fleethub-core 1.8.9 → 1.8.10

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@@ -1,11 +1,13 @@
1
1
  import { createEquipmentBonuses } from 'equipment-bonus';
2
2
  import * as wasm from './fleethub_core_bg.wasm';
3
3
 
4
- const lTextDecoder = typeof TextDecoder === 'undefined' ? (0, module.require)('util').TextDecoder : TextDecoder;
4
+ const heap = new Array(32).fill(undefined);
5
5
 
6
- let cachedTextDecoder = new lTextDecoder('utf-8', { ignoreBOM: true, fatal: true });
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+ heap.push(undefined, null, true, false);
7
7
 
8
- cachedTextDecoder.decode();
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+ function getObject(idx) { return heap[idx]; }
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+
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+ let WASM_VECTOR_LEN = 0;
9
11
 
10
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  let cachedUint8Memory0 = new Uint8Array();
11
13
 
@@ -16,41 +18,6 @@ function getUint8Memory0() {
16
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  return cachedUint8Memory0;
17
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  }
18
20
 
19
- function getStringFromWasm0(ptr, len) {
20
- return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len));
21
- }
22
-
23
- const heap = new Array(32).fill(undefined);
24
-
25
- heap.push(undefined, null, true, false);
26
-
27
- let heap_next = heap.length;
28
-
29
- function addHeapObject(obj) {
30
- if (heap_next === heap.length) heap.push(heap.length + 1);
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- const idx = heap_next;
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- heap_next = heap[idx];
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-
34
- heap[idx] = obj;
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- return idx;
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- }
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-
38
- function getObject(idx) { return heap[idx]; }
39
-
40
- function dropObject(idx) {
41
- if (idx < 36) return;
42
- heap[idx] = heap_next;
43
- heap_next = idx;
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- }
45
-
46
- function takeObject(idx) {
47
- const ret = getObject(idx);
48
- dropObject(idx);
49
- return ret;
50
- }
51
-
52
- let WASM_VECTOR_LEN = 0;
53
-
54
21
  const lTextEncoder = typeof TextEncoder === 'undefined' ? (0, module.require)('util').TextEncoder : TextEncoder;
55
22
 
56
23
  let cachedTextEncoder = new lTextEncoder('utf-8');
@@ -115,11 +82,37 @@ function getInt32Memory0() {
115
82
  return cachedInt32Memory0;
116
83
  }
117
84
 
118
- function _assertClass(instance, klass) {
119
- if (!(instance instanceof klass)) {
120
- throw new Error(`expected instance of ${klass.name}`);
121
- }
122
- return instance.ptr;
85
+ const lTextDecoder = typeof TextDecoder === 'undefined' ? (0, module.require)('util').TextDecoder : TextDecoder;
86
+
87
+ let cachedTextDecoder = new lTextDecoder('utf-8', { ignoreBOM: true, fatal: true });
88
+
89
+ cachedTextDecoder.decode();
90
+
91
+ function getStringFromWasm0(ptr, len) {
92
+ return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len));
93
+ }
94
+
95
+ let heap_next = heap.length;
96
+
97
+ function addHeapObject(obj) {
98
+ if (heap_next === heap.length) heap.push(heap.length + 1);
99
+ const idx = heap_next;
100
+ heap_next = heap[idx];
101
+
102
+ heap[idx] = obj;
103
+ return idx;
104
+ }
105
+
106
+ function dropObject(idx) {
107
+ if (idx < 36) return;
108
+ heap[idx] = heap_next;
109
+ heap_next = idx;
110
+ }
111
+
112
+ function takeObject(idx) {
113
+ const ret = getObject(idx);
114
+ dropObject(idx);
115
+ return ret;
123
116
  }
124
117
  /**
125
118
  */
@@ -159,14 +152,6 @@ function passArray16ToWasm0(arg, malloc) {
159
152
  const u32CvtShim = new Uint32Array(2);
160
153
 
161
154
  const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
162
- /**
163
- * @param {ShipConditions} value
164
- * @returns {ShipConditions}
165
- */
166
- export function parse_ship_conditions(value) {
167
- const ret = wasm.parse_ship_conditions(addHeapObject(value));
168
- return takeObject(ret);
169
- }
170
155
 
171
156
  let cachedUint32Memory0 = new Uint32Array();
172
157
 
@@ -191,6 +176,21 @@ function getArrayU16FromWasm0(ptr, len) {
191
176
  return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
192
177
  }
193
178
 
179
+ function _assertClass(instance, klass) {
180
+ if (!(instance instanceof klass)) {
181
+ throw new Error(`expected instance of ${klass.name}`);
182
+ }
183
+ return instance.ptr;
184
+ }
185
+ /**
186
+ * @param {ShipConditions} value
187
+ * @returns {ShipConditions}
188
+ */
189
+ export function parse_ship_conditions(value) {
190
+ const ret = wasm.parse_ship_conditions(addHeapObject(value));
191
+ return takeObject(ret);
192
+ }
193
+
194
194
  function getArrayU8FromWasm0(ptr, len) {
195
195
  return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
196
196
  }
@@ -629,34 +629,30 @@ export class Comp {
629
629
  }
630
630
  /**
631
631
  * @param {FleetType} ft
632
- * @param {string} key
632
+ * @param {ShipKey} key
633
633
  * @returns {Ship | undefined}
634
634
  */
635
635
  get_ship_with_clone(ft, key) {
636
- const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
637
- const len0 = WASM_VECTOR_LEN;
638
- const ret = wasm.comp_get_ship_with_clone(this.ptr, addHeapObject(ft), ptr0, len0);
636
+ const ret = wasm.comp_get_ship_with_clone(this.ptr, addHeapObject(ft), addHeapObject(key));
639
637
  return ret === 0 ? undefined : Ship.__wrap(ret);
640
638
  }
641
639
  /**
642
640
  * @param {FleetType} ft
643
- * @param {string} key
641
+ * @param {ShipKey} key
644
642
  * @returns {string | undefined}
645
643
  */
646
644
  get_ship_entity_id(ft, key) {
647
645
  try {
648
646
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
649
- const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
650
- const len0 = WASM_VECTOR_LEN;
651
- wasm.comp_get_ship_entity_id(retptr, this.ptr, addHeapObject(ft), ptr0, len0);
647
+ wasm.comp_get_ship_entity_id(retptr, this.ptr, addHeapObject(ft), addHeapObject(key));
652
648
  var r0 = getInt32Memory0()[retptr / 4 + 0];
653
649
  var r1 = getInt32Memory0()[retptr / 4 + 1];
654
- let v1;
650
+ let v0;
655
651
  if (r0 !== 0) {
656
- v1 = getStringFromWasm0(r0, r1).slice();
652
+ v0 = getStringFromWasm0(r0, r1).slice();
657
653
  wasm.__wbindgen_free(r0, r1 * 1);
658
654
  }
659
- return v1;
655
+ return v0;
660
656
  } finally {
661
657
  wasm.__wbindgen_add_to_stack_pointer(16);
662
658
  }
@@ -738,6 +734,21 @@ export class Comp {
738
734
  const ret = wasm.comp_get_ship_conditions(this.ptr, ship.ptr, isLikeNone(formation) ? 0 : addHeapObject(formation));
739
735
  return takeObject(ret);
740
736
  }
737
+ /**
738
+ * @param {FleetType} fleet_type
739
+ * @returns {number | undefined}
740
+ */
741
+ fleet_los_mod(fleet_type) {
742
+ try {
743
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
744
+ wasm.comp_fleet_los_mod(retptr, this.ptr, addHeapObject(fleet_type));
745
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
746
+ var r2 = getFloat64Memory0()[retptr / 8 + 1];
747
+ return r0 === 0 ? undefined : r2;
748
+ } finally {
749
+ wasm.__wbindgen_add_to_stack_pointer(16);
750
+ }
751
+ }
741
752
  }
742
753
 
743
754
  const FhCoreFinalization = new FinalizationRegistry(ptr => wasm.__wbg_fhcore_free(ptr));
@@ -1049,13 +1060,11 @@ export class Fleet {
1049
1060
  return ret >>> 0;
1050
1061
  }
1051
1062
  /**
1052
- * @param {string} key
1063
+ * @param {ShipKey} key
1053
1064
  * @returns {Ship | undefined}
1054
1065
  */
1055
1066
  get_ship(key) {
1056
- const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1057
- const len0 = WASM_VECTOR_LEN;
1058
- const ret = wasm.fleet_get_ship(this.ptr, ptr0, len0);
1067
+ const ret = wasm.fleet_get_ship(this.ptr, addHeapObject(key));
1059
1068
  return ret === 0 ? undefined : Ship.__wrap(ret);
1060
1069
  }
1061
1070
  /**
@@ -1720,35 +1729,33 @@ export class Org {
1720
1729
  return takeObject(ret);
1721
1730
  }
1722
1731
  /**
1723
- * @returns {string}
1732
+ * @returns {FleetKey}
1724
1733
  */
1725
1734
  get sortie() {
1726
- try {
1727
- const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1728
- wasm.__wbg_get_org_sortie(retptr, this.ptr);
1729
- var r0 = getInt32Memory0()[retptr / 4 + 0];
1730
- var r1 = getInt32Memory0()[retptr / 4 + 1];
1731
- return getStringFromWasm0(r0, r1);
1732
- } finally {
1733
- wasm.__wbindgen_add_to_stack_pointer(16);
1734
- wasm.__wbindgen_free(r0, r1);
1735
- }
1735
+ const ret = wasm.__wbg_get_org_sortie(this.ptr);
1736
+ return takeObject(ret);
1736
1737
  }
1737
1738
  /**
1738
- * @param {string} arg0
1739
+ * @returns {FleetKey | undefined}
1739
1740
  */
1740
- set sortie(arg0) {
1741
- const ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1742
- const len0 = WASM_VECTOR_LEN;
1743
- wasm.__wbg_set_org_sortie(this.ptr, ptr0, len0);
1741
+ get route_sup() {
1742
+ const ret = wasm.__wbg_get_org_route_sup(this.ptr);
1743
+ return takeObject(ret);
1744
+ }
1745
+ /**
1746
+ * @returns {FleetKey | undefined}
1747
+ */
1748
+ get boss_sup() {
1749
+ const ret = wasm.__wbg_get_org_boss_sup(this.ptr);
1750
+ return takeObject(ret);
1744
1751
  }
1745
1752
  /**
1746
1753
  * @returns {string | undefined}
1747
1754
  */
1748
- get route_sup() {
1755
+ first_ship_id() {
1749
1756
  try {
1750
1757
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1751
- wasm.__wbg_get_org_route_sup(retptr, this.ptr);
1758
+ wasm.org_first_ship_id(retptr, this.ptr);
1752
1759
  var r0 = getInt32Memory0()[retptr / 4 + 0];
1753
1760
  var r1 = getInt32Memory0()[retptr / 4 + 1];
1754
1761
  let v0;
@@ -1762,20 +1769,23 @@ export class Org {
1762
1769
  }
1763
1770
  }
1764
1771
  /**
1765
- * @param {string | undefined} arg0
1772
+ * @param {FleetKey} fleet_key
1773
+ * @param {ShipKey} ship_key
1774
+ * @returns {number | undefined}
1766
1775
  */
1767
- set route_sup(arg0) {
1768
- var ptr0 = isLikeNone(arg0) ? 0 : passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1769
- var len0 = WASM_VECTOR_LEN;
1770
- wasm.__wbg_set_org_route_sup(this.ptr, ptr0, len0);
1776
+ get_ship_mid(fleet_key, ship_key) {
1777
+ const ret = wasm.org_get_ship_mid(this.ptr, addHeapObject(fleet_key), addHeapObject(ship_key));
1778
+ return ret === 0xFFFFFF ? undefined : ret;
1771
1779
  }
1772
1780
  /**
1781
+ * @param {FleetKey} fleet_key
1782
+ * @param {ShipKey} ship_key
1773
1783
  * @returns {string | undefined}
1774
1784
  */
1775
- get boss_sup() {
1785
+ get_ship_eid(fleet_key, ship_key) {
1776
1786
  try {
1777
1787
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1778
- wasm.__wbg_get_org_boss_sup(retptr, this.ptr);
1788
+ wasm.org_get_ship_eid(retptr, this.ptr, addHeapObject(fleet_key), addHeapObject(ship_key));
1779
1789
  var r0 = getInt32Memory0()[retptr / 4 + 0];
1780
1790
  var r1 = getInt32Memory0()[retptr / 4 + 1];
1781
1791
  let v0;
@@ -1789,34 +1799,19 @@ export class Org {
1789
1799
  }
1790
1800
  }
1791
1801
  /**
1792
- * @param {string | undefined} arg0
1793
- */
1794
- set boss_sup(arg0) {
1795
- var ptr0 = isLikeNone(arg0) ? 0 : passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1796
- var len0 = WASM_VECTOR_LEN;
1797
- wasm.__wbg_set_org_boss_sup(this.ptr, ptr0, len0);
1798
- }
1799
- /**
1800
- * @param {Role} role
1801
- * @param {string} key
1802
- * @returns {string | undefined}
1802
+ * @param {FleetKey} key
1803
+ * @returns {string}
1803
1804
  */
1804
- get_ship_entity_id(role, key) {
1805
+ get_fleet_id(key) {
1805
1806
  try {
1806
1807
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1807
- const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1808
- const len0 = WASM_VECTOR_LEN;
1809
- wasm.org_get_ship_entity_id(retptr, this.ptr, addHeapObject(role), ptr0, len0);
1808
+ wasm.org_get_fleet_id(retptr, this.ptr, addHeapObject(key));
1810
1809
  var r0 = getInt32Memory0()[retptr / 4 + 0];
1811
1810
  var r1 = getInt32Memory0()[retptr / 4 + 1];
1812
- let v1;
1813
- if (r0 !== 0) {
1814
- v1 = getStringFromWasm0(r0, r1).slice();
1815
- wasm.__wbindgen_free(r0, r1 * 1);
1816
- }
1817
- return v1;
1811
+ return getStringFromWasm0(r0, r1);
1818
1812
  } finally {
1819
1813
  wasm.__wbindgen_add_to_stack_pointer(16);
1814
+ wasm.__wbindgen_free(r0, r1);
1820
1815
  }
1821
1816
  }
1822
1817
  /**
@@ -1868,16 +1863,23 @@ export class Org {
1868
1863
  }
1869
1864
  }
1870
1865
  /**
1871
- * @param {string} key
1866
+ * @param {FleetKey} key
1872
1867
  * @returns {Fleet}
1873
1868
  */
1874
1869
  clone_fleet(key) {
1875
- const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1876
- const len0 = WASM_VECTOR_LEN;
1877
- const ret = wasm.org_clone_fleet(this.ptr, ptr0, len0);
1870
+ const ret = wasm.org_clone_fleet(this.ptr, addHeapObject(key));
1878
1871
  return Fleet.__wrap(ret);
1879
1872
  }
1880
1873
  /**
1874
+ * @param {FleetKey} fleet_key
1875
+ * @param {ShipKey} ship_key
1876
+ * @returns {Ship | undefined}
1877
+ */
1878
+ clone_ship(fleet_key, ship_key) {
1879
+ const ret = wasm.org_clone_ship(this.ptr, addHeapObject(fleet_key), addHeapObject(ship_key));
1880
+ return ret === 0 ? undefined : Ship.__wrap(ret);
1881
+ }
1882
+ /**
1881
1883
  * @param {string} id
1882
1884
  * @returns {Ship | undefined}
1883
1885
  */
@@ -1888,6 +1890,23 @@ export class Org {
1888
1890
  return ret === 0 ? undefined : Ship.__wrap(ret);
1889
1891
  }
1890
1892
  /**
1893
+ * @param {FleetKey} key
1894
+ * @returns {(string)[]}
1895
+ */
1896
+ ship_keys(key) {
1897
+ try {
1898
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1899
+ wasm.org_ship_keys(retptr, this.ptr, addHeapObject(key));
1900
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
1901
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
1902
+ var v0 = getArrayJsValueFromWasm0(r0, r1).slice();
1903
+ wasm.__wbindgen_free(r0, r1 * 4);
1904
+ return v0;
1905
+ } finally {
1906
+ wasm.__wbindgen_add_to_stack_pointer(16);
1907
+ }
1908
+ }
1909
+ /**
1891
1910
  * @returns {Comp}
1892
1911
  */
1893
1912
  create_comp() {
@@ -1895,13 +1914,11 @@ export class Org {
1895
1914
  return Comp.__wrap(ret);
1896
1915
  }
1897
1916
  /**
1898
- * @param {string} key
1917
+ * @param {FleetKey} key
1899
1918
  * @returns {Comp}
1900
1919
  */
1901
1920
  create_comp_by_key(key) {
1902
- const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1903
- const len0 = WASM_VECTOR_LEN;
1904
- const ret = wasm.org_create_comp_by_key(this.ptr, ptr0, len0);
1921
+ const ret = wasm.org_create_comp_by_key(this.ptr, addHeapObject(key));
1905
1922
  return Comp.__wrap(ret);
1906
1923
  }
1907
1924
  /**
@@ -2008,6 +2025,26 @@ export class Org {
2008
2025
  const ret = wasm.org_high_altitude_interception_power(this.ptr);
2009
2026
  return ret;
2010
2027
  }
2028
+ /**
2029
+ * @param {string} id
2030
+ * @param {number} x
2031
+ * @param {number} y
2032
+ * @returns {MoveShipPayload | undefined}
2033
+ */
2034
+ create_move_ship_payload(id, x, y) {
2035
+ const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2036
+ const len0 = WASM_VECTOR_LEN;
2037
+ const ret = wasm.org_create_move_ship_payload(this.ptr, ptr0, len0, x, y);
2038
+ return takeObject(ret);
2039
+ }
2040
+ /**
2041
+ * @param {FleetKey} key
2042
+ * @returns {FleetType | undefined}
2043
+ */
2044
+ get_fleet_type(key) {
2045
+ const ret = wasm.org_get_fleet_type(this.ptr, addHeapObject(key));
2046
+ return takeObject(ret);
2047
+ }
2011
2048
  }
2012
2049
 
2013
2050
  const ShipFinalization = new FinalizationRegistry(ptr => wasm.__wbg_ship_free(ptr));
@@ -2828,15 +2865,6 @@ export class Ship {
2828
2865
  }
2829
2866
  }
2830
2867
 
2831
- export function __wbindgen_string_new(arg0, arg1) {
2832
- const ret = getStringFromWasm0(arg0, arg1);
2833
- return addHeapObject(ret);
2834
- };
2835
-
2836
- export function __wbindgen_object_drop_ref(arg0) {
2837
- takeObject(arg0);
2838
- };
2839
-
2840
2868
  export function __wbindgen_json_serialize(arg0, arg1) {
2841
2869
  const obj = getObject(arg1);
2842
2870
  const ret = JSON.stringify(obj === undefined ? null : obj);
@@ -2846,7 +2874,16 @@ export function __wbindgen_json_serialize(arg0, arg1) {
2846
2874
  getInt32Memory0()[arg0 / 4 + 0] = ptr0;
2847
2875
  };
2848
2876
 
2849
- export function __wbg_createEquipmentBonuses_c15680c31fad94ad(arg0, arg1) {
2877
+ export function __wbindgen_string_new(arg0, arg1) {
2878
+ const ret = getStringFromWasm0(arg0, arg1);
2879
+ return addHeapObject(ret);
2880
+ };
2881
+
2882
+ export function __wbindgen_object_drop_ref(arg0) {
2883
+ takeObject(arg0);
2884
+ };
2885
+
2886
+ export function __wbg_createEquipmentBonuses_5c51b37ac8d29697(arg0, arg1) {
2850
2887
  const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
2851
2888
  return addHeapObject(ret);
2852
2889
  };
Binary file
@@ -1,11 +1,6 @@
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  /* tslint:disable */
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
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- export function __wbg_analyzer_free(a: number): void;
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- export function analyzer_analyze_ship_attack(a: number, b: number, c: number, d: number, e: number): number;
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- export function analyzer_analyze_node_attack(a: number, b: number, c: number, d: number, e: number, f: number): number;
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- export function analyzer_analyze_comp(a: number, b: number, c: number): number;
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- export function analyzer_simulate_support_shelling(a: number, b: number, c: number, d: number, e: number, f: number): void;
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  export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
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  export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
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  export function ship_gunfit_accuracy(a: number, b: number): number;
@@ -22,6 +17,73 @@ export function fhcore_create_all_ships(a: number): number;
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  export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
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  export function fhcore_create_default_ship(a: number): number;
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  export function fhcore_create_analyzer(a: number): number;
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+ export function __wbg_org_free(a: number): void;
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+ export function __wbg_get_org_id(a: number, b: number): void;
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+ export function __wbg_set_org_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_org_hash(a: number, b: number): void;
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+ export function __wbg_get_org_hq_level(a: number): number;
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+ export function __wbg_get_org_org_type(a: number): number;
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+ export function __wbg_get_org_sortie(a: number): number;
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+ export function __wbg_get_org_route_sup(a: number): number;
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+ export function __wbg_get_org_boss_sup(a: number): number;
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+ export function org_first_ship_id(a: number, b: number): void;
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+ export function org_get_ship_mid(a: number, b: number, c: number): number;
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+ export function org_get_ship_eid(a: number, b: number, c: number, d: number): void;
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+ export function org_get_fleet_id(a: number, b: number, c: number): void;
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+ export function org_air_squadron_ids(a: number, b: number): void;
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+ export function org_main_ship_ids(a: number, b: number): void;
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+ export function org_escort_ship_ids(a: number, b: number): void;
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+ export function org_clone_fleet(a: number, b: number): number;
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+ export function org_clone_ship(a: number, b: number, c: number): number;
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+ export function org_get_ship_by_id(a: number, b: number, c: number): number;
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+ export function org_ship_keys(a: number, b: number, c: number): void;
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+ export function org_create_comp(a: number): number;
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+ export function org_create_comp_by_key(a: number, b: number): number;
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+ export function org_get_air_squadron(a: number, b: number, c: number, d: number): void;
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+ export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
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+ export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
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+ export function org_side(a: number): number;
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+ export function org_is_player(a: number): number;
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+ export function org_is_enemy(a: number): number;
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+ export function org_is_single(a: number): number;
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+ export function org_is_combined(a: number): number;
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+ export function org_interception_power(a: number): number;
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+ export function org_high_altitude_interception_power(a: number): number;
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+ export function org_create_move_ship_payload(a: number, b: number, c: number, d: number, e: number): number;
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+ export function org_get_fleet_type(a: number, b: number): number;
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+ export function __wbg_comp_free(a: number): void;
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+ export function __wbg_get_comp_org_type(a: number): number;
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+ export function __wbg_get_comp_hq_level(a: number): number;
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+ export function __wbg_get_comp_main(a: number): number;
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+ export function __wbg_set_comp_main(a: number, b: number): void;
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+ export function __wbg_get_comp_escort(a: number): number;
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+ export function __wbg_set_comp_escort(a: number, b: number): void;
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+ export function __wbg_get_comp_route_sup(a: number): number;
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+ export function __wbg_set_comp_route_sup(a: number, b: number): void;
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+ export function __wbg_get_comp_boss_sup(a: number): number;
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+ export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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+ export function comp_side(a: number): number;
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+ export function comp_is_combined(a: number): number;
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+ export function comp_is_player(a: number): number;
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+ export function comp_is_enemy(a: number): number;
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+ export function comp_has_route_sup(a: number): number;
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+ export function comp_meta(a: number): number;
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+ export function comp_get_fleet_id(a: number, b: number, c: number): void;
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+ export function comp_get_ship_with_clone(a: number, b: number, c: number): number;
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+ export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number): void;
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+ export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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+ export function comp_default_formation(a: number): number;
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+ export function comp_adjusted_anti_air(a: number, b: number): number;
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+ export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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+ export function comp_elos(a: number, b: number, c: number): void;
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+ export function comp_transport_point(a: number): number;
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+ export function comp_get_ship_conditions(a: number, b: number, c: number): number;
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+ export function comp_fleet_los_mod(a: number, b: number, c: number): void;
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+ export function __wbg_analyzer_free(a: number): void;
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+ export function analyzer_analyze_ship_attack(a: number, b: number, c: number, d: number, e: number): number;
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+ export function analyzer_analyze_node_attack(a: number, b: number, c: number, d: number, e: number, f: number): number;
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+ export function analyzer_analyze_comp(a: number, b: number, c: number): number;
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+ export function analyzer_simulate_support_shelling(a: number, b: number, c: number, d: number, e: number, f: number): void;
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  export function __wbg_ship_free(a: number): void;
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  export function __wbg_get_ship_id(a: number, b: number): void;
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  export function __wbg_set_ship_id(a: number, b: number, c: number): void;
@@ -110,64 +172,7 @@ export function ship_basic_defense_power(a: number, b: number, c: number): void;
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  export function ship_transport_point(a: number): number;
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  export function ship_elos(a: number, b: number, c: number): void;
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  export function ship_ohko_power(a: number, b: number): void;
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- export function __wbg_comp_free(a: number): void;
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- export function __wbg_get_comp_org_type(a: number): number;
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- export function __wbg_get_comp_hq_level(a: number): number;
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- export function __wbg_get_comp_main(a: number): number;
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- export function __wbg_set_comp_main(a: number, b: number): void;
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- export function __wbg_get_comp_escort(a: number): number;
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- export function __wbg_set_comp_escort(a: number, b: number): void;
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- export function __wbg_get_comp_route_sup(a: number): number;
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- export function __wbg_set_comp_route_sup(a: number, b: number): void;
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- export function __wbg_get_comp_boss_sup(a: number): number;
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- export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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- export function comp_side(a: number): number;
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- export function comp_is_combined(a: number): number;
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- export function comp_is_player(a: number): number;
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- export function comp_is_enemy(a: number): number;
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- export function comp_has_route_sup(a: number): number;
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- export function comp_meta(a: number): number;
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- export function comp_get_fleet_id(a: number, b: number, c: number): void;
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- export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
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- export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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- export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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- export function comp_default_formation(a: number): number;
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- export function comp_adjusted_anti_air(a: number, b: number): number;
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- export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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- export function comp_elos(a: number, b: number, c: number): void;
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- export function comp_transport_point(a: number): number;
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- export function comp_get_ship_conditions(a: number, b: number, c: number): number;
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  export function parse_ship_conditions(a: number): number;
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- export function __wbg_org_free(a: number): void;
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- export function __wbg_get_org_id(a: number, b: number): void;
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- export function __wbg_set_org_id(a: number, b: number, c: number): void;
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- export function __wbg_get_org_hash(a: number, b: number): void;
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- export function __wbg_get_org_hq_level(a: number): number;
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- export function __wbg_get_org_org_type(a: number): number;
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- export function __wbg_get_org_sortie(a: number, b: number): void;
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- export function __wbg_set_org_sortie(a: number, b: number, c: number): void;
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- export function __wbg_get_org_route_sup(a: number, b: number): void;
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- export function __wbg_set_org_route_sup(a: number, b: number, c: number): void;
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- export function __wbg_get_org_boss_sup(a: number, b: number): void;
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- export function __wbg_set_org_boss_sup(a: number, b: number, c: number): void;
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- export function org_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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- export function org_air_squadron_ids(a: number, b: number): void;
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- export function org_main_ship_ids(a: number, b: number): void;
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- export function org_escort_ship_ids(a: number, b: number): void;
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- export function org_clone_fleet(a: number, b: number, c: number): number;
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- export function org_get_ship_by_id(a: number, b: number, c: number): number;
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- export function org_create_comp(a: number): number;
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- export function org_create_comp_by_key(a: number, b: number, c: number): number;
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- export function org_get_air_squadron(a: number, b: number, c: number, d: number): void;
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- export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
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- export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
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- export function org_side(a: number): number;
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- export function org_is_player(a: number): number;
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- export function org_is_enemy(a: number): number;
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- export function org_is_single(a: number): number;
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- export function org_is_combined(a: number): number;
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- export function org_interception_power(a: number): number;
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- export function org_high_altitude_interception_power(a: number): number;
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  export function __wbg_airsquadron_free(a: number): void;
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  export function __wbg_get_airsquadron_id(a: number, b: number): void;
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  export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
@@ -256,7 +261,7 @@ export function fleet_get_damage_bound(a: number, b: number, c: number, d: numbe
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  export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
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  export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
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  export function fleet_count_ships(a: number): number;
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- export function fleet_get_ship(a: number, b: number, c: number): number;
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+ export function fleet_get_ship(a: number, b: number): number;
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  export function fleet_fleet_los_mod(a: number, b: number): void;
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  export function fleet_fighter_power(a: number, b: number, c: number): void;
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  export function fleet_elos(a: number, b: number, c: number, d: number): void;