forgecad 0.9.14 → 0.9.16

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Files changed (239) hide show
  1. package/LICENSE +6 -4
  2. package/README.md +8 -4
  3. package/dist/assets/{AdminPage-eWGs2K6H.js → AdminPage-CXvls4-J.js} +2 -2
  4. package/dist/assets/{BenchmarkPage-CTrLKfpo.js → BenchmarkPage-B27zk8xL.js} +4 -15
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  6. package/dist/assets/{DocsPage-C4Y3nbYc.js → DocsPage-knf4I4h7.js} +9 -3
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  10. package/dist/assets/{LandingPageProofDriven-jSz0LaMM.js → LandingPageProofDriven-CnevhTE8.js} +36 -38
  11. package/dist/assets/LegalPage-BPTUmqeg.js +39 -0
  12. package/dist/assets/LegalPage-BRlScr9A.css +91 -0
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  17. package/dist/assets/{app-bEww1ic4.js → app-T0pDcSX4.js} +3382 -1069
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  19. package/dist/assets/{constructionHistoryWorker-HYwzJY4m.js → constructionHistoryWorker-Ba2Hm58b.js} +928 -243
  20. package/dist/assets/{evalWorker-CjQwJSE-.js → evalWorker-vkx310U2.js} +8883 -6040
  21. package/dist/assets/{forgecad_geometry-CH2nvuLA.js → forgecad_geometry-Dgceylq9.js} +43 -1
  22. package/dist/assets/forgecad_geometry_bg-dD4RNQF1.wasm +0 -0
  23. package/dist/assets/{inspectWorker-DeRnMVv1.js → inspectWorker-BuTJDVX6.js} +1179 -273
  24. package/dist/assets/{javascript-70-4uGcz.js → javascript-1kQXfVaz.js} +1 -1
  25. package/dist/assets/{targets-D6PWsv6X.js → jointPose-B_Cgedn9.js} +71 -3
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  27. package/dist/assets/{landing-proof-driven-oFYW6mjz.css → landing-proof-driven-ORyigZ6p.css} +13 -7
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  29. package/dist/assets/{manifold-rmfAcdwF.js → manifold-BWgsjmAM.js} +1 -1
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  34. package/dist/assets/{scanProxyWorker-Bs2TDgLw.js → scanProxyWorker-Vl4Wxa1y.js} +50 -6
  35. package/dist/assets/{solver-DuJAO8S6.js → solver-BZ9LPTHs.js} +1 -1
  36. package/dist/assets/solver_bg-DAHZJ_rw.wasm +0 -0
  37. package/dist/assets/{vendor-react-Da3A2QmU.js → vendor-react-6j1Kke-Y.js} +6 -5
  38. package/dist/cli/render.html +1 -1
  39. package/dist/docs/index.html +2 -2
  40. package/dist/docs-raw/AI/ai-native-cad.md +50 -0
  41. package/dist/docs-raw/AI/usage.md +5 -12
  42. package/dist/docs-raw/CLI.md +34 -10
  43. package/dist/docs-raw/component-model.md +27 -11
  44. package/dist/docs-raw/generated/assembly.md +374 -187
  45. package/dist/docs-raw/generated/concepts.md +245 -237
  46. package/dist/docs-raw/generated/core.md +283 -6
  47. package/dist/docs-raw/generated/curves.md +274 -361
  48. package/dist/docs-raw/generated/lib.md +9 -19
  49. package/dist/docs-raw/generated/output.md +29 -4
  50. package/dist/docs-raw/generated/runtime-names.md +49 -0
  51. package/dist/docs-raw/generated/sdf.md +31 -0
  52. package/dist/docs-raw/generated/sheet-metal.md +9 -0
  53. package/dist/docs-raw/generated/sketch.md +44 -1
  54. package/dist/docs-raw/generated/viewport.md +11 -3
  55. package/dist/docs-raw/guides/coordinate-system.md +20 -16
  56. package/dist/docs-raw/guides/geometry-conventions.md +2 -2
  57. package/dist/docs-raw/guides/inspection-bundles.md +2 -1
  58. package/dist/docs-raw/guides/joint-design.md +24 -0
  59. package/dist/docs-raw/guides/positioning.md +13 -3
  60. package/dist/docs-raw/legal/privacy.md +63 -0
  61. package/dist/docs-raw/legal/software-license.md +55 -0
  62. package/dist/docs-raw/legal/terms.md +87 -0
  63. package/dist/docs-raw/skills/forgecad-3d-reconstruction.md +1 -1
  64. package/dist/docs-raw/skills/forgecad-blockout-model.md +1 -1
  65. package/dist/docs-raw/skills/forgecad-component-model.md +11 -2
  66. package/dist/docs-raw/skills/forgecad-high-level-spec.md +1 -1
  67. package/dist/docs-raw/skills/forgecad-image-replicator.md +8 -8
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  77. package/dist/docs-raw/welcome.md +2 -0
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  79. package/dist/llms.txt +8 -0
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  85. package/dist-cli/forgecad.js +3568 -1250
  86. package/dist-cli/{forgecad_geometry-GYVNKPIE.js → forgecad_geometry-QOQIIP53.js} +42 -1
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  89. package/dist-cli/solver_bg.wasm +0 -0
  90. package/dist-skill/CONTEXT.md +1192 -725
  91. package/dist-skill/SKILL.md +3 -2
  92. package/dist-skill/docs/API/core/concepts.md +64 -1
  93. package/dist-skill/docs/CLI.md +34 -10
  94. package/dist-skill/docs/generated/assembly.md +339 -213
  95. package/dist-skill/docs/generated/core.md +283 -6
  96. package/dist-skill/docs/generated/curves.md +272 -362
  97. package/dist-skill/docs/generated/lib.md +9 -19
  98. package/dist-skill/docs/generated/output.md +29 -4
  99. package/dist-skill/docs/generated/runtime-names.md +40 -0
  100. package/dist-skill/docs/generated/sdf.md +31 -0
  101. package/dist-skill/docs/generated/sheet-metal.md +9 -0
  102. package/dist-skill/docs/generated/sketch.md +44 -2
  103. package/dist-skill/docs/generated/viewport.md +2 -87
  104. package/dist-skill/docs/guides/coordinate-system.md +20 -16
  105. package/dist-skill/docs/guides/geometry-conventions.md +2 -2
  106. package/dist-skill/docs/guides/inspection-bundles.md +2 -1
  107. package/dist-skill/docs/guides/joint-design.md +24 -0
  108. package/dist-skill/docs/guides/positioning.md +13 -3
  109. package/dist-skill/library/forgecad-component-model/SKILL.md +10 -1
  110. package/dist-skill/library/forgecad-image-replicator/SKILL.md +6 -6
  111. package/dist-skill/library/forgecad-image-replicator/scripts/compare_images.py +166 -0
  112. package/dist-skill/library/forgecad-make-a-model/SKILL.md +39 -38
  113. package/dist-skill/library/forgecad-model-grader/SKILL.md +1 -1
  114. package/dist-skill/library/forgecad-prepare-prompt/SKILL.md +1 -1
  115. package/dist-skill/library/forgecad-project/SKILL.md +2 -0
  116. package/dist-skill/library/forgecad-render-inspect/SKILL.md +3 -1
  117. package/examples/api/assembly-kinematics-foundation.forge.js +65 -0
  118. package/examples/api/assembly-kinematics-four-bar.forge.js +115 -0
  119. package/examples/api/assembly-kinematics-limb.forge.js +116 -0
  120. package/examples/api/connector-frame-rig-chain.forge.js +102 -0
  121. package/examples/api/exact-sheet-shell-assembly.forge.js +0 -2
  122. package/examples/api/exact-surface-studio.forge.js +6 -8
  123. package/examples/api/helix-basics.forge.js +8 -8
  124. package/examples/api/lean-foundations/README.md +12 -0
  125. package/examples/api/lean-foundations/curve-blend-exact.forge.js +22 -0
  126. package/examples/api/lean-foundations/curve-fit-interpolation.forge.js +18 -0
  127. package/examples/api/lean-foundations/curve-helix-canonicalization.forge.js +27 -0
  128. package/examples/api/lean-foundations/curve-route-canonicalization.forge.js +16 -0
  129. package/examples/api/lean-foundations/curve-trim-reverse.forge.js +24 -0
  130. package/examples/api/lean-foundations/exact-curve-arc.forge.js +36 -0
  131. package/examples/api/mixed-edge-finishes-proof.forge.js +8 -11
  132. package/examples/api/route3d-elbow.forge.js +71 -0
  133. package/examples/api/transition-curves.forge.js +44 -15
  134. package/examples/api/variable-sweep-test.forge.js +3 -1
  135. package/examples/api/y-blend-corner-showcase.forge.js +0 -2
  136. package/examples/generative/coral-vase.forge.js +1 -1
  137. package/examples/nurbs-tube.forge.js +1 -1
  138. package/package.json +17 -13
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  145. package/dist/docs-raw/INDEX.md +0 -138
  146. package/dist/docs-raw/RELEASING.md +0 -87
  147. package/dist/docs-raw/agent-native-api.md +0 -27
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  210. package/dist-skill/docs-dev/generated/wood.md +0 -108
  211. package/dist-skill/docs-dev/guides/coordinate-system.md +0 -46
  212. package/dist-skill/docs-dev/guides/geometry-conventions.md +0 -52
  213. package/dist-skill/docs-dev/guides/inspection-bundles.md +0 -485
  214. package/dist-skill/docs-dev/guides/joint-design.md +0 -78
  215. package/dist-skill/docs-dev/guides/modeling-recipes.md +0 -78
  216. package/dist-skill/docs-dev/guides/positioning.md +0 -161
  217. package/dist-skill/docs-dev/guides/skill-maintenance.md +0 -161
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  220. package/dist-skill/docs-dev/internals/constraint-solver-quality.md +0 -161
  221. package/dist-skill/docs-dev/internals/constraint-solver.md +0 -176
  222. package/dist-skill/docs-dev/internals/sketch-2d-pipeline.md +0 -108
  223. package/dist-skill/library/forgecad-image-replicator/scripts/compare_images.mjs +0 -289
  224. package/examples/api/bolted-service-cover.forge.js +0 -17
  225. package/examples/api/cable-gland-anchor.forge.js +0 -14
  226. package/examples/api/captured-cartridge-guide.forge.js +0 -14
  227. package/examples/api/captured-linear-slide.forge.js +0 -13
  228. package/examples/api/clevis-pin-joint.forge.js +0 -13
  229. package/examples/api/datum-enclosure.forge.js +0 -16
  230. package/examples/api/hose-barb-port.forge.js +0 -14
  231. package/examples/api/knuckled-hinge-assembly.forge.js +0 -15
  232. package/examples/api/living-hinge-cover.forge.js +0 -14
  233. package/examples/api/pcb-terminal-block.forge.js +0 -22
  234. package/examples/api/pinned-lever-pivot-stack.forge.js +0 -14
  235. package/examples/api/retained-shaft-knob-stack.forge.js +0 -15
  236. package/examples/api/routed-tube-clip.forge.js +0 -15
  237. package/examples/api/seated-bearing-stack.forge.js +0 -30
  238. package/examples/api/snap-latch-cover.forge.js +0 -14
  239. package/examples/api/thumb-screw-clamp.forge.js +0 -15
@@ -5,12 +5,12 @@ skill-order: 100
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  # Assembly API
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- Kinematic assemblies, joints, couplings, and robot export.
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+ Assembly-owned links, constraints, connectors, solved poses, and robot export.
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  ## Contents
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- - [Assembly & Joints](#assembly-joints) — `bomToCsv`, `assembly`, `joint`
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- - [Assembly](#assembly) — Structure, Connectors, References, Joints, Solving
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+ - [Assembly & Joints](#assembly-joints) — `bomToCsv`, `assembly`
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+ - [Assembly](#assembly) — Kinematics, Structure, Connectors, References, Solving
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  - [ImportedAssembly](#importedassembly)
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  - [SolvedAssembly](#solvedassembly)
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  - [MateBuilder](#matebuilder)
@@ -36,96 +36,121 @@ bomToCsv(rows: BomRow[]): string
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  | `tags?` | `string \| readonly string[]` | Viewport organization tags applied to scene objects produced from this part. |
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  | `material?`, `process?`, `tolerance?`, `qty?`, `notes?`, `densityKgM3?`, `massKg?` | | — |
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- #### `assembly()` — Create an assembly container with named parts and joints for kinematic mechanisms.
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+ #### `assembly()` — Create an assembly container with named parts, connectors, and kinematic links.
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- **Use this from iteration 1 for any model with moving parts.** Hinges, sliders, gears, articulated fingers, doors — all start with `assembly()`, not with manual rotation math. Don't build a static "extended pose" first and refactor to an assembly later: joint sliders, animations, sweeps, collision detection, and robot export all flow from the kinematic graph.
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+ **Use this from iteration 1 for any model with moving parts.** Do not build one static pose and retrofit motion later.
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- An assembly models a mechanism as a directed graph of parts connected by joints. Parts are the nodes; joints are directed edges from parent to child. The graph must be a forest (no cycles). Root parts (those with no incoming joint) are anchored to world space.
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+ Links are named kinematic markers in the assembly. `edgeBetweenLinks()` records structural distances or visual relationships. `addAngleBetweenLinks()` records measured, limited, or controlled angles. These APIs solve point positions, not rigid-body frames.
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- Three joint types are supported: `'revolute'` (hinge), `'prismatic'` (slider), and `'fixed'` (rigid attachment). Use `addPart()` to add geometry, `addJoint()` (or the shorthands `addRevolute()`, `addPrismatic()`, `addFixed()`) to connect parts, and `solve()` to compute world-space positions at a given joint state.
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+ `addPart(..., { mate })` attaches a part connector origin to a solved link point by translation only. It is right for markers and point-following geometry. Use `connect()` / `match()` for physical articulated parts that need full connector frame alignment and deterministic rest orientation.
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- The higher-level `connect()` API uses declared **connectors** to compute joint frames automatically. The `match()` API uses typed connectors (with gender and type metadata) for automatic compatibility validation and joint creation.
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+ Return an `Assembly` directly to expose its connector joints and driven link controls in the editor. Moving those controls re-runs the assembly solve with the new state, so closed-loop link/edge mechanisms move through the real kinematic solver instead of a viewport-only forward-kinematics approximation.
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- For multi-file assemblies, a file that returns an `Assembly` is importable via [`require()`](/docs/core#require) and yields an `ImportedAssembly`. Use `mergeInto()` to flatten a sub-assembly into a parent assembly.
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+ If no link in a connected kinematic component is fixed, ForgeCAD chooses a deterministic gauge link for solving and reports a floating-component warning.
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- ```ts
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- const mech = assembly("Arm")
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- .addPart("base", box(80, 80, 20).translate(0, 0, -10), {
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- metadata: { material: "PETG", process: "FDM", qty: 1 },
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- })
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- .addPart("link", box(140, 24, 24).translate(0, -12, -12))
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- .addRevolute("shoulder", "base", "link", {
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- axis: [0, 1, 0],
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- min: -30, max: 120, default: 25,
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- frame: Transform.identity().translate(0, 0, 20),
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- });
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+ The legacy joint-chain APIs still exist for compatibility and exporter plumbing. New work should choose between point-link kinematics and connector-frame joints based on whether the part needs orientation.
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- return mech; // auto-solved at defaults, renders all parts
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- ```
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-
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- ```ts
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- assembly(name?: string): Assembly
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- ```
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+ For multi-file assemblies, a file that returns an `Assembly` is importable via [`require()`](/docs/core#require) and yields an `ImportedAssembly`. Use `mergeInto()` to flatten a sub-assembly into a parent assembly.
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- #### `joint()` — Create a revolute joint that auto-generates a parameter slider and rotates the shape.
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+ **Point-link example**
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56
 
72
- This is a convenience wrapper for single-shape, single-joint use cases. It calls `param()` to create a named angle slider, then applies `rotateAroundAxis()` to the shape. Use the full `Assembly` API for mechanisms with multiple parts and joints.
57
+ This snippet mates a marker to the solved `tip` point. It does not orient a bar along `ground -> tip`.
73
58
 
74
59
  ```ts
75
- const arm = joint("Shoulder", armShape, [0, 0, 20], {
76
- axis: [0, 1, 0],
77
- min: -30, max: 120, default: 25,
60
+ const marker = box(8, 8, 4).withConnectors({
61
+ center: connector({ origin: [0, 0, 0], axis: [0, 0, 1] }),
78
62
  });
79
- return arm;
63
+
64
+ const mech = assembly("Linkage")
65
+ .link("ground", { at: [0, 0, 0], fixed: true })
66
+ .link("worldX", { at: [10, 0, 0], fixed: true })
67
+ .link("tip", { at: [40, 0, 0] })
68
+ .edgeBetweenLinks("ground", "tip", { name: "bar" })
69
+ .addAngleBetweenLinks("worldX", "ground", "tip", {
70
+ name: "theta",
71
+ control: { min: 0, max: 120, default: 30 },
72
+ })
73
+ .addPart("Tip marker", marker, { mate: { connector: "center", toLink: "tip" } });
74
+
75
+ return mech;
80
76
  ```
81
77
 
82
78
  ```ts
83
- joint(name: string, shape: Shape, pivot: [ number, number, number ], opts?: RevoluteJointOpts): Shape
79
+ assembly(name?: string): Assembly
84
80
  ```
85
81
 
86
- `RevoluteJointOpts`: `{ axis?: [ number, number, number ], min?: number, max?: number, default?: number, unit?: string, reverse?: boolean }`
87
-
88
82
  ---
89
83
 
90
84
  ## Classes
91
85
 
92
86
  ### `Assembly`
93
87
 
94
- Container for a kinematic mechanism made up of named parts and joints.
95
-
96
- An assembly is a directed graph where **parts** are nodes and **joints** are directed edges from parent to child. The graph must be a forest (one or more trees with no cycles). Root parts (no incoming joint) are fixed to world space.
88
+ Container for a kinematic mechanism made up of links, relationships, and parts.
97
89
 
98
- Each joint carries a `frame` transform (from the parent part frame to the joint's zero-state frame) and a motion formula:
90
+ Assembly has two related but different motion tools:
99
91
 
100
- ```
101
- childWorld = parentWorld × frame × motion(value) × childBase
102
- ```
92
+ - **Link graph kinematics** (`link()`, `edgeBetweenLinks()`, `addAngleBetweenLinks()`) solve named point positions. A link is a point, not a rigid-body frame or bone. Connector-to-link mates then place geometry on the solved graph: one mate translates a connector origin onto a link, two mates orient a part so it spans between two solved links, and a third mate pins roll about that span.
93
+ - **Connector-frame joints** (`connect()` / `match()`) align full connector frames and derive joint frame + axis from `origin`, `axis`, and `up`. Use this for serial articulated geometry such as hips, knees, hinges, drums, sliders, and wheels where the physical part orientation matters.
103
94
 
104
- Three joint types are supported:
95
+ Use link graphs when the hard part is solving positions, especially closed loops. Use connector-frame joints when the hard part is a serial tree of explicit rigid-body joint frames such as hinges, sliders, drums, and wheels.
105
96
 
106
- - **revolute** — rotates the child around an axis by `value` degrees
107
- - **prismatic** — translates the child along an axis by `value` mm
108
- - **fixed** — no motion; rigidly attaches the child at `frame`
97
+ **Point-link quick start**
109
98
 
110
- **Quick start**
99
+ This attaches a marker to a solved point. It is intentionally not a bone or oriented part example.
111
100
 
112
101
  ```ts
113
- const mech = assembly("Arm")
114
- .addPart("base", box(80, 80, 20).translate(0, 0, -10))
115
- .addPart("link", box(140, 24, 24).translate(0, -12, -12))
116
- .addJoint("shoulder", "revolute", "base", "link", {
117
- axis: [0, 1, 0],
118
- min: -30, max: 120, default: 25,
119
- frame: Transform.identity().translate(0, 0, 20),
102
+ const marker = box(8, 8, 4).withConnectors({
103
+ center: connector({ origin: [0, 0, 0], axis: [0, 0, 1] }),
104
+ });
105
+
106
+ const mech = assembly("Linkage")
107
+ .link("ground", { at: [0, 0, 0], fixed: true })
108
+ .link("worldX", { at: [10, 0, 0], fixed: true })
109
+ .link("tip", { at: [40, 0, 0] })
110
+ .edgeBetweenLinks("ground", "tip", { name: "bar" })
111
+ .addAngleBetweenLinks("worldX", "ground", "tip", {
112
+ name: "theta",
113
+ control: { min: 0, max: 120, default: 30 },
114
+ })
115
+ .addPart("Tip marker", marker, {
116
+ mate: { connector: "center", toLink: "tip" },
120
117
  });
121
118
 
122
- return mech; // auto-solved at defaults
119
+ return mech;
123
120
  ```
124
121
 
125
- Returning an unsolved `Assembly` auto-solves at default joint values. Return a `SolvedAssembly` directly for a specific pose:
122
+ Returning an unsolved `Assembly` keeps the graph available to the runtime. Return a `SolvedAssembly` directly for a specific control state:
126
123
 
127
124
  ```ts
128
- return mech.solve({ shoulder: 60 });
125
+ return mech.solve({ theta: 60 });
126
+ ```
127
+
128
+ **Frame-aware serial joint**
129
+
130
+ ```ts
131
+ const hip = cylinder(12, 10).withConnectors({
132
+ socket: connector("hinge", {
133
+ origin: [0, 0, 6],
134
+ axis: [0, 0, 1],
135
+ up: [1, 0, 0],
136
+ kind: "revolute",
137
+ }),
138
+ });
139
+
140
+ const upperLeg = box(60, 10, 8).translate(30, 0, -4).withConnectors({
141
+ hip: connector("hinge", {
142
+ origin: [0, 0, 0],
143
+ axis: [0, 0, -1],
144
+ up: [1, 0, 0],
145
+ kind: "revolute",
146
+ }),
147
+ });
148
+
149
+ return assembly("Leg")
150
+ .addPart("Hip", hip)
151
+ .addPart("Upper Leg", upperLeg)
152
+ .connect("Hip.socket", "Upper Leg.hip", { as: "hip", min: -35, max: 55 })
153
+ .solve({ hip: 20 });
129
154
  ```
130
155
 
131
156
  **Return types**
@@ -141,6 +166,130 @@ return mech.solve({ shoulder: 60 });
141
166
  |----------|------|-------------|
142
167
  | `name` | `string` | — |
143
168
 
169
+ **Kinematics**
170
+
171
+ #### `link()` — Add a named kinematic link to the assembly graph.
172
+
173
+ Links are assembly-native solved points. They can exist before any geometry is attached, can be displayed by the viewport, and are solved by link/edge/angle constraints.
174
+
175
+ A link is not a rigid-body frame. It has a world position but no orientation basis. Use `connect()` when a physical part must inherit a connector frame and rotate about a real hinge/slider axis.
176
+
177
+ ```ts
178
+ link(name: string, options?: AssemblyLinkOptions): Assembly
179
+ ```
180
+
181
+ **`AssemblyLinkOptions`**
182
+ - `at?: [ number, number, number ]` — Initial world-space position of this link before kinematic constraints solve it.
183
+ - `fixed?: boolean` — Keep the link locked at its authored `at` position during solves.
184
+ - `metadata?: Record<string, unknown>` — User metadata carried through the kinematic graph for inspection and tooling.
185
+
186
+ #### `edgeBetweenLinks()` — Add a relationship edge between two kinematic links.
187
+
188
+ By default the edge captures the authored distance between links as a structural length. Pass `{ length: 'free' }` or `{ visualOnly: true }` for a non-structural overlay edge.
189
+
190
+ ```ts
191
+ edgeBetweenLinks(a: string, b: string, options?: AssemblyEdgeBetweenLinksOptions): Assembly
192
+ ```
193
+
194
+ **`AssemblyEdgeBetweenLinksOptions`**: `name?: string`, `length?: number | "lockCurrent" | "free"`, `min?: number`, `max?: number`, `visualOnly?: boolean`, `control?: AssemblyKinematicControlOptions`, `metadata?: Record<string, unknown>`
195
+
196
+ `AssemblyKinematicControlOptions`: `{ min?: number, max?: number, default?: number, unit?: string }`
197
+
198
+ #### `addAngleBetweenLinks()` — Add an angle relationship among three kinematic links.
199
+
200
+ The middle link is the vertex. When `control` is set, `solve(state)` reads the control value from `state[name]` and solves dependent links from that driven angle.
201
+
202
+ ```ts
203
+ addAngleBetweenLinks(a: string, b: string, c: string, options?: AssemblyAngleBetweenLinksOptions): Assembly
204
+ ```
205
+
206
+ **`AssemblyAngleBetweenLinksOptions`**: `name?: string`, `value?: number`, `min?: number`, `max?: number`, `control?: boolean | AssemblyKinematicControlOptions`, `limit?: AssemblyKinematicLimitOptions`, `metadata?: Record<string, unknown>`
207
+
208
+ `AssemblyKinematicLimitOptions`: `{ min?: number, max?: number }`
209
+
210
+ #### `addAngleBetweenLinkSegmentAndWorldDirection()` — Add an absolute angle relationship from a world direction to a link segment.
211
+
212
+ The first link is the vertex/pivot and the second link is the moving point. A value of `0` places `fromLink -> toLink` along `direction` in the mechanism plane; positive angles rotate counter-clockwise in that plane.
213
+
214
+ Use `Points.polar(1, angleDeg)` when the reference direction is planar and angle-based instead of axis-aligned.
215
+
216
+ ```ts
217
+ addAngleBetweenLinkSegmentAndWorldDirection(fromLink: string, toLink: string, direction: Vec3, options?: AssemblyAngleBetweenLinksOptions): Assembly
218
+ ```
219
+
220
+ #### `describeKinematics()` — Return the assembly-native kinematic graph definition.
221
+
222
+ ```ts
223
+ describeKinematics(): AssemblyKinematicGraphDef
224
+ ```
225
+
226
+ **Structure**
227
+
228
+ #### `addPart()` — Add a named part to the assembly.
229
+
230
+ Connectors declared on the part (via `withConnectors()`) are captured automatically. Parts are positioned at world origin by default unless a `transform` is provided in `options`. For root parts (no incoming joint), `transform` is their final world position.
231
+
232
+ `options.mate` is for point-link attachments. During `solve()`, ForgeCAD translates the part so the named connector origin lands on the solved link position. The part keeps its existing orientation; connector `axis` and `up` are not used for link mating. Use this for markers, sensors, labels, and other geometry that should ride on a solved point. Use `connect()` for oriented physical parts such as limbs, levers, hinges, and wheels.
233
+
234
+ When a part is a [`ShapeGroup`](/docs/core#shapegroup), name the group children explicitly to get readable viewport labels (e.g. `"Base Assembly.Body"` instead of `"Base Assembly.1"`):
235
+
236
+ ```ts
237
+ const housing = group(
238
+ { name: "Body", shape: body },
239
+ { name: "Lid", shape: lid },
240
+ );
241
+ assembly.addPart("Base Assembly", housing);
242
+ ```
243
+
244
+ ```ts
245
+ addPart(name: string, part: AssemblyPart, options?: PartOptions): Assembly
246
+ ```
247
+
248
+ **`PartOptions`**: `transform?: TransformInput`, `metadata?: PartMetadata`, `mate?: AssemblyPartMateInput | AssemblyPartMateInput[]`, `bindToFrame?: string`
249
+
250
+ **`AssemblyPartMateInput`**
251
+ - `connector: string` — Name of a connector declared on the part (via `withConnectors()`).
252
+ - `toLink: string` — Name of the link this connector's origin is pinned to.
253
+ - `aimLink?: string` — Optional second link to orient toward. When set, the part is rotated so the connector's **axis** aims from `toLink` toward `aimLink`, posing an oriented bone instead of only translating it. For full pose without relying on a connector axis, declare a second mate (two connectors → two links).
254
+
255
+ #### `frame()` — Add a named rig frame to the assembly.
256
+
257
+ A frame is a solved pose: `origin` plus orientation. `axis` is the frame's primary direction and `up` fixes roll around that axis. Use frames for robot links, joint axes, and parts that must carry orientation. Use `link()` for solved points in distance/angle graphs.
258
+
259
+ ```ts
260
+ frame(name: string, options: AssemblyFrameOptions): Assembly
261
+ ```
262
+
263
+ **`AssemblyFrameOptions`**: `origin: [ number, number, number ]`, `axis: [ number, number, number ]`, `up: [ number, number, number ]`, `fixed?: boolean`, `metadata?: Record<string, unknown>`
264
+
265
+ #### `fixedJoint()` — Rigidly attach a child rig frame to a parent rig frame.
266
+
267
+ Fixed joints carry frame hierarchy but do not expose a Motion control.
268
+
269
+ ```ts
270
+ fixedJoint(name: string, options: AssemblyFixedFrameJointOptions): Assembly
271
+ ```
272
+
273
+ `AssemblyFixedFrameJointOptions`: `{ parent: string, child: string, metadata?: Record<string, unknown> }`
274
+
275
+ #### `revoluteJoint()` — Add a revolute rig-frame joint.
276
+
277
+ The child frame rotates around the parent frame's `axis` direction. Moving frame joints appear in Motion by default; pass `control: false` to keep the joint solved at its default value without showing a Motion control.
278
+
279
+ ```ts
280
+ revoluteJoint(name: string, options: AssemblyMovingFrameJointOptions): Assembly
281
+ ```
282
+
283
+ **`AssemblyMovingFrameJointOptions`**: `parent: string`, `child: string`, `min?: number`, `max?: number`, `default?: number`, `unit?: string`, `control?: boolean`, `metadata?: Record<string, unknown>`
284
+
285
+ #### `prismaticJoint()` — Add a prismatic rig-frame joint.
286
+
287
+ The child frame translates along the parent frame's `axis` direction. Moving frame joints appear in Motion by default; pass `control: false` to keep the joint solved at its default value without showing a Motion control.
288
+
289
+ ```ts
290
+ prismaticJoint(name: string, options: AssemblyMovingFrameJointOptions): Assembly
291
+ ```
292
+
144
293
  **Connectors**
145
294
 
146
295
  #### `usedConnectorRefs()` — Connector refs (e.g. "PartName.connectorName") consumed by connect/match calls.
@@ -159,6 +308,10 @@ Use the single-argument overload to attach assembly-level connectors — these a
159
308
  withConnectors(partName: string, connectors: Record<string, ConnectorInput>): Assembly
160
309
  ```
161
310
 
311
+ **`PortInput`**: `origin?: [ number, number, number ]`, `axis?: [ number, number, number ]`, `start?: [ number, number, number ]`, `end?: [ number, number, number ]`, `up?: [ number, number, number ]`, `kind?: JointType`, `min?: number`, `max?: number`
312
+
313
+ `ConnectorInput`: `{ connectorType?: string, gender?: ConnectorGender, measurements?: Record<string, number | string> }`
314
+
162
315
  #### `getConnectors()` — Get connectors declared on a part in part-local space.
163
316
 
164
317
  ```ts
@@ -175,23 +328,35 @@ getConnector(ref: string): { partName: string; connectorName: string; connector:
175
328
 
176
329
  Connector references use `"PartName.connectorName"` format. The system aligns connector origins (child connector lands exactly on parent connector) and derives the joint frame and axis from the connector geometry — no manual `frame` or `axis` math needed.
177
330
 
331
+ Use `connect()` for frame-aware articulated geometry. A connector's `origin` is the pivot/contact point, `axis` is the hinge line or slide direction, and `up` is the secondary orientation vector that locks the part's zero-angle twist. If `up` is omitted, ForgeCAD chooses a deterministic perpendicular vector, but authored mechanisms should provide `up` whenever rest orientation matters.
332
+
178
333
  **Face-to-face convention:** Connectors always meet face-to-face, like a USB plug meeting a socket. Each connector's axis points "outward" from its part. When two connectors mate, the system brings them together so their axes oppose (anti-parallel). This is the same convention used by `matchTo()`.
179
334
 
180
335
  For a revolute joint (hinge), both connectors' axes should point outward from their respective parts along the hinge line. For a prismatic joint (slider), both axes should point along the slide direction from their part's perspective.
181
336
 
337
+ **Mirrored revolute axes:** Revolute values follow the right-hand rule around the joint axis. If a bilateral mechanism mirrors a hinge axis, for example `[1, 0, 0]` on the right side and `[-1, 0, 0]` on the left side, the same physical `+theta` value rotates the two sides in opposite fore/aft senses. The mirrored pose uses the negated revolute value; physical limits mirror as `[min, max] -> [-max, -min]`. Prismatic joints do not have this handedness flip. For bilateral mechanisms, prefer side-neutral link controls or an explicit state mapping when you want equal semantic pose values on both sides.
338
+
182
339
  The joint type is inferred from the connector's `kind` field if not specified in `options`.
183
340
 
184
341
  When connectors are defined with `start`/`end`, you can control which point on each connector meets via `align` / `parentAlign` / `childAlign` (`'start'`, `'middle'`, `'end'`).
185
342
 
186
- Use `connect()` when connector origins must physically coincide (flange-to-flange, bolt-into-bore). For mechanisms where parts share an axis but are deliberately spaced apart, use `addRevolute()` with pre-positioned parts instead.
343
+ Use `connect()` when connector origins must physically coincide (flange-to-flange, bolt-into-bore).
187
344
 
188
345
  ```ts
189
346
  // Hinge: both axes point outward along the hinge line
190
347
  const frame = box(100, 10, 80).withConnectors({
191
- hinge: connector("hinge", { origin: [0, 0, 40], axis: [0, 0, 1] }),
348
+ hinge: connector("hinge", {
349
+ origin: [0, 0, 40],
350
+ axis: [0, 0, 1],
351
+ up: [1, 0, 0],
352
+ }),
192
353
  });
193
354
  const door = box(60, 4, 80).withConnectors({
194
- hinge: connector("hinge", { origin: [0, 0, 40], axis: [0, 0, -1] }),
355
+ hinge: connector("hinge", {
356
+ origin: [0, 0, 40],
357
+ axis: [0, 0, -1],
358
+ up: [1, 0, 0],
359
+ }),
195
360
  });
196
361
  assembly("Door")
197
362
  .addPart("Frame", frame)
@@ -203,6 +368,16 @@ assembly("Door")
203
368
  connect(parentConnectorRef: string, childConnectorRef: string, options?: ConnectOptions): Assembly
204
369
  ```
205
370
 
371
+ **`ConnectOptions`**
372
+
373
+ | Option | Type | Description |
374
+ |--------|------|-------------|
375
+ | `flip?` | `boolean` | This parameter is ignored. If your connectors produce wrong orientation, fix the connector axis directions instead of using flip. |
376
+ | `parentAlign?` | `PortAlign` | Which point on the parent connector to align: 'start', 'middle' (default), or 'end'. |
377
+ | `childAlign?` | `PortAlign` | Which point on the child connector to align: 'start', 'middle' (default), or 'end'. |
378
+ | `align?` | `PortAlign` | Shorthand: set both parentAlign and childAlign at once. |
379
+ | `as?`, `type?`, `min?`, `max?`, `default?`, `unit?`, `effort?`, `velocity?`, `damping?`, `friction?` | | — |
380
+
206
381
  #### `match()` — Auto-create a joint by matching typed connectors between two parts.
207
382
 
208
383
  Connectors can carry a `connectorType` string and a `gender` (`'male'`, `'female'`, or `'neutral'`). `match()` validates type and gender compatibility (use `{ force: true }` to skip validation) and creates the joint automatically from the connector's `kind` metadata.
@@ -225,13 +400,15 @@ const mech = assembly("Door")
225
400
  .addPart("Frame", frame)
226
401
  .addPart("Door", door)
227
402
  .match("Door", "Frame", { hinge_top: "hinge_top", hinge_bottom: "hinge_bottom" });
228
- // Revolute connectors auto-creates revolute joint. No manual addRevolute needed.
403
+ // Matching connectors computes the placement relationship automatically.
229
404
  ```
230
405
 
231
406
  ```ts
232
407
  match(childPartName: string, parentPartName: string, pairs: Record<string, string>, options?: MatchToOptions & { as?: string; }): Assembly
233
408
  ```
234
409
 
410
+ `MatchToOptions`: `{ force?: boolean, angle?: number, distance?: number }`
411
+
235
412
  **References**
236
413
 
237
414
  #### `withReferences()` — Attach named placement reference points to this assembly. These are surfaced automatically on the ImportedAssembly when this file is imported via require(), so consumers can use placeReference() without re-declaring them. Returns a new Assembly — does not mutate.
@@ -240,186 +417,127 @@ match(childPartName: string, parentPartName: string, pairs: Record<string, strin
240
417
  withReferences(refs: Pick<PlacementReferenceInput, "points">): Assembly
241
418
  ```
242
419
 
243
- **Solving**
420
+ **`PlacementReferenceInput`**: `points?: Record<string, [ number, number, number ]>`, `edges?: Record<string, PlacementEdgeRef>`, `surfaces?: Record<string, PlacementSurfaceRef>`, `objects?: Record<string, PlacementObjectInput>`
421
+
422
+ `PlacementEdgeRef`: `{ start: Vec3, end: Vec3 }`
244
423
 
245
- #### `solve()` Solve the assembly at the given joint state and return positioned parts.
424
+ `PlacementSurfaceRef`: `{ center: Vec3, normal: Vec3 }`
425
+
426
+ **Solving**
246
427
 
247
- Performs a depth-first traversal of the joint graph. Each joint's value is taken from `state`, falling back to `defaultValue`. Coupled joints compute their value from source joints. Values outside `[min, max]` are clamped (a warning is added to `SolvedAssembly.warnings()`).
428
+ #### `solve()` Solve the assembly at the given control state and return positioned parts.
248
429
 
249
- If mate constraints were registered via `mate()`, the solver runs a pre-pass to derive base transforms, then the kinematic DFS applies joints on top of those positions.
430
+ Solves assembly-native kinematic links first. Controlled `addAngleBetweenLinks()` relationships read values from `state` by name, clamp to their declared limits, and expose the solved graph on `SolvedAssembly.kinematics`. Angles solve in the plane of their three authored link positions, so a limb that swings out of the `z = 0` plane poses correctly; structural edges hold their bone lengths so a fully angle-driven serial chain follows forward kinematics.
250
431
 
251
- **Pitfall [`jointsView`](/docs/viewport#jointsview) double-rotation:** When calling `toJointsView()`, always solve at the rest pose (all joint values = 0 or default). Solving at a non-zero angle and then animating will double-rotate parts. Use the `defaults` option on `toJointsView()` to set the initial display angle instead.
432
+ Connector mates declared on `addPart(..., { mate })` attach geometry to solved links while preserving part and connector identity:
252
433
 
253
- This pitfall only applies when `toJointsView()` is active. If you only want a static posed result, return the solved assembly directly and skip `toJointsView()`.
434
+ - one mate **positions** the connector origin on its link;
435
+ - a mate with `aimLink` (or a second mate to another link) also **orients** the part, rotating an oriented bone to span its links rather than only translating it;
436
+ - a third mate **pins the roll** about the bone axis (full frame), e.g. a bore or clevis that must face a specific way.
254
437
 
255
- **Example static posed output (no `toJointsView()`)**
438
+ Connector-frame joints created by `connect()` / `match()` are also evaluated; their values are read from `state` by joint name and clamped to joint limits.
256
439
 
257
440
  ```ts
258
- return mech.solve({ shoulder: 45, elbow: -20 });
441
+ return mech.solve({ theta: 45 });
259
442
  ```
260
443
 
261
444
  ```ts
262
445
  solve(state?: JointState): SolvedAssembly
263
446
  ```
264
447
 
265
- **Other**
448
+ <!-- forgecad-skill:exclude-start symbol="Assembly.Compatibility methods" reason="Compatibility-only renamed API. Use `addAngleBetweenLinkSegmentAndWorldDirection()` instead." -->
449
+ **Compatibility**
450
+ <!-- forgecad-skill:exclude-end -->
266
451
 
267
- #### `mate()` Register mate constraints between parts. Constraints are solved during `solve()` to derive part positions and explode hints. Part references use "partName:featureName" format.
452
+ <!-- forgecad-skill:exclude-start symbol="Assembly.addAngleOfLinkSegmentFromXAxis" reason="Compatibility-only renamed API. Use `addAngleBetweenLinkSegmentAndWorldDirection()` instead." -->
453
+ #### `addAngleOfLinkSegmentFromXAxis()`
268
454
 
269
- ```ts
270
- mate(fn: (m: MateBuilder) => void): Assembly
271
- ```
272
-
273
- #### `addFrame()` — Add a virtual reference frame (no geometry) to the assembly graph.
274
-
275
- Useful when you need a named pivot point or coordinate frame that has no visual geometry. Acts like a zero-volume part and can be connected to other parts via joints.
455
+ > **Not included in ForgeCAD AI skill context yet.** This API remains visible in human docs, but is intentionally omitted from shipped agent skills until it is ready for agent-first use. Compatibility-only renamed API. Use `addAngleBetweenLinkSegmentAndWorldDirection()` instead.
276
456
 
277
457
  ```ts
278
- addFrame(name: string, options?: PartOptions): Assembly
458
+ addAngleOfLinkSegmentFromXAxis(fromLink: string, toLink: string, options?: AssemblyAngleBetweenLinksOptions): Assembly
279
459
  ```
460
+ <!-- forgecad-skill:exclude-end -->
280
461
 
281
- #### `addPart()` Add a named part to the assembly.
282
-
283
- Connectors declared on the part (via `withConnectors()`) are captured automatically. Parts are positioned at world origin by default unless a `transform` is provided in `options`. For root parts (no incoming joint), `transform` is their final world position.
462
+ <!-- forgecad-skill:exclude-start symbol="Assembly.addAngleOfLinkSegmentFromYAxis" reason="Compatibility-only renamed API. Use `addAngleBetweenLinkSegmentAndWorldDirection()` instead." -->
463
+ #### `addAngleOfLinkSegmentFromYAxis()`
284
464
 
285
- When a part is a [`ShapeGroup`](/docs/core#shapegroup), name the group children explicitly to get readable viewport labels (e.g. `"Base Assembly.Body"` instead of `"Base Assembly.1"`):
286
-
287
- ```ts
288
- const housing = group(
289
- { name: "Body", shape: body },
290
- { name: "Lid", shape: lid },
291
- );
292
- assembly.addPart("Base Assembly", housing);
293
- ```
465
+ > **Not included in ForgeCAD AI skill context yet.** This API remains visible in human docs, but is intentionally omitted from shipped agent skills until it is ready for agent-first use. Compatibility-only renamed API. Use `addAngleBetweenLinkSegmentAndWorldDirection()` instead.
294
466
 
295
467
  ```ts
296
- addPart(name: string, part: AssemblyPart, options?: PartOptions): Assembly
468
+ addAngleOfLinkSegmentFromYAxis(fromLink: string, toLink: string, options?: AssemblyAngleBetweenLinksOptions): Assembly
297
469
  ```
470
+ <!-- forgecad-skill:exclude-end -->
298
471
 
299
- #### `addJoint()` Add a kinematic joint between a parent and child part.
472
+ <!-- forgecad-skill:exclude-start symbol="Assembly.toJointsView" reason="Compatibility-only viewport FK adapter. Prefer returning `Assembly` directly so controls move through the solver-backed link/edge kinematics model." -->
473
+ #### `toJointsView()` — Deprecated adapter that derives viewport-only FK controls from the assembly graph.
300
474
 
301
- `frame` is a transform from the **parent part frame** to the **joint frame at zero state**. The child's world position is computed as:
475
+ > **Not included in ForgeCAD AI skill context yet.** This API remains visible in human docs, but is intentionally omitted from shipped agent skills until it is ready for agent-first use. Compatibility-only viewport FK adapter. Prefer returning `Assembly` directly so controls move through the solver-backed link/edge kinematics model.
302
476
 
303
- ```
304
- childWorld = parentWorld × frame × motion(value) × childBase
305
- ```
477
+ Prefer returning the `Assembly` itself. The runtime now exposes returned assembly controls automatically and re-evaluates the assembly with `solve(state)` when a control changes. That path is the source of truth for link/edge kinematics, handles closed-loop mechanisms through the real solver, and avoids stacking a viewport transform on top of already-solved geometry.
306
478
 
307
- For revolute joints `value` is in degrees; for prismatic joints `value` is in mm. Coupled joints (see `addJointCoupling`) ignore the `state` value passed to `solve()` and compute their value from source joints.
479
+ `toJointsView()` remains for legacy scripts that intentionally want the old viewport-only FK behavior.
308
480
 
309
- ```ts
310
- addJoint(name: string, type: JointType, parent: string, child: string, options?: JointOptions): Assembly
311
- ```
481
+ **Legacy mirrored revolute tracks:** Viewport defaults and animation keyframes use physical joint values. If two mirrored revolute joints have opposite axes, equal keyframe values are not a mirrored pose; negate the mirrored side's values, or prefer returned-assembly controls so the solver owns the side-neutral state.
312
482
 
313
- #### `addRevolute()` — Shorthand for `addJoint(name, 'revolute', parent, child, options)`.
483
+ **Preferred**
314
484
 
315
485
  ```ts
316
- addRevolute(name: string, parent: string, child: string, options?: JointOptions): Assembly
486
+ return mech; // editor controls call mech.solve(state)
317
487
  ```
318
488
 
319
- #### `addPrismatic()` — Shorthand for `addJoint(name, 'prismatic', parent, child, options)`.
320
-
321
489
  ```ts
322
- addPrismatic(name: string, parent: string, child: string, options?: JointOptions): Assembly
490
+ toJointsView(options?: ToJointsViewOptions): void
323
491
  ```
324
492
 
325
- #### `addFixed()` Shorthand for `addJoint(name, 'fixed', parent, child, options)`.
493
+ **`ToJointsViewOptions`**: `defaults?: Record<string, number>`, `overrides?: Record<string, Partial<JointViewInput>>`, `animations?: JointViewAnimationInput[]`, `couplings?: JointViewCouplingInput[]`, `defaultAnimation?: string`, `enabled?: boolean`
326
494
 
327
- Fixed joints rigidly attach a child part to its parent at `frame` with no motion. Before calling `mergeInto()`, use `addFixed()` to collapse multiple root parts into a single root.
495
+ **`JointViewInput`**: `name: string`, `child: string`, `parent?: string`, `type?: JointViewType`, `axis?: JointViewAxis`, `pivot?: [ number, number, number ]`, `min?: number`, `max?: number`, `default?: number`, `unit?: string`, `hidden?: boolean`
328
496
 
329
- ```ts
330
- addFixed(name: string, parent: string, child: string, options?: JointOptions): Assembly
331
- ```
497
+ `JointViewAnimationInput`: `{ name: string, duration?: number, loop?: boolean, continuous?: boolean, keyframes: JointViewAnimationKeyframeInput[] }`
332
498
 
333
- #### `addJointCoupling()` — Link a joint's value to a linear combination of other joint values.
499
+ **`JointViewAnimationKeyframeInput`**
500
+ - `at?: number` — Timeline position [0, 1]. If omitted from ALL keyframes, positions are auto-computed from tick weights.
501
+ - `ticks?: number` — Relative weight of the segment from this keyframe to the next (default 1). Only used in tick-based mode (when `at` is omitted). Last keyframe's ticks value is ignored.
502
+ - Also: `values: Record<string, number>`
334
503
 
335
- The driven joint's value is computed as:
504
+ `JointViewCouplingInput`: `{ joint: string, terms: JointViewCouplingTermInput[], offset?: number }`
336
505
 
337
- ```
338
- driven = offset + Σ(ratio_i × source_i)
339
- ```
506
+ `JointViewCouplingTermInput`: `{ joint: string, ratio?: number }`
507
+ <!-- forgecad-skill:exclude-end -->
340
508
 
341
- Coupled joints ignore any value passed in `solve(state)` — a warning is emitted if you try to override one. Coupling cycles are rejected. You cannot sweep a coupled joint directly; sweep one of its source joints instead.
509
+ **Other**
342
510
 
343
- ```ts
344
- assembly
345
- .addRevolute("Steering", "Base", "Turret", { axis: [0, 0, 1] })
346
- .addRevolute("WheelDrive", "Turret", "Wheel", { axis: [1, 0, 0] })
347
- .addRevolute("TopGear", "Base", "TopInput", { axis: [0, 0, 1] })
348
- .addJointCoupling("TopGear", {
349
- terms: [
350
- { joint: "Steering", ratio: 1 },
351
- { joint: "WheelDrive", ratio: 20 / 14 },
352
- ],
353
- });
354
- ```
511
+ #### `mate()` — Register mate constraints between parts. Constraints are solved during `solve()` to derive part positions and explode hints. Part references use "partName:featureName" format.
355
512
 
356
513
  ```ts
357
- addJointCoupling(jointName: string, options: JointCouplingOptions): Assembly
514
+ mate(fn: (m: MateBuilder) => void): Assembly
358
515
  ```
359
516
 
360
- #### `addGearCoupling()` — Link two revolute joints via a gear ratio.
361
-
362
- Choose exactly one ratio source:
517
+ #### `edgeBetweenFrames()` — Add a visual skeleton edge between two rig frame origins.
363
518
 
364
- - `ratio` explicit numeric ratio (driven/driver, negative for external mesh)
365
- - `pair` — a `GearRatioLike` from `lib.gearPair`, `lib.bevelGearPair`, etc. (uses `pair.jointRatio`)
366
- - `driverTeeth` + `drivenTeeth` — auto-computes ratio; use `mesh` to control sign (`'external'` = negative/opposite rotation, `'internal'` = positive, `'bevel'`/`'face'` = negative)
367
-
368
- When `pair` carries a `phaseDeg`, it is auto-applied as the coupling `offset` to align teeth correctly. Override with `offset: 0` if gear shapes already have the phase baked in.
369
-
370
- ```ts
371
- const pair = lib.gearPair({ pinion: { module: 1.25, teeth: 14 }, gear: { module: 1.25, teeth: 42 } });
372
- assembly
373
- .addRevolute("Pinion", "Base", "PinionPart", { axis: [0, 0, 1] })
374
- .addRevolute("Driven", "Base", "GearPart", { axis: [0, 0, 1] })
375
- .addGearCoupling("Driven", "Pinion", { pair });
376
- ```
519
+ Frame edges follow the solved frame poses produced by `fixedJoint()`, `revoluteJoint()`, and `prismaticJoint()`. They do not add constraints, degrees of freedom, parts, or geometry; use them to make a frame-only rig readable in the Motion/rig inspection overlay.
377
520
 
378
521
  ```ts
379
- addGearCoupling(drivenJointName: string, driverJointName: string, options?: GearCouplingOptions): Assembly
522
+ edgeBetweenFrames(a: string, b: string, options?: AssemblyFrameEdgeOptions): Assembly
380
523
  ```
381
524
 
382
- #### `sweepJoint()` Sample a joint through its motion range, collecting collision data at each step.
383
-
384
- Divides `[from, to]` into `steps` intervals (producing `steps + 1` frames). At each sample, the assembly is solved with the sweeping joint at that value and `baseState` for all others. Returns one `JointSweepFrame` per sample with the joint value, collision findings, and any solve warnings.
525
+ `AssemblyFrameEdgeOptions`: `{ name?: string, metadata?: Record<string, unknown> }`
385
526
 
386
- You cannot sweep a coupled joint sweep one of its source joints instead.
527
+ #### `linkToward()` Create a derived link at a fixed distance from `fromLink` toward `towardLink`.
387
528
 
388
- ```ts
389
- const sweep = mech.sweepJoint("elbow", -10, 135, 12, { shoulder: 35 });
390
- const hits = sweep.filter(frame => frame.collisions.length > 0);
391
- console.log(`Collisions at ${hits.length} of ${sweep.length} poses`);
392
- ```
529
+ Derived links are trace/reference points. They are recomputed after the primary link solve and cannot participate in structural edges or angle constraints.
393
530
 
394
531
  ```ts
395
- sweepJoint(jointName: string, from: number, to: number, steps: number, baseState?: JointState, collisionOptions?: CollisionOptions): JointSweepFrame[]
532
+ linkToward(name: string, fromLink: string, towardLink: string, distance: number): Assembly
396
533
  ```
397
534
 
398
- #### `toJointsView()` — Derive viewport joint controls from the assembly graph and register them.
399
-
400
- Solves the assembly at rest (all joints = default), then converts each joint into a `JointViewInput` with world-space pivot and axis. Fixed joints become hidden zero-range revolute entries so attached parts follow their parent during animation. Joint couplings are forwarded to the viewport automatically.
401
-
402
- This method is optional. Call it only when you want viewport joint sliders, coupled controls, or playback animations. If you only want geometry, return the `Assembly` or `SolvedAssembly` directly and skip `toJointsView()`.
403
-
404
- **Critical pitfall:** Always call `toJointsView()` before solving for display. Then solve at the **rest pose** (no state overrides) and return that solved assembly result directly. Do not flatten it with `.toGroup()` if you want the viewport joint animation to keep working.
405
-
406
- Do not solve at a non-zero angle when using `toJointsView()` — the viewport will apply the same rotation again, double-rotating the part.
407
-
408
- ```ts
409
- mech.toJointsView({
410
- defaults: { J1: 30 },
411
- animations: [{
412
- name: "Swing", duration: 2, loop: true,
413
- keyframes: [{ values: { J1: -45 } }, { values: { J1: 45 } }, { values: { J1: -45 } }],
414
- }],
415
- });
535
+ #### `linkAwayFrom()` — Create a derived link at a fixed distance from `fromLink` away from `awayFromLink`.
416
536
 
417
- // Solve at REST viewport handles posing
418
- return mech.solve();
419
- ```
537
+ Use this for coupler trace/extension points such as the Chebyshev lambda linkage's point beyond the rocker joint.
420
538
 
421
539
  ```ts
422
- toJointsView(options?: ToJointsViewOptions): void
540
+ linkAwayFrom(name: string, fromLink: string, awayFromLink: string, distance: number): Assembly
423
541
  ```
424
542
 
425
543
  #### `describe()` — Return the serializable assembly definition used by solve/inspect pipelines.
@@ -439,7 +557,7 @@ describe(): AssemblyDefinition
439
557
 
440
558
  A wrapper around an imported `Assembly` that provides kinematic access and convenient transform helpers.
441
559
 
442
- When a `.forge.js` file returns an unsolved `Assembly`, [`require()`](/docs/core#require) wraps it in an `ImportedAssembly`. This preserves the kinematic structure — you can call `solve()`, `sweepJoint()`, and `mergeInto()` — while also allowing convenience transforms that auto-solve at default values.
560
+ When a `.forge.js` file returns an unsolved `Assembly`, [`require()`](/docs/core#require) wraps it in an `ImportedAssembly`. This preserves the kinematic structure — you can call `solve()` and `mergeInto()` — while also allowing convenience transforms that auto-solve at default values.
443
561
 
444
562
  **Kinematic access**
445
563
 
@@ -468,7 +586,7 @@ require("./arm.forge.js").mergeInto(robot, {
468
586
  });
469
587
  ```
470
588
 
471
- #### `assembly()` — The underlying Assembly — use for sweepJoint, addPart into parent, etc.
589
+ #### `assembly()` — The underlying Assembly, for advanced composition and inspection.
472
590
 
473
591
  ```ts
474
592
  get assembly(): Assembly
@@ -486,6 +604,14 @@ solve(state?: JointState): SolvedAssembly
486
604
  part(name: string, state?: JointState): AssemblyPart
487
605
  ```
488
606
 
607
+ #### `getPart()` — Return a specific named part positioned at the default solved pose.
608
+
609
+ This mirrors `SolvedAssembly.getPart()` for imported assemblies. Use `solve(state).getPart(name)` when inspecting a non-default joint state.
610
+
611
+ ```ts
612
+ getPart(partName: string): AssemblyPart
613
+ ```
614
+
489
615
  #### `toGroup()` — Convert all assembly parts to a ShapeGroup with named children. Use this for composition, transforms, or child lookup — not as a required render step for assemblies. Child names match the part names used in the assembly. Any stored placement offset and placement references are forwarded to the group.
490
616
 
491
617
  ```ts
@@ -564,17 +690,35 @@ color(hex: string): ShapeGroup
564
690
  child(name: string): Shape | Sketch | ShapeGroup
565
691
  ```
566
692
 
567
- #### `mergeInto()` — Flatten this sub-assembly's parts and joints into `parent` and wire a mount joint.
693
+ #### `collisionReport()` — Detect overlapping part pairs at the default solved pose.
694
+
695
+ This mirrors `SolvedAssembly.collisionReport()` for imported assemblies. Use `solve(state).collisionReport(options)` when inspecting a non-default joint state.
696
+
697
+ ```ts
698
+ collisionReport(options?: CollisionOptions): CollisionFinding[]
699
+ ```
700
+
701
+ `CollisionOptions`: `{ parts?: string[], ignorePairs?: Array<[ string, string ]>, minOverlapVolume?: number }`
702
+
703
+ #### `minClearance()` — Compute the minimum gap between two parts at the default solved pose.
704
+
705
+ This mirrors `SolvedAssembly.minClearance()` for imported assemblies. Use `solve(state).minClearance(partA, partB, searchLength)` when inspecting a non-default joint state.
706
+
707
+ ```ts
708
+ minClearance(partA: string, partB: string, searchLength?: number): number
709
+ ```
710
+
711
+ #### `mergeInto()` — Flatten this sub-assembly's parts and relationships into `parent` and wire a mount relationship.
568
712
 
569
- All part and joint names from the sub-assembly are prefixed with `"${options.prefix}."` to avoid collisions. After the merge, sub-assembly joints are driven from the parent using the prefixed names:
713
+ All part, link, and legacy joint names from the sub-assembly are prefixed with `"${options.prefix}."` to avoid collisions. After the merge, controls are driven from the parent using the prefixed names:
570
714
 
571
715
  ```ts
572
- parent.solve({ "Left Arm.shoulder": 45, "Right Arm.shoulder": -20 })
716
+ parent.solve({ "Left Arm.theta": 45, "Right Arm.theta": -20 })
573
717
  ```
574
718
 
575
- Joint couplings inside the sub-assembly are preserved and rewritten with the prefix. Ports from sub-assembly parts are forwarded with the prefix.
719
+ Connectors from sub-assembly parts are forwarded with the prefix.
576
720
 
577
- The sub-assembly must have exactly one root part. If it has multiple roots, use `addFixed()` first to consolidate them before merging.
721
+ The sub-assembly must have exactly one root part before it can be merged.
578
722
 
579
723
  ```ts
580
724
  const robot = assembly("Robot").addPart("Chassis", chassis);
@@ -591,6 +735,25 @@ require("./arm.forge.js").mergeInto(robot, {
591
735
  mergeInto(parent: Assembly, options: MergeIntoOptions): Assembly
592
736
  ```
593
737
 
738
+ **`MergeIntoOptions`**
739
+
740
+ | Option | Type | Description |
741
+ |--------|------|-------------|
742
+ | `prefix?` | `string` | Prefix applied to every part name and joint name from the sub-assembly. E.g. prefix "Left Arm" turns part "Base" into "Left Arm.Base". Strongly recommended to avoid name collisions when merging multiple instances. |
743
+ | `mountParent` | `string` | Part name in the parent assembly to attach the sub-assembly root to. |
744
+ | `mountJoint` | `string` | Name for the new mount joint in the parent graph. |
745
+ | `mountType?` | `JointType` | Joint type for the mount connection (default: 'fixed'). |
746
+ | `mountOptions?` | `JointOptions` | Frame, axis, limits, and other options for the mount joint. |
747
+
748
+ **`JointOptions`**
749
+
750
+ | Option | Type | Description |
751
+ |--------|------|-------------|
752
+ | `connectorRefs?` | `JointConnectorRefs` | Connector refs that define this joint contract. Usually set by `connect()` / `match()`. |
753
+ | `frame?`, `origin?`, `axis?`, `min?`, `max?`, `default?`, `unit?`, `effort?`, `velocity?`, `damping?`, `friction?` | | — |
754
+
755
+ `JointConnectorRefs`: `{ parent: string, child: string, parentAlign?: PortAlign, childAlign?: PortAlign }`
756
+
594
757
  ### `SolvedAssembly`
595
758
 
596
759
  The result of solving an assembly at a specific joint state.
@@ -599,7 +762,7 @@ The result of solving an assembly at a specific joint state.
599
762
 
600
763
  **Validation**
601
764
 
602
- Call `collisionReport()` to detect overlapping parts, or `sweepJoint()` on the parent `Assembly` to check for interference across the joint's motion range.
765
+ Call `collisionReport()` to detect overlapping parts at this solved pose.
603
766
 
604
767
  ```ts
605
768
  const solved = mech.solve({ shoulder: 45, elbow: -20 });
@@ -645,6 +808,30 @@ get mateDof(): number | null
645
808
  get mateConverged(): boolean | null
646
809
  ```
647
810
 
811
+ #### `kinematics()` — Solved assembly-native kinematic or frame-edge overlay data, or null when no rig overlay data was declared.
812
+
813
+ ```ts
814
+ get kinematics(): SolvedAssemblyKinematics | null
815
+ ```
816
+
817
+ #### `getLinkPosition()` — Return the solved world position of a kinematic link.
818
+
819
+ ```ts
820
+ getLinkPosition(linkName: string): Vec3
821
+ ```
822
+
823
+ #### `getFrame()` — Return the solved world transform for a named rig frame.
824
+
825
+ ```ts
826
+ getFrame(frameName: string): Transform
827
+ ```
828
+
829
+ #### `frames()` — Return solved rig frames, including origin, axis, up, and transform.
830
+
831
+ ```ts
832
+ get frames(): SolvedAssemblyFrameDef[]
833
+ ```
834
+
648
835
  #### `getTransform()` — Return the world-space [`Transform`](/docs/core#transform) for the named part at the solved pose.
649
836
 
650
837
  ```ts