fr.jeanf.universal.player 0.8.50 → 0.8.52
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -32,7 +32,7 @@ namespace jeanf.universalplayer
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GetPrimaryInHandItemWithVRController.OnIpadStateChanged += ctx => HandleCollidersForSpecificHand(ctx);
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controlSchemeChangeEvent.OnEventRaised += CheckXRStatus;
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PrimaryItemController.TriggerLastUsedHand += HandleColliders;
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35
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-
}
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35
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+
}
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private void OnDisable()
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{
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TakeObject.OnGrabDeactivateCollider -= HandleColliders;
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@@ -45,7 +45,7 @@ namespace jeanf.universalplayer
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private void Update()
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{
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float distance = Vector3.Distance(transform.position, target.position);
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-
if(distance > showNonPhysicalHandDistance)
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48
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+
if (distance > showNonPhysicalHandDistance)
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{
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nonPhysicalHand.SetActive(true);
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}
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@@ -54,17 +54,17 @@ namespace jeanf.universalplayer
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nonPhysicalHand.SetActive(false);
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}
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}
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-
void
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+
void FixedUpdate()
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{
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rb.linearVelocity = (target.position - transform.position)/Time.
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-
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rb.linearVelocity = (target.position - transform.position) / Time.fixedDeltaTime;
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+
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Quaternion rotationDifference = target.rotation * Quaternion.Inverse(transform.rotation*offset);
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+
Quaternion rotationDifference = target.rotation * Quaternion.Inverse(transform.rotation * offset);
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rotationDifference.ToAngleAxis(out float angleInDegree, out Vector3 rotationAxis);
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Vector3 rotationDifferenceInDegree = angleInDegree * rotationAxis;
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-
rb.angularVelocity = (rotationDifferenceInDegree * Mathf.Deg2Rad/Time.deltaTime);
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rb.angularVelocity = (rotationDifferenceInDegree * Mathf.Deg2Rad / Time.deltaTime);
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}
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private void CheckXRStatus()
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