fragmentcolor 0.10.7 → 0.10.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/fragmentcolor.d.ts +52 -52
- package/fragmentcolor.js +45 -22
- package/fragmentcolor_bg.wasm +0 -0
- package/package.json +1 -1
package/fragmentcolor.d.ts
CHANGED
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@@ -296,38 +296,6 @@ export type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembl
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export interface InitOutput {
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readonly memory: WebAssembly.Memory;
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readonly __wbg_renderer_free: (a: number, b: number) => void;
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-
readonly shader_new_js: (a: number, b: number) => number;
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readonly shader_fetch: (a: number, b: number) => any;
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readonly shader_fromVertex: (a: number) => number;
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readonly shader_fromMesh: (a: number) => number;
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readonly shader_set: (a: number, b: number, c: number, d: any) => [number, number];
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readonly shader_get: (a: number, b: number, c: number) => [number, number, number];
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readonly shader_listUniforms: (a: number) => [number, number];
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readonly shader_listKeys: (a: number) => [number, number];
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readonly shader_addMesh: (a: number, b: number) => [number, number];
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readonly shader_removeMesh: (a: number, b: number) => void;
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readonly shader_removeMeshes: (a: number, b: any) => [number, number];
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readonly shader_clearMeshes: (a: number) => void;
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readonly shader_validateMesh: (a: number, b: number) => [number, number];
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readonly shader_isCompute: (a: number) => number;
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readonly shader_unwrap: (a: number) => number;
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readonly shader_default: () => number;
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readonly pass_new_js: (a: number, b: number) => number;
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readonly pass_compute: (a: number, b: number) => number;
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readonly pass_fromShader: (a: number, b: number, c: number) => number;
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readonly pass_require: (a: number, b: any) => [number, number];
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readonly pass_loadPrevious: (a: number) => void;
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readonly pass_getInput: (a: number) => number;
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readonly pass_addShader: (a: number, b: number) => void;
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readonly pass_addMesh: (a: number, b: number) => [number, number];
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readonly pass_addMeshToShader: (a: number, b: number, c: number) => [number, number];
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readonly pass_setClearColor: (a: number, b: any) => [number, number];
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readonly pass_setComputeDispatch: (a: number, b: number, c: number, d: number) => void;
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readonly pass_setViewport: (a: number, b: any) => [number, number];
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-
readonly pass_addTarget: (a: number, b: any) => [number, number];
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-
readonly pass_addDepthTarget: (a: number, b: any) => [number, number];
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readonly pass_isCompute: (a: number) => number;
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-
readonly __wbg_mesh_free: (a: number, b: number) => void;
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readonly __wbg_texturetarget_free: (a: number, b: number) => void;
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readonly texture_size: (a: number) => number;
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readonly texture_aspect: (a: number) => number;
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@@ -336,18 +304,10 @@ export interface InitOutput {
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readonly __wbg_get_textureid_0: (a: number) => bigint;
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readonly __wbg_set_textureid_0: (a: number, b: bigint) => void;
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readonly __wbg_texture_free: (a: number, b: number) => void;
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readonly
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readonly
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readonly
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readonly
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readonly __wbg_set_sampleroptions_repeat_y: (a: number, b: number) => void;
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readonly __wbg_get_sampleroptions_smooth: (a: number) => number;
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readonly __wbg_set_sampleroptions_smooth: (a: number, b: number) => void;
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readonly __wbg_get_sampleroptions_compare: (a: number) => number;
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readonly __wbg_set_sampleroptions_compare: (a: number, b: number) => void;
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-
readonly __wbg_color_free: (a: number, b: number) => void;
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readonly __wbg_get_color_0: (a: number) => number;
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readonly __wbg_set_color_0: (a: number, b: number) => void;
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readonly __wbg_passinput_free: (a: number, b: number) => void;
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readonly __wbg_pass_free: (a: number, b: number) => void;
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readonly __wbg_frame_free: (a: number, b: number) => void;
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readonly __wbg_shader_free: (a: number, b: number) => void;
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readonly __wbg_canvastarget_free: (a: number, b: number) => void;
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readonly canvastarget_resize: (a: number, b: any) => [number, number];
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readonly canvastarget_size: (a: number) => number;
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@@ -401,7 +361,15 @@ export interface InitOutput {
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readonly __wbg_set_region_max_y: (a: number, b: number) => void;
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readonly wasm_start: () => void;
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readonly set_log_level: (a: number, b: number) => void;
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-
readonly
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readonly __wbg_sampleroptions_free: (a: number, b: number) => void;
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readonly __wbg_get_sampleroptions_repeat_x: (a: number) => number;
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readonly __wbg_set_sampleroptions_repeat_x: (a: number, b: number) => void;
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readonly __wbg_get_sampleroptions_repeat_y: (a: number) => number;
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readonly __wbg_set_sampleroptions_repeat_y: (a: number, b: number) => void;
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readonly __wbg_get_sampleroptions_smooth: (a: number) => number;
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readonly __wbg_set_sampleroptions_smooth: (a: number, b: number) => void;
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readonly __wbg_get_sampleroptions_compare: (a: number) => number;
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readonly __wbg_set_sampleroptions_compare: (a: number, b: number) => void;
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readonly __wbg_size_free: (a: number, b: number) => void;
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readonly __wbg_get_size_width: (a: number) => number;
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readonly __wbg_set_size_width: (a: number, b: number) => void;
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@@ -409,11 +377,43 @@ export interface InitOutput {
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readonly __wbg_set_size_height: (a: number, b: number) => void;
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readonly __wbg_get_size_depth: (a: number) => number;
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readonly __wbg_set_size_depth: (a: number, b: number) => void;
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-
readonly
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readonly
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readonly __wbg_color_free: (a: number, b: number) => void;
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readonly __wbg_get_color_0: (a: number) => number;
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readonly __wbg_set_color_0: (a: number, b: number) => void;
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readonly shader_new_js: (a: number, b: number) => number;
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readonly shader_fetch: (a: number, b: number) => any;
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readonly shader_fromVertex: (a: number) => number;
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readonly shader_fromMesh: (a: number) => number;
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readonly shader_set: (a: number, b: number, c: number, d: any) => [number, number];
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readonly shader_get: (a: number, b: number, c: number) => [number, number, number];
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readonly shader_listUniforms: (a: number) => [number, number];
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readonly shader_listKeys: (a: number) => [number, number];
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readonly shader_addMesh: (a: number, b: number) => [number, number];
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readonly shader_removeMesh: (a: number, b: number) => void;
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readonly shader_removeMeshes: (a: number, b: any) => [number, number];
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readonly shader_clearMeshes: (a: number) => void;
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readonly shader_validateMesh: (a: number, b: number) => [number, number];
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readonly shader_isCompute: (a: number) => number;
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readonly shader_unwrap: (a: number) => number;
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readonly shader_default: () => number;
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readonly pass_new_js: (a: number, b: number) => number;
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readonly pass_compute: (a: number, b: number) => number;
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readonly pass_fromShader: (a: number, b: number, c: number) => number;
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readonly pass_require: (a: number, b: any) => [number, number];
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readonly pass_loadPrevious: (a: number) => void;
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readonly pass_getInput: (a: number) => number;
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readonly pass_addShader: (a: number, b: number) => void;
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readonly pass_addMesh: (a: number, b: number) => [number, number];
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readonly pass_addMeshToShader: (a: number, b: number, c: number) => [number, number];
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readonly pass_setClearColor: (a: number, b: any) => [number, number];
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readonly pass_setComputeDispatch: (a: number, b: number, c: number, d: number) => void;
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readonly pass_setViewport: (a: number, b: any) => [number, number];
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readonly pass_addTarget: (a: number, b: any) => [number, number];
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readonly pass_addDepthTarget: (a: number, b: any) => [number, number];
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readonly pass_isCompute: (a: number) => number;
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readonly __wbg_mesh_free: (a: number, b: number) => void;
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readonly frame_new_js: () => number;
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readonly frame_addPass: (a: number, b: number) => void;
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readonly __wbg_frame_free: (a: number, b: number) => void;
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readonly __wbg_wasmbindgentestcontext_free: (a: number, b: number) => void;
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readonly wasmbindgentestcontext_new: () => number;
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readonly wasmbindgentestcontext_include_ignored: (a: number, b: number) => void;
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@@ -434,10 +434,10 @@ export interface InitOutput {
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readonly __wbindgen_export_6: WebAssembly.Table;
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readonly __externref_table_dealloc: (a: number) => void;
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readonly __externref_drop_slice: (a: number, b: number) => void;
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readonly
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readonly
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readonly closure1148_externref_shim: (a: number, b: number, c: any) => void;
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readonly closure1297_externref_shim: (a: number, b: number, c: any) => void;
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readonly closure3396_externref_shim: (a: number, b: number, c: any, d: number, e: any) => void;
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readonly closure3400_externref_shim: (a: number, b: number, c: any, d: any) => void;
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readonly __wbindgen_start: () => void;
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}
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package/fragmentcolor.js
CHANGED
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@@ -247,27 +247,16 @@ function debugString(val) {
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return className;
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}
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function _assertClass(instance, klass) {
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if (!(instance instanceof klass)) {
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throw new Error(`expected instance of ${klass.name}`);
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}
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}
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function takeFromExternrefTable0(idx) {
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const value = wasm.__wbindgen_export_1.get(idx);
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wasm.__externref_table_dealloc(idx);
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return value;
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}
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function
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const result = [];
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for (let i = ptr; i < ptr + 4 * len; i += 4) {
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result.push(wasm.__wbindgen_export_1.get(mem.getUint32(i, true)));
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function _assertClass(instance, klass) {
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if (!(instance instanceof klass)) {
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throw new Error(`expected instance of ${klass.name}`);
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}
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wasm.__externref_drop_slice(ptr, len);
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return result;
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}
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* Install a panic hook and console logger when running in WASM so browser console shows
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wasm.set_log_level(ptr0, len0);
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}
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function getArrayJsValueFromWasm0(ptr, len) {
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ptr = ptr >>> 0;
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const mem = getDataViewMemory0();
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const result = [];
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for (let i = ptr; i < ptr + 4 * len; i += 4) {
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result.push(wasm.__wbindgen_export_1.get(mem.getUint32(i, true)));
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}
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wasm.__externref_drop_slice(ptr, len);
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return result;
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}
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function getArrayU8FromWasm0(ptr, len) {
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ptr = ptr >>> 0;
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return getUint8ArrayMemory0().subarray(ptr / 1, ptr / 1 + len);
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@@ -359,19 +359,19 @@ export function __wbgtest_console_error(args) {
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}
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function __wbg_adapter_36(arg0, arg1, arg2) {
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wasm.
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wasm.closure1148_externref_shim(arg0, arg1, arg2);
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}
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function __wbg_adapter_39(arg0, arg1, arg2) {
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wasm.
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wasm.closure1297_externref_shim(arg0, arg1, arg2);
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}
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function __wbg_adapter_1267(arg0, arg1, arg2, arg3, arg4) {
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wasm.
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wasm.closure3396_externref_shim(arg0, arg1, arg2, arg3, arg4);
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}
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function __wbg_adapter_1298(arg0, arg1, arg2, arg3) {
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wasm.
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wasm.closure3400_externref_shim(arg0, arg1, arg2, arg3);
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}
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/**
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@@ -4156,12 +4156,12 @@ function __wbg_get_imports() {
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const ret = false;
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return ret;
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};
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imports.wbg.
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const ret = makeMutClosure(arg0, arg1,
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imports.wbg.__wbindgen_closure_wrapper3128 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 1149, __wbg_adapter_36);
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return ret;
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};
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imports.wbg.
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const ret = makeMutClosure(arg0, arg1,
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imports.wbg.__wbindgen_closure_wrapper3621 = function(arg0, arg1, arg2) {
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const ret = makeMutClosure(arg0, arg1, 1298, __wbg_adapter_39);
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return ret;
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};
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imports.wbg.__wbindgen_debug_string = function(arg0, arg1) {
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@@ -4308,3 +4308,26 @@ async function __wbg_init(module_or_path) {
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export { initSync };
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export default __wbg_init;
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(function(){
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function brand(ctor, name){
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try{
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if (typeof ctor === 'function' && ctor.prototype) {
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Object.defineProperty(ctor.prototype, "__fc_kind", { value: name, configurable: false, enumerable: false, writable: false });
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}
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} catch {}
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}
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try{ brand(Color, "Color"); }catch{}
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try{ brand(Frame, "Frame"); }catch{}
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try{ brand(Instance, "Instance"); }catch{}
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try{ brand(Mesh, "Mesh"); }catch{}
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try{ brand(Pass, "Pass"); }catch{}
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try{ brand(PassInput, "PassInput"); }catch{}
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try{ brand(Quad, "Quad"); }catch{}
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try{ brand(Region, "Region"); }catch{}
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try{ brand(Renderer, "Renderer"); }catch{}
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try{ brand(Shader, "Shader"); }catch{}
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try{ brand(Size, "Size"); }catch{}
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try{ brand(Texture, "Texture"); }catch{}
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try{ brand(TextureId, "TextureId"); }catch{}
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4332
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try{ brand(Vertex, "Vertex"); }catch{}
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+
})();
|
package/fragmentcolor_bg.wasm
CHANGED
|
Binary file
|