fr.jeanf.eventsystem 0.1.93 → 0.1.95

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -26,7 +26,7 @@ namespace jeanf.EventSystem
26
26
  }
27
27
  [SerializeField] private bool _isDebug = false;
28
28
 
29
- [SerializeField] private TimelineTriggerEventChannelSO _channel = default;
29
+ [SerializeField] private TimelineTriggerEventChannelSO _channel;
30
30
  [SerializeField] private PlayableDirector _playableDirectorToControl;
31
31
  [Tooltip("Use this if you want to override the timeline assigned to the playable director.")]
32
32
  [SerializeField] private bool assignTimelineToPlayableDirector = true;
@@ -52,15 +52,17 @@ namespace jeanf.EventSystem
52
52
  if (assignTimelineToPlayableDirector) _playableDirectorToControl.playableAsset = timeline;
53
53
  if(timeline != _playableDirectorToControl.playableAsset) return;
54
54
  OnEventRaised?.Invoke(timeline, value);
55
- if (value)
55
+ switch (value)
56
56
  {
57
- _playableDirectorToControl.Play();
57
+ case true:
58
+ _playableDirectorToControl.Play();
59
+ if(isDebug) Debug.Log($" received timeline play instruction: <{timeline},{value}>");
60
+ break;
61
+ case false when timeline == _playableDirectorToControl.playableAsset:
62
+ _playableDirectorToControl.Stop();
63
+ if(isDebug) Debug.Log($" received timeline stop instruction: <{timeline},{value}>");
64
+ break;
58
65
  }
59
- else
60
- {
61
- _playableDirectorToControl.Stop();
62
- }
63
- if(isDebug) Debug.Log($" timeline-bool event raised: <{timeline},{value}>");
64
66
  }
65
67
  }
66
68
  }
@@ -0,0 +1,16 @@
1
+ %YAML 1.1
2
+ %TAG !u! tag:unity3d.com,2011:
3
+ --- !u!114 &11400000
4
+ MonoBehaviour:
5
+ m_ObjectHideFlags: 0
6
+ m_CorrespondingSourceObject: {fileID: 0}
7
+ m_PrefabInstance: {fileID: 0}
8
+ m_PrefabAsset: {fileID: 0}
9
+ m_GameObject: {fileID: 0}
10
+ m_Enabled: 1
11
+ m_EditorHideFlags: 0
12
+ m_Script: {fileID: 11500000, guid: e0ed7a8546959a8479bb135ed3cf5fc1, type: 3}
13
+ m_Name: ObjectTakenChannelSO
14
+ m_EditorClassIdentifier:
15
+ _guid:
16
+ description:
@@ -0,0 +1,8 @@
1
+ fileFormatVersion: 2
2
+ guid: 13869001d3978fb46832f9225fc445af
3
+ NativeFormatImporter:
4
+ externalObjects: {}
5
+ mainObjectFileID: 11400000
6
+ userData:
7
+ assetBundleName:
8
+ assetBundleVariant:
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "fr.jeanf.eventsystem",
3
- "version": "0.1.93",
3
+ "version": "0.1.95",
4
4
  "displayName": "Event System",
5
5
  "description": "This package contains a basic Event System based on Scriptable Objects as communication medium",
6
6
  "unity": "2021.3",