fr.jeanf.scenemanagement 0.3.7 → 0.3.8
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@@ -351,11 +351,7 @@ namespace jeanf.scenemanagement
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private void PublishAppList(Zone zone)
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{
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if (zone
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355
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{
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_broadcastAppList?.Invoke(new List<AppType>());
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return;
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}
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354
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if (!zone) return;
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var listToBroadcast = zone.DefaultAppsInZone;
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if (ScenarioManager.activeOverridesPerZone.TryGetValue(zone.id, out var value))
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "fr.jeanf.scenemanagement",
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"version": "0.3.
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"version": "0.3.8",
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"displayName": "Scene Management",
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"description": "This package contains two scene loading system, one is additive, the other is to load subscenes. \nBoth system are living side-by-side.\nThe dynamic systems handles the loading of all static content (environment) using subscenes.\nThe additive system loads scene additively depending on zone & region and upon scenario load/unload requests. Each region or scenario can have dependency that will remain loaded until either a region or a scenario became irrelevant.",
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"unity": "2021.3",
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