flo-mat 1.2.0 → 2.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (469) hide show
  1. package/.mocharc.cjs +17 -0
  2. package/README.md +12 -1
  3. package/browser/index.js +7128 -0
  4. package/browser/index.min.js +2 -1
  5. package/browser/index.min.js.LICENSE.txt +2819 -0
  6. package/browser/index.module.js +7149 -0
  7. package/browser/index.module.min.js +2 -0
  8. package/browser/index.module.min.js.LICENSE.txt +2819 -0
  9. package/node/circle.js +3 -7
  10. package/node/circle.js.map +1 -1
  11. package/node/compare-curvatures-at-interface.d.ts +19 -0
  12. package/node/compare-curvatures-at-interface.js +125 -0
  13. package/node/compare-curvatures-at-interface.js.map +1 -0
  14. package/node/contact-point.d.ts +2 -2
  15. package/node/contact-point.js +3 -6
  16. package/node/contact-point.js.map +1 -1
  17. package/node/cp-node/clone.d.ts +1 -1
  18. package/node/cp-node/clone.js +4 -7
  19. package/node/cp-node/clone.js.map +1 -1
  20. package/node/cp-node/remove.d.ts +2 -2
  21. package/node/cp-node/remove.js +1 -4
  22. package/node/cp-node/remove.js.map +1 -1
  23. package/node/cp-node.d.ts +4 -5
  24. package/node/cp-node.js +8 -12
  25. package/node/cp-node.js.map +1 -1
  26. package/node/curve.d.ts +2 -2
  27. package/node/curve.js +10 -14
  28. package/node/curve.js.map +1 -1
  29. package/node/debug/cp-node-for-debugging.d.ts +2 -2
  30. package/node/debug/cp-node-for-debugging.js +1 -2
  31. package/node/debug/debug-elem-types.d.ts +8 -8
  32. package/node/debug/debug-elem-types.js +1 -2
  33. package/node/debug/debug.d.ts +5 -7
  34. package/node/debug/debug.js +67 -10
  35. package/node/debug/debug.js.map +1 -1
  36. package/node/debug/functions/draw-elem/bounding-hull.js +3 -6
  37. package/node/debug/functions/draw-elem/bounding-hull.js.map +1 -1
  38. package/node/debug/functions/draw-elem/branch.d.ts +1 -1
  39. package/node/debug/functions/draw-elem/branch.js +5 -8
  40. package/node/debug/functions/draw-elem/branch.js.map +1 -1
  41. package/node/debug/functions/draw-elem/culls.d.ts +1 -1
  42. package/node/debug/functions/draw-elem/culls.js +1 -4
  43. package/node/debug/functions/draw-elem/culls.js.map +1 -1
  44. package/node/debug/functions/draw-elem/draw-circle-percent.js +1 -4
  45. package/node/debug/functions/draw-elem/draw-circle-percent.js.map +1 -1
  46. package/node/debug/functions/draw-elem/draw-elem.d.ts +1 -1
  47. package/node/debug/functions/draw-elem/draw-elem.js +34 -37
  48. package/node/debug/functions/draw-elem/draw-elem.js.map +1 -1
  49. package/node/debug/functions/draw-elem/dull-corner.d.ts +1 -1
  50. package/node/debug/functions/draw-elem/dull-corner.js +5 -7
  51. package/node/debug/functions/draw-elem/dull-corner.js.map +1 -1
  52. package/node/debug/functions/draw-elem/leaves.d.ts +1 -1
  53. package/node/debug/functions/draw-elem/leaves.js +3 -6
  54. package/node/debug/functions/draw-elem/leaves.js.map +1 -1
  55. package/node/debug/functions/draw-elem/loop.d.ts +1 -1
  56. package/node/debug/functions/draw-elem/loop.js +1 -4
  57. package/node/debug/functions/draw-elem/loop.js.map +1 -1
  58. package/node/debug/functions/draw-elem/loops.d.ts +1 -1
  59. package/node/debug/functions/draw-elem/loops.js +1 -4
  60. package/node/debug/functions/draw-elem/loops.js.map +1 -1
  61. package/node/debug/functions/draw-elem/loose-bounding-box.js +3 -6
  62. package/node/debug/functions/draw-elem/loose-bounding-box.js.map +1 -1
  63. package/node/debug/functions/draw-elem/mat.d.ts +1 -1
  64. package/node/debug/functions/draw-elem/mat.js +7 -10
  65. package/node/debug/functions/draw-elem/mat.js.map +1 -1
  66. package/node/debug/functions/draw-elem/max-vertex.d.ts +1 -1
  67. package/node/debug/functions/draw-elem/max-vertex.js +3 -6
  68. package/node/debug/functions/draw-elem/max-vertex.js.map +1 -1
  69. package/node/debug/functions/draw-elem/min-y.d.ts +1 -1
  70. package/node/debug/functions/draw-elem/min-y.js +9 -12
  71. package/node/debug/functions/draw-elem/min-y.js.map +1 -1
  72. package/node/debug/functions/draw-elem/one-prong-at-dull-corner.d.ts +1 -1
  73. package/node/debug/functions/draw-elem/one-prong-at-dull-corner.js +7 -10
  74. package/node/debug/functions/draw-elem/one-prong-at-dull-corner.js.map +1 -1
  75. package/node/debug/functions/draw-elem/one-prong.d.ts +1 -1
  76. package/node/debug/functions/draw-elem/one-prong.js +9 -12
  77. package/node/debug/functions/draw-elem/one-prong.js.map +1 -1
  78. package/node/debug/functions/draw-elem/sharp-corner.d.ts +1 -1
  79. package/node/debug/functions/draw-elem/sharp-corner.js +3 -6
  80. package/node/debug/functions/draw-elem/sharp-corner.js.map +1 -1
  81. package/node/debug/functions/draw-elem/three-prong.d.ts +1 -1
  82. package/node/debug/functions/draw-elem/three-prong.js +9 -12
  83. package/node/debug/functions/draw-elem/three-prong.js.map +1 -1
  84. package/node/debug/functions/draw-elem/tight-bounding-box.js +3 -6
  85. package/node/debug/functions/draw-elem/tight-bounding-box.js.map +1 -1
  86. package/node/debug/functions/draw-elem/two-prong.d.ts +1 -1
  87. package/node/debug/functions/draw-elem/two-prong.js +9 -12
  88. package/node/debug/functions/draw-elem/two-prong.js.map +1 -1
  89. package/node/debug/functions/draw-elem/vertex.d.ts +1 -1
  90. package/node/debug/functions/draw-elem/vertex.js +7 -10
  91. package/node/debug/functions/draw-elem/vertex.js.map +1 -1
  92. package/node/debug/functions/general.d.ts +1 -1
  93. package/node/debug/functions/general.js +3 -6
  94. package/node/debug/functions/general.js.map +1 -1
  95. package/node/debug/functions/three-prong.js +24 -27
  96. package/node/debug/functions/three-prong.js.map +1 -1
  97. package/node/debug/functions/two-prong.d.ts +1 -1
  98. package/node/debug/functions/two-prong.js +10 -13
  99. package/node/debug/functions/two-prong.js.map +1 -1
  100. package/node/debug/three-prong-for-debugging.d.ts +4 -4
  101. package/node/debug/three-prong-for-debugging.js +4 -7
  102. package/node/debug/three-prong-for-debugging.js.map +1 -1
  103. package/node/debug/two-prong-for-debugging.d.ts +5 -5
  104. package/node/debug/two-prong-for-debugging.js +1 -2
  105. package/node/find-mats.d.ts +12 -9
  106. package/node/find-mats.js +47 -53
  107. package/node/find-mats.js.map +1 -1
  108. package/node/get-boundary-bezier-parts-to-next.d.ts +3 -3
  109. package/node/get-boundary-bezier-parts-to-next.js +1 -4
  110. package/node/get-boundary-bezier-parts-to-next.js.map +1 -1
  111. package/node/get-boundary-beziers-to-next.d.ts +1 -1
  112. package/node/get-boundary-beziers-to-next.js +8 -8
  113. package/node/get-boundary-beziers-to-next.js.map +1 -1
  114. package/node/get-bounding-box-.d.ts +2 -0
  115. package/node/get-bounding-box-.js +5 -0
  116. package/node/get-bounding-box-.js.map +1 -0
  117. package/node/get-branches.d.ts +1 -1
  118. package/node/get-branches.js +7 -10
  119. package/node/get-branches.js.map +1 -1
  120. package/node/get-curve/get-curve-between.d.ts +1 -1
  121. package/node/get-curve/get-curve-between.js +21 -24
  122. package/node/get-curve/get-curve-between.js.map +1 -1
  123. package/node/get-curve/get-edge-direction.d.ts +1 -1
  124. package/node/get-curve/get-edge-direction.js +12 -15
  125. package/node/get-curve/get-edge-direction.js.map +1 -1
  126. package/node/get-curve-to-next.d.ts +1 -1
  127. package/node/get-curve-to-next.js +3 -6
  128. package/node/get-curve-to-next.js.map +1 -1
  129. package/node/get-interface-ccw.d.ts +24 -0
  130. package/node/get-interface-ccw.js +98 -0
  131. package/node/get-interface-ccw.js.map +1 -0
  132. package/node/index.d.ts +35 -36
  133. package/node/index.js +32 -56
  134. package/node/index.js.map +1 -1
  135. package/node/loop/get-max-coordinate.js +1 -4
  136. package/node/loop/get-max-coordinate.js.map +1 -1
  137. package/node/loop.d.ts +1 -1
  138. package/node/loop.js +1 -4
  139. package/node/loop.js.map +1 -1
  140. package/node/mat/add-to-cp-graph.d.ts +5 -5
  141. package/node/mat/add-to-cp-graph.js +5 -8
  142. package/node/mat/add-to-cp-graph.js.map +1 -1
  143. package/node/mat/bezier-piece.d.ts +1 -1
  144. package/node/mat/bezier-piece.js +1 -2
  145. package/node/mat/closest-boundary-point/closest-points-on-curve.d.ts +1 -1
  146. package/node/mat/closest-boundary-point/closest-points-on-curve.js +15 -14
  147. package/node/mat/closest-boundary-point/closest-points-on-curve.js.map +1 -1
  148. package/node/mat/closest-boundary-point/cull-bezier-pieces.d.ts +1 -1
  149. package/node/mat/closest-boundary-point/cull-bezier-pieces.js +7 -10
  150. package/node/mat/closest-boundary-point/cull-bezier-pieces.js.map +1 -1
  151. package/node/mat/closest-boundary-point/cull-by-loose-bounding-box.d.ts +1 -1
  152. package/node/mat/closest-boundary-point/cull-by-loose-bounding-box.js +5 -8
  153. package/node/mat/closest-boundary-point/cull-by-loose-bounding-box.js.map +1 -1
  154. package/node/mat/closest-boundary-point/cull-by-tight-boundary-box.d.ts +1 -1
  155. package/node/mat/closest-boundary-point/cull-by-tight-boundary-box.js +7 -8
  156. package/node/mat/closest-boundary-point/cull-by-tight-boundary-box.js.map +1 -1
  157. package/node/mat/closest-boundary-point/get-best-distance-squared.d.ts +1 -1
  158. package/node/mat/closest-boundary-point/get-best-distance-squared.js +6 -9
  159. package/node/mat/closest-boundary-point/get-best-distance-squared.js.map +1 -1
  160. package/node/mat/closest-boundary-point/get-close-boundary-points.d.ts +2 -2
  161. package/node/mat/closest-boundary-point/get-close-boundary-points.js +9 -12
  162. package/node/mat/closest-boundary-point/get-close-boundary-points.js.map +1 -1
  163. package/node/mat/closest-boundary-point/get-closest-boundary-point.d.ts +3 -3
  164. package/node/mat/closest-boundary-point/get-closest-boundary-point.js +10 -13
  165. package/node/mat/closest-boundary-point/get-closest-boundary-point.js.map +1 -1
  166. package/node/mat/corner.js +1 -2
  167. package/node/mat/create-new-cp-tree.d.ts +3 -3
  168. package/node/mat/create-new-cp-tree.js +5 -7
  169. package/node/mat/create-new-cp-tree.js.map +1 -1
  170. package/node/mat/elem-type-two-prong.js +1 -2
  171. package/node/mat/find-mat/add-1-prong.d.ts +4 -4
  172. package/node/mat/find-mat/add-1-prong.js +9 -12
  173. package/node/mat/find-mat/add-1-prong.js.map +1 -1
  174. package/node/mat/find-mat/add-2-prong.d.ts +5 -5
  175. package/node/mat/find-mat/add-2-prong.js +19 -22
  176. package/node/mat/find-mat/add-2-prong.js.map +1 -1
  177. package/node/mat/find-mat/add-3-prong.d.ts +5 -5
  178. package/node/mat/find-mat/add-3-prong.js +7 -10
  179. package/node/mat/find-mat/add-3-prong.js.map +1 -1
  180. package/node/mat/find-mat/add-debug-info.d.ts +2 -2
  181. package/node/mat/find-mat/add-debug-info.js +8 -13
  182. package/node/mat/find-mat/add-debug-info.js.map +1 -1
  183. package/node/mat/find-mat/create-get-interesting-points-on-loop.d.ts +3 -3
  184. package/node/mat/find-mat/create-get-interesting-points-on-loop.js +29 -16
  185. package/node/mat/find-mat/create-get-interesting-points-on-loop.js.map +1 -1
  186. package/node/mat/find-mat/create-initial-cp-graph.d.ts +4 -4
  187. package/node/mat/find-mat/create-initial-cp-graph.js +7 -9
  188. package/node/mat/find-mat/create-initial-cp-graph.js.map +1 -1
  189. package/node/mat/find-mat/find-2-prong/add-debug-info.d.ts +5 -5
  190. package/node/mat/find-mat/find-2-prong/add-debug-info.js +3 -6
  191. package/node/mat/find-mat/find-2-prong/add-debug-info.js.map +1 -1
  192. package/node/mat/find-mat/find-2-prong/cull-bezier-pieces.d.ts +1 -1
  193. package/node/mat/find-mat/find-2-prong/cull-bezier-pieces.js +5 -8
  194. package/node/mat/find-mat/find-2-prong/cull-bezier-pieces.js.map +1 -1
  195. package/node/mat/find-mat/find-2-prong/find-2-prong.d.ts +5 -5
  196. package/node/mat/find-mat/find-2-prong/find-2-prong.js +37 -39
  197. package/node/mat/find-mat/find-2-prong/find-2-prong.js.map +1 -1
  198. package/node/mat/find-mat/find-2-prong/find-equidistant-point-on-line.js +1 -4
  199. package/node/mat/find-mat/find-2-prong/find-equidistant-point-on-line.js.map +1 -1
  200. package/node/mat/find-mat/find-2-prong/get-initial-bezier-pieces.d.ts +5 -5
  201. package/node/mat/find-mat/find-2-prong/get-initial-bezier-pieces.js +7 -10
  202. package/node/mat/find-mat/find-2-prong/get-initial-bezier-pieces.js.map +1 -1
  203. package/node/mat/find-mat/find-2-prong/x-for-debugging.d.ts +1 -1
  204. package/node/mat/find-mat/find-2-prong/x-for-debugging.js +1 -2
  205. package/node/mat/find-mat/find-3-prong/calc-better-x.d.ts +2 -2
  206. package/node/mat/find-mat/find-3-prong/calc-better-x.js +10 -13
  207. package/node/mat/find-mat/find-3-prong/calc-better-x.js.map +1 -1
  208. package/node/mat/find-mat/find-3-prong/calc-initial-3-prong-center.d.ts +2 -2
  209. package/node/mat/find-mat/find-3-prong/calc-initial-3-prong-center.js +6 -8
  210. package/node/mat/find-mat/find-3-prong/calc-initial-3-prong-center.js.map +1 -1
  211. package/node/mat/find-mat/find-3-prong/find-3-prong-for-delta3s.d.ts +3 -3
  212. package/node/mat/find-mat/find-3-prong/find-3-prong-for-delta3s.js +29 -32
  213. package/node/mat/find-mat/find-3-prong/find-3-prong-for-delta3s.js.map +1 -1
  214. package/node/mat/find-mat/find-3-prong/find-3-prong.d.ts +3 -3
  215. package/node/mat/find-mat/find-3-prong/find-3-prong.js +14 -12
  216. package/node/mat/find-mat/find-3-prong/find-3-prong.js.map +1 -1
  217. package/node/mat/find-mat/find-3-prong/get-closest-points.d.ts +2 -2
  218. package/node/mat/find-mat/find-3-prong/get-closest-points.js +3 -6
  219. package/node/mat/find-mat/find-3-prong/get-closest-points.js.map +1 -1
  220. package/node/mat/find-mat/find-and-add-2-prongs-on-all-paths.d.ts +4 -4
  221. package/node/mat/find-mat/find-and-add-2-prongs-on-all-paths.js +3 -6
  222. package/node/mat/find-mat/find-and-add-2-prongs-on-all-paths.js.map +1 -1
  223. package/node/mat/find-mat/find-and-add-2-prongs.d.ts +4 -4
  224. package/node/mat/find-mat/find-and-add-2-prongs.js +9 -12
  225. package/node/mat/find-mat/find-and-add-2-prongs.js.map +1 -1
  226. package/node/mat/find-mat/find-and-add-3-prongs.d.ts +3 -3
  227. package/node/mat/find-mat/find-and-add-3-prongs.js +8 -11
  228. package/node/mat/find-mat/find-and-add-3-prongs.js.map +1 -1
  229. package/node/mat/find-mat/find-and-add-hole-closing-2-prongs.d.ts +3 -3
  230. package/node/mat/find-mat/find-and-add-hole-closing-2-prongs.js +11 -14
  231. package/node/mat/find-mat/find-and-add-hole-closing-2-prongs.js.map +1 -1
  232. package/node/mat/find-mat/get-potential-2-prongs.d.ts +1 -1
  233. package/node/mat/find-mat/get-potential-2-prongs.js +3 -6
  234. package/node/mat/find-mat/get-potential-2-prongs.js.map +1 -1
  235. package/node/mat/find-mat/get-sharp-corners.d.ts +1 -1
  236. package/node/mat/find-mat/get-sharp-corners.js +3 -6
  237. package/node/mat/find-mat/get-sharp-corners.js.map +1 -1
  238. package/node/mat/geometry/get-closest-square-distance-to-rect.js +21 -15
  239. package/node/mat/geometry/get-closest-square-distance-to-rect.js.map +1 -1
  240. package/node/mat/geometry/get-closest-squared-distance-to-rotated-rect.js +5 -8
  241. package/node/mat/geometry/get-closest-squared-distance-to-rotated-rect.js.map +1 -1
  242. package/node/mat/get-boundary-piece-beziers.d.ts +2 -2
  243. package/node/mat/get-boundary-piece-beziers.js +6 -9
  244. package/node/mat/get-boundary-piece-beziers.js.map +1 -1
  245. package/node/mat/get-contact-circles-at-interface.d.ts +2 -2
  246. package/node/mat/get-contact-circles-at-interface.js +7 -10
  247. package/node/mat/get-contact-circles-at-interface.js.map +1 -1
  248. package/node/mat/get-largest-vertex.d.ts +1 -1
  249. package/node/mat/get-largest-vertex.js +1 -4
  250. package/node/mat/get-largest-vertex.js.map +1 -1
  251. package/node/mat/get-leaves.d.ts +1 -1
  252. package/node/mat/get-leaves.js +1 -4
  253. package/node/mat/get-leaves.js.map +1 -1
  254. package/node/mat/get-neighboring-cps.d.ts +3 -3
  255. package/node/mat/get-neighboring-cps.js +5 -8
  256. package/node/mat/get-neighboring-cps.js.map +1 -1
  257. package/node/mat/get-two-prong-type.d.ts +2 -2
  258. package/node/mat/get-two-prong-type.js +1 -4
  259. package/node/mat/get-two-prong-type.js.map +1 -1
  260. package/node/mat/is-another-cp-closeby.d.ts +5 -5
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  262. package/node/mat/is-another-cp-closeby.js.map +1 -1
  263. package/node/mat/simplify-mat-map-only.d.ts +1 -1
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  265. package/node/mat/simplify-mat-map-only.js.map +1 -1
  266. package/node/mat/to-scale-axis/add-debug-info.d.ts +1 -1
  267. package/node/mat/to-scale-axis/add-debug-info.js +1 -4
  268. package/node/mat/to-scale-axis/add-debug-info.js.map +1 -1
  269. package/node/mat/to-scale-axis/cull-non-cycles.d.ts +1 -1
  270. package/node/mat/to-scale-axis/cull-non-cycles.js +5 -8
  271. package/node/mat/to-scale-axis/cull-non-cycles.js.map +1 -1
  272. package/node/mat/to-scale-axis/cull.d.ts +2 -2
  273. package/node/mat/to-scale-axis/cull.js +75 -8
  274. package/node/mat/to-scale-axis/cull.js.map +1 -1
  275. package/node/mat/trim-mat.d.ts +1 -1
  276. package/node/mat/trim-mat.js +6 -9
  277. package/node/mat/trim-mat.js.map +1 -1
  278. package/node/mat.d.ts +3 -3
  279. package/node/mat.js +1 -2
  280. package/node/point-on-shape.d.ts +2 -2
  281. package/node/point-on-shape.js +23 -34
  282. package/node/point-on-shape.js.map +1 -1
  283. package/node/simplify-mat.d.ts +4 -3
  284. package/node/simplify-mat.js +14 -16
  285. package/node/simplify-mat.js.map +1 -1
  286. package/node/svg/get-loop-bounds.d.ts +2 -2
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  288. package/node/svg/get-loop-bounds.js.map +1 -1
  289. package/node/svg/get-min-y-pos.d.ts +3 -2
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  291. package/node/svg/get-min-y-pos.js.map +1 -1
  292. package/node/svg/get-shape-bounds.d.ts +5 -5
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  294. package/node/svg/get-shape-bounds.js.map +1 -1
  295. package/node/sweep-line/sweep-line.js +1 -4
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@@ -1,7 +1,6 @@
1
-
2
- import { getBoundingBox } from "flo-bezier3";
3
- import { BezierPiece } from "../bezier-piece";
4
- import { getClosestSquareDistanceToRect } from '../geometry/get-closest-square-distance-to-rect';
1
+ import { getBoundingBox_ } from '../../get-bounding-box-.js';
2
+ import { BezierPiece } from '../bezier-piece.js';
3
+ import { getClosestSquareDistanceToRect } from '../geometry/get-closest-square-distance-to-rect.js';
5
4
 
6
5
 
7
6
  /**
@@ -23,7 +22,7 @@ function cullByLooseBoundingBox(
23
22
  let bezierPiece = bezierPieces[i];
24
23
  let ps = bezierPiece.curve.ps;
25
24
 
26
- let boundingBox = getBoundingBox(ps);
25
+ let boundingBox = getBoundingBox_(ps);
27
26
 
28
27
  let d = getClosestSquareDistanceToRect(
29
28
  boundingBox,
@@ -1,8 +1,10 @@
1
+ import { getBoundingBoxTight } from "flo-bezier3";
2
+ import { memoize } from "flo-memoize";
3
+ import { BezierPiece } from "../bezier-piece.js";
4
+ import { getClosestSquaredDistanceToRotatedRect } from '../geometry/get-closest-squared-distance-to-rotated-rect.js';
1
5
 
2
- import { getBoundingBoxTight } from 'flo-bezier3';
3
- import { BezierPiece } from "../bezier-piece";
4
- import { getClosestSquaredDistanceToRotatedRect } from
5
- '../geometry/get-closest-squared-distance-to-rotated-rect';
6
+
7
+ const getBoundingBoxTight_ = memoize(getBoundingBoxTight);
6
8
 
7
9
 
8
10
  /**
@@ -24,7 +26,7 @@ function cullByTightBoundingBox(
24
26
  let bezierPiece = bezierPieces[i];
25
27
  let ps = bezierPiece.curve.ps;
26
28
 
27
- let tightBoundingBox = getBoundingBoxTight(ps);
29
+ let tightBoundingBox = getBoundingBoxTight_(ps);
28
30
  let d = getClosestSquaredDistanceToRotatedRect(
29
31
  tightBoundingBox,
30
32
  p
@@ -1,7 +1,6 @@
1
-
2
1
  import { evalDeCasteljau } from 'flo-bezier3';
3
2
  import { squaredDistanceBetween } from 'flo-vector2d';
4
- import { BezierPiece } from "../bezier-piece";
3
+ import { BezierPiece } from "../bezier-piece.js";
5
4
 
6
5
 
7
6
  /**
@@ -1,15 +1,8 @@
1
-
2
- declare var _debug_: Debug;
3
-
4
- import { Debug } from '../../debug/debug';
5
-
6
1
  import { distanceBetween } from 'flo-vector2d';
7
-
8
- import { IPointOnShape, PointOnShape } from '../../point-on-shape';
9
- import { BezierPiece } from '../bezier-piece';
10
-
11
- import { cullBezierPieces } from './cull-bezier-pieces';
12
- import { closestPointsOnCurve } from './closest-points-on-curve';
2
+ import { IPointOnShape, PointOnShape } from '../../point-on-shape.js';
3
+ import { BezierPiece } from '../bezier-piece.js';
4
+ import { cullBezierPieces } from './cull-bezier-pieces.js';
5
+ import { closestPointsOnCurve } from './closest-points-on-curve.js';
13
6
 
14
7
 
15
8
  /**
@@ -1,10 +1,9 @@
1
-
2
1
  import { distanceBetween, getObjClosestTo } from 'flo-vector2d';
3
- import { Curve } from '../../curve';
4
- import { PointOnShape, IPointOnShape } from '../../point-on-shape';
5
- import { BezierPiece } from '../bezier-piece';
6
- import { cullBezierPieces } from './cull-bezier-pieces';
7
- import { closestPointsOnCurve } from './closest-points-on-curve';
2
+ import { Curve } from '../../curve.js';
3
+ import { PointOnShape, IPointOnShape } from '../../point-on-shape.js';
4
+ import { BezierPiece } from '../bezier-piece.js';
5
+ import { cullBezierPieces } from './cull-bezier-pieces.js';
6
+ import { closestPointsOnCurve } from './closest-points-on-curve.js';
8
7
 
9
8
 
10
9
  /**
@@ -1,6 +1,5 @@
1
-
2
- import { CpNode } from '../cp-node';
3
- import { ContactPoint, compareCps } from '../contact-point';
1
+ import { CpNode } from '../cp-node.js';
2
+ import { ContactPoint, compareCps } from '../contact-point.js';
4
3
 
5
4
 
6
5
  /**
@@ -1,7 +1,6 @@
1
-
2
- import LlRbTree from 'flo-ll-rb-tree';
3
- import { CpNode } from '../cp-node';
4
- import { Loop } from '../loop';
1
+ import { LlRbTree } from 'flo-ll-rb-tree';
2
+ import { CpNode } from '../cp-node.js';
3
+ import { Loop } from '../loop.js';
5
4
 
6
5
 
7
6
  /**
@@ -19,7 +18,8 @@ function createNewCpTree(cpNode: CpNode) {
19
18
  let loop = cpNode.cp.pointOnShape.curve.loop;
20
19
  let cpTree = newCpTrees.get(loop);
21
20
  if (!cpTree) {
22
- cpTree = new LlRbTree(CpNode.comparator, [], true);
21
+ // qqq cpTree = new LlRbTree(CpNode.comparator, [], true);
22
+ cpTree = new LlRbTree(CpNode.comparator, false);
23
23
  newCpTrees.set(loop, cpTree);
24
24
  }
25
25
  cpTree.insert(cpNode);
@@ -1,14 +1,13 @@
1
-
2
1
  /** @hidden */
3
2
  declare var _debug_: Debug;
4
3
 
5
- import { Debug } from '../../debug/debug';
6
- import LlRbTree from 'flo-ll-rb-tree';
7
- import { Loop } from '../../loop';
8
- import { getOsculatingCircle, calcPosOrder, isPosDullCorner, IPointOnShape } from '../../point-on-shape';
9
- import { CpNode } from '../../cp-node';
10
- import { addToCpGraph } from '../add-to-cp-graph';
11
- import { isAnotherCpCloseby } from '../is-another-cp-closeby';
4
+ import { LlRbTree } from 'flo-ll-rb-tree';
5
+ import { Debug } from '../../debug/debug.js';
6
+ import { Loop } from '../../loop.js';
7
+ import { getOsculatingCircle, calcPosOrder, isPosDullCorner, IPointOnShape } from '../../point-on-shape.js';
8
+ import { CpNode } from '../../cp-node.js';
9
+ import { addToCpGraph } from '../add-to-cp-graph.js';
10
+ import { isAnotherCpCloseby } from '../is-another-cp-closeby.js';
12
11
 
13
12
 
14
13
  /**
@@ -1,18 +1,17 @@
1
-
2
1
  /** @hidden */
3
2
  declare var _debug_: Debug;
4
3
 
5
- import { Debug } from '../../debug/debug';
6
- import LlRbTree from 'flo-ll-rb-tree';
7
- import { exponent } from 'flo-numerical';
8
- import { Loop } from '../../loop';
9
- import { CpNode } from '../../cp-node';
10
- import { Circle } from '../../circle';
11
- import { ContactPoint } from '../../contact-point';
12
- import { PointOnShape, calcPosOrder, IPointOnShape } from '../../point-on-shape';
13
- import { isAnotherCpCloseby } from '../is-another-cp-closeby';
14
- import { getNeighbouringPoints } from '../get-neighboring-cps';
15
- import { TwoProngForDebugging } from '../../debug/two-prong-for-debugging';
4
+ import { LlRbTree } from 'flo-ll-rb-tree';
5
+ import { exponent } from 'big-float-ts';
6
+ import { Debug } from '../../debug/debug.js';
7
+ import { Loop } from '../../loop.js';
8
+ import { CpNode } from '../../cp-node.js';
9
+ import { Circle } from '../../circle.js';
10
+ import { ContactPoint } from '../../contact-point.js';
11
+ import { PointOnShape, calcPosOrder, IPointOnShape } from '../../point-on-shape.js';
12
+ import { isAnotherCpCloseby } from '../is-another-cp-closeby.js';
13
+ import { getNeighbouringPoints } from '../get-neighboring-cps.js';
14
+ import { TwoProngForDebugging } from '../../debug/two-prong-for-debugging.js';
16
15
 
17
16
 
18
17
  /**
@@ -1,11 +1,10 @@
1
-
2
- import LlRbTree from 'flo-ll-rb-tree';
3
- import { CpNode } from '../../cp-node';
4
- import { Loop } from '../../loop';
5
- import { Circle } from '../../circle';
6
- import { IPointOnShape } from '../../point-on-shape';
7
- import { addToCpGraph } from '../add-to-cp-graph';
8
- import { isAnotherCpCloseby } from '../is-another-cp-closeby';
1
+ import { LlRbTree } from 'flo-ll-rb-tree';
2
+ import { CpNode } from '../../cp-node.js';
3
+ import { Loop } from '../../loop.js';
4
+ import { Circle } from '../../circle.js';
5
+ import { IPointOnShape } from '../../point-on-shape.js';
6
+ import { addToCpGraph } from '../add-to-cp-graph.js';
7
+ import { isAnotherCpCloseby } from '../is-another-cp-closeby.js';
9
8
 
10
9
 
11
10
  /**
@@ -1,13 +1,14 @@
1
+ import { getBoundingHull, getBoundingBoxTight } from 'flo-bezier3';
2
+ import { Debug } from '../../debug/debug.js';
3
+ import { Loop } from '../../loop.js';
4
+ import { Curve, getCornerAtEnd } from '../../curve.js';
5
+ import { Mat } from '../../mat.js';
6
+ import { getBoundingBox_ } from '../../get-bounding-box-.js';
7
+
1
8
 
2
9
  /** @hidden */
3
10
  declare var _debug_: Debug;
4
11
 
5
- import { Debug } from '../../debug/debug';
6
- import { getBoundingHull, getBoundingBox, getBoundingBoxTight } from 'flo-bezier3';
7
- import { Loop } from '../../loop';
8
- import { Curve, getCornerAtEnd } from '../../curve';
9
- import { Mat } from '../../mat';
10
-
11
12
 
12
13
  if (typeof _debug_ !== 'undefined') {
13
14
  var timingStart: number;
@@ -37,7 +38,7 @@ function addDebugInfo1(loops: Loop[]) {
37
38
 
38
39
  generated.elems.boundingHull.push(hull);
39
40
 
40
- let looseBoundingBox = getBoundingBox(ps);
41
+ let looseBoundingBox = getBoundingBox_(ps);
41
42
  generated.elems.looseBoundingBox.push(looseBoundingBox);
42
43
 
43
44
  let tightBoundingBox = getBoundingBoxTight(ps);
@@ -1,8 +1,7 @@
1
-
2
- import { getContactCirclesAtInterface } from '../get-contact-circles-at-interface';
3
- import { getCurvatureExtrema, splitByCurvatureAndLength, length, lengthSquaredUpperBound } from 'flo-bezier3';
4
- import { Loop } from '../../loop';
5
- import { PointOnShape, comparePoss, IPointOnShape } from '../../point-on-shape';
1
+ import { getCurvatureExtrema, splitByCurvatureAndLength, controlPointLinesLength } from 'flo-bezier3';
2
+ import { getContactCirclesAtInterface } from '../get-contact-circles-at-interface.js';
3
+ import { Loop } from '../../loop.js';
4
+ import { PointOnShape, comparePoss, IPointOnShape } from '../../point-on-shape.js';
6
5
 
7
6
 
8
7
  /**
@@ -14,7 +13,7 @@ import { PointOnShape, comparePoss, IPointOnShape } from '../../point-on-shape';
14
13
  */
15
14
  function getInterestingPointsOnLoop(
16
15
  minBezLength: number,
17
- maxFlatness: number,
16
+ maxCurviness: number,
18
17
  maxLength: number) {
19
18
 
20
19
  return function(loop: Loop) {
@@ -23,11 +22,13 @@ function getInterestingPointsOnLoop(
23
22
  for (let i=0; i<loop.curves.length; i++) {
24
23
  let curve = loop.curves[i];
25
24
 
26
- if (lengthSquaredUpperBound(curve.ps) < minBezLength) {
25
+ // qqq if (lengthSquaredUpperBound(curve.ps) < minBezLength) {
26
+ if (controlPointLinesLength(curve.ps) < minBezLength) {
27
27
  continue;
28
28
  }
29
29
 
30
30
 
31
+ /*
31
32
  let { maxCurvatureTs, maxNegativeCurvatureTs } =
32
33
  getCurvatureExtrema(curve.ps);
33
34
  let maxCurvatures = maxCurvatureTs.map(t => new PointOnShape(curve, t));
@@ -38,8 +39,21 @@ function getInterestingPointsOnLoop(
38
39
  ...maxCurvatures,
39
40
  ...maxNegativeCurvatures
40
41
  );
42
+ */
43
+
44
+ // let { maxima } = getCurvatureExtrema(curve.ps);
45
+ // qqq let { maxCurvatureTs, maxNegativeCurvatureTs } = getCurvatureExtrema(curve.ps);
46
+ let { maxima } = getCurvatureExtrema(curve.ps);
47
+ // let maxAbsCurvatures = maxima.map(t => new PointOnShape(curve, t));
48
+ // qqq let maxAbsCurvatures = [...maxCurvatureTs, ...maxNegativeCurvatureTs].map(t => new PointOnShape(curve, t));
49
+ let maxAbsCurvatures = [...maxima].map(t => new PointOnShape(curve, t));
50
+
51
+ allPoints.push(
52
+ ...getContactCirclesAtInterface(curve),
53
+ ...maxAbsCurvatures,
54
+ );
41
55
 
42
- let ts = splitByCurvatureAndLength(curve.ps, maxFlatness, maxLength);
56
+ let ts = splitByCurvatureAndLength(curve.ps, maxCurviness, maxLength);
43
57
  if (ts.length === 2) {
44
58
  ts = [0, 0.5, 1];
45
59
  }
@@ -1,10 +1,8 @@
1
-
2
- import LlRbTree from 'flo-ll-rb-tree';
3
- import { Loop } from '../../loop';
4
- import { Circle } from '../../circle';
5
- import { CpNode } from '../../cp-node';
6
- import { IPointOnShape } from '../../point-on-shape';
7
- import { ContactPoint } from '../../contact-point';
1
+ import { LlRbTree } from 'flo-ll-rb-tree';
2
+ import { Loop } from '../../loop.js';
3
+ import { CpNode } from '../../cp-node.js';
4
+ import { IPointOnShape } from '../../point-on-shape.js';
5
+ import { ContactPoint } from '../../contact-point.js';
8
6
 
9
7
 
10
8
  /**
@@ -24,7 +22,8 @@ function createInitialCpGraph(
24
22
  for (let k=0; k<sharpCornerss.length; k++) {
25
23
  let sharpCorners = sharpCornerss[k];
26
24
 
27
- let cpTree = new LlRbTree(CpNode.comparator, [], true);
25
+ // qqq let cpTree = new LlRbTree(CpNode.comparator, [], true);
26
+ let cpTree = new LlRbTree(CpNode.comparator, false);
28
27
 
29
28
  let cpNode1 = undefined;
30
29
  let cpNode2 = undefined;
@@ -1,16 +1,15 @@
1
-
2
1
  /** @hidden */
3
2
  declare var _debug_: Debug;
4
3
 
5
- import { Debug } from '../../../debug/debug';
6
- import { IPointOnShape } from "../../../point-on-shape";
7
- import { Circle } from "../../../circle";
8
- import { CpNode } from "../../../cp-node";
9
- import { BezierPiece } from '../../bezier-piece';
10
- import { TwoProngForDebugging } from "../../../debug/two-prong-for-debugging";
11
- import { getTwoProngType } from "../../get-two-prong-type";
12
- import { ElemType_TwoProng } from "../../elem-type-two-prong";
13
- import { TXForDebugging } from './x-for-debugging';
4
+ import { Debug } from '../../../debug/debug.js';
5
+ import { IPointOnShape } from '../../../point-on-shape.js';
6
+ import { Circle } from '../../../circle.js';
7
+ import { CpNode } from '../../../cp-node.js';
8
+ import { BezierPiece } from '../../bezier-piece.js';
9
+ import { TwoProngForDebugging } from '../../../debug/two-prong-for-debugging.js';
10
+ import { getTwoProngType } from '../../get-two-prong-type.js';
11
+ import { ElemType_TwoProng } from '../../elem-type-two-prong.js';
12
+ import { TXForDebugging } from './x-for-debugging.js';
14
13
 
15
14
 
16
15
  /** @hidden */
@@ -1,9 +1,6 @@
1
-
2
- import { getBoundingBox } from "flo-bezier3";
3
-
4
- import { getClosestSquareDistanceToRect } from "../../geometry/get-closest-square-distance-to-rect";
5
-
6
- import { BezierPiece } from "../../bezier-piece";
1
+ import { getClosestSquareDistanceToRect } from '../../geometry/get-closest-square-distance-to-rect.js';
2
+ import { BezierPiece } from '../../bezier-piece.js';
3
+ import { getBoundingBox_ } from '../../../get-bounding-box-.js';
7
4
 
8
5
 
9
6
  /**
@@ -32,7 +29,7 @@ function cullBezierPieces(
32
29
  for (let bezierPiece of bezierPieces) {
33
30
  let ps = bezierPiece.curve.ps;
34
31
 
35
- let rect = getBoundingBox(ps);
32
+ let rect = getBoundingBox_(ps);
36
33
  let bd = getClosestSquareDistanceToRect(rect, p);
37
34
  if (bd <= rSquared * TOLERANCE) {
38
35
  newPieces.push(bezierPiece);
@@ -1,25 +1,27 @@
1
-
2
1
  /** @hidden */
3
2
  declare var _debug_: Debug;
4
3
 
5
- import { Debug } from '../../../debug/debug';
6
- import LlRbTree from 'flo-ll-rb-tree';
4
+ import { LlRbTree } from 'flo-ll-rb-tree';
7
5
  import { lineLineIntersection, distanceBetween, squaredDistanceBetween, interpolate, dot } from 'flo-vector2d';
8
- import { evalDeCasteljau } from 'flo-bezier3';
6
+ import { evalDeCasteljau as evalDeCasteljau_ } from 'flo-bezier3';
7
+ import { Debug } from '../../../debug/debug.js';
9
8
  import { getClosestBoundaryPoint } from
10
- '../../closest-boundary-point/get-closest-boundary-point';
11
- import { CpNode } from '../../../cp-node';
12
- import { Loop } from '../../../loop';
13
- import { Circle } from '../../../circle';
14
- import { getOsculatingCircle, IPointOnShape } from '../../../point-on-shape';
15
- import { BezierPiece } from '../../bezier-piece';
16
- import { add1Prong } from '../add-1-prong';
17
- import { addDebugInfo } from './add-debug-info';
18
- import { TXForDebugging } from './x-for-debugging';
19
- import { cullBezierPieces } from './cull-bezier-pieces';
20
- import { findEquidistantPointOnLine } from './find-equidistant-point-on-line';
21
- import { getInitialBezierPieces } from './get-initial-bezier-pieces';
22
- import { getCloseBoundaryPoints } from '../../closest-boundary-point/get-close-boundary-points';
9
+ '../../closest-boundary-point/get-closest-boundary-point.js';
10
+ import { CpNode } from '../../../cp-node.js';
11
+ import { Loop } from '../../../loop.js';
12
+ import { Circle } from '../../../circle.js';
13
+ import { getOsculatingCircle, IPointOnShape } from '../../../point-on-shape.js';
14
+ import { BezierPiece } from '../../bezier-piece.js';
15
+ import { add1Prong } from '../add-1-prong.js';
16
+ import { addDebugInfo } from './add-debug-info.js';
17
+ import { TXForDebugging } from './x-for-debugging.js';
18
+ import { cullBezierPieces } from './cull-bezier-pieces.js';
19
+ import { findEquidistantPointOnLine } from './find-equidistant-point-on-line.js';
20
+ import { getInitialBezierPieces } from './get-initial-bezier-pieces.js';
21
+ import { getCloseBoundaryPoints } from '../../closest-boundary-point/get-close-boundary-points.js';
22
+
23
+
24
+ const evalDeCasteljau = evalDeCasteljau_;
23
25
 
24
26
 
25
27
  /**
@@ -1,11 +1,10 @@
1
-
2
- import LlRbTree from 'flo-ll-rb-tree';
3
- import { getNeighbouringPoints } from '../../get-neighboring-cps';
4
- import { getBoundaryPieceBeziers } from '../../get-boundary-piece-beziers';
5
- import { BezierPiece } from '../../bezier-piece';
6
- import { Loop } from '../../../loop';
7
- import { CpNode } from '../../../cp-node';
8
- import { isPosDullCorner, IPointOnShape } from '../../../point-on-shape';
1
+ import { LlRbTree } from 'flo-ll-rb-tree';
2
+ import { getNeighbouringPoints } from '../../get-neighboring-cps.js';
3
+ import { getBoundaryPieceBeziers } from '../../get-boundary-piece-beziers.js';
4
+ import { BezierPiece } from '../../bezier-piece.js';
5
+ import { Loop } from '../../../loop.js';
6
+ import { CpNode } from '../../../cp-node.js';
7
+ import { isPosDullCorner, IPointOnShape } from '../../../point-on-shape.js';
9
8
 
10
9
 
11
10
  /** @hidden */
@@ -1,5 +1,4 @@
1
-
2
- import { IPointOnShape } from "../../../point-on-shape";
1
+ import { IPointOnShape } from '../../../point-on-shape.js';
3
2
 
4
3
 
5
4
  /** @hidden */
@@ -1,10 +1,7 @@
1
-
2
1
  import { fromTo, circumCenter, len, scale, translate } from 'flo-vector2d';
3
-
4
- import { IPointOnShape } from '../../../point-on-shape';
5
- import { BezierPiece } from '../../bezier-piece';
6
-
7
- import { getClosestPoints } from './get-closest-points';
2
+ import { IPointOnShape } from '../../../point-on-shape.js';
3
+ import { BezierPiece } from '../../bezier-piece.js';
4
+ import { getClosestPoints } from './get-closest-points.js';
8
5
 
9
6
 
10
7
  /**
@@ -1,13 +1,8 @@
1
-
2
1
  /** @hidden */
3
- declare var _debug_: Debug;
4
-
5
- import { Debug } from '../../../debug/debug';
6
2
  import { circumCenter } from 'flo-vector2d';
7
- import { CpNode } from '../../../cp-node';
8
- import { BezierPiece } from '../../bezier-piece';
9
- import { getClosestBoundaryPoint } from
10
- '../../closest-boundary-point/get-closest-boundary-point';
3
+ import { CpNode } from '../../../cp-node.js';
4
+ import { BezierPiece } from '../../bezier-piece.js';
5
+ import { getClosestBoundaryPoint } from '../../closest-boundary-point/get-closest-boundary-point.js';
11
6
 
12
7
 
13
8
  /**
@@ -1,22 +1,20 @@
1
-
2
1
  /** @hidden */
3
2
  declare var _debug_: Debug;
4
3
 
5
- import { Debug } from '../../../debug/debug';
6
4
  import {
7
5
  fromTo, circumCenter, len, distanceBetween, toUnitVector, rotate90Degrees,
8
- cross
6
+ cross
9
7
  } from 'flo-vector2d';
10
8
  import { tangent } from 'flo-bezier3';
11
- import { CpNode } from '../../../cp-node';
12
- import { BezierPiece } from '../../bezier-piece';
13
- import { isPosDullCorner, IPointOnShape } from '../../../point-on-shape';
14
- import { getClosestBoundaryPoint } from
15
- '../../closest-boundary-point/get-closest-boundary-point';
16
- import { calcInitial3ProngCenter } from './calc-initial-3-prong-center';
17
- import { getClosestPoints } from './get-closest-points';
18
- import { calcBetterX } from './calc-better-x';
19
- import { Curve, getCornerAtEnd } from '../../../curve';
9
+ import { Debug } from '../../../debug/debug.js';
10
+ import { CpNode } from '../../../cp-node.js';
11
+ import { BezierPiece } from '../../bezier-piece.js';
12
+ import { isPosDullCorner, IPointOnShape } from '../../../point-on-shape.js';
13
+ import { getClosestBoundaryPoint } from '../../closest-boundary-point/get-closest-boundary-point.js';
14
+ import { calcInitial3ProngCenter } from './calc-initial-3-prong-center.js';
15
+ import { getClosestPoints } from './get-closest-points.js';
16
+ import { calcBetterX } from './calc-better-x.js';
17
+ import { Curve, getCornerAtEnd } from '../../../curve.js';
20
18
 
21
19
 
22
20
  /** @hidden */
@@ -133,8 +131,6 @@ function find3ProngForDelta3s(
133
131
 
134
132
  let circle = { center: x, radius };
135
133
 
136
-
137
-
138
134
  //-------------------------------------------------------------------------
139
135
  // Calculate the unit tangent vector at 3-prong circle points - they should
140
136
  // be very close to tangent to the boundary piece tangents at those points
@@ -1,15 +1,14 @@
1
-
2
1
  /** @hidden */
3
2
  declare var _debug_: Debug;
4
3
 
5
- import { Debug } from '../../../debug/debug';
6
4
  import { fromTo } from 'flo-bezier3';
7
- import { CpNode } from '../../../cp-node';
8
- import { Circle } from '../../../circle';
9
- import { IPointOnShape } from '../../../point-on-shape';
10
- import { ThreeProngForDebugging, createEmptyThreeProngForDebugging } from '../../../debug/three-prong-for-debugging';
11
- import { find3ProngForDelta3s } from './find-3-prong-for-delta3s';
12
- import { getBoundaryPieceBeziers } from '../../get-boundary-piece-beziers';
5
+ import { Debug } from '../../../debug/debug.js';
6
+ import { CpNode } from '../../../cp-node.js';
7
+ import { Circle } from '../../../circle.js';
8
+ import { IPointOnShape } from '../../../point-on-shape.js';
9
+ import { createEmptyThreeProngForDebugging } from '../../../debug/three-prong-for-debugging.js';
10
+ import { find3ProngForDelta3s } from './find-3-prong-for-delta3s.js';
11
+ import { getBoundaryPieceBeziers } from '../../get-boundary-piece-beziers.js';
13
12
 
14
13
 
15
14
  /**
@@ -32,9 +31,15 @@ function find3Prong(δs: CpNode[][], extreme: number) {
32
31
  let boundary: number[][][] = [];
33
32
  d.boundaries.push(boundary);
34
33
  for (let bezierPiece of bezierPieces) {
34
+ /* qqq
35
35
  let bezier = fromTo(bezierPiece.curve.ps)(
36
36
  bezierPiece.ts[0], bezierPiece.ts[1]
37
37
  );
38
+ */
39
+ const bezier = fromTo(
40
+ bezierPiece.curve.ps,
41
+ bezierPiece.ts[0], bezierPiece.ts[1]
42
+ );
38
43
  boundary.push(bezier);
39
44
  }
40
45
  }
@@ -1,8 +1,5 @@
1
-
2
- import { BezierPiece } from '../../bezier-piece';
3
-
4
- import { getClosestBoundaryPoint } from
5
- '../../closest-boundary-point/get-closest-boundary-point';
1
+ import { BezierPiece } from '../../bezier-piece.js';
2
+ import { getClosestBoundaryPoint } from '../../closest-boundary-point/get-closest-boundary-point.js';
6
3
 
7
4
 
8
5
  /**
@@ -1,9 +1,8 @@
1
-
2
- import LlRbTree from 'flo-ll-rb-tree';
3
- import { Loop } from "../../loop";
4
- import { CpNode } from '../../cp-node';
5
- import { IPointOnShape } from '../../point-on-shape';
6
- import { findAndAdd2Prongs } from './find-and-add-2-prongs';
1
+ import { LlRbTree } from 'flo-ll-rb-tree';
2
+ import { Loop } from '../../loop.js';
3
+ import { CpNode } from '../../cp-node.js';
4
+ import { IPointOnShape } from '../../point-on-shape.js';
5
+ import { findAndAdd2Prongs } from './find-and-add-2-prongs.js';
7
6
 
8
7
 
9
8
  /**
@@ -1,16 +1,15 @@
1
-
2
1
  /** @hidden */
3
2
  declare var _debug_: Debug;
4
3
 
5
- import { Debug } from '../../debug/debug';
6
- import LlRbTree from 'flo-ll-rb-tree';
7
- import { Loop } from "../../loop";
8
- import { CpNode } from '../../cp-node';
9
- import { IPointOnShape } from '../../point-on-shape';
10
- import { getShapeBounds } from '../../svg/get-shape-bounds';
11
- import { Circle } from '../../circle';
12
- import { find2Prong } from './find-2-prong/find-2-prong';
13
- import { add2Prong } from './add-2-prong';
4
+ import { LlRbTree } from 'flo-ll-rb-tree';
5
+ import { Debug } from '../../debug/debug.js';
6
+ import { Loop } from '../../loop.js';
7
+ import { CpNode } from '../../cp-node.js';
8
+ import { IPointOnShape } from '../../point-on-shape.js';
9
+ import { getShapeBounds } from '../../svg/get-shape-bounds.js';
10
+ import { Circle } from '../../circle.js';
11
+ import { find2Prong } from './find-2-prong/find-2-prong.js';
12
+ import { add2Prong } from './add-2-prong.js';
14
13
 
15
14
 
16
15
  /**
@@ -1,15 +1,14 @@
1
-
2
1
  /** @hidden */
3
2
  declare var _debug_: Debug;
4
3
 
5
- import { Debug } from '../../debug/debug';
6
- import LlRbTree from 'flo-ll-rb-tree';
7
- import { CpNode } from '../../cp-node';
8
- import { Loop } from '../../loop';
9
- import { Circle } from '../../circle';
10
- import { calcPosOrder, isPosSharpCorner } from '../../point-on-shape';
11
- import { find3Prong } from './find-3-prong/find-3-prong';
12
- import { add3Prong } from '../find-mat/add-3-prong';
4
+ import { LlRbTree } from 'flo-ll-rb-tree';
5
+ import { Debug } from '../../debug/debug.js';
6
+ import { CpNode } from '../../cp-node.js';
7
+ import { Loop } from '../../loop.js';
8
+ import { Circle } from '../../circle.js';
9
+ import { calcPosOrder, isPosSharpCorner } from '../../point-on-shape.js';
10
+ import { find3Prong } from './find-3-prong/find-3-prong.js';
11
+ import { add3Prong } from '../find-mat/add-3-prong.js';
13
12
 
14
13
 
15
14
  /**