fnapi-js 2.0.0-beta.0 → 2.0.1-beta.0
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- package/dist/index.cjs +33 -3
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +4 -2
- package/dist/index.d.ts +4 -2
- package/dist/index.js +33 -3
- package/dist/index.js.map +1 -1
- package/docs.md +5 -4
- package/package.json +1 -1
package/docs.md
CHANGED
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@@ -4099,14 +4099,15 @@ const auths = await epic.deviceAuths.list(accessToken, accountId);
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for (const a of auths) console.log(a.deviceId, a.lastAccess?.dateTime);
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```
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4102
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-
:::
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`list` and `get` require the `account:public:account:deviceAuths` **READ** action. A token minted from the **deviceAuth grant** (the one you log in with via `loginWithDeviceAuth`) carries `CREATE`+`DELETE` but not `READ
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+
::: tip READ permission is handled for you
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`list` and `get` require the `account:public:account:deviceAuths` **READ** action. A token minted from the **deviceAuth grant** (the one you log in with via `loginWithDeviceAuth`) carries `CREATE`+`DELETE` but not `READ`. When you call these through a session, it detects the `EpicPermissionError` and transparently mints a READ-capable token (exchange-code → `fortnitePC`) for the retry, so this just works:
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```ts
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const session = await epic.loginWithDeviceAuth(creds);
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const
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const auths = await pc.listDeviceAuths();
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const auths = await session.listDeviceAuths();
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```
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+
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Calling `DeviceAuthManager.list` / `.get` directly with a raw token still needs one that holds `READ` — switch clients yourself (`session.switchClient('fortnitePC')`) if you go around the session.
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:::
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## deviceAuths.get
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "fnapi-js",
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-
"version": "2.0.
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+
"version": "2.0.1-beta.0",
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"description": "Zero-dependency TypeScript wrapper for the public Fortnite APIs with a full Epic Games account-service, realtime (XMPP/EOS), party, MCP and item-shop/gifting layer",
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"type": "module",
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"main": "./dist/index.cjs",
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