fr.jeanf.questsystem 0.0.28 → 0.0.29
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -73,11 +73,11 @@ namespace jeanf.questsystem
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foreach (Quest quest in questMap.Values)
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{
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-
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if (quest.state == QuestState.IN_PROGRESS)
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{
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-
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}
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+
//// initialize any loaded quest steps
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//if (quest.state == QuestState.IN_PROGRESS)
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//{
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// quest.InstantiateCurrentQuestStep(this.transform);
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//}
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// broadcast the initial state of all quests on startup
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GameEventsManager.instance.questEvents.QuestStateChange(quest);
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@@ -29,8 +29,8 @@ namespace jeanf.questsystem
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[SerializeField] private QuestTooltipSO questTooltipSO;
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[Header("Game Objects to Trigger")]
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[SerializeField]
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[SerializeField]
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[SerializeField] QuestStep[] questStepsToTriggerOnStart;
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[SerializeField] QuestStep[] questStepsToTriggerOnEnd;
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public void InitializeQuestStep(string questId, int stepIndex, string questStepState)
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{
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@@ -45,11 +45,12 @@ namespace jeanf.questsystem
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{
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DisplayActiveQuestStep();
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}
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-
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+
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if (questStepsToTriggerOnStart != null)
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{
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foreach (
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foreach (QuestStep questStep in questStepsToTriggerOnStart)
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{
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-
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Instantiate(questStep, this.transform.parent);
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}
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}
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if (isUsingIntroTimeline && timeline)
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@@ -63,6 +64,13 @@ namespace jeanf.questsystem
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protected void FinishQuestStep()
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{
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if (questStepsToTriggerOnEnd != null)
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{
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foreach (QuestStep questStep in questStepsToTriggerOnEnd)
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{
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Instantiate(questStep, this.transform.parent);
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}
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}
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if (isFinished) return;
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isFinished = true;
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if (sendQuestStepTooltip != null)
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@@ -71,14 +79,7 @@ namespace jeanf.questsystem
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}
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if(questId != null) GameEventsManager.instance.questEvents.AdvanceQuest(questId);
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if(this.gameObject) Destroy(this.gameObject);
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-
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if (gameObjectsToTriggerOnEnd != null)
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{
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foreach (QuestInfoSO questInfoSO in gameObjectsToTriggerOnEnd)
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{
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GameEventsManager.instance.questEvents.StartQuest(questInfoSO.id);
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}
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}
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+
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if (!isUsingIntroTimeline || !timeline) return;
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//if(isDebug) Debug.Log($"sending trigger to timeline: {timeline.name}, triggerValue: false");
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