fr.jeanf.questsystem 0.0.1

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Files changed (80) hide show
  1. package/.github/workflows/publish.yml +23 -0
  2. package/.github/workflows.meta +8 -0
  3. package/README.md +20 -0
  4. package/README.md.meta +7 -0
  5. package/Runtime/Prefabs/QuestCore.prefab +359 -0
  6. package/Runtime/Prefabs/QuestCore.prefab.meta +7 -0
  7. package/Runtime/Prefabs/QuestIcon.prefab +474 -0
  8. package/Runtime/Prefabs/QuestIcon.prefab.meta +7 -0
  9. package/Runtime/Prefabs.meta +8 -0
  10. package/Runtime/Quests/GoToPlaces/PlaceToVisit.prefab +160 -0
  11. package/Runtime/Quests/GoToPlaces/PlaceToVisit.prefab.meta +7 -0
  12. package/Runtime/Quests/GoToPlaces/SpecificObjectCheck.prefab +158 -0
  13. package/Runtime/Quests/GoToPlaces/SpecificObjectCheck.prefab.meta +7 -0
  14. package/Runtime/Quests/GoToPlaces.meta +8 -0
  15. package/Runtime/Quests/Quest_StethoscopeCheck.prefab +645 -0
  16. package/Runtime/Quests/Quest_StethoscopeCheck.prefab.meta +7 -0
  17. package/Runtime/Quests/Quest_VisitAllPlaces.prefab +645 -0
  18. package/Runtime/Quests/Quest_VisitAllPlaces.prefab.meta +7 -0
  19. package/Runtime/Quests/Quest_VisitPlaces.prefab +247 -0
  20. package/Runtime/Quests/Quest_VisitPlaces.prefab.meta +7 -0
  21. package/Runtime/Quests.meta +8 -0
  22. package/Runtime/Scripts/Core/Quest.cs +101 -0
  23. package/Runtime/Scripts/Core/Quest.cs.meta +11 -0
  24. package/Runtime/Scripts/Core/QuestData.cs +18 -0
  25. package/Runtime/Scripts/Core/QuestData.cs.meta +11 -0
  26. package/Runtime/Scripts/Core/QuestInfoSO.cs +34 -0
  27. package/Runtime/Scripts/Core/QuestInfoSO.cs.meta +11 -0
  28. package/Runtime/Scripts/Core/QuestItem.cs +115 -0
  29. package/Runtime/Scripts/Core/QuestItem.cs.meta +11 -0
  30. package/Runtime/Scripts/Core/QuestManager.cs +243 -0
  31. package/Runtime/Scripts/Core/QuestManager.cs.meta +11 -0
  32. package/Runtime/Scripts/Core/QuestState.cs +12 -0
  33. package/Runtime/Scripts/Core/QuestState.cs.meta +11 -0
  34. package/Runtime/Scripts/Core/QuestStep.cs +38 -0
  35. package/Runtime/Scripts/Core/QuestStep.cs.meta +11 -0
  36. package/Runtime/Scripts/Core/QuestStepState.cs +19 -0
  37. package/Runtime/Scripts/Core/QuestStepState.cs.meta +11 -0
  38. package/Runtime/Scripts/Core.meta +8 -0
  39. package/Runtime/Scripts/Events/GameEventsManager.cs +29 -0
  40. package/Runtime/Scripts/Events/GameEventsManager.cs.meta +11 -0
  41. package/Runtime/Scripts/Events/InputEvents.cs +32 -0
  42. package/Runtime/Scripts/Events/InputEvents.cs.meta +11 -0
  43. package/Runtime/Scripts/Events/MiscEvents.cs +22 -0
  44. package/Runtime/Scripts/Events/MiscEvents.cs.meta +11 -0
  45. package/Runtime/Scripts/Events/PlayerEvents.cs +49 -0
  46. package/Runtime/Scripts/Events/PlayerEvents.cs.meta +11 -0
  47. package/Runtime/Scripts/Events/QuestEvents.cs +49 -0
  48. package/Runtime/Scripts/Events/QuestEvents.cs.meta +11 -0
  49. package/Runtime/Scripts/Events/ScenarioEvents.cs +22 -0
  50. package/Runtime/Scripts/Events/ScenarioEvents.cs.meta +11 -0
  51. package/Runtime/Scripts/Events.meta +8 -0
  52. package/Runtime/Scripts/Input/InputManager.cs +36 -0
  53. package/Runtime/Scripts/Input/InputManager.cs.meta +11 -0
  54. package/Runtime/Scripts/Input.meta +8 -0
  55. package/Runtime/Scripts/Prefabs/QuestCore.prefab +126 -0
  56. package/Runtime/Scripts/Prefabs/QuestCore.prefab.meta +7 -0
  57. package/Runtime/Scripts/Prefabs/QuestStatusListner_DEBUG.prefab +235 -0
  58. package/Runtime/Scripts/Prefabs/QuestStatusListner_DEBUG.prefab.meta +7 -0
  59. package/Runtime/Scripts/Prefabs.meta +8 -0
  60. package/Runtime/Scripts/Scenarios/ScenarioManager.cs +31 -0
  61. package/Runtime/Scripts/Scenarios/ScenarioManager.cs.meta +11 -0
  62. package/Runtime/Scripts/Scenarios.meta +8 -0
  63. package/Runtime/Scripts/jeanf.QuestSystem.asmdef +18 -0
  64. package/Runtime/Scripts/jeanf.QuestSystem.asmdef.meta +7 -0
  65. package/Runtime/Scripts/quests/GoToPlaces/PlaceToVisit.prefab +142 -0
  66. package/Runtime/Scripts/quests/GoToPlaces/PlaceToVisit.prefab.meta +7 -0
  67. package/Runtime/Scripts/quests/GoToPlaces/SpecificObjectCheck.prefab +158 -0
  68. package/Runtime/Scripts/quests/GoToPlaces/SpecificObjectCheck.prefab.meta +7 -0
  69. package/Runtime/Scripts/quests/GoToPlaces.meta +8 -0
  70. package/Runtime/Scripts/quests/Quest_StethoscopeCheck.prefab +645 -0
  71. package/Runtime/Scripts/quests/Quest_StethoscopeCheck.prefab.meta +7 -0
  72. package/Runtime/Scripts/quests/Quest_VisitAllPlaces.prefab +645 -0
  73. package/Runtime/Scripts/quests/Quest_VisitAllPlaces.prefab.meta +7 -0
  74. package/Runtime/Scripts/quests/Quest_VisitPlaces.prefab +272 -0
  75. package/Runtime/Scripts/quests/Quest_VisitPlaces.prefab.meta +7 -0
  76. package/Runtime/Scripts/quests.meta +8 -0
  77. package/Runtime/Scripts.meta +8 -0
  78. package/Runtime.meta +8 -0
  79. package/package.json +21 -0
  80. package/package.json.meta +7 -0
@@ -0,0 +1,23 @@
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+ name: "🚀 publish"
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+
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+ on:
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+ push:
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+ branches:
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+ - main
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+
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+ jobs:
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+ release:
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+ name: 🚀 publish
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+ runs-on: ubuntu-latest
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+ steps:
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+ - name: 📚 checkout
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+ uses: actions/checkout@v3
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+ - name: 🟢 node
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+ uses: actions/setup-node@v3
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+ with:
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+ node-version: 16
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+ registry-url: https://registry.npmjs.org
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+ - name: 🚀 publish
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+ run: npm publish --access public
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+ env:
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+ NODE_AUTH_TOKEN: ${{secrets.NPM_AUTH_TOKEN}}
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package/README.md ADDED
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+ This package implements a basic quest system.
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+
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+ In order for this system to work, you must create quest under the Resources Folder:
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+ Resources/Quests/{YourQuests}
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+
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+ I sugest you define your custom quest steps there along with all the Scriptable objects and prefabs related.
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+
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+
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+ In order to find this package in unity's package manager make sure to add the scoped registery to unity's ProjectSettings:
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+ - click new scopedRegisteries (+) in ProjectSettings/Package manager
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+ - set the following parameters:
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+ - name: jeanf
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+ - url: https://registry.npmjs.com
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+ - scope fr.jeanf
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+
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+
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+ Credits:
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+ - It is inspired by this <a href="https://github.com/shapedbyrainstudios/quest-system">this</a>.
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+ - I simply implemented this code in my package registry and tweaked it to my liking. Overtime I will add quite a lot of functionalities but for now I focus on making it work with my custom Event System.
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+
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