAE;CAC3D,MAAM,aAAa,gBAAgB,WAAW,IAAI,GAAG,EAAE;CACvD,MAAM,aAAa,gBAAgB,WAAW,IAAI,GAAG,EAAE;CACvD,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CAC/G,MAAM,UAAU,OAAO,YAAY;AACnC,KAAI,SAAS,WAAW,SAAS,SAAS;EACzC,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH;EACA;EACA,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,YAAY;EAC3B,GAAG;EACH,cAAc;EACd,EAAE,SAAS,QAAQ,OAAO,OAAO;AAClC,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;AACzB,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,kBAAkB,UAAU,eAAe,SAAS,qBAAqB,SAAS,qBAAqB,cAAc,qBAAqB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAClL,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,QAAQ;CACpF,MAAM,kBAAkB,MAAM,cAAc,UAAU,aAAa,MAAM,aAAa,SAAS,aAAa,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;CACzK,MAAM,iBAAiB,KAAK,WAAW;AACtC,MAAI,IAAI,eAAgB,QAAO,IAAI;AACnC,MAAI,IAAI,gBAAgB,IAAI,GAAI,QAAO,eAAe,yBAAyB,IAAI,QAAQ,SAAS,IAAI,GAAG,UAAU,GAAG,OAAO,GAAG,UAAU,gBAAgB,iBAAiB,IAAI,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;AAC/N,SAAO,eAAe,uBAAuB,IAAI,OAAO;;CAEzD,MAAM,eAAe,cAAc,aAAa,eAAe;CAC/D,MAAM,aAAa,cAAc,WAAW,aAAa;CACzD,MAAM,eAAe,cAAc,aAAa,eAAe;CAC/D,MAAM,gBAAgB,cAAc,cAAc,gBAAgB;CAClE,MAAM,cAAc,cAAc,YAAY,cAAc;CAC5D,MAAM,cAAc,cAAc,YAAY,cAAc;AAC5D,qBAAoB,KAAK,YAAY;AACrC,qBAAoB,KAAK,UAAU;AACnC,qBAAoB,KAAK,YAAY;AACrC,qBAAoB,KAAK,aAAa;AACtC,qBAAoB,KAAK,WAAW;AACpC,qBAAoB,KAAK,WAAW;AACpC,qBAAoB,KAAK,YAAY,eAAe,IAAI;AACxD,qBAAoB,KAAK,UAAU,eAAe,IAAI;AACtD,qBAAoB,KAAK,YAAY,eAAe,IAAI;AACxD,qBAAoB,KAAK,aAAa,eAAe,IAAI;AACzD,qBAAoB,MAAM,WAAW,eAAe,IAAI;AACxD,qBAAoB,MAAM,WAAW,eAAe,IAAI;CACxD,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,oBAAoB;CAC1E,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,eAAe,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EACjE,MAAM,OAAO,YAAY;EACzB,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,cAAa,YAAY,SAAS;AAClC,cAAa,aAAa,GAAG,IAAI,OAAO,gBAAgB;EACvD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC,CAAC;AACH,cAAa,aAAa,GAAG,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,SAAS,QAAQ,QAAQ,CAAC;AAC5G,cAAa,aAAa,GAAG,IAAI,OAAO,gBAAgB;EACvD,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC,CAAC;AACH,cAAa,KAAK,EAAE;AACpB,cAAa,KAAK;CAClB,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,YAAY;EAC9D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;AACrC,KAAI,SAAS,YAAY,WAAW,QAAQ;EAC3C,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,EAAE,EAAE,SAAS,GAAG,WAAW,GAAG,CAAC;AAChC,MAAK,OAAO;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,wBAAwB,CAAC"}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { n as defineRenderer } from "./renderer-CtVkU_GA.mjs";
|
|
2
|
-
import { tt as signalRegistry } from "./dist-
|
|
2
|
+
import { tt as signalRegistry } from "./dist-BQFap0wr.mjs";
|
|
3
3
|
|
|
4
4
|
//#region ../../nodes/node-colorkey/dist/renderers-C8TKYjha.mjs
|
|
5
5
|
const COLORKEY_SHADER = `
|
|
@@ -391,4 +391,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: ColorKeyWebGPURenderer
|
|
|
391
391
|
|
|
392
392
|
//#endregion
|
|
393
393
|
export { renderers_default as t };
|
|
394
|
-
//# sourceMappingURL=renderer-
|
|
394
|
+
//# sourceMappingURL=renderer-DIfk6m2O.mjs.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer-7v-ZNKEJ.mjs","names":[],"sources":["../../../nodes/node-colorkey/dist/renderers-C8TKYjha.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst COLORKEY_SHADER = `\nstruct ColorKeyUniforms {\n\tsimilarity : f32,\n\tsmoothness : f32,\n\tspillSuppression : f32,\n\tcolorSpace : f32, // 0 for YUV, 1 for RGB\n\tspillSuppressionType : f32, // 0 for Desaturate, 1 for Neutralize, 2 for None\n\tkeyR : f32,\n\tkeyG : f32,\n\tkeyB : f32,\n\thasSimilaritySig : f32,\n\thasSmoothnessSig : f32,\n\thasSpillSig : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : ColorKeyUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\n@group(2) @binding(0) var similaritySigTex : texture_2d<f32>;\n@group(2) @binding(1) var smoothnessSigTex : texture_2d<f32>;\n@group(2) @binding(2) var spillSigTex : texture_2d<f32>;\n@group(2) @binding(3) var signalSamp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\nfn rgb2yuv(rgb: vec3<f32>) -> vec3<f32> {\n\tlet y = 0.299 * rgb.r + 0.587 * rgb.g + 0.114 * rgb.b;\n\tlet u = -0.169 * rgb.r - 0.331 * rgb.g + 0.500 * rgb.b;\n\tlet v = 0.500 * rgb.r - 0.419 * rgb.g - 0.081 * rgb.b;\n\treturn vec3<f32>(y, u, v);\n}\n\nfn yuv2rgb(yuv: vec3<f32>) -> vec3<f32> {\n\tlet r = yuv.x + 1.402 * yuv.z;\n\tlet g = yuv.x - 0.344 * yuv.y - 0.714 * yuv.z;\n\tlet b = yuv.x + 1.772 * yuv.y;\n\treturn vec3<f32>(r, g, b);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet src_color = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tif (src_color.a < 1e-5) {\n\t\treturn src_color;\n\t}\n\n\t// Unpremultiply alpha for keying and grading\n\tlet unpremult_rgb = src_color.rgb / src_color.a;\n\n\t// Resolve dynamic signals if connected, otherwise use static uniform values\n\tvar similarity = u.similarity;\n\tif (u.hasSimilaritySig > 0.5) {\n\t\tsimilarity = textureSampleLevel(similaritySigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tvar smoothness = u.smoothness;\n\tif (u.hasSmoothnessSig > 0.5) {\n\t\tsmoothness = textureSampleLevel(smoothnessSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tvar spillSuppression = u.spillSuppression;\n\tif (u.hasSpillSig > 0.5) {\n\t\tspillSuppression = textureSampleLevel(spillSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tlet keyColor = vec3<f32>(u.keyR, u.keyG, u.keyB);\n\n\t// 1. Calculate similarity distance\n\tvar dist = 0.0;\n\tif (u.colorSpace < 0.5) {\n\t\t// YUV (Chroma Distance)\n\t\tlet C_yuv = rgb2yuv(unpremult_rgb);\n\t\tlet K_yuv = rgb2yuv(keyColor);\n\t\tdist = distance(C_yuv.yz, K_yuv.yz);\n\t} else {\n\t\t// RGB (Exact Distance)\n\t\tdist = distance(unpremult_rgb, keyColor);\n\t}\n\n\t// 2. Calculate transparency mask\n\tvar mask = 0.0;\n\tif (smoothness < 0.0001) {\n\t\tmask = select(0.0, 1.0, dist >= similarity);\n\t} else {\n\t\tmask = smoothstep(similarity, similarity + smoothness, dist);\n\t}\n\n\t// 3. Apply spill suppression\n\tvar final_rgb = unpremult_rgb;\n\tif (u.spillSuppressionType < 2.5) { // 0 for Desaturate, 1 for Neutralize, 2 for None\n\t\tlet C_yuv = rgb2yuv(unpremult_rgb);\n\t\tlet K_yuv = rgb2yuv(keyColor);\n\t\tlet K_chroma = K_yuv.yz;\n\t\tlet K_len_sq = dot(K_chroma, K_chroma);\n\n\t\tif (K_len_sq > 1e-6) {\n\t\t\tlet C_chroma = C_yuv.yz;\n\t\t\tlet proj = dot(C_chroma, K_chroma) / K_len_sq;\n\t\t\tif (proj > 0.0) {\n\t\t\t\tlet C_para = proj * K_chroma;\n\t\t\t\tvar C_chroma_suppressed = C_chroma;\n\n\t\t\t\tif (u.spillSuppressionType < 0.5) {\n\t\t\t\t\t// Desaturate\n\t\t\t\t\tC_chroma_suppressed = C_chroma - spillSuppression * C_para;\n\t\t\t\t} else {\n\t\t\t\t\t// Neutralize (completely shift to neutral gray chroma)\n\t\t\t\t\tC_chroma_suppressed = C_chroma - C_para;\n\t\t\t\t}\n\n\t\t\t\tfinal_rgb = yuv2rgb(vec3<f32>(C_yuv.x, C_chroma_suppressed.x, C_chroma_suppressed.y));\n\t\t\t}\n\t\t}\n\t}\n\n\tlet final_alpha = src_color.a * mask;\n\treturn vec4<f32>(clamp(final_rgb, vec3<f32>(0.0), vec3<f32>(1.0)) * final_alpha, final_alpha);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst colorKeyData = new Float32Array(12);\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tres = {\n\t\tuniformLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] }),\n\t\tsingleTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tsignalTextureLayout: device.createBindGroupLayout({ entries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\tsampler: { type: \"filtering\" }\n\t\t\t}\n\t\t] }),\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getColorKeyResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `colorkey_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst colorKeyModule = device.createShaderModule({\n\t\t\tlabel: `colorkey_${format}.wgsl`,\n\t\t\tcode: COLORKEY_SHADER\n\t\t});\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: `ColorKeyPipeline_${format}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t] }),\n\t\t\tvertex: {\n\t\t\t\tmodule: colorKeyModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: colorKeyModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tcolorKeyPipeline: pipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nfunction hexToRgb(hex) {\n\tlet h = hex.replace(\"#\", \"\");\n\tif (h.length === 3) h = h.split(\"\").map((c) => c + c).join(\"\");\n\treturn [\n\t\tparseInt(h.substring(0, 2), 16) / 255,\n\t\tparseInt(h.substring(2, 4), 16) / 255,\n\t\tparseInt(h.substring(4, 6), 16) / 255\n\t];\n}\nconst ColorKeyWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ColorKey\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"colorkey_node\";\n\tconst similarityInput = op.similarityHandleId ? op.inputs?.[op.similarityHandleId] : null;\n\tconst hasSimilaritySig = !!(similarityInput?.connectionValid && (similarityInput.outputItem?.type === \"Signal\" || similarityInput.outputItem?.type === \"Numeric\"));\n\tconst similaritySd = hasSimilaritySig && similarityInput?.outputItem?.data ? similarityInput.outputItem.data : null;\n\tlet similarity = .4;\n\tlet hasStaticSimilaritySig = false;\n\tif (!hasSimilaritySig) if (similarityInput?.connectionValid && similarityInput.outputItem?.type === \"Number\") similarity = Math.max(0, Math.min(1, Number(similarityInput.outputItem.data ?? .4)));\n\telse similarity = Math.max(0, Math.min(1, Number(op.similarity ?? .4)));\n\telse if (similaritySd) {\n\t\tsimilarity = Math.max(0, Math.min(1, Number(similaritySd.offset ?? 0)));\n\t\thasStaticSimilaritySig = true;\n\t}\n\tconst smoothnessInput = op.smoothnessHandleId ? op.inputs?.[op.smoothnessHandleId] : null;\n\tconst hasSmoothnessSig = !!(smoothnessInput?.connectionValid && (smoothnessInput.outputItem?.type === \"Signal\" || smoothnessInput.outputItem?.type === \"Numeric\"));\n\tconst smoothnessSd = hasSmoothnessSig && smoothnessInput?.outputItem?.data ? smoothnessInput.outputItem.data : null;\n\tlet smoothness = .1;\n\tlet hasStaticSmoothnessSig = false;\n\tif (!hasSmoothnessSig) if (smoothnessInput?.connectionValid && smoothnessInput.outputItem?.type === \"Number\") smoothness = Math.max(0, Math.min(1, Number(smoothnessInput.outputItem.data ?? .1)));\n\telse smoothness = Math.max(0, Math.min(1, Number(op.smoothness ?? .1)));\n\telse if (smoothnessSd) {\n\t\tsmoothness = Math.max(0, Math.min(1, Number(smoothnessSd.offset ?? 0)));\n\t\thasStaticSmoothnessSig = true;\n\t}\n\tconst spillInput = op.spillSuppressionHandleId ? op.inputs?.[op.spillSuppressionHandleId] : null;\n\tconst hasSpillSig = !!(spillInput?.connectionValid && (spillInput.outputItem?.type === \"Signal\" || spillInput.outputItem?.type === \"Numeric\"));\n\tconst spillSd = hasSpillSig && spillInput?.outputItem?.data ? spillInput.outputItem.data : null;\n\tlet spillSuppression = .2;\n\tlet hasStaticSpillSig = false;\n\tif (!hasSpillSig) if (spillInput?.connectionValid && spillInput.outputItem?.type === \"Number\") spillSuppression = Math.max(0, Math.min(1, Number(spillInput.outputItem.data ?? .2)));\n\telse spillSuppression = Math.max(0, Math.min(1, Number(op.spillSuppression ?? .2)));\n\telse if (spillSd) {\n\t\tspillSuppression = Math.max(0, Math.min(1, Number(spillSd.offset ?? 0)));\n\t\thasStaticSpillSig = true;\n\t}\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia\n\t}, tmpView, tmpTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst { colorKeyPipeline: pipeline, uniformLayout: uLayout, singleTextureLayout: tLayout, signalTextureLayout: sigLayout } = getColorKeyResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tlet similarityView;\n\tif (hasStaticSimilaritySig && similaritySd) similarityView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, similaritySd.nodeId ?? `${nodeId}_similarity_sig`, elapsedSeconds, durationSeconds, similaritySd, width, height, props.renderId, frame, fps);\n\telse similarityView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tlet smoothnessView;\n\tif (hasStaticSmoothnessSig && smoothnessSd) smoothnessView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, smoothnessSd.nodeId ?? `${nodeId}_smoothness_sig`, elapsedSeconds, durationSeconds, smoothnessSd, width, height, props.renderId, frame, fps);\n\telse smoothnessView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tlet spillView;\n\tif (hasStaticSpillSig && spillSd) spillView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, spillSd.nodeId ?? `${nodeId}_spill_sig`, elapsedSeconds, durationSeconds, spillSd, width, height, props.renderId, frame, fps);\n\telse spillView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tconst [keyR, keyG, keyB] = hexToRgb(op.keyColor ?? \"#00ff00\");\n\tcolorKeyData[0] = similarity;\n\tcolorKeyData[1] = smoothness;\n\tcolorKeyData[2] = spillSuppression;\n\tcolorKeyData[3] = op.colorSpace === \"RGB\" ? 1 : 0;\n\tcolorKeyData[4] = op.spillSuppressionType === \"None\" ? 2 : op.spillSuppressionType === \"Neutralize\" ? 1 : 0;\n\tcolorKeyData[5] = keyR;\n\tcolorKeyData[6] = keyG;\n\tcolorKeyData[7] = keyB;\n\tcolorKeyData[8] = hasStaticSimilaritySig ? 1 : 0;\n\tcolorKeyData[9] = hasStaticSmoothnessSig ? 1 : 0;\n\tcolorKeyData[10] = hasStaticSpillSig ? 1 : 0;\n\tcolorKeyData[11] = 0;\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst singleBuffer = ctx.renderer.getTemporaryBuffer(colorKeyData);\n\tconst singlePass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\tsinglePass.setPipeline(pipeline);\n\tsinglePass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: singleBuffer }\n\t\t}]\n\t}));\n\tsinglePass.setBindGroup(1, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler));\n\tsinglePass.setBindGroup(2, ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: similarityView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: smoothnessView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: spillView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t}));\n\tsinglePass.draw(4);\n\tsinglePass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ColorKeyWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-C8TKYjha.mjs.map"],"mappings":";;;;AAIA,MAAM,kBAAkB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA0IxB,MAAM,sCAAsC,IAAI,SAAS;AACzD,MAAM,eAAe,IAAI,aAAa,GAAG;AACzC,SAAS,iBAAiB,QAAQ;CACjC,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,IAAK,QAAO;AAChB,OAAM;EACL,eAAe,OAAO,sBAAsB,EAAE,SAAS,CAAC;GACvD,SAAS;GACT,YAAY,eAAe;GAC3B,QAAQ,EAAE,MAAM,WAAW;GAC3B,CAAC,EAAE,CAAC;EACL,qBAAqB,OAAO,sBAAsB,EAAE,SAAS,CAAC;GAC7D,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC,EAAE;GACF,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B,CAAC,EAAE,CAAC;EACL,qBAAqB,OAAO,sBAAsB,EAAE,SAAS;GAC5D;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,MAAM,aAAa;IAC9B;GACD,EAAE,CAAC;EACJ,+BAA+B,IAAI,KAAK;EACxC;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,SAAS,qBAAqB,QAAQ,QAAQ;CAC7C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,YAAY;CAC7B,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,iBAAiB,OAAO,mBAAmB;GAChD,OAAO,YAAY,OAAO;GAC1B,MAAM;GACN,CAAC;AACF,aAAW,OAAO,qBAAqB;GACtC,OAAO,oBAAoB;GAC3B,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB;IACvD,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR,EAAE,CAAC;GACJ,QAAQ;IACP,QAAQ;IACR,YAAY;IACZ;GACD,UAAU;IACT,QAAQ;IACR,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;IACrB;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN,kBAAkB;EAClB,eAAe,QAAQ;EACvB,qBAAqB,QAAQ;EAC7B,qBAAqB,QAAQ;EAC7B;;AAEF,SAAS,SAAS,KAAK;CACtB,IAAI,IAAI,IAAI,QAAQ,KAAK,GAAG;AAC5B,KAAI,EAAE,WAAW,EAAG,KAAI,EAAE,MAAM,GAAG,CAAC,KAAK,MAAM,IAAI,EAAE,CAAC,KAAK,GAAG;AAC9D,QAAO;EACN,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;EAClC,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;EAClC,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;EAClC;;AAEF,MAAM,yBAAyB,OAAO,SAAS;CAC9C,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,eAAe,aAAa,cAAc,OAAO,cAAc;CACvG,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,cAAc,CAAC,GAAI;CAClC,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,SAAS,GAAG,SAAS,OAAO,KAAK,GAAG,OAAO,CAAC,KAAK;CACvD,MAAM,kBAAkB,GAAG,qBAAqB,GAAG,SAAS,GAAG,sBAAsB;CACrF,MAAM,mBAAmB,CAAC,EAAE,iBAAiB,oBAAoB,gBAAgB,YAAY,SAAS,YAAY,gBAAgB,YAAY,SAAS;CACvJ,MAAM,eAAe,oBAAoB,iBAAiB,YAAY,OAAO,gBAAgB,WAAW,OAAO;CAC/G,IAAI,aAAa;CACjB,IAAI,yBAAyB;AAC7B,KAAI,CAAC,iBAAkB,KAAI,iBAAiB,mBAAmB,gBAAgB,YAAY,SAAS,SAAU,cAAa,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,gBAAgB,WAAW,QAAQ,GAAG,CAAC,CAAC;KAC7L,cAAa,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,GAAG,cAAc,GAAG,CAAC,CAAC;UAC9D,cAAc;AACtB,eAAa,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,aAAa,UAAU,EAAE,CAAC,CAAC;AACvE,2BAAyB;;CAE1B,MAAM,kBAAkB,GAAG,qBAAqB,GAAG,SAAS,GAAG,sBAAsB;CACrF,MAAM,mBAAmB,CAAC,EAAE,iBAAiB,oBAAoB,gBAAgB,YAAY,SAAS,YAAY,gBAAgB,YAAY,SAAS;CACvJ,MAAM,eAAe,oBAAoB,iBAAiB,YAAY,OAAO,gBAAgB,WAAW,OAAO;CAC/G,IAAI,aAAa;CACjB,IAAI,yBAAyB;AAC7B,KAAI,CAAC,iBAAkB,KAAI,iBAAiB,mBAAmB,gBAAgB,YAAY,SAAS,SAAU,cAAa,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,gBAAgB,WAAW,QAAQ,GAAG,CAAC,CAAC;KAC7L,cAAa,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,GAAG,cAAc,GAAG,CAAC,CAAC;UAC9D,cAAc;AACtB,eAAa,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,aAAa,UAAU,EAAE,CAAC,CAAC;AACvE,2BAAyB;;CAE1B,MAAM,aAAa,GAAG,2BAA2B,GAAG,SAAS,GAAG,4BAA4B;CAC5F,MAAM,cAAc,CAAC,EAAE,YAAY,oBAAoB,WAAW,YAAY,SAAS,YAAY,WAAW,YAAY,SAAS;CACnI,MAAM,UAAU,eAAe,YAAY,YAAY,OAAO,WAAW,WAAW,OAAO;CAC3F,IAAI,mBAAmB;CACvB,IAAI,oBAAoB;AACxB,KAAI,CAAC,YAAa,KAAI,YAAY,mBAAmB,WAAW,YAAY,SAAS,SAAU,oBAAmB,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,WAAW,WAAW,QAAQ,GAAG,CAAC,CAAC;KAC/K,oBAAmB,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,GAAG,oBAAoB,GAAG,CAAC,CAAC;UAC1E,SAAS;AACjB,qBAAmB,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,QAAQ,UAAU,EAAE,CAAC,CAAC;AACxE,sBAAoB;;CAErB,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CAC/G,MAAM,UAAU,OAAO,YAAY;AACnC,KAAI,SAAS,WAAW,SAAS,SAAS;EACzC,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH;EACA;EACA,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,YAAY;EAC3B,GAAG;EACH,cAAc;EACd,EAAE,SAAS,QAAQ,OAAO,OAAO;AAClC,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;CACzB,MAAM,EAAE,kBAAkB,UAAU,eAAe,SAAS,qBAAqB,SAAS,qBAAqB,cAAc,qBAAqB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAClL,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,QAAQ;CACpF,MAAM,kBAAkB,MAAM,cAAc,UAAU,aAAa,MAAM,aAAa,SAAS,aAAa,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;CACzK,IAAI;AACJ,KAAI,0BAA0B,aAAc,kBAAiB,eAAe,yBAAyB,IAAI,QAAQ,SAAS,aAAa,UAAU,GAAG,OAAO,kBAAkB,gBAAgB,iBAAiB,cAAc,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;KACjQ,kBAAiB,eAAe,uBAAuB,IAAI,OAAO;CACvE,IAAI;AACJ,KAAI,0BAA0B,aAAc,kBAAiB,eAAe,yBAAyB,IAAI,QAAQ,SAAS,aAAa,UAAU,GAAG,OAAO,kBAAkB,gBAAgB,iBAAiB,cAAc,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;KACjQ,kBAAiB,eAAe,uBAAuB,IAAI,OAAO;CACvE,IAAI;AACJ,KAAI,qBAAqB,QAAS,aAAY,eAAe,yBAAyB,IAAI,QAAQ,SAAS,QAAQ,UAAU,GAAG,OAAO,aAAa,gBAAgB,iBAAiB,SAAS,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;KACnO,aAAY,eAAe,uBAAuB,IAAI,OAAO;CAClE,MAAM,CAAC,MAAM,MAAM,QAAQ,SAAS,GAAG,YAAY,UAAU;AAC7D,cAAa,KAAK;AAClB,cAAa,KAAK;AAClB,cAAa,KAAK;AAClB,cAAa,KAAK,GAAG,eAAe,QAAQ,IAAI;AAChD,cAAa,KAAK,GAAG,yBAAyB,SAAS,IAAI,GAAG,yBAAyB,eAAe,IAAI;AAC1G,cAAa,KAAK;AAClB,cAAa,KAAK;AAClB,cAAa,KAAK;AAClB,cAAa,KAAK,yBAAyB,IAAI;AAC/C,cAAa,KAAK,yBAAyB,IAAI;AAC/C,cAAa,MAAM,oBAAoB,IAAI;AAC3C,cAAa,MAAM;CACnB,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,eAAe,IAAI,SAAS,mBAAmB,aAAa;CAClE,MAAM,aAAa,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC/D,MAAM,OAAO,YAAY;EACzB,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,YAAW,YAAY,SAAS;AAChC,YAAW,aAAa,GAAG,IAAI,OAAO,gBAAgB;EACrD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,cAAc;GAClC,CAAC;EACF,CAAC,CAAC;AACH,YAAW,aAAa,GAAG,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,SAAS,QAAQ,QAAQ,CAAC;AAC1G,YAAW,aAAa,GAAG,IAAI,OAAO,gBAAgB;EACrD,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC,CAAC;AACH,YAAW,KAAK,EAAE;AAClB,YAAW,KAAK;CAChB,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,YAAY;EAC9D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;AACrC,KAAI,SAAS,YAAY,WAAW,QAAQ;EAC3C,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,EAAE,EAAE,SAAS,GAAG,WAAW,GAAG,CAAC;AAChC,MAAK,OAAO;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,wBAAwB,CAAC"}
|
|
1
|
+
{"version":3,"file":"renderer-DIfk6m2O.mjs","names":[],"sources":["../../../nodes/node-colorkey/dist/renderers-C8TKYjha.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst COLORKEY_SHADER = `\nstruct ColorKeyUniforms {\n\tsimilarity : f32,\n\tsmoothness : f32,\n\tspillSuppression : f32,\n\tcolorSpace : f32, // 0 for YUV, 1 for RGB\n\tspillSuppressionType : f32, // 0 for Desaturate, 1 for Neutralize, 2 for None\n\tkeyR : f32,\n\tkeyG : f32,\n\tkeyB : f32,\n\thasSimilaritySig : f32,\n\thasSmoothnessSig : f32,\n\thasSpillSig : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : ColorKeyUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\n@group(2) @binding(0) var similaritySigTex : texture_2d<f32>;\n@group(2) @binding(1) var smoothnessSigTex : texture_2d<f32>;\n@group(2) @binding(2) var spillSigTex : texture_2d<f32>;\n@group(2) @binding(3) var signalSamp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\nfn rgb2yuv(rgb: vec3<f32>) -> vec3<f32> {\n\tlet y = 0.299 * rgb.r + 0.587 * rgb.g + 0.114 * rgb.b;\n\tlet u = -0.169 * rgb.r - 0.331 * rgb.g + 0.500 * rgb.b;\n\tlet v = 0.500 * rgb.r - 0.419 * rgb.g - 0.081 * rgb.b;\n\treturn vec3<f32>(y, u, v);\n}\n\nfn yuv2rgb(yuv: vec3<f32>) -> vec3<f32> {\n\tlet r = yuv.x + 1.402 * yuv.z;\n\tlet g = yuv.x - 0.344 * yuv.y - 0.714 * yuv.z;\n\tlet b = yuv.x + 1.772 * yuv.y;\n\treturn vec3<f32>(r, g, b);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet src_color = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tif (src_color.a < 1e-5) {\n\t\treturn src_color;\n\t}\n\n\t// Unpremultiply alpha for keying and grading\n\tlet unpremult_rgb = src_color.rgb / src_color.a;\n\n\t// Resolve dynamic signals if connected, otherwise use static uniform values\n\tvar similarity = u.similarity;\n\tif (u.hasSimilaritySig > 0.5) {\n\t\tsimilarity = textureSampleLevel(similaritySigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tvar smoothness = u.smoothness;\n\tif (u.hasSmoothnessSig > 0.5) {\n\t\tsmoothness = textureSampleLevel(smoothnessSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tvar spillSuppression = u.spillSuppression;\n\tif (u.hasSpillSig > 0.5) {\n\t\tspillSuppression = textureSampleLevel(spillSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tlet keyColor = vec3<f32>(u.keyR, u.keyG, u.keyB);\n\n\t// 1. Calculate similarity distance\n\tvar dist = 0.0;\n\tif (u.colorSpace < 0.5) {\n\t\t// YUV (Chroma Distance)\n\t\tlet C_yuv = rgb2yuv(unpremult_rgb);\n\t\tlet K_yuv = rgb2yuv(keyColor);\n\t\tdist = distance(C_yuv.yz, K_yuv.yz);\n\t} else {\n\t\t// RGB (Exact Distance)\n\t\tdist = distance(unpremult_rgb, keyColor);\n\t}\n\n\t// 2. Calculate transparency mask\n\tvar mask = 0.0;\n\tif (smoothness < 0.0001) {\n\t\tmask = select(0.0, 1.0, dist >= similarity);\n\t} else {\n\t\tmask = smoothstep(similarity, similarity + smoothness, dist);\n\t}\n\n\t// 3. Apply spill suppression\n\tvar final_rgb = unpremult_rgb;\n\tif (u.spillSuppressionType < 2.5) { // 0 for Desaturate, 1 for Neutralize, 2 for None\n\t\tlet C_yuv = rgb2yuv(unpremult_rgb);\n\t\tlet K_yuv = rgb2yuv(keyColor);\n\t\tlet K_chroma = K_yuv.yz;\n\t\tlet K_len_sq = dot(K_chroma, K_chroma);\n\n\t\tif (K_len_sq > 1e-6) {\n\t\t\tlet C_chroma = C_yuv.yz;\n\t\t\tlet proj = dot(C_chroma, K_chroma) / K_len_sq;\n\t\t\tif (proj > 0.0) {\n\t\t\t\tlet C_para = proj * K_chroma;\n\t\t\t\tvar C_chroma_suppressed = C_chroma;\n\n\t\t\t\tif (u.spillSuppressionType < 0.5) {\n\t\t\t\t\t// Desaturate\n\t\t\t\t\tC_chroma_suppressed = C_chroma - spillSuppression * C_para;\n\t\t\t\t} else {\n\t\t\t\t\t// Neutralize (completely shift to neutral gray chroma)\n\t\t\t\t\tC_chroma_suppressed = C_chroma - C_para;\n\t\t\t\t}\n\n\t\t\t\tfinal_rgb = yuv2rgb(vec3<f32>(C_yuv.x, C_chroma_suppressed.x, C_chroma_suppressed.y));\n\t\t\t}\n\t\t}\n\t}\n\n\tlet final_alpha = src_color.a * mask;\n\treturn vec4<f32>(clamp(final_rgb, vec3<f32>(0.0), vec3<f32>(1.0)) * final_alpha, final_alpha);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst colorKeyData = new Float32Array(12);\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tres = {\n\t\tuniformLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] }),\n\t\tsingleTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tsignalTextureLayout: device.createBindGroupLayout({ entries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\tsampler: { type: \"filtering\" }\n\t\t\t}\n\t\t] }),\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getColorKeyResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `colorkey_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst colorKeyModule = device.createShaderModule({\n\t\t\tlabel: `colorkey_${format}.wgsl`,\n\t\t\tcode: COLORKEY_SHADER\n\t\t});\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: `ColorKeyPipeline_${format}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t] }),\n\t\t\tvertex: {\n\t\t\t\tmodule: colorKeyModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: colorKeyModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tcolorKeyPipeline: pipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nfunction hexToRgb(hex) {\n\tlet h = hex.replace(\"#\", \"\");\n\tif (h.length === 3) h = h.split(\"\").map((c) => c + c).join(\"\");\n\treturn [\n\t\tparseInt(h.substring(0, 2), 16) / 255,\n\t\tparseInt(h.substring(2, 4), 16) / 255,\n\t\tparseInt(h.substring(4, 6), 16) / 255\n\t];\n}\nconst ColorKeyWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ColorKey\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"colorkey_node\";\n\tconst similarityInput = op.similarityHandleId ? op.inputs?.[op.similarityHandleId] : null;\n\tconst hasSimilaritySig = !!(similarityInput?.connectionValid && (similarityInput.outputItem?.type === \"Signal\" || similarityInput.outputItem?.type === \"Numeric\"));\n\tconst similaritySd = hasSimilaritySig && similarityInput?.outputItem?.data ? similarityInput.outputItem.data : null;\n\tlet similarity = .4;\n\tlet hasStaticSimilaritySig = false;\n\tif (!hasSimilaritySig) if (similarityInput?.connectionValid && similarityInput.outputItem?.type === \"Number\") similarity = Math.max(0, Math.min(1, Number(similarityInput.outputItem.data ?? .4)));\n\telse similarity = Math.max(0, Math.min(1, Number(op.similarity ?? .4)));\n\telse if (similaritySd) {\n\t\tsimilarity = Math.max(0, Math.min(1, Number(similaritySd.offset ?? 0)));\n\t\thasStaticSimilaritySig = true;\n\t}\n\tconst smoothnessInput = op.smoothnessHandleId ? op.inputs?.[op.smoothnessHandleId] : null;\n\tconst hasSmoothnessSig = !!(smoothnessInput?.connectionValid && (smoothnessInput.outputItem?.type === \"Signal\" || smoothnessInput.outputItem?.type === \"Numeric\"));\n\tconst smoothnessSd = hasSmoothnessSig && smoothnessInput?.outputItem?.data ? smoothnessInput.outputItem.data : null;\n\tlet smoothness = .1;\n\tlet hasStaticSmoothnessSig = false;\n\tif (!hasSmoothnessSig) if (smoothnessInput?.connectionValid && smoothnessInput.outputItem?.type === \"Number\") smoothness = Math.max(0, Math.min(1, Number(smoothnessInput.outputItem.data ?? .1)));\n\telse smoothness = Math.max(0, Math.min(1, Number(op.smoothness ?? .1)));\n\telse if (smoothnessSd) {\n\t\tsmoothness = Math.max(0, Math.min(1, Number(smoothnessSd.offset ?? 0)));\n\t\thasStaticSmoothnessSig = true;\n\t}\n\tconst spillInput = op.spillSuppressionHandleId ? op.inputs?.[op.spillSuppressionHandleId] : null;\n\tconst hasSpillSig = !!(spillInput?.connectionValid && (spillInput.outputItem?.type === \"Signal\" || spillInput.outputItem?.type === \"Numeric\"));\n\tconst spillSd = hasSpillSig && spillInput?.outputItem?.data ? spillInput.outputItem.data : null;\n\tlet spillSuppression = .2;\n\tlet hasStaticSpillSig = false;\n\tif (!hasSpillSig) if (spillInput?.connectionValid && spillInput.outputItem?.type === \"Number\") spillSuppression = Math.max(0, Math.min(1, Number(spillInput.outputItem.data ?? .2)));\n\telse spillSuppression = Math.max(0, Math.min(1, Number(op.spillSuppression ?? .2)));\n\telse if (spillSd) {\n\t\tspillSuppression = Math.max(0, Math.min(1, Number(spillSd.offset ?? 0)));\n\t\thasStaticSpillSig = true;\n\t}\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia\n\t}, tmpView, tmpTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst { colorKeyPipeline: pipeline, uniformLayout: uLayout, singleTextureLayout: tLayout, signalTextureLayout: sigLayout } = getColorKeyResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tlet similarityView;\n\tif (hasStaticSimilaritySig && similaritySd) similarityView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, similaritySd.nodeId ?? `${nodeId}_similarity_sig`, elapsedSeconds, durationSeconds, similaritySd, width, height, props.renderId, frame, fps);\n\telse similarityView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tlet smoothnessView;\n\tif (hasStaticSmoothnessSig && smoothnessSd) smoothnessView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, smoothnessSd.nodeId ?? `${nodeId}_smoothness_sig`, elapsedSeconds, durationSeconds, smoothnessSd, width, height, props.renderId, frame, fps);\n\telse smoothnessView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tlet spillView;\n\tif (hasStaticSpillSig && spillSd) spillView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, spillSd.nodeId ?? `${nodeId}_spill_sig`, elapsedSeconds, durationSeconds, spillSd, width, height, props.renderId, frame, fps);\n\telse spillView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tconst [keyR, keyG, keyB] = hexToRgb(op.keyColor ?? \"#00ff00\");\n\tcolorKeyData[0] = similarity;\n\tcolorKeyData[1] = smoothness;\n\tcolorKeyData[2] = spillSuppression;\n\tcolorKeyData[3] = op.colorSpace === \"RGB\" ? 1 : 0;\n\tcolorKeyData[4] = op.spillSuppressionType === \"None\" ? 2 : op.spillSuppressionType === \"Neutralize\" ? 1 : 0;\n\tcolorKeyData[5] = keyR;\n\tcolorKeyData[6] = keyG;\n\tcolorKeyData[7] = keyB;\n\tcolorKeyData[8] = hasStaticSimilaritySig ? 1 : 0;\n\tcolorKeyData[9] = hasStaticSmoothnessSig ? 1 : 0;\n\tcolorKeyData[10] = hasStaticSpillSig ? 1 : 0;\n\tcolorKeyData[11] = 0;\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst singleBuffer = ctx.renderer.getTemporaryBuffer(colorKeyData);\n\tconst singlePass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\tsinglePass.setPipeline(pipeline);\n\tsinglePass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: singleBuffer }\n\t\t}]\n\t}));\n\tsinglePass.setBindGroup(1, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler));\n\tsinglePass.setBindGroup(2, ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: similarityView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: smoothnessView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: spillView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t}));\n\tsinglePass.draw(4);\n\tsinglePass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ColorKeyWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-C8TKYjha.mjs.map"],"mappings":";;;;AAIA,MAAM,kBAAkB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA0IxB,MAAM,sCAAsC,IAAI,SAAS;AACzD,MAAM,eAAe,IAAI,aAAa,GAAG;AACzC,SAAS,iBAAiB,QAAQ;CACjC,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,IAAK,QAAO;AAChB,OAAM;EACL,eAAe,OAAO,sBAAsB,EAAE,SAAS,CAAC;GACvD,SAAS;GACT,YAAY,eAAe;GAC3B,QAAQ,EAAE,MAAM,WAAW;GAC3B,CAAC,EAAE,CAAC;EACL,qBAAqB,OAAO,sBAAsB,EAAE,SAAS,CAAC;GAC7D,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC,EAAE;GACF,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B,CAAC,EAAE,CAAC;EACL,qBAAqB,OAAO,sBAAsB,EAAE,SAAS;GAC5D;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,MAAM,aAAa;IAC9B;GACD,EAAE,CAAC;EACJ,+BAA+B,IAAI,KAAK;EACxC;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,SAAS,qBAAqB,QAAQ,QAAQ;CAC7C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,YAAY;CAC7B,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,iBAAiB,OAAO,mBAAmB;GAChD,OAAO,YAAY,OAAO;GAC1B,MAAM;GACN,CAAC;AACF,aAAW,OAAO,qBAAqB;GACtC,OAAO,oBAAoB;GAC3B,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB;IACvD,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR,EAAE,CAAC;GACJ,QAAQ;IACP,QAAQ;IACR,YAAY;IACZ;GACD,UAAU;IACT,QAAQ;IACR,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;IACrB;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN,kBAAkB;EAClB,eAAe,QAAQ;EACvB,qBAAqB,QAAQ;EAC7B,qBAAqB,QAAQ;EAC7B;;AAEF,SAAS,SAAS,KAAK;CACtB,IAAI,IAAI,IAAI,QAAQ,KAAK,GAAG;AAC5B,KAAI,EAAE,WAAW,EAAG,KAAI,EAAE,MAAM,GAAG,CAAC,KAAK,MAAM,IAAI,EAAE,CAAC,KAAK,GAAG;AAC9D,QAAO;EACN,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;EAClC,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;EAClC,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;EAClC;;AAEF,MAAM,yBAAyB,OAAO,SAAS;CAC9C,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,eAAe,aAAa,cAAc,OAAO,cAAc;CACvG,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,cAAc,CAAC,GAAI;CAClC,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,SAAS,GAAG,SAAS,OAAO,KAAK,GAAG,OAAO,CAAC,KAAK;CACvD,MAAM,kBAAkB,GAAG,qBAAqB,GAAG,SAAS,GAAG,sBAAsB;CACrF,MAAM,mBAAmB,CAAC,EAAE,iBAAiB,oBAAoB,gBAAgB,YAAY,SAAS,YAAY,gBAAgB,YAAY,SAAS;CACvJ,MAAM,eAAe,oBAAoB,iBAAiB,YAAY,OAAO,gBAAgB,WAAW,OAAO;CAC/G,IAAI,aAAa;CACjB,IAAI,yBAAyB;AAC7B,KAAI,CAAC,iBAAkB,KAAI,iBAAiB,mBAAmB,gBAAgB,YAAY,SAAS,SAAU,cAAa,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,gBAAgB,WAAW,QAAQ,GAAG,CAAC,CAAC;KAC7L,cAAa,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,GAAG,cAAc,GAAG,CAAC,CAAC;UAC9D,cAAc;AACtB,eAAa,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,aAAa,UAAU,EAAE,CAAC,CAAC;AACvE,2BAAyB;;CAE1B,MAAM,kBAAkB,GAAG,qBAAqB,GAAG,SAAS,GAAG,sBAAsB;CACrF,MAAM,mBAAmB,CAAC,EAAE,iBAAiB,oBAAoB,gBAAgB,YAAY,SAAS,YAAY,gBAAgB,YAAY,SAAS;CACvJ,MAAM,eAAe,oBAAoB,iBAAiB,YAAY,OAAO,gBAAgB,WAAW,OAAO;CAC/G,IAAI,aAAa;CACjB,IAAI,yBAAyB;AAC7B,KAAI,CAAC,iBAAkB,KAAI,iBAAiB,mBAAmB,gBAAgB,YAAY,SAAS,SAAU,cAAa,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,gBAAgB,WAAW,QAAQ,GAAG,CAAC,CAAC;KAC7L,cAAa,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,GAAG,cAAc,GAAG,CAAC,CAAC;UAC9D,cAAc;AACtB,eAAa,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,aAAa,UAAU,EAAE,CAAC,CAAC;AACvE,2BAAyB;;CAE1B,MAAM,aAAa,GAAG,2BAA2B,GAAG,SAAS,GAAG,4BAA4B;CAC5F,MAAM,cAAc,CAAC,EAAE,YAAY,oBAAoB,WAAW,YAAY,SAAS,YAAY,WAAW,YAAY,SAAS;CACnI,MAAM,UAAU,eAAe,YAAY,YAAY,OAAO,WAAW,WAAW,OAAO;CAC3F,IAAI,mBAAmB;CACvB,IAAI,oBAAoB;AACxB,KAAI,CAAC,YAAa,KAAI,YAAY,mBAAmB,WAAW,YAAY,SAAS,SAAU,oBAAmB,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,WAAW,WAAW,QAAQ,GAAG,CAAC,CAAC;KAC/K,oBAAmB,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,GAAG,oBAAoB,GAAG,CAAC,CAAC;UAC1E,SAAS;AACjB,qBAAmB,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,OAAO,QAAQ,UAAU,EAAE,CAAC,CAAC;AACxE,sBAAoB;;CAErB,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CAC/G,MAAM,UAAU,OAAO,YAAY;AACnC,KAAI,SAAS,WAAW,SAAS,SAAS;EACzC,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH;EACA;EACA,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,YAAY;EAC3B,GAAG;EACH,cAAc;EACd,EAAE,SAAS,QAAQ,OAAO,OAAO;AAClC,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;CACzB,MAAM,EAAE,kBAAkB,UAAU,eAAe,SAAS,qBAAqB,SAAS,qBAAqB,cAAc,qBAAqB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAClL,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,QAAQ;CACpF,MAAM,kBAAkB,MAAM,cAAc,UAAU,aAAa,MAAM,aAAa,SAAS,aAAa,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;CACzK,IAAI;AACJ,KAAI,0BAA0B,aAAc,kBAAiB,eAAe,yBAAyB,IAAI,QAAQ,SAAS,aAAa,UAAU,GAAG,OAAO,kBAAkB,gBAAgB,iBAAiB,cAAc,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;KACjQ,kBAAiB,eAAe,uBAAuB,IAAI,OAAO;CACvE,IAAI;AACJ,KAAI,0BAA0B,aAAc,kBAAiB,eAAe,yBAAyB,IAAI,QAAQ,SAAS,aAAa,UAAU,GAAG,OAAO,kBAAkB,gBAAgB,iBAAiB,cAAc,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;KACjQ,kBAAiB,eAAe,uBAAuB,IAAI,OAAO;CACvE,IAAI;AACJ,KAAI,qBAAqB,QAAS,aAAY,eAAe,yBAAyB,IAAI,QAAQ,SAAS,QAAQ,UAAU,GAAG,OAAO,aAAa,gBAAgB,iBAAiB,SAAS,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;KACnO,aAAY,eAAe,uBAAuB,IAAI,OAAO;CAClE,MAAM,CAAC,MAAM,MAAM,QAAQ,SAAS,GAAG,YAAY,UAAU;AAC7D,cAAa,KAAK;AAClB,cAAa,KAAK;AAClB,cAAa,KAAK;AAClB,cAAa,KAAK,GAAG,eAAe,QAAQ,IAAI;AAChD,cAAa,KAAK,GAAG,yBAAyB,SAAS,IAAI,GAAG,yBAAyB,eAAe,IAAI;AAC1G,cAAa,KAAK;AAClB,cAAa,KAAK;AAClB,cAAa,KAAK;AAClB,cAAa,KAAK,yBAAyB,IAAI;AAC/C,cAAa,KAAK,yBAAyB,IAAI;AAC/C,cAAa,MAAM,oBAAoB,IAAI;AAC3C,cAAa,MAAM;CACnB,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,eAAe,IAAI,SAAS,mBAAmB,aAAa;CAClE,MAAM,aAAa,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC/D,MAAM,OAAO,YAAY;EACzB,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,YAAW,YAAY,SAAS;AAChC,YAAW,aAAa,GAAG,IAAI,OAAO,gBAAgB;EACrD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,cAAc;GAClC,CAAC;EACF,CAAC,CAAC;AACH,YAAW,aAAa,GAAG,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,SAAS,QAAQ,QAAQ,CAAC;AAC1G,YAAW,aAAa,GAAG,IAAI,OAAO,gBAAgB;EACrD,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC,CAAC;AACH,YAAW,KAAK,EAAE;AAClB,YAAW,KAAK;CAChB,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,YAAY;EAC9D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;AACrC,KAAI,SAAS,YAAY,WAAW,QAAQ;EAC3C,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,EAAE,EAAE,SAAS,GAAG,WAAW,GAAG,CAAC;AAChC,MAAK,OAAO;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,wBAAwB,CAAC"}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { n as defineRenderer } from "./renderer-CtVkU_GA.mjs";
|
|
2
2
|
import { a as configBuilder, i as VideoResultSchema, n as ImageResultSchema } from "./dist-DzUJmIHt.mjs";
|
|
3
|
-
import { tt as signalRegistry } from "./dist-
|
|
3
|
+
import { tt as signalRegistry } from "./dist-BQFap0wr.mjs";
|
|
4
4
|
import { z } from "zod";
|
|
5
5
|
|
|
6
6
|
//#region ../../nodes/node-high-pass/dist/renderers-jYhoQpYz.mjs
|
|
@@ -388,4 +388,4 @@ var renderers_default = defineRenderer({ WebGPURenderer });
|
|
|
388
388
|
|
|
389
389
|
//#endregion
|
|
390
390
|
export { renderers_default as t };
|
|
391
|
-
//# sourceMappingURL=renderer-
|
|
391
|
+
//# sourceMappingURL=renderer-DP-xNaYX.mjs.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer-E5D4H5dK.mjs","names":[],"sources":["../../../nodes/node-high-pass/dist/renderers-jYhoQpYz.mjs"],"sourcesContent":["import { ImageResultSchema, VideoResultSchema, configBuilder } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/shared/config.ts\nconst MAX_RADIUS = 250;\nconst highPassConfig = configBuilder().field(\"radius\", z.number().min(.1).max(MAX_RADIUS).default(3), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Radius Signal\",\n\tdescription: \"The cutoff radius in pixels. Frequencies smaller than this radius are preserved.\"\n}).field(\"contrastBoost\", z.number().multipleOf(.01).min(1).max(10).default(1), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Contrast Boost Signal\",\n\tdescription: \"Multiplier applied to the extracted high-frequency detail delta.\"\n}).field(\"monochrome\", z.boolean().default(true), { description: \"When enabled, high-pass delta is converted to luminance before centering on 50% neutral gray.\" }).build();\nconst HighPassNodeConfigSchema = highPassConfig.schema;\nconst HighPassResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst HIGH_PASS_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst WGSL_HIGHPASS_UNIFORMS = `\nstruct HighPassUniforms {\n\tdirX : f32,\n\tdirY : f32,\n\tradius : f32,\n\tcontrastBoost : f32,\n\n\tmonochrome : f32,\n\thasRadiusSig : f32,\n\thasContrastSig : f32,\n\tisSecondPass : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : HighPassUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(1) @binding(2) var origTex : texture_2d<f32>;\n\n@group(2) @binding(0) var radiusSigTex : texture_2d<f32>;\n@group(2) @binding(1) var contrastSigTex : texture_2d<f32>;\n@group(2) @binding(2) var signalSamp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tvar radius = u.radius;\n\tif (u.hasRadiusSig > 0.5) {\n\t\tradius = textureSampleLevel(radiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tvar contrastBoost = u.contrastBoost;\n\tif (u.hasContrastSig > 0.5) {\n\t\tcontrastBoost = textureSampleLevel(contrastSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tlet origCol = textureSampleLevel(origTex, samp, in.uv, 0.0);\n\tif (radius <= 0.0) {\n\t\tif (u.isSecondPass > 0.5) {\n\t\t\treturn vec4<f32>(vec3<f32>(0.5) * origCol.a, origCol.a);\n\t\t}\n\t\treturn origCol;\n\t}\n\n\tlet texelSize = 1.0 / dimensions;\n\tlet spatial_sigma = radius;\n\tlet stepScale = max(1.0, spatial_sigma / 20.0);\n\tlet effectiveSigma = spatial_sigma / stepScale;\n\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 64);\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\n\tvar blurred = vec4<f32>(0.0);\n\tvar totalWeight = 0.0;\n\n\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\tlet x = f32(i) * stepScale;\n\t\tlet weight = exp(-0.5 * (x / spatial_sigma) * (x / spatial_sigma));\n\t\tblurred += textureSampleLevel(tex, samp, in.uv + offset, 0.0) * weight;\n\t\ttotalWeight += weight;\n\t}\n\n\tlet blurResult = blurred / max(totalWeight, 1e-5);\n\n\tif (u.isSecondPass <= 0.5) {\n\t\t// Pass 1: Intermediate horizontal blur\n\t\treturn blurResult;\n\t}\n\n\t// Pass 2: Vertical blur complete -> Calculate High Pass difference against original\n\tif (origCol.a < 1e-5) {\n\t\treturn vec4<f32>(0.0, 0.0, 0.0, 0.0);\n\t}\n\n\tlet origUnpremult = origCol.rgb / origCol.a;\n\tlet blurUnpremult = blurResult.rgb / max(blurResult.a, 1e-5);\n\tlet diff = origUnpremult - blurUnpremult;\n\n\tvar highPassRgb : vec3<f32>;\n\tif (u.monochrome > 0.5) {\n\t\tlet lumaDiff = dot(diff, vec3<f32>(0.2126, 0.7152, 0.0722));\n\t\thighPassRgb = vec3<f32>(0.5) + vec3<f32>(lumaDiff * contrastBoost);\n\t} else {\n\t\thighPassRgb = vec3<f32>(0.5) + diff * contrastBoost;\n\t}\n\n\tlet clampedRgb = clamp(highPassRgb, vec3<f32>(0.0), vec3<f32>(1.0));\n\treturn vec4<f32>(clampedRgb * origCol.a, origCol.a);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst highPassUniformData = new Float32Array(8);\nfunction getHighPassResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst highPassUniformLayout = device.createBindGroupLayout({ entries: [{\n\t\tbinding: 0,\n\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\tbuffer: { type: \"uniform\" }\n\t}] });\n\tconst singleTextureLayout = device.createBindGroupLayout({ entries: [\n\t\t{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 2,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}\n\t] });\n\tconst signalTextureLayout = device.createBindGroupLayout({ entries: [\n\t\t{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 2,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}\n\t] });\n\tconst shaderModule = device.createShaderModule({ code: WGSL_HIGHPASS_UNIFORMS });\n\tconst pipelineLayout = device.createPipelineLayout({ bindGroupLayouts: [\n\t\thighPassUniformLayout,\n\t\tsingleTextureLayout,\n\t\tsignalTextureLayout\n\t] });\n\tconst res = {\n\t\thighPassUniformLayout,\n\t\tsingleTextureLayout,\n\t\tsignalTextureLayout,\n\t\thighPassPipeline: device.createRenderPipeline({\n\t\t\tlayout: pipelineLayout,\n\t\t\tvertex: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format: targetFormat }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"HighPass\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"highpass_node\";\n\tconst resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => {\n\t\tif (handleId && op.inputs?.[handleId]?.connectionValid) {\n\t\t\tconst outputItem = op.inputs[handleId].outputItem;\n\t\t\tif (outputItem?.type === \"Number\") {\n\t\t\t\tconst numVal = typeof outputItem.data === \"number\" ? outputItem.data : outputItem.data?.value ?? fallbackVal;\n\t\t\t\treturn {\n\t\t\t\t\tval: Math.max(clampMin, Math.min(clampMax, numVal)),\n\t\t\t\t\thasStaticSig: false,\n\t\t\t\t\tsd: null\n\t\t\t\t};\n\t\t\t}\n\t\t\tif (outputItem?.type === \"Signal\" && outputItem.data) return {\n\t\t\t\tval: fallbackVal,\n\t\t\t\thasStaticSig: true,\n\t\t\t\tsd: outputItem.data\n\t\t\t};\n\t\t}\n\t\treturn {\n\t\t\tval: Math.max(clampMin, Math.min(clampMax, fallbackVal)),\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t};\n\tconst radiusRes = resolveField(op.radiusHandleId, Number(op.radius ?? 3), .1, MAX_RADIUS);\n\tconst contrastRes = resolveField(op.contrastBoostHandleId, Number(op.contrastBoost ?? 1), 1, 10);\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia\n\t}, tmpView, tmpTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst { highPassPipeline: pipeline, highPassUniformLayout: uLayout, singleTextureLayout: tLayout, signalTextureLayout: sigLayout } = getHighPassResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tconst getSignalView = (res, suffix) => {\n\t\tif (res.hasStaticSig && res.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, res.sd.nodeId ?? `${nodeId}_${suffix}`, elapsedSeconds, durationSeconds, res.sd, width, height, props.renderId, frame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst radiusView = getSignalView(radiusRes, \"radius_sig\");\n\tconst contrastView = getSignalView(contrastRes, \"contrast_sig\");\n\tconst createHighPassBindGroup1 = (inputTex, origTexture) => ctx.device.createBindGroup({\n\t\tlayout: tLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: inputTex.createView()\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: origTexture.createView()\n\t\t\t}\n\t\t]\n\t});\n\thighPassUniformData[2] = radiusRes.val;\n\thighPassUniformData[3] = contrastRes.val;\n\thighPassUniformData[4] = op.monochrome ?? true ? 1 : 0;\n\thighPassUniformData[5] = radiusRes.hasStaticSig ? 1 : 0;\n\thighPassUniformData[6] = contrastRes.hasStaticSig ? 1 : 0;\n\thighPassUniformData[7] = 0;\n\tconst outTex1 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst outTex2 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\toutTex1,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: radiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: contrastView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t});\n\thighPassUniformData[0] = 1;\n\thighPassUniformData[1] = 0;\n\thighPassUniformData[7] = 0;\n\tconst hBuffer = ctx.renderer.getTemporaryBuffer(highPassUniformData);\n\tconst hPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex1.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\thPass.setPipeline(pipeline);\n\thPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: hBuffer }\n\t\t}]\n\t}));\n\thPass.setBindGroup(1, createHighPassBindGroup1(tmpTex, tmpTex));\n\thPass.setBindGroup(2, sigBindGroup);\n\thPass.draw(4);\n\thPass.end();\n\thighPassUniformData[0] = 0;\n\thighPassUniformData[1] = 1;\n\thighPassUniformData[7] = 1;\n\tconst vBuffer = ctx.renderer.getTemporaryBuffer(highPassUniformData);\n\tconst vPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex2.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\tvPass.setPipeline(pipeline);\n\tvPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: vBuffer }\n\t\t}]\n\t}));\n\tvPass.setBindGroup(1, createHighPassBindGroup1(outTex1, tmpTex));\n\tvPass.setBindGroup(2, sigBindGroup);\n\tvPass.draw(4);\n\tvPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex2, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { MAX_RADIUS as a, HighPassResultSchema as i, HIGH_PASS_OUTPUT_TYPE_MAP as n, highPassConfig as o, HighPassNodeConfigSchema as r, renderers_default as t };\n//# sourceMappingURL=renderers-jYhoQpYz.mjs.map"],"mappings":";;;;;;AAMA,MAAM,aAAa;AACnB,MAAM,iBAAiB,eAAe,CAAC,MAAM,UAAU,EAAE,QAAQ,CAAC,IAAI,GAAG,CAAC,IAAI,WAAW,CAAC,QAAQ,EAAE,EAAE;CACrG,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,iBAAiB,EAAE,QAAQ,CAAC,WAAW,IAAI,CAAC,IAAI,EAAE,CAAC,IAAI,GAAG,CAAC,QAAQ,EAAE,EAAE;CAC/E,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,cAAc,EAAE,SAAS,CAAC,QAAQ,KAAK,EAAE,EAAE,aAAa,iGAAiG,CAAC,CAAC,OAAO;AAC3K,MAAM,2BAA2B,eAAe;AAChD,MAAM,uBAAuB,EAAE,MAAM,CAAC,mBAAmB,kBAAkB,CAAC;AAW5E,MAAM,yBAAyB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA4G/B,MAAM,sCAAsC,IAAI,SAAS;AACzD,MAAM,sBAAsB,IAAI,aAAa,EAAE;AAC/C,SAAS,qBAAqB,QAAQ,cAAc;CACnD,MAAM,SAAS,oBAAoB,IAAI,OAAO;AAC9C,KAAI,OAAQ,QAAO;CACnB,MAAM,wBAAwB,OAAO,sBAAsB,EAAE,SAAS,CAAC;EACtE,SAAS;EACT,YAAY,eAAe;EAC3B,QAAQ,EAAE,MAAM,WAAW;EAC3B,CAAC,EAAE,CAAC;CACL,MAAM,sBAAsB,OAAO,sBAAsB,EAAE,SAAS;EACnE;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD,EAAE,CAAC;CACJ,MAAM,sBAAsB,OAAO,sBAAsB,EAAE,SAAS;EACnE;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B;EACD,EAAE,CAAC;CACJ,MAAM,eAAe,OAAO,mBAAmB,EAAE,MAAM,wBAAwB,CAAC;CAChF,MAAM,iBAAiB,OAAO,qBAAqB,EAAE,kBAAkB;EACtE;EACA;EACA;EACA,EAAE,CAAC;CACJ,MAAM,MAAM;EACX;EACA;EACA;EACA,kBAAkB,OAAO,qBAAqB;GAC7C,QAAQ;GACR,QAAQ;IACP,QAAQ;IACR,YAAY;IACZ;GACD,UAAU;IACT,QAAQ;IACR,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,cAAc,CAAC;IACnC;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;EACF;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,MAAM,iBAAiB,OAAO,SAAS;CACtC,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,eAAe,aAAa,cAAc,OAAO,cAAc;CACvG,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,cAAc,CAAC,GAAI;CAClC,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,SAAS,GAAG,SAAS,OAAO,KAAK,GAAG,OAAO,CAAC,KAAK;CACvD,MAAM,gBAAgB,UAAU,aAAa,WAAW,GAAG,WAAW,QAAQ;AAC7E,MAAI,YAAY,GAAG,SAAS,WAAW,iBAAiB;GACvD,MAAM,aAAa,GAAG,OAAO,UAAU;AACvC,OAAI,YAAY,SAAS,UAAU;IAClC,MAAM,SAAS,OAAO,WAAW,SAAS,WAAW,WAAW,OAAO,WAAW,MAAM,SAAS;AACjG,WAAO;KACN,KAAK,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,OAAO,CAAC;KACnD,cAAc;KACd,IAAI;KACJ;;AAEF,OAAI,YAAY,SAAS,YAAY,WAAW,KAAM,QAAO;IAC5D,KAAK;IACL,cAAc;IACd,IAAI,WAAW;IACf;;AAEF,SAAO;GACN,KAAK,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,YAAY,CAAC;GACxD,cAAc;GACd,IAAI;GACJ;;CAEF,MAAM,YAAY,aAAa,GAAG,gBAAgB,OAAO,GAAG,UAAU,EAAE,EAAE,IAAI,WAAW;CACzF,MAAM,cAAc,aAAa,GAAG,uBAAuB,OAAO,GAAG,iBAAiB,EAAE,EAAE,GAAG,GAAG;CAChG,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CAC/G,MAAM,UAAU,OAAO,YAAY;AACnC,KAAI,SAAS,WAAW,SAAS,SAAS;EACzC,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH;EACA;EACA,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,YAAY;EAC3B,GAAG;EACH,cAAc;EACd,EAAE,SAAS,QAAQ,OAAO,OAAO;AAClC,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;CACzB,MAAM,EAAE,kBAAkB,UAAU,uBAAuB,SAAS,qBAAqB,SAAS,qBAAqB,cAAc,qBAAqB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAC1L,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,QAAQ;CACpF,MAAM,kBAAkB,MAAM,cAAc,UAAU,aAAa,MAAM,aAAa,SAAS,aAAa,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;CACzK,MAAM,iBAAiB,KAAK,WAAW;AACtC,MAAI,IAAI,gBAAgB,IAAI,GAAI,QAAO,eAAe,yBAAyB,IAAI,QAAQ,SAAS,IAAI,GAAG,UAAU,GAAG,OAAO,GAAG,UAAU,gBAAgB,iBAAiB,IAAI,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;AAC/N,SAAO,eAAe,uBAAuB,IAAI,OAAO;;CAEzD,MAAM,aAAa,cAAc,WAAW,aAAa;CACzD,MAAM,eAAe,cAAc,aAAa,eAAe;CAC/D,MAAM,4BAA4B,UAAU,gBAAgB,IAAI,OAAO,gBAAgB;EACtF,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU,SAAS,YAAY;IAC/B;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU,YAAY,YAAY;IAClC;GACD;EACD,CAAC;AACF,qBAAoB,KAAK,UAAU;AACnC,qBAAoB,KAAK,YAAY;AACrC,qBAAoB,KAAK,GAAG,cAAc,OAAO,IAAI;AACrD,qBAAoB,KAAK,UAAU,eAAe,IAAI;AACtD,qBAAoB,KAAK,YAAY,eAAe,IAAI;AACxD,qBAAoB,KAAK;CACzB,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,eAAe,IAAI,OAAO,gBAAgB;EAC/C,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC;AACF,qBAAoB,KAAK;AACzB,qBAAoB,KAAK;AACzB,qBAAoB,KAAK;CACzB,MAAM,UAAU,IAAI,SAAS,mBAAmB,oBAAoB;CACpE,MAAM,QAAQ,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC1D,MAAM,QAAQ,YAAY;EAC1B,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,OAAM,YAAY,SAAS;AAC3B,OAAM,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAChD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,SAAS;GAC7B,CAAC;EACF,CAAC,CAAC;AACH,OAAM,aAAa,GAAG,yBAAyB,QAAQ,OAAO,CAAC;AAC/D,OAAM,aAAa,GAAG,aAAa;AACnC,OAAM,KAAK,EAAE;AACb,OAAM,KAAK;AACX,qBAAoB,KAAK;AACzB,qBAAoB,KAAK;AACzB,qBAAoB,KAAK;CACzB,MAAM,UAAU,IAAI,SAAS,mBAAmB,oBAAoB;CACpE,MAAM,QAAQ,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC1D,MAAM,QAAQ,YAAY;EAC1B,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,OAAM,YAAY,SAAS;AAC3B,OAAM,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAChD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,SAAS;GAC7B,CAAC;EACF,CAAC,CAAC;AACH,OAAM,aAAa,GAAG,yBAAyB,SAAS,OAAO,CAAC;AAChE,OAAM,aAAa,GAAG,aAAa;AACnC,OAAM,KAAK,EAAE;AACb,OAAM,KAAK;CACX,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,YAAY;EAC9D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;AACrC,KAAI,SAAS,YAAY,WAAW,SAAS;EAC5C,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,EAAE,EAAE,SAAS,GAAG,WAAW,GAAG,CAAC;AAChC,MAAK,OAAO;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,CAAC"}
|
|
1
|
+
{"version":3,"file":"renderer-DP-xNaYX.mjs","names":[],"sources":["../../../nodes/node-high-pass/dist/renderers-jYhoQpYz.mjs"],"sourcesContent":["import { ImageResultSchema, VideoResultSchema, configBuilder } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/shared/config.ts\nconst MAX_RADIUS = 250;\nconst highPassConfig = configBuilder().field(\"radius\", z.number().min(.1).max(MAX_RADIUS).default(3), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Radius Signal\",\n\tdescription: \"The cutoff radius in pixels. Frequencies smaller than this radius are preserved.\"\n}).field(\"contrastBoost\", z.number().multipleOf(.01).min(1).max(10).default(1), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Contrast Boost Signal\",\n\tdescription: \"Multiplier applied to the extracted high-frequency detail delta.\"\n}).field(\"monochrome\", z.boolean().default(true), { description: \"When enabled, high-pass delta is converted to luminance before centering on 50% neutral gray.\" }).build();\nconst HighPassNodeConfigSchema = highPassConfig.schema;\nconst HighPassResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst HIGH_PASS_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst WGSL_HIGHPASS_UNIFORMS = `\nstruct HighPassUniforms {\n\tdirX : f32,\n\tdirY : f32,\n\tradius : f32,\n\tcontrastBoost : f32,\n\n\tmonochrome : f32,\n\thasRadiusSig : f32,\n\thasContrastSig : f32,\n\tisSecondPass : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : HighPassUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(1) @binding(2) var origTex : texture_2d<f32>;\n\n@group(2) @binding(0) var radiusSigTex : texture_2d<f32>;\n@group(2) @binding(1) var contrastSigTex : texture_2d<f32>;\n@group(2) @binding(2) var signalSamp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tvar radius = u.radius;\n\tif (u.hasRadiusSig > 0.5) {\n\t\tradius = textureSampleLevel(radiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tvar contrastBoost = u.contrastBoost;\n\tif (u.hasContrastSig > 0.5) {\n\t\tcontrastBoost = textureSampleLevel(contrastSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tlet origCol = textureSampleLevel(origTex, samp, in.uv, 0.0);\n\tif (radius <= 0.0) {\n\t\tif (u.isSecondPass > 0.5) {\n\t\t\treturn vec4<f32>(vec3<f32>(0.5) * origCol.a, origCol.a);\n\t\t}\n\t\treturn origCol;\n\t}\n\n\tlet texelSize = 1.0 / dimensions;\n\tlet spatial_sigma = radius;\n\tlet stepScale = max(1.0, spatial_sigma / 20.0);\n\tlet effectiveSigma = spatial_sigma / stepScale;\n\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 64);\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\n\tvar blurred = vec4<f32>(0.0);\n\tvar totalWeight = 0.0;\n\n\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\tlet x = f32(i) * stepScale;\n\t\tlet weight = exp(-0.5 * (x / spatial_sigma) * (x / spatial_sigma));\n\t\tblurred += textureSampleLevel(tex, samp, in.uv + offset, 0.0) * weight;\n\t\ttotalWeight += weight;\n\t}\n\n\tlet blurResult = blurred / max(totalWeight, 1e-5);\n\n\tif (u.isSecondPass <= 0.5) {\n\t\t// Pass 1: Intermediate horizontal blur\n\t\treturn blurResult;\n\t}\n\n\t// Pass 2: Vertical blur complete -> Calculate High Pass difference against original\n\tif (origCol.a < 1e-5) {\n\t\treturn vec4<f32>(0.0, 0.0, 0.0, 0.0);\n\t}\n\n\tlet origUnpremult = origCol.rgb / origCol.a;\n\tlet blurUnpremult = blurResult.rgb / max(blurResult.a, 1e-5);\n\tlet diff = origUnpremult - blurUnpremult;\n\n\tvar highPassRgb : vec3<f32>;\n\tif (u.monochrome > 0.5) {\n\t\tlet lumaDiff = dot(diff, vec3<f32>(0.2126, 0.7152, 0.0722));\n\t\thighPassRgb = vec3<f32>(0.5) + vec3<f32>(lumaDiff * contrastBoost);\n\t} else {\n\t\thighPassRgb = vec3<f32>(0.5) + diff * contrastBoost;\n\t}\n\n\tlet clampedRgb = clamp(highPassRgb, vec3<f32>(0.0), vec3<f32>(1.0));\n\treturn vec4<f32>(clampedRgb * origCol.a, origCol.a);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst highPassUniformData = new Float32Array(8);\nfunction getHighPassResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst highPassUniformLayout = device.createBindGroupLayout({ entries: [{\n\t\tbinding: 0,\n\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\tbuffer: { type: \"uniform\" }\n\t}] });\n\tconst singleTextureLayout = device.createBindGroupLayout({ entries: [\n\t\t{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 2,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}\n\t] });\n\tconst signalTextureLayout = device.createBindGroupLayout({ entries: [\n\t\t{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 2,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}\n\t] });\n\tconst shaderModule = device.createShaderModule({ code: WGSL_HIGHPASS_UNIFORMS });\n\tconst pipelineLayout = device.createPipelineLayout({ bindGroupLayouts: [\n\t\thighPassUniformLayout,\n\t\tsingleTextureLayout,\n\t\tsignalTextureLayout\n\t] });\n\tconst res = {\n\t\thighPassUniformLayout,\n\t\tsingleTextureLayout,\n\t\tsignalTextureLayout,\n\t\thighPassPipeline: device.createRenderPipeline({\n\t\t\tlayout: pipelineLayout,\n\t\t\tvertex: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format: targetFormat }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"HighPass\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"highpass_node\";\n\tconst resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => {\n\t\tif (handleId && op.inputs?.[handleId]?.connectionValid) {\n\t\t\tconst outputItem = op.inputs[handleId].outputItem;\n\t\t\tif (outputItem?.type === \"Number\") {\n\t\t\t\tconst numVal = typeof outputItem.data === \"number\" ? outputItem.data : outputItem.data?.value ?? fallbackVal;\n\t\t\t\treturn {\n\t\t\t\t\tval: Math.max(clampMin, Math.min(clampMax, numVal)),\n\t\t\t\t\thasStaticSig: false,\n\t\t\t\t\tsd: null\n\t\t\t\t};\n\t\t\t}\n\t\t\tif (outputItem?.type === \"Signal\" && outputItem.data) return {\n\t\t\t\tval: fallbackVal,\n\t\t\t\thasStaticSig: true,\n\t\t\t\tsd: outputItem.data\n\t\t\t};\n\t\t}\n\t\treturn {\n\t\t\tval: Math.max(clampMin, Math.min(clampMax, fallbackVal)),\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t};\n\tconst radiusRes = resolveField(op.radiusHandleId, Number(op.radius ?? 3), .1, MAX_RADIUS);\n\tconst contrastRes = resolveField(op.contrastBoostHandleId, Number(op.contrastBoost ?? 1), 1, 10);\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia\n\t}, tmpView, tmpTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst { highPassPipeline: pipeline, highPassUniformLayout: uLayout, singleTextureLayout: tLayout, signalTextureLayout: sigLayout } = getHighPassResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tconst getSignalView = (res, suffix) => {\n\t\tif (res.hasStaticSig && res.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, res.sd.nodeId ?? `${nodeId}_${suffix}`, elapsedSeconds, durationSeconds, res.sd, width, height, props.renderId, frame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst radiusView = getSignalView(radiusRes, \"radius_sig\");\n\tconst contrastView = getSignalView(contrastRes, \"contrast_sig\");\n\tconst createHighPassBindGroup1 = (inputTex, origTexture) => ctx.device.createBindGroup({\n\t\tlayout: tLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: inputTex.createView()\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: origTexture.createView()\n\t\t\t}\n\t\t]\n\t});\n\thighPassUniformData[2] = radiusRes.val;\n\thighPassUniformData[3] = contrastRes.val;\n\thighPassUniformData[4] = op.monochrome ?? true ? 1 : 0;\n\thighPassUniformData[5] = radiusRes.hasStaticSig ? 1 : 0;\n\thighPassUniformData[6] = contrastRes.hasStaticSig ? 1 : 0;\n\thighPassUniformData[7] = 0;\n\tconst outTex1 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst outTex2 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\toutTex1,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: radiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: contrastView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t});\n\thighPassUniformData[0] = 1;\n\thighPassUniformData[1] = 0;\n\thighPassUniformData[7] = 0;\n\tconst hBuffer = ctx.renderer.getTemporaryBuffer(highPassUniformData);\n\tconst hPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex1.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\thPass.setPipeline(pipeline);\n\thPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: hBuffer }\n\t\t}]\n\t}));\n\thPass.setBindGroup(1, createHighPassBindGroup1(tmpTex, tmpTex));\n\thPass.setBindGroup(2, sigBindGroup);\n\thPass.draw(4);\n\thPass.end();\n\thighPassUniformData[0] = 0;\n\thighPassUniformData[1] = 1;\n\thighPassUniformData[7] = 1;\n\tconst vBuffer = ctx.renderer.getTemporaryBuffer(highPassUniformData);\n\tconst vPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex2.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\tvPass.setPipeline(pipeline);\n\tvPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: vBuffer }\n\t\t}]\n\t}));\n\tvPass.setBindGroup(1, createHighPassBindGroup1(outTex1, tmpTex));\n\tvPass.setBindGroup(2, sigBindGroup);\n\tvPass.draw(4);\n\tvPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex2, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { MAX_RADIUS as a, HighPassResultSchema as i, HIGH_PASS_OUTPUT_TYPE_MAP as n, highPassConfig as o, HighPassNodeConfigSchema as r, renderers_default as t };\n//# sourceMappingURL=renderers-jYhoQpYz.mjs.map"],"mappings":";;;;;;AAMA,MAAM,aAAa;AACnB,MAAM,iBAAiB,eAAe,CAAC,MAAM,UAAU,EAAE,QAAQ,CAAC,IAAI,GAAG,CAAC,IAAI,WAAW,CAAC,QAAQ,EAAE,EAAE;CACrG,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,iBAAiB,EAAE,QAAQ,CAAC,WAAW,IAAI,CAAC,IAAI,EAAE,CAAC,IAAI,GAAG,CAAC,QAAQ,EAAE,EAAE;CAC/E,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,cAAc,EAAE,SAAS,CAAC,QAAQ,KAAK,EAAE,EAAE,aAAa,iGAAiG,CAAC,CAAC,OAAO;AAC3K,MAAM,2BAA2B,eAAe;AAChD,MAAM,uBAAuB,EAAE,MAAM,CAAC,mBAAmB,kBAAkB,CAAC;AAW5E,MAAM,yBAAyB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA4G/B,MAAM,sCAAsC,IAAI,SAAS;AACzD,MAAM,sBAAsB,IAAI,aAAa,EAAE;AAC/C,SAAS,qBAAqB,QAAQ,cAAc;CACnD,MAAM,SAAS,oBAAoB,IAAI,OAAO;AAC9C,KAAI,OAAQ,QAAO;CACnB,MAAM,wBAAwB,OAAO,sBAAsB,EAAE,SAAS,CAAC;EACtE,SAAS;EACT,YAAY,eAAe;EAC3B,QAAQ,EAAE,MAAM,WAAW;EAC3B,CAAC,EAAE,CAAC;CACL,MAAM,sBAAsB,OAAO,sBAAsB,EAAE,SAAS;EACnE;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD,EAAE,CAAC;CACJ,MAAM,sBAAsB,OAAO,sBAAsB,EAAE,SAAS;EACnE;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B;EACD,EAAE,CAAC;CACJ,MAAM,eAAe,OAAO,mBAAmB,EAAE,MAAM,wBAAwB,CAAC;CAChF,MAAM,iBAAiB,OAAO,qBAAqB,EAAE,kBAAkB;EACtE;EACA;EACA;EACA,EAAE,CAAC;CACJ,MAAM,MAAM;EACX;EACA;EACA;EACA,kBAAkB,OAAO,qBAAqB;GAC7C,QAAQ;GACR,QAAQ;IACP,QAAQ;IACR,YAAY;IACZ;GACD,UAAU;IACT,QAAQ;IACR,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,cAAc,CAAC;IACnC;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;EACF;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,MAAM,iBAAiB,OAAO,SAAS;CACtC,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,eAAe,aAAa,cAAc,OAAO,cAAc;CACvG,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,cAAc,CAAC,GAAI;CAClC,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,SAAS,GAAG,SAAS,OAAO,KAAK,GAAG,OAAO,CAAC,KAAK;CACvD,MAAM,gBAAgB,UAAU,aAAa,WAAW,GAAG,WAAW,QAAQ;AAC7E,MAAI,YAAY,GAAG,SAAS,WAAW,iBAAiB;GACvD,MAAM,aAAa,GAAG,OAAO,UAAU;AACvC,OAAI,YAAY,SAAS,UAAU;IAClC,MAAM,SAAS,OAAO,WAAW,SAAS,WAAW,WAAW,OAAO,WAAW,MAAM,SAAS;AACjG,WAAO;KACN,KAAK,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,OAAO,CAAC;KACnD,cAAc;KACd,IAAI;KACJ;;AAEF,OAAI,YAAY,SAAS,YAAY,WAAW,KAAM,QAAO;IAC5D,KAAK;IACL,cAAc;IACd,IAAI,WAAW;IACf;;AAEF,SAAO;GACN,KAAK,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,YAAY,CAAC;GACxD,cAAc;GACd,IAAI;GACJ;;CAEF,MAAM,YAAY,aAAa,GAAG,gBAAgB,OAAO,GAAG,UAAU,EAAE,EAAE,IAAI,WAAW;CACzF,MAAM,cAAc,aAAa,GAAG,uBAAuB,OAAO,GAAG,iBAAiB,EAAE,EAAE,GAAG,GAAG;CAChG,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CAC/G,MAAM,UAAU,OAAO,YAAY;AACnC,KAAI,SAAS,WAAW,SAAS,SAAS;EACzC,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH;EACA;EACA,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,YAAY;EAC3B,GAAG;EACH,cAAc;EACd,EAAE,SAAS,QAAQ,OAAO,OAAO;AAClC,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;CACzB,MAAM,EAAE,kBAAkB,UAAU,uBAAuB,SAAS,qBAAqB,SAAS,qBAAqB,cAAc,qBAAqB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAC1L,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,QAAQ;CACpF,MAAM,kBAAkB,MAAM,cAAc,UAAU,aAAa,MAAM,aAAa,SAAS,aAAa,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;CACzK,MAAM,iBAAiB,KAAK,WAAW;AACtC,MAAI,IAAI,gBAAgB,IAAI,GAAI,QAAO,eAAe,yBAAyB,IAAI,QAAQ,SAAS,IAAI,GAAG,UAAU,GAAG,OAAO,GAAG,UAAU,gBAAgB,iBAAiB,IAAI,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;AAC/N,SAAO,eAAe,uBAAuB,IAAI,OAAO;;CAEzD,MAAM,aAAa,cAAc,WAAW,aAAa;CACzD,MAAM,eAAe,cAAc,aAAa,eAAe;CAC/D,MAAM,4BAA4B,UAAU,gBAAgB,IAAI,OAAO,gBAAgB;EACtF,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU,SAAS,YAAY;IAC/B;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU,YAAY,YAAY;IAClC;GACD;EACD,CAAC;AACF,qBAAoB,KAAK,UAAU;AACnC,qBAAoB,KAAK,YAAY;AACrC,qBAAoB,KAAK,GAAG,cAAc,OAAO,IAAI;AACrD,qBAAoB,KAAK,UAAU,eAAe,IAAI;AACtD,qBAAoB,KAAK,YAAY,eAAe,IAAI;AACxD,qBAAoB,KAAK;CACzB,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,eAAe,IAAI,OAAO,gBAAgB;EAC/C,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC;AACF,qBAAoB,KAAK;AACzB,qBAAoB,KAAK;AACzB,qBAAoB,KAAK;CACzB,MAAM,UAAU,IAAI,SAAS,mBAAmB,oBAAoB;CACpE,MAAM,QAAQ,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC1D,MAAM,QAAQ,YAAY;EAC1B,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,OAAM,YAAY,SAAS;AAC3B,OAAM,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAChD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,SAAS;GAC7B,CAAC;EACF,CAAC,CAAC;AACH,OAAM,aAAa,GAAG,yBAAyB,QAAQ,OAAO,CAAC;AAC/D,OAAM,aAAa,GAAG,aAAa;AACnC,OAAM,KAAK,EAAE;AACb,OAAM,KAAK;AACX,qBAAoB,KAAK;AACzB,qBAAoB,KAAK;AACzB,qBAAoB,KAAK;CACzB,MAAM,UAAU,IAAI,SAAS,mBAAmB,oBAAoB;CACpE,MAAM,QAAQ,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC1D,MAAM,QAAQ,YAAY;EAC1B,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,OAAM,YAAY,SAAS;AAC3B,OAAM,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAChD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,SAAS;GAC7B,CAAC;EACF,CAAC,CAAC;AACH,OAAM,aAAa,GAAG,yBAAyB,SAAS,OAAO,CAAC;AAChE,OAAM,aAAa,GAAG,aAAa;AACnC,OAAM,KAAK,EAAE;AACb,OAAM,KAAK;CACX,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,YAAY;EAC9D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;AACrC,KAAI,SAAS,YAAY,WAAW,SAAS;EAC5C,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,EAAE,EAAE,SAAS,GAAG,WAAW,GAAG,CAAC;AAChC,MAAK,OAAO;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,CAAC"}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { n as defineRenderer } from "./renderer-CtVkU_GA.mjs";
|
|
2
2
|
import { a as configBuilder, i as VideoResultSchema, n as ImageResultSchema } from "./dist-DzUJmIHt.mjs";
|
|
3
|
-
import { tt as signalRegistry } from "./dist-
|
|
3
|
+
import { tt as signalRegistry } from "./dist-BQFap0wr.mjs";
|
|
4
4
|
import { z } from "zod";
|
|
5
5
|
|
|
6
6
|
//#region ../../nodes/node-patch-heal/dist/renderers-BvV4Wgnj.mjs
|
|
@@ -694,4 +694,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: PatchHealWebGPURenderer
|
|
|
694
694
|
|
|
695
695
|
//#endregion
|
|
696
696
|
export { renderers_default as n, PatchHealWebGPURenderer as t };
|
|
697
|
-
//# sourceMappingURL=renderer-
|
|
697
|
+
//# sourceMappingURL=renderer-DP948J9X.mjs.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer-XRGwrdg8.mjs","names":[],"sources":["../../../nodes/node-patch-heal/dist/renderers-BvV4Wgnj.mjs"],"sourcesContent":["import { ImageResultSchema, VideoResultSchema, configBuilder } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/shared/config.ts\nconst MAX_RADIUS = 500;\nconst MAX_FEATHER = 100;\nconst MAX_OFFSET = 4096;\nconst PatchItemSchema = z.object({\n\tid: z.string().default(\"patch\"),\n\tcenterX: z.number().min(0).max(1).default(.5),\n\tcenterY: z.number().min(0).max(1).default(.5),\n\toffsetX: z.number().min(-MAX_OFFSET).max(MAX_OFFSET).default(50),\n\toffsetY: z.number().min(-MAX_OFFSET).max(MAX_OFFSET).default(0),\n\tradius: z.number().min(1).max(MAX_RADIUS).default(25),\n\tsourceRadius: z.number().min(1).max(MAX_RADIUS).default(25),\n\tfeather: z.number().min(0).max(MAX_FEATHER).default(50),\n\topacity: z.number().min(0).max(1).default(1),\n\tmode: z.enum([\n\t\t\"Clone\",\n\t\t\"SeamlessHeal\",\n\t\t\"TextureTransfer\"\n\t]).default(\"SeamlessHeal\")\n});\nconst patchHealConfig = configBuilder().field(\"patches\", z.array(PatchItemSchema).optional(), {\n\tlabel: \"Patches\",\n\tdescription: \"List of patch healing operations applied sequentially.\"\n}).field(\"centerX\", z.number().min(0).max(1).default(.5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Center X Signal\",\n\tdescription: \"Horizontal normalized position of destination patch (0.0 to 1.0).\"\n}).field(\"centerY\", z.number().min(0).max(1).default(.5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Center Y Signal\",\n\tdescription: \"Vertical normalized position of destination patch (0.0 to 1.0).\"\n}).field(\"offsetX\", z.number().min(-MAX_OFFSET).max(MAX_OFFSET).default(50), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Source Offset X Signal\",\n\tdescription: \"Horizontal pixel distance from destination to sample source patch.\"\n}).field(\"offsetY\", z.number().min(-MAX_OFFSET).max(MAX_OFFSET).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Source Offset Y Signal\",\n\tdescription: \"Vertical pixel distance from destination to sample source patch.\"\n}).field(\"radius\", z.number().min(1).max(MAX_RADIUS).default(25), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Target Radius Signal\",\n\tdescription: \"Radius of the destination circular patch in pixels (used when no explicit Mask input is connected).\"\n}).field(\"sourceRadius\", z.number().min(1).max(MAX_RADIUS).default(25), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Source Radius Signal\",\n\tdescription: \"Radius of the source sample circular patch in pixels.\"\n}).field(\"feather\", z.number().min(0).max(MAX_FEATHER).default(50), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Feather Signal\",\n\tdescription: \"Softness edge falloff percentage (0–100%).\"\n}).field(\"opacity\", z.number().min(0).max(1).default(1), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Opacity Signal\",\n\tdescription: \"Blending opacity of the healed patch (0.0–1.0).\"\n}).field(\"mode\", z.enum([\n\t\"Clone\",\n\t\"SeamlessHeal\",\n\t\"TextureTransfer\"\n]).default(\"SeamlessHeal\"), {\n\tlabel: \"Healing Mode\",\n\tdescription: \"Healing algorithm: Clone (direct stamp), SeamlessHeal (Poisson color/lighting blend), TextureTransfer (luminance structure matching).\"\n}).build();\nconst PatchHealNodeConfigSchema = patchHealConfig.schema;\nfunction normalizePatches(config) {\n\tif (config?.patches && config.patches.length > 0) return config.patches.map((p, idx) => ({\n\t\tid: p.id || `patch-${idx + 1}`,\n\t\tcenterX: p.centerX ?? .5,\n\t\tcenterY: p.centerY ?? .5,\n\t\toffsetX: p.offsetX ?? 50,\n\t\toffsetY: p.offsetY ?? 0,\n\t\tradius: p.radius ?? 25,\n\t\tsourceRadius: p.sourceRadius ?? p.radius ?? 25,\n\t\tfeather: p.feather ?? 50,\n\t\topacity: p.opacity ?? 1,\n\t\tmode: p.mode ?? \"SeamlessHeal\"\n\t}));\n\tconst fallbackRadius = config?.radius ?? 25;\n\treturn [{\n\t\tid: \"patch-1\",\n\t\tcenterX: config?.centerX ?? .5,\n\t\tcenterY: config?.centerY ?? .5,\n\t\toffsetX: config?.offsetX ?? 50,\n\t\toffsetY: config?.offsetY ?? 0,\n\t\tradius: fallbackRadius,\n\t\tsourceRadius: config?.sourceRadius ?? fallbackRadius,\n\t\tfeather: config?.feather ?? 50,\n\t\topacity: config?.opacity ?? 1,\n\t\tmode: config?.mode ?? \"SeamlessHeal\"\n\t}];\n}\nconst PatchHealResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst PATCH_HEAL_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst WGSL_FULLSCREEN_VS = `\nstruct VertexOutput {\n @builtin(position) position : vec4<f32>,\n @location(0) uv : vec2<f32>,\n};\n\n@vertex\nfn vs_main(@builtin(vertex_index) vertexIndex : u32) -> VertexOutput {\n var pos = array<vec2<f32>, 4>(\n vec2<f32>(-1.0, 1.0),\n vec2<f32>( 1.0, 1.0),\n vec2<f32>(-1.0, -1.0),\n vec2<f32>( 1.0, -1.0)\n );\n var uvs = array<vec2<f32>, 4>(\n vec2<f32>(0.0, 0.0),\n vec2<f32>(1.0, 0.0),\n vec2<f32>(0.0, 1.0),\n vec2<f32>(1.0, 1.0)\n );\n var output : VertexOutput;\n output.position = vec4<f32>(pos[vertexIndex], 0.0, 1.0);\n output.uv = uvs[vertexIndex];\n return output;\n}\n`;\nconst WGSL_PATCHHEAL_FS = `\n\nstruct PatchHealUniforms {\n offsetX : f32,\n offsetY : f32,\n centerX : f32,\n centerY : f32,\n\n radius : f32,\n sourceRadius : f32,\n feather : f32,\n opacity : f32,\n\n mode : f32,\n hasMask : f32,\n hasOffsetXSig : f32,\n hasOffsetYSig : f32,\n\n hasCenterXSig : f32,\n hasCenterYSig : f32,\n hasRadiusSig : f32,\n hasSourceRadSig : f32,\n\n hasFeatherSig : f32,\n hasOpacitySig : f32,\n pad0 : f32,\n pad1 : f32,\n};\n\n\n@group(0) @binding(0) var<uniform> u : PatchHealUniforms;\n\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var maskTex : texture_2d<f32>;\n@group(1) @binding(2) var samp : sampler;\n\n@group(2) @binding(0) var offsetXSigTex : texture_2d<f32>;\n@group(2) @binding(1) var offsetYSigTex : texture_2d<f32>;\n@group(2) @binding(2) var centerXSigTex : texture_2d<f32>;\n@group(2) @binding(3) var centerYSigTex : texture_2d<f32>;\n@group(2) @binding(4) var radiusSigTex : texture_2d<f32>;\n@group(2) @binding(5) var sourceRadSigTex : texture_2d<f32>;\n@group(2) @binding(6) var featherSigTex : texture_2d<f32>;\n@group(2) @binding(7) var opacitySigTex : texture_2d<f32>;\n@group(2) @binding(8) var signalSamp : sampler;\n\nfn getLuminance(c : vec3<f32>) -> f32 {\n return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722));\n}\n\nfn sampleBoxBlur(tex : texture_2d<f32>, smp : sampler, centerUv : vec2<f32>, blurPx : f32, dims : vec2<f32>) -> vec4<f32> {\n let texel = 1.0 / dims;\n let stepSize = max(1.0, blurPx / 3.0);\n var accum = vec4<f32>(0.0);\n var count = 0.0;\n\n for (var y = -2; y <= 2; y++) {\n for (var x = -2; x <= 2; x++) {\n let offset = vec2<f32>(f32(x) * stepSize, f32(y) * stepSize) * texel;\n let sampleUv = clamp(centerUv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n accum += textureSampleLevel(tex, smp, sampleUv, 0.0);\n count += 1.0;\n }\n }\n return accum / count;\n}\n\n@fragment\nfn fs_main(in : VertexOutput) -> @location(0) vec4<f32> {\n let dimensions = vec2<f32>(textureDimensions(srcTex));\n\n var offsetX = u.offsetX;\n if (u.hasOffsetXSig > 0.5) {\n offsetX = textureSampleLevel(offsetXSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var offsetY = u.offsetY;\n if (u.hasOffsetYSig > 0.5) {\n offsetY = textureSampleLevel(offsetYSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var centerX = u.centerX;\n if (u.hasCenterXSig > 0.5) {\n centerX = textureSampleLevel(centerXSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var centerY = u.centerY;\n if (u.hasCenterYSig > 0.5) {\n centerY = textureSampleLevel(centerYSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var radius = u.radius;\n if (u.hasRadiusSig > 0.5) {\n radius = textureSampleLevel(radiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var sourceRadius = u.sourceRadius;\n if (u.hasSourceRadSig > 0.5) {\n sourceRadius = textureSampleLevel(sourceRadSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var feather = u.feather;\n if (u.hasFeatherSig > 0.5) {\n feather = textureSampleLevel(featherSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var opacity = u.opacity;\n if (u.hasOpacitySig > 0.5) {\n opacity = textureSampleLevel(opacitySigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n let dstCol = textureSampleLevel(srcTex, samp, in.uv, 0.0);\n\n // Calculate mask weight (either from explicit mask or procedural circular patch)\n var maskWeight = 0.0;\n let targetCenterUV = vec2<f32>(centerX, centerY);\n\n if (u.hasMask > 0.5) {\n let maskCol = textureSampleLevel(maskTex, samp, in.uv, 0.0);\n maskWeight = max(maskCol.a, max(maskCol.r, max(maskCol.g, maskCol.b)));\n } else {\n let distPx = length((in.uv - targetCenterUV) * dimensions);\n let innerRadius = radius * max(0.0, 1.0 - feather / 100.0);\n maskWeight = 1.0 - smoothstep(innerRadius, max(innerRadius + 0.001, radius), distPx);\n }\n\n let blendWeight = clamp(maskWeight * opacity, 0.0, 1.0);\n if (blendWeight < 1e-4) {\n return dstCol;\n }\n\n // Compute source sample coordinate (scaling from sourceRadius to target radius if different)\n let sourceCenterUV = targetCenterUV + vec2<f32>(offsetX, offsetY) / dimensions;\n let srcScale = max(1.0, sourceRadius) / max(1.0, radius);\n let uvFromTargetCenter = in.uv - targetCenterUV;\n let srcUV = clamp(sourceCenterUV + uvFromTargetCenter * srcScale, vec2<f32>(0.0), vec2<f32>(1.0));\n let srcCol = textureSampleLevel(srcTex, samp, srcUV, 0.0);\n\n var healedCol = srcCol;\n\n if (u.mode > 0.5 && u.mode < 1.5) {\n // Mode 1: Seamless Heal (Poisson gradient / local illumination matching)\n let blurRadius = max(4.0, radius * 0.4);\n let srcBlur = sampleBoxBlur(srcTex, samp, srcUV, blurRadius, dimensions);\n let dstBlur = sampleBoxBlur(srcTex, samp, in.uv, blurRadius, dimensions);\n\n let srcDetail = srcCol.rgb - srcBlur.rgb;\n let healedRgb = dstBlur.rgb + srcDetail;\n let clampedRgb = clamp(healedRgb, vec3<f32>(0.0), vec3<f32>(srcCol.a));\n healedCol = vec4<f32>(clampedRgb, srcCol.a);\n } else if (u.mode >= 1.5) {\n // Mode 2: Texture Transfer (Luminance structure matching)\n let blurRadius = max(4.0, radius * 0.4);\n let srcBlur = sampleBoxBlur(srcTex, samp, srcUV, blurRadius, dimensions);\n\n let lumaSrc = getLuminance(srcCol.rgb);\n let lumaSrcBlur = getLuminance(srcBlur.rgb);\n let lumaDelta = lumaSrc - lumaSrcBlur;\n\n let healedRgb = dstCol.rgb + vec3<f32>(lumaDelta);\n let clampedRgb = clamp(healedRgb, vec3<f32>(0.0), vec3<f32>(dstCol.a));\n healedCol = vec4<f32>(clampedRgb, dstCol.a);\n }\n\n return mix(dstCol, healedCol, blendWeight);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getDeviceResources(device, format) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tconst uniformLayout = device.createBindGroupLayout({ entries: [{\n\t\tbinding: 0,\n\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\tbuffer: { type: \"uniform\" }\n\t}] });\n\tconst textureLayout = device.createBindGroupLayout({ entries: [\n\t\t{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 2,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}\n\t] });\n\tconst signalTextureLayout = device.createBindGroupLayout({ entries: [\n\t\t{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 2,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 3,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 4,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 5,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 6,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 7,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 8,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}\n\t] });\n\tconst shaderModule = device.createShaderModule({ code: `${WGSL_FULLSCREEN_VS}\\n${WGSL_PATCHHEAL_FS}` });\n\tconst pipelineLayout = device.createPipelineLayout({ bindGroupLayouts: [\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout\n\t] });\n\tres = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout,\n\t\tpipeline: device.createRenderPipeline({\n\t\t\tlayout: pipelineLayout,\n\t\t\tvertex: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"vs_main\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"fs_main\",\n\t\t\t\ttargets: [{\n\t\t\t\t\tformat,\n\t\t\t\t\tblend: {\n\t\t\t\t\t\tcolor: {\n\t\t\t\t\t\t\tsrcFactor: \"one\",\n\t\t\t\t\t\t\tdstFactor: \"zero\",\n\t\t\t\t\t\t\toperation: \"add\"\n\t\t\t\t\t\t},\n\t\t\t\t\t\talpha: {\n\t\t\t\t\t\t\tsrcFactor: \"one\",\n\t\t\t\t\t\t\tdstFactor: \"zero\",\n\t\t\t\t\t\t\toperation: \"add\"\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst PatchHealWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"PatchHeal\" || !op) return;\n\tconst childMedia = props.virtualMedia?.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"patch_heal_node\";\n\tconst signalRegistry$1 = signalRegistry;\n\tconst tmpSrcTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpSrcView = tmpSrcTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpSrcView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia,\n\t\trenderId: `${props.renderId}-src`,\n\t\texcludeTextures: [...props.excludeTextures || [], tmpSrcTex]\n\t}, tmpSrcView, tmpSrcTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tlet maskTex = null;\n\tif (op.maskMedia) {\n\t\tmaskTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\t\t...props.excludeTextures || [],\n\t\t\ttargetTexture,\n\t\t\ttmpSrcTex\n\t\t]);\n\t\tconst maskView = maskTex.createView();\n\t\tctx.renderer.beginFrame(encoder, maskView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, width, height, \"clear\").end();\n\t\tctx.renderer.pushScissor({\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth,\n\t\t\theight\n\t\t});\n\t\tctx.renderer.pushIdentity();\n\t\tawait drawChild(op.maskMedia, {\n\t\t\t...props,\n\t\t\tvirtualMedia: op.maskMedia,\n\t\t\trenderId: `${props.renderId}-mask`,\n\t\t\texcludeTextures: [\n\t\t\t\t...props.excludeTextures || [],\n\t\t\t\ttmpSrcTex,\n\t\t\t\tmaskTex\n\t\t\t]\n\t\t}, maskView, maskTex, width, height);\n\t\tctx.renderer.popTransform();\n\t\tctx.renderer.popScissor();\n\t}\n\tconst { pipeline, uniformLayout: uLayout, textureLayout: tLayout, signalTextureLayout: sigLayout } = getDeviceResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tconst patches = normalizePatches(op);\n\tconst resolveBindable = (configKey, fallbackVal, minVal, maxVal) => {\n\t\tconst handleId = op[`${configKey}HandleId`];\n\t\tconst input = handleId ? op.inputs?.[handleId] : null;\n\t\tconst hasSignal = !!(input?.connectionValid && (input.outputItem?.type === \"Signal\" || input.outputItem?.type === \"Numeric\"));\n\t\tconst sd = hasSignal && input?.outputItem?.data ? input.outputItem.data : null;\n\t\tlet val = fallbackVal;\n\t\tlet hasStaticSig = false;\n\t\tif (!hasSignal) if (input?.connectionValid && input.outputItem?.type === \"Number\") {\n\t\t\tconst numVal = typeof input.outputItem.data === \"number\" ? input.outputItem.data : input.outputItem.data?.value ?? fallbackVal;\n\t\t\tval = Math.max(minVal, Math.min(maxVal, Number(numVal)));\n\t\t} else val = Math.max(minVal, Math.min(maxVal, fallbackVal));\n\t\telse if (sd) {\n\t\t\tval = Math.max(minVal, Math.min(maxVal, Number(sd.offset ?? 0)));\n\t\t\thasStaticSig = true;\n\t\t}\n\t\treturn {\n\t\t\tval,\n\t\t\thasStaticSig,\n\t\t\tsd\n\t\t};\n\t};\n\tconst dummyMaskView = maskTex ? maskTex.createView() : tmpSrcView;\n\tlet currentInputTex = tmpSrcTex;\n\tconst pingTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpSrcTex,\n\t\t...maskTex ? [maskTex] : [],\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst pongTex = patches.length > 1 ? ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpSrcTex,\n\t\tpingTex,\n\t\t...maskTex ? [maskTex] : [],\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]) : pingTex;\n\tfor (let i = 0; i < patches.length; i++) {\n\t\tconst patch = patches[i];\n\t\tconst isFirstPatch = i === 0;\n\t\tconst centerXRes = isFirstPatch ? resolveBindable(\"centerX\", patch.centerX, 0, 1) : {\n\t\t\tval: patch.centerX,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst centerYRes = isFirstPatch ? resolveBindable(\"centerY\", patch.centerY, 0, 1) : {\n\t\t\tval: patch.centerY,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst offsetXRes = isFirstPatch ? resolveBindable(\"offsetX\", patch.offsetX, -MAX_OFFSET, MAX_OFFSET) : {\n\t\t\tval: patch.offsetX,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst offsetYRes = isFirstPatch ? resolveBindable(\"offsetY\", patch.offsetY, -MAX_OFFSET, MAX_OFFSET) : {\n\t\t\tval: patch.offsetY,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst radiusRes = isFirstPatch ? resolveBindable(\"radius\", patch.radius, 1, MAX_RADIUS) : {\n\t\t\tval: patch.radius,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst sourceRadiusRes = isFirstPatch ? resolveBindable(\"sourceRadius\", patch.sourceRadius ?? patch.radius, 1, MAX_RADIUS) : {\n\t\t\tval: patch.sourceRadius ?? patch.radius,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst featherRes = isFirstPatch ? resolveBindable(\"feather\", patch.feather, 0, MAX_FEATHER) : {\n\t\t\tval: patch.feather,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst opacityRes = isFirstPatch ? resolveBindable(\"opacity\", patch.opacity, 0, 1) : {\n\t\t\tval: patch.opacity,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst getSignalView = (res, suffix) => {\n\t\t\tif (res.hasStaticSig && res.sd && signalRegistry$1) return signalRegistry$1.getOrCreate2DTextureView(ctx.device, encoder, res.sd.nodeId ?? `${nodeId}_${suffix}`, elapsedSeconds, durationSeconds, res.sd, width, height, props.renderId, frame, fps);\n\t\t\treturn signalRegistry$1 ? signalRegistry$1.getDummy1x1TextureView(ctx.device) : tmpSrcView;\n\t\t};\n\t\tconst offsetXView = getSignalView(offsetXRes, \"offsetX_sig\");\n\t\tconst offsetYView = getSignalView(offsetYRes, \"offsetY_sig\");\n\t\tconst centerXView = getSignalView(centerXRes, \"centerX_sig\");\n\t\tconst centerYView = getSignalView(centerYRes, \"centerY_sig\");\n\t\tconst radiusView = getSignalView(radiusRes, \"radius_sig\");\n\t\tconst sourceRadiusView = getSignalView(sourceRadiusRes, \"sourceRadius_sig\");\n\t\tconst featherView = getSignalView(featherRes, \"feather_sig\");\n\t\tconst opacityView = getSignalView(opacityRes, \"opacity_sig\");\n\t\tconst modeNum = patch.mode === \"Clone\" ? 0 : patch.mode === \"TextureTransfer\" ? 2 : 1;\n\t\tconst patchData = new Float32Array(20);\n\t\tpatchData[0] = offsetXRes.val;\n\t\tpatchData[1] = offsetYRes.val;\n\t\tpatchData[2] = centerXRes.val;\n\t\tpatchData[3] = centerYRes.val;\n\t\tpatchData[4] = radiusRes.val;\n\t\tpatchData[5] = sourceRadiusRes.val;\n\t\tpatchData[6] = featherRes.val;\n\t\tpatchData[7] = opacityRes.val;\n\t\tpatchData[8] = modeNum;\n\t\tpatchData[9] = maskTex ? 1 : 0;\n\t\tpatchData[10] = offsetXRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[11] = offsetYRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[12] = centerXRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[13] = centerYRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[14] = radiusRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[15] = sourceRadiusRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[16] = featherRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[17] = opacityRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[18] = 0;\n\t\tpatchData[19] = 0;\n\t\tconst uBuffer = ctx.renderer.getTemporaryBuffer(patchData);\n\t\tconst destinationTex = i % 2 === 0 ? pingTex : pongTex;\n\t\tconst texBindGroup = ctx.device.createBindGroup({\n\t\t\tlayout: tLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: currentInputTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: dummyMaskView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t});\n\t\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: offsetXView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: offsetYView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: centerXView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: centerYView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 4,\n\t\t\t\t\tresource: radiusView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 5,\n\t\t\t\t\tresource: sourceRadiusView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 6,\n\t\t\t\t\tresource: featherView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 7,\n\t\t\t\t\tresource: opacityView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 8,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t});\n\t\tconst healPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\t\tview: destinationTex.createView(),\n\t\t\tloadOp: \"clear\",\n\t\t\tstoreOp: \"store\",\n\t\t\tclearValue: {\n\t\t\t\tr: 0,\n\t\t\t\tg: 0,\n\t\t\t\tb: 0,\n\t\t\t\ta: 0\n\t\t\t}\n\t\t}] });\n\t\thealPass.setPipeline(pipeline);\n\t\thealPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uBuffer }\n\t\t\t}]\n\t\t}));\n\t\thealPass.setBindGroup(1, texBindGroup);\n\t\thealPass.setBindGroup(2, sigBindGroup);\n\t\thealPass.draw(4);\n\t\thealPass.end();\n\t\tcurrentInputTex = destinationTex;\n\t}\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"load\");\n\tctx.renderer.drawTexture(finalPass, currentInputTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t}, { opacity: 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: PatchHealWebGPURenderer });\n\n//#endregion\nexport { MAX_RADIUS as a, PatchHealResultSchema as c, patchHealConfig as d, MAX_OFFSET as i, PatchItemSchema as l, PatchHealWebGPURenderer as n, PATCH_HEAL_OUTPUT_TYPE_MAP as o, MAX_FEATHER as r, PatchHealNodeConfigSchema as s, renderers_default as t, normalizePatches as u };\n//# sourceMappingURL=renderers-BvV4Wgnj.mjs.map"],"mappings":";;;;;;AAMA,MAAM,aAAa;AACnB,MAAM,cAAc;AACpB,MAAM,aAAa;AACnB,MAAM,kBAAkB,EAAE,OAAO;CAChC,IAAI,EAAE,QAAQ,CAAC,QAAQ,QAAQ;CAC/B,SAAS,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,GAAG;CAC7C,SAAS,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,GAAG;CAC7C,SAAS,EAAE,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,WAAW,CAAC,QAAQ,GAAG;CAChE,SAAS,EAAE,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,WAAW,CAAC,QAAQ,EAAE;CAC/D,QAAQ,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,WAAW,CAAC,QAAQ,GAAG;CACrD,cAAc,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,WAAW,CAAC,QAAQ,GAAG;CAC3D,SAAS,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,YAAY,CAAC,QAAQ,GAAG;CACvD,SAAS,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,EAAE;CAC5C,MAAM,EAAE,KAAK;EACZ;EACA;EACA;EACA,CAAC,CAAC,QAAQ,eAAe;CAC1B,CAAC;AACF,MAAM,kBAAkB,eAAe,CAAC,MAAM,WAAW,EAAE,MAAM,gBAAgB,CAAC,UAAU,EAAE;CAC7F,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,WAAW,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,GAAG,EAAE;CACzD,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,WAAW,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,GAAG,EAAE;CACzD,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,WAAW,EAAE,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,WAAW,CAAC,QAAQ,GAAG,EAAE;CAC5E,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,WAAW,EAAE,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,WAAW,CAAC,QAAQ,EAAE,EAAE;CAC3E,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,UAAU,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,WAAW,CAAC,QAAQ,GAAG,EAAE;CACjE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,gBAAgB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,WAAW,CAAC,QAAQ,GAAG,EAAE;CACvE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,WAAW,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,YAAY,CAAC,QAAQ,GAAG,EAAE;CACnE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,WAAW,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,EAAE,EAAE;CACxD,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,QAAQ,EAAE,KAAK;CACvB;CACA;CACA;CACA,CAAC,CAAC,QAAQ,eAAe,EAAE;CAC3B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,OAAO;AACV,MAAM,4BAA4B,gBAAgB;AAClD,SAAS,iBAAiB,QAAQ;AACjC,KAAI,QAAQ,WAAW,OAAO,QAAQ,SAAS,EAAG,QAAO,OAAO,QAAQ,KAAK,GAAG,SAAS;EACxF,IAAI,EAAE,MAAM,SAAS,MAAM;EAC3B,SAAS,EAAE,WAAW;EACtB,SAAS,EAAE,WAAW;EACtB,SAAS,EAAE,WAAW;EACtB,SAAS,EAAE,WAAW;EACtB,QAAQ,EAAE,UAAU;EACpB,cAAc,EAAE,gBAAgB,EAAE,UAAU;EAC5C,SAAS,EAAE,WAAW;EACtB,SAAS,EAAE,WAAW;EACtB,MAAM,EAAE,QAAQ;EAChB,EAAE;CACH,MAAM,iBAAiB,QAAQ,UAAU;AACzC,QAAO,CAAC;EACP,IAAI;EACJ,SAAS,QAAQ,WAAW;EAC5B,SAAS,QAAQ,WAAW;EAC5B,SAAS,QAAQ,WAAW;EAC5B,SAAS,QAAQ,WAAW;EAC5B,QAAQ;EACR,cAAc,QAAQ,gBAAgB;EACtC,SAAS,QAAQ,WAAW;EAC5B,SAAS,QAAQ,WAAW;EAC5B,MAAM,QAAQ,QAAQ;EACtB,CAAC;;AAEH,MAAM,wBAAwB,EAAE,MAAM,CAAC,mBAAmB,kBAAkB,CAAC;AAW7E,MAAM,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;AA0B3B,MAAM,oBAAoB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAgK1B,MAAM,sCAAsC,IAAI,SAAS;AACzD,SAAS,mBAAmB,QAAQ,QAAQ;CAC3C,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,IAAK,QAAO;CAChB,MAAM,gBAAgB,OAAO,sBAAsB,EAAE,SAAS,CAAC;EAC9D,SAAS;EACT,YAAY,eAAe;EAC3B,QAAQ,EAAE,MAAM,WAAW;EAC3B,CAAC,EAAE,CAAC;CACL,MAAM,gBAAgB,OAAO,sBAAsB,EAAE,SAAS;EAC7D;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B;EACD,EAAE,CAAC;CACJ,MAAM,sBAAsB,OAAO,sBAAsB,EAAE,SAAS;EACnE;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B;EACD,EAAE,CAAC;CACJ,MAAM,eAAe,OAAO,mBAAmB,EAAE,MAAM,GAAG,mBAAmB,IAAI,qBAAqB,CAAC;CACvG,MAAM,iBAAiB,OAAO,qBAAqB,EAAE,kBAAkB;EACtE;EACA;EACA;EACA,EAAE,CAAC;AACJ,OAAM;EACL;EACA;EACA;EACA,UAAU,OAAO,qBAAqB;GACrC,QAAQ;GACR,QAAQ;IACP,QAAQ;IACR,YAAY;IACZ;GACD,UAAU;IACT,QAAQ;IACR,YAAY;IACZ,SAAS,CAAC;KACT;KACA,OAAO;MACN,OAAO;OACN,WAAW;OACX,WAAW;OACX,WAAW;OACX;MACD,OAAO;OACN,WAAW;OACX,WAAW;OACX,WAAW;OACX;MACD;KACD,CAAC;IACF;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;EACF;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,MAAM,0BAA0B,OAAO,SAAS;CAC/C,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,eAAe,aAAa,cAAc,OAAO,cAAc;CACvG,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,eAAe,CAAC,GAAI;CACnC,MAAM,aAAa,MAAM,cAAc,WAAW;AAClD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,SAAS,GAAG,SAAS,OAAO,KAAK,GAAG,OAAO,CAAC,KAAK;CACvD,MAAM,mBAAmB;CACzB,MAAM,YAAY,IAAI,SAAS,oBAAoB,OAAO,QAAQ,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CAClH,MAAM,aAAa,UAAU,YAAY;AACzC,KAAI,SAAS,WAAW,SAAS,YAAY;EAC5C,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH;EACA;EACA,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,YAAY;EAC3B,GAAG;EACH,cAAc;EACd,UAAU,GAAG,MAAM,SAAS;EAC5B,iBAAiB,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,UAAU;EAC5D,EAAE,YAAY,WAAW,OAAO,OAAO;AACxC,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;CACzB,IAAI,UAAU;AACd,KAAI,GAAG,WAAW;AACjB,YAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;GACzD,GAAG,MAAM,mBAAmB,EAAE;GAC9B;GACA;GACA,CAAC;EACF,MAAM,WAAW,QAAQ,YAAY;AACrC,MAAI,SAAS,WAAW,SAAS,UAAU;GAC1C,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,MAAI,SAAS,YAAY;GACxB,GAAG;GACH,GAAG;GACH;GACA;GACA,CAAC;AACF,MAAI,SAAS,cAAc;AAC3B,QAAM,UAAU,GAAG,WAAW;GAC7B,GAAG;GACH,cAAc,GAAG;GACjB,UAAU,GAAG,MAAM,SAAS;GAC5B,iBAAiB;IAChB,GAAG,MAAM,mBAAmB,EAAE;IAC9B;IACA;IACA;GACD,EAAE,UAAU,SAAS,OAAO,OAAO;AACpC,MAAI,SAAS,cAAc;AAC3B,MAAI,SAAS,YAAY;;CAE1B,MAAM,EAAE,UAAU,eAAe,SAAS,eAAe,SAAS,qBAAqB,cAAc,mBAAmB,IAAI,QAAQ,IAAI,SAAS,OAAO;CACxJ,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,QAAQ;CACpF,MAAM,kBAAkB,MAAM,cAAc,UAAU,aAAa,MAAM,aAAa,SAAS,aAAa,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;CACzK,MAAM,UAAU,iBAAiB,GAAG;CACpC,MAAM,mBAAmB,WAAW,aAAa,QAAQ,WAAW;EACnE,MAAM,WAAW,GAAG,GAAG,UAAU;EACjC,MAAM,QAAQ,WAAW,GAAG,SAAS,YAAY;EACjD,MAAM,YAAY,CAAC,EAAE,OAAO,oBAAoB,MAAM,YAAY,SAAS,YAAY,MAAM,YAAY,SAAS;EAClH,MAAM,KAAK,aAAa,OAAO,YAAY,OAAO,MAAM,WAAW,OAAO;EAC1E,IAAI,MAAM;EACV,IAAI,eAAe;AACnB,MAAI,CAAC,UAAW,KAAI,OAAO,mBAAmB,MAAM,YAAY,SAAS,UAAU;GAClF,MAAM,SAAS,OAAO,MAAM,WAAW,SAAS,WAAW,MAAM,WAAW,OAAO,MAAM,WAAW,MAAM,SAAS;AACnH,SAAM,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,OAAO,OAAO,CAAC,CAAC;QAClD,OAAM,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,YAAY,CAAC;WACnD,IAAI;AACZ,SAAM,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,OAAO,GAAG,UAAU,EAAE,CAAC,CAAC;AAChE,kBAAe;;AAEhB,SAAO;GACN;GACA;GACA;GACA;;CAEF,MAAM,gBAAgB,UAAU,QAAQ,YAAY,GAAG;CACvD,IAAI,kBAAkB;CACtB,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA,GAAG,UAAU,CAAC,QAAQ,GAAG,EAAE;EAC3B;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,UAAU,QAAQ,SAAS,IAAI,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EACpF;EACA;EACA,GAAG,UAAU,CAAC,QAAQ,GAAG,EAAE;EAC3B;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC,GAAG;AACL,MAAK,IAAI,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAK;EACxC,MAAM,QAAQ,QAAQ;EACtB,MAAM,eAAe,MAAM;EAC3B,MAAM,aAAa,eAAe,gBAAgB,WAAW,MAAM,SAAS,GAAG,EAAE,GAAG;GACnF,KAAK,MAAM;GACX,cAAc;GACd,IAAI;GACJ;EACD,MAAM,aAAa,eAAe,gBAAgB,WAAW,MAAM,SAAS,GAAG,EAAE,GAAG;GACnF,KAAK,MAAM;GACX,cAAc;GACd,IAAI;GACJ;EACD,MAAM,aAAa,eAAe,gBAAgB,WAAW,MAAM,SAAS,CAAC,YAAY,WAAW,GAAG;GACtG,KAAK,MAAM;GACX,cAAc;GACd,IAAI;GACJ;EACD,MAAM,aAAa,eAAe,gBAAgB,WAAW,MAAM,SAAS,CAAC,YAAY,WAAW,GAAG;GACtG,KAAK,MAAM;GACX,cAAc;GACd,IAAI;GACJ;EACD,MAAM,YAAY,eAAe,gBAAgB,UAAU,MAAM,QAAQ,GAAG,WAAW,GAAG;GACzF,KAAK,MAAM;GACX,cAAc;GACd,IAAI;GACJ;EACD,MAAM,kBAAkB,eAAe,gBAAgB,gBAAgB,MAAM,gBAAgB,MAAM,QAAQ,GAAG,WAAW,GAAG;GAC3H,KAAK,MAAM,gBAAgB,MAAM;GACjC,cAAc;GACd,IAAI;GACJ;EACD,MAAM,aAAa,eAAe,gBAAgB,WAAW,MAAM,SAAS,GAAG,YAAY,GAAG;GAC7F,KAAK,MAAM;GACX,cAAc;GACd,IAAI;GACJ;EACD,MAAM,aAAa,eAAe,gBAAgB,WAAW,MAAM,SAAS,GAAG,EAAE,GAAG;GACnF,KAAK,MAAM;GACX,cAAc;GACd,IAAI;GACJ;EACD,MAAM,iBAAiB,KAAK,WAAW;AACtC,OAAI,IAAI,gBAAgB,IAAI,MAAM,iBAAkB,QAAO,iBAAiB,yBAAyB,IAAI,QAAQ,SAAS,IAAI,GAAG,UAAU,GAAG,OAAO,GAAG,UAAU,gBAAgB,iBAAiB,IAAI,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;AACrP,UAAO,mBAAmB,iBAAiB,uBAAuB,IAAI,OAAO,GAAG;;EAEjF,MAAM,cAAc,cAAc,YAAY,cAAc;EAC5D,MAAM,cAAc,cAAc,YAAY,cAAc;EAC5D,MAAM,cAAc,cAAc,YAAY,cAAc;EAC5D,MAAM,cAAc,cAAc,YAAY,cAAc;EAC5D,MAAM,aAAa,cAAc,WAAW,aAAa;EACzD,MAAM,mBAAmB,cAAc,iBAAiB,mBAAmB;EAC3E,MAAM,cAAc,cAAc,YAAY,cAAc;EAC5D,MAAM,cAAc,cAAc,YAAY,cAAc;EAC5D,MAAM,UAAU,MAAM,SAAS,UAAU,IAAI,MAAM,SAAS,oBAAoB,IAAI;EACpF,MAAM,YAAY,IAAI,aAAa,GAAG;AACtC,YAAU,KAAK,WAAW;AAC1B,YAAU,KAAK,WAAW;AAC1B,YAAU,KAAK,WAAW;AAC1B,YAAU,KAAK,WAAW;AAC1B,YAAU,KAAK,UAAU;AACzB,YAAU,KAAK,gBAAgB;AAC/B,YAAU,KAAK,WAAW;AAC1B,YAAU,KAAK,WAAW;AAC1B,YAAU,KAAK;AACf,YAAU,KAAK,UAAU,IAAI;AAC7B,YAAU,MAAM,WAAW,eAAe,IAAI;AAC9C,YAAU,MAAM,WAAW,eAAe,IAAI;AAC9C,YAAU,MAAM,WAAW,eAAe,IAAI;AAC9C,YAAU,MAAM,WAAW,eAAe,IAAI;AAC9C,YAAU,MAAM,UAAU,eAAe,IAAI;AAC7C,YAAU,MAAM,gBAAgB,eAAe,IAAI;AACnD,YAAU,MAAM,WAAW,eAAe,IAAI;AAC9C,YAAU,MAAM,WAAW,eAAe,IAAI;AAC9C,YAAU,MAAM;AAChB,YAAU,MAAM;EAChB,MAAM,UAAU,IAAI,SAAS,mBAAmB,UAAU;EAC1D,MAAM,iBAAiB,IAAI,MAAM,IAAI,UAAU;EAC/C,MAAM,eAAe,IAAI,OAAO,gBAAgB;GAC/C,QAAQ;GACR,SAAS;IACR;KACC,SAAS;KACT,UAAU,gBAAgB,YAAY;KACtC;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;GACD,CAAC;EACF,MAAM,eAAe,IAAI,OAAO,gBAAgB;GAC/C,QAAQ;GACR,SAAS;IACR;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;GACD,CAAC;EACF,MAAM,WAAW,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;GAC7D,MAAM,eAAe,YAAY;GACjC,QAAQ;GACR,SAAS;GACT,YAAY;IACX,GAAG;IACH,GAAG;IACH,GAAG;IACH,GAAG;IACH;GACD,CAAC,EAAE,CAAC;AACL,WAAS,YAAY,SAAS;AAC9B,WAAS,aAAa,GAAG,IAAI,OAAO,gBAAgB;GACnD,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,SAAS;IAC7B,CAAC;GACF,CAAC,CAAC;AACH,WAAS,aAAa,GAAG,aAAa;AACtC,WAAS,aAAa,GAAG,aAAa;AACtC,WAAS,KAAK,EAAE;AAChB,WAAS,KAAK;AACd,oBAAkB;;CAEnB,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,YAAY;EAC9D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,OAAO;AACzB,KAAI,SAAS,YAAY,WAAW,iBAAiB;EACpD,GAAG;EACH,GAAG;EACH;EACA;EACA,EAAE,EAAE,SAAS,GAAG,CAAC;AAClB,MAAK,OAAO;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,yBAAyB,CAAC"}
|
|
1
|
+
{"version":3,"file":"renderer-DP948J9X.mjs","names":[],"sources":["../../../nodes/node-patch-heal/dist/renderers-BvV4Wgnj.mjs"],"sourcesContent":["import { ImageResultSchema, VideoResultSchema, configBuilder } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/shared/config.ts\nconst MAX_RADIUS = 500;\nconst MAX_FEATHER = 100;\nconst MAX_OFFSET = 4096;\nconst PatchItemSchema = z.object({\n\tid: z.string().default(\"patch\"),\n\tcenterX: z.number().min(0).max(1).default(.5),\n\tcenterY: z.number().min(0).max(1).default(.5),\n\toffsetX: z.number().min(-MAX_OFFSET).max(MAX_OFFSET).default(50),\n\toffsetY: z.number().min(-MAX_OFFSET).max(MAX_OFFSET).default(0),\n\tradius: z.number().min(1).max(MAX_RADIUS).default(25),\n\tsourceRadius: z.number().min(1).max(MAX_RADIUS).default(25),\n\tfeather: z.number().min(0).max(MAX_FEATHER).default(50),\n\topacity: z.number().min(0).max(1).default(1),\n\tmode: z.enum([\n\t\t\"Clone\",\n\t\t\"SeamlessHeal\",\n\t\t\"TextureTransfer\"\n\t]).default(\"SeamlessHeal\")\n});\nconst patchHealConfig = configBuilder().field(\"patches\", z.array(PatchItemSchema).optional(), {\n\tlabel: \"Patches\",\n\tdescription: \"List of patch healing operations applied sequentially.\"\n}).field(\"centerX\", z.number().min(0).max(1).default(.5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Center X Signal\",\n\tdescription: \"Horizontal normalized position of destination patch (0.0 to 1.0).\"\n}).field(\"centerY\", z.number().min(0).max(1).default(.5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Center Y Signal\",\n\tdescription: \"Vertical normalized position of destination patch (0.0 to 1.0).\"\n}).field(\"offsetX\", z.number().min(-MAX_OFFSET).max(MAX_OFFSET).default(50), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Source Offset X Signal\",\n\tdescription: \"Horizontal pixel distance from destination to sample source patch.\"\n}).field(\"offsetY\", z.number().min(-MAX_OFFSET).max(MAX_OFFSET).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Source Offset Y Signal\",\n\tdescription: \"Vertical pixel distance from destination to sample source patch.\"\n}).field(\"radius\", z.number().min(1).max(MAX_RADIUS).default(25), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Target Radius Signal\",\n\tdescription: \"Radius of the destination circular patch in pixels (used when no explicit Mask input is connected).\"\n}).field(\"sourceRadius\", z.number().min(1).max(MAX_RADIUS).default(25), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Source Radius Signal\",\n\tdescription: \"Radius of the source sample circular patch in pixels.\"\n}).field(\"feather\", z.number().min(0).max(MAX_FEATHER).default(50), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Feather Signal\",\n\tdescription: \"Softness edge falloff percentage (0–100%).\"\n}).field(\"opacity\", z.number().min(0).max(1).default(1), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Opacity Signal\",\n\tdescription: \"Blending opacity of the healed patch (0.0–1.0).\"\n}).field(\"mode\", z.enum([\n\t\"Clone\",\n\t\"SeamlessHeal\",\n\t\"TextureTransfer\"\n]).default(\"SeamlessHeal\"), {\n\tlabel: \"Healing Mode\",\n\tdescription: \"Healing algorithm: Clone (direct stamp), SeamlessHeal (Poisson color/lighting blend), TextureTransfer (luminance structure matching).\"\n}).build();\nconst PatchHealNodeConfigSchema = patchHealConfig.schema;\nfunction normalizePatches(config) {\n\tif (config?.patches && config.patches.length > 0) return config.patches.map((p, idx) => ({\n\t\tid: p.id || `patch-${idx + 1}`,\n\t\tcenterX: p.centerX ?? .5,\n\t\tcenterY: p.centerY ?? .5,\n\t\toffsetX: p.offsetX ?? 50,\n\t\toffsetY: p.offsetY ?? 0,\n\t\tradius: p.radius ?? 25,\n\t\tsourceRadius: p.sourceRadius ?? p.radius ?? 25,\n\t\tfeather: p.feather ?? 50,\n\t\topacity: p.opacity ?? 1,\n\t\tmode: p.mode ?? \"SeamlessHeal\"\n\t}));\n\tconst fallbackRadius = config?.radius ?? 25;\n\treturn [{\n\t\tid: \"patch-1\",\n\t\tcenterX: config?.centerX ?? .5,\n\t\tcenterY: config?.centerY ?? .5,\n\t\toffsetX: config?.offsetX ?? 50,\n\t\toffsetY: config?.offsetY ?? 0,\n\t\tradius: fallbackRadius,\n\t\tsourceRadius: config?.sourceRadius ?? fallbackRadius,\n\t\tfeather: config?.feather ?? 50,\n\t\topacity: config?.opacity ?? 1,\n\t\tmode: config?.mode ?? \"SeamlessHeal\"\n\t}];\n}\nconst PatchHealResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst PATCH_HEAL_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst WGSL_FULLSCREEN_VS = `\nstruct VertexOutput {\n @builtin(position) position : vec4<f32>,\n @location(0) uv : vec2<f32>,\n};\n\n@vertex\nfn vs_main(@builtin(vertex_index) vertexIndex : u32) -> VertexOutput {\n var pos = array<vec2<f32>, 4>(\n vec2<f32>(-1.0, 1.0),\n vec2<f32>( 1.0, 1.0),\n vec2<f32>(-1.0, -1.0),\n vec2<f32>( 1.0, -1.0)\n );\n var uvs = array<vec2<f32>, 4>(\n vec2<f32>(0.0, 0.0),\n vec2<f32>(1.0, 0.0),\n vec2<f32>(0.0, 1.0),\n vec2<f32>(1.0, 1.0)\n );\n var output : VertexOutput;\n output.position = vec4<f32>(pos[vertexIndex], 0.0, 1.0);\n output.uv = uvs[vertexIndex];\n return output;\n}\n`;\nconst WGSL_PATCHHEAL_FS = `\n\nstruct PatchHealUniforms {\n offsetX : f32,\n offsetY : f32,\n centerX : f32,\n centerY : f32,\n\n radius : f32,\n sourceRadius : f32,\n feather : f32,\n opacity : f32,\n\n mode : f32,\n hasMask : f32,\n hasOffsetXSig : f32,\n hasOffsetYSig : f32,\n\n hasCenterXSig : f32,\n hasCenterYSig : f32,\n hasRadiusSig : f32,\n hasSourceRadSig : f32,\n\n hasFeatherSig : f32,\n hasOpacitySig : f32,\n pad0 : f32,\n pad1 : f32,\n};\n\n\n@group(0) @binding(0) var<uniform> u : PatchHealUniforms;\n\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var maskTex : texture_2d<f32>;\n@group(1) @binding(2) var samp : sampler;\n\n@group(2) @binding(0) var offsetXSigTex : texture_2d<f32>;\n@group(2) @binding(1) var offsetYSigTex : texture_2d<f32>;\n@group(2) @binding(2) var centerXSigTex : texture_2d<f32>;\n@group(2) @binding(3) var centerYSigTex : texture_2d<f32>;\n@group(2) @binding(4) var radiusSigTex : texture_2d<f32>;\n@group(2) @binding(5) var sourceRadSigTex : texture_2d<f32>;\n@group(2) @binding(6) var featherSigTex : texture_2d<f32>;\n@group(2) @binding(7) var opacitySigTex : texture_2d<f32>;\n@group(2) @binding(8) var signalSamp : sampler;\n\nfn getLuminance(c : vec3<f32>) -> f32 {\n return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722));\n}\n\nfn sampleBoxBlur(tex : texture_2d<f32>, smp : sampler, centerUv : vec2<f32>, blurPx : f32, dims : vec2<f32>) -> vec4<f32> {\n let texel = 1.0 / dims;\n let stepSize = max(1.0, blurPx / 3.0);\n var accum = vec4<f32>(0.0);\n var count = 0.0;\n\n for (var y = -2; y <= 2; y++) {\n for (var x = -2; x <= 2; x++) {\n let offset = vec2<f32>(f32(x) * stepSize, f32(y) * stepSize) * texel;\n let sampleUv = clamp(centerUv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n accum += textureSampleLevel(tex, smp, sampleUv, 0.0);\n count += 1.0;\n }\n }\n return accum / count;\n}\n\n@fragment\nfn fs_main(in : VertexOutput) -> @location(0) vec4<f32> {\n let dimensions = vec2<f32>(textureDimensions(srcTex));\n\n var offsetX = u.offsetX;\n if (u.hasOffsetXSig > 0.5) {\n offsetX = textureSampleLevel(offsetXSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var offsetY = u.offsetY;\n if (u.hasOffsetYSig > 0.5) {\n offsetY = textureSampleLevel(offsetYSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var centerX = u.centerX;\n if (u.hasCenterXSig > 0.5) {\n centerX = textureSampleLevel(centerXSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var centerY = u.centerY;\n if (u.hasCenterYSig > 0.5) {\n centerY = textureSampleLevel(centerYSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var radius = u.radius;\n if (u.hasRadiusSig > 0.5) {\n radius = textureSampleLevel(radiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var sourceRadius = u.sourceRadius;\n if (u.hasSourceRadSig > 0.5) {\n sourceRadius = textureSampleLevel(sourceRadSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var feather = u.feather;\n if (u.hasFeatherSig > 0.5) {\n feather = textureSampleLevel(featherSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var opacity = u.opacity;\n if (u.hasOpacitySig > 0.5) {\n opacity = textureSampleLevel(opacitySigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n let dstCol = textureSampleLevel(srcTex, samp, in.uv, 0.0);\n\n // Calculate mask weight (either from explicit mask or procedural circular patch)\n var maskWeight = 0.0;\n let targetCenterUV = vec2<f32>(centerX, centerY);\n\n if (u.hasMask > 0.5) {\n let maskCol = textureSampleLevel(maskTex, samp, in.uv, 0.0);\n maskWeight = max(maskCol.a, max(maskCol.r, max(maskCol.g, maskCol.b)));\n } else {\n let distPx = length((in.uv - targetCenterUV) * dimensions);\n let innerRadius = radius * max(0.0, 1.0 - feather / 100.0);\n maskWeight = 1.0 - smoothstep(innerRadius, max(innerRadius + 0.001, radius), distPx);\n }\n\n let blendWeight = clamp(maskWeight * opacity, 0.0, 1.0);\n if (blendWeight < 1e-4) {\n return dstCol;\n }\n\n // Compute source sample coordinate (scaling from sourceRadius to target radius if different)\n let sourceCenterUV = targetCenterUV + vec2<f32>(offsetX, offsetY) / dimensions;\n let srcScale = max(1.0, sourceRadius) / max(1.0, radius);\n let uvFromTargetCenter = in.uv - targetCenterUV;\n let srcUV = clamp(sourceCenterUV + uvFromTargetCenter * srcScale, vec2<f32>(0.0), vec2<f32>(1.0));\n let srcCol = textureSampleLevel(srcTex, samp, srcUV, 0.0);\n\n var healedCol = srcCol;\n\n if (u.mode > 0.5 && u.mode < 1.5) {\n // Mode 1: Seamless Heal (Poisson gradient / local illumination matching)\n let blurRadius = max(4.0, radius * 0.4);\n let srcBlur = sampleBoxBlur(srcTex, samp, srcUV, blurRadius, dimensions);\n let dstBlur = sampleBoxBlur(srcTex, samp, in.uv, blurRadius, dimensions);\n\n let srcDetail = srcCol.rgb - srcBlur.rgb;\n let healedRgb = dstBlur.rgb + srcDetail;\n let clampedRgb = clamp(healedRgb, vec3<f32>(0.0), vec3<f32>(srcCol.a));\n healedCol = vec4<f32>(clampedRgb, srcCol.a);\n } else if (u.mode >= 1.5) {\n // Mode 2: Texture Transfer (Luminance structure matching)\n let blurRadius = max(4.0, radius * 0.4);\n let srcBlur = sampleBoxBlur(srcTex, samp, srcUV, blurRadius, dimensions);\n\n let lumaSrc = getLuminance(srcCol.rgb);\n let lumaSrcBlur = getLuminance(srcBlur.rgb);\n let lumaDelta = lumaSrc - lumaSrcBlur;\n\n let healedRgb = dstCol.rgb + vec3<f32>(lumaDelta);\n let clampedRgb = clamp(healedRgb, vec3<f32>(0.0), vec3<f32>(dstCol.a));\n healedCol = vec4<f32>(clampedRgb, dstCol.a);\n }\n\n return mix(dstCol, healedCol, blendWeight);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getDeviceResources(device, format) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tconst uniformLayout = device.createBindGroupLayout({ entries: [{\n\t\tbinding: 0,\n\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\tbuffer: { type: \"uniform\" }\n\t}] });\n\tconst textureLayout = device.createBindGroupLayout({ entries: [\n\t\t{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 2,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}\n\t] });\n\tconst signalTextureLayout = device.createBindGroupLayout({ entries: [\n\t\t{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 2,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 3,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 4,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 5,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 6,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 7,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 8,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}\n\t] });\n\tconst shaderModule = device.createShaderModule({ code: `${WGSL_FULLSCREEN_VS}\\n${WGSL_PATCHHEAL_FS}` });\n\tconst pipelineLayout = device.createPipelineLayout({ bindGroupLayouts: [\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout\n\t] });\n\tres = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout,\n\t\tpipeline: device.createRenderPipeline({\n\t\t\tlayout: pipelineLayout,\n\t\t\tvertex: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"vs_main\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"fs_main\",\n\t\t\t\ttargets: [{\n\t\t\t\t\tformat,\n\t\t\t\t\tblend: {\n\t\t\t\t\t\tcolor: {\n\t\t\t\t\t\t\tsrcFactor: \"one\",\n\t\t\t\t\t\t\tdstFactor: \"zero\",\n\t\t\t\t\t\t\toperation: \"add\"\n\t\t\t\t\t\t},\n\t\t\t\t\t\talpha: {\n\t\t\t\t\t\t\tsrcFactor: \"one\",\n\t\t\t\t\t\t\tdstFactor: \"zero\",\n\t\t\t\t\t\t\toperation: \"add\"\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst PatchHealWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"PatchHeal\" || !op) return;\n\tconst childMedia = props.virtualMedia?.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"patch_heal_node\";\n\tconst signalRegistry$1 = signalRegistry;\n\tconst tmpSrcTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpSrcView = tmpSrcTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpSrcView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia,\n\t\trenderId: `${props.renderId}-src`,\n\t\texcludeTextures: [...props.excludeTextures || [], tmpSrcTex]\n\t}, tmpSrcView, tmpSrcTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tlet maskTex = null;\n\tif (op.maskMedia) {\n\t\tmaskTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\t\t...props.excludeTextures || [],\n\t\t\ttargetTexture,\n\t\t\ttmpSrcTex\n\t\t]);\n\t\tconst maskView = maskTex.createView();\n\t\tctx.renderer.beginFrame(encoder, maskView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, width, height, \"clear\").end();\n\t\tctx.renderer.pushScissor({\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth,\n\t\t\theight\n\t\t});\n\t\tctx.renderer.pushIdentity();\n\t\tawait drawChild(op.maskMedia, {\n\t\t\t...props,\n\t\t\tvirtualMedia: op.maskMedia,\n\t\t\trenderId: `${props.renderId}-mask`,\n\t\t\texcludeTextures: [\n\t\t\t\t...props.excludeTextures || [],\n\t\t\t\ttmpSrcTex,\n\t\t\t\tmaskTex\n\t\t\t]\n\t\t}, maskView, maskTex, width, height);\n\t\tctx.renderer.popTransform();\n\t\tctx.renderer.popScissor();\n\t}\n\tconst { pipeline, uniformLayout: uLayout, textureLayout: tLayout, signalTextureLayout: sigLayout } = getDeviceResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tconst patches = normalizePatches(op);\n\tconst resolveBindable = (configKey, fallbackVal, minVal, maxVal) => {\n\t\tconst handleId = op[`${configKey}HandleId`];\n\t\tconst input = handleId ? op.inputs?.[handleId] : null;\n\t\tconst hasSignal = !!(input?.connectionValid && (input.outputItem?.type === \"Signal\" || input.outputItem?.type === \"Numeric\"));\n\t\tconst sd = hasSignal && input?.outputItem?.data ? input.outputItem.data : null;\n\t\tlet val = fallbackVal;\n\t\tlet hasStaticSig = false;\n\t\tif (!hasSignal) if (input?.connectionValid && input.outputItem?.type === \"Number\") {\n\t\t\tconst numVal = typeof input.outputItem.data === \"number\" ? input.outputItem.data : input.outputItem.data?.value ?? fallbackVal;\n\t\t\tval = Math.max(minVal, Math.min(maxVal, Number(numVal)));\n\t\t} else val = Math.max(minVal, Math.min(maxVal, fallbackVal));\n\t\telse if (sd) {\n\t\t\tval = Math.max(minVal, Math.min(maxVal, Number(sd.offset ?? 0)));\n\t\t\thasStaticSig = true;\n\t\t}\n\t\treturn {\n\t\t\tval,\n\t\t\thasStaticSig,\n\t\t\tsd\n\t\t};\n\t};\n\tconst dummyMaskView = maskTex ? maskTex.createView() : tmpSrcView;\n\tlet currentInputTex = tmpSrcTex;\n\tconst pingTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpSrcTex,\n\t\t...maskTex ? [maskTex] : [],\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst pongTex = patches.length > 1 ? ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpSrcTex,\n\t\tpingTex,\n\t\t...maskTex ? [maskTex] : [],\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]) : pingTex;\n\tfor (let i = 0; i < patches.length; i++) {\n\t\tconst patch = patches[i];\n\t\tconst isFirstPatch = i === 0;\n\t\tconst centerXRes = isFirstPatch ? resolveBindable(\"centerX\", patch.centerX, 0, 1) : {\n\t\t\tval: patch.centerX,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst centerYRes = isFirstPatch ? resolveBindable(\"centerY\", patch.centerY, 0, 1) : {\n\t\t\tval: patch.centerY,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst offsetXRes = isFirstPatch ? resolveBindable(\"offsetX\", patch.offsetX, -MAX_OFFSET, MAX_OFFSET) : {\n\t\t\tval: patch.offsetX,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst offsetYRes = isFirstPatch ? resolveBindable(\"offsetY\", patch.offsetY, -MAX_OFFSET, MAX_OFFSET) : {\n\t\t\tval: patch.offsetY,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst radiusRes = isFirstPatch ? resolveBindable(\"radius\", patch.radius, 1, MAX_RADIUS) : {\n\t\t\tval: patch.radius,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst sourceRadiusRes = isFirstPatch ? resolveBindable(\"sourceRadius\", patch.sourceRadius ?? patch.radius, 1, MAX_RADIUS) : {\n\t\t\tval: patch.sourceRadius ?? patch.radius,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst featherRes = isFirstPatch ? resolveBindable(\"feather\", patch.feather, 0, MAX_FEATHER) : {\n\t\t\tval: patch.feather,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst opacityRes = isFirstPatch ? resolveBindable(\"opacity\", patch.opacity, 0, 1) : {\n\t\t\tval: patch.opacity,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst getSignalView = (res, suffix) => {\n\t\t\tif (res.hasStaticSig && res.sd && signalRegistry$1) return signalRegistry$1.getOrCreate2DTextureView(ctx.device, encoder, res.sd.nodeId ?? `${nodeId}_${suffix}`, elapsedSeconds, durationSeconds, res.sd, width, height, props.renderId, frame, fps);\n\t\t\treturn signalRegistry$1 ? signalRegistry$1.getDummy1x1TextureView(ctx.device) : tmpSrcView;\n\t\t};\n\t\tconst offsetXView = getSignalView(offsetXRes, \"offsetX_sig\");\n\t\tconst offsetYView = getSignalView(offsetYRes, \"offsetY_sig\");\n\t\tconst centerXView = getSignalView(centerXRes, \"centerX_sig\");\n\t\tconst centerYView = getSignalView(centerYRes, \"centerY_sig\");\n\t\tconst radiusView = getSignalView(radiusRes, \"radius_sig\");\n\t\tconst sourceRadiusView = getSignalView(sourceRadiusRes, \"sourceRadius_sig\");\n\t\tconst featherView = getSignalView(featherRes, \"feather_sig\");\n\t\tconst opacityView = getSignalView(opacityRes, \"opacity_sig\");\n\t\tconst modeNum = patch.mode === \"Clone\" ? 0 : patch.mode === \"TextureTransfer\" ? 2 : 1;\n\t\tconst patchData = new Float32Array(20);\n\t\tpatchData[0] = offsetXRes.val;\n\t\tpatchData[1] = offsetYRes.val;\n\t\tpatchData[2] = centerXRes.val;\n\t\tpatchData[3] = centerYRes.val;\n\t\tpatchData[4] = radiusRes.val;\n\t\tpatchData[5] = sourceRadiusRes.val;\n\t\tpatchData[6] = featherRes.val;\n\t\tpatchData[7] = opacityRes.val;\n\t\tpatchData[8] = modeNum;\n\t\tpatchData[9] = maskTex ? 1 : 0;\n\t\tpatchData[10] = offsetXRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[11] = offsetYRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[12] = centerXRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[13] = centerYRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[14] = radiusRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[15] = sourceRadiusRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[16] = featherRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[17] = opacityRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[18] = 0;\n\t\tpatchData[19] = 0;\n\t\tconst uBuffer = ctx.renderer.getTemporaryBuffer(patchData);\n\t\tconst destinationTex = i % 2 === 0 ? pingTex : pongTex;\n\t\tconst texBindGroup = ctx.device.createBindGroup({\n\t\t\tlayout: tLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: currentInputTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: dummyMaskView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t});\n\t\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: offsetXView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: offsetYView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: centerXView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: centerYView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 4,\n\t\t\t\t\tresource: radiusView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 5,\n\t\t\t\t\tresource: sourceRadiusView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 6,\n\t\t\t\t\tresource: featherView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 7,\n\t\t\t\t\tresource: opacityView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 8,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t});\n\t\tconst healPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\t\tview: destinationTex.createView(),\n\t\t\tloadOp: \"clear\",\n\t\t\tstoreOp: \"store\",\n\t\t\tclearValue: {\n\t\t\t\tr: 0,\n\t\t\t\tg: 0,\n\t\t\t\tb: 0,\n\t\t\t\ta: 0\n\t\t\t}\n\t\t}] });\n\t\thealPass.setPipeline(pipeline);\n\t\thealPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uBuffer }\n\t\t\t}]\n\t\t}));\n\t\thealPass.setBindGroup(1, texBindGroup);\n\t\thealPass.setBindGroup(2, sigBindGroup);\n\t\thealPass.draw(4);\n\t\thealPass.end();\n\t\tcurrentInputTex = destinationTex;\n\t}\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"load\");\n\tctx.renderer.drawTexture(finalPass, currentInputTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t}, { opacity: 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: PatchHealWebGPURenderer });\n\n//#endregion\nexport { MAX_RADIUS as a, PatchHealResultSchema as c, patchHealConfig as d, MAX_OFFSET as i, PatchItemSchema as l, PatchHealWebGPURenderer as n, PATCH_HEAL_OUTPUT_TYPE_MAP as o, MAX_FEATHER as r, PatchHealNodeConfigSchema as s, renderers_default as t, normalizePatches as u };\n//# sourceMappingURL=renderers-BvV4Wgnj.mjs.map"],"mappings":";;;;;;AAMA,MAAM,aAAa;AACnB,MAAM,cAAc;AACpB,MAAM,aAAa;AACnB,MAAM,kBAAkB,EAAE,OAAO;CAChC,IAAI,EAAE,QAAQ,CAAC,QAAQ,QAAQ;CAC/B,SAAS,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,GAAG;CAC7C,SAAS,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,GAAG;CAC7C,SAAS,EAAE,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,WAAW,CAAC,QAAQ,GAAG;CAChE,SAAS,EAAE,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,WAAW,CAAC,QAAQ,EAAE;CAC/D,QAAQ,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,WAAW,CAAC,QAAQ,GAAG;CACrD,cAAc,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,WAAW,CAAC,QAAQ,GAAG;CAC3D,SAAS,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,YAAY,CAAC,QAAQ,GAAG;CACvD,SAAS,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,EAAE;CAC5C,MAAM,EAAE,KAAK;EACZ;EACA;EACA;EACA,CAAC,CAAC,QAAQ,eAAe;CAC1B,CAAC;AACF,MAAM,kBAAkB,eAAe,CAAC,MAAM,WAAW,EAAE,MAAM,gBAAgB,CAAC,UAAU,EAAE;CAC7F,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,WAAW,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,GAAG,EAAE;CACzD,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,WAAW,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,GAAG,EAAE;CACzD,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,WAAW,EAAE,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,WAAW,CAAC,QAAQ,GAAG,EAAE;CAC5E,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,WAAW,EAAE,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,WAAW,CAAC,QAAQ,EAAE,EAAE;CAC3E,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,UAAU,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,WAAW,CAAC,QAAQ,GAAG,EAAE;CACjE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,gBAAgB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,WAAW,CAAC,QAAQ,GAAG,EAAE;CACvE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,WAAW,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,YAAY,CAAC,QAAQ,GAAG,EAAE;CACnE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,WAAW,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,EAAE,EAAE;CACxD,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,QAAQ,EAAE,KAAK;CACvB;CACA;CACA;CACA,CAAC,CAAC,QAAQ,eAAe,EAAE;CAC3B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,OAAO;AACV,MAAM,4BAA4B,gBAAgB;AAClD,SAAS,iBAAiB,QAAQ;AACjC,KAAI,QAAQ,WAAW,OAAO,QAAQ,SAAS,EAAG,QAAO,OAAO,QAAQ,KAAK,GAAG,SAAS;EACxF,IAAI,EAAE,MAAM,SAAS,MAAM;EAC3B,SAAS,EAAE,WAAW;EACtB,SAAS,EAAE,WAAW;EACtB,SAAS,EAAE,WAAW;EACtB,SAAS,EAAE,WAAW;EACtB,QAAQ,EAAE,UAAU;EACpB,cAAc,EAAE,gBAAgB,EAAE,UAAU;EAC5C,SAAS,EAAE,WAAW;EACtB,SAAS,EAAE,WAAW;EACtB,MAAM,EAAE,QAAQ;EAChB,EAAE;CACH,MAAM,iBAAiB,QAAQ,UAAU;AACzC,QAAO,CAAC;EACP,IAAI;EACJ,SAAS,QAAQ,WAAW;EAC5B,SAAS,QAAQ,WAAW;EAC5B,SAAS,QAAQ,WAAW;EAC5B,SAAS,QAAQ,WAAW;EAC5B,QAAQ;EACR,cAAc,QAAQ,gBAAgB;EACtC,SAAS,QAAQ,WAAW;EAC5B,SAAS,QAAQ,WAAW;EAC5B,MAAM,QAAQ,QAAQ;EACtB,CAAC;;AAEH,MAAM,wBAAwB,EAAE,MAAM,CAAC,mBAAmB,kBAAkB,CAAC;AAW7E,MAAM,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;AA0B3B,MAAM,oBAAoB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAgK1B,MAAM,sCAAsC,IAAI,SAAS;AACzD,SAAS,mBAAmB,QAAQ,QAAQ;CAC3C,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,IAAK,QAAO;CAChB,MAAM,gBAAgB,OAAO,sBAAsB,EAAE,SAAS,CAAC;EAC9D,SAAS;EACT,YAAY,eAAe;EAC3B,QAAQ,EAAE,MAAM,WAAW;EAC3B,CAAC,EAAE,CAAC;CACL,MAAM,gBAAgB,OAAO,sBAAsB,EAAE,SAAS;EAC7D;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B;EACD,EAAE,CAAC;CACJ,MAAM,sBAAsB,OAAO,sBAAsB,EAAE,SAAS;EACnE;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B;EACD,EAAE,CAAC;CACJ,MAAM,eAAe,OAAO,mBAAmB,EAAE,MAAM,GAAG,mBAAmB,IAAI,qBAAqB,CAAC;CACvG,MAAM,iBAAiB,OAAO,qBAAqB,EAAE,kBAAkB;EACtE;EACA;EACA;EACA,EAAE,CAAC;AACJ,OAAM;EACL;EACA;EACA;EACA,UAAU,OAAO,qBAAqB;GACrC,QAAQ;GACR,QAAQ;IACP,QAAQ;IACR,YAAY;IACZ;GACD,UAAU;IACT,QAAQ;IACR,YAAY;IACZ,SAAS,CAAC;KACT;KACA,OAAO;MACN,OAAO;OACN,WAAW;OACX,WAAW;OACX,WAAW;OACX;MACD,OAAO;OACN,WAAW;OACX,WAAW;OACX,WAAW;OACX;MACD;KACD,CAAC;IACF;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;EACF;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,MAAM,0BAA0B,OAAO,SAAS;CAC/C,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,eAAe,aAAa,cAAc,OAAO,cAAc;CACvG,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,eAAe,CAAC,GAAI;CACnC,MAAM,aAAa,MAAM,cAAc,WAAW;AAClD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,SAAS,GAAG,SAAS,OAAO,KAAK,GAAG,OAAO,CAAC,KAAK;CACvD,MAAM,mBAAmB;CACzB,MAAM,YAAY,IAAI,SAAS,oBAAoB,OAAO,QAAQ,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CAClH,MAAM,aAAa,UAAU,YAAY;AACzC,KAAI,SAAS,WAAW,SAAS,YAAY;EAC5C,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH;EACA;EACA,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,YAAY;EAC3B,GAAG;EACH,cAAc;EACd,UAAU,GAAG,MAAM,SAAS;EAC5B,iBAAiB,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,UAAU;EAC5D,EAAE,YAAY,WAAW,OAAO,OAAO;AACxC,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;CACzB,IAAI,UAAU;AACd,KAAI,GAAG,WAAW;AACjB,YAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;GACzD,GAAG,MAAM,mBAAmB,EAAE;GAC9B;GACA;GACA,CAAC;EACF,MAAM,WAAW,QAAQ,YAAY;AACrC,MAAI,SAAS,WAAW,SAAS,UAAU;GAC1C,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,MAAI,SAAS,YAAY;GACxB,GAAG;GACH,GAAG;GACH;GACA;GACA,CAAC;AACF,MAAI,SAAS,cAAc;AAC3B,QAAM,UAAU,GAAG,WAAW;GAC7B,GAAG;GACH,cAAc,GAAG;GACjB,UAAU,GAAG,MAAM,SAAS;GAC5B,iBAAiB;IAChB,GAAG,MAAM,mBAAmB,EAAE;IAC9B;IACA;IACA;GACD,EAAE,UAAU,SAAS,OAAO,OAAO;AACpC,MAAI,SAAS,cAAc;AAC3B,MAAI,SAAS,YAAY;;CAE1B,MAAM,EAAE,UAAU,eAAe,SAAS,eAAe,SAAS,qBAAqB,cAAc,mBAAmB,IAAI,QAAQ,IAAI,SAAS,OAAO;CACxJ,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,QAAQ;CACpF,MAAM,kBAAkB,MAAM,cAAc,UAAU,aAAa,MAAM,aAAa,SAAS,aAAa,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;CACzK,MAAM,UAAU,iBAAiB,GAAG;CACpC,MAAM,mBAAmB,WAAW,aAAa,QAAQ,WAAW;EACnE,MAAM,WAAW,GAAG,GAAG,UAAU;EACjC,MAAM,QAAQ,WAAW,GAAG,SAAS,YAAY;EACjD,MAAM,YAAY,CAAC,EAAE,OAAO,oBAAoB,MAAM,YAAY,SAAS,YAAY,MAAM,YAAY,SAAS;EAClH,MAAM,KAAK,aAAa,OAAO,YAAY,OAAO,MAAM,WAAW,OAAO;EAC1E,IAAI,MAAM;EACV,IAAI,eAAe;AACnB,MAAI,CAAC,UAAW,KAAI,OAAO,mBAAmB,MAAM,YAAY,SAAS,UAAU;GAClF,MAAM,SAAS,OAAO,MAAM,WAAW,SAAS,WAAW,MAAM,WAAW,OAAO,MAAM,WAAW,MAAM,SAAS;AACnH,SAAM,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,OAAO,OAAO,CAAC,CAAC;QAClD,OAAM,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,YAAY,CAAC;WACnD,IAAI;AACZ,SAAM,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,OAAO,GAAG,UAAU,EAAE,CAAC,CAAC;AAChE,kBAAe;;AAEhB,SAAO;GACN;GACA;GACA;GACA;;CAEF,MAAM,gBAAgB,UAAU,QAAQ,YAAY,GAAG;CACvD,IAAI,kBAAkB;CACtB,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA,GAAG,UAAU,CAAC,QAAQ,GAAG,EAAE;EAC3B;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,UAAU,QAAQ,SAAS,IAAI,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EACpF;EACA;EACA,GAAG,UAAU,CAAC,QAAQ,GAAG,EAAE;EAC3B;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC,GAAG;AACL,MAAK,IAAI,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAK;EACxC,MAAM,QAAQ,QAAQ;EACtB,MAAM,eAAe,MAAM;EAC3B,MAAM,aAAa,eAAe,gBAAgB,WAAW,MAAM,SAAS,GAAG,EAAE,GAAG;GACnF,KAAK,MAAM;GACX,cAAc;GACd,IAAI;GACJ;EACD,MAAM,aAAa,eAAe,gBAAgB,WAAW,MAAM,SAAS,GAAG,EAAE,GAAG;GACnF,KAAK,MAAM;GACX,cAAc;GACd,IAAI;GACJ;EACD,MAAM,aAAa,eAAe,gBAAgB,WAAW,MAAM,SAAS,CAAC,YAAY,WAAW,GAAG;GACtG,KAAK,MAAM;GACX,cAAc;GACd,IAAI;GACJ;EACD,MAAM,aAAa,eAAe,gBAAgB,WAAW,MAAM,SAAS,CAAC,YAAY,WAAW,GAAG;GACtG,KAAK,MAAM;GACX,cAAc;GACd,IAAI;GACJ;EACD,MAAM,YAAY,eAAe,gBAAgB,UAAU,MAAM,QAAQ,GAAG,WAAW,GAAG;GACzF,KAAK,MAAM;GACX,cAAc;GACd,IAAI;GACJ;EACD,MAAM,kBAAkB,eAAe,gBAAgB,gBAAgB,MAAM,gBAAgB,MAAM,QAAQ,GAAG,WAAW,GAAG;GAC3H,KAAK,MAAM,gBAAgB,MAAM;GACjC,cAAc;GACd,IAAI;GACJ;EACD,MAAM,aAAa,eAAe,gBAAgB,WAAW,MAAM,SAAS,GAAG,YAAY,GAAG;GAC7F,KAAK,MAAM;GACX,cAAc;GACd,IAAI;GACJ;EACD,MAAM,aAAa,eAAe,gBAAgB,WAAW,MAAM,SAAS,GAAG,EAAE,GAAG;GACnF,KAAK,MAAM;GACX,cAAc;GACd,IAAI;GACJ;EACD,MAAM,iBAAiB,KAAK,WAAW;AACtC,OAAI,IAAI,gBAAgB,IAAI,MAAM,iBAAkB,QAAO,iBAAiB,yBAAyB,IAAI,QAAQ,SAAS,IAAI,GAAG,UAAU,GAAG,OAAO,GAAG,UAAU,gBAAgB,iBAAiB,IAAI,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;AACrP,UAAO,mBAAmB,iBAAiB,uBAAuB,IAAI,OAAO,GAAG;;EAEjF,MAAM,cAAc,cAAc,YAAY,cAAc;EAC5D,MAAM,cAAc,cAAc,YAAY,cAAc;EAC5D,MAAM,cAAc,cAAc,YAAY,cAAc;EAC5D,MAAM,cAAc,cAAc,YAAY,cAAc;EAC5D,MAAM,aAAa,cAAc,WAAW,aAAa;EACzD,MAAM,mBAAmB,cAAc,iBAAiB,mBAAmB;EAC3E,MAAM,cAAc,cAAc,YAAY,cAAc;EAC5D,MAAM,cAAc,cAAc,YAAY,cAAc;EAC5D,MAAM,UAAU,MAAM,SAAS,UAAU,IAAI,MAAM,SAAS,oBAAoB,IAAI;EACpF,MAAM,YAAY,IAAI,aAAa,GAAG;AACtC,YAAU,KAAK,WAAW;AAC1B,YAAU,KAAK,WAAW;AAC1B,YAAU,KAAK,WAAW;AAC1B,YAAU,KAAK,WAAW;AAC1B,YAAU,KAAK,UAAU;AACzB,YAAU,KAAK,gBAAgB;AAC/B,YAAU,KAAK,WAAW;AAC1B,YAAU,KAAK,WAAW;AAC1B,YAAU,KAAK;AACf,YAAU,KAAK,UAAU,IAAI;AAC7B,YAAU,MAAM,WAAW,eAAe,IAAI;AAC9C,YAAU,MAAM,WAAW,eAAe,IAAI;AAC9C,YAAU,MAAM,WAAW,eAAe,IAAI;AAC9C,YAAU,MAAM,WAAW,eAAe,IAAI;AAC9C,YAAU,MAAM,UAAU,eAAe,IAAI;AAC7C,YAAU,MAAM,gBAAgB,eAAe,IAAI;AACnD,YAAU,MAAM,WAAW,eAAe,IAAI;AAC9C,YAAU,MAAM,WAAW,eAAe,IAAI;AAC9C,YAAU,MAAM;AAChB,YAAU,MAAM;EAChB,MAAM,UAAU,IAAI,SAAS,mBAAmB,UAAU;EAC1D,MAAM,iBAAiB,IAAI,MAAM,IAAI,UAAU;EAC/C,MAAM,eAAe,IAAI,OAAO,gBAAgB;GAC/C,QAAQ;GACR,SAAS;IACR;KACC,SAAS;KACT,UAAU,gBAAgB,YAAY;KACtC;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;GACD,CAAC;EACF,MAAM,eAAe,IAAI,OAAO,gBAAgB;GAC/C,QAAQ;GACR,SAAS;IACR;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;GACD,CAAC;EACF,MAAM,WAAW,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;GAC7D,MAAM,eAAe,YAAY;GACjC,QAAQ;GACR,SAAS;GACT,YAAY;IACX,GAAG;IACH,GAAG;IACH,GAAG;IACH,GAAG;IACH;GACD,CAAC,EAAE,CAAC;AACL,WAAS,YAAY,SAAS;AAC9B,WAAS,aAAa,GAAG,IAAI,OAAO,gBAAgB;GACnD,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,SAAS;IAC7B,CAAC;GACF,CAAC,CAAC;AACH,WAAS,aAAa,GAAG,aAAa;AACtC,WAAS,aAAa,GAAG,aAAa;AACtC,WAAS,KAAK,EAAE;AAChB,WAAS,KAAK;AACd,oBAAkB;;CAEnB,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,YAAY;EAC9D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,OAAO;AACzB,KAAI,SAAS,YAAY,WAAW,iBAAiB;EACpD,GAAG;EACH,GAAG;EACH;EACA;EACA,EAAE,EAAE,SAAS,GAAG,CAAC;AAClB,MAAK,OAAO;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,yBAAyB,CAAC"}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { n as defineRenderer } from "./renderer-CtVkU_GA.mjs";
|
|
2
|
-
import { tt as signalRegistry } from "./dist-
|
|
2
|
+
import { tt as signalRegistry } from "./dist-BQFap0wr.mjs";
|
|
3
3
|
|
|
4
4
|
//#region ../../nodes/node-camera-parallax-3d/dist/renderers-BX7XXDnd.mjs
|
|
5
5
|
const CAMERA_PARALLAX_SHADER = `
|
|
@@ -652,4 +652,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: CameraParallax3DWebGPUR
|
|
|
652
652
|
|
|
653
653
|
//#endregion
|
|
654
654
|
export { renderers_default as default };
|
|
655
|
-
//# sourceMappingURL=renderer-
|
|
655
|
+
//# sourceMappingURL=renderer-DVQp5fLG.mjs.map
|