flo-mat 3.0.14 → 4.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (642) hide show
  1. package/__tests__/cp-node/check-clone-eql-calc.spec.ts +58 -0
  2. package/__tests__/cp-node/compare-cp-nodes-by-value.ts +37 -0
  3. package/__tests__/cp-node/compare-loops-by-value.ts +40 -0
  4. package/__tests__/cp-node/compare-poss-by-value.ts +25 -0
  5. package/__tests__/cp-node/fs/clone.spec.ts +19 -3
  6. package/__tests__/cp-node/fs/find-first.spec.ts +13 -3
  7. package/__tests__/cp-node/fs/get-all-between.spec.ts +20 -3
  8. package/__tests__/cp-node/fs/get-all-on-circle.spec.ts +10 -10
  9. package/__tests__/cp-node/fs/get-all-on-loop.spec.ts +16 -3
  10. package/__tests__/cp-node/fs/get-all-vertices.spec.ts +14 -3
  11. package/__tests__/cp-node/fs/get-children.spec.ts +18 -3
  12. package/__tests__/cp-node/fs/get-non-terminating-on-circle.spec.ts +14 -3
  13. package/__tests__/cp-node/fs/get-prong-count.spec.ts +16 -3
  14. package/__tests__/cp-node/fs/get-real-prong-count.spec.ts +11 -3
  15. package/__tests__/cp-node/fs/get-terminating-on-circle.spec.ts +20 -3
  16. package/__tests__/cp-node/fs/is-fully-terminating.spec.ts +16 -3
  17. package/__tests__/cp-node/fs/is-on-same-circle.spec.ts +20 -3
  18. package/__tests__/cp-node/fs/is-one-prong.spec.ts +16 -3
  19. package/__tests__/cp-node/fs/is-sharp.spec.ts +10 -3
  20. package/__tests__/cp-node/fs/is-single-3-prong.spec.ts +13 -3
  21. package/__tests__/cp-node/fs/is-special.spec.ts +12 -3
  22. package/__tests__/cp-node/fs/is-terminating.spec.ts +15 -3
  23. package/__tests__/cp-node/fs/is-trivial.spec.ts +13 -3
  24. package/__tests__/cp-node/fs/is-two-prong.spec.ts +11 -3
  25. package/__tests__/cp-node/fs/is-vertex-special.spec.ts +13 -3
  26. package/__tests__/cp-node/fs/is-vertex.spec.ts +14 -3
  27. package/__tests__/cp-node/fs/iterate-all-on-loop.spec.ts +13 -3
  28. package/__tests__/cp-node/fs/traverse-all-forward.spec.ts +10 -3
  29. package/__tests__/cp-node/fs/traverse-cp.spec.ts +9 -3
  30. package/__tests__/cp-node/fs/traverse-edges.spec.ts +13 -3
  31. package/__tests__/cp-node/fs/traverse-vertices.spec.ts +12 -3
  32. package/__tests__/cp-node/random-walk.ts +33 -0
  33. package/__tests__/cp-node/stringification/from-stringifyable.spec.ts +3 -0
  34. package/__tests__/cp-node/stringification/loop-from-stringifyable.spec.ts +4 -0
  35. package/__tests__/cp-node/stringification/loop-to-stringifyable.spec.ts +19 -0
  36. package/__tests__/cp-node/stringification/to-stringifyable.spec.ts +34 -0
  37. package/__tests__/get-mats1.ts +122 -0
  38. package/__tests__/helpers/close-to.ts +71 -0
  39. package/__tests__/helpers/jest-extend-nearly.ts +39 -0
  40. package/__tests__/helpers/jest.setup.ts +6 -0
  41. package/__tests__/helpers/obj-or-array.ts +8 -0
  42. package/__tests__/jest-extensions.d.ts +26 -0
  43. package/__tests__/jsog/check-jsog-eql-calc.spec.ts +47 -67
  44. package/__tests__/jsog/decode-jsog.ts +88 -85
  45. package/__tests__/jsog/mat-dummy-1.ts +19 -0
  46. package/__tests__/jsog/mat-dummys.ts +6197 -6195
  47. package/__tests__/jsog/to-jsog-breath-first.ts +110 -107
  48. package/__tests__/jsog/to-jsog-depth-first.ts +58 -55
  49. package/__tests__/lib-load.spec.ts +1 -1
  50. package/browser/index.js +21168 -17746
  51. package/browser/index.min.js +1 -1
  52. package/jest.config.cjs +2 -0
  53. package/node/add-n-prong.ts/join-spokes.d.ts +2 -2
  54. package/node/add-n-prong.ts/join-spokes.js +5 -4
  55. package/node/add-n-prong.ts/join-spokes.js.map +1 -1
  56. package/node/closest-boundary-point/cull-bezier-pieces-1.d.ts +9 -0
  57. package/node/closest-boundary-point/{cull-bezier-pieces.js → cull-bezier-pieces-1.js} +6 -7
  58. package/node/closest-boundary-point/cull-bezier-pieces-1.js.map +1 -0
  59. package/node/closest-boundary-point/cull-by-loose-bounding-box.d.ts +7 -5
  60. package/node/closest-boundary-point/cull-by-loose-bounding-box.js +12 -10
  61. package/node/closest-boundary-point/cull-by-loose-bounding-box.js.map +1 -1
  62. package/node/closest-boundary-point/cull-by-tight-boundary-box.js +2 -2
  63. package/node/closest-boundary-point/foot-and-endpoint-info.d.ts +9 -9
  64. package/node/closest-boundary-point/get-best-distance-squared.d.ts +4 -3
  65. package/node/closest-boundary-point/get-best-distance-squared.js +11 -11
  66. package/node/closest-boundary-point/get-best-distance-squared.js.map +1 -1
  67. package/node/closest-boundary-point/get-close-boundary-points-certified.d.ts +6 -10
  68. package/node/closest-boundary-point/get-close-boundary-points-certified.js +22 -18
  69. package/node/closest-boundary-point/get-close-boundary-points-certified.js.map +1 -1
  70. package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.d.ts +6 -10
  71. package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.js +12 -79
  72. package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.js.map +1 -1
  73. package/node/closest-boundary-point/root-interval-to-distance-squared-interval.d.ts +1 -1
  74. package/node/closest-boundary-point/root-interval-to-distance-squared-interval.js +5 -5
  75. package/node/closest-boundary-point/root-interval-to-distance-squared-interval.js.map +1 -1
  76. package/node/corner/compare-curvatures-at-interface.d.ts +1 -1
  77. package/node/corner/compare-curvatures-at-interface.js +1 -1
  78. package/node/corner/corner.d.ts +7 -6
  79. package/node/corner/get-corner.d.ts +1 -6
  80. package/node/corner/get-corner.js +2 -9
  81. package/node/corner/get-corner.js.map +1 -1
  82. package/node/corner/get-interface-ccw.d.ts +2 -2
  83. package/node/corner/get-interface-ccw.js +4 -5
  84. package/node/corner/get-interface-ccw.js.map +1 -1
  85. package/node/cp-node/cp-node-fs.d.ts +0 -15
  86. package/node/cp-node/cp-node-fs.js +0 -4
  87. package/node/cp-node/cp-node-fs.js.map +1 -1
  88. package/node/cp-node/cp-node.d.ts +11 -11
  89. package/node/cp-node/fs/clone.js +3 -3
  90. package/node/cp-node/fs/clone.js.map +1 -1
  91. package/node/cp-node/fs/cp-node-comparator.js +2 -2
  92. package/node/cp-node/fs/cp-node-comparator.js.map +1 -1
  93. package/node/cp-node/fs/enhance-cp-node.d.ts +3 -3
  94. package/node/cp-node/fs/enhance-cp-node.js +5 -5
  95. package/node/cp-node/fs/enhance-cp-node.js.map +1 -1
  96. package/node/cp-node/fs/find-first.d.ts +9 -2
  97. package/node/cp-node/fs/find-first.js +12 -9
  98. package/node/cp-node/fs/find-first.js.map +1 -1
  99. package/node/cp-node/fs/get-all-on-loop.js +5 -6
  100. package/node/cp-node/fs/get-all-on-loop.js.map +1 -1
  101. package/node/cp-node/fs/get-boundary-bezier-parts-to-next.js +2 -2
  102. package/node/cp-node/fs/get-boundary-bezier-parts-to-next.js.map +1 -1
  103. package/node/cp-node/fs/get-cp-node-ordering.js +4 -4
  104. package/node/cp-node/fs/get-cp-node-ordering.js.map +1 -1
  105. package/node/cp-node/fs/get-edge-direction.d.ts +1 -1
  106. package/node/cp-node/fs/get-edge-direction.js +3 -3
  107. package/node/cp-node/fs/get-edge-direction.js.map +1 -1
  108. package/node/cp-node/fs/get-hole-closers.d.ts +1 -1
  109. package/node/cp-node/fs/get-implied-boundary-bezier-between.js +2 -2
  110. package/node/cp-node/fs/get-implied-boundary-bezier-between.js.map +1 -1
  111. package/node/cp-node/fs/get-mat-curve-between.d.ts +1 -1
  112. package/node/cp-node/fs/get-mat-curve-between.js +6 -5
  113. package/node/cp-node/fs/get-mat-curve-between.js.map +1 -1
  114. package/node/cp-node/fs/get-salience.d.ts +1 -1
  115. package/node/cp-node/fs/get-salience.js +3 -3
  116. package/node/cp-node/fs/get-salience.js.map +1 -1
  117. package/node/cp-node/fs/insert-cp-node.d.ts +3 -3
  118. package/node/cp-node/fs/insert-cp-node.js +3 -4
  119. package/node/cp-node/fs/insert-cp-node.js.map +1 -1
  120. package/node/cp-node/fs/is-on-same-circle.d.ts +1 -0
  121. package/node/cp-node/fs/is-on-same-circle.js +1 -0
  122. package/node/cp-node/fs/is-on-same-circle.js.map +1 -1
  123. package/node/cp-node/fs/is-one-prong.d.ts +1 -1
  124. package/node/cp-node/fs/is-one-prong.js +2 -9
  125. package/node/cp-node/fs/is-one-prong.js.map +1 -1
  126. package/node/cp-node/fs/is-order-correct.d.ts +2 -2
  127. package/node/cp-node/fs/is-order-correct.js +5 -8
  128. package/node/cp-node/fs/is-order-correct.js.map +1 -1
  129. package/node/cp-node/fs/is-sharp.js +1 -1
  130. package/node/cp-node/fs/is-sharp.js.map +1 -1
  131. package/node/cp-node/fs/remove-cp-node.js +1 -2
  132. package/node/cp-node/fs/remove-cp-node.js.map +1 -1
  133. package/node/debug/debug-elem-types.d.ts +1 -2
  134. package/node/debug/debug-elem-types.js +1 -2
  135. package/node/debug/debug-elem-types.js.map +1 -1
  136. package/node/debug/functions/draw-elem/draw-cp-node.js +2 -2
  137. package/node/debug/functions/draw-elem/draw-cp-node.js.map +1 -1
  138. package/node/debug/functions/draw-elem/draw-dull-corner.d.ts +1 -1
  139. package/node/debug/functions/draw-elem/draw-dull-corner.js +1 -1
  140. package/node/debug/functions/draw-elem/draw-dull-corner.js.map +1 -1
  141. package/node/debug/functions/draw-elem/draw-elem.js +1 -5
  142. package/node/debug/functions/draw-elem/draw-elem.js.map +1 -1
  143. package/node/debug/functions/draw-elem/draw-leaves.js +2 -2
  144. package/node/debug/functions/draw-elem/draw-leaves.js.map +1 -1
  145. package/node/debug/functions/draw-elem/draw-max-vertex.d.ts +1 -1
  146. package/node/debug/functions/draw-elem/draw-max-vertex.js +1 -1
  147. package/node/debug/functions/draw-elem/draw-max-vertex.js.map +1 -1
  148. package/node/debug/functions/draw-elem/draw-one-prong-at-dull-corner.js +12 -3
  149. package/node/debug/functions/draw-elem/draw-one-prong-at-dull-corner.js.map +1 -1
  150. package/node/debug/functions/draw-elem/draw-one-prong.d.ts +2 -2
  151. package/node/debug/functions/draw-elem/draw-one-prong.js +8 -7
  152. package/node/debug/functions/draw-elem/draw-one-prong.js.map +1 -1
  153. package/node/debug/functions/draw-elem/draw-sharp-corner.d.ts +1 -1
  154. package/node/debug/functions/draw-elem/draw-sharp-corner.js +2 -1
  155. package/node/debug/functions/draw-elem/draw-sharp-corner.js.map +1 -1
  156. package/node/debug/functions/draw-elem/draw-three-prong.js +2 -2
  157. package/node/debug/functions/draw-elem/draw-three-prong.js.map +1 -1
  158. package/node/debug/functions/draw-elem/draw-two-prong.js +4 -3
  159. package/node/debug/functions/draw-elem/draw-two-prong.js.map +1 -1
  160. package/node/debug/functions/draw-elem/draw-vertex.js +1 -1
  161. package/node/debug/functions/draw-elem/draw-vertex.js.map +1 -1
  162. package/node/debug/functions/general.js +1 -1
  163. package/node/debug/functions/general.js.map +1 -1
  164. package/node/find-2-prong/add-1-prong.d.ts +3 -3
  165. package/node/find-2-prong/add-1-prong.js +4 -4
  166. package/node/find-2-prong/add-1-prong.js.map +1 -1
  167. package/node/find-2-prong/add-2-prong.d.ts +10 -11
  168. package/node/find-2-prong/add-2-prong.js +42 -37
  169. package/node/find-2-prong/add-2-prong.js.map +1 -1
  170. package/node/find-2-prong/calc-seperation-tolerance.js +4 -7
  171. package/node/find-2-prong/calc-seperation-tolerance.js.map +1 -1
  172. package/node/find-2-prong/cull-bezier-pieces.d.ts +9 -7
  173. package/node/find-2-prong/cull-bezier-pieces.js +30 -15
  174. package/node/find-2-prong/cull-bezier-pieces.js.map +1 -1
  175. package/node/find-2-prong/find-2-prong.d.ts +12 -13
  176. package/node/find-2-prong/find-2-prong.js +73 -116
  177. package/node/find-2-prong/find-2-prong.js.map +1 -1
  178. package/node/find-2-prong/find-and-add-2-prongs-on-all-loops.d.ts +4 -4
  179. package/node/find-2-prong/find-and-add-2-prongs-on-all-loops.js.map +1 -1
  180. package/node/find-2-prong/find-and-add-2-prongs.d.ts +5 -4
  181. package/node/find-2-prong/find-and-add-2-prongs.js +28 -24
  182. package/node/find-2-prong/find-and-add-2-prongs.js.map +1 -1
  183. package/node/find-2-prong/find-and-add-hole-closing-2-prongs.d.ts +6 -8
  184. package/node/find-2-prong/find-and-add-hole-closing-2-prongs.js +11 -12
  185. package/node/find-2-prong/find-and-add-hole-closing-2-prongs.js.map +1 -1
  186. package/node/find-2-prong/get-initial-bezier-pieces.d.ts +5 -6
  187. package/node/find-2-prong/get-initial-bezier-pieces.js +8 -11
  188. package/node/find-2-prong/get-initial-bezier-pieces.js.map +1 -1
  189. package/node/find-2-prong/get-initial-x.d.ts +12 -0
  190. package/node/find-2-prong/get-initial-x.js +35 -0
  191. package/node/find-2-prong/get-initial-x.js.map +1 -0
  192. package/node/find-2-prong/get-medial/antipodal-point.d.ts +8 -0
  193. package/node/find-2-prong/get-medial/antipodal-point.js +2 -0
  194. package/node/find-2-prong/get-medial/antipodal-point.js.map +1 -0
  195. package/node/find-2-prong/get-medial/get-antipodal-points.d.ts +18 -0
  196. package/node/find-2-prong/get-medial/get-antipodal-points.js +41 -0
  197. package/node/find-2-prong/get-medial/get-antipodal-points.js.map +1 -0
  198. package/node/find-2-prong/get-medial/get-closest-points.d.ts +15 -0
  199. package/node/find-2-prong/get-medial/get-closest-points.js +163 -0
  200. package/node/find-2-prong/get-medial/get-closest-points.js.map +1 -0
  201. package/node/find-2-prong/reduce-radius.d.ts +4 -4
  202. package/node/find-2-prong/reduce-radius.js +30 -50
  203. package/node/find-2-prong/reduce-radius.js.map +1 -1
  204. package/node/find-3-prong/calc-better-x.d.ts +22 -0
  205. package/node/{find-3-prong.ts → find-3-prong}/calc-better-x.js +8 -5
  206. package/node/find-3-prong/calc-better-x.js.map +1 -0
  207. package/node/find-3-prong/calc-initial-3-prong-center.d.ts +15 -0
  208. package/node/find-3-prong/calc-initial-3-prong-center.js +26 -0
  209. package/node/find-3-prong/calc-initial-3-prong-center.js.map +1 -0
  210. package/node/find-3-prong/find-3-prong-for-delta3s.d.ts +19 -0
  211. package/node/{find-3-prong.ts → find-3-prong}/find-3-prong-for-delta3s.js +32 -34
  212. package/node/find-3-prong/find-3-prong-for-delta3s.js.map +1 -0
  213. package/node/find-3-prong/find-3-prong.d.ts +13 -0
  214. package/node/{find-3-prong.ts → find-3-prong}/find-3-prong.js +14 -9
  215. package/node/find-3-prong/find-3-prong.js.map +1 -0
  216. package/node/{find-3-prong.ts → find-3-prong}/find-and-add-3-prong.js +2 -2
  217. package/node/find-3-prong/find-and-add-3-prong.js.map +1 -0
  218. package/node/find-3-prong/find-and-add-3-prongs-on-loop.js.map +1 -0
  219. package/node/{find-3-prong.ts → find-3-prong}/find-and-add-3-prongs.js +1 -1
  220. package/node/find-3-prong/find-and-add-3-prongs.js.map +1 -0
  221. package/node/find-3-prong/get-closest-points.d.ts +10 -0
  222. package/node/{find-3-prong.ts → find-3-prong}/get-closest-points.js +5 -5
  223. package/node/find-3-prong/get-closest-points.js.map +1 -0
  224. package/node/find-3-prong/three-prong-info.d.ts +9 -0
  225. package/node/find-3-prong/three-prong-info.js +2 -0
  226. package/node/find-3-prong/three-prong-info.js.map +1 -0
  227. package/node/find-mat/clip-options.d.ts +2 -2
  228. package/node/find-mat/clip-options.js +7 -14
  229. package/node/find-mat/clip-options.js.map +1 -1
  230. package/node/find-mat/create-initial-cp-tree.d.ts +8 -7
  231. package/node/find-mat/create-initial-cp-tree.js +16 -19
  232. package/node/find-mat/create-initial-cp-tree.js.map +1 -1
  233. package/node/find-mat/find-mat.d.ts +1 -1
  234. package/node/find-mat/find-mat.js +6 -12
  235. package/node/find-mat/find-mat.js.map +1 -1
  236. package/node/find-mat/find-mats.js +8 -8
  237. package/node/find-mat/find-mats.js.map +1 -1
  238. package/node/find-mat/get-dull-corners-on-loop.d.ts +3 -3
  239. package/node/find-mat/get-dull-corners-on-loop.js +5 -4
  240. package/node/find-mat/get-dull-corners-on-loop.js.map +1 -1
  241. package/node/find-mat/get-for-1-prongs-on-loop.d.ts +7 -7
  242. package/node/find-mat/get-for-1-prongs-on-loop.js +9 -21
  243. package/node/find-mat/get-for-1-prongs-on-loop.js.map +1 -1
  244. package/node/find-mat/get-for-2-prongs-on-loop.d.ts +5 -4
  245. package/node/find-mat/get-for-2-prongs-on-loop.js +4 -6
  246. package/node/find-mat/get-for-2-prongs-on-loop.js.map +1 -1
  247. package/node/find-mat/get-meta.d.ts +5 -5
  248. package/node/find-mat/get-meta.js +12 -12
  249. package/node/find-mat/get-meta.js.map +1 -1
  250. package/node/find-mat/get-sharp-corners.d.ts +3 -3
  251. package/node/find-mat/get-sharp-corners.js +2 -3
  252. package/node/find-mat/get-sharp-corners.js.map +1 -1
  253. package/node/find-mat/mat-options.d.ts +15 -15
  254. package/node/find-mat/mat-options.js +7 -4
  255. package/node/find-mat/mat-options.js.map +1 -1
  256. package/node/floyd-warshall/floyd-warshall.js +1 -1
  257. package/node/floyd-warshall/floyd-warshall.js.map +1 -1
  258. package/node/floyd-warshall/get-graph.js +2 -2
  259. package/node/floyd-warshall/get-graph.js.map +1 -1
  260. package/node/floyd-warshall/get-hole-closer-pairs.js +6 -6
  261. package/node/floyd-warshall/get-hole-closer-pairs.js.map +1 -1
  262. package/node/geometry/circle.d.ts +5 -3
  263. package/node/geometry/circle.js +1 -7
  264. package/node/geometry/circle.js.map +1 -1
  265. package/node/geometry/get-closest-square-distance-to-rect.js +1 -4
  266. package/node/geometry/get-closest-square-distance-to-rect.js.map +1 -1
  267. package/node/geometry/get-closest-squared-distance-to-rotated-rect.js +2 -1
  268. package/node/geometry/get-closest-squared-distance-to-rotated-rect.js.map +1 -1
  269. package/node/index.d.ts +2 -9
  270. package/node/index.js +1 -5
  271. package/node/index.js.map +1 -1
  272. package/node/loop/get-max-coordinate.d.ts +2 -1
  273. package/node/loop/get-max-coordinate.js +6 -8
  274. package/node/loop/get-max-coordinate.js.map +1 -1
  275. package/node/mat/add-to-cp-tree.d.ts +3 -3
  276. package/node/mat/add-to-cp-tree.js +5 -5
  277. package/node/mat/add-to-cp-tree.js.map +1 -1
  278. package/node/mat/create-new-cp-trees.d.ts +10 -0
  279. package/node/mat/create-new-cp-trees.js +24 -0
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  585. package/node/point-on-shape/is-pos-quite-sharp-corner.d.ts +0 -17
  586. package/node/point-on-shape/is-pos-quite-sharp-corner.js +0 -14
  587. package/node/point-on-shape/is-pos-quite-sharp-corner.js.map +0 -1
  588. package/src/bezier/fit-quads-to-cubic.ts +0 -103
  589. package/src/bezier/total-curvature.ts +0 -8
  590. package/src/bezier/total-length.ts +0 -8
  591. package/src/closest-boundary-point/closest-points-on-curve-precise.ts +0 -75
  592. package/src/closest-boundary-point/closest-points-on-curve.ts +0 -72
  593. package/src/closest-boundary-point/dd-deflate-with-running-error.ts +0 -88
  594. package/src/contact-point/contact-point.ts +0 -42
  595. package/src/cp-node/fs/get-avg-speed.ts +0 -31
  596. package/src/cp-node/fs/get-smoothed-speed.ts +0 -97
  597. package/src/cp-node/fs/get-smoothed.ts +0 -62
  598. package/src/cp-node/fs/get-speed.ts +0 -56
  599. package/src/curve/curve.ts +0 -37
  600. package/src/dbscan/dbscan.ts +0 -91
  601. package/src/debug/cp-node-for-debugging.ts +0 -15
  602. package/src/debug/functions/draw-elem/draw-speed.ts +0 -35
  603. package/src/debug/three-prong-for-debugging.ts +0 -58
  604. package/src/debug/two-prong-for-debugging.ts +0 -30
  605. package/src/dijkstra/dijkstra.ts +0 -418
  606. package/src/find-2-prong/find-and-add-2-prongs-on-all-paths.ts +0 -38
  607. package/src/find-2-prong/find-equidistant-point-on-line-dd.ts +0 -77
  608. package/src/find-2-prong/find-equidistant-point-on-line.ts +0 -40
  609. package/src/find-2-prong/pyth-trips.ts +0 -146
  610. package/src/find-3-prong.ts/add-3-prong.ts +0 -113
  611. package/src/find-3-prong.ts/array-set.ts +0 -47
  612. package/src/find-3-prong.ts/find-3-prong.ts +0 -48
  613. package/src/find-3-prong.ts/find-and-add-all-3-prongs.ts +0 -109
  614. package/src/find-mat/add-2-prongs-by-error.ts +0 -122
  615. package/src/find-mat/add-debug-info.ts +0 -93
  616. package/src/find-mat/cp-node-for-insertion.ts +0 -13
  617. package/src/find-mat/get-dull-corners.ts +0 -34
  618. package/src/find-mat/get-half-angles.ts +0 -95
  619. package/src/find-mat/get-size-params.ts +0 -34
  620. package/src/find-mat/get-total-by.ts +0 -27
  621. package/src/get-curve/get-curve-between.ts +0 -80
  622. package/src/get-curve/get-edge-direction.ts +0 -70
  623. package/src/mat/add-to-cp-graph.ts +0 -60
  624. package/src/mat/cmp-cp-on-delta.ts +0 -56
  625. package/src/mat/connect-hole-closers.ts +0 -9
  626. package/src/mat/create-new-cp-tree.ts +0 -32
  627. package/src/mat/get-edges-as-array.ts +0 -18
  628. package/src/mat/get-largest-three-prong.ts +0 -14
  629. package/src/mat/get-neighboring-cps.ts +0 -49
  630. package/src/mat/is-another-cp-closeby.ts +0 -69
  631. package/src/mat/simplify-mat-map-only.ts +0 -110
  632. package/src/memoize-primitive.ts +0 -31
  633. package/src/point-on-shape/create-pos.ts +0 -20
  634. package/src/sat/cull-by-salience.ts +0 -115
  635. package/src/svg/get-extreme.ts +0 -23
  636. package/src/utils/bezier-piece-to-bezier.ts +0 -13
  637. package/src/utils/sleep.ts +0 -7
  638. /package/node/{find-3-prong.ts → find-3-prong}/find-and-add-3-prong.d.ts +0 -0
  639. /package/node/{find-3-prong.ts → find-3-prong}/find-and-add-3-prongs-on-loop.d.ts +0 -0
  640. /package/node/{find-3-prong.ts → find-3-prong}/find-and-add-3-prongs-on-loop.js +0 -0
  641. /package/node/{find-3-prong.ts → find-3-prong}/find-and-add-3-prongs.d.ts +0 -0
  642. /package/src/{find-3-prong.ts → find-3-prong}/find-and-add-3-prongs-on-loop.ts +0 -0
@@ -0,0 +1,163 @@
1
+ import { lengthSquared } from "flo-vector2d";
2
+ import { roots, deflate, Horner } from 'flo-poly';
3
+ import { evalDeCasteljau, getMedialPointCoeffs, getMedialPointCoeffsBez0 } from 'flo-bezier3';
4
+ const { sqrt, abs, max } = Math;
5
+ /**
6
+ * @param maxCoordPowerOf2
7
+ * @param nnorm
8
+ * @param yPos The point on the shape
9
+ * @param for1Prong defaults to `false`;
10
+ * @param angle defaults to `0`;
11
+ * @param curvePiece The curve piece
12
+ *
13
+ * @internal
14
+ */
15
+ function getClosestPoint(maxCoordPowerOf2, nnorm, yPos, for1Prong, angle, curvePiece) {
16
+ const { curve, ts: [tS, tE] } = curvePiece;
17
+ const { ps } = curve;
18
+ const { curve: touchedCurve, t, p: y } = yPos;
19
+ const shouldDeflate = angle === 0 && curve === touchedCurve;
20
+ const infos = [];
21
+ // let onePushed = false;
22
+ let startPushed = false;
23
+ let endPushed = false;
24
+ let ss;
25
+ if (tS !== tE) {
26
+ const { A, B, C, D, H } = getMedialPointCoeffs(y, nnorm, ps);
27
+ const def = shouldDeflate ? deflate(H, t) : undefined;
28
+ const def2 = for1Prong && shouldDeflate
29
+ ? deflate(def, t)
30
+ : undefined;
31
+ const def3 = for1Prong && shouldDeflate
32
+ ? deflate(def2, t)
33
+ : undefined;
34
+ const pDd = def3 ?? def ?? H;
35
+ ss = roots(pDd, tS, tE) || [];
36
+ //-----------------------
37
+ for (let i = 0; i < ss.length; i++) {
38
+ const ri = ss[i];
39
+ const { tS: sS, tE: sE, t: _s } = ri;
40
+ if (ri.multiplicity > 1) {
41
+ continue;
42
+ }
43
+ if (sE < tS || sS > tE) {
44
+ continue;
45
+ } // outside curve piece
46
+ const s = _s < 0 ? 0 : _s > 1 ? 1 : _s; // clip to [0,1]
47
+ //-----------------------
48
+ const AS = Horner(A, s);
49
+ const BS = Horner(B, s);
50
+ const CS = Horner(C, s);
51
+ const DS = Horner(D, s);
52
+ const _AS = abs(AS);
53
+ const _CS = abs(CS);
54
+ if (max(_AS, _CS) < 2 ** -40) {
55
+ continue;
56
+ }
57
+ const w = _AS > _CS
58
+ ? -BS / AS
59
+ : -DS / CS; // alternative
60
+ if (w <= 0) {
61
+ // If `w` is negative the circle radius is negative -> discard
62
+ continue;
63
+ }
64
+ const V = [w * nnorm[0], w * nnorm[1]];
65
+ const d = sqrt(lengthSquared(V));
66
+ if (d <= 2 ** (maxCoordPowerOf2 - 40)) {
67
+ // If `w` <= 2**-40 -> discard
68
+ continue;
69
+ }
70
+ const x = [y[0] + V[0], y[1] + V[1]];
71
+ //-----------------------
72
+ if (ri.tS <= tS && ri.tE >= tS) {
73
+ startPushed = true;
74
+ }
75
+ if (ri.tS <= tE && ri.tE >= tE) {
76
+ endPushed = true;
77
+ }
78
+ // If the point is the first control point of the curve then we
79
+ // ensure the point becomes the last control point of the prior
80
+ // curve to induce some symmetery and simplify the algorithm.
81
+ const s_ = s === 0 ? 1 : s;
82
+ const curve_ = s === 0 ? curve.prev : curve;
83
+ const info = {
84
+ curve: curve_,
85
+ s: s_,
86
+ d, x
87
+ };
88
+ infos.push(info);
89
+ }
90
+ }
91
+ //------------------------------------------
92
+ const pLast = ps[ps.length - 1];
93
+ let dontPush1 = ((t === 0 && curve === touchedCurve.prev) ||
94
+ (t === 1 && curve === touchedCurve));
95
+ //--------------------------------------
96
+ // Also check curve start control point
97
+ //--------------------------------------
98
+ const PS = [];
99
+ if (tS === 0) {
100
+ // We never check points at `t === 0` since they are covered by the previous curve's endpoint
101
+ // which cannot be culled if this curve`s `t === 0` is included
102
+ }
103
+ else if (tS === 1) {
104
+ if (!dontPush1 && !startPushed) {
105
+ PS.push({ P: pLast, t: 1 });
106
+ }
107
+ }
108
+ else {
109
+ if (!startPushed) {
110
+ const pp = evalDeCasteljau(ps, tS);
111
+ PS.push({ P: pp, t: tS });
112
+ }
113
+ }
114
+ //--------------------------------------
115
+ // Also check curve end control point
116
+ //--------------------------------------
117
+ if (tS !== tE) {
118
+ if (tE === 0) {
119
+ // We never check points at `t === 0` since they are covered by the previous curve's endpoint
120
+ // which cannot be culled if this curve`s `t === 0` is included
121
+ }
122
+ else if (tE === 1) {
123
+ if (!dontPush1 && !endPushed) {
124
+ PS.push({ P: pLast, t: 1 });
125
+ dontPush1 = true;
126
+ }
127
+ }
128
+ else {
129
+ if (!endPushed) {
130
+ const pp = evalDeCasteljau(ps, tE);
131
+ PS.push({ P: pp, t: tE });
132
+ }
133
+ }
134
+ }
135
+ //------------------------------------------
136
+ for (let i = 0; i < PS.length; i++) {
137
+ //-----------------------
138
+ const { P, t: s } = PS[i];
139
+ const { a0, b0 } = getMedialPointCoeffsBez0(y, nnorm, P);
140
+ if (abs(a0) <= 2 ** -40 || abs(b0) <= 2 ** -40) {
141
+ continue;
142
+ }
143
+ const w = -b0 / a0;
144
+ // too close to point of origin *or* negative;
145
+ if (w < 2 ** -40) {
146
+ continue;
147
+ }
148
+ const V = [w * nnorm[0], w * nnorm[1]];
149
+ const d = sqrt(lengthSquared(V));
150
+ const x = [y[0] + V[0], y[1] + V[1]];
151
+ const s_ = s === 0 ? 1 : s;
152
+ const curve_ = s === 0 ? curve.prev : curve;
153
+ const info = {
154
+ curve: curve_,
155
+ s: s_,
156
+ d, x
157
+ };
158
+ infos.push(info);
159
+ }
160
+ return infos;
161
+ }
162
+ export { getClosestPoint };
163
+ //# sourceMappingURL=get-closest-points.js.map
@@ -0,0 +1 @@
1
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@@ -1,8 +1,8 @@
1
- import { CurvePiece } from '../mat/curve-piece.js';
1
+ import type { CurvePiece } from '../mat/curve-piece.js';
2
2
  /**
3
- * @internal
4
- *
5
3
  * Reduces the circle radius initially as an optimization step.
4
+ *
5
+ * @internal
6
6
  */
7
- declare function reduceRadius(extreme: number, curvePieces: CurvePiece[], p: number[], x: number[]): number;
7
+ declare function reduceRadius(maxCoordPowerOf2: number, curvePieces: CurvePiece[], y: number[], nnorm: number[]): number;
8
8
  export { reduceRadius };
@@ -1,63 +1,43 @@
1
- import { evalDeCasteljau } from "flo-bezier3";
2
- import { dot, lineLineIntersection, squaredDistanceBetween } from "flo-vector2d";
1
+ import { getMedialPointCoeffsBez0 } from "flo-bezier3";
2
+ import { lengthSquared, squaredDistanceBetween } from "flo-vector2d";
3
+ const { abs } = Math;
4
+ const TOLERANCE = 1 + 2 ** -20;
3
5
  /**
4
- * @internal
5
- *
6
6
  * Reduces the circle radius initially as an optimization step.
7
+ *
8
+ * @internal
7
9
  */
8
- function reduceRadius(extreme, curvePieces, p, x) {
9
- const TOLERANCE = 1 + 2 ** -10;
10
- let minRadius = Number.POSITIVE_INFINITY;
10
+ function reduceRadius(maxCoordPowerOf2, curvePieces, y, nnorm) {
11
+ let minRadius = Infinity;
12
+ let x = [y[0] + nnorm[0], y[1] + nnorm[1]];
11
13
  for (let i = 0; i < curvePieces.length; i++) {
12
14
  const curvePiece = curvePieces[i];
13
- const ps = curvePiece.curve.ps;
14
- // let min = Number.POSITIVE_INFINITY;
15
- const num = 2;
16
- for (let j = 0; j < (num + 1); j++) {
17
- const p_ = evalDeCasteljau(ps, curvePiece.ts[j / num]);
18
- const cc = getCircleCenterFrom2PointsAndNormal(extreme, p, x, p_);
19
- if (cc) {
20
- let r = squaredDistanceBetween(p, cc);
21
- if (r < minRadius) {
22
- minRadius = r;
23
- }
15
+ const { ps } = curvePiece.curve;
16
+ const pS = ps[0];
17
+ const pE = ps[ps.length - 1];
18
+ for (const P of [pS, pE]) {
19
+ if (squaredDistanceBetween(x, P) > minRadius) {
20
+ continue; // short-circuit
21
+ }
22
+ const { a0, b0 } = getMedialPointCoeffsBez0(y, nnorm, P);
23
+ if (abs(a0) <= 2 ** -40 || abs(b0) <= 2 ** -40) {
24
+ continue;
25
+ }
26
+ const w = -b0 / a0;
27
+ // too close to point of origin *or* negative;
28
+ if (w < 2 ** -40) {
29
+ continue;
30
+ }
31
+ const N = [w * nnorm[0], w * nnorm[1]];
32
+ const r = lengthSquared(N);
33
+ if (r < minRadius) {
34
+ minRadius = r;
35
+ x = [y[0] + N[0], y[1] + N[1]];
24
36
  }
25
37
  }
26
38
  }
27
39
  // The extra bit is to account for floating point precision.
28
40
  return TOLERANCE * minRadius;
29
41
  }
30
- /**
31
- * @internal
32
- * @param p A point on the circle with normal pointing to x towards the center
33
- * of the circle.
34
- * @param x
35
- * @param p1 Another point on the circle.
36
- */
37
- function getCircleCenterFrom2PointsAndNormal(extreme, p, x, p1) {
38
- const TOLERANCE = (2 ** -14 * extreme) ** 2;
39
- // Ignore if p and p1 are too close together
40
- if (squaredDistanceBetween(p, p1) < TOLERANCE) {
41
- return undefined;
42
- }
43
- /** The perpindicular bisector between the two given points on the circle */
44
- const pb = [
45
- (p[0] + p1[0]) / 2,
46
- (p[1] + p1[1]) / 2,
47
- ];
48
- const tan = [p1[0] - p[0], p1[1] - p[1]];
49
- const norm = [-tan[1], tan[0]]; // Rotate by 90 degrees
50
- const pb2 = [pb[0] + norm[0], pb[1] + norm[1]];
51
- const res = lineLineIntersection([p, x], [pb, pb2]);
52
- if (!res) {
53
- return undefined;
54
- }
55
- const resO = [res[0] - p[0], res[1] - p[1]];
56
- const xO = [x[0] - p[0], x[1] - p[1]];
57
- if (dot(resO, xO) < 0) {
58
- return undefined;
59
- }
60
- return res;
61
- }
62
42
  export { reduceRadius };
63
43
  //# sourceMappingURL=reduce-radius.js.map
@@ -1 +1 @@
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+ {"version":3,"file":"reduce-radius.js","sourceRoot":"","sources":["../../src/find-2-prong/reduce-radius.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,wBAAwB,EAAE,MAAM,aAAa,CAAC;AACvD,OAAO,EAAE,aAAa,EAAE,sBAAsB,EAAE,MAAM,cAAc,CAAC;AAErE,MAAM,EAAE,GAAG,EAAE,GAAG,IAAI,CAAC;AAGrB,MAAM,SAAS,GAAG,CAAC,GAAG,CAAC,IAAE,CAAC,EAAE,CAAC;AAG7B;;;;GAIG;AACH,SAAS,YAAY,CACb,gBAAwB,EACxB,WAAyB,EACzB,CAAW,EACX,KAAe;IAEnB,IAAI,SAAS,GAAG,QAAQ,CAAC;IACzB,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IAE3C,KAAK,IAAI,CAAC,GAAC,CAAC,EAAE,CAAC,GAAC,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QACtC,MAAM,UAAU,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;QAElC,MAAM,EAAE,EAAE,EAAE,GAAG,UAAU,CAAC,KAAK,CAAC;QAEhC,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;QACjB,MAAM,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QAE7B,KAAK,MAAM,CAAC,IAAI,CAAC,EAAE,EAAC,EAAE,CAAC,EAAE,CAAC;YACtB,IAAI,sBAAsB,CAAC,CAAC,EAAC,CAAC,CAAC,GAAG,SAAS,EAAE,CAAC;gBAC1C,SAAS,CAAE,gBAAgB;YAC/B,CAAC;YAED,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,wBAAwB,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;YAEzD,IAAI,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,IAAE,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,IAAE,CAAC,EAAE,EAAE,CAAC;gBACzC,SAAS;YACb,CAAC;YAED,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC;YAEnB,8CAA8C;YAC9C,IAAI,CAAC,GAAG,CAAC,IAAE,CAAC,EAAE,EAAE,CAAC;gBAAC,SAAS;YAAC,CAAC;YAE7B,MAAM,CAAC,GAAG,CAAC,CAAC,GAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,GAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;YACnC,MAAM,CAAC,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;YAE3B,IAAI,CAAC,GAAG,SAAS,EAAE,CAAC;gBAChB,SAAS,GAAG,CAAC,CAAC;gBACd,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACnC,CAAC;QACL,CAAC;IACL,CAAC;IAED,4DAA4D;IAC5D,OAAO,SAAS,GAAC,SAAS,CAAC;AAC/B,CAAC;AAGD,OAAO,EAAE,YAAY,EAAE,CAAA"}
@@ -0,0 +1,22 @@
1
+ import type { PrePointOnShape } from '../point-on-shape/point-on-shape.js';
2
+ import type { CurvePiece } from '../mat/curve-piece.js';
3
+ /**
4
+ * Find new `x` and `ps` that are better estimates of the 3-prong circle.
5
+ *
6
+ * The potential function, V, is defined as the distance to the actual 3 prong
7
+ * circle center.
8
+ *
9
+ * @param maxCoordPowerOf2
10
+ * @param curvePiece3s The three boundary pieces, each of which should contain
11
+ * a point of the 3-prong to be found.
12
+ * @param x The currently best guess at the center of the 3-prong circle.
13
+ * @param vectorToZeroV
14
+ *
15
+ * @internal
16
+ */
17
+ declare function calcBetterX(maxCoordPowerOf2: number, curvePiece3s: CurvePiece[][], x: number[], vectorToZeroV: number[]): {
18
+ newX: number[];
19
+ newV: number;
20
+ newPoss: PrePointOnShape[];
21
+ };
22
+ export { calcBetterX };
@@ -1,17 +1,20 @@
1
1
  import { fromTo, circumCenter, len, scale, translate } from 'flo-vector2d';
2
2
  import { getClosestPoints } from './get-closest-points.js';
3
3
  /**
4
- * @internal
5
- * Find new x and ps that are a better estimate of the 3-prong circle.
4
+ * Find new `x` and `ps` that are better estimates of the 3-prong circle.
5
+ *
6
6
  * The potential function, V, is defined as the distance to the actual 3 prong
7
7
  * circle center.
8
+ *
9
+ * @param maxCoordPowerOf2
8
10
  * @param curvePiece3s The three boundary pieces, each of which should contain
9
11
  * a point of the 3-prong to be found.
10
12
  * @param x The currently best guess at the center of the 3-prong circle.
11
13
  * @param vectorToZeroV
12
- * @param extreme
14
+ *
15
+ * @internal
13
16
  */
14
- function calcBetterX(curvePiece3s, x, vectorToZeroV) {
17
+ function calcBetterX(maxCoordPowerOf2, curvePiece3s, x, vectorToZeroV) {
15
18
  const V = len(vectorToZeroV);
16
19
  let nu = 1;
17
20
  let better;
@@ -22,7 +25,7 @@ function calcBetterX(curvePiece3s, x, vectorToZeroV) {
22
25
  do {
23
26
  const shift = scale(vectorToZeroV, nu);
24
27
  newX = translate(shift, x);
25
- newPoss = getClosestPoints(newX, curvePiece3s);
28
+ newPoss = getClosestPoints(maxCoordPowerOf2, newX, curvePiece3s);
26
29
  // Point of zero V
27
30
  const newCircleCenter = circumCenter(newPoss.map(pos => pos.p));
28
31
  const newVectorToZeroV = fromTo(newX, newCircleCenter);
@@ -0,0 +1 @@
1
+ {"version":3,"file":"calc-better-x.js","sourceRoot":"","sources":["../../src/find-3-prong/calc-better-x.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,GAAG,EAAE,KAAK,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAC3E,OAAO,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAC;AAG3D;;;;;;;;;;;;;GAaG;AACH,SAAS,WAAW,CACZ,gBAAwB,EACxB,YAA4B,EAC5B,CAAW,EACX,aAAuB;IAM3B,MAAM,CAAC,GAAG,GAAG,CAAC,aAAa,CAAC,CAAC;IAE7B,IAAI,EAAE,GAAG,CAAC,CAAC;IACX,IAAI,MAAM,CAAC;IACX,IAAI,IAAI,CAAC;IACT,IAAI,OAA0B,CAAC;IAC/B,IAAI,IAAI,CAAC;IACT,IAAI,CAAC,GAAG,CAAC,CAAC,CAAE,YAAY;IACxB,GAAG,CAAC;QACA,MAAM,KAAK,GAAG,KAAK,CAAC,aAAa,EAAE,EAAE,CAAC,CAAC;QACvC,IAAI,GAAG,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QAE3B,OAAO,GAAG,gBAAgB,CAAC,gBAAgB,EAAE,IAAI,EAAE,YAAY,CAAC,CAAC;QAEjE,kBAAkB;QAClB,MAAM,eAAe,GAAG,YAAY,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QACjE,MAAM,gBAAgB,GAAG,MAAM,CAAC,IAAI,EAAE,eAAe,CAAC,CAAC;QACvD,IAAI,GAAG,GAAG,CAAC,gBAAgB,CAAC,CAAC;QAE7B,MAAM,GAAG,IAAI,GAAG,CAAC,CAAC;QAElB,EAAE,GAAG,EAAE,GAAC,CAAC,CAAC;QAEV,CAAC,EAAE,CAAC;IACR,CAAC,QAAQ,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE;IAE3B,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,CAAA;AAClC,CAAC;AAGD,OAAO,EAAE,WAAW,EAAE,CAAA"}
@@ -0,0 +1,15 @@
1
+ import type { CpNode } from '../cp-node/cp-node.js';
2
+ import type { CurvePiece } from '../mat/curve-piece.js';
3
+ /**
4
+ * Finds an initial 3-prong circle center point from which to iterate. The point
5
+ * must be within the shape.
6
+ *
7
+ * @param maxCoordPowerOf2
8
+ * @param δ3s the three boundary pieces of which we need to find the three
9
+ * 3-prong points.
10
+ * @param curvePiece3s
11
+ *
12
+ * @internal
13
+ */
14
+ declare function calcInitial3ProngCenter(maxCoordPowerOf2: number, δ3s: CpNode[][], curvePiece3s: CurvePiece[][]): number[];
15
+ export { calcInitial3ProngCenter };
@@ -0,0 +1,26 @@
1
+ import { circumCenter } from 'flo-vector2d';
2
+ import { getCloseBoundaryPointsCertified } from '../closest-boundary-point/get-close-boundary-points-certified.js';
3
+ /**
4
+ * Finds an initial 3-prong circle center point from which to iterate. The point
5
+ * must be within the shape.
6
+ *
7
+ * @param maxCoordPowerOf2
8
+ * @param δ3s the three boundary pieces of which we need to find the three
9
+ * 3-prong points.
10
+ * @param curvePiece3s
11
+ *
12
+ * @internal
13
+ */
14
+ function calcInitial3ProngCenter(maxCoordPowerOf2, δ3s, curvePiece3s) {
15
+ const circle = δ3s[0][0].pointOnShape.circle;
16
+ const twoProngCircleCenter = circle.center;
17
+ const pos = getCloseBoundaryPointsCertified(maxCoordPowerOf2, curvePiece3s[1], twoProngCircleCenter)[0];
18
+ const meanPoints = [
19
+ δ3s[0][0].pointOnShape.p,
20
+ pos.p,
21
+ δ3s[2][1].pointOnShape.p,
22
+ ];
23
+ return circumCenter(meanPoints);
24
+ }
25
+ export { calcInitial3ProngCenter };
26
+ //# sourceMappingURL=calc-initial-3-prong-center.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"calc-initial-3-prong-center.js","sourceRoot":"","sources":["../../src/find-3-prong/calc-initial-3-prong-center.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC;AAC5C,OAAO,EAAE,+BAA+B,EAAE,MAAM,kEAAkE,CAAC;AAGnH;;;;;;;;;;GAUG;AACH,SAAS,uBAAuB,CACxB,gBAAwB,EACxB,GAAe,EACf,YAA4B;IAEhC,MAAM,MAAM,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,MAAM,CAAC;IAC7C,MAAM,oBAAoB,GAAG,MAAM,CAAC,MAAM,CAAC;IAE3C,MAAM,GAAG,GAAG,+BAA+B,CACvC,gBAAgB,EAChB,YAAY,CAAC,CAAC,CAAC,EACf,oBAAoB,CACvB,CAAC,CAAC,CAAC,CAAC;IAEL,MAAM,UAAU,GAAG;QACf,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC;QACxB,GAAG,CAAC,CAAC;QACL,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC;KAC3B,CAAC;IAEF,OAAO,YAAY,CAAC,UAAU,CAAC,CAAC;AACpC,CAAC;AAGD,OAAO,EAAE,uBAAuB,EAAE,CAAA"}
@@ -0,0 +1,19 @@
1
+ import type { CpNode } from '../cp-node/cp-node.js';
2
+ import type { CurvePiece } from '../mat/curve-piece.js';
3
+ import type { ThreeProngInfo } from './three-prong-info.js';
4
+ /**
5
+ * Finds a 3-prong using only the 3 given δs.
6
+ *
7
+ * @param δs the boundary pieces
8
+ * @param idx δ identifier
9
+ * @param k δs identifier
10
+ * @param curvePiecess
11
+ * @param maxCoordPowerOf2
12
+ *
13
+ * @internal
14
+ */
15
+ declare function find3ProngForDelta3s(δs: CpNode[][], idx: number, k: number, curvePiecess: CurvePiece[][], maxCoordPowerOf2: number): {
16
+ error: number;
17
+ threeProngInfo: ThreeProngInfo;
18
+ } | undefined;
19
+ export { find3ProngForDelta3s };
@@ -1,27 +1,27 @@
1
- import { fromTo, circumCenter, len, distanceBetween, toUnitVector, rotate90Degrees, cross } from 'flo-vector2d';
1
+ import { fromTo, circumCenter as getCircumCenter, len, distanceBetween, toUnitVector, rotate90Degrees, cross } from 'flo-vector2d';
2
2
  import { tangent } from 'flo-bezier3';
3
- import { CpNodeFs } from '../cp-node/cp-node-fs.js';
4
3
  import { calcInitial3ProngCenter } from './calc-initial-3-prong-center.js';
5
4
  import { getClosestPoints } from './get-closest-points.js';
6
5
  import { calcBetterX } from './calc-better-x.js';
7
6
  import { getCloseBoundaryPointsCertified } from '../closest-boundary-point/get-close-boundary-points-certified.js';
8
7
  import { getCorner } from '../corner/get-corner.js';
9
8
  import { isPosCorner } from '../point-on-shape/is-pos-corner.js';
10
- import { getPosCorner } from '../point-on-shape/get-pos-corner.js';
11
- const { isSharp } = CpNodeFs;
12
- /** @internal */
13
- const calcVectorToZeroV_StraightToIt = fromTo;
9
+ import { getPosCorner$ } from '../point-on-shape/get-pos-corner.js';
10
+ import { isSharp } from '../cp-node/fs/is-sharp.js';
11
+ const { min, abs, asin } = Math;
14
12
  /**
15
- * @internal
16
13
  * Finds a 3-prong using only the 3 given δs.
17
- * @param δs The boundary pieces
14
+ *
15
+ * @param δs the boundary pieces
18
16
  * @param idx δ identifier
17
+ * @param k δs identifier
19
18
  * @param curvePiecess
20
- * @param maxCoordinate The maximum coordinate value used to calculate floating point
21
- * tolerances.
19
+ * @param maxCoordPowerOf2
20
+ *
21
+ * @internal
22
22
  */
23
- function find3ProngForDelta3s(δs, idx, k, curvePiecess, maxCoordinate) {
24
- const TOLERANCE = 2 ** -32 * maxCoordinate;
23
+ function find3ProngForDelta3s(δs, idx, k, curvePiecess, maxCoordPowerOf2) {
24
+ const TOLERANCE = 2 ** (maxCoordPowerOf2 - 32);
25
25
  const MAX_ITERATIONS = 10;
26
26
  const δs_ = [
27
27
  δs[0],
@@ -49,34 +49,33 @@ function find3ProngForDelta3s(δs, idx, k, curvePiecess, maxCoordinate) {
49
49
  return undefined;
50
50
  }
51
51
  let poss = undefined;
52
- let circumCenter_;
53
52
  let j = 0; // Safeguard for slow convergence
54
- let x = calcInitial3ProngCenter(maxCoordinate, δ3s, curvePiece3s);
55
- let tolerance = Number.POSITIVE_INFINITY;
53
+ let x = calcInitial3ProngCenter(maxCoordPowerOf2, δ3s, curvePiece3s);
54
+ let tolerance = Infinity;
56
55
  while (tolerance > TOLERANCE && j < MAX_ITERATIONS) {
57
56
  j++;
58
- poss = getClosestPoints(x, curvePiece3s);
57
+ poss = getClosestPoints(maxCoordPowerOf2, x, curvePiece3s);
59
58
  if (!Number.isFinite(x[0]) || !Number.isFinite(x[1])) {
60
- // TODO - the code can be cleaned up and sped up a lot if we don't
59
+ // FUTURE - the code can be cleaned up and sped up a lot if we don't
61
60
  // use this function as is but instead use δs[0] and δs[2] as is
62
61
  // and make δs[1] include all the rest of the beziers around the
63
62
  // loop. This check, for instance, would be eliminated completely.
64
63
  return undefined;
65
64
  }
66
- circumCenter_ = circumCenter(poss.map(x => x.p));
67
- const vectorToZeroV = calcVectorToZeroV_StraightToIt(x, circumCenter_);
65
+ const circumCenter = getCircumCenter(poss.map(x => x.p));
66
+ const vectorToZeroV = fromTo(x, circumCenter);
68
67
  if (!Number.isFinite(vectorToZeroV[0]) || !Number.isFinite(vectorToZeroV[1])) {
69
- // TODO - the code can be cleaned up and sped up a lot if we don't
68
+ // FUTURE - the code can be cleaned up and sped up a lot if we don't
70
69
  // use this function as is but instead use δs[0] and δs[2] as is
71
70
  // and make δs[1] include all the rest of the beziers around the
72
71
  // loop. This check, for instance, would be eliminated completely.
73
72
  return undefined;
74
73
  }
75
- const upds = calcBetterX(curvePiece3s, x, vectorToZeroV);
74
+ const upds = calcBetterX(maxCoordPowerOf2, curvePiece3s, x, vectorToZeroV);
76
75
  x = upds.newX;
77
76
  poss = upds.newPoss;
78
77
  const V = len(vectorToZeroV); // The 'potential'
79
- tolerance = Math.abs(V - upds.newV);
78
+ tolerance = abs(V - upds.newV);
80
79
  }
81
80
  const radius = (distanceBetween(x, poss[0].p) +
82
81
  distanceBetween(x, poss[1].p) +
@@ -85,7 +84,7 @@ function find3ProngForDelta3s(δs, idx, k, curvePiecess, maxCoordinate) {
85
84
  //-------------------------------------------------------------------------
86
85
  // Calculate the unit tangent vector at 3-prong circle points - they should
87
86
  // be very close to tangent to the boundary piece tangents at those points
88
- // (up to sign). Sharp corners are a common special case.
87
+ // (up to sign). Dull corners is a common special case.
89
88
  //-------------------------------------------------------------------------
90
89
  let totalAngleError = 0;
91
90
  for (let i = 0; i < 3; i++) {
@@ -98,12 +97,12 @@ function find3ProngForDelta3s(δs, idx, k, curvePiecess, maxCoordinate) {
98
97
  //-----------------------------------
99
98
  // Check if point is on dull crorner
100
99
  //-----------------------------------
101
- if (isPosCorner(pos) && getPosCorner(pos).isDull) {
100
+ if (isPosCorner(pos) && getPosCorner$(pos).isDull) {
102
101
  const corner = getCorner(pos.curve.ps, pos.curve.next.ps);
103
102
  const tans = corner.tangents;
104
103
  const perps = tans.map(rotate90Degrees);
105
- const angleError1 = Math.asin(cross(perps[0], v));
106
- const angleError2 = Math.asin(cross(v, perps[1]));
104
+ const angleError1 = asin(cross(perps[0], v));
105
+ const angleError2 = asin(cross(v, perps[1]));
107
106
  let angleError = 0;
108
107
  if (angleError1 > 0) {
109
108
  angleError += angleError1;
@@ -119,11 +118,11 @@ function find3ProngForDelta3s(δs, idx, k, curvePiecess, maxCoordinate) {
119
118
  //---------------------------
120
119
  const v2 = toUnitVector(tangent(pos.curve.ps, pos.t));
121
120
  // Cross is more numerically stable than Vector.dot at angles a
122
- // multiple of Math.PI **and** is close to the actual angle value
121
+ // multiple of `Math.PI` **and** is close to the actual angle value
123
122
  // and can thus just be added to cone method of looking at
124
123
  // tolerance.
125
124
  // Should be close to zero and is close to the actual angle.
126
- const cross_ = Math.abs(Math.asin(cross(v1, v2)));
125
+ const cross_ = abs(asin(cross(v1, v2)));
127
126
  totalAngleError += cross_;
128
127
  }
129
128
  }
@@ -134,17 +133,16 @@ function find3ProngForDelta3s(δs, idx, k, curvePiecess, maxCoordinate) {
134
133
  //-------------------------------------------------------------------------
135
134
  const closestDs = [];
136
135
  for (let i = 0; i < curvePiecess.length; i++) {
137
- const p = getCloseBoundaryPointsCertified(5, // TODO - see find-2-prong
138
- curvePiecess[i], x)[0];
139
- closestDs.push(distanceBetween(p.p, x));
136
+ const pos = getCloseBoundaryPointsCertified(maxCoordPowerOf2, curvePiecess[i], x)[0];
137
+ closestDs.push(distanceBetween(pos.p, x));
140
138
  }
141
- const closestD = Math.min(...closestDs);
142
- const radiusDelta = Math.abs(radius - closestD);
139
+ const closestD = min(...closestDs);
140
+ const radiusDelta = abs(radius - closestD);
143
141
  // Weights below still need to be optimized.
144
142
  const W1 = 1;
145
143
  const W2 = 1;
146
144
  const error = W1 * radiusDelta + W2 * totalAngleError;
147
- return { poss: poss, circle, error, δ3s };
145
+ return { threeProngInfo: { poss, circle, δ3s }, error };
148
146
  }
149
147
  export { find3ProngForDelta3s };
150
148
  //# sourceMappingURL=find-3-prong-for-delta3s.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,13 @@
1
+ import type { CpNode } from '../cp-node/cp-node.js';
2
+ import type { ThreeProngInfo } from './three-prong-info.js';
3
+ /**
4
+ * Find and return a 3-prong from the given boundary piece.
5
+ *
6
+ * @param δs A boundary piece
7
+ * @param maxCoordPowerOf2 The maximum coordinate power of 2 value used to
8
+ * calculate floating point tolerances.
9
+ *
10
+ * @internal
11
+ */
12
+ declare function find3Prong(δs: CpNode[][], maxCoordPowerOf2: number): ThreeProngInfo;
13
+ export { find3Prong };