fr.jeanf.questsystem 0.1.7 → 0.1.8

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@@ -212,7 +212,7 @@ namespace jeanf.questsystem
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  //quest.GetQuestData();
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  // serialize using JsonUtility, but use whatever you want here (like JSON.NET)
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  string serializedData = JsonUtility.ToJson(questData);
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- Debug.Log($"saved data {serializedData}");
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+ if(isDebug) Debug.Log($"saved data {serializedData}");
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  // saving to PlayerPrefs is just a quick example for this tutorial video,
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  // you probably don't want to save this info there long-term.
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  // instead, use an actual Save & Load system and write to a file, the cloud, etc..
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "fr.jeanf.questsystem",
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- "version": "0.1.7",
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+ "version": "0.1.8",
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  "displayName": "Quest system",
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  "description": "This package uses Scriptable Objects to define quests.",
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  "unity": "2021.3",