framefields 2.0.2 → 2.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +10 -32
- package/dist/audio/index.d.mts +4 -4
- package/dist/audio/index.mjs +10 -10
- package/dist/{audio-x28ZgQBP.mjs → audio-COkiXyDb.mjs} +3 -3
- package/dist/{audio-x28ZgQBP.mjs.map → audio-COkiXyDb.mjs.map} +1 -1
- package/dist/{audio-Dvwwz8xU.d.mts → audio-nmU-BWxI.d.mts} +3 -3
- package/dist/{audio-Dvwwz8xU.d.mts.map → audio-nmU-BWxI.d.mts.map} +1 -1
- package/dist/{dist-1iUYuPct.mjs → dist-55MP0aN4.mjs} +59 -16
- package/dist/dist-55MP0aN4.mjs.map +1 -0
- package/dist/{dist-gjHmorxL.mjs → dist-DgIKXWZ1.mjs} +75 -16
- package/dist/dist-DgIKXWZ1.mjs.map +1 -0
- package/dist/effects/index.d.mts +4 -4
- package/dist/effects/index.mjs +23 -23
- package/dist/{effects-CHWORCYd.mjs → effects-m3FuatqZ.mjs} +2 -2
- package/dist/{effects-CHWORCYd.mjs.map → effects-m3FuatqZ.mjs.map} +1 -1
- package/dist/fonts/index.d.mts +1 -1
- package/dist/fonts/index.mjs +1 -1
- package/dist/{fonts-DrGTBJJk.mjs → fonts-C_AWIMdb.mjs} +13 -2
- package/dist/fonts-C_AWIMdb.mjs.map +1 -0
- package/dist/{index-DKFGNyMB.d.mts → index-Bx7JBFT6.d.mts} +9 -2
- package/dist/index-Bx7JBFT6.d.mts.map +1 -0
- package/dist/{index-B0BNPEoH.d.mts → index-C8rstr3Y.d.mts} +5 -5
- package/dist/index-C8rstr3Y.d.mts.map +1 -0
- package/dist/{index-D2wJqSl5.d.mts → index-CAGDH7l6.d.mts} +3 -3
- package/dist/{index-D2wJqSl5.d.mts.map → index-CAGDH7l6.d.mts.map} +1 -1
- package/dist/{index-DiSKzDGR.d.mts → index-CbzEM_o6.d.mts} +8 -1
- package/dist/index-CbzEM_o6.d.mts.map +1 -0
- package/dist/{index-BMVVmc4G.d.mts → index-DY3mLoPO.d.mts} +2 -2
- package/dist/{index-BMVVmc4G.d.mts.map → index-DY3mLoPO.d.mts.map} +1 -1
- package/dist/{index-D1ZsMpke.d.mts → index-i0xPY4Fe.d.mts} +3 -3
- package/dist/{index-D1ZsMpke.d.mts.map → index-i0xPY4Fe.d.mts.map} +1 -1
- package/dist/{index-D2jDC7O5.d.mts → index-ogL8Y-Ng.d.mts} +9 -1
- package/dist/index-ogL8Y-Ng.d.mts.map +1 -0
- package/dist/index.d.mts +88 -70
- package/dist/index.d.mts.map +1 -1
- package/dist/index.mjs +44 -39
- package/dist/index.mjs.map +1 -1
- package/dist/preview/index.d.mts +3 -3
- package/dist/preview/index.mjs +10 -10
- package/dist/{preview-uQM210iy.mjs → preview-BM0Zzcn1.mjs} +74 -66
- package/dist/preview-BM0Zzcn1.mjs.map +1 -0
- package/dist/preview-engine/{chunk-HAXK42HG.mjs → chunk-2RMSCL6V.mjs} +1 -1
- package/dist/preview-engine/chunk-45JOFIHE.mjs +8 -0
- package/dist/preview-engine/{chunk-MT2DZQHO.mjs → chunk-4Q7JG6WJ.mjs} +1 -1
- package/dist/preview-engine/chunk-7S6ZFYLI.mjs +418 -0
- package/dist/preview-engine/chunk-KNZU3Z2F.mjs +3 -0
- package/dist/preview-engine/{chunk-SWD76532.mjs → chunk-PCB2VB5K.mjs} +2 -2
- package/dist/preview-engine/{chunk-GYG2IIBR.mjs → chunk-RJJRPL42.mjs} +1 -1
- package/dist/preview-engine/chunk-UC7CSW2A.mjs +1 -0
- package/dist/preview-engine/{chunk-4BEJJKEU.mjs → chunk-YK4XHUP4.mjs} +7 -7
- package/dist/preview-engine/effects.mjs +1 -1
- package/dist/preview-engine/fonts.mjs +1 -1
- package/dist/preview-engine/framefields.mjs +84 -76
- package/dist/preview-engine/player.mjs +5 -5
- package/dist/preview-engine/{renderers-YVN3EIOP.mjs → renderers-76MPTVZK.mjs} +1 -1
- package/dist/preview-engine/{renderers-R3XEYD5V.mjs → renderers-LFA5NW4V.mjs} +1 -1
- package/dist/{program-Dl510wmI.mjs → program-DGqyGGvj.mjs} +2 -2
- package/dist/{program-Dl510wmI.mjs.map → program-DGqyGGvj.mjs.map} +1 -1
- package/dist/renderer/index.d.mts +2 -2
- package/dist/renderer/index.mjs +2 -2
- package/dist/renderer--fkO4O8d.mjs +3 -0
- package/dist/{renderer-D7EX8IjU.mjs → renderer-0gJC-sc8.mjs} +2 -2
- package/dist/{renderer-D7EX8IjU.mjs.map → renderer-0gJC-sc8.mjs.map} +1 -1
- package/dist/{renderer-7DOcIxFG.mjs → renderer-2r4EgfdZ.mjs} +2 -2
- package/dist/{renderer-7DOcIxFG.mjs.map → renderer-2r4EgfdZ.mjs.map} +1 -1
- package/dist/{renderer-COkcU3db.mjs → renderer-5OiVjQan.mjs} +4 -4
- package/dist/{renderer-COkcU3db.mjs.map → renderer-5OiVjQan.mjs.map} +1 -1
- package/dist/renderer-6x7CgHhJ.mjs +3 -0
- package/dist/renderer-B0RDWv1C.mjs +3 -0
- package/dist/{renderer-CMzEjdzi.mjs → renderer-B9l641o-.mjs} +2 -2
- package/dist/{renderer-CMzEjdzi.mjs.map → renderer-B9l641o-.mjs.map} +1 -1
- package/dist/renderer-BFOkGS0N.mjs +3 -0
- package/dist/{renderer-pxXf9dvk.mjs → renderer-BJiL-BQY.mjs} +2 -2
- package/dist/{renderer-pxXf9dvk.mjs.map → renderer-BJiL-BQY.mjs.map} +1 -1
- package/dist/{renderer-B1CvhW4p.mjs → renderer-BMrm2Zbz.mjs} +2 -2
- package/dist/{renderer-B1CvhW4p.mjs.map → renderer-BMrm2Zbz.mjs.map} +1 -1
- package/dist/{renderer-Cj-whdVr.mjs → renderer-BUHMkkLU.mjs} +2 -2
- package/dist/{renderer-Cj-whdVr.mjs.map → renderer-BUHMkkLU.mjs.map} +1 -1
- package/dist/{renderer-CB5aWAaf.mjs → renderer-BYsmLk63.mjs} +2 -2
- package/dist/{renderer-CB5aWAaf.mjs.map → renderer-BYsmLk63.mjs.map} +1 -1
- package/dist/renderer-BaoJiMJO.mjs +3 -0
- package/dist/{renderer-DbaQLI4z.mjs → renderer-BtkU0BT-.mjs} +2 -2
- package/dist/{renderer-DbaQLI4z.mjs.map → renderer-BtkU0BT-.mjs.map} +1 -1
- package/dist/{renderer-Dt6fzgX5.mjs → renderer-Bwsh5TUv.mjs} +2 -2
- package/dist/{renderer-Dt6fzgX5.mjs.map → renderer-Bwsh5TUv.mjs.map} +1 -1
- package/dist/{renderer-vCFTm0oe.mjs → renderer-C28Bab-M.mjs} +2 -2
- package/dist/{renderer-vCFTm0oe.mjs.map → renderer-C28Bab-M.mjs.map} +1 -1
- package/dist/{renderer-HFfcJlmR.mjs → renderer-C3L9SNRO.mjs} +2 -2
- package/dist/{renderer-HFfcJlmR.mjs.map → renderer-C3L9SNRO.mjs.map} +1 -1
- package/dist/renderer-C4O-L73n.mjs +3 -0
- package/dist/{renderer-CB7lH5K8.mjs → renderer-C9BKcHZb.mjs} +1 -1
- package/dist/renderer-CGVuhBbA.mjs +3 -0
- package/dist/renderer-CHKB-Or4.mjs +3 -0
- package/dist/renderer-CL9gPcfZ.mjs +3 -0
- package/dist/{renderer-BXMmISWG.mjs → renderer-CMM4DZ1i.mjs} +2 -2
- package/dist/{renderer-BXMmISWG.mjs.map → renderer-CMM4DZ1i.mjs.map} +1 -1
- package/dist/{renderer-C17wL9QX.mjs → renderer-COkFM1KL.mjs} +2 -2
- package/dist/{renderer-C17wL9QX.mjs.map → renderer-COkFM1KL.mjs.map} +1 -1
- package/dist/renderer-CSkFF-qe.mjs +3 -0
- package/dist/renderer-CU2c6zWc.mjs +3 -0
- package/dist/{renderer-CDOUAN7X.mjs → renderer-CXUohIJ9.mjs} +2 -2
- package/dist/{renderer-CDOUAN7X.mjs.map → renderer-CXUohIJ9.mjs.map} +1 -1
- package/dist/{renderer-ByDhfrPE.mjs → renderer-CeADvUU_.mjs} +2 -2
- package/dist/{renderer-ByDhfrPE.mjs.map → renderer-CeADvUU_.mjs.map} +1 -1
- package/dist/{renderer-CH8sdfYX.mjs → renderer-CgVdRbc-.mjs} +2 -2
- package/dist/{renderer-CH8sdfYX.mjs.map → renderer-CgVdRbc-.mjs.map} +1 -1
- package/dist/renderer-CiLiH6w_.mjs +3 -0
- package/dist/{renderer-Dp_FfvF-.mjs → renderer-CnRoblJF.mjs} +2 -2
- package/dist/{renderer-Dp_FfvF-.mjs.map → renderer-CnRoblJF.mjs.map} +1 -1
- package/dist/{renderer-BAQmR0Zo.mjs → renderer-CsQ7nY0z.mjs} +1 -1
- package/dist/{renderer-CclIvsLO.mjs → renderer-CwAjqb2o.mjs} +1 -1
- package/dist/{renderer-CszOjcRW.mjs → renderer-Cx5H41JR.mjs} +1 -1
- package/dist/{renderer-Fco4EmAu.mjs → renderer-D1Zs78PQ.mjs} +126 -105
- package/dist/{renderer-Fco4EmAu.mjs.map → renderer-D1Zs78PQ.mjs.map} +1 -1
- package/dist/{renderer-BQHbp-Sp.mjs → renderer-D1ib-wB3.mjs} +2 -2
- package/dist/{renderer-BQHbp-Sp.mjs.map → renderer-D1ib-wB3.mjs.map} +1 -1
- package/dist/{renderer-Tp6OXWNZ.mjs → renderer-D54yO_M_.mjs} +2 -2
- package/dist/{renderer-Tp6OXWNZ.mjs.map → renderer-D54yO_M_.mjs.map} +1 -1
- package/dist/{renderer-Cl1oUXMi.mjs → renderer-D5N2JO7g.mjs} +2 -2
- package/dist/{renderer-Cl1oUXMi.mjs.map → renderer-D5N2JO7g.mjs.map} +1 -1
- package/dist/{renderer-BsgIcBKH.mjs → renderer-DBp6A7tR.mjs} +2 -2
- package/dist/{renderer-BsgIcBKH.mjs.map → renderer-DBp6A7tR.mjs.map} +1 -1
- package/dist/{renderer-vvpdx1vk.mjs → renderer-DI2RcpKU.mjs} +2 -2
- package/dist/{renderer-vvpdx1vk.mjs.map → renderer-DI2RcpKU.mjs.map} +1 -1
- package/dist/renderer-DMaYsSM4.mjs +3 -0
- package/dist/renderer-DZ7t_l1d.mjs +3 -0
- package/dist/{renderer-Ryo2CEFD.mjs → renderer-D_QS6p1q.mjs} +2 -2
- package/dist/{renderer-Ryo2CEFD.mjs.map → renderer-D_QS6p1q.mjs.map} +1 -1
- package/dist/{renderer-DDp7_TUi.d.mts → renderer-DcPOsAVu.d.mts} +2 -2
- package/dist/{renderer-DDp7_TUi.d.mts.map → renderer-DcPOsAVu.d.mts.map} +1 -1
- package/dist/{renderer-B_NuVaIP.mjs → renderer-Dcd-Pkzd.mjs} +2 -2
- package/dist/{renderer-B_NuVaIP.mjs.map → renderer-Dcd-Pkzd.mjs.map} +1 -1
- package/dist/{renderer-WkVrkCVA.mjs → renderer-DjiUZ0Vs.mjs} +2 -2
- package/dist/{renderer-WkVrkCVA.mjs.map → renderer-DjiUZ0Vs.mjs.map} +1 -1
- package/dist/renderer-DkJEnKQu.mjs +3 -0
- package/dist/renderer-DlkrKqQj.mjs +3 -0
- package/dist/renderer-DxOQ5S8T.mjs +3 -0
- package/dist/renderer-Ibvw1tE_.mjs +3 -0
- package/dist/{renderer-CwQhzcUn.mjs → renderer-JjMO41Cv.mjs} +2 -2
- package/dist/{renderer-CwQhzcUn.mjs.map → renderer-JjMO41Cv.mjs.map} +1 -1
- package/dist/renderer-M0jeFo6S.mjs +4 -0
- package/dist/renderer-NhSzqWsQ.mjs +3 -0
- package/dist/renderer-OrhgkzVu.mjs +3 -0
- package/dist/{renderer-DxjVQV6f.mjs → renderer-Q7_DUcnu.mjs} +2 -2
- package/dist/{renderer-DxjVQV6f.mjs.map → renderer-Q7_DUcnu.mjs.map} +1 -1
- package/dist/{renderer-I-Sw3JBB.mjs → renderer-QfSB-cRU.mjs} +2 -2
- package/dist/{renderer-I-Sw3JBB.mjs.map → renderer-QfSB-cRU.mjs.map} +1 -1
- package/dist/{renderer-OWQmmg4Z.mjs → renderer-WXylxlu2.mjs} +2 -2
- package/dist/{renderer-OWQmmg4Z.mjs.map → renderer-WXylxlu2.mjs.map} +1 -1
- package/dist/renderer-WrFAaLxW.mjs +3 -0
- package/dist/renderer-bbOALT4F.mjs +3 -0
- package/dist/{renderer-BGXU6vcW.mjs → renderer-bebAt6Dz.mjs} +2 -2
- package/dist/{renderer-BGXU6vcW.mjs.map → renderer-bebAt6Dz.mjs.map} +1 -1
- package/dist/{renderer-B9-QSJcG.mjs → renderer-eC1gRPRo.mjs} +2 -2
- package/dist/{renderer-B9-QSJcG.mjs.map → renderer-eC1gRPRo.mjs.map} +1 -1
- package/dist/renderer-lXmyzdcx.mjs +3 -0
- package/dist/renderer-ospMsCzr.mjs +3 -0
- package/dist/{renderer-k2JL79kM.mjs → renderer-vUjNMbLq.mjs} +2 -2
- package/dist/{renderer-k2JL79kM.mjs.map → renderer-vUjNMbLq.mjs.map} +1 -1
- package/dist/renderer-xc9wkiC7.mjs +3 -0
- package/dist/{renderer-XcmYTd6P.mjs → renderer-z6Qb5Z-W.mjs} +143 -4
- package/dist/renderer-z6Qb5Z-W.mjs.map +1 -0
- package/dist/{renderers-BWg16W-V-BXG_cjhM.mjs → renderers-BWg16W-V-jhdCp6Vd.mjs} +2 -2
- package/dist/{renderers-BWg16W-V-BXG_cjhM.mjs.map → renderers-BWg16W-V-jhdCp6Vd.mjs.map} +1 -1
- package/dist/signals/index.d.mts +5 -5
- package/dist/signals/index.mjs +4 -4
- package/package.json +55 -55
- package/dist/dist-1iUYuPct.mjs.map +0 -1
- package/dist/dist-gjHmorxL.mjs.map +0 -1
- package/dist/fonts-DrGTBJJk.mjs.map +0 -1
- package/dist/index-B0BNPEoH.d.mts.map +0 -1
- package/dist/index-D2jDC7O5.d.mts.map +0 -1
- package/dist/index-DKFGNyMB.d.mts.map +0 -1
- package/dist/index-DiSKzDGR.d.mts.map +0 -1
- package/dist/preview-engine/chunk-47VT677S.mjs +0 -8
- package/dist/preview-engine/chunk-DPST2XLC.mjs +0 -418
- package/dist/preview-engine/chunk-DRLEOHN5.mjs +0 -1
- package/dist/preview-engine/chunk-SZ7YRPKO.mjs +0 -3
- package/dist/preview-uQM210iy.mjs.map +0 -1
- package/dist/renderer-3BNskNuJ.mjs +0 -3
- package/dist/renderer-9dHlMQGX.mjs +0 -3
- package/dist/renderer-BGvORwkQ.mjs +0 -3
- package/dist/renderer-BLikd6BK.mjs +0 -3
- package/dist/renderer-BSbTJBWc.mjs +0 -3
- package/dist/renderer-BU1rwNRT.mjs +0 -3
- package/dist/renderer-BZJm3m4f.mjs +0 -3
- package/dist/renderer-BqyAgNt3.mjs +0 -3
- package/dist/renderer-BryTM2g7.mjs +0 -3
- package/dist/renderer-CQCoggIa.mjs +0 -3
- package/dist/renderer-CV2m6k1V.mjs +0 -3
- package/dist/renderer-CYY-poLe.mjs +0 -3
- package/dist/renderer-C_Ki91kc.mjs +0 -3
- package/dist/renderer-CmApuKjS.mjs +0 -3
- package/dist/renderer-Cu074POw.mjs +0 -3
- package/dist/renderer-D4qLmox-.mjs +0 -3
- package/dist/renderer-D6cJ6MSq.mjs +0 -3
- package/dist/renderer-DQLGnEFc.mjs +0 -3
- package/dist/renderer-DY2SVYUW.mjs +0 -3
- package/dist/renderer-DoAY5JbB.mjs +0 -4
- package/dist/renderer-DuplLRbp.mjs +0 -3
- package/dist/renderer-DvfUbZ31.mjs +0 -3
- package/dist/renderer-Q_uUQipO.mjs +0 -3
- package/dist/renderer-UQFCgeNx.mjs +0 -3
- package/dist/renderer-XcmYTd6P.mjs.map +0 -1
- package/dist/renderer-eMsnzJg9.mjs +0 -3
- package/dist/renderer-pHiz78e0.mjs +0 -3
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import { n as defineRenderer } from "./renderer-CtVkU_GA.mjs";
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import { tt as signalRegistry } from "./dist-
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import { tt as signalRegistry } from "./dist-DgIKXWZ1.mjs";
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//#region ../../nodes/node-noise-generator/dist/renderers-D0MBBQTB.mjs
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//#endregion
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export { NoiseWebGPURenderer, renderers_default as default };
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//# sourceMappingURL=renderer-
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//# sourceMappingURL=renderer-eC1gRPRo.mjs.map
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{"version":3,"file":"renderer-B9-QSJcG.mjs","names":[],"sources":["../../../nodes/node-noise-generator/dist/renderers-D0MBBQTB.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst NOISE_SHADER = `\nstruct NoiseUniforms {\n noiseType : f32, // 0 = Perlin, 1 = Simplex, 2 = Voronoi\n outputType : f32, // 0 = Image, 1 = Video\n time : f32,\n _padding : f32,\n \n scale : f32,\n octaves : f32,\n persistence : f32,\n lacunarity : f32,\n \n speed : f32,\n hasSignal_scale : f32,\n hasSignal_octaves : f32,\n hasSignal_persistence : f32,\n \n hasSignal_lacunarity : f32,\n hasSignal_speed : f32,\n _pad2 : f32,\n _pad3 : f32,\n\n colorStart : vec4<f32>,\n colorEnd : vec4<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : NoiseUniforms;\n\n@group(1) @binding(0) var scaleTex : texture_2d<f32>;\n@group(1) @binding(1) var octavesTex : texture_2d<f32>;\n@group(1) @binding(2) var persistenceTex : texture_2d<f32>;\n@group(1) @binding(3) var lacunarityTex : texture_2d<f32>;\n@group(1) @binding(4) var speedTex : texture_2d<f32>;\n@group(1) @binding(5) var sigSamp : sampler;\n\nstruct VSOut {\n @builtin(position) pos : vec4<f32>,\n @location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n var pos = array<vec2<f32>, 4>(\n vec2<f32>(-1.0, 1.0),\n vec2<f32>(1.0, 1.0),\n vec2<f32>(-1.0, -1.0),\n vec2<f32>(1.0, -1.0)\n );\n var uv = array<vec2<f32>, 4>(\n vec2<f32>(0.0, 0.0),\n vec2<f32>(1.0, 0.0),\n vec2<f32>(0.0, 1.0),\n vec2<f32>(1.0, 1.0)\n );\n return VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\nfn hash3(p: vec3<f32>) -> vec3<f32> {\n var p3 = fract(p * vec3<f32>(0.1031, 0.11369, 0.13787));\n p3 += dot(p3, p3.yzx + 19.19);\n return fract((p3.xxy + p3.yzz) * p3.zyx) * 2.0 - 1.0;\n}\n\nfn perlin3d(p: vec3<f32>) -> f32 {\n let pi = floor(p);\n let pf = fract(p);\n \n let w = pf * pf * (3.0 - 2.0 * pf);\n \n let g000 = hash3(pi + vec3<f32>(0.0, 0.0, 0.0));\n let g100 = hash3(pi + vec3<f32>(1.0, 0.0, 0.0));\n let g010 = hash3(pi + vec3<f32>(0.0, 1.0, 0.0));\n let g110 = hash3(pi + vec3<f32>(1.0, 1.0, 0.0));\n let g001 = hash3(pi + vec3<f32>(0.0, 0.0, 1.0));\n let g101 = hash3(pi + vec3<f32>(1.0, 0.0, 1.0));\n let g011 = hash3(pi + vec3<f32>(0.0, 1.0, 1.0));\n let g111 = hash3(pi + vec3<f32>(1.0, 1.0, 1.0));\n \n let n000 = dot(g000, pf - vec3<f32>(0.0, 0.0, 0.0));\n let n100 = dot(g100, pf - vec3<f32>(1.0, 0.0, 0.0));\n let n010 = dot(g010, pf - vec3<f32>(0.0, 1.0, 0.0));\n let n110 = dot(g110, pf - vec3<f32>(1.0, 1.0, 0.0));\n let n001 = dot(g001, pf - vec3<f32>(0.0, 0.0, 1.0));\n let n101 = dot(g101, pf - vec3<f32>(1.0, 0.0, 1.0));\n let n011 = dot(g011, pf - vec3<f32>(0.0, 1.0, 1.0));\n let n111 = dot(g111, pf - vec3<f32>(1.0, 1.0, 1.0));\n \n let n_x00 = mix(n000, n100, w.x);\n let n_x10 = mix(n010, n110, w.x);\n let n_y0 = mix(n_x00, n_x10, w.y);\n \n let n_x01 = mix(n001, n101, w.x);\n let n_x11 = mix(n011, n111, w.x);\n let n_y1 = mix(n_x01, n_x11, w.y);\n \n return mix(n_y0, n_y1, w.z) * 0.5 + 0.5; // Map to [0, 1]\n}\n\nfn simplex3d(v: vec3<f32>) -> f32 {\n let skew = (v.x + v.y + v.z) * (1.0 / 3.0);\n let i = floor(v + skew);\n let unskew = (i.x + i.y + i.z) * (1.0 / 6.0);\n let x0 = v - i + unskew;\n \n var i1 = vec3<f32>(0.0);\n var i2 = vec3<f32>(0.0);\n \n if (x0.x >= x0.y) {\n if (x0.y >= x0.z) {\n i1 = vec3<f32>(1.0, 0.0, 0.0);\n i2 = vec3<f32>(1.0, 1.0, 0.0);\n } else if (x0.x >= x0.z) {\n i1 = vec3<f32>(1.0, 0.0, 0.0);\n i2 = vec3<f32>(1.0, 0.0, 1.0);\n } else {\n i1 = vec3<f32>(0.0, 0.0, 1.0);\n i2 = vec3<f32>(1.0, 0.0, 1.0);\n }\n } else {\n if (x0.y < x0.z) {\n i1 = vec3<f32>(0.0, 0.0, 1.0);\n i2 = vec3<f32>(0.0, 1.0, 1.0);\n } else if (x0.x < x0.z) {\n i1 = vec3<f32>(0.0, 1.0, 0.0);\n i2 = vec3<f32>(0.0, 1.0, 1.0);\n } else {\n i1 = vec3<f32>(0.0, 1.0, 0.0);\n i2 = vec3<f32>(1.0, 1.0, 0.0);\n }\n }\n \n let x1 = x0 - i1 + (1.0 / 6.0);\n let x2 = x0 - i2 + (1.0 / 3.0);\n let x3 = x0 - 1.0 + 0.5;\n \n var m = vec4<f32>(\n dot(x0, x0),\n dot(x1, x1),\n dot(x2, x2),\n dot(x3, x3)\n );\n m = max(0.6 - m, vec4<f32>(0.0));\n m = m * m;\n m = m * m;\n \n let g0 = dot(hash3(i + vec3<f32>(0.0)), x0);\n let g1 = dot(hash3(i + i1), x1);\n let g2 = dot(hash3(i + i2), x2);\n let g3 = dot(hash3(i + vec3<f32>(1.0)), x3);\n \n let n = dot(m, vec4<f32>(g0, g1, g2, g3));\n return 32.0 * n * 0.5 + 0.5;\n}\n\nfn voronoi3d(p: vec3<f32>) -> f32 {\n let pi = floor(p);\n let pf = fract(p);\n var min_dist = 8.0;\n \n for (var k = -1; k <= 1; k++) {\n for (var j = -1; j <= 1; j++) {\n for (var i = -1; i <= 1; i++) {\n let g = vec3<f32>(f32(i), f32(j), f32(k));\n let o = hash3(pi + g) * 0.5 + 0.5;\n let r = g + o - pf;\n let d = dot(r, r);\n if (d < min_dist) {\n min_dist = d;\n }\n }\n }\n }\n return clamp(sqrt(min_dist), 0.0, 1.0);\n}\n\nfn fbm_perlin(p: vec3<f32>, octaves: i32, persistence: f32, lacunarity: f32) -> f32 {\n var value = 0.0;\n var amp = 1.0;\n var freq = 1.0;\n var total_amp = 0.0;\n for (var i = 0; i < 8; i++) {\n if (i >= octaves) { break; }\n value += amp * perlin3d(p * freq);\n total_amp += amp;\n freq *= lacunarity;\n amp *= persistence;\n }\n return value / total_amp;\n}\n\nfn fbm_simplex(p: vec3<f32>, octaves: i32, persistence: f32, lacunarity: f32) -> f32 {\n var value = 0.0;\n var amp = 1.0;\n var freq = 1.0;\n var total_amp = 0.0;\n for (var i = 0; i < 8; i++) {\n if (i >= octaves) { break; }\n value += amp * simplex3d(p * freq);\n total_amp += amp;\n freq *= lacunarity;\n amp *= persistence;\n }\n return value / total_amp;\n}\n\nfn fbm_voronoi(p: vec3<f32>, octaves: i32, persistence: f32, lacunarity: f32) -> f32 {\n var value = 0.0;\n var amp = 1.0;\n var freq = 1.0;\n var total_amp = 0.0;\n for (var i = 0; i < 8; i++) {\n if (i >= octaves) { break; }\n value += amp * voronoi3d(p * freq);\n total_amp += amp;\n freq *= lacunarity;\n amp *= persistence;\n }\n return value / total_amp;\n}\n\nfn get_field(val: f32, hasSig: f32, tex: texture_2d<f32>, samp: sampler, uv: vec2<f32>) -> f32 {\n if (hasSig > 0.5) {\n return textureSampleLevel(tex, samp, uv, 0.0).r;\n }\n return val;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n let scale = get_field(u.scale, u.hasSignal_scale, scaleTex, sigSamp, in.uv);\n let octaves_f = get_field(u.octaves, u.hasSignal_octaves, octavesTex, sigSamp, in.uv);\n let octaves = i32(clamp(octaves_f, 1.0, 8.0));\n let persistence = get_field(u.persistence, u.hasSignal_persistence, persistenceTex, sigSamp, in.uv);\n let lacunarity = get_field(u.lacunarity, u.hasSignal_lacunarity, lacunarityTex, sigSamp, in.uv);\n let speed = get_field(u.speed, u.hasSignal_speed, speedTex, sigSamp, in.uv);\n\n let isVideo = u.outputType > 0.5;\n let z_coord = select(0.0, u.time * speed, isVideo);\n \n let coord = vec3<f32>(in.uv * scale, z_coord);\n \n var n_val = 0.0;\n if (u.noiseType < 0.5) {\n n_val = fbm_perlin(coord, octaves, persistence, lacunarity);\n } else if (u.noiseType < 1.5) {\n n_val = fbm_simplex(coord, octaves, persistence, lacunarity);\n } else {\n n_val = fbm_voronoi(coord, octaves, persistence, lacunarity);\n }\n \n return mix(u.colorStart, u.colorEnd, clamp(n_val, 0.0, 1.0));\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst noiseUniformData = new Float32Array(24);\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tres = {\n\t\tuniformLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] }),\n\t\tsignalsLayout: device.createBindGroupLayout({ entries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\tsampler: { type: \"filtering\" }\n\t\t\t}\n\t\t] }),\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getNoiseResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `noise_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst noiseModule = device.createShaderModule({\n\t\t\tlabel: `noise_${format}.wgsl`,\n\t\t\tcode: NOISE_SHADER\n\t\t});\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: `NoiseGeneratorPipeline_${format}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [layouts.uniformLayout, layouts.signalsLayout] }),\n\t\t\tvertex: {\n\t\t\t\tmodule: noiseModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: noiseModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tnoisePipeline: pipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsignalsLayout: layouts.signalsLayout\n\t};\n}\nfunction hexToRgba(hex) {\n\tlet h = hex.replace(\"#\", \"\");\n\tif (h.length === 3 || h.length === 4) h = h.split(\"\").map((c) => c + c).join(\"\");\n\tconst r = parseInt(h.substring(0, 2), 16) / 255;\n\tconst g = parseInt(h.substring(2, 4), 16) / 255;\n\tconst b = parseInt(h.substring(4, 6), 16) / 255;\n\tlet a = 1;\n\tif (h.length === 8) a = parseInt(h.substring(6, 8), 16) / 255;\n\treturn [\n\t\tr,\n\t\tg,\n\t\tb,\n\t\ta\n\t];\n}\nfunction resolveNoiseField(op, fieldName, defaultValue) {\n\tconst handleId = op[`${fieldName}HandleId`];\n\tconst signalInput = handleId ? op.inputs?.[handleId] : null;\n\tconst hasSignal = !!(signalInput?.connectionValid && (signalInput.outputItem?.type === \"Signal\" || signalInput.outputItem?.type === \"Numeric\"));\n\tconst sd = hasSignal ? signalInput?.outputItem?.data : null;\n\tlet value = defaultValue;\n\tif (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === \"Number\") value = Number(signalInput.outputItem.data ?? defaultValue);\n\telse value = Number(op[fieldName] ?? defaultValue);\n\telse if (sd && typeof sd === \"object\" && \"offset\" in sd) value = Number(sd.offset ?? defaultValue);\n\treturn {\n\t\thasSignal,\n\t\tsd,\n\t\tvalue\n\t};\n}\nconst NoiseWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"NoiseGenerator\" || !op) return;\n\tconst { noisePipeline: pipeline, uniformLayout: uLayout, signalsLayout: sigLayout } = getNoiseResources(ctx.device, ctx.renderer.format);\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst scaleInfo = resolveNoiseField(op, \"scale\", 10);\n\tconst octavesInfo = resolveNoiseField(op, \"octaves\", 4);\n\tconst persistenceInfo = resolveNoiseField(op, \"persistence\", .5);\n\tconst lacunarityInfo = resolveNoiseField(op, \"lacunarity\", 2);\n\tconst speedInfo = resolveNoiseField(op, \"speed\", 1);\n\tconst noiseTypeVal = op.noiseType === \"Simplex\" ? 1 : op.noiseType === \"Voronoi\" ? 2 : 0;\n\tconst outputTypeVal = op.outputType === \"Video\" ? 1 : 0;\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tconst colorStartVal = hexToRgba(op.colorStart ?? \"#000000\");\n\tconst colorEndVal = hexToRgba(op.colorEnd ?? \"#ffffff\");\n\tnoiseUniformData[0] = noiseTypeVal;\n\tnoiseUniformData[1] = outputTypeVal;\n\tnoiseUniformData[2] = elapsedSeconds;\n\tnoiseUniformData[3] = 0;\n\tnoiseUniformData[4] = scaleInfo.value;\n\tnoiseUniformData[5] = octavesInfo.value;\n\tnoiseUniformData[6] = persistenceInfo.value;\n\tnoiseUniformData[7] = lacunarityInfo.value;\n\tnoiseUniformData[8] = speedInfo.value;\n\tnoiseUniformData[9] = scaleInfo.hasSignal ? 1 : 0;\n\tnoiseUniformData[10] = octavesInfo.hasSignal ? 1 : 0;\n\tnoiseUniformData[11] = persistenceInfo.hasSignal ? 1 : 0;\n\tnoiseUniformData[12] = lacunarityInfo.hasSignal ? 1 : 0;\n\tnoiseUniformData[13] = speedInfo.hasSignal ? 1 : 0;\n\tnoiseUniformData[14] = 0;\n\tnoiseUniformData[15] = 0;\n\tnoiseUniformData[16] = colorStartVal[0];\n\tnoiseUniformData[17] = colorStartVal[1];\n\tnoiseUniformData[18] = colorStartVal[2];\n\tnoiseUniformData[19] = colorStartVal[3];\n\tnoiseUniformData[20] = colorEndVal[0];\n\tnoiseUniformData[21] = colorEndVal[1];\n\tnoiseUniformData[22] = colorEndVal[2];\n\tnoiseUniformData[23] = colorEndVal[3];\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(noiseUniformData);\n\tconst signalFields = [\n\t\t{\n\t\t\tname: \"scale\",\n\t\t\tinfo: scaleInfo\n\t\t},\n\t\t{\n\t\t\tname: \"octaves\",\n\t\t\tinfo: octavesInfo\n\t\t},\n\t\t{\n\t\t\tname: \"persistence\",\n\t\t\tinfo: persistenceInfo\n\t\t},\n\t\t{\n\t\t\tname: \"lacunarity\",\n\t\t\tinfo: lacunarityInfo\n\t\t},\n\t\t{\n\t\t\tname: \"speed\",\n\t\t\tinfo: speedInfo\n\t\t}\n\t];\n\tconst signalViews = [];\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tfor (const f of signalFields) if (!!(f.info.hasSignal && f.info.sd)) {\n\t\tconst view = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, f.info.sd.nodeId ?? `noise_${f.name}_sig`, elapsedSeconds, durationSeconds, f.info.sd, targetWidth, targetHeight, props.renderId, frame, fps);\n\t\tsignalViews.push(view);\n\t} else signalViews.push(signalRegistry.getDummy1x1TextureView(ctx.device));\n\tpass.setPipeline(pipeline);\n\tpass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t}));\n\tpass.setBindGroup(1, ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: signalViews[0]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: signalViews[1]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: persistenceInfo.hasSignal ? signalViews[2] : signalViews[2]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: signalViews[3]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: signalViews[4]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t}));\n\tpass.draw(4);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: NoiseWebGPURenderer });\n\n//#endregion\nexport { NoiseWebGPURenderer as n, renderers_default as t };\n//# 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{"version":3,"file":"renderer-eC1gRPRo.mjs","names":[],"sources":["../../../nodes/node-noise-generator/dist/renderers-D0MBBQTB.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst NOISE_SHADER = `\nstruct NoiseUniforms {\n noiseType : f32, // 0 = Perlin, 1 = Simplex, 2 = Voronoi\n outputType : f32, // 0 = Image, 1 = Video\n time : f32,\n _padding : f32,\n \n scale : f32,\n octaves : f32,\n persistence : f32,\n lacunarity : f32,\n \n speed : f32,\n hasSignal_scale : f32,\n hasSignal_octaves : f32,\n hasSignal_persistence : f32,\n \n hasSignal_lacunarity : f32,\n hasSignal_speed : f32,\n _pad2 : f32,\n _pad3 : f32,\n\n colorStart : vec4<f32>,\n colorEnd : vec4<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : NoiseUniforms;\n\n@group(1) @binding(0) var scaleTex : texture_2d<f32>;\n@group(1) @binding(1) var octavesTex : texture_2d<f32>;\n@group(1) @binding(2) var persistenceTex : texture_2d<f32>;\n@group(1) @binding(3) var lacunarityTex : texture_2d<f32>;\n@group(1) @binding(4) var speedTex : texture_2d<f32>;\n@group(1) @binding(5) var sigSamp : sampler;\n\nstruct VSOut {\n @builtin(position) pos : vec4<f32>,\n @location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n var pos = array<vec2<f32>, 4>(\n vec2<f32>(-1.0, 1.0),\n vec2<f32>(1.0, 1.0),\n vec2<f32>(-1.0, -1.0),\n vec2<f32>(1.0, -1.0)\n );\n var uv = array<vec2<f32>, 4>(\n vec2<f32>(0.0, 0.0),\n vec2<f32>(1.0, 0.0),\n vec2<f32>(0.0, 1.0),\n vec2<f32>(1.0, 1.0)\n );\n return VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\nfn hash3(p: vec3<f32>) -> vec3<f32> {\n var p3 = fract(p * vec3<f32>(0.1031, 0.11369, 0.13787));\n p3 += dot(p3, p3.yzx + 19.19);\n return fract((p3.xxy + p3.yzz) * p3.zyx) * 2.0 - 1.0;\n}\n\nfn perlin3d(p: vec3<f32>) -> f32 {\n let pi = floor(p);\n let pf = fract(p);\n \n let w = pf * pf * (3.0 - 2.0 * pf);\n \n let g000 = hash3(pi + vec3<f32>(0.0, 0.0, 0.0));\n let g100 = hash3(pi + vec3<f32>(1.0, 0.0, 0.0));\n let g010 = hash3(pi + vec3<f32>(0.0, 1.0, 0.0));\n let g110 = hash3(pi + vec3<f32>(1.0, 1.0, 0.0));\n let g001 = hash3(pi + vec3<f32>(0.0, 0.0, 1.0));\n let g101 = hash3(pi + vec3<f32>(1.0, 0.0, 1.0));\n let g011 = hash3(pi + vec3<f32>(0.0, 1.0, 1.0));\n let g111 = hash3(pi + vec3<f32>(1.0, 1.0, 1.0));\n \n let n000 = dot(g000, pf - vec3<f32>(0.0, 0.0, 0.0));\n let n100 = dot(g100, pf - vec3<f32>(1.0, 0.0, 0.0));\n let n010 = dot(g010, pf - vec3<f32>(0.0, 1.0, 0.0));\n let n110 = dot(g110, pf - vec3<f32>(1.0, 1.0, 0.0));\n let n001 = dot(g001, pf - vec3<f32>(0.0, 0.0, 1.0));\n let n101 = dot(g101, pf - vec3<f32>(1.0, 0.0, 1.0));\n let n011 = dot(g011, pf - vec3<f32>(0.0, 1.0, 1.0));\n let n111 = dot(g111, pf - vec3<f32>(1.0, 1.0, 1.0));\n \n let n_x00 = mix(n000, n100, w.x);\n let n_x10 = mix(n010, n110, w.x);\n let n_y0 = mix(n_x00, n_x10, w.y);\n \n let n_x01 = mix(n001, n101, w.x);\n let n_x11 = mix(n011, n111, w.x);\n let n_y1 = mix(n_x01, n_x11, w.y);\n \n return mix(n_y0, n_y1, w.z) * 0.5 + 0.5; // Map to [0, 1]\n}\n\nfn simplex3d(v: vec3<f32>) -> f32 {\n let skew = (v.x + v.y + v.z) * (1.0 / 3.0);\n let i = floor(v + skew);\n let unskew = (i.x + i.y + i.z) * (1.0 / 6.0);\n let x0 = v - i + unskew;\n \n var i1 = vec3<f32>(0.0);\n var i2 = vec3<f32>(0.0);\n \n if (x0.x >= x0.y) {\n if (x0.y >= x0.z) {\n i1 = vec3<f32>(1.0, 0.0, 0.0);\n i2 = vec3<f32>(1.0, 1.0, 0.0);\n } else if (x0.x >= x0.z) {\n i1 = vec3<f32>(1.0, 0.0, 0.0);\n i2 = vec3<f32>(1.0, 0.0, 1.0);\n } else {\n i1 = vec3<f32>(0.0, 0.0, 1.0);\n i2 = vec3<f32>(1.0, 0.0, 1.0);\n }\n } else {\n if (x0.y < x0.z) {\n i1 = vec3<f32>(0.0, 0.0, 1.0);\n i2 = vec3<f32>(0.0, 1.0, 1.0);\n } else if (x0.x < x0.z) {\n i1 = vec3<f32>(0.0, 1.0, 0.0);\n i2 = vec3<f32>(0.0, 1.0, 1.0);\n } else {\n i1 = vec3<f32>(0.0, 1.0, 0.0);\n i2 = vec3<f32>(1.0, 1.0, 0.0);\n }\n }\n \n let x1 = x0 - i1 + (1.0 / 6.0);\n let x2 = x0 - i2 + (1.0 / 3.0);\n let x3 = x0 - 1.0 + 0.5;\n \n var m = vec4<f32>(\n dot(x0, x0),\n dot(x1, x1),\n dot(x2, x2),\n dot(x3, x3)\n );\n m = max(0.6 - m, vec4<f32>(0.0));\n m = m * m;\n m = m * m;\n \n let g0 = dot(hash3(i + vec3<f32>(0.0)), x0);\n let g1 = dot(hash3(i + i1), x1);\n let g2 = dot(hash3(i + i2), x2);\n let g3 = dot(hash3(i + vec3<f32>(1.0)), x3);\n \n let n = dot(m, vec4<f32>(g0, g1, g2, g3));\n return 32.0 * n * 0.5 + 0.5;\n}\n\nfn voronoi3d(p: vec3<f32>) -> f32 {\n let pi = floor(p);\n let pf = fract(p);\n var min_dist = 8.0;\n \n for (var k = -1; k <= 1; k++) {\n for (var j = -1; j <= 1; j++) {\n for (var i = -1; i <= 1; i++) {\n let g = vec3<f32>(f32(i), f32(j), f32(k));\n let o = hash3(pi + g) * 0.5 + 0.5;\n let r = g + o - pf;\n let d = dot(r, r);\n if (d < min_dist) {\n min_dist = d;\n }\n }\n }\n }\n return clamp(sqrt(min_dist), 0.0, 1.0);\n}\n\nfn fbm_perlin(p: vec3<f32>, octaves: i32, persistence: f32, lacunarity: f32) -> f32 {\n var value = 0.0;\n var amp = 1.0;\n var freq = 1.0;\n var total_amp = 0.0;\n for (var i = 0; i < 8; i++) {\n if (i >= octaves) { break; }\n value += amp * perlin3d(p * freq);\n total_amp += amp;\n freq *= lacunarity;\n amp *= persistence;\n }\n return value / total_amp;\n}\n\nfn fbm_simplex(p: vec3<f32>, octaves: i32, persistence: f32, lacunarity: f32) -> f32 {\n var value = 0.0;\n var amp = 1.0;\n var freq = 1.0;\n var total_amp = 0.0;\n for (var i = 0; i < 8; i++) {\n if (i >= octaves) { break; }\n value += amp * simplex3d(p * freq);\n total_amp += amp;\n freq *= lacunarity;\n amp *= persistence;\n }\n return value / total_amp;\n}\n\nfn fbm_voronoi(p: vec3<f32>, octaves: i32, persistence: f32, lacunarity: f32) -> f32 {\n var value = 0.0;\n var amp = 1.0;\n var freq = 1.0;\n var total_amp = 0.0;\n for (var i = 0; i < 8; i++) {\n if (i >= octaves) { break; }\n value += amp * voronoi3d(p * freq);\n total_amp += amp;\n freq *= lacunarity;\n amp *= persistence;\n }\n return value / total_amp;\n}\n\nfn get_field(val: f32, hasSig: f32, tex: texture_2d<f32>, samp: sampler, uv: vec2<f32>) -> f32 {\n if (hasSig > 0.5) {\n return textureSampleLevel(tex, samp, uv, 0.0).r;\n }\n return val;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n let scale = get_field(u.scale, u.hasSignal_scale, scaleTex, sigSamp, in.uv);\n let octaves_f = get_field(u.octaves, u.hasSignal_octaves, octavesTex, sigSamp, in.uv);\n let octaves = i32(clamp(octaves_f, 1.0, 8.0));\n let persistence = get_field(u.persistence, u.hasSignal_persistence, persistenceTex, sigSamp, in.uv);\n let lacunarity = get_field(u.lacunarity, u.hasSignal_lacunarity, lacunarityTex, sigSamp, in.uv);\n let speed = get_field(u.speed, u.hasSignal_speed, speedTex, sigSamp, in.uv);\n\n let isVideo = u.outputType > 0.5;\n let z_coord = select(0.0, u.time * speed, isVideo);\n \n let coord = vec3<f32>(in.uv * scale, z_coord);\n \n var n_val = 0.0;\n if (u.noiseType < 0.5) {\n n_val = fbm_perlin(coord, octaves, persistence, lacunarity);\n } else if (u.noiseType < 1.5) {\n n_val = fbm_simplex(coord, octaves, persistence, lacunarity);\n } else {\n n_val = fbm_voronoi(coord, octaves, persistence, lacunarity);\n }\n \n return mix(u.colorStart, u.colorEnd, clamp(n_val, 0.0, 1.0));\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst noiseUniformData = new Float32Array(24);\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tres = {\n\t\tuniformLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] }),\n\t\tsignalsLayout: device.createBindGroupLayout({ entries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\tsampler: { type: \"filtering\" }\n\t\t\t}\n\t\t] }),\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getNoiseResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `noise_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst noiseModule = device.createShaderModule({\n\t\t\tlabel: `noise_${format}.wgsl`,\n\t\t\tcode: NOISE_SHADER\n\t\t});\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: `NoiseGeneratorPipeline_${format}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [layouts.uniformLayout, layouts.signalsLayout] }),\n\t\t\tvertex: {\n\t\t\t\tmodule: noiseModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: noiseModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tnoisePipeline: pipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsignalsLayout: layouts.signalsLayout\n\t};\n}\nfunction hexToRgba(hex) {\n\tlet h = hex.replace(\"#\", \"\");\n\tif (h.length === 3 || h.length === 4) h = h.split(\"\").map((c) => c + c).join(\"\");\n\tconst r = parseInt(h.substring(0, 2), 16) / 255;\n\tconst g = parseInt(h.substring(2, 4), 16) / 255;\n\tconst b = parseInt(h.substring(4, 6), 16) / 255;\n\tlet a = 1;\n\tif (h.length === 8) a = parseInt(h.substring(6, 8), 16) / 255;\n\treturn [\n\t\tr,\n\t\tg,\n\t\tb,\n\t\ta\n\t];\n}\nfunction resolveNoiseField(op, fieldName, defaultValue) {\n\tconst handleId = op[`${fieldName}HandleId`];\n\tconst signalInput = handleId ? op.inputs?.[handleId] : null;\n\tconst hasSignal = !!(signalInput?.connectionValid && (signalInput.outputItem?.type === \"Signal\" || signalInput.outputItem?.type === \"Numeric\"));\n\tconst sd = hasSignal ? signalInput?.outputItem?.data : null;\n\tlet value = defaultValue;\n\tif (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === \"Number\") value = Number(signalInput.outputItem.data ?? defaultValue);\n\telse value = Number(op[fieldName] ?? defaultValue);\n\telse if (sd && typeof sd === \"object\" && \"offset\" in sd) value = Number(sd.offset ?? defaultValue);\n\treturn {\n\t\thasSignal,\n\t\tsd,\n\t\tvalue\n\t};\n}\nconst NoiseWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"NoiseGenerator\" || !op) return;\n\tconst { noisePipeline: pipeline, uniformLayout: uLayout, signalsLayout: sigLayout } = getNoiseResources(ctx.device, ctx.renderer.format);\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst scaleInfo = resolveNoiseField(op, \"scale\", 10);\n\tconst octavesInfo = resolveNoiseField(op, \"octaves\", 4);\n\tconst persistenceInfo = resolveNoiseField(op, \"persistence\", .5);\n\tconst lacunarityInfo = resolveNoiseField(op, \"lacunarity\", 2);\n\tconst speedInfo = resolveNoiseField(op, \"speed\", 1);\n\tconst noiseTypeVal = op.noiseType === \"Simplex\" ? 1 : op.noiseType === \"Voronoi\" ? 2 : 0;\n\tconst outputTypeVal = op.outputType === \"Video\" ? 1 : 0;\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tconst colorStartVal = hexToRgba(op.colorStart ?? \"#000000\");\n\tconst colorEndVal = hexToRgba(op.colorEnd ?? \"#ffffff\");\n\tnoiseUniformData[0] = noiseTypeVal;\n\tnoiseUniformData[1] = outputTypeVal;\n\tnoiseUniformData[2] = elapsedSeconds;\n\tnoiseUniformData[3] = 0;\n\tnoiseUniformData[4] = scaleInfo.value;\n\tnoiseUniformData[5] = octavesInfo.value;\n\tnoiseUniformData[6] = persistenceInfo.value;\n\tnoiseUniformData[7] = lacunarityInfo.value;\n\tnoiseUniformData[8] = speedInfo.value;\n\tnoiseUniformData[9] = scaleInfo.hasSignal ? 1 : 0;\n\tnoiseUniformData[10] = octavesInfo.hasSignal ? 1 : 0;\n\tnoiseUniformData[11] = persistenceInfo.hasSignal ? 1 : 0;\n\tnoiseUniformData[12] = lacunarityInfo.hasSignal ? 1 : 0;\n\tnoiseUniformData[13] = speedInfo.hasSignal ? 1 : 0;\n\tnoiseUniformData[14] = 0;\n\tnoiseUniformData[15] = 0;\n\tnoiseUniformData[16] = colorStartVal[0];\n\tnoiseUniformData[17] = colorStartVal[1];\n\tnoiseUniformData[18] = colorStartVal[2];\n\tnoiseUniformData[19] = colorStartVal[3];\n\tnoiseUniformData[20] = colorEndVal[0];\n\tnoiseUniformData[21] = colorEndVal[1];\n\tnoiseUniformData[22] = colorEndVal[2];\n\tnoiseUniformData[23] = colorEndVal[3];\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(noiseUniformData);\n\tconst signalFields = [\n\t\t{\n\t\t\tname: \"scale\",\n\t\t\tinfo: scaleInfo\n\t\t},\n\t\t{\n\t\t\tname: \"octaves\",\n\t\t\tinfo: octavesInfo\n\t\t},\n\t\t{\n\t\t\tname: \"persistence\",\n\t\t\tinfo: persistenceInfo\n\t\t},\n\t\t{\n\t\t\tname: \"lacunarity\",\n\t\t\tinfo: lacunarityInfo\n\t\t},\n\t\t{\n\t\t\tname: \"speed\",\n\t\t\tinfo: speedInfo\n\t\t}\n\t];\n\tconst signalViews = [];\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tfor (const f of signalFields) if (!!(f.info.hasSignal && f.info.sd)) {\n\t\tconst view = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, f.info.sd.nodeId ?? 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import { n as defineRenderer } from "./renderer-CtVkU_GA.mjs";
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import { tt as signalRegistry } from "./dist-
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import { tt as signalRegistry } from "./dist-DgIKXWZ1.mjs";
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//#region ../../nodes/node-tile-offset/dist/renderers-DS0X6D--.mjs
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5
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const TILE_OFFSET_SHADER = `
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//# sourceMappingURL=renderer-
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//# sourceMappingURL=renderer-vUjNMbLq.mjs.map
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@@ -1 +1 @@
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{"version":3,"file":"renderer-k2JL79kM.mjs","names":[],"sources":["../../../nodes/node-tile-offset/dist/renderers-DS0X6D--.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst TILE_OFFSET_SHADER = `\nstruct TileOffsetUniforms {\n offsetX : f32,\n offsetY : f32,\n hasOffsetXSig : f32,\n hasOffsetYSig : f32,\n\n layerWidth : f32,\n layerHeight : f32,\n edgeMode : f32,\n pad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : TileOffsetUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\n@group(2) @binding(0) var offsetXSigTex : texture_2d<f32>;\n@group(2) @binding(1) var offsetYSigTex : texture_2d<f32>;\n@group(2) @binding(2) var signalSamp : sampler;\n\nstruct VSOut {\n @builtin(position) pos : vec4<f32>,\n @location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n var pos = array<vec2<f32>, 4>(\n vec2<f32>(-1.0, 1.0),\n vec2<f32>(1.0, 1.0),\n vec2<f32>(-1.0, -1.0),\n vec2<f32>(1.0, -1.0)\n );\n var uv = array<vec2<f32>, 4>(\n vec2<f32>(0.0, 0.0),\n vec2<f32>(1.0, 0.0),\n vec2<f32>(0.0, 1.0),\n vec2<f32>(1.0, 1.0)\n );\n return VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n var offX = u.offsetX;\n if (u.hasOffsetXSig > 0.5) {\n let sigX = textureSampleLevel(offsetXSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n offX = offX + sigX;\n }\n\n var offY = u.offsetY;\n if (u.hasOffsetYSig > 0.5) {\n let sigY = textureSampleLevel(offsetYSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n offY = offY + sigY;\n }\n\n let normOffset = vec2<f32>(\n offX / max(1.0, u.layerWidth),\n offY / max(1.0, u.layerHeight)\n );\n var uv = in.uv - normOffset;\n\n // Edge Modes:\n // 0.0 = wrap (seamless modulo)\n // 1.0 = clamp (edge smear)\n // 2.0 = transparent (clear bounds)\n // 3.0 = mirror (ping-pong reflection)\n if (u.edgeMode < 0.5) {\n uv = fract(uv);\n } else if (u.edgeMode < 1.5) {\n uv = clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0));\n } else if (u.edgeMode < 2.5) {\n if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) {\n return vec4<f32>(0.0);\n }\n } else {\n uv = 1.0 - abs(fract(uv * 0.5) * 2.0 - 1.0);\n }\n\n let color = textureSampleLevel(tex, samp, uv, 0.0);\n return color;\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst uniformData = new Float32Array(8);\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tres = {\n\t\tuniformLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] }),\n\t\tsingleTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tsignalTextureLayout: device.createBindGroupLayout({ entries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\tsampler: { type: \"filtering\" }\n\t\t\t}\n\t\t] }),\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getTileOffsetResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `tile_offset_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `tile_offset_${format}.wgsl`,\n\t\t\tcode: TILE_OFFSET_SHADER\n\t\t});\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: `TileOffsetPipeline_${format}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t] }),\n\t\t\tvertex: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst TileOffsetWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"TileOffset\" || !op) return;\n\tconst childMedia = props.virtualMedia?.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"tile_offset_node\";\n\tconst resolveBindable = (configKey, defaultValue) => {\n\t\tconst handleId = op[`${configKey}HandleId`];\n\t\tconst input = handleId ? op.inputs?.[handleId] : null;\n\t\tconst hasSignal = !!(input?.connectionValid && (input.outputItem?.type === \"Signal\" || input.outputItem?.type === \"Numeric\"));\n\t\tconst sd = hasSignal && input?.outputItem?.data ? input.outputItem.data : null;\n\t\tlet val = defaultValue;\n\t\tlet hasStaticSig = false;\n\t\tif (!hasSignal) if (input?.connectionValid && input.outputItem?.type === \"Number\") val = Number(input.outputItem.data ?? defaultValue);\n\t\telse val = Number(op[configKey] ?? defaultValue);\n\t\telse if (sd) {\n\t\t\tval = Number(sd.offset ?? 0);\n\t\t\thasStaticSig = true;\n\t\t}\n\t\treturn {\n\t\t\tval,\n\t\t\thasStaticSig,\n\t\t\tsd\n\t\t};\n\t};\n\tconst offsetXRes = resolveBindable(\"offsetX\", 0);\n\tconst offsetYRes = resolveBindable(\"offsetY\", 0);\n\tlet edgeModeIndex = 0;\n\tconst edgeMode = op.edgeMode ?? (op.wrap !== false ? \"wrap\" : \"transparent\");\n\tif (edgeMode === \"clamp\") edgeModeIndex = 1;\n\telse if (edgeMode === \"transparent\" || op.wrap === false) edgeModeIndex = 2;\n\telse if (edgeMode === \"mirror\") edgeModeIndex = 3;\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia\n\t}, tmpView, tmpTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\targs.pass.end();\n\tconst { pipeline, uniformLayout: uLayout, singleTextureLayout: tLayout, signalTextureLayout: sigLayout } = getTileOffsetResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tconst getSignalView = (res, suffix) => {\n\t\tif (res.hasStaticSig && res.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, res.sd.nodeId ?? `${nodeId}_${suffix}`, elapsedSeconds, durationSeconds, res.sd, width, height, props.renderId, frame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst offsetXView = getSignalView(offsetXRes, \"offsetX_sig\");\n\tconst offsetYView = getSignalView(offsetYRes, \"offsetY_sig\");\n\tuniformData[0] = offsetXRes.val;\n\tuniformData[1] = offsetYRes.val;\n\tuniformData[2] = offsetXRes.hasStaticSig ? 1 : 0;\n\tuniformData[3] = offsetYRes.hasStaticSig ? 1 : 0;\n\tuniformData[4] = width;\n\tuniformData[5] = height;\n\tuniformData[6] = edgeModeIndex;\n\tuniformData[7] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst tilePass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\ttilePass.setPipeline(pipeline);\n\ttilePass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t}));\n\ttilePass.setBindGroup(1, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler));\n\ttilePass.setBindGroup(2, ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: offsetXView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: offsetYView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t}));\n\ttilePass.draw(4);\n\ttilePass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 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{"version":3,"file":"renderer-vUjNMbLq.mjs","names":[],"sources":["../../../nodes/node-tile-offset/dist/renderers-DS0X6D--.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst TILE_OFFSET_SHADER = `\nstruct TileOffsetUniforms {\n offsetX : f32,\n offsetY : f32,\n hasOffsetXSig : f32,\n hasOffsetYSig : f32,\n\n layerWidth : f32,\n layerHeight : f32,\n edgeMode : f32,\n pad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : TileOffsetUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\n@group(2) @binding(0) var offsetXSigTex : texture_2d<f32>;\n@group(2) @binding(1) var offsetYSigTex : texture_2d<f32>;\n@group(2) @binding(2) var signalSamp : sampler;\n\nstruct VSOut {\n @builtin(position) pos : vec4<f32>,\n @location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n var pos = array<vec2<f32>, 4>(\n vec2<f32>(-1.0, 1.0),\n vec2<f32>(1.0, 1.0),\n vec2<f32>(-1.0, -1.0),\n vec2<f32>(1.0, -1.0)\n );\n var uv = array<vec2<f32>, 4>(\n vec2<f32>(0.0, 0.0),\n vec2<f32>(1.0, 0.0),\n vec2<f32>(0.0, 1.0),\n vec2<f32>(1.0, 1.0)\n );\n return VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n var offX = u.offsetX;\n if (u.hasOffsetXSig > 0.5) {\n let sigX = textureSampleLevel(offsetXSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n offX = offX + sigX;\n }\n\n var offY = u.offsetY;\n if (u.hasOffsetYSig > 0.5) {\n let sigY = textureSampleLevel(offsetYSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n offY = offY + sigY;\n }\n\n let normOffset = vec2<f32>(\n offX / max(1.0, u.layerWidth),\n offY / max(1.0, u.layerHeight)\n );\n var uv = in.uv - normOffset;\n\n // Edge Modes:\n // 0.0 = wrap (seamless modulo)\n // 1.0 = clamp (edge smear)\n // 2.0 = transparent (clear bounds)\n // 3.0 = mirror (ping-pong reflection)\n if (u.edgeMode < 0.5) {\n uv = fract(uv);\n } else if (u.edgeMode < 1.5) {\n uv = clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0));\n } else if (u.edgeMode < 2.5) {\n if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) {\n return vec4<f32>(0.0);\n }\n } else {\n uv = 1.0 - abs(fract(uv * 0.5) * 2.0 - 1.0);\n }\n\n let color = textureSampleLevel(tex, samp, uv, 0.0);\n return color;\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst uniformData = new Float32Array(8);\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tres = {\n\t\tuniformLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] }),\n\t\tsingleTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tsignalTextureLayout: device.createBindGroupLayout({ entries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\tsampler: { type: \"filtering\" }\n\t\t\t}\n\t\t] }),\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getTileOffsetResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `tile_offset_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `tile_offset_${format}.wgsl`,\n\t\t\tcode: TILE_OFFSET_SHADER\n\t\t});\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: `TileOffsetPipeline_${format}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t] }),\n\t\t\tvertex: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst TileOffsetWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"TileOffset\" || !op) return;\n\tconst childMedia = props.virtualMedia?.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"tile_offset_node\";\n\tconst resolveBindable = (configKey, defaultValue) => {\n\t\tconst handleId = op[`${configKey}HandleId`];\n\t\tconst input = handleId ? op.inputs?.[handleId] : null;\n\t\tconst hasSignal = !!(input?.connectionValid && (input.outputItem?.type === \"Signal\" || input.outputItem?.type === \"Numeric\"));\n\t\tconst sd = hasSignal && input?.outputItem?.data ? input.outputItem.data : null;\n\t\tlet val = defaultValue;\n\t\tlet hasStaticSig = false;\n\t\tif (!hasSignal) if (input?.connectionValid && input.outputItem?.type === \"Number\") val = Number(input.outputItem.data ?? defaultValue);\n\t\telse val = Number(op[configKey] ?? defaultValue);\n\t\telse if (sd) {\n\t\t\tval = Number(sd.offset ?? 0);\n\t\t\thasStaticSig = true;\n\t\t}\n\t\treturn {\n\t\t\tval,\n\t\t\thasStaticSig,\n\t\t\tsd\n\t\t};\n\t};\n\tconst offsetXRes = resolveBindable(\"offsetX\", 0);\n\tconst offsetYRes = resolveBindable(\"offsetY\", 0);\n\tlet edgeModeIndex = 0;\n\tconst edgeMode = op.edgeMode ?? (op.wrap !== false ? \"wrap\" : \"transparent\");\n\tif (edgeMode === \"clamp\") edgeModeIndex = 1;\n\telse if (edgeMode === \"transparent\" || op.wrap === false) edgeModeIndex = 2;\n\telse if (edgeMode === \"mirror\") edgeModeIndex = 3;\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia\n\t}, tmpView, tmpTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\targs.pass.end();\n\tconst { pipeline, uniformLayout: uLayout, singleTextureLayout: tLayout, signalTextureLayout: sigLayout } = getTileOffsetResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tconst getSignalView = (res, suffix) => {\n\t\tif (res.hasStaticSig && res.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, res.sd.nodeId ?? `${nodeId}_${suffix}`, elapsedSeconds, durationSeconds, res.sd, width, height, props.renderId, frame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst offsetXView = getSignalView(offsetXRes, \"offsetX_sig\");\n\tconst offsetYView = getSignalView(offsetYRes, \"offsetY_sig\");\n\tuniformData[0] = offsetXRes.val;\n\tuniformData[1] = offsetYRes.val;\n\tuniformData[2] = offsetXRes.hasStaticSig ? 1 : 0;\n\tuniformData[3] = offsetYRes.hasStaticSig ? 1 : 0;\n\tuniformData[4] = width;\n\tuniformData[5] = height;\n\tuniformData[6] = edgeModeIndex;\n\tuniformData[7] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst tilePass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\ttilePass.setPipeline(pipeline);\n\ttilePass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t}));\n\ttilePass.setBindGroup(1, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler));\n\ttilePass.setBindGroup(2, ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: offsetXView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: offsetYView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t}));\n\ttilePass.draw(4);\n\ttilePass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 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@@ -190,7 +190,7 @@ const COCO_CLASSES = [
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//#endregion
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//#region ../vision/dist/src-
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//#region ../vision/dist/src-C2sA_wDT.mjs
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function computeIoU(boxA, boxB) {
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const xA = Math.max(boxA.originX, boxB.originX);
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const yA = Math.max(boxA.originY, boxB.originY);
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@@ -1474,10 +1474,149 @@ function createNeutralLandmarks() {
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});
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return landmarks;
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}
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const ORT_WEB_SPECIFIER = "onnxruntime-web";
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const defaultLoader = () => import(
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/* @vite-ignore */
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ORT_WEB_SPECIFIER
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);
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var WebGPUProvider = class {
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kind = "webgpu";
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_loader;
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_providers;
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_wasmFallback;
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_ortPromise;
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constructor(options = {}) {
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this._loader = options.loader ?? defaultLoader;
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this._providers = options.executionProviders ?? ["webgpu", "wasm"];
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|
+
this._wasmFallback = options.wasmFallback !== false;
|
|
1492
|
+
}
|
|
1493
|
+
ort() {
|
|
1494
|
+
if (!this._ortPromise) this._ortPromise = this._loader().catch((err) => {
|
|
1495
|
+
this._ortPromise = void 0;
|
|
1496
|
+
throw new Error(`onnxruntime-web failed to load (${String(err)}). Install it in the browser bundle or pass a custom loader.`);
|
|
1497
|
+
});
|
|
1498
|
+
return this._ortPromise;
|
|
1499
|
+
}
|
|
1500
|
+
async createSession(modelBytes) {
|
|
1501
|
+
const ort = await this.ort();
|
|
1502
|
+
let session;
|
|
1503
|
+
try {
|
|
1504
|
+
session = await ort.InferenceSession.create(modelBytes, {
|
|
1505
|
+
executionProviders: [...this._providers],
|
|
1506
|
+
graphOptimizationLevel: "all",
|
|
1507
|
+
logSeverityLevel: 3
|
|
1508
|
+
});
|
|
1509
|
+
} catch (err) {
|
|
1510
|
+
if (!this._wasmFallback || !this._providers.includes("webgpu")) throw err;
|
|
1511
|
+
session = await ort.InferenceSession.create(modelBytes, {
|
|
1512
|
+
executionProviders: ["wasm"],
|
|
1513
|
+
graphOptimizationLevel: "all",
|
|
1514
|
+
logSeverityLevel: 3
|
|
1515
|
+
});
|
|
1516
|
+
}
|
|
1517
|
+
return {
|
|
1518
|
+
run: async (input) => {
|
|
1519
|
+
const inputName = session.inputNames.includes(input.name) ? input.name : session.inputNames[0] ?? input.name;
|
|
1520
|
+
const results = await session.run({ [inputName]: new ort.Tensor("float32", input.data, [...input.dims]) });
|
|
1521
|
+
const outputs = {};
|
|
1522
|
+
for (const [name, tensor] of Object.entries(results)) outputs[name] = {
|
|
1523
|
+
data: tensor.data,
|
|
1524
|
+
dims: [...tensor.dims]
|
|
1525
|
+
};
|
|
1526
|
+
return outputs;
|
|
1527
|
+
},
|
|
1528
|
+
release: () => {
|
|
1529
|
+
session.release();
|
|
1530
|
+
}
|
|
1531
|
+
};
|
|
1532
|
+
}
|
|
1533
|
+
};
|
|
1534
|
+
const ORT_WEBGPU_SPECIFIER = "onnxruntime-web/webgpu";
|
|
1535
|
+
const WEBGPU_SPECIFIER = "webgpu";
|
|
1536
|
+
let nodeWebGPUReady;
|
|
1537
|
+
/**
|
|
1538
|
+
* Ensure `globalThis.navigator.gpu` exists. In the renderer this is already the
|
|
1539
|
+
* Dawn device; otherwise imports the `webgpu` (Dawn) package and installs its
|
|
1540
|
+
* globals plus an adapter, which is what onnxruntime-web's WebGPU EP needs.
|
|
1541
|
+
*/
|
|
1542
|
+
function ensureNodeWebGPU() {
|
|
1543
|
+
if (!nodeWebGPUReady) {
|
|
1544
|
+
nodeWebGPUReady = (async () => {
|
|
1545
|
+
const g = globalThis;
|
|
1546
|
+
if (g.navigator?.gpu) return;
|
|
1547
|
+
const { create, globals } = await import(
|
|
1548
|
+
/* @vite-ignore */
|
|
1549
|
+
WEBGPU_SPECIFIER
|
|
1550
|
+
);
|
|
1551
|
+
Object.assign(globalThis, globals);
|
|
1552
|
+
const nav = g.navigator ??= {};
|
|
1553
|
+
Object.defineProperty(nav, "gpu", {
|
|
1554
|
+
value: create([]),
|
|
1555
|
+
configurable: true,
|
|
1556
|
+
writable: true
|
|
1557
|
+
});
|
|
1558
|
+
})();
|
|
1559
|
+
nodeWebGPUReady.catch(() => {
|
|
1560
|
+
nodeWebGPUReady = void 0;
|
|
1561
|
+
});
|
|
1562
|
+
}
|
|
1563
|
+
return nodeWebGPUReady;
|
|
1564
|
+
}
|
|
1565
|
+
var NodeWebGPUProvider = class {
|
|
1566
|
+
kind = "webgpu";
|
|
1567
|
+
_inner;
|
|
1568
|
+
constructor(options = {}) {
|
|
1569
|
+
const loader = options.loader ?? (async () => {
|
|
1570
|
+
await ensureNodeWebGPU();
|
|
1571
|
+
const mod = await import(
|
|
1572
|
+
/* @vite-ignore */
|
|
1573
|
+
ORT_WEBGPU_SPECIFIER
|
|
1574
|
+
);
|
|
1575
|
+
if (mod.env?.wasm) mod.env.wasm.numThreads = 1;
|
|
1576
|
+
return mod;
|
|
1577
|
+
});
|
|
1578
|
+
this._inner = new WebGPUProvider({
|
|
1579
|
+
wasmFallback: false,
|
|
1580
|
+
...options,
|
|
1581
|
+
loader
|
|
1582
|
+
});
|
|
1583
|
+
}
|
|
1584
|
+
createSession(modelBytes) {
|
|
1585
|
+
return this._inner.createSession(modelBytes);
|
|
1586
|
+
}
|
|
1587
|
+
};
|
|
1477
1588
|
let defaultProvider;
|
|
1478
|
-
/**
|
|
1589
|
+
/**
|
|
1590
|
+
* Prefers the GPU (onnxruntime-web's WebGPU EP on the process's WebGPU device —
|
|
1591
|
+
* the Dawn device the renderer already creates, or one this ensures) and falls
|
|
1592
|
+
* back to the CPU provider (onnxruntime-node) when a WebGPU session cannot be
|
|
1593
|
+
* created: no device, no Dawn, or the EP unavailable. The choice is made on the
|
|
1594
|
+
* first session and reused for the runner's lifetime.
|
|
1595
|
+
*/
|
|
1596
|
+
var AutoSessionProvider = class {
|
|
1597
|
+
_resolved;
|
|
1598
|
+
get kind() {
|
|
1599
|
+
return this._resolved?.kind ?? "webgpu";
|
|
1600
|
+
}
|
|
1601
|
+
async createSession(modelBytes) {
|
|
1602
|
+
if (!this._resolved) {
|
|
1603
|
+
const webgpu = new NodeWebGPUProvider({ wasmFallback: false });
|
|
1604
|
+
try {
|
|
1605
|
+
const session = await webgpu.createSession(modelBytes);
|
|
1606
|
+
this._resolved = webgpu;
|
|
1607
|
+
return session;
|
|
1608
|
+
} catch {
|
|
1609
|
+
this._resolved = new NodeSessionProvider();
|
|
1610
|
+
}
|
|
1611
|
+
}
|
|
1612
|
+
return this._resolved.createSession(modelBytes);
|
|
1613
|
+
}
|
|
1614
|
+
};
|
|
1615
|
+
/**
|
|
1616
|
+
* The provider for a runner created without one: GPU if possible, otherwise CPU.
|
|
1617
|
+
*/
|
|
1479
1618
|
function createDefaultSessionProvider() {
|
|
1480
|
-
return defaultProvider?.() ?? new
|
|
1619
|
+
return defaultProvider?.() ?? new AutoSessionProvider();
|
|
1481
1620
|
}
|
|
1482
1621
|
/** onnxruntime-node provider. The native module is imported lazily on first session. */
|
|
1483
1622
|
var NodeSessionProvider = class {
|
|
@@ -3815,4 +3954,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: VisionWebGPURenderer })
|
|
|
3815
3954
|
|
|
3816
3955
|
//#endregion
|
|
3817
3956
|
export { PoseSkeletonRenderer as a, TemporalObjectTracker as c, VisionRunner as d, analyzeSequence as f, COCO_CLASSES as h, COCO17_KEYPOINT_NAMES as i, VisionBundle as l, pinNodeToObject as m, COCO17_BONES as n, SegmentationTexturePool as o, pinNodeToLandmark as p, COCO17_KEYPOINTS as r, SpatialLandmarkTransformer as s, renderers_default as t, VisionNode as u };
|
|
3818
|
-
//# sourceMappingURL=renderer-
|
|
3957
|
+
//# sourceMappingURL=renderer-z6Qb5Z-W.mjs.map
|