fr.jeanf.universal.player 0.8.5 → 0.8.6

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@@ -4,6 +4,8 @@ using jeanf.EventSystem;
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  using UnityEngine.Serialization;
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  using UnityEngine.Rendering;
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  using LitMotion;
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+ using UnityEngine.Rendering.HighDefinition;
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+ using Volume = UnityEngine.Rendering.Volume;
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  namespace jeanf.universalplayer
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  {
@@ -37,6 +39,7 @@ namespace jeanf.universalplayer
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  [SerializeField] private VolumeProfile URPVolumeProfile;
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  [SerializeField] private Volume postProcessVolume;
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  private static Volume staticPostProcessVolume;
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+ private ColorAdjustments colorAdjustments;
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  private static MotionHandle _fadeHandle;
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  private static bool _isCurrentlyFading = false;
@@ -44,7 +47,10 @@ namespace jeanf.universalplayer
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  [Header("Listening On")]
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  [SerializeField] private BoolFloatEventChannelSO fadeOutChannelSO;
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-
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+
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+ public delegate void TogglePPEDelegatte(bool state);
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+ public static TogglePPEDelegatte TogglePPE;
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+
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  private void Awake()
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  {
@@ -57,6 +63,10 @@ namespace jeanf.universalplayer
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  postProcessVolume.profile = URPVolumeProfile;
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  }
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  staticPostProcessVolume = postProcessVolume;
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+ staticPostProcessVolume.profile.TryGet<ColorAdjustments>(out colorAdjustments);
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+ colorAdjustments.colorFilter.value = Color.black;
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+ colorAdjustments.saturation.value = 0;
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+
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  FadeValue(false, .5f);
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  }
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@@ -65,6 +75,7 @@ namespace jeanf.universalplayer
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  inputBinding.Enable();
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  inputBinding.performed += _ => SwitchFadeState();
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  fadeOutChannelSO.OnEventRaised += FadeValue;
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+ TogglePPE += ChangePostProcessing;
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  }
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  private void OnDisable() => Unsubscribe();
@@ -77,6 +88,7 @@ namespace jeanf.universalplayer
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  fadeOutChannelSO.OnEventRaised -= FadeValue;
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  inputBinding.Disable();
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  DisableFadeHandle();
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+ TogglePPE -= ChangePostProcessing;
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  }
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  private void Update()
@@ -90,7 +102,19 @@ namespace jeanf.universalplayer
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  _isFaded = !_isFaded;
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  FadeValue(_isFaded);
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  }
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+
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+ private void ChangePostProcessing(bool isInitComplete)
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+ {
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+ colorAdjustments.colorFilter.value = Color.black;
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+ colorAdjustments.saturation.value = 0;
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+
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+ if(!isInitComplete)return;
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+
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+ colorAdjustments.colorFilter.value = Color.white;
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+ colorAdjustments.saturation.value = -100;
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+ }
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+
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  public static void FadeValue(bool value)
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  {
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  FadeValue(value, _fadeTime);
@@ -35,10 +35,10 @@ MonoBehaviour:
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  m_Value: 0
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  colorFilter:
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  m_OverrideState: 1
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- m_Value: {r: 0, g: 0, b: 0, a: 1}
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+ m_Value: {r: 1, g: 1, b: 1, a: 1}
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  hueShift:
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  m_OverrideState: 0
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  m_Value: 0
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  saturation:
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- m_OverrideState: 0
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- m_Value: 0
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+ m_OverrideState: 1
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+ m_Value: -100
package/package.json CHANGED
@@ -1,7 +1,7 @@
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- {
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+ {
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  "name": "fr.jeanf.universal.player",
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- "version": "0.8.5",
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+ "version": "0.8.6",
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  "displayName": "Universal Player",
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  "description": "This package contains a universal player working in URP & HDRP for Mouse+Keyboard or VR",