fr.jeanf.universal.player 0.7.6 → 0.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Editor/CreateEventChannelsEditor.cs +1 -3
- package/Editor/CreatePlayerActionsEditor.cs +1 -3
- package/Editor/CreateVRHands.cs +1 -1
- package/Editor/CreateVrPlayer.cs +1 -2
- package/Runtime/Prefabs/Player.prefab +2 -0
- package/Runtime/Shaders/Hands_ShaderGraph.shadergraph +273 -3221
- package/Runtime/scripts/ActionManagement/ActionContainerSO.cs +1 -2
- package/Runtime/scripts/ActionManagement/ActionRebinder.cs +1 -2
- package/Runtime/scripts/ActionManagement/ActionSO.cs +1 -1
- package/Runtime/scripts/ActionManagement/InputActionManager.cs +1 -3
- package/Runtime/scripts/ActionManagement/PlayerActionManager.cs +1 -4
- package/Runtime/scripts/ActionManagement/PlayerInputEventManager.cs +1 -1
- package/Runtime/scripts/ActionManagement/PlayerInputInterface.cs +1 -3
- package/Runtime/scripts/ActionManagement/XR Debugger.cs +1 -3
- package/Runtime/scripts/Basics/MainMenuController.cs +1 -1
- package/Runtime/scripts/Basics/PrimaryItemController.cs +2 -1
- package/Runtime/scripts/Fade/FadeMask.cs +1 -1
- package/Runtime/scripts/FireEventOnTrigger.cs +1 -1
- package/Runtime/scripts/Gaze/CursorStateController.cs +1 -1
- package/Runtime/scripts/Gaze/FPSCameraMovement.cs +3 -4
- package/Runtime/scripts/Gaze/NoPeeking.cs +1 -2
- package/Runtime/scripts/HandInteraction/BlendableHand.cs +1 -1
- package/Runtime/scripts/HandInteraction/Core/HandPoseManager.cs +1 -1
- package/Runtime/scripts/HandInteraction/Core/HandsPhysics.cs +1 -1
- package/Runtime/scripts/HandInteraction/Editor/PoseContainerEditor.cs +1 -1
- package/Runtime/scripts/HandInteraction/Editor/PoseWindow.cs +1 -1
- package/Runtime/scripts/HandInteraction/GetPrimaryInHandItemWithVRController.cs +1 -3
- package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorEventChannelSO.cs +1 -1
- package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorListener.cs +1 -2
- package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorSender.cs +1 -4
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/GameplayHand.cs +1 -1
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/HandsDisplayer.cs +25 -25
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseContainer.cs +1 -2
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/SelectionHandler.cs +1 -1
- package/Runtime/scripts/HandInteraction/HandsAppearanceManager.cs +1 -1
- package/Runtime/scripts/HandInteraction/HandsStateController.cs +1 -1
- package/Runtime/scripts/HandInteraction/KeyboardGrab.cs +1 -1
- package/Runtime/scripts/HandInteraction/Locomotion/BindTeleportationAreaToInteractionManager.cs +1 -1
- package/Runtime/scripts/HandInteraction/PerformAction.cs +53 -53
- package/Runtime/scripts/HandInteraction/PickableObject.cs +1 -1
- package/Runtime/scripts/HandInteraction/PointOnCollisionTriggerWhenGrab.cs +1 -1
- package/Runtime/scripts/HandInteraction/PointingPoseManager.cs +37 -37
- package/Runtime/scripts/HandInteraction/SetPoseOnTrigger.cs +1 -1
- package/Runtime/scripts/HandInteraction/TakeObject.cs +1 -1
- package/Runtime/scripts/HandInteraction/XRHandsInteractionManager.cs +1 -2
- package/Runtime/scripts/Hmd/BroadcastControlsStatus.cs +2 -6
- package/Runtime/scripts/MainCameraTarget.cs +1 -1
- package/Runtime/scripts/Movement/PlayerMovement.cs +1 -1
- package/Runtime/scripts/OrientObjectAlongTowardPoint.cs +1 -1
- package/Runtime/scripts/SnapObject/SnapObject.cs +1 -1
- package/Runtime/scripts/SnapObject/SnapZone.cs +1 -1
- package/Runtime/scripts/Teleportation/SendTeleportTarget.cs +1 -1
- package/Runtime/scripts/Teleportation/TeleportManager.cs +1 -1
- package/Runtime/scripts/Teleportation/TeleportOnEvent.cs +1 -1
- package/Runtime/scripts/Tooltips/InputTooltipSO.cs +1 -1
- package/package.json +1 -1
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace jeanf.
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namespace jeanf.universalplayer
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{
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[CustomEditor(typeof(PlayerInputEventManager))]
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public class CreateEventChannelsEditor : Editor
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace jeanf.
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namespace jeanf.universalplayer
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{
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[CustomEditor(typeof(PlayerActionManager))]
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public class CreatePlayerActionsEditor : Editor
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package/Editor/CreateVRHands.cs
CHANGED
package/Editor/CreateVrPlayer.cs
CHANGED
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using UnityEngine;
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using UnityEditor;
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using Unity.XR.CoreUtils;
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namespace jeanf.vrplayer {
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namespace jeanf.universalplayer {
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public class CreateVrPlayer : MonoBehaviour
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{
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//private static VoidEventChannelSO playerCreatedEventChannel;
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_isHmdActive: 0
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min: -60
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max: 75
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primaryItemController: {fileID: 407147897}
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mouselookStateChannel: {fileID: 11400000, guid: 12b53e1a3498ada41a3dcc8b4edd9b35,
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type: 2}
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mouselookCameraReset: {fileID: 11400000, guid: 869cdbdb9de48ea42aa65f9a90dbc1d4,
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m_RepeatRate: 0.1
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m_TrackedDeviceDragThresholdMultiplier: 2
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m_TrackedScrollDeltaMultiplier: 5
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m_BypassUIToolkitEvents: 0
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m_ActiveInputMode: 1
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m_EnableXRInput: 1
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m_EnableMouseInput: 1
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