fr.jeanf.questsystem 0.0.50 → 0.0.51

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@@ -56,7 +56,7 @@ namespace jeanf.questsystem
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  questId = questSO.id;
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  for (int i = 0; i < questSO.rootSteps.Length; i++)
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  {
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- Debug.Log($"id on awake {questSO.rootSteps[i].StepId}, added to {this.name}'s dictionary", this);
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+ if(isDebug) Debug.Log($"id on awake {questSO.rootSteps[i].StepId}, added to {this.name}'s dictionary", this);
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  AddStepToStepMap(questSO.rootSteps[i]);
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  rootSteps.Add(questSO.rootSteps[i]);
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  }
@@ -144,12 +144,15 @@ namespace jeanf.questsystem
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  private void AddStepToStepMap(QuestStep step)
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  {
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+ if(isDebug) Debug.Log($"--- Received request to add step {step.name} with id: {step.StepId} to stepMap.");
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  if (!stepMap.ContainsKey(step.StepId))
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  {
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+ if(isDebug) Debug.Log($"--- Step [{step.StepId}] not found in stepMap, adding it.");
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  stepMap.Add(step.StepId, step);
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  }
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  if (completedSteps.ContainsKey(step.StepId))
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  {
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+ if(isDebug) Debug.Log($"--- Step [{step.StepId}] already completed removing it from completeSteps so that we can go through it again.");
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  completedSteps.Remove(step.StepId);
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  }
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  }
@@ -161,7 +164,7 @@ namespace jeanf.questsystem
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  completedSteps.Clear();
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  completedSteps.TrimExcess();
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- Debug.Log($"Quest [{id}]: _startQuestOnEnable value is: [{_startQuestOnEnable}]");
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+ if(isDebug) Debug.Log($"Quest [{id}]: _startQuestOnEnable value is: [{_startQuestOnEnable}]");
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  if (!_startQuestOnEnable || id != questId) return;
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  clearToStart = true;
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  currentQuestState = QuestState.CAN_START;
@@ -59,7 +59,7 @@ namespace jeanf.questsystem
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  {
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  // failsafe to avoid lauching the same step more than once at a time.
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  if (stepStatus == QuestStepStatus.Active) return;
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- Debug.Log($"Initializing quest with questId: {questId}");
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+ if(isDebug) Debug.Log($"Initializing questStep [{stepId}] with for quest with questId: [{questId}]");
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  stepStatus = QuestStepStatus.Active;
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  stepActive?.Invoke(stepId, stepStatus);
@@ -75,8 +75,10 @@ namespace jeanf.questsystem
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  _timelineTriggerEventChannelSo.RaiseEvent(timeline, true);
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  }
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+ if(isDebug) Debug.Log($"Step with id [{stepId}] has {questStepsToTrigger.Count} childSteps");
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  foreach(QuestStep questStep in questStepsToTrigger)
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  {
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+ if (isDebug) Debug.Log($"sending childstep to initialization: {questStep.name}, stepId: [{questStep.stepId}]");
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  childStep?.Invoke(questStep);
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  }
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name":"fr.jeanf.questsystem",
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- "version":"0.0.50",
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+ "version":"0.0.51",
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  "displayName":"Quest system",
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  "description":"This package uses Scriptable Objects to define quests.",
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  "unity": "2021.3",