fragmentcolor 0.12.0 → 0.12.2

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@@ -269,6 +269,7 @@ export class Pass {
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  getInput(): PassInput;
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  isCompute(): boolean;
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  loadPrevious(): void;
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+ name(): string;
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  constructor(name: string);
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  require(dependencies: any): void;
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  setClearColor(color: any): void;
@@ -338,9 +339,17 @@ export class Scene {
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  */
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  add(object: any): void;
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  addPass(pass: Pass): void;
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+ /**
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+ * Add a SceneObject to a specific Pass, addressed by a numeric index or
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+ * a string name. Branches on the runtime JS type like `Scene.add`.
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+ */
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+ addTo(target: any, object: any): void;
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  ambient(color: Float32Array): void;
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  cameras(): Camera[];
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+ findPass(name: string): Pass | undefined;
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+ getPass(index: number): Pass | undefined;
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  lights(): Light[];
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+ listPasses(): Pass[];
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  /**
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  * Load a scene file. Pass a string for a path / URL-like locator, or a
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  * `Uint8Array` for an in-memory `.glb` payload.
@@ -348,6 +357,13 @@ export class Scene {
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  static load(source: any): Scene;
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  models(): Model[];
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  constructor();
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+ noDefaultCamera(): void;
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+ noDefaultLight(): void;
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+ noDefaults(): void;
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+ removePass(pass: Pass): boolean;
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+ setDefaultCamera(camera: Camera): void;
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+ setDefaultLight(light: Light): void;
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+ setPasses(passes: Pass[]): void;
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  readonly __fc_kind: string;
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  }
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@@ -619,39 +635,63 @@ export type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembl
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  export interface InitOutput {
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  readonly memory: WebAssembly.Memory;
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- readonly __wbg_color_free: (a: number, b: number) => void;
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- readonly __wbg_get_color_0: (a: number) => number;
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- readonly __wbg_get_size_depth: (a: number) => number;
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- readonly __wbg_get_size_height: (a: number) => number;
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- readonly __wbg_get_size_width: (a: number) => number;
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- readonly __wbg_set_color_0: (a: number, b: number) => void;
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- readonly __wbg_set_size_depth: (a: number, b: number) => void;
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- readonly __wbg_set_size_height: (a: number, b: number) => void;
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- readonly __wbg_set_size_width: (a: number, b: number) => void;
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- readonly __wbg_size_free: (a: number, b: number) => void;
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- readonly __wbg_get_textureoptions_format: (a: number) => number;
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- readonly __wbg_get_textureoptions_mipmaps: (a: number) => number;
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- readonly __wbg_get_textureoptions_sampler: (a: number) => number;
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- readonly __wbg_get_textureoptions_size: (a: number) => number;
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- readonly __wbg_get_textureoptions_usage: (a: number) => number;
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- readonly __wbg_set_textureoptions_format: (a: number, b: number) => void;
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- readonly __wbg_set_textureoptions_mipmaps: (a: number, b: number) => void;
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- readonly __wbg_set_textureoptions_sampler: (a: number, b: number) => void;
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- readonly __wbg_set_textureoptions_size: (a: number, b: number) => void;
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- readonly __wbg_set_textureoptions_usage: (a: number, b: number) => void;
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- readonly __wbg_textureoptions_free: (a: number, b: number) => void;
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- readonly mipmap_build: (a: any, b: number, c: any) => [number, number, number];
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- readonly mipmap_count: (a: number) => number;
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- readonly mipmap_format: (a: number) => number;
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- readonly mipmap_level: (a: number, b: number) => [number, number, number];
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- readonly mipmap_size: (a: number) => number;
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- readonly texture_aspect: (a: number) => number;
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- readonly texture_getImage: (a: number) => any;
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- readonly texture_id: (a: number) => number;
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- readonly texture_setSamplerOptions: (a: number, b: any) => [number, number];
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- readonly texture_size: (a: number) => number;
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- readonly texture_write: (a: number, b: any) => [number, number];
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- readonly texture_writeRegion: (a: number, b: any, c: any) => [number, number];
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+ readonly __wbg_pass_free: (a: number, b: number) => void;
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+ readonly __wbg_passinput_free: (a: number, b: number) => void;
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+ readonly __wbg_scene_free: (a: number, b: number) => void;
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+ readonly camera_lookAt: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number, number];
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+ readonly camera_orthographic: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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+ readonly camera_perspective: (a: number, b: number, c: number, d: number) => number;
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+ readonly camera_position: (a: number) => [number, number];
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+ readonly camera_setAspect: (a: number, b: number) => number;
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+ readonly camera_viewProj: (a: number) => [number, number];
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+ readonly light_color: (a: number) => [number, number];
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+ readonly light_direction: (a: number) => [number, number];
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+ readonly light_directional: (a: number, b: number, c: number, d: number) => [number, number, number];
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+ readonly light_innerConeAngle: (a: number) => number;
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+ readonly light_intensity: (a: number) => number;
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+ readonly light_kind: (a: number) => [number, number];
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+ readonly light_outerConeAngle: (a: number) => number;
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+ readonly light_point: (a: number, b: number, c: number, d: number) => [number, number, number];
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+ readonly light_position: (a: number) => [number, number];
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+ readonly light_range: (a: number) => number;
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+ readonly light_setColor: (a: number, b: number, c: number) => [number, number, number];
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+ readonly light_setConeAngles: (a: number, b: number, c: number) => [number, number, number];
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+ readonly light_setDirection: (a: number, b: number, c: number) => [number, number, number];
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+ readonly light_setIntensity: (a: number, b: number) => number;
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+ readonly light_setPosition: (a: number, b: number, c: number) => [number, number, number];
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+ readonly light_setRange: (a: number, b: number) => [number, number, number];
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+ readonly light_spot: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number, number];
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+ readonly model_material: (a: number) => number;
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+ readonly model_mesh: (a: number) => number;
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+ readonly model_new_js: (a: number, b: number) => number;
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+ readonly model_rotate: (a: number, b: number, c: number, d: number) => [number, number];
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+ readonly model_scale: (a: number, b: number, c: number) => [number, number];
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+ readonly model_setTransform: (a: number, b: number, c: number) => [number, number];
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+ readonly model_setVisible: (a: number, b: number) => void;
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+ readonly model_transform: (a: number) => [number, number];
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+ readonly model_translate: (a: number, b: number, c: number) => [number, number];
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+ readonly model_visible: (a: number) => number;
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+ readonly pass___fc_kind: (a: number) => [number, number];
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+ readonly scene___fc_kind: (a: number) => [number, number];
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+ readonly scene_add: (a: number, b: any) => [number, number];
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+ readonly scene_addPass: (a: number, b: number) => void;
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+ readonly scene_addTo: (a: number, b: any, c: any) => [number, number];
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+ readonly scene_ambient: (a: number, b: number, c: number) => [number, number];
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+ readonly scene_cameras: (a: number) => [number, number];
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+ readonly scene_findPass: (a: number, b: number, c: number) => number;
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+ readonly scene_getPass: (a: number, b: number) => number;
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+ readonly scene_lights: (a: number) => [number, number];
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+ readonly scene_listPasses: (a: number) => [number, number];
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+ readonly scene_load: (a: any) => [number, number, number];
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+ readonly scene_models: (a: number) => [number, number];
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+ readonly scene_new_js: () => number;
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+ readonly scene_noDefaultCamera: (a: number) => void;
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+ readonly scene_noDefaultLight: (a: number) => void;
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+ readonly scene_noDefaults: (a: number) => void;
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+ readonly scene_removePass: (a: number, b: number) => number;
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+ readonly scene_setDefaultCamera: (a: number, b: number) => void;
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+ readonly scene_setDefaultLight: (a: number, b: number) => void;
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+ readonly scene_setPasses: (a: number, b: number, c: number) => void;
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  readonly __wbg_canvastarget_free: (a: number, b: number) => void;
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  readonly __wbg_instance_free: (a: number, b: number) => void;
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  readonly __wbg_vertex_free: (a: number, b: number) => void;
@@ -671,6 +711,11 @@ export interface InitOutput {
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  readonly mesh_new_js: () => number;
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  readonly mesh_setIndices: (a: number, b: any) => [number, number];
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  readonly mesh_setInstanceCount: (a: number, b: number) => void;
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+ readonly mipmap_build: (a: any, b: number, c: any) => [number, number, number];
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+ readonly mipmap_count: (a: number) => number;
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+ readonly mipmap_format: (a: number) => number;
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+ readonly mipmap_level: (a: number, b: number) => [number, number, number];
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+ readonly mipmap_size: (a: number) => number;
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  readonly quad_getMesh: (a: number) => number;
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  readonly quad_new_js: (a: any, b: any) => [number, number, number];
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  readonly shader_addMesh: (a: number, b: number) => [number, number];
@@ -690,6 +735,13 @@ export interface InitOutput {
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  readonly shader_setRegistry: (a: number, b: number) => void;
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  readonly shader_unwrap: (a: number) => number;
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  readonly shader_validateMesh: (a: number, b: number) => [number, number];
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+ readonly texture_aspect: (a: number) => number;
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+ readonly texture_getImage: (a: number) => any;
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+ readonly texture_id: (a: number) => number;
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+ readonly texture_setSamplerOptions: (a: number, b: any) => [number, number];
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+ readonly texture_size: (a: number) => number;
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+ readonly texture_write: (a: number, b: any) => [number, number];
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+ readonly texture_writeRegion: (a: number, b: any, c: any) => [number, number];
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  readonly texturetarget_getImage: (a: number) => any;
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  readonly texturetarget_resize: (a: number, b: any) => [number, number];
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  readonly texturetarget_size: (a: number) => number;
@@ -700,48 +752,19 @@ export interface InitOutput {
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  readonly vertex_set: (a: number, b: number, c: number, d: any) => [number, number, number];
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  readonly instance_new_js: () => number;
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  readonly vertex_new_js: (a: any) => [number, number, number];
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- readonly __wbg_camera_free: (a: number, b: number) => void;
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- readonly __wbg_get_textureid_id: (a: number) => bigint;
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+ readonly __wbg_externaltexturehandle_free: (a: number, b: number) => void;
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  readonly __wbg_get_textureusage_bits: (a: number) => number;
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- readonly __wbg_mipmap_free: (a: number, b: number) => void;
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- readonly __wbg_set_textureid_id: (a: number, b: bigint) => void;
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  readonly __wbg_set_textureusage_bits: (a: number, b: number) => void;
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- readonly __wbg_texture_free: (a: number, b: number) => void;
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- readonly __wbg_textureid_free: (a: number, b: number) => void;
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- readonly __wbg_texturetarget_free: (a: number, b: number) => void;
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  readonly __wbg_textureusage_free: (a: number, b: number) => void;
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- readonly camera___fc_kind: (a: number) => [number, number];
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- readonly mipmap___fc_kind: (a: number) => [number, number];
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- readonly texture___fc_kind: (a: number) => [number, number];
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- readonly texturetarget___fc_kind: (a: number) => [number, number];
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- readonly __wbg_get_screenregion_max_x: (a: number) => number;
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- readonly __wbg_get_screenregion_max_y: (a: number) => number;
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- readonly __wbg_get_screenregion_min_x: (a: number) => number;
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- readonly __wbg_get_screenregion_min_y: (a: number) => number;
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- readonly __wbg_model_free: (a: number, b: number) => void;
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- readonly __wbg_quad_free: (a: number, b: number) => void;
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- readonly __wbg_screenregion_free: (a: number, b: number) => void;
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- readonly __wbg_set_screenregion_max_x: (a: number, b: number) => void;
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- readonly __wbg_set_screenregion_max_y: (a: number, b: number) => void;
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- readonly __wbg_set_screenregion_min_x: (a: number, b: number) => void;
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- readonly __wbg_set_screenregion_min_y: (a: number, b: number) => void;
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- readonly model___fc_kind: (a: number) => [number, number];
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  readonly __wbg_get_sampleroptions_compare: (a: number) => number;
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  readonly __wbg_get_sampleroptions_repeat_x: (a: number) => number;
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  readonly __wbg_get_sampleroptions_repeat_y: (a: number) => number;
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  readonly __wbg_get_sampleroptions_smooth: (a: number) => number;
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  readonly __wbg_sampleroptions_free: (a: number, b: number) => void;
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- readonly __wbg_scene_free: (a: number, b: number) => void;
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  readonly __wbg_set_sampleroptions_compare: (a: number, b: number) => void;
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  readonly __wbg_set_sampleroptions_repeat_x: (a: number, b: number) => void;
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  readonly __wbg_set_sampleroptions_repeat_y: (a: number, b: number) => void;
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  readonly __wbg_set_sampleroptions_smooth: (a: number, b: number) => void;
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- readonly scene___fc_kind: (a: number) => [number, number];
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- readonly set_log_level: (a: number, b: number) => void;
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- readonly wasm_start: () => void;
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- readonly __wbg_material_free: (a: number, b: number) => void;
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- readonly __wbg_shader_free: (a: number, b: number) => void;
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- readonly material___fc_kind: (a: number) => [number, number];
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  readonly material_alphaCutoff: (a: number, b: number) => number;
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  readonly material_alphaMode: (a: number, b: number) => number;
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  readonly material_baseColor: (a: number, b: number, c: number) => [number, number, number];
@@ -772,48 +795,42 @@ export interface InitOutput {
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  readonly renderer_readTexture: (a: number, b: any) => any;
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  readonly renderer_render: (a: number, b: any, c: any) => [number, number];
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  readonly renderer_unregisterTexture: (a: number, b: any) => [number, number];
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+ readonly __wbg_renderer_free: (a: number, b: number) => void;
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+ readonly renderer___fc_kind: (a: number) => [number, number];
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+ readonly __wbg_color_free: (a: number, b: number) => void;
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+ readonly __wbg_get_color_0: (a: number) => number;
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+ readonly __wbg_get_screenregion_max_x: (a: number) => number;
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+ readonly __wbg_get_screenregion_max_y: (a: number) => number;
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+ readonly __wbg_get_screenregion_min_y: (a: number) => number;
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+ readonly __wbg_screenregion_free: (a: number, b: number) => void;
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+ readonly __wbg_set_color_0: (a: number, b: number) => void;
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+ readonly __wbg_set_screenregion_max_x: (a: number, b: number) => void;
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+ readonly __wbg_set_screenregion_max_y: (a: number, b: number) => void;
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+ readonly __wbg_set_screenregion_min_y: (a: number, b: number) => void;
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+ readonly __wbg_get_screenregion_min_x: (a: number) => number;
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+ readonly __wbg_set_screenregion_min_x: (a: number, b: number) => void;
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+ readonly __wbg_shader_free: (a: number, b: number) => void;
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  readonly shader___fc_kind: (a: number) => [number, number];
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- readonly __wbg_externaltexturehandle_free: (a: number, b: number) => void;
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+ readonly __wbg_camera_free: (a: number, b: number) => void;
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+ readonly __wbg_get_textureoptions_format: (a: number) => number;
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+ readonly __wbg_get_textureoptions_mipmaps: (a: number) => number;
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+ readonly __wbg_get_textureoptions_sampler: (a: number) => number;
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+ readonly __wbg_get_textureoptions_size: (a: number) => number;
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+ readonly __wbg_get_textureoptions_usage: (a: number) => number;
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+ readonly __wbg_material_free: (a: number, b: number) => void;
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  readonly __wbg_mesh_free: (a: number, b: number) => void;
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- readonly __wbg_pass_free: (a: number, b: number) => void;
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- readonly __wbg_passinput_free: (a: number, b: number) => void;
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+ readonly __wbg_set_textureoptions_format: (a: number, b: number) => void;
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+ readonly __wbg_set_textureoptions_mipmaps: (a: number, b: number) => void;
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+ readonly __wbg_set_textureoptions_sampler: (a: number, b: number) => void;
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+ readonly __wbg_set_textureoptions_size: (a: number, b: number) => void;
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+ readonly __wbg_set_textureoptions_usage: (a: number, b: number) => void;
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+ readonly __wbg_textureoptions_free: (a: number, b: number) => void;
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+ readonly camera___fc_kind: (a: number) => [number, number];
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+ readonly material___fc_kind: (a: number) => [number, number];
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  readonly mesh___fc_kind: (a: number) => [number, number];
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- readonly pass___fc_kind: (a: number) => [number, number];
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  readonly __wbg_light_free: (a: number, b: number) => void;
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- readonly camera_lookAt: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number, number];
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- readonly camera_orthographic: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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- readonly camera_perspective: (a: number, b: number, c: number, d: number) => number;
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- readonly camera_position: (a: number) => [number, number];
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- readonly camera_setAspect: (a: number, b: number) => number;
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- readonly camera_viewProj: (a: number) => [number, number];
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+ readonly __wbg_quad_free: (a: number, b: number) => void;
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  readonly light___fc_kind: (a: number) => [number, number];
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- readonly light_color: (a: number) => [number, number];
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- readonly light_direction: (a: number) => [number, number];
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- readonly light_directional: (a: number, b: number, c: number, d: number) => [number, number, number];
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- readonly light_innerConeAngle: (a: number) => number;
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- readonly light_intensity: (a: number) => number;
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- readonly light_kind: (a: number) => [number, number];
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- readonly light_outerConeAngle: (a: number) => number;
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- readonly light_point: (a: number, b: number, c: number, d: number) => [number, number, number];
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- readonly light_position: (a: number) => [number, number];
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- readonly light_range: (a: number) => number;
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- readonly light_setColor: (a: number, b: number, c: number) => [number, number, number];
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- readonly light_setConeAngles: (a: number, b: number, c: number) => [number, number, number];
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- readonly light_setDirection: (a: number, b: number, c: number) => [number, number, number];
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- readonly light_setIntensity: (a: number, b: number) => number;
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- readonly light_setPosition: (a: number, b: number, c: number) => [number, number, number];
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- readonly light_setRange: (a: number, b: number) => [number, number, number];
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- readonly light_spot: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number, number];
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- readonly model_material: (a: number) => number;
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- readonly model_mesh: (a: number) => number;
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- readonly model_new_js: (a: number, b: number) => number;
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- readonly model_rotate: (a: number, b: number, c: number, d: number) => [number, number];
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- readonly model_scale: (a: number, b: number, c: number) => [number, number];
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- readonly model_setTransform: (a: number, b: number, c: number) => [number, number];
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- readonly model_setVisible: (a: number, b: number) => void;
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- readonly model_transform: (a: number) => [number, number];
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- readonly model_translate: (a: number, b: number, c: number) => [number, number];
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- readonly model_visible: (a: number) => number;
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  readonly pass_add: (a: number, b: any) => [number, number];
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  readonly pass_addMesh: (a: number, b: number) => [number, number];
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  readonly pass_addShader: (a: number, b: number) => void;
@@ -822,6 +839,7 @@ export interface InitOutput {
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  readonly pass_getInput: (a: number) => number;
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  readonly pass_isCompute: (a: number) => number;
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  readonly pass_loadPrevious: (a: number) => void;
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+ readonly pass_name: (a: number) => [number, number];
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  readonly pass_new_js: (a: number, b: number) => number;
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  readonly pass_require: (a: number, b: any) => [number, number];
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  readonly pass_setClearColor: (a: number, b: any) => [number, number];
@@ -829,16 +847,26 @@ export interface InitOutput {
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  readonly pass_setDepthTarget: (a: number, b: any) => [number, number];
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  readonly pass_setTarget: (a: number, b: any) => [number, number];
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  readonly pass_setViewport: (a: number, b: any) => [number, number];
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- readonly scene_add: (a: number, b: any) => [number, number];
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- readonly scene_addPass: (a: number, b: number) => void;
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- readonly scene_ambient: (a: number, b: number, c: number) => [number, number];
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- readonly scene_cameras: (a: number) => [number, number];
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- readonly scene_lights: (a: number) => [number, number];
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- readonly scene_load: (a: any) => [number, number, number];
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- readonly scene_models: (a: number) => [number, number];
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- readonly scene_new_js: () => number;
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- readonly __wbg_renderer_free: (a: number, b: number) => void;
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- readonly renderer___fc_kind: (a: number) => [number, number];
850
+ readonly set_log_level: (a: number, b: number) => void;
851
+ readonly wasm_start: () => void;
852
+ readonly __wbg_get_size_depth: (a: number) => number;
853
+ readonly __wbg_get_size_height: (a: number) => number;
854
+ readonly __wbg_get_size_width: (a: number) => number;
855
+ readonly __wbg_get_textureid_id: (a: number) => bigint;
856
+ readonly __wbg_mipmap_free: (a: number, b: number) => void;
857
+ readonly __wbg_model_free: (a: number, b: number) => void;
858
+ readonly __wbg_set_size_depth: (a: number, b: number) => void;
859
+ readonly __wbg_set_size_height: (a: number, b: number) => void;
860
+ readonly __wbg_set_size_width: (a: number, b: number) => void;
861
+ readonly __wbg_set_textureid_id: (a: number, b: bigint) => void;
862
+ readonly __wbg_size_free: (a: number, b: number) => void;
863
+ readonly __wbg_texture_free: (a: number, b: number) => void;
864
+ readonly __wbg_textureid_free: (a: number, b: number) => void;
865
+ readonly __wbg_texturetarget_free: (a: number, b: number) => void;
866
+ readonly mipmap___fc_kind: (a: number) => [number, number];
867
+ readonly model___fc_kind: (a: number) => [number, number];
868
+ readonly texture___fc_kind: (a: number) => [number, number];
869
+ readonly texturetarget___fc_kind: (a: number) => [number, number];
842
870
  readonly __wbg_wasmbindgentestcontext_free: (a: number, b: number) => void;
843
871
  readonly __wbgtest_console_debug: (a: any) => void;
844
872
  readonly __wbgtest_console_error: (a: any) => void;
package/fragmentcolor.js CHANGED
@@ -1144,6 +1144,12 @@ export class Pass {
1144
1144
  PassFinalization.register(obj, obj.__wbg_ptr, obj);
1145
1145
  return obj;
1146
1146
  }
1147
+ static __unwrap(jsValue) {
1148
+ if (!(jsValue instanceof Pass)) {
1149
+ return 0;
1150
+ }
1151
+ return jsValue.__destroy_into_raw();
1152
+ }
1147
1153
  __destroy_into_raw() {
1148
1154
  const ptr = this.__wbg_ptr;
1149
1155
  this.__wbg_ptr = 0;
@@ -1236,6 +1242,21 @@ export class Pass {
1236
1242
  loadPrevious() {
1237
1243
  wasm.pass_loadPrevious(this.__wbg_ptr);
1238
1244
  }
1245
+ /**
1246
+ * @returns {string}
1247
+ */
1248
+ name() {
1249
+ let deferred1_0;
1250
+ let deferred1_1;
1251
+ try {
1252
+ const ret = wasm.pass_name(this.__wbg_ptr);
1253
+ deferred1_0 = ret[0];
1254
+ deferred1_1 = ret[1];
1255
+ return getStringFromWasm0(ret[0], ret[1]);
1256
+ } finally {
1257
+ wasm.__wbindgen_free(deferred1_0, deferred1_1, 1);
1258
+ }
1259
+ }
1239
1260
  /**
1240
1261
  * @param {string} name
1241
1262
  */
@@ -1625,6 +1646,18 @@ export class Scene {
1625
1646
  _assertClass(pass, Pass);
1626
1647
  wasm.scene_addPass(this.__wbg_ptr, pass.__wbg_ptr);
1627
1648
  }
1649
+ /**
1650
+ * Add a SceneObject to a specific Pass, addressed by a numeric index or
1651
+ * a string name. Branches on the runtime JS type like `Scene.add`.
1652
+ * @param {any} target
1653
+ * @param {any} object
1654
+ */
1655
+ addTo(target, object) {
1656
+ const ret = wasm.scene_addTo(this.__wbg_ptr, target, object);
1657
+ if (ret[1]) {
1658
+ throw takeFromExternrefTable0(ret[0]);
1659
+ }
1660
+ }
1628
1661
  /**
1629
1662
  * @param {Float32Array} color
1630
1663
  */
@@ -1645,6 +1678,24 @@ export class Scene {
1645
1678
  wasm.__wbindgen_free(ret[0], ret[1] * 4, 4);
1646
1679
  return v1;
1647
1680
  }
1681
+ /**
1682
+ * @param {string} name
1683
+ * @returns {Pass | undefined}
1684
+ */
1685
+ findPass(name) {
1686
+ const ptr0 = passStringToWasm0(name, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1687
+ const len0 = WASM_VECTOR_LEN;
1688
+ const ret = wasm.scene_findPass(this.__wbg_ptr, ptr0, len0);
1689
+ return ret === 0 ? undefined : Pass.__wrap(ret);
1690
+ }
1691
+ /**
1692
+ * @param {number} index
1693
+ * @returns {Pass | undefined}
1694
+ */
1695
+ getPass(index) {
1696
+ const ret = wasm.scene_getPass(this.__wbg_ptr, index);
1697
+ return ret === 0 ? undefined : Pass.__wrap(ret);
1698
+ }
1648
1699
  /**
1649
1700
  * @returns {Light[]}
1650
1701
  */
@@ -1654,6 +1705,15 @@ export class Scene {
1654
1705
  wasm.__wbindgen_free(ret[0], ret[1] * 4, 4);
1655
1706
  return v1;
1656
1707
  }
1708
+ /**
1709
+ * @returns {Pass[]}
1710
+ */
1711
+ listPasses() {
1712
+ const ret = wasm.scene_listPasses(this.__wbg_ptr);
1713
+ var v1 = getArrayJsValueFromWasm0(ret[0], ret[1]).slice();
1714
+ wasm.__wbindgen_free(ret[0], ret[1] * 4, 4);
1715
+ return v1;
1716
+ }
1657
1717
  /**
1658
1718
  * Load a scene file. Pass a string for a path / URL-like locator, or a
1659
1719
  * `Uint8Array` for an in-memory `.glb` payload.
@@ -1682,6 +1742,46 @@ export class Scene {
1682
1742
  SceneFinalization.register(this, this.__wbg_ptr, this);
1683
1743
  return this;
1684
1744
  }
1745
+ noDefaultCamera() {
1746
+ wasm.scene_noDefaultCamera(this.__wbg_ptr);
1747
+ }
1748
+ noDefaultLight() {
1749
+ wasm.scene_noDefaultLight(this.__wbg_ptr);
1750
+ }
1751
+ noDefaults() {
1752
+ wasm.scene_noDefaults(this.__wbg_ptr);
1753
+ }
1754
+ /**
1755
+ * @param {Pass} pass
1756
+ * @returns {boolean}
1757
+ */
1758
+ removePass(pass) {
1759
+ _assertClass(pass, Pass);
1760
+ const ret = wasm.scene_removePass(this.__wbg_ptr, pass.__wbg_ptr);
1761
+ return ret !== 0;
1762
+ }
1763
+ /**
1764
+ * @param {Camera} camera
1765
+ */
1766
+ setDefaultCamera(camera) {
1767
+ _assertClass(camera, Camera);
1768
+ wasm.scene_setDefaultCamera(this.__wbg_ptr, camera.__wbg_ptr);
1769
+ }
1770
+ /**
1771
+ * @param {Light} light
1772
+ */
1773
+ setDefaultLight(light) {
1774
+ _assertClass(light, Light);
1775
+ wasm.scene_setDefaultLight(this.__wbg_ptr, light.__wbg_ptr);
1776
+ }
1777
+ /**
1778
+ * @param {Pass[]} passes
1779
+ */
1780
+ setPasses(passes) {
1781
+ const ptr0 = passArrayJsValueToWasm0(passes, wasm.__wbindgen_malloc);
1782
+ const len0 = WASM_VECTOR_LEN;
1783
+ wasm.scene_setPasses(this.__wbg_ptr, ptr0, len0);
1784
+ }
1685
1785
  }
1686
1786
  if (Symbol.dispose) Scene.prototype[Symbol.dispose] = Scene.prototype.free;
1687
1787
 
@@ -3968,6 +4068,14 @@ function __wbg_get_imports() {
3968
4068
  const ret = arg0.onSubmittedWorkDone();
3969
4069
  return ret;
3970
4070
  },
4071
+ __wbg_pass_new: function(arg0) {
4072
+ const ret = Pass.__wrap(arg0);
4073
+ return ret;
4074
+ },
4075
+ __wbg_pass_unwrap: function(arg0) {
4076
+ const ret = Pass.__unwrap(arg0);
4077
+ return ret;
4078
+ },
3971
4079
  __wbg_performance_ce6182246e03f6e4: function(arg0) {
3972
4080
  const ret = arg0.performance;
3973
4081
  return ret;
@@ -5040,17 +5148,17 @@ function __wbg_get_imports() {
5040
5148
  arg0.writeTexture(arg1, getArrayU8FromWasm0(arg2, arg3), arg4, arg5);
5041
5149
  }, arguments); },
5042
5150
  __wbindgen_cast_0000000000000001: function(arg0, arg1) {
5043
- // Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [Externref], shim_idx: 1263, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
5151
+ // Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [Externref], shim_idx: 1257, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
5044
5152
  const ret = makeMutClosure(arg0, arg1, wasm_bindgen__convert__closures_____invoke__h66800898d84b981f);
5045
5153
  return ret;
5046
5154
  },
5047
5155
  __wbindgen_cast_0000000000000002: function(arg0, arg1) {
5048
- // Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [Externref], shim_idx: 3505, ret: Result(Unit), inner_ret: Some(Result(Unit)) }, mutable: true }) -> Externref`.
5156
+ // Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [Externref], shim_idx: 3499, ret: Result(Unit), inner_ret: Some(Result(Unit)) }, mutable: true }) -> Externref`.
5049
5157
  const ret = makeMutClosure(arg0, arg1, wasm_bindgen__convert__closures_____invoke__he4e1206ecfdfadd2);
5050
5158
  return ret;
5051
5159
  },
5052
5160
  __wbindgen_cast_0000000000000003: function(arg0, arg1) {
5053
- // Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [NamedExternref("GPUUncapturedErrorEvent")], shim_idx: 1263, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
5161
+ // Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [NamedExternref("GPUUncapturedErrorEvent")], shim_idx: 1257, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
5054
5162
  const ret = makeMutClosure(arg0, arg1, wasm_bindgen__convert__closures_____invoke__h66800898d84b981f_2);
5055
5163
  return ret;
5056
5164
  },
Binary file
package/package.json CHANGED
@@ -5,7 +5,7 @@
5
5
  "Vista Tech & Art GmbH"
6
6
  ],
7
7
  "description": "Universal GPU abstraction for Javascript, Python, Swift and Kotlin",
8
- "version": "0.12.0",
8
+ "version": "0.12.2",
9
9
  "license": "MIT",
10
10
  "repository": {
11
11
  "type": "git",