fr.jeanf.universal.player 0.8.2 → 0.8.4

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@@ -860,6 +860,156 @@ CapsuleCollider:
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@@ -1838,7 +1989,7 @@ MonoBehaviour:
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  serializedVersion: 2
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  m_Bits: 0
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  sphereCheckSize: 0.15
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- isSceneLoading: 0
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+ _isHeadInWall: 0
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@@ -1859,7 +2010,7 @@ MonoBehaviour:
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  m_Calls:
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  m_TargetAssemblyTypeName: jeanf.vrplayer.NoPeeking, vrplayer
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- m_MethodName: SetCanFadeOutValue
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+ m_MethodName: SetIsLoadingState
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@@ -2736,7 +2989,6 @@ MonoBehaviour:
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  m_RepeatRate: 0.1
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  m_TrackedDeviceDragThresholdMultiplier: 2
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  m_TrackedScrollDeltaMultiplier: 5
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- m_BypassUIToolkitEvents: 0
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  m_ActiveInputMode: 1
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  m_EnableXRInput: 1
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  m_EnableMouseInput: 1
@@ -3674,7 +3926,7 @@ MonoBehaviour:
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  m_IsGlobal: 0
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  priority: 0
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  blendDistance: 0
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- weight: 0
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+ weight: 1
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  MonoBehaviour:
@@ -38,8 +38,9 @@ namespace jeanf.universalplayer
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  [SerializeField] private Volume postProcessVolume;
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  private static Volume staticPostProcessVolume;
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-
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  private static MotionHandle _fadeHandle;
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+ private static bool _isCurrentlyFading = false;
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+ private static bool _targetState = false;
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  [Header("Listening On")]
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  [SerializeField] private BoolFloatEventChannelSO fadeOutChannelSO;
@@ -71,7 +72,7 @@ namespace jeanf.universalplayer
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  private void Unsubscribe()
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  {
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- if (_shaderMaterial)_shaderMaterial.SetColor(FadeColor, new Color(color.r, color.g, color.b, 0));
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+ if (_shaderMaterial)_shaderMaterial.SetColor(FadeColor, color);
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  inputBinding.performed -= null;
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  fadeOutChannelSO.OnEventRaised -= FadeValue;
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  inputBinding.Disable();
@@ -89,6 +90,7 @@ namespace jeanf.universalplayer
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  _isFaded = !_isFaded;
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  FadeValue(_isFaded);
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  }
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+
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  public static void FadeValue(bool value)
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  {
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  FadeValue(value, _fadeTime);
@@ -97,12 +99,33 @@ namespace jeanf.universalplayer
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  public static void FadeValue(bool value, float fadeTime)
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  {
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+ // Check if volume is initialized
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+ if (staticPostProcessVolume == null)
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+ {
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+ if (_isDebugSTATIC) Debug.LogWarning("FadeMask: staticPostProcessVolume is null. Make sure FadeMask.Awake() has been called.");
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+ return;
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+ }
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+
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+ // Don't start a new fade if we're already fading to the same target
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+ if (_isCurrentlyFading && _targetState == value)
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+ return;
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  if (_isDebugSTATIC) Debug.Log($"Fading to: {value}, in {fadeTime}s");
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- float alpha = value ? 1 : 0;
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-
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- _fadeHandle = LMotion.Create(staticPostProcessVolume.weight,alpha,fadeTime)
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- .Bind(x => staticPostProcessVolume.weight = x);
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+
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+ // Only cancel if the handle is valid and active
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+ if (_fadeHandle.IsActive())
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+ {
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+ _fadeHandle.Cancel();
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+ }
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+
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+ _targetState = value;
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+ _isCurrentlyFading = true;
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+ float targetAlpha = value ? 1 : 0;
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+ var volume = staticPostProcessVolume;
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+
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+ _fadeHandle = LMotion.Create(volume.weight, targetAlpha, fadeTime)
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+ .WithOnComplete(() => _isCurrentlyFading = false)
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+ .Bind(x => volume.weight = x);
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  }
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  private void DisableFadeHandle()
@@ -15,45 +15,50 @@ namespace jeanf.universalplayer
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  [SerializeField] private LayerMask collisionLayer;
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  [SerializeField] private float sphereCheckSize = .15f;
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- private bool isHeadInWall = false;
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- private bool isHeadInWallLastValue = false;
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+ [SerializeField] private bool _isHeadInWall = false;
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+ private bool _isHeadInWallLastValue = false;
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+
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+ private static bool _isSceneLoading = true;
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- [SerializeField] private bool isSceneLoading = false;
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  private void FixedUpdate()
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  {
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- if (isSceneLoading)
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+ _isHeadInWallLastValue = _isHeadInWall;
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+
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+ if (_isSceneLoading)
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  {
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- isHeadInWall = true;
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+ _isHeadInWall = true;
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  }
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  else
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  {
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  if (isDebug) Debug.Log("NoPeeking - made it through the return");
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  if (Physics.CheckSphere(transform.position, sphereCheckSize, collisionLayer, QueryTriggerInteraction.Ignore))
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  {
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- isHeadInWall = true;
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+ _isHeadInWall = true;
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  }
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  else
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  {
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- isHeadInWall = false;
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+ _isHeadInWall = false;
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  }
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  }
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-
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- FadeMask.FadeValue(isHeadInWall);
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- if(isDebug) Debug.Log($"isHeadInWall: {isHeadInWall}");
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+
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+ if (_isHeadInWall == _isHeadInWallLastValue) return;
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+ FadeMask.FadeValue(_isHeadInWall);
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+ if(isDebug) Debug.Log($"isHeadInWall changed to: {_isHeadInWall}");
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  }
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- #if UNITY_EDITOR
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+ #if UNITY_EDITOR
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  private void OnDrawGizmos()
47
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  {
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  Gizmos.color = new Color(0f, 1f, 0f, .75f);
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  Gizmos.DrawSphere(transform.position, sphereCheckSize);
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  }
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- #endif
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+ #endif
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- public void SetCanFadeOutValue(bool value)
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+ public static void SetIsLoadingState(bool value)
54
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  {
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- isSceneLoading = value;
56
- if (isDebug) Debug.Log($"SetCanFadeOutValue - isSceneLoading: {isSceneLoading}");
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+ value = !value;
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+ _isSceneLoading = value;
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+ Debug.Log($"isSceneLoading: {_isSceneLoading}");
57
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  }
58
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  }
59
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  }
@@ -43,7 +43,6 @@ namespace jeanf.universalplayer
43
43
 
44
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  private void AttemptAction()
45
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  {
46
- if (_isDebug) Debug.Log("trying to interact with object");
47
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  if (BroadcastControlsStatus.controlScheme == BroadcastControlsStatus.ControlScheme.XR) return;
48
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  if (!cameraTransform) cameraTransform = Camera.main.transform;
49
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package/package.json CHANGED
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  {
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5
 
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