framefields 2.0.5 → 2.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (343) hide show
  1. package/dist/audio/index.d.mts +4 -4
  2. package/dist/audio/index.mjs +10 -10
  3. package/dist/{audio-COkiXyDb.mjs → audio-D6enPyAG.mjs} +4 -4
  4. package/dist/{audio-COkiXyDb.mjs.map → audio-D6enPyAG.mjs.map} +1 -1
  5. package/dist/{audio-nmU-BWxI.d.mts → audio-a6pY05g2.d.mts} +3 -3
  6. package/dist/{audio-nmU-BWxI.d.mts.map → audio-a6pY05g2.d.mts.map} +1 -1
  7. package/dist/{dist-Bx6J0VcM.mjs → dist-B9Afsv83.mjs} +47 -2
  8. package/dist/dist-B9Afsv83.mjs.map +1 -0
  9. package/dist/{dist-DKm2IyEJ.mjs → dist-DzUJmIHt.mjs} +2 -2
  10. package/dist/dist-DzUJmIHt.mjs.map +1 -0
  11. package/dist/{dist-55MP0aN4.mjs → dist-JkiL-qy7.mjs} +3 -3
  12. package/dist/{dist-55MP0aN4.mjs.map → dist-JkiL-qy7.mjs.map} +1 -1
  13. package/dist/{dist-DgIKXWZ1.mjs → dist-sHqWCB9M.mjs} +156 -113
  14. package/dist/dist-sHqWCB9M.mjs.map +1 -0
  15. package/dist/effects/index.d.mts +5 -5
  16. package/dist/effects/index.mjs +25 -25
  17. package/dist/effects-l0T61DPU.mjs +2086 -0
  18. package/dist/effects-l0T61DPU.mjs.map +1 -0
  19. package/dist/fonts/index.mjs +1 -1
  20. package/dist/{fonts-C_AWIMdb.mjs → fonts-CuG-05-_.mjs} +2 -2
  21. package/dist/{fonts-C_AWIMdb.mjs.map → fonts-CuG-05-_.mjs.map} +1 -1
  22. package/dist/{index-Bx7JBFT6.d.mts → index-BJUS4Nx6.d.mts} +2 -2
  23. package/dist/{index-Bx7JBFT6.d.mts.map → index-BJUS4Nx6.d.mts.map} +1 -1
  24. package/dist/{index-C8rstr3Y.d.mts → index-BJx_Qxc_.d.mts} +2510 -125
  25. package/dist/{index-C8rstr3Y.d.mts.map → index-BJx_Qxc_.d.mts.map} +1 -1
  26. package/dist/{index-i0xPY4Fe.d.mts → index-BLbUQolI.d.mts} +3 -3
  27. package/dist/{index-i0xPY4Fe.d.mts.map → index-BLbUQolI.d.mts.map} +1 -1
  28. package/dist/{index-CAGDH7l6.d.mts → index-Bi2nRZ_g.d.mts} +3 -3
  29. package/dist/{index-CAGDH7l6.d.mts.map → index-Bi2nRZ_g.d.mts.map} +1 -1
  30. package/dist/{index-DY3mLoPO.d.mts → index-CZChQhXZ.d.mts} +2 -2
  31. package/dist/index-CZChQhXZ.d.mts.map +1 -0
  32. package/dist/{index-ogL8Y-Ng.d.mts → index-WIPHLy5m.d.mts} +23 -2
  33. package/dist/index-WIPHLy5m.d.mts.map +1 -0
  34. package/dist/index.d.mts +100 -69
  35. package/dist/index.d.mts.map +1 -1
  36. package/dist/index.mjs +47 -45
  37. package/dist/index.mjs.map +1 -1
  38. package/dist/preview/index.d.mts +2 -2
  39. package/dist/preview/index.mjs +10 -10
  40. package/dist/{preview-BM0Zzcn1.mjs → preview-CcooLR2s.mjs} +2 -2
  41. package/dist/{preview-BM0Zzcn1.mjs.map → preview-CcooLR2s.mjs.map} +1 -1
  42. package/dist/preview-engine/audio.mjs +1 -1
  43. package/dist/preview-engine/{chunk-H5BPCY7N.mjs → chunk-24DXIKXL.mjs} +2 -2
  44. package/dist/preview-engine/{chunk-QP2NI4XD.mjs → chunk-2XXICKQV.mjs} +1 -1
  45. package/dist/preview-engine/{chunk-EDIZNO3P.mjs → chunk-3ROJ7JVY.mjs} +1 -1
  46. package/dist/preview-engine/{chunk-2RMSCL6V.mjs → chunk-5NYKHIQN.mjs} +10 -10
  47. package/dist/preview-engine/{chunk-VSSB73UU.mjs → chunk-66NVL4BN.mjs} +2 -2
  48. package/dist/preview-engine/{chunk-AOLAHYVV.mjs → chunk-6JW37VJA.mjs} +1 -1
  49. package/dist/preview-engine/chunk-7MJVROKR.mjs +98 -0
  50. package/dist/preview-engine/{chunk-Z4ERCLNF.mjs → chunk-7NVDTELW.mjs} +1 -1
  51. package/dist/preview-engine/{chunk-SXX7HX34.mjs → chunk-AMBSW6OA.mjs} +2 -2
  52. package/dist/preview-engine/{chunk-UDNCEHUI.mjs → chunk-BE3CEVJB.mjs} +1 -1
  53. package/dist/preview-engine/{chunk-CA5N7JRZ.mjs → chunk-BQ65MU6H.mjs} +1 -1
  54. package/dist/preview-engine/{chunk-LEEZXHQO.mjs → chunk-BWDARDO6.mjs} +1 -1
  55. package/dist/preview-engine/{chunk-ZX6APG6E.mjs → chunk-CXFEQ5PM.mjs} +1 -1
  56. package/dist/preview-engine/chunk-D3TETPLI.mjs +5 -0
  57. package/dist/preview-engine/{chunk-B6PLCMBM.mjs → chunk-DMWSTYFF.mjs} +1 -1
  58. package/dist/preview-engine/{chunk-6ZOXGAYA.mjs → chunk-EJTGJVUA.mjs} +2 -2
  59. package/dist/preview-engine/{chunk-3O5OKR6D.mjs → chunk-EQ4QZRXB.mjs} +2 -2
  60. package/dist/preview-engine/{chunk-I4FH6HYU.mjs → chunk-FE6RSVKZ.mjs} +1 -1
  61. package/dist/preview-engine/{chunk-U446SQP3.mjs → chunk-GHMCGTJ2.mjs} +1 -1
  62. package/dist/preview-engine/{chunk-M2GRYRLM.mjs → chunk-HPIULG7P.mjs} +1 -1
  63. package/dist/preview-engine/{chunk-G3HW4VER.mjs → chunk-HRIKNYPF.mjs} +1 -1
  64. package/dist/preview-engine/{chunk-G76HSKOS.mjs → chunk-IGFT3XLN.mjs} +1 -1
  65. package/dist/preview-engine/{chunk-NWRSVVTF.mjs → chunk-JQ4WY6BZ.mjs} +1 -1
  66. package/dist/preview-engine/{chunk-JWNHTRED.mjs → chunk-LIHUEYI5.mjs} +2 -2
  67. package/dist/preview-engine/{chunk-DPPH3NK2.mjs → chunk-NRHSNPZV.mjs} +1 -1
  68. package/dist/preview-engine/{chunk-BUIQ5TUH.mjs → chunk-OWOSYNMF.mjs} +1 -1
  69. package/dist/preview-engine/{chunk-7S6ZFYLI.mjs → chunk-OZVCWK27.mjs} +1 -1
  70. package/dist/preview-engine/{chunk-D5PHI6ET.mjs → chunk-PO4VAAQC.mjs} +1 -1
  71. package/dist/preview-engine/{chunk-LP3EP33S.mjs → chunk-POPVFC5P.mjs} +1 -1
  72. package/dist/preview-engine/chunk-PQD5UPHG.mjs +5 -0
  73. package/dist/preview-engine/{chunk-SA3JUR6D.mjs → chunk-QGBSLNFI.mjs} +1 -1
  74. package/dist/preview-engine/{chunk-H2F5NVQ6.mjs → chunk-QM3XFEJN.mjs} +1 -1
  75. package/dist/preview-engine/{chunk-L62MRHGZ.mjs → chunk-R3ZH7YF3.mjs} +1 -1
  76. package/dist/preview-engine/{chunk-V7ZVVUQU.mjs → chunk-R6YNSBKL.mjs} +1 -1
  77. package/dist/preview-engine/chunk-S3P3MJYU.mjs +1 -0
  78. package/dist/preview-engine/chunk-SUUUYXXT.mjs +1 -0
  79. package/dist/preview-engine/{chunk-55CCFPUX.mjs → chunk-TNZENER3.mjs} +1 -1
  80. package/dist/preview-engine/chunk-V6VU46ZG.mjs +52 -0
  81. package/dist/preview-engine/{chunk-5XDHHOF2.mjs → chunk-XCYFPA34.mjs} +1 -1
  82. package/dist/preview-engine/{chunk-EHIIT4ZR.mjs → chunk-XFYXT76H.mjs} +1 -1
  83. package/dist/preview-engine/{chunk-V3H7WWOT.mjs → chunk-XLFYM7KH.mjs} +2 -2
  84. package/dist/preview-engine/{chunk-D7MZHP2Y.mjs → chunk-XSMK5E2V.mjs} +1 -1
  85. package/dist/preview-engine/{chunk-5UP7FSGT.mjs → chunk-Y6FEU4TV.mjs} +1 -1
  86. package/dist/preview-engine/{chunk-HXMDPMLB.mjs → chunk-YG35X5R5.mjs} +1 -1
  87. package/dist/preview-engine/{chunk-KZOLCZIV.mjs → chunk-YITWSOG4.mjs} +1 -1
  88. package/dist/preview-engine/chunk-ZNGOAGAI.mjs +1 -0
  89. package/dist/preview-engine/effects.mjs +1 -1
  90. package/dist/preview-engine/framefields.mjs +24 -24
  91. package/dist/preview-engine/player.mjs +4 -4
  92. package/dist/preview-engine/renderers-3Y3EMRDJ.mjs +1 -0
  93. package/dist/preview-engine/renderers-47UITXLZ.mjs +1 -0
  94. package/dist/preview-engine/renderers-4AHH6BHF.mjs +1 -0
  95. package/dist/preview-engine/renderers-54AQK6RF.mjs +1 -0
  96. package/dist/preview-engine/renderers-6PRVCTYV.mjs +1 -0
  97. package/dist/preview-engine/{renderers-GUKQUMGG.mjs → renderers-B52QT6MT.mjs} +1 -1
  98. package/dist/preview-engine/{renderers-AGMH5CRH.mjs → renderers-BE6RVJSE.mjs} +1 -1
  99. package/dist/preview-engine/renderers-BMM2BH56.mjs +1 -0
  100. package/dist/preview-engine/{renderers-YWRP23SZ.mjs → renderers-CAUWP4XH.mjs} +2 -2
  101. package/dist/preview-engine/renderers-CHJWUJVI.mjs +1 -0
  102. package/dist/preview-engine/renderers-CHOGQHVQ.mjs +1 -0
  103. package/dist/preview-engine/renderers-DEYDSGJX.mjs +1 -0
  104. package/dist/preview-engine/renderers-DZTNRCR7.mjs +1 -0
  105. package/dist/preview-engine/{renderers-BHVPLYNN.mjs → renderers-E3JYRLSD.mjs} +1 -1
  106. package/dist/preview-engine/renderers-ELO3KWTK.mjs +1 -0
  107. package/dist/preview-engine/{renderers-YKUQUCTO.mjs → renderers-F2KJNDWA.mjs} +1 -1
  108. package/dist/preview-engine/renderers-FCV4COVB.mjs +1 -0
  109. package/dist/preview-engine/{renderers-F2NFJI5L.mjs → renderers-GC7EGB5Z.mjs} +1 -1
  110. package/dist/preview-engine/renderers-GXCRINGC.mjs +1 -0
  111. package/dist/preview-engine/renderers-GYJTBVV2.mjs +1 -0
  112. package/dist/preview-engine/renderers-JA4SLMG3.mjs +1 -0
  113. package/dist/preview-engine/renderers-JLN77CFZ.mjs +1 -0
  114. package/dist/preview-engine/{renderers-6BJA6MSU.mjs → renderers-JQHUBWLL.mjs} +1 -1
  115. package/dist/preview-engine/{renderers-LX654SZ3.mjs → renderers-KBFW7B5F.mjs} +1 -1
  116. package/dist/preview-engine/{renderers-LK3NRMGR.mjs → renderers-KCP4TFHG.mjs} +1 -1
  117. package/dist/preview-engine/renderers-KS4HPV6Q.mjs +1 -0
  118. package/dist/preview-engine/renderers-LJRJMFCR.mjs +1 -0
  119. package/dist/preview-engine/renderers-LPAPZ5QS.mjs +1 -0
  120. package/dist/preview-engine/renderers-N5UPJY73.mjs +1 -0
  121. package/dist/preview-engine/renderers-NS3AIJVG.mjs +1 -0
  122. package/dist/preview-engine/renderers-OBMTU3QY.mjs +1 -0
  123. package/dist/preview-engine/{renderers-ZPWOUWZJ.mjs → renderers-PW4OJWHF.mjs} +1 -1
  124. package/dist/preview-engine/renderers-PXGLEFZO.mjs +1 -0
  125. package/dist/preview-engine/{renderers-7AO5746S.mjs → renderers-Q2ZDD5K2.mjs} +1 -1
  126. package/dist/preview-engine/renderers-Q3MD34JN.mjs +1 -0
  127. package/dist/preview-engine/renderers-QECJP22T.mjs +1 -0
  128. package/dist/preview-engine/{renderers-LFA5NW4V.mjs → renderers-R5WSHETG.mjs} +4 -4
  129. package/dist/preview-engine/renderers-RXGNA2Q7.mjs +1 -0
  130. package/dist/preview-engine/renderers-TG62LZTF.mjs +1 -0
  131. package/dist/preview-engine/{renderers-AHSGP6LY.mjs → renderers-TUYQLKHJ.mjs} +1 -1
  132. package/dist/preview-engine/renderers-VTTGFO55.mjs +1 -0
  133. package/dist/preview-engine/{renderers-UTFXZE3G.mjs → renderers-WG7QBD4D.mjs} +1 -1
  134. package/dist/preview-engine/{renderers-VGU3LNLT.mjs → renderers-WLH4HRUE.mjs} +1 -1
  135. package/dist/preview-engine/{renderers-5QYK6766.mjs → renderers-WSMLLSWX.mjs} +1 -1
  136. package/dist/preview-engine/renderers-XFC6ZPO5.mjs +1 -0
  137. package/dist/preview-engine/{renderers-UWPH7HBH.mjs → renderers-XUHRY3XH.mjs} +1 -1
  138. package/dist/preview-engine/renderers-YAOB5XU6.mjs +1 -0
  139. package/dist/preview-engine/renderers-YTB4FOHT.mjs +1 -0
  140. package/dist/preview-engine/signals.mjs +1 -1
  141. package/dist/{program-DGqyGGvj.mjs → program-DPFDbeL9.mjs} +12 -7
  142. package/dist/{program-DGqyGGvj.mjs.map → program-DPFDbeL9.mjs.map} +1 -1
  143. package/dist/renderer/index.d.mts +2 -2
  144. package/dist/renderer/index.mjs +2 -2
  145. package/dist/{renderer-CXUohIJ9.mjs → renderer--akPySto.mjs} +2 -2
  146. package/dist/{renderer-CXUohIJ9.mjs.map → renderer--akPySto.mjs.map} +1 -1
  147. package/dist/{renderer-2r4EgfdZ.mjs → renderer-0ty5QtXg.mjs} +9 -8
  148. package/dist/renderer-0ty5QtXg.mjs.map +1 -0
  149. package/dist/renderer-145WIXyW.mjs +3 -0
  150. package/dist/{renderer-BJiL-BQY.mjs → renderer-7v-ZNKEJ.mjs} +2 -2
  151. package/dist/{renderer-BJiL-BQY.mjs.map → renderer-7v-ZNKEJ.mjs.map} +1 -1
  152. package/dist/renderer-9W8q4Y8D.mjs +3 -0
  153. package/dist/{renderer-QfSB-cRU.mjs → renderer-B1IXTeF2.mjs} +2 -2
  154. package/dist/{renderer-QfSB-cRU.mjs.map → renderer-B1IXTeF2.mjs.map} +1 -1
  155. package/dist/{renderer-CwAjqb2o.mjs → renderer-B52Y2SDC.mjs} +1 -1
  156. package/dist/renderer-B5HBViEG.mjs +3 -0
  157. package/dist/renderer-B7naoaVH.mjs +3 -0
  158. package/dist/{renderer-z6Qb5Z-W.mjs → renderer-BD6Jkc8j.mjs} +2 -2
  159. package/dist/{renderer-z6Qb5Z-W.mjs.map → renderer-BD6Jkc8j.mjs.map} +1 -1
  160. package/dist/renderer-BHYmRBem.mjs +3 -0
  161. package/dist/{renderer-CnRoblJF.mjs → renderer-BHsEOp1I.mjs} +2 -2
  162. package/dist/{renderer-CnRoblJF.mjs.map → renderer-BHsEOp1I.mjs.map} +1 -1
  163. package/dist/renderer-BL51bhvQ.mjs +3 -0
  164. package/dist/{renderer-Q7_DUcnu.mjs → renderer-BNBh4omF.mjs} +2 -2
  165. package/dist/{renderer-Q7_DUcnu.mjs.map → renderer-BNBh4omF.mjs.map} +1 -1
  166. package/dist/{renderer-Cx5H41JR.mjs → renderer-BShK_xMJ.mjs} +1 -1
  167. package/dist/{renderer-D5N2JO7g.mjs → renderer-BUJ6uaJE.mjs} +3 -3
  168. package/dist/{renderer-D5N2JO7g.mjs.map → renderer-BUJ6uaJE.mjs.map} +1 -1
  169. package/dist/{renderer-CeADvUU_.mjs → renderer-BV_d3D_3.mjs} +3 -3
  170. package/dist/{renderer-CeADvUU_.mjs.map → renderer-BV_d3D_3.mjs.map} +1 -1
  171. package/dist/{renderer-BMrm2Zbz.mjs → renderer-BXWu8aHU.mjs} +3 -3
  172. package/dist/{renderer-BMrm2Zbz.mjs.map → renderer-BXWu8aHU.mjs.map} +1 -1
  173. package/dist/{renderer-DcPOsAVu.d.mts → renderer-Bal8734U.d.mts} +2 -2
  174. package/dist/{renderer-DcPOsAVu.d.mts.map → renderer-Bal8734U.d.mts.map} +1 -1
  175. package/dist/{renderer-vUjNMbLq.mjs → renderer-BbwOEawB.mjs} +2 -2
  176. package/dist/{renderer-vUjNMbLq.mjs.map → renderer-BbwOEawB.mjs.map} +1 -1
  177. package/dist/renderer-BfvBHHNr.mjs +3 -0
  178. package/dist/{renderer-JjMO41Cv.mjs → renderer-BgrDGRNW.mjs} +2 -2
  179. package/dist/{renderer-JjMO41Cv.mjs.map → renderer-BgrDGRNW.mjs.map} +1 -1
  180. package/dist/{renderer-D_QS6p1q.mjs → renderer-BhfFVqCx.mjs} +2 -2
  181. package/dist/{renderer-D_QS6p1q.mjs.map → renderer-BhfFVqCx.mjs.map} +1 -1
  182. package/dist/{renderer-CsQ7nY0z.mjs → renderer-Bl9C9lIo.mjs} +1 -1
  183. package/dist/{renderer-Bwsh5TUv.mjs → renderer-BpTwFaja.mjs} +3 -3
  184. package/dist/{renderer-Bwsh5TUv.mjs.map → renderer-BpTwFaja.mjs.map} +1 -1
  185. package/dist/{renderer-Dcd-Pkzd.mjs → renderer-Bpf8EGY1.mjs} +2 -2
  186. package/dist/{renderer-Dcd-Pkzd.mjs.map → renderer-Bpf8EGY1.mjs.map} +1 -1
  187. package/dist/renderer-ByxrzTRg.mjs +3 -0
  188. package/dist/{renderer-eC1gRPRo.mjs → renderer-C-F91lPu.mjs} +2 -2
  189. package/dist/{renderer-eC1gRPRo.mjs.map → renderer-C-F91lPu.mjs.map} +1 -1
  190. package/dist/{renderer-B9l641o-.mjs → renderer-C5lJvf-h.mjs} +2 -2
  191. package/dist/{renderer-B9l641o-.mjs.map → renderer-C5lJvf-h.mjs.map} +1 -1
  192. package/dist/renderer-CDirzReW.mjs +3 -0
  193. package/dist/renderer-CGCmbeJ2.mjs +3 -0
  194. package/dist/renderer-CL3evUmF.mjs +3 -0
  195. package/dist/{renderer-BtkU0BT-.mjs → renderer-CLUPc9do.mjs} +3 -3
  196. package/dist/{renderer-BtkU0BT-.mjs.map → renderer-CLUPc9do.mjs.map} +1 -1
  197. package/dist/{renderer-C28Bab-M.mjs → renderer-CLWAbaCS.mjs} +9 -8
  198. package/dist/renderer-CLWAbaCS.mjs.map +1 -0
  199. package/dist/{renderer-COkFM1KL.mjs → renderer-CM5c8a7B.mjs} +8 -7
  200. package/dist/renderer-CM5c8a7B.mjs.map +1 -0
  201. package/dist/renderer-CO0KsnEg.mjs +3 -0
  202. package/dist/renderer-COO44HDO.mjs +3 -0
  203. package/dist/renderer-C_9SIgZX.mjs +3 -0
  204. package/dist/{renderer-BYsmLk63.mjs → renderer-Cgy1H0Ql.mjs} +2 -2
  205. package/dist/{renderer-BYsmLk63.mjs.map → renderer-Cgy1H0Ql.mjs.map} +1 -1
  206. package/dist/{renderer-5OiVjQan.mjs → renderer-CmMNU1-P.mjs} +9 -9
  207. package/dist/renderer-CmMNU1-P.mjs.map +1 -0
  208. package/dist/{renderer-DjiUZ0Vs.mjs → renderer-Cn-p1SyO.mjs} +34 -18
  209. package/dist/renderer-Cn-p1SyO.mjs.map +1 -0
  210. package/dist/renderer-CntaTaNq.mjs +3 -0
  211. package/dist/{renderer-C3L9SNRO.mjs → renderer-CsE9ztUa.mjs} +3 -3
  212. package/dist/{renderer-C3L9SNRO.mjs.map → renderer-CsE9ztUa.mjs.map} +1 -1
  213. package/dist/renderer-CtVkU_GA.mjs.map +1 -1
  214. package/dist/renderer-Cv9JLpL6.mjs +3 -0
  215. package/dist/{renderer-x2s9LmVL.mjs → renderer-D-4Yh-RK.mjs} +2 -2
  216. package/dist/{renderer-x2s9LmVL.mjs.map → renderer-D-4Yh-RK.mjs.map} +1 -1
  217. package/dist/renderer-D0FWIsWn.mjs +3 -0
  218. package/dist/{renderer-C9BKcHZb.mjs → renderer-D3FsnptO.mjs} +1 -1
  219. package/dist/renderer-D3jUYUDU.mjs +3 -0
  220. package/dist/renderer-D5Je-AeQ.mjs +3 -0
  221. package/dist/{renderer-bebAt6Dz.mjs → renderer-DJPuwTbS.mjs} +10 -8
  222. package/dist/renderer-DJPuwTbS.mjs.map +1 -0
  223. package/dist/{renderer-D1Zs78PQ.mjs → renderer-DM79djHG.mjs} +42 -42
  224. package/dist/{renderer-D1Zs78PQ.mjs.map → renderer-DM79djHG.mjs.map} +1 -1
  225. package/dist/renderer-DNPwpmYS.mjs +3 -0
  226. package/dist/{renderer-D54yO_M_.mjs → renderer-DRf4FLSq.mjs} +10 -9
  227. package/dist/renderer-DRf4FLSq.mjs.map +1 -0
  228. package/dist/{renderer-DI2RcpKU.mjs → renderer-DVj8jfmO.mjs} +9 -8
  229. package/dist/renderer-DVj8jfmO.mjs.map +1 -0
  230. package/dist/renderer-DawVsNLw.mjs +3 -0
  231. package/dist/renderer-Dl_6Kn87.mjs +3 -0
  232. package/dist/renderer-DlrJSfaw.mjs +3 -0
  233. package/dist/{renderer-BUHMkkLU.mjs → renderer-DnXQXk-8.mjs} +2 -2
  234. package/dist/{renderer-BUHMkkLU.mjs.map → renderer-DnXQXk-8.mjs.map} +1 -1
  235. package/dist/{renderer-CgVdRbc-.mjs → renderer-Dntxca07.mjs} +2 -2
  236. package/dist/{renderer-CgVdRbc-.mjs.map → renderer-Dntxca07.mjs.map} +1 -1
  237. package/dist/renderer-DpScOWGG.mjs +4 -0
  238. package/dist/{renderer-CMM4DZ1i.mjs → renderer-DvHpzsUV.mjs} +2 -2
  239. package/dist/{renderer-CMM4DZ1i.mjs.map → renderer-DvHpzsUV.mjs.map} +1 -1
  240. package/dist/renderer-DxYOA1MM.mjs +3 -0
  241. package/dist/{renderer-DBp6A7tR.mjs → renderer-E5D4H5dK.mjs} +3 -3
  242. package/dist/{renderer-DBp6A7tR.mjs.map → renderer-E5D4H5dK.mjs.map} +1 -1
  243. package/dist/{renderer-D1ib-wB3.mjs → renderer-L72D1mwv.mjs} +3 -3
  244. package/dist/{renderer-D1ib-wB3.mjs.map → renderer-L72D1mwv.mjs.map} +1 -1
  245. package/dist/renderer-S7jOr_jF.mjs +3 -0
  246. package/dist/{renderer-WXylxlu2.mjs → renderer-XRGwrdg8.mjs} +5 -5
  247. package/dist/renderer-XRGwrdg8.mjs.map +1 -0
  248. package/dist/{renderer-0gJC-sc8.mjs → renderer-doPt4zQZ.mjs} +2 -2
  249. package/dist/{renderer-0gJC-sc8.mjs.map → renderer-doPt4zQZ.mjs.map} +1 -1
  250. package/dist/{renderer-Dm08-hAU.mjs → renderer-h-HOoLwD.mjs} +2 -2
  251. package/dist/{renderer-Dm08-hAU.mjs.map → renderer-h-HOoLwD.mjs.map} +1 -1
  252. package/dist/renderer-kN2TeWks.mjs +3 -0
  253. package/dist/{renderers-BWg16W-V-jhdCp6Vd.mjs → renderers-CP8CFWDs-CAs5DgWj.mjs} +16 -13
  254. package/dist/renderers-CP8CFWDs-CAs5DgWj.mjs.map +1 -0
  255. package/dist/signals/index.d.mts +5 -5
  256. package/dist/signals/index.mjs +6 -6
  257. package/dist/{signals-BwbdO3AN.mjs → signals-CsxqD2AA.mjs} +3 -3
  258. package/dist/{signals-BwbdO3AN.mjs.map → signals-CsxqD2AA.mjs.map} +1 -1
  259. package/package.json +54 -54
  260. package/dist/dist-Bx6J0VcM.mjs.map +0 -1
  261. package/dist/dist-DKm2IyEJ.mjs.map +0 -1
  262. package/dist/dist-DgIKXWZ1.mjs.map +0 -1
  263. package/dist/effects-m3FuatqZ.mjs +0 -811
  264. package/dist/effects-m3FuatqZ.mjs.map +0 -1
  265. package/dist/index-DY3mLoPO.d.mts.map +0 -1
  266. package/dist/index-ogL8Y-Ng.d.mts.map +0 -1
  267. package/dist/preview-engine/chunk-4Q7JG6WJ.mjs +0 -1
  268. package/dist/preview-engine/chunk-CVGM2U4J.mjs +0 -47
  269. package/dist/preview-engine/chunk-N4PWLBZ7.mjs +0 -5
  270. package/dist/preview-engine/chunk-P3HBP725.mjs +0 -1
  271. package/dist/preview-engine/chunk-PCB2VB5K.mjs +0 -98
  272. package/dist/preview-engine/chunk-TMRLZV5X.mjs +0 -1
  273. package/dist/preview-engine/chunk-XD4GKD6H.mjs +0 -5
  274. package/dist/preview-engine/chunk-YSTLMWCG.mjs +0 -1
  275. package/dist/preview-engine/renderers-2AUSIYZN.mjs +0 -1
  276. package/dist/preview-engine/renderers-2QN6KZJP.mjs +0 -1
  277. package/dist/preview-engine/renderers-32SKW7ML.mjs +0 -1
  278. package/dist/preview-engine/renderers-6QAF3LQ2.mjs +0 -1
  279. package/dist/preview-engine/renderers-76MPTVZK.mjs +0 -1
  280. package/dist/preview-engine/renderers-AFYKNM6N.mjs +0 -1
  281. package/dist/preview-engine/renderers-ASTBICLA.mjs +0 -1
  282. package/dist/preview-engine/renderers-D7PVQFVU.mjs +0 -1
  283. package/dist/preview-engine/renderers-DB4ABTNA.mjs +0 -1
  284. package/dist/preview-engine/renderers-FI7YHNLY.mjs +0 -1
  285. package/dist/preview-engine/renderers-GBHULMPH.mjs +0 -1
  286. package/dist/preview-engine/renderers-HGT7QDY3.mjs +0 -1
  287. package/dist/preview-engine/renderers-HOYLA7ZK.mjs +0 -1
  288. package/dist/preview-engine/renderers-KKI2D3MZ.mjs +0 -1
  289. package/dist/preview-engine/renderers-KRAJNV4E.mjs +0 -1
  290. package/dist/preview-engine/renderers-KUGZKSVE.mjs +0 -1
  291. package/dist/preview-engine/renderers-L2EQQIOC.mjs +0 -1
  292. package/dist/preview-engine/renderers-MCFQFYEL.mjs +0 -1
  293. package/dist/preview-engine/renderers-OEVXCGE2.mjs +0 -1
  294. package/dist/preview-engine/renderers-QVD6C4CS.mjs +0 -1
  295. package/dist/preview-engine/renderers-RBFWJWVM.mjs +0 -1
  296. package/dist/preview-engine/renderers-RX3VLVLO.mjs +0 -1
  297. package/dist/preview-engine/renderers-SM6JP64K.mjs +0 -1
  298. package/dist/preview-engine/renderers-TKMAATVS.mjs +0 -1
  299. package/dist/preview-engine/renderers-UZGECFVO.mjs +0 -1
  300. package/dist/preview-engine/renderers-WJUTT5BB.mjs +0 -1
  301. package/dist/preview-engine/renderers-XA2M4YXK.mjs +0 -1
  302. package/dist/preview-engine/renderers-XIHRFEFQ.mjs +0 -1
  303. package/dist/preview-engine/renderers-XJTA5MFG.mjs +0 -1
  304. package/dist/preview-engine/renderers-XLTY5APF.mjs +0 -1
  305. package/dist/preview-engine/renderers-XZ3VXFGZ.mjs +0 -1
  306. package/dist/renderer--fkO4O8d.mjs +0 -3
  307. package/dist/renderer-2r4EgfdZ.mjs.map +0 -1
  308. package/dist/renderer-5OiVjQan.mjs.map +0 -1
  309. package/dist/renderer-6x7CgHhJ.mjs +0 -3
  310. package/dist/renderer-B0RDWv1C.mjs +0 -3
  311. package/dist/renderer-BFOkGS0N.mjs +0 -3
  312. package/dist/renderer-BaoJiMJO.mjs +0 -3
  313. package/dist/renderer-C28Bab-M.mjs.map +0 -1
  314. package/dist/renderer-C4O-L73n.mjs +0 -3
  315. package/dist/renderer-CGVuhBbA.mjs +0 -3
  316. package/dist/renderer-CHKB-Or4.mjs +0 -3
  317. package/dist/renderer-CL9gPcfZ.mjs +0 -3
  318. package/dist/renderer-COkFM1KL.mjs.map +0 -1
  319. package/dist/renderer-CSkFF-qe.mjs +0 -3
  320. package/dist/renderer-CU2c6zWc.mjs +0 -3
  321. package/dist/renderer-CiLiH6w_.mjs +0 -3
  322. package/dist/renderer-D54yO_M_.mjs.map +0 -1
  323. package/dist/renderer-DI2RcpKU.mjs.map +0 -1
  324. package/dist/renderer-DMaYsSM4.mjs +0 -3
  325. package/dist/renderer-DPSsf8-t.mjs +0 -3
  326. package/dist/renderer-DZ7t_l1d.mjs +0 -3
  327. package/dist/renderer-DjiUZ0Vs.mjs.map +0 -1
  328. package/dist/renderer-DkJEnKQu.mjs +0 -3
  329. package/dist/renderer-DlkrKqQj.mjs +0 -3
  330. package/dist/renderer-DxOQ5S8T.mjs +0 -3
  331. package/dist/renderer-Ibvw1tE_.mjs +0 -3
  332. package/dist/renderer-M0jeFo6S.mjs +0 -4
  333. package/dist/renderer-NhSzqWsQ.mjs +0 -3
  334. package/dist/renderer-OrhgkzVu.mjs +0 -3
  335. package/dist/renderer-WXylxlu2.mjs.map +0 -1
  336. package/dist/renderer-WrFAaLxW.mjs +0 -3
  337. package/dist/renderer-bbOALT4F.mjs +0 -3
  338. package/dist/renderer-bebAt6Dz.mjs.map +0 -1
  339. package/dist/renderer-lXmyzdcx.mjs +0 -3
  340. package/dist/renderer-ospMsCzr.mjs +0 -3
  341. package/dist/renderer-xc9wkiC7.mjs +0 -3
  342. package/dist/renderers-BWg16W-V-jhdCp6Vd.mjs.map +0 -1
  343. /package/dist/preview-engine/{chunk-VJGK7MLJ.mjs → chunk-CBM7B7EW.mjs} +0 -0
@@ -1,5 +1,5 @@
1
- import { tt as signalRegistry } from "./dist-DgIKXWZ1.mjs";
2
- import { a as configBuilder, i as VideoResultSchema, n as ImageResultSchema } from "./dist-DKm2IyEJ.mjs";
1
+ import { a as configBuilder, i as VideoResultSchema, n as ImageResultSchema } from "./dist-DzUJmIHt.mjs";
2
+ import { tt as signalRegistry } from "./dist-sHqWCB9M.mjs";
3
3
  import { z } from "zod";
4
4
 
5
5
  //#region ../../nodes/node-shadows-highlights/dist/renderers-Bhlcw5SC.mjs
@@ -674,4 +674,4 @@ var renderers_default = { WebGPURenderer };
674
674
 
675
675
  //#endregion
676
676
  export { renderers_default as n, WebGPURenderer as t };
677
- //# sourceMappingURL=renderer-BMrm2Zbz.mjs.map
677
+ //# sourceMappingURL=renderer-BXWu8aHU.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-BMrm2Zbz.mjs","names":[],"sources":["../../../nodes/node-shadows-highlights/dist/renderers-Bhlcw5SC.mjs"],"sourcesContent":["import { ImageResultSchema, VideoResultSchema, configBuilder } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/shared/config.ts\nconst MAX_RADIUS = 250;\nconst MIN_RADIUS = 1;\nconst MAX_AMOUNT = 100;\nconst shadowsHighlightsConfig = configBuilder().field(\"shadowAmount\", z.number().min(0).max(100).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Shadow Boost (%)\",\n\tdescription: \"Percentage to lift and recover crushed shadow details (0–100%).\"\n}).field(\"shadowTonalWidth\", z.number().min(0).max(100).default(50), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Shadow Range (%)\",\n\tdescription: \"Range of dark tones affected by shadow adjustments (0–100%).\"\n}).field(\"shadowRadius\", z.number().min(1).max(250).default(30), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Shadow Radius (px)\",\n\tdescription: \"Local neighborhood radius in pixels to determine shadow illumination (1–250px).\"\n}).field(\"highlightAmount\", z.number().min(0).max(100).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Highlight Suppression (%)\",\n\tdescription: \"Percentage to suppress and recover blown highlight details (0–100%).\"\n}).field(\"highlightTonalWidth\", z.number().min(0).max(100).default(50), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Highlight Range (%)\",\n\tdescription: \"Range of bright tones affected by highlight adjustments (0–100%).\"\n}).field(\"highlightRadius\", z.number().min(1).max(250).default(30), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Highlight Radius (px)\",\n\tdescription: \"Local neighborhood radius in pixels to determine highlight exposure (1–250px).\"\n}).field(\"colorCorrection\", z.number().min(-100).max(100).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Color Correction (%)\",\n\tdescription: \"Fine-tunes color saturation in recovered shadow/highlight zones (-100 to +100%).\"\n}).field(\"midtoneContrast\", z.number().min(-100).max(100).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Midtone Contrast (%)\",\n\tdescription: \"Adjusts contrast centered on the midtones (-100 to +100%).\"\n}).build();\nconst ShadowsHighlightsNodeConfigSchema = shadowsHighlightsConfig.schema;\nconst ShadowsHighlightsResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst ShadowsHighlightsOperationSchema = ShadowsHighlightsNodeConfigSchema.extend({\n\top: z.literal(\"ShadowsHighlights\"),\n\tmetadata: z.unknown().optional()\n});\nconst defaultShadowsHighlightsConfig = ShadowsHighlightsNodeConfigSchema.parse({});\nconst SHADOWS_HIGHLIGHTS_PRESETS = [\n\t{\n\t\tid: \"default\",\n\t\tname: \"Default (Neutral)\",\n\t\tdescription: \"Zero adjustments across dynamic range\",\n\t\tconfig: {\n\t\t\tshadowAmount: 0,\n\t\t\tshadowTonalWidth: 50,\n\t\t\tshadowRadius: 30,\n\t\t\thighlightAmount: 0,\n\t\t\thighlightTonalWidth: 50,\n\t\t\thighlightRadius: 30,\n\t\t\tcolorCorrection: 0,\n\t\t\tmidtoneContrast: 0\n\t\t}\n\t},\n\t{\n\t\tid: \"shadow-lift\",\n\t\tname: \"Shadow Detail Lift\",\n\t\tdescription: \"Gently opens up underexposed shadows without bleaching midtones\",\n\t\tconfig: {\n\t\t\tshadowAmount: 40,\n\t\t\tshadowTonalWidth: 50,\n\t\t\tshadowRadius: 35,\n\t\t\thighlightAmount: 0,\n\t\t\thighlightTonalWidth: 50,\n\t\t\thighlightRadius: 30,\n\t\t\tcolorCorrection: 10,\n\t\t\tmidtoneContrast: 0\n\t\t}\n\t},\n\t{\n\t\tid: \"highlight-recovery\",\n\t\tname: \"Highlight Recovery\",\n\t\tdescription: \"Pulls back blown sky, cloud, and specular highlight clipping\",\n\t\tconfig: {\n\t\t\tshadowAmount: 0,\n\t\t\tshadowTonalWidth: 50,\n\t\t\tshadowRadius: 30,\n\t\t\thighlightAmount: 45,\n\t\t\thighlightTonalWidth: 40,\n\t\t\thighlightRadius: 30,\n\t\t\tcolorCorrection: -5,\n\t\t\tmidtoneContrast: 0\n\t\t}\n\t},\n\t{\n\t\tid: \"hdr-balance\",\n\t\tname: \"HDR Dynamic Range\",\n\t\tdescription: \"Balanced recovery expanding visible dynamic range in high contrast scenes\",\n\t\tconfig: {\n\t\t\tshadowAmount: 35,\n\t\t\tshadowTonalWidth: 50,\n\t\t\tshadowRadius: 40,\n\t\t\thighlightAmount: 35,\n\t\t\thighlightTonalWidth: 50,\n\t\t\thighlightRadius: 40,\n\t\t\tcolorCorrection: 15,\n\t\t\tmidtoneContrast: 10\n\t\t}\n\t},\n\t{\n\t\tid: \"backlight-correction\",\n\t\tname: \"Backlight Correction\",\n\t\tdescription: \"Compensates for harsh backlighting illuminating silhouetted subjects\",\n\t\tconfig: {\n\t\t\tshadowAmount: 60,\n\t\t\tshadowTonalWidth: 60,\n\t\t\tshadowRadius: 50,\n\t\t\thighlightAmount: 20,\n\t\t\thighlightTonalWidth: 35,\n\t\t\thighlightRadius: 30,\n\t\t\tcolorCorrection: 20,\n\t\t\tmidtoneContrast: 5\n\t\t}\n\t},\n\t{\n\t\tid: \"dramatic-punch\",\n\t\tname: \"Dramatic Contrast & Clarity\",\n\t\tdescription: \"Deepens shadows, compresses highlights, and boosts midtone punch\",\n\t\tconfig: {\n\t\t\tshadowAmount: 10,\n\t\t\tshadowTonalWidth: 30,\n\t\t\tshadowRadius: 25,\n\t\t\thighlightAmount: 30,\n\t\t\thighlightTonalWidth: 55,\n\t\t\thighlightRadius: 25,\n\t\t\tcolorCorrection: 5,\n\t\t\tmidtoneContrast: 25\n\t\t}\n\t},\n\t{\n\t\tid: \"gentle-fill\",\n\t\tname: \"Gentle Fill Light\",\n\t\tdescription: \"Subtle lift to low-light areas preserving photographic atmosphere\",\n\t\tconfig: {\n\t\t\tshadowAmount: 20,\n\t\t\tshadowTonalWidth: 40,\n\t\t\tshadowRadius: 30,\n\t\t\thighlightAmount: 15,\n\t\t\thighlightTonalWidth: 40,\n\t\t\thighlightRadius: 30,\n\t\t\tcolorCorrection: 5,\n\t\t\tmidtoneContrast: 0\n\t\t}\n\t}\n];\nconst SHADOWS_HIGHLIGHTS_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst WGSL_SHADOWS_HIGHLIGHTS_UNIFORMS = `\nstruct ShadowsHighlightsUniforms {\n\tdirX : f32,\n\tdirY : f32,\n\tshadowRadius : f32,\n\thighlightRadius : f32,\n\n\tshadowAmount : f32,\n\tshadowTonalWidth : f32,\n\thighlightAmount : f32,\n\thighlightTonalWidth : f32,\n\n\tcolorCorrection : f32,\n\tmidtoneContrast : f32,\n\tisSecondPass : f32,\n\t_pad0 : f32,\n\n\thasShadowAmountSig : f32,\n\thasShadowTonalWidthSig : f32,\n\thasShadowRadiusSig : f32,\n\thasHighlightAmountSig : f32,\n\n\thasHighlightTonalWidthSig : f32,\n\thasHighlightRadiusSig : f32,\n\thasColorCorrectionSig : f32,\n\thasMidtoneContrastSig : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : ShadowsHighlightsUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(1) @binding(2) var origTex : texture_2d<f32>;\n\n@group(2) @binding(0) var shadowAmountSigTex : texture_2d<f32>;\n@group(2) @binding(1) var shadowTonalWidthSigTex : texture_2d<f32>;\n@group(2) @binding(2) var shadowRadiusSigTex : texture_2d<f32>;\n@group(2) @binding(3) var highlightAmountSigTex : texture_2d<f32>;\n@group(2) @binding(4) var highlightTonalWidthSigTex : texture_2d<f32>;\n@group(2) @binding(5) var highlightRadiusSigTex : texture_2d<f32>;\n@group(2) @binding(6) var colorCorrectionSigTex : texture_2d<f32>;\n@group(2) @binding(7) var midtoneContrastSigTex : texture_2d<f32>;\n@group(2) @binding(8) var signalSamp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\nfn get_luminance(c: vec3<f32>) -> f32 {\n\treturn dot(c, vec3<f32>(0.2126, 0.7152, 0.0722));\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet origCol = textureSampleLevel(origTex, samp, in.uv, 0.0);\n\n\tvar sAmount = u.shadowAmount;\n\tif (u.hasShadowAmountSig > 0.5) {\n\t\tsAmount = textureSampleLevel(shadowAmountSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tsAmount = clamp(sAmount, 0.0, 100.0);\n\n\tvar sTonalWidthVal = u.shadowTonalWidth;\n\tif (u.hasShadowTonalWidthSig > 0.5) {\n\t\tsTonalWidthVal = textureSampleLevel(shadowTonalWidthSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tsTonalWidthVal = clamp(sTonalWidthVal, 0.0, 100.0);\n\n\tvar sRadius = u.shadowRadius;\n\tif (u.hasShadowRadiusSig > 0.5) {\n\t\tsRadius = textureSampleLevel(shadowRadiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tsRadius = clamp(sRadius, 1.0, 250.0);\n\n\tvar hAmount = u.highlightAmount;\n\tif (u.hasHighlightAmountSig > 0.5) {\n\t\thAmount = textureSampleLevel(highlightAmountSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\thAmount = clamp(hAmount, 0.0, 100.0);\n\n\tvar hTonalWidthVal = u.highlightTonalWidth;\n\tif (u.hasHighlightTonalWidthSig > 0.5) {\n\t\thTonalWidthVal = textureSampleLevel(highlightTonalWidthSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\thTonalWidthVal = clamp(hTonalWidthVal, 0.0, 100.0);\n\n\tvar hRadius = u.highlightRadius;\n\tif (u.hasHighlightRadiusSig > 0.5) {\n\t\thRadius = textureSampleLevel(highlightRadiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\thRadius = clamp(hRadius, 1.0, 250.0);\n\n\tvar colCorrVal = u.colorCorrection;\n\tif (u.hasColorCorrectionSig > 0.5) {\n\t\tcolCorrVal = textureSampleLevel(colorCorrectionSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tcolCorrVal = clamp(colCorrVal, -100.0, 100.0);\n\n\tvar midContrastVal = u.midtoneContrast;\n\tif (u.hasMidtoneContrastSig > 0.5) {\n\t\tmidContrastVal = textureSampleLevel(midtoneContrastSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tmidContrastVal = clamp(midContrastVal, -100.0, 100.0);\n\n\tif (sAmount <= 0.0 && hAmount <= 0.0 && abs(midContrastVal) <= 0.0) {\n\t\tif (u.isSecondPass > 0.5) {\n\t\t\treturn origCol;\n\t\t}\n\t\treturn origCol;\n\t}\n\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tlet texelSize = 1.0 / dimensions;\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\n\tlet lumaOrig = get_luminance(origCol.rgb / max(origCol.a, 1e-5));\n\n\t// Shadow blur parameters\n\tlet sSpatialSigma = sRadius;\n\tlet stepScaleS = max(1.0, sSpatialSigma / 20.0);\n\tlet effectiveSigmaS = sSpatialSigma / stepScaleS;\n\tlet sampleRadiusS = min(i32(ceil(3.0 * effectiveSigmaS)), 64);\n\n\t// Highlight blur parameters\n\tlet hSpatialSigma = hRadius;\n\tlet stepScaleH = max(1.0, hSpatialSigma / 20.0);\n\tlet effectiveSigmaH = hSpatialSigma / stepScaleH;\n\tlet sampleRadiusH = min(i32(ceil(3.0 * effectiveSigmaH)), 64);\n\n\tif (u.isSecondPass <= 0.5) {\n\t\t// PASS 1: Horizontal blur of luminance from origTex\n\t\t// Output packed channels: R = sLumaPass1, G = hLumaPass1, B = sAlphaPass1, A = hAlphaPass1\n\t\tvar sSum = 0.0;\n\t\tvar sWeightSum = 0.0;\n\t\tvar sAlphaSum = 0.0;\n\t\tvar sKernelSum = 0.0;\n\n\t\tfor (var i = -sampleRadiusS; i <= sampleRadiusS; i++) {\n\t\t\tlet offset = vec2<f32>(f32(i) * stepScaleS) * direction * texelSize;\n\t\t\tlet x = f32(i) * stepScaleS;\n\t\t\tlet weight = exp(-0.5 * (x / sSpatialSigma) * (x / sSpatialSigma));\n\t\t\tlet sampleCol = textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t\t\tlet sampleAlpha = sampleCol.a;\n\t\t\tlet sampleLuma = get_luminance(sampleCol.rgb / max(sampleAlpha, 1e-5));\n\t\t\tsSum += sampleLuma * weight * sampleAlpha;\n\t\t\tsWeightSum += weight * sampleAlpha;\n\t\t\tsAlphaSum += sampleAlpha * weight;\n\t\t\tsKernelSum += weight;\n\t\t}\n\n\t\tvar hSum = 0.0;\n\t\tvar hWeightSum = 0.0;\n\t\tvar hAlphaSum = 0.0;\n\t\tvar hKernelSum = 0.0;\n\n\t\tfor (var i = -sampleRadiusH; i <= sampleRadiusH; i++) {\n\t\t\tlet offset = vec2<f32>(f32(i) * stepScaleH) * direction * texelSize;\n\t\t\tlet x = f32(i) * stepScaleH;\n\t\t\tlet weight = exp(-0.5 * (x / hSpatialSigma) * (x / hSpatialSigma));\n\t\t\tlet sampleCol = textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t\t\tlet sampleAlpha = sampleCol.a;\n\t\t\tlet sampleLuma = get_luminance(sampleCol.rgb / max(sampleAlpha, 1e-5));\n\t\t\thSum += sampleLuma * weight * sampleAlpha;\n\t\t\thWeightSum += weight * sampleAlpha;\n\t\t\thAlphaSum += sampleAlpha * weight;\n\t\t\thKernelSum += weight;\n\t\t}\n\n\t\tlet sLumaPass1 = select(lumaOrig, sSum / sWeightSum, sWeightSum > 1e-5);\n\t\tlet sAlphaPass1 = sAlphaSum / max(sKernelSum, 1e-5);\n\t\tlet hLumaPass1 = select(lumaOrig, hSum / hWeightSum, hWeightSum > 1e-5);\n\t\tlet hAlphaPass1 = hAlphaSum / max(hKernelSum, 1e-5);\n\n\t\treturn vec4<f32>(sLumaPass1, hLumaPass1, sAlphaPass1, hAlphaPass1);\n\t}\n\n\t// PASS 2: Vertical blur of Pass 1 + Dynamic Range Recovery\n\tif (origCol.a < 1e-5) {\n\t\treturn vec4<f32>(0.0, 0.0, 0.0, 0.0);\n\t}\n\n\tvar sSum = 0.0;\n\tvar sWeightSum = 0.0;\n\n\tfor (var i = -sampleRadiusS; i <= sampleRadiusS; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * stepScaleS) * direction * texelSize;\n\t\tlet x = f32(i) * stepScaleS;\n\t\tlet weight = exp(-0.5 * (x / sSpatialSigma) * (x / sSpatialSigma));\n\t\tlet samplePass1 = textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t\tlet sampleAlpha = samplePass1.b;\n\t\tlet sampleLuma = samplePass1.r;\n\t\tsSum += sampleLuma * weight * sampleAlpha;\n\t\tsWeightSum += weight * sampleAlpha;\n\t}\n\n\tvar hSum = 0.0;\n\tvar hWeightSum = 0.0;\n\n\tfor (var i = -sampleRadiusH; i <= sampleRadiusH; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * stepScaleH) * direction * texelSize;\n\t\tlet x = f32(i) * stepScaleH;\n\t\tlet weight = exp(-0.5 * (x / hSpatialSigma) * (x / hSpatialSigma));\n\t\tlet samplePass1 = textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t\tlet sampleAlpha = samplePass1.a;\n\t\tlet sampleLuma = samplePass1.g;\n\t\thSum += sampleLuma * weight * sampleAlpha;\n\t\thWeightSum += weight * sampleAlpha;\n\t}\n\n\tlet sLumaBlur = select(lumaOrig, sSum / sWeightSum, sWeightSum > 1e-5);\n\tlet hLumaBlur = select(lumaOrig, hSum / hWeightSum, hWeightSum > 1e-5);\n\n\tlet alpha = origCol.a;\n\tlet rgb = origCol.rgb / alpha;\n\n\tlet sAmountNorm = sAmount / 100.0;\n\tlet hAmountNorm = hAmount / 100.0;\n\tlet sTonalWidth = clamp(sTonalWidthVal / 100.0, 0.01, 1.0);\n\tlet hTonalWidth = clamp(hTonalWidthVal / 100.0, 0.01, 1.0);\n\tlet colCorrNorm = colCorrVal / 100.0;\n\tlet midContrastNorm = midContrastVal / 100.0;\n\n\tlet sEvalLuma = 0.65 * sLumaBlur + 0.35 * lumaOrig;\n\tlet hEvalLuma = 0.65 * hLumaBlur + 0.35 * lumaOrig;\n\n\tlet wShadow = 1.0 - smoothstep(0.0, sTonalWidth, sEvalLuma);\n\tlet wHighlight = smoothstep(1.0 - hTonalWidth, 1.0, hEvalLuma);\n\n\tlet shadowBoost = sAmountNorm * wShadow * (1.0 - lumaOrig) * (1.0 - sqrt(clamp(sLumaBlur, 0.0, 1.0)));\n\tlet highlightSuppression = hAmountNorm * wHighlight * lumaOrig * sqrt(clamp(hLumaBlur, 0.0, 1.0));\n\n\tvar targetLuma = clamp(lumaOrig + shadowBoost - highlightSuppression, 0.0, 1.0);\n\n\tif (abs(midContrastNorm) > 0.001) {\n\t\tlet midDiff = targetLuma - 0.5;\n\t\tlet sCurve = midDiff * (1.0 - 4.0 * midDiff * midDiff);\n\t\ttargetLuma = clamp(targetLuma + midContrastNorm * sCurve * 0.4, 0.0, 1.0);\n\t}\n\n\tvar adjustedRgb = rgb * ((targetLuma + 1e-4) / (lumaOrig + 1e-4));\n\n\tlet effectIntensity = sAmountNorm * wShadow + hAmountNorm * wHighlight;\n\tlet satFactor = clamp(1.0 + colCorrNorm * effectIntensity * 1.5, 0.0, 3.0);\n\tadjustedRgb = mix(vec3<f32>(targetLuma), adjustedRgb, satFactor);\n\n\tlet finalRgb = clamp(adjustedRgb, vec3<f32>(0.0), vec3<f32>(1.0));\n\treturn vec4<f32>(finalRgb * alpha, alpha);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst shadowsHighlightsUniformData = new Float32Array(20);\nfunction getShadowsHighlightsResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst uniformLayout = device.createBindGroupLayout({ entries: [{\n\t\tbinding: 0,\n\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\tbuffer: { type: \"uniform\" }\n\t}] });\n\tconst textureLayout = device.createBindGroupLayout({ entries: [\n\t\t{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 2,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}\n\t] });\n\tconst signalTextureLayout = device.createBindGroupLayout({ entries: [\n\t\t{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 2,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 3,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 4,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 5,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 6,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 7,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 8,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}\n\t] });\n\tconst shaderModule = device.createShaderModule({ code: WGSL_SHADOWS_HIGHLIGHTS_UNIFORMS });\n\tconst pipelineLayout = device.createPipelineLayout({ bindGroupLayouts: [\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout\n\t] });\n\tconst res = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout,\n\t\tpipeline: device.createRenderPipeline({\n\t\t\tlayout: pipelineLayout,\n\t\t\tvertex: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format: targetFormat }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ShadowsHighlights\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = (props.virtualMedia?.metadata)?.id || (op.inputs ? Object.keys(op.inputs)[0] : null) || props.renderId || \"shadowshighlights_node\";\n\tconst resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => {\n\t\tif (handleId && op.inputs?.[handleId]?.connectionValid) {\n\t\t\tconst outputItem = op.inputs[handleId].outputItem;\n\t\t\tif (outputItem?.type === \"Number\") {\n\t\t\t\tconst numVal = typeof outputItem.data === \"number\" ? outputItem.data : outputItem.data?.value ?? fallbackVal;\n\t\t\t\treturn {\n\t\t\t\t\tval: Math.max(clampMin, Math.min(clampMax, numVal)),\n\t\t\t\t\thasStaticSig: false,\n\t\t\t\t\tsd: null\n\t\t\t\t};\n\t\t\t}\n\t\t\tif (outputItem?.type === \"Signal\" && outputItem.data) return {\n\t\t\t\tval: fallbackVal,\n\t\t\t\thasStaticSig: true,\n\t\t\t\tsd: outputItem.data\n\t\t\t};\n\t\t}\n\t\treturn {\n\t\t\tval: Math.max(clampMin, Math.min(clampMax, fallbackVal)),\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t};\n\tconst shadowAmountRes = resolveField(op.shadowAmountHandleId, Number(op.shadowAmount ?? 0), 0, MAX_AMOUNT);\n\tconst shadowTonalWidthRes = resolveField(op.shadowTonalWidthHandleId, Number(op.shadowTonalWidth ?? 50), 0, 100);\n\tconst shadowRadiusRes = resolveField(op.shadowRadiusHandleId, Number(op.shadowRadius ?? 30), MIN_RADIUS, MAX_RADIUS);\n\tconst highlightAmountRes = resolveField(op.highlightAmountHandleId, Number(op.highlightAmount ?? 0), 0, MAX_AMOUNT);\n\tconst highlightTonalWidthRes = resolveField(op.highlightTonalWidthHandleId, Number(op.highlightTonalWidth ?? 50), 0, 100);\n\tconst highlightRadiusRes = resolveField(op.highlightRadiusHandleId, Number(op.highlightRadius ?? 30), MIN_RADIUS, MAX_RADIUS);\n\tconst colorCorrectionRes = resolveField(op.colorCorrectionHandleId, Number(op.colorCorrection ?? 0), -100, 100);\n\tconst midtoneContrastRes = resolveField(op.midtoneContrastHandleId, Number(op.midtoneContrast ?? 0), -100, 100);\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia\n\t}, tmpView, tmpTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tif (shadowAmountRes.val <= 0 && !shadowAmountRes.hasStaticSig && highlightAmountRes.val <= 0 && !highlightAmountRes.hasStaticSig && midtoneContrastRes.val === 0 && !midtoneContrastRes.hasStaticSig) {\n\t\tconst finalPass$1 = ctx.renderer.beginFrame(encoder, targetView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, targetWidth, targetHeight, \"load\");\n\t\tctx.renderer.drawTexture(finalPass$1, tmpTex, {\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth: targetWidth,\n\t\t\theight: targetHeight\n\t\t}, { opacity: op.opacity ?? 1 });\n\t\targs.pass = finalPass$1;\n\t\treturn;\n\t}\n\tconst { pipeline, uniformLayout: uLayout, textureLayout: tLayout, signalTextureLayout: sigLayout } = getShadowsHighlightsResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tconst getSignalView = (res, suffix) => {\n\t\tif (res.hasStaticSig && res.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, res.sd.nodeId ?? `${nodeId}_${suffix}`, elapsedSeconds, durationSeconds, res.sd, width, height, props.renderId, frame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst shadowAmountView = getSignalView(shadowAmountRes, \"shadow_amount_sig\");\n\tconst shadowTonalWidthView = getSignalView(shadowTonalWidthRes, \"shadow_tonal_width_sig\");\n\tconst shadowRadiusView = getSignalView(shadowRadiusRes, \"shadow_radius_sig\");\n\tconst highlightAmountView = getSignalView(highlightAmountRes, \"highlight_amount_sig\");\n\tconst highlightTonalWidthView = getSignalView(highlightTonalWidthRes, \"highlight_tonal_width_sig\");\n\tconst highlightRadiusView = getSignalView(highlightRadiusRes, \"highlight_radius_sig\");\n\tconst colorCorrectionView = getSignalView(colorCorrectionRes, \"color_correction_sig\");\n\tconst midtoneContrastView = getSignalView(midtoneContrastRes, \"midtone_contrast_sig\");\n\tconst createBindGroup = (inputTex, origTexture) => ctx.device.createBindGroup({\n\t\tlayout: tLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: inputTex.createView()\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: origTexture.createView()\n\t\t\t}\n\t\t]\n\t});\n\tshadowsHighlightsUniformData[2] = shadowRadiusRes.val;\n\tshadowsHighlightsUniformData[3] = highlightRadiusRes.val;\n\tshadowsHighlightsUniformData[4] = shadowAmountRes.val;\n\tshadowsHighlightsUniformData[5] = shadowTonalWidthRes.val;\n\tshadowsHighlightsUniformData[6] = highlightAmountRes.val;\n\tshadowsHighlightsUniformData[7] = highlightTonalWidthRes.val;\n\tshadowsHighlightsUniformData[8] = colorCorrectionRes.val;\n\tshadowsHighlightsUniformData[9] = midtoneContrastRes.val;\n\tshadowsHighlightsUniformData[10] = 0;\n\tshadowsHighlightsUniformData[11] = 0;\n\tshadowsHighlightsUniformData[12] = shadowAmountRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[13] = shadowTonalWidthRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[14] = shadowRadiusRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[15] = highlightAmountRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[16] = highlightTonalWidthRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[17] = highlightRadiusRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[18] = colorCorrectionRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[19] = midtoneContrastRes.hasStaticSig ? 1 : 0;\n\tconst outTex1 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst outTex2 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\toutTex1,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: shadowAmountView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: shadowTonalWidthView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: shadowRadiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: highlightAmountView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: highlightTonalWidthView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tresource: highlightRadiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 6,\n\t\t\t\tresource: colorCorrectionView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 7,\n\t\t\t\tresource: midtoneContrastView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 8,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t});\n\tshadowsHighlightsUniformData[0] = 1;\n\tshadowsHighlightsUniformData[1] = 0;\n\tshadowsHighlightsUniformData[10] = 0;\n\tconst hBuffer = ctx.renderer.getTemporaryBuffer(shadowsHighlightsUniformData);\n\tconst hPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex1.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\thPass.setPipeline(pipeline);\n\thPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: hBuffer }\n\t\t}]\n\t}));\n\thPass.setBindGroup(1, createBindGroup(tmpTex, tmpTex));\n\thPass.setBindGroup(2, sigBindGroup);\n\thPass.draw(4);\n\thPass.end();\n\tshadowsHighlightsUniformData[0] = 0;\n\tshadowsHighlightsUniformData[1] = 1;\n\tshadowsHighlightsUniformData[10] = 1;\n\tconst vBuffer = ctx.renderer.getTemporaryBuffer(shadowsHighlightsUniformData);\n\tconst vPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex2.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\tvPass.setPipeline(pipeline);\n\tvPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: vBuffer }\n\t\t}]\n\t}));\n\tvPass.setBindGroup(1, createBindGroup(outTex1, tmpTex));\n\tvPass.setBindGroup(2, sigBindGroup);\n\tvPass.draw(4);\n\tvPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex2, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = { WebGPURenderer };\n\n//#endregion\nexport { MIN_RADIUS as a, ShadowsHighlightsNodeConfigSchema as c, defaultShadowsHighlightsConfig as d, shadowsHighlightsConfig as f, MAX_RADIUS as i, ShadowsHighlightsOperationSchema as l, WebGPURenderer as n, SHADOWS_HIGHLIGHTS_OUTPUT_TYPE_MAP as o, MAX_AMOUNT as r, SHADOWS_HIGHLIGHTS_PRESETS as s, renderers_default as t, ShadowsHighlightsResultSchema as u };\n//# sourceMappingURL=renderers-Bhlcw5SC.mjs.map"],"mappings":";;;;;AAKA,MAAM,aAAa;AACnB,MAAM,aAAa;AACnB,MAAM,aAAa;AACnB,MAAM,0BAA0B,eAAe,CAAC,MAAM,gBAAgB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,EAAE;CAC5G,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,oBAAoB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,GAAG,EAAE;CACpE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,gBAAgB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,GAAG,EAAE;CAChE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,mBAAmB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,EAAE;CAClE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,uBAAuB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,GAAG,EAAE;CACvE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,mBAAmB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,GAAG,EAAE;CACnE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,mBAAmB,EAAE,QAAQ,CAAC,IAAI,KAAK,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,EAAE;CACrE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,mBAAmB,EAAE,QAAQ,CAAC,IAAI,KAAK,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,EAAE;CACrE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,OAAO;AACV,MAAM,oCAAoC,wBAAwB;AAClE,MAAM,gCAAgC,EAAE,MAAM,CAAC,mBAAmB,kBAAkB,CAAC;AACrF,MAAM,mCAAmC,kCAAkC,OAAO;CACjF,IAAI,EAAE,QAAQ,oBAAoB;CAClC,UAAU,EAAE,SAAS,CAAC,UAAU;CAChC,CAAC;AACF,MAAM,iCAAiC,kCAAkC,MAAM,EAAE,CAAC;AAsHlF,MAAM,mCAAmC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAwQzC,MAAM,sCAAsC,IAAI,SAAS;AACzD,MAAM,+BAA+B,IAAI,aAAa,GAAG;AACzD,SAAS,8BAA8B,QAAQ,cAAc;CAC5D,MAAM,SAAS,oBAAoB,IAAI,OAAO;AAC9C,KAAI,OAAQ,QAAO;CACnB,MAAM,gBAAgB,OAAO,sBAAsB,EAAE,SAAS,CAAC;EAC9D,SAAS;EACT,YAAY,eAAe;EAC3B,QAAQ,EAAE,MAAM,WAAW;EAC3B,CAAC,EAAE,CAAC;CACL,MAAM,gBAAgB,OAAO,sBAAsB,EAAE,SAAS;EAC7D;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD,EAAE,CAAC;CACJ,MAAM,sBAAsB,OAAO,sBAAsB,EAAE,SAAS;EACnE;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B;EACD,EAAE,CAAC;CACJ,MAAM,eAAe,OAAO,mBAAmB,EAAE,MAAM,kCAAkC,CAAC;CAC1F,MAAM,iBAAiB,OAAO,qBAAqB,EAAE,kBAAkB;EACtE;EACA;EACA;EACA,EAAE,CAAC;CACJ,MAAM,MAAM;EACX;EACA;EACA;EACA,UAAU,OAAO,qBAAqB;GACrC,QAAQ;GACR,QAAQ;IACP,QAAQ;IACR,YAAY;IACZ;GACD,UAAU;IACT,QAAQ;IACR,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,cAAc,CAAC;IACnC;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;EACF;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,MAAM,iBAAiB,OAAO,SAAS;CACtC,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,eAAe,aAAa,cAAc,OAAO,cAAc;CACvG,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,uBAAuB,CAAC,GAAI;CAC3C,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,UAAU,MAAM,cAAc,WAAW,OAAO,GAAG,SAAS,OAAO,KAAK,GAAG,OAAO,CAAC,KAAK,SAAS,MAAM,YAAY;CACzH,MAAM,gBAAgB,UAAU,aAAa,WAAW,GAAG,WAAW,QAAQ;AAC7E,MAAI,YAAY,GAAG,SAAS,WAAW,iBAAiB;GACvD,MAAM,aAAa,GAAG,OAAO,UAAU;AACvC,OAAI,YAAY,SAAS,UAAU;IAClC,MAAM,SAAS,OAAO,WAAW,SAAS,WAAW,WAAW,OAAO,WAAW,MAAM,SAAS;AACjG,WAAO;KACN,KAAK,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,OAAO,CAAC;KACnD,cAAc;KACd,IAAI;KACJ;;AAEF,OAAI,YAAY,SAAS,YAAY,WAAW,KAAM,QAAO;IAC5D,KAAK;IACL,cAAc;IACd,IAAI,WAAW;IACf;;AAEF,SAAO;GACN,KAAK,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,YAAY,CAAC;GACxD,cAAc;GACd,IAAI;GACJ;;CAEF,MAAM,kBAAkB,aAAa,GAAG,sBAAsB,OAAO,GAAG,gBAAgB,EAAE,EAAE,GAAG,WAAW;CAC1G,MAAM,sBAAsB,aAAa,GAAG,0BAA0B,OAAO,GAAG,oBAAoB,GAAG,EAAE,GAAG,IAAI;CAChH,MAAM,kBAAkB,aAAa,GAAG,sBAAsB,OAAO,GAAG,gBAAgB,GAAG,EAAE,YAAY,WAAW;CACpH,MAAM,qBAAqB,aAAa,GAAG,yBAAyB,OAAO,GAAG,mBAAmB,EAAE,EAAE,GAAG,WAAW;CACnH,MAAM,yBAAyB,aAAa,GAAG,6BAA6B,OAAO,GAAG,uBAAuB,GAAG,EAAE,GAAG,IAAI;CACzH,MAAM,qBAAqB,aAAa,GAAG,yBAAyB,OAAO,GAAG,mBAAmB,GAAG,EAAE,YAAY,WAAW;CAC7H,MAAM,qBAAqB,aAAa,GAAG,yBAAyB,OAAO,GAAG,mBAAmB,EAAE,EAAE,MAAM,IAAI;CAC/G,MAAM,qBAAqB,aAAa,GAAG,yBAAyB,OAAO,GAAG,mBAAmB,EAAE,EAAE,MAAM,IAAI;CAC/G,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CAC/G,MAAM,UAAU,OAAO,YAAY;AACnC,KAAI,SAAS,WAAW,SAAS,SAAS;EACzC,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH;EACA;EACA,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,YAAY;EAC3B,GAAG;EACH,cAAc;EACd,EAAE,SAAS,QAAQ,OAAO,OAAO;AAClC,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;AACzB,KAAI,gBAAgB,OAAO,KAAK,CAAC,gBAAgB,gBAAgB,mBAAmB,OAAO,KAAK,CAAC,mBAAmB,gBAAgB,mBAAmB,QAAQ,KAAK,CAAC,mBAAmB,cAAc;EACrM,MAAM,cAAc,IAAI,SAAS,WAAW,SAAS,YAAY;GAChE,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH,EAAE,aAAa,cAAc,OAAO;AACrC,MAAI,SAAS,YAAY,aAAa,QAAQ;GAC7C,GAAG;GACH,GAAG;GACH,OAAO;GACP,QAAQ;GACR,EAAE,EAAE,SAAS,GAAG,WAAW,GAAG,CAAC;AAChC,OAAK,OAAO;AACZ;;CAED,MAAM,EAAE,UAAU,eAAe,SAAS,eAAe,SAAS,qBAAqB,cAAc,8BAA8B,IAAI,QAAQ,IAAI,SAAS,OAAO;CACnK,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,QAAQ;CACpF,MAAM,kBAAkB,MAAM,cAAc,UAAU,aAAa,MAAM,aAAa,SAAS,aAAa,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;CACzK,MAAM,iBAAiB,KAAK,WAAW;AACtC,MAAI,IAAI,gBAAgB,IAAI,GAAI,QAAO,eAAe,yBAAyB,IAAI,QAAQ,SAAS,IAAI,GAAG,UAAU,GAAG,OAAO,GAAG,UAAU,gBAAgB,iBAAiB,IAAI,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;AAC/N,SAAO,eAAe,uBAAuB,IAAI,OAAO;;CAEzD,MAAM,mBAAmB,cAAc,iBAAiB,oBAAoB;CAC5E,MAAM,uBAAuB,cAAc,qBAAqB,yBAAyB;CACzF,MAAM,mBAAmB,cAAc,iBAAiB,oBAAoB;CAC5E,MAAM,sBAAsB,cAAc,oBAAoB,uBAAuB;CACrF,MAAM,0BAA0B,cAAc,wBAAwB,4BAA4B;CAClG,MAAM,sBAAsB,cAAc,oBAAoB,uBAAuB;CACrF,MAAM,sBAAsB,cAAc,oBAAoB,uBAAuB;CACrF,MAAM,sBAAsB,cAAc,oBAAoB,uBAAuB;CACrF,MAAM,mBAAmB,UAAU,gBAAgB,IAAI,OAAO,gBAAgB;EAC7E,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU,SAAS,YAAY;IAC/B;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU,YAAY,YAAY;IAClC;GACD;EACD,CAAC;AACF,8BAA6B,KAAK,gBAAgB;AAClD,8BAA6B,KAAK,mBAAmB;AACrD,8BAA6B,KAAK,gBAAgB;AAClD,8BAA6B,KAAK,oBAAoB;AACtD,8BAA6B,KAAK,mBAAmB;AACrD,8BAA6B,KAAK,uBAAuB;AACzD,8BAA6B,KAAK,mBAAmB;AACrD,8BAA6B,KAAK,mBAAmB;AACrD,8BAA6B,MAAM;AACnC,8BAA6B,MAAM;AACnC,8BAA6B,MAAM,gBAAgB,eAAe,IAAI;AACtE,8BAA6B,MAAM,oBAAoB,eAAe,IAAI;AAC1E,8BAA6B,MAAM,gBAAgB,eAAe,IAAI;AACtE,8BAA6B,MAAM,mBAAmB,eAAe,IAAI;AACzE,8BAA6B,MAAM,uBAAuB,eAAe,IAAI;AAC7E,8BAA6B,MAAM,mBAAmB,eAAe,IAAI;AACzE,8BAA6B,MAAM,mBAAmB,eAAe,IAAI;AACzE,8BAA6B,MAAM,mBAAmB,eAAe,IAAI;CACzE,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,eAAe,IAAI,OAAO,gBAAgB;EAC/C,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC;AACF,8BAA6B,KAAK;AAClC,8BAA6B,KAAK;AAClC,8BAA6B,MAAM;CACnC,MAAM,UAAU,IAAI,SAAS,mBAAmB,6BAA6B;CAC7E,MAAM,QAAQ,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC1D,MAAM,QAAQ,YAAY;EAC1B,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,OAAM,YAAY,SAAS;AAC3B,OAAM,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAChD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,SAAS;GAC7B,CAAC;EACF,CAAC,CAAC;AACH,OAAM,aAAa,GAAG,gBAAgB,QAAQ,OAAO,CAAC;AACtD,OAAM,aAAa,GAAG,aAAa;AACnC,OAAM,KAAK,EAAE;AACb,OAAM,KAAK;AACX,8BAA6B,KAAK;AAClC,8BAA6B,KAAK;AAClC,8BAA6B,MAAM;CACnC,MAAM,UAAU,IAAI,SAAS,mBAAmB,6BAA6B;CAC7E,MAAM,QAAQ,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC1D,MAAM,QAAQ,YAAY;EAC1B,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,OAAM,YAAY,SAAS;AAC3B,OAAM,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAChD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,SAAS;GAC7B,CAAC;EACF,CAAC,CAAC;AACH,OAAM,aAAa,GAAG,gBAAgB,SAAS,OAAO,CAAC;AACvD,OAAM,aAAa,GAAG,aAAa;AACnC,OAAM,KAAK,EAAE;AACb,OAAM,KAAK;CACX,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,YAAY;EAC9D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;AACrC,KAAI,SAAS,YAAY,WAAW,SAAS;EAC5C,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,EAAE,EAAE,SAAS,GAAG,WAAW,GAAG,CAAC;AAChC,MAAK,OAAO;;AAKb,IAAI,oBAAoB,EAAE,gBAAgB"}
1
+ {"version":3,"file":"renderer-BXWu8aHU.mjs","names":[],"sources":["../../../nodes/node-shadows-highlights/dist/renderers-Bhlcw5SC.mjs"],"sourcesContent":["import { ImageResultSchema, VideoResultSchema, configBuilder } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/shared/config.ts\nconst MAX_RADIUS = 250;\nconst MIN_RADIUS = 1;\nconst MAX_AMOUNT = 100;\nconst shadowsHighlightsConfig = configBuilder().field(\"shadowAmount\", z.number().min(0).max(100).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Shadow Boost (%)\",\n\tdescription: \"Percentage to lift and recover crushed shadow details (0–100%).\"\n}).field(\"shadowTonalWidth\", z.number().min(0).max(100).default(50), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Shadow Range (%)\",\n\tdescription: \"Range of dark tones affected by shadow adjustments (0–100%).\"\n}).field(\"shadowRadius\", z.number().min(1).max(250).default(30), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Shadow Radius (px)\",\n\tdescription: \"Local neighborhood radius in pixels to determine shadow illumination (1–250px).\"\n}).field(\"highlightAmount\", z.number().min(0).max(100).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Highlight Suppression (%)\",\n\tdescription: \"Percentage to suppress and recover blown highlight details (0–100%).\"\n}).field(\"highlightTonalWidth\", z.number().min(0).max(100).default(50), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Highlight Range (%)\",\n\tdescription: \"Range of bright tones affected by highlight adjustments (0–100%).\"\n}).field(\"highlightRadius\", z.number().min(1).max(250).default(30), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Highlight Radius (px)\",\n\tdescription: \"Local neighborhood radius in pixels to determine highlight exposure (1–250px).\"\n}).field(\"colorCorrection\", z.number().min(-100).max(100).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Color Correction (%)\",\n\tdescription: \"Fine-tunes color saturation in recovered shadow/highlight zones (-100 to +100%).\"\n}).field(\"midtoneContrast\", z.number().min(-100).max(100).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Midtone Contrast (%)\",\n\tdescription: \"Adjusts contrast centered on the midtones (-100 to +100%).\"\n}).build();\nconst ShadowsHighlightsNodeConfigSchema = shadowsHighlightsConfig.schema;\nconst ShadowsHighlightsResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst ShadowsHighlightsOperationSchema = ShadowsHighlightsNodeConfigSchema.extend({\n\top: z.literal(\"ShadowsHighlights\"),\n\tmetadata: z.unknown().optional()\n});\nconst defaultShadowsHighlightsConfig = ShadowsHighlightsNodeConfigSchema.parse({});\nconst SHADOWS_HIGHLIGHTS_PRESETS = [\n\t{\n\t\tid: \"default\",\n\t\tname: \"Default (Neutral)\",\n\t\tdescription: \"Zero adjustments across dynamic range\",\n\t\tconfig: {\n\t\t\tshadowAmount: 0,\n\t\t\tshadowTonalWidth: 50,\n\t\t\tshadowRadius: 30,\n\t\t\thighlightAmount: 0,\n\t\t\thighlightTonalWidth: 50,\n\t\t\thighlightRadius: 30,\n\t\t\tcolorCorrection: 0,\n\t\t\tmidtoneContrast: 0\n\t\t}\n\t},\n\t{\n\t\tid: \"shadow-lift\",\n\t\tname: \"Shadow Detail Lift\",\n\t\tdescription: \"Gently opens up underexposed shadows without bleaching midtones\",\n\t\tconfig: {\n\t\t\tshadowAmount: 40,\n\t\t\tshadowTonalWidth: 50,\n\t\t\tshadowRadius: 35,\n\t\t\thighlightAmount: 0,\n\t\t\thighlightTonalWidth: 50,\n\t\t\thighlightRadius: 30,\n\t\t\tcolorCorrection: 10,\n\t\t\tmidtoneContrast: 0\n\t\t}\n\t},\n\t{\n\t\tid: \"highlight-recovery\",\n\t\tname: \"Highlight Recovery\",\n\t\tdescription: \"Pulls back blown sky, cloud, and specular highlight clipping\",\n\t\tconfig: {\n\t\t\tshadowAmount: 0,\n\t\t\tshadowTonalWidth: 50,\n\t\t\tshadowRadius: 30,\n\t\t\thighlightAmount: 45,\n\t\t\thighlightTonalWidth: 40,\n\t\t\thighlightRadius: 30,\n\t\t\tcolorCorrection: -5,\n\t\t\tmidtoneContrast: 0\n\t\t}\n\t},\n\t{\n\t\tid: \"hdr-balance\",\n\t\tname: \"HDR Dynamic Range\",\n\t\tdescription: \"Balanced recovery expanding visible dynamic range in high contrast scenes\",\n\t\tconfig: {\n\t\t\tshadowAmount: 35,\n\t\t\tshadowTonalWidth: 50,\n\t\t\tshadowRadius: 40,\n\t\t\thighlightAmount: 35,\n\t\t\thighlightTonalWidth: 50,\n\t\t\thighlightRadius: 40,\n\t\t\tcolorCorrection: 15,\n\t\t\tmidtoneContrast: 10\n\t\t}\n\t},\n\t{\n\t\tid: \"backlight-correction\",\n\t\tname: \"Backlight Correction\",\n\t\tdescription: \"Compensates for harsh backlighting illuminating silhouetted subjects\",\n\t\tconfig: {\n\t\t\tshadowAmount: 60,\n\t\t\tshadowTonalWidth: 60,\n\t\t\tshadowRadius: 50,\n\t\t\thighlightAmount: 20,\n\t\t\thighlightTonalWidth: 35,\n\t\t\thighlightRadius: 30,\n\t\t\tcolorCorrection: 20,\n\t\t\tmidtoneContrast: 5\n\t\t}\n\t},\n\t{\n\t\tid: \"dramatic-punch\",\n\t\tname: \"Dramatic Contrast & Clarity\",\n\t\tdescription: \"Deepens shadows, compresses highlights, and boosts midtone punch\",\n\t\tconfig: {\n\t\t\tshadowAmount: 10,\n\t\t\tshadowTonalWidth: 30,\n\t\t\tshadowRadius: 25,\n\t\t\thighlightAmount: 30,\n\t\t\thighlightTonalWidth: 55,\n\t\t\thighlightRadius: 25,\n\t\t\tcolorCorrection: 5,\n\t\t\tmidtoneContrast: 25\n\t\t}\n\t},\n\t{\n\t\tid: \"gentle-fill\",\n\t\tname: \"Gentle Fill Light\",\n\t\tdescription: \"Subtle lift to low-light areas preserving photographic atmosphere\",\n\t\tconfig: {\n\t\t\tshadowAmount: 20,\n\t\t\tshadowTonalWidth: 40,\n\t\t\tshadowRadius: 30,\n\t\t\thighlightAmount: 15,\n\t\t\thighlightTonalWidth: 40,\n\t\t\thighlightRadius: 30,\n\t\t\tcolorCorrection: 5,\n\t\t\tmidtoneContrast: 0\n\t\t}\n\t}\n];\nconst SHADOWS_HIGHLIGHTS_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst WGSL_SHADOWS_HIGHLIGHTS_UNIFORMS = `\nstruct ShadowsHighlightsUniforms {\n\tdirX : f32,\n\tdirY : f32,\n\tshadowRadius : f32,\n\thighlightRadius : f32,\n\n\tshadowAmount : f32,\n\tshadowTonalWidth : f32,\n\thighlightAmount : f32,\n\thighlightTonalWidth : f32,\n\n\tcolorCorrection : f32,\n\tmidtoneContrast : f32,\n\tisSecondPass : f32,\n\t_pad0 : f32,\n\n\thasShadowAmountSig : f32,\n\thasShadowTonalWidthSig : f32,\n\thasShadowRadiusSig : f32,\n\thasHighlightAmountSig : f32,\n\n\thasHighlightTonalWidthSig : f32,\n\thasHighlightRadiusSig : f32,\n\thasColorCorrectionSig : f32,\n\thasMidtoneContrastSig : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : ShadowsHighlightsUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(1) @binding(2) var origTex : texture_2d<f32>;\n\n@group(2) @binding(0) var shadowAmountSigTex : texture_2d<f32>;\n@group(2) @binding(1) var shadowTonalWidthSigTex : texture_2d<f32>;\n@group(2) @binding(2) var shadowRadiusSigTex : texture_2d<f32>;\n@group(2) @binding(3) var highlightAmountSigTex : texture_2d<f32>;\n@group(2) @binding(4) var highlightTonalWidthSigTex : texture_2d<f32>;\n@group(2) @binding(5) var highlightRadiusSigTex : texture_2d<f32>;\n@group(2) @binding(6) var colorCorrectionSigTex : texture_2d<f32>;\n@group(2) @binding(7) var midtoneContrastSigTex : texture_2d<f32>;\n@group(2) @binding(8) var signalSamp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\nfn get_luminance(c: vec3<f32>) -> f32 {\n\treturn dot(c, vec3<f32>(0.2126, 0.7152, 0.0722));\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet origCol = textureSampleLevel(origTex, samp, in.uv, 0.0);\n\n\tvar sAmount = u.shadowAmount;\n\tif (u.hasShadowAmountSig > 0.5) {\n\t\tsAmount = textureSampleLevel(shadowAmountSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tsAmount = clamp(sAmount, 0.0, 100.0);\n\n\tvar sTonalWidthVal = u.shadowTonalWidth;\n\tif (u.hasShadowTonalWidthSig > 0.5) {\n\t\tsTonalWidthVal = textureSampleLevel(shadowTonalWidthSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tsTonalWidthVal = clamp(sTonalWidthVal, 0.0, 100.0);\n\n\tvar sRadius = u.shadowRadius;\n\tif (u.hasShadowRadiusSig > 0.5) {\n\t\tsRadius = textureSampleLevel(shadowRadiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tsRadius = clamp(sRadius, 1.0, 250.0);\n\n\tvar hAmount = u.highlightAmount;\n\tif (u.hasHighlightAmountSig > 0.5) {\n\t\thAmount = textureSampleLevel(highlightAmountSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\thAmount = clamp(hAmount, 0.0, 100.0);\n\n\tvar hTonalWidthVal = u.highlightTonalWidth;\n\tif (u.hasHighlightTonalWidthSig > 0.5) {\n\t\thTonalWidthVal = textureSampleLevel(highlightTonalWidthSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\thTonalWidthVal = clamp(hTonalWidthVal, 0.0, 100.0);\n\n\tvar hRadius = u.highlightRadius;\n\tif (u.hasHighlightRadiusSig > 0.5) {\n\t\thRadius = textureSampleLevel(highlightRadiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\thRadius = clamp(hRadius, 1.0, 250.0);\n\n\tvar colCorrVal = u.colorCorrection;\n\tif (u.hasColorCorrectionSig > 0.5) {\n\t\tcolCorrVal = textureSampleLevel(colorCorrectionSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tcolCorrVal = clamp(colCorrVal, -100.0, 100.0);\n\n\tvar midContrastVal = u.midtoneContrast;\n\tif (u.hasMidtoneContrastSig > 0.5) {\n\t\tmidContrastVal = textureSampleLevel(midtoneContrastSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tmidContrastVal = clamp(midContrastVal, -100.0, 100.0);\n\n\tif (sAmount <= 0.0 && hAmount <= 0.0 && abs(midContrastVal) <= 0.0) {\n\t\tif (u.isSecondPass > 0.5) {\n\t\t\treturn origCol;\n\t\t}\n\t\treturn origCol;\n\t}\n\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tlet texelSize = 1.0 / dimensions;\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\n\tlet lumaOrig = get_luminance(origCol.rgb / max(origCol.a, 1e-5));\n\n\t// Shadow blur parameters\n\tlet sSpatialSigma = sRadius;\n\tlet stepScaleS = max(1.0, sSpatialSigma / 20.0);\n\tlet effectiveSigmaS = sSpatialSigma / stepScaleS;\n\tlet sampleRadiusS = min(i32(ceil(3.0 * effectiveSigmaS)), 64);\n\n\t// Highlight blur parameters\n\tlet hSpatialSigma = hRadius;\n\tlet stepScaleH = max(1.0, hSpatialSigma / 20.0);\n\tlet effectiveSigmaH = hSpatialSigma / stepScaleH;\n\tlet sampleRadiusH = min(i32(ceil(3.0 * effectiveSigmaH)), 64);\n\n\tif (u.isSecondPass <= 0.5) {\n\t\t// PASS 1: Horizontal blur of luminance from origTex\n\t\t// Output packed channels: R = sLumaPass1, G = hLumaPass1, B = sAlphaPass1, A = hAlphaPass1\n\t\tvar sSum = 0.0;\n\t\tvar sWeightSum = 0.0;\n\t\tvar sAlphaSum = 0.0;\n\t\tvar sKernelSum = 0.0;\n\n\t\tfor (var i = -sampleRadiusS; i <= sampleRadiusS; i++) {\n\t\t\tlet offset = vec2<f32>(f32(i) * stepScaleS) * direction * texelSize;\n\t\t\tlet x = f32(i) * stepScaleS;\n\t\t\tlet weight = exp(-0.5 * (x / sSpatialSigma) * (x / sSpatialSigma));\n\t\t\tlet sampleCol = textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t\t\tlet sampleAlpha = sampleCol.a;\n\t\t\tlet sampleLuma = get_luminance(sampleCol.rgb / max(sampleAlpha, 1e-5));\n\t\t\tsSum += sampleLuma * weight * sampleAlpha;\n\t\t\tsWeightSum += weight * sampleAlpha;\n\t\t\tsAlphaSum += sampleAlpha * weight;\n\t\t\tsKernelSum += weight;\n\t\t}\n\n\t\tvar hSum = 0.0;\n\t\tvar hWeightSum = 0.0;\n\t\tvar hAlphaSum = 0.0;\n\t\tvar hKernelSum = 0.0;\n\n\t\tfor (var i = -sampleRadiusH; i <= sampleRadiusH; i++) {\n\t\t\tlet offset = vec2<f32>(f32(i) * stepScaleH) * direction * texelSize;\n\t\t\tlet x = f32(i) * stepScaleH;\n\t\t\tlet weight = exp(-0.5 * (x / hSpatialSigma) * (x / hSpatialSigma));\n\t\t\tlet sampleCol = textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t\t\tlet sampleAlpha = sampleCol.a;\n\t\t\tlet sampleLuma = get_luminance(sampleCol.rgb / max(sampleAlpha, 1e-5));\n\t\t\thSum += sampleLuma * weight * sampleAlpha;\n\t\t\thWeightSum += weight * sampleAlpha;\n\t\t\thAlphaSum += sampleAlpha * weight;\n\t\t\thKernelSum += weight;\n\t\t}\n\n\t\tlet sLumaPass1 = select(lumaOrig, sSum / sWeightSum, sWeightSum > 1e-5);\n\t\tlet sAlphaPass1 = sAlphaSum / max(sKernelSum, 1e-5);\n\t\tlet hLumaPass1 = select(lumaOrig, hSum / hWeightSum, hWeightSum > 1e-5);\n\t\tlet hAlphaPass1 = hAlphaSum / max(hKernelSum, 1e-5);\n\n\t\treturn vec4<f32>(sLumaPass1, hLumaPass1, sAlphaPass1, hAlphaPass1);\n\t}\n\n\t// PASS 2: Vertical blur of Pass 1 + Dynamic Range Recovery\n\tif (origCol.a < 1e-5) {\n\t\treturn vec4<f32>(0.0, 0.0, 0.0, 0.0);\n\t}\n\n\tvar sSum = 0.0;\n\tvar sWeightSum = 0.0;\n\n\tfor (var i = -sampleRadiusS; i <= sampleRadiusS; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * stepScaleS) * direction * texelSize;\n\t\tlet x = f32(i) * stepScaleS;\n\t\tlet weight = exp(-0.5 * (x / sSpatialSigma) * (x / sSpatialSigma));\n\t\tlet samplePass1 = textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t\tlet sampleAlpha = samplePass1.b;\n\t\tlet sampleLuma = samplePass1.r;\n\t\tsSum += sampleLuma * weight * sampleAlpha;\n\t\tsWeightSum += weight * sampleAlpha;\n\t}\n\n\tvar hSum = 0.0;\n\tvar hWeightSum = 0.0;\n\n\tfor (var i = -sampleRadiusH; i <= sampleRadiusH; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * stepScaleH) * direction * texelSize;\n\t\tlet x = f32(i) * stepScaleH;\n\t\tlet weight = exp(-0.5 * (x / hSpatialSigma) * (x / hSpatialSigma));\n\t\tlet samplePass1 = textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t\tlet sampleAlpha = samplePass1.a;\n\t\tlet sampleLuma = samplePass1.g;\n\t\thSum += sampleLuma * weight * sampleAlpha;\n\t\thWeightSum += weight * sampleAlpha;\n\t}\n\n\tlet sLumaBlur = select(lumaOrig, sSum / sWeightSum, sWeightSum > 1e-5);\n\tlet hLumaBlur = select(lumaOrig, hSum / hWeightSum, hWeightSum > 1e-5);\n\n\tlet alpha = origCol.a;\n\tlet rgb = origCol.rgb / alpha;\n\n\tlet sAmountNorm = sAmount / 100.0;\n\tlet hAmountNorm = hAmount / 100.0;\n\tlet sTonalWidth = clamp(sTonalWidthVal / 100.0, 0.01, 1.0);\n\tlet hTonalWidth = clamp(hTonalWidthVal / 100.0, 0.01, 1.0);\n\tlet colCorrNorm = colCorrVal / 100.0;\n\tlet midContrastNorm = midContrastVal / 100.0;\n\n\tlet sEvalLuma = 0.65 * sLumaBlur + 0.35 * lumaOrig;\n\tlet hEvalLuma = 0.65 * hLumaBlur + 0.35 * lumaOrig;\n\n\tlet wShadow = 1.0 - smoothstep(0.0, sTonalWidth, sEvalLuma);\n\tlet wHighlight = smoothstep(1.0 - hTonalWidth, 1.0, hEvalLuma);\n\n\tlet shadowBoost = sAmountNorm * wShadow * (1.0 - lumaOrig) * (1.0 - sqrt(clamp(sLumaBlur, 0.0, 1.0)));\n\tlet highlightSuppression = hAmountNorm * wHighlight * lumaOrig * sqrt(clamp(hLumaBlur, 0.0, 1.0));\n\n\tvar targetLuma = clamp(lumaOrig + shadowBoost - highlightSuppression, 0.0, 1.0);\n\n\tif (abs(midContrastNorm) > 0.001) {\n\t\tlet midDiff = targetLuma - 0.5;\n\t\tlet sCurve = midDiff * (1.0 - 4.0 * midDiff * midDiff);\n\t\ttargetLuma = clamp(targetLuma + midContrastNorm * sCurve * 0.4, 0.0, 1.0);\n\t}\n\n\tvar adjustedRgb = rgb * ((targetLuma + 1e-4) / (lumaOrig + 1e-4));\n\n\tlet effectIntensity = sAmountNorm * wShadow + hAmountNorm * wHighlight;\n\tlet satFactor = clamp(1.0 + colCorrNorm * effectIntensity * 1.5, 0.0, 3.0);\n\tadjustedRgb = mix(vec3<f32>(targetLuma), adjustedRgb, satFactor);\n\n\tlet finalRgb = clamp(adjustedRgb, vec3<f32>(0.0), vec3<f32>(1.0));\n\treturn vec4<f32>(finalRgb * alpha, alpha);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst shadowsHighlightsUniformData = new Float32Array(20);\nfunction getShadowsHighlightsResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst uniformLayout = device.createBindGroupLayout({ entries: [{\n\t\tbinding: 0,\n\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\tbuffer: { type: \"uniform\" }\n\t}] });\n\tconst textureLayout = device.createBindGroupLayout({ entries: [\n\t\t{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 2,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}\n\t] });\n\tconst signalTextureLayout = device.createBindGroupLayout({ entries: [\n\t\t{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 2,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 3,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 4,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 5,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 6,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 7,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 8,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}\n\t] });\n\tconst shaderModule = device.createShaderModule({ code: WGSL_SHADOWS_HIGHLIGHTS_UNIFORMS });\n\tconst pipelineLayout = device.createPipelineLayout({ bindGroupLayouts: [\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout\n\t] });\n\tconst res = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout,\n\t\tpipeline: device.createRenderPipeline({\n\t\t\tlayout: pipelineLayout,\n\t\t\tvertex: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format: targetFormat }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ShadowsHighlights\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = (props.virtualMedia?.metadata)?.id || (op.inputs ? Object.keys(op.inputs)[0] : null) || props.renderId || \"shadowshighlights_node\";\n\tconst resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => {\n\t\tif (handleId && op.inputs?.[handleId]?.connectionValid) {\n\t\t\tconst outputItem = op.inputs[handleId].outputItem;\n\t\t\tif (outputItem?.type === \"Number\") {\n\t\t\t\tconst numVal = typeof outputItem.data === \"number\" ? outputItem.data : outputItem.data?.value ?? fallbackVal;\n\t\t\t\treturn {\n\t\t\t\t\tval: Math.max(clampMin, Math.min(clampMax, numVal)),\n\t\t\t\t\thasStaticSig: false,\n\t\t\t\t\tsd: null\n\t\t\t\t};\n\t\t\t}\n\t\t\tif (outputItem?.type === \"Signal\" && outputItem.data) return {\n\t\t\t\tval: fallbackVal,\n\t\t\t\thasStaticSig: true,\n\t\t\t\tsd: outputItem.data\n\t\t\t};\n\t\t}\n\t\treturn {\n\t\t\tval: Math.max(clampMin, Math.min(clampMax, fallbackVal)),\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t};\n\tconst shadowAmountRes = resolveField(op.shadowAmountHandleId, Number(op.shadowAmount ?? 0), 0, MAX_AMOUNT);\n\tconst shadowTonalWidthRes = resolveField(op.shadowTonalWidthHandleId, Number(op.shadowTonalWidth ?? 50), 0, 100);\n\tconst shadowRadiusRes = resolveField(op.shadowRadiusHandleId, Number(op.shadowRadius ?? 30), MIN_RADIUS, MAX_RADIUS);\n\tconst highlightAmountRes = resolveField(op.highlightAmountHandleId, Number(op.highlightAmount ?? 0), 0, MAX_AMOUNT);\n\tconst highlightTonalWidthRes = resolveField(op.highlightTonalWidthHandleId, Number(op.highlightTonalWidth ?? 50), 0, 100);\n\tconst highlightRadiusRes = resolveField(op.highlightRadiusHandleId, Number(op.highlightRadius ?? 30), MIN_RADIUS, MAX_RADIUS);\n\tconst colorCorrectionRes = resolveField(op.colorCorrectionHandleId, Number(op.colorCorrection ?? 0), -100, 100);\n\tconst midtoneContrastRes = resolveField(op.midtoneContrastHandleId, Number(op.midtoneContrast ?? 0), -100, 100);\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia\n\t}, tmpView, tmpTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tif (shadowAmountRes.val <= 0 && !shadowAmountRes.hasStaticSig && highlightAmountRes.val <= 0 && !highlightAmountRes.hasStaticSig && midtoneContrastRes.val === 0 && !midtoneContrastRes.hasStaticSig) {\n\t\tconst finalPass$1 = ctx.renderer.beginFrame(encoder, targetView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, targetWidth, targetHeight, \"load\");\n\t\tctx.renderer.drawTexture(finalPass$1, tmpTex, {\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth: targetWidth,\n\t\t\theight: targetHeight\n\t\t}, { opacity: op.opacity ?? 1 });\n\t\targs.pass = finalPass$1;\n\t\treturn;\n\t}\n\tconst { pipeline, uniformLayout: uLayout, textureLayout: tLayout, signalTextureLayout: sigLayout } = getShadowsHighlightsResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tconst getSignalView = (res, suffix) => {\n\t\tif (res.hasStaticSig && res.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, res.sd.nodeId ?? `${nodeId}_${suffix}`, elapsedSeconds, durationSeconds, res.sd, width, height, props.renderId, frame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst shadowAmountView = getSignalView(shadowAmountRes, \"shadow_amount_sig\");\n\tconst shadowTonalWidthView = getSignalView(shadowTonalWidthRes, \"shadow_tonal_width_sig\");\n\tconst shadowRadiusView = getSignalView(shadowRadiusRes, \"shadow_radius_sig\");\n\tconst highlightAmountView = getSignalView(highlightAmountRes, \"highlight_amount_sig\");\n\tconst highlightTonalWidthView = getSignalView(highlightTonalWidthRes, \"highlight_tonal_width_sig\");\n\tconst highlightRadiusView = getSignalView(highlightRadiusRes, \"highlight_radius_sig\");\n\tconst colorCorrectionView = getSignalView(colorCorrectionRes, \"color_correction_sig\");\n\tconst midtoneContrastView = getSignalView(midtoneContrastRes, \"midtone_contrast_sig\");\n\tconst createBindGroup = (inputTex, origTexture) => ctx.device.createBindGroup({\n\t\tlayout: tLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: inputTex.createView()\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: origTexture.createView()\n\t\t\t}\n\t\t]\n\t});\n\tshadowsHighlightsUniformData[2] = shadowRadiusRes.val;\n\tshadowsHighlightsUniformData[3] = highlightRadiusRes.val;\n\tshadowsHighlightsUniformData[4] = shadowAmountRes.val;\n\tshadowsHighlightsUniformData[5] = shadowTonalWidthRes.val;\n\tshadowsHighlightsUniformData[6] = highlightAmountRes.val;\n\tshadowsHighlightsUniformData[7] = highlightTonalWidthRes.val;\n\tshadowsHighlightsUniformData[8] = colorCorrectionRes.val;\n\tshadowsHighlightsUniformData[9] = midtoneContrastRes.val;\n\tshadowsHighlightsUniformData[10] = 0;\n\tshadowsHighlightsUniformData[11] = 0;\n\tshadowsHighlightsUniformData[12] = shadowAmountRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[13] = shadowTonalWidthRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[14] = shadowRadiusRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[15] = highlightAmountRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[16] = highlightTonalWidthRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[17] = highlightRadiusRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[18] = colorCorrectionRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[19] = midtoneContrastRes.hasStaticSig ? 1 : 0;\n\tconst outTex1 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst outTex2 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\toutTex1,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: shadowAmountView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: shadowTonalWidthView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: shadowRadiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: highlightAmountView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: highlightTonalWidthView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tresource: highlightRadiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 6,\n\t\t\t\tresource: colorCorrectionView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 7,\n\t\t\t\tresource: midtoneContrastView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 8,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t});\n\tshadowsHighlightsUniformData[0] = 1;\n\tshadowsHighlightsUniformData[1] = 0;\n\tshadowsHighlightsUniformData[10] = 0;\n\tconst hBuffer = ctx.renderer.getTemporaryBuffer(shadowsHighlightsUniformData);\n\tconst hPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex1.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\thPass.setPipeline(pipeline);\n\thPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: hBuffer }\n\t\t}]\n\t}));\n\thPass.setBindGroup(1, createBindGroup(tmpTex, tmpTex));\n\thPass.setBindGroup(2, sigBindGroup);\n\thPass.draw(4);\n\thPass.end();\n\tshadowsHighlightsUniformData[0] = 0;\n\tshadowsHighlightsUniformData[1] = 1;\n\tshadowsHighlightsUniformData[10] = 1;\n\tconst vBuffer = ctx.renderer.getTemporaryBuffer(shadowsHighlightsUniformData);\n\tconst vPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex2.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\tvPass.setPipeline(pipeline);\n\tvPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: vBuffer }\n\t\t}]\n\t}));\n\tvPass.setBindGroup(1, createBindGroup(outTex1, tmpTex));\n\tvPass.setBindGroup(2, sigBindGroup);\n\tvPass.draw(4);\n\tvPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex2, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = { WebGPURenderer };\n\n//#endregion\nexport { MIN_RADIUS as a, ShadowsHighlightsNodeConfigSchema as c, defaultShadowsHighlightsConfig as d, shadowsHighlightsConfig as f, MAX_RADIUS as i, ShadowsHighlightsOperationSchema as l, WebGPURenderer as n, SHADOWS_HIGHLIGHTS_OUTPUT_TYPE_MAP as o, MAX_AMOUNT as r, SHADOWS_HIGHLIGHTS_PRESETS as s, renderers_default as t, ShadowsHighlightsResultSchema as u };\n//# sourceMappingURL=renderers-Bhlcw5SC.mjs.map"],"mappings":";;;;;AAKA,MAAM,aAAa;AACnB,MAAM,aAAa;AACnB,MAAM,aAAa;AACnB,MAAM,0BAA0B,eAAe,CAAC,MAAM,gBAAgB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,EAAE;CAC5G,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,oBAAoB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,GAAG,EAAE;CACpE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,gBAAgB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,GAAG,EAAE;CAChE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,mBAAmB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,EAAE;CAClE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,uBAAuB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,GAAG,EAAE;CACvE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,mBAAmB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,GAAG,EAAE;CACnE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,mBAAmB,EAAE,QAAQ,CAAC,IAAI,KAAK,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,EAAE;CACrE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,mBAAmB,EAAE,QAAQ,CAAC,IAAI,KAAK,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,EAAE;CACrE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,OAAO;AACV,MAAM,oCAAoC,wBAAwB;AAClE,MAAM,gCAAgC,EAAE,MAAM,CAAC,mBAAmB,kBAAkB,CAAC;AACrF,MAAM,mCAAmC,kCAAkC,OAAO;CACjF,IAAI,EAAE,QAAQ,oBAAoB;CAClC,UAAU,EAAE,SAAS,CAAC,UAAU;CAChC,CAAC;AACF,MAAM,iCAAiC,kCAAkC,MAAM,EAAE,CAAC;AAsHlF,MAAM,mCAAmC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAwQzC,MAAM,sCAAsC,IAAI,SAAS;AACzD,MAAM,+BAA+B,IAAI,aAAa,GAAG;AACzD,SAAS,8BAA8B,QAAQ,cAAc;CAC5D,MAAM,SAAS,oBAAoB,IAAI,OAAO;AAC9C,KAAI,OAAQ,QAAO;CACnB,MAAM,gBAAgB,OAAO,sBAAsB,EAAE,SAAS,CAAC;EAC9D,SAAS;EACT,YAAY,eAAe;EAC3B,QAAQ,EAAE,MAAM,WAAW;EAC3B,CAAC,EAAE,CAAC;CACL,MAAM,gBAAgB,OAAO,sBAAsB,EAAE,SAAS;EAC7D;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD,EAAE,CAAC;CACJ,MAAM,sBAAsB,OAAO,sBAAsB,EAAE,SAAS;EACnE;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B;EACD,EAAE,CAAC;CACJ,MAAM,eAAe,OAAO,mBAAmB,EAAE,MAAM,kCAAkC,CAAC;CAC1F,MAAM,iBAAiB,OAAO,qBAAqB,EAAE,kBAAkB;EACtE;EACA;EACA;EACA,EAAE,CAAC;CACJ,MAAM,MAAM;EACX;EACA;EACA;EACA,UAAU,OAAO,qBAAqB;GACrC,QAAQ;GACR,QAAQ;IACP,QAAQ;IACR,YAAY;IACZ;GACD,UAAU;IACT,QAAQ;IACR,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,cAAc,CAAC;IACnC;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;EACF;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,MAAM,iBAAiB,OAAO,SAAS;CACtC,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,eAAe,aAAa,cAAc,OAAO,cAAc;CACvG,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,uBAAuB,CAAC,GAAI;CAC3C,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,UAAU,MAAM,cAAc,WAAW,OAAO,GAAG,SAAS,OAAO,KAAK,GAAG,OAAO,CAAC,KAAK,SAAS,MAAM,YAAY;CACzH,MAAM,gBAAgB,UAAU,aAAa,WAAW,GAAG,WAAW,QAAQ;AAC7E,MAAI,YAAY,GAAG,SAAS,WAAW,iBAAiB;GACvD,MAAM,aAAa,GAAG,OAAO,UAAU;AACvC,OAAI,YAAY,SAAS,UAAU;IAClC,MAAM,SAAS,OAAO,WAAW,SAAS,WAAW,WAAW,OAAO,WAAW,MAAM,SAAS;AACjG,WAAO;KACN,KAAK,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,OAAO,CAAC;KACnD,cAAc;KACd,IAAI;KACJ;;AAEF,OAAI,YAAY,SAAS,YAAY,WAAW,KAAM,QAAO;IAC5D,KAAK;IACL,cAAc;IACd,IAAI,WAAW;IACf;;AAEF,SAAO;GACN,KAAK,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,YAAY,CAAC;GACxD,cAAc;GACd,IAAI;GACJ;;CAEF,MAAM,kBAAkB,aAAa,GAAG,sBAAsB,OAAO,GAAG,gBAAgB,EAAE,EAAE,GAAG,WAAW;CAC1G,MAAM,sBAAsB,aAAa,GAAG,0BAA0B,OAAO,GAAG,oBAAoB,GAAG,EAAE,GAAG,IAAI;CAChH,MAAM,kBAAkB,aAAa,GAAG,sBAAsB,OAAO,GAAG,gBAAgB,GAAG,EAAE,YAAY,WAAW;CACpH,MAAM,qBAAqB,aAAa,GAAG,yBAAyB,OAAO,GAAG,mBAAmB,EAAE,EAAE,GAAG,WAAW;CACnH,MAAM,yBAAyB,aAAa,GAAG,6BAA6B,OAAO,GAAG,uBAAuB,GAAG,EAAE,GAAG,IAAI;CACzH,MAAM,qBAAqB,aAAa,GAAG,yBAAyB,OAAO,GAAG,mBAAmB,GAAG,EAAE,YAAY,WAAW;CAC7H,MAAM,qBAAqB,aAAa,GAAG,yBAAyB,OAAO,GAAG,mBAAmB,EAAE,EAAE,MAAM,IAAI;CAC/G,MAAM,qBAAqB,aAAa,GAAG,yBAAyB,OAAO,GAAG,mBAAmB,EAAE,EAAE,MAAM,IAAI;CAC/G,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CAC/G,MAAM,UAAU,OAAO,YAAY;AACnC,KAAI,SAAS,WAAW,SAAS,SAAS;EACzC,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH;EACA;EACA,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,YAAY;EAC3B,GAAG;EACH,cAAc;EACd,EAAE,SAAS,QAAQ,OAAO,OAAO;AAClC,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;AACzB,KAAI,gBAAgB,OAAO,KAAK,CAAC,gBAAgB,gBAAgB,mBAAmB,OAAO,KAAK,CAAC,mBAAmB,gBAAgB,mBAAmB,QAAQ,KAAK,CAAC,mBAAmB,cAAc;EACrM,MAAM,cAAc,IAAI,SAAS,WAAW,SAAS,YAAY;GAChE,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH,EAAE,aAAa,cAAc,OAAO;AACrC,MAAI,SAAS,YAAY,aAAa,QAAQ;GAC7C,GAAG;GACH,GAAG;GACH,OAAO;GACP,QAAQ;GACR,EAAE,EAAE,SAAS,GAAG,WAAW,GAAG,CAAC;AAChC,OAAK,OAAO;AACZ;;CAED,MAAM,EAAE,UAAU,eAAe,SAAS,eAAe,SAAS,qBAAqB,cAAc,8BAA8B,IAAI,QAAQ,IAAI,SAAS,OAAO;CACnK,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,QAAQ;CACpF,MAAM,kBAAkB,MAAM,cAAc,UAAU,aAAa,MAAM,aAAa,SAAS,aAAa,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;CACzK,MAAM,iBAAiB,KAAK,WAAW;AACtC,MAAI,IAAI,gBAAgB,IAAI,GAAI,QAAO,eAAe,yBAAyB,IAAI,QAAQ,SAAS,IAAI,GAAG,UAAU,GAAG,OAAO,GAAG,UAAU,gBAAgB,iBAAiB,IAAI,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;AAC/N,SAAO,eAAe,uBAAuB,IAAI,OAAO;;CAEzD,MAAM,mBAAmB,cAAc,iBAAiB,oBAAoB;CAC5E,MAAM,uBAAuB,cAAc,qBAAqB,yBAAyB;CACzF,MAAM,mBAAmB,cAAc,iBAAiB,oBAAoB;CAC5E,MAAM,sBAAsB,cAAc,oBAAoB,uBAAuB;CACrF,MAAM,0BAA0B,cAAc,wBAAwB,4BAA4B;CAClG,MAAM,sBAAsB,cAAc,oBAAoB,uBAAuB;CACrF,MAAM,sBAAsB,cAAc,oBAAoB,uBAAuB;CACrF,MAAM,sBAAsB,cAAc,oBAAoB,uBAAuB;CACrF,MAAM,mBAAmB,UAAU,gBAAgB,IAAI,OAAO,gBAAgB;EAC7E,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU,SAAS,YAAY;IAC/B;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU,YAAY,YAAY;IAClC;GACD;EACD,CAAC;AACF,8BAA6B,KAAK,gBAAgB;AAClD,8BAA6B,KAAK,mBAAmB;AACrD,8BAA6B,KAAK,gBAAgB;AAClD,8BAA6B,KAAK,oBAAoB;AACtD,8BAA6B,KAAK,mBAAmB;AACrD,8BAA6B,KAAK,uBAAuB;AACzD,8BAA6B,KAAK,mBAAmB;AACrD,8BAA6B,KAAK,mBAAmB;AACrD,8BAA6B,MAAM;AACnC,8BAA6B,MAAM;AACnC,8BAA6B,MAAM,gBAAgB,eAAe,IAAI;AACtE,8BAA6B,MAAM,oBAAoB,eAAe,IAAI;AAC1E,8BAA6B,MAAM,gBAAgB,eAAe,IAAI;AACtE,8BAA6B,MAAM,mBAAmB,eAAe,IAAI;AACzE,8BAA6B,MAAM,uBAAuB,eAAe,IAAI;AAC7E,8BAA6B,MAAM,mBAAmB,eAAe,IAAI;AACzE,8BAA6B,MAAM,mBAAmB,eAAe,IAAI;AACzE,8BAA6B,MAAM,mBAAmB,eAAe,IAAI;CACzE,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,eAAe,IAAI,OAAO,gBAAgB;EAC/C,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC;AACF,8BAA6B,KAAK;AAClC,8BAA6B,KAAK;AAClC,8BAA6B,MAAM;CACnC,MAAM,UAAU,IAAI,SAAS,mBAAmB,6BAA6B;CAC7E,MAAM,QAAQ,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC1D,MAAM,QAAQ,YAAY;EAC1B,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,OAAM,YAAY,SAAS;AAC3B,OAAM,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAChD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,SAAS;GAC7B,CAAC;EACF,CAAC,CAAC;AACH,OAAM,aAAa,GAAG,gBAAgB,QAAQ,OAAO,CAAC;AACtD,OAAM,aAAa,GAAG,aAAa;AACnC,OAAM,KAAK,EAAE;AACb,OAAM,KAAK;AACX,8BAA6B,KAAK;AAClC,8BAA6B,KAAK;AAClC,8BAA6B,MAAM;CACnC,MAAM,UAAU,IAAI,SAAS,mBAAmB,6BAA6B;CAC7E,MAAM,QAAQ,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC1D,MAAM,QAAQ,YAAY;EAC1B,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,OAAM,YAAY,SAAS;AAC3B,OAAM,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAChD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,SAAS;GAC7B,CAAC;EACF,CAAC,CAAC;AACH,OAAM,aAAa,GAAG,gBAAgB,SAAS,OAAO,CAAC;AACvD,OAAM,aAAa,GAAG,aAAa;AACnC,OAAM,KAAK,EAAE;AACb,OAAM,KAAK;CACX,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,YAAY;EAC9D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;AACrC,KAAI,SAAS,YAAY,WAAW,SAAS;EAC5C,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,EAAE,EAAE,SAAS,GAAG,WAAW,GAAG,CAAC;AAChC,MAAK,OAAO;;AAKb,IAAI,oBAAoB,EAAE,gBAAgB"}
@@ -1,4 +1,4 @@
1
- import { n as NodeRendererPlugin } from "./index-DY3mLoPO.mjs";
1
+ import { n as NodeRendererPlugin } from "./index-CZChQhXZ.mjs";
2
2
 
3
3
  //#region ../../nodes/node-audio-signal-extractor/dist/renderer.d.mts
4
4
  //#region src/renderers/index.d.ts
@@ -7,4 +7,4 @@ declare const _default: Readonly<NodeRendererPlugin>;
7
7
 
8
8
  //#endregion
9
9
  export { _default as t };
10
- //# sourceMappingURL=renderer-DcPOsAVu.d.mts.map
10
+ //# sourceMappingURL=renderer-Bal8734U.d.mts.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-DcPOsAVu.d.mts","names":["_framefields_node_sdk_renderer0","_default","NodeRendererPlugin","Readonly","default"],"sources":["../../../nodes/node-audio-signal-extractor/dist/renderer.d.mts"],"sourcesContent":["import * as _framefields_node_sdk_renderer0 from \"@framefields/node-sdk/renderer\";\n\n//#region src/renderers/index.d.ts\ndeclare const _default: Readonly<_framefields_node_sdk_renderer0.NodeRendererPlugin>;\n//#endregion\nexport { _default as default };\n//# sourceMappingURL=renderer.d.mts.map"],"mappings":";;;;AAAkF,cAGpEC,QAAsE,EAA5DE,QAASH,CAAAA,kBAAD,CAAA"}
1
+ {"version":3,"file":"renderer-Bal8734U.d.mts","names":["_framefields_node_sdk_renderer0","_default","NodeRendererPlugin","Readonly","default"],"sources":["../../../nodes/node-audio-signal-extractor/dist/renderer.d.mts"],"sourcesContent":["import * as _framefields_node_sdk_renderer0 from \"@framefields/node-sdk/renderer\";\n\n//#region src/renderers/index.d.ts\ndeclare const _default: Readonly<_framefields_node_sdk_renderer0.NodeRendererPlugin>;\n//#endregion\nexport { _default as default };\n//# sourceMappingURL=renderer.d.mts.map"],"mappings":";;;;AAAkF,cAGpEC,QAAsE,EAA5DE,QAASH,CAAAA,kBAAD,CAAA"}
@@ -1,5 +1,5 @@
1
1
  import { n as defineRenderer } from "./renderer-CtVkU_GA.mjs";
2
- import { tt as signalRegistry } from "./dist-DgIKXWZ1.mjs";
2
+ import { tt as signalRegistry } from "./dist-sHqWCB9M.mjs";
3
3
 
4
4
  //#region ../../nodes/node-tile-offset/dist/renderers-DS0X6D--.mjs
5
5
  const TILE_OFFSET_SHADER = `
@@ -303,4 +303,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: TileOffsetWebGPURendere
303
303
 
304
304
  //#endregion
305
305
  export { renderers_default as t };
306
- //# sourceMappingURL=renderer-vUjNMbLq.mjs.map
306
+ //# sourceMappingURL=renderer-BbwOEawB.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-vUjNMbLq.mjs","names":[],"sources":["../../../nodes/node-tile-offset/dist/renderers-DS0X6D--.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst TILE_OFFSET_SHADER = `\nstruct TileOffsetUniforms {\n offsetX : f32,\n offsetY : f32,\n hasOffsetXSig : f32,\n hasOffsetYSig : f32,\n\n layerWidth : f32,\n layerHeight : f32,\n edgeMode : f32,\n pad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : TileOffsetUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\n@group(2) @binding(0) var offsetXSigTex : texture_2d<f32>;\n@group(2) @binding(1) var offsetYSigTex : texture_2d<f32>;\n@group(2) @binding(2) var signalSamp : sampler;\n\nstruct VSOut {\n @builtin(position) pos : vec4<f32>,\n @location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n var pos = array<vec2<f32>, 4>(\n vec2<f32>(-1.0, 1.0),\n vec2<f32>(1.0, 1.0),\n vec2<f32>(-1.0, -1.0),\n vec2<f32>(1.0, -1.0)\n );\n var uv = array<vec2<f32>, 4>(\n vec2<f32>(0.0, 0.0),\n vec2<f32>(1.0, 0.0),\n vec2<f32>(0.0, 1.0),\n vec2<f32>(1.0, 1.0)\n );\n return VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n var offX = u.offsetX;\n if (u.hasOffsetXSig > 0.5) {\n let sigX = textureSampleLevel(offsetXSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n offX = offX + sigX;\n }\n\n var offY = u.offsetY;\n if (u.hasOffsetYSig > 0.5) {\n let sigY = textureSampleLevel(offsetYSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n offY = offY + sigY;\n }\n\n let normOffset = vec2<f32>(\n offX / max(1.0, u.layerWidth),\n offY / max(1.0, u.layerHeight)\n );\n var uv = in.uv - normOffset;\n\n // Edge Modes:\n // 0.0 = wrap (seamless modulo)\n // 1.0 = clamp (edge smear)\n // 2.0 = transparent (clear bounds)\n // 3.0 = mirror (ping-pong reflection)\n if (u.edgeMode < 0.5) {\n uv = fract(uv);\n } else if (u.edgeMode < 1.5) {\n uv = clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0));\n } else if (u.edgeMode < 2.5) {\n if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) {\n return vec4<f32>(0.0);\n }\n } else {\n uv = 1.0 - abs(fract(uv * 0.5) * 2.0 - 1.0);\n }\n\n let color = textureSampleLevel(tex, samp, uv, 0.0);\n return color;\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst uniformData = new Float32Array(8);\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tres = {\n\t\tuniformLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] }),\n\t\tsingleTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tsignalTextureLayout: device.createBindGroupLayout({ entries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\tsampler: { type: \"filtering\" }\n\t\t\t}\n\t\t] }),\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getTileOffsetResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `tile_offset_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `tile_offset_${format}.wgsl`,\n\t\t\tcode: TILE_OFFSET_SHADER\n\t\t});\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: `TileOffsetPipeline_${format}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t] }),\n\t\t\tvertex: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst TileOffsetWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"TileOffset\" || !op) return;\n\tconst childMedia = props.virtualMedia?.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"tile_offset_node\";\n\tconst resolveBindable = (configKey, defaultValue) => {\n\t\tconst handleId = op[`${configKey}HandleId`];\n\t\tconst input = handleId ? op.inputs?.[handleId] : null;\n\t\tconst hasSignal = !!(input?.connectionValid && (input.outputItem?.type === \"Signal\" || input.outputItem?.type === \"Numeric\"));\n\t\tconst sd = hasSignal && input?.outputItem?.data ? input.outputItem.data : null;\n\t\tlet val = defaultValue;\n\t\tlet hasStaticSig = false;\n\t\tif (!hasSignal) if (input?.connectionValid && input.outputItem?.type === \"Number\") val = Number(input.outputItem.data ?? defaultValue);\n\t\telse val = Number(op[configKey] ?? defaultValue);\n\t\telse if (sd) {\n\t\t\tval = Number(sd.offset ?? 0);\n\t\t\thasStaticSig = true;\n\t\t}\n\t\treturn {\n\t\t\tval,\n\t\t\thasStaticSig,\n\t\t\tsd\n\t\t};\n\t};\n\tconst offsetXRes = resolveBindable(\"offsetX\", 0);\n\tconst offsetYRes = resolveBindable(\"offsetY\", 0);\n\tlet edgeModeIndex = 0;\n\tconst edgeMode = op.edgeMode ?? (op.wrap !== false ? \"wrap\" : \"transparent\");\n\tif (edgeMode === \"clamp\") edgeModeIndex = 1;\n\telse if (edgeMode === \"transparent\" || op.wrap === false) edgeModeIndex = 2;\n\telse if (edgeMode === \"mirror\") edgeModeIndex = 3;\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia\n\t}, tmpView, tmpTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\targs.pass.end();\n\tconst { pipeline, uniformLayout: uLayout, singleTextureLayout: tLayout, signalTextureLayout: sigLayout } = getTileOffsetResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tconst getSignalView = (res, suffix) => {\n\t\tif (res.hasStaticSig && res.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, res.sd.nodeId ?? `${nodeId}_${suffix}`, elapsedSeconds, durationSeconds, res.sd, width, height, props.renderId, frame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst offsetXView = getSignalView(offsetXRes, \"offsetX_sig\");\n\tconst offsetYView = getSignalView(offsetYRes, \"offsetY_sig\");\n\tuniformData[0] = offsetXRes.val;\n\tuniformData[1] = offsetYRes.val;\n\tuniformData[2] = offsetXRes.hasStaticSig ? 1 : 0;\n\tuniformData[3] = offsetYRes.hasStaticSig ? 1 : 0;\n\tuniformData[4] = width;\n\tuniformData[5] = height;\n\tuniformData[6] = edgeModeIndex;\n\tuniformData[7] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst tilePass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\ttilePass.setPipeline(pipeline);\n\ttilePass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t}));\n\ttilePass.setBindGroup(1, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler));\n\ttilePass.setBindGroup(2, ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: offsetXView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: offsetYView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t}));\n\ttilePass.draw(4);\n\ttilePass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\nconst WebGPURenderer = TileOffsetWebGPURenderer;\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-DS0X6D--.mjs.map"],"mappings":";;;;AAIA,MAAM,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAkF3B,MAAM,sCAAsC,IAAI,SAAS;AACzD,MAAM,cAAc,IAAI,aAAa,EAAE;AACvC,SAAS,iBAAiB,QAAQ;CACjC,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,IAAK,QAAO;AAChB,OAAM;EACL,eAAe,OAAO,sBAAsB,EAAE,SAAS,CAAC;GACvD,SAAS;GACT,YAAY,eAAe;GAC3B,QAAQ,EAAE,MAAM,WAAW;GAC3B,CAAC,EAAE,CAAC;EACL,qBAAqB,OAAO,sBAAsB,EAAE,SAAS,CAAC;GAC7D,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC,EAAE;GACF,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B,CAAC,EAAE,CAAC;EACL,qBAAqB,OAAO,sBAAsB,EAAE,SAAS;GAC5D;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,MAAM,aAAa;IAC9B;GACD,EAAE,CAAC;EACJ,+BAA+B,IAAI,KAAK;EACxC;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,SAAS,uBAAuB,QAAQ,QAAQ;CAC/C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,eAAe;CAChC,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO,eAAe,OAAO;GAC7B,MAAM;GACN,CAAC;AACF,aAAW,OAAO,qBAAqB;GACtC,OAAO,sBAAsB;GAC7B,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB;IACvD,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR,EAAE,CAAC;GACJ,QAAQ;IACP;IACA,YAAY;IACZ;GACD,UAAU;IACT;IACA,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;IACrB;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN;EACA,eAAe,QAAQ;EACvB,qBAAqB,QAAQ;EAC7B,qBAAqB,QAAQ;EAC7B;;AAEF,MAAM,2BAA2B,OAAO,SAAS;CAChD,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,eAAe,aAAa,cAAc,OAAO,cAAc;CACvG,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,gBAAgB,CAAC,GAAI;CACpC,MAAM,aAAa,MAAM,cAAc,WAAW;AAClD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,SAAS,GAAG,SAAS,OAAO,KAAK,GAAG,OAAO,CAAC,KAAK;CACvD,MAAM,mBAAmB,WAAW,iBAAiB;EACpD,MAAM,WAAW,GAAG,GAAG,UAAU;EACjC,MAAM,QAAQ,WAAW,GAAG,SAAS,YAAY;EACjD,MAAM,YAAY,CAAC,EAAE,OAAO,oBAAoB,MAAM,YAAY,SAAS,YAAY,MAAM,YAAY,SAAS;EAClH,MAAM,KAAK,aAAa,OAAO,YAAY,OAAO,MAAM,WAAW,OAAO;EAC1E,IAAI,MAAM;EACV,IAAI,eAAe;AACnB,MAAI,CAAC,UAAW,KAAI,OAAO,mBAAmB,MAAM,YAAY,SAAS,SAAU,OAAM,OAAO,MAAM,WAAW,QAAQ,aAAa;MACjI,OAAM,OAAO,GAAG,cAAc,aAAa;WACvC,IAAI;AACZ,SAAM,OAAO,GAAG,UAAU,EAAE;AAC5B,kBAAe;;AAEhB,SAAO;GACN;GACA;GACA;GACA;;CAEF,MAAM,aAAa,gBAAgB,WAAW,EAAE;CAChD,MAAM,aAAa,gBAAgB,WAAW,EAAE;CAChD,IAAI,gBAAgB;CACpB,MAAM,WAAW,GAAG,aAAa,GAAG,SAAS,QAAQ,SAAS;AAC9D,KAAI,aAAa,QAAS,iBAAgB;UACjC,aAAa,iBAAiB,GAAG,SAAS,MAAO,iBAAgB;UACjE,aAAa,SAAU,iBAAgB;CAChD,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CAC/G,MAAM,UAAU,OAAO,YAAY;AACnC,KAAI,SAAS,WAAW,SAAS,SAAS;EACzC,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH;EACA;EACA,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,YAAY;EAC3B,GAAG;EACH,cAAc;EACd,EAAE,SAAS,QAAQ,OAAO,OAAO;AAClC,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;AACzB,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,UAAU,eAAe,SAAS,qBAAqB,SAAS,qBAAqB,cAAc,uBAAuB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAClK,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,QAAQ;CACpF,MAAM,kBAAkB,MAAM,cAAc,UAAU,aAAa,MAAM,aAAa,SAAS,aAAa,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;CACzK,MAAM,iBAAiB,KAAK,WAAW;AACtC,MAAI,IAAI,gBAAgB,IAAI,GAAI,QAAO,eAAe,yBAAyB,IAAI,QAAQ,SAAS,IAAI,GAAG,UAAU,GAAG,OAAO,GAAG,UAAU,gBAAgB,iBAAiB,IAAI,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;AAC/N,SAAO,eAAe,uBAAuB,IAAI,OAAO;;CAEzD,MAAM,cAAc,cAAc,YAAY,cAAc;CAC5D,MAAM,cAAc,cAAc,YAAY,cAAc;AAC5D,aAAY,KAAK,WAAW;AAC5B,aAAY,KAAK,WAAW;AAC5B,aAAY,KAAK,WAAW,eAAe,IAAI;AAC/C,aAAY,KAAK,WAAW,eAAe,IAAI;AAC/C,aAAY,KAAK;AACjB,aAAY,KAAK;AACjB,aAAY,KAAK;AACjB,aAAY,KAAK;CACjB,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,WAAW,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC7D,MAAM,OAAO,YAAY;EACzB,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,UAAS,YAAY,SAAS;AAC9B,UAAS,aAAa,GAAG,IAAI,OAAO,gBAAgB;EACnD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC,CAAC;AACH,UAAS,aAAa,GAAG,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,SAAS,QAAQ,QAAQ,CAAC;AACxG,UAAS,aAAa,GAAG,IAAI,OAAO,gBAAgB;EACnD,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC,CAAC;AACH,UAAS,KAAK,EAAE;AAChB,UAAS,KAAK;CACd,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,YAAY;EAC9D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;AACrC,KAAI,SAAS,YAAY,WAAW,QAAQ;EAC3C,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,EAAE,EAAE,SAAS,GAAG,WAAW,GAAG,CAAC;AAChC,MAAK,OAAO;;AAMb,IAAI,oBAAoB,eAAe,EAAE,gBAJlB,0BAIkC,CAAC"}
1
+ {"version":3,"file":"renderer-BbwOEawB.mjs","names":[],"sources":["../../../nodes/node-tile-offset/dist/renderers-DS0X6D--.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst TILE_OFFSET_SHADER = `\nstruct TileOffsetUniforms {\n offsetX : f32,\n offsetY : f32,\n hasOffsetXSig : f32,\n hasOffsetYSig : f32,\n\n layerWidth : f32,\n layerHeight : f32,\n edgeMode : f32,\n pad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : TileOffsetUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\n@group(2) @binding(0) var offsetXSigTex : texture_2d<f32>;\n@group(2) @binding(1) var offsetYSigTex : texture_2d<f32>;\n@group(2) @binding(2) var signalSamp : sampler;\n\nstruct VSOut {\n @builtin(position) pos : vec4<f32>,\n @location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n var pos = array<vec2<f32>, 4>(\n vec2<f32>(-1.0, 1.0),\n vec2<f32>(1.0, 1.0),\n vec2<f32>(-1.0, -1.0),\n vec2<f32>(1.0, -1.0)\n );\n var uv = array<vec2<f32>, 4>(\n vec2<f32>(0.0, 0.0),\n vec2<f32>(1.0, 0.0),\n vec2<f32>(0.0, 1.0),\n vec2<f32>(1.0, 1.0)\n );\n return VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n var offX = u.offsetX;\n if (u.hasOffsetXSig > 0.5) {\n let sigX = textureSampleLevel(offsetXSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n offX = offX + sigX;\n }\n\n var offY = u.offsetY;\n if (u.hasOffsetYSig > 0.5) {\n let sigY = textureSampleLevel(offsetYSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n offY = offY + sigY;\n }\n\n let normOffset = vec2<f32>(\n offX / max(1.0, u.layerWidth),\n offY / max(1.0, u.layerHeight)\n );\n var uv = in.uv - normOffset;\n\n // Edge Modes:\n // 0.0 = wrap (seamless modulo)\n // 1.0 = clamp (edge smear)\n // 2.0 = transparent (clear bounds)\n // 3.0 = mirror (ping-pong reflection)\n if (u.edgeMode < 0.5) {\n uv = fract(uv);\n } else if (u.edgeMode < 1.5) {\n uv = clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0));\n } else if (u.edgeMode < 2.5) {\n if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) {\n return vec4<f32>(0.0);\n }\n } else {\n uv = 1.0 - abs(fract(uv * 0.5) * 2.0 - 1.0);\n }\n\n let color = textureSampleLevel(tex, samp, uv, 0.0);\n return color;\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst uniformData = new Float32Array(8);\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tres = {\n\t\tuniformLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] }),\n\t\tsingleTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tsignalTextureLayout: device.createBindGroupLayout({ entries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\tsampler: { type: \"filtering\" }\n\t\t\t}\n\t\t] }),\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getTileOffsetResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `tile_offset_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `tile_offset_${format}.wgsl`,\n\t\t\tcode: TILE_OFFSET_SHADER\n\t\t});\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: `TileOffsetPipeline_${format}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t] }),\n\t\t\tvertex: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst TileOffsetWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"TileOffset\" || !op) return;\n\tconst childMedia = props.virtualMedia?.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"tile_offset_node\";\n\tconst resolveBindable = (configKey, defaultValue) => {\n\t\tconst handleId = op[`${configKey}HandleId`];\n\t\tconst input = handleId ? op.inputs?.[handleId] : null;\n\t\tconst hasSignal = !!(input?.connectionValid && (input.outputItem?.type === \"Signal\" || input.outputItem?.type === \"Numeric\"));\n\t\tconst sd = hasSignal && input?.outputItem?.data ? input.outputItem.data : null;\n\t\tlet val = defaultValue;\n\t\tlet hasStaticSig = false;\n\t\tif (!hasSignal) if (input?.connectionValid && input.outputItem?.type === \"Number\") val = Number(input.outputItem.data ?? defaultValue);\n\t\telse val = Number(op[configKey] ?? defaultValue);\n\t\telse if (sd) {\n\t\t\tval = Number(sd.offset ?? 0);\n\t\t\thasStaticSig = true;\n\t\t}\n\t\treturn {\n\t\t\tval,\n\t\t\thasStaticSig,\n\t\t\tsd\n\t\t};\n\t};\n\tconst offsetXRes = resolveBindable(\"offsetX\", 0);\n\tconst offsetYRes = resolveBindable(\"offsetY\", 0);\n\tlet edgeModeIndex = 0;\n\tconst edgeMode = op.edgeMode ?? (op.wrap !== false ? \"wrap\" : \"transparent\");\n\tif (edgeMode === \"clamp\") edgeModeIndex = 1;\n\telse if (edgeMode === \"transparent\" || op.wrap === false) edgeModeIndex = 2;\n\telse if (edgeMode === \"mirror\") edgeModeIndex = 3;\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia\n\t}, tmpView, tmpTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\targs.pass.end();\n\tconst { pipeline, uniformLayout: uLayout, singleTextureLayout: tLayout, signalTextureLayout: sigLayout } = getTileOffsetResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tconst getSignalView = (res, suffix) => {\n\t\tif (res.hasStaticSig && res.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, res.sd.nodeId ?? `${nodeId}_${suffix}`, elapsedSeconds, durationSeconds, res.sd, width, height, props.renderId, frame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst offsetXView = getSignalView(offsetXRes, \"offsetX_sig\");\n\tconst offsetYView = getSignalView(offsetYRes, \"offsetY_sig\");\n\tuniformData[0] = offsetXRes.val;\n\tuniformData[1] = offsetYRes.val;\n\tuniformData[2] = offsetXRes.hasStaticSig ? 1 : 0;\n\tuniformData[3] = offsetYRes.hasStaticSig ? 1 : 0;\n\tuniformData[4] = width;\n\tuniformData[5] = height;\n\tuniformData[6] = edgeModeIndex;\n\tuniformData[7] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst tilePass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\ttilePass.setPipeline(pipeline);\n\ttilePass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t}));\n\ttilePass.setBindGroup(1, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler));\n\ttilePass.setBindGroup(2, ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: offsetXView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: offsetYView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t}));\n\ttilePass.draw(4);\n\ttilePass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\nconst WebGPURenderer = TileOffsetWebGPURenderer;\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-DS0X6D--.mjs.map"],"mappings":";;;;AAIA,MAAM,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAkF3B,MAAM,sCAAsC,IAAI,SAAS;AACzD,MAAM,cAAc,IAAI,aAAa,EAAE;AACvC,SAAS,iBAAiB,QAAQ;CACjC,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,IAAK,QAAO;AAChB,OAAM;EACL,eAAe,OAAO,sBAAsB,EAAE,SAAS,CAAC;GACvD,SAAS;GACT,YAAY,eAAe;GAC3B,QAAQ,EAAE,MAAM,WAAW;GAC3B,CAAC,EAAE,CAAC;EACL,qBAAqB,OAAO,sBAAsB,EAAE,SAAS,CAAC;GAC7D,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC,EAAE;GACF,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B,CAAC,EAAE,CAAC;EACL,qBAAqB,OAAO,sBAAsB,EAAE,SAAS;GAC5D;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,MAAM,aAAa;IAC9B;GACD,EAAE,CAAC;EACJ,+BAA+B,IAAI,KAAK;EACxC;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,SAAS,uBAAuB,QAAQ,QAAQ;CAC/C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,eAAe;CAChC,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO,eAAe,OAAO;GAC7B,MAAM;GACN,CAAC;AACF,aAAW,OAAO,qBAAqB;GACtC,OAAO,sBAAsB;GAC7B,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB;IACvD,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR,EAAE,CAAC;GACJ,QAAQ;IACP;IACA,YAAY;IACZ;GACD,UAAU;IACT;IACA,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;IACrB;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN;EACA,eAAe,QAAQ;EACvB,qBAAqB,QAAQ;EAC7B,qBAAqB,QAAQ;EAC7B;;AAEF,MAAM,2BAA2B,OAAO,SAAS;CAChD,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,eAAe,aAAa,cAAc,OAAO,cAAc;CACvG,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,gBAAgB,CAAC,GAAI;CACpC,MAAM,aAAa,MAAM,cAAc,WAAW;AAClD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,SAAS,GAAG,SAAS,OAAO,KAAK,GAAG,OAAO,CAAC,KAAK;CACvD,MAAM,mBAAmB,WAAW,iBAAiB;EACpD,MAAM,WAAW,GAAG,GAAG,UAAU;EACjC,MAAM,QAAQ,WAAW,GAAG,SAAS,YAAY;EACjD,MAAM,YAAY,CAAC,EAAE,OAAO,oBAAoB,MAAM,YAAY,SAAS,YAAY,MAAM,YAAY,SAAS;EAClH,MAAM,KAAK,aAAa,OAAO,YAAY,OAAO,MAAM,WAAW,OAAO;EAC1E,IAAI,MAAM;EACV,IAAI,eAAe;AACnB,MAAI,CAAC,UAAW,KAAI,OAAO,mBAAmB,MAAM,YAAY,SAAS,SAAU,OAAM,OAAO,MAAM,WAAW,QAAQ,aAAa;MACjI,OAAM,OAAO,GAAG,cAAc,aAAa;WACvC,IAAI;AACZ,SAAM,OAAO,GAAG,UAAU,EAAE;AAC5B,kBAAe;;AAEhB,SAAO;GACN;GACA;GACA;GACA;;CAEF,MAAM,aAAa,gBAAgB,WAAW,EAAE;CAChD,MAAM,aAAa,gBAAgB,WAAW,EAAE;CAChD,IAAI,gBAAgB;CACpB,MAAM,WAAW,GAAG,aAAa,GAAG,SAAS,QAAQ,SAAS;AAC9D,KAAI,aAAa,QAAS,iBAAgB;UACjC,aAAa,iBAAiB,GAAG,SAAS,MAAO,iBAAgB;UACjE,aAAa,SAAU,iBAAgB;CAChD,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CAC/G,MAAM,UAAU,OAAO,YAAY;AACnC,KAAI,SAAS,WAAW,SAAS,SAAS;EACzC,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH;EACA;EACA,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,YAAY;EAC3B,GAAG;EACH,cAAc;EACd,EAAE,SAAS,QAAQ,OAAO,OAAO;AAClC,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;AACzB,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,UAAU,eAAe,SAAS,qBAAqB,SAAS,qBAAqB,cAAc,uBAAuB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAClK,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,QAAQ;CACpF,MAAM,kBAAkB,MAAM,cAAc,UAAU,aAAa,MAAM,aAAa,SAAS,aAAa,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;CACzK,MAAM,iBAAiB,KAAK,WAAW;AACtC,MAAI,IAAI,gBAAgB,IAAI,GAAI,QAAO,eAAe,yBAAyB,IAAI,QAAQ,SAAS,IAAI,GAAG,UAAU,GAAG,OAAO,GAAG,UAAU,gBAAgB,iBAAiB,IAAI,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;AAC/N,SAAO,eAAe,uBAAuB,IAAI,OAAO;;CAEzD,MAAM,cAAc,cAAc,YAAY,cAAc;CAC5D,MAAM,cAAc,cAAc,YAAY,cAAc;AAC5D,aAAY,KAAK,WAAW;AAC5B,aAAY,KAAK,WAAW;AAC5B,aAAY,KAAK,WAAW,eAAe,IAAI;AAC/C,aAAY,KAAK,WAAW,eAAe,IAAI;AAC/C,aAAY,KAAK;AACjB,aAAY,KAAK;AACjB,aAAY,KAAK;AACjB,aAAY,KAAK;CACjB,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,WAAW,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC7D,MAAM,OAAO,YAAY;EACzB,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,UAAS,YAAY,SAAS;AAC9B,UAAS,aAAa,GAAG,IAAI,OAAO,gBAAgB;EACnD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC,CAAC;AACH,UAAS,aAAa,GAAG,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,SAAS,QAAQ,QAAQ,CAAC;AACxG,UAAS,aAAa,GAAG,IAAI,OAAO,gBAAgB;EACnD,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC,CAAC;AACH,UAAS,KAAK,EAAE;AAChB,UAAS,KAAK;CACd,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,YAAY;EAC9D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;AACrC,KAAI,SAAS,YAAY,WAAW,QAAQ;EAC3C,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,EAAE,EAAE,SAAS,GAAG,WAAW,GAAG,CAAC;AAChC,MAAK,OAAO;;AAMb,IAAI,oBAAoB,eAAe,EAAE,gBAJlB,0BAIkC,CAAC"}
@@ -0,0 +1,3 @@
1
+ import { t as renderers_default } from "./renderer-BD6Jkc8j.mjs";
2
+
3
+ export { renderers_default as default };
@@ -1,5 +1,5 @@
1
1
  import { n as defineRenderer } from "./renderer-CtVkU_GA.mjs";
2
- import { J as parseColor, tt as signalRegistry } from "./dist-DgIKXWZ1.mjs";
2
+ import { J as parseColor, tt as signalRegistry } from "./dist-sHqWCB9M.mjs";
3
3
 
4
4
  //#region ../../nodes/node-relight-3d/dist/renderers-UlSGqro9.mjs
5
5
  const RELIGHT_SHADER = `
@@ -641,4 +641,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: Relight3DWebGPURenderer
641
641
 
642
642
  //#endregion
643
643
  export { renderers_default as t };
644
- //# sourceMappingURL=renderer-JjMO41Cv.mjs.map
644
+ //# sourceMappingURL=renderer-BgrDGRNW.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-JjMO41Cv.mjs","names":[],"sources":["../../../nodes/node-relight-3d/dist/renderers-UlSGqro9.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { parseColor, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst RELIGHT_SHADER = `\nstruct RelightUniforms {\n // vec4 0\n lightType : f32, // 0=Point, 1=Spot, 2=Directional, 3=Rim\n intensity : f32,\n lightPosX : f32,\n lightPosY : f32,\n\n // vec4 1\n lightPosZ : f32,\n lightRadius : f32,\n spotConeAngle : f32, // in radians\n specularRoughness : f32,\n\n // vec4 2\n specularStrength : f32,\n metallic : f32,\n ambientIntensity : f32,\n volumetricDensity : f32,\n\n // vec4 3\n depthScale : f32,\n depthInvert : f32,\n hasDepthMap : f32,\n hasNormalMap : f32,\n\n // vec4 4: signal flags\n hasSigIntensity : f32,\n hasSigPosX : f32,\n hasSigPosY : f32,\n hasSigPosZ : f32,\n\n // vec4 5: signal flags\n hasSigRadius : f32,\n hasSigRoughness : f32,\n hasSigSpecular : f32,\n hasSigVolumetric : f32,\n\n // vec4 6 & 7: colors\n lightColor : vec4<f32>,\n ambientColor : vec4<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : RelightUniforms;\n\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var srcSamp : sampler;\n\n@group(2) @binding(0) var depthTex : texture_2d<f32>;\n@group(2) @binding(1) var depthSamp : sampler;\n\n@group(3) @binding(0) var intensitySigTex : texture_2d<f32>;\n@group(3) @binding(1) var posXSigTex : texture_2d<f32>;\n@group(3) @binding(2) var posYSigTex : texture_2d<f32>;\n@group(3) @binding(3) var posZSigTex : texture_2d<f32>;\n@group(3) @binding(4) var radiusSigTex : texture_2d<f32>;\n@group(3) @binding(5) var roughnessSigTex : texture_2d<f32>;\n@group(3) @binding(6) var specularSigTex : texture_2d<f32>;\n@group(3) @binding(7) var volumetricSigTex : texture_2d<f32>;\n@group(3) @binding(8) var sigSamp : sampler;\n\nstruct VSOut {\n @builtin(position) pos : vec4<f32>,\n @location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n var pos = array<vec2<f32>, 4>(\n vec2<f32>(-1.0, 1.0),\n vec2<f32>(1.0, 1.0),\n vec2<f32>(-1.0, -1.0),\n vec2<f32>(1.0, -1.0)\n );\n var uv = array<vec2<f32>, 4>(\n vec2<f32>(0.0, 0.0),\n vec2<f32>(1.0, 0.0),\n vec2<f32>(0.0, 1.0),\n vec2<f32>(1.0, 1.0)\n );\n return VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\nfn sampleDepth(uv: vec2<f32>) -> f32 {\n var raw: f32 = 0.0;\n if (u.hasDepthMap > 0.5) {\n let dSample = textureSampleLevel(depthTex, depthSamp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0);\n raw = dot(dSample.rgb, vec3<f32>(0.299, 0.587, 0.114));\n } else {\n let c = textureSampleLevel(srcTex, srcSamp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0);\n raw = dot(c.rgb, vec3<f32>(0.299, 0.587, 0.114));\n }\n if (u.depthInvert > 0.5) {\n raw = 1.0 - raw;\n }\n return raw;\n}\n\nfn sampleSmoothDepth(uv: vec2<f32>, texelSize: vec2<f32>) -> f32 {\n let d0 = sampleDepth(uv);\n let d1 = sampleDepth(uv + vec2<f32>(texelSize.x, 0.0));\n let d2 = sampleDepth(uv - vec2<f32>(texelSize.x, 0.0));\n let d3 = sampleDepth(uv + vec2<f32>(0.0, texelSize.y));\n let d4 = sampleDepth(uv - vec2<f32>(0.0, texelSize.y));\n return (d0 * 4.0 + d1 + d2 + d3 + d4) * 0.125;\n}\n\nfn computeNormal(uv: vec2<f32>, texelSize: vec2<f32>) -> vec3<f32> {\n if (u.hasNormalMap > 0.5) {\n let rawNormal = textureSampleLevel(depthTex, depthSamp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0).rgb;\n return normalize(rawNormal * 2.0 - 1.0);\n }\n let step = texelSize * 2.5;\n let dL = sampleSmoothDepth(uv - vec2<f32>(step.x, 0.0), texelSize);\n let dR = sampleSmoothDepth(uv + vec2<f32>(step.x, 0.0), texelSize);\n let dD = sampleSmoothDepth(uv - vec2<f32>(0.0, step.y), texelSize);\n let dU = sampleSmoothDepth(uv + vec2<f32>(0.0, step.y), texelSize);\n\n let dx = (dR - dL) * u.depthScale * 1.5;\n let dy = (dU - dD) * u.depthScale * 1.5;\n return normalize(vec3<f32>(-dx, -dy, 1.0));\n}\n\n@fragment fn fs(in: VSOut) -> @location(0) vec4<f32> {\n let albedo = textureSampleLevel(srcTex, srcSamp, in.uv, 0.0);\n if (albedo.a <= 0.0) {\n return albedo;\n }\n\n let dims = vec2<f32>(textureDimensions(srcTex));\n let texelSize = vec2<f32>(1.0 / dims.x, 1.0 / dims.y);\n let aspect = dims.x / dims.y;\n\n // Resolve signals\n var intensity = u.intensity;\n if (u.hasSigIntensity > 0.5) {\n intensity = textureSampleLevel(intensitySigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var posX = u.lightPosX;\n if (u.hasSigPosX > 0.5) {\n posX = textureSampleLevel(posXSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var posY = u.lightPosY;\n if (u.hasSigPosY > 0.5) {\n posY = textureSampleLevel(posYSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var posZ = u.lightPosZ;\n if (u.hasSigPosZ > 0.5) {\n posZ = textureSampleLevel(posZSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var radius = u.lightRadius;\n if (u.hasSigRadius > 0.5) {\n radius = max(0.05, textureSampleLevel(radiusSigTex, sigSamp, in.uv, 0.0).r);\n }\n\n var roughness = u.specularRoughness;\n if (u.hasSigRoughness > 0.5) {\n roughness = clamp(textureSampleLevel(roughnessSigTex, sigSamp, in.uv, 0.0).r, 0.01, 1.0);\n }\n\n var specularStrength = u.specularStrength;\n if (u.hasSigSpecular > 0.5) {\n specularStrength = max(0.0, textureSampleLevel(specularSigTex, sigSamp, in.uv, 0.0).r);\n }\n\n var volumetricDensity = u.volumetricDensity;\n if (u.hasSigVolumetric > 0.5) {\n volumetricDensity = clamp(textureSampleLevel(volumetricSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n // Geometry & Surface Normals\n let depth = sampleSmoothDepth(in.uv, texelSize) * u.depthScale;\n let N = computeNormal(in.uv, texelSize);\n let V = vec3<f32>(0.0, 0.0, 1.0);\n\n // 3D coordinates (Aspect corrected for uniform radius)\n let pSurface = vec3<f32>((in.uv.x - 0.5) * aspect, in.uv.y - 0.5, - (1.0 - depth) * 0.4);\n let pLight = vec3<f32>((posX - 0.5) * aspect, posY - 0.5, max(0.02, posZ));\n\n let toLight = pLight - pSurface;\n let dist3D = length(toLight);\n var L = normalize(toLight);\n\n // Attenuation\n var att = 1.0 / (1.0 + (dist3D / max(0.05, radius)) * (dist3D / max(0.05, radius)));\n var diffuse = max(dot(N, L), 0.0);\n let H = normalize(L + V);\n let NdotH = max(dot(N, H), 0.0);\n let specPower = max(2.0, 2.0 / (roughness * roughness) - 2.0);\n var specular = pow(NdotH, specPower) * specularStrength;\n\n let lightMode = u.lightType;\n\n if (lightMode > 0.5 && lightMode < 1.5) {\n // Spot Light\n let spotDir = normalize(vec3<f32>(0.0, 0.0, -1.0));\n let spotAngleCos = dot(-L, spotDir);\n let coneCos = cos(u.spotConeAngle);\n let spotAtt = smoothstep(coneCos, coneCos + 0.15, spotAngleCos);\n\n diffuse = diffuse * spotAtt;\n specular = specular * spotAtt;\n } else if (lightMode > 1.5 && lightMode < 2.5) {\n // Directional Light\n L = normalize(vec3<f32>(posX - 0.5, posY - 0.5, max(0.1, posZ)));\n att = 1.0;\n diffuse = max(dot(N, L), 0.0);\n let dirH = normalize(L + V);\n specular = pow(max(dot(N, dirH), 0.0), specPower) * specularStrength;\n } else if (lightMode > 2.5) {\n // Rim Light\n let rimTerm = 1.0 - max(dot(N, V), 0.0);\n let rim = pow(rimTerm, 2.5) * (0.5 + depth * 0.8) * 1.5;\n diffuse = max(dot(N, L), 0.0) * 0.2 + rim;\n }\n\n // Volumetric Atmospheric Light Scatter / Glow\n let dist2D = length(vec2<f32>((in.uv.x - posX) * aspect, in.uv.y - posY));\n let volGlow = volumetricDensity * (1.0 / (1.0 + (dist2D / (radius * 0.5)) * (dist2D / (radius * 0.5)))) * (1.0 - clamp(depth * 0.3, 0.0, 0.8));\n\n let lightCol = u.lightColor.rgb;\n let ambientCol = u.ambientColor.rgb;\n\n // Natural Relighting Energy Distribution\n let ambientLighting = ambientCol * clamp(u.ambientIntensity, 0.0, 1.5);\n let diffuseLighting = lightCol * (diffuse * att * intensity * 0.6);\n let specularLighting = mix(vec3<f32>(1.0), albedo.rgb, u.metallic) * (specular * att * intensity * 0.35);\n let volLighting = lightCol * (volGlow * intensity * 0.2);\n\n let litRgb = albedo.rgb * (ambientLighting + diffuseLighting) + specularLighting + volLighting;\n\n return vec4<f32>(clamp(litRgb, vec3<f32>(0.0), vec3<f32>(1.0)), albedo.a);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tres = {\n\t\tuniformLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] }),\n\t\tsrcTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tdepthTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tsignalTextureLayout: device.createBindGroupLayout({ entries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 6,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 7,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 8,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\tsampler: { type: \"filtering\" }\n\t\t\t}\n\t\t] }),\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getRelightResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `relight_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `relight_${format}.wgsl`,\n\t\t\tcode: RELIGHT_SHADER\n\t\t});\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: `RelightPipeline_${format}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.srcTextureLayout,\n\t\t\t\tlayouts.depthTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t] }),\n\t\t\tvertex: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsrcTextureLayout: layouts.srcTextureLayout,\n\t\tdepthTextureLayout: layouts.depthTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nfunction resolveVal(val, fallback, frame, fps) {\n\tif (val === void 0 || val === null) return fallback;\n\tif (typeof val === \"number\") return Number.isFinite(val) ? val : fallback;\n\tif (typeof val === \"object\" && val !== null) {\n\t\tif (\"get\" in val && typeof val.get === \"function\") try {\n\t\t\tconst res = val.get({\n\t\t\t\tframe,\n\t\t\t\tfps,\n\t\t\t\ttime: fps > 0 ? frame / fps : 0,\n\t\t\t\tduration: 0,\n\t\t\t\tdurationMs: 0,\n\t\t\t\tprogress: 0,\n\t\t\t\tdeltaTime: fps > 0 ? 1 / fps : 0\n\t\t\t});\n\t\t\tconst n$1 = Number(res);\n\t\t\tif (Number.isFinite(n$1)) return n$1;\n\t\t} catch {}\n\t\tif (\"value\" in val) {\n\t\t\tconst n$1 = Number(val.value);\n\t\t\tif (Number.isFinite(n$1)) return n$1;\n\t\t}\n\t}\n\tif (typeof val === \"function\") try {\n\t\tconst n$1 = Number(val({\n\t\t\tframe,\n\t\t\tfps,\n\t\t\ttime: fps > 0 ? frame / fps : 0\n\t\t}));\n\t\tif (Number.isFinite(n$1)) return n$1;\n\t} catch {}\n\tconst n = Number(val);\n\treturn Number.isFinite(n) ? n : fallback;\n}\nfunction resolveSignalField(op, fieldName, defaultValue, minVal, maxVal, frame = 0, fps = 30) {\n\tconst handleId = op[`${fieldName}HandleId`];\n\tconst signalInput = handleId ? op.inputs?.[handleId] : null;\n\tconst hasSignal = !!(signalInput?.connectionValid && (signalInput.outputItem?.type === \"Signal\" || signalInput.outputItem?.type === \"Numeric\"));\n\tconst sd = hasSignal && signalInput?.outputItem?.data ? signalInput.outputItem.data : null;\n\tlet value = defaultValue;\n\tif (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === \"Number\") {\n\t\tconst raw = resolveVal(signalInput.outputItem.data, defaultValue, frame, fps);\n\t\tvalue = Math.max(minVal, Math.min(maxVal, raw));\n\t} else {\n\t\tconst raw = resolveVal(op[fieldName], defaultValue, frame, fps);\n\t\tvalue = Math.max(minVal, Math.min(maxVal, raw));\n\t}\n\telse if (sd) {\n\t\tconst raw = resolveVal(sd.offset, defaultValue, frame, fps);\n\t\tvalue = Math.max(minVal, Math.min(maxVal, raw));\n\t}\n\treturn {\n\t\thasSignal,\n\t\tsd,\n\t\tvalue\n\t};\n}\nconst Relight3DWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Relight3D\" || !op) return;\n\tconst sourceMedia = props.virtualMedia.children?.[0];\n\tif (!sourceMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst srcTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst srcView = srcTex.createView();\n\tctx.renderer.beginFrame(encoder, srcView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(sourceMedia, {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\tcontainerWidth: width,\n\t\tcontainerHeight: height\n\t}, srcView, srcTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\targs.pass.end();\n\tconst normalMedia = op.normalMedia ?? (op.inputs?.normalMap?.connectionValid ? op.inputs.normalMap.outputItem?.data : null);\n\tconst depthMedia = normalMedia ?? op.depthMedia;\n\tlet depthTex;\n\tlet depthView;\n\tlet hasDepthMap = false;\n\tconst hasNormalMap = Boolean(normalMedia);\n\tif (depthMedia) {\n\t\tdepthTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\t\t...props.excludeTextures || [],\n\t\t\ttargetTexture,\n\t\t\tsrcTex\n\t\t]);\n\t\tdepthView = depthTex.createView();\n\t\tctx.renderer.beginFrame(encoder, depthView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, width, height, \"clear\").end();\n\t\tctx.renderer.pushScissor({\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth,\n\t\t\theight\n\t\t});\n\t\tctx.renderer.pushIdentity();\n\t\tawait drawChild(depthMedia, {\n\t\t\t...props,\n\t\t\tvirtualMedia: depthMedia,\n\t\t\tcontainerWidth: width,\n\t\t\tcontainerHeight: height\n\t\t}, depthView, depthTex, width, height);\n\t\tctx.renderer.popTransform();\n\t\tctx.renderer.popScissor();\n\t\targs.pass.end();\n\t\thasDepthMap = true;\n\t} else {\n\t\tdepthTex = srcTex;\n\t\tdepthView = srcView;\n\t\thasDepthMap = false;\n\t}\n\tconst { pipeline, uniformLayout: uLayout, srcTextureLayout: srcLayout, depthTextureLayout: depthLayout, signalTextureLayout: sigLayout } = getRelightResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 4;\n\tconst intensityInfo = resolveSignalField(op, \"intensity\", 1, 0, 10, frame, fps);\n\tconst posXInfo = resolveSignalField(op, \"lightPosX\", .5, 0, 1, frame, fps);\n\tconst posYInfo = resolveSignalField(op, \"lightPosY\", .5, 0, 1, frame, fps);\n\tconst posZInfo = resolveSignalField(op, \"lightPosZ\", .3, -2, 2, frame, fps);\n\tconst radiusInfo = resolveSignalField(op, \"lightRadius\", .8, .05, 5, frame, fps);\n\tconst spotConeInfo = resolveSignalField(op, \"spotConeAngle\", 45, 5, 90, frame, fps);\n\tconst roughnessInfo = resolveSignalField(op, \"specularRoughness\", .35, .01, 1, frame, fps);\n\tconst specularInfo = resolveSignalField(op, \"specularStrength\", .7, 0, 3, frame, fps);\n\tconst metallicInfo = resolveSignalField(op, \"metallic\", 0, 0, 1, frame, fps);\n\tconst ambientInfo = resolveSignalField(op, \"ambientIntensity\", .4, 0, 2, frame, fps);\n\tconst volumetricInfo = resolveSignalField(op, \"volumetricDensity\", .2, 0, 1, frame, fps);\n\tconst depthScaleInfo = resolveSignalField(op, \"depthScale\", 1, .1, 10, frame, fps);\n\tconst getSigTextureView = (info, fallbackId) => {\n\t\tif (info.hasSignal && info.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, info.sd.nodeId ?? fallbackId, elapsedSeconds, durationSeconds, info.sd, width, height, props.renderId, frame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst sigIntensityView = getSigTextureView(intensityInfo, \"relight_int_sig\");\n\tconst sigPosXView = getSigTextureView(posXInfo, \"relight_posx_sig\");\n\tconst sigPosYView = getSigTextureView(posYInfo, \"relight_posy_sig\");\n\tconst sigPosZView = getSigTextureView(posZInfo, \"relight_posz_sig\");\n\tconst sigRadiusView = getSigTextureView(radiusInfo, \"relight_rad_sig\");\n\tconst sigRoughnessView = getSigTextureView(roughnessInfo, \"relight_rough_sig\");\n\tconst sigSpecularView = getSigTextureView(specularInfo, \"relight_spec_sig\");\n\tconst sigVolumetricView = getSigTextureView(volumetricInfo, \"relight_vol_sig\");\n\tconst uniformData = new Float32Array(32);\n\tconst lightColorParsed = parseColor(op.lightColor ?? \"#ffffff\");\n\tconst ambientColorParsed = parseColor(op.ambientColor ?? \"#ffffff\");\n\tuniformData[0] = op.lightType === \"Spot\" ? 1 : op.lightType === \"Directional\" ? 2 : op.lightType === \"Rim\" ? 3 : 0;\n\tuniformData[1] = intensityInfo.value;\n\tuniformData[2] = posXInfo.value;\n\tuniformData[3] = posYInfo.value;\n\tuniformData[4] = posZInfo.value;\n\tuniformData[5] = radiusInfo.value;\n\tuniformData[6] = spotConeInfo.value * Math.PI / 180;\n\tuniformData[7] = roughnessInfo.value;\n\tuniformData[8] = specularInfo.value;\n\tuniformData[9] = metallicInfo.value;\n\tuniformData[10] = ambientInfo.value;\n\tuniformData[11] = volumetricInfo.value;\n\tuniformData[12] = depthScaleInfo.value;\n\tuniformData[13] = op.depthInvert ? 1 : 0;\n\tuniformData[14] = hasDepthMap || hasNormalMap ? 1 : 0;\n\tuniformData[15] = hasNormalMap ? 1 : 0;\n\tuniformData[16] = intensityInfo.hasSignal ? 1 : 0;\n\tuniformData[17] = posXInfo.hasSignal ? 1 : 0;\n\tuniformData[18] = posYInfo.hasSignal ? 1 : 0;\n\tuniformData[19] = posZInfo.hasSignal ? 1 : 0;\n\tuniformData[20] = radiusInfo.hasSignal ? 1 : 0;\n\tuniformData[21] = roughnessInfo.hasSignal ? 1 : 0;\n\tuniformData[22] = specularInfo.hasSignal ? 1 : 0;\n\tuniformData[23] = volumetricInfo.hasSignal ? 1 : 0;\n\tuniformData[24] = lightColorParsed.r;\n\tuniformData[25] = lightColorParsed.g;\n\tuniformData[26] = lightColorParsed.b;\n\tuniformData[27] = lightColorParsed.a;\n\tuniformData[28] = ambientColorParsed.r;\n\tuniformData[29] = ambientColorParsed.g;\n\tuniformData[30] = ambientColorParsed.b;\n\tuniformData[31] = ambientColorParsed.a;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tsrcTex,\n\t\tdepthTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst renderPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\trenderPass.setPipeline(pipeline);\n\trenderPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t}));\n\trenderPass.setBindGroup(1, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcLayout, srcTex, sampler));\n\trenderPass.setBindGroup(2, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, depthLayout, depthTex, sampler));\n\trenderPass.setBindGroup(3, ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: sigIntensityView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sigPosXView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: sigPosYView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: sigPosZView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: sigRadiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tresource: sigRoughnessView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 6,\n\t\t\t\tresource: sigSpecularView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 7,\n\t\t\t\tresource: sigVolumetricView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 8,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t}));\n\trenderPass.draw(4);\n\trenderPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: Relight3DWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-UlSGqro9.mjs.map"],"mappings":";;;;AAIA,MAAM,iBAAiB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA6OvB,MAAM,sCAAsC,IAAI,SAAS;AACzD,SAAS,iBAAiB,QAAQ;CACjC,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,IAAK,QAAO;AAChB,OAAM;EACL,eAAe,OAAO,sBAAsB,EAAE,SAAS,CAAC;GACvD,SAAS;GACT,YAAY,eAAe;GAC3B,QAAQ,EAAE,MAAM,WAAW;GAC3B,CAAC,EAAE,CAAC;EACL,kBAAkB,OAAO,sBAAsB,EAAE,SAAS,CAAC;GAC1D,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC,EAAE;GACF,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B,CAAC,EAAE,CAAC;EACL,oBAAoB,OAAO,sBAAsB,EAAE,SAAS,CAAC;GAC5D,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC,EAAE;GACF,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B,CAAC,EAAE,CAAC;EACL,qBAAqB,OAAO,sBAAsB,EAAE,SAAS;GAC5D;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,MAAM,aAAa;IAC9B;GACD,EAAE,CAAC;EACJ,+BAA+B,IAAI,KAAK;EACxC;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,SAAS,oBAAoB,QAAQ,QAAQ;CAC5C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,WAAW;CAC5B,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO,WAAW,OAAO;GACzB,MAAM;GACN,CAAC;AACF,aAAW,OAAO,qBAAqB;GACtC,OAAO,mBAAmB;GAC1B,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB;IACvD,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR,EAAE,CAAC;GACJ,QAAQ;IACP;IACA,YAAY;IACZ;GACD,UAAU;IACT;IACA,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;IACrB;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN;EACA,eAAe,QAAQ;EACvB,kBAAkB,QAAQ;EAC1B,oBAAoB,QAAQ;EAC5B,qBAAqB,QAAQ;EAC7B;;AAEF,SAAS,WAAW,KAAK,UAAU,OAAO,KAAK;AAC9C,KAAI,QAAQ,KAAK,KAAK,QAAQ,KAAM,QAAO;AAC3C,KAAI,OAAO,QAAQ,SAAU,QAAO,OAAO,SAAS,IAAI,GAAG,MAAM;AACjE,KAAI,OAAO,QAAQ,YAAY,QAAQ,MAAM;AAC5C,MAAI,SAAS,OAAO,OAAO,IAAI,QAAQ,WAAY,KAAI;GACtD,MAAM,MAAM,IAAI,IAAI;IACnB;IACA;IACA,MAAM,MAAM,IAAI,QAAQ,MAAM;IAC9B,UAAU;IACV,YAAY;IACZ,UAAU;IACV,WAAW,MAAM,IAAI,IAAI,MAAM;IAC/B,CAAC;GACF,MAAM,MAAM,OAAO,IAAI;AACvB,OAAI,OAAO,SAAS,IAAI,CAAE,QAAO;UAC1B;AACR,MAAI,WAAW,KAAK;GACnB,MAAM,MAAM,OAAO,IAAI,MAAM;AAC7B,OAAI,OAAO,SAAS,IAAI,CAAE,QAAO;;;AAGnC,KAAI,OAAO,QAAQ,WAAY,KAAI;EAClC,MAAM,MAAM,OAAO,IAAI;GACtB;GACA;GACA,MAAM,MAAM,IAAI,QAAQ,MAAM;GAC9B,CAAC,CAAC;AACH,MAAI,OAAO,SAAS,IAAI,CAAE,QAAO;SAC1B;CACR,MAAM,IAAI,OAAO,IAAI;AACrB,QAAO,OAAO,SAAS,EAAE,GAAG,IAAI;;AAEjC,SAAS,mBAAmB,IAAI,WAAW,cAAc,QAAQ,QAAQ,QAAQ,GAAG,MAAM,IAAI;CAC7F,MAAM,WAAW,GAAG,GAAG,UAAU;CACjC,MAAM,cAAc,WAAW,GAAG,SAAS,YAAY;CACvD,MAAM,YAAY,CAAC,EAAE,aAAa,oBAAoB,YAAY,YAAY,SAAS,YAAY,YAAY,YAAY,SAAS;CACpI,MAAM,KAAK,aAAa,aAAa,YAAY,OAAO,YAAY,WAAW,OAAO;CACtF,IAAI,QAAQ;AACZ,KAAI,CAAC,UAAW,KAAI,aAAa,mBAAmB,YAAY,YAAY,SAAS,UAAU;EAC9F,MAAM,MAAM,WAAW,YAAY,WAAW,MAAM,cAAc,OAAO,IAAI;AAC7E,UAAQ,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,IAAI,CAAC;QACzC;EACN,MAAM,MAAM,WAAW,GAAG,YAAY,cAAc,OAAO,IAAI;AAC/D,UAAQ,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,IAAI,CAAC;;UAEvC,IAAI;EACZ,MAAM,MAAM,WAAW,GAAG,QAAQ,cAAc,OAAO,IAAI;AAC3D,UAAQ,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,IAAI,CAAC;;AAEhD,QAAO;EACN;EACA;EACA;EACA;;AAEF,MAAM,0BAA0B,OAAO,SAAS;CAC/C,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,eAAe,aAAa,cAAc,OAAO,cAAc;CACvG,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,eAAe,CAAC,GAAI;CACnC,MAAM,cAAc,MAAM,aAAa,WAAW;AAClD,KAAI,CAAC,YAAa;AAClB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CAC/G,MAAM,UAAU,OAAO,YAAY;AACnC,KAAI,SAAS,WAAW,SAAS,SAAS;EACzC,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH;EACA;EACA,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,aAAa;EAC5B,GAAG;EACH,cAAc;EACd,gBAAgB;EAChB,iBAAiB;EACjB,EAAE,SAAS,QAAQ,OAAO,OAAO;AAClC,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;AACzB,MAAK,KAAK,KAAK;CACf,MAAM,cAAc,GAAG,gBAAgB,GAAG,QAAQ,WAAW,kBAAkB,GAAG,OAAO,UAAU,YAAY,OAAO;CACtH,MAAM,aAAa,eAAe,GAAG;CACrC,IAAI;CACJ,IAAI;CACJ,IAAI,cAAc;CAClB,MAAM,eAAe,QAAQ,YAAY;AACzC,KAAI,YAAY;AACf,aAAW,IAAI,SAAS,oBAAoB,OAAO,QAAQ;GAC1D,GAAG,MAAM,mBAAmB,EAAE;GAC9B;GACA;GACA,CAAC;AACF,cAAY,SAAS,YAAY;AACjC,MAAI,SAAS,WAAW,SAAS,WAAW;GAC3C,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,MAAI,SAAS,YAAY;GACxB,GAAG;GACH,GAAG;GACH;GACA;GACA,CAAC;AACF,MAAI,SAAS,cAAc;AAC3B,QAAM,UAAU,YAAY;GAC3B,GAAG;GACH,cAAc;GACd,gBAAgB;GAChB,iBAAiB;GACjB,EAAE,WAAW,UAAU,OAAO,OAAO;AACtC,MAAI,SAAS,cAAc;AAC3B,MAAI,SAAS,YAAY;AACzB,OAAK,KAAK,KAAK;AACf,gBAAc;QACR;AACN,aAAW;AACX,cAAY;AACZ,gBAAc;;CAEf,MAAM,EAAE,UAAU,eAAe,SAAS,kBAAkB,WAAW,oBAAoB,aAAa,qBAAqB,cAAc,oBAAoB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAC/L,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,QAAQ;CACpF,MAAM,kBAAkB,MAAM,cAAc,UAAU,aAAa,MAAM,aAAa,SAAS,aAAa,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;CACzK,MAAM,gBAAgB,mBAAmB,IAAI,aAAa,GAAG,GAAG,IAAI,OAAO,IAAI;CAC/E,MAAM,WAAW,mBAAmB,IAAI,aAAa,IAAI,GAAG,GAAG,OAAO,IAAI;CAC1E,MAAM,WAAW,mBAAmB,IAAI,aAAa,IAAI,GAAG,GAAG,OAAO,IAAI;CAC1E,MAAM,WAAW,mBAAmB,IAAI,aAAa,IAAI,IAAI,GAAG,OAAO,IAAI;CAC3E,MAAM,aAAa,mBAAmB,IAAI,eAAe,IAAI,KAAK,GAAG,OAAO,IAAI;CAChF,MAAM,eAAe,mBAAmB,IAAI,iBAAiB,IAAI,GAAG,IAAI,OAAO,IAAI;CACnF,MAAM,gBAAgB,mBAAmB,IAAI,qBAAqB,KAAK,KAAK,GAAG,OAAO,IAAI;CAC1F,MAAM,eAAe,mBAAmB,IAAI,oBAAoB,IAAI,GAAG,GAAG,OAAO,IAAI;CACrF,MAAM,eAAe,mBAAmB,IAAI,YAAY,GAAG,GAAG,GAAG,OAAO,IAAI;CAC5E,MAAM,cAAc,mBAAmB,IAAI,oBAAoB,IAAI,GAAG,GAAG,OAAO,IAAI;CACpF,MAAM,iBAAiB,mBAAmB,IAAI,qBAAqB,IAAI,GAAG,GAAG,OAAO,IAAI;CACxF,MAAM,iBAAiB,mBAAmB,IAAI,cAAc,GAAG,IAAI,IAAI,OAAO,IAAI;CAClF,MAAM,qBAAqB,MAAM,eAAe;AAC/C,MAAI,KAAK,aAAa,KAAK,GAAI,QAAO,eAAe,yBAAyB,IAAI,QAAQ,SAAS,KAAK,GAAG,UAAU,YAAY,gBAAgB,iBAAiB,KAAK,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;AACrN,SAAO,eAAe,uBAAuB,IAAI,OAAO;;CAEzD,MAAM,mBAAmB,kBAAkB,eAAe,kBAAkB;CAC5E,MAAM,cAAc,kBAAkB,UAAU,mBAAmB;CACnE,MAAM,cAAc,kBAAkB,UAAU,mBAAmB;CACnE,MAAM,cAAc,kBAAkB,UAAU,mBAAmB;CACnE,MAAM,gBAAgB,kBAAkB,YAAY,kBAAkB;CACtE,MAAM,mBAAmB,kBAAkB,eAAe,oBAAoB;CAC9E,MAAM,kBAAkB,kBAAkB,cAAc,mBAAmB;CAC3E,MAAM,oBAAoB,kBAAkB,gBAAgB,kBAAkB;CAC9E,MAAM,cAAc,IAAI,aAAa,GAAG;CACxC,MAAM,mBAAmB,WAAW,GAAG,cAAc,UAAU;CAC/D,MAAM,qBAAqB,WAAW,GAAG,gBAAgB,UAAU;AACnE,aAAY,KAAK,GAAG,cAAc,SAAS,IAAI,GAAG,cAAc,gBAAgB,IAAI,GAAG,cAAc,QAAQ,IAAI;AACjH,aAAY,KAAK,cAAc;AAC/B,aAAY,KAAK,SAAS;AAC1B,aAAY,KAAK,SAAS;AAC1B,aAAY,KAAK,SAAS;AAC1B,aAAY,KAAK,WAAW;AAC5B,aAAY,KAAK,aAAa,QAAQ,KAAK,KAAK;AAChD,aAAY,KAAK,cAAc;AAC/B,aAAY,KAAK,aAAa;AAC9B,aAAY,KAAK,aAAa;AAC9B,aAAY,MAAM,YAAY;AAC9B,aAAY,MAAM,eAAe;AACjC,aAAY,MAAM,eAAe;AACjC,aAAY,MAAM,GAAG,cAAc,IAAI;AACvC,aAAY,MAAM,eAAe,eAAe,IAAI;AACpD,aAAY,MAAM,eAAe,IAAI;AACrC,aAAY,MAAM,cAAc,YAAY,IAAI;AAChD,aAAY,MAAM,SAAS,YAAY,IAAI;AAC3C,aAAY,MAAM,SAAS,YAAY,IAAI;AAC3C,aAAY,MAAM,SAAS,YAAY,IAAI;AAC3C,aAAY,MAAM,WAAW,YAAY,IAAI;AAC7C,aAAY,MAAM,cAAc,YAAY,IAAI;AAChD,aAAY,MAAM,aAAa,YAAY,IAAI;AAC/C,aAAY,MAAM,eAAe,YAAY,IAAI;AACjD,aAAY,MAAM,iBAAiB;AACnC,aAAY,MAAM,iBAAiB;AACnC,aAAY,MAAM,iBAAiB;AACnC,aAAY,MAAM,iBAAiB;AACnC,aAAY,MAAM,mBAAmB;AACrC,aAAY,MAAM,mBAAmB;AACrC,aAAY,MAAM,mBAAmB;AACrC,aAAY,MAAM,mBAAmB;CACrC,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,aAAa,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC/D,MAAM,OAAO,YAAY;EACzB,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,YAAW,YAAY,SAAS;AAChC,YAAW,aAAa,GAAG,IAAI,OAAO,gBAAgB;EACrD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC,CAAC;AACH,YAAW,aAAa,GAAG,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,WAAW,QAAQ,QAAQ,CAAC;AAC5G,YAAW,aAAa,GAAG,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,aAAa,UAAU,QAAQ,CAAC;AAChH,YAAW,aAAa,GAAG,IAAI,OAAO,gBAAgB;EACrD,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC,CAAC;AACH,YAAW,KAAK,EAAE;AAClB,YAAW,KAAK;CAChB,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,YAAY;EAC9D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;AACrC,KAAI,SAAS,YAAY,WAAW,QAAQ;EAC3C,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,EAAE,EAAE,SAAS,GAAG,WAAW,GAAG,CAAC;AAChC,MAAK,OAAO;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,yBAAyB,CAAC"}
1
+ {"version":3,"file":"renderer-BgrDGRNW.mjs","names":[],"sources":["../../../nodes/node-relight-3d/dist/renderers-UlSGqro9.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { parseColor, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst RELIGHT_SHADER = `\nstruct RelightUniforms {\n // vec4 0\n lightType : f32, // 0=Point, 1=Spot, 2=Directional, 3=Rim\n intensity : f32,\n lightPosX : f32,\n lightPosY : f32,\n\n // vec4 1\n lightPosZ : f32,\n lightRadius : f32,\n spotConeAngle : f32, // in radians\n specularRoughness : f32,\n\n // vec4 2\n specularStrength : f32,\n metallic : f32,\n ambientIntensity : f32,\n volumetricDensity : f32,\n\n // vec4 3\n depthScale : f32,\n depthInvert : f32,\n hasDepthMap : f32,\n hasNormalMap : f32,\n\n // vec4 4: signal flags\n hasSigIntensity : f32,\n hasSigPosX : f32,\n hasSigPosY : f32,\n hasSigPosZ : f32,\n\n // vec4 5: signal flags\n hasSigRadius : f32,\n hasSigRoughness : f32,\n hasSigSpecular : f32,\n hasSigVolumetric : f32,\n\n // vec4 6 & 7: colors\n lightColor : vec4<f32>,\n ambientColor : vec4<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : RelightUniforms;\n\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var srcSamp : sampler;\n\n@group(2) @binding(0) var depthTex : texture_2d<f32>;\n@group(2) @binding(1) var depthSamp : sampler;\n\n@group(3) @binding(0) var intensitySigTex : texture_2d<f32>;\n@group(3) @binding(1) var posXSigTex : texture_2d<f32>;\n@group(3) @binding(2) var posYSigTex : texture_2d<f32>;\n@group(3) @binding(3) var posZSigTex : texture_2d<f32>;\n@group(3) @binding(4) var radiusSigTex : texture_2d<f32>;\n@group(3) @binding(5) var roughnessSigTex : texture_2d<f32>;\n@group(3) @binding(6) var specularSigTex : texture_2d<f32>;\n@group(3) @binding(7) var volumetricSigTex : texture_2d<f32>;\n@group(3) @binding(8) var sigSamp : sampler;\n\nstruct VSOut {\n @builtin(position) pos : vec4<f32>,\n @location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n var pos = array<vec2<f32>, 4>(\n vec2<f32>(-1.0, 1.0),\n vec2<f32>(1.0, 1.0),\n vec2<f32>(-1.0, -1.0),\n vec2<f32>(1.0, -1.0)\n );\n var uv = array<vec2<f32>, 4>(\n vec2<f32>(0.0, 0.0),\n vec2<f32>(1.0, 0.0),\n vec2<f32>(0.0, 1.0),\n vec2<f32>(1.0, 1.0)\n );\n return VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\nfn sampleDepth(uv: vec2<f32>) -> f32 {\n var raw: f32 = 0.0;\n if (u.hasDepthMap > 0.5) {\n let dSample = textureSampleLevel(depthTex, depthSamp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0);\n raw = dot(dSample.rgb, vec3<f32>(0.299, 0.587, 0.114));\n } else {\n let c = textureSampleLevel(srcTex, srcSamp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0);\n raw = dot(c.rgb, vec3<f32>(0.299, 0.587, 0.114));\n }\n if (u.depthInvert > 0.5) {\n raw = 1.0 - raw;\n }\n return raw;\n}\n\nfn sampleSmoothDepth(uv: vec2<f32>, texelSize: vec2<f32>) -> f32 {\n let d0 = sampleDepth(uv);\n let d1 = sampleDepth(uv + vec2<f32>(texelSize.x, 0.0));\n let d2 = sampleDepth(uv - vec2<f32>(texelSize.x, 0.0));\n let d3 = sampleDepth(uv + vec2<f32>(0.0, texelSize.y));\n let d4 = sampleDepth(uv - vec2<f32>(0.0, texelSize.y));\n return (d0 * 4.0 + d1 + d2 + d3 + d4) * 0.125;\n}\n\nfn computeNormal(uv: vec2<f32>, texelSize: vec2<f32>) -> vec3<f32> {\n if (u.hasNormalMap > 0.5) {\n let rawNormal = textureSampleLevel(depthTex, depthSamp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0).rgb;\n return normalize(rawNormal * 2.0 - 1.0);\n }\n let step = texelSize * 2.5;\n let dL = sampleSmoothDepth(uv - vec2<f32>(step.x, 0.0), texelSize);\n let dR = sampleSmoothDepth(uv + vec2<f32>(step.x, 0.0), texelSize);\n let dD = sampleSmoothDepth(uv - vec2<f32>(0.0, step.y), texelSize);\n let dU = sampleSmoothDepth(uv + vec2<f32>(0.0, step.y), texelSize);\n\n let dx = (dR - dL) * u.depthScale * 1.5;\n let dy = (dU - dD) * u.depthScale * 1.5;\n return normalize(vec3<f32>(-dx, -dy, 1.0));\n}\n\n@fragment fn fs(in: VSOut) -> @location(0) vec4<f32> {\n let albedo = textureSampleLevel(srcTex, srcSamp, in.uv, 0.0);\n if (albedo.a <= 0.0) {\n return albedo;\n }\n\n let dims = vec2<f32>(textureDimensions(srcTex));\n let texelSize = vec2<f32>(1.0 / dims.x, 1.0 / dims.y);\n let aspect = dims.x / dims.y;\n\n // Resolve signals\n var intensity = u.intensity;\n if (u.hasSigIntensity > 0.5) {\n intensity = textureSampleLevel(intensitySigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var posX = u.lightPosX;\n if (u.hasSigPosX > 0.5) {\n posX = textureSampleLevel(posXSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var posY = u.lightPosY;\n if (u.hasSigPosY > 0.5) {\n posY = textureSampleLevel(posYSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var posZ = u.lightPosZ;\n if (u.hasSigPosZ > 0.5) {\n posZ = textureSampleLevel(posZSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var radius = u.lightRadius;\n if (u.hasSigRadius > 0.5) {\n radius = max(0.05, textureSampleLevel(radiusSigTex, sigSamp, in.uv, 0.0).r);\n }\n\n var roughness = u.specularRoughness;\n if (u.hasSigRoughness > 0.5) {\n roughness = clamp(textureSampleLevel(roughnessSigTex, sigSamp, in.uv, 0.0).r, 0.01, 1.0);\n }\n\n var specularStrength = u.specularStrength;\n if (u.hasSigSpecular > 0.5) {\n specularStrength = max(0.0, textureSampleLevel(specularSigTex, sigSamp, in.uv, 0.0).r);\n }\n\n var volumetricDensity = u.volumetricDensity;\n if (u.hasSigVolumetric > 0.5) {\n volumetricDensity = clamp(textureSampleLevel(volumetricSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n // Geometry & Surface Normals\n let depth = sampleSmoothDepth(in.uv, texelSize) * u.depthScale;\n let N = computeNormal(in.uv, texelSize);\n let V = vec3<f32>(0.0, 0.0, 1.0);\n\n // 3D coordinates (Aspect corrected for uniform radius)\n let pSurface = vec3<f32>((in.uv.x - 0.5) * aspect, in.uv.y - 0.5, - (1.0 - depth) * 0.4);\n let pLight = vec3<f32>((posX - 0.5) * aspect, posY - 0.5, max(0.02, posZ));\n\n let toLight = pLight - pSurface;\n let dist3D = length(toLight);\n var L = normalize(toLight);\n\n // Attenuation\n var att = 1.0 / (1.0 + (dist3D / max(0.05, radius)) * (dist3D / max(0.05, radius)));\n var diffuse = max(dot(N, L), 0.0);\n let H = normalize(L + V);\n let NdotH = max(dot(N, H), 0.0);\n let specPower = max(2.0, 2.0 / (roughness * roughness) - 2.0);\n var specular = pow(NdotH, specPower) * specularStrength;\n\n let lightMode = u.lightType;\n\n if (lightMode > 0.5 && lightMode < 1.5) {\n // Spot Light\n let spotDir = normalize(vec3<f32>(0.0, 0.0, -1.0));\n let spotAngleCos = dot(-L, spotDir);\n let coneCos = cos(u.spotConeAngle);\n let spotAtt = smoothstep(coneCos, coneCos + 0.15, spotAngleCos);\n\n diffuse = diffuse * spotAtt;\n specular = specular * spotAtt;\n } else if (lightMode > 1.5 && lightMode < 2.5) {\n // Directional Light\n L = normalize(vec3<f32>(posX - 0.5, posY - 0.5, max(0.1, posZ)));\n att = 1.0;\n diffuse = max(dot(N, L), 0.0);\n let dirH = normalize(L + V);\n specular = pow(max(dot(N, dirH), 0.0), specPower) * specularStrength;\n } else if (lightMode > 2.5) {\n // Rim Light\n let rimTerm = 1.0 - max(dot(N, V), 0.0);\n let rim = pow(rimTerm, 2.5) * (0.5 + depth * 0.8) * 1.5;\n diffuse = max(dot(N, L), 0.0) * 0.2 + rim;\n }\n\n // Volumetric Atmospheric Light Scatter / Glow\n let dist2D = length(vec2<f32>((in.uv.x - posX) * aspect, in.uv.y - posY));\n let volGlow = volumetricDensity * (1.0 / (1.0 + (dist2D / (radius * 0.5)) * (dist2D / (radius * 0.5)))) * (1.0 - clamp(depth * 0.3, 0.0, 0.8));\n\n let lightCol = u.lightColor.rgb;\n let ambientCol = u.ambientColor.rgb;\n\n // Natural Relighting Energy Distribution\n let ambientLighting = ambientCol * clamp(u.ambientIntensity, 0.0, 1.5);\n let diffuseLighting = lightCol * (diffuse * att * intensity * 0.6);\n let specularLighting = mix(vec3<f32>(1.0), albedo.rgb, u.metallic) * (specular * att * intensity * 0.35);\n let volLighting = lightCol * (volGlow * intensity * 0.2);\n\n let litRgb = albedo.rgb * (ambientLighting + diffuseLighting) + specularLighting + volLighting;\n\n return vec4<f32>(clamp(litRgb, vec3<f32>(0.0), vec3<f32>(1.0)), albedo.a);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tres = {\n\t\tuniformLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] }),\n\t\tsrcTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tdepthTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tsignalTextureLayout: device.createBindGroupLayout({ entries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 6,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 7,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 8,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\tsampler: { type: \"filtering\" }\n\t\t\t}\n\t\t] }),\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getRelightResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `relight_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `relight_${format}.wgsl`,\n\t\t\tcode: RELIGHT_SHADER\n\t\t});\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: `RelightPipeline_${format}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.srcTextureLayout,\n\t\t\t\tlayouts.depthTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t] }),\n\t\t\tvertex: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsrcTextureLayout: layouts.srcTextureLayout,\n\t\tdepthTextureLayout: layouts.depthTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nfunction resolveVal(val, fallback, frame, fps) {\n\tif (val === void 0 || val === null) return fallback;\n\tif (typeof val === \"number\") return Number.isFinite(val) ? val : fallback;\n\tif (typeof val === \"object\" && val !== null) {\n\t\tif (\"get\" in val && typeof val.get === \"function\") try {\n\t\t\tconst res = val.get({\n\t\t\t\tframe,\n\t\t\t\tfps,\n\t\t\t\ttime: fps > 0 ? frame / fps : 0,\n\t\t\t\tduration: 0,\n\t\t\t\tdurationMs: 0,\n\t\t\t\tprogress: 0,\n\t\t\t\tdeltaTime: fps > 0 ? 1 / fps : 0\n\t\t\t});\n\t\t\tconst n$1 = Number(res);\n\t\t\tif (Number.isFinite(n$1)) return n$1;\n\t\t} catch {}\n\t\tif (\"value\" in val) {\n\t\t\tconst n$1 = Number(val.value);\n\t\t\tif (Number.isFinite(n$1)) return n$1;\n\t\t}\n\t}\n\tif (typeof val === \"function\") try {\n\t\tconst n$1 = Number(val({\n\t\t\tframe,\n\t\t\tfps,\n\t\t\ttime: fps > 0 ? frame / fps : 0\n\t\t}));\n\t\tif (Number.isFinite(n$1)) return n$1;\n\t} catch {}\n\tconst n = Number(val);\n\treturn Number.isFinite(n) ? n : fallback;\n}\nfunction resolveSignalField(op, fieldName, defaultValue, minVal, maxVal, frame = 0, fps = 30) {\n\tconst handleId = op[`${fieldName}HandleId`];\n\tconst signalInput = handleId ? op.inputs?.[handleId] : null;\n\tconst hasSignal = !!(signalInput?.connectionValid && (signalInput.outputItem?.type === \"Signal\" || signalInput.outputItem?.type === \"Numeric\"));\n\tconst sd = hasSignal && signalInput?.outputItem?.data ? signalInput.outputItem.data : null;\n\tlet value = defaultValue;\n\tif (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === \"Number\") {\n\t\tconst raw = resolveVal(signalInput.outputItem.data, defaultValue, frame, fps);\n\t\tvalue = Math.max(minVal, Math.min(maxVal, raw));\n\t} else {\n\t\tconst raw = resolveVal(op[fieldName], defaultValue, frame, fps);\n\t\tvalue = Math.max(minVal, Math.min(maxVal, raw));\n\t}\n\telse if (sd) {\n\t\tconst raw = resolveVal(sd.offset, defaultValue, frame, fps);\n\t\tvalue = Math.max(minVal, Math.min(maxVal, raw));\n\t}\n\treturn {\n\t\thasSignal,\n\t\tsd,\n\t\tvalue\n\t};\n}\nconst Relight3DWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Relight3D\" || !op) return;\n\tconst sourceMedia = props.virtualMedia.children?.[0];\n\tif (!sourceMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst srcTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst srcView = srcTex.createView();\n\tctx.renderer.beginFrame(encoder, srcView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(sourceMedia, {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\tcontainerWidth: width,\n\t\tcontainerHeight: height\n\t}, srcView, srcTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\targs.pass.end();\n\tconst normalMedia = op.normalMedia ?? (op.inputs?.normalMap?.connectionValid ? op.inputs.normalMap.outputItem?.data : null);\n\tconst depthMedia = normalMedia ?? op.depthMedia;\n\tlet depthTex;\n\tlet depthView;\n\tlet hasDepthMap = false;\n\tconst hasNormalMap = Boolean(normalMedia);\n\tif (depthMedia) {\n\t\tdepthTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\t\t...props.excludeTextures || [],\n\t\t\ttargetTexture,\n\t\t\tsrcTex\n\t\t]);\n\t\tdepthView = depthTex.createView();\n\t\tctx.renderer.beginFrame(encoder, depthView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, width, height, \"clear\").end();\n\t\tctx.renderer.pushScissor({\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth,\n\t\t\theight\n\t\t});\n\t\tctx.renderer.pushIdentity();\n\t\tawait drawChild(depthMedia, {\n\t\t\t...props,\n\t\t\tvirtualMedia: depthMedia,\n\t\t\tcontainerWidth: width,\n\t\t\tcontainerHeight: height\n\t\t}, depthView, depthTex, width, height);\n\t\tctx.renderer.popTransform();\n\t\tctx.renderer.popScissor();\n\t\targs.pass.end();\n\t\thasDepthMap = true;\n\t} else {\n\t\tdepthTex = srcTex;\n\t\tdepthView = srcView;\n\t\thasDepthMap = false;\n\t}\n\tconst { pipeline, uniformLayout: uLayout, srcTextureLayout: srcLayout, depthTextureLayout: depthLayout, signalTextureLayout: sigLayout } = getRelightResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 4;\n\tconst intensityInfo = resolveSignalField(op, \"intensity\", 1, 0, 10, frame, fps);\n\tconst posXInfo = resolveSignalField(op, \"lightPosX\", .5, 0, 1, frame, fps);\n\tconst posYInfo = resolveSignalField(op, \"lightPosY\", .5, 0, 1, frame, fps);\n\tconst posZInfo = resolveSignalField(op, \"lightPosZ\", .3, -2, 2, frame, fps);\n\tconst radiusInfo = resolveSignalField(op, \"lightRadius\", .8, .05, 5, frame, fps);\n\tconst spotConeInfo = resolveSignalField(op, \"spotConeAngle\", 45, 5, 90, frame, fps);\n\tconst roughnessInfo = resolveSignalField(op, \"specularRoughness\", .35, .01, 1, frame, fps);\n\tconst specularInfo = resolveSignalField(op, \"specularStrength\", .7, 0, 3, frame, fps);\n\tconst metallicInfo = resolveSignalField(op, \"metallic\", 0, 0, 1, frame, fps);\n\tconst ambientInfo = resolveSignalField(op, \"ambientIntensity\", .4, 0, 2, frame, fps);\n\tconst volumetricInfo = resolveSignalField(op, \"volumetricDensity\", .2, 0, 1, frame, fps);\n\tconst depthScaleInfo = resolveSignalField(op, \"depthScale\", 1, .1, 10, frame, fps);\n\tconst getSigTextureView = (info, fallbackId) => {\n\t\tif (info.hasSignal && info.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, info.sd.nodeId ?? fallbackId, elapsedSeconds, durationSeconds, info.sd, width, height, props.renderId, frame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst sigIntensityView = getSigTextureView(intensityInfo, \"relight_int_sig\");\n\tconst sigPosXView = getSigTextureView(posXInfo, \"relight_posx_sig\");\n\tconst sigPosYView = getSigTextureView(posYInfo, \"relight_posy_sig\");\n\tconst sigPosZView = getSigTextureView(posZInfo, \"relight_posz_sig\");\n\tconst sigRadiusView = getSigTextureView(radiusInfo, \"relight_rad_sig\");\n\tconst sigRoughnessView = getSigTextureView(roughnessInfo, \"relight_rough_sig\");\n\tconst sigSpecularView = getSigTextureView(specularInfo, \"relight_spec_sig\");\n\tconst sigVolumetricView = getSigTextureView(volumetricInfo, \"relight_vol_sig\");\n\tconst uniformData = new Float32Array(32);\n\tconst lightColorParsed = parseColor(op.lightColor ?? \"#ffffff\");\n\tconst ambientColorParsed = parseColor(op.ambientColor ?? \"#ffffff\");\n\tuniformData[0] = op.lightType === \"Spot\" ? 1 : op.lightType === \"Directional\" ? 2 : op.lightType === \"Rim\" ? 3 : 0;\n\tuniformData[1] = intensityInfo.value;\n\tuniformData[2] = posXInfo.value;\n\tuniformData[3] = posYInfo.value;\n\tuniformData[4] = posZInfo.value;\n\tuniformData[5] = radiusInfo.value;\n\tuniformData[6] = spotConeInfo.value * Math.PI / 180;\n\tuniformData[7] = roughnessInfo.value;\n\tuniformData[8] = specularInfo.value;\n\tuniformData[9] = metallicInfo.value;\n\tuniformData[10] = ambientInfo.value;\n\tuniformData[11] = volumetricInfo.value;\n\tuniformData[12] = depthScaleInfo.value;\n\tuniformData[13] = op.depthInvert ? 1 : 0;\n\tuniformData[14] = hasDepthMap || hasNormalMap ? 1 : 0;\n\tuniformData[15] = hasNormalMap ? 1 : 0;\n\tuniformData[16] = intensityInfo.hasSignal ? 1 : 0;\n\tuniformData[17] = posXInfo.hasSignal ? 1 : 0;\n\tuniformData[18] = posYInfo.hasSignal ? 1 : 0;\n\tuniformData[19] = posZInfo.hasSignal ? 1 : 0;\n\tuniformData[20] = radiusInfo.hasSignal ? 1 : 0;\n\tuniformData[21] = roughnessInfo.hasSignal ? 1 : 0;\n\tuniformData[22] = specularInfo.hasSignal ? 1 : 0;\n\tuniformData[23] = volumetricInfo.hasSignal ? 1 : 0;\n\tuniformData[24] = lightColorParsed.r;\n\tuniformData[25] = lightColorParsed.g;\n\tuniformData[26] = lightColorParsed.b;\n\tuniformData[27] = lightColorParsed.a;\n\tuniformData[28] = ambientColorParsed.r;\n\tuniformData[29] = ambientColorParsed.g;\n\tuniformData[30] = ambientColorParsed.b;\n\tuniformData[31] = ambientColorParsed.a;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tsrcTex,\n\t\tdepthTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst renderPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\trenderPass.setPipeline(pipeline);\n\trenderPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t}));\n\trenderPass.setBindGroup(1, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcLayout, srcTex, sampler));\n\trenderPass.setBindGroup(2, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, depthLayout, depthTex, sampler));\n\trenderPass.setBindGroup(3, ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: sigIntensityView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sigPosXView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: sigPosYView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: sigPosZView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: sigRadiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tresource: sigRoughnessView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 6,\n\t\t\t\tresource: sigSpecularView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 7,\n\t\t\t\tresource: sigVolumetricView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 8,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t}));\n\trenderPass.draw(4);\n\trenderPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: Relight3DWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-UlSGqro9.mjs.map"],"mappings":";;;;AAIA,MAAM,iBAAiB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA6OvB,MAAM,sCAAsC,IAAI,SAAS;AACzD,SAAS,iBAAiB,QAAQ;CACjC,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,IAAK,QAAO;AAChB,OAAM;EACL,eAAe,OAAO,sBAAsB,EAAE,SAAS,CAAC;GACvD,SAAS;GACT,YAAY,eAAe;GAC3B,QAAQ,EAAE,MAAM,WAAW;GAC3B,CAAC,EAAE,CAAC;EACL,kBAAkB,OAAO,sBAAsB,EAAE,SAAS,CAAC;GAC1D,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC,EAAE;GACF,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B,CAAC,EAAE,CAAC;EACL,oBAAoB,OAAO,sBAAsB,EAAE,SAAS,CAAC;GAC5D,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC,EAAE;GACF,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B,CAAC,EAAE,CAAC;EACL,qBAAqB,OAAO,sBAAsB,EAAE,SAAS;GAC5D;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,MAAM,aAAa;IAC9B;GACD,EAAE,CAAC;EACJ,+BAA+B,IAAI,KAAK;EACxC;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,SAAS,oBAAoB,QAAQ,QAAQ;CAC5C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,WAAW;CAC5B,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO,WAAW,OAAO;GACzB,MAAM;GACN,CAAC;AACF,aAAW,OAAO,qBAAqB;GACtC,OAAO,mBAAmB;GAC1B,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB;IACvD,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR,EAAE,CAAC;GACJ,QAAQ;IACP;IACA,YAAY;IACZ;GACD,UAAU;IACT;IACA,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;IACrB;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN;EACA,eAAe,QAAQ;EACvB,kBAAkB,QAAQ;EAC1B,oBAAoB,QAAQ;EAC5B,qBAAqB,QAAQ;EAC7B;;AAEF,SAAS,WAAW,KAAK,UAAU,OAAO,KAAK;AAC9C,KAAI,QAAQ,KAAK,KAAK,QAAQ,KAAM,QAAO;AAC3C,KAAI,OAAO,QAAQ,SAAU,QAAO,OAAO,SAAS,IAAI,GAAG,MAAM;AACjE,KAAI,OAAO,QAAQ,YAAY,QAAQ,MAAM;AAC5C,MAAI,SAAS,OAAO,OAAO,IAAI,QAAQ,WAAY,KAAI;GACtD,MAAM,MAAM,IAAI,IAAI;IACnB;IACA;IACA,MAAM,MAAM,IAAI,QAAQ,MAAM;IAC9B,UAAU;IACV,YAAY;IACZ,UAAU;IACV,WAAW,MAAM,IAAI,IAAI,MAAM;IAC/B,CAAC;GACF,MAAM,MAAM,OAAO,IAAI;AACvB,OAAI,OAAO,SAAS,IAAI,CAAE,QAAO;UAC1B;AACR,MAAI,WAAW,KAAK;GACnB,MAAM,MAAM,OAAO,IAAI,MAAM;AAC7B,OAAI,OAAO,SAAS,IAAI,CAAE,QAAO;;;AAGnC,KAAI,OAAO,QAAQ,WAAY,KAAI;EAClC,MAAM,MAAM,OAAO,IAAI;GACtB;GACA;GACA,MAAM,MAAM,IAAI,QAAQ,MAAM;GAC9B,CAAC,CAAC;AACH,MAAI,OAAO,SAAS,IAAI,CAAE,QAAO;SAC1B;CACR,MAAM,IAAI,OAAO,IAAI;AACrB,QAAO,OAAO,SAAS,EAAE,GAAG,IAAI;;AAEjC,SAAS,mBAAmB,IAAI,WAAW,cAAc,QAAQ,QAAQ,QAAQ,GAAG,MAAM,IAAI;CAC7F,MAAM,WAAW,GAAG,GAAG,UAAU;CACjC,MAAM,cAAc,WAAW,GAAG,SAAS,YAAY;CACvD,MAAM,YAAY,CAAC,EAAE,aAAa,oBAAoB,YAAY,YAAY,SAAS,YAAY,YAAY,YAAY,SAAS;CACpI,MAAM,KAAK,aAAa,aAAa,YAAY,OAAO,YAAY,WAAW,OAAO;CACtF,IAAI,QAAQ;AACZ,KAAI,CAAC,UAAW,KAAI,aAAa,mBAAmB,YAAY,YAAY,SAAS,UAAU;EAC9F,MAAM,MAAM,WAAW,YAAY,WAAW,MAAM,cAAc,OAAO,IAAI;AAC7E,UAAQ,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,IAAI,CAAC;QACzC;EACN,MAAM,MAAM,WAAW,GAAG,YAAY,cAAc,OAAO,IAAI;AAC/D,UAAQ,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,IAAI,CAAC;;UAEvC,IAAI;EACZ,MAAM,MAAM,WAAW,GAAG,QAAQ,cAAc,OAAO,IAAI;AAC3D,UAAQ,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,IAAI,CAAC;;AAEhD,QAAO;EACN;EACA;EACA;EACA;;AAEF,MAAM,0BAA0B,OAAO,SAAS;CAC/C,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,eAAe,aAAa,cAAc,OAAO,cAAc;CACvG,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,eAAe,CAAC,GAAI;CACnC,MAAM,cAAc,MAAM,aAAa,WAAW;AAClD,KAAI,CAAC,YAAa;AAClB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CAC/G,MAAM,UAAU,OAAO,YAAY;AACnC,KAAI,SAAS,WAAW,SAAS,SAAS;EACzC,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH;EACA;EACA,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,aAAa;EAC5B,GAAG;EACH,cAAc;EACd,gBAAgB;EAChB,iBAAiB;EACjB,EAAE,SAAS,QAAQ,OAAO,OAAO;AAClC,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;AACzB,MAAK,KAAK,KAAK;CACf,MAAM,cAAc,GAAG,gBAAgB,GAAG,QAAQ,WAAW,kBAAkB,GAAG,OAAO,UAAU,YAAY,OAAO;CACtH,MAAM,aAAa,eAAe,GAAG;CACrC,IAAI;CACJ,IAAI;CACJ,IAAI,cAAc;CAClB,MAAM,eAAe,QAAQ,YAAY;AACzC,KAAI,YAAY;AACf,aAAW,IAAI,SAAS,oBAAoB,OAAO,QAAQ;GAC1D,GAAG,MAAM,mBAAmB,EAAE;GAC9B;GACA;GACA,CAAC;AACF,cAAY,SAAS,YAAY;AACjC,MAAI,SAAS,WAAW,SAAS,WAAW;GAC3C,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,MAAI,SAAS,YAAY;GACxB,GAAG;GACH,GAAG;GACH;GACA;GACA,CAAC;AACF,MAAI,SAAS,cAAc;AAC3B,QAAM,UAAU,YAAY;GAC3B,GAAG;GACH,cAAc;GACd,gBAAgB;GAChB,iBAAiB;GACjB,EAAE,WAAW,UAAU,OAAO,OAAO;AACtC,MAAI,SAAS,cAAc;AAC3B,MAAI,SAAS,YAAY;AACzB,OAAK,KAAK,KAAK;AACf,gBAAc;QACR;AACN,aAAW;AACX,cAAY;AACZ,gBAAc;;CAEf,MAAM,EAAE,UAAU,eAAe,SAAS,kBAAkB,WAAW,oBAAoB,aAAa,qBAAqB,cAAc,oBAAoB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAC/L,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,QAAQ;CACpF,MAAM,kBAAkB,MAAM,cAAc,UAAU,aAAa,MAAM,aAAa,SAAS,aAAa,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;CACzK,MAAM,gBAAgB,mBAAmB,IAAI,aAAa,GAAG,GAAG,IAAI,OAAO,IAAI;CAC/E,MAAM,WAAW,mBAAmB,IAAI,aAAa,IAAI,GAAG,GAAG,OAAO,IAAI;CAC1E,MAAM,WAAW,mBAAmB,IAAI,aAAa,IAAI,GAAG,GAAG,OAAO,IAAI;CAC1E,MAAM,WAAW,mBAAmB,IAAI,aAAa,IAAI,IAAI,GAAG,OAAO,IAAI;CAC3E,MAAM,aAAa,mBAAmB,IAAI,eAAe,IAAI,KAAK,GAAG,OAAO,IAAI;CAChF,MAAM,eAAe,mBAAmB,IAAI,iBAAiB,IAAI,GAAG,IAAI,OAAO,IAAI;CACnF,MAAM,gBAAgB,mBAAmB,IAAI,qBAAqB,KAAK,KAAK,GAAG,OAAO,IAAI;CAC1F,MAAM,eAAe,mBAAmB,IAAI,oBAAoB,IAAI,GAAG,GAAG,OAAO,IAAI;CACrF,MAAM,eAAe,mBAAmB,IAAI,YAAY,GAAG,GAAG,GAAG,OAAO,IAAI;CAC5E,MAAM,cAAc,mBAAmB,IAAI,oBAAoB,IAAI,GAAG,GAAG,OAAO,IAAI;CACpF,MAAM,iBAAiB,mBAAmB,IAAI,qBAAqB,IAAI,GAAG,GAAG,OAAO,IAAI;CACxF,MAAM,iBAAiB,mBAAmB,IAAI,cAAc,GAAG,IAAI,IAAI,OAAO,IAAI;CAClF,MAAM,qBAAqB,MAAM,eAAe;AAC/C,MAAI,KAAK,aAAa,KAAK,GAAI,QAAO,eAAe,yBAAyB,IAAI,QAAQ,SAAS,KAAK,GAAG,UAAU,YAAY,gBAAgB,iBAAiB,KAAK,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;AACrN,SAAO,eAAe,uBAAuB,IAAI,OAAO;;CAEzD,MAAM,mBAAmB,kBAAkB,eAAe,kBAAkB;CAC5E,MAAM,cAAc,kBAAkB,UAAU,mBAAmB;CACnE,MAAM,cAAc,kBAAkB,UAAU,mBAAmB;CACnE,MAAM,cAAc,kBAAkB,UAAU,mBAAmB;CACnE,MAAM,gBAAgB,kBAAkB,YAAY,kBAAkB;CACtE,MAAM,mBAAmB,kBAAkB,eAAe,oBAAoB;CAC9E,MAAM,kBAAkB,kBAAkB,cAAc,mBAAmB;CAC3E,MAAM,oBAAoB,kBAAkB,gBAAgB,kBAAkB;CAC9E,MAAM,cAAc,IAAI,aAAa,GAAG;CACxC,MAAM,mBAAmB,WAAW,GAAG,cAAc,UAAU;CAC/D,MAAM,qBAAqB,WAAW,GAAG,gBAAgB,UAAU;AACnE,aAAY,KAAK,GAAG,cAAc,SAAS,IAAI,GAAG,cAAc,gBAAgB,IAAI,GAAG,cAAc,QAAQ,IAAI;AACjH,aAAY,KAAK,cAAc;AAC/B,aAAY,KAAK,SAAS;AAC1B,aAAY,KAAK,SAAS;AAC1B,aAAY,KAAK,SAAS;AAC1B,aAAY,KAAK,WAAW;AAC5B,aAAY,KAAK,aAAa,QAAQ,KAAK,KAAK;AAChD,aAAY,KAAK,cAAc;AAC/B,aAAY,KAAK,aAAa;AAC9B,aAAY,KAAK,aAAa;AAC9B,aAAY,MAAM,YAAY;AAC9B,aAAY,MAAM,eAAe;AACjC,aAAY,MAAM,eAAe;AACjC,aAAY,MAAM,GAAG,cAAc,IAAI;AACvC,aAAY,MAAM,eAAe,eAAe,IAAI;AACpD,aAAY,MAAM,eAAe,IAAI;AACrC,aAAY,MAAM,cAAc,YAAY,IAAI;AAChD,aAAY,MAAM,SAAS,YAAY,IAAI;AAC3C,aAAY,MAAM,SAAS,YAAY,IAAI;AAC3C,aAAY,MAAM,SAAS,YAAY,IAAI;AAC3C,aAAY,MAAM,WAAW,YAAY,IAAI;AAC7C,aAAY,MAAM,cAAc,YAAY,IAAI;AAChD,aAAY,MAAM,aAAa,YAAY,IAAI;AAC/C,aAAY,MAAM,eAAe,YAAY,IAAI;AACjD,aAAY,MAAM,iBAAiB;AACnC,aAAY,MAAM,iBAAiB;AACnC,aAAY,MAAM,iBAAiB;AACnC,aAAY,MAAM,iBAAiB;AACnC,aAAY,MAAM,mBAAmB;AACrC,aAAY,MAAM,mBAAmB;AACrC,aAAY,MAAM,mBAAmB;AACrC,aAAY,MAAM,mBAAmB;CACrC,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,aAAa,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC/D,MAAM,OAAO,YAAY;EACzB,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,YAAW,YAAY,SAAS;AAChC,YAAW,aAAa,GAAG,IAAI,OAAO,gBAAgB;EACrD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC,CAAC;AACH,YAAW,aAAa,GAAG,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,WAAW,QAAQ,QAAQ,CAAC;AAC5G,YAAW,aAAa,GAAG,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,aAAa,UAAU,QAAQ,CAAC;AAChH,YAAW,aAAa,GAAG,IAAI,OAAO,gBAAgB;EACrD,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC,CAAC;AACH,YAAW,KAAK,EAAE;AAClB,YAAW,KAAK;CAChB,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,YAAY;EAC9D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;AACrC,KAAI,SAAS,YAAY,WAAW,QAAQ;EAC3C,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,EAAE,EAAE,SAAS,GAAG,WAAW,GAAG,CAAC;AAChC,MAAK,OAAO;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,yBAAyB,CAAC"}
@@ -1,5 +1,5 @@
1
1
  import { n as defineRenderer } from "./renderer-CtVkU_GA.mjs";
2
- import { J as parseColor, tt as signalRegistry } from "./dist-DgIKXWZ1.mjs";
2
+ import { J as parseColor, tt as signalRegistry } from "./dist-sHqWCB9M.mjs";
3
3
 
4
4
  //#region ../../nodes/node-halftone-screen/dist/renderers-BXneyqVY.mjs
5
5
  const WGSL_HALFTONE_SHADER = `
@@ -583,4 +583,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: HalftoneScreenWebGPURen
583
583
 
584
584
  //#endregion
585
585
  export { renderers_default as t };
586
- //# sourceMappingURL=renderer-D_QS6p1q.mjs.map
586
+ //# sourceMappingURL=renderer-BhfFVqCx.mjs.map