fr.jeanf.questsystem 0.1.6 → 0.1.7

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@@ -34,7 +34,7 @@ namespace jeanf.questsystem
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  #region step trigger and completion
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  [Header("Quest Step Progression events & Variables")]
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- public List<QuestStep> questStepsTriggeredOnCompletion = new List<QuestStep>();
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+ public List<QuestStep> questStepsToTrigger = new List<QuestStep>();
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  public List<QuestStep> questStepsTriggeredOnFailure = new List<QuestStep>();
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  public delegate void SendNextStepId(string id);
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  public static SendNextStepId sendNextStepId;
@@ -120,8 +120,8 @@ namespace jeanf.questsystem
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  }
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- if(isDebug) Debug.Log($"Step with id [{stepId}] has {questStepsTriggeredOnCompletion.Count} childSteps");
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- foreach(QuestStep questStep in questStepsTriggeredOnCompletion)
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+ if(isDebug) Debug.Log($"Step with id [{stepId}] has {questStepsToTrigger.Count} childSteps");
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+ foreach(QuestStep questStep in questStepsToTrigger)
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  {
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  if(isDebug) Debug.Log($"sending childstep to initialization: {questStep.name}, stepId: [{questStep.stepId}]");
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  childStep?.Invoke(questStep);
@@ -168,7 +168,7 @@ namespace jeanf.questsystem
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  if (isDebug) Debug.Log($" ---- Step with id: {stepId} finished. Sending stepActive Event (delegate) with arguments: {stepId}, {stepStatus} ", this);
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  stepActive?.Invoke(stepId, stepStatus);
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- foreach (QuestStep questStep in questStepsTriggeredOnCompletion)
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+ foreach (QuestStep questStep in questStepsToTrigger)
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  {
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  if (isDebug) Debug.Log($" ---- Step with id: {stepId} finished. Requesting to start next step: {questStep.stepId}", this);
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "fr.jeanf.questsystem",
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- "version": "0.1.6",
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+ "version": "0.1.7",
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  "displayName": "Quest system",
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  "description": "This package uses Scriptable Objects to define quests.",
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  "unity": "2021.3",