fr.jeanf.eventsystem 0.1.120 → 0.1.121

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@@ -30,7 +30,7 @@ namespace jeanf.EventSystem
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  [SerializeField] private TimelineTriggerEventChannelSO _channel;
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  [SerializeField] private PlayableDirector _playableDirectorToControl;
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- private PlayState _lastPlayableState;
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+ private PlayState _lastKnownPlayableState;
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  [Tooltip("Use this if you want to override the timeline assigned to the playable director.")]
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  [SerializeField] private bool assignTimelineToPlayableDirector = true;
@@ -66,14 +66,14 @@ namespace jeanf.EventSystem
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  _playableDirectorToControl.RebuildGraph();
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  _playableDirectorToControl.Play();
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  isStop = false;
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- _lastPlayableState = _playableDirectorToControl.state;
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+ _lastKnownPlayableState = _playableDirectorToControl.state;
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  if(isDebug) Debug.Log($"received timeline: playing {timeline.name}, isStop: {isStop}, _playableDirectorToControl.state {_playableDirectorToControl.state}");
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  }
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  else
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  {
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  isStop = true;
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  _playableDirectorToControl.Stop();
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- _lastPlayableState = _playableDirectorToControl.state;
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+ _lastKnownPlayableState = _playableDirectorToControl.state;
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  if(isDebug) Debug.Log($"received timeline: stoping {timeline.name}, isStop: {isStop}, _playableDirectorToControl.state {_playableDirectorToControl.state}");
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  }
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@@ -82,17 +82,18 @@ namespace jeanf.EventSystem
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  private void Pause(bool state) // true = pause ... false = unpause
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  {
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+ if(isDebug) Debug.Log($"isStop = {isStop}, state {state}, _lastPlayableState {_lastKnownPlayableState}");
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  if(isStop) return;
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- switch (_lastPlayableState)
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+ switch (_lastKnownPlayableState)
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  {
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  case PlayState.Playing:
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  if (state)
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  {
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  _playableDirectorToControl.Pause();
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- _lastPlayableState = _playableDirectorToControl.state;
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+ _lastKnownPlayableState = _playableDirectorToControl.state;
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- if(isDebug) Debug.Log($"_lastPlayableState = PlayState.isPlaying : pausing the timeline");
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+ if(isDebug) Debug.Log($"_lastPlayableState = {_lastKnownPlayableState} : pausing the timeline");
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  }
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  break;
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@@ -101,8 +102,8 @@ namespace jeanf.EventSystem
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  {
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  isStop = false;
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  _playableDirectorToControl.Play();
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- _lastPlayableState = _playableDirectorToControl.state;
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- if(isDebug) Debug.Log($"_lastPlayableState = PlayState.Paused : continuing playing the timeline");
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+ _lastKnownPlayableState = _playableDirectorToControl.state;
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+ if(isDebug) Debug.Log($"_lastPlayableState = {_lastKnownPlayableState} : continuing playing the timeline");
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  }
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  break;
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  case PlayState.Delayed:
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "fr.jeanf.eventsystem",
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- "version": "0.1.120",
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+ "version": "0.1.121",
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  "displayName": "Event System",
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  "description": "This package contains a basic Event System based on Scriptable Objects as communication medium",
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  "unity": "2021.3",