fr.jeanf.eventsystem 0.1.85 → 0.1.87
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Runtime/BaseClasses/DescriptionBaseSO.cs +8 -1
- package/Runtime/Editor/SendActionRebindEventOnClick.cs +43 -0
- package/Runtime/Editor/SendActionRebindEventOnClick.cs.meta +11 -0
- package/Runtime/Editor/SendInputActionIntEventOnClick.cs +41 -0
- package/Runtime/Editor/SendInputActionIntEventOnClick.cs.meta +11 -0
- package/Runtime/Editor/SendInputEventOnClick.cs +40 -0
- package/Runtime/Editor/SendInputEventOnClick.cs.meta +11 -0
- package/Runtime/Listeners/InputActionEventListener.cs +44 -0
- package/Runtime/Listeners/InputActionEventListener.cs.meta +11 -0
- package/Runtime/Listeners/InputActionIntEventListener.cs +49 -0
- package/Runtime/Listeners/InputActionIntEventListener.cs.meta +11 -0
- package/Runtime/PingSystem/PingableScriptableObject.cs +1 -1
- package/Runtime/ScriptableObjects/ActionRebindEventChannelSO.cs +37 -0
- package/Runtime/ScriptableObjects/ActionRebindEventChannelSO.cs.meta +11 -0
- package/Runtime/ScriptableObjects/InputActionEventChannelSO.cs +19 -0
- package/Runtime/ScriptableObjects/InputActionEventChannelSO.cs.meta +11 -0
- package/Runtime/ScriptableObjects/InputActionIntEventChannelSO.cs +19 -0
- package/Runtime/ScriptableObjects/InputActionIntEventChannelSO.cs.meta +11 -0
- package/Runtime/ScriptableObjects/QuaternionEventChannelSO.cs +21 -0
- package/Runtime/ScriptableObjects/QuaternionEventChannelSO.cs.meta +11 -0
- package/Runtime/ScriptableObjects/Vector2EventChannelSO.cs +21 -0
- package/Runtime/ScriptableObjects/Vector2EventChannelSO.cs.meta +11 -0
- package/Runtime/ScriptableObjects/Vector3EventChannelSO.cs +21 -0
- package/Runtime/ScriptableObjects/Vector3EventChannelSO.cs.meta +11 -0
- package/Runtime/SenderInterfaces/IInputActionEventSender.cs +11 -0
- package/Runtime/SenderInterfaces/IInputActionEventSender.cs.meta +11 -0
- package/Runtime/SenderInterfaces/IInputActionIntEventSender.cs +23 -0
- package/Runtime/SenderInterfaces/IInputActionIntEventSender.cs.meta +11 -0
- package/Runtime/SenderInterfaces/TransformEventSender.cs +1 -3
- package/Runtime/jeanf.eventSystem.asmdef +2 -1
- package/package.json +20 -20
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using System;
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using UnityEngine;
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namespace jeanf.EventSystem
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@@ -9,5 +9,12 @@ namespace jeanf.EventSystem
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public abstract class DescriptionBaseSO : SerializableScriptableObject
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{
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[TextArea] public string description;
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public void DelegateMethod(Action action)
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{
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action?.Invoke();
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}
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}
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}
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#if UNITY_EDITOR
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using jeanf.EventSystem;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.InputSystem;
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namespace jeanf.EventSystem
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{
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public class SendActionRebindEventOnClick : MonoBehaviour
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{
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[Header("Broadcasting on:")]
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[SerializeField]
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private ActionRebindEventChannelSO TestChannel;
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[Space(20)]
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[SerializeField] private InputActionReference actionToSend;
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[SerializeField] private string bindingPath;
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public void CallFunction()
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{
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TestChannel.RaiseEvent(actionToSend, bindingPath);
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}
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}
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[CustomEditor(typeof(SendActionRebindEventOnClick))]
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public class ActionRebindEventOnClickEditor : Editor
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{
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override public void OnInspectorGUI()
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{
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DrawDefaultInspector();
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var eventToSend = (SendActionRebindEventOnClick)target;
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if (GUILayout.Button("Send ActionInt", GUILayout.Height(30)))
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{
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eventToSend.CallFunction(); // how do i call this?
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}
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GUILayout.Space(10);
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}
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}
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}
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#endif
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#if UNITY_EDITOR
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using jeanf.EventSystem;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.InputSystem;
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namespace jeanf.EventSystem
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{
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public class SendInputActionIntEventOnClick : MonoBehaviour
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{
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[Header("Broadcasting on:")]
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[SerializeField]
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private InputActionIntEventChannelSO TestChannel;
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[Space(20)]
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[SerializeField] private InputActionReference actionToSend;
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[SerializeField] private int intToSend;
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public void CallFunction()
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{
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TestChannel.RaiseEvent(actionToSend, intToSend);
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}
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}
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[CustomEditor(typeof(SendInputActionIntEventOnClick))]
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public class InputActionIntEventOnClickEditor : Editor
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{
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override public void OnInspectorGUI()
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{
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DrawDefaultInspector();
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var eventToSend = (SendInputActionIntEventOnClick)target;
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if (GUILayout.Button("Send ActionInt", GUILayout.Height(30)))
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{
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eventToSend.CallFunction(); // how do i call this?
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}
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GUILayout.Space(10);
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}
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}
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}
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#endif
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#if UNITY_EDITOR
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using jeanf.EventSystem;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.InputSystem;
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namespace jeanf.EventSystem
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{
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public class SendInputEventOnClick : MonoBehaviour
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{
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[Header("Broadcasting on:")]
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[SerializeField]
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private InputActionEventChannelSO TestChannel;
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[Space(20)]
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[SerializeField] private InputAction messageToSend;
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public void CallFunction()
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{
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TestChannel.RaiseEvent(messageToSend);
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}
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}
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[CustomEditor(typeof(SendInputEventOnClick))]
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public class InputActionEventOnClickEditor : Editor
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{
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override public void OnInspectorGUI()
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{
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DrawDefaultInspector();
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var eventToSend = (SendInputEventOnClick)target;
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if (GUILayout.Button("Send Action", GUILayout.Height(30)))
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{
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eventToSend.CallFunction(); // how do i call this?
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}
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GUILayout.Space(10);
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}
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}
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}
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#endif
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.Events;
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namespace jeanf.EventSystem
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{
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[System.Serializable]
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public class InputActionEvent : UnityEvent<InputAction>
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{
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}
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public class InputActionEventListener : MonoBehaviour
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{
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public InputActionEventChannelSO _channel = default;
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public InputActionEvent OnInputActionEventRaised;
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private void OnEnable()
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{
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if (_channel != null)
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_channel.OnEventRaised += Respond;
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}
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private void OnDisable()
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{
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if (_channel != null)
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_channel.OnEventRaised -= Respond;
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}
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private void Respond(InputAction value)
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{
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OnInputActionEventRaised?.Invoke(value);
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}
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public InputActionEventListener(InputActionEventChannelSO _channel, InputActionEvent OnInputActionEventRaised)
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{
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this._channel = _channel;
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this.OnInputActionEventRaised = OnInputActionEventRaised;
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}
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}
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}
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.InputSystem;
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/// <summary>
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/// To use a generic UnityEvent type you must override the generic type.
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/// </summary>
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namespace jeanf.EventSystem
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{
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[System.Serializable]
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public class InputActionIntEvent : UnityEvent<InputAction, int>
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{
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}
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/// <summary>
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/// A flexible handler for int events in the form of a MonoBehaviour. Responses can be connected directly from the Unity Inspector.
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/// </summary>
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public class InputActionIntEventListener : MonoBehaviour, IDebugBehaviour
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{
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public bool isDebug
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{
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get => _isDebug;
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set => _isDebug = value;
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}
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[SerializeField] private bool _isDebug = false;
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[SerializeField] private InputActionIntEventChannelSO _channel = default;
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public InputActionIntEvent OnEventRaised;
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private void OnEnable()
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{
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if (_channel != null)
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_channel.OnEventRaised += Respond;
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}
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private void OnDisable()
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{
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if (_channel != null)
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_channel.OnEventRaised -= Respond;
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}
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private void Respond(InputAction action, int value)
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{
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OnEventRaised?.Invoke(action, value);
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if (isDebug) Debug.Log($" int-bool event raised: <{action},{value}>");
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}
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}
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}
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using System;
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using UnityEngine;
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using jeanf.propertyDrawer;
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namespace jeanf.EventSystem
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using jeanf.propertyDrawer;
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public class PingableScriptableObject : MonoBehaviour, IScriptableObjectEventSender, IScriptableObjectEventListener, IDebugBehaviour
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public bool isDebug
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.InputSystem;
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namespace jeanf.EventSystem
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{
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[CreateAssetMenu(menuName = "Events/Rebind/ActionRebind Event Channel")]
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public class ActionRebindEventChannelSO : DescriptionBaseSO
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{
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public UnityAction<InputAction, int> OnEventRaised;
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public void RaiseEvent(InputAction action, string bindingPath)
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{
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int index = 0;
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foreach (var binding in action.bindings)
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{
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InputBinding bindingToRebind = new InputBinding { path = bindingPath };
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if (!bindingToRebind.Matches(binding))
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{
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continue;
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}
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index = action.GetBindingIndex(bindingToRebind);
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}
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OnEventRaised?.Invoke(action, index);
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}
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public void RaiseEvent(InputAction action, int index)
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{
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OnEventRaised?.Invoke(action, index);
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}
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.InputSystem;
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namespace jeanf.EventSystem
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{
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public class InputActionEventChannelSO : DescriptionBaseSO
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{
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public UnityAction<InputAction> OnEventRaised;
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public void RaiseEvent(InputAction value)
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{
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if (OnEventRaised != null)
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OnEventRaised?.Invoke(value);
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}
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}
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}
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.InputSystem;
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namespace jeanf.EventSystem
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{
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[CreateAssetMenu(menuName = "Events/Advanced/<InputAction,Int> Event Channel")]
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public class InputActionIntEventChannelSO : DescriptionBaseSO
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{
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public UnityAction<InputAction, int> OnEventRaised;
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public void RaiseEvent(InputAction action, int value)
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{
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OnEventRaised?.Invoke(action, value);
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}
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}
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}
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using UnityEngine;
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using UnityEngine.Events;
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/// <summary>
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/// This class is used for Events that have one int argument.
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/// Example: An Achievement unlock event, where the int is the Achievement ID.
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/// </summary>
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namespace jeanf.EventSystem
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|
9
|
+
{
|
|
10
|
+
[CreateAssetMenu(menuName = "Events/Quaternion Event Channel")]
|
|
11
|
+
public class QuaternionEventChannelSO : DescriptionBaseSO
|
|
12
|
+
{
|
|
13
|
+
public UnityAction<Quaternion> OnEventRaised;
|
|
14
|
+
|
|
15
|
+
public void RaiseEvent(Quaternion value)
|
|
16
|
+
{
|
|
17
|
+
if (OnEventRaised != null)
|
|
18
|
+
OnEventRaised.Invoke(value);
|
|
19
|
+
}
|
|
20
|
+
}
|
|
21
|
+
}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
using UnityEngine;
|
|
2
|
+
using UnityEngine.Events;
|
|
3
|
+
|
|
4
|
+
/// <summary>
|
|
5
|
+
/// This class is used for Events that have one int argument.
|
|
6
|
+
/// Example: An Achievement unlock event, where the int is the Achievement ID.
|
|
7
|
+
/// </summary>
|
|
8
|
+
namespace jeanf.EventSystem
|
|
9
|
+
{
|
|
10
|
+
[CreateAssetMenu(menuName = "Events/Vector2 Event Channel")]
|
|
11
|
+
public class Vector2EventChannelSO : DescriptionBaseSO
|
|
12
|
+
{
|
|
13
|
+
public UnityAction<Vector2> OnEventRaised;
|
|
14
|
+
|
|
15
|
+
public void RaiseEvent(Vector2 value)
|
|
16
|
+
{
|
|
17
|
+
if (OnEventRaised != null)
|
|
18
|
+
OnEventRaised.Invoke(value);
|
|
19
|
+
}
|
|
20
|
+
}
|
|
21
|
+
}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
using UnityEngine;
|
|
2
|
+
using UnityEngine.Events;
|
|
3
|
+
|
|
4
|
+
/// <summary>
|
|
5
|
+
/// This class is used for Events that have one int argument.
|
|
6
|
+
/// Example: An Achievement unlock event, where the int is the Achievement ID.
|
|
7
|
+
/// </summary>
|
|
8
|
+
namespace jeanf.EventSystem
|
|
9
|
+
{
|
|
10
|
+
[CreateAssetMenu(menuName = "Events/Vector3 Event Channel")]
|
|
11
|
+
public class Vector3EventChannelSO : DescriptionBaseSO
|
|
12
|
+
{
|
|
13
|
+
public UnityAction<Vector3> OnEventRaised;
|
|
14
|
+
|
|
15
|
+
public void RaiseEvent(Vector3 value)
|
|
16
|
+
{
|
|
17
|
+
if (OnEventRaised != null)
|
|
18
|
+
OnEventRaised.Invoke(value);
|
|
19
|
+
}
|
|
20
|
+
}
|
|
21
|
+
}
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
using UnityEngine;
|
|
2
|
+
|
|
3
|
+
namespace jeanf.EventSystem
|
|
4
|
+
{
|
|
5
|
+
public class IInputActionIntEventSender : MonoBehaviour, IDebugBehaviour
|
|
6
|
+
{
|
|
7
|
+
public bool isDebug
|
|
8
|
+
{
|
|
9
|
+
get => _isDebug;
|
|
10
|
+
set => _isDebug = value;
|
|
11
|
+
}
|
|
12
|
+
[SerializeField] private bool _isDebug = false;
|
|
13
|
+
|
|
14
|
+
[field: Header("Broadcasting on:")] public IntBoolEventChannelSO boolMessageChannel;
|
|
15
|
+
|
|
16
|
+
public void SendIntBool(int nb, bool value)
|
|
17
|
+
{
|
|
18
|
+
boolMessageChannel.RaiseEvent(nb, value);
|
|
19
|
+
}
|
|
20
|
+
}
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
|
|
@@ -1,10 +1,8 @@
|
|
|
1
|
-
using System;
|
|
2
1
|
using UnityEngine;
|
|
3
|
-
using
|
|
2
|
+
using jeanf.propertyDrawer;
|
|
4
3
|
|
|
5
4
|
namespace jeanf.EventSystem
|
|
6
5
|
{
|
|
7
|
-
using jeanf.propertyDrawer;
|
|
8
6
|
public class TransformEventSender : MonoBehaviour, IDebugBehaviour
|
|
9
7
|
{
|
|
10
8
|
public bool isDebug
|
package/package.json
CHANGED
|
@@ -1,31 +1,31 @@
|
|
|
1
1
|
{
|
|
2
|
-
"name":"fr.jeanf.eventsystem",
|
|
3
|
-
"version":"0.1.
|
|
4
|
-
"displayName":"Event System",
|
|
5
|
-
"description":"This package contains a basic Event System based on Scriptable Objects as communication medium",
|
|
2
|
+
"name": "fr.jeanf.eventsystem",
|
|
3
|
+
"version": "0.1.87",
|
|
4
|
+
"displayName": "Event System",
|
|
5
|
+
"description": "This package contains a basic Event System based on Scriptable Objects as communication medium",
|
|
6
6
|
"unity": "2021.3",
|
|
7
7
|
"keywords": [
|
|
8
8
|
"jeanf",
|
|
9
9
|
"event system"
|
|
10
10
|
],
|
|
11
|
-
"author":{
|
|
12
|
-
"name":"Jean-François Robin",
|
|
13
|
-
"email":"robin.jeanfrancois@gmail.com",
|
|
14
|
-
"url":"https://jeanfrancoisrobin.art"
|
|
11
|
+
"author": {
|
|
12
|
+
"name": "Jean-François Robin",
|
|
13
|
+
"email": "robin.jeanfrancois@gmail.com",
|
|
14
|
+
"url": "https://jeanfrancoisrobin.art"
|
|
15
15
|
},
|
|
16
16
|
"dependencies": {
|
|
17
17
|
"fr.jeanf.propertydrawer": "1.0.5"
|
|
18
18
|
},
|
|
19
19
|
"samples": [
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
}
|
|
20
|
+
{
|
|
21
|
+
"displayName": "Player Channels",
|
|
22
|
+
"description": "A set of channels used for the vr_player package",
|
|
23
|
+
"path": "Samples/PlayerChannels"
|
|
24
|
+
},
|
|
25
|
+
{
|
|
26
|
+
"displayName": "Event filters",
|
|
27
|
+
"description": "A set of filters to segregate messages sent on the same channel",
|
|
28
|
+
"path": "Samples/Filters"
|
|
29
|
+
}
|
|
30
|
+
]
|
|
31
|
+
}
|