flexdesk 0.4.3 → 0.4.4

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "flexdesk",
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- "version": "0.4.3",
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+ "version": "0.4.4",
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  "description": "A tiling window manager and widget set for desktop-class web applications. Zero runtime dependencies.",
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  "license": "MIT",
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  "repository": {
@@ -0,0 +1,170 @@
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+ /**
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+ * column_fit.js — how wide each column of a table should be.
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+ *
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+ * A pure function over measurements, so the policy can be read and tested
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+ * without a DOM. A table measures its columns, hands them here, and applies
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+ * the widths it gets back.
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+ *
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+ * ── The policy ─────────────────────────────────────────────────────────
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+ *
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+ * Columns are not all alike, and treating them alike is what went wrong
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+ * before. An id, a date, a status, a person: SHORT columns, whose values are
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+ * all about as wide as each other, and which are useless the moment they are
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+ * cut ("2026-09-…", "review-q…"). A summary or a title: TEXT columns, whose
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+ * values run as long as people write them, and which are readable cut.
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+ *
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+ * The old fit spread spare room EVENLY, so a 40px "BUG" chip got 90px while
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+ * the summary beside it was clipped in nine rows out of ten, and it shrank the
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+ * WIDEST column first, so a narrow tile crushed the title to 85px while every
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+ * short column kept its width.
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+ *
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+ * 1. Short columns get their full content width. Text columns start at a
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+ * readable width.
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+ * 2. Room to spare goes to the text columns, in proportion to what each
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+ * still needs, and past their content so the table fills its box. With no
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+ * text column it goes to the last column, so no column in the middle
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+ * opens a gap.
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+ * 3. Too little room: shrink in order of harm. Short columns first give up
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+ * only their rare longest values (down to `typical`, what most values
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+ * fit). Then text columns go down to a floor. Then short columns go down
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+ * to theirs, and text columns once more. What still does not fit scrolls
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+ * sideways rather than being crushed further.
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+ *
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+ * Within each step the widest columns give way first and the narrow ones keep
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+ * their width (a water level), so one long column never forces every other
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+ * column down with it.
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+ *
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+ * Columns the user dragged are PINNED: they keep their width and sit out every
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+ * step.
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+ */
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+
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+ export const COLUMN_FIT = Object.freeze({
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+ /** Absolute floor, and the drag-resize minimum. */
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+ FLOOR: 40,
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+ /** Sub-pixel safety against an ellipsis on content that exactly fits. */
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+ PAD: 2,
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+ /** A column whose full width reaches this is free text. */
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+ TEXT_AT: 240,
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+ /** A text column's starting share when room allows it. */
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+ TEXT_MIN: 200,
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+ /** How far a text column shrinks before short columns go below `typical`. */
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+ TEXT_FLOOR: 120,
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+ /** How far a short column shrinks before the table scrolls. */
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+ SHORT_FLOOR: 56,
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+ });
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+
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+ /**
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+ * @typedef {object} ColumnMeasure
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+ * @property {number} natural widest cell, padding included (px)
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+ * @property {number} [typical] width most cells fit, e.g. the 95th percentile (px);
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+ * defaults to `natural`
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+ * @property {number} [header] the header label's width (px)
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+ * @property {number} [pinned] a user-dragged width, honoured exactly
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+ * @property {boolean} [text] force (true) or forbid (false) text treatment;
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+ * omitted, it is decided from the width
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+ */
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+
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+ /**
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+ * @param {ColumnMeasure[]} columns
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+ * @param {number} avail the width the table has (px); 0 or less means "not laid out"
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+ * @returns {number[]} a width per column (px, possibly fractional). The sum
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+ * equals `avail` whenever the floors fit, and exceeds it only when they do
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+ * not, in which case the table should scroll.
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+ */
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+ export function fitColumns(columns, avail) {
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+ const { FLOOR, PAD, TEXT_AT, TEXT_MIN, TEXT_FLOOR, SHORT_FLOOR } = COLUMN_FIT;
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+ const n = columns.length;
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+ const cols = columns.map((c) => {
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+ const header = Math.max(0, Number(c.header) || 0);
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+ const natural = Math.max(0, Number(c.natural) || 0);
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+ const full = Math.max(FLOOR, Math.ceil(Math.max(natural, header) + PAD));
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+ const typical = Math.min(full, Math.max(FLOOR, Math.ceil(Math.max(
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+ Number.isFinite(c.typical) ? c.typical : natural, header) + PAD)));
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+ const pinned = Number.isFinite(c.pinned) ? Math.max(FLOOR, Math.round(c.pinned)) : null;
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+ const text = pinned == null && (typeof c.text === 'boolean' ? c.text : full >= TEXT_AT);
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+ return { full, typical, pinned, text };
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+ });
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+
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+ const text = [];
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+ const short = [];
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+ cols.forEach((c, i) => { if (c.pinned == null) (c.text ? text : short).push(i); });
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+ if (!(avail > 1)) return cols.map((c) => (c.pinned != null ? c.pinned : c.full));
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+
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+ // 1. The starting point: short columns at their full content width, text
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+ // columns at a readable width (or their content, if shorter).
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+ const widths = cols.map((c) => {
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+ if (c.pinned != null) return c.pinned;
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+ return c.text ? Math.min(c.full, TEXT_MIN) : c.full;
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+ });
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+ const total = () => widths.reduce((a, b) => a + b, 0);
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+ let slack = avail - total();
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+
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+ // 2. Room to spare goes to the text columns, in proportion to what each
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+ // still needs, then beyond their content so the table fills its box.
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+ // Widths are not rounded: CSS takes fractional pixels, and rounding is
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+ // what made the total miss the box by a pixel and a column jitter by one
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+ // as its tile was resized.
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+ if (slack >= 0) {
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+ slack = raise(widths, text, (i) => cols[i].full, slack);
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+ if (slack > 0) {
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+ if (text.length) text.forEach((i) => { widths[i] += slack / text.length; });
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+ else widths[short.length ? short[short.length - 1] : n - 1] += slack;
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+ }
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+ return widths;
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+ }
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+
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+ // 3. Not enough room: shrink in order of harm until it fits.
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+ const steps = [
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+ [short, (i) => cols[i].typical],
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+ [text, () => TEXT_FLOOR],
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+ [short, (i) => Math.min(cols[i].typical, SHORT_FLOOR)],
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+ [text, () => FLOOR * 2],
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+ ];
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+ for (const [idxs, low] of steps) {
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+ const over = total() - avail;
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+ if (over <= 1e-6) break;
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+ lowerTo(widths, idxs, low, over);
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+ }
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+ return widths;
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+ }
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+
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+ /**
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+ * Give up to `slack` px to the columns in `idxs`, each toward `target(i)`, in
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+ * proportion to how far each still is from it. Returns what is left.
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+ */
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+ function raise(widths, idxs, target, slack) {
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+ if (!(slack > 0)) return slack;
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+ const wants = idxs.map((i) => Math.max(0, target(i) - widths[i]));
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+ const need = wants.reduce((a, b) => a + b, 0);
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+ if (!(need > 0)) return slack;
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+ const give = Math.min(slack, need);
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+ idxs.forEach((i, k) => { widths[i] += give * wants[k] / need; });
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+ return slack - give;
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+ }
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+
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+ /**
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+ * Take up to `over` px off the columns in `idxs`, widest first, none below
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+ * `low(i)`. A water level: every column above the level is cut down to it, and
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+ * the level is solved so the total cut is exactly `over`, or everything the
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+ * lows allow when that is less. Solved on real numbers: the result is exact,
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+ * and a wider box can never make any column narrower.
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+ */
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+ function lowerTo(widths, idxs, low, over) {
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+ const floorOf = (i) => Math.min(widths[i], Math.max(0, low(i)));
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+ const cand = idxs.filter((i) => widths[i] > floorOf(i));
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+ if (!cand.length || over <= 0) return;
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+ const floors = new Map(cand.map((i) => [i, floorOf(i)]));
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+ const capacity = cand.reduce((a, i) => a + widths[i] - floors.get(i), 0);
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+ if (capacity <= over) {
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+ for (const i of cand) widths[i] = floors.get(i);
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+ return;
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+ }
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+ const cutAt = (level) => cand.reduce((a, i) => a + Math.max(0, widths[i] - Math.max(floors.get(i), level)), 0);
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+ let lo = 0;
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+ let hi = Math.max(...cand.map((i) => widths[i]));
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+ for (let k = 0; k < 64; k++) {
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+ const mid = (lo + hi) / 2;
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+ if (cutAt(mid) > over) lo = mid; else hi = mid;
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+ }
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+ for (const i of cand) widths[i] = Math.min(widths[i], Math.max(floors.get(i), hi));
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+ }