folib 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,1634 @@
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+ // Barrel export for sfall
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+
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+ // From command_lite.ts
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+ export {
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+ dude_elevation,
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+ dude_name,
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+ dude_tile,
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+ self_elevation,
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+ self_tile,
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+ } from './command_lite';
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+
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+ // From dik.ts
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+ export {
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+ DIK_0, DIK_1, DIK_2, DIK_3, DIK_4, DIK_5, DIK_6, DIK_7, DIK_8, DIK_9,
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+ DIK_A, DIK_B, DIK_C, DIK_D, DIK_E, DIK_F, DIK_G, DIK_H, DIK_I, DIK_J,
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+ DIK_K, DIK_L, DIK_M, DIK_N, DIK_O, DIK_P, DIK_Q, DIK_R, DIK_S, DIK_T,
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+ DIK_U, DIK_V, DIK_W, DIK_X, DIK_Y, DIK_Z,
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+ DIK_F1, DIK_F2, DIK_F3, DIK_F4, DIK_F5, DIK_F6,
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+ DIK_F7, DIK_F8, DIK_F9, DIK_F10, DIK_F11, DIK_F12,
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+ DIK_ESCAPE, DIK_MINUS, DIK_EQUALS, DIK_BACK, DIK_BACKSPACE, DIK_TAB,
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+ DIK_LBRACKET, DIK_RBRACKET, DIK_RETURN, DIK_LCONTROL, DIK_RCONTROL,
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+ DIK_SEMICOLON, DIK_APOSTROPHE, DIK_GRAVE, DIK_LSHIFT, DIK_RSHIFT,
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+ DIK_BACKSLASH, DIK_COMMA, DIK_PERIOD, DIK_SLASH,
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+ DIK_MULTIPLY, DIK_NUMPADSTAR, DIK_LMENU, DIK_LALT, DIK_RMENU, DIK_RALT,
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+ DIK_SPACE, DIK_CAPITAL, DIK_CAPSLOCK, DIK_NUMLOCK, DIK_SCROLL,
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+ DIK_NUMPAD0, DIK_NUMPAD1, DIK_NUMPAD2, DIK_NUMPAD3, DIK_NUMPAD4,
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+ DIK_NUMPAD5, DIK_NUMPAD6, DIK_NUMPAD7, DIK_NUMPAD8, DIK_NUMPAD9,
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+ DIK_SUBTRACT, DIK_NUMPADMINUS, DIK_ADD, DIK_NUMPADPLUS,
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+ DIK_DECIMAL, DIK_NUMPADPERIOD, DIK_DIVIDE, DIK_NUMPADSLASH,
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+ DIK_NUMPADEQUALS, DIK_NUMPADENTER, DIK_NUMPADCOMMA,
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+ DIK_AT, DIK_COLON, DIK_UNDERLINE, DIK_STOP, DIK_AX, DIK_UNLABELED, DIK_SYSRQ,
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+ DIK_HOME, DIK_END, DIK_INSERT, DIK_DELETE,
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+ DIK_UP, DIK_UPARROW, DIK_DOWN, DIK_DOWNARROW,
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+ DIK_LEFT, DIK_LEFTARROW, DIK_RIGHT, DIK_RIGHTARROW,
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+ DIK_PRIOR, DIK_PGUP, DIK_NEXT, DIK_PGDN,
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+ DIK_LWIN, DIK_RWIN, DIK_APPS,
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+ } from './dik';
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+
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+ // AI behavior
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+ export { AI_CAP } from './ai_cap';
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+ export { ai_area } from './ai_area';
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+ export { ai_attack } from './ai_attack';
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+ export { ai_chem } from './ai_chem';
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+ export { ai_disposition } from './ai_disposition';
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+ export { ai_distance } from './ai_distance';
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+ export { ai_run_away } from './ai_run_away';
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+ export { ai_weapon } from './ai_weapon';
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+
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+ // From define_extra.ts
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+ export {
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+ ART_TYPE_BACKGRND,
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+ ART_TYPE_HEADS,
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+ ART_TYPE_INTERFACE,
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+ ART_TYPE_INVENT,
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+ ART_TYPE_SKILLDEX,
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+ ATKTYPE_HAMMERPUNCH,
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+ ATKTYPE_HAYMAKER,
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+ ATKTYPE_HIPKICK,
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+ ATKTYPE_HOOKKICK,
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+ ATKTYPE_JAB,
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+ ATKTYPE_KICK,
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+ ATKTYPE_LWEP1,
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+ ATKTYPE_LWEP2,
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+ ATKTYPE_LWEP_RELOAD,
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+ ATKTYPE_PALMSTRIKE,
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+ ATKTYPE_PIERCINGKICK,
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+ ATKTYPE_PIERCINGSTRIKE,
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+ ATKTYPE_POWERKICK,
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+ ATKTYPE_PUNCH,
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+ ATKTYPE_RWEP1,
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+ ATKTYPE_RWEP2,
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+ ATKTYPE_RWEP_RELOAD,
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+ ATKTYPE_SNAPKICK,
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+ ATKTYPE_STRONGKICK,
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+ ATKTYPE_STRONGPUNCH,
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+ ATTACK_MODE_BURST,
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+ ATTACK_MODE_FLAME,
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+ ATTACK_MODE_KICK,
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+ ATTACK_MODE_NONE,
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+ ATTACK_MODE_PUNCH,
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+ ATTACK_MODE_SINGLE,
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+ ATTACK_MODE_SWING,
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+ ATTACK_MODE_THROW,
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+ ATTACK_MODE_THRUST,
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+ BODY,
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+ CALIBER_10MM,
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+ CALIBER_12_GAUGE,
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+ CALIBER_14MM,
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+ CALIBER_223,
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+ CALIBER_2MM,
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+ CALIBER_40,
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+ CALIBER_44,
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+ CALIBER_45,
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+ CALIBER_4_7MM_CASELESS,
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+ CALIBER_5MM,
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+ CALIBER_7_62MM,
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+ CALIBER_9MM,
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+ CALIBER_BB,
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+ CALIBER_FLAMER_FUEL,
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+ CALIBER_HN_NEEDLER,
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+ CALIBER_MICRO_FUSION_CELL,
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+ CALIBER_NONE,
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+ CALIBER_ROCKET,
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+ CALIBER_SMALL_ENERGY_CELL,
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+ CFLG_BARTER,
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+ CFLG_FLATTN,
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+ CFLG_INVULN,
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+ CFLG_NOAGES,
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+ CFLG_NODROP,
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+ CFLG_NOHEAL,
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+ CFLG_NOKNOCKBACK,
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+ CFLG_NOKNOCKDOWN,
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+ CFLG_NOLIMBS,
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+ CFLG_NOSTEAL,
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+ CFLG_RANGED,
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+ CFLG_SPECIAL,
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+ CRITICAL_VALUE_EFFECTS,
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+ CRITICAL_VALUE_FAIL_EFFECT,
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+ CRITICAL_VALUE_FAIL_MSG,
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+ CRITICAL_VALUE_MSG,
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+ CRITICAL_VALUE_MULT,
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+ CRITICAL_VALUE_STAT_CHECK,
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+ CRITICAL_VALUE_STAT_MOD,
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+ C_ATTACK_AROUND_NUMBER,
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+ C_ATTACK_BODY_PART,
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+ C_ATTACK_BODY_PART1,
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+ C_ATTACK_BODY_PART2,
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+ C_ATTACK_BODY_PART3,
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+ C_ATTACK_BODY_PART4,
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+ C_ATTACK_BODY_PART5,
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+ C_ATTACK_BODY_PART6,
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+ C_ATTACK_DAMAGE_SOURCE,
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+ C_ATTACK_DAMAGE_TARGET,
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+ C_ATTACK_DAMAGE_TARGET1,
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+ C_ATTACK_DAMAGE_TARGET2,
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+ C_ATTACK_DAMAGE_TARGET3,
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+ C_ATTACK_DAMAGE_TARGET4,
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+ C_ATTACK_DAMAGE_TARGET5,
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+ C_ATTACK_DAMAGE_TARGET6,
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+ C_ATTACK_FLAGS_SOURCE,
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+ C_ATTACK_FLAGS_TARGET,
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+ C_ATTACK_FLAGS_TARGET1,
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+ C_ATTACK_FLAGS_TARGET2,
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+ C_ATTACK_FLAGS_TARGET3,
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+ C_ATTACK_FLAGS_TARGET4,
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+ C_ATTACK_FLAGS_TARGET5,
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+ C_ATTACK_FLAGS_TARGET6,
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+ C_ATTACK_HIT_MODE,
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+ C_ATTACK_KNOCKBACK_VALUE,
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+ C_ATTACK_KNOCKBACK_VALUE1,
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+ C_ATTACK_KNOCKBACK_VALUE2,
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+ C_ATTACK_KNOCKBACK_VALUE3,
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+ C_ATTACK_KNOCKBACK_VALUE4,
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+ C_ATTACK_KNOCKBACK_VALUE5,
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+ C_ATTACK_KNOCKBACK_VALUE6,
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+ C_ATTACK_MAIN_TARGET,
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+ C_ATTACK_MESSAGE,
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+ C_ATTACK_ROUNDS,
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+ C_ATTACK_SOURCE,
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+ C_ATTACK_TARGET,
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+ C_ATTACK_TARGET1,
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+ C_ATTACK_TARGET2,
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+ C_ATTACK_TARGET3,
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+ C_ATTACK_TARGET4,
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+ C_ATTACK_TARGET5,
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+ C_ATTACK_TARGET6,
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+ C_ATTACK_UNUSED,
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+ C_ATTACK_WEAPON,
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+ DAM_PRESERVE_FLAGS,
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+ DIFFICULTY_EASY,
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+ DIFFICULTY_HARD,
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+ DIFFICULTY_NORMAL,
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+ FLAG_FLAT,
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+ FLAG_HIDDEN,
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+ FLAG_LEFT_HAND,
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+ FLAG_LIGHTING,
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+ FLAG_LIGHTTHRU,
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+ FLAG_MULTIHEX,
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+ FLAG_NOBLOCK,
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+ FLAG_NOHIGHLIGHT,
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+ FLAG_NOREMOVE,
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+ FLAG_NOSAVE,
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+ FLAG_RESERVED,
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+ FLAG_RIGHT_HAND,
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+ FLAG_SEEN,
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+ FLAG_SHOOTTHRU,
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+ FLAG_TRANSENERGY,
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+ FLAG_TRANSGLASS,
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+ FLAG_TRANSNONE,
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+ FLAG_TRANSRED,
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+ FLAG_TRANSSTEAM,
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+ FLAG_TRANSWALL,
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+ FLAG_USED,
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+ FLAG_WALKTHRU,
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+ FLAG_WALLTRANSEND,
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+ FLAG_WORN,
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+ HEALING_ITEM,
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+ HIDDEN_ITEM,
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+ ITEM_ACTION_PICKUP,
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+ ITEM_ACTION_USE,
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+ ITEM_ACTION_USEON,
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+ MATERIAL_TYPE_CEMENT,
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+ MATERIAL_TYPE_DIRT,
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+ MATERIAL_TYPE_GLASS,
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+ MATERIAL_TYPE_LEATHER,
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+ MATERIAL_TYPE_METAL,
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+ MATERIAL_TYPE_PLASTIC,
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+ MATERIAL_TYPE_STONE,
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+ MATERIAL_TYPE_WOOD,
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+ MSGBOX_ALIGN_LEFT,
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+ MSGBOX_ALIGN_TOP,
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+ MSGBOX_AUTOSIZE,
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+ MSGBOX_CLEAN,
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+ MSGBOX_NORMAL,
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+ MSGBOX_SMALL,
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+ MSGBOX_YESNO,
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+ OBJ_DATA_CID,
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+ OBJ_DATA_COMBAT_STATE,
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+ OBJ_DATA_CUR_ACTION_POINT,
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+ OBJ_DATA_CUR_CHARGES,
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+ OBJ_DATA_CUR_FRM,
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+ OBJ_DATA_DAMAGE_FLAGS,
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+ OBJ_DATA_DAMAGE_LAST_TURN,
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+ OBJ_DATA_ELEVATION,
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+ OBJ_DATA_FID,
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+ OBJ_DATA_FLAGS,
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+ OBJ_DATA_ID,
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+ OBJ_DATA_LIGHT_DISTANCE,
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+ OBJ_DATA_LIGHT_INTENSITY,
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+ OBJ_DATA_MISC_FLAGS,
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+ OBJ_DATA_PID,
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+ OBJ_DATA_ROTATION,
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+ OBJ_DATA_SCRIPT_INDEX,
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+ OBJ_DATA_SID,
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+ OBJ_DATA_TILENUM,
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+ OBJ_DATA_WHO_HIT_ME,
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+ OBJ_TYPE_CRITTER,
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+ OBJ_TYPE_ITEM,
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+ OBJ_TYPE_MISC,
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+ OBJ_TYPE_SCENERY,
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+ OBJ_TYPE_SPATIAL,
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+ OBJ_TYPE_TILE,
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+ OBJ_TYPE_WALL,
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+ PERK_add_buffout,
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+ PERK_add_jet,
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+ PERK_add_mentats,
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+ PERK_add_nuka,
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+ PERK_add_psycho,
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+ PERK_add_radaway,
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+ PERK_add_tragic,
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+ PERK_armor_advanced_1,
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+ PERK_armor_advanced_2,
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+ PERK_armor_charisma,
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+ PERK_armor_combat,
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+ PERK_armor_powered,
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+ PERK_weapon_accurate,
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+ PERK_weapon_fast_reload,
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+ PERK_weapon_flameboy,
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+ PERK_weapon_knockback,
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+ PERK_weapon_long_range,
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+ PERK_weapon_night_sight,
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+ PERK_weapon_penetrate,
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+ PERK_weapon_scope_range,
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+ PID_PLAYER,
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+ PROTO_AM_AC_MOD,
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+ PROTO_AM_CALIBER,
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+ PROTO_AM_DMG_DIV,
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+ PROTO_AM_DMG_MULT,
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+ PROTO_AM_DR_MOD,
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+ PROTO_AM_PACK_SIZE,
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+ PROTO_AR_AC,
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+ PROTO_AR_DR_ELECTRICAL,
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+ PROTO_AR_DR_EMP,
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+ PROTO_AR_DR_EXPLOSION,
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+ PROTO_AR_DR_FIRE,
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+ PROTO_AR_DR_LASER,
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+ PROTO_AR_DR_NORMAL,
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+ PROTO_AR_DR_PLASMA,
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+ PROTO_AR_DT_ELECTRICAL,
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+ PROTO_AR_DT_EMP,
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+ PROTO_AR_DT_EXPLOSION,
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+ PROTO_AR_DT_FIRE,
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+ PROTO_AR_DT_LASER,
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+ PROTO_AR_DT_NORMAL,
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+ PROTO_AR_DT_PLASMA,
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+ PROTO_AR_FID_FEMALE,
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+ PROTO_AR_FID_MALE,
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+ PROTO_AR_PERK,
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+ PROTO_CN_FLAGS,
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+ PROTO_CN_MAX_SIZE,
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+ PROTO_CR_AI_PACKET,
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+ PROTO_CR_BASE_STATS,
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+ PROTO_CR_BODY_TYPE,
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+ PROTO_CR_BONUS_AC,
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+ PROTO_CR_BONUS_AGILITY,
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+ PROTO_CR_BONUS_AP,
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+ PROTO_CR_BONUS_BETTER_CRITICALS,
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+ PROTO_CR_BONUS_CARRY_WEIGHT,
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+ PROTO_CR_BONUS_CHARISMA,
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+ PROTO_CR_BONUS_CRITICAL_CHANCE,
301
+ PROTO_CR_BONUS_ENDURANCE,
302
+ PROTO_CR_BONUS_HEALING_RATE,
303
+ PROTO_CR_BONUS_HP,
304
+ PROTO_CR_BONUS_INTELLIGENCE,
305
+ PROTO_CR_BONUS_LUCK,
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+ PROTO_CR_BONUS_MELEE_DAMAGE,
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+ PROTO_CR_BONUS_PRCEPTION,
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+ PROTO_CR_BONUS_SEQUENCE,
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+ PROTO_CR_BONUS_SRENGTH,
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+ PROTO_CR_BONUS_STATS,
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+ PROTO_CR_BONUS_UNARMED_DAMAGE,
312
+ PROTO_CR_DMG_TYPE,
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+ PROTO_CR_FLAGS,
314
+ PROTO_CR_HEAD_FID,
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+ PROTO_CR_KILL_EXP,
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+ PROTO_CR_KILL_TYPE,
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+ PROTO_CR_SKILLS,
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+ PROTO_CR_TEAM_NUM,
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+ PROTO_DR_ADDICT_CHANCE,
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+ PROTO_DR_ADDICT_DELAY,
321
+ PROTO_DR_ADDICT_PERK,
322
+ PROTO_DR_AMOUNT_1_A,
323
+ PROTO_DR_AMOUNT_1_B,
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+ PROTO_DR_AMOUNT_1_C,
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+ PROTO_DR_AMOUNT_2_A,
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+ PROTO_DR_AMOUNT_2_B,
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+ PROTO_DR_AMOUNT_2_C,
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+ PROTO_DR_AMOUNT_3_A,
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+ PROTO_DR_AMOUNT_3_B,
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+ PROTO_DR_AMOUNT_3_C,
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+ PROTO_DR_DURATION_1,
332
+ PROTO_DR_DURATION_2,
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+ PROTO_DR_STAT_A,
334
+ PROTO_DR_STAT_B,
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+ PROTO_DR_STAT_C,
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+ PROTO_FID,
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+ PROTO_FLAG,
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+ PROTO_FLAG_EXT,
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+ PROTO_IT_COST,
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+ PROTO_IT_FLAG,
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+ PROTO_IT_FLAGS,
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+ PROTO_IT_INV_FID,
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+ PROTO_IT_LDIST,
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+ PROTO_IT_LINT,
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+ PROTO_IT_MATERIAL,
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+ PROTO_IT_SCRIPTID,
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+ PROTO_IT_SIZE,
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+ PROTO_IT_SOUND,
349
+ PROTO_IT_TYPE,
350
+ PROTO_IT_WEIGHT,
351
+ PROTO_LDIST,
352
+ PROTO_LINT,
353
+ PROTO_MI_CALIBER,
354
+ PROTO_MI_CHARGES,
355
+ PROTO_MI_POWER_PID,
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+ PROTO_PID,
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+ PROTO_SCRIPTID,
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+ PROTO_SC_MATERIAL,
359
+ PROTO_TEXTID,
360
+ PROTO_WL_MATERIAL,
361
+ PROTO_WP_AMMO_PID,
362
+ PROTO_WP_ANIM,
363
+ PROTO_WP_APCOST_1,
364
+ PROTO_WP_APCOST_2,
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+ PROTO_WP_BURST,
366
+ PROTO_WP_CALIBER,
367
+ PROTO_WP_CRIT_FAIL,
368
+ PROTO_WP_DMG_MAX,
369
+ PROTO_WP_DMG_MIN,
370
+ PROTO_WP_DMG_TYPE,
371
+ PROTO_WP_MAG_SIZE,
372
+ PROTO_WP_MIN_ST,
373
+ PROTO_WP_PERK,
374
+ PROTO_WP_PROJ_PID,
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+ PROTO_WP_RANGE_1,
376
+ PROTO_WP_RANGE_2,
377
+ PROTO_WP_SOUND,
378
+ RMOBJ_AI_USE_DRUG_ON,
379
+ RMOBJ_ARMOR_EQUIPED,
380
+ RMOBJ_BARTER_ARMOR,
381
+ RMOBJ_BARTER_WEAPON,
382
+ RMOBJ_CONSUME_DRUG,
383
+ RMOBJ_DROP,
384
+ RMOBJ_DROPMULTI,
385
+ RMOBJ_DROP_INTO_CONTAINER,
386
+ RMOBJ_EQUIP_ARMOR,
387
+ RMOBJ_EQUIP_WEAPON,
388
+ RMOBJ_INVEN_DROP_CAPS,
389
+ RMOBJ_ITEM_DESTROYED,
390
+ RMOBJ_ITEM_DESTROY_MULTI,
391
+ RMOBJ_ITEM_MOVE,
392
+ RMOBJ_ITEM_REMOVED,
393
+ RMOBJ_ITEM_REMOVED_INVEN,
394
+ RMOBJ_ITEM_REMOVED_MULTI,
395
+ RMOBJ_ITEM_REPLACE,
396
+ RMOBJ_LEFT_HAND_EQUIPED,
397
+ RMOBJ_REPLACE_WEAPON,
398
+ RMOBJ_RIGHT_HAND_EQUIPED,
399
+ RMOBJ_RM_MULT_OBJS,
400
+ RMOBJ_STEAL_VIEW,
401
+ RMOBJ_SUB_CONTAINER,
402
+ RMOBJ_THROW,
403
+ RMOBJ_TRADE,
404
+ RMOBJ_UNLOAD_WEAPON,
405
+ RMOBJ_USE_DRUG_ON,
406
+ RMOBJ_USE_OBJ,
407
+ SoundVolume25,
408
+ SoundVolume75,
409
+ SoundVolumeHalf,
410
+ WEAPON_2HAND,
411
+ WEAPON_BIGGUN,
412
+ WEAPON_ENERGY,
413
+ WEAPON_TYPE_MELEE,
414
+ WEAPON_TYPE_NONE,
415
+ WEAPON_TYPE_RANGED,
416
+ WEAPON_TYPE_THROWN,
417
+ WEAPON_TYPE_UNARMED,
418
+ WIN_FLAG_DONTMOVE,
419
+ WIN_FLAG_EXCLUSIVE,
420
+ WIN_FLAG_HIDDEN,
421
+ WIN_FLAG_MOVEONTOP,
422
+ WIN_FLAG_TRANSPARENT,
423
+ WPN_ANIM_BIG_GUN,
424
+ WPN_ANIM_CLUB,
425
+ WPN_ANIM_KNIFE,
426
+ WPN_ANIM_MINIGUN,
427
+ WPN_ANIM_NONE,
428
+ WPN_ANIM_PISTOL,
429
+ WPN_ANIM_RIFLE,
430
+ WPN_ANIM_ROCKET_LAUNCHER,
431
+ WPN_ANIM_SLEDGEHAMMER,
432
+ WPN_ANIM_SMG,
433
+ WPN_ANIM_SPEAR,
434
+ soundraw,
435
+ } from './define_extra';
436
+
437
+ // From define_lite.ts
438
+ export {
439
+ ADESTROY_MOVIE,
440
+ AFAILED_MOVIE,
441
+ BACKGROUND1,
442
+ BACKGROUND_ADOBE,
443
+ BACKGROUND_BHOOD,
444
+ BACKGROUND_BOSS,
445
+ BACKGROUND_CATHEDRAL,
446
+ BACKGROUND_CAVE,
447
+ BACKGROUND_ENCLAVE,
448
+ BACKGROUND_FOLLOWER,
449
+ BACKGROUND_HUB,
450
+ BACKGROUND_JUNKTOWN,
451
+ BACKGROUND_MASTER,
452
+ BACKGROUND_MILITARYBS,
453
+ BACKGROUND_NECROPOLIS,
454
+ BACKGROUND_PRESIDENT,
455
+ BACKGROUND_RAIDERS,
456
+ BACKGROUND_SHADY,
457
+ BACKGROUND_TENT,
458
+ BACKGROUND_VAULT,
459
+ BACKGROUND_WASTELAND,
460
+ BAD_REACTION,
461
+ CARTUCCI_MOVIE,
462
+ CAR_MOVIE,
463
+ COMBAT_SUBTYPE_HIT_SUCCEEDED,
464
+ COMBAT_SUBTYPE_NONCOM_TURN,
465
+ COMBAT_SUBTYPE_SEQUENCING,
466
+ COMBAT_SUBTYPE_TURN,
467
+ COMBAT_SUBTYPE_WEAPON_USED,
468
+ CRITTER_IS_DEAD,
469
+ CRITTER_IS_NORMAL,
470
+ CRITTER_IS_PRONE,
471
+ CR_BODY_BIPED,
472
+ CR_BODY_QUADRUPED,
473
+ CR_BODY_ROBOTIC,
474
+ DAM_BACKWASH,
475
+ DAM_BLIND,
476
+ DAM_BYPASS,
477
+ DAM_CRIP_ARM_LEFT,
478
+ DAM_CRIP_ARM_RIGHT,
479
+ DAM_CRIP_LEG_LEFT,
480
+ DAM_CRIP_LEG_RIGHT,
481
+ DAM_CRIP_RANDOM,
482
+ DAM_CRITICAL,
483
+ DAM_DEAD,
484
+ DAM_DESTROY,
485
+ DAM_DROP,
486
+ DAM_DUD,
487
+ DAM_EXPLODE,
488
+ DAM_HIT,
489
+ DAM_HIT_SELF,
490
+ DAM_HURT_SELF,
491
+ DAM_KNOCKED_DOWN,
492
+ DAM_KNOCKED_OUT,
493
+ DAM_LOSE_AMMO,
494
+ DAM_LOSE_TURN,
495
+ DAM_ON_FIRE,
496
+ DAM_PERFORM_REVERSE,
497
+ DAM_RANDOM_HIT,
498
+ DEFINE_METARULE_GET_CAR_CARRY_AMOUNT,
499
+ DEFINE_METARULE_SET_CAR_CARRY_AMOUNT,
500
+ DERRICK_MOVIE,
501
+ DETHCLAW_MOVIE,
502
+ DMG_BYPASS_ARMOR,
503
+ DMG_NOANIMATE,
504
+ DMG_electrical,
505
+ DMG_emp,
506
+ DMG_explosion,
507
+ DMG_fire,
508
+ DMG_laser,
509
+ DMG_normal_dam,
510
+ DMG_plasma,
511
+ DONT_LIST_HIDDEN_MEMBERS,
512
+ ELEV_BOS1,
513
+ ELEV_BOS2,
514
+ ELEV_GLOW1,
515
+ ELEV_GLOW2,
516
+ ELEV_MASTR1,
517
+ ELEV_MASTR2,
518
+ ELEV_MILB1,
519
+ ELEV_MILB2,
520
+ ELEV_NECVLT,
521
+ ELEV_SIERRA1,
522
+ ELEV_SIERRA2,
523
+ ELEV_SIERRAS,
524
+ ELEV_VAULT,
525
+ ENCLAVE_MOVIE,
526
+ FLOAT_MSG_BLACK,
527
+ FLOAT_MSG_BLUE,
528
+ FLOAT_MSG_DARK_GREY,
529
+ FLOAT_MSG_GREEN,
530
+ FLOAT_MSG_GREY,
531
+ FLOAT_MSG_LIGHT_GREY,
532
+ FLOAT_MSG_LIGHT_RED,
533
+ FLOAT_MSG_NEAR_WHITE,
534
+ FLOAT_MSG_NORMAL,
535
+ FLOAT_MSG_PURPLE,
536
+ FLOAT_MSG_RED,
537
+ FLOAT_MSG_SEQUENTIAL,
538
+ FLOAT_MSG_WARNING,
539
+ FLOAT_MSG_WHITE,
540
+ FLOAT_MSG_YELLOW,
541
+ GENDER_FEMALE,
542
+ GENDER_MALE,
543
+ GOOD_REACTION,
544
+ HEAD_BOSS,
545
+ HEAD_COM_OFFICER,
546
+ HEAD_DYING_HAKUNIN,
547
+ HEAD_ELDER,
548
+ HEAD_HAKUNIN,
549
+ HEAD_HAROLD,
550
+ HEAD_LYNETTE,
551
+ HEAD_MARCUS,
552
+ HEAD_MYRON,
553
+ HEAD_PRESIDENT,
554
+ HEAD_SULIK,
555
+ HEAD_TANDI,
556
+ INVEN_CMD_INDEX_PTR,
557
+ INVEN_TYPE_INV_COUNT,
558
+ INVEN_TYPE_LEFT_HAND,
559
+ INVEN_TYPE_RIGHT_HAND,
560
+ INVEN_TYPE_WORN,
561
+ KILL_DONT_LEAVE_BODY,
562
+ KILL_LEAVE_BODY,
563
+ KILL_LEAVE_NV_BODY,
564
+ KILL_TYPE_alien_kills,
565
+ KILL_TYPE_brahmin_kills,
566
+ KILL_TYPE_centaur_kills,
567
+ KILL_TYPE_children_kills,
568
+ KILL_TYPE_deathclaw_kills,
569
+ KILL_TYPE_dog_kills,
570
+ KILL_TYPE_floater_kills,
571
+ KILL_TYPE_gecko_kills,
572
+ KILL_TYPE_ghoul_kills,
573
+ KILL_TYPE_giant_ant_kills,
574
+ KILL_TYPE_manti_kills,
575
+ KILL_TYPE_men_kills,
576
+ KILL_TYPE_plant_kills,
577
+ KILL_TYPE_radscorpion_kills,
578
+ KILL_TYPE_rat_kills,
579
+ KILL_TYPE_robot_kills,
580
+ KILL_TYPE_super_mutant_kills,
581
+ KILL_TYPE_women_kills,
582
+ KNOWNTILETYPE,
583
+ LIST_HIDDEN_MEMBERS,
584
+ MARK_STATE_INVISIBLE,
585
+ MARK_STATE_KNOWN,
586
+ MARK_STATE_UNKNOWN,
587
+ MARK_STATE_VISITED,
588
+ MARK_TYPE_MAP,
589
+ MARK_TYPE_TOWN,
590
+ METARULE3_ART_SET_BASE_FID_NUM,
591
+ METARULE3_CAR_OUT_OF_FUEL,
592
+ METARULE3_CHEM_USE_LEVEL,
593
+ METARULE3_CLR_FIXED_TIMED_EVENTS,
594
+ METARULE3_GET_KILL_COUNT,
595
+ METARULE3_MAP_GET_LOAD_AREA,
596
+ METARULE3_MARK_MAP_ENTRANCE,
597
+ METARULE3_MARK_SUBTILE,
598
+ METARULE3_TILE_GET_NEXT_CRITTER,
599
+ METARULE3_TILE_SET_CENTER,
600
+ METARULE3_WM_SUBTILE_STATE,
601
+ METARULE_AREA_KNOWN,
602
+ METARULE_CAR_CURRENT_TOWN,
603
+ METARULE_CRITTER_BARTERS,
604
+ METARULE_CRITTER_KILL_TYPE,
605
+ METARULE_CURRENT_TOWN,
606
+ METARULE_DROP_ALL_INVEN,
607
+ METARULE_ELEVATOR,
608
+ METARULE_GET_WORLDMAP_XPOS,
609
+ METARULE_GET_WORLDMAP_YPOS,
610
+ METARULE_GIVE_CAR_GAS,
611
+ METARULE_GIVE_CAR_TO_PARTY,
612
+ METARULE_INVEN_UNWIELD_WHO,
613
+ METARULE_IS_LOADGAME,
614
+ METARULE_LANGUAGE_FILTER,
615
+ METARULE_MAP_KNOWN,
616
+ METARULE_PARTY_COUNT,
617
+ METARULE_SIGNAL_END_GAME,
618
+ METARULE_SKILL_CHECK_TAG,
619
+ METARULE_TEST_FIRSTRUN,
620
+ METARULE_VIOLENCE_FILTER,
621
+ METARULE_WHO_ON_DRUGS,
622
+ METARULE_W_DAMAGE_TYPE,
623
+ NEUTRAL_REACTION,
624
+ OBJECT_AI_PACKET,
625
+ OBJECT_CUR_ROT,
626
+ OBJECT_CUR_WEIGHT,
627
+ OBJECT_TEAM_NUM,
628
+ OBJECT_VISIBILITY,
629
+ OFFSTATE,
630
+ ONE_GAME_SECOND,
631
+ ONSTATE,
632
+ PCSTAT_experience,
633
+ PCSTAT_karma,
634
+ PCSTAT_level,
635
+ PCSTAT_max_pc_stat,
636
+ PCSTAT_reputation,
637
+ PCSTAT_unspent_skill_points,
638
+ PERK_action_boy,
639
+ PERK_adrenaline_rush_perk,
640
+ PERK_alcohol_hp_bonus1_perk,
641
+ PERK_alcohol_hp_bonus2_perk,
642
+ PERK_alcohol_hp_neg1_perk,
643
+ PERK_alcohol_hp_neg2_perk,
644
+ PERK_animal_friend,
645
+ PERK_autodoc_hp_bonus1_perk,
646
+ PERK_autodoc_hp_bonus2_perk,
647
+ PERK_autodoc_hp_neg1_perk,
648
+ PERK_autodoc_hp_neg2_perk,
649
+ PERK_better_criticals,
650
+ PERK_bonus_awareness,
651
+ PERK_bonus_hth_attacks,
652
+ PERK_bonus_hth_damage,
653
+ PERK_bonus_move,
654
+ PERK_bonus_ranged_damage,
655
+ PERK_bonus_rate_of_fire,
656
+ PERK_cautious_nature_perk,
657
+ PERK_comprehension_perk,
658
+ PERK_cult_of_personality,
659
+ PERK_demolition_expert_perk,
660
+ PERK_dermal_armor_perk,
661
+ PERK_dermal_enhancement_perk,
662
+ PERK_dodger,
663
+ PERK_earlier_sequence,
664
+ PERK_educated,
665
+ PERK_empathy,
666
+ PERK_expert_excrement_expediter_perk,
667
+ PERK_explorer,
668
+ PERK_faster_healing,
669
+ PERK_flower_child,
670
+ PERK_fortune_finder,
671
+ PERK_friendly_foe,
672
+ PERK_gain_agility_perk,
673
+ PERK_gain_charisma_perk,
674
+ PERK_gain_endurance_perk,
675
+ PERK_gain_intelligence_perk,
676
+ PERK_gain_luck_perk,
677
+ PERK_gain_perception_perk,
678
+ PERK_gain_strength_perk,
679
+ PERK_gambler_perk,
680
+ PERK_gecko_skinning_perk,
681
+ PERK_ghost,
682
+ PERK_harmless_perk,
683
+ PERK_healer,
684
+ PERK_heave_ho,
685
+ PERK_here_and_now_perk,
686
+ PERK_hth_evade_perk,
687
+ PERK_jinxed_perk,
688
+ PERK_kama_sutra_perk,
689
+ PERK_karma_beacon_perk,
690
+ PERK_lifegiver,
691
+ PERK_light_step_perk,
692
+ PERK_living_anatomy_perk,
693
+ PERK_magnetic_personality_perk,
694
+ PERK_master_thief,
695
+ PERK_master_trader,
696
+ PERK_medic,
697
+ PERK_mental_block,
698
+ PERK_more_criticals,
699
+ PERK_mr_fixit,
700
+ PERK_mutate,
701
+ PERK_mysterious_stranger,
702
+ PERK_negotiator_perk,
703
+ PERK_night_vision,
704
+ PERK_pack_rat_perk,
705
+ PERK_pathfinder,
706
+ PERK_phoenix_armor_perk,
707
+ PERK_phoenix_enhancement_perk,
708
+ PERK_pickpocket,
709
+ PERK_presence,
710
+ PERK_pyromaniac_perk,
711
+ PERK_quick_pockets,
712
+ PERK_quick_recovery_perk,
713
+ PERK_rad_resistance,
714
+ PERK_ranger,
715
+ PERK_salesman_perk,
716
+ PERK_scout,
717
+ PERK_scrounger,
718
+ PERK_sharpshooter,
719
+ PERK_silent_death,
720
+ PERK_silent_running,
721
+ PERK_slayer,
722
+ PERK_smooth_talker,
723
+ PERK_snakeater,
724
+ PERK_sniper,
725
+ PERK_speaker,
726
+ PERK_stonewall_perk,
727
+ PERK_strong_back,
728
+ PERK_survivalist,
729
+ PERK_swift_learner,
730
+ PERK_tag,
731
+ PERK_thief_perk,
732
+ PERK_toughness,
733
+ PERK_vault_city_inoculations_perk,
734
+ PERK_vault_city_training_perk,
735
+ PERK_weapon_handling_perk,
736
+ PERK_weapon_knockout_perk,
737
+ ROLL_CRITICAL_FAILURE,
738
+ ROLL_CRITICAL_SUCCESS,
739
+ ROLL_FAILURE,
740
+ ROLL_SUCCESS,
741
+ SKILL,
742
+ STAT,
743
+ STAT_real_max_stat,
744
+ TANKER_MOVIE,
745
+ TRAIT_OBJECT,
746
+ TRAIT_PERK,
747
+ TRAIT_TRAIT,
748
+ TRAIT_bloody_mess,
749
+ TRAIT_bruiser,
750
+ TRAIT_drug_addict,
751
+ TRAIT_drug_resistant,
752
+ TRAIT_fast_metabolism,
753
+ TRAIT_fast_shot,
754
+ TRAIT_finesse,
755
+ TRAIT_gifted,
756
+ TRAIT_good_natured,
757
+ TRAIT_heavy_handed,
758
+ TRAIT_jinxed,
759
+ TRAIT_kamikaze,
760
+ TRAIT_one_hander,
761
+ TRAIT_sex_appeal,
762
+ TRAIT_skilled,
763
+ TRAIT_small_frame,
764
+ UNKNOWNTILETYPE,
765
+ VISITEDTILETYPE,
766
+ VLNCLVL_MAX,
767
+ VLNCLVL_MIN,
768
+ VLNCLVL_NONE,
769
+ VLNCLVL_NORMAL,
770
+ VSUIT_MOVIE,
771
+ attack,
772
+ bad_fidget,
773
+ barter_init_proc,
774
+ barter_proc,
775
+ bit_1,
776
+ bit_10,
777
+ bit_11,
778
+ bit_12,
779
+ bit_13,
780
+ bit_14,
781
+ bit_15,
782
+ bit_16,
783
+ bit_17,
784
+ bit_18,
785
+ bit_19,
786
+ bit_2,
787
+ bit_20,
788
+ bit_21,
789
+ bit_22,
790
+ bit_23,
791
+ bit_24,
792
+ bit_25,
793
+ bit_26,
794
+ bit_27,
795
+ bit_28,
796
+ bit_29,
797
+ bit_3,
798
+ bit_30,
799
+ bit_31,
800
+ bit_32,
801
+ bit_4,
802
+ bit_5,
803
+ bit_6,
804
+ bit_7,
805
+ bit_8,
806
+ bit_9,
807
+ bit_ALL,
808
+ car_carry_amount,
809
+ car_current_town,
810
+ car_give_gas,
811
+ car_give_to_party,
812
+ car_out_of_fuel,
813
+ combat_proc,
814
+ cr_body_type,
815
+ cr_data,
816
+ cr_description,
817
+ cr_fid,
818
+ cr_flags,
819
+ cr_flags_ext,
820
+ cr_head_fid,
821
+ cr_light_distance,
822
+ cr_light_intensity,
823
+ cr_name,
824
+ cr_pid,
825
+ cr_sid,
826
+ create_object,
827
+ create_proc,
828
+ critter_kill_type,
829
+ critter_proc,
830
+ critter_skill_level,
831
+ critter_uninjure,
832
+ cur_town,
833
+ damage_proc,
834
+ description_proc,
835
+ destroy_proc,
836
+ drop_proc,
837
+ drug_influence,
838
+ fade_in,
839
+ fade_out,
840
+ gdialog_barter,
841
+ good_fidget,
842
+ hit_kick,
843
+ hit_left_weapon_primary,
844
+ hit_left_weapon_reload,
845
+ hit_left_weapon_secondary,
846
+ hit_punch,
847
+ hit_right_weapon_primary,
848
+ hit_right_weapon_reload,
849
+ hit_right_weapon_secondary,
850
+ inven_count,
851
+ inven_ptr,
852
+ inven_unwield,
853
+ is_critter_dead,
854
+ is_loading_game,
855
+ is_skill_tagged,
856
+ it_cost,
857
+ it_data,
858
+ it_description,
859
+ it_fid,
860
+ it_flags,
861
+ it_flags_ext,
862
+ it_inv_fid,
863
+ it_light_distance,
864
+ it_light_intensity,
865
+ it_material,
866
+ it_name,
867
+ it_pid,
868
+ it_sid,
869
+ it_size,
870
+ it_type,
871
+ it_weapon_range,
872
+ it_weight,
873
+ item_type_ammo,
874
+ item_type_armor,
875
+ item_type_container,
876
+ item_type_drug,
877
+ item_type_key_item,
878
+ item_type_misc_item,
879
+ item_type_weapon,
880
+ language_filter_is_on,
881
+ look_at_proc,
882
+ map_enter_proc,
883
+ map_exit_proc,
884
+ map_first_run,
885
+ map_get_load_area,
886
+ map_is_known,
887
+ map_update_proc,
888
+ mi_description,
889
+ mi_fid,
890
+ mi_flags,
891
+ mi_flags_ext,
892
+ mi_light_distance,
893
+ mi_light_intensity,
894
+ mi_name,
895
+ mi_pid,
896
+ neutral_fidget,
897
+ no_proc,
898
+ obj_drop_everything,
899
+ obj_is_visible_flag,
900
+ party_member_count,
901
+ pickup_proc,
902
+ rl_bad,
903
+ rl_disastrous,
904
+ rl_excellent,
905
+ rl_good,
906
+ rl_neutral,
907
+ rl_poor,
908
+ rl_very_bad,
909
+ rl_very_good,
910
+ rm_fixed_timer_event,
911
+ sc_data,
912
+ sc_description,
913
+ sc_fid,
914
+ sc_flags,
915
+ sc_flags_ext,
916
+ sc_light_distance,
917
+ sc_light_intensity,
918
+ sc_material,
919
+ sc_name,
920
+ sc_pid,
921
+ sc_sid,
922
+ sc_type,
923
+ signal_end_game,
924
+ snd_active,
925
+ snd_close,
926
+ snd_contact,
927
+ snd_die,
928
+ snd_human,
929
+ snd_knock_down,
930
+ snd_locked,
931
+ snd_monster,
932
+ snd_open,
933
+ snd_pass_out,
934
+ snd_passive,
935
+ snd_unlocked,
936
+ snd_unused,
937
+ snd_used,
938
+ snd_weapon_ammo_flying,
939
+ snd_weapon_attack,
940
+ snd_weapon_hitting,
941
+ snd_weapon_out,
942
+ snd_weapon_ready,
943
+ spatial_proc,
944
+ start_proc,
945
+ talk_proc,
946
+ timed_event_proc,
947
+ town_known,
948
+ use_ad_on_proc,
949
+ use_disad_on_proc,
950
+ use_obj_on_proc,
951
+ use_proc,
952
+ use_skill_on_proc,
953
+ violence_filter_setting,
954
+ wa_description,
955
+ wa_fid,
956
+ wa_flags,
957
+ wa_flags_ext,
958
+ wa_light_distance,
959
+ wa_light_intensity,
960
+ wa_material,
961
+ wa_name,
962
+ wa_pid,
963
+ wa_sid,
964
+ weapon_dmg_type,
965
+ wield_obj,
966
+ worldmap_xpos,
967
+ worldmap_ypos,
968
+ } from './define_lite';
969
+
970
+ // From lib.arrays.ts
971
+ export {
972
+ add_array_set,
973
+ array_append,
974
+ array_concat,
975
+ array_cut,
976
+ array_fill,
977
+ array_fixed,
978
+ array_keys,
979
+ array_max,
980
+ array_min,
981
+ array_pop,
982
+ array_push,
983
+ array_random_value,
984
+ array_slice,
985
+ array_sum,
986
+ array_values,
987
+ arrays_equal,
988
+ clone_array,
989
+ copy_array,
990
+ get_empty_array_index,
991
+ get_saved_array_new,
992
+ get_saved_array_new_map,
993
+ load_create_array,
994
+ load_create_array_map,
995
+ map_contains_key,
996
+ remove_array_set,
997
+ } from './lib.arrays';
998
+
999
+ // From lib.misc.ts
1000
+ export {
1001
+ hotkey_pressed,
1002
+ hotkey_pressed_now,
1003
+ } from './lib.misc';
1004
+
1005
+ // From lib.strings.ts
1006
+ export {
1007
+ parse_str_2,
1008
+ string_contains,
1009
+ string_join,
1010
+ string_null_or_empty,
1011
+ string_repeat,
1012
+ string_split_ints,
1013
+ string_starts_with,
1014
+ string_to_float,
1015
+ string_to_int,
1016
+ to_string,
1017
+ } from './lib.strings';
1018
+
1019
+ // From sfall.d.ts
1020
+ export {
1021
+ abs,
1022
+ activate_shader,
1023
+ active_hand,
1024
+ add_g_timer_event,
1025
+ apply_heaveho_fix,
1026
+ arctan,
1027
+ array_key,
1028
+ arrayexpr,
1029
+ art_exists,
1030
+ atof,
1031
+ atoi,
1032
+ available_global_script_types,
1033
+ block_combat,
1034
+ call_offset_r0,
1035
+ call_offset_r1,
1036
+ call_offset_r2,
1037
+ call_offset_r3,
1038
+ call_offset_r4,
1039
+ call_offset_v0,
1040
+ call_offset_v1,
1041
+ call_offset_v2,
1042
+ call_offset_v3,
1043
+ call_offset_v4,
1044
+ ceil,
1045
+ charcode,
1046
+ clear_selectable_perks,
1047
+ cos,
1048
+ create_array,
1049
+ create_message_window,
1050
+ create_spatial,
1051
+ deactivate_shader,
1052
+ disable_aimed_shots,
1053
+ div,
1054
+ eax_available,
1055
+ exponent,
1056
+ fix_array,
1057
+ force_aimed_shots,
1058
+ force_encounter,
1059
+ force_encounter_with_flags,
1060
+ force_graphics_refresh,
1061
+ free_array,
1062
+ free_shader,
1063
+ fs_copy,
1064
+ fs_create,
1065
+ fs_delete,
1066
+ fs_find,
1067
+ fs_pos,
1068
+ fs_read_byte,
1069
+ fs_read_float,
1070
+ fs_read_int,
1071
+ fs_read_short,
1072
+ fs_resize,
1073
+ fs_seek,
1074
+ fs_size,
1075
+ fs_write_bstring,
1076
+ fs_write_byte,
1077
+ fs_write_float,
1078
+ fs_write_int,
1079
+ fs_write_short,
1080
+ fs_write_string,
1081
+ game_loaded,
1082
+ gdialog_get_barter_mod,
1083
+ get_array,
1084
+ get_attack_type,
1085
+ get_available_skill_points,
1086
+ get_bodypart_hit_modifier,
1087
+ get_critical_table,
1088
+ get_critter_base_stat,
1089
+ get_critter_current_ap,
1090
+ get_critter_extra_stat,
1091
+ get_critter_skill_points,
1092
+ get_game_mode,
1093
+ get_ini_setting,
1094
+ get_ini_string,
1095
+ get_inven_ap_cost,
1096
+ get_kill_counter,
1097
+ get_last_attacker,
1098
+ get_last_target,
1099
+ get_light_level,
1100
+ get_map_enter_position,
1101
+ get_metarule_table,
1102
+ get_mouse_buttons,
1103
+ get_mouse_x,
1104
+ get_mouse_y,
1105
+ get_npc_level,
1106
+ get_pc_base_stat,
1107
+ get_pc_extra_stat,
1108
+ get_perk_available,
1109
+ get_perk_owed,
1110
+ get_proto_data,
1111
+ get_screen_height,
1112
+ get_screen_width,
1113
+ get_script,
1114
+ get_sfall_arg,
1115
+ get_sfall_args,
1116
+ get_sfall_global_float,
1117
+ get_sfall_global_int,
1118
+ get_shader_texture,
1119
+ get_shader_version,
1120
+ get_stat_max,
1121
+ get_stat_min,
1122
+ get_string_pointer,
1123
+ get_tile_fid,
1124
+ get_unspent_ap_bonus,
1125
+ get_unspent_ap_perk_bonus,
1126
+ get_uptime,
1127
+ get_viewport_x,
1128
+ get_viewport_y,
1129
+ get_weapon_ammo_count,
1130
+ get_weapon_ammo_pid,
1131
+ get_window_attribute,
1132
+ get_window_under_mouse,
1133
+ get_world_map_x_pos,
1134
+ get_world_map_y_pos,
1135
+ get_year,
1136
+ graphics_funcs_available,
1137
+ has_fake_perk,
1138
+ has_fake_trait,
1139
+ hero_select_win,
1140
+ hide_iface_tag,
1141
+ hide_real_perks,
1142
+ in_world_map,
1143
+ inc_npc_level,
1144
+ init_hook,
1145
+ input_funcs_available,
1146
+ interface_overlay,
1147
+ is_iface_tag_active,
1148
+ key_pressed,
1149
+ len_array,
1150
+ list_as_array,
1151
+ list_begin,
1152
+ list_end,
1153
+ list_next,
1154
+ load_array,
1155
+ load_shader,
1156
+ log,
1157
+ mark_movie_played,
1158
+ message_box,
1159
+ message_str_game,
1160
+ metarule2_explosions,
1161
+ metarule3,
1162
+ mod_kill_counter,
1163
+ mod_skill_points_per_level,
1164
+ modified_ini,
1165
+ nb_create_char,
1166
+ obj_blocking_line,
1167
+ obj_blocking_tile,
1168
+ obj_is_carrying_obj,
1169
+ party_member_list,
1170
+ path_find_to,
1171
+ perk_add_mode,
1172
+ play_sfall_sound,
1173
+ read_byte,
1174
+ read_int,
1175
+ read_short,
1176
+ read_string,
1177
+ refresh_pc_art,
1178
+ reg_anim_animate_and_hide,
1179
+ reg_anim_callback,
1180
+ reg_anim_change_fid,
1181
+ reg_anim_combat_check,
1182
+ reg_anim_destroy,
1183
+ reg_anim_light,
1184
+ reg_anim_take_out,
1185
+ reg_anim_turn_towards,
1186
+ register_hook,
1187
+ register_hook_proc,
1188
+ register_hook_proc_spec,
1189
+ remove_attacker_knockback,
1190
+ remove_script,
1191
+ remove_target_knockback,
1192
+ remove_trait,
1193
+ remove_weapon_knockback,
1194
+ reset_critical_table,
1195
+ resize_array,
1196
+ resume_game,
1197
+ round,
1198
+ save_array,
1199
+ scan_array,
1200
+ seq_perk_freq,
1201
+ set_array,
1202
+ set_attacker_knockback,
1203
+ set_available_skill_points,
1204
+ set_base_hit_chance_mod,
1205
+ set_base_pickpocket_mod,
1206
+ set_base_skill_mod,
1207
+ set_bodypart_hit_modifier,
1208
+ set_car_current_town,
1209
+ set_critical_table,
1210
+ set_critter_base_stat,
1211
+ set_critter_burst_disable,
1212
+ set_critter_current_ap,
1213
+ set_critter_extra_stat,
1214
+ set_critter_hit_chance_mod,
1215
+ set_critter_pickpocket_mod,
1216
+ set_critter_skill_mod,
1217
+ set_critter_skill_points,
1218
+ set_df_model,
1219
+ set_dm_model,
1220
+ set_eax_environment,
1221
+ set_fake_perk,
1222
+ set_fake_trait,
1223
+ set_global_script_repeat,
1224
+ set_global_script_type,
1225
+ set_hero_race,
1226
+ set_hero_style,
1227
+ set_hit_chance_max,
1228
+ set_hp_per_level_mod,
1229
+ set_inven_ap_cost,
1230
+ set_map_time_multi,
1231
+ set_movie_path,
1232
+ set_npc_stat_max,
1233
+ set_npc_stat_min,
1234
+ set_palette,
1235
+ set_pc_base_stat,
1236
+ set_pc_extra_stat,
1237
+ set_pc_stat_max,
1238
+ set_pc_stat_min,
1239
+ set_perk_agl,
1240
+ set_perk_chr,
1241
+ set_perk_desc,
1242
+ set_perk_end,
1243
+ set_perk_freq,
1244
+ set_perk_image,
1245
+ set_perk_int,
1246
+ set_perk_lck,
1247
+ set_perk_level,
1248
+ set_perk_level_mod,
1249
+ set_perk_name,
1250
+ set_perk_owed,
1251
+ set_perk_per,
1252
+ set_perk_ranks,
1253
+ set_perk_skill1,
1254
+ set_perk_skill1_mag,
1255
+ set_perk_skill2,
1256
+ set_perk_skill2_mag,
1257
+ set_perk_stat,
1258
+ set_perk_stat_mag,
1259
+ set_perk_str,
1260
+ set_perk_type,
1261
+ set_perkbox_title,
1262
+ set_pickpocket_max,
1263
+ set_pipboy_available,
1264
+ set_proto_data,
1265
+ set_pyromaniac_mod,
1266
+ set_script,
1267
+ set_selectable_perk,
1268
+ set_self,
1269
+ set_sfall_arg,
1270
+ set_sfall_global,
1271
+ set_sfall_return,
1272
+ set_shader_float,
1273
+ set_shader_int,
1274
+ set_shader_mode,
1275
+ set_shader_texture,
1276
+ set_shader_vector,
1277
+ set_skill_max,
1278
+ set_stat_max,
1279
+ set_stat_min,
1280
+ set_swiftlearner_mod,
1281
+ set_target_knockback,
1282
+ set_unspent_ap_bonus,
1283
+ set_unspent_ap_perk_bonus,
1284
+ set_viewport_x,
1285
+ set_viewport_y,
1286
+ set_weapon_ammo_count,
1287
+ set_weapon_ammo_pid,
1288
+ set_weapon_knockback,
1289
+ set_world_map_pos,
1290
+ set_xp_mod,
1291
+ sfall_func0,
1292
+ sfall_func1,
1293
+ sfall_func2,
1294
+ sfall_func3,
1295
+ sfall_func4,
1296
+ sfall_func5,
1297
+ sfall_func6,
1298
+ sfall_func7,
1299
+ sfall_func8,
1300
+ sfall_typeof,
1301
+ sfall_ver_build,
1302
+ sfall_ver_major,
1303
+ sfall_ver_minor,
1304
+ show_iface_tag,
1305
+ show_real_perks,
1306
+ sin,
1307
+ sneak_success,
1308
+ sprintf,
1309
+ sqrt,
1310
+ stop_game,
1311
+ stop_sfall_sound,
1312
+ string_format,
1313
+ string_format_array,
1314
+ string_replace,
1315
+ string_split,
1316
+ string_to_case,
1317
+ strlen,
1318
+ substr,
1319
+ tan,
1320
+ tap_key,
1321
+ temp_array,
1322
+ tile_get_objs,
1323
+ tile_light,
1324
+ tile_under_cursor,
1325
+ toggle_active_hand,
1326
+ write_byte,
1327
+ write_int,
1328
+ write_short,
1329
+ write_string,
1330
+ } from './sfall.d';
1331
+
1332
+ // From sfall.ts
1333
+ export {
1334
+ ADD_PERK_MODE_PERK,
1335
+ ADD_PERK_MODE_REMOVE,
1336
+ ADD_PERK_MODE_TRAIT,
1337
+ AUTOMAP,
1338
+ BARTER,
1339
+ BLOCKING_TYPE_AI,
1340
+ BLOCKING_TYPE_BLOCK,
1341
+ BLOCKING_TYPE_SHOOT,
1342
+ BLOCKING_TYPE_SIGHT,
1343
+ CHARSCREEN,
1344
+ COMBAT,
1345
+ COUNTERWIN,
1346
+ CURSOR_COMMAND,
1347
+ CURSOR_MOVEMENT,
1348
+ CURSOR_TARGETING,
1349
+ DIALOG,
1350
+ DIALOGVIEW,
1351
+ ENCOUNTER_FLAG_FADEOUT,
1352
+ ENCOUNTER_FLAG_ICON_SP,
1353
+ ENCOUNTER_FLAG_LOCK,
1354
+ ENCOUNTER_FLAG_NO_CAR,
1355
+ ENCOUNTER_FLAG_NO_ICON,
1356
+ ESCMENU,
1357
+ GAME_MSG_AI,
1358
+ GAME_MSG_COMBAT,
1359
+ GAME_MSG_CUSTOM,
1360
+ GAME_MSG_EDITOR,
1361
+ GAME_MSG_INVENTRY,
1362
+ GAME_MSG_ITEM,
1363
+ GAME_MSG_LSGAME,
1364
+ GAME_MSG_MAP,
1365
+ GAME_MSG_MISC,
1366
+ GAME_MSG_OPTIONS,
1367
+ GAME_MSG_PERK,
1368
+ GAME_MSG_PIPBOY,
1369
+ GAME_MSG_PROTO,
1370
+ GAME_MSG_PRO_CRIT,
1371
+ GAME_MSG_PRO_ITEM,
1372
+ GAME_MSG_PRO_MISC,
1373
+ GAME_MSG_PRO_SCEN,
1374
+ GAME_MSG_PRO_TILE,
1375
+ GAME_MSG_PRO_WALL,
1376
+ GAME_MSG_QUESTS,
1377
+ GAME_MSG_SCRIPT,
1378
+ GAME_MSG_SCRNAME,
1379
+ GAME_MSG_SKILL,
1380
+ GAME_MSG_SKILLDEX,
1381
+ GAME_MSG_STAT,
1382
+ GAME_MSG_TRAIT,
1383
+ GAME_MSG_WORLDMAP,
1384
+ HELP,
1385
+ HEROWIN,
1386
+ HOOK_ADJUSTFID,
1387
+ HOOK_ADJUSTPOISON,
1388
+ HOOK_ADJUSTRADS,
1389
+ HOOK_AFTERHITROLL,
1390
+ HOOK_AMMOCOST,
1391
+ HOOK_BARTERPRICE,
1392
+ HOOK_BESTWEAPON,
1393
+ HOOK_BUILDSFXWEAPON,
1394
+ HOOK_CALCAPCOST,
1395
+ HOOK_CANUSEWEAPON,
1396
+ HOOK_CARTRAVEL,
1397
+ HOOK_COMBATDAMAGE,
1398
+ HOOK_COMBATTURN,
1399
+ HOOK_DEATHANIM1,
1400
+ HOOK_DEATHANIM2,
1401
+ HOOK_DESCRIPTIONOBJ,
1402
+ HOOK_ENCOUNTER,
1403
+ HOOK_EXPLOSIVETIMER,
1404
+ HOOK_FINDTARGET,
1405
+ HOOK_GAMEMODECHANGE,
1406
+ HOOK_HEXAIBLOCKING,
1407
+ HOOK_HEXMOVEBLOCKING,
1408
+ HOOK_HEXSHOOTBLOCKING,
1409
+ HOOK_HEXSIGHTBLOCKING,
1410
+ HOOK_INVENTORYMOVE,
1411
+ HOOK_INVENWIELD,
1412
+ HOOK_ITEMDAMAGE,
1413
+ HOOK_KEYPRESS,
1414
+ HOOK_MOUSECLICK,
1415
+ HOOK_MOVECOST,
1416
+ HOOK_ONDEATH,
1417
+ HOOK_ONEXPLOSION,
1418
+ HOOK_REMOVEINVENOBJ,
1419
+ HOOK_RESTTIMER,
1420
+ HOOK_ROLLCHECK,
1421
+ HOOK_SETGLOBALVAR,
1422
+ HOOK_SETLIGHTING,
1423
+ HOOK_SNEAK,
1424
+ HOOK_STDPROCEDURE,
1425
+ HOOK_STDPROCEDURE_END,
1426
+ HOOK_STEAL,
1427
+ HOOK_SUBCOMBATDAMAGE,
1428
+ HOOK_TARGETOBJECT,
1429
+ HOOK_TOHIT,
1430
+ HOOK_USEANIMOBJ,
1431
+ HOOK_USEOBJ,
1432
+ HOOK_USEOBJON,
1433
+ HOOK_USESKILL,
1434
+ HOOK_USESKILLON,
1435
+ HOOK_WITHINPERCEPTION,
1436
+ IFACE_TAG_ADDICT,
1437
+ IFACE_TAG_LEVEL,
1438
+ IFACE_TAG_POISONED,
1439
+ IFACE_TAG_RADIATED,
1440
+ IFACE_TAG_SNEAK,
1441
+ INTFACELOOT,
1442
+ INTFACEUSE,
1443
+ INVENTORY,
1444
+ LIST_ALL,
1445
+ LIST_CRITTERS,
1446
+ LIST_GROUNDITEMS,
1447
+ LIST_MISC,
1448
+ LIST_SCENERY,
1449
+ LIST_SPATIAL,
1450
+ LIST_WALLS,
1451
+ LOADGAME,
1452
+ LOCALMAP,
1453
+ OPTIONS,
1454
+ OUTLINE_DARK_YELLOW,
1455
+ OUTLINE_GREEN_GLOW,
1456
+ OUTLINE_GREY,
1457
+ OUTLINE_NONE,
1458
+ OUTLINE_PURPLE,
1459
+ OUTLINE_RED,
1460
+ OUTLINE_RED_GLOW,
1461
+ OUTLINE_YELLOW,
1462
+ PAUSEWIN,
1463
+ PCOMBAT,
1464
+ PIPBOY,
1465
+ RESTMODE_DISABLED,
1466
+ RESTMODE_NO_HEALING,
1467
+ RESTMODE_STRICT,
1468
+ SAVEGAME,
1469
+ SKILLDEX,
1470
+ SPECIAL,
1471
+ VALTYPE_FLOAT,
1472
+ VALTYPE_INT,
1473
+ VALTYPE_NONE,
1474
+ VALTYPE_STR,
1475
+ WINTYPE_AUTOMAP,
1476
+ WINTYPE_CHARACTER,
1477
+ WINTYPE_DIALOG,
1478
+ WINTYPE_ESCMENU,
1479
+ WINTYPE_IFACEBAR,
1480
+ WINTYPE_INVENTORY,
1481
+ WINTYPE_PIPBOY,
1482
+ WINTYPE_SKILLDEX,
1483
+ WINTYPE_WORLDMAP,
1484
+ WORLDMAP,
1485
+ add_extra_msg_file,
1486
+ add_global_timer_event,
1487
+ add_iface_tag,
1488
+ add_trait,
1489
+ array_exists,
1490
+ array_is_map,
1491
+ art_cache_clear,
1492
+ art_frame_data,
1493
+ attack_is_aimed,
1494
+ car_gas_amount,
1495
+ clear_array,
1496
+ clear_keyboard_buffer,
1497
+ combat_data,
1498
+ create_array_list,
1499
+ create_array_map,
1500
+ create_lookup_map,
1501
+ create_win,
1502
+ create_win_flag,
1503
+ critter_inven_obj2,
1504
+ dialog_message,
1505
+ dialog_obj,
1506
+ display_stats,
1507
+ draw_image,
1508
+ draw_image_scaled,
1509
+ exec_map_update_scripts,
1510
+ floor2,
1511
+ get_can_rest_on_map,
1512
+ get_combat_free_move,
1513
+ get_current_inven_size,
1514
+ get_current_save_slot,
1515
+ get_cursor_mode,
1516
+ get_explosion_damage,
1517
+ get_flags,
1518
+ get_ini_config,
1519
+ get_ini_config_db,
1520
+ get_ini_section,
1521
+ get_ini_sections,
1522
+ get_object_ai_data,
1523
+ get_object_data,
1524
+ get_outline,
1525
+ get_pc_stat_max,
1526
+ get_pc_stat_min,
1527
+ get_sfall_arg_at,
1528
+ get_terrain_name,
1529
+ get_text_width,
1530
+ get_tile_fid_ext,
1531
+ get_tile_ground_fid,
1532
+ get_tile_roof_fid,
1533
+ has_fake_perk_npc,
1534
+ has_fake_trait_npc,
1535
+ interface_art_draw,
1536
+ interface_print,
1537
+ intface_hide,
1538
+ intface_is_hidden,
1539
+ intface_redraw,
1540
+ intface_show,
1541
+ inventory_redraw,
1542
+ is_in_array,
1543
+ item_make_explosive,
1544
+ item_weight,
1545
+ lock_is_jammed,
1546
+ loot_obj,
1547
+ message_box1,
1548
+ message_box2,
1549
+ message_box3,
1550
+ message_box4,
1551
+ metarule_exist,
1552
+ mstr_skill,
1553
+ mstr_skilldex,
1554
+ npc_engine_level_up,
1555
+ obj_is_openable,
1556
+ obj_under_cursor,
1557
+ objects_in_radius,
1558
+ outlined_object,
1559
+ party_member_list_all,
1560
+ party_member_list_critters,
1561
+ real_dude_obj,
1562
+ reg_anim_animate_and_move,
1563
+ remove_all_timer_events,
1564
+ remove_timer_event,
1565
+ reverse_array,
1566
+ set_attack_explosion_art,
1567
+ set_attack_explosion_pattern,
1568
+ set_attack_explosion_radius,
1569
+ set_attack_is_explosion,
1570
+ set_attack_is_explosion_fire,
1571
+ set_can_rest_on_map,
1572
+ set_car_intface_art,
1573
+ set_combat_free_move,
1574
+ set_current_save_slot,
1575
+ set_cursor_mode,
1576
+ set_drugs_data,
1577
+ set_dude_obj,
1578
+ set_dynamite_damage,
1579
+ set_explosion_max_targets,
1580
+ set_explosion_radius,
1581
+ set_fake_perk_npc,
1582
+ set_fake_trait_npc,
1583
+ set_flags,
1584
+ set_horrigan_days,
1585
+ set_iface_tag_text,
1586
+ set_ini_setting,
1587
+ set_map_enter_position,
1588
+ set_object_data,
1589
+ set_outline,
1590
+ set_plastic_damage,
1591
+ set_quest_failure_value,
1592
+ set_rest_heal_time,
1593
+ set_rest_mode,
1594
+ set_scr_name,
1595
+ set_selectable_perk_npc,
1596
+ set_spray_settings,
1597
+ set_terrain_name,
1598
+ set_town_title,
1599
+ set_unique_id,
1600
+ set_unjam_locks_time,
1601
+ set_window_flag,
1602
+ set_worldmap_heal_time,
1603
+ shuffle_array,
1604
+ signal_close_game,
1605
+ sort_array,
1606
+ sort_array_reverse,
1607
+ sort_map_reverse,
1608
+ sort_map_value,
1609
+ spatial_radius,
1610
+ string_compare,
1611
+ string_find,
1612
+ string_find_from,
1613
+ string_format1,
1614
+ string_format2,
1615
+ string_format3,
1616
+ string_format4,
1617
+ string_format5,
1618
+ string_format6,
1619
+ string_format7,
1620
+ string_tolower,
1621
+ string_toupper,
1622
+ temp_array_list,
1623
+ temp_array_map,
1624
+ temp_lookup_map,
1625
+ tile_by_position,
1626
+ tile_refresh_display,
1627
+ unjam_lock,
1628
+ unset_array,
1629
+ unwield_slot,
1630
+ win_fill_color,
1631
+ } from './sfall';
1632
+
1633
+ // Re-export transpiler-handled functions from types.d
1634
+ export { list, map } from '../types.d';