fr.jeanf.eventsystem 0.1.110 → 0.1.111
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@@ -8,7 +8,7 @@ using UnityEngine.Serialization;
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/// </summary>
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namespace jeanf.EventSystem
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{
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-
[System.Serializable
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+
[System.Serializable]
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public class TimelineBoolEvent : UnityEvent<PlayableAsset, bool>
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{
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@@ -17,6 +17,7 @@ namespace jeanf.EventSystem
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/// <summary>
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/// A flexible handler for int events in the form of a MonoBehaviour. Responses can be connected directly from the Unity Inspector.
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/// </summary>
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[DefaultExecutionOrder(-1)]
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public class TimelineTriggerEventListener : MonoBehaviour, IDebugBehaviour
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{
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public bool isDebug
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package/package.json
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