fr.jeanf.universal.player 0.8.8 → 0.8.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -42,7 +42,7 @@ namespace jeanf.universalplayer
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42
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[SerializeField] private VolumeProfile URPVolumeProfile;
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[SerializeField] private Volume postProcessVolume;
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private static Volume staticPostProcessVolume;
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-
private ColorAdjustments colorAdjustments;
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45
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+
private static ColorAdjustments colorAdjustments;
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private static MotionHandle _fadeHandle;
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private static bool _isCurrentlyFading = false;
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@@ -51,9 +51,6 @@ namespace jeanf.universalplayer
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[Header("Listening On")] [SerializeField]
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private BoolFloatEventChannelSO fadeOutChannelSO;
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-
[SerializeField] private VoidEventChannelSO SetVolumeTo_InitialSetupSO;
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-
[SerializeField] private VoidEventChannelSO SetVolumeTo_HeadInWallSetupSO;
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-
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public delegate void TogglePpeDelegate(bool state);
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public static TogglePpeDelegate TogglePPE;
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@@ -87,9 +84,6 @@ namespace jeanf.universalplayer
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private void Subscribe()
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{
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-
SetVolumeTo_InitialSetupSO.OnEventRaised += SetVolumeTo_InitialSetup;
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-
SetVolumeTo_HeadInWallSetupSO.OnEventRaised += SetVolumeTo_HeadInWallSetup;
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-
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inputBinding.Enable();
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inputBinding.performed += _ => SwitchFadeState();
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fadeOutChannelSO.OnEventRaised += FadeValue;
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@@ -98,9 +92,6 @@ namespace jeanf.universalplayer
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private void Unsubscribe()
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{
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-
SetVolumeTo_InitialSetupSO.OnEventRaised -= SetVolumeTo_InitialSetup;
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-
SetVolumeTo_HeadInWallSetupSO.OnEventRaised -= SetVolumeTo_HeadInWallSetup;
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-
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if (_shaderMaterial)_shaderMaterial.SetColor(FadeColor, color);
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inputBinding.performed -= null;
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fadeOutChannelSO.OnEventRaised -= FadeValue;
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@@ -109,12 +100,12 @@ namespace jeanf.universalplayer
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TogglePPE -= ChangePostProcessing;
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}
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-
public void SetVolumeTo_InitialSetup()
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+
public static void SetVolumeTo_InitialSetup()
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{
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colorAdjustments.colorFilter.value = Color.black;
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colorAdjustments.saturation.value = 0;
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}
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-
public void SetVolumeTo_HeadInWallSetup()
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+
public static void SetVolumeTo_HeadInWallSetup()
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{
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colorAdjustments.colorFilter.value = Color.white;
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colorAdjustments.saturation.value = -100;
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