fr.jeanf.eventsystem 0.1.98 → 0.1.99

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@@ -6,7 +6,7 @@ using UnityEngine;
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  namespace jeanf.EventSystem
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  {
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- public class SendStringListEventOnClick : MonoBehaviour
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+ public class StringListEventOnClick : MonoBehaviour
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  {
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  [Header("Broadcasting On:")]
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  [SerializeField] private StringListEventChannelSO testChannel;
@@ -20,13 +20,13 @@ namespace jeanf.EventSystem
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  }
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  }
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- [CustomEditor(typeof(SendStringListEventOnClick))]
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+ [CustomEditor(typeof(StringListEventOnClick))]
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  public class SendStringEventOnClickEditor: Editor
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  {
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  public override void OnInspectorGUI()
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  {
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  DrawDefaultInspector();
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- var eventToSend = (BoolEventOnClick)target;
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+ var eventToSend = (StringListEventOnClick)target;
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  if(GUILayout.Button("Send String List", GUILayout.Height(30)))
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  {
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  eventToSend.CallFunction();
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "fr.jeanf.eventsystem",
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- "version": "0.1.98",
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+ "version": "0.1.99",
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  "displayName": "Event System",
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  "description": "This package contains a basic Event System based on Scriptable Objects as communication medium",
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  "unity": "2021.3",