fr.jeanf.questsystem 0.1.5 → 0.1.7

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@@ -35,6 +35,7 @@ namespace jeanf.questsystem
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  #region step trigger and completion
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  [Header("Quest Step Progression events & Variables")]
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  public List<QuestStep> questStepsToTrigger = new List<QuestStep>();
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+ public List<QuestStep> questStepsTriggeredOnFailure = new List<QuestStep>();
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  public delegate void SendNextStepId(string id);
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  public static SendNextStepId sendNextStepId;
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@@ -142,6 +143,13 @@ namespace jeanf.questsystem
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  protected virtual void ApplyFailureConsequence()
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  {
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  endStepChannel.RaiseEvent(stepId);
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+ foreach (QuestStep questStep in questStepsTriggeredOnFailure)
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+ {
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+ if (isDebug) Debug.Log($" ---- Step with id: {stepId} finished. Requesting to start next step: {questStep.stepId}", this);
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+
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+ //Si questStep.prerequisitesStep are in QuestItem.stepsCompleted
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+ sendNextStepId?.Invoke(questStep.stepId);
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+ }
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  }
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  public void FinishQuestStep()
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  {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "fr.jeanf.questsystem",
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- "version": "0.1.5",
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+ "version": "0.1.7",
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  "displayName": "Quest system",
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  "description": "This package uses Scriptable Objects to define quests.",
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  "unity": "2021.3",