fr.jeanf.eventsystem 0.1.108 → 0.1.110
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@@ -8,7 +8,7 @@ using UnityEngine.Serialization;
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/// </summary>
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namespace jeanf.EventSystem
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{
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-
[System.Serializable]
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+
[System.Serializable, DefaultExecutionOrder(-1)]
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public class TimelineBoolEvent : UnityEvent<PlayableAsset, bool>
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{
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@@ -37,7 +37,8 @@ namespace jeanf.EventSystem
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private void OnEnable()
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{
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Debug.Log("Played Timeline's enable");
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if (_channel != null)
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_channel.OnEventRaised += Respond;
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}
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@@ -49,7 +50,6 @@ namespace jeanf.EventSystem
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private void Respond(PlayableAsset timeline, bool value)
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{
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Debug.Log("STARTING TIMELINE: " + timeline.name);
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if (assignTimelineToPlayableDirector) _playableDirectorToControl.playableAsset = timeline;
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if(timeline != _playableDirectorToControl.playableAsset) return;
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OnEventRaised?.Invoke(timeline, value);
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package/package.json
CHANGED