fr.jeanf.scenemanagement 0.3.4 → 0.3.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -36,8 +36,6 @@ namespace jeanf.scenemanagement
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  {
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  return id?.id;
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  }
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-
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-
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  }
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  #if UNITY_EDITOR
@@ -64,19 +62,62 @@ namespace jeanf.scenemanagement
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  // Access the "id" field within the "Id" class
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  SerializedProperty idProperty = property.FindPropertyRelative("id");
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+ // Show mixed value indicator if multiple objects have different values
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+ EditorGUI.showMixedValue = idProperty.hasMultipleDifferentValues;
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+
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  // Draw the text field for the "id" string
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- idProperty.stringValue = EditorGUI.TextField(fieldRect, idProperty.stringValue);
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+ EditorGUI.BeginChangeCheck();
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+ string newValue = EditorGUI.TextField(fieldRect, idProperty.stringValue);
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+ if (EditorGUI.EndChangeCheck())
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+ {
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+ idProperty.stringValue = newValue;
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+ }
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+
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+ // Reset mixed value display
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+ EditorGUI.showMixedValue = false;
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  // Draw the "Generate" button
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  if (GUI.Button(buttonRect, "Generate"))
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  {
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- idProperty.stringValue = System.Guid.NewGuid().ToString();
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+ // Handle multi-object selection properly
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+ GenerateUniqueIdsForAllTargets(property);
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  }
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  // End property drawing
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  EditorGUI.EndProperty();
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  }
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- }
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+ private void GenerateUniqueIdsForAllTargets(SerializedProperty property)
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+ {
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+ // Get all target objects (handles multi-selection)
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+ UnityEngine.Object[] targets = property.serializedObject.targetObjects;
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+
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+ // Record undo for all targets
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+ Undo.RecordObjects(targets, "Generate Unique IDs");
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+
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+ // Generate unique ID for each target
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+ foreach (UnityEngine.Object target in targets)
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+ {
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+ SerializedObject targetSerializedObject = new SerializedObject(target);
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+ SerializedProperty targetProperty = targetSerializedObject.FindProperty(property.propertyPath);
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+ SerializedProperty targetIdProperty = targetProperty.FindPropertyRelative("id");
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+
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+ // Generate unique GUID for each object
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+ targetIdProperty.stringValue = System.Guid.NewGuid().ToString();
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+
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+ // Apply changes to this specific target
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+ targetSerializedObject.ApplyModifiedProperties();
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+
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+ // Mark the asset as dirty to ensure it saves
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+ EditorUtility.SetDirty(target);
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+ }
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+
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+ // Save all modified assets
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+ AssetDatabase.SaveAssets();
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+
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+ // Refresh the inspector to show updated values
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+ property.serializedObject.Update();
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+ }
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+ }
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  #endif
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  }
@@ -12,10 +12,6 @@ namespace jeanf.scenemanagement
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  public bool isDebug = false;
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  private CancellationTokenSource _queueCts;
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  [SerializeField] private int maxConcurrentLoads = 2;
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- [SerializeField] private int gcFrameSpread = 5;
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- [SerializeField] private bool enableIncrementalGC = true;
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- [SerializeField] private float memoryFlushDelay = 0.1f;
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-
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  public delegate void IsLoadingDelegate(bool loadingState);
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  public static IsLoadingDelegate IsLoading;
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@@ -24,7 +24,6 @@ namespace jeanf.scenemanagement
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  private List<Region> _activeRegions = new List<Region>();
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  private bool _mappingInitialized = false;
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- // GC ALLOCATION FIX: Pre-allocate reusable collections
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  private readonly List<string> _tempSceneNames = new List<string>();
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  private readonly List<Region> _tempRegionsToRemove = new List<Region>();
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@@ -128,7 +127,6 @@ namespace jeanf.scenemanagement
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  _landingZoneIds.Clear();
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  _activeRegions.Clear();
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129
 
131
- // GC ALLOCATION FIX: Clear reusable collections instead of creating new ones
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  _tempSceneNames.Clear();
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  _tempRegionsToRemove.Clear();
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  _mappingInitialized = false;
@@ -141,7 +139,6 @@ namespace jeanf.scenemanagement
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  var regionCount = ListOfRegions?.Count ?? 0;
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  if (regionCount == 0) return;
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141
 
144
- // GC ALLOCATION FIX: Use for loop instead of foreach to avoid enumerator allocation
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  for (int i = 0; i < ListOfRegions.Count; i++)
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  {
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  var region = ListOfRegions[i];
@@ -153,7 +150,6 @@ namespace jeanf.scenemanagement
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154
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  if (region.scenariosInThisRegion != null)
155
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  {
156
- // GC ALLOCATION FIX: Use for loop instead of foreach
157
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  for (int j = 0; j < region.scenariosInThisRegion.Count; j++)
158
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  {
159
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  var scenario = region.scenariosInThisRegion[j];
@@ -166,7 +162,6 @@ namespace jeanf.scenemanagement
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  if (region.zonesInThisRegion != null)
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  {
169
- // GC ALLOCATION FIX: Use for loop instead of foreach
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  for (int j = 0; j < region.zonesInThisRegion.Count; j++)
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  {
172
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  var zone = region.zonesInThisRegion[j];
@@ -185,10 +180,8 @@ namespace jeanf.scenemanagement
185
180
 
186
181
  private void PrecompileSceneList(Region region)
187
182
  {
188
- // GC ALLOCATION FIX: Use capacity to avoid List resizing
189
183
  var sceneNames = new List<string>(region.dependenciesInThisRegion.Count);
190
184
 
191
- // GC ALLOCATION FIX: Use for loop instead of foreach
192
185
  for (int i = 0; i < region.dependenciesInThisRegion.Count; i++)
193
186
  {
194
187
  sceneNames.Add(region.dependenciesInThisRegion[i].SceneName);
@@ -201,7 +194,6 @@ namespace jeanf.scenemanagement
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  var connectivity = FindObjectOfType<RegionConnectivityAuthoring>();
202
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  if (connectivity?.regionConnectivity?.landingZones == null) return;
203
196
 
204
- // GC ALLOCATION FIX: Use for loop instead of foreach
205
197
  for (int i = 0; i < connectivity.regionConnectivity.landingZones.Count; i++)
206
198
  {
207
199
  var landing = connectivity.regionConnectivity.landingZones[i];
@@ -216,7 +208,9 @@ namespace jeanf.scenemanagement
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  {
217
209
  if (Instance != null && !_isRegionTransitioning)
218
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  {
219
- Instance.OnZoneChangedFromECS(zoneId.ToString());
211
+ // FIXED: Reliable string conversion
212
+ var zoneIdString = zoneId.ToString();
213
+ Instance.OnZoneChangedFromECS(zoneIdString);
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214
  }
221
215
  }
222
216
 
@@ -224,14 +218,26 @@ namespace jeanf.scenemanagement
224
218
  {
225
219
  if (Instance != null && !_isRegionTransitioning)
226
220
  {
227
- Instance.OnRegionChangedFromECS(regionId);
221
+ // FIXED: Reliable string conversion
222
+ var regionIdString = regionId.ToString();
223
+ Instance.OnRegionChangedFromECS(regionIdString);
228
224
  }
229
225
  }
230
226
 
231
227
  private void OnZoneChangedFromECS(string zoneId)
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  {
233
- if (string.IsNullOrEmpty(zoneId) || _lastNotifiedZone == zoneId) return;
229
+ // FIXED: Handle empty zones properly
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+ if (zoneId == _lastNotifiedZone) return;
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231
 
232
+ if (string.IsNullOrEmpty(zoneId))
233
+ {
234
+ _lastNotifiedZone = "";
235
+ _currentPlayerZone = null;
236
+ PublishCurrentZoneId?.Invoke("");
237
+ PublishAppList(null);
238
+ return;
239
+ }
240
+
235
241
  if (!_zoneDictionary.TryGetValue(zoneId, out var zone)) return;
236
242
 
237
243
  _lastNotifiedZone = zoneId;
@@ -241,14 +247,22 @@ namespace jeanf.scenemanagement
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  PublishAppList(zone);
242
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  }
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249
 
244
- private void OnRegionChangedFromECS(FixedString128Bytes regionId)
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+ private void OnRegionChangedFromECS(string regionId)
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251
  {
246
- var id = regionId.ToString();
247
- if (string.IsNullOrEmpty(id) || _lastNotifiedRegion == regionId) return;
252
+ // FIXED: Handle empty regions properly and fix comparison
253
+ if (regionId == _lastNotifiedRegion) return;
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254
 
249
- if (!_regionDictionary.TryGetValue(id, out var region)) return;
255
+ if (string.IsNullOrEmpty(regionId))
256
+ {
257
+ _lastNotifiedRegion = "";
258
+ _currentPlayerRegion = null;
259
+ PublishCurrentRegionId?.Invoke("");
260
+ return;
261
+ }
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262
 
251
- _lastNotifiedRegion = id;
263
+ if (!_regionDictionary.TryGetValue(regionId, out var region)) return;
264
+
265
+ _lastNotifiedRegion = regionId;
252
266
  _currentPlayerRegion = region;
253
267
 
254
268
  OnRegionChange(region);
@@ -275,20 +289,16 @@ namespace jeanf.scenemanagement
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  _currentPlayerRegion = region;
276
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  _lastNotifiedRegion = region.id;
277
291
 
278
- // GC ALLOCATION FIX: Only invoke if delegate is not null
279
292
  PublishCurrentRegionId?.Invoke(_currentPlayerRegion.id);
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293
 
281
- // GC ALLOCATION FIX: Clear and reuse collection instead of creating new
282
294
  _tempRegionsToRemove.Clear();
283
295
 
284
- // GC ALLOCATION FIX: Use for loop instead of foreach
285
296
  for (int i = 0; i < _activeRegions.Count; i++)
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297
  {
287
298
  var removedRegion = RequestUnLoadForObsoleteRegion(_activeRegions[i]);
288
299
  _tempRegionsToRemove.Add(removedRegion);
289
300
  }
290
301
 
291
- // GC ALLOCATION FIX: Use for loop instead of foreach
292
302
  for (int i = 0; i < _tempRegionsToRemove.Count; i++)
293
303
  {
294
304
  _activeRegions.Remove(_tempRegionsToRemove[i]);
@@ -325,7 +335,6 @@ namespace jeanf.scenemanagement
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335
  _currentPlayerZone = firstZone;
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336
  _lastNotifiedZone = firstZone.id;
327
337
 
328
- // GC ALLOCATION FIX: Only invoke if delegates are not null
329
338
  PublishCurrentZoneId?.Invoke(firstZone.id);
330
339
  PublishAppList(firstZone);
331
340
  }
@@ -346,13 +355,18 @@ namespace jeanf.scenemanagement
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355
 
347
356
  private void PublishAppList(Zone zone)
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357
  {
358
+ if (zone == null)
359
+ {
360
+ _broadcastAppList?.Invoke(new List<AppType>());
361
+ return;
362
+ }
363
+
349
364
  var listToBroadcast = zone.DefaultAppsInZone;
350
365
  if (ScenarioManager.activeOverridesPerZone.TryGetValue(zone.id, out var value))
351
366
  {
352
367
  listToBroadcast = value;
353
368
  }
354
369
 
355
- // GC ALLOCATION FIX: Only invoke if delegate is not null
356
370
  _broadcastAppList?.Invoke(listToBroadcast);
357
371
  }
358
372
 
@@ -360,7 +374,6 @@ namespace jeanf.scenemanagement
360
374
  {
361
375
  if (!_compiledSceneLists.TryGetValue(region.id, out var sceneNames) || sceneNames.Count <= 0) return;
362
376
 
363
- // GC ALLOCATION FIX: Use for loop instead of foreach
364
377
  for (int i = 0; i < sceneNames.Count; i++)
365
378
  {
366
379
  _sceneLoader.LoadSceneRequest(sceneNames[i]);
@@ -371,7 +384,6 @@ namespace jeanf.scenemanagement
371
384
  {
372
385
  if (_compiledSceneLists.TryGetValue(region.id, out var sceneNames))
373
386
  {
374
- // GC ALLOCATION FIX: Use for loop instead of foreach
375
387
  for (int i = 0; i < sceneNames.Count; i++)
376
388
  {
377
389
  _sceneLoader.UnLoadSceneRequest(sceneNames[i]);
@@ -29,6 +29,7 @@ namespace jeanf.scenemanagement
29
29
  private NativeHashSet<FixedString128Bytes> _landingZones;
30
30
  private NativeArray<FixedString128Bytes> _allZones;
31
31
  private bool _precomputedDataInitialized;
32
+ private bool _initialRegionDetected;
32
33
 
33
34
  [BurstCompile]
34
35
  public void OnCreate(ref SystemState state)
@@ -49,6 +50,7 @@ namespace jeanf.scenemanagement
49
50
  _lastNotifiedZone = new FixedString128Bytes();
50
51
  _lastNotifiedRegion = new FixedString128Bytes();
51
52
  _precomputedDataInitialized = false;
53
+ _initialRegionDetected = false;
52
54
 
53
55
  _relevantQuery = SystemAPI.QueryBuilder().WithAll<Relevant, LocalToWorld>().Build();
54
56
  _volumeQuery = SystemAPI.QueryBuilder().WithAll<Volume, LocalToWorld>().Build();
@@ -251,14 +253,26 @@ namespace jeanf.scenemanagement
251
253
  private void CheckForZoneAndRegionChange(FixedString128Bytes newPlayerZone)
252
254
  {
253
255
  var zoneChanged = !_currentPlayerZone.Equals(newPlayerZone);
254
- var regionChanged = false;
255
256
  var newPlayerRegion = new FixedString128Bytes();
257
+ var regionChanged = false;
256
258
 
257
- if (!newPlayerZone.IsEmpty && _zoneToRegionMap.TryGetValue(newPlayerZone, out newPlayerRegion))
259
+ // Always attempt to get region, regardless of zone change
260
+ if (!newPlayerZone.IsEmpty)
261
+ {
262
+ if (_zoneToRegionMap.TryGetValue(newPlayerZone, out newPlayerRegion))
263
+ {
264
+ // FIXED: Detect initial region setup OR actual region change
265
+ regionChanged = !_currentPlayerRegion.Equals(newPlayerRegion) || !_initialRegionDetected;
266
+ }
267
+ }
268
+ else
258
269
  {
259
- regionChanged = !_currentPlayerRegion.Equals(newPlayerRegion);
270
+ // Handle empty zone case - clear region if zone is empty
271
+ regionChanged = !_currentPlayerRegion.IsEmpty;
272
+ newPlayerRegion = new FixedString128Bytes(); // Empty region
260
273
  }
261
274
 
275
+ // Update internal state FIRST
262
276
  if (zoneChanged)
263
277
  {
264
278
  _currentPlayerZone = newPlayerZone;
@@ -267,18 +281,27 @@ namespace jeanf.scenemanagement
267
281
  if (regionChanged)
268
282
  {
269
283
  _currentPlayerRegion = newPlayerRegion;
284
+ _initialRegionDetected = true; // Mark that we've detected initial region
270
285
  }
271
286
 
272
- if (zoneChanged && !newPlayerZone.IsEmpty && !_lastNotifiedZone.Equals(newPlayerZone))
287
+ // Always notify on first detection (bootstrap) or when values actually change
288
+ if (zoneChanged && !newPlayerZone.IsEmpty)
273
289
  {
274
- _lastNotifiedZone = newPlayerZone;
275
- WorldManager.NotifyZoneChangeFromECS(newPlayerZone);
290
+ if (!_lastNotifiedZone.Equals(newPlayerZone))
291
+ {
292
+ _lastNotifiedZone = newPlayerZone;
293
+ WorldManager.NotifyZoneChangeFromECS(newPlayerZone);
294
+ }
276
295
  }
277
296
 
278
- if (regionChanged && !newPlayerRegion.IsEmpty && !_lastNotifiedRegion.Equals(newPlayerRegion))
297
+ // Notify region change including initial detection
298
+ if (regionChanged)
279
299
  {
280
- _lastNotifiedRegion = newPlayerRegion;
281
- WorldManager.NotifyRegionChangeFromECS(newPlayerRegion);
300
+ if (!_lastNotifiedRegion.Equals(newPlayerRegion))
301
+ {
302
+ _lastNotifiedRegion = newPlayerRegion;
303
+ WorldManager.NotifyRegionChangeFromECS(newPlayerRegion);
304
+ }
282
305
  }
283
306
  }
284
307
 
@@ -13,100 +13,100 @@ MonoBehaviour:
13
13
  m_Name: PrecomputedVolumeData
14
14
  m_EditorClassIdentifier:
15
15
  zoneCheckableSets:
16
- - primaryZoneId: dfcdf12b-b1e7-4bb0-9cc9-31e3217f483d
16
+ - primaryZoneId: bfa98e5d-a7ac-42d1-9d9a-722030c903c9
17
17
  checkableZoneIds:
18
- - dfcdf12b-b1e7-4bb0-9cc9-31e3217f483d
19
- - eb8d1349-7a26-48ae-9c12-96947b9bf237
20
- - 1b96e3e9-8f70-4239-9917-9ff492516f35
21
- - b99b2c20-3b59-4374-9cbe-41ad123bc3e1
22
- - fc255277-0978-4c49-95a0-2c369fdffe21
23
- - 7ded9e1e-53ae-449d-9659-4f6754151c8c
24
- - 9f9ed511-f324-428c-9951-ca6512b2dd73
25
- - e605efcf-664d-48af-81e6-76d41c90f634
18
+ - bfa98e5d-a7ac-42d1-9d9a-722030c903c9
19
+ - 826d580e-43cb-464a-800c-1b57cbe2df57
20
+ - 8199f1e4-3e80-4070-af06-e5edf91f5c0e
21
+ - 166f40b1-2c5b-4352-a59d-5f44b679a1d9
22
+ - 26ad823c-62b1-4cf7-975e-71818f8ea8f3
23
+ - 0354b9b9-bc2e-4cfe-b8b6-9e0f2a79e386
24
+ - 1154242a-6e6b-470a-ba62-a45c12e159e9
25
+ - dd79d0b0-579b-4f9c-96ae-dab4e9b4ab16
26
26
  - cc436b1c-c13d-46b0-8928-1d48ac8de2c2
27
27
  - 4ee6665f-c171-4a8c-b16c-3b6e1f23d37e
28
- - primaryZoneId: eb8d1349-7a26-48ae-9c12-96947b9bf237
28
+ - primaryZoneId: 826d580e-43cb-464a-800c-1b57cbe2df57
29
29
  checkableZoneIds:
30
- - eb8d1349-7a26-48ae-9c12-96947b9bf237
31
- - dfcdf12b-b1e7-4bb0-9cc9-31e3217f483d
32
- - 1b96e3e9-8f70-4239-9917-9ff492516f35
33
- - b99b2c20-3b59-4374-9cbe-41ad123bc3e1
34
- - fc255277-0978-4c49-95a0-2c369fdffe21
35
- - 7ded9e1e-53ae-449d-9659-4f6754151c8c
36
- - 9f9ed511-f324-428c-9951-ca6512b2dd73
37
- - e605efcf-664d-48af-81e6-76d41c90f634
30
+ - 826d580e-43cb-464a-800c-1b57cbe2df57
31
+ - bfa98e5d-a7ac-42d1-9d9a-722030c903c9
32
+ - 8199f1e4-3e80-4070-af06-e5edf91f5c0e
33
+ - 166f40b1-2c5b-4352-a59d-5f44b679a1d9
34
+ - 26ad823c-62b1-4cf7-975e-71818f8ea8f3
35
+ - 0354b9b9-bc2e-4cfe-b8b6-9e0f2a79e386
36
+ - 1154242a-6e6b-470a-ba62-a45c12e159e9
37
+ - dd79d0b0-579b-4f9c-96ae-dab4e9b4ab16
38
38
  - cc436b1c-c13d-46b0-8928-1d48ac8de2c2
39
39
  - 4ee6665f-c171-4a8c-b16c-3b6e1f23d37e
40
- - primaryZoneId: 1b96e3e9-8f70-4239-9917-9ff492516f35
40
+ - primaryZoneId: 8199f1e4-3e80-4070-af06-e5edf91f5c0e
41
41
  checkableZoneIds:
42
- - 1b96e3e9-8f70-4239-9917-9ff492516f35
43
- - dfcdf12b-b1e7-4bb0-9cc9-31e3217f483d
44
- - eb8d1349-7a26-48ae-9c12-96947b9bf237
45
- - b99b2c20-3b59-4374-9cbe-41ad123bc3e1
46
- - fc255277-0978-4c49-95a0-2c369fdffe21
47
- - 7ded9e1e-53ae-449d-9659-4f6754151c8c
48
- - 9f9ed511-f324-428c-9951-ca6512b2dd73
49
- - e605efcf-664d-48af-81e6-76d41c90f634
42
+ - 8199f1e4-3e80-4070-af06-e5edf91f5c0e
43
+ - bfa98e5d-a7ac-42d1-9d9a-722030c903c9
44
+ - 826d580e-43cb-464a-800c-1b57cbe2df57
45
+ - 166f40b1-2c5b-4352-a59d-5f44b679a1d9
46
+ - 26ad823c-62b1-4cf7-975e-71818f8ea8f3
47
+ - 0354b9b9-bc2e-4cfe-b8b6-9e0f2a79e386
48
+ - 1154242a-6e6b-470a-ba62-a45c12e159e9
49
+ - dd79d0b0-579b-4f9c-96ae-dab4e9b4ab16
50
50
  - cc436b1c-c13d-46b0-8928-1d48ac8de2c2
51
51
  - 4ee6665f-c171-4a8c-b16c-3b6e1f23d37e
52
- - primaryZoneId: b99b2c20-3b59-4374-9cbe-41ad123bc3e1
52
+ - primaryZoneId: 166f40b1-2c5b-4352-a59d-5f44b679a1d9
53
53
  checkableZoneIds:
54
- - b99b2c20-3b59-4374-9cbe-41ad123bc3e1
55
- - dfcdf12b-b1e7-4bb0-9cc9-31e3217f483d
56
- - eb8d1349-7a26-48ae-9c12-96947b9bf237
57
- - 1b96e3e9-8f70-4239-9917-9ff492516f35
58
- - fc255277-0978-4c49-95a0-2c369fdffe21
59
- - 7ded9e1e-53ae-449d-9659-4f6754151c8c
60
- - 9f9ed511-f324-428c-9951-ca6512b2dd73
61
- - e605efcf-664d-48af-81e6-76d41c90f634
54
+ - 166f40b1-2c5b-4352-a59d-5f44b679a1d9
55
+ - bfa98e5d-a7ac-42d1-9d9a-722030c903c9
56
+ - 826d580e-43cb-464a-800c-1b57cbe2df57
57
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+ - zoneId: 826d580e-43cb-464a-800c-1b57cbe2df57
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+ regionId: ff0e5bc2-33c7-4598-a633-31f01808165a
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+ - zoneId: 8199f1e4-3e80-4070-af06-e5edf91f5c0e
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+ regionId: ff0e5bc2-33c7-4598-a633-31f01808165a
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+ - zoneId: 166f40b1-2c5b-4352-a59d-5f44b679a1d9
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+ regionId: ff0e5bc2-33c7-4598-a633-31f01808165a
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+ - zoneId: 26ad823c-62b1-4cf7-975e-71818f8ea8f3
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+ regionId: ff0e5bc2-33c7-4598-a633-31f01808165a
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+ - zoneId: 0354b9b9-bc2e-4cfe-b8b6-9e0f2a79e386
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+ regionId: ff0e5bc2-33c7-4598-a633-31f01808165a
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+ - zoneId: 1154242a-6e6b-470a-ba62-a45c12e159e9
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+ regionId: ff0e5bc2-33c7-4598-a633-31f01808165a
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+ - zoneId: dd79d0b0-579b-4f9c-96ae-dab4e9b4ab16
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+ regionId: ff0e5bc2-33c7-4598-a633-31f01808165a
325
325
  - zoneId: cc436b1c-c13d-46b0-8928-1d48ac8de2c2
326
326
  regionId: 05887829-c6fb-4cd5-9a35-ef4ab431c7fe
327
327
  - zoneId: cf42b844-e38e-43f9-b7f2-eb03e8a6a8e7
@@ -355,6 +355,6 @@ MonoBehaviour:
355
355
  - zoneId: 7ae31390-180a-4bc4-ac71-7369452b3075
356
356
  regionId: 3684dbc5-143b-4b2b-9195-5ab04402213e
357
357
  sourceRegionConnectivityAsset: Assets/SceneManagement/Samples/Example/RegionConnectivity.asset
358
- generatedDateTime: 2025-05-30 12:30:12
358
+ generatedDateTime: 2025-06-02 20:00:29
359
359
  totalZones: 24
360
360
  totalRegions: 3
@@ -13,7 +13,7 @@ MonoBehaviour:
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13
  m_Name: Region_00
14
14
  m_EditorClassIdentifier:
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  id:
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- id: d9233b0a-3c2a-4728-a997-e89055537269
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+ id: ff0e5bc2-33c7-4598-a633-31f01808165a
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17
  Coordinate:
18
18
  x: 0
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19
  y: 0
@@ -13,7 +13,7 @@ MonoBehaviour:
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13
  m_Name: Zone_01
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14
  m_EditorClassIdentifier:
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  id:
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- id: dfcdf12b-b1e7-4bb0-9cc9-31e3217f483d
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+ id: bfa98e5d-a7ac-42d1-9d9a-722030c903c9
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17
  zoneName: 1
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18
  zoneNb: 1
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19
  zoneType: 0
@@ -13,7 +13,7 @@ MonoBehaviour:
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13
  m_Name: Zone_02
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  m_EditorClassIdentifier:
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  id:
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- id: eb8d1349-7a26-48ae-9c12-96947b9bf237
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+ id: 826d580e-43cb-464a-800c-1b57cbe2df57
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17
  zoneName: 2
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18
  zoneNb: 2
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19
  zoneType: 0
@@ -13,7 +13,7 @@ MonoBehaviour:
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13
  m_Name: Zone_03
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14
  m_EditorClassIdentifier:
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  id:
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- id: 1b96e3e9-8f70-4239-9917-9ff492516f35
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+ id: 8199f1e4-3e80-4070-af06-e5edf91f5c0e
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17
  zoneName: 3
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18
  zoneNb: 3
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19
  zoneType: 0
@@ -13,7 +13,7 @@ MonoBehaviour:
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13
  m_Name: Zone_04
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14
  m_EditorClassIdentifier:
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  id:
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- id: b99b2c20-3b59-4374-9cbe-41ad123bc3e1
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+ id: 166f40b1-2c5b-4352-a59d-5f44b679a1d9
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17
  zoneName: 4
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18
  zoneNb: 4
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19
  zoneType: 0
@@ -13,7 +13,7 @@ MonoBehaviour:
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13
  m_Name: Zone_05
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14
  m_EditorClassIdentifier:
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  id:
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- id: e605efcf-664d-48af-81e6-76d41c90f634
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+ id: dd79d0b0-579b-4f9c-96ae-dab4e9b4ab16
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17
  zoneName: 5
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18
  zoneNb: 5
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19
  zoneType: 0
@@ -13,7 +13,7 @@ MonoBehaviour:
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  m_Name: Zone_06
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14
  m_EditorClassIdentifier:
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  id:
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- id: fc255277-0978-4c49-95a0-2c369fdffe21
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+ id: 26ad823c-62b1-4cf7-975e-71818f8ea8f3
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17
  zoneName: 6
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  zoneNb: 6
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  zoneType: 0
@@ -13,7 +13,7 @@ MonoBehaviour:
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  m_Name: Zone_07
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  m_EditorClassIdentifier:
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  id:
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- id: 7ded9e1e-53ae-449d-9659-4f6754151c8c
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+ id: 0354b9b9-bc2e-4cfe-b8b6-9e0f2a79e386
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17
  zoneName: 7
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  zoneNb: 7
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  zoneType: 0
@@ -13,7 +13,7 @@ MonoBehaviour:
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  m_Name: Zone_08
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  m_EditorClassIdentifier:
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  id:
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- id: 9f9ed511-f324-428c-9951-ca6512b2dd73
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+ id: 1154242a-6e6b-470a-ba62-a45c12e159e9
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17
  zoneName: 8
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  zoneNb: 8
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  zoneType: 0
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "fr.jeanf.scenemanagement",
3
- "version": "0.3.4",
3
+ "version": "0.3.6",
4
4
  "displayName": "Scene Management",
5
5
  "description": "This package contains two scene loading system, one is additive, the other is to load subscenes. \nBoth system are living side-by-side.\nThe dynamic systems handles the loading of all static content (environment) using subscenes.\nThe additive system loads scene additively depending on zone & region and upon scenario load/unload requests. Each region or scenario can have dependency that will remain loaded until either a region or a scenario became irrelevant.",
6
6
  "unity": "2021.3",