fr.jeanf.scenemanagement 0.4.2 → 0.4.4

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@@ -30,7 +30,8 @@ namespace jeanf.scenemanagement
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  public static ManageScenarioDelegate EndScenarioRequest;
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  public static ManageScenarioDelegate StartScenarioRequest;
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  public static ManageScenarioDelegate RestartScenarioRequest;
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-
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+ public delegate void OnUnloadScenario();
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+ public static OnUnloadScenario onUnloadScenario;
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  public delegate void UpdateScenariosDelegate(List<string> activeScenarios);
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  public static UpdateScenariosDelegate UpdateScenariosList;
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@@ -129,6 +130,8 @@ namespace jeanf.scenemanagement
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  _activeScenarios.Remove(UnloadScenario(scenarioID));
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  List<string> scenarioList = _activeScenarios.Select(scenario => scenario.id.ToString()).ToList();
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  UpdateScenariosList?.Invoke(scenarioList);
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+ onUnloadScenario.Invoke();
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+
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  }
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  private Scenario UnloadScenario(string scenarioID)
@@ -45,7 +45,7 @@ namespace jeanf.scenemanagement
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  private async UniTask LoadSubScene(SubScene subScene, WorldUnmanaged world)
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  {
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- LoadingInformation.LoadingStatus?.Invoke($"Loading subScene: {subScene.SceneName}.");
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+ LoadingInformation.LoadingStatus?.Invoke($"Loading subScene: {subScene.name }.");
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  var guid = subScene.SceneGUID;
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  var subSceneEntity = SceneSystem.LoadSceneAsync(world, guid);
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@@ -53,7 +53,7 @@ namespace jeanf.scenemanagement
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  {
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  await UniTask.Yield();
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  }
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- LoadingInformation.LoadingStatus?.Invoke($"SubScene {subScene.SceneName} loaded successfully.");
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+ LoadingInformation.LoadingStatus?.Invoke($"SubScene {subScene.name} loaded successfully.");
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  }
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  }
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "fr.jeanf.scenemanagement",
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- "version": "0.4.2",
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+ "version": "0.4.4",
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  "displayName": "Scene Management",
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  "description": "This package contains two scene loading system, one is additive, the other is to load subscenes. \nBoth system are living side-by-side.\nThe dynamic systems handles the loading of all static content (environment) using subscenes.\nThe additive system loads scene additively depending on zone & region and upon scenario load/unload requests. Each region or scenario can have dependency that will remain loaded until either a region or a scenario became irrelevant.",
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  "unity": "2021.3",