fr.jeanf.universal.player 0.8.51 → 0.8.52

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@@ -15,8 +15,6 @@ namespace jeanf.universalplayer
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  [SerializeField] LayerMask ignoreTheseOnGrab;
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  GameObject pokeInteractor;
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  [SerializeField] HandType handType;
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- Vector3 targetPos;
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- Quaternion targetRot;
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  [SerializeField] VoidEventChannelSO controlSchemeChangeEvent;
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@@ -46,9 +44,6 @@ namespace jeanf.universalplayer
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  }
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  private void Update()
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  {
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- targetPos = target.transform.position;
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- targetRot = target.transform.rotation;
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-
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  float distance = Vector3.Distance(transform.position, target.position);
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  if (distance > showNonPhysicalHandDistance)
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  {
@@ -61,29 +56,15 @@ namespace jeanf.universalplayer
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  }
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  void FixedUpdate()
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  {
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-
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- Vector3 posDelta = targetPos - transform.position;
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- rb.linearVelocity = posDelta / Time.fixedDeltaTime;
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-
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- Quaternion currentRotation = transform.rotation * offset;
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- Quaternion rotationDiff = targetRot * Quaternion.Inverse(currentRotation);
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-
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- rotationDiff.ToAngleAxis(out float angleDeg, out Vector3 axis);
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-
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- if (!float.IsInfinity(axis.x))
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- {
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- float angleRad = angleDeg * Mathf.Deg2Rad;
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- rb.angularVelocity = axis * (angleRad / Time.fixedDeltaTime);
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- }
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- //rb.linearVelocity = (target.position - transform.position)/Time.fixedDeltaTime;
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+ rb.linearVelocity = (target.position - transform.position) / Time.fixedDeltaTime;
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- //Quaternion rotationDifference = target.rotation * Quaternion.Inverse(transform.rotation*offset);
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- //rotationDifference.ToAngleAxis(out float angleInDegree, out Vector3 rotationAxis);
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+ Quaternion rotationDifference = target.rotation * Quaternion.Inverse(transform.rotation * offset);
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+ rotationDifference.ToAngleAxis(out float angleInDegree, out Vector3 rotationAxis);
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- //Vector3 rotationDifferenceInDegree = angleInDegree * rotationAxis;
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+ Vector3 rotationDifferenceInDegree = angleInDegree * rotationAxis;
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- //rb.angularVelocity = (rotationDifferenceInDegree * Mathf.Deg2Rad/Time.deltaTime);
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+ rb.angularVelocity = (rotationDifferenceInDegree * Mathf.Deg2Rad / Time.deltaTime);
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  }
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  private void CheckXRStatus()
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "fr.jeanf.universal.player",
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- "version": "0.8.51",
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+ "version": "0.8.52",
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  "displayName": "Universal Player",
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  "description": "This package contains a universal player working in URP & HDRP for Mouse+Keyboard or VR",