force-graph 1.49.0 → 1.49.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/force-graph.js +22 -6
- package/dist/force-graph.js.map +1 -1
- package/dist/force-graph.min.js +2 -2
- package/dist/force-graph.mjs +10 -6
- package/package.json +1 -1
- package/src/force-graph.js +16 -6
package/dist/force-graph.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
// Version 1.49.
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1
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+
// Version 1.49.2 force-graph - https://github.com/vasturiano/force-graph
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(function (global, factory) {
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typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
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typeof define === 'function' && define.amd ? define(factory) :
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@@ -3741,6 +3741,18 @@
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return min;
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}
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function sum(values, valueof) {
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let sum = 0;
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{
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for (let value of values) {
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if (value = +value) {
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sum += value;
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}
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}
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}
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return sum;
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}
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/** Detect free variable `global` from Node.js. */
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var freeGlobal = typeof global == 'object' && global && global.Object === Object && global;
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@@ -11974,6 +11986,7 @@
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var HOVER_CANVAS_THROTTLE_DELAY = 800; // ms to throttle shadow canvas updates for perf improvement
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var ZOOM2NODES_FACTOR = 4;
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var DRAG_CLICK_TOLERANCE_PX = 5; // How many px can a node be accidentally dragged before disabling the click
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// Expose config from forceGraph
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var bindFG = linkKapsule('forceGraph', CanvasForceGraph);
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@@ -12447,17 +12460,20 @@
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var initPos = obj.__initialDragPos;
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var dragPos = ev;
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var k = transform(state.canvas).k;
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var translate = {
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x: initPos.x + (dragPos.x - initPos.x) / k - obj.x,
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y: initPos.y + (dragPos.y - initPos.y) / k - obj.y
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};
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// Move fx/fy (and x/y) of nodes based on the scaled drag distance since the drag start
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['x', 'y'].forEach(function (c) {
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return obj["f".concat(c)] = obj[c] = initPos[c] + (dragPos[c] - initPos[c]) / k;
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});
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-
//
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// Only engage full drag if distance reaches above threshold
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if (!obj.__dragged && DRAG_CLICK_TOLERANCE_PX >= Math.sqrt(sum(['x', 'y'].map(function (k) {
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return Math.pow(ev[k] - initPos[k], 2);
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})))) return;
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var translate = {
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x: initPos.x + (dragPos.x - initPos.x) / k - obj.x,
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y: initPos.y + (dragPos.y - initPos.y) / k - obj.y
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};
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state.forceGraph.d3AlphaTarget(0.3) // keep engine running at low intensity throughout drag
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.resetCountdown(); // prevent freeze while dragging
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