fragmentcolor 0.12.4 → 0.12.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -2,7 +2,7 @@
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  [FragmentColor](https://fragmentcolor.org) is a cross‑platform GPU programming library implemented in Rust and wgpu, compiled to WebAssembly for JavaScript.
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- This README is specific to the npm package. For Rust usage, see the repository README.md. For Python, see README_PY.md.
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+ This README is specific to the npm package. For Rust usage, see the repository README.md. For Python, see `platforms/python/README.md` in the repository.
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  - Documentation: https://fragmentcolor.org/welcome
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  - API Reference: https://fragmentcolor.org/api
@@ -100,10 +100,10 @@ start();
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  ```bash
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  # Build WASM package (wasm-pack target web) and sync into local JS examples
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- ./build_web # add --debug for a debug build
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+ ./fc build_web # add --debug for a debug build
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  # Run JS demos (Vite dev server) and open browser
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- ./run_web repl # or: ./run_web multipass | ./run_web headless
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+ ./fc run_web repl # or: ./fc run_web multipass | ./fc run_web headless
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  # Manual alternative
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  pnpm --dir examples/javascript install
@@ -139,4 +139,4 @@ Platform support is aligned with upstream wgpu:
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  ---
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- Note on generation: this README_JS.md is generated from this template (README_JS.tpl.md) and the repository README.md examples by the build script. Do not edit the generated README_JS.md directly.
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+ Note on generation: this README.md is generated from README.tpl.md (same directory) and the repository README.md examples by the build script. Do not edit the generated README.md directly.
@@ -635,16 +635,35 @@ export type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembl
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  export interface InitOutput {
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  readonly memory: WebAssembly.Memory;
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+ readonly __wbg_get_screenregion_max_x: (a: number) => number;
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+ readonly __wbg_get_screenregion_max_y: (a: number) => number;
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+ readonly __wbg_get_screenregion_min_x: (a: number) => number;
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+ readonly __wbg_get_screenregion_min_y: (a: number) => number;
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+ readonly __wbg_screenregion_free: (a: number, b: number) => void;
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+ readonly __wbg_set_screenregion_max_x: (a: number, b: number) => void;
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+ readonly __wbg_set_screenregion_max_y: (a: number, b: number) => void;
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+ readonly __wbg_set_screenregion_min_x: (a: number, b: number) => void;
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+ readonly __wbg_set_screenregion_min_y: (a: number, b: number) => void;
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  readonly __wbg_externaltexturehandle_free: (a: number, b: number) => void;
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- readonly __wbg_get_textureusage_bits: (a: number) => number;
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- readonly __wbg_set_textureusage_bits: (a: number, b: number) => void;
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- readonly __wbg_shader_free: (a: number, b: number) => void;
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- readonly __wbg_textureusage_free: (a: number, b: number) => void;
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- readonly shader___fc_kind: (a: number) => [number, number];
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- readonly __wbg_pass_free: (a: number, b: number) => void;
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- readonly __wbg_passinput_free: (a: number, b: number) => void;
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- readonly __wbg_scene_free: (a: number, b: number) => void;
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+ readonly __wbg_quad_free: (a: number, b: number) => void;
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  readonly __wbg_texturetarget_free: (a: number, b: number) => void;
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+ readonly texturetarget___fc_kind: (a: number) => [number, number];
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+ readonly __wbg_canvastarget_free: (a: number, b: number) => void;
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+ readonly __wbg_get_size_depth: (a: number) => number;
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+ readonly __wbg_get_size_height: (a: number) => number;
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+ readonly __wbg_get_size_width: (a: number) => number;
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+ readonly __wbg_instance_free: (a: number, b: number) => void;
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+ readonly __wbg_set_size_depth: (a: number, b: number) => void;
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+ readonly __wbg_set_size_height: (a: number, b: number) => void;
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+ readonly __wbg_set_size_width: (a: number, b: number) => void;
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+ readonly __wbg_size_free: (a: number, b: number) => void;
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+ readonly __wbg_vertex_free: (a: number, b: number) => void;
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+ readonly canvastarget___fc_kind: (a: number) => [number, number];
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+ readonly canvastarget_getImage: (a: number) => [number, number, number];
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+ readonly canvastarget_resize: (a: number, b: any) => [number, number];
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+ readonly canvastarget_size: (a: number) => number;
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+ readonly instance_new: () => number;
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+ readonly instance_set: (a: number, b: number, c: number, d: any) => [number, number, number];
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  readonly material_alphaCutoff: (a: number, b: number) => number;
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  readonly material_alphaMode: (a: number, b: number) => number;
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  readonly material_baseColor: (a: number, b: number, c: number) => [number, number, number];
@@ -663,39 +682,6 @@ export interface InitOutput {
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  readonly material_roughness: (a: number, b: number) => number;
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  readonly material_shader: (a: number) => number;
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  readonly material_uvTransform: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number, number];
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- readonly pass___fc_kind: (a: number) => [number, number];
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- readonly scene___fc_kind: (a: number) => [number, number];
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- readonly texturetarget___fc_kind: (a: number) => [number, number];
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- readonly __wbg_renderer_free: (a: number, b: number) => void;
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- readonly renderer___fc_kind: (a: number) => [number, number];
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- readonly __wbg_get_size_depth: (a: number) => number;
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- readonly __wbg_get_size_height: (a: number) => number;
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- readonly __wbg_get_size_width: (a: number) => number;
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- readonly __wbg_set_size_depth: (a: number, b: number) => void;
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- readonly __wbg_set_size_height: (a: number, b: number) => void;
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- readonly __wbg_set_size_width: (a: number, b: number) => void;
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- readonly __wbg_size_free: (a: number, b: number) => void;
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- readonly renderer_createDepthTexture: (a: number, b: any) => any;
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- readonly renderer_createExternalTexture: (a: number, b: any) => [number, number, number];
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- readonly renderer_createStorageTexture: (a: number, b: any, c: number, d: number, e: number) => any;
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- readonly renderer_createTarget: (a: number, b: any) => any;
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- readonly renderer_createTexture: (a: number, b: any, c: number) => any;
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- readonly renderer_createTextureTarget: (a: number, b: any) => any;
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- readonly renderer_load: (a: number, b: any) => any;
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- readonly renderer_new_js: () => number;
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- readonly renderer_readStorage: (a: number, b: number, c: number, d: number) => any;
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- readonly renderer_readTexture: (a: number, b: any) => any;
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- readonly renderer_render: (a: number, b: any, c: any) => [number, number];
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- readonly renderer_unregisterTexture: (a: number, b: any) => [number, number];
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- readonly __wbg_canvastarget_free: (a: number, b: number) => void;
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- readonly __wbg_instance_free: (a: number, b: number) => void;
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- readonly __wbg_vertex_free: (a: number, b: number) => void;
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- readonly canvastarget___fc_kind: (a: number) => [number, number];
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- readonly canvastarget_getImage: (a: number) => [number, number, number];
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- readonly canvastarget_resize: (a: number, b: any) => [number, number];
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- readonly canvastarget_size: (a: number) => number;
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- readonly instance_new: () => number;
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- readonly instance_set: (a: number, b: number, c: number, d: any) => [number, number, number];
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  readonly mesh_addInstance: (a: number, b: any) => [number, number];
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  readonly mesh_addInstances: (a: number, b: any) => [number, number];
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  readonly mesh_addVertex: (a: number, b: any) => [number, number];
@@ -706,13 +692,20 @@ export interface InitOutput {
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  readonly mesh_new_js: () => number;
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  readonly mesh_setIndices: (a: number, b: any) => [number, number];
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  readonly mesh_setInstanceCount: (a: number, b: number) => void;
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- readonly mipmap_build: (a: any, b: number, c: any) => [number, number, number];
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- readonly mipmap_count: (a: number) => number;
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- readonly mipmap_format: (a: number) => number;
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- readonly mipmap_level: (a: number, b: number) => [number, number, number];
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- readonly mipmap_size: (a: number) => number;
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  readonly quad_getMesh: (a: number) => number;
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  readonly quad_new_js: (a: any, b: any) => [number, number, number];
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+ readonly renderer_createDepthTexture: (a: number, b: any) => any;
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+ readonly renderer_createExternalTexture: (a: number, b: any) => [number, number, number];
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+ readonly renderer_createStorageTexture: (a: number, b: any, c: number, d: number, e: number) => any;
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+ readonly renderer_createTarget: (a: number, b: any) => any;
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+ readonly renderer_createTexture: (a: number, b: any, c: number) => any;
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+ readonly renderer_createTextureTarget: (a: number, b: any) => any;
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+ readonly renderer_load: (a: number, b: any) => any;
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+ readonly renderer_new_js: () => number;
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+ readonly renderer_readStorage: (a: number, b: number, c: number, d: number) => any;
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+ readonly renderer_readTexture: (a: number, b: any) => any;
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+ readonly renderer_render: (a: number, b: any, c: any) => [number, number];
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+ readonly renderer_unregisterTexture: (a: number, b: any) => [number, number];
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  readonly shader_addMesh: (a: number, b: number) => [number, number];
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  readonly shader_clearMeshes: (a: number) => void;
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  readonly shader_default: () => number;
@@ -730,13 +723,6 @@ export interface InitOutput {
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  readonly shader_setRegistry: (a: number, b: number) => void;
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  readonly shader_unwrap: (a: number) => number;
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  readonly shader_validateMesh: (a: number, b: number) => [number, number];
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- readonly texture_aspect: (a: number) => number;
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- readonly texture_getImage: (a: number) => any;
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- readonly texture_id: (a: number) => number;
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- readonly texture_setSamplerOptions: (a: number, b: any) => [number, number];
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- readonly texture_size: (a: number) => number;
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- readonly texture_write: (a: number, b: any) => [number, number];
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- readonly texture_writeRegion: (a: number, b: any, c: any) => [number, number];
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  readonly texturetarget_getImage: (a: number) => any;
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  readonly texturetarget_resize: (a: number, b: any) => [number, number];
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  readonly texturetarget_size: (a: number) => number;
@@ -747,29 +733,87 @@ export interface InitOutput {
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  readonly vertex_set: (a: number, b: number, c: number, d: any) => [number, number, number];
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  readonly instance_new_js: () => number;
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  readonly vertex_new_js: (a: any) => [number, number, number];
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+ readonly mipmap_build: (a: any, b: number, c: any) => [number, number, number];
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+ readonly mipmap_count: (a: number) => number;
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+ readonly mipmap_format: (a: number) => number;
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+ readonly mipmap_level: (a: number, b: number) => [number, number, number];
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+ readonly mipmap_size: (a: number) => number;
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+ readonly texture_aspect: (a: number) => number;
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+ readonly texture_getImage: (a: number) => any;
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+ readonly texture_id: (a: number) => number;
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+ readonly texture_setSamplerOptions: (a: number, b: any) => [number, number];
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+ readonly texture_size: (a: number) => number;
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+ readonly texture_write: (a: number, b: any) => [number, number];
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+ readonly texture_writeRegion: (a: number, b: any, c: any) => [number, number];
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+ readonly __wbg_renderer_free: (a: number, b: number) => void;
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+ readonly renderer___fc_kind: (a: number) => [number, number];
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+ readonly __wbg_light_free: (a: number, b: number) => void;
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+ readonly __wbg_mesh_free: (a: number, b: number) => void;
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+ readonly light___fc_kind: (a: number) => [number, number];
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+ readonly mesh___fc_kind: (a: number) => [number, number];
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+ readonly pass_add: (a: number, b: any) => [number, number];
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+ readonly pass_addMesh: (a: number, b: number) => [number, number];
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+ readonly pass_addShader: (a: number, b: number) => void;
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+ readonly pass_compute: (a: number, b: number) => number;
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+ readonly pass_fromShader: (a: number, b: number, c: number) => number;
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+ readonly pass_getInput: (a: number) => number;
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+ readonly pass_isCompute: (a: number) => number;
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+ readonly pass_loadPrevious: (a: number) => void;
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+ readonly pass_name: (a: number) => [number, number];
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+ readonly pass_new_js: (a: number, b: number) => number;
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+ readonly pass_require: (a: number, b: any) => [number, number];
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+ readonly pass_setClearColor: (a: number, b: any) => [number, number];
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+ readonly pass_setComputeDispatch: (a: number, b: number, c: number, d: number) => void;
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+ readonly pass_setDepthTarget: (a: number, b: any) => [number, number];
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+ readonly pass_setTarget: (a: number, b: any) => [number, number];
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+ readonly pass_setViewport: (a: number, b: any) => [number, number];
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+ readonly __wbg_get_textureoptions_format: (a: number) => number;
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+ readonly __wbg_get_textureoptions_mipmaps: (a: number) => number;
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+ readonly __wbg_get_textureoptions_sampler: (a: number) => number;
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+ readonly __wbg_get_textureoptions_size: (a: number) => number;
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+ readonly __wbg_get_textureoptions_usage: (a: number) => number;
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+ readonly __wbg_set_textureoptions_format: (a: number, b: number) => void;
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+ readonly __wbg_set_textureoptions_mipmaps: (a: number, b: number) => void;
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+ readonly __wbg_set_textureoptions_sampler: (a: number, b: number) => void;
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+ readonly __wbg_set_textureoptions_size: (a: number, b: number) => void;
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+ readonly __wbg_set_textureoptions_usage: (a: number, b: number) => void;
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+ readonly __wbg_shader_free: (a: number, b: number) => void;
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+ readonly __wbg_textureoptions_free: (a: number, b: number) => void;
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+ readonly shader___fc_kind: (a: number) => [number, number];
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+ readonly __wbg_camera_free: (a: number, b: number) => void;
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  readonly __wbg_color_free: (a: number, b: number) => void;
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  readonly __wbg_get_color_0: (a: number) => number;
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+ readonly __wbg_get_textureid_id: (a: number) => bigint;
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+ readonly __wbg_mipmap_free: (a: number, b: number) => void;
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+ readonly __wbg_set_color_0: (a: number, b: number) => void;
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+ readonly __wbg_set_textureid_id: (a: number, b: bigint) => void;
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+ readonly __wbg_texture_free: (a: number, b: number) => void;
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+ readonly __wbg_textureid_free: (a: number, b: number) => void;
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+ readonly __wbg_textureusage_free: (a: number, b: number) => void;
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+ readonly camera___fc_kind: (a: number) => [number, number];
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+ readonly mipmap___fc_kind: (a: number) => [number, number];
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+ readonly set_log_level: (a: number, b: number) => void;
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+ readonly texture___fc_kind: (a: number) => [number, number];
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+ readonly wasm_start: () => void;
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+ readonly __wbg_get_textureusage_bits: (a: number) => number;
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+ readonly __wbg_set_textureusage_bits: (a: number, b: number) => void;
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+ readonly __wbg_model_free: (a: number, b: number) => void;
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+ readonly __wbg_pass_free: (a: number, b: number) => void;
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+ readonly __wbg_passinput_free: (a: number, b: number) => void;
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+ readonly __wbg_scene_free: (a: number, b: number) => void;
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+ readonly model___fc_kind: (a: number) => [number, number];
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+ readonly pass___fc_kind: (a: number) => [number, number];
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+ readonly scene___fc_kind: (a: number) => [number, number];
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  readonly __wbg_get_sampleroptions_compare: (a: number) => number;
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  readonly __wbg_get_sampleroptions_repeat_x: (a: number) => number;
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  readonly __wbg_get_sampleroptions_repeat_y: (a: number) => number;
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  readonly __wbg_get_sampleroptions_smooth: (a: number) => number;
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- readonly __wbg_get_screenregion_max_x: (a: number) => number;
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- readonly __wbg_get_screenregion_max_y: (a: number) => number;
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- readonly __wbg_get_screenregion_min_y: (a: number) => number;
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+ readonly __wbg_material_free: (a: number, b: number) => void;
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  readonly __wbg_sampleroptions_free: (a: number, b: number) => void;
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- readonly __wbg_screenregion_free: (a: number, b: number) => void;
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- readonly __wbg_set_color_0: (a: number, b: number) => void;
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  readonly __wbg_set_sampleroptions_compare: (a: number, b: number) => void;
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  readonly __wbg_set_sampleroptions_repeat_x: (a: number, b: number) => void;
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  readonly __wbg_set_sampleroptions_repeat_y: (a: number, b: number) => void;
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  readonly __wbg_set_sampleroptions_smooth: (a: number, b: number) => void;
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- readonly __wbg_set_screenregion_max_x: (a: number, b: number) => void;
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- readonly __wbg_set_screenregion_max_y: (a: number, b: number) => void;
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- readonly __wbg_set_screenregion_min_y: (a: number, b: number) => void;
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- readonly __wbg_get_screenregion_min_x: (a: number) => number;
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- readonly __wbg_set_screenregion_min_x: (a: number, b: number) => void;
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- readonly __wbg_material_free: (a: number, b: number) => void;
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- readonly __wbg_model_free: (a: number, b: number) => void;
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  readonly camera_lookAt: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number, number];
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  readonly camera_orthographic: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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  readonly camera_perspective: (a: number, b: number, c: number, d: number) => number;
@@ -794,7 +838,6 @@ export interface InitOutput {
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  readonly light_setRange: (a: number, b: number) => [number, number, number];
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  readonly light_spot: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number, number];
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  readonly material___fc_kind: (a: number) => [number, number];
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- readonly model___fc_kind: (a: number) => [number, number];
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  readonly model_material: (a: number) => number;
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  readonly model_mesh: (a: number) => number;
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  readonly model_new_js: (a: number, b: number) => number;
@@ -824,49 +867,6 @@ export interface InitOutput {
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  readonly scene_setDefaultCamera: (a: number, b: number) => void;
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  readonly scene_setDefaultLight: (a: number, b: number) => void;
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  readonly scene_setPasses: (a: number, b: number, c: number) => void;
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- readonly __wbg_camera_free: (a: number, b: number) => void;
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- readonly __wbg_get_textureid_id: (a: number) => bigint;
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- readonly __wbg_mipmap_free: (a: number, b: number) => void;
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- readonly __wbg_set_textureid_id: (a: number, b: bigint) => void;
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- readonly __wbg_texture_free: (a: number, b: number) => void;
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- readonly __wbg_textureid_free: (a: number, b: number) => void;
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- readonly camera___fc_kind: (a: number) => [number, number];
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- readonly mipmap___fc_kind: (a: number) => [number, number];
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- readonly set_log_level: (a: number, b: number) => void;
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- readonly texture___fc_kind: (a: number) => [number, number];
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- readonly wasm_start: () => void;
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- readonly __wbg_get_textureoptions_format: (a: number) => number;
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- readonly __wbg_get_textureoptions_mipmaps: (a: number) => number;
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- readonly __wbg_get_textureoptions_sampler: (a: number) => number;
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- readonly __wbg_get_textureoptions_size: (a: number) => number;
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- readonly __wbg_get_textureoptions_usage: (a: number) => number;
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- readonly __wbg_light_free: (a: number, b: number) => void;
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- readonly __wbg_mesh_free: (a: number, b: number) => void;
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- readonly __wbg_quad_free: (a: number, b: number) => void;
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- readonly __wbg_set_textureoptions_format: (a: number, b: number) => void;
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- readonly __wbg_set_textureoptions_mipmaps: (a: number, b: number) => void;
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- readonly __wbg_set_textureoptions_sampler: (a: number, b: number) => void;
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- readonly __wbg_set_textureoptions_size: (a: number, b: number) => void;
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- readonly __wbg_set_textureoptions_usage: (a: number, b: number) => void;
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- readonly __wbg_textureoptions_free: (a: number, b: number) => void;
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- readonly light___fc_kind: (a: number) => [number, number];
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- readonly mesh___fc_kind: (a: number) => [number, number];
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- readonly pass_add: (a: number, b: any) => [number, number];
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- readonly pass_addMesh: (a: number, b: number) => [number, number];
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- readonly pass_addShader: (a: number, b: number) => void;
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- readonly pass_compute: (a: number, b: number) => number;
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- readonly pass_fromShader: (a: number, b: number, c: number) => number;
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- readonly pass_getInput: (a: number) => number;
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- readonly pass_isCompute: (a: number) => number;
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- readonly pass_loadPrevious: (a: number) => void;
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- readonly pass_name: (a: number) => [number, number];
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- readonly pass_new_js: (a: number, b: number) => number;
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- readonly pass_require: (a: number, b: any) => [number, number];
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- readonly pass_setClearColor: (a: number, b: any) => [number, number];
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- readonly pass_setComputeDispatch: (a: number, b: number, c: number, d: number) => void;
867
- readonly pass_setDepthTarget: (a: number, b: any) => [number, number];
868
- readonly pass_setTarget: (a: number, b: any) => [number, number];
869
- readonly pass_setViewport: (a: number, b: any) => [number, number];
870
870
  readonly __wbg_wasmbindgentestcontext_free: (a: number, b: number) => void;
871
871
  readonly __wbgtest_console_debug: (a: any) => void;
872
872
  readonly __wbgtest_console_error: (a: any) => void;
package/fragmentcolor.js CHANGED
@@ -2945,6 +2945,10 @@ function __wbg_get_imports() {
2945
2945
  const ret = arg0.byteLength;
2946
2946
  return ret;
2947
2947
  },
2948
+ __wbg_call_14b169f759b26747: function() { return handleError(function (arg0, arg1) {
2949
+ const ret = arg0.call(arg1);
2950
+ return ret;
2951
+ }, arguments); },
2948
2952
  __wbg_call_a24592a6f349a97e: function() { return handleError(function (arg0, arg1, arg2) {
2949
2953
  const ret = arg0.call(arg1, arg2);
2950
2954
  return ret;
@@ -3991,6 +3995,24 @@ function __wbg_get_imports() {
3991
3995
  const ret = arg0.navigator;
3992
3996
  return ret;
3993
3997
  },
3998
+ __wbg_new_036bd6cd9cea9e73: function(arg0, arg1) {
3999
+ try {
4000
+ var state0 = {a: arg0, b: arg1};
4001
+ var cb0 = (arg0, arg1) => {
4002
+ const a = state0.a;
4003
+ state0.a = 0;
4004
+ try {
4005
+ return wasm_bindgen_f6cec86e125fc799___convert__closures_____invoke___js_sys_8961d256bb8b8e6d___Function_fn_wasm_bindgen_f6cec86e125fc799___JsValue_____wasm_bindgen_f6cec86e125fc799___sys__Undefined___js_sys_8961d256bb8b8e6d___Function_fn_wasm_bindgen_f6cec86e125fc799___JsValue_____wasm_bindgen_f6cec86e125fc799___sys__Undefined_______true_(a, state0.b, arg0, arg1);
4006
+ } finally {
4007
+ state0.a = a;
4008
+ }
4009
+ };
4010
+ const ret = new Promise(cb0);
4011
+ return ret;
4012
+ } finally {
4013
+ state0.a = 0;
4014
+ }
4015
+ },
3994
4016
  __wbg_new_0c7403db6e782f19: function(arg0) {
3995
4017
  try {
3996
4018
  return new Uint8Array(arg0);
@@ -4224,6 +4246,10 @@ function __wbg_get_imports() {
4224
4246
  __wbg_setPipeline_d73f019e98c76d2d: function(arg0, arg1) {
4225
4247
  arg0.setPipeline(arg1);
4226
4248
  },
4249
+ __wbg_setTimeout_d8786dd31f90da0f: function() { return handleError(function (arg0, arg1, arg2) {
4250
+ const ret = arg0.setTimeout(arg1, arg2);
4251
+ return ret;
4252
+ }, arguments); },
4227
4253
  __wbg_setVertexBuffer_1e448859663dd400: function(arg0, arg1, arg2, arg3) {
4228
4254
  arg0.setVertexBuffer(arg1 >>> 0, arg2, arg3);
4229
4255
  },
@@ -5179,27 +5205,27 @@ function __wbg_get_imports() {
5179
5205
  arg0.writeTexture(arg1, getArrayU8FromWasm0(arg2, arg3), arg4, arg5);
5180
5206
  }, arguments); },
5181
5207
  __wbindgen_cast_0000000000000001: function(arg0, arg1) {
5182
- // Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [Externref], shim_idx: 3632, ret: Result(Unit), inner_ret: Some(Result(Unit)) }, mutable: true }) -> Externref`.
5208
+ // Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [Externref], shim_idx: 3652, ret: Result(Unit), inner_ret: Some(Result(Unit)) }, mutable: true }) -> Externref`.
5183
5209
  const ret = makeMutClosure(arg0, arg1, wasm_bindgen_f6cec86e125fc799___convert__closures_____invoke___wasm_bindgen_f6cec86e125fc799___JsValue__core_f0fd674eaa06beef___result__Result_____wasm_bindgen_f6cec86e125fc799___JsError___true_);
5184
5210
  return ret;
5185
5211
  },
5186
5212
  __wbindgen_cast_0000000000000002: function(arg0, arg1) {
5187
- // Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [NamedExternref("GPUDevice")], shim_idx: 1318, ret: Result(Unit), inner_ret: Some(Result(Unit)) }, mutable: true }) -> Externref`.
5213
+ // Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [NamedExternref("GPUDevice")], shim_idx: 1331, ret: Result(Unit), inner_ret: Some(Result(Unit)) }, mutable: true }) -> Externref`.
5188
5214
  const ret = makeMutClosure(arg0, arg1, wasm_bindgen_f6cec86e125fc799___convert__closures_____invoke___wasm_bindgen_f6cec86e125fc799___sys__JsOption_wgpu_cddaf16af9388cff___backend__webgpu__webgpu_sys__gen_GpuError__GpuError___core_f0fd674eaa06beef___result__Result_____wasm_bindgen_f6cec86e125fc799___JsError___true_);
5189
5215
  return ret;
5190
5216
  },
5191
5217
  __wbindgen_cast_0000000000000003: function(arg0, arg1) {
5192
- // Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [NamedExternref("GPUUncapturedErrorEvent")], shim_idx: 1485, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
5218
+ // Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [NamedExternref("GPUUncapturedErrorEvent")], shim_idx: 1500, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
5193
5219
  const ret = makeMutClosure(arg0, arg1, wasm_bindgen_f6cec86e125fc799___convert__closures_____invoke___wgpu_cddaf16af9388cff___backend__webgpu__webgpu_sys__gen_GpuDeviceLostInfo__GpuDeviceLostInfo______true_);
5194
5220
  return ret;
5195
5221
  },
5196
5222
  __wbindgen_cast_0000000000000004: function(arg0, arg1) {
5197
- // Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [NamedExternref("any")], shim_idx: 1318, ret: Result(Unit), inner_ret: Some(Result(Unit)) }, mutable: true }) -> Externref`.
5223
+ // Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [NamedExternref("any")], shim_idx: 1331, ret: Result(Unit), inner_ret: Some(Result(Unit)) }, mutable: true }) -> Externref`.
5198
5224
  const ret = makeMutClosure(arg0, arg1, wasm_bindgen_f6cec86e125fc799___convert__closures_____invoke___wasm_bindgen_f6cec86e125fc799___sys__JsOption_wgpu_cddaf16af9388cff___backend__webgpu__webgpu_sys__gen_GpuError__GpuError___core_f0fd674eaa06beef___result__Result_____wasm_bindgen_f6cec86e125fc799___JsError___true__3);
5199
5225
  return ret;
5200
5226
  },
5201
5227
  __wbindgen_cast_0000000000000005: function(arg0, arg1) {
5202
- // Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [NamedExternref("undefined")], shim_idx: 1318, ret: Result(Unit), inner_ret: Some(Result(Unit)) }, mutable: true }) -> Externref`.
5228
+ // Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [NamedExternref("undefined")], shim_idx: 1331, ret: Result(Unit), inner_ret: Some(Result(Unit)) }, mutable: true }) -> Externref`.
5203
5229
  const ret = makeMutClosure(arg0, arg1, wasm_bindgen_f6cec86e125fc799___convert__closures_____invoke___wasm_bindgen_f6cec86e125fc799___sys__JsOption_wgpu_cddaf16af9388cff___backend__webgpu__webgpu_sys__gen_GpuError__GpuError___core_f0fd674eaa06beef___result__Result_____wasm_bindgen_f6cec86e125fc799___JsError___true__4);
5204
5230
  return ret;
5205
5231
  },
Binary file
package/package.json CHANGED
@@ -5,7 +5,7 @@
5
5
  "Vista Tech & Art GmbH"
6
6
  ],
7
7
  "description": "Universal GPU abstraction for Javascript, Python, Swift and Kotlin",
8
- "version": "0.12.4",
8
+ "version": "0.12.5",
9
9
  "license": "MIT",
10
10
  "repository": {
11
11
  "type": "git",