floating-games-sdk 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +44 -0
- package/src/FloatingGames.tsx +25 -0
- package/src/assets/fonts/Creepster-Regular.ttf +0 -0
- package/src/assets/images/android-icon-background.png +0 -0
- package/src/assets/images/android-icon-foreground.png +0 -0
- package/src/assets/images/android-icon-monochrome.png +0 -0
- package/src/assets/images/blocks-icon.png +0 -0
- package/src/assets/images/bright-rubber-puzzles-blue.png +0 -0
- package/src/assets/images/close.png +0 -0
- package/src/assets/images/eriri.png +0 -0
- package/src/assets/images/favicon.png +0 -0
- package/src/assets/images/first-play.png +0 -0
- package/src/assets/images/game-over.gif +0 -0
- package/src/assets/images/game-pad.png +0 -0
- package/src/assets/images/game-pad2.png +0 -0
- package/src/assets/images/game-page-bg1.png +0 -0
- package/src/assets/images/hands-down-bg.png +0 -0
- package/src/assets/images/icon.png +0 -0
- package/src/assets/images/lets-play.gif +0 -0
- package/src/assets/images/lucky-day.gif +0 -0
- package/src/assets/images/maths.png +0 -0
- package/src/assets/images/not-playing.png +0 -0
- package/src/assets/images/number-puzzle-select.png +0 -0
- package/src/assets/images/number-puzzle-selector.png +0 -0
- package/src/assets/images/pause-clock.png +0 -0
- package/src/assets/images/pause-icon.png +0 -0
- package/src/assets/images/play-icon.png +0 -0
- package/src/assets/images/play-now.gif +0 -0
- package/src/assets/images/play-play.png +0 -0
- package/src/assets/images/play.png +0 -0
- package/src/assets/images/quit-game.png +0 -0
- package/src/assets/images/quit-icon.png +0 -0
- package/src/assets/images/quit.png +0 -0
- package/src/assets/images/review-win-selector.png +0 -0
- package/src/assets/images/select-bg.png +0 -0
- package/src/assets/images/select-logo.png +0 -0
- package/src/assets/images/spin-wheel-select.png +0 -0
- package/src/assets/images/spin-wheel-selector.png +0 -0
- package/src/assets/images/splash-icon.png +0 -0
- package/src/assets/images/start-button.png +0 -0
- package/src/assets/images/start-game.png +0 -0
- package/src/assets/images/stop-quit.png +0 -0
- package/src/assets/images/waiting-for-you.gif +0 -0
- package/src/assets/sounds/selector-music.mp3 +0 -0
- package/src/assets/sounds/timeup-sound.wav +0 -0
- package/src/components/atoms/Amount.tsx +48 -0
- package/src/components/atoms/FloatingMenu.tsx +119 -0
- package/src/components/atoms/ShimmerHR.tsx +64 -0
- package/src/components/atoms/UseAnimatedCounter.tsx +31 -0
- package/src/components/games/Chain.tsx +26 -0
- package/src/components/games/GameItem.tsx +38 -0
- package/src/components/games/GameSelectorScreen.tsx +221 -0
- package/src/components/games/GameSplash.tsx +44 -0
- package/src/components/games/HangingSign.tsx +75 -0
- package/src/components/games/SplashScreen.tsx +69 -0
- package/src/components/games/number-puzzle/DragTile.tsx +65 -0
- package/src/components/games/number-puzzle/GameScreen.tsx +597 -0
- package/src/components/games/number-puzzle/PuzzleSplash.tsx +50 -0
- package/src/components/games/number-puzzle/TileComponent.tsx +47 -0
- package/src/components/games/review-and-win/EmojiTracker.tsx +96 -0
- package/src/components/games/review-and-win/GameScreen.tsx +135 -0
- package/src/components/games/review-and-win/Tile.tsx +60 -0
- package/src/components/games/spin-wheel/SpinAndWin.tsx +507 -0
- package/src/components/payment/CheckoutScreen.tsx +50 -0
- package/src/components/payment/FundAccount.tsx +281 -0
- package/src/components/payment/Payment.tsx +45 -0
- package/src/components/reusables/AppSelect.tsx +70 -0
- package/src/components/reusables/CountdownTimer.tsx +116 -0
- package/src/components/reusables/FloatingButton.tsx +71 -0
- package/src/components/reusables/SoundPlayer.ts +28 -0
- package/src/components/utils/shuffle.ts +48 -0
- package/src/context/GameContext.tsx +15 -0
- package/src/index.tsx +5 -0
- package/src/modals/BottomSheetModal.tsx +38 -0
- package/src/modals/GameOverModal.tsx +76 -0
- package/src/modals/PauseModal.tsx +95 -0
- package/src/navigation/GameNavigator.tsx +48 -0
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import React, { useEffect, useRef, useState } from 'react';
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import {
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Alert,
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Dimensions,
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Image,
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ImageBackground,
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Platform,
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StyleSheet,
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Text,
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TouchableOpacity,
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Vibration,
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View
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} from 'react-native';
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import { SharedValue, useSharedValue, withTiming } from 'react-native-reanimated';
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import Tile from './TileComponent';
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import { Gesture, GestureDetector } from 'react-native-gesture-handler';
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import { NativeStackScreenProps } from '@react-navigation/native-stack';
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import { RootStackParamList } from '@/src/navigation/GameNavigator';
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import CountdownTimer, { CountdownTimerRef } from '../../../components/reusables/CountdownTimer';
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// import {amount} from "@/components/atoms/amount";
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import { useSoundPlayer } from '@/src/components/reusables/SoundPlayer';
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import * as Haptics from 'expo-haptics';
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import Modal from 'react-native-modal';
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import AppSelect, { Option } from '../../../components/reusables/AppSelect';
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import { Amount } from '@/src/components/atoms/Amount';
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import FloatingButton from '@/src/components/reusables/FloatingButton';
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import GameOverModal from '../../../modals/GameOverModal';
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import PauseModal from '../../../modals/PauseModal';
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// import myLuckyDay from '../../../assets/images/lucky-day.gif'
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// import startButton from '../../../assets/images/start-button.png'
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const GRID = 4;
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const { width } = Dimensions.get('window');
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const BOARD = width - 100;
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const SIZE = BOARD / GRID;
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const TILE_COUNT = GRID * GRID - 1;
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// ------------------
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// Colors
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// ------------------
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const COLORS = {
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background: '#072e60',
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resetBtn: '#27ae60',
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quitBtn: '#f67373',
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timer: '#00bfff',
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instruction: '#95cca8',
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goal: '#E3F8D980',
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sheet: '#c5daf4',
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sheetBtn: '#4c88d6',
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textWhite: '#fff',
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sheetText: '#0f6e0c',
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};
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interface TileType {
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value: number;
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row: number;
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col: number;
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x: SharedValue<number>;
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y: SharedValue<number>;
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}
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type GameScreenProps = NativeStackScreenProps<RootStackParamList, 'Game1'> & {
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onWin?: () => void;
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};
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function GameScreen({ navigation, onWin }: GameScreenProps) {
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const [tiles, setTiles] = useState<TileType[]>([]);
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const [empty, setEmpty] = useState({ row: GRID - 1, col: GRID - 1 });
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const [hasPlayed, setHasPlayed] = useState(false);
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const [hasResetGameBtn, setHasResetGameBtn] = useState(true);
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const [modalVisible, setModalVisible] = useState(false);
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const [gameEnded, setGameEnded] = useState(true);
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const [isPp, setIsPp] = useState(false);
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const [isPlaying, setIsPlaying] = useState(false);
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const [stakedAmt, setStakedAmt] = useState(0);
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const [possibleWinAmt, setPossibleWinAmt] = useState(0);
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const [walletAmt, setWalletAmt] = useState(3500);
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const [remainingTime, setRemainingTime] = useState(0);
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const [isAmountOpen, setIsAmountOpen] = useState(false);
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const [isTimeOpen, setIsTimeOpen] = useState(false);
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const [amountValue, setAmountValue] = useState(0);
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const [possibleAmountValue, setPossibleAmountValue] = useState(0);
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const [timeValue, setTimeValue] = useState(0);
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const images = [
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require('../../../assets/images/lets-play.gif'),
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require('../../../assets/images/start-button.png'),
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require('../../../assets/images/quit-icon.png'),
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require('../../../assets/images/pause-icon.png'),
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require('../../../assets/images/blocks-icon.png'),
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require('../../../assets/images/close.png'),
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];
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// images.forEach(img => Image.resolveAssetSource(img));
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if (Platform.OS !== 'web') {
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images.forEach(img => Image.resolveAssetSource(img));
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}
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const [items, setItems] = useState<Option[]>(
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Array.from({ length: 10 }, (_, i) => {
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const val = ((i + 1) * 100).toString();
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return { label: val, value: val };
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})
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);
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const [timeList, setTimeList] = useState<Option[]>([
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{ label: 'Set 1 Minute', value: 60 },
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{ label: 'Set 3 Minutes', value: 180 },
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{ label: 'Set 4 Minutes', value: 240 },
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{ label: 'Set 5 Minutes', value: 300 },
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]);
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const timerRef = useRef<CountdownTimerRef>(null);
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const shared = useRef(
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Array.from({ length: TILE_COUNT }, () => ({ x: useSharedValue(0), y: useSharedValue(0) }))
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).current;
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useEffect(() => {
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initialize();
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setTimeout(() => setHasResetGameBtn(false), 60000);
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}, []);
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useEffect(() => {
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if (!amountValue || !timeValue) return;
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let finalAmount = amountValue;
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if (timeValue === 180) finalAmount *= 6;
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else if (timeValue === 240) finalAmount *= 4;
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else if (timeValue === 300) finalAmount *= 3;
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else if (timeValue === 60) finalAmount *= 10;
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setPossibleAmountValue(finalAmount);
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}, [timeValue, amountValue]);
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useEffect(() => {
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if (!modalVisible) return;
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const timer = setTimeout(() => {
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setModalVisible(false);
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setGameEnded(true);
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}, 6000);
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return () => clearTimeout(timer);
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}, [modalVisible]);
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// useEffect(() => {
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// Image.prefetch(Image.resolveAssetSource(require('../../../assets/images/lucky-day.gif')).uri);
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// Image.prefetch(Image.resolveAssetSource(require('../../../assets/images/game-page-bg1.png')).uri);
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// Image.prefetch(Image.resolveAssetSource(require('../../../assets/images/maths.png')).uri);
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// Image.prefetch(Image.resolveAssetSource(require('../../../assets/images/start-button.png')).uri);
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// }, []);
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const handleSwipe = async (direction: 'up' | 'down' | 'left' | 'right') => {
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let targetRow = empty.row;
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let targetCol = empty.col;
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switch (direction) {
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case 'up':
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targetRow += 1;
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break;
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case 'down':
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targetRow -= 1;
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break;
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case 'left':
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targetCol += 1;
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break;
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case 'right':
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targetCol -= 1;
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break;
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}
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if (targetRow >= 0 && targetRow < GRID && targetCol >= 0 && targetCol < GRID) {
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await vibrateSoft()
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// Vibration.vibrate(40);
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move(targetRow, targetCol);
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}
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};
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const panGesture = Gesture.Pan()
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.onFinalize(e => {
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const { translationX, translationY } = e;
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if (Math.abs(translationX) > Math.abs(translationY)) {
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translationX > 30 ? handleSwipe('right') : translationX < -30 ? handleSwipe('left') : null;
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} else {
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translationY > 30 ? handleSwipe('down') : translationY < -30 ? handleSwipe('up') : null;
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}
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})
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.runOnJS(true);
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const shuffleArray = (arr: number[]) => {
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const shuffled = [...arr];
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for (let i = shuffled.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[shuffled[i], shuffled[j]] = [shuffled[j], shuffled[i]];
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}
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return shuffled;
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};
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const initialize = () => {
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let count = 1;
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const newTiles: TileType[] = [];
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const numbers = shuffleArray(Array.from({ length: TILE_COUNT }, (_, i) => i + 1));
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for (let r = 0; r < GRID; r++) {
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for (let c = 0; c < GRID; c++) {
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if (r === GRID - 1 && c === GRID - 1) continue;
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const i = count - 1;
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shared[i].x.value = c * SIZE;
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shared[i].y.value = r * SIZE;
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newTiles.push({ value: numbers[i], row: r, col: c, x: shared[i].x, y: shared[i].y });
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count++;
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}
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}
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timerRef.current?.reset();
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setTiles(newTiles);
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setEmpty({ row: GRID - 1, col: GRID - 1 });
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// setResetCount(resetCount + 1);
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setHasResetGameBtn(true);
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};
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const pause = () => {
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timerRef.current?.pause();
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setIsPp(true)
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}
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const play = () => {
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timerRef.current?.resume();
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setIsPp(false)
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}
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const move = (row: number, col: number) => {
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if (!isPlaying) {
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return
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}
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const dx = Math.abs(row - empty.row);
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const dy = Math.abs(col - empty.col);
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if (dx + dy !== 1) return;
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const index = tiles.findIndex(t => t.row === row && t.col === col);
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if (index === -1) return;
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const tile = tiles[index];
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tile.x.value = withTiming(empty.col * SIZE);
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tile.y.value = withTiming(empty.row * SIZE);
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const updated = tiles.map((t, i) => i === index ? { ...t, row: empty.row, col: empty.col } : t);
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setTiles(updated);
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+
setEmpty({ row, col });
|
|
255
|
+
|
|
256
|
+
checkWin(updated);
|
|
257
|
+
};
|
|
258
|
+
|
|
259
|
+
const checkWin = (tilesToCheck: TileType[]) => {
|
|
260
|
+
const sorted = [...tilesToCheck].sort((a, b) => a.row * GRID + a.col - (b.row * GRID + b.col));
|
|
261
|
+
for (let i = 0; i < sorted.length; i++) if (sorted[i].value !== i + 1) return;
|
|
262
|
+
if (onWin) Alert.alert('Hurray, You won!', 'Your account has been credited...?');
|
|
263
|
+
};
|
|
264
|
+
|
|
265
|
+
const { playSound } = useSoundPlayer(require('../../../assets/sounds/timeup-sound.wav'));
|
|
266
|
+
|
|
267
|
+
const handleTimeUp = async () => {
|
|
268
|
+
playSound();
|
|
269
|
+
setIsPlaying(false);
|
|
270
|
+
setAmountValue(0);
|
|
271
|
+
};
|
|
272
|
+
|
|
273
|
+
const startGame = () => {
|
|
274
|
+
|
|
275
|
+
if (!timeValue || !amountValue) {
|
|
276
|
+
Alert.alert('Information!', 'Select time / amount to stake.');
|
|
277
|
+
return;
|
|
278
|
+
}
|
|
279
|
+
|
|
280
|
+
if (amountValue > walletAmt) {
|
|
281
|
+
Alert.alert('Insufficient Fund!', 'Add more coins to your virtual coin.');
|
|
282
|
+
return;
|
|
283
|
+
}
|
|
284
|
+
|
|
285
|
+
setIsPlaying(true);
|
|
286
|
+
setGameEnded(false);
|
|
287
|
+
setRemainingTime(timeValue);
|
|
288
|
+
setStakedAmt(amountValue);
|
|
289
|
+
setPossibleWinAmt(possibleAmountValue);
|
|
290
|
+
setWalletAmt(walletAmt - amountValue);
|
|
291
|
+
setHasPlayed(true)
|
|
292
|
+
}
|
|
293
|
+
|
|
294
|
+
const endGame = () => {
|
|
295
|
+
setModalVisible(true);
|
|
296
|
+
setIsPlaying(false);
|
|
297
|
+
setRemainingTime(0);
|
|
298
|
+
setStakedAmt(0);
|
|
299
|
+
setPossibleWinAmt(0);
|
|
300
|
+
setAmountValue(0);
|
|
301
|
+
setTimeValue(0);
|
|
302
|
+
setPossibleAmountValue(0);
|
|
303
|
+
};
|
|
304
|
+
|
|
305
|
+
const vibrateSoft = async () => {
|
|
306
|
+
Platform.OS === 'ios'
|
|
307
|
+
? await Haptics.impactAsync(Haptics.ImpactFeedbackStyle.Light)
|
|
308
|
+
: Vibration.vibrate(30);
|
|
309
|
+
};
|
|
310
|
+
|
|
311
|
+
const confirmQuit = () => {
|
|
312
|
+
Alert.alert(
|
|
313
|
+
'Exit Game',
|
|
314
|
+
'Are you sure?',
|
|
315
|
+
[
|
|
316
|
+
{ text: 'No', style: 'cancel' },
|
|
317
|
+
{ text: 'Yes', onPress: () => navigation.replace('GameSelector') },
|
|
318
|
+
],
|
|
319
|
+
{ cancelable: true }
|
|
320
|
+
);
|
|
321
|
+
};
|
|
322
|
+
|
|
323
|
+
const showConfirm = () => {
|
|
324
|
+
Alert.alert(
|
|
325
|
+
'Confirm Action',
|
|
326
|
+
'Amount paid, will be lost.\n\nAre you sure you want to quit this game?',
|
|
327
|
+
[
|
|
328
|
+
{ text: 'No', style: 'cancel' },
|
|
329
|
+
// {text: 'Yes', onPress: () => navigation.replace('GameSelector')},
|
|
330
|
+
{ text: 'Yes', onPress: () => endGame() },
|
|
331
|
+
],
|
|
332
|
+
{ cancelable: true }
|
|
333
|
+
);
|
|
334
|
+
};
|
|
335
|
+
|
|
336
|
+
const cpw = (valOrFn: (arg0: number) => any) => {
|
|
337
|
+
// if (!amountValue) {
|
|
338
|
+
// Alert.alert('Information!', 'Select stake amount first.');
|
|
339
|
+
// return;
|
|
340
|
+
// }
|
|
341
|
+
const val = typeof valOrFn === 'function' ? valOrFn(timeValue) : valOrFn;
|
|
342
|
+
let finalAmount = amountValue
|
|
343
|
+
if (timeValue === 180) finalAmount *= 6;
|
|
344
|
+
else if (timeValue === 240) finalAmount *= 4;
|
|
345
|
+
else if (timeValue === 300) finalAmount *= 3;
|
|
346
|
+
setPossibleAmountValue(finalAmount);
|
|
347
|
+
setTimeValue(val);
|
|
348
|
+
}
|
|
349
|
+
|
|
350
|
+
return (
|
|
351
|
+
<ImageBackground
|
|
352
|
+
source={ require('../../../assets/images/game-page-bg1.png') }
|
|
353
|
+
style={ { flex: 1 } }
|
|
354
|
+
>
|
|
355
|
+
|
|
356
|
+
<View style={ styles.container }>
|
|
357
|
+
<View style={ styles.headerContainer }>
|
|
358
|
+
<Text style={ styles.timerIntro }>Solve The Puzzle{ '\n' }Before Countdown</Text>
|
|
359
|
+
<View style={ styles.timerWrapper }>
|
|
360
|
+
<CountdownTimer
|
|
361
|
+
key={ remainingTime }
|
|
362
|
+
ref={ timerRef }
|
|
363
|
+
initialSeconds={ remainingTime }
|
|
364
|
+
warningThreshold={ 10 }
|
|
365
|
+
onComplete={ endGame }
|
|
366
|
+
color={ COLORS.timer } // ✅ Use string directly
|
|
367
|
+
/>
|
|
368
|
+
</View>
|
|
369
|
+
|
|
370
|
+
<View style={ styles.amountContainer }>
|
|
371
|
+
<View style={ styles.amountBlock }>
|
|
372
|
+
<View>
|
|
373
|
+
<Amount value={ stakedAmt } color="#4CAF50" fontSize={ 25 }/>
|
|
374
|
+
</View>
|
|
375
|
+
<Text style={ styles.amountLabel }>Staked Amount 💰💵</Text>
|
|
376
|
+
</View>
|
|
377
|
+
<View style={ styles.amountBlock }>
|
|
378
|
+
<View>
|
|
379
|
+
<Amount value={ possibleWinAmt } color="#4CAF50" fontSize={ 25 }/>
|
|
380
|
+
</View>
|
|
381
|
+
<Text style={ styles.amountLabel }>Possible Winning🔥</Text>
|
|
382
|
+
</View>
|
|
383
|
+
</View>
|
|
384
|
+
|
|
385
|
+
<Text style={ styles.instructionText }>
|
|
386
|
+
Arrange the scrambled numbers on the board in ascending order to complete the puzzle. The empty
|
|
387
|
+
space allows you to move tiles, one at a time, until all numbers are in order.
|
|
388
|
+
</Text>
|
|
389
|
+
<Text style={ styles.goalText }>
|
|
390
|
+
✅ Goal: Arrange numbers 1 → 2 → 3 … { '\n' }until the puzzle is solved.
|
|
391
|
+
</Text>
|
|
392
|
+
</View>
|
|
393
|
+
<View style={ { alignItems: 'center' } }>
|
|
394
|
+
{
|
|
395
|
+
isPlaying ? <GestureDetector gesture={ panGesture }>
|
|
396
|
+
<View style={ styles.board }>
|
|
397
|
+
{ tiles.map(tile => (
|
|
398
|
+
<Tile
|
|
399
|
+
key={ tile.value }
|
|
400
|
+
value={ tile.value }
|
|
401
|
+
size={ SIZE }
|
|
402
|
+
x={ tile.x }
|
|
403
|
+
y={ tile.y }
|
|
404
|
+
onPress={ async () => {
|
|
405
|
+
await vibrateSoft();
|
|
406
|
+
move(tile.row, tile.col);
|
|
407
|
+
} }
|
|
408
|
+
/>
|
|
409
|
+
)) }
|
|
410
|
+
</View>
|
|
411
|
+
</GestureDetector> : <Image
|
|
412
|
+
source={ images[4] }
|
|
413
|
+
style={ { width: 300, height: 300, marginBottom: 100 } }
|
|
414
|
+
resizeMode="contain"
|
|
415
|
+
/>
|
|
416
|
+
}
|
|
417
|
+
</View>
|
|
418
|
+
{
|
|
419
|
+
!modalVisible && !gameEnded && <View style={ styles.buttonContainer }>
|
|
420
|
+
<FloatingButton preset="left">
|
|
421
|
+
<View style={ { alignItems: 'center' } }>
|
|
422
|
+
<TouchableOpacity style={ styles.button } onPress={ pause }>
|
|
423
|
+
<Image
|
|
424
|
+
source={ images[3] }
|
|
425
|
+
style={ { width: 50, height: 50 } }
|
|
426
|
+
resizeMode="contain"
|
|
427
|
+
/>
|
|
428
|
+
</TouchableOpacity>
|
|
429
|
+
<Text style={ styles.pText }>Pause</Text>
|
|
430
|
+
</View>
|
|
431
|
+
</FloatingButton>
|
|
432
|
+
|
|
433
|
+
<FloatingButton preset="right">
|
|
434
|
+
<View style={ { alignItems: 'center' } }>
|
|
435
|
+
<TouchableOpacity style={ styles.button } onPress={ showConfirm }>
|
|
436
|
+
<Image
|
|
437
|
+
source={ images[2] }
|
|
438
|
+
style={ { width: 50, height: 50 } }
|
|
439
|
+
resizeMode="contain"
|
|
440
|
+
/>
|
|
441
|
+
</TouchableOpacity>
|
|
442
|
+
<Text style={ styles.pText }>Quit</Text>
|
|
443
|
+
</View>
|
|
444
|
+
</FloatingButton>
|
|
445
|
+
|
|
446
|
+
</View>
|
|
447
|
+
}
|
|
448
|
+
|
|
449
|
+
</View>
|
|
450
|
+
|
|
451
|
+
<Modal
|
|
452
|
+
isVisible={ gameEnded } // gameEnded
|
|
453
|
+
style={ styles.modal }>
|
|
454
|
+
<View style={ styles.sheet }>
|
|
455
|
+
<View style={ { flexDirection: 'row', justifyContent: 'space-between' } }>
|
|
456
|
+
<View style={ { borderLeftWidth: 3, borderColor: '#0f6e0c', marginBottom: 12, paddingStart: 6 } }>
|
|
457
|
+
<Text style={ styles.sheetText }>Total Virtual Coins.</Text>
|
|
458
|
+
<Amount value={ walletAmt } color="#0f6e0c" fontSize={ 25 }/>
|
|
459
|
+
</View>
|
|
460
|
+
<View>
|
|
461
|
+
<Image
|
|
462
|
+
// source={require('../../../assets/images/lucky-day.gif')}
|
|
463
|
+
source={ images[0] }
|
|
464
|
+
style={ { width: 100, height: 100, position: 'absolute', right: 0, top: -10 } }
|
|
465
|
+
resizeMode="contain"
|
|
466
|
+
/>
|
|
467
|
+
</View>
|
|
468
|
+
</View>
|
|
469
|
+
|
|
470
|
+
<Text style={ { fontSize: 13, marginBottom: 6 } }>Setting different time, affects the odds</Text>
|
|
471
|
+
<View style={ { alignItems: 'center', flexDirection: 'row', marginBottom: 10 } }>
|
|
472
|
+
<Text style={ { fontSize: 15, fontWeight: '800', color: '#0c53ac' } }>Possible Winning
|
|
473
|
+
Amount: </Text>
|
|
474
|
+
<Amount value={ possibleAmountValue } color={ '#0c53ac' } fontSize={ 17 }/>
|
|
475
|
+
</View>
|
|
476
|
+
|
|
477
|
+
<View style={ { flexDirection: 'row', justifyContent: 'space-between', marginBottom: 20 } }>
|
|
478
|
+
|
|
479
|
+
<View style={ { width: '49%' } }>
|
|
480
|
+
<AppSelect
|
|
481
|
+
open={ isAmountOpen }
|
|
482
|
+
value={ amountValue }
|
|
483
|
+
items={ items }
|
|
484
|
+
setOpen={ setIsAmountOpen }
|
|
485
|
+
setValue={ setAmountValue }
|
|
486
|
+
setItems={ setItems }
|
|
487
|
+
placeholder="Stake Amount"
|
|
488
|
+
fontSize={ 15 }
|
|
489
|
+
/>
|
|
490
|
+
</View>
|
|
491
|
+
|
|
492
|
+
<View style={ { width: '49%' } }>
|
|
493
|
+
<AppSelect
|
|
494
|
+
open={ isTimeOpen }
|
|
495
|
+
value={ timeValue }
|
|
496
|
+
items={ timeList }
|
|
497
|
+
setOpen={ setIsTimeOpen }
|
|
498
|
+
// setValue={setTimeValue}
|
|
499
|
+
setValue={ cpw }
|
|
500
|
+
setItems={ setTimeList }
|
|
501
|
+
placeholder="Select Time"
|
|
502
|
+
fontSize={ 15 }
|
|
503
|
+
/>
|
|
504
|
+
</View>
|
|
505
|
+
|
|
506
|
+
</View>
|
|
507
|
+
<View
|
|
508
|
+
style={ { flexDirection: 'row', justifyContent: 'space-evenly' } }>
|
|
509
|
+
|
|
510
|
+
<TouchableOpacity onPress={ confirmQuit }>
|
|
511
|
+
<Image
|
|
512
|
+
source={ images[5] }
|
|
513
|
+
style={ { width: 50, height: 50 } }
|
|
514
|
+
resizeMode="contain"
|
|
515
|
+
/>
|
|
516
|
+
</TouchableOpacity>
|
|
517
|
+
|
|
518
|
+
<FloatingButton preset="left">
|
|
519
|
+
<View style={ { alignItems: 'center', marginTop: 14 } }>
|
|
520
|
+
<TouchableOpacity onPress={ startGame }>
|
|
521
|
+
<Image
|
|
522
|
+
source={ images[1] }
|
|
523
|
+
style={ { width: 100, height: 40 } }
|
|
524
|
+
resizeMode={ 'cover' }
|
|
525
|
+
/>
|
|
526
|
+
</TouchableOpacity>
|
|
527
|
+
</View>
|
|
528
|
+
</FloatingButton>
|
|
529
|
+
|
|
530
|
+
</View>
|
|
531
|
+
</View>
|
|
532
|
+
</Modal>
|
|
533
|
+
|
|
534
|
+
<GameOverModal
|
|
535
|
+
visible={ modalVisible && hasPlayed } //modalVisible
|
|
536
|
+
onClose={ () => setModalVisible(false) }
|
|
537
|
+
title={ 'Game Over' }
|
|
538
|
+
/>
|
|
539
|
+
|
|
540
|
+
<PauseModal visible={ isPp } onClose={ play }/>
|
|
541
|
+
|
|
542
|
+
</ImageBackground>
|
|
543
|
+
);
|
|
544
|
+
}
|
|
545
|
+
|
|
546
|
+
const styles = StyleSheet.create({
|
|
547
|
+
container: { flex: 1, backgroundColor: 'rgba(7,46,96,0.92)', justifyContent: 'center' },
|
|
548
|
+
headerContainer: { marginHorizontal: 15 },
|
|
549
|
+
timerIntro: { color: COLORS.instruction, alignSelf: 'center', marginBottom: 16, textAlign: 'center' },
|
|
550
|
+
timerWrapper: { height: 30, alignSelf: 'center', alignItems: 'center', marginBottom: 16 },
|
|
551
|
+
amountContainer: {
|
|
552
|
+
flexDirection: 'row',
|
|
553
|
+
justifyContent: 'space-evenly',
|
|
554
|
+
marginBottom: 20,
|
|
555
|
+
backgroundColor: '#E496914F',
|
|
556
|
+
padding: 12,
|
|
557
|
+
borderRadius: 6
|
|
558
|
+
},
|
|
559
|
+
amountBlock: { flexDirection: 'column', textAlign: 'center', alignItems: 'center', alignSelf: 'center' },
|
|
560
|
+
amountLabel: { alignSelf: 'center', color: COLORS.goal, alignItems: 'center' },
|
|
561
|
+
instructionText: { textAlign: 'center', marginBottom: 15, color: COLORS.instruction },
|
|
562
|
+
goalText: { textAlign: 'center', fontWeight: 'bold', color: COLORS.goal },
|
|
563
|
+
board: { width: BOARD, height: BOARD, backgroundColor: COLORS.background, borderRadius: 16, marginVertical: 30 },
|
|
564
|
+
buttonContainer: { flexDirection: 'row', justifyContent: 'space-evenly', marginTop: 50 },
|
|
565
|
+
button: { borderRadius: 50, backgroundColor: '#eee' },
|
|
566
|
+
resetBtn: { backgroundColor: COLORS.resetBtn, marginEnd: 20 },
|
|
567
|
+
quitBtn: { backgroundColor: COLORS.quitBtn },
|
|
568
|
+
buttonText: { color: '#0c53ae', fontSize: 16, fontWeight: '600', marginTop: 2 },
|
|
569
|
+
pText: { color: '#effae7', fontSize: 16, fontWeight: '600', marginTop: 4 },
|
|
570
|
+
modal: { justifyContent: 'flex-end', margin: 0 },
|
|
571
|
+
sheet: {
|
|
572
|
+
backgroundColor: COLORS.sheet,
|
|
573
|
+
height: '30%',
|
|
574
|
+
padding: 10, /*justifyContent: 'center', alignItems: 'center'*/
|
|
575
|
+
},
|
|
576
|
+
sheetText: { fontSize: 15, color: COLORS.sheetText, fontWeight: 'bold' },
|
|
577
|
+
sheetBtn: {
|
|
578
|
+
padding: 10,
|
|
579
|
+
backgroundColor: COLORS.sheetBtn,
|
|
580
|
+
// marginVertical: 5,
|
|
581
|
+
width: 150,
|
|
582
|
+
alignItems: 'center',
|
|
583
|
+
borderRadius: 25
|
|
584
|
+
},
|
|
585
|
+
startGame: {
|
|
586
|
+
padding: 10,
|
|
587
|
+
backgroundColor: '#0a3e81',
|
|
588
|
+
marginVertical: 5,
|
|
589
|
+
width: 150,
|
|
590
|
+
alignItems: 'center',
|
|
591
|
+
borderRadius: 25
|
|
592
|
+
},
|
|
593
|
+
sheetBtnText: { color: COLORS.textWhite, fontWeight: '500' },
|
|
594
|
+
|
|
595
|
+
});
|
|
596
|
+
|
|
597
|
+
export default React.memo(GameScreen);
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
import React, {useEffect, useRef} from 'react';
|
|
2
|
+
import {Animated, StyleSheet, Text, View} from 'react-native';
|
|
3
|
+
import {NativeStackScreenProps} from '@react-navigation/native-stack';
|
|
4
|
+
import { RootStackParamList } from '@/src/navigation/GameNavigator';
|
|
5
|
+
|
|
6
|
+
type Props = NativeStackScreenProps<RootStackParamList, 'Splash'>;
|
|
7
|
+
|
|
8
|
+
export default function SplashScreen({navigation}: Props) {
|
|
9
|
+
const opacity = useRef(new Animated.Value(0)).current;
|
|
10
|
+
|
|
11
|
+
useEffect(() => {
|
|
12
|
+
Animated.sequence([
|
|
13
|
+
Animated.timing(opacity, {
|
|
14
|
+
toValue: 1,
|
|
15
|
+
duration: 2000, // fade in 2 sec
|
|
16
|
+
useNativeDriver: true,
|
|
17
|
+
}),
|
|
18
|
+
Animated.delay(1000), // stay visible 1 sec
|
|
19
|
+
Animated.timing(opacity, {
|
|
20
|
+
toValue: 0,
|
|
21
|
+
duration: 2000, // fade out 2 sec
|
|
22
|
+
useNativeDriver: true,
|
|
23
|
+
}),
|
|
24
|
+
]).start(() => {
|
|
25
|
+
navigation.replace('GameSelector'); // go to selector after splash
|
|
26
|
+
});
|
|
27
|
+
}, []);
|
|
28
|
+
|
|
29
|
+
return (
|
|
30
|
+
<View style={styles.container}>
|
|
31
|
+
<Animated.View style={{opacity}}>
|
|
32
|
+
<Text style={styles.logo}>🎮 My Game</Text>
|
|
33
|
+
</Animated.View>
|
|
34
|
+
</View>
|
|
35
|
+
);
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
const styles = StyleSheet.create({
|
|
39
|
+
container: {
|
|
40
|
+
flex: 1,
|
|
41
|
+
backgroundColor: '#000',
|
|
42
|
+
justifyContent: 'center',
|
|
43
|
+
alignItems: 'center',
|
|
44
|
+
},
|
|
45
|
+
logo: {
|
|
46
|
+
fontSize: 36,
|
|
47
|
+
fontWeight: 'bold',
|
|
48
|
+
color: '#fff',
|
|
49
|
+
},
|
|
50
|
+
});
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
import React from 'react';
|
|
2
|
+
import { Text, TouchableOpacity, StyleSheet } from 'react-native';
|
|
3
|
+
import Animated, { useAnimatedStyle, withTiming, SharedValue } from 'react-native-reanimated';
|
|
4
|
+
|
|
5
|
+
interface TileProps {
|
|
6
|
+
value: number;
|
|
7
|
+
size: number;
|
|
8
|
+
x: SharedValue<number>;
|
|
9
|
+
y: SharedValue<number>;
|
|
10
|
+
onPress: () => void;
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
export default function Tile({ value, size, x, y, onPress }: TileProps) {
|
|
14
|
+
const style = useAnimatedStyle(() => ({
|
|
15
|
+
transform: [{ translateX: x.value }, { translateY: y.value }],
|
|
16
|
+
}));
|
|
17
|
+
|
|
18
|
+
return (
|
|
19
|
+
<Animated.View style={[styles.tile, { width: size, height: size }, style]}>
|
|
20
|
+
<TouchableOpacity style={styles.touch} onPress={onPress} activeOpacity={0.8}>
|
|
21
|
+
<Text style={styles.text}>{value}</Text>
|
|
22
|
+
</TouchableOpacity>
|
|
23
|
+
</Animated.View>
|
|
24
|
+
);
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
const styles = StyleSheet.create({
|
|
28
|
+
tile: {
|
|
29
|
+
position: 'absolute',
|
|
30
|
+
backgroundColor: '#3498db',
|
|
31
|
+
borderRadius: 12,
|
|
32
|
+
overflow: 'hidden',
|
|
33
|
+
borderWidth: 4,
|
|
34
|
+
borderColor: '#072e60'
|
|
35
|
+
},
|
|
36
|
+
touch: {
|
|
37
|
+
flex: 1,
|
|
38
|
+
justifyContent: 'center',
|
|
39
|
+
alignItems: 'center',
|
|
40
|
+
margin: 6
|
|
41
|
+
},
|
|
42
|
+
text: {
|
|
43
|
+
color: '#fff',
|
|
44
|
+
fontSize: 22,
|
|
45
|
+
fontWeight: 'bold',
|
|
46
|
+
},
|
|
47
|
+
});
|