flikkui 0.1.0-beta.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/README.md +155 -0
  2. package/dist/_virtual/jsx-runtime.js +5 -0
  3. package/dist/_virtual/jsx-runtime2.js +3 -0
  4. package/dist/_virtual/react-jsx-runtime.development.js +3 -0
  5. package/dist/_virtual/react-jsx-runtime.production.js +3 -0
  6. package/dist/components/ai/Message/Message.d.ts +8 -0
  7. package/dist/components/ai/Message/Message.theme.d.ts +2 -0
  8. package/dist/components/ai/Message/Message.types.d.ts +110 -0
  9. package/dist/components/ai/Message/MessageActions.d.ts +8 -0
  10. package/dist/components/ai/Message/MessageAvatar.d.ts +16 -0
  11. package/dist/components/ai/Message/MessageContent.d.ts +8 -0
  12. package/dist/components/ai/Message/MessageContext.d.ts +8 -0
  13. package/dist/components/ai/Message/MessageTimestamp.d.ts +8 -0
  14. package/dist/components/ai/Message/TypeWriter.d.ts +38 -0
  15. package/dist/components/ai/Message/index.d.ts +9 -0
  16. package/dist/components/ai/PromptInput/PromptInput.d.ts +24 -0
  17. package/dist/components/ai/PromptInput/PromptInput.theme.d.ts +8 -0
  18. package/dist/components/ai/PromptInput/PromptInput.types.d.ts +152 -0
  19. package/dist/components/ai/PromptInput/index.d.ts +3 -0
  20. package/dist/components/charts/ActivityRings/ActivityRings.d.ts +9 -0
  21. package/dist/components/charts/ActivityRings/ActivityRings.theme.d.ts +7 -0
  22. package/dist/components/charts/ActivityRings/ActivityRings.types.d.ts +62 -0
  23. package/dist/components/charts/ActivityRings/index.d.ts +4 -0
  24. package/dist/components/charts/AreaChart/AreaChart.d.ts +3 -0
  25. package/dist/components/charts/AreaChart/AreaChart.theme.d.ts +24 -0
  26. package/dist/components/charts/AreaChart/AreaChart.types.d.ts +39 -0
  27. package/dist/components/charts/AreaChart/index.d.ts +4 -0
  28. package/dist/components/charts/BarChart/BarChart.d.ts +3 -0
  29. package/dist/components/charts/BarChart/BarChart.types.d.ts +35 -0
  30. package/dist/components/charts/BarChart/index.d.ts +2 -0
  31. package/dist/components/charts/ChartContainer.d.ts +9 -0
  32. package/dist/components/charts/ComboChart/ComboChart.d.ts +9 -0
  33. package/dist/components/charts/ComboChart/ComboChart.theme.d.ts +7 -0
  34. package/dist/components/charts/ComboChart/ComboChart.types.d.ts +51 -0
  35. package/dist/components/charts/ComboChart/index.d.ts +4 -0
  36. package/dist/components/charts/DonutChart/DonutChart.d.ts +7 -0
  37. package/dist/components/charts/DonutChart/DonutChart.theme.d.ts +127 -0
  38. package/dist/components/charts/DonutChart/DonutChart.types.d.ts +129 -0
  39. package/dist/components/charts/DonutChart/MultiSegmentDonutChart.d.ts +7 -0
  40. package/dist/components/charts/DonutChart/MultiSegmentDonutChart.theme.d.ts +50 -0
  41. package/dist/components/charts/DonutChart/MultiSegmentDonutChart.types.d.ts +124 -0
  42. package/dist/components/charts/DonutChart/donut-utils.d.ts +40 -0
  43. package/dist/components/charts/DonutChart/index.d.ts +9 -0
  44. package/dist/components/charts/FunnelChart/FunnelChart.animations.d.ts +35 -0
  45. package/dist/components/charts/FunnelChart/FunnelChart.d.ts +9 -0
  46. package/dist/components/charts/FunnelChart/FunnelChart.theme.d.ts +2 -0
  47. package/dist/components/charts/FunnelChart/FunnelChart.types.d.ts +105 -0
  48. package/dist/components/charts/FunnelChart/index.d.ts +4 -0
  49. package/dist/components/charts/Heatmap/Heatmap.d.ts +7 -0
  50. package/dist/components/charts/Heatmap/Heatmap.theme.d.ts +12 -0
  51. package/dist/components/charts/Heatmap/Heatmap.types.d.ts +134 -0
  52. package/dist/components/charts/Heatmap/HeatmapCell.d.ts +6 -0
  53. package/dist/components/charts/Heatmap/HeatmapLegend.d.ts +19 -0
  54. package/dist/components/charts/Heatmap/index.d.ts +7 -0
  55. package/dist/components/charts/Heatmap/utils/heatmapUtils.d.ts +30 -0
  56. package/dist/components/charts/LineChart/LineChart.d.ts +3 -0
  57. package/dist/components/charts/LineChart/LineChart.types.d.ts +33 -0
  58. package/dist/components/charts/LineChart/index.d.ts +2 -0
  59. package/dist/components/charts/ScatterPlot/ScatterPlot.d.ts +9 -0
  60. package/dist/components/charts/ScatterPlot/ScatterPlot.theme.d.ts +22 -0
  61. package/dist/components/charts/ScatterPlot/ScatterPlot.types.d.ts +71 -0
  62. package/dist/components/charts/ScatterPlot/index.d.ts +3 -0
  63. package/dist/components/charts/hooks/index.d.ts +6 -0
  64. package/dist/components/charts/hooks/useChartAccessibility.d.ts +39 -0
  65. package/dist/components/charts/hooks/useChartScales.d.ts +87 -0
  66. package/dist/components/charts/hooks/useChartTheme.d.ts +16 -0
  67. package/dist/components/charts/hooks/useChartValidation.d.ts +74 -0
  68. package/dist/components/charts/hooks/useTooltipPosition.d.ts +98 -0
  69. package/dist/components/charts/index.d.ts +49 -0
  70. package/dist/components/charts/shared/BarRenderer/BarRenderer.d.ts +9 -0
  71. package/dist/components/charts/shared/BarRenderer/BarRenderer.types.d.ts +85 -0
  72. package/dist/components/charts/shared/BarRenderer/index.d.ts +3 -0
  73. package/dist/components/charts/shared/ChartAxis/ChartAxis.types.d.ts +92 -0
  74. package/dist/components/charts/shared/ChartAxis/XAxis.d.ts +7 -0
  75. package/dist/components/charts/shared/ChartAxis/YAxis.d.ts +7 -0
  76. package/dist/components/charts/shared/ChartAxis/index.d.ts +3 -0
  77. package/dist/components/charts/shared/ChartContainer/ChartContainer.d.ts +85 -0
  78. package/dist/components/charts/shared/ChartContainer/ChartContainer.types.d.ts +91 -0
  79. package/dist/components/charts/shared/ChartContainer/index.d.ts +3 -0
  80. package/dist/components/charts/shared/ChartCrosshair/ChartCrosshair.d.ts +7 -0
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  86. package/dist/components/charts/shared/ChartGrid/HorizontalGrid.d.ts +26 -0
  87. package/dist/components/charts/shared/ChartGrid/index.d.ts +2 -0
  88. package/dist/components/charts/shared/ChartLegend/ChartLegend.d.ts +7 -0
  89. package/dist/components/charts/shared/ChartLegend/ChartLegend.types.d.ts +15 -0
  90. package/dist/components/charts/shared/ChartLegend/ChartLegendContent.d.ts +7 -0
  91. package/dist/components/charts/shared/ChartLegend/index.d.ts +3 -0
  92. package/dist/components/charts/shared/ChartMarker/ChartMarker.d.ts +7 -0
  93. package/dist/components/charts/shared/ChartMarker/ChartMarker.theme.d.ts +6 -0
  94. package/dist/components/charts/shared/ChartMarker/ChartMarker.types.d.ts +21 -0
  95. package/dist/components/charts/shared/ChartMarker/index.d.ts +3 -0
  96. package/dist/components/charts/shared/ChartText/ChartText.d.ts +7 -0
  97. package/dist/components/charts/shared/ChartText/ChartText.theme.d.ts +6 -0
  98. package/dist/components/charts/shared/ChartText/ChartText.types.d.ts +21 -0
  99. package/dist/components/charts/shared/ChartText/index.d.ts +2 -0
  100. package/dist/components/charts/shared/ChartTooltip/ChartTooltip.d.ts +19 -0
  101. package/dist/components/charts/shared/ChartTooltip/ChartTooltip.theme.d.ts +7 -0
  102. package/dist/components/charts/shared/ChartTooltip/ChartTooltip.types.d.ts +74 -0
  103. package/dist/components/charts/shared/ChartTooltip/ChartTooltipContent.d.ts +3 -0
  104. package/dist/components/charts/shared/ChartTooltip/index.d.ts +4 -0
  105. package/dist/components/charts/shared/LineRenderer/LineRenderer.d.ts +9 -0
  106. package/dist/components/charts/shared/LineRenderer/LineRenderer.types.d.ts +83 -0
  107. package/dist/components/charts/shared/LineRenderer/index.d.ts +2 -0
  108. package/dist/components/charts/shared/index.d.ts +14 -0
  109. package/dist/components/charts/theme/chart.theme.d.ts +6 -0
  110. package/dist/components/charts/types/chart.types.d.ts +176 -0
  111. package/dist/components/charts/utils/animation-utils.d.ts +111 -0
  112. package/dist/components/charts/utils/chart-validation.d.ts +79 -0
  113. package/dist/components/charts/utils/color-utils.d.ts +78 -0
  114. package/dist/components/charts/utils/index.d.ts +3 -0
  115. package/dist/components/core/Accordion/Accordion.animations.d.ts +9 -0
  116. package/dist/components/core/Accordion/Accordion.animations.js +45 -0
  117. package/dist/components/core/Accordion/Accordion.d.ts +11 -0
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  119. package/dist/components/core/Accordion/Accordion.theme.d.ts +10 -0
  120. package/dist/components/core/Accordion/Accordion.theme.js +18 -0
  121. package/dist/components/core/Accordion/Accordion.types.d.ts +100 -0
  122. package/dist/components/core/Accordion/AccordionContent.d.ts +3 -0
  123. package/dist/components/core/Accordion/AccordionContent.js +21 -0
  124. package/dist/components/core/Accordion/AccordionItem.d.ts +4 -0
  125. package/dist/components/core/Accordion/AccordionItem.js +54 -0
  126. package/dist/components/core/Accordion/AccordionTrigger.d.ts +3 -0
  127. package/dist/components/core/Accordion/AccordionTrigger.js +23 -0
  128. package/dist/components/core/Accordion/index.d.ts +4 -0
  129. package/dist/components/core/Alert/Alert.d.ts +3 -0
  130. package/dist/components/core/Alert/Alert.js +39 -0
  131. package/dist/components/core/Alert/Alert.theme.d.ts +2 -0
  132. package/dist/components/core/Alert/Alert.theme.js +24 -0
  133. package/dist/components/core/Alert/Alert.types.d.ts +43 -0
  134. package/dist/components/core/Alert/index.d.ts +3 -0
  135. package/dist/components/core/AlertDialog/AlertDialog.d.ts +6 -0
  136. package/dist/components/core/AlertDialog/AlertDialog.types.d.ts +18 -0
  137. package/dist/components/core/AlertDialog/index.d.ts +2 -0
  138. package/dist/components/core/Avatar/Avatar.d.ts +3 -0
  139. package/dist/components/core/Avatar/Avatar.js +100 -0
  140. package/dist/components/core/Avatar/Avatar.theme.d.ts +14 -0
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  142. package/dist/components/core/Avatar/Avatar.types.d.ts +69 -0
  143. package/dist/components/core/Avatar/index.d.ts +2 -0
  144. package/dist/components/core/AvatarGroup/AvatarGroup.animations.d.ts +12 -0
  145. package/dist/components/core/AvatarGroup/AvatarGroup.animations.js +79 -0
  146. package/dist/components/core/AvatarGroup/AvatarGroup.d.ts +3 -0
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  148. package/dist/components/core/AvatarGroup/AvatarGroup.theme.d.ts +15 -0
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  150. package/dist/components/core/AvatarGroup/AvatarGroup.types.d.ts +44 -0
  151. package/dist/components/core/AvatarGroup/index.d.ts +2 -0
  152. package/dist/components/core/Badge/Badge.animations.d.ts +8 -0
  153. package/dist/components/core/Badge/Badge.animations.js +109 -0
  154. package/dist/components/core/Badge/Badge.d.ts +14 -0
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  156. package/dist/components/core/Badge/Badge.theme.d.ts +6 -0
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  158. package/dist/components/core/Badge/Badge.types.d.ts +165 -0
  159. package/dist/components/core/Badge/index.d.ts +2 -0
  160. package/dist/components/core/Breadcrumbs/Breadcrumbs.d.ts +17 -0
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  166. package/dist/components/core/Button/Button.animations.d.ts +5 -0
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  169. package/dist/components/core/Button/Button.ripple.d.ts +67 -0
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  171. package/dist/components/core/Button/Button.theme.d.ts +21 -0
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  175. package/dist/components/core/ButtonGroup/ButtonGroup.d.ts +4 -0
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  185. package/dist/components/core/Calendar/Calendar.animations.d.ts +12 -0
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  189. package/dist/components/core/Calendar/Calendar.theme.d.ts +6 -0
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@@ -0,0 +1,341 @@
1
+ import { time } from '../frameloop/sync-time.js';
2
+ import { mix } from '../utils/mix/index.js';
3
+ import { frameloopDriver } from './drivers/frame.js';
4
+ import { inertia } from './generators/inertia.js';
5
+ import { keyframes } from './generators/keyframes.js';
6
+ import { calcGeneratorDuration } from './generators/utils/calc-duration.js';
7
+ import { getFinalKeyframe } from './keyframes/get-final.js';
8
+ import { replaceTransitionType } from './utils/replace-transition-type.js';
9
+ import { WithPromise } from './utils/WithPromise.js';
10
+ import { invariant } from '../../../../motion-utils/dist/es/errors.js';
11
+ import { pipe } from '../../../../motion-utils/dist/es/pipe.js';
12
+ import { millisecondsToSeconds, secondsToMilliseconds } from '../../../../motion-utils/dist/es/time-conversion.js';
13
+ import { clamp } from '../../../../motion-utils/dist/es/clamp.js';
14
+
15
+ const percentToProgress = (percent) => percent / 100;
16
+ class JSAnimation extends WithPromise {
17
+ constructor(options) {
18
+ super();
19
+ this.state = "idle";
20
+ this.startTime = null;
21
+ this.isStopped = false;
22
+ /**
23
+ * The current time of the animation.
24
+ */
25
+ this.currentTime = 0;
26
+ /**
27
+ * The time at which the animation was paused.
28
+ */
29
+ this.holdTime = null;
30
+ /**
31
+ * Playback speed as a factor. 0 would be stopped, -1 reverse and 2 double speed.
32
+ */
33
+ this.playbackSpeed = 1;
34
+ /**
35
+ * This method is bound to the instance to fix a pattern where
36
+ * animation.stop is returned as a reference from a useEffect.
37
+ */
38
+ this.stop = () => {
39
+ const { motionValue } = this.options;
40
+ if (motionValue && motionValue.updatedAt !== time.now()) {
41
+ this.tick(time.now());
42
+ }
43
+ this.isStopped = true;
44
+ if (this.state === "idle")
45
+ return;
46
+ this.teardown();
47
+ this.options.onStop?.();
48
+ };
49
+ this.options = options;
50
+ this.initAnimation();
51
+ this.play();
52
+ if (options.autoplay === false)
53
+ this.pause();
54
+ }
55
+ initAnimation() {
56
+ const { options } = this;
57
+ replaceTransitionType(options);
58
+ const { type = keyframes, repeat = 0, repeatDelay = 0, repeatType, velocity = 0, } = options;
59
+ let { keyframes: keyframes$1 } = options;
60
+ const generatorFactory = type || keyframes;
61
+ if (process.env.NODE_ENV !== "production" &&
62
+ generatorFactory !== keyframes) {
63
+ invariant(keyframes$1.length <= 2, `Only two keyframes currently supported with spring and inertia animations. Trying to animate ${keyframes$1}`, "spring-two-frames");
64
+ }
65
+ if (generatorFactory !== keyframes &&
66
+ typeof keyframes$1[0] !== "number") {
67
+ this.mixKeyframes = pipe(percentToProgress, mix(keyframes$1[0], keyframes$1[1]));
68
+ keyframes$1 = [0, 100];
69
+ }
70
+ const generator = generatorFactory({ ...options, keyframes: keyframes$1 });
71
+ /**
72
+ * If we have a mirror repeat type we need to create a second generator that outputs the
73
+ * mirrored (not reversed) animation and later ping pong between the two generators.
74
+ */
75
+ if (repeatType === "mirror") {
76
+ this.mirroredGenerator = generatorFactory({
77
+ ...options,
78
+ keyframes: [...keyframes$1].reverse(),
79
+ velocity: -velocity,
80
+ });
81
+ }
82
+ /**
83
+ * If duration is undefined and we have repeat options,
84
+ * we need to calculate a duration from the generator.
85
+ *
86
+ * We set it to the generator itself to cache the duration.
87
+ * Any timeline resolver will need to have already precalculated
88
+ * the duration by this step.
89
+ */
90
+ if (generator.calculatedDuration === null) {
91
+ generator.calculatedDuration = calcGeneratorDuration(generator);
92
+ }
93
+ const { calculatedDuration } = generator;
94
+ this.calculatedDuration = calculatedDuration;
95
+ this.resolvedDuration = calculatedDuration + repeatDelay;
96
+ this.totalDuration = this.resolvedDuration * (repeat + 1) - repeatDelay;
97
+ this.generator = generator;
98
+ }
99
+ updateTime(timestamp) {
100
+ const animationTime = Math.round(timestamp - this.startTime) * this.playbackSpeed;
101
+ // Update currentTime
102
+ if (this.holdTime !== null) {
103
+ this.currentTime = this.holdTime;
104
+ }
105
+ else {
106
+ // Rounding the time because floating point arithmetic is not always accurate, e.g. 3000.367 - 1000.367 =
107
+ // 2000.0000000000002. This is a problem when we are comparing the currentTime with the duration, for
108
+ // example.
109
+ this.currentTime = animationTime;
110
+ }
111
+ }
112
+ tick(timestamp, sample = false) {
113
+ const { generator, totalDuration, mixKeyframes, mirroredGenerator, resolvedDuration, calculatedDuration, } = this;
114
+ if (this.startTime === null)
115
+ return generator.next(0);
116
+ const { delay = 0, keyframes, repeat, repeatType, repeatDelay, type, onUpdate, finalKeyframe, } = this.options;
117
+ /**
118
+ * requestAnimationFrame timestamps can come through as lower than
119
+ * the startTime as set by performance.now(). Here we prevent this,
120
+ * though in the future it could be possible to make setting startTime
121
+ * a pending operation that gets resolved here.
122
+ */
123
+ if (this.speed > 0) {
124
+ this.startTime = Math.min(this.startTime, timestamp);
125
+ }
126
+ else if (this.speed < 0) {
127
+ this.startTime = Math.min(timestamp - totalDuration / this.speed, this.startTime);
128
+ }
129
+ if (sample) {
130
+ this.currentTime = timestamp;
131
+ }
132
+ else {
133
+ this.updateTime(timestamp);
134
+ }
135
+ // Rebase on delay
136
+ const timeWithoutDelay = this.currentTime - delay * (this.playbackSpeed >= 0 ? 1 : -1);
137
+ const isInDelayPhase = this.playbackSpeed >= 0
138
+ ? timeWithoutDelay < 0
139
+ : timeWithoutDelay > totalDuration;
140
+ this.currentTime = Math.max(timeWithoutDelay, 0);
141
+ // If this animation has finished, set the current time to the total duration.
142
+ if (this.state === "finished" && this.holdTime === null) {
143
+ this.currentTime = totalDuration;
144
+ }
145
+ let elapsed = this.currentTime;
146
+ let frameGenerator = generator;
147
+ if (repeat) {
148
+ /**
149
+ * Get the current progress (0-1) of the animation. If t is >
150
+ * than duration we'll get values like 2.5 (midway through the
151
+ * third iteration)
152
+ */
153
+ const progress = Math.min(this.currentTime, totalDuration) / resolvedDuration;
154
+ /**
155
+ * Get the current iteration (0 indexed). For instance the floor of
156
+ * 2.5 is 2.
157
+ */
158
+ let currentIteration = Math.floor(progress);
159
+ /**
160
+ * Get the current progress of the iteration by taking the remainder
161
+ * so 2.5 is 0.5 through iteration 2
162
+ */
163
+ let iterationProgress = progress % 1.0;
164
+ /**
165
+ * If iteration progress is 1 we count that as the end
166
+ * of the previous iteration.
167
+ */
168
+ if (!iterationProgress && progress >= 1) {
169
+ iterationProgress = 1;
170
+ }
171
+ iterationProgress === 1 && currentIteration--;
172
+ currentIteration = Math.min(currentIteration, repeat + 1);
173
+ /**
174
+ * Reverse progress if we're not running in "normal" direction
175
+ */
176
+ const isOddIteration = Boolean(currentIteration % 2);
177
+ if (isOddIteration) {
178
+ if (repeatType === "reverse") {
179
+ iterationProgress = 1 - iterationProgress;
180
+ if (repeatDelay) {
181
+ iterationProgress -= repeatDelay / resolvedDuration;
182
+ }
183
+ }
184
+ else if (repeatType === "mirror") {
185
+ frameGenerator = mirroredGenerator;
186
+ }
187
+ }
188
+ elapsed = clamp(0, 1, iterationProgress) * resolvedDuration;
189
+ }
190
+ /**
191
+ * If we're in negative time, set state as the initial keyframe.
192
+ * This prevents delay: x, duration: 0 animations from finishing
193
+ * instantly.
194
+ */
195
+ const state = isInDelayPhase
196
+ ? { done: false, value: keyframes[0] }
197
+ : frameGenerator.next(elapsed);
198
+ if (mixKeyframes) {
199
+ state.value = mixKeyframes(state.value);
200
+ }
201
+ let { done } = state;
202
+ if (!isInDelayPhase && calculatedDuration !== null) {
203
+ done =
204
+ this.playbackSpeed >= 0
205
+ ? this.currentTime >= totalDuration
206
+ : this.currentTime <= 0;
207
+ }
208
+ const isAnimationFinished = this.holdTime === null &&
209
+ (this.state === "finished" || (this.state === "running" && done));
210
+ // TODO: The exception for inertia could be cleaner here
211
+ if (isAnimationFinished && type !== inertia) {
212
+ state.value = getFinalKeyframe(keyframes, this.options, finalKeyframe, this.speed);
213
+ }
214
+ if (onUpdate) {
215
+ onUpdate(state.value);
216
+ }
217
+ if (isAnimationFinished) {
218
+ this.finish();
219
+ }
220
+ return state;
221
+ }
222
+ /**
223
+ * Allows the returned animation to be awaited or promise-chained. Currently
224
+ * resolves when the animation finishes at all but in a future update could/should
225
+ * reject if its cancels.
226
+ */
227
+ then(resolve, reject) {
228
+ return this.finished.then(resolve, reject);
229
+ }
230
+ get duration() {
231
+ return millisecondsToSeconds(this.calculatedDuration);
232
+ }
233
+ get time() {
234
+ return millisecondsToSeconds(this.currentTime);
235
+ }
236
+ set time(newTime) {
237
+ newTime = secondsToMilliseconds(newTime);
238
+ this.currentTime = newTime;
239
+ if (this.startTime === null ||
240
+ this.holdTime !== null ||
241
+ this.playbackSpeed === 0) {
242
+ this.holdTime = newTime;
243
+ }
244
+ else if (this.driver) {
245
+ this.startTime = this.driver.now() - newTime / this.playbackSpeed;
246
+ }
247
+ this.driver?.start(false);
248
+ }
249
+ get speed() {
250
+ return this.playbackSpeed;
251
+ }
252
+ set speed(newSpeed) {
253
+ this.updateTime(time.now());
254
+ const hasChanged = this.playbackSpeed !== newSpeed;
255
+ this.playbackSpeed = newSpeed;
256
+ if (hasChanged) {
257
+ this.time = millisecondsToSeconds(this.currentTime);
258
+ }
259
+ }
260
+ play() {
261
+ if (this.isStopped)
262
+ return;
263
+ const { driver = frameloopDriver, startTime } = this.options;
264
+ if (!this.driver) {
265
+ this.driver = driver((timestamp) => this.tick(timestamp));
266
+ }
267
+ this.options.onPlay?.();
268
+ const now = this.driver.now();
269
+ if (this.state === "finished") {
270
+ this.updateFinished();
271
+ this.startTime = now;
272
+ }
273
+ else if (this.holdTime !== null) {
274
+ this.startTime = now - this.holdTime;
275
+ }
276
+ else if (!this.startTime) {
277
+ this.startTime = startTime ?? now;
278
+ }
279
+ if (this.state === "finished" && this.speed < 0) {
280
+ this.startTime += this.calculatedDuration;
281
+ }
282
+ this.holdTime = null;
283
+ /**
284
+ * Set playState to running only after we've used it in
285
+ * the previous logic.
286
+ */
287
+ this.state = "running";
288
+ this.driver.start();
289
+ }
290
+ pause() {
291
+ this.state = "paused";
292
+ this.updateTime(time.now());
293
+ this.holdTime = this.currentTime;
294
+ }
295
+ complete() {
296
+ if (this.state !== "running") {
297
+ this.play();
298
+ }
299
+ this.state = "finished";
300
+ this.holdTime = null;
301
+ }
302
+ finish() {
303
+ this.notifyFinished();
304
+ this.teardown();
305
+ this.state = "finished";
306
+ this.options.onComplete?.();
307
+ }
308
+ cancel() {
309
+ this.holdTime = null;
310
+ this.startTime = 0;
311
+ this.tick(0);
312
+ this.teardown();
313
+ this.options.onCancel?.();
314
+ }
315
+ teardown() {
316
+ this.state = "idle";
317
+ this.stopDriver();
318
+ this.startTime = this.holdTime = null;
319
+ }
320
+ stopDriver() {
321
+ if (!this.driver)
322
+ return;
323
+ this.driver.stop();
324
+ this.driver = undefined;
325
+ }
326
+ sample(sampleTime) {
327
+ this.startTime = 0;
328
+ return this.tick(sampleTime, true);
329
+ }
330
+ attachTimeline(timeline) {
331
+ if (this.options.allowFlatten) {
332
+ this.options.type = "keyframes";
333
+ this.options.ease = "linear";
334
+ this.initAnimation();
335
+ }
336
+ this.driver?.stop();
337
+ return timeline.observe(this);
338
+ }
339
+ }
340
+
341
+ export { JSAnimation };
@@ -0,0 +1,158 @@
1
+ import { setStyle } from '../render/dom/style-set.js';
2
+ import { supportsScrollTimeline } from '../utils/supports/scroll-timeline.js';
3
+ import { getFinalKeyframe } from './keyframes/get-final.js';
4
+ import { WithPromise } from './utils/WithPromise.js';
5
+ import { startWaapiAnimation } from './waapi/start-waapi-animation.js';
6
+ import { applyGeneratorOptions } from './waapi/utils/apply-generator.js';
7
+ import { invariant } from '../../../../motion-utils/dist/es/errors.js';
8
+ import { millisecondsToSeconds, secondsToMilliseconds } from '../../../../motion-utils/dist/es/time-conversion.js';
9
+ import { noop } from '../../../../motion-utils/dist/es/noop.js';
10
+
11
+ /**
12
+ * NativeAnimation implements AnimationPlaybackControls for the browser's Web Animations API.
13
+ */
14
+ class NativeAnimation extends WithPromise {
15
+ constructor(options) {
16
+ super();
17
+ this.finishedTime = null;
18
+ this.isStopped = false;
19
+ if (!options)
20
+ return;
21
+ const { element, name, keyframes, pseudoElement, allowFlatten = false, finalKeyframe, onComplete, } = options;
22
+ this.isPseudoElement = Boolean(pseudoElement);
23
+ this.allowFlatten = allowFlatten;
24
+ this.options = options;
25
+ invariant(typeof options.type !== "string", `Mini animate() doesn't support "type" as a string.`, "mini-spring");
26
+ const transition = applyGeneratorOptions(options);
27
+ this.animation = startWaapiAnimation(element, name, keyframes, transition, pseudoElement);
28
+ if (transition.autoplay === false) {
29
+ this.animation.pause();
30
+ }
31
+ this.animation.onfinish = () => {
32
+ this.finishedTime = this.time;
33
+ if (!pseudoElement) {
34
+ const keyframe = getFinalKeyframe(keyframes, this.options, finalKeyframe, this.speed);
35
+ if (this.updateMotionValue) {
36
+ this.updateMotionValue(keyframe);
37
+ }
38
+ else {
39
+ /**
40
+ * If we can, we want to commit the final style as set by the user,
41
+ * rather than the computed keyframe value supplied by the animation.
42
+ */
43
+ setStyle(element, name, keyframe);
44
+ }
45
+ this.animation.cancel();
46
+ }
47
+ onComplete?.();
48
+ this.notifyFinished();
49
+ };
50
+ }
51
+ play() {
52
+ if (this.isStopped)
53
+ return;
54
+ this.animation.play();
55
+ if (this.state === "finished") {
56
+ this.updateFinished();
57
+ }
58
+ }
59
+ pause() {
60
+ this.animation.pause();
61
+ }
62
+ complete() {
63
+ this.animation.finish?.();
64
+ }
65
+ cancel() {
66
+ try {
67
+ this.animation.cancel();
68
+ }
69
+ catch (e) { }
70
+ }
71
+ stop() {
72
+ if (this.isStopped)
73
+ return;
74
+ this.isStopped = true;
75
+ const { state } = this;
76
+ if (state === "idle" || state === "finished") {
77
+ return;
78
+ }
79
+ if (this.updateMotionValue) {
80
+ this.updateMotionValue();
81
+ }
82
+ else {
83
+ this.commitStyles();
84
+ }
85
+ if (!this.isPseudoElement)
86
+ this.cancel();
87
+ }
88
+ /**
89
+ * WAAPI doesn't natively have any interruption capabilities.
90
+ *
91
+ * In this method, we commit styles back to the DOM before cancelling
92
+ * the animation.
93
+ *
94
+ * This is designed to be overridden by NativeAnimationExtended, which
95
+ * will create a renderless JS animation and sample it twice to calculate
96
+ * its current value, "previous" value, and therefore allow
97
+ * Motion to also correctly calculate velocity for any subsequent animation
98
+ * while deferring the commit until the next animation frame.
99
+ */
100
+ commitStyles() {
101
+ if (!this.isPseudoElement) {
102
+ this.animation.commitStyles?.();
103
+ }
104
+ }
105
+ get duration() {
106
+ const duration = this.animation.effect?.getComputedTiming?.().duration || 0;
107
+ return millisecondsToSeconds(Number(duration));
108
+ }
109
+ get time() {
110
+ return millisecondsToSeconds(Number(this.animation.currentTime) || 0);
111
+ }
112
+ set time(newTime) {
113
+ this.finishedTime = null;
114
+ this.animation.currentTime = secondsToMilliseconds(newTime);
115
+ }
116
+ /**
117
+ * The playback speed of the animation.
118
+ * 1 = normal speed, 2 = double speed, 0.5 = half speed.
119
+ */
120
+ get speed() {
121
+ return this.animation.playbackRate;
122
+ }
123
+ set speed(newSpeed) {
124
+ // Allow backwards playback after finishing
125
+ if (newSpeed < 0)
126
+ this.finishedTime = null;
127
+ this.animation.playbackRate = newSpeed;
128
+ }
129
+ get state() {
130
+ return this.finishedTime !== null
131
+ ? "finished"
132
+ : this.animation.playState;
133
+ }
134
+ get startTime() {
135
+ return Number(this.animation.startTime);
136
+ }
137
+ set startTime(newStartTime) {
138
+ this.animation.startTime = newStartTime;
139
+ }
140
+ /**
141
+ * Attaches a timeline to the animation, for instance the `ScrollTimeline`.
142
+ */
143
+ attachTimeline({ timeline, observe }) {
144
+ if (this.allowFlatten) {
145
+ this.animation.effect?.updateTiming({ easing: "linear" });
146
+ }
147
+ this.animation.onfinish = null;
148
+ if (timeline && supportsScrollTimeline()) {
149
+ this.animation.timeline = timeline;
150
+ return noop;
151
+ }
152
+ else {
153
+ return observe(this);
154
+ }
155
+ }
156
+ }
157
+
158
+ export { NativeAnimation };
@@ -0,0 +1,65 @@
1
+ import { JSAnimation } from './JSAnimation.js';
2
+ import { NativeAnimation } from './NativeAnimation.js';
3
+ import { replaceTransitionType } from './utils/replace-transition-type.js';
4
+ import { replaceStringEasing } from './waapi/utils/unsupported-easing.js';
5
+ import { secondsToMilliseconds } from '../../../../motion-utils/dist/es/time-conversion.js';
6
+
7
+ /**
8
+ * 10ms is chosen here as it strikes a balance between smooth
9
+ * results (more than one keyframe per frame at 60fps) and
10
+ * keyframe quantity.
11
+ */
12
+ const sampleDelta = 10; //ms
13
+ class NativeAnimationExtended extends NativeAnimation {
14
+ constructor(options) {
15
+ /**
16
+ * The base NativeAnimation function only supports a subset
17
+ * of Motion easings, and WAAPI also only supports some
18
+ * easing functions via string/cubic-bezier definitions.
19
+ *
20
+ * This function replaces those unsupported easing functions
21
+ * with a JS easing function. This will later get compiled
22
+ * to a linear() easing function.
23
+ */
24
+ replaceStringEasing(options);
25
+ /**
26
+ * Ensure we replace the transition type with a generator function
27
+ * before passing to WAAPI.
28
+ *
29
+ * TODO: Does this have a better home? It could be shared with
30
+ * JSAnimation.
31
+ */
32
+ replaceTransitionType(options);
33
+ super(options);
34
+ if (options.startTime) {
35
+ this.startTime = options.startTime;
36
+ }
37
+ this.options = options;
38
+ }
39
+ /**
40
+ * WAAPI doesn't natively have any interruption capabilities.
41
+ *
42
+ * Rather than read commited styles back out of the DOM, we can
43
+ * create a renderless JS animation and sample it twice to calculate
44
+ * its current value, "previous" value, and therefore allow
45
+ * Motion to calculate velocity for any subsequent animation.
46
+ */
47
+ updateMotionValue(value) {
48
+ const { motionValue, onUpdate, onComplete, element, ...options } = this.options;
49
+ if (!motionValue)
50
+ return;
51
+ if (value !== undefined) {
52
+ motionValue.set(value);
53
+ return;
54
+ }
55
+ const sampleAnimation = new JSAnimation({
56
+ ...options,
57
+ autoplay: false,
58
+ });
59
+ const sampleTime = secondsToMilliseconds(this.finishedTime ?? this.time);
60
+ motionValue.setWithVelocity(sampleAnimation.sample(sampleTime - sampleDelta).value, sampleAnimation.sample(sampleTime).value, sampleDelta);
61
+ sampleAnimation.stop();
62
+ }
63
+ }
64
+
65
+ export { NativeAnimationExtended };
@@ -0,0 +1,17 @@
1
+ import { time } from '../../frameloop/sync-time.js';
2
+ import { frameData, cancelFrame, frame } from '../../frameloop/frame.js';
3
+
4
+ const frameloopDriver = (update) => {
5
+ const passTimestamp = ({ timestamp }) => update(timestamp);
6
+ return {
7
+ start: (keepAlive = true) => frame.update(passTimestamp, keepAlive),
8
+ stop: () => cancelFrame(passTimestamp),
9
+ /**
10
+ * If we're processing this frame we can use the
11
+ * framelocked timestamp to keep things in sync.
12
+ */
13
+ now: () => (frameData.isProcessing ? frameData.timestamp : time.now()),
14
+ };
15
+ };
16
+
17
+ export { frameloopDriver };
@@ -0,0 +1,87 @@
1
+ import { spring } from './spring/index.js';
2
+ import { calcGeneratorVelocity } from './utils/velocity.js';
3
+
4
+ function inertia({ keyframes, velocity = 0.0, power = 0.8, timeConstant = 325, bounceDamping = 10, bounceStiffness = 500, modifyTarget, min, max, restDelta = 0.5, restSpeed, }) {
5
+ const origin = keyframes[0];
6
+ const state = {
7
+ done: false,
8
+ value: origin,
9
+ };
10
+ const isOutOfBounds = (v) => (min !== undefined && v < min) || (max !== undefined && v > max);
11
+ const nearestBoundary = (v) => {
12
+ if (min === undefined)
13
+ return max;
14
+ if (max === undefined)
15
+ return min;
16
+ return Math.abs(min - v) < Math.abs(max - v) ? min : max;
17
+ };
18
+ let amplitude = power * velocity;
19
+ const ideal = origin + amplitude;
20
+ const target = modifyTarget === undefined ? ideal : modifyTarget(ideal);
21
+ /**
22
+ * If the target has changed we need to re-calculate the amplitude, otherwise
23
+ * the animation will start from the wrong position.
24
+ */
25
+ if (target !== ideal)
26
+ amplitude = target - origin;
27
+ const calcDelta = (t) => -amplitude * Math.exp(-t / timeConstant);
28
+ const calcLatest = (t) => target + calcDelta(t);
29
+ const applyFriction = (t) => {
30
+ const delta = calcDelta(t);
31
+ const latest = calcLatest(t);
32
+ state.done = Math.abs(delta) <= restDelta;
33
+ state.value = state.done ? target : latest;
34
+ };
35
+ /**
36
+ * Ideally this would resolve for t in a stateless way, we could
37
+ * do that by always precalculating the animation but as we know
38
+ * this will be done anyway we can assume that spring will
39
+ * be discovered during that.
40
+ */
41
+ let timeReachedBoundary;
42
+ let spring$1;
43
+ const checkCatchBoundary = (t) => {
44
+ if (!isOutOfBounds(state.value))
45
+ return;
46
+ timeReachedBoundary = t;
47
+ spring$1 = spring({
48
+ keyframes: [state.value, nearestBoundary(state.value)],
49
+ velocity: calcGeneratorVelocity(calcLatest, t, state.value), // TODO: This should be passing * 1000
50
+ damping: bounceDamping,
51
+ stiffness: bounceStiffness,
52
+ restDelta,
53
+ restSpeed,
54
+ });
55
+ };
56
+ checkCatchBoundary(0);
57
+ return {
58
+ calculatedDuration: null,
59
+ next: (t) => {
60
+ /**
61
+ * We need to resolve the friction to figure out if we need a
62
+ * spring but we don't want to do this twice per frame. So here
63
+ * we flag if we updated for this frame and later if we did
64
+ * we can skip doing it again.
65
+ */
66
+ let hasUpdatedFrame = false;
67
+ if (!spring$1 && timeReachedBoundary === undefined) {
68
+ hasUpdatedFrame = true;
69
+ applyFriction(t);
70
+ checkCatchBoundary(t);
71
+ }
72
+ /**
73
+ * If we have a spring and the provided t is beyond the moment the friction
74
+ * animation crossed the min/max boundary, use the spring.
75
+ */
76
+ if (timeReachedBoundary !== undefined && t >= timeReachedBoundary) {
77
+ return spring$1.next(t - timeReachedBoundary);
78
+ }
79
+ else {
80
+ !hasUpdatedFrame && applyFriction(t);
81
+ return state;
82
+ }
83
+ },
84
+ };
85
+ }
86
+
87
+ export { inertia };