fleethub-core 1.8.5 → 1.8.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -26,6 +26,13 @@ declare namespace Role {
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  export type Role = Role.Main | Role.Escort;
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+ export interface ShipPosition {
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+ org_type?: OrgType;
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+ fleet_type?: FleetType;
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+ fleet_len?: number;
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+ index?: number;
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+ }
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+
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  declare namespace Engagement {
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  export type GreenT = "GreenT";
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  export type Parallel = "Parallel";
@@ -107,8 +114,6 @@ export interface ShipAnalyzerConfig {
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  right?: AttackAnalyzerShipConfig;
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  }
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- export type GearTypeIdArray = [number, number, number, number, number];
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-
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  declare namespace SpecialEnemyType {
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  export type None = "None";
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  export type SoftSkinned = "SoftSkinned";
@@ -461,13 +466,6 @@ export interface NodeAttackAnalysis {
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  right: AttackAnalysis;
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  }
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- export interface ShipPosition {
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- org_type?: OrgType;
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- fleet_type?: FleetType;
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- fleet_len?: number;
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- index?: number;
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- }
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-
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  export interface CompMeta {
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  fleets: Record<FleetType, FleetMeta>;
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  }
@@ -701,12 +699,6 @@ export type OrgType =
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  | OrgType.EnemySingle
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  | OrgType.EnemyCombined;
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- export interface SupportShellingSimulatorParams {
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- attacker_formation?: Formation;
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- target_formation?: Formation;
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- engagement: Engagement;
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- }
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-
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  declare namespace GearAttr {
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  export type Unknown = "Unknown";
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  export type Abyssal = "Abyssal";
@@ -827,6 +819,12 @@ export interface ShellingStyle {
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  hits: number;
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  }
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+ export interface SupportShellingSimulatorParams {
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+ attacker_formation?: Formation;
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+ target_formation?: Formation;
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+ engagement: Engagement;
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+ }
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+
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  export interface MasterIBonuses {
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  shelling_power: MasterIBonusRule[];
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  carrier_shelling_power: MasterIBonusRule[];
@@ -1306,6 +1304,21 @@ export interface GearState {
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  stars?: number;
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  }
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+ declare namespace SpeedGroup {
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+ export type A = "A";
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+ export type B1 = "B1";
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+ export type B2 = "B2";
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+ export type C = "C";
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+ }
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+
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+ export type SpeedGroup =
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+ | SpeedGroup.A
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+ | SpeedGroup.B1
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+ | SpeedGroup.B2
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+ | SpeedGroup.C;
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+
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+ export type SlotSizeVec = (number | null)[];
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+
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  export interface MasterGear {
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  gear_id: number;
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  name: string;
@@ -1331,26 +1344,7 @@ export interface MasterGear {
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  fleet_anti_air_resist?: number;
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  }
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- export interface ActionReport<T> {
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- data: Record<string, AttackReport<T>>;
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- damage_state_density: Histogram<DamageState, number> | null;
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- is_active: boolean;
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- }
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-
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- declare namespace SpeedGroup {
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- export type A = "A";
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- export type B1 = "B1";
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- export type B2 = "B2";
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- export type C = "C";
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- }
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-
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- export type SpeedGroup =
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- | SpeedGroup.A
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- | SpeedGroup.B1
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- | SpeedGroup.B2
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- | SpeedGroup.C;
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-
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- export type SlotSizeVec = (number | null)[];
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+ export type GearTypeIdArray = [number, number, number, number, number];
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  declare namespace ShipType {
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  export type Unknown = "Unknown";
@@ -1442,6 +1436,12 @@ export interface FleetCutinAttackReport<T> extends AttackReport<T> {
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  power_mod: number;
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  }
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+ export interface ActionReport<T> {
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+ data: Record<string, AttackReport<T>>;
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+ damage_state_density: Histogram<DamageState, number> | null;
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+ is_active: boolean;
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+ }
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+
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  /**
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  */
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  export class AirSquadron {
@@ -1836,10 +1836,6 @@ export class Gear {
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  * @returns {boolean}
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  */
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  max_exp_eq_120(): boolean;
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- /**
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- * @returns {number}
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- */
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- exp_critical_bonus(): number;
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  /**
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  * @param {number} slot_size
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  * @returns {number}
@@ -122,11 +122,25 @@ module.exports.parse_ship_conditions = function(value) {
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  return takeObject(ret);
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  };
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125
- /**
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- */
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- module.exports.set_panic_hook = function() {
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- wasm.set_panic_hook();
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- };
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+ function isLikeNone(x) {
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+ return x === undefined || x === null;
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+ }
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+
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+ let cachedUint16Memory0 = new Uint16Array();
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+
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+ function getUint16Memory0() {
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+ if (cachedUint16Memory0.byteLength === 0) {
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+ cachedUint16Memory0 = new Uint16Array(wasm.memory.buffer);
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+ }
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+ return cachedUint16Memory0;
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+ }
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+
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+ function passArray16ToWasm0(arg, malloc) {
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+ const ptr = malloc(arg.length * 2);
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+ getUint16Memory0().set(arg, ptr / 2);
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+ WASM_VECTOR_LEN = arg.length;
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+ return ptr;
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+ }
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  const u32CvtShim = new Uint32Array(2);
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@@ -159,10 +173,6 @@ function passArray8ToWasm0(arg, malloc) {
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  return ptr;
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  }
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162
- function isLikeNone(x) {
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- return x === undefined || x === null;
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- }
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-
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  let cachedUint32Memory0 = new Uint32Array();
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168
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  function getUint32Memory0() {
@@ -182,25 +192,14 @@ function getArrayJsValueFromWasm0(ptr, len) {
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  return result;
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  }
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185
- let cachedUint16Memory0 = new Uint16Array();
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-
187
- function getUint16Memory0() {
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- if (cachedUint16Memory0.byteLength === 0) {
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- cachedUint16Memory0 = new Uint16Array(wasm.memory.buffer);
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- }
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- return cachedUint16Memory0;
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- }
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-
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  function getArrayU16FromWasm0(ptr, len) {
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  return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
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  }
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-
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- function passArray16ToWasm0(arg, malloc) {
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- const ptr = malloc(arg.length * 2);
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- getUint16Memory0().set(arg, ptr / 2);
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- WASM_VECTOR_LEN = arg.length;
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- return ptr;
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- }
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+ /**
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+ */
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+ module.exports.set_panic_hook = function() {
201
+ wasm.set_panic_hook();
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+ };
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205
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  function handleError(f, args) {
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  try {
@@ -1520,13 +1519,6 @@ class Gear {
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  return ret !== 0;
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  }
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  /**
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- * @returns {number}
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- */
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- exp_critical_bonus() {
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- const ret = wasm.gear_exp_critical_bonus(this.ptr);
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- return ret;
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- }
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- /**
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  * @param {number} slot_size
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  * @returns {number}
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  */
@@ -3145,7 +3137,7 @@ module.exports.__wbindgen_string_new = function(arg0, arg1) {
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  return addHeapObject(ret);
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  };
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- module.exports.__wbg_createEquipmentBonuses_20d68e94d9cee574 = function(arg0, arg1) {
3140
+ module.exports.__wbg_createEquipmentBonuses_821511525288eda4 = function(arg0, arg1) {
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  const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
3150
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  return addHeapObject(ret);
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  };
Binary file
@@ -2,7 +2,18 @@
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
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  export function parse_ship_conditions(a: number): number;
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- export function set_panic_hook(): void;
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+ export function __wbg_fhcore_free(a: number): void;
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+ export function fhcore_new(a: number, b: number): void;
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+ export function fhcore_create_gear(a: number, b: number): number;
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+ export function fhcore_create_ship(a: number, b: number): number;
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+ export function fhcore_create_air_squadron(a: number, b: number): number;
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+ export function fhcore_create_fleet(a: number, b: number): number;
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+ export function fhcore_create_org(a: number, b: number): number;
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+ export function fhcore_create_ship_by_id(a: number, b: number): number;
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+ export function fhcore_create_all_ships(a: number): number;
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+ export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
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+ export function fhcore_create_default_ship(a: number): number;
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+ export function fhcore_create_analyzer(a: number): number;
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  export function __wbg_ship_free(a: number): void;
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  export function __wbg_get_ship_id(a: number, b: number): void;
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  export function __wbg_set_ship_id(a: number, b: number, c: number): void;
@@ -167,7 +178,6 @@ export function gear_interception(a: number): number;
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  export function gear_is_high_angle_mount(a: number): number;
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  export function gear_is_carrier_shelling_plane(a: number): number;
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  export function gear_max_exp_eq_120(a: number): number;
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- export function gear_exp_critical_bonus(a: number): number;
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  export function gear_calc_fighter_power(a: number, b: number): number;
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  export function gear_calc_interception_power(a: number, b: number): number;
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  export function gear_fleet_anti_air_mod(a: number): number;
@@ -288,21 +298,10 @@ export function fleet_aviation_detection_score(a: number, b: number): void;
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  export function fleet_expedition_bonus(a: number): number;
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  export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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  export function fleet_reset_battle_state(a: number): void;
301
+ export function set_panic_hook(): void;
291
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  export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
292
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  export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
293
304
  export function ship_gunfit_accuracy(a: number, b: number): number;
294
- export function __wbg_fhcore_free(a: number): void;
295
- export function fhcore_new(a: number, b: number): void;
296
- export function fhcore_create_gear(a: number, b: number): number;
297
- export function fhcore_create_ship(a: number, b: number): number;
298
- export function fhcore_create_air_squadron(a: number, b: number): number;
299
- export function fhcore_create_fleet(a: number, b: number): number;
300
- export function fhcore_create_org(a: number, b: number): number;
301
- export function fhcore_create_ship_by_id(a: number, b: number): number;
302
- export function fhcore_create_all_ships(a: number): number;
303
- export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
304
- export function fhcore_create_default_ship(a: number): number;
305
- export function fhcore_create_analyzer(a: number): number;
306
305
  export function __wbindgen_malloc(a: number): number;
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306
  export function __wbindgen_realloc(a: number, b: number, c: number): number;
308
307
  export function __wbindgen_add_to_stack_pointer(a: number): number;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "fleethub-core",
3
- "version": "1.8.5",
3
+ "version": "1.8.6",
4
4
  "license": "UNLICENSED",
5
5
  "sideEffects": false,
6
6
  "exports": {
@@ -26,6 +26,13 @@ declare namespace Role {
26
26
 
27
27
  export type Role = Role.Main | Role.Escort;
28
28
 
29
+ export interface ShipPosition {
30
+ org_type?: OrgType;
31
+ fleet_type?: FleetType;
32
+ fleet_len?: number;
33
+ index?: number;
34
+ }
35
+
29
36
  declare namespace Engagement {
30
37
  export type GreenT = "GreenT";
31
38
  export type Parallel = "Parallel";
@@ -107,8 +114,6 @@ export interface ShipAnalyzerConfig {
107
114
  right?: AttackAnalyzerShipConfig;
108
115
  }
109
116
 
110
- export type GearTypeIdArray = [number, number, number, number, number];
111
-
112
117
  declare namespace SpecialEnemyType {
113
118
  export type None = "None";
114
119
  export type SoftSkinned = "SoftSkinned";
@@ -461,13 +466,6 @@ export interface NodeAttackAnalysis {
461
466
  right: AttackAnalysis;
462
467
  }
463
468
 
464
- export interface ShipPosition {
465
- org_type?: OrgType;
466
- fleet_type?: FleetType;
467
- fleet_len?: number;
468
- index?: number;
469
- }
470
-
471
469
  export interface CompMeta {
472
470
  fleets: Record<FleetType, FleetMeta>;
473
471
  }
@@ -701,12 +699,6 @@ export type OrgType =
701
699
  | OrgType.EnemySingle
702
700
  | OrgType.EnemyCombined;
703
701
 
704
- export interface SupportShellingSimulatorParams {
705
- attacker_formation?: Formation;
706
- target_formation?: Formation;
707
- engagement: Engagement;
708
- }
709
-
710
702
  declare namespace GearAttr {
711
703
  export type Unknown = "Unknown";
712
704
  export type Abyssal = "Abyssal";
@@ -827,6 +819,12 @@ export interface ShellingStyle {
827
819
  hits: number;
828
820
  }
829
821
 
822
+ export interface SupportShellingSimulatorParams {
823
+ attacker_formation?: Formation;
824
+ target_formation?: Formation;
825
+ engagement: Engagement;
826
+ }
827
+
830
828
  export interface MasterIBonuses {
831
829
  shelling_power: MasterIBonusRule[];
832
830
  carrier_shelling_power: MasterIBonusRule[];
@@ -1306,6 +1304,21 @@ export interface GearState {
1306
1304
  stars?: number;
1307
1305
  }
1308
1306
 
1307
+ declare namespace SpeedGroup {
1308
+ export type A = "A";
1309
+ export type B1 = "B1";
1310
+ export type B2 = "B2";
1311
+ export type C = "C";
1312
+ }
1313
+
1314
+ export type SpeedGroup =
1315
+ | SpeedGroup.A
1316
+ | SpeedGroup.B1
1317
+ | SpeedGroup.B2
1318
+ | SpeedGroup.C;
1319
+
1320
+ export type SlotSizeVec = (number | null)[];
1321
+
1309
1322
  export interface MasterGear {
1310
1323
  gear_id: number;
1311
1324
  name: string;
@@ -1331,26 +1344,7 @@ export interface MasterGear {
1331
1344
  fleet_anti_air_resist?: number;
1332
1345
  }
1333
1346
 
1334
- export interface ActionReport<T> {
1335
- data: Record<string, AttackReport<T>>;
1336
- damage_state_density: Histogram<DamageState, number> | null;
1337
- is_active: boolean;
1338
- }
1339
-
1340
- declare namespace SpeedGroup {
1341
- export type A = "A";
1342
- export type B1 = "B1";
1343
- export type B2 = "B2";
1344
- export type C = "C";
1345
- }
1346
-
1347
- export type SpeedGroup =
1348
- | SpeedGroup.A
1349
- | SpeedGroup.B1
1350
- | SpeedGroup.B2
1351
- | SpeedGroup.C;
1352
-
1353
- export type SlotSizeVec = (number | null)[];
1347
+ export type GearTypeIdArray = [number, number, number, number, number];
1354
1348
 
1355
1349
  declare namespace ShipType {
1356
1350
  export type Unknown = "Unknown";
@@ -1442,6 +1436,12 @@ export interface FleetCutinAttackReport<T> extends AttackReport<T> {
1442
1436
  power_mod: number;
1443
1437
  }
1444
1438
 
1439
+ export interface ActionReport<T> {
1440
+ data: Record<string, AttackReport<T>>;
1441
+ damage_state_density: Histogram<DamageState, number> | null;
1442
+ is_active: boolean;
1443
+ }
1444
+
1445
1445
  /**
1446
1446
  */
1447
1447
  export class AirSquadron {
@@ -1836,10 +1836,6 @@ export class Gear {
1836
1836
  * @returns {boolean}
1837
1837
  */
1838
1838
  max_exp_eq_120(): boolean;
1839
- /**
1840
- * @returns {number}
1841
- */
1842
- exp_critical_bonus(): number;
1843
1839
  /**
1844
1840
  * @param {number} slot_size
1845
1841
  * @returns {number}
@@ -123,10 +123,24 @@ export function parse_ship_conditions(value) {
123
123
  return takeObject(ret);
124
124
  }
125
125
 
126
- /**
127
- */
128
- export function set_panic_hook() {
129
- wasm.set_panic_hook();
126
+ function isLikeNone(x) {
127
+ return x === undefined || x === null;
128
+ }
129
+
130
+ let cachedUint16Memory0 = new Uint16Array();
131
+
132
+ function getUint16Memory0() {
133
+ if (cachedUint16Memory0.byteLength === 0) {
134
+ cachedUint16Memory0 = new Uint16Array(wasm.memory.buffer);
135
+ }
136
+ return cachedUint16Memory0;
137
+ }
138
+
139
+ function passArray16ToWasm0(arg, malloc) {
140
+ const ptr = malloc(arg.length * 2);
141
+ getUint16Memory0().set(arg, ptr / 2);
142
+ WASM_VECTOR_LEN = arg.length;
143
+ return ptr;
130
144
  }
131
145
 
132
146
  const u32CvtShim = new Uint32Array(2);
@@ -160,10 +174,6 @@ function passArray8ToWasm0(arg, malloc) {
160
174
  return ptr;
161
175
  }
162
176
 
163
- function isLikeNone(x) {
164
- return x === undefined || x === null;
165
- }
166
-
167
177
  let cachedUint32Memory0 = new Uint32Array();
168
178
 
169
179
  function getUint32Memory0() {
@@ -183,24 +193,13 @@ function getArrayJsValueFromWasm0(ptr, len) {
183
193
  return result;
184
194
  }
185
195
 
186
- let cachedUint16Memory0 = new Uint16Array();
187
-
188
- function getUint16Memory0() {
189
- if (cachedUint16Memory0.byteLength === 0) {
190
- cachedUint16Memory0 = new Uint16Array(wasm.memory.buffer);
191
- }
192
- return cachedUint16Memory0;
193
- }
194
-
195
196
  function getArrayU16FromWasm0(ptr, len) {
196
197
  return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
197
198
  }
198
-
199
- function passArray16ToWasm0(arg, malloc) {
200
- const ptr = malloc(arg.length * 2);
201
- getUint16Memory0().set(arg, ptr / 2);
202
- WASM_VECTOR_LEN = arg.length;
203
- return ptr;
199
+ /**
200
+ */
201
+ export function set_panic_hook() {
202
+ wasm.set_panic_hook();
204
203
  }
205
204
 
206
205
  function handleError(f, args) {
@@ -1516,13 +1515,6 @@ export class Gear {
1516
1515
  return ret !== 0;
1517
1516
  }
1518
1517
  /**
1519
- * @returns {number}
1520
- */
1521
- exp_critical_bonus() {
1522
- const ret = wasm.gear_exp_critical_bonus(this.ptr);
1523
- return ret;
1524
- }
1525
- /**
1526
1518
  * @param {number} slot_size
1527
1519
  * @returns {number}
1528
1520
  */
@@ -3137,7 +3129,7 @@ export function __wbindgen_string_new(arg0, arg1) {
3137
3129
  return addHeapObject(ret);
3138
3130
  };
3139
3131
 
3140
- export function __wbg_createEquipmentBonuses_20d68e94d9cee574(arg0, arg1) {
3132
+ export function __wbg_createEquipmentBonuses_821511525288eda4(arg0, arg1) {
3141
3133
  const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
3142
3134
  return addHeapObject(ret);
3143
3135
  };
Binary file
@@ -2,7 +2,18 @@
2
2
  /* eslint-disable */
3
3
  export const memory: WebAssembly.Memory;
4
4
  export function parse_ship_conditions(a: number): number;
5
- export function set_panic_hook(): void;
5
+ export function __wbg_fhcore_free(a: number): void;
6
+ export function fhcore_new(a: number, b: number): void;
7
+ export function fhcore_create_gear(a: number, b: number): number;
8
+ export function fhcore_create_ship(a: number, b: number): number;
9
+ export function fhcore_create_air_squadron(a: number, b: number): number;
10
+ export function fhcore_create_fleet(a: number, b: number): number;
11
+ export function fhcore_create_org(a: number, b: number): number;
12
+ export function fhcore_create_ship_by_id(a: number, b: number): number;
13
+ export function fhcore_create_all_ships(a: number): number;
14
+ export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
15
+ export function fhcore_create_default_ship(a: number): number;
16
+ export function fhcore_create_analyzer(a: number): number;
6
17
  export function __wbg_ship_free(a: number): void;
7
18
  export function __wbg_get_ship_id(a: number, b: number): void;
8
19
  export function __wbg_set_ship_id(a: number, b: number, c: number): void;
@@ -167,7 +178,6 @@ export function gear_interception(a: number): number;
167
178
  export function gear_is_high_angle_mount(a: number): number;
168
179
  export function gear_is_carrier_shelling_plane(a: number): number;
169
180
  export function gear_max_exp_eq_120(a: number): number;
170
- export function gear_exp_critical_bonus(a: number): number;
171
181
  export function gear_calc_fighter_power(a: number, b: number): number;
172
182
  export function gear_calc_interception_power(a: number, b: number): number;
173
183
  export function gear_fleet_anti_air_mod(a: number): number;
@@ -288,21 +298,10 @@ export function fleet_aviation_detection_score(a: number, b: number): void;
288
298
  export function fleet_expedition_bonus(a: number): number;
289
299
  export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
290
300
  export function fleet_reset_battle_state(a: number): void;
301
+ export function set_panic_hook(): void;
291
302
  export function ship_state_day_gunfit_accuracy(a: number, b: number): void;
292
303
  export function ship_state_night_gunfit_accuracy(a: number, b: number): void;
293
304
  export function ship_gunfit_accuracy(a: number, b: number): number;
294
- export function __wbg_fhcore_free(a: number): void;
295
- export function fhcore_new(a: number, b: number): void;
296
- export function fhcore_create_gear(a: number, b: number): number;
297
- export function fhcore_create_ship(a: number, b: number): number;
298
- export function fhcore_create_air_squadron(a: number, b: number): number;
299
- export function fhcore_create_fleet(a: number, b: number): number;
300
- export function fhcore_create_org(a: number, b: number): number;
301
- export function fhcore_create_ship_by_id(a: number, b: number): number;
302
- export function fhcore_create_all_ships(a: number): number;
303
- export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
304
- export function fhcore_create_default_ship(a: number): number;
305
- export function fhcore_create_analyzer(a: number): number;
306
305
  export function __wbindgen_malloc(a: number): number;
307
306
  export function __wbindgen_realloc(a: number, b: number, c: number): number;
308
307
  export function __wbindgen_add_to_stack_pointer(a: number): number;