fleethub-core 1.8.7 → 1.8.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/node/fleethub_core.d.ts +465 -919
- package/node/fleethub_core.js +88 -88
- package/node/fleethub_core_bg.wasm +0 -0
- package/node/fleethub_core_bg.wasm.d.ts +133 -133
- package/package.json +1 -1
- package/pkg/fleethub_core.d.ts +465 -919
- package/pkg/fleethub_core_bg.js +88 -88
- package/pkg/fleethub_core_bg.wasm +0 -0
- package/pkg/fleethub_core_bg.wasm.d.ts +133 -133
package/node/fleethub_core.js
CHANGED
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@@ -113,44 +113,32 @@ function addHeapObject(obj) {
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113
113
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heap[idx] = obj;
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114
114
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return idx;
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115
115
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}
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116
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-
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117
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-
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118
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-
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119
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-
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120
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module.exports.parse_ship_conditions = function(value) {
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121
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const ret = wasm.parse_ship_conditions(addHeapObject(value));
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122
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return takeObject(ret);
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123
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-
};
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116
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+
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117
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+
const u32CvtShim = new Uint32Array(2);
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118
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+
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119
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const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
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120
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121
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function isLikeNone(x) {
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122
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return x === undefined || x === null;
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}
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124
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129
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-
let
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125
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let cachedUint32Memory0 = new Uint32Array();
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126
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131
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function
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132
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if (
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133
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-
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127
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function getUint32Memory0() {
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128
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if (cachedUint32Memory0.byteLength === 0) {
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129
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cachedUint32Memory0 = new Uint32Array(wasm.memory.buffer);
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134
130
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}
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135
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-
return
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136
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}
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137
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-
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138
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function passArray16ToWasm0(arg, malloc) {
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139
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const ptr = malloc(arg.length * 2);
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140
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getUint16Memory0().set(arg, ptr / 2);
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141
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WASM_VECTOR_LEN = arg.length;
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142
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-
return ptr;
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131
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return cachedUint32Memory0;
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143
132
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}
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133
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-
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-
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const
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148
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-
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149
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-
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150
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-
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151
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-
throw new Error(`expected instance of ${klass.name}`);
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134
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+
function getArrayJsValueFromWasm0(ptr, len) {
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135
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const mem = getUint32Memory0();
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136
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const slice = mem.subarray(ptr / 4, ptr / 4 + len);
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137
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+
const result = [];
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138
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for (let i = 0; i < slice.length; i++) {
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139
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result.push(takeObject(slice[i]));
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140
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}
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153
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-
return
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141
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+
return result;
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142
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}
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143
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144
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let cachedFloat64Memory0 = new Float64Array();
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@@ -162,6 +150,31 @@ function getFloat64Memory0() {
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150
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return cachedFloat64Memory0;
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}
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152
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153
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+
let cachedUint16Memory0 = new Uint16Array();
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154
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+
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155
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function getUint16Memory0() {
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156
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if (cachedUint16Memory0.byteLength === 0) {
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157
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cachedUint16Memory0 = new Uint16Array(wasm.memory.buffer);
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158
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}
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159
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return cachedUint16Memory0;
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160
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}
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161
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+
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162
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function getArrayU16FromWasm0(ptr, len) {
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163
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return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
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164
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}
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165
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/**
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166
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*/
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167
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module.exports.set_panic_hook = function() {
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168
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wasm.set_panic_hook();
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169
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};
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170
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+
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171
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function passArray16ToWasm0(arg, malloc) {
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172
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const ptr = malloc(arg.length * 2);
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173
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getUint16Memory0().set(arg, ptr / 2);
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174
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WASM_VECTOR_LEN = arg.length;
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175
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return ptr;
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}
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177
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+
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165
178
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function getArrayU8FromWasm0(ptr, len) {
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return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
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}
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@@ -173,32 +186,19 @@ function passArray8ToWasm0(arg, malloc) {
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return ptr;
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}
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188
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176
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-
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177
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-
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178
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-
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179
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-
if (cachedUint32Memory0.byteLength === 0) {
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180
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-
cachedUint32Memory0 = new Uint32Array(wasm.memory.buffer);
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181
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-
}
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182
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-
return cachedUint32Memory0;
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183
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-
}
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184
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-
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185
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-
function getArrayJsValueFromWasm0(ptr, len) {
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186
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-
const mem = getUint32Memory0();
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187
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-
const slice = mem.subarray(ptr / 4, ptr / 4 + len);
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188
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-
const result = [];
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189
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-
for (let i = 0; i < slice.length; i++) {
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190
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-
result.push(takeObject(slice[i]));
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189
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+
function _assertClass(instance, klass) {
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190
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+
if (!(instance instanceof klass)) {
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191
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+
throw new Error(`expected instance of ${klass.name}`);
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191
192
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}
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192
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-
return
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193
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-
}
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194
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-
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195
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-
function getArrayU16FromWasm0(ptr, len) {
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196
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-
return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
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193
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+
return instance.ptr;
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197
194
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}
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198
195
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/**
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196
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+
* @param {ShipConditions} value
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197
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* @returns {ShipConditions}
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199
198
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*/
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200
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-
module.exports.
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201
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-
wasm.
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199
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+
module.exports.parse_ship_conditions = function(value) {
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200
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+
const ret = wasm.parse_ship_conditions(addHeapObject(value));
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201
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+
return takeObject(ret);
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202
202
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};
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203
203
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204
204
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function handleError(f, args) {
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@@ -2324,6 +2324,43 @@ class Ship {
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2324
2324
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wasm.__wbg_ship_free(ptr);
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2325
2325
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}
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2326
2326
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/**
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2327
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* @returns {number | undefined}
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2328
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*/
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2329
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state_day_gunfit_accuracy() {
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2330
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+
try {
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2331
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const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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2332
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wasm.ship_state_day_gunfit_accuracy(retptr, this.ptr);
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2333
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+
var r0 = getInt32Memory0()[retptr / 4 + 0];
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2334
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+
var r2 = getFloat64Memory0()[retptr / 8 + 1];
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2335
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return r0 === 0 ? undefined : r2;
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2336
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} finally {
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2337
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+
wasm.__wbindgen_add_to_stack_pointer(16);
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2338
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}
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2339
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+
}
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2340
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+
/**
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2341
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* @returns {number | undefined}
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2342
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*/
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2343
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state_night_gunfit_accuracy() {
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2344
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try {
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2345
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const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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2346
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wasm.ship_state_night_gunfit_accuracy(retptr, this.ptr);
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2347
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var r0 = getInt32Memory0()[retptr / 4 + 0];
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2348
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var r2 = getFloat64Memory0()[retptr / 8 + 1];
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2349
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return r0 === 0 ? undefined : r2;
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2350
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} finally {
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2351
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wasm.__wbindgen_add_to_stack_pointer(16);
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2352
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}
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2353
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}
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2354
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/**
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2355
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* フィット砲補正
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2356
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* @param {boolean} is_night
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2357
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* @returns {number}
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2358
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*/
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2359
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gunfit_accuracy(is_night) {
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2360
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const ret = wasm.ship_gunfit_accuracy(this.ptr, is_night);
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2361
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return ret;
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2362
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}
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2363
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/**
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2327
2364
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* @returns {string}
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2328
2365
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*/
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2329
2366
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get id() {
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@@ -3079,43 +3116,6 @@ class Ship {
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3079
3116
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wasm.__wbindgen_add_to_stack_pointer(16);
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3080
3117
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}
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3081
3118
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}
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3082
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-
/**
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3083
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-
* @returns {number | undefined}
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3084
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-
*/
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3085
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-
state_day_gunfit_accuracy() {
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3086
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-
try {
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3087
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-
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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3088
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-
wasm.ship_state_day_gunfit_accuracy(retptr, this.ptr);
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3089
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-
var r0 = getInt32Memory0()[retptr / 4 + 0];
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3090
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-
var r2 = getFloat64Memory0()[retptr / 8 + 1];
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3091
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-
return r0 === 0 ? undefined : r2;
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3092
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-
} finally {
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3093
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-
wasm.__wbindgen_add_to_stack_pointer(16);
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3094
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-
}
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3095
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-
}
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3096
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-
/**
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3097
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-
* @returns {number | undefined}
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3098
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-
*/
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3099
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-
state_night_gunfit_accuracy() {
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3100
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-
try {
|
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3101
|
-
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
|
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3102
|
-
wasm.ship_state_night_gunfit_accuracy(retptr, this.ptr);
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3103
|
-
var r0 = getInt32Memory0()[retptr / 4 + 0];
|
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3104
|
-
var r2 = getFloat64Memory0()[retptr / 8 + 1];
|
|
3105
|
-
return r0 === 0 ? undefined : r2;
|
|
3106
|
-
} finally {
|
|
3107
|
-
wasm.__wbindgen_add_to_stack_pointer(16);
|
|
3108
|
-
}
|
|
3109
|
-
}
|
|
3110
|
-
/**
|
|
3111
|
-
* フィット砲補正
|
|
3112
|
-
* @param {boolean} is_night
|
|
3113
|
-
* @returns {number}
|
|
3114
|
-
*/
|
|
3115
|
-
gunfit_accuracy(is_night) {
|
|
3116
|
-
const ret = wasm.ship_gunfit_accuracy(this.ptr, is_night);
|
|
3117
|
-
return ret;
|
|
3118
|
-
}
|
|
3119
3119
|
}
|
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3120
3120
|
module.exports.Ship = Ship;
|
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3121
3121
|
|
|
@@ -3137,7 +3137,7 @@ module.exports.__wbindgen_string_new = function(arg0, arg1) {
|
|
|
3137
3137
|
return addHeapObject(ret);
|
|
3138
3138
|
};
|
|
3139
3139
|
|
|
3140
|
-
module.exports.
|
|
3140
|
+
module.exports.__wbg_createEquipmentBonuses_d565e4083bca7b6e = function(arg0, arg1) {
|
|
3141
3141
|
const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
|
|
3142
3142
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return addHeapObject(ret);
|
|
3143
3143
|
};
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Binary file
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@@ -1,7 +1,45 @@
|
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1
1
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/* tslint:disable */
|
|
2
2
|
/* eslint-disable */
|
|
3
3
|
export const memory: WebAssembly.Memory;
|
|
4
|
-
export function
|
|
4
|
+
export function __wbg_org_free(a: number): void;
|
|
5
|
+
export function __wbg_get_org_id(a: number, b: number): void;
|
|
6
|
+
export function __wbg_set_org_id(a: number, b: number, c: number): void;
|
|
7
|
+
export function __wbg_get_org_hash(a: number, b: number): void;
|
|
8
|
+
export function __wbg_get_org_hq_level(a: number): number;
|
|
9
|
+
export function __wbg_get_org_org_type(a: number): number;
|
|
10
|
+
export function __wbg_get_org_sortie(a: number, b: number): void;
|
|
11
|
+
export function __wbg_set_org_sortie(a: number, b: number, c: number): void;
|
|
12
|
+
export function __wbg_get_org_route_sup(a: number, b: number): void;
|
|
13
|
+
export function __wbg_set_org_route_sup(a: number, b: number, c: number): void;
|
|
14
|
+
export function __wbg_get_org_boss_sup(a: number, b: number): void;
|
|
15
|
+
export function __wbg_set_org_boss_sup(a: number, b: number, c: number): void;
|
|
16
|
+
export function org_fleet_len(a: number, b: number): number;
|
|
17
|
+
export function org_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
|
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18
|
+
export function org_air_squadron_ids(a: number, b: number): void;
|
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19
|
+
export function org_fleet_los_mod(a: number, b: number, c: number): void;
|
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20
|
+
export function org_main_ship_ids(a: number, b: number): void;
|
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21
|
+
export function org_escort_ship_ids(a: number, b: number): void;
|
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22
|
+
export function org_clone_fleet(a: number, b: number, c: number): number;
|
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23
|
+
export function org_get_ship(a: number, b: number, c: number, d: number): number;
|
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24
|
+
export function org_get_ship_by_id(a: number, b: number, c: number): number;
|
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25
|
+
export function org_get_fleet_id_by_role(a: number, b: number, c: number): void;
|
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26
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+
export function org_create_comp(a: number): number;
|
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27
|
+
export function org_create_comp_by_key(a: number, b: number, c: number): number;
|
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28
|
+
export function org_get_air_squadron(a: number, b: number, c: number, d: number): void;
|
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29
|
+
export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
|
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30
|
+
export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
|
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31
|
+
export function org_side(a: number): number;
|
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32
|
+
export function org_is_player(a: number): number;
|
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33
|
+
export function org_is_enemy(a: number): number;
|
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34
|
+
export function org_is_single(a: number): number;
|
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35
|
+
export function org_is_combined(a: number): number;
|
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36
|
+
export function org_interception_power(a: number): number;
|
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37
|
+
export function org_high_altitude_interception_power(a: number): number;
|
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38
|
+
export function org_default(): number;
|
|
39
|
+
export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
|
|
40
|
+
export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
|
|
41
|
+
export function ship_gunfit_accuracy(a: number, b: number): number;
|
|
42
|
+
export function set_panic_hook(): void;
|
|
5
43
|
export function __wbg_fhcore_free(a: number): void;
|
|
6
44
|
export function fhcore_new(a: number, b: number): void;
|
|
7
45
|
export function fhcore_create_gear(a: number, b: number): number;
|
|
@@ -14,94 +52,6 @@ export function fhcore_create_all_ships(a: number): number;
|
|
|
14
52
|
export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
|
|
15
53
|
export function fhcore_create_default_ship(a: number): number;
|
|
16
54
|
export function fhcore_create_analyzer(a: number): number;
|
|
17
|
-
export function __wbg_ship_free(a: number): void;
|
|
18
|
-
export function __wbg_get_ship_id(a: number, b: number): void;
|
|
19
|
-
export function __wbg_set_ship_id(a: number, b: number, c: number): void;
|
|
20
|
-
export function __wbg_get_ship_hash(a: number, b: number): void;
|
|
21
|
-
export function __wbg_get_ship_ship_id(a: number): number;
|
|
22
|
-
export function __wbg_get_ship_level(a: number): number;
|
|
23
|
-
export function __wbg_get_ship_current_hp(a: number): number;
|
|
24
|
-
export function __wbg_get_ship_morale(a: number): number;
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export function ship_anti_air(a: number): number;
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export function __wbg_ibonuses_free(a: number): void;
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export function __wbg_get_ibonuses_shelling_power(a: number): number;
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@@ -196,6 +146,11 @@ export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
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export function __wbg_analyzer_free(a: number): void;
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export function analyzer_analyze_ship_attack(a: number, b: number, c: number, d: number, e: number): number;
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export function analyzer_analyze_node_attack(a: number, b: number, c: number, d: number, e: number, f: number): number;
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export function analyzer_analyze_comp(a: number, b: number, c: number): number;
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export function analyzer_simulate_support_shelling(a: number, b: number, c: number, d: number, e: number, f: number): void;
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export function __wbg_get_comp_hq_level(a: number): number;
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@@ -223,46 +178,95 @@ export function comp_fighter_power(a: number, b: number, c: number, d: number):
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export function comp_elos(a: number, b: number, c: number): void;
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export function comp_transport_point(a: number): number;
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|
181
|
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export function __wbg_ship_free(a: number): void;
|
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182
|
+
export function __wbg_get_ship_id(a: number, b: number): void;
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183
|
+
export function __wbg_set_ship_id(a: number, b: number, c: number): void;
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184
|
+
export function __wbg_get_ship_hash(a: number, b: number): void;
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185
|
+
export function __wbg_get_ship_ship_id(a: number): number;
|
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186
|
+
export function __wbg_get_ship_level(a: number): number;
|
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187
|
+
export function __wbg_get_ship_current_hp(a: number): number;
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188
|
+
export function __wbg_get_ship_morale(a: number): number;
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189
|
+
export function __wbg_get_ship_ammo(a: number): number;
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190
|
+
export function __wbg_get_ship_fuel(a: number): number;
|
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191
|
+
export function __wbg_get_ship_ship_type(a: number): number;
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192
|
+
export function __wbg_get_ship_ctype(a: number): number;
|
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193
|
+
export function __wbg_get_ship_slots(a: number): number;
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194
|
+
export function __wbg_set_ship_slots(a: number, b: number): void;
|
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195
|
+
export function ship_naked_firepower(a: number): number;
|
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196
|
+
export function ship_naked_torpedo(a: number): number;
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197
|
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export function ship_naked_armor(a: number): number;
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198
|
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export function ship_naked_anti_air(a: number): number;
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199
|
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export function ship_naked_evasion(a: number): number;
|
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200
|
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export function ship_naked_asw(a: number): number;
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201
|
+
export function ship_naked_los(a: number): number;
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202
|
+
export function ship_firepower(a: number): number;
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203
|
+
export function ship_torpedo(a: number): number;
|
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204
|
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export function ship_armor(a: number): number;
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205
|
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export function ship_anti_air(a: number): number;
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206
|
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export function ship_evasion(a: number): number;
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207
|
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export function ship_asw(a: number): number;
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208
|
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export function ship_los(a: number): number;
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209
|
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export function ship_default(): number;
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210
|
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export function ship_eq_id(a: number, b: number, c: number): number;
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211
|
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export function ship_state(a: number): number;
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212
|
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export function ship_custom_power_mods(a: number): number;
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213
|
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export function ship_meta(a: number): number;
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214
|
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export function ship_name(a: number, b: number): void;
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215
|
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export function ship_yomi(a: number, b: number): void;
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216
|
+
export function ship_stype(a: number): number;
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217
|
+
export function ship_sort_id(a: number): number;
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218
|
+
export function ship_remodel_rank(a: number): number;
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219
|
+
export function ship_slotnum(a: number): number;
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220
|
+
export function ship_next_id(a: number): number;
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221
|
+
export function ship_useful(a: number): number;
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222
|
+
export function ship_damage_state(a: number): number;
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223
|
+
export function ship_morale_state(a: number): number;
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|
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export function ship_category(a: number): number;
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225
|
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export function ship_has_attr(a: number, b: number): number;
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226
|
+
export function ship_gear_keys(a: number): number;
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227
|
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export function ship_get_gear(a: number, b: number, c: number): number;
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228
|
+
export function ship_get_damage_bound(a: number, b: number): number;
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|
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export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
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|
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export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
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|
231
|
+
export function ship_has_unknown_stat(a: number, b: number, c: number): number;
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232
|
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export function ship_get_naked_stat(a: number, b: number, c: number): number;
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233
|
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export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
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234
|
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export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
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|
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export function ship_get_gear_stat(a: number, b: number, c: number): number;
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236
|
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export function ship_get_ebonus(a: number, b: number, c: number): number;
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|
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export function ship_get_stat_mod(a: number, b: number, c: number): number;
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238
|
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export function ship_is_abyssal(a: number): number;
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239
|
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export function ship_is_submarine(a: number): number;
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240
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export function ship_can_equip(a: number, b: number, c: number, d: number): number;
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241
|
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export function ship_max_hp(a: number): number;
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242
|
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export function ship_max_ammo(a: number): number;
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243
|
+
export function ship_max_fuel(a: number): number;
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|
+
export function ship_naked_range(a: number): number;
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245
|
+
export function ship_naked_speed(a: number): number;
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246
|
+
export function ship_luck(a: number): number;
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247
|
+
export function ship_range(a: number): number;
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248
|
+
export function ship_speed(a: number): number;
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249
|
+
export function ship_accuracy(a: number): number;
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250
|
+
export function ship_innate_torpedo_accuracy(a: number): number;
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251
|
+
export function ship_is_installation(a: number): number;
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252
|
+
export function ship_is_pt_imp(a: number): number;
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253
|
+
export function ship_get_slot_size(a: number, b: number): number;
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254
|
+
export function ship_get_max_slot_size(a: number, b: number): number;
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255
|
+
export function ship_remaining_ammo_mod(a: number): number;
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256
|
+
export function ship_remaining_fuel_mod(a: number): number;
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257
|
+
export function ship_fighter_power(a: number, b: number, c: number): void;
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|
258
|
+
export function ship_fleet_los_factor(a: number, b: number): void;
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|
259
|
+
export function ship_ship_adjusted_anti_air(a: number, b: number, c: number): void;
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|
260
|
+
export function ship_fleet_anti_air_mod(a: number): number;
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|
261
|
+
export function ship_cruiser_fit_bonus(a: number): number;
|
|
262
|
+
export function ship_basic_accuracy_term(a: number, b: number): void;
|
|
263
|
+
export function ship_basic_evasion_term(a: number, b: number): void;
|
|
264
|
+
export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
|
|
265
|
+
export function ship_basic_defense_power(a: number, b: number, c: number): void;
|
|
266
|
+
export function ship_transport_point(a: number): number;
|
|
267
|
+
export function ship_elos(a: number, b: number, c: number): void;
|
|
268
|
+
export function ship_ohko_power(a: number, b: number): void;
|
|
269
|
+
export function parse_ship_conditions(a: number): number;
|
|
266
270
|
export function __wbg_airsquadron_free(a: number): void;
|
|
267
271
|
export function __wbg_get_airsquadron_id(a: number, b: number): void;
|
|
268
272
|
export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
|
|
@@ -298,10 +302,6 @@ export function fleet_aviation_detection_score(a: number, b: number): void;
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|
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298
302
|
export function fleet_expedition_bonus(a: number): number;
|
|
299
303
|
export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
|
|
300
304
|
export function fleet_reset_battle_state(a: number): void;
|
|
301
|
-
export function set_panic_hook(): void;
|
|
302
|
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export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
|
|
303
|
-
export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
|
|
304
|
-
export function ship_gunfit_accuracy(a: number, b: number): number;
|
|
305
305
|
export function __wbindgen_malloc(a: number): number;
|
|
306
306
|
export function __wbindgen_realloc(a: number, b: number, c: number): number;
|
|
307
307
|
export function __wbindgen_add_to_stack_pointer(a: number): number;
|