fr.jeanf.scenemanagement 0.3.13 → 0.3.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
|
@@ -129,7 +129,6 @@ namespace jeanf.scenemanagement
|
|
|
129
129
|
_activeScenarios.Remove(UnloadScenario(scenarioID));
|
|
130
130
|
List<string> scenarioList = _activeScenarios.Select(scenario => scenario.id.ToString()).ToList();
|
|
131
131
|
UpdateScenariosList?.Invoke(scenarioList);
|
|
132
|
-
WorldManager.ResetWorld.Invoke();
|
|
133
132
|
}
|
|
134
133
|
|
|
135
134
|
private Scenario UnloadScenario(string scenarioID)
|
|
@@ -152,6 +151,7 @@ namespace jeanf.scenemanagement
|
|
|
152
151
|
_sceneLoader.UnLoadSceneRequest(scene);
|
|
153
152
|
}
|
|
154
153
|
|
|
154
|
+
WorldManager.ResetWorld.Invoke();
|
|
155
155
|
return scenario;
|
|
156
156
|
}
|
|
157
157
|
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "fr.jeanf.scenemanagement",
|
|
3
|
-
"version": "0.3.
|
|
3
|
+
"version": "0.3.14",
|
|
4
4
|
"displayName": "Scene Management",
|
|
5
5
|
"description": "This package contains two scene loading system, one is additive, the other is to load subscenes. \nBoth system are living side-by-side.\nThe dynamic systems handles the loading of all static content (environment) using subscenes.\nThe additive system loads scene additively depending on zone & region and upon scenario load/unload requests. Each region or scenario can have dependency that will remain loaded until either a region or a scenario became irrelevant.",
|
|
6
6
|
"unity": "2021.3",
|