fragmentcolor 0.12.2 → 0.12.4

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@@ -635,63 +635,58 @@ export type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembl
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  export interface InitOutput {
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  readonly memory: WebAssembly.Memory;
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+ readonly __wbg_externaltexturehandle_free: (a: number, b: number) => void;
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+ readonly __wbg_get_textureusage_bits: (a: number) => number;
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+ readonly __wbg_set_textureusage_bits: (a: number, b: number) => void;
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+ readonly __wbg_shader_free: (a: number, b: number) => void;
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+ readonly __wbg_textureusage_free: (a: number, b: number) => void;
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+ readonly shader___fc_kind: (a: number) => [number, number];
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  readonly __wbg_pass_free: (a: number, b: number) => void;
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  readonly __wbg_passinput_free: (a: number, b: number) => void;
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  readonly __wbg_scene_free: (a: number, b: number) => void;
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- readonly camera_lookAt: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number, number];
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- readonly camera_orthographic: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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- readonly camera_perspective: (a: number, b: number, c: number, d: number) => number;
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- readonly camera_position: (a: number) => [number, number];
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- readonly camera_setAspect: (a: number, b: number) => number;
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- readonly camera_viewProj: (a: number) => [number, number];
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- readonly light_color: (a: number) => [number, number];
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- readonly light_direction: (a: number) => [number, number];
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- readonly light_directional: (a: number, b: number, c: number, d: number) => [number, number, number];
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- readonly light_innerConeAngle: (a: number) => number;
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- readonly light_intensity: (a: number) => number;
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- readonly light_kind: (a: number) => [number, number];
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- readonly light_outerConeAngle: (a: number) => number;
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- readonly light_point: (a: number, b: number, c: number, d: number) => [number, number, number];
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- readonly light_position: (a: number) => [number, number];
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- readonly light_range: (a: number) => number;
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- readonly light_setColor: (a: number, b: number, c: number) => [number, number, number];
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- readonly light_setConeAngles: (a: number, b: number, c: number) => [number, number, number];
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- readonly light_setDirection: (a: number, b: number, c: number) => [number, number, number];
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- readonly light_setIntensity: (a: number, b: number) => number;
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- readonly light_setPosition: (a: number, b: number, c: number) => [number, number, number];
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- readonly light_setRange: (a: number, b: number) => [number, number, number];
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- readonly light_spot: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number, number];
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- readonly model_material: (a: number) => number;
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- readonly model_mesh: (a: number) => number;
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- readonly model_new_js: (a: number, b: number) => number;
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- readonly model_rotate: (a: number, b: number, c: number, d: number) => [number, number];
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- readonly model_scale: (a: number, b: number, c: number) => [number, number];
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- readonly model_setTransform: (a: number, b: number, c: number) => [number, number];
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- readonly model_setVisible: (a: number, b: number) => void;
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- readonly model_transform: (a: number) => [number, number];
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- readonly model_translate: (a: number, b: number, c: number) => [number, number];
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- readonly model_visible: (a: number) => number;
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+ readonly __wbg_texturetarget_free: (a: number, b: number) => void;
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+ readonly material_alphaCutoff: (a: number, b: number) => number;
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+ readonly material_alphaMode: (a: number, b: number) => number;
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+ readonly material_baseColor: (a: number, b: number, c: number) => [number, number, number];
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+ readonly material_baseColorTexture: (a: number, b: number) => number;
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+ readonly material_custom: (a: number) => number;
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+ readonly material_doubleSided: (a: number, b: number) => number;
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+ readonly material_emissive: (a: number, b: number, c: number) => [number, number, number];
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+ readonly material_emissiveTexture: (a: number, b: number) => number;
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+ readonly material_metallic: (a: number, b: number) => number;
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+ readonly material_metallicRoughnessTexture: (a: number, b: number) => number;
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+ readonly material_normalScale: (a: number, b: number) => number;
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+ readonly material_normalTexture: (a: number, b: number) => number;
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+ readonly material_occlusionStrength: (a: number, b: number) => number;
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+ readonly material_occlusionTexture: (a: number, b: number) => number;
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+ readonly material_pbr: () => number;
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+ readonly material_roughness: (a: number, b: number) => number;
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+ readonly material_shader: (a: number) => number;
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+ readonly material_uvTransform: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number, number];
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  readonly pass___fc_kind: (a: number) => [number, number];
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  readonly scene___fc_kind: (a: number) => [number, number];
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- readonly scene_add: (a: number, b: any) => [number, number];
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- readonly scene_addPass: (a: number, b: number) => void;
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- readonly scene_addTo: (a: number, b: any, c: any) => [number, number];
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- readonly scene_ambient: (a: number, b: number, c: number) => [number, number];
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- readonly scene_cameras: (a: number) => [number, number];
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- readonly scene_findPass: (a: number, b: number, c: number) => number;
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- readonly scene_getPass: (a: number, b: number) => number;
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- readonly scene_lights: (a: number) => [number, number];
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- readonly scene_listPasses: (a: number) => [number, number];
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- readonly scene_load: (a: any) => [number, number, number];
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- readonly scene_models: (a: number) => [number, number];
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- readonly scene_new_js: () => number;
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- readonly scene_noDefaultCamera: (a: number) => void;
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- readonly scene_noDefaultLight: (a: number) => void;
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- readonly scene_noDefaults: (a: number) => void;
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- readonly scene_removePass: (a: number, b: number) => number;
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- readonly scene_setDefaultCamera: (a: number, b: number) => void;
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- readonly scene_setDefaultLight: (a: number, b: number) => void;
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- readonly scene_setPasses: (a: number, b: number, c: number) => void;
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+ readonly texturetarget___fc_kind: (a: number) => [number, number];
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+ readonly __wbg_renderer_free: (a: number, b: number) => void;
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+ readonly renderer___fc_kind: (a: number) => [number, number];
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+ readonly __wbg_get_size_depth: (a: number) => number;
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+ readonly __wbg_get_size_height: (a: number) => number;
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+ readonly __wbg_get_size_width: (a: number) => number;
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+ readonly __wbg_set_size_depth: (a: number, b: number) => void;
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+ readonly __wbg_set_size_height: (a: number, b: number) => void;
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+ readonly __wbg_set_size_width: (a: number, b: number) => void;
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+ readonly __wbg_size_free: (a: number, b: number) => void;
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+ readonly renderer_createDepthTexture: (a: number, b: any) => any;
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+ readonly renderer_createExternalTexture: (a: number, b: any) => [number, number, number];
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+ readonly renderer_createStorageTexture: (a: number, b: any, c: number, d: number, e: number) => any;
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+ readonly renderer_createTarget: (a: number, b: any) => any;
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+ readonly renderer_createTexture: (a: number, b: any, c: number) => any;
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+ readonly renderer_createTextureTarget: (a: number, b: any) => any;
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+ readonly renderer_load: (a: number, b: any) => any;
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+ readonly renderer_new_js: () => number;
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+ readonly renderer_readStorage: (a: number, b: number, c: number, d: number) => any;
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+ readonly renderer_readTexture: (a: number, b: any) => any;
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+ readonly renderer_render: (a: number, b: any, c: any) => [number, number];
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+ readonly renderer_unregisterTexture: (a: number, b: any) => [number, number];
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  readonly __wbg_canvastarget_free: (a: number, b: number) => void;
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  readonly __wbg_instance_free: (a: number, b: number) => void;
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  readonly __wbg_vertex_free: (a: number, b: number) => void;
@@ -752,85 +747,110 @@ export interface InitOutput {
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  readonly vertex_set: (a: number, b: number, c: number, d: any) => [number, number, number];
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  readonly instance_new_js: () => number;
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  readonly vertex_new_js: (a: any) => [number, number, number];
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- readonly __wbg_externaltexturehandle_free: (a: number, b: number) => void;
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- readonly __wbg_get_textureusage_bits: (a: number) => number;
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- readonly __wbg_set_textureusage_bits: (a: number, b: number) => void;
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- readonly __wbg_textureusage_free: (a: number, b: number) => void;
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+ readonly __wbg_color_free: (a: number, b: number) => void;
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+ readonly __wbg_get_color_0: (a: number) => number;
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  readonly __wbg_get_sampleroptions_compare: (a: number) => number;
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  readonly __wbg_get_sampleroptions_repeat_x: (a: number) => number;
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  readonly __wbg_get_sampleroptions_repeat_y: (a: number) => number;
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  readonly __wbg_get_sampleroptions_smooth: (a: number) => number;
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- readonly __wbg_sampleroptions_free: (a: number, b: number) => void;
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- readonly __wbg_set_sampleroptions_compare: (a: number, b: number) => void;
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- readonly __wbg_set_sampleroptions_repeat_x: (a: number, b: number) => void;
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- readonly __wbg_set_sampleroptions_repeat_y: (a: number, b: number) => void;
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- readonly __wbg_set_sampleroptions_smooth: (a: number, b: number) => void;
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- readonly material_alphaCutoff: (a: number, b: number) => number;
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- readonly material_alphaMode: (a: number, b: number) => number;
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- readonly material_baseColor: (a: number, b: number, c: number) => [number, number, number];
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- readonly material_baseColorTexture: (a: number, b: number) => number;
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- readonly material_custom: (a: number) => number;
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- readonly material_doubleSided: (a: number, b: number) => number;
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- readonly material_emissive: (a: number, b: number, c: number) => [number, number, number];
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- readonly material_emissiveTexture: (a: number, b: number) => number;
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- readonly material_metallic: (a: number, b: number) => number;
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- readonly material_metallicRoughnessTexture: (a: number, b: number) => number;
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- readonly material_normalScale: (a: number, b: number) => number;
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- readonly material_normalTexture: (a: number, b: number) => number;
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- readonly material_occlusionStrength: (a: number, b: number) => number;
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- readonly material_occlusionTexture: (a: number, b: number) => number;
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- readonly material_pbr: () => number;
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- readonly material_roughness: (a: number, b: number) => number;
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- readonly material_shader: (a: number) => number;
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- readonly material_uvTransform: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number, number];
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- readonly renderer_createDepthTexture: (a: number, b: any) => any;
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- readonly renderer_createExternalTexture: (a: number, b: any) => [number, number, number];
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- readonly renderer_createStorageTexture: (a: number, b: any, c: number, d: number, e: number) => any;
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- readonly renderer_createTarget: (a: number, b: any) => any;
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- readonly renderer_createTexture: (a: number, b: any, c: number) => any;
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- readonly renderer_createTextureTarget: (a: number, b: any) => any;
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- readonly renderer_load: (a: number, b: any) => any;
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- readonly renderer_new_js: () => number;
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- readonly renderer_readStorage: (a: number, b: number, c: number, d: number) => any;
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- readonly renderer_readTexture: (a: number, b: any) => any;
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- readonly renderer_render: (a: number, b: any, c: any) => [number, number];
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- readonly renderer_unregisterTexture: (a: number, b: any) => [number, number];
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- readonly __wbg_renderer_free: (a: number, b: number) => void;
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- readonly renderer___fc_kind: (a: number) => [number, number];
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- readonly __wbg_color_free: (a: number, b: number) => void;
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- readonly __wbg_get_color_0: (a: number) => number;
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  readonly __wbg_get_screenregion_max_x: (a: number) => number;
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  readonly __wbg_get_screenregion_max_y: (a: number) => number;
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  readonly __wbg_get_screenregion_min_y: (a: number) => number;
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+ readonly __wbg_sampleroptions_free: (a: number, b: number) => void;
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  readonly __wbg_screenregion_free: (a: number, b: number) => void;
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  readonly __wbg_set_color_0: (a: number, b: number) => void;
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+ readonly __wbg_set_sampleroptions_compare: (a: number, b: number) => void;
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+ readonly __wbg_set_sampleroptions_repeat_x: (a: number, b: number) => void;
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+ readonly __wbg_set_sampleroptions_repeat_y: (a: number, b: number) => void;
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+ readonly __wbg_set_sampleroptions_smooth: (a: number, b: number) => void;
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  readonly __wbg_set_screenregion_max_x: (a: number, b: number) => void;
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  readonly __wbg_set_screenregion_max_y: (a: number, b: number) => void;
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  readonly __wbg_set_screenregion_min_y: (a: number, b: number) => void;
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  readonly __wbg_get_screenregion_min_x: (a: number) => number;
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  readonly __wbg_set_screenregion_min_x: (a: number, b: number) => void;
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- readonly __wbg_shader_free: (a: number, b: number) => void;
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- readonly shader___fc_kind: (a: number) => [number, number];
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+ readonly __wbg_material_free: (a: number, b: number) => void;
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+ readonly __wbg_model_free: (a: number, b: number) => void;
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+ readonly camera_lookAt: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number, number];
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+ readonly camera_orthographic: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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+ readonly camera_perspective: (a: number, b: number, c: number, d: number) => number;
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+ readonly camera_position: (a: number) => [number, number];
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+ readonly camera_setAspect: (a: number, b: number) => number;
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+ readonly camera_viewProj: (a: number) => [number, number];
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+ readonly light_color: (a: number) => [number, number];
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+ readonly light_direction: (a: number) => [number, number];
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+ readonly light_directional: (a: number, b: number, c: number, d: number) => [number, number, number];
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+ readonly light_innerConeAngle: (a: number) => number;
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+ readonly light_intensity: (a: number) => number;
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+ readonly light_kind: (a: number) => [number, number];
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+ readonly light_outerConeAngle: (a: number) => number;
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+ readonly light_point: (a: number, b: number, c: number, d: number) => [number, number, number];
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+ readonly light_position: (a: number) => [number, number];
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+ readonly light_range: (a: number) => number;
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+ readonly light_setColor: (a: number, b: number, c: number) => [number, number, number];
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+ readonly light_setConeAngles: (a: number, b: number, c: number) => [number, number, number];
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+ readonly light_setDirection: (a: number, b: number, c: number) => [number, number, number];
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+ readonly light_setIntensity: (a: number, b: number) => number;
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+ readonly light_setPosition: (a: number, b: number, c: number) => [number, number, number];
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+ readonly light_setRange: (a: number, b: number) => [number, number, number];
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+ readonly light_spot: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number, number];
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+ readonly material___fc_kind: (a: number) => [number, number];
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+ readonly model___fc_kind: (a: number) => [number, number];
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+ readonly model_material: (a: number) => number;
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+ readonly model_mesh: (a: number) => number;
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+ readonly model_new_js: (a: number, b: number) => number;
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+ readonly model_rotate: (a: number, b: number, c: number, d: number) => [number, number];
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+ readonly model_scale: (a: number, b: number, c: number) => [number, number];
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+ readonly model_setTransform: (a: number, b: number, c: number) => [number, number];
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+ readonly model_setVisible: (a: number, b: number) => void;
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+ readonly model_transform: (a: number) => [number, number];
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+ readonly model_translate: (a: number, b: number, c: number) => [number, number];
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+ readonly model_visible: (a: number) => number;
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+ readonly scene_add: (a: number, b: any) => [number, number];
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+ readonly scene_addPass: (a: number, b: number) => void;
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+ readonly scene_addTo: (a: number, b: any, c: any) => [number, number];
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+ readonly scene_ambient: (a: number, b: number, c: number) => [number, number];
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+ readonly scene_cameras: (a: number) => [number, number];
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+ readonly scene_findPass: (a: number, b: number, c: number) => number;
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+ readonly scene_getPass: (a: number, b: number) => number;
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+ readonly scene_lights: (a: number) => [number, number];
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+ readonly scene_listPasses: (a: number) => [number, number];
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+ readonly scene_load: (a: any) => [number, number, number];
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+ readonly scene_models: (a: number) => [number, number];
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+ readonly scene_new_js: () => number;
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+ readonly scene_noDefaultCamera: (a: number) => void;
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+ readonly scene_noDefaultLight: (a: number) => void;
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+ readonly scene_noDefaults: (a: number) => void;
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+ readonly scene_removePass: (a: number, b: number) => number;
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+ readonly scene_setDefaultCamera: (a: number, b: number) => void;
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+ readonly scene_setDefaultLight: (a: number, b: number) => void;
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+ readonly scene_setPasses: (a: number, b: number, c: number) => void;
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  readonly __wbg_camera_free: (a: number, b: number) => void;
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+ readonly __wbg_get_textureid_id: (a: number) => bigint;
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+ readonly __wbg_mipmap_free: (a: number, b: number) => void;
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+ readonly __wbg_set_textureid_id: (a: number, b: bigint) => void;
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+ readonly __wbg_texture_free: (a: number, b: number) => void;
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+ readonly __wbg_textureid_free: (a: number, b: number) => void;
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+ readonly camera___fc_kind: (a: number) => [number, number];
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+ readonly mipmap___fc_kind: (a: number) => [number, number];
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+ readonly set_log_level: (a: number, b: number) => void;
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+ readonly texture___fc_kind: (a: number) => [number, number];
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+ readonly wasm_start: () => void;
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  readonly __wbg_get_textureoptions_format: (a: number) => number;
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  readonly __wbg_get_textureoptions_mipmaps: (a: number) => number;
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  readonly __wbg_get_textureoptions_sampler: (a: number) => number;
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  readonly __wbg_get_textureoptions_size: (a: number) => number;
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  readonly __wbg_get_textureoptions_usage: (a: number) => number;
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- readonly __wbg_material_free: (a: number, b: number) => void;
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+ readonly __wbg_light_free: (a: number, b: number) => void;
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  readonly __wbg_mesh_free: (a: number, b: number) => void;
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+ readonly __wbg_quad_free: (a: number, b: number) => void;
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  readonly __wbg_set_textureoptions_format: (a: number, b: number) => void;
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  readonly __wbg_set_textureoptions_mipmaps: (a: number, b: number) => void;
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  readonly __wbg_set_textureoptions_sampler: (a: number, b: number) => void;
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  readonly __wbg_set_textureoptions_size: (a: number, b: number) => void;
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  readonly __wbg_set_textureoptions_usage: (a: number, b: number) => void;
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  readonly __wbg_textureoptions_free: (a: number, b: number) => void;
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- readonly camera___fc_kind: (a: number) => [number, number];
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- readonly material___fc_kind: (a: number) => [number, number];
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- readonly mesh___fc_kind: (a: number) => [number, number];
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- readonly __wbg_light_free: (a: number, b: number) => void;
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- readonly __wbg_quad_free: (a: number, b: number) => void;
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  readonly light___fc_kind: (a: number) => [number, number];
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+ readonly mesh___fc_kind: (a: number) => [number, number];
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  readonly pass_add: (a: number, b: any) => [number, number];
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  readonly pass_addMesh: (a: number, b: number) => [number, number];
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  readonly pass_addShader: (a: number, b: number) => void;
@@ -847,26 +867,6 @@ export interface InitOutput {
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  readonly pass_setDepthTarget: (a: number, b: any) => [number, number];
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  readonly pass_setTarget: (a: number, b: any) => [number, number];
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  readonly pass_setViewport: (a: number, b: any) => [number, number];
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- readonly set_log_level: (a: number, b: number) => void;
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- readonly wasm_start: () => void;
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- readonly __wbg_get_size_depth: (a: number) => number;
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- readonly __wbg_get_size_height: (a: number) => number;
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- readonly __wbg_get_size_width: (a: number) => number;
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- readonly __wbg_get_textureid_id: (a: number) => bigint;
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- readonly __wbg_mipmap_free: (a: number, b: number) => void;
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- readonly __wbg_model_free: (a: number, b: number) => void;
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- readonly __wbg_set_size_depth: (a: number, b: number) => void;
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- readonly __wbg_set_size_height: (a: number, b: number) => void;
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- readonly __wbg_set_size_width: (a: number, b: number) => void;
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- readonly __wbg_set_textureid_id: (a: number, b: bigint) => void;
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- readonly __wbg_size_free: (a: number, b: number) => void;
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- readonly __wbg_texture_free: (a: number, b: number) => void;
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- readonly __wbg_textureid_free: (a: number, b: number) => void;
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- readonly __wbg_texturetarget_free: (a: number, b: number) => void;
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- readonly mipmap___fc_kind: (a: number) => [number, number];
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- readonly model___fc_kind: (a: number) => [number, number];
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- readonly texture___fc_kind: (a: number) => [number, number];
869
- readonly texturetarget___fc_kind: (a: number) => [number, number];
870
870
  readonly __wbg_wasmbindgentestcontext_free: (a: number, b: number) => void;
871
871
  readonly __wbgtest_console_debug: (a: any) => void;
872
872
  readonly __wbgtest_console_error: (a: any) => void;
@@ -877,16 +877,18 @@ export interface InitOutput {
877
877
  readonly wasmbindgentestcontext_include_ignored: (a: number, b: number) => void;
878
878
  readonly wasmbindgentestcontext_new: (a: number) => number;
879
879
  readonly wasmbindgentestcontext_run: (a: number, b: number, c: number) => any;
880
- readonly __wbgtest_coverage_path: (a: number, b: number, c: number, d: number, e: number, f: bigint) => [number, number];
881
- readonly __wbgtest_cov_dump: () => [number, number];
882
- readonly __wbgtest_module_signature: () => [number, bigint];
883
880
  readonly __wbgbench_dump: () => [number, number];
884
881
  readonly __wbgbench_import: (a: number, b: number) => void;
885
- readonly wasm_bindgen__convert__closures_____invoke__h10bb7ce76cc2d337: (a: number, b: number, c: any, d: number, e: any) => void;
886
- readonly wasm_bindgen__convert__closures_____invoke__he4e1206ecfdfadd2: (a: number, b: number, c: any) => [number, number];
887
- readonly wasm_bindgen__convert__closures_____invoke__h3b7e312125f5ad2a: (a: number, b: number, c: any, d: any) => void;
888
- readonly wasm_bindgen__convert__closures_____invoke__h66800898d84b981f: (a: number, b: number, c: any) => void;
889
- readonly wasm_bindgen__convert__closures_____invoke__h66800898d84b981f_2: (a: number, b: number, c: any) => void;
882
+ readonly __wbgtest_cov_dump: () => [number, number];
883
+ readonly __wbgtest_module_signature: () => [number, bigint];
884
+ readonly __wbgtest_coverage_path: (a: number, b: number, c: number, d: number, e: number, f: bigint) => [number, number];
885
+ readonly wasm_bindgen_f6cec86e125fc799___convert__closures_____invoke___wasm_bindgen_f6cec86e125fc799___JsValue__wasm_bindgen_f6cec86e125fc799___JsValue__js_sys_8961d256bb8b8e6d___Set______true_: (a: number, b: number, c: any, d: number, e: any) => void;
886
+ readonly wasm_bindgen_f6cec86e125fc799___convert__closures_____invoke___wasm_bindgen_f6cec86e125fc799___JsValue__core_f0fd674eaa06beef___result__Result_____wasm_bindgen_f6cec86e125fc799___JsError___true_: (a: number, b: number, c: any) => [number, number];
887
+ readonly wasm_bindgen_f6cec86e125fc799___convert__closures_____invoke___wasm_bindgen_f6cec86e125fc799___sys__JsOption_wgpu_cddaf16af9388cff___backend__webgpu__webgpu_sys__gen_GpuError__GpuError___core_f0fd674eaa06beef___result__Result_____wasm_bindgen_f6cec86e125fc799___JsError___true_: (a: number, b: number, c: any) => [number, number];
888
+ readonly wasm_bindgen_f6cec86e125fc799___convert__closures_____invoke___wasm_bindgen_f6cec86e125fc799___sys__JsOption_wgpu_cddaf16af9388cff___backend__webgpu__webgpu_sys__gen_GpuError__GpuError___core_f0fd674eaa06beef___result__Result_____wasm_bindgen_f6cec86e125fc799___JsError___true__3: (a: number, b: number, c: any) => [number, number];
889
+ readonly wasm_bindgen_f6cec86e125fc799___convert__closures_____invoke___wasm_bindgen_f6cec86e125fc799___sys__JsOption_wgpu_cddaf16af9388cff___backend__webgpu__webgpu_sys__gen_GpuError__GpuError___core_f0fd674eaa06beef___result__Result_____wasm_bindgen_f6cec86e125fc799___JsError___true__4: (a: number, b: number, c: any) => [number, number];
890
+ readonly wasm_bindgen_f6cec86e125fc799___convert__closures_____invoke___js_sys_8961d256bb8b8e6d___Function_fn_wasm_bindgen_f6cec86e125fc799___JsValue_____wasm_bindgen_f6cec86e125fc799___sys__Undefined___js_sys_8961d256bb8b8e6d___Function_fn_wasm_bindgen_f6cec86e125fc799___JsValue_____wasm_bindgen_f6cec86e125fc799___sys__Undefined_______true_: (a: number, b: number, c: any, d: any) => void;
891
+ readonly wasm_bindgen_f6cec86e125fc799___convert__closures_____invoke___wgpu_cddaf16af9388cff___backend__webgpu__webgpu_sys__gen_GpuDeviceLostInfo__GpuDeviceLostInfo______true_: (a: number, b: number, c: any) => void;
890
892
  readonly __externref_table_alloc: () => number;
891
893
  readonly __wbindgen_externrefs: WebAssembly.Table;
892
894
  readonly __wbindgen_malloc: (a: number, b: number) => number;