fr.jeanf.eventsystem 0.1.110 → 0.1.111

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@@ -8,7 +8,7 @@ using UnityEngine.Serialization;
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  /// </summary>
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  namespace jeanf.EventSystem
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  {
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- [System.Serializable, DefaultExecutionOrder(-1)]
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+ [System.Serializable]
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  public class TimelineBoolEvent : UnityEvent<PlayableAsset, bool>
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  {
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@@ -17,6 +17,7 @@ namespace jeanf.EventSystem
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  /// <summary>
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  /// A flexible handler for int events in the form of a MonoBehaviour. Responses can be connected directly from the Unity Inspector.
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  /// </summary>
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+ [DefaultExecutionOrder(-1)]
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  public class TimelineTriggerEventListener : MonoBehaviour, IDebugBehaviour
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  {
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  public bool isDebug
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "fr.jeanf.eventsystem",
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- "version": "0.1.110",
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+ "version": "0.1.111",
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  "displayName": "Event System",
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  "description": "This package contains a basic Event System based on Scriptable Objects as communication medium",
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  "unity": "2021.3",