fr.jeanf.scenemanagement 0.4.3 → 0.4.4

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@@ -45,7 +45,7 @@ namespace jeanf.scenemanagement
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  private async UniTask LoadSubScene(SubScene subScene, WorldUnmanaged world)
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  {
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- LoadingInformation.LoadingStatus?.Invoke($"Loading subScene: {subScene.SceneName}.");
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+ LoadingInformation.LoadingStatus?.Invoke($"Loading subScene: {subScene.name }.");
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  var guid = subScene.SceneGUID;
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  var subSceneEntity = SceneSystem.LoadSceneAsync(world, guid);
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@@ -53,7 +53,7 @@ namespace jeanf.scenemanagement
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  {
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  await UniTask.Yield();
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  }
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- LoadingInformation.LoadingStatus?.Invoke($"SubScene {subScene.SceneName} loaded successfully.");
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+ LoadingInformation.LoadingStatus?.Invoke($"SubScene {subScene.name} loaded successfully.");
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  }
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  }
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "fr.jeanf.scenemanagement",
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- "version": "0.4.3",
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+ "version": "0.4.4",
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  "displayName": "Scene Management",
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  "description": "This package contains two scene loading system, one is additive, the other is to load subscenes. \nBoth system are living side-by-side.\nThe dynamic systems handles the loading of all static content (environment) using subscenes.\nThe additive system loads scene additively depending on zone & region and upon scenario load/unload requests. Each region or scenario can have dependency that will remain loaded until either a region or a scenario became irrelevant.",
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  "unity": "2021.3",