floppy-disk 3.0.0-beta.1 → 3.0.0-beta.3

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package/README.md CHANGED
@@ -1,3 +1,373 @@
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- # Floppy Disk 💾
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+ # FloppyDisk.ts 💾
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  A lightweight, simple, and powerful state management library.
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+
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+ This library was highly-inspired by [Zustand](https://www.npmjs.com/package/zustand) and [TanStack-Query](https://tanstack.com/query), they're awesome state manager.
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+ FloppyDisk provides a very similar developer experience (DX), while introducing additional features and a smaller bundle size.
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+
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+ Comparison: https://github.com/afiiif/floppy-disk/tree/beta/comparison
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+
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+ **Installation:**
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+
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+ ```
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+ npm install floppy-disk
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+ ```
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+
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+ ## Global Store
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+
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+ Here's how to create and use a store:
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+
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+ ```tsx
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+ import { createStore } from 'floppy-disk/react';
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+
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+ const useDigimon = createStore({
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+ age: 3,
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+ level: 'Rookie' as 'In-Training' | 'Rookie' | 'Champion' | 'Ultimate',
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+ });
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+ ```
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+
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+ You can use the store both inside and outside of React components.
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+
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+ ```tsx
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+ function MyDigimon() {
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+ const { age } = useDigimon();
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+ return <div>Digimon age: {age}</div>;
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+ // This component will only re-render when `age` changes.
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+ // Changes to `level` will NOT trigger a re-render.
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+ }
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+
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+ function Control() {
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+ return (
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+ <>
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+ <button onClick={() => {
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+ // You can setState directly
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+ useDigimon.setState(prev => ({ age: prev.age + 1 }));
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+ }}>
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+ Increase digimon's age
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+ </button>
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+
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+ <button onClick={evolve}>Evolve</button>
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+ </>
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+ );
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+ }
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+
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+ // You can create a custom actions
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+ const evolve = (nextLevel: 'Rookie' | 'Champion' | 'Ultimate') => {
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+ const { age, level } = useDigimon.getState();
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+
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+ const minAge = {
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+ Rookie: 3,
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+ Champion: 6,
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+ Ultimate: 11,
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+ };
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+
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+ if (age < minAge[nextLevel]) {
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+ return console.warn('Not enough age');
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+ }
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+
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+ useDigimon.setState({ level: nextLevel });
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+ };
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+ ```
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+
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+ ### Differences from Zustand
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+
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+ If you're coming from Zustand, this should feel very familiar.\
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+ Key differences:
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+
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+ 1. **No Selectors Needed**\
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+ You don't need selectors when using hooks.
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+ FloppyDisk automatically tracks which parts of the state are used and optimizes re-renders accordingly.
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+ 2. **Object-Only Store Initialization**\
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+ In FloppyDisk, stores **must** be initialized with an object. Primitive values or function initializers are not allowed.
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+
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+ Zustand examples:
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+
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+ ```tsx
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+ const useExample1 = create(123);
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+
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+ const useExample2 = create(set => ({
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+ value: 1,
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+ inc: () => set(prev => ({ value: prev.value + 1 })),
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+ }));
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+ ```
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+
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+ FloppyDisk equivalents:
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+
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+ ```tsx
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+ const useExample1 = createStore({ value: 123 });
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+
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+ // Unlike Zustand, defining actions inside the store is **discouraged** in FloppyDisk.
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+ // This improves tree-shakeability and keeps your store minimal.
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+ const useExample2 = createStore({ value: 1 });
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+ const inc = () => useExample2.setState(prev => ({ value: prev.value + 1 }));
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+
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+ // However, it's still possible if you understand how closures work:
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+ const useExample2Alt = createStore({
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+ value: 1,
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+ inc: () => useExample2Alt.setState(prev => ({ value: prev.value + 1 })),
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+ });
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+ ```
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+
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+ ## Async State (Query & Mutation)
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+
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+ FloppyDisk also provides a powerful async state layer, inspired by [TanStack-Query](https://tanstack.com/query) but with a simpler API.
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+
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+ It is agnostic to the type of async operation,
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+ it works with any Promise-based operation—whether it's a network request, local computation, storage access, or something else.
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+
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+ Because of that, we intentionally avoid terms like "fetch" or "refetch".\
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+ Instead, we use:
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+
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+ - **execute** → run the async operation (same as "fetch" in TanStack-Query)
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+ - **revalidate** → re-run while keeping existing data (same as "refetch" in TanStack-Query)
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+
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+ ### Query vs Mutation
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+
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+ <details>
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+
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+ <summary>Query → Read Operations</summary>
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+
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+ Queries are designed for reading data.\
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+ They assume:
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+
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+ - no side effects
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+ - no data mutation
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+ - safe to run multiple times
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+
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+ Because of this, queries come with helpful defaults:
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+
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+ - ✅ Retry mechanism (for transient failures)
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+ - ✅ Revalidation (keep data fresh automatically)
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+ - ✅ Caching & staleness control
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+
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+ Use queries when:
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+
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+ - fetching data
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+ - reading from storage
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+ - running idempotent async logic
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+
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+ </details>
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+
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+ <details>
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+
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+ <summary>Mutation → Write Operations</summary>
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+
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+ Mutations are designed for changing data.\
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+ Examples:
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+
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+ - insert
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+ - update
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+ - delete
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+ - triggering side effects
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+
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+ Because mutations are **not safe to repeat blindly**, FloppyDisk does **not** include:
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+
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+ - ❌ automatic retry
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+ - ❌ automatic revalidation
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+ - ❌ implicit re-execution
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+
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+ This is intentional.\
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+ Mutations should be explicit and controlled, not automatic.
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+
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+ If you need retry mechanism, then you can always add it manually.
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+
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+ </details>
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+
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+ ### Single Query
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+
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+ Create a query using `createQuery`:
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+
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+ ```tsx
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+ import { createQuery } from 'floppy-disk/react';
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+
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+ const myCoolQuery = createQuery(
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+ myAsyncFn,
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+ // { staleTime: 5000, revalidateOnFocus: false } <-- optional options
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+ );
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+
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+ const useMyCoolQuery = myCoolQuery();
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+
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+ // Use it inside your component:
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+
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+ function MyComponent() {
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+ const query = useMyCoolQuery();
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+ if (query.state === 'INITIAL') return <div>Loading...</div>;
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+ if (query.error) return <div>Error: {query.error.message}</div>;
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+ return <div>{JSON.stringify(query.data)}</div>;
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+ }
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+ ```
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+
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+ ### Query State: Two Independent Dimensions
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+
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+ FloppyDisk tracks two things separately:
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+
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+ - Is it running? → `isPending`\
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+ (value: `boolean`)
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+ - What's the result? → `state`\
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+ (value: `INITIAL | 'SUCCESS' | 'ERROR' | 'SUCCESS_BUT_REVALIDATION_ERROR'`)
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+
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+ They are **independent**.
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+
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+ ### Automatic Re-render Optimization
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+
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+ Just like the global store, FloppyDisk tracks usage automatically:
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+
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+ ```tsx
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+ const { data } = useMyQuery();
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+ // ^Only data changes will trigger a re-render
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+
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+ const value = useMyQuery().data?.foo.bar.baz;
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+ // ^Only data.foo.bar.baz changes will trigger a re-render
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+ ```
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+
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+ ### Keyed Query (Dynamic Params)
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+
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+ You can create parameterized queries:
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+
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+ ```tsx
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+ import { getUserById, type GetUserByIdResponse } from '../utils';
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+
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+ type MyQueryParam = { id: string };
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+
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+ const userQuery = createQuery<GetUserByIdResponse, MyQueryParam>(
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+ getUserById,
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+ // { staleTime: 5000, revalidateOnFocus: false } <-- optional options
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+ );
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+ ```
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+
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+ Use it with parameters:
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+
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+ ```tsx
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+ function UserDetail({ id }) {
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+ const useUserQuery = userQuery({ id: 1 });
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+ const query = useUserQuery();
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+ if (query.state === 'INITIAL') return <div>Loading...</div>;
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+ if (query.error) return <div>Error: {query.error.message}</div>;
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+ return <div>{JSON.stringify(query.data)}</div>;
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+ }
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+ ```
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+
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+ Each unique parameter creates its own cache entry.
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+
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+ ### Infinite Query
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+
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+ FloppyDisk does **not provide** a dedicated "infinite query" API.\
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+ Instead, it embraces a simpler and more flexible approach:
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+
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+ > _Infinite queries are just **composition** + **recursion**._
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+
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+ Why? Because async state is already powerful enough:
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+
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+ - keyed queries handle parameters
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+ - components handle composition
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+ - recursion handles pagination
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+
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+ No special abstraction needed.
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+
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+ Here is the example on how to implement infinite query properly:
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+
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+ ```tsx
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+ type GetPostParams = {
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+ cursor?: string; // For pagination
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+ };
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+ type GetPostsResponse = {
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+ posts: Post[];
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+ meta: { nextCursor: string };
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+ };
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+
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+ const postsQuery = createQuery<GetPostsResponse, GetPostParams>(
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+ getPosts,
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+ {
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+ staleTime: Infinity,
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+ revalidateOnFocus: false,
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+ revalidateOnReconnect: false,
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+ },
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+ );
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+
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+ function Main() {
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+ return <Page cursor={undefined} />;
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+ }
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+
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+ function Page({ cursor }: { cursor?: string }) {
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+ const usePostsQuery = postsQuery({ cursor });
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+ const { state, data, error } = usePostsQuery();
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+
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+ if (state === 'INITIAL') return <div>Loading...</div>;
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+ if (error) return <div>Error</div>;
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+
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+ return (
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+ <>
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+ {data.posts.map(post => (
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+ <PostCard key={post.id} post={post} />
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+ ))}
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+ {data.meta.nextCursor && (
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+ <LoadMore nextCursor={data.meta.nextCursor} />
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+ )}
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+ </>
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+ );
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+ }
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+
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+ function LoadMore({ nextCursor }: { nextCursor?: string }) {
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+ const [isNextPageRequested, setIsNextPageRequested] = useState(() => {
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+ const stateOfNextPageQuery = postsQuery({ cursor: nextCursor }).getState();
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+ return stateOfNextPageQuery.isPending || stateOfNextPageQuery.isSuccess;
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+ });
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+
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+ if (isNextPageRequested) {
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+ return <Page cursor={nextCursor} />;
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+ }
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+
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+ return (
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+ <ReachingBottomObserver
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+ onReachBottom={() => setIsNextPageRequested(true)}
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+ />
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+ );
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+ }
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+ ```
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+
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+ When implementing infinite queries, it is **highly recommended to disable automatic revalidation**.
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+
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+ Why?\
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+ In an infinite list, users may scroll through many pages ("_doom-scrolling_").\
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+ If revalidation is triggered:
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+
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+ - All previously loaded pages may re-execute
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+ - Content at the top may change without the user noticing
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+ - Layout shifts can occur unexpectedly
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+
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+ This leads to a **confusing and unstable user experience**.\
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+ Revalidating dozens of previously viewed pages rarely provides value to the user.
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+
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+ ## SSR Guidance
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+
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+ FloppyDisk is designed primarily for **client-side [sync/async] state**.
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+
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+ If your data is already fetched on the server (e.g. via SSR/ISR, Server Components, or Server Actions), then:
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+
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+ > **You most likely don't need this library.**
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+
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+ This is the same philosophy as TanStack Query. 💡
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+
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+ In many cases, developers mix SSR/ISR with client-side state because they want:
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+
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+ 1. Data to be rendered into HTML on the server
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+ 2. The ability to **revalidate it on the client**
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+
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+ A common (but inefficient) approach is:
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+
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+ - fetch on the server
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+ - hydrate it into a client-side cache
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+ - then revalidate using a query library
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+
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+ While this works, it introduces additional complexity.
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+
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+ Instead, we encourage a simpler approach:
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+
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+ > If your data is fetched on the server, revalidate it using **your framework's built-in mechanism** (e.g. Next.js route revalidation).
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+
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+ Because of this philosophy, FloppyDisk **does not support** hydrating server-fetched data into the client store.
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+ This keeps the mental model clean:
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+ - server data → handled by the framework
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+ - client async state → handled by FloppyDisk
@@ -14,7 +14,7 @@ import { type InitStoreOptions, type SetState } from 'floppy-disk/vanilla';
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  * - No retry mechanism
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  * - No caching across executions
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  */
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- export type MutationState<TData, TVariable> = {
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+ export type MutationState<TData, TVariable, TError> = {
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  isPending: boolean;
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  } & ({
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  state: 'INITIAL';
@@ -41,28 +41,42 @@ export type MutationState<TData, TVariable> = {
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  variable: TVariable;
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  data: undefined;
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  dataUpdatedAt: undefined;
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- error: any;
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+ error: TError;
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  errorUpdatedAt: number;
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  });
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+ export declare const INITIAL_STATE: {
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+ state: string;
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+ isPending: boolean;
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+ isSuccess: boolean;
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+ isError: boolean;
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+ variable: undefined;
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+ data: undefined;
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+ dataUpdatedAt: undefined;
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+ error: undefined;
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+ errorUpdatedAt: undefined;
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+ };
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  /**
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  * Configuration options for a mutation.
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  *
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  * @remarks
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  * Lifecycle callbacks are triggered for each execution.
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  */
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- export type MutationOptions<TData, TVariable> = InitStoreOptions<MutationState<TData, TVariable>> & {
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+ export type MutationOptions<TData, TVariable, TError = Error> = InitStoreOptions<MutationState<TData, TVariable, TError>> & {
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  /**
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- * Called when the mutation succeeds.
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+ * Called when the mutation succeeds.\
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+ * If multiple concurrent executions happened, only the latest execution triggers this callback.
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  */
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- onSuccess?: (data: TData, variable: TVariable, stateBeforeExecute: MutationState<TData, TVariable>) => void;
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+ onSuccess?: (data: TData, variable: TVariable, stateBeforeExecute: MutationState<TData, TVariable, TError>) => void;
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  /**
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- * Called when the mutation fails.
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+ * Called when the mutation fails.\
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+ * If multiple concurrent executions happened, only the latest execution triggers this callback.
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  */
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- onError?: (error: any, variable: TVariable, stateBeforeExecute: MutationState<TData, TVariable>) => void;
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+ onError?: (error: TError, variable: TVariable, stateBeforeExecute: MutationState<TData, TVariable, TError>) => void;
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  /**
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- * Called after the mutation settles (either success or error).
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+ * Called after the mutation settles (either success or error).\
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+ * If multiple concurrent executions happened, only the latest execution triggers this callback.
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  */
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- onSettled?: (variable: TVariable, stateBeforeExecute: MutationState<TData, TVariable>) => void;
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+ onSettled?: (variable: TVariable, stateBeforeExecute: MutationState<TData, TVariable, TError>) => void;
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  };
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  /**
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  * Creates a mutation store for handling async operations that modify data.
@@ -78,8 +92,10 @@ export type MutationOptions<TData, TVariable> = InitStoreOptions<MutationState<T
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  * - Mutations are **not cached** and only track the latest execution.
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  * - Designed for operations that change data (e.g. create, update, delete).
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  * - No retry mechanism is provided by default.
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- * - Each execution overwrites the previous state.
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  * - The mutation always resolves (never throws): the result contains either `data` or `error`.
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+ * - If multiple executions triggered at the same time:
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+ * - Only the latest execution is allowed to update the state.
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+ * - Results from previous executions are ignored if a newer one exists.
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  *
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  * @example
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  * const useCreateUser = createMutation(async (input) => {
@@ -89,10 +105,10 @@ export type MutationOptions<TData, TVariable> = InitStoreOptions<MutationState<T
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  * const { isPending } = useCreateUser();
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  * const result = await useCreateUser.execute({ name: 'John' });
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  */
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- export declare const createMutation: <TData, TVariable = undefined>(mutationFn: (variable: TVariable, stateBeforeExecute: MutationState<TData, TVariable>) => Promise<TData>, options?: MutationOptions<TData, TVariable>) => (<TStateSlice = MutationState<TData, TVariable>>(selector?: (state: MutationState<TData, TVariable>) => TStateSlice) => TStateSlice) & {
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- subscribe: (subscriber: import("../vanilla.d.mts").Subscriber<MutationState<TData, TVariable>>) => () => void;
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- getSubscribers: () => Set<import("../vanilla.d.mts").Subscriber<MutationState<TData, TVariable>>>;
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- getState: () => MutationState<TData, TVariable>;
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+ export declare const createMutation: <TData, TVariable = undefined, TError = Error>(mutationFn: (variable: TVariable, stateBeforeExecute: MutationState<TData, TVariable, TError>) => Promise<TData>, options?: MutationOptions<TData, TVariable, TError>) => (() => MutationState<TData, TVariable, TError>) & {
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+ subscribe: (subscriber: import("../vanilla.d.mts").Subscriber<MutationState<TData, TVariable, TError>>) => () => void;
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+ getSubscribers: () => Set<import("../vanilla.d.mts").Subscriber<MutationState<TData, TVariable, TError>>>;
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+ getState: () => MutationState<TData, TVariable, TError>;
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  /**
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  * Manually updates the mutation state.
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  *
@@ -100,7 +116,7 @@ export declare const createMutation: <TData, TVariable = undefined>(mutationFn:
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  * - Intended for advanced use cases.
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  * - Prefer using provided mutation actions (`execute`, `reset`) instead.
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  */
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- setState: (value: SetState<MutationState<TData, TVariable>>) => void;
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+ setState: (value: SetState<MutationState<TData, TVariable, TError>>) => void;
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  /**
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  * Executes the mutation.
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  *
@@ -111,25 +127,25 @@ export declare const createMutation: <TData, TVariable = undefined>(mutationFn:
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  * - `{ error, variable }` on failure
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  *
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  * @remarks
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- * - If a mutation is already in progress, a warning is logged.
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- * - Concurrent executions are allowed but may lead to race conditions.
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  * - The promise never rejects to simplify async handling.
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+ * - If a mutation is already in progress, a warning is logged.
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+ * - When a new execution starts, all previous pending executions will resolve with the result of the latest execution.
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  */
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  execute: TVariable extends undefined ? () => Promise<{
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  variable: undefined;
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  data?: TData;
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- error?: any;
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+ error?: TError;
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  }> : (variable: TVariable) => Promise<{
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  variable: TVariable;
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  data?: TData;
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- error?: any;
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+ error?: TError;
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  }>;
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  /**
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  * Resets the mutation state back to its initial state.
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  *
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  * @remarks
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- * - Does not cancel any ongoing request.
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- * - If a request is still pending, its result may override the reset state.
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+ * - Does not cancel any ongoing execution.
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+ * - If an execution is still pending, its result may override the reset state.
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  */
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  reset: () => void;
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  };