folib 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/workflows/publish.yml +23 -0
- package/CHANGELOG.md +5 -0
- package/README.md +3 -0
- package/eslint.config.js +23 -0
- package/package.json +26 -0
- package/src/base.d.ts +941 -0
- package/src/define.ts +18 -0
- package/src/index.ts +254 -0
- package/src/rp/animcomd.ts +42 -0
- package/src/rp/command.ts +25 -0
- package/src/rp/critterpid.ts +606 -0
- package/src/rp/global.ts +812 -0
- package/src/rp/itempid.ts +624 -0
- package/src/rp/maps.ts +398 -0
- package/src/rp/modoc.ts +10 -0
- package/src/rp/scenepid.ts +170 -0
- package/src/rp/scripts.ts +3076 -0
- package/src/sfall/ai_area.ts +8 -0
- package/src/sfall/ai_attack.ts +8 -0
- package/src/sfall/ai_cap.ts +18 -0
- package/src/sfall/ai_chem.ts +9 -0
- package/src/sfall/ai_disposition.ts +9 -0
- package/src/sfall/ai_distance.ts +8 -0
- package/src/sfall/ai_run_away.ts +11 -0
- package/src/sfall/ai_weapon.ts +11 -0
- package/src/sfall/command_lite.ts +29 -0
- package/src/sfall/define_extra.ts +472 -0
- package/src/sfall/define_lite.ts +913 -0
- package/src/sfall/dik.ts +131 -0
- package/src/sfall/index.ts +1634 -0
- package/src/sfall/lib.arrays.ts +307 -0
- package/src/sfall/lib.misc.ts +35 -0
- package/src/sfall/lib.strings.ts +118 -0
- package/src/sfall/sfall.d.ts +1706 -0
- package/src/sfall/sfall.ts +2478 -0
- package/src/types.d.ts +119 -0
- package/src/types.ts +49 -0
- package/tsconfig.json +11 -0
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// Barrel export for sfall
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// From command_lite.ts
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export {
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dude_elevation,
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dude_name,
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dude_tile,
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self_elevation,
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self_tile,
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} from './command_lite';
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// From dik.ts
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export {
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DIK_0, DIK_1, DIK_2, DIK_3, DIK_4, DIK_5, DIK_6, DIK_7, DIK_8, DIK_9,
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DIK_A, DIK_B, DIK_C, DIK_D, DIK_E, DIK_F, DIK_G, DIK_H, DIK_I, DIK_J,
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DIK_K, DIK_L, DIK_M, DIK_N, DIK_O, DIK_P, DIK_Q, DIK_R, DIK_S, DIK_T,
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DIK_U, DIK_V, DIK_W, DIK_X, DIK_Y, DIK_Z,
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DIK_F1, DIK_F2, DIK_F3, DIK_F4, DIK_F5, DIK_F6,
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DIK_F7, DIK_F8, DIK_F9, DIK_F10, DIK_F11, DIK_F12,
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DIK_ESCAPE, DIK_MINUS, DIK_EQUALS, DIK_BACK, DIK_BACKSPACE, DIK_TAB,
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DIK_LBRACKET, DIK_RBRACKET, DIK_RETURN, DIK_LCONTROL, DIK_RCONTROL,
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DIK_SEMICOLON, DIK_APOSTROPHE, DIK_GRAVE, DIK_LSHIFT, DIK_RSHIFT,
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DIK_BACKSLASH, DIK_COMMA, DIK_PERIOD, DIK_SLASH,
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DIK_MULTIPLY, DIK_NUMPADSTAR, DIK_LMENU, DIK_LALT, DIK_RMENU, DIK_RALT,
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DIK_SPACE, DIK_CAPITAL, DIK_CAPSLOCK, DIK_NUMLOCK, DIK_SCROLL,
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DIK_NUMPAD0, DIK_NUMPAD1, DIK_NUMPAD2, DIK_NUMPAD3, DIK_NUMPAD4,
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DIK_NUMPAD5, DIK_NUMPAD6, DIK_NUMPAD7, DIK_NUMPAD8, DIK_NUMPAD9,
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DIK_SUBTRACT, DIK_NUMPADMINUS, DIK_ADD, DIK_NUMPADPLUS,
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DIK_DECIMAL, DIK_NUMPADPERIOD, DIK_DIVIDE, DIK_NUMPADSLASH,
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DIK_NUMPADEQUALS, DIK_NUMPADENTER, DIK_NUMPADCOMMA,
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DIK_AT, DIK_COLON, DIK_UNDERLINE, DIK_STOP, DIK_AX, DIK_UNLABELED, DIK_SYSRQ,
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DIK_HOME, DIK_END, DIK_INSERT, DIK_DELETE,
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DIK_UP, DIK_UPARROW, DIK_DOWN, DIK_DOWNARROW,
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DIK_LEFT, DIK_LEFTARROW, DIK_RIGHT, DIK_RIGHTARROW,
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DIK_PRIOR, DIK_PGUP, DIK_NEXT, DIK_PGDN,
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DIK_LWIN, DIK_RWIN, DIK_APPS,
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} from './dik';
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// AI behavior
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export { AI_CAP } from './ai_cap';
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export { ai_area } from './ai_area';
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export { ai_attack } from './ai_attack';
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export { ai_chem } from './ai_chem';
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export { ai_disposition } from './ai_disposition';
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export { ai_distance } from './ai_distance';
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export { ai_run_away } from './ai_run_away';
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export { ai_weapon } from './ai_weapon';
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// From define_extra.ts
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export {
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ART_TYPE_BACKGRND,
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ART_TYPE_HEADS,
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ART_TYPE_INTERFACE,
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ART_TYPE_INVENT,
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ART_TYPE_SKILLDEX,
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ATKTYPE_HAMMERPUNCH,
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ATKTYPE_HAYMAKER,
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ATKTYPE_HIPKICK,
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ATKTYPE_HOOKKICK,
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ATKTYPE_JAB,
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ATKTYPE_KICK,
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ATKTYPE_LWEP1,
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ATKTYPE_LWEP2,
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ATKTYPE_LWEP_RELOAD,
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ATKTYPE_PALMSTRIKE,
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ATKTYPE_PIERCINGKICK,
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ATKTYPE_PIERCINGSTRIKE,
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ATKTYPE_POWERKICK,
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ATKTYPE_PUNCH,
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ATKTYPE_RWEP1,
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ATKTYPE_RWEP2,
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ATKTYPE_RWEP_RELOAD,
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ATKTYPE_SNAPKICK,
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ATKTYPE_STRONGKICK,
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ATKTYPE_STRONGPUNCH,
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ATTACK_MODE_BURST,
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ATTACK_MODE_FLAME,
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ATTACK_MODE_KICK,
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ATTACK_MODE_NONE,
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ATTACK_MODE_PUNCH,
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ATTACK_MODE_SINGLE,
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ATTACK_MODE_SWING,
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ATTACK_MODE_THROW,
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ATTACK_MODE_THRUST,
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BODY,
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CALIBER_10MM,
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CALIBER_12_GAUGE,
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CALIBER_14MM,
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CALIBER_223,
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CALIBER_2MM,
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CALIBER_40,
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CALIBER_44,
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CALIBER_45,
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CALIBER_4_7MM_CASELESS,
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CALIBER_5MM,
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CALIBER_7_62MM,
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CALIBER_9MM,
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CALIBER_BB,
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CALIBER_FLAMER_FUEL,
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CALIBER_HN_NEEDLER,
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CALIBER_MICRO_FUSION_CELL,
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CALIBER_NONE,
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CALIBER_ROCKET,
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CALIBER_SMALL_ENERGY_CELL,
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CFLG_BARTER,
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CFLG_FLATTN,
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CFLG_INVULN,
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CFLG_NOAGES,
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CFLG_NODROP,
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CFLG_NOHEAL,
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CFLG_NOKNOCKBACK,
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CFLG_NOKNOCKDOWN,
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CFLG_NOLIMBS,
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CFLG_NOSTEAL,
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CFLG_RANGED,
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CFLG_SPECIAL,
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CRITICAL_VALUE_EFFECTS,
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CRITICAL_VALUE_FAIL_EFFECT,
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CRITICAL_VALUE_FAIL_MSG,
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CRITICAL_VALUE_MSG,
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CRITICAL_VALUE_MULT,
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CRITICAL_VALUE_STAT_CHECK,
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CRITICAL_VALUE_STAT_MOD,
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C_ATTACK_AROUND_NUMBER,
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C_ATTACK_BODY_PART,
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C_ATTACK_BODY_PART1,
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C_ATTACK_BODY_PART2,
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C_ATTACK_BODY_PART3,
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C_ATTACK_BODY_PART4,
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C_ATTACK_BODY_PART5,
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C_ATTACK_BODY_PART6,
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C_ATTACK_DAMAGE_SOURCE,
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C_ATTACK_DAMAGE_TARGET,
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C_ATTACK_DAMAGE_TARGET1,
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C_ATTACK_DAMAGE_TARGET2,
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C_ATTACK_DAMAGE_TARGET3,
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C_ATTACK_DAMAGE_TARGET4,
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C_ATTACK_DAMAGE_TARGET5,
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C_ATTACK_DAMAGE_TARGET6,
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C_ATTACK_FLAGS_SOURCE,
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C_ATTACK_FLAGS_TARGET,
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C_ATTACK_FLAGS_TARGET1,
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C_ATTACK_FLAGS_TARGET2,
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C_ATTACK_FLAGS_TARGET3,
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C_ATTACK_FLAGS_TARGET4,
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C_ATTACK_FLAGS_TARGET5,
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C_ATTACK_FLAGS_TARGET6,
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C_ATTACK_HIT_MODE,
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C_ATTACK_KNOCKBACK_VALUE,
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C_ATTACK_KNOCKBACK_VALUE1,
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C_ATTACK_KNOCKBACK_VALUE2,
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C_ATTACK_KNOCKBACK_VALUE3,
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C_ATTACK_KNOCKBACK_VALUE4,
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C_ATTACK_KNOCKBACK_VALUE5,
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C_ATTACK_KNOCKBACK_VALUE6,
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C_ATTACK_MAIN_TARGET,
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C_ATTACK_MESSAGE,
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C_ATTACK_ROUNDS,
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C_ATTACK_SOURCE,
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C_ATTACK_TARGET,
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C_ATTACK_TARGET1,
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C_ATTACK_TARGET2,
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C_ATTACK_TARGET3,
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C_ATTACK_TARGET4,
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C_ATTACK_TARGET5,
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C_ATTACK_TARGET6,
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C_ATTACK_UNUSED,
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C_ATTACK_WEAPON,
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DAM_PRESERVE_FLAGS,
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DIFFICULTY_EASY,
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DIFFICULTY_HARD,
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DIFFICULTY_NORMAL,
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FLAG_FLAT,
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FLAG_HIDDEN,
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FLAG_LEFT_HAND,
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FLAG_LIGHTING,
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FLAG_LIGHTTHRU,
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FLAG_MULTIHEX,
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FLAG_NOBLOCK,
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FLAG_NOHIGHLIGHT,
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FLAG_NOREMOVE,
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FLAG_NOSAVE,
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FLAG_RESERVED,
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FLAG_RIGHT_HAND,
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FLAG_SEEN,
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FLAG_SHOOTTHRU,
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FLAG_TRANSENERGY,
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FLAG_TRANSGLASS,
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FLAG_TRANSNONE,
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FLAG_TRANSRED,
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FLAG_TRANSSTEAM,
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FLAG_TRANSWALL,
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FLAG_USED,
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FLAG_WALKTHRU,
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FLAG_WALLTRANSEND,
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FLAG_WORN,
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HEALING_ITEM,
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HIDDEN_ITEM,
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ITEM_ACTION_PICKUP,
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ITEM_ACTION_USE,
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ITEM_ACTION_USEON,
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MATERIAL_TYPE_CEMENT,
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MATERIAL_TYPE_DIRT,
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MATERIAL_TYPE_GLASS,
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MATERIAL_TYPE_LEATHER,
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MATERIAL_TYPE_METAL,
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MATERIAL_TYPE_PLASTIC,
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MATERIAL_TYPE_STONE,
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MATERIAL_TYPE_WOOD,
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MSGBOX_ALIGN_LEFT,
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MSGBOX_ALIGN_TOP,
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MSGBOX_AUTOSIZE,
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MSGBOX_CLEAN,
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MSGBOX_NORMAL,
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MSGBOX_SMALL,
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MSGBOX_YESNO,
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OBJ_DATA_CID,
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OBJ_DATA_COMBAT_STATE,
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OBJ_DATA_CUR_ACTION_POINT,
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OBJ_DATA_CUR_CHARGES,
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OBJ_DATA_CUR_FRM,
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OBJ_DATA_DAMAGE_FLAGS,
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OBJ_DATA_DAMAGE_LAST_TURN,
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OBJ_DATA_ELEVATION,
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OBJ_DATA_FID,
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OBJ_DATA_FLAGS,
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OBJ_DATA_ID,
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OBJ_DATA_LIGHT_DISTANCE,
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OBJ_DATA_LIGHT_INTENSITY,
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OBJ_DATA_MISC_FLAGS,
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OBJ_DATA_PID,
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OBJ_DATA_ROTATION,
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OBJ_DATA_SCRIPT_INDEX,
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OBJ_DATA_SID,
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OBJ_DATA_TILENUM,
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OBJ_DATA_WHO_HIT_ME,
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OBJ_TYPE_CRITTER,
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OBJ_TYPE_ITEM,
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OBJ_TYPE_MISC,
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OBJ_TYPE_SCENERY,
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OBJ_TYPE_SPATIAL,
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OBJ_TYPE_TILE,
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OBJ_TYPE_WALL,
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PERK_add_buffout,
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PERK_add_jet,
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PERK_add_mentats,
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PERK_add_nuka,
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PERK_add_psycho,
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PERK_add_radaway,
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PERK_add_tragic,
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PERK_armor_advanced_1,
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PERK_armor_advanced_2,
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PERK_armor_charisma,
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PERK_armor_combat,
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PERK_armor_powered,
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PERK_weapon_accurate,
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PERK_weapon_fast_reload,
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PERK_weapon_flameboy,
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PERK_weapon_knockback,
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PERK_weapon_long_range,
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PERK_weapon_night_sight,
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PERK_weapon_penetrate,
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PERK_weapon_scope_range,
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PID_PLAYER,
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PROTO_AM_AC_MOD,
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PROTO_AM_CALIBER,
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PROTO_AM_DMG_DIV,
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PROTO_AM_DMG_MULT,
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PROTO_AM_DR_MOD,
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PROTO_AM_PACK_SIZE,
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PROTO_AR_AC,
|
|
272
|
+
PROTO_AR_DR_ELECTRICAL,
|
|
273
|
+
PROTO_AR_DR_EMP,
|
|
274
|
+
PROTO_AR_DR_EXPLOSION,
|
|
275
|
+
PROTO_AR_DR_FIRE,
|
|
276
|
+
PROTO_AR_DR_LASER,
|
|
277
|
+
PROTO_AR_DR_NORMAL,
|
|
278
|
+
PROTO_AR_DR_PLASMA,
|
|
279
|
+
PROTO_AR_DT_ELECTRICAL,
|
|
280
|
+
PROTO_AR_DT_EMP,
|
|
281
|
+
PROTO_AR_DT_EXPLOSION,
|
|
282
|
+
PROTO_AR_DT_FIRE,
|
|
283
|
+
PROTO_AR_DT_LASER,
|
|
284
|
+
PROTO_AR_DT_NORMAL,
|
|
285
|
+
PROTO_AR_DT_PLASMA,
|
|
286
|
+
PROTO_AR_FID_FEMALE,
|
|
287
|
+
PROTO_AR_FID_MALE,
|
|
288
|
+
PROTO_AR_PERK,
|
|
289
|
+
PROTO_CN_FLAGS,
|
|
290
|
+
PROTO_CN_MAX_SIZE,
|
|
291
|
+
PROTO_CR_AI_PACKET,
|
|
292
|
+
PROTO_CR_BASE_STATS,
|
|
293
|
+
PROTO_CR_BODY_TYPE,
|
|
294
|
+
PROTO_CR_BONUS_AC,
|
|
295
|
+
PROTO_CR_BONUS_AGILITY,
|
|
296
|
+
PROTO_CR_BONUS_AP,
|
|
297
|
+
PROTO_CR_BONUS_BETTER_CRITICALS,
|
|
298
|
+
PROTO_CR_BONUS_CARRY_WEIGHT,
|
|
299
|
+
PROTO_CR_BONUS_CHARISMA,
|
|
300
|
+
PROTO_CR_BONUS_CRITICAL_CHANCE,
|
|
301
|
+
PROTO_CR_BONUS_ENDURANCE,
|
|
302
|
+
PROTO_CR_BONUS_HEALING_RATE,
|
|
303
|
+
PROTO_CR_BONUS_HP,
|
|
304
|
+
PROTO_CR_BONUS_INTELLIGENCE,
|
|
305
|
+
PROTO_CR_BONUS_LUCK,
|
|
306
|
+
PROTO_CR_BONUS_MELEE_DAMAGE,
|
|
307
|
+
PROTO_CR_BONUS_PRCEPTION,
|
|
308
|
+
PROTO_CR_BONUS_SEQUENCE,
|
|
309
|
+
PROTO_CR_BONUS_SRENGTH,
|
|
310
|
+
PROTO_CR_BONUS_STATS,
|
|
311
|
+
PROTO_CR_BONUS_UNARMED_DAMAGE,
|
|
312
|
+
PROTO_CR_DMG_TYPE,
|
|
313
|
+
PROTO_CR_FLAGS,
|
|
314
|
+
PROTO_CR_HEAD_FID,
|
|
315
|
+
PROTO_CR_KILL_EXP,
|
|
316
|
+
PROTO_CR_KILL_TYPE,
|
|
317
|
+
PROTO_CR_SKILLS,
|
|
318
|
+
PROTO_CR_TEAM_NUM,
|
|
319
|
+
PROTO_DR_ADDICT_CHANCE,
|
|
320
|
+
PROTO_DR_ADDICT_DELAY,
|
|
321
|
+
PROTO_DR_ADDICT_PERK,
|
|
322
|
+
PROTO_DR_AMOUNT_1_A,
|
|
323
|
+
PROTO_DR_AMOUNT_1_B,
|
|
324
|
+
PROTO_DR_AMOUNT_1_C,
|
|
325
|
+
PROTO_DR_AMOUNT_2_A,
|
|
326
|
+
PROTO_DR_AMOUNT_2_B,
|
|
327
|
+
PROTO_DR_AMOUNT_2_C,
|
|
328
|
+
PROTO_DR_AMOUNT_3_A,
|
|
329
|
+
PROTO_DR_AMOUNT_3_B,
|
|
330
|
+
PROTO_DR_AMOUNT_3_C,
|
|
331
|
+
PROTO_DR_DURATION_1,
|
|
332
|
+
PROTO_DR_DURATION_2,
|
|
333
|
+
PROTO_DR_STAT_A,
|
|
334
|
+
PROTO_DR_STAT_B,
|
|
335
|
+
PROTO_DR_STAT_C,
|
|
336
|
+
PROTO_FID,
|
|
337
|
+
PROTO_FLAG,
|
|
338
|
+
PROTO_FLAG_EXT,
|
|
339
|
+
PROTO_IT_COST,
|
|
340
|
+
PROTO_IT_FLAG,
|
|
341
|
+
PROTO_IT_FLAGS,
|
|
342
|
+
PROTO_IT_INV_FID,
|
|
343
|
+
PROTO_IT_LDIST,
|
|
344
|
+
PROTO_IT_LINT,
|
|
345
|
+
PROTO_IT_MATERIAL,
|
|
346
|
+
PROTO_IT_SCRIPTID,
|
|
347
|
+
PROTO_IT_SIZE,
|
|
348
|
+
PROTO_IT_SOUND,
|
|
349
|
+
PROTO_IT_TYPE,
|
|
350
|
+
PROTO_IT_WEIGHT,
|
|
351
|
+
PROTO_LDIST,
|
|
352
|
+
PROTO_LINT,
|
|
353
|
+
PROTO_MI_CALIBER,
|
|
354
|
+
PROTO_MI_CHARGES,
|
|
355
|
+
PROTO_MI_POWER_PID,
|
|
356
|
+
PROTO_PID,
|
|
357
|
+
PROTO_SCRIPTID,
|
|
358
|
+
PROTO_SC_MATERIAL,
|
|
359
|
+
PROTO_TEXTID,
|
|
360
|
+
PROTO_WL_MATERIAL,
|
|
361
|
+
PROTO_WP_AMMO_PID,
|
|
362
|
+
PROTO_WP_ANIM,
|
|
363
|
+
PROTO_WP_APCOST_1,
|
|
364
|
+
PROTO_WP_APCOST_2,
|
|
365
|
+
PROTO_WP_BURST,
|
|
366
|
+
PROTO_WP_CALIBER,
|
|
367
|
+
PROTO_WP_CRIT_FAIL,
|
|
368
|
+
PROTO_WP_DMG_MAX,
|
|
369
|
+
PROTO_WP_DMG_MIN,
|
|
370
|
+
PROTO_WP_DMG_TYPE,
|
|
371
|
+
PROTO_WP_MAG_SIZE,
|
|
372
|
+
PROTO_WP_MIN_ST,
|
|
373
|
+
PROTO_WP_PERK,
|
|
374
|
+
PROTO_WP_PROJ_PID,
|
|
375
|
+
PROTO_WP_RANGE_1,
|
|
376
|
+
PROTO_WP_RANGE_2,
|
|
377
|
+
PROTO_WP_SOUND,
|
|
378
|
+
RMOBJ_AI_USE_DRUG_ON,
|
|
379
|
+
RMOBJ_ARMOR_EQUIPED,
|
|
380
|
+
RMOBJ_BARTER_ARMOR,
|
|
381
|
+
RMOBJ_BARTER_WEAPON,
|
|
382
|
+
RMOBJ_CONSUME_DRUG,
|
|
383
|
+
RMOBJ_DROP,
|
|
384
|
+
RMOBJ_DROPMULTI,
|
|
385
|
+
RMOBJ_DROP_INTO_CONTAINER,
|
|
386
|
+
RMOBJ_EQUIP_ARMOR,
|
|
387
|
+
RMOBJ_EQUIP_WEAPON,
|
|
388
|
+
RMOBJ_INVEN_DROP_CAPS,
|
|
389
|
+
RMOBJ_ITEM_DESTROYED,
|
|
390
|
+
RMOBJ_ITEM_DESTROY_MULTI,
|
|
391
|
+
RMOBJ_ITEM_MOVE,
|
|
392
|
+
RMOBJ_ITEM_REMOVED,
|
|
393
|
+
RMOBJ_ITEM_REMOVED_INVEN,
|
|
394
|
+
RMOBJ_ITEM_REMOVED_MULTI,
|
|
395
|
+
RMOBJ_ITEM_REPLACE,
|
|
396
|
+
RMOBJ_LEFT_HAND_EQUIPED,
|
|
397
|
+
RMOBJ_REPLACE_WEAPON,
|
|
398
|
+
RMOBJ_RIGHT_HAND_EQUIPED,
|
|
399
|
+
RMOBJ_RM_MULT_OBJS,
|
|
400
|
+
RMOBJ_STEAL_VIEW,
|
|
401
|
+
RMOBJ_SUB_CONTAINER,
|
|
402
|
+
RMOBJ_THROW,
|
|
403
|
+
RMOBJ_TRADE,
|
|
404
|
+
RMOBJ_UNLOAD_WEAPON,
|
|
405
|
+
RMOBJ_USE_DRUG_ON,
|
|
406
|
+
RMOBJ_USE_OBJ,
|
|
407
|
+
SoundVolume25,
|
|
408
|
+
SoundVolume75,
|
|
409
|
+
SoundVolumeHalf,
|
|
410
|
+
WEAPON_2HAND,
|
|
411
|
+
WEAPON_BIGGUN,
|
|
412
|
+
WEAPON_ENERGY,
|
|
413
|
+
WEAPON_TYPE_MELEE,
|
|
414
|
+
WEAPON_TYPE_NONE,
|
|
415
|
+
WEAPON_TYPE_RANGED,
|
|
416
|
+
WEAPON_TYPE_THROWN,
|
|
417
|
+
WEAPON_TYPE_UNARMED,
|
|
418
|
+
WIN_FLAG_DONTMOVE,
|
|
419
|
+
WIN_FLAG_EXCLUSIVE,
|
|
420
|
+
WIN_FLAG_HIDDEN,
|
|
421
|
+
WIN_FLAG_MOVEONTOP,
|
|
422
|
+
WIN_FLAG_TRANSPARENT,
|
|
423
|
+
WPN_ANIM_BIG_GUN,
|
|
424
|
+
WPN_ANIM_CLUB,
|
|
425
|
+
WPN_ANIM_KNIFE,
|
|
426
|
+
WPN_ANIM_MINIGUN,
|
|
427
|
+
WPN_ANIM_NONE,
|
|
428
|
+
WPN_ANIM_PISTOL,
|
|
429
|
+
WPN_ANIM_RIFLE,
|
|
430
|
+
WPN_ANIM_ROCKET_LAUNCHER,
|
|
431
|
+
WPN_ANIM_SLEDGEHAMMER,
|
|
432
|
+
WPN_ANIM_SMG,
|
|
433
|
+
WPN_ANIM_SPEAR,
|
|
434
|
+
soundraw,
|
|
435
|
+
} from './define_extra';
|
|
436
|
+
|
|
437
|
+
// From define_lite.ts
|
|
438
|
+
export {
|
|
439
|
+
ADESTROY_MOVIE,
|
|
440
|
+
AFAILED_MOVIE,
|
|
441
|
+
BACKGROUND1,
|
|
442
|
+
BACKGROUND_ADOBE,
|
|
443
|
+
BACKGROUND_BHOOD,
|
|
444
|
+
BACKGROUND_BOSS,
|
|
445
|
+
BACKGROUND_CATHEDRAL,
|
|
446
|
+
BACKGROUND_CAVE,
|
|
447
|
+
BACKGROUND_ENCLAVE,
|
|
448
|
+
BACKGROUND_FOLLOWER,
|
|
449
|
+
BACKGROUND_HUB,
|
|
450
|
+
BACKGROUND_JUNKTOWN,
|
|
451
|
+
BACKGROUND_MASTER,
|
|
452
|
+
BACKGROUND_MILITARYBS,
|
|
453
|
+
BACKGROUND_NECROPOLIS,
|
|
454
|
+
BACKGROUND_PRESIDENT,
|
|
455
|
+
BACKGROUND_RAIDERS,
|
|
456
|
+
BACKGROUND_SHADY,
|
|
457
|
+
BACKGROUND_TENT,
|
|
458
|
+
BACKGROUND_VAULT,
|
|
459
|
+
BACKGROUND_WASTELAND,
|
|
460
|
+
BAD_REACTION,
|
|
461
|
+
CARTUCCI_MOVIE,
|
|
462
|
+
CAR_MOVIE,
|
|
463
|
+
COMBAT_SUBTYPE_HIT_SUCCEEDED,
|
|
464
|
+
COMBAT_SUBTYPE_NONCOM_TURN,
|
|
465
|
+
COMBAT_SUBTYPE_SEQUENCING,
|
|
466
|
+
COMBAT_SUBTYPE_TURN,
|
|
467
|
+
COMBAT_SUBTYPE_WEAPON_USED,
|
|
468
|
+
CRITTER_IS_DEAD,
|
|
469
|
+
CRITTER_IS_NORMAL,
|
|
470
|
+
CRITTER_IS_PRONE,
|
|
471
|
+
CR_BODY_BIPED,
|
|
472
|
+
CR_BODY_QUADRUPED,
|
|
473
|
+
CR_BODY_ROBOTIC,
|
|
474
|
+
DAM_BACKWASH,
|
|
475
|
+
DAM_BLIND,
|
|
476
|
+
DAM_BYPASS,
|
|
477
|
+
DAM_CRIP_ARM_LEFT,
|
|
478
|
+
DAM_CRIP_ARM_RIGHT,
|
|
479
|
+
DAM_CRIP_LEG_LEFT,
|
|
480
|
+
DAM_CRIP_LEG_RIGHT,
|
|
481
|
+
DAM_CRIP_RANDOM,
|
|
482
|
+
DAM_CRITICAL,
|
|
483
|
+
DAM_DEAD,
|
|
484
|
+
DAM_DESTROY,
|
|
485
|
+
DAM_DROP,
|
|
486
|
+
DAM_DUD,
|
|
487
|
+
DAM_EXPLODE,
|
|
488
|
+
DAM_HIT,
|
|
489
|
+
DAM_HIT_SELF,
|
|
490
|
+
DAM_HURT_SELF,
|
|
491
|
+
DAM_KNOCKED_DOWN,
|
|
492
|
+
DAM_KNOCKED_OUT,
|
|
493
|
+
DAM_LOSE_AMMO,
|
|
494
|
+
DAM_LOSE_TURN,
|
|
495
|
+
DAM_ON_FIRE,
|
|
496
|
+
DAM_PERFORM_REVERSE,
|
|
497
|
+
DAM_RANDOM_HIT,
|
|
498
|
+
DEFINE_METARULE_GET_CAR_CARRY_AMOUNT,
|
|
499
|
+
DEFINE_METARULE_SET_CAR_CARRY_AMOUNT,
|
|
500
|
+
DERRICK_MOVIE,
|
|
501
|
+
DETHCLAW_MOVIE,
|
|
502
|
+
DMG_BYPASS_ARMOR,
|
|
503
|
+
DMG_NOANIMATE,
|
|
504
|
+
DMG_electrical,
|
|
505
|
+
DMG_emp,
|
|
506
|
+
DMG_explosion,
|
|
507
|
+
DMG_fire,
|
|
508
|
+
DMG_laser,
|
|
509
|
+
DMG_normal_dam,
|
|
510
|
+
DMG_plasma,
|
|
511
|
+
DONT_LIST_HIDDEN_MEMBERS,
|
|
512
|
+
ELEV_BOS1,
|
|
513
|
+
ELEV_BOS2,
|
|
514
|
+
ELEV_GLOW1,
|
|
515
|
+
ELEV_GLOW2,
|
|
516
|
+
ELEV_MASTR1,
|
|
517
|
+
ELEV_MASTR2,
|
|
518
|
+
ELEV_MILB1,
|
|
519
|
+
ELEV_MILB2,
|
|
520
|
+
ELEV_NECVLT,
|
|
521
|
+
ELEV_SIERRA1,
|
|
522
|
+
ELEV_SIERRA2,
|
|
523
|
+
ELEV_SIERRAS,
|
|
524
|
+
ELEV_VAULT,
|
|
525
|
+
ENCLAVE_MOVIE,
|
|
526
|
+
FLOAT_MSG_BLACK,
|
|
527
|
+
FLOAT_MSG_BLUE,
|
|
528
|
+
FLOAT_MSG_DARK_GREY,
|
|
529
|
+
FLOAT_MSG_GREEN,
|
|
530
|
+
FLOAT_MSG_GREY,
|
|
531
|
+
FLOAT_MSG_LIGHT_GREY,
|
|
532
|
+
FLOAT_MSG_LIGHT_RED,
|
|
533
|
+
FLOAT_MSG_NEAR_WHITE,
|
|
534
|
+
FLOAT_MSG_NORMAL,
|
|
535
|
+
FLOAT_MSG_PURPLE,
|
|
536
|
+
FLOAT_MSG_RED,
|
|
537
|
+
FLOAT_MSG_SEQUENTIAL,
|
|
538
|
+
FLOAT_MSG_WARNING,
|
|
539
|
+
FLOAT_MSG_WHITE,
|
|
540
|
+
FLOAT_MSG_YELLOW,
|
|
541
|
+
GENDER_FEMALE,
|
|
542
|
+
GENDER_MALE,
|
|
543
|
+
GOOD_REACTION,
|
|
544
|
+
HEAD_BOSS,
|
|
545
|
+
HEAD_COM_OFFICER,
|
|
546
|
+
HEAD_DYING_HAKUNIN,
|
|
547
|
+
HEAD_ELDER,
|
|
548
|
+
HEAD_HAKUNIN,
|
|
549
|
+
HEAD_HAROLD,
|
|
550
|
+
HEAD_LYNETTE,
|
|
551
|
+
HEAD_MARCUS,
|
|
552
|
+
HEAD_MYRON,
|
|
553
|
+
HEAD_PRESIDENT,
|
|
554
|
+
HEAD_SULIK,
|
|
555
|
+
HEAD_TANDI,
|
|
556
|
+
INVEN_CMD_INDEX_PTR,
|
|
557
|
+
INVEN_TYPE_INV_COUNT,
|
|
558
|
+
INVEN_TYPE_LEFT_HAND,
|
|
559
|
+
INVEN_TYPE_RIGHT_HAND,
|
|
560
|
+
INVEN_TYPE_WORN,
|
|
561
|
+
KILL_DONT_LEAVE_BODY,
|
|
562
|
+
KILL_LEAVE_BODY,
|
|
563
|
+
KILL_LEAVE_NV_BODY,
|
|
564
|
+
KILL_TYPE_alien_kills,
|
|
565
|
+
KILL_TYPE_brahmin_kills,
|
|
566
|
+
KILL_TYPE_centaur_kills,
|
|
567
|
+
KILL_TYPE_children_kills,
|
|
568
|
+
KILL_TYPE_deathclaw_kills,
|
|
569
|
+
KILL_TYPE_dog_kills,
|
|
570
|
+
KILL_TYPE_floater_kills,
|
|
571
|
+
KILL_TYPE_gecko_kills,
|
|
572
|
+
KILL_TYPE_ghoul_kills,
|
|
573
|
+
KILL_TYPE_giant_ant_kills,
|
|
574
|
+
KILL_TYPE_manti_kills,
|
|
575
|
+
KILL_TYPE_men_kills,
|
|
576
|
+
KILL_TYPE_plant_kills,
|
|
577
|
+
KILL_TYPE_radscorpion_kills,
|
|
578
|
+
KILL_TYPE_rat_kills,
|
|
579
|
+
KILL_TYPE_robot_kills,
|
|
580
|
+
KILL_TYPE_super_mutant_kills,
|
|
581
|
+
KILL_TYPE_women_kills,
|
|
582
|
+
KNOWNTILETYPE,
|
|
583
|
+
LIST_HIDDEN_MEMBERS,
|
|
584
|
+
MARK_STATE_INVISIBLE,
|
|
585
|
+
MARK_STATE_KNOWN,
|
|
586
|
+
MARK_STATE_UNKNOWN,
|
|
587
|
+
MARK_STATE_VISITED,
|
|
588
|
+
MARK_TYPE_MAP,
|
|
589
|
+
MARK_TYPE_TOWN,
|
|
590
|
+
METARULE3_ART_SET_BASE_FID_NUM,
|
|
591
|
+
METARULE3_CAR_OUT_OF_FUEL,
|
|
592
|
+
METARULE3_CHEM_USE_LEVEL,
|
|
593
|
+
METARULE3_CLR_FIXED_TIMED_EVENTS,
|
|
594
|
+
METARULE3_GET_KILL_COUNT,
|
|
595
|
+
METARULE3_MAP_GET_LOAD_AREA,
|
|
596
|
+
METARULE3_MARK_MAP_ENTRANCE,
|
|
597
|
+
METARULE3_MARK_SUBTILE,
|
|
598
|
+
METARULE3_TILE_GET_NEXT_CRITTER,
|
|
599
|
+
METARULE3_TILE_SET_CENTER,
|
|
600
|
+
METARULE3_WM_SUBTILE_STATE,
|
|
601
|
+
METARULE_AREA_KNOWN,
|
|
602
|
+
METARULE_CAR_CURRENT_TOWN,
|
|
603
|
+
METARULE_CRITTER_BARTERS,
|
|
604
|
+
METARULE_CRITTER_KILL_TYPE,
|
|
605
|
+
METARULE_CURRENT_TOWN,
|
|
606
|
+
METARULE_DROP_ALL_INVEN,
|
|
607
|
+
METARULE_ELEVATOR,
|
|
608
|
+
METARULE_GET_WORLDMAP_XPOS,
|
|
609
|
+
METARULE_GET_WORLDMAP_YPOS,
|
|
610
|
+
METARULE_GIVE_CAR_GAS,
|
|
611
|
+
METARULE_GIVE_CAR_TO_PARTY,
|
|
612
|
+
METARULE_INVEN_UNWIELD_WHO,
|
|
613
|
+
METARULE_IS_LOADGAME,
|
|
614
|
+
METARULE_LANGUAGE_FILTER,
|
|
615
|
+
METARULE_MAP_KNOWN,
|
|
616
|
+
METARULE_PARTY_COUNT,
|
|
617
|
+
METARULE_SIGNAL_END_GAME,
|
|
618
|
+
METARULE_SKILL_CHECK_TAG,
|
|
619
|
+
METARULE_TEST_FIRSTRUN,
|
|
620
|
+
METARULE_VIOLENCE_FILTER,
|
|
621
|
+
METARULE_WHO_ON_DRUGS,
|
|
622
|
+
METARULE_W_DAMAGE_TYPE,
|
|
623
|
+
NEUTRAL_REACTION,
|
|
624
|
+
OBJECT_AI_PACKET,
|
|
625
|
+
OBJECT_CUR_ROT,
|
|
626
|
+
OBJECT_CUR_WEIGHT,
|
|
627
|
+
OBJECT_TEAM_NUM,
|
|
628
|
+
OBJECT_VISIBILITY,
|
|
629
|
+
OFFSTATE,
|
|
630
|
+
ONE_GAME_SECOND,
|
|
631
|
+
ONSTATE,
|
|
632
|
+
PCSTAT_experience,
|
|
633
|
+
PCSTAT_karma,
|
|
634
|
+
PCSTAT_level,
|
|
635
|
+
PCSTAT_max_pc_stat,
|
|
636
|
+
PCSTAT_reputation,
|
|
637
|
+
PCSTAT_unspent_skill_points,
|
|
638
|
+
PERK_action_boy,
|
|
639
|
+
PERK_adrenaline_rush_perk,
|
|
640
|
+
PERK_alcohol_hp_bonus1_perk,
|
|
641
|
+
PERK_alcohol_hp_bonus2_perk,
|
|
642
|
+
PERK_alcohol_hp_neg1_perk,
|
|
643
|
+
PERK_alcohol_hp_neg2_perk,
|
|
644
|
+
PERK_animal_friend,
|
|
645
|
+
PERK_autodoc_hp_bonus1_perk,
|
|
646
|
+
PERK_autodoc_hp_bonus2_perk,
|
|
647
|
+
PERK_autodoc_hp_neg1_perk,
|
|
648
|
+
PERK_autodoc_hp_neg2_perk,
|
|
649
|
+
PERK_better_criticals,
|
|
650
|
+
PERK_bonus_awareness,
|
|
651
|
+
PERK_bonus_hth_attacks,
|
|
652
|
+
PERK_bonus_hth_damage,
|
|
653
|
+
PERK_bonus_move,
|
|
654
|
+
PERK_bonus_ranged_damage,
|
|
655
|
+
PERK_bonus_rate_of_fire,
|
|
656
|
+
PERK_cautious_nature_perk,
|
|
657
|
+
PERK_comprehension_perk,
|
|
658
|
+
PERK_cult_of_personality,
|
|
659
|
+
PERK_demolition_expert_perk,
|
|
660
|
+
PERK_dermal_armor_perk,
|
|
661
|
+
PERK_dermal_enhancement_perk,
|
|
662
|
+
PERK_dodger,
|
|
663
|
+
PERK_earlier_sequence,
|
|
664
|
+
PERK_educated,
|
|
665
|
+
PERK_empathy,
|
|
666
|
+
PERK_expert_excrement_expediter_perk,
|
|
667
|
+
PERK_explorer,
|
|
668
|
+
PERK_faster_healing,
|
|
669
|
+
PERK_flower_child,
|
|
670
|
+
PERK_fortune_finder,
|
|
671
|
+
PERK_friendly_foe,
|
|
672
|
+
PERK_gain_agility_perk,
|
|
673
|
+
PERK_gain_charisma_perk,
|
|
674
|
+
PERK_gain_endurance_perk,
|
|
675
|
+
PERK_gain_intelligence_perk,
|
|
676
|
+
PERK_gain_luck_perk,
|
|
677
|
+
PERK_gain_perception_perk,
|
|
678
|
+
PERK_gain_strength_perk,
|
|
679
|
+
PERK_gambler_perk,
|
|
680
|
+
PERK_gecko_skinning_perk,
|
|
681
|
+
PERK_ghost,
|
|
682
|
+
PERK_harmless_perk,
|
|
683
|
+
PERK_healer,
|
|
684
|
+
PERK_heave_ho,
|
|
685
|
+
PERK_here_and_now_perk,
|
|
686
|
+
PERK_hth_evade_perk,
|
|
687
|
+
PERK_jinxed_perk,
|
|
688
|
+
PERK_kama_sutra_perk,
|
|
689
|
+
PERK_karma_beacon_perk,
|
|
690
|
+
PERK_lifegiver,
|
|
691
|
+
PERK_light_step_perk,
|
|
692
|
+
PERK_living_anatomy_perk,
|
|
693
|
+
PERK_magnetic_personality_perk,
|
|
694
|
+
PERK_master_thief,
|
|
695
|
+
PERK_master_trader,
|
|
696
|
+
PERK_medic,
|
|
697
|
+
PERK_mental_block,
|
|
698
|
+
PERK_more_criticals,
|
|
699
|
+
PERK_mr_fixit,
|
|
700
|
+
PERK_mutate,
|
|
701
|
+
PERK_mysterious_stranger,
|
|
702
|
+
PERK_negotiator_perk,
|
|
703
|
+
PERK_night_vision,
|
|
704
|
+
PERK_pack_rat_perk,
|
|
705
|
+
PERK_pathfinder,
|
|
706
|
+
PERK_phoenix_armor_perk,
|
|
707
|
+
PERK_phoenix_enhancement_perk,
|
|
708
|
+
PERK_pickpocket,
|
|
709
|
+
PERK_presence,
|
|
710
|
+
PERK_pyromaniac_perk,
|
|
711
|
+
PERK_quick_pockets,
|
|
712
|
+
PERK_quick_recovery_perk,
|
|
713
|
+
PERK_rad_resistance,
|
|
714
|
+
PERK_ranger,
|
|
715
|
+
PERK_salesman_perk,
|
|
716
|
+
PERK_scout,
|
|
717
|
+
PERK_scrounger,
|
|
718
|
+
PERK_sharpshooter,
|
|
719
|
+
PERK_silent_death,
|
|
720
|
+
PERK_silent_running,
|
|
721
|
+
PERK_slayer,
|
|
722
|
+
PERK_smooth_talker,
|
|
723
|
+
PERK_snakeater,
|
|
724
|
+
PERK_sniper,
|
|
725
|
+
PERK_speaker,
|
|
726
|
+
PERK_stonewall_perk,
|
|
727
|
+
PERK_strong_back,
|
|
728
|
+
PERK_survivalist,
|
|
729
|
+
PERK_swift_learner,
|
|
730
|
+
PERK_tag,
|
|
731
|
+
PERK_thief_perk,
|
|
732
|
+
PERK_toughness,
|
|
733
|
+
PERK_vault_city_inoculations_perk,
|
|
734
|
+
PERK_vault_city_training_perk,
|
|
735
|
+
PERK_weapon_handling_perk,
|
|
736
|
+
PERK_weapon_knockout_perk,
|
|
737
|
+
ROLL_CRITICAL_FAILURE,
|
|
738
|
+
ROLL_CRITICAL_SUCCESS,
|
|
739
|
+
ROLL_FAILURE,
|
|
740
|
+
ROLL_SUCCESS,
|
|
741
|
+
SKILL,
|
|
742
|
+
STAT,
|
|
743
|
+
STAT_real_max_stat,
|
|
744
|
+
TANKER_MOVIE,
|
|
745
|
+
TRAIT_OBJECT,
|
|
746
|
+
TRAIT_PERK,
|
|
747
|
+
TRAIT_TRAIT,
|
|
748
|
+
TRAIT_bloody_mess,
|
|
749
|
+
TRAIT_bruiser,
|
|
750
|
+
TRAIT_drug_addict,
|
|
751
|
+
TRAIT_drug_resistant,
|
|
752
|
+
TRAIT_fast_metabolism,
|
|
753
|
+
TRAIT_fast_shot,
|
|
754
|
+
TRAIT_finesse,
|
|
755
|
+
TRAIT_gifted,
|
|
756
|
+
TRAIT_good_natured,
|
|
757
|
+
TRAIT_heavy_handed,
|
|
758
|
+
TRAIT_jinxed,
|
|
759
|
+
TRAIT_kamikaze,
|
|
760
|
+
TRAIT_one_hander,
|
|
761
|
+
TRAIT_sex_appeal,
|
|
762
|
+
TRAIT_skilled,
|
|
763
|
+
TRAIT_small_frame,
|
|
764
|
+
UNKNOWNTILETYPE,
|
|
765
|
+
VISITEDTILETYPE,
|
|
766
|
+
VLNCLVL_MAX,
|
|
767
|
+
VLNCLVL_MIN,
|
|
768
|
+
VLNCLVL_NONE,
|
|
769
|
+
VLNCLVL_NORMAL,
|
|
770
|
+
VSUIT_MOVIE,
|
|
771
|
+
attack,
|
|
772
|
+
bad_fidget,
|
|
773
|
+
barter_init_proc,
|
|
774
|
+
barter_proc,
|
|
775
|
+
bit_1,
|
|
776
|
+
bit_10,
|
|
777
|
+
bit_11,
|
|
778
|
+
bit_12,
|
|
779
|
+
bit_13,
|
|
780
|
+
bit_14,
|
|
781
|
+
bit_15,
|
|
782
|
+
bit_16,
|
|
783
|
+
bit_17,
|
|
784
|
+
bit_18,
|
|
785
|
+
bit_19,
|
|
786
|
+
bit_2,
|
|
787
|
+
bit_20,
|
|
788
|
+
bit_21,
|
|
789
|
+
bit_22,
|
|
790
|
+
bit_23,
|
|
791
|
+
bit_24,
|
|
792
|
+
bit_25,
|
|
793
|
+
bit_26,
|
|
794
|
+
bit_27,
|
|
795
|
+
bit_28,
|
|
796
|
+
bit_29,
|
|
797
|
+
bit_3,
|
|
798
|
+
bit_30,
|
|
799
|
+
bit_31,
|
|
800
|
+
bit_32,
|
|
801
|
+
bit_4,
|
|
802
|
+
bit_5,
|
|
803
|
+
bit_6,
|
|
804
|
+
bit_7,
|
|
805
|
+
bit_8,
|
|
806
|
+
bit_9,
|
|
807
|
+
bit_ALL,
|
|
808
|
+
car_carry_amount,
|
|
809
|
+
car_current_town,
|
|
810
|
+
car_give_gas,
|
|
811
|
+
car_give_to_party,
|
|
812
|
+
car_out_of_fuel,
|
|
813
|
+
combat_proc,
|
|
814
|
+
cr_body_type,
|
|
815
|
+
cr_data,
|
|
816
|
+
cr_description,
|
|
817
|
+
cr_fid,
|
|
818
|
+
cr_flags,
|
|
819
|
+
cr_flags_ext,
|
|
820
|
+
cr_head_fid,
|
|
821
|
+
cr_light_distance,
|
|
822
|
+
cr_light_intensity,
|
|
823
|
+
cr_name,
|
|
824
|
+
cr_pid,
|
|
825
|
+
cr_sid,
|
|
826
|
+
create_object,
|
|
827
|
+
create_proc,
|
|
828
|
+
critter_kill_type,
|
|
829
|
+
critter_proc,
|
|
830
|
+
critter_skill_level,
|
|
831
|
+
critter_uninjure,
|
|
832
|
+
cur_town,
|
|
833
|
+
damage_proc,
|
|
834
|
+
description_proc,
|
|
835
|
+
destroy_proc,
|
|
836
|
+
drop_proc,
|
|
837
|
+
drug_influence,
|
|
838
|
+
fade_in,
|
|
839
|
+
fade_out,
|
|
840
|
+
gdialog_barter,
|
|
841
|
+
good_fidget,
|
|
842
|
+
hit_kick,
|
|
843
|
+
hit_left_weapon_primary,
|
|
844
|
+
hit_left_weapon_reload,
|
|
845
|
+
hit_left_weapon_secondary,
|
|
846
|
+
hit_punch,
|
|
847
|
+
hit_right_weapon_primary,
|
|
848
|
+
hit_right_weapon_reload,
|
|
849
|
+
hit_right_weapon_secondary,
|
|
850
|
+
inven_count,
|
|
851
|
+
inven_ptr,
|
|
852
|
+
inven_unwield,
|
|
853
|
+
is_critter_dead,
|
|
854
|
+
is_loading_game,
|
|
855
|
+
is_skill_tagged,
|
|
856
|
+
it_cost,
|
|
857
|
+
it_data,
|
|
858
|
+
it_description,
|
|
859
|
+
it_fid,
|
|
860
|
+
it_flags,
|
|
861
|
+
it_flags_ext,
|
|
862
|
+
it_inv_fid,
|
|
863
|
+
it_light_distance,
|
|
864
|
+
it_light_intensity,
|
|
865
|
+
it_material,
|
|
866
|
+
it_name,
|
|
867
|
+
it_pid,
|
|
868
|
+
it_sid,
|
|
869
|
+
it_size,
|
|
870
|
+
it_type,
|
|
871
|
+
it_weapon_range,
|
|
872
|
+
it_weight,
|
|
873
|
+
item_type_ammo,
|
|
874
|
+
item_type_armor,
|
|
875
|
+
item_type_container,
|
|
876
|
+
item_type_drug,
|
|
877
|
+
item_type_key_item,
|
|
878
|
+
item_type_misc_item,
|
|
879
|
+
item_type_weapon,
|
|
880
|
+
language_filter_is_on,
|
|
881
|
+
look_at_proc,
|
|
882
|
+
map_enter_proc,
|
|
883
|
+
map_exit_proc,
|
|
884
|
+
map_first_run,
|
|
885
|
+
map_get_load_area,
|
|
886
|
+
map_is_known,
|
|
887
|
+
map_update_proc,
|
|
888
|
+
mi_description,
|
|
889
|
+
mi_fid,
|
|
890
|
+
mi_flags,
|
|
891
|
+
mi_flags_ext,
|
|
892
|
+
mi_light_distance,
|
|
893
|
+
mi_light_intensity,
|
|
894
|
+
mi_name,
|
|
895
|
+
mi_pid,
|
|
896
|
+
neutral_fidget,
|
|
897
|
+
no_proc,
|
|
898
|
+
obj_drop_everything,
|
|
899
|
+
obj_is_visible_flag,
|
|
900
|
+
party_member_count,
|
|
901
|
+
pickup_proc,
|
|
902
|
+
rl_bad,
|
|
903
|
+
rl_disastrous,
|
|
904
|
+
rl_excellent,
|
|
905
|
+
rl_good,
|
|
906
|
+
rl_neutral,
|
|
907
|
+
rl_poor,
|
|
908
|
+
rl_very_bad,
|
|
909
|
+
rl_very_good,
|
|
910
|
+
rm_fixed_timer_event,
|
|
911
|
+
sc_data,
|
|
912
|
+
sc_description,
|
|
913
|
+
sc_fid,
|
|
914
|
+
sc_flags,
|
|
915
|
+
sc_flags_ext,
|
|
916
|
+
sc_light_distance,
|
|
917
|
+
sc_light_intensity,
|
|
918
|
+
sc_material,
|
|
919
|
+
sc_name,
|
|
920
|
+
sc_pid,
|
|
921
|
+
sc_sid,
|
|
922
|
+
sc_type,
|
|
923
|
+
signal_end_game,
|
|
924
|
+
snd_active,
|
|
925
|
+
snd_close,
|
|
926
|
+
snd_contact,
|
|
927
|
+
snd_die,
|
|
928
|
+
snd_human,
|
|
929
|
+
snd_knock_down,
|
|
930
|
+
snd_locked,
|
|
931
|
+
snd_monster,
|
|
932
|
+
snd_open,
|
|
933
|
+
snd_pass_out,
|
|
934
|
+
snd_passive,
|
|
935
|
+
snd_unlocked,
|
|
936
|
+
snd_unused,
|
|
937
|
+
snd_used,
|
|
938
|
+
snd_weapon_ammo_flying,
|
|
939
|
+
snd_weapon_attack,
|
|
940
|
+
snd_weapon_hitting,
|
|
941
|
+
snd_weapon_out,
|
|
942
|
+
snd_weapon_ready,
|
|
943
|
+
spatial_proc,
|
|
944
|
+
start_proc,
|
|
945
|
+
talk_proc,
|
|
946
|
+
timed_event_proc,
|
|
947
|
+
town_known,
|
|
948
|
+
use_ad_on_proc,
|
|
949
|
+
use_disad_on_proc,
|
|
950
|
+
use_obj_on_proc,
|
|
951
|
+
use_proc,
|
|
952
|
+
use_skill_on_proc,
|
|
953
|
+
violence_filter_setting,
|
|
954
|
+
wa_description,
|
|
955
|
+
wa_fid,
|
|
956
|
+
wa_flags,
|
|
957
|
+
wa_flags_ext,
|
|
958
|
+
wa_light_distance,
|
|
959
|
+
wa_light_intensity,
|
|
960
|
+
wa_material,
|
|
961
|
+
wa_name,
|
|
962
|
+
wa_pid,
|
|
963
|
+
wa_sid,
|
|
964
|
+
weapon_dmg_type,
|
|
965
|
+
wield_obj,
|
|
966
|
+
worldmap_xpos,
|
|
967
|
+
worldmap_ypos,
|
|
968
|
+
} from './define_lite';
|
|
969
|
+
|
|
970
|
+
// From lib.arrays.ts
|
|
971
|
+
export {
|
|
972
|
+
add_array_set,
|
|
973
|
+
array_append,
|
|
974
|
+
array_concat,
|
|
975
|
+
array_cut,
|
|
976
|
+
array_fill,
|
|
977
|
+
array_fixed,
|
|
978
|
+
array_keys,
|
|
979
|
+
array_max,
|
|
980
|
+
array_min,
|
|
981
|
+
array_pop,
|
|
982
|
+
array_push,
|
|
983
|
+
array_random_value,
|
|
984
|
+
array_slice,
|
|
985
|
+
array_sum,
|
|
986
|
+
array_values,
|
|
987
|
+
arrays_equal,
|
|
988
|
+
clone_array,
|
|
989
|
+
copy_array,
|
|
990
|
+
get_empty_array_index,
|
|
991
|
+
get_saved_array_new,
|
|
992
|
+
get_saved_array_new_map,
|
|
993
|
+
load_create_array,
|
|
994
|
+
load_create_array_map,
|
|
995
|
+
map_contains_key,
|
|
996
|
+
remove_array_set,
|
|
997
|
+
} from './lib.arrays';
|
|
998
|
+
|
|
999
|
+
// From lib.misc.ts
|
|
1000
|
+
export {
|
|
1001
|
+
hotkey_pressed,
|
|
1002
|
+
hotkey_pressed_now,
|
|
1003
|
+
} from './lib.misc';
|
|
1004
|
+
|
|
1005
|
+
// From lib.strings.ts
|
|
1006
|
+
export {
|
|
1007
|
+
parse_str_2,
|
|
1008
|
+
string_contains,
|
|
1009
|
+
string_join,
|
|
1010
|
+
string_null_or_empty,
|
|
1011
|
+
string_repeat,
|
|
1012
|
+
string_split_ints,
|
|
1013
|
+
string_starts_with,
|
|
1014
|
+
string_to_float,
|
|
1015
|
+
string_to_int,
|
|
1016
|
+
to_string,
|
|
1017
|
+
} from './lib.strings';
|
|
1018
|
+
|
|
1019
|
+
// From sfall.d.ts
|
|
1020
|
+
export {
|
|
1021
|
+
abs,
|
|
1022
|
+
activate_shader,
|
|
1023
|
+
active_hand,
|
|
1024
|
+
add_g_timer_event,
|
|
1025
|
+
apply_heaveho_fix,
|
|
1026
|
+
arctan,
|
|
1027
|
+
array_key,
|
|
1028
|
+
arrayexpr,
|
|
1029
|
+
art_exists,
|
|
1030
|
+
atof,
|
|
1031
|
+
atoi,
|
|
1032
|
+
available_global_script_types,
|
|
1033
|
+
block_combat,
|
|
1034
|
+
call_offset_r0,
|
|
1035
|
+
call_offset_r1,
|
|
1036
|
+
call_offset_r2,
|
|
1037
|
+
call_offset_r3,
|
|
1038
|
+
call_offset_r4,
|
|
1039
|
+
call_offset_v0,
|
|
1040
|
+
call_offset_v1,
|
|
1041
|
+
call_offset_v2,
|
|
1042
|
+
call_offset_v3,
|
|
1043
|
+
call_offset_v4,
|
|
1044
|
+
ceil,
|
|
1045
|
+
charcode,
|
|
1046
|
+
clear_selectable_perks,
|
|
1047
|
+
cos,
|
|
1048
|
+
create_array,
|
|
1049
|
+
create_message_window,
|
|
1050
|
+
create_spatial,
|
|
1051
|
+
deactivate_shader,
|
|
1052
|
+
disable_aimed_shots,
|
|
1053
|
+
div,
|
|
1054
|
+
eax_available,
|
|
1055
|
+
exponent,
|
|
1056
|
+
fix_array,
|
|
1057
|
+
force_aimed_shots,
|
|
1058
|
+
force_encounter,
|
|
1059
|
+
force_encounter_with_flags,
|
|
1060
|
+
force_graphics_refresh,
|
|
1061
|
+
free_array,
|
|
1062
|
+
free_shader,
|
|
1063
|
+
fs_copy,
|
|
1064
|
+
fs_create,
|
|
1065
|
+
fs_delete,
|
|
1066
|
+
fs_find,
|
|
1067
|
+
fs_pos,
|
|
1068
|
+
fs_read_byte,
|
|
1069
|
+
fs_read_float,
|
|
1070
|
+
fs_read_int,
|
|
1071
|
+
fs_read_short,
|
|
1072
|
+
fs_resize,
|
|
1073
|
+
fs_seek,
|
|
1074
|
+
fs_size,
|
|
1075
|
+
fs_write_bstring,
|
|
1076
|
+
fs_write_byte,
|
|
1077
|
+
fs_write_float,
|
|
1078
|
+
fs_write_int,
|
|
1079
|
+
fs_write_short,
|
|
1080
|
+
fs_write_string,
|
|
1081
|
+
game_loaded,
|
|
1082
|
+
gdialog_get_barter_mod,
|
|
1083
|
+
get_array,
|
|
1084
|
+
get_attack_type,
|
|
1085
|
+
get_available_skill_points,
|
|
1086
|
+
get_bodypart_hit_modifier,
|
|
1087
|
+
get_critical_table,
|
|
1088
|
+
get_critter_base_stat,
|
|
1089
|
+
get_critter_current_ap,
|
|
1090
|
+
get_critter_extra_stat,
|
|
1091
|
+
get_critter_skill_points,
|
|
1092
|
+
get_game_mode,
|
|
1093
|
+
get_ini_setting,
|
|
1094
|
+
get_ini_string,
|
|
1095
|
+
get_inven_ap_cost,
|
|
1096
|
+
get_kill_counter,
|
|
1097
|
+
get_last_attacker,
|
|
1098
|
+
get_last_target,
|
|
1099
|
+
get_light_level,
|
|
1100
|
+
get_map_enter_position,
|
|
1101
|
+
get_metarule_table,
|
|
1102
|
+
get_mouse_buttons,
|
|
1103
|
+
get_mouse_x,
|
|
1104
|
+
get_mouse_y,
|
|
1105
|
+
get_npc_level,
|
|
1106
|
+
get_pc_base_stat,
|
|
1107
|
+
get_pc_extra_stat,
|
|
1108
|
+
get_perk_available,
|
|
1109
|
+
get_perk_owed,
|
|
1110
|
+
get_proto_data,
|
|
1111
|
+
get_screen_height,
|
|
1112
|
+
get_screen_width,
|
|
1113
|
+
get_script,
|
|
1114
|
+
get_sfall_arg,
|
|
1115
|
+
get_sfall_args,
|
|
1116
|
+
get_sfall_global_float,
|
|
1117
|
+
get_sfall_global_int,
|
|
1118
|
+
get_shader_texture,
|
|
1119
|
+
get_shader_version,
|
|
1120
|
+
get_stat_max,
|
|
1121
|
+
get_stat_min,
|
|
1122
|
+
get_string_pointer,
|
|
1123
|
+
get_tile_fid,
|
|
1124
|
+
get_unspent_ap_bonus,
|
|
1125
|
+
get_unspent_ap_perk_bonus,
|
|
1126
|
+
get_uptime,
|
|
1127
|
+
get_viewport_x,
|
|
1128
|
+
get_viewport_y,
|
|
1129
|
+
get_weapon_ammo_count,
|
|
1130
|
+
get_weapon_ammo_pid,
|
|
1131
|
+
get_window_attribute,
|
|
1132
|
+
get_window_under_mouse,
|
|
1133
|
+
get_world_map_x_pos,
|
|
1134
|
+
get_world_map_y_pos,
|
|
1135
|
+
get_year,
|
|
1136
|
+
graphics_funcs_available,
|
|
1137
|
+
has_fake_perk,
|
|
1138
|
+
has_fake_trait,
|
|
1139
|
+
hero_select_win,
|
|
1140
|
+
hide_iface_tag,
|
|
1141
|
+
hide_real_perks,
|
|
1142
|
+
in_world_map,
|
|
1143
|
+
inc_npc_level,
|
|
1144
|
+
init_hook,
|
|
1145
|
+
input_funcs_available,
|
|
1146
|
+
interface_overlay,
|
|
1147
|
+
is_iface_tag_active,
|
|
1148
|
+
key_pressed,
|
|
1149
|
+
len_array,
|
|
1150
|
+
list_as_array,
|
|
1151
|
+
list_begin,
|
|
1152
|
+
list_end,
|
|
1153
|
+
list_next,
|
|
1154
|
+
load_array,
|
|
1155
|
+
load_shader,
|
|
1156
|
+
log,
|
|
1157
|
+
mark_movie_played,
|
|
1158
|
+
message_box,
|
|
1159
|
+
message_str_game,
|
|
1160
|
+
metarule2_explosions,
|
|
1161
|
+
metarule3,
|
|
1162
|
+
mod_kill_counter,
|
|
1163
|
+
mod_skill_points_per_level,
|
|
1164
|
+
modified_ini,
|
|
1165
|
+
nb_create_char,
|
|
1166
|
+
obj_blocking_line,
|
|
1167
|
+
obj_blocking_tile,
|
|
1168
|
+
obj_is_carrying_obj,
|
|
1169
|
+
party_member_list,
|
|
1170
|
+
path_find_to,
|
|
1171
|
+
perk_add_mode,
|
|
1172
|
+
play_sfall_sound,
|
|
1173
|
+
read_byte,
|
|
1174
|
+
read_int,
|
|
1175
|
+
read_short,
|
|
1176
|
+
read_string,
|
|
1177
|
+
refresh_pc_art,
|
|
1178
|
+
reg_anim_animate_and_hide,
|
|
1179
|
+
reg_anim_callback,
|
|
1180
|
+
reg_anim_change_fid,
|
|
1181
|
+
reg_anim_combat_check,
|
|
1182
|
+
reg_anim_destroy,
|
|
1183
|
+
reg_anim_light,
|
|
1184
|
+
reg_anim_take_out,
|
|
1185
|
+
reg_anim_turn_towards,
|
|
1186
|
+
register_hook,
|
|
1187
|
+
register_hook_proc,
|
|
1188
|
+
register_hook_proc_spec,
|
|
1189
|
+
remove_attacker_knockback,
|
|
1190
|
+
remove_script,
|
|
1191
|
+
remove_target_knockback,
|
|
1192
|
+
remove_trait,
|
|
1193
|
+
remove_weapon_knockback,
|
|
1194
|
+
reset_critical_table,
|
|
1195
|
+
resize_array,
|
|
1196
|
+
resume_game,
|
|
1197
|
+
round,
|
|
1198
|
+
save_array,
|
|
1199
|
+
scan_array,
|
|
1200
|
+
seq_perk_freq,
|
|
1201
|
+
set_array,
|
|
1202
|
+
set_attacker_knockback,
|
|
1203
|
+
set_available_skill_points,
|
|
1204
|
+
set_base_hit_chance_mod,
|
|
1205
|
+
set_base_pickpocket_mod,
|
|
1206
|
+
set_base_skill_mod,
|
|
1207
|
+
set_bodypart_hit_modifier,
|
|
1208
|
+
set_car_current_town,
|
|
1209
|
+
set_critical_table,
|
|
1210
|
+
set_critter_base_stat,
|
|
1211
|
+
set_critter_burst_disable,
|
|
1212
|
+
set_critter_current_ap,
|
|
1213
|
+
set_critter_extra_stat,
|
|
1214
|
+
set_critter_hit_chance_mod,
|
|
1215
|
+
set_critter_pickpocket_mod,
|
|
1216
|
+
set_critter_skill_mod,
|
|
1217
|
+
set_critter_skill_points,
|
|
1218
|
+
set_df_model,
|
|
1219
|
+
set_dm_model,
|
|
1220
|
+
set_eax_environment,
|
|
1221
|
+
set_fake_perk,
|
|
1222
|
+
set_fake_trait,
|
|
1223
|
+
set_global_script_repeat,
|
|
1224
|
+
set_global_script_type,
|
|
1225
|
+
set_hero_race,
|
|
1226
|
+
set_hero_style,
|
|
1227
|
+
set_hit_chance_max,
|
|
1228
|
+
set_hp_per_level_mod,
|
|
1229
|
+
set_inven_ap_cost,
|
|
1230
|
+
set_map_time_multi,
|
|
1231
|
+
set_movie_path,
|
|
1232
|
+
set_npc_stat_max,
|
|
1233
|
+
set_npc_stat_min,
|
|
1234
|
+
set_palette,
|
|
1235
|
+
set_pc_base_stat,
|
|
1236
|
+
set_pc_extra_stat,
|
|
1237
|
+
set_pc_stat_max,
|
|
1238
|
+
set_pc_stat_min,
|
|
1239
|
+
set_perk_agl,
|
|
1240
|
+
set_perk_chr,
|
|
1241
|
+
set_perk_desc,
|
|
1242
|
+
set_perk_end,
|
|
1243
|
+
set_perk_freq,
|
|
1244
|
+
set_perk_image,
|
|
1245
|
+
set_perk_int,
|
|
1246
|
+
set_perk_lck,
|
|
1247
|
+
set_perk_level,
|
|
1248
|
+
set_perk_level_mod,
|
|
1249
|
+
set_perk_name,
|
|
1250
|
+
set_perk_owed,
|
|
1251
|
+
set_perk_per,
|
|
1252
|
+
set_perk_ranks,
|
|
1253
|
+
set_perk_skill1,
|
|
1254
|
+
set_perk_skill1_mag,
|
|
1255
|
+
set_perk_skill2,
|
|
1256
|
+
set_perk_skill2_mag,
|
|
1257
|
+
set_perk_stat,
|
|
1258
|
+
set_perk_stat_mag,
|
|
1259
|
+
set_perk_str,
|
|
1260
|
+
set_perk_type,
|
|
1261
|
+
set_perkbox_title,
|
|
1262
|
+
set_pickpocket_max,
|
|
1263
|
+
set_pipboy_available,
|
|
1264
|
+
set_proto_data,
|
|
1265
|
+
set_pyromaniac_mod,
|
|
1266
|
+
set_script,
|
|
1267
|
+
set_selectable_perk,
|
|
1268
|
+
set_self,
|
|
1269
|
+
set_sfall_arg,
|
|
1270
|
+
set_sfall_global,
|
|
1271
|
+
set_sfall_return,
|
|
1272
|
+
set_shader_float,
|
|
1273
|
+
set_shader_int,
|
|
1274
|
+
set_shader_mode,
|
|
1275
|
+
set_shader_texture,
|
|
1276
|
+
set_shader_vector,
|
|
1277
|
+
set_skill_max,
|
|
1278
|
+
set_stat_max,
|
|
1279
|
+
set_stat_min,
|
|
1280
|
+
set_swiftlearner_mod,
|
|
1281
|
+
set_target_knockback,
|
|
1282
|
+
set_unspent_ap_bonus,
|
|
1283
|
+
set_unspent_ap_perk_bonus,
|
|
1284
|
+
set_viewport_x,
|
|
1285
|
+
set_viewport_y,
|
|
1286
|
+
set_weapon_ammo_count,
|
|
1287
|
+
set_weapon_ammo_pid,
|
|
1288
|
+
set_weapon_knockback,
|
|
1289
|
+
set_world_map_pos,
|
|
1290
|
+
set_xp_mod,
|
|
1291
|
+
sfall_func0,
|
|
1292
|
+
sfall_func1,
|
|
1293
|
+
sfall_func2,
|
|
1294
|
+
sfall_func3,
|
|
1295
|
+
sfall_func4,
|
|
1296
|
+
sfall_func5,
|
|
1297
|
+
sfall_func6,
|
|
1298
|
+
sfall_func7,
|
|
1299
|
+
sfall_func8,
|
|
1300
|
+
sfall_typeof,
|
|
1301
|
+
sfall_ver_build,
|
|
1302
|
+
sfall_ver_major,
|
|
1303
|
+
sfall_ver_minor,
|
|
1304
|
+
show_iface_tag,
|
|
1305
|
+
show_real_perks,
|
|
1306
|
+
sin,
|
|
1307
|
+
sneak_success,
|
|
1308
|
+
sprintf,
|
|
1309
|
+
sqrt,
|
|
1310
|
+
stop_game,
|
|
1311
|
+
stop_sfall_sound,
|
|
1312
|
+
string_format,
|
|
1313
|
+
string_format_array,
|
|
1314
|
+
string_replace,
|
|
1315
|
+
string_split,
|
|
1316
|
+
string_to_case,
|
|
1317
|
+
strlen,
|
|
1318
|
+
substr,
|
|
1319
|
+
tan,
|
|
1320
|
+
tap_key,
|
|
1321
|
+
temp_array,
|
|
1322
|
+
tile_get_objs,
|
|
1323
|
+
tile_light,
|
|
1324
|
+
tile_under_cursor,
|
|
1325
|
+
toggle_active_hand,
|
|
1326
|
+
write_byte,
|
|
1327
|
+
write_int,
|
|
1328
|
+
write_short,
|
|
1329
|
+
write_string,
|
|
1330
|
+
} from './sfall.d';
|
|
1331
|
+
|
|
1332
|
+
// From sfall.ts
|
|
1333
|
+
export {
|
|
1334
|
+
ADD_PERK_MODE_PERK,
|
|
1335
|
+
ADD_PERK_MODE_REMOVE,
|
|
1336
|
+
ADD_PERK_MODE_TRAIT,
|
|
1337
|
+
AUTOMAP,
|
|
1338
|
+
BARTER,
|
|
1339
|
+
BLOCKING_TYPE_AI,
|
|
1340
|
+
BLOCKING_TYPE_BLOCK,
|
|
1341
|
+
BLOCKING_TYPE_SHOOT,
|
|
1342
|
+
BLOCKING_TYPE_SIGHT,
|
|
1343
|
+
CHARSCREEN,
|
|
1344
|
+
COMBAT,
|
|
1345
|
+
COUNTERWIN,
|
|
1346
|
+
CURSOR_COMMAND,
|
|
1347
|
+
CURSOR_MOVEMENT,
|
|
1348
|
+
CURSOR_TARGETING,
|
|
1349
|
+
DIALOG,
|
|
1350
|
+
DIALOGVIEW,
|
|
1351
|
+
ENCOUNTER_FLAG_FADEOUT,
|
|
1352
|
+
ENCOUNTER_FLAG_ICON_SP,
|
|
1353
|
+
ENCOUNTER_FLAG_LOCK,
|
|
1354
|
+
ENCOUNTER_FLAG_NO_CAR,
|
|
1355
|
+
ENCOUNTER_FLAG_NO_ICON,
|
|
1356
|
+
ESCMENU,
|
|
1357
|
+
GAME_MSG_AI,
|
|
1358
|
+
GAME_MSG_COMBAT,
|
|
1359
|
+
GAME_MSG_CUSTOM,
|
|
1360
|
+
GAME_MSG_EDITOR,
|
|
1361
|
+
GAME_MSG_INVENTRY,
|
|
1362
|
+
GAME_MSG_ITEM,
|
|
1363
|
+
GAME_MSG_LSGAME,
|
|
1364
|
+
GAME_MSG_MAP,
|
|
1365
|
+
GAME_MSG_MISC,
|
|
1366
|
+
GAME_MSG_OPTIONS,
|
|
1367
|
+
GAME_MSG_PERK,
|
|
1368
|
+
GAME_MSG_PIPBOY,
|
|
1369
|
+
GAME_MSG_PROTO,
|
|
1370
|
+
GAME_MSG_PRO_CRIT,
|
|
1371
|
+
GAME_MSG_PRO_ITEM,
|
|
1372
|
+
GAME_MSG_PRO_MISC,
|
|
1373
|
+
GAME_MSG_PRO_SCEN,
|
|
1374
|
+
GAME_MSG_PRO_TILE,
|
|
1375
|
+
GAME_MSG_PRO_WALL,
|
|
1376
|
+
GAME_MSG_QUESTS,
|
|
1377
|
+
GAME_MSG_SCRIPT,
|
|
1378
|
+
GAME_MSG_SCRNAME,
|
|
1379
|
+
GAME_MSG_SKILL,
|
|
1380
|
+
GAME_MSG_SKILLDEX,
|
|
1381
|
+
GAME_MSG_STAT,
|
|
1382
|
+
GAME_MSG_TRAIT,
|
|
1383
|
+
GAME_MSG_WORLDMAP,
|
|
1384
|
+
HELP,
|
|
1385
|
+
HEROWIN,
|
|
1386
|
+
HOOK_ADJUSTFID,
|
|
1387
|
+
HOOK_ADJUSTPOISON,
|
|
1388
|
+
HOOK_ADJUSTRADS,
|
|
1389
|
+
HOOK_AFTERHITROLL,
|
|
1390
|
+
HOOK_AMMOCOST,
|
|
1391
|
+
HOOK_BARTERPRICE,
|
|
1392
|
+
HOOK_BESTWEAPON,
|
|
1393
|
+
HOOK_BUILDSFXWEAPON,
|
|
1394
|
+
HOOK_CALCAPCOST,
|
|
1395
|
+
HOOK_CANUSEWEAPON,
|
|
1396
|
+
HOOK_CARTRAVEL,
|
|
1397
|
+
HOOK_COMBATDAMAGE,
|
|
1398
|
+
HOOK_COMBATTURN,
|
|
1399
|
+
HOOK_DEATHANIM1,
|
|
1400
|
+
HOOK_DEATHANIM2,
|
|
1401
|
+
HOOK_DESCRIPTIONOBJ,
|
|
1402
|
+
HOOK_ENCOUNTER,
|
|
1403
|
+
HOOK_EXPLOSIVETIMER,
|
|
1404
|
+
HOOK_FINDTARGET,
|
|
1405
|
+
HOOK_GAMEMODECHANGE,
|
|
1406
|
+
HOOK_HEXAIBLOCKING,
|
|
1407
|
+
HOOK_HEXMOVEBLOCKING,
|
|
1408
|
+
HOOK_HEXSHOOTBLOCKING,
|
|
1409
|
+
HOOK_HEXSIGHTBLOCKING,
|
|
1410
|
+
HOOK_INVENTORYMOVE,
|
|
1411
|
+
HOOK_INVENWIELD,
|
|
1412
|
+
HOOK_ITEMDAMAGE,
|
|
1413
|
+
HOOK_KEYPRESS,
|
|
1414
|
+
HOOK_MOUSECLICK,
|
|
1415
|
+
HOOK_MOVECOST,
|
|
1416
|
+
HOOK_ONDEATH,
|
|
1417
|
+
HOOK_ONEXPLOSION,
|
|
1418
|
+
HOOK_REMOVEINVENOBJ,
|
|
1419
|
+
HOOK_RESTTIMER,
|
|
1420
|
+
HOOK_ROLLCHECK,
|
|
1421
|
+
HOOK_SETGLOBALVAR,
|
|
1422
|
+
HOOK_SETLIGHTING,
|
|
1423
|
+
HOOK_SNEAK,
|
|
1424
|
+
HOOK_STDPROCEDURE,
|
|
1425
|
+
HOOK_STDPROCEDURE_END,
|
|
1426
|
+
HOOK_STEAL,
|
|
1427
|
+
HOOK_SUBCOMBATDAMAGE,
|
|
1428
|
+
HOOK_TARGETOBJECT,
|
|
1429
|
+
HOOK_TOHIT,
|
|
1430
|
+
HOOK_USEANIMOBJ,
|
|
1431
|
+
HOOK_USEOBJ,
|
|
1432
|
+
HOOK_USEOBJON,
|
|
1433
|
+
HOOK_USESKILL,
|
|
1434
|
+
HOOK_USESKILLON,
|
|
1435
|
+
HOOK_WITHINPERCEPTION,
|
|
1436
|
+
IFACE_TAG_ADDICT,
|
|
1437
|
+
IFACE_TAG_LEVEL,
|
|
1438
|
+
IFACE_TAG_POISONED,
|
|
1439
|
+
IFACE_TAG_RADIATED,
|
|
1440
|
+
IFACE_TAG_SNEAK,
|
|
1441
|
+
INTFACELOOT,
|
|
1442
|
+
INTFACEUSE,
|
|
1443
|
+
INVENTORY,
|
|
1444
|
+
LIST_ALL,
|
|
1445
|
+
LIST_CRITTERS,
|
|
1446
|
+
LIST_GROUNDITEMS,
|
|
1447
|
+
LIST_MISC,
|
|
1448
|
+
LIST_SCENERY,
|
|
1449
|
+
LIST_SPATIAL,
|
|
1450
|
+
LIST_WALLS,
|
|
1451
|
+
LOADGAME,
|
|
1452
|
+
LOCALMAP,
|
|
1453
|
+
OPTIONS,
|
|
1454
|
+
OUTLINE_DARK_YELLOW,
|
|
1455
|
+
OUTLINE_GREEN_GLOW,
|
|
1456
|
+
OUTLINE_GREY,
|
|
1457
|
+
OUTLINE_NONE,
|
|
1458
|
+
OUTLINE_PURPLE,
|
|
1459
|
+
OUTLINE_RED,
|
|
1460
|
+
OUTLINE_RED_GLOW,
|
|
1461
|
+
OUTLINE_YELLOW,
|
|
1462
|
+
PAUSEWIN,
|
|
1463
|
+
PCOMBAT,
|
|
1464
|
+
PIPBOY,
|
|
1465
|
+
RESTMODE_DISABLED,
|
|
1466
|
+
RESTMODE_NO_HEALING,
|
|
1467
|
+
RESTMODE_STRICT,
|
|
1468
|
+
SAVEGAME,
|
|
1469
|
+
SKILLDEX,
|
|
1470
|
+
SPECIAL,
|
|
1471
|
+
VALTYPE_FLOAT,
|
|
1472
|
+
VALTYPE_INT,
|
|
1473
|
+
VALTYPE_NONE,
|
|
1474
|
+
VALTYPE_STR,
|
|
1475
|
+
WINTYPE_AUTOMAP,
|
|
1476
|
+
WINTYPE_CHARACTER,
|
|
1477
|
+
WINTYPE_DIALOG,
|
|
1478
|
+
WINTYPE_ESCMENU,
|
|
1479
|
+
WINTYPE_IFACEBAR,
|
|
1480
|
+
WINTYPE_INVENTORY,
|
|
1481
|
+
WINTYPE_PIPBOY,
|
|
1482
|
+
WINTYPE_SKILLDEX,
|
|
1483
|
+
WINTYPE_WORLDMAP,
|
|
1484
|
+
WORLDMAP,
|
|
1485
|
+
add_extra_msg_file,
|
|
1486
|
+
add_global_timer_event,
|
|
1487
|
+
add_iface_tag,
|
|
1488
|
+
add_trait,
|
|
1489
|
+
array_exists,
|
|
1490
|
+
array_is_map,
|
|
1491
|
+
art_cache_clear,
|
|
1492
|
+
art_frame_data,
|
|
1493
|
+
attack_is_aimed,
|
|
1494
|
+
car_gas_amount,
|
|
1495
|
+
clear_array,
|
|
1496
|
+
clear_keyboard_buffer,
|
|
1497
|
+
combat_data,
|
|
1498
|
+
create_array_list,
|
|
1499
|
+
create_array_map,
|
|
1500
|
+
create_lookup_map,
|
|
1501
|
+
create_win,
|
|
1502
|
+
create_win_flag,
|
|
1503
|
+
critter_inven_obj2,
|
|
1504
|
+
dialog_message,
|
|
1505
|
+
dialog_obj,
|
|
1506
|
+
display_stats,
|
|
1507
|
+
draw_image,
|
|
1508
|
+
draw_image_scaled,
|
|
1509
|
+
exec_map_update_scripts,
|
|
1510
|
+
floor2,
|
|
1511
|
+
get_can_rest_on_map,
|
|
1512
|
+
get_combat_free_move,
|
|
1513
|
+
get_current_inven_size,
|
|
1514
|
+
get_current_save_slot,
|
|
1515
|
+
get_cursor_mode,
|
|
1516
|
+
get_explosion_damage,
|
|
1517
|
+
get_flags,
|
|
1518
|
+
get_ini_config,
|
|
1519
|
+
get_ini_config_db,
|
|
1520
|
+
get_ini_section,
|
|
1521
|
+
get_ini_sections,
|
|
1522
|
+
get_object_ai_data,
|
|
1523
|
+
get_object_data,
|
|
1524
|
+
get_outline,
|
|
1525
|
+
get_pc_stat_max,
|
|
1526
|
+
get_pc_stat_min,
|
|
1527
|
+
get_sfall_arg_at,
|
|
1528
|
+
get_terrain_name,
|
|
1529
|
+
get_text_width,
|
|
1530
|
+
get_tile_fid_ext,
|
|
1531
|
+
get_tile_ground_fid,
|
|
1532
|
+
get_tile_roof_fid,
|
|
1533
|
+
has_fake_perk_npc,
|
|
1534
|
+
has_fake_trait_npc,
|
|
1535
|
+
interface_art_draw,
|
|
1536
|
+
interface_print,
|
|
1537
|
+
intface_hide,
|
|
1538
|
+
intface_is_hidden,
|
|
1539
|
+
intface_redraw,
|
|
1540
|
+
intface_show,
|
|
1541
|
+
inventory_redraw,
|
|
1542
|
+
is_in_array,
|
|
1543
|
+
item_make_explosive,
|
|
1544
|
+
item_weight,
|
|
1545
|
+
lock_is_jammed,
|
|
1546
|
+
loot_obj,
|
|
1547
|
+
message_box1,
|
|
1548
|
+
message_box2,
|
|
1549
|
+
message_box3,
|
|
1550
|
+
message_box4,
|
|
1551
|
+
metarule_exist,
|
|
1552
|
+
mstr_skill,
|
|
1553
|
+
mstr_skilldex,
|
|
1554
|
+
npc_engine_level_up,
|
|
1555
|
+
obj_is_openable,
|
|
1556
|
+
obj_under_cursor,
|
|
1557
|
+
objects_in_radius,
|
|
1558
|
+
outlined_object,
|
|
1559
|
+
party_member_list_all,
|
|
1560
|
+
party_member_list_critters,
|
|
1561
|
+
real_dude_obj,
|
|
1562
|
+
reg_anim_animate_and_move,
|
|
1563
|
+
remove_all_timer_events,
|
|
1564
|
+
remove_timer_event,
|
|
1565
|
+
reverse_array,
|
|
1566
|
+
set_attack_explosion_art,
|
|
1567
|
+
set_attack_explosion_pattern,
|
|
1568
|
+
set_attack_explosion_radius,
|
|
1569
|
+
set_attack_is_explosion,
|
|
1570
|
+
set_attack_is_explosion_fire,
|
|
1571
|
+
set_can_rest_on_map,
|
|
1572
|
+
set_car_intface_art,
|
|
1573
|
+
set_combat_free_move,
|
|
1574
|
+
set_current_save_slot,
|
|
1575
|
+
set_cursor_mode,
|
|
1576
|
+
set_drugs_data,
|
|
1577
|
+
set_dude_obj,
|
|
1578
|
+
set_dynamite_damage,
|
|
1579
|
+
set_explosion_max_targets,
|
|
1580
|
+
set_explosion_radius,
|
|
1581
|
+
set_fake_perk_npc,
|
|
1582
|
+
set_fake_trait_npc,
|
|
1583
|
+
set_flags,
|
|
1584
|
+
set_horrigan_days,
|
|
1585
|
+
set_iface_tag_text,
|
|
1586
|
+
set_ini_setting,
|
|
1587
|
+
set_map_enter_position,
|
|
1588
|
+
set_object_data,
|
|
1589
|
+
set_outline,
|
|
1590
|
+
set_plastic_damage,
|
|
1591
|
+
set_quest_failure_value,
|
|
1592
|
+
set_rest_heal_time,
|
|
1593
|
+
set_rest_mode,
|
|
1594
|
+
set_scr_name,
|
|
1595
|
+
set_selectable_perk_npc,
|
|
1596
|
+
set_spray_settings,
|
|
1597
|
+
set_terrain_name,
|
|
1598
|
+
set_town_title,
|
|
1599
|
+
set_unique_id,
|
|
1600
|
+
set_unjam_locks_time,
|
|
1601
|
+
set_window_flag,
|
|
1602
|
+
set_worldmap_heal_time,
|
|
1603
|
+
shuffle_array,
|
|
1604
|
+
signal_close_game,
|
|
1605
|
+
sort_array,
|
|
1606
|
+
sort_array_reverse,
|
|
1607
|
+
sort_map_reverse,
|
|
1608
|
+
sort_map_value,
|
|
1609
|
+
spatial_radius,
|
|
1610
|
+
string_compare,
|
|
1611
|
+
string_find,
|
|
1612
|
+
string_find_from,
|
|
1613
|
+
string_format1,
|
|
1614
|
+
string_format2,
|
|
1615
|
+
string_format3,
|
|
1616
|
+
string_format4,
|
|
1617
|
+
string_format5,
|
|
1618
|
+
string_format6,
|
|
1619
|
+
string_format7,
|
|
1620
|
+
string_tolower,
|
|
1621
|
+
string_toupper,
|
|
1622
|
+
temp_array_list,
|
|
1623
|
+
temp_array_map,
|
|
1624
|
+
temp_lookup_map,
|
|
1625
|
+
tile_by_position,
|
|
1626
|
+
tile_refresh_display,
|
|
1627
|
+
unjam_lock,
|
|
1628
|
+
unset_array,
|
|
1629
|
+
unwield_slot,
|
|
1630
|
+
win_fill_color,
|
|
1631
|
+
} from './sfall';
|
|
1632
|
+
|
|
1633
|
+
// Re-export transpiler-handled functions from types.d
|
|
1634
|
+
export { list, map } from '../types.d';
|