framefields 2.0.3 → 2.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (193) hide show
  1. package/README.md +4 -26
  2. package/dist/audio/index.d.mts +4 -4
  3. package/dist/audio/index.mjs +10 -10
  4. package/dist/{audio-DbxiKp5p.mjs → audio-COkiXyDb.mjs} +3 -3
  5. package/dist/{audio-DbxiKp5p.mjs.map → audio-COkiXyDb.mjs.map} +1 -1
  6. package/dist/{audio-Dvwwz8xU.d.mts → audio-nmU-BWxI.d.mts} +3 -3
  7. package/dist/{audio-Dvwwz8xU.d.mts.map → audio-nmU-BWxI.d.mts.map} +1 -1
  8. package/dist/{dist-CGIme1vZ.mjs → dist-55MP0aN4.mjs} +59 -16
  9. package/dist/dist-55MP0aN4.mjs.map +1 -0
  10. package/dist/{dist-DuIv211_.mjs → dist-DgIKXWZ1.mjs} +60 -15
  11. package/dist/dist-DgIKXWZ1.mjs.map +1 -0
  12. package/dist/effects/index.d.mts +4 -4
  13. package/dist/effects/index.mjs +22 -22
  14. package/dist/{effects-B_APkGJJ.mjs → effects-m3FuatqZ.mjs} +2 -2
  15. package/dist/{effects-B_APkGJJ.mjs.map → effects-m3FuatqZ.mjs.map} +1 -1
  16. package/dist/fonts/index.d.mts +1 -1
  17. package/dist/fonts/index.mjs +1 -1
  18. package/dist/{fonts-CwwIhe1o.mjs → fonts-C_AWIMdb.mjs} +13 -2
  19. package/dist/fonts-C_AWIMdb.mjs.map +1 -0
  20. package/dist/{index-CnAk1hTw.d.mts → index-Bx7JBFT6.d.mts} +2 -2
  21. package/dist/index-Bx7JBFT6.d.mts.map +1 -0
  22. package/dist/{index-D7llSs-m.d.mts → index-C8rstr3Y.d.mts} +4 -4
  23. package/dist/{index-D7llSs-m.d.mts.map → index-C8rstr3Y.d.mts.map} +1 -1
  24. package/dist/{index-D2wJqSl5.d.mts → index-CAGDH7l6.d.mts} +3 -3
  25. package/dist/{index-D2wJqSl5.d.mts.map → index-CAGDH7l6.d.mts.map} +1 -1
  26. package/dist/{index-DiSKzDGR.d.mts → index-CbzEM_o6.d.mts} +8 -1
  27. package/dist/index-CbzEM_o6.d.mts.map +1 -0
  28. package/dist/{index-BMVVmc4G.d.mts → index-DY3mLoPO.d.mts} +2 -2
  29. package/dist/{index-BMVVmc4G.d.mts.map → index-DY3mLoPO.d.mts.map} +1 -1
  30. package/dist/{index-D1ZsMpke.d.mts → index-i0xPY4Fe.d.mts} +3 -3
  31. package/dist/{index-D1ZsMpke.d.mts.map → index-i0xPY4Fe.d.mts.map} +1 -1
  32. package/dist/{index-D2jDC7O5.d.mts → index-ogL8Y-Ng.d.mts} +9 -1
  33. package/dist/{index-D2jDC7O5.d.mts.map → index-ogL8Y-Ng.d.mts.map} +1 -1
  34. package/dist/index.d.mts +22 -11
  35. package/dist/index.d.mts.map +1 -1
  36. package/dist/index.mjs +43 -38
  37. package/dist/index.mjs.map +1 -1
  38. package/dist/preview/index.d.mts +3 -3
  39. package/dist/preview/index.mjs +10 -10
  40. package/dist/{preview-D7TqF9i_.mjs → preview-BM0Zzcn1.mjs} +74 -66
  41. package/dist/preview-BM0Zzcn1.mjs.map +1 -0
  42. package/dist/preview-engine/{chunk-HAXK42HG.mjs → chunk-2RMSCL6V.mjs} +1 -1
  43. package/dist/preview-engine/chunk-45JOFIHE.mjs +8 -0
  44. package/dist/preview-engine/chunk-7S6ZFYLI.mjs +418 -0
  45. package/dist/preview-engine/chunk-KNZU3Z2F.mjs +3 -0
  46. package/dist/preview-engine/{chunk-GYG2IIBR.mjs → chunk-RJJRPL42.mjs} +1 -1
  47. package/dist/preview-engine/{chunk-4BEJJKEU.mjs → chunk-YK4XHUP4.mjs} +7 -7
  48. package/dist/preview-engine/fonts.mjs +1 -1
  49. package/dist/preview-engine/framefields.mjs +84 -76
  50. package/dist/preview-engine/player.mjs +5 -5
  51. package/dist/preview-engine/{renderers-R3XEYD5V.mjs → renderers-LFA5NW4V.mjs} +1 -1
  52. package/dist/{program-Cjva0Nw2.mjs → program-DGqyGGvj.mjs} +2 -2
  53. package/dist/{program-Cjva0Nw2.mjs.map → program-DGqyGGvj.mjs.map} +1 -1
  54. package/dist/renderer/index.d.mts +2 -2
  55. package/dist/renderer/index.mjs +2 -2
  56. package/dist/renderer--fkO4O8d.mjs +3 -0
  57. package/dist/{renderer-DVSagfD4.mjs → renderer-0gJC-sc8.mjs} +2 -2
  58. package/dist/{renderer-DVSagfD4.mjs.map → renderer-0gJC-sc8.mjs.map} +1 -1
  59. package/dist/{renderer-B8ugHLDi.mjs → renderer-2r4EgfdZ.mjs} +2 -2
  60. package/dist/{renderer-B8ugHLDi.mjs.map → renderer-2r4EgfdZ.mjs.map} +1 -1
  61. package/dist/{renderer-D9lcIxrz.mjs → renderer-5OiVjQan.mjs} +4 -4
  62. package/dist/{renderer-D9lcIxrz.mjs.map → renderer-5OiVjQan.mjs.map} +1 -1
  63. package/dist/renderer-6x7CgHhJ.mjs +3 -0
  64. package/dist/renderer-B0RDWv1C.mjs +3 -0
  65. package/dist/{renderer-CeF66MG3.mjs → renderer-B9l641o-.mjs} +2 -2
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  69. package/dist/{renderer-DjYRCzzV.mjs.map → renderer-BJiL-BQY.mjs.map} +1 -1
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  72. package/dist/{renderer-Dm0r9IBd.mjs → renderer-BUHMkkLU.mjs} +2 -2
  73. package/dist/{renderer-Dm0r9IBd.mjs.map → renderer-BUHMkkLU.mjs.map} +1 -1
  74. package/dist/{renderer-B0DTz9Fr.mjs → renderer-BYsmLk63.mjs} +2 -2
  75. package/dist/{renderer-B0DTz9Fr.mjs.map → renderer-BYsmLk63.mjs.map} +1 -1
  76. package/dist/renderer-BaoJiMJO.mjs +3 -0
  77. package/dist/{renderer-NYcVjCOi.mjs → renderer-BtkU0BT-.mjs} +2 -2
  78. package/dist/{renderer-NYcVjCOi.mjs.map → renderer-BtkU0BT-.mjs.map} +1 -1
  79. package/dist/{renderer-CuppzplW.mjs → renderer-Bwsh5TUv.mjs} +2 -2
  80. package/dist/{renderer-CuppzplW.mjs.map → renderer-Bwsh5TUv.mjs.map} +1 -1
  81. package/dist/{renderer-B6YiOv7l.mjs → renderer-C28Bab-M.mjs} +2 -2
  82. package/dist/{renderer-B6YiOv7l.mjs.map → renderer-C28Bab-M.mjs.map} +1 -1
  83. package/dist/{renderer-BusX07ZE.mjs → renderer-C3L9SNRO.mjs} +2 -2
  84. package/dist/{renderer-BusX07ZE.mjs.map → renderer-C3L9SNRO.mjs.map} +1 -1
  85. package/dist/renderer-C4O-L73n.mjs +3 -0
  86. package/dist/{renderer-CxE-8m71.mjs → renderer-C9BKcHZb.mjs} +1 -1
  87. package/dist/renderer-CGVuhBbA.mjs +3 -0
  88. package/dist/renderer-CHKB-Or4.mjs +3 -0
  89. package/dist/renderer-CL9gPcfZ.mjs +3 -0
  90. package/dist/{renderer-CXO4wWOT.mjs → renderer-CMM4DZ1i.mjs} +2 -2
  91. package/dist/{renderer-CXO4wWOT.mjs.map → renderer-CMM4DZ1i.mjs.map} +1 -1
  92. package/dist/{renderer-DWvg6ZKK.mjs → renderer-COkFM1KL.mjs} +2 -2
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  100. package/dist/{renderer-s_HENMCc.mjs → renderer-CgVdRbc-.mjs} +2 -2
  101. package/dist/{renderer-s_HENMCc.mjs.map → renderer-CgVdRbc-.mjs.map} +1 -1
  102. package/dist/renderer-CiLiH6w_.mjs +3 -0
  103. package/dist/{renderer-Daa-Af8y.mjs → renderer-CnRoblJF.mjs} +2 -2
  104. package/dist/{renderer-Daa-Af8y.mjs.map → renderer-CnRoblJF.mjs.map} +1 -1
  105. package/dist/{renderer-Y7-Us00q.mjs → renderer-CsQ7nY0z.mjs} +1 -1
  106. package/dist/{renderer-CBdqOoTN.mjs → renderer-CwAjqb2o.mjs} +1 -1
  107. package/dist/{renderer-Bmt3fpzg.mjs → renderer-Cx5H41JR.mjs} +1 -1
  108. package/dist/{renderer-vnHsTpQf.mjs → renderer-D1Zs78PQ.mjs} +54 -84
  109. package/dist/{renderer-vnHsTpQf.mjs.map → renderer-D1Zs78PQ.mjs.map} +1 -1
  110. package/dist/{renderer-DFA0KBdj.mjs → renderer-D1ib-wB3.mjs} +2 -2
  111. package/dist/{renderer-DFA0KBdj.mjs.map → renderer-D1ib-wB3.mjs.map} +1 -1
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  113. package/dist/{renderer-Bh1pfpzz.mjs.map → renderer-D54yO_M_.mjs.map} +1 -1
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  118. package/dist/{renderer-CcDfRa1o.mjs → renderer-DI2RcpKU.mjs} +2 -2
  119. package/dist/{renderer-CcDfRa1o.mjs.map → renderer-DI2RcpKU.mjs.map} +1 -1
  120. package/dist/renderer-DMaYsSM4.mjs +3 -0
  121. package/dist/renderer-DZ7t_l1d.mjs +3 -0
  122. package/dist/{renderer-CkLD7Lp7.mjs → renderer-D_QS6p1q.mjs} +2 -2
  123. package/dist/{renderer-CkLD7Lp7.mjs.map → renderer-D_QS6p1q.mjs.map} +1 -1
  124. package/dist/{renderer-DDp7_TUi.d.mts → renderer-DcPOsAVu.d.mts} +2 -2
  125. package/dist/{renderer-DDp7_TUi.d.mts.map → renderer-DcPOsAVu.d.mts.map} +1 -1
  126. package/dist/{renderer-BBweieq9.mjs → renderer-Dcd-Pkzd.mjs} +2 -2
  127. package/dist/{renderer-BBweieq9.mjs.map → renderer-Dcd-Pkzd.mjs.map} +1 -1
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  129. package/dist/{renderer-VHpQTPbr.mjs.map → renderer-DjiUZ0Vs.mjs.map} +1 -1
  130. package/dist/renderer-DkJEnKQu.mjs +3 -0
  131. package/dist/renderer-DlkrKqQj.mjs +3 -0
  132. package/dist/renderer-DxOQ5S8T.mjs +3 -0
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  134. package/dist/{renderer-BcckaXum.mjs → renderer-JjMO41Cv.mjs} +2 -2
  135. package/dist/{renderer-BcckaXum.mjs.map → renderer-JjMO41Cv.mjs.map} +1 -1
  136. package/dist/renderer-M0jeFo6S.mjs +4 -0
  137. package/dist/renderer-NhSzqWsQ.mjs +3 -0
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  139. package/dist/{renderer-9ZcinEHr.mjs → renderer-Q7_DUcnu.mjs} +2 -2
  140. package/dist/{renderer-9ZcinEHr.mjs.map → renderer-Q7_DUcnu.mjs.map} +1 -1
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  144. package/dist/{renderer-BQgAn_oc.mjs.map → renderer-WXylxlu2.mjs.map} +1 -1
  145. package/dist/renderer-WrFAaLxW.mjs +3 -0
  146. package/dist/renderer-bbOALT4F.mjs +3 -0
  147. package/dist/{renderer-DQQnEcSA.mjs → renderer-bebAt6Dz.mjs} +2 -2
  148. package/dist/{renderer-DQQnEcSA.mjs.map → renderer-bebAt6Dz.mjs.map} +1 -1
  149. package/dist/{renderer-1ccLpvz3.mjs → renderer-eC1gRPRo.mjs} +2 -2
  150. package/dist/{renderer-1ccLpvz3.mjs.map → renderer-eC1gRPRo.mjs.map} +1 -1
  151. package/dist/renderer-lXmyzdcx.mjs +3 -0
  152. package/dist/renderer-ospMsCzr.mjs +3 -0
  153. package/dist/{renderer-BwE5dnyL.mjs → renderer-vUjNMbLq.mjs} +2 -2
  154. package/dist/{renderer-BwE5dnyL.mjs.map → renderer-vUjNMbLq.mjs.map} +1 -1
  155. package/dist/{renderers-BWg16W-V-FofeEqQL.mjs → renderers-BWg16W-V-jhdCp6Vd.mjs} +2 -2
  156. package/dist/{renderers-BWg16W-V-FofeEqQL.mjs.map → renderers-BWg16W-V-jhdCp6Vd.mjs.map} +1 -1
  157. package/dist/signals/index.d.mts +5 -5
  158. package/dist/signals/index.mjs +4 -4
  159. package/package.json +55 -55
  160. package/dist/dist-CGIme1vZ.mjs.map +0 -1
  161. package/dist/dist-DuIv211_.mjs.map +0 -1
  162. package/dist/fonts-CwwIhe1o.mjs.map +0 -1
  163. package/dist/index-CnAk1hTw.d.mts.map +0 -1
  164. package/dist/index-DiSKzDGR.d.mts.map +0 -1
  165. package/dist/preview-D7TqF9i_.mjs.map +0 -1
  166. package/dist/preview-engine/chunk-47VT677S.mjs +0 -8
  167. package/dist/preview-engine/chunk-QARN3FLA.mjs +0 -418
  168. package/dist/preview-engine/chunk-SZ7YRPKO.mjs +0 -3
  169. package/dist/renderer-0kXgErRZ.mjs +0 -3
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  193. package/dist/renderer-ssnm_dWv.mjs +0 -3
@@ -1,3 +1,3 @@
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- import { L as initHeadlessWebGPU } from "../index-D2jDC7O5.mjs";
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- import { a as renderFrameGrid, c as HeadlessMediaRenderer, d as QaSegment, f as VideoQaOptions, g as renderSemaphore, h as formatQaReport, i as computeGridLayout, l as HeadlessWebGPURenderer, m as VideoQaStats, n as FrameGridRenderable, o as resolveSamplePoints, p as VideoQaReport, r as FrameSamplePoint, s as AudioQaStats, t as FrameGridOptions, u as QaIssue } from "../index-CnAk1hTw.mjs";
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+ import { L as initHeadlessWebGPU } from "../index-ogL8Y-Ng.mjs";
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+ import { a as renderFrameGrid, c as HeadlessMediaRenderer, d as QaSegment, f as VideoQaOptions, g as renderSemaphore, h as formatQaReport, i as computeGridLayout, l as HeadlessWebGPURenderer, m as VideoQaStats, n as FrameGridRenderable, o as resolveSamplePoints, p as VideoQaReport, r as FrameSamplePoint, s as AudioQaStats, t as FrameGridOptions, u as QaIssue } from "../index-Bx7JBFT6.mjs";
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  export { AudioQaStats, FrameGridOptions, FrameGridRenderable, FrameSamplePoint, HeadlessMediaRenderer, HeadlessWebGPURenderer, QaIssue, QaSegment, VideoQaOptions, VideoQaReport, VideoQaStats, computeGridLayout, formatQaReport, initHeadlessWebGPU, renderFrameGrid, renderSemaphore, resolveSamplePoints };
@@ -1,6 +1,6 @@
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  import "../chunk-GMkBE123.mjs";
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- import { z as initHeadlessWebGPU } from "../dist-DuIv211_.mjs";
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- import { a as HeadlessWebGPURenderer, i as HeadlessMediaRenderer, n as renderFrameGrid, o as formatQaReport, r as resolveSamplePoints, s as renderSemaphore, t as computeGridLayout } from "../renderer-vnHsTpQf.mjs";
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+ import { z as initHeadlessWebGPU } from "../dist-DgIKXWZ1.mjs";
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+ import { a as HeadlessWebGPURenderer, i as HeadlessMediaRenderer, n as renderFrameGrid, o as formatQaReport, r as resolveSamplePoints, s as renderSemaphore, t as computeGridLayout } from "../renderer-D1Zs78PQ.mjs";
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  import "../dist-cjs-BKmGCgtm.mjs";
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  export { HeadlessMediaRenderer, HeadlessWebGPURenderer, computeGridLayout, formatQaReport, initHeadlessWebGPU, renderFrameGrid, renderSemaphore, resolveSamplePoints };
@@ -0,0 +1,3 @@
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+ import { t as renderers_default } from "./renderer-DI2RcpKU.mjs";
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+
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+ export { renderers_default as default };
@@ -1,5 +1,5 @@
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  import { n as defineRenderer } from "./renderer-CtVkU_GA.mjs";
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- import { N as drawSvgNode } from "./dist-DuIv211_.mjs";
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+ import { N as drawSvgNode } from "./dist-DgIKXWZ1.mjs";
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  //#region ../../nodes/node-shape-generator/dist/renderers-CpnJ1Qiz.mjs
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  /**
@@ -237,4 +237,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: ShapeGeneratorWebGPURen
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  //#endregion
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  export { ShapeGeneratorWebGPURenderer, renderers_default as default };
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- //# sourceMappingURL=renderer-DVSagfD4.mjs.map
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+ //# sourceMappingURL=renderer-0gJC-sc8.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-DVSagfD4.mjs","names":[],"sources":["../../../nodes/node-shape-generator/dist/renderers-CpnJ1Qiz.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { drawSvgNode } from \"@framefields/webgpu-renderers\";\n\n//#region src/shared/geometry.ts\n/**\n* Scale corner radii proportionally if their sum exceeds the box dimensions (W3C CSS standard).\n*/\nfunction normalizeCornerRadii(w, h, rTL, rTR, rBR, rBL) {\n\tconst topSum = rTL + rTR;\n\tconst bottomSum = rBL + rBR;\n\tconst leftSum = rTL + rBL;\n\tconst rightSum = rTR + rBR;\n\tlet scale = 1;\n\tif (topSum > w && topSum > 0) scale = Math.min(scale, w / topSum);\n\tif (bottomSum > w && bottomSum > 0) scale = Math.min(scale, w / bottomSum);\n\tif (leftSum > h && leftSum > 0) scale = Math.min(scale, h / leftSum);\n\tif (rightSum > h && rightSum > 0) scale = Math.min(scale, h / rightSum);\n\treturn [\n\t\tMath.max(0, rTL * scale),\n\t\tMath.max(0, rTR * scale),\n\t\tMath.max(0, rBR * scale),\n\t\tMath.max(0, rBL * scale)\n\t];\n}\n/**\n* Generates an SVG path string for a rounded rectangle with 4 independent corner radii.\n*/\nfunction buildRectanglePath(w, h, rTL, rTR, rBR, rBL, strokeWidth = 0) {\n\tconst inset = strokeWidth > 0 ? strokeWidth / 2 : 0;\n\tconst x = inset;\n\tconst y = inset;\n\tconst boxW = Math.max(.1, w - strokeWidth);\n\tconst boxH = Math.max(.1, h - strokeWidth);\n\tconst [rtl, rtr, rbr, rbl] = normalizeCornerRadii(boxW, boxH, rTL, rTR, rBR, rBL);\n\treturn [\n\t\t`M ${x + rtl} ${y}`,\n\t\t`L ${x + boxW - rtr} ${y}`,\n\t\trtr > 0 ? `A ${rtr} ${rtr} 0 0 1 ${x + boxW} ${y + rtr}` : \"\",\n\t\t`L ${x + boxW} ${y + boxH - rbr}`,\n\t\trbr > 0 ? `A ${rbr} ${rbr} 0 0 1 ${x + boxW - rbr} ${y + boxH}` : \"\",\n\t\t`L ${x + rbl} ${y + boxH}`,\n\t\trbl > 0 ? `A ${rbl} ${rbl} 0 0 1 ${x} ${y + boxH - rbl}` : \"\",\n\t\t`L ${x} ${y + rtl}`,\n\t\trtl > 0 ? `A ${rtl} ${rtl} 0 0 1 ${x + rtl} ${y}` : \"\",\n\t\t\"Z\"\n\t].filter(Boolean).join(\" \");\n}\n/**\n* Generates an SVG path string for an ellipse/circle.\n*/\nfunction buildEllipsePath(w, h, strokeWidth = 0) {\n\tconst cx = w / 2;\n\tconst cy = h / 2;\n\tconst rx = Math.max(.1, (w - strokeWidth) / 2);\n\tconst ry = Math.max(.1, (h - strokeWidth) / 2);\n\treturn `M ${cx - rx} ${cy} A ${rx} ${ry} 0 1 0 ${cx + rx} ${cy} A ${rx} ${ry} 0 1 0 ${cx - rx} ${cy} Z`;\n}\n/**\n* Generates an SVG path string for a regular polygon with N sides.\n*/\nfunction buildPolygonPath(w, h, sides, strokeWidth = 0) {\n\tconst n = Math.max(3, Math.min(64, Math.floor(sides)));\n\tconst cx = w / 2;\n\tconst cy = h / 2;\n\tconst radius = Math.max(.1, Math.min(w - strokeWidth, h - strokeWidth) / 2);\n\tconst points = [];\n\tconst angleStep = 2 * Math.PI / n;\n\tconst startAngle = -Math.PI / 2;\n\tfor (let i = 0; i < n; i++) {\n\t\tconst angle = startAngle + i * angleStep;\n\t\tpoints.push({\n\t\t\tx: cx + radius * Math.cos(angle),\n\t\t\ty: cy + radius * Math.sin(angle)\n\t\t});\n\t}\n\treturn points.map((p, i) => `${i === 0 ? \"M\" : \"L\"} ${p.x.toFixed(3)} ${p.y.toFixed(3)}`).join(\" \") + \" Z\";\n}\n/**\n* Generates an SVG path string for a star with N spikes and configurable inner radius ratio.\n*/\nfunction buildStarPath(w, h, pointsCount, innerRadiusRatio, strokeWidth = 0) {\n\tconst n = Math.max(3, Math.min(64, Math.floor(pointsCount)));\n\tconst ratio = Math.max(.01, Math.min(.99, innerRadiusRatio));\n\tconst cx = w / 2;\n\tconst cy = h / 2;\n\tconst outerRadius = Math.max(.1, Math.min(w - strokeWidth, h - strokeWidth) / 2);\n\tconst innerRadius = outerRadius * ratio;\n\tconst points = [];\n\tconst totalVertices = n * 2;\n\tconst angleStep = Math.PI / n;\n\tconst startAngle = -Math.PI / 2;\n\tfor (let i = 0; i < totalVertices; i++) {\n\t\tconst r = i % 2 === 0 ? outerRadius : innerRadius;\n\t\tconst angle = startAngle + i * angleStep;\n\t\tpoints.push({\n\t\t\tx: cx + r * Math.cos(angle),\n\t\t\ty: cy + r * Math.sin(angle)\n\t\t});\n\t}\n\treturn points.map((p, i) => `${i === 0 ? \"M\" : \"L\"} ${p.x.toFixed(3)} ${p.y.toFixed(3)}`).join(\" \") + \" Z\";\n}\n/**\n* Generates an SVG path string for a parametric arrow pointing right.\n*/\nfunction buildArrowPath(w, h, headWidth, headLength, shaftWidth, strokeWidth = 0) {\n\tconst inset = strokeWidth > 0 ? strokeWidth / 2 : 0;\n\tconst boxW = Math.max(1, w - strokeWidth);\n\tconst boxH = Math.max(1, h - strokeWidth);\n\tconst cy = h / 2;\n\tconst hw = Math.min(boxH, Math.max(4, headWidth));\n\tconst hl = Math.min(boxW * .9, Math.max(4, headLength));\n\tconst sw = Math.min(hw * .95, Math.max(2, shaftWidth));\n\tconst leftX = inset;\n\tconst rightX = inset + boxW;\n\tconst headBaseX = rightX - hl;\n\tconst topShaftY = cy - sw / 2;\n\tconst bottomShaftY = cy + sw / 2;\n\tconst topHeadY = cy - hw / 2;\n\tconst bottomHeadY = cy + hw / 2;\n\treturn [\n\t\t`M ${leftX.toFixed(2)} ${topShaftY.toFixed(2)}`,\n\t\t`L ${headBaseX.toFixed(2)} ${topShaftY.toFixed(2)}`,\n\t\t`L ${headBaseX.toFixed(2)} ${topHeadY.toFixed(2)}`,\n\t\t`L ${rightX.toFixed(2)} ${cy.toFixed(2)}`,\n\t\t`L ${headBaseX.toFixed(2)} ${bottomHeadY.toFixed(2)}`,\n\t\t`L ${headBaseX.toFixed(2)} ${bottomShaftY.toFixed(2)}`,\n\t\t`L ${leftX.toFixed(2)} ${bottomShaftY.toFixed(2)}`,\n\t\t\"Z\"\n\t].join(\" \");\n}\n/**\n* Calculates linear gradient coordinate vector from an angle in degrees.\n*/\nfunction calculateLinearGradientCoords(angleDeg = 0) {\n\tconst rad = angleDeg * Math.PI / 180;\n\tconst cos = Math.cos(rad);\n\tconst sin = Math.sin(rad);\n\tconst x1 = ((.5 - cos * .5) * 100).toFixed(2);\n\tconst y1 = ((.5 - sin * .5) * 100).toFixed(2);\n\tconst x2 = ((.5 + cos * .5) * 100).toFixed(2);\n\tconst y2 = ((.5 + sin * .5) * 100).toFixed(2);\n\treturn {\n\t\tx1: `${x1}%`,\n\t\ty1: `${y1}%`,\n\t\tx2: `${x2}%`,\n\t\ty2: `${y2}%`\n\t};\n}\n/**\n* Builds the complete shape geometry path for any ShapeGenerator config.\n*/\nfunction generateShapePath(config) {\n\tconst width = Math.max(1, config.width ?? 500);\n\tconst height = Math.max(1, config.height ?? 500);\n\tconst strokeWidth = config.strokeWidth ?? 0;\n\tswitch (config.shapeType) {\n\t\tcase \"Rectangle\": return buildRectanglePath(width, height, config.radiusTL ?? 0, config.radiusTR ?? 0, config.radiusBR ?? 0, config.radiusBL ?? 0, strokeWidth);\n\t\tcase \"Ellipse\": return buildEllipsePath(width, height, strokeWidth);\n\t\tcase \"Polygon\": return buildPolygonPath(width, height, config.polygonSides ?? 5, strokeWidth);\n\t\tcase \"Star\": return buildStarPath(width, height, config.starPoints ?? 5, config.starInnerRadius ?? .5, strokeWidth);\n\t\tcase \"Arrow\": return buildArrowPath(width, height, config.arrowHeadWidth ?? 40, config.arrowHeadLength ?? 40, config.arrowShaftWidth ?? 20, strokeWidth);\n\t\tcase \"CustomPath\": return config.customPath?.trim() || buildRectanglePath(width, height, 0, 0, 0, 0, strokeWidth);\n\t\tdefault: return buildRectanglePath(width, height, 0, 0, 0, 0, strokeWidth);\n\t}\n}\n\n//#endregion\n//#region src/shared/svg-generator.ts\n/**\n* Generates an SVG string representation of the parametric shape configuration.\n*/\nfunction generateShapeSvg(config) {\n\tconst width = Math.max(1, config.width ?? 500);\n\tconst height = Math.max(1, config.height ?? 500);\n\tconst pathD = generateShapePath(config);\n\tconst fillType = config.fillType ?? \"solid\";\n\tconst fillColor = config.fillColor ?? \"#3b82f6\";\n\tconst gradientEndColor = config.gradientEndColor ?? \"#1d4ed8\";\n\tconst gradientAngle = config.gradientAngle ?? 0;\n\tconst strokeColor = config.strokeColor ?? \"#ffffff\";\n\tconst strokeWidth = Math.max(0, config.strokeWidth ?? 0);\n\tconst strokeDashArray = config.strokeDashArray?.trim();\n\tconst strokeLineCap = config.strokeLineCap ?? \"round\";\n\tconst strokeLineJoin = config.strokeLineJoin ?? \"round\";\n\tconst strokeDashOffset = config.strokeDashOffset ?? 0;\n\tconst rotation = config.rotation ?? 0;\n\tconst opacity = 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stop-color=\"${gradientEndColor}\"/></radialGradient></defs>`;\n\t\tfillAttr = `url(#${gradId})`;\n\t}\n\tconst strokeAttrs = strokeWidth > 0 ? `stroke=\"${strokeColor}\" stroke-width=\"${strokeWidth}\" stroke-linecap=\"${strokeLineCap}\" stroke-linejoin=\"${strokeLineJoin}\" ${strokeDashArray ? `stroke-dasharray=\"${strokeDashArray}\"` : \"\"} ${strokeDashOffset ? `stroke-dashoffset=\"${strokeDashOffset}\"` : \"\"}` : \"stroke=\\\"none\\\"\";\n\tconst cx = width / 2;\n\tconst cy = height / 2;\n\tconst transformParts = [];\n\tif (rotation !== 0) transformParts.push(`rotate(${rotation} ${cx} ${cy})`);\n\tif (customPathScale !== 1) transformParts.push(`scale(${customPathScale})`);\n\tconst transformAttr = transformParts.length > 0 ? `transform=\"${transformParts.join(\" \")}\"` : \"\";\n\tconst opacityAttr = opacity < 1 ? `opacity=\"${opacity}\"` : \"\";\n\treturn `<svg xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"0 0 ${width} ${height}\" width=\"${width}\" height=\"${height}\">${defs}<g ${transformAttr} ${opacityAttr}><path d=\"${pathD}\" fill=\"${fillAttr}\" ${strokeAttrs} /></g></svg>`;\n}\n/**\n* Encodes the SVG into a base64 data URL for robust cross-environment rendering.\n*/\nfunction generateShapeSvgDataUrl(config) {\n\tconst svgString = generateShapeSvg(config);\n\tif (typeof Buffer !== \"undefined\") return `data:image/svg+xml;base64,${Buffer.from(svgString).toString(\"base64\")}`;\n\treturn `data:image/svg+xml;base64,${btoa(unescape(encodeURIComponent(svgString)))}`;\n}\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst ShapeGeneratorWebGPURenderer = async (args) => {\n\tconst { ctx, pass, props, targetWidth, targetHeight } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (!op || op.op !== \"ShapeGenerator\" && op.op !== \"source\") return;\n\tconst svgDataUrl = generateShapeSvgDataUrl(op);\n\tconst width = targetWidth > 0 ? targetWidth : op.width ?? 500;\n\tconst height = targetHeight > 0 ? 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scale),\n\t\tMath.max(0, rBR * scale),\n\t\tMath.max(0, rBL * scale)\n\t];\n}\n/**\n* Generates an SVG path string for a rounded rectangle with 4 independent corner radii.\n*/\nfunction buildRectanglePath(w, h, rTL, rTR, rBR, rBL, strokeWidth = 0) {\n\tconst inset = strokeWidth > 0 ? strokeWidth / 2 : 0;\n\tconst x = inset;\n\tconst y = inset;\n\tconst boxW = Math.max(.1, w - strokeWidth);\n\tconst boxH = Math.max(.1, h - strokeWidth);\n\tconst [rtl, rtr, rbr, rbl] = normalizeCornerRadii(boxW, boxH, rTL, rTR, rBR, rBL);\n\treturn [\n\t\t`M ${x + rtl} ${y}`,\n\t\t`L ${x + boxW - rtr} ${y}`,\n\t\trtr > 0 ? `A ${rtr} ${rtr} 0 0 1 ${x + boxW} ${y + rtr}` : \"\",\n\t\t`L ${x + boxW} ${y + boxH - rbr}`,\n\t\trbr > 0 ? `A ${rbr} ${rbr} 0 0 1 ${x + boxW - rbr} ${y + boxH}` : \"\",\n\t\t`L ${x + rbl} ${y + boxH}`,\n\t\trbl > 0 ? `A ${rbl} ${rbl} 0 0 1 ${x} ${y + boxH - rbl}` : \"\",\n\t\t`L ${x} ${y + rtl}`,\n\t\trtl > 0 ? `A ${rtl} ${rtl} 0 0 1 ${x + rtl} ${y}` : \"\",\n\t\t\"Z\"\n\t].filter(Boolean).join(\" \");\n}\n/**\n* Generates an SVG path string for an ellipse/circle.\n*/\nfunction buildEllipsePath(w, h, strokeWidth = 0) {\n\tconst cx = w / 2;\n\tconst cy = h / 2;\n\tconst rx = Math.max(.1, (w - strokeWidth) / 2);\n\tconst ry = Math.max(.1, (h - strokeWidth) / 2);\n\treturn `M ${cx - rx} ${cy} A ${rx} ${ry} 0 1 0 ${cx + rx} ${cy} A ${rx} ${ry} 0 1 0 ${cx - rx} ${cy} Z`;\n}\n/**\n* Generates an SVG path string for a regular polygon with N sides.\n*/\nfunction buildPolygonPath(w, h, sides, strokeWidth = 0) {\n\tconst n = Math.max(3, Math.min(64, Math.floor(sides)));\n\tconst cx = w / 2;\n\tconst cy = h / 2;\n\tconst radius = Math.max(.1, Math.min(w - strokeWidth, h - strokeWidth) / 2);\n\tconst points = [];\n\tconst angleStep = 2 * Math.PI / n;\n\tconst startAngle = -Math.PI / 2;\n\tfor (let i = 0; i < n; i++) {\n\t\tconst angle = startAngle + i * angleStep;\n\t\tpoints.push({\n\t\t\tx: cx + radius * Math.cos(angle),\n\t\t\ty: cy + radius 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@@ -1,5 +1,5 @@
1
1
  import { n as defineRenderer } from "./renderer-CtVkU_GA.mjs";
2
- import { C as WebGPUAudioProcessor } from "./dist-DuIv211_.mjs";
2
+ import { C as WebGPUAudioProcessor } from "./dist-DgIKXWZ1.mjs";
3
3
 
4
4
  //#region ../../nodes/node-audio-noise-gate/dist/renderers-DFjkOyRH.mjs
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  const PARAM_ORDER = [
@@ -285,4 +285,4 @@ var renderers_default = defineRenderer({ audioProcessor: noiseGateAudioProcessor
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  //#endregion
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  export { renderers_default as t };
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- //# sourceMappingURL=renderer-B8ugHLDi.mjs.map
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+ //# sourceMappingURL=renderer-2r4EgfdZ.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-B8ugHLDi.mjs","names":[],"sources":["../../../nodes/node-audio-noise-gate/dist/renderers-DFjkOyRH.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst PARAM_ORDER = [\n\t\"threshold\",\n\t\"attack\",\n\t\"hold\",\n\t\"release\",\n\t\"range\"\n];\nconst NOISE_GATE_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n threshold : f32,\n attack : f32,\n hold : f32,\n release : f32,\n closedGain : f32,\n windowLength : f32,\n hasThresholdSig : f32,\n hasAttackSig : f32,\n hasHoldSig : f32,\n hasReleaseSig : f32,\n hasRangeSig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>;\n@group(0) @binding(4) var<storage, read> thresholdSignal : array<f32>;\n@group(0) @binding(5) var<storage, read> attackSignal : array<f32>;\n@group(0) @binding(6) var<storage, read> holdSignal : array<f32>;\n@group(0) @binding(7) var<storage, read> releaseSignal : array<f32>;\n@group(0) @binding(8) var<storage, read> rangeSignal : array<f32>;\n\nfn log10(x: f32) -> f32 {\n return log(x) * 0.4342944819032518f;\n}\n\nfn tanh(x: f32) -> f32 {\n let exp2x = exp(2.0f * x);\n return (exp2x - 1.0f) / (exp2x + 1.0f);\n}\n\nfn is_nan_or_inf(v: f32) -> bool {\n return (v != v) || (abs(v) > 3.402823466e+38f);\n}\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n let windowLength = u32(u.windowLength);\n\n var gateState = u32(state[0]); // 0=CLOSED, 1=ATTACK, 2=OPEN, 3=HOLD, 4=RELEASE\n if (is_nan_or_inf(state[0])) { gateState = 0u; }\n\n var currentGain = state[1];\n if (is_nan_or_inf(currentGain)) { currentGain = 0.0f; }\n\n var gainAtTransition = state[2];\n if (is_nan_or_inf(gainAtTransition)) { gainAtTransition = 0.0f; }\n\n var attackSamplesLeft = i32(state[3]);\n var holdSamplesLeft = i32(state[4]);\n var releaseSamplesLeft = i32(state[5]);\n var writeIndex = u32(state[6]);\n var sumSquares = state[7];\n if (is_nan_or_inf(sumSquares)) { sumSquares = 0.0f; }\n\n let sampleRate = u.sampleRate;\n\n for (var index = 0u; index < numSamples; index = index + 1u) {\n // 1. Dynamic Parameter Modulation & Anti-Explosion Clamping\n var effThreshold = u.threshold;\n if (u.hasThresholdSig > 0.5f) {\n effThreshold = thresholdSignal[index];\n }\n effThreshold = clamp(effThreshold, -120.0f, 0.0f);\n\n var effAttack = u.attack;\n if (u.hasAttackSig > 0.5f) {\n effAttack = attackSignal[index];\n }\n effAttack = clamp(effAttack, 0.0001f, 5.0f);\n\n var effHold = u.hold;\n if (u.hasHoldSig > 0.5f) {\n effHold = holdSignal[index];\n }\n effHold = clamp(effHold, 0.001f, 10.0f);\n\n var effRelease = u.release;\n if (u.hasReleaseSig > 0.5f) {\n effRelease = releaseSignal[index];\n }\n effRelease = clamp(effRelease, 0.01f, 10.0f);\n\n var effRange = u.closedGain;\n if (u.hasRangeSig > 0.5f) {\n let rDb = clamp(rangeSignal[index], -120.0f, 0.0f);\n effRange = select(0.0f, pow(10.0f, rDb / 20.0f), rDb > -96.0f);\n }\n effRange = clamp(effRange, 0.0f, 1.0f);\n\n // 2. Peak & RMS Window Calculation\n var peak = 0.0f;\n for (var c = 0u; c < numChannels; c = c + 1u) {\n var val = abs(inputChannels[c * numSamples + index]);\n if (is_nan_or_inf(val)) { val = 0.0f; }\n if (val > peak) {\n peak = val;\n }\n }\n\n let inputPowerSq = peak * peak;\n let oldestSq = state[8u + writeIndex];\n state[8u + writeIndex] = inputPowerSq;\n sumSquares = max(0.0f, sumSquares - oldestSq + inputPowerSq);\n writeIndex = (writeIndex + 1u) % windowLength;\n\n if (writeIndex == 0u) {\n var sum = 0.0f;\n for (var j = 0u; j < windowLength; j = j + 1u) {\n sum = sum + state[8u + j];\n }\n sumSquares = sum;\n }\n\n let rms = sqrt(sumSquares / f32(windowLength));\n let db = 20.0f * log10(max(rms, 1e-9f));\n\n let signalAboveThreshold = db >= effThreshold;\n\n if (signalAboveThreshold) {\n if (gateState == 0u || gateState == 4u) {\n gateState = 1u; // ATTACK\n gainAtTransition = currentGain;\n var samples = i32(round(effAttack * sampleRate));\n if (samples <= 0) { samples = 1; }\n attackSamplesLeft = samples;\n } else if (gateState == 3u) {\n gateState = 2u; // OPEN\n currentGain = 1.0f;\n }\n } else {\n if (gateState == 2u || gateState == 1u) {\n gateState = 3u; // HOLD\n var samples = i32(round(effHold * sampleRate));\n if (samples <= 0) { samples = 1; }\n holdSamplesLeft = samples;\n }\n }\n\n if (gateState == 0u) {\n currentGain = effRange;\n } else if (gateState == 2u) {\n currentGain = 1.0f;\n } else if (gateState == 1u) {\n var totalAttackSamples = i32(round(effAttack * sampleRate));\n if (totalAttackSamples <= 0) { totalAttackSamples = 1; }\n let progress = 1.0f - f32(attackSamplesLeft) / f32(totalAttackSamples);\n currentGain = gainAtTransition + progress * (1.0f - gainAtTransition);\n\n attackSamplesLeft = attackSamplesLeft - 1;\n if (attackSamplesLeft <= 0) {\n gateState = 2u;\n currentGain = 1.0f;\n }\n } else if (gateState == 3u) {\n currentGain = 1.0f;\n holdSamplesLeft = holdSamplesLeft - 1;\n if (holdSamplesLeft <= 0) {\n gateState = 4u; // RELEASE\n gainAtTransition = 1.0f;\n var samples = i32(round(effRelease * sampleRate));\n if (samples <= 0) { samples = 1; }\n releaseSamplesLeft = samples;\n }\n } else if (gateState == 4u) {\n var totalReleaseSamples = i32(round(effRelease * sampleRate));\n if (totalReleaseSamples <= 0) { totalReleaseSamples = 1; }\n let progress = 1.0f - f32(releaseSamplesLeft) / f32(totalReleaseSamples);\n currentGain = gainAtTransition + progress * (effRange - gainAtTransition);\n\n releaseSamplesLeft = releaseSamplesLeft - 1;\n if (releaseSamplesLeft <= 0) {\n gateState = 0u;\n currentGain = effRange;\n }\n }\n\n currentGain = clamp(currentGain, 0.0f, 1.0f);\n\n for (var c = 0u; c < numChannels; c = c + 1u) {\n let sampleIndex = c * numSamples + index;\n var inVal = inputChannels[sampleIndex];\n if (is_nan_or_inf(inVal)) { inVal = 0.0f; }\n\n var outVal = inVal * currentGain;\n if (is_nan_or_inf(outVal)) { outVal = 0.0f; }\n\n if (outVal > 1.0f) {\n outVal = 1.0f;\n } else if (outVal < -1.0f) {\n outVal = -1.0f;\n } else if (outVal > 0.9f) {\n outVal = 0.9f + 0.1f * tanh((outVal - 0.9f) / 0.1f);\n } else if (outVal < -0.9f) {\n outVal = -0.9f + 0.1f * tanh((outVal + 0.9f) / 0.1f);\n }\n\n outputChannels[sampleIndex] = outVal;\n }\n }\n\n state[0] = f32(gateState);\n state[1] = currentGain;\n state[2] = gainAtTransition;\n state[3] = f32(attackSamplesLeft);\n state[4] = f32(holdSamplesLeft);\n state[5] = f32(releaseSamplesLeft);\n state[6] = f32(writeIndex);\n state[7] = sumSquares;\n}\n`;\nconst noiseGateAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) throw new Error(\"GPUDevice is required for WebGPU Noise Gate.\");\n\tconst op = virtualMedia.operation || {};\n\tconst inputs = op.inputs || {};\n\tconst threshold = typeof op.threshold === \"number\" ? 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+ {"version":3,"file":"renderer-2r4EgfdZ.mjs","names":[],"sources":["../../../nodes/node-audio-noise-gate/dist/renderers-DFjkOyRH.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst PARAM_ORDER = [\n\t\"threshold\",\n\t\"attack\",\n\t\"hold\",\n\t\"release\",\n\t\"range\"\n];\nconst NOISE_GATE_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n threshold : f32,\n attack : f32,\n hold : f32,\n release : f32,\n closedGain : f32,\n windowLength : f32,\n hasThresholdSig : f32,\n hasAttackSig : f32,\n hasHoldSig : f32,\n hasReleaseSig : f32,\n hasRangeSig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>;\n@group(0) @binding(4) var<storage, read> thresholdSignal : array<f32>;\n@group(0) @binding(5) var<storage, read> attackSignal : array<f32>;\n@group(0) @binding(6) var<storage, read> holdSignal : array<f32>;\n@group(0) @binding(7) var<storage, read> releaseSignal : array<f32>;\n@group(0) @binding(8) var<storage, read> rangeSignal : array<f32>;\n\nfn log10(x: f32) -> f32 {\n return log(x) * 0.4342944819032518f;\n}\n\nfn tanh(x: f32) -> f32 {\n let exp2x = exp(2.0f * x);\n return (exp2x - 1.0f) / (exp2x + 1.0f);\n}\n\nfn is_nan_or_inf(v: f32) -> bool {\n return (v != v) || (abs(v) > 3.402823466e+38f);\n}\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n let windowLength = u32(u.windowLength);\n\n var gateState = u32(state[0]); // 0=CLOSED, 1=ATTACK, 2=OPEN, 3=HOLD, 4=RELEASE\n if (is_nan_or_inf(state[0])) { gateState = 0u; }\n\n var currentGain = state[1];\n if (is_nan_or_inf(currentGain)) { currentGain = 0.0f; }\n\n var gainAtTransition = state[2];\n if (is_nan_or_inf(gainAtTransition)) { gainAtTransition = 0.0f; }\n\n var attackSamplesLeft = i32(state[3]);\n var holdSamplesLeft = i32(state[4]);\n var releaseSamplesLeft = i32(state[5]);\n var writeIndex = u32(state[6]);\n var sumSquares = state[7];\n if (is_nan_or_inf(sumSquares)) { sumSquares = 0.0f; }\n\n let sampleRate = u.sampleRate;\n\n for (var index = 0u; index < numSamples; index = index + 1u) {\n // 1. Dynamic Parameter Modulation & Anti-Explosion Clamping\n var effThreshold = u.threshold;\n if (u.hasThresholdSig > 0.5f) {\n effThreshold = thresholdSignal[index];\n }\n effThreshold = clamp(effThreshold, -120.0f, 0.0f);\n\n var effAttack = u.attack;\n if (u.hasAttackSig > 0.5f) {\n effAttack = attackSignal[index];\n }\n effAttack = clamp(effAttack, 0.0001f, 5.0f);\n\n var effHold = u.hold;\n if (u.hasHoldSig > 0.5f) {\n effHold = holdSignal[index];\n }\n effHold = clamp(effHold, 0.001f, 10.0f);\n\n var effRelease = u.release;\n if (u.hasReleaseSig > 0.5f) {\n effRelease = releaseSignal[index];\n }\n effRelease = clamp(effRelease, 0.01f, 10.0f);\n\n var effRange = u.closedGain;\n if (u.hasRangeSig > 0.5f) {\n let rDb = clamp(rangeSignal[index], -120.0f, 0.0f);\n effRange = select(0.0f, pow(10.0f, rDb / 20.0f), rDb > -96.0f);\n }\n effRange = clamp(effRange, 0.0f, 1.0f);\n\n // 2. Peak & RMS Window Calculation\n var peak = 0.0f;\n for (var c = 0u; c < numChannels; c = c + 1u) {\n var val = abs(inputChannels[c * numSamples + index]);\n if (is_nan_or_inf(val)) { val = 0.0f; }\n if (val > peak) {\n peak = val;\n }\n }\n\n let inputPowerSq = peak * peak;\n let oldestSq = state[8u + writeIndex];\n state[8u + writeIndex] = inputPowerSq;\n sumSquares = max(0.0f, sumSquares - oldestSq + inputPowerSq);\n writeIndex = (writeIndex + 1u) % windowLength;\n\n if (writeIndex == 0u) {\n var sum = 0.0f;\n for (var j = 0u; j < windowLength; j = j + 1u) {\n sum = sum + state[8u + j];\n }\n sumSquares = sum;\n }\n\n let rms = sqrt(sumSquares / f32(windowLength));\n let db = 20.0f * log10(max(rms, 1e-9f));\n\n let signalAboveThreshold = db >= effThreshold;\n\n if (signalAboveThreshold) {\n if (gateState == 0u || gateState == 4u) {\n gateState = 1u; // ATTACK\n gainAtTransition = currentGain;\n var samples = i32(round(effAttack * sampleRate));\n if (samples <= 0) { samples = 1; }\n attackSamplesLeft = samples;\n } else if (gateState == 3u) {\n gateState = 2u; // OPEN\n currentGain = 1.0f;\n }\n } else {\n if (gateState == 2u || gateState == 1u) {\n gateState = 3u; // HOLD\n var samples = i32(round(effHold * sampleRate));\n if (samples <= 0) { samples = 1; }\n holdSamplesLeft = samples;\n }\n }\n\n if (gateState == 0u) {\n currentGain = effRange;\n } else if (gateState == 2u) {\n currentGain = 1.0f;\n } else if (gateState == 1u) {\n var totalAttackSamples = i32(round(effAttack * sampleRate));\n if (totalAttackSamples <= 0) { totalAttackSamples = 1; }\n let progress = 1.0f - f32(attackSamplesLeft) / f32(totalAttackSamples);\n currentGain = gainAtTransition + progress * (1.0f - gainAtTransition);\n\n attackSamplesLeft = attackSamplesLeft - 1;\n if (attackSamplesLeft <= 0) {\n gateState = 2u;\n currentGain = 1.0f;\n }\n } else if (gateState == 3u) {\n currentGain = 1.0f;\n holdSamplesLeft = holdSamplesLeft - 1;\n if (holdSamplesLeft <= 0) {\n gateState = 4u; // RELEASE\n gainAtTransition = 1.0f;\n var samples = i32(round(effRelease * sampleRate));\n if (samples <= 0) { samples = 1; }\n releaseSamplesLeft = samples;\n }\n } else if (gateState == 4u) {\n var totalReleaseSamples = i32(round(effRelease * sampleRate));\n if (totalReleaseSamples <= 0) { totalReleaseSamples = 1; }\n let progress = 1.0f - f32(releaseSamplesLeft) / f32(totalReleaseSamples);\n currentGain = gainAtTransition + progress * (effRange - gainAtTransition);\n\n releaseSamplesLeft = releaseSamplesLeft - 1;\n if (releaseSamplesLeft <= 0) {\n gateState = 0u;\n currentGain = effRange;\n }\n }\n\n currentGain = clamp(currentGain, 0.0f, 1.0f);\n\n for (var c = 0u; c < numChannels; c = c + 1u) {\n let sampleIndex = c * numSamples + index;\n var inVal = inputChannels[sampleIndex];\n if (is_nan_or_inf(inVal)) { inVal = 0.0f; }\n\n var outVal = inVal * currentGain;\n if (is_nan_or_inf(outVal)) { outVal = 0.0f; }\n\n if (outVal > 1.0f) {\n outVal = 1.0f;\n } else if (outVal < -1.0f) {\n outVal = -1.0f;\n } else if (outVal > 0.9f) {\n outVal = 0.9f + 0.1f * tanh((outVal - 0.9f) / 0.1f);\n } else if (outVal < -0.9f) {\n outVal = -0.9f + 0.1f * tanh((outVal + 0.9f) / 0.1f);\n }\n\n outputChannels[sampleIndex] = outVal;\n }\n }\n\n state[0] = f32(gateState);\n state[1] = currentGain;\n state[2] = gainAtTransition;\n state[3] = f32(attackSamplesLeft);\n state[4] = f32(holdSamplesLeft);\n state[5] = f32(releaseSamplesLeft);\n state[6] = f32(writeIndex);\n state[7] = sumSquares;\n}\n`;\nconst noiseGateAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) throw new Error(\"GPUDevice is required for WebGPU Noise Gate.\");\n\tconst op = virtualMedia.operation || {};\n\tconst inputs = op.inputs || {};\n\tconst threshold = typeof op.threshold === \"number\" ? op.threshold : -40;\n\tconst attack = typeof op.attack === \"number\" ? op.attack : .005;\n\tconst hold = typeof op.hold === \"number\" ? op.hold : .05;\n\tconst release = typeof op.release === \"number\" ? op.release : .1;\n\tconst range = typeof op.range === \"number\" ? op.range : -80;\n\tconst closedGain = range <= -96 ? 0 : 10 ** (range / 20);\n\tconst isHandleConnected = (handleIdKey) => {\n\t\tconst handleId = op[handleIdKey];\n\t\tif (typeof handleId !== \"string\" || !handleId) return false;\n\t\tconst input = inputs[handleId];\n\t\treturn Boolean(input?.connectionValid && input.outputItem && (input.outputItem.type === \"Signal\" || input.outputItem.type === \"Number\"));\n\t};\n\tconst hasThresholdSig = isHandleConnected(\"thresholdHandleId\") ? 1 : 0;\n\tconst hasAttackSig = isHandleConnected(\"attackHandleId\") ? 1 : 0;\n\tconst hasHoldSig = isHandleConnected(\"holdHandleId\") ? 1 : 0;\n\tconst hasReleaseSig = isHandleConnected(\"releaseHandleId\") ? 1 : 0;\n\tconst hasRangeSig = isHandleConnected(\"rangeHandleId\") ? 1 : 0;\n\tconst numChannels = channels.length;\n\tif (numChannels === 0) return;\n\tconst numSamples = channels[0].length;\n\tif (numSamples === 0) return;\n\tconst windowLength = Math.max(1, Math.round(.01 * sampleRate));\n\tconst nodeId = op.id || \"audio-noise-gate\";\n\tconst frame = ctx.frame ?? 0;\n\tconst fps = ctx.fps ?? 24;\n\tconst stateFloatCount = 8 + windowLength;\n\tawait WebGPUAudioProcessor.process(ctx.device, nodeId, channels, sampleRate, virtualMedia, frame, fps, NOISE_GATE_SHADER_TEMPLATE, () => [\n\t\tsampleRate,\n\t\tthreshold,\n\t\tattack,\n\t\thold,\n\t\trelease,\n\t\tclosedGain,\n\t\twindowLength,\n\t\thasThresholdSig,\n\t\thasAttackSig,\n\t\thasHoldSig,\n\t\thasReleaseSig,\n\t\thasRangeSig,\n\t\t0,\n\t\tframe,\n\t\tnumSamples,\n\t\tnumChannels\n\t], 16, stateFloatCount, ctx?.renderId, true, ctx?.elapsedMs, ctx?.durationMs, void 0, void 0, PARAM_ORDER);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: noiseGateAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-DFjkOyRH.mjs.map"],"mappings":";;;;AAIA,MAAM,cAAc;CACnB;CACA;CACA;CACA;CACA;CACA;AACD,MAAM,mCAAmC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA+NzC,MAAM,0BAA0B,OAAO,UAAU,YAAY,cAAc,QAAQ;AAClF,KAAI,CAAC,KAAK,OAAQ,OAAM,IAAI,MAAM,+CAA+C;CACjF,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,SAAS,GAAG,UAAU,EAAE;CAC9B,MAAM,YAAY,OAAO,GAAG,cAAc,WAAW,GAAG,YAAY;CACpE,MAAM,SAAS,OAAO,GAAG,WAAW,WAAW,GAAG,SAAS;CAC3D,MAAM,OAAO,OAAO,GAAG,SAAS,WAAW,GAAG,OAAO;CACrD,MAAM,UAAU,OAAO,GAAG,YAAY,WAAW,GAAG,UAAU;CAC9D,MAAM,QAAQ,OAAO,GAAG,UAAU,WAAW,GAAG,QAAQ;CACxD,MAAM,aAAa,SAAS,MAAM,IAAI,OAAO,QAAQ;CACrD,MAAM,qBAAqB,gBAAgB;EAC1C,MAAM,WAAW,GAAG;AACpB,MAAI,OAAO,aAAa,YAAY,CAAC,SAAU,QAAO;EACtD,MAAM,QAAQ,OAAO;AACrB,SAAO,QAAQ,OAAO,mBAAmB,MAAM,eAAe,MAAM,WAAW,SAAS,YAAY,MAAM,WAAW,SAAS,UAAU;;CAEzI,MAAM,kBAAkB,kBAAkB,oBAAoB,GAAG,IAAI;CACrE,MAAM,eAAe,kBAAkB,iBAAiB,GAAG,IAAI;CAC/D,MAAM,aAAa,kBAAkB,eAAe,GAAG,IAAI;CAC3D,MAAM,gBAAgB,kBAAkB,kBAAkB,GAAG,IAAI;CACjE,MAAM,cAAc,kBAAkB,gBAAgB,GAAG,IAAI;CAC7D,MAAM,cAAc,SAAS;AAC7B,KAAI,gBAAgB,EAAG;CACvB,MAAM,aAAa,SAAS,GAAG;AAC/B,KAAI,eAAe,EAAG;CACtB,MAAM,eAAe,KAAK,IAAI,GAAG,KAAK,MAAM,MAAM,WAAW,CAAC;CAC9D,MAAM,SAAS,GAAG,MAAM;CACxB,MAAM,QAAQ,IAAI,SAAS;CAC3B,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,kBAAkB,IAAI;AAC5B,OAAM,qBAAqB,QAAQ,IAAI,QAAQ,QAAQ,UAAU,YAAY,cAAc,OAAO,KAAK,kCAAkC;EACxI;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,EAAE,IAAI,iBAAiB,KAAK,UAAU,MAAM,KAAK,WAAW,KAAK,YAAY,KAAK,GAAG,KAAK,GAAG,YAAY;;AAK3G,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,yBAAyB,CAAC"}
@@ -1,9 +1,9 @@
1
1
  import { Nt as reportRenderDiagnostic, bt as getActiveMediaMetadata, f as DEFAULT_DURATION_MS } from "./dist-Bx6J0VcM.mjs";
2
2
  import { n as defineRenderer, t as audioRegistry } from "./renderer-CtVkU_GA.mjs";
3
- import { I as generateExtrudedTextGeometry, J as parseColor, K as measureMaxCaptionHeight, Q as poseNodes, S as Vector3Math, V as jointMatrices, a as Camera3D, g as ScreenSpaceRelightPipeline, l as Matrix4Math, m as Renderer3D, n as AudioLatentTrackCache, nt as srtLoader, st as resolveMediaSourceUrl, y as SlugFontCache } from "./dist-DuIv211_.mjs";
4
- import { a as resolveLayerDuration, g as measureText, n as decodeAudioSource } from "./dist-CGIme1vZ.mjs";
3
+ import { I as generateExtrudedTextGeometry, J as parseColor, K as measureMaxCaptionHeight, Q as poseNodes, S as Vector3Math, V as jointMatrices, a as Camera3D, g as ScreenSpaceRelightPipeline, l as Matrix4Math, m as Renderer3D, n as AudioLatentTrackCache, nt as srtLoader, ot as resolveMediaSourceUrl, y as SlugFontCache } from "./dist-DgIKXWZ1.mjs";
4
+ import { a as resolveLayerDuration, g as measureText, n as decodeAudioSource } from "./dist-55MP0aN4.mjs";
5
5
  import { o as TemporalDeflickerPipeline } from "./dist-C_hjvkdN.mjs";
6
- import { Gt as initLayout, Rt as evaluateTrackAtFrame, St as computeLayout, vt as collectNodeOps } from "./program-Cjva0Nw2.mjs";
6
+ import { Gt as initLayout, Rt as evaluateTrackAtFrame, St as computeLayout, vt as collectNodeOps } from "./program-DGqyGGvj.mjs";
7
7
  import gsapModule from "gsap";
8
8
 
9
9
  //#region ../../nodes/node-compositor/dist/renderers-DoYYCzgA.mjs
@@ -3299,4 +3299,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: CompositorWebGPURendere
3299
3299
 
3300
3300
  //#endregion
3301
3301
  export { Transform3DMath, renderers_default as default, has3DTransform, solveHomography };
3302
- //# sourceMappingURL=renderer-D9lcIxrz.mjs.map
3302
+ //# sourceMappingURL=renderer-5OiVjQan.mjs.map